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ThunderBRRT[] ThunderBRRT
TR BR 106

KDR: 2.84

Score: 21.7m

Last Seen: Sep 16th, 2019 7:05 AM
- OFFLINE - 21.1 hour(s)

Battle Rank 111 (106 total) - Terran Republic on Emerald
Level Progress (to 112): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary M18 Needler Hellfire Rocket Pods M18 Locust Coyote Missiles T9 CARV MG-H1 Watchman
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,437,399 MLG Score: 1149
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.527%24.499%55220119411,1271.694381.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.979%0.162C++0.508B+-0.002C+HEAD ++ (~13.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.285C*11.70.18C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.987%0.785%22074121018,9831023558118.5562340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.783%-0.48D-0.709D--0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.60.228C++430.229C++83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.427%3.957%158312111,3149725671.35185231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.917%-0.74D-0.927B*0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+5.10.591B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.144%11.836%81512094146112130.676471193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.272%0.092C+1.794A++2.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.5-0.059C+40.5-0.18C78

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.98%72.273%81312112,09981262.5818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.087%0.11C+0.309C*0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.352C**2.30.281C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.439%18.636%811121322043660.504587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.24A*0.91B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.712B++2.70.466B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m248.1%375 (22.5k)324 (19.4k)2.8357244,69115,7603.34943106 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214259428.817%11.186%32204:1412

60% Engineer18% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:12 AMDec 9th, 2018 7:34 PMSep 16th, 2019 3:10 AM (3d) (PST)Sep 16th, 2019 4:03 AM (3d) (PST)Sep 16th, 2019 3:05 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9121257870.6680.2360.0752.0050.1401149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7177,48647,23140144120819,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1114.5h/46.4d 8,096 4,999 11,137 134k 1,180 1,897 9,335 61m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,293
Deaths:881
KDR:1.468
Accuracy:17.542% C
HSR:21.810% C+
MG-H1 Watchman
C**
Kills:1,176
Deaths:668
KDR:1.760
Accuracy:24.298% C**
HSR:27.721% C*
MSW-R
B
Kills:1,176
Deaths:819
KDR:1.436
Accuracy:22.312% C+
HSR:26.786% B
TMG-50
B++
Kills:1,163
Deaths:794
KDR:1.465
Accuracy:21.853% C++
HSR:28.117% B++
NS-15M1
B
Kills:771
Deaths:460
KDR:1.676
Accuracy:22.430% C+
HSR:25.292% B
T16 Rhino
B**
Kills:268
Deaths:170
KDR:1.576
Accuracy:24.943% B++
