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General ThunderClap10000[PRKY] ThunderClap10000
TR BR 95

KDR: 4.13

Score: 13.9m

Last Seen: Oct 17th, 2019 1:52 PM
- OFFLINE - 312 hour(s)

Battle Rank 95 - Terran Republic on Cobalt
Level Progress (to 96): 31%
Level 100 Progress: 74% 205h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler M14 Banshee RAMS .50M M18 Locust TRAC-5 C150 Dalton SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,519,965 MLG Score: 1215
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.461%23.158%6131012173,2171.350552.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.357%1.021B**0.331C**-0.34C-HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.428B11.30.212C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.168%0.523%21394122314,541908529316.0143275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.764%0.093C+-0.979D--0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.372C**38.80.269C*62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.314%1.103%130212252723811930.712042140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.759%1.093B**-0.92D---1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++5.90.528B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.463%2.518%582612211,2313076384.00977193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.176%0.484B+-0.481D1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.681B+15.90.605B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.491%69.92%582312242,131383105.54948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.309%0.681B+0.187C++0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.50.232C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.389%14.079%5821122627715041.83444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.976B*-0.126C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.373C**4.40.093C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m186.7%404 (24.2k)360 (21.6k)4.13127,0876,5575.0112995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227187629.648%9.215%27305:536

