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Colonel Commissar ThufirHawat1[AODR] ThufirHawat1
TR BR 74

KDR: 1.97

Score: 4.7m

Last Seen: Mar 25th, 2020 9:44 PM
- OFFLINE - 51 hour(s)

Battle Rank 74 - Terran Republic on Emerald
Level Progress (to 75): 84%
Level 100 Progress: 25% 1247h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP MRC3 Mercy Tank Mine Hexedge P2-120 HEAT MRC3 Mercy Claymore P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.323%12.745%285113481020.1954021.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.207C++-1.257D**1.34AHEAD (~1.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.113C+14.7-0.028C+51

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.114%2.198%477313464551133143.99123144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.062%-0.671D-0.195C-1.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.463B+70.435B13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m2969.7%190 (11.4k)167 (10k)1.969432,7061,3742.8464374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134914314.206%7.095%10120:240

9% Combat Medic32% Engineer8% Heavy Assault33% Infiltrator16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2013 10:02 PMMay 28th, 2019 1:08 AMMar 25th, 2020 5:29 PM (187d) (PST)Mar 25th, 2020 5:46 PM (187d) (PST)Mar 25th, 2020 5:44 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253721810.0970.0490.0073.8680.03362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1914,30110,890630232210,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
464.8h/19.4d 1,205 192 2,742 107.9k 416 1,220 925 7.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):375
KDR:0
Kill Difference:UNR
Playtime:148.515 hours
Usage:32%
Score:1.959m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):324
KDR:0
Kill Difference:UNR
Playtime:36.366 hours
Usage:8%
Score:0.267m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
D**
Kills:102
Deaths:96
KDR:1.063
Accuracy:22.323% D**
HSR:12.745% D**
Kills:102
Deaths (as Infiltrator):96
Deaths (to Infiltrators):211
KDR:1.0625
Kill Difference:6
Playtime:152.970 hours
Usage:33%
Score:1.084m
Score/min:118
Accuracy (listed only):22.323%
HSR (listed only):12.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):221
KDR:0
Kill Difference:UNR
Playtime:12.044 hours
Usage:3%
Score:0.021m
Score/min:29
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):70
KDR:0
Kill Difference:UNR
Playtime:41.164 hours
Usage:9%
Score:0.481m
Score/min:195
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:203
Deaths:103
KDR:1.971
Accuracy:11.518% F
HSR:16.749% D--
MRC3 Mercy
D
Kills:124
Deaths:61
KDR:2.033
Accuracy:11.482% F
HSR:18.548% D
M3 Pounder HEG
A++
Kills:87
Deaths:60
KDR:1.450
Accuracy:33.442% D*
HSR:5.747% A++
M2 Mutilator
D
Kills:73
Deaths:28
KDR:2.607
Accuracy:13.467% D
HSR:16.438% D
MR1 Fracture
D--
Kills:56
Deaths:70
KDR:0.800
Accuracy:29.493% D*
HSR:1.786% D--
M2 Mutilator
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:14.041% N/A
HSR:10% N/A
Kills:593
Deaths (as MAX Suit):170.500
Deaths (to MAX Suits):34
KDR:3.47801
Kill Difference:422.500
Playtime:74.174 hours
Usage:16%
Score:0.840m
Score/min:189
Accuracy (listed only):18.907%
HSR (listed only):11.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:215
V. Kills:124 172%
Deaths:15
KDR:14.333
Accuracy:33.995% F**
KPH:15.200 D**
VKPH:8.800 F-
C75 Viper
D--
Kills:57
V. Kills:19 285%
Deaths:8
KDR:7.125
Accuracy:26.457% D**
KPH:12.300 D*
VKPH:4.100 D--
Kills:272 (272 + 0)
Deaths:23
KDR:11.826
VKDR:6.217
Vehicle Kills:143
Kill Difference:249
Playtime:18.738 hours
Usage:4%
Score:0.113m
Score/min:101
Driving Accuracy:26.457%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:131
V. Kills:97 134%
Deaths:28
KDR:4.679
Accuracy:34.163% D--
KPH:11.400 D**
VKPH:8.400 D
P2-120 AP
D*
Kills:109
V. Kills:68 158%
Deaths:9
KDR:12.111
Accuracy:34.238% F
KPH:17.600 D*
VKPH:11 D**
Kills:240 (240 + 0)
Deaths:37
KDR:6.486
VKDR:4.459
Vehicle Kills:165
Kill Difference:203
Playtime:17.709 hours
Usage:4%
Score:0.157m
Score/min:148
Driving Accuracy:34.238%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3392151514.333B12.3633.995%F**N/A15.2D**8.8F-10814.1h5.7C+16.9F
MRC3 Mercy 2072031031.971C0.0011.518%F16.749%D--8.2FN/A2524.8h20C--174D*
Tank Mine 249153314.935B*2.9716.005%D**N/A61.2D--38.4D--5292.5h1.7B10.9T*
Hexedge 1461463160.462S1.5146.097%B*4.11%C-1.7C+N/A485.3h2.5D5.5B+
P2-120 HEAT 228131284.679C-2.7134.163%D--3.817%B+11.4D**8.4D14111.5h9.8D--28.8F-
MRC3 Mercy 127124612.033C0.0611.482%F18.548%D9FN/A2813.8h21.4D--186.8D**
Claymore 120120260S58.0316.646%F-N/A75D*N/A1931.6h1.1B*6.9F-
P2-120 AP 177109912.111C++10.1434.238%F3.67%B++17.6D*11D**1626.2h6.2C+18.2D
TS2 Inquisitor 104102961.063C0.9122.323%D**12.745%D**2.9D**N/A835.3h14.7D**65.7D**
T7 Mini-Chaingun 9995980.969C-1.0010.512%F6.316%F-7.9D*N/A2112.1h17.9D-170.4F-
M3 Pounder HEG 12487601.45C0.5233.442%D*5.747%A++5.8D**2.5D-3415.1h20D59.7D
M2 Mutilator 7673282.607C++0.6413.467%D16.438%D9.2D**N/A417.9h20.9D**154.9C--
Spear Anti-Vehicle Phalanx Turret 11368417B*15.0330.246%F-1.471%D*12.6F8.3F925.4h9.6C--31.8F
C75 Viper 765787.125C+5.1626.457%D**N/A12.4D*4.1D--804.6h17.4C65.9D**
MR1 Fracture 12756700.8C1.1729.493%D*1.786%D--2.3F2.9D*3024.2h79.8D**270.6D**
M2 Mutilator 5650192.632C++0.6614.041%D10%F-8.3F1B*346h25.4F*180.9D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit66139,00110.6h
Spawn Beacon31840.4h
Nanite Revive Grenade04220.1h
NS-20G Gorgon05250.1h
Motion Spotter09851h
Welding Device06330.1h
Spitfire Auto-Turret23261.5h
G30 Vulcan01000.1h
TRAC11,9293.1h
TX1 Repeater0810.1h
Medical Applicator10148,4085.9h
Ammunition Package41,0570.9h
Recon Detection Device156,44413.8h
M18 Needler0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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