HSR:29.478% B**
T9 CARV-S
B*
Kills:173
Deaths:110
KDR:1.573
Accuracy:24.072% B+
HSR:30.636% B*
Kills:6,020
Deaths (as Heavy Assault):3,902
Deaths (to Heavy Assaults):4,194
KDR:1.5428
Kill Difference:2,118
Playtime:197.756 hours
Usage:18%
Score:2.853m
Score/min:240
Accuracy (listed only):22.493%
HSR (listed only):27.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:780
Deaths:865
KDR:0.902
Accuracy:24.690% C**
HSR:27.564% B**
TRAC-5
C++
Kills:391
Deaths:392
KDR:0.997
Accuracy:19.147% C--
HSR:19.693% C++
TAS-16 Blackjack
B++
Kills:220
Deaths:167
KDR:1.317
Accuracy:68.439% B++
HSR:18.636% B+
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
Kills:1,503
Deaths (as Engineer):1,546
Deaths (to Engineers):3,819
KDR:0.97219
Kill Difference:43
Playtime:673.203 hours
Usage:60%
Score:14.790m
Score/min:366
Accuracy (listed only):33.929%
HSR (listed only):23.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:983
Deaths:719
KDR:1.367
Accuracy:25.753% C+
HSR:14.751% C
LC2 Lynx
B**
Kills:780
Deaths:865
KDR:0.902
Accuracy:24.690% C**
HSR:27.564% B**
TRAC-5
C++
Kills:391
Deaths:392
KDR:0.997
Accuracy:19.147% C--
HSR:19.693% C++
NS-7 PDW
C+
Kills:288
Deaths:226
KDR:1.274
Accuracy:24.005% C+
HSR:17.361% C+
TAS-16 Blackjack
B++
Kills:220
Deaths:167
KDR:1.317
Accuracy:68.439% B++
HSR:18.636% B+
T5 AMC
A+
Kills:112
Deaths:122
KDR:0.918
Accuracy:23.438% C+
HSR:27.679% A+
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
Kills:2,860
Deaths (as Light Assault):2,549
Deaths (to Light Assaults):2,327
KDR:1.12201
Kill Difference:311
Playtime:33.170 hours
Usage:3%
Score:0.533m
Score/min:268
Accuracy (listed only):30.545%
HSR (listed only):21.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:39.171% C++
HSR:71.625% B
SMG-46 Armistice
C+
Kills:983
Deaths:719
KDR:1.367
Accuracy:25.753% C+
HSR:14.751% C
RAMS .50M
C
Kills:867
Deaths:395
KDR:2.195
Accuracy:36.523% C
HSR:76.009% C
NS-30 Vandal
B+
Kills:799
Deaths:472
KDR:1.693
Accuracy:31.903% C+
HSR:31.414% B+
NS-44 Commissioner
B++
Kills:345
Deaths:269
KDR:1.283
Accuracy:32.129% C--
HSR:26.667% B++
TX1 Repeater
C**
Kills:329
Deaths:362
KDR:0.909
Accuracy:20.990% D
HSR:23.100% C**
NS-7 PDW
C+
Kills:288
Deaths:226
KDR:1.274
Accuracy:24.005% C+
HSR:17.361% C+
NS-357 Underboss
C+
Kills:239
Deaths:283
KDR:0.845
Accuracy:27.121% D*
HSR:20.502% C+
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
99SV
C++
Kills:69
Deaths:30
KDR:2.300
Accuracy:27.402% D
HSR:36.232% C++
NSX Tomoe
D--
Kills:67
Deaths:60
KDR:1.117
Accuracy:24.275% D--
HSR:13.433% F--
Kills:5,235
Deaths (as Infiltrator):3,329
Deaths (to Infiltrators):2,154
KDR:1.57254
Kill Difference:1,906
Playtime:148.149 hours
Usage:13%
Score:2.332m
Score/min:262
Accuracy (listed only):28.874%
HSR (listed only):32.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:983
Deaths:719
KDR:1.367
Accuracy:25.753% C+
HSR:14.751% C
TAR
C
Kills:596
Deaths:478
KDR:1.247
Accuracy:22.473% C
HSR:19.295% C
NS-7 PDW
C+
Kills:288
Deaths:226
KDR:1.274
Accuracy:24.005% C+
HSR:17.361% C+
TAS-16 Blackjack
B++
Kills:220
Deaths:167