72% Engineer14% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 9:29 AMNov 21st, 2016 4:45 PMOct 18th, 2019 3:34 AM (56d) (PST)Oct 17th, 2019 10:42 AM (57d) (PST)Oct 17th, 2019 9:52 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,203671,1360.7010.1700.0651.6820.2001215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,1704,00568,165421041011221,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
644.2h/26.8d 5,772 2,496 6,864 65k 411 1,327 7,735 46.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:590
Deaths:459
KDR:1.285
Accuracy:27.110% B**
HSR:21.186% B
FA1 Barrage
A
Kills:277
Deaths:153
KDR:1.810
Accuracy:53.389% A
HSR:14.079% C
NSX-P Tanto
C*
Kills:253
Deaths:238
KDR:1.063
Accuracy:26.881% C*
HSR:26.878% C*
NS Baron G5
C**
Kills:114
Deaths:95
KDR:1.200
Accuracy:46.803% C**
HSR:7.018% F
AMR-66
C*
Kills:78
Deaths:58
KDR:1.345
Accuracy:28.578% C*
HSR:21.795% C
Kills:1,312
Deaths (as Engineer):1,003
Deaths (to Engineers):1,770
KDR:1.30808
Kill Difference:309
Playtime:462.728 hours
Usage:72%
Score:11.197m
Score/min:403
Accuracy (listed only):36.552%
HSR (listed only):18.191%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:435
Deaths:314
KDR:1.385
Accuracy:21.092% B
HSR:26.437% B+
Kills:435
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):1,415
KDR:1.38535
Kill Difference:121
Playtime:35.214 hours
Usage:5%
Score:0.533m
Score/min:252
Accuracy (listed only):21.092%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:590
Deaths:459
KDR:1.285
Accuracy:27.110% B**
HSR:21.186% B
NS-7 PDW
B**
Kills:492
Deaths:371
KDR:1.326
Accuracy:30.636% B**
HSR:19.309% C*
FA1 Barrage
A
Kills:277
Deaths:153
KDR:1.810
Accuracy:53.389% A
HSR:14.079% C
NSX-P Tanto
C*
Kills:253
Deaths:238
KDR:1.063
Accuracy:26.881% C*
HSR:26.878% C*
NS Baron G5
C**
Kills:114
Deaths:95
KDR:1.200
Accuracy:46.803% C**
HSR:7.018% F
Kills:1,726
Deaths (as Light Assault):1,316
Deaths (to Light Assaults):1,071
KDR:1.31155
Kill Difference:410
Playtime:23.772 hours
Usage:4%
Score:0.381m
Score/min:267
Accuracy (listed only):36.964%
HSR (listed only):17.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,415
Deaths:420
KDR:3.369
Accuracy:39.867% C++
HSR:74.912% C--
SR-7
B
Kills:554
Deaths:149
KDR:3.718
Accuracy:43.127% B
HSR:68.592% D*
NS-7 PDW
B**
Kills:492
Deaths:371
KDR:1.326
Accuracy:30.636% B**
HSR:19.309% C*
NS-357 Underboss
C+
Kills:343
Deaths:378
KDR:0.907
Accuracy:31.201% D
HSR:20.991% C+
NS-44 Commissioner
C*
Kills:308
Deaths:274
KDR:1.124
Accuracy:38.622% C*
HSR:24.351% C*
99SV
B+
Kills:162
Deaths:115
KDR:1.409
Accuracy:34.015% B+
HSR:30.864% D
TX1 Repeater
B**
Kills:85
Deaths:87
KDR:0.977
Accuracy:31.021% B**
HSR:25.882% B++
Kills:3,359
Deaths (as Infiltrator):1,794
Deaths (to Infiltrators):996
KDR:1.87235
Kill Difference:1,565
Playtime:89.563 hours
Usage:14%
Score:1.254m
Score/min:233
Accuracy (listed only):35.498%
HSR (listed only):37.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:493
Deaths:376
KDR:1.311
Accuracy:24.702% B+
HSR:23.529% C*
NS-7 PDW
B**
Kills:492
Deaths:371
KDR:1.326
Accuracy:30.636% B**
HSR:19.309% C*
FA1 Barrage
A
Kills:277
Deaths:153
KDR:1.810
Accuracy:53.389% A
HSR:14.079% C
TAR
B*
Kills:140
Deaths:87
KDR:1.609
Accuracy:26.149% B+
HSR:28.571% B*
NS Baron G5
C**
Kills:114
Deaths:95
KDR:1.200
Accuracy:46.803% C**
HSR:7.018% F
Kills:1,516
Deaths (as Combat Medic):1,082
Deaths (to Combat Medics):424
KDR:1.40111
Kill Difference:434
Playtime:26.144 hours
Usage:4%
Score:0.468m
Score/min:298
Accuracy (listed only):36.336%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:118
Deaths:52
KDR:2.269
Accuracy:15.870% C++
HSR:16.949% C-
M3 Pounder HEG
B+
Kills:71
Deaths:51
KDR:1.392
Accuracy:43.128% B+
HSR:2.817% C
Kills:189
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):217
KDR:3.6699
Kill Difference:137.500
Playtime:5.211 hours
Usage:1%
Score:0.070m
Score/min:225
Accuracy (listed only):29.499%
HSR (listed only):9.883%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:6,506
V. Kills:1,871 348%
Deaths:385
KDR:16.899
Accuracy:60.497% A+
KPH:112.100 B+
VKPH:32.200 A++
M18 Needler
A+
Kills:4,234
V. Kills:3,127 135%
Deaths:1,040
KDR:4.071
Accuracy:35.154% B+
KPH:26 A
VKPH:19.200 A+
M14 Banshee
B**
Kills:3,717
V. Kills:223 N/A
Deaths:370
KDR:10.046
Accuracy:31.151% C**
KPH:81 B**
VKPH:4.900 B++
M18 Locust
A*
Kills:1,225
V. Kills:717 171%
Deaths:163
KDR:7.515
Accuracy:31.368% C+
KPH:47.600 A*
VKPH:27.900 A++
M18 Rotary
B+
Kills:84
V. Kills:67 124%
Deaths:37
KDR:2.270
Accuracy:34.733% B+
KPH:17.800 C*
VKPH:14.200 B+
Hornet Missiles
B**
Kills:75
V. Kills:52 142%
Deaths:3
KDR:25
Accuracy:70.151% B**
KPH:97.400 B+
VKPH:67.500 B**
M202 Wyrm
C**
Kills:73
V. Kills:32 221%
Deaths:
KDR:
Accuracy:58.198% C**
KPH:137.500 C**
VKPH:60.300 C++
Kills:15,914 (9,260 + 0)
Deaths:1,998
KDR:7.965
VKDR:3.048
Vehicle Kills:6,089
Kill Difference:13,916
Playtime:298.437 hours
Usage:46%
Score:5.289m
Score/min:295
Piloting Accuracy:34.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:573
V. Kills:333 172%
Deaths:53
KDR:10.811
Accuracy:41.503% C++
KPH:44.400 B+
VKPH:25.800 C++
Dual-75 Duster
M
Kills:88
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:50.334% A
KPH:151.400 M
VKPH:8.600 B**
AP30 Shredder
A++
Kills:88
V. Kills:8 N/A
Deaths:5
KDR:17.600
Accuracy:16.739% F-
KPH:57.900 A++
VKPH:5.300 F
Kills:749 (0 + 749)
Deaths:58
KDR:12.914
VKDR:5.966
Vehicle Kills:346
Kill Difference:691
Playtime:15.019 hours
Usage:2%
Score:0.352m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:16.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:130
V. Kills:62 206%
Deaths:13
KDR:10
Accuracy:53.821% C
KPH:51 A
VKPH:24.300 B*
C75 Viper
B**
Kills:97
V. Kills:21 441%
Deaths:14
KDR:6.929
Accuracy:40.408% C++
KPH:49.700 B**
VKPH:10.800 B+
Kills:227 (227 + 0)
Deaths:27
KDR:8.407
VKDR:3.074
Vehicle Kills:83
Kill Difference:200
Playtime:4.500 hours
Usage:1%
Score:0.101m
Score/min:374
Driving Accuracy:40.408%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:142
V. Kills:91 154%
Deaths:24
KDR:5.917
Accuracy:51.673% B+
KPH:32.200 C++
VKPH:20.600 B+
E540 Halberd
B++
Kills:58
V. Kills:37 153%
Deaths:6
KDR:9.667
Accuracy:44.267% B+
KPH:24.300 C+
VKPH:15.500 B++
Kills:200 (142 + 58)
Deaths:30
KDR:6.667
VKDR:4.267
Vehicle Kills:128
Kill Difference:170
Playtime:6.801 hours
Usage:1%
Score:0.168m
Score/min:411
Driving Accuracy:51.673%
Gunner Accuracy:44.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:184
V. Kills:97 188%
Deaths:20
KDR:9.200
Accuracy:58.844% A
KPH:64.600 B**
VKPH:34.100 B++
E540 Halberd-H
A
Kills:177
V. Kills:79 221%
Deaths:5
KDR:35.400
Accuracy:59.271% C*
KPH:70.800 A
VKPH:31.600 B**
M12 Kobalt-H
C**
Kills:105
V. Kills:3 N/A
Deaths:6
KDR:17.500
Accuracy:23.191% C**
KPH:101.900 C
VKPH:2.900 D
G40-F Ranger
C*
Kills:64
V. Kills:40 156%
Deaths:2
KDR:32
Accuracy:26.732% D*
KPH:32.600 C+
VKPH:20.400 C*
P525 Marauder-H
C+
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:35.245% C+
KPH:101.100 C+
VKPH:3.700 D-
Kills:584 (0 + 584)
Deaths:36
KDR:16.222
VKDR:6.139
Vehicle Kills:221
Kill Difference:548
Playtime:8.872 hours
Usage:1%
Score:0.192m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:35.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:165
V. Kills:73 223%
Deaths:35
KDR:4.714
Accuracy:37.255% C
KPH:39.500 B**
VKPH:17.500 B+
Kills:165 (0 + 165)
Deaths:35
KDR:4.714
VKDR:2.086
Vehicle Kills:73
Kill Difference:130
Playtime:4.179 hours
Usage:1%
Score:0.086m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:37.255%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 8,3776,50638516.899A12.7760.497%A+N/A112.2B+32.3A++49458h19.4C*32B+