KDR:1.317
Accuracy:68.439% B++
HSR:18.636% B+
T1 Cycler
D
Kills:92
Deaths:67
KDR:1.373
Accuracy:17.003% D*
HSR:17.391% D
MG-S1 Jackal
B**
Kills:86
Deaths:58
KDR:1.483
Accuracy:28.341% B
HSR:26.744% B**
Kills:2,265
Deaths (as Combat Medic):1,715
Deaths (to Combat Medics):1,322
KDR:1.3207
Kill Difference:550
Playtime:33.811 hours
Usage:3%
Score:0.672m
Score/min:331
Accuracy (listed only):31.002%
HSR (listed only):19.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:561
Deaths:298
KDR:1.883
Accuracy:15.584% C*
HSR:20.499% B
M2 Mutilator
A
Kills:344
Deaths:191
KDR:1.801
Accuracy:15.479% C++
HSR:24.419% A
M1 Heavy Cycler
C+
Kills:290
Deaths:152
KDR:1.908
Accuracy:13.079% C
HSR:17.241% C+
M3 Pounder HEG
D-
Kills:55
Deaths:43
KDR:1.279
Accuracy:30.205% D--
HSR:1.818% D-
Kills:1,250
Deaths (as MAX Suit):342
Deaths (to MAX Suits):745
KDR:3.65497
Kill Difference:908
Playtime:25.900 hours
Usage:2%
Score:0.491m
Score/min:316
Accuracy (listed only):18.587%
HSR (listed only):15.994%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:7,829
V. Kills:555 N/A
Deaths:720
KDR:10.874
Accuracy:30.119% C++
KPH:84.100 A
VKPH:6 A
M18 Rotary
A*
Kills:5,444
V. Kills:2,874 189%
Deaths:1,282
KDR:4.246
Accuracy:33.498% B
KPH:39.900 A*
VKPH:21.100 A+
M18 Needler
A**
Kills:3,400
V. Kills:1,749 194%
Deaths:628
KDR:5.414
Accuracy:36.062% B+
KPH:38 A**
VKPH:19.500 A++
Hellfire Rocket Pods
C++
Kills:2,310
V. Kills:341 N/A
Deaths:299
KDR:7.726
Accuracy:47.553% C+
KPH:81.500 C++
VKPH:12 C
M18 Locust
A++
Kills:1,733
V. Kills:919 188%
Deaths:156
KDR:11.109
Accuracy:33.609% C*
KPH:45.600 A++
VKPH:24.200 B**
Coyote Missiles
B+
Kills:1,295
V. Kills:530 244%
Deaths:210
KDR:6.167
Accuracy:50.226% C--
KPH:56 B+
VKPH:22.900 C+
Hornet Missiles
B+
Kills:840
V. Kills:504 166%
Deaths:101
KDR:8.317
Accuracy:51.221% D*
KPH:79.400 B+
VKPH:47.600 B+
M202 Wyrm
C-
Kills:89
V. Kills:36 241%
Deaths:10
KDR:8.900
Accuracy:49.884% C--
KPH:65.300 C-
VKPH:26.400 D
Tomcat A2AM Pods
B+
Kills:77
V. Kills:45 167%
Deaths:6
KDR:12.833
Accuracy:83.333% B+
KPH:71.200 B+
VKPH:41.600 C+
Kills:23,017 (18,406 + 0)
Deaths:3,412
KDR:6.746
VKDR:2.214
Vehicle Kills:7,553
Kill Difference:19,605
Playtime:421.627 hours
Usage:38%
Score:7.399m
Score/min:292
Piloting Accuracy:33.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:165
V. Kills:25 N/A
Deaths:12
KDR:13.750
Accuracy:44.705% C-
KPH:83.200 A
VKPH:12.600 B**
L100 Python HEAT
C+
Kills:113
V. Kills:38 290%
Deaths:23
KDR:4.913
Accuracy:45.601% D
KPH:31.400 C+
VKPH:10.600 C
Kills:278 (278 + 0)
Deaths:35
KDR:7.943
VKDR:1.800
Vehicle Kills:63
Kill Difference:243
Playtime:5.581 hours
Usage:1%
Score:0.126m
Score/min:376
Driving Accuracy:45.601%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:801
V. Kills:334 239%
Deaths:80
KDR:10.013
Accuracy:33.653% D**
KPH:37.300 B+
VKPH:15.500 C
P2-120 HEAT
B+
Kills:400
V. Kills:110 360%
Deaths:58
KDR:6.897
Accuracy:30.848% D*
KPH:31.400 B+
VKPH:8.600 C
E540 Halberd
A+
Kills:51
V. Kills:15 319%
Deaths:4
KDR:12.750
Accuracy:32.888% D*
KPH:42.500 A+
VKPH:12.500 C+