M18 Needler 7,3614,2341,0404.071B++0.0635.154%B+N/A26A19.2A+232162.8h86.7B++246.5B*
M14 Banshee 3,9403,71737010.046B5.9231.151%C**N/A81B**4.9B++21845.9h16.9B+54.2B+
RAMS .50M 1,4241,4154203.369C++0.7639.867%C++74.912%C--37.8B+N/A9537.4h2.1C**5.3B
M18 Locust 1,9421,2251637.515M3.3831.368%C+N/A47.7A*27.9A++33425.7h50.4B+160.5B++
TRAC-5 5975904591.285B*2.8527.11%B**21.186%B12.6CN/A4146.8h14.3B52.7B+
C150 Dalton 9065735310.811B+6.6841.503%C++N/A44.4B+25.8C++39412.9h3.4B+8.3B++
SR-7 5555541493.718C++0.4143.127%B68.592%D*43.6BN/A9512.7h2.4C5.6C++
T1 Cycler 5014933761.311C*2.8224.702%B+23.529%C*32.6B+N/A8515.1h13.6B+55.1B+
NS-7 PDW 4944923711.326B+2.8130.636%B**19.309%C*35.4B+N/A8913.9h12.8B+41.8B++
T9 CARV 4424353141.385C*2.7521.092%B26.437%B+29.6C+N/A9014.7h11.9B++56.5B+
NS-357 Underboss 3453433780.907C+3.2231.201%D20.991%C+41.3C+N/A1108.3h3.9B12.6C+
T2 Striker 470309793.911S0.2240.636%D*N/A26.2A*13.6B+24211.8h12.4A++30.4A+
NS-44 Commissioner 3093082741.124C++3.0138.622%C*24.351%C*53.1B++N/A1475.8h3.1B*8.1B+
FA1 Barrage 2812771531.81B++2.3253.389%A14.079%C56.5A+N/A1434.9h4.4B+8.3B++
NSX-P Tanto 2602532381.063C++3.0726.881%C*26.878%C*9.8D-N/A2925.8h13.6B50.7B+
G20 Vulcan-H 281184209.2B**5.0758.844%A2.174%C-65.7B**34.6B++4722.8h70.8B**120.3A
E540 Halberd-H 256177535.4M*31.2759.271%C*N/A70.8A31.6B**3942.5h4.2B**7.1B**
M20 Wyvern 238165354.714C+0.5837.255%C3.03%C+39.3B**17.4B+3444.2h56B++150.3B++
99SV 1621621151.409C+2.7234.015%B+30.864%D25.3C++N/A1006.4h5.4C*16B+
Chainblade 1501504,2290.035B+4.1048.913%A++1.333%D-0.6C+N/A2265h1.8B++3.7B++
P2-120 AP 233142245.917C+1.7951.673%B+N/A32.3C++20.7B+4894.4h7.8C15.2C*
TAR 140140871.609C*2.5226.149%B+28.571%B*35C++N/A964h15.2D58.3C++
L100 Python AP 1921301310B++5.8753.821%C1.538%C--52A24.8B**4172.5h3.8B**7B**
C-4 169125452.778B**1.3535.78%A++N/A178.6A*62.9A*15870.7h0.9B**2.6B**
M2 Mutilator 119118522.269B+1.8615.87%C++16.949%C-24.6C+N/A704.8h13.2A82.9B+
NS Baron G5 115114951.2C*2.9346.803%C**7.018%F35.6C+N/A993.2h4.6C++9.9C+
M12 Kobalt-H 108105617.5C+13.3723.191%C**15.238%C105C+3D2571h15.3C++65.8B
M60-A Bulldog 124104205.2C1.0727.343%D--2.885%A+33.5C+6.5C+2563.1h4.8B++17.4C+
MANA Anti-Personnel Turret 113103303.433N/A0.7019.7%UN/A1030U100U1793500.1h18.5T*93.9T*
C75 Viper 11897146.929B*2.8040.408%C++N/A48.5B**10.5B+3182h9B++22.2B*
Dual-75 Duster 9388188S83.8750.334%AN/A146.7A**8.3B**3600.6h5.1B+10.2B*
AP30 Shredder 9688517.6B13.4716.739%F-2.273%C**58.7A*5.3F3711.5h19.7A++117.4A
Tank Mine 13285263.269B0.8634.557%C+N/A77.3D42.7D8281.1h1.9C+5.4B+
TX1 Repeater 8585870.977B3.1531.021%B**25.882%B++26.6C+N/A1123.2h12.4B+39.9B++
M18 Rotary 15184372.27C*1.8634.733%B+1.19%D17.9C*14.3B+3834.7h108.5B312.5B+
AMR-66 7978581.345B+2.7928.578%C*21.795%C26C*N/A813h8.1B+28.5B+
Hornet Missiles 12775325A**20.8770.151%B**N/A93.8B+65B*12340.8h11.2C++15.9B+
M202 Wyrm 10573173S68.8758.198%C**1.37%C--146B64C*7530.5h27.5B*47.3B++
M3 Pounder HEG 7671511.392C+2.7443.128%B+2.817%C15.1C1.1D*624.7h15.4B+35.7B+
G40-F Ranger 10464232M+27.8726.732%D*N/A32C+20C++2252h45.3B**169.4B++
Frag Grenade 6160160N/A55.8746.429%C++N/A600B+10C++14540.1h4.1C+8.9C++
E540 Halberd 955869.667B+5.5444.267%B+N/A24.2C+15.4B++2662.4h8.1D**18.3C--
P525 Marauder-H 5654318B13.8735.245%C+N/A108C++4D2940.5h6.3B+17.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3960.1h
Nano-Armor Kit185415,71530.8h
Medical Applicator10855,6953.7h
Anti-Vehicle MANA Turret12580.3h
Motion Spotter62,7021.2h
Welding Device02780h
P525 Marauder0690.1h
Ammunition Package66000.3h
Medical Kit74950.5h
Anti-Infantry MANA Turret11480.2h
Recon Detection Device118381.5h

Check the help document for the dictionary if you want to learn more about words used here.


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