Kills:1,252 (1,201 + 51)
Deaths:142
KDR:8.817
VKDR:3.232
Vehicle Kills:459
Kill Difference:1,110
Playtime:35.450 hours
Usage:3%
Score:0.569m
Score/min:267
Driving Accuracy:30.848%
Gunner Accuracy:32.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:156
V. Kills:60 256%
Deaths:14
KDR:11.143
Accuracy:47.748% C+
KPH:79.100 A++
VKPH:30.400 B
P525 Marauder-H
C
Kills:138
V. Kills:9 N/A
Deaths:14
KDR:9.857
Accuracy:25.041% D*
KPH:91 C
VKPH:5.900 C
M12 Kobalt-H
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:24.489% N/A
KPH:250.700 N/A
VKPH:0 N/A
Kills:344 (0 + 344)
Deaths:29
KDR:11.862
VKDR:2.379
Vehicle Kills:69
Kill Difference:315
Playtime:3.690 hours
Usage:0%
Score:0.120m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:24.489%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:104
V. Kills:2 N/A
Deaths:2
KDR:52
Accuracy:12.847% D-
KPH:103.900 A
VKPH:2 D
M12 Kobalt
A*
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:15.331% C-
KPH:98.600 B++
VKPH:9.500 A*
M20 Basilisk
A+
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:34.669% C--
KPH:31.700 B**
VKPH:13.100 A+
Kills:207 (0 + 207)
Deaths:5
KDR:41.400
VKDR:5.600
Vehicle Kills:28
Kill Difference:202
Playtime:3.137 hours
Usage:0%
Score:0.090m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:34.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8,3847,82972010.874B+8.0430.119%C++N/A84.1A6A27693.1h19.8B65.6B+
M18 Rotary 8,3185,4441,2824.246A1.4133.498%BN/A39.9A*21.1A+278136.5h67.7B*202B*
M18 Needler 5,1493,4006285.414B**2.5836.062%B+1.382%C--38A**19.5A++26489.5h75.5B*209.5B**
Hellfire Rocket Pods 2,6512,3102997.726C++4.8947.553%C+N/A81.3C++12C28928.4h15.9B33.4B+
M18 Locust 2,6521,73315611.109M**8.2733.609%C*N/A45.6A++24.2B**37138h74.8B222.6B+
Coyote Missiles 1,8251,2952106.167B**3.3350.226%C--N/A56.1B+22.9C+29523.1h29.1B*57.9B++
T9 CARV 1,3021,2938811.468C*1.3717.542%C21.81%C+31.2C++N/A10041.4h12.1B+68.9C**
MG-H1 Watchman 1,1941,1766681.76C*1.0824.298%C**27.721%C*68B**1B+19717.3h13.7B+56.2B+
MSW-R 1,1911,1768191.436C+1.4022.312%C+26.786%B52.5B+N/A14822.4h12.5C+56C++
TSAR-42 1,1661,1634552.556C+0.2839.171%C++71.625%B71.8A+N/A27016.2h2.2C**5.7C**
TMG-50 1,1801,1637941.465C**1.3721.853%C++28.117%B++49.3B++N/A11323.6h11.2C*51.1B
SMG-46 Armistice 9919837191.367C**1.4725.753%C+14.751%C29.5C+N/A9233.3h13.1B+51B
RAMS .50M 8708673952.195C0.6436.523%C76.009%C29C+N/A9629.9h2.1C**5.7C*
Hornet Missiles 1,3448401018.317B+5.4851.221%D*N/A79.2B47.5B+52010.6h8.8B+17.2C**
P2-120 AP 1,1358018010.013B+7.1833.653%D**3.745%B37.3B+15.5C29221.5h5B**14.9C**
NS-30 Vandal 8077994721.693C+1.1431.903%C+31.414%B+47.6B+N/A12416.8h5.6C*17.6C++
LC2 Lynx 7967808650.902C+1.9324.69%C**27.564%B**15.2DN/A4651.2h13.9B56.2B+
NS-15M1 7877714601.676C++1.1622.43%C+25.292%B59.8B++1.2A++17612.9h12.9C+57.6C++
TAR 6095964781.247C+1.5922.473%C19.295%C37.5C*N/A13115.9h13.2C++58.8C++
M2 Mutilator 5685612981.883C++0.9515.584%C*20.499%B32.1B+N/A10217.5h16.3B104.4B+
T7 Mini-Chaingun 5665584321.292B1.5416.545%C+11.649%C46.1B++N/A13212.1h12.9B+77.9B+
P2-120 HEAT 510400586.897C*4.0630.848%D*4.5%B*31.3B+8.6C19212.8h5.3B**17.2C**
TRAC-5 3993913920.997C**1.8419.147%C--19.693%C++10.1DN/A4838.7h12.8B+66.8C**
NS-44 Commissioner 3533452691.283C**1.5532.129%C--26.667%B++24.8CN/A7613.9h3.2B++10B
M2 Mutilator 3523441911.801C++1.0315.479%C++24.419%A37B*N/A1099.3h15.3B++99.1B+
TX1 Repeater 3343293620.909C*1.9320.99%D23.1%C**27C+N/A8712.2h11.1B+53.1C**
M1 Heavy Cycler 2932901521.908B+0.9313.079%C17.241%C+24.2C**N/A9712h17B+129.8C*
NS-7 PDW 2912882261.274B+1.5624.005%C+17.361%C+37.9B+N/A1327.6h12.9B+53.8B+
T16 Rhino 2722681701.576B+1.2624.943%B++29.478%B**68.7A++1A1763.9h12.2B+48.8B+
NS-357 Underboss 2442392830.845C+1.9927.121%D*20.502%C+22.3DN/A10010.7h4.1C*15C
NS Decimator 3482242480.903C+1.9359.454%C+N/A32.5C+18C*2776.9h5.3C9C
TAS-16 Blackjack 2262201671.317C++1.5268.439%B++18.636%B+59.5B*1.6A++1773.7h2.7C+3.9C**
T9 CARV-S 1741731101.573C++1.2624.072%B+30.636%B*72.1B**N/A2452.4h12.6C+52.3C**
C-4 2221721091.578C++1.2624.298%CN/A81.9C+23.8C7432.1h1B**4.1B++
L100 Python HESH 1901651213.75C*10.9144.705%C-N/A82.5A12.5B**6592h2.9B+6.5B
G20 Vulcan-H 2161561411.143A++8.3147.748%C+3.205%C**78A++30C**6322h70B**146.6B*
P525 Marauder-H 147138149.857C7.0225.041%D*N/A92C+6C+3221.5h7.8C+31.2D-
L100 Python HEAT 151113234.913C+2.0845.601%D3.54%B++31.4C+10.6C2203.6h5B11C**
T5 AMC 1151121220.918C+1.9223.438%C+27.679%A+18.4CN/A646.1h12.9B+55B+
M12 Kobalt 106104252A**49.1612.847%D-24.039%A104A2D5761h12.3A96B
T1 Cycler 9292671.373B1.4617.003%D*17.391%D21.4CN/A1754.3h12.5B++73.3C+
Chainblade 96929,2380.01C2.838.19%F1.087%D-0.2DN/A1426.3h2.1B+25.2D--
Frag Grenade 9391191N/A88.1639.763%DN/A303.3D6.7C12710.3h4.1C+10.2C+
M202 Wyrm 12589108.9C++6.0649.884%C--1.124%D-63.6C-25.7D3441.4h45.9C++92.1C+
MG-S1 Jackal 8786581.483C**1.3528.341%B26.744%B**57.3B**N/A1941.5h10C**35.2B+
Tomcat A2AM Pods 12277612.833A*10.0083.333%B+N/A70B+40.9C+9141.1h10.7D-12.9D
99SV 6969302.3B+0.5427.402%D36.232%C++18.2CN/A803.8h5B+18.4C++
NSX Tomoe 6967601.117C1.7224.275%D--13.433%F--31.9C1A+1032.1h20.5D**84.4D*
ML-7 9257491.163B++1.6746.326%D*3.509%B+19.7C12.1C+3222.9h6.2B+13.4C+
M3 Pounder HEG 6155431.279C+1.5630.205%D--1.818%D-16.2C+1.8D-923.4h15.6C**51.5C+
Tank Mine 6953317.667S14.83646.667%UN/A48.2D*14.5F4511.1h1.8C*0.3M*
M12 Kobalt 5752152A++49.1615.331%C-23.077%B**104B*10A*5540.5h16.2B105.4C*
M20 Basilisk 7251225.5S22.6634.669%C--9.804%A+31.9B**13.1A+3931.6h68.9B++198.7B+
E540 Halberd 6651412.75B*9.9132.888%D*3.922%C**42.5A+12.5C+6191.2h3.9A+11.7B++
M12 Kobalt-H 5050150A+47.1624.489%B+38%S250A*N/A13100.2h10.8B*44B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon127590.9h
Anti-Vehicle MANA Turret51601h
Nano-Armor Kit562310,78756.1h
Nanite Revive Grenade01380h
Medical Applicator13950,2464.5h
Spitfire Auto-Turret73800.5h
Motion Spotter35300.5h
Welding Device01,7980.1h
Ammunition Package163,0131.7h
Medical Kit3863,43419.1h
Nano-Repair Grenade07110.2h
Recon Detection Device633,3555.9h
Shield Recharging Field155070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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