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Destroyer Thundrmonkey[TWC2] Thundrmonkey
VS BR 108

KDR: 1.23

Score: 23m

Last Seen: Oct 21st, 2019 1:00 AM
- OFFLINE - 4157.2 hour(s)

Battle Rank 106 (108 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Solstice SF NS-15M1 Nova Pandora VX25 Pulsar LSW Deimos VA29 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 897TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.186%18.798%47320132911,3790.8400890.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.35%0.761B++-0.347C--0.327C-HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.232C++14.3-0.004C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.578%1.215%93313464946962010.708752245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.474%0.037C+-0.325C--0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.192C++49.30.073C+81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.52%2.975%104513441,41216487470.856796189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%-0.632D0.307C*0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-1.011D*26.7-1.141D*50.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.943%5.962%315134436911614010.31755692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.681%-0.765D-0.348C**1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.1-0.106C+37.20.076C+95.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.365%83.767%31213472,039150071.35843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%1.417A1.075B**-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.305C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.778%12.208%31513444,8411154564.19497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.227%0.494B+-0.508D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.32C*4.30.123C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m298.2%258 (15.5k)230 (13.8k)1.2260435,05028,5881.4647108 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134983120.112%15.238%30603:3112

7% Combat Medic39% Engineer25% Heavy Assault8% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 4:24 AMApr 17th, 2018 1:28 AMNov 19th, 2019 10:41 PM (262d) (PST)Oct 20th, 2019 10:32 PM (292d) (PST)Oct 20th, 2019 9:00 PM (292d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4752122630.3500.2850.0531.1650.041262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,52912,70715,8222117370213,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1670.5h/69.6d 6,823 5,341 9,975 116.8k 3,784 3,854 4,126 47.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,217
Deaths:876
KDR:1.389
Accuracy:27.295% C*
HSR:21.118% D
Pulsar LSW
D--
Kills:1,160
Deaths:1,147
KDR:1.011
Accuracy:20.520% D--
HSR:17.500% D*
Orion VS54
D
Kills:1,156
Deaths:983
KDR:1.176
Accuracy:20.538% D
HSR:19.464% D--
SVA-88
C
Kills:1,024
Deaths:834
KDR:1.228
Accuracy:24.219% C
HSR:23.242% D
NS-15M2
D
Kills:438
Deaths:346
KDR:1.266
Accuracy:24.767% D
HSR:17.808% D**
Ursa
D--
Kills:150
Deaths:151
KDR:0.993
Accuracy:19.697% D*
HSR:18.667% D--
Kills:5,145
Deaths (as Heavy Assault):4,337
Deaths (to Heavy Assaults):7,859
KDR:1.1863
Kill Difference:808
Playtime:425.896 hours
Usage:25%
Score:5.498m
Score/min:215
Accuracy (listed only):22.839%
HSR (listed only):19.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,413
Deaths:1,594
KDR:0.886
Accuracy:27.433% C*
HSR:8.493% D*
Nova
C*
Kills:1,175
Deaths:998
KDR:1.177
Accuracy:49.710% C*
HSR:11.404% D-
Pandora VX25
C
Kills:1,160
Deaths:1,155
KDR:1.004
Accuracy:41.226% C
HSR:14.914% C
Deimos VA29
D
Kills:1,159
Deaths:1,479
KDR:0.784
Accuracy:57.300% D
HSR:10.958% D--
NS Baron G5
C+
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:47.073% C+
HSR:11.236% D-
Thanatos VE70
B
Kills:1,154
Deaths:1,169
KDR:0.987
Accuracy:47.485% B
HSR:11.872% D-
Serpent VE92
C+
Kills:1,154
Deaths:1,257
KDR:0.918
Accuracy:26.644% C+
HSR:13.432% D**
NS-11C
C+
Kills:1,073
Deaths:969
KDR:1.107
Accuracy:27.269% C+
HSR:18.733% C-
Pulsar C
C++
Kills:508
Deaths:508
KDR:1
Accuracy:28.150% C++
HSR:21.063% D
Solstice VE3
C
Kills:330
Deaths:440
KDR:0.750
Accuracy:24.486% C
HSR:17.879% D
Eidolon VE33
B+
Kills:328
Deaths:305
KDR:1.075
Accuracy:32.376% C++
HSR:31.707% B+
Chaos
C+
Kills:193
Deaths:186
KDR:1.038
Accuracy:55.499% C+
HSR:10.363% D*
Kills:10,804
Deaths (as Engineer):11,335
Deaths (to Engineers):6,442
KDR:0.95315
Kill Difference:531
Playtime:646.016 hours
Usage:39%
Score:8.505m
Score/min:219
Accuracy (listed only):38.721%
HSR (listed only):15.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,413
Deaths:1,594
KDR:0.886
Accuracy:27.433% C*
HSR:8.493% D*
Nova
C*
Kills:1,175
Deaths:998
KDR:1.177
Accuracy:49.710% C*
HSR:11.404% D-
Pandora VX25
C
Kills:1,160
Deaths:1,155
KDR:1.004
Accuracy:41.226% C
HSR:14.914% C
Deimos VA29
D
Kills:1,159
Deaths:1,479
KDR:0.784
Accuracy:57.300% D
HSR:10.958% D--
NS Baron G5
C+
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:47.073% C+
HSR:11.236% D-
Thanatos VE70
B
Kills:1,154
Deaths:1,169
KDR:0.987
Accuracy:47.485% B
HSR:11.872% D-
Serpent VE92
C+
Kills:1,154
Deaths:1,257
KDR:0.918
Accuracy:26.644% C+
HSR:13.432% D**
NS-11C
C+
Kills:1,073
Deaths:969
KDR:1.107
Accuracy:27.269% C+
HSR:18.733% C-
NS-7 PDW
C++
Kills:769
Deaths:886
KDR:0.868
Accuracy:28.525% C++
HSR:15.735% D
Pulsar C
C++
Kills:508
Deaths:508
KDR:1
Accuracy:28.150% C++
HSR:21.063% D
Solstice VE3
C
Kills:330
Deaths:440
KDR:0.750
Accuracy:24.486% C
HSR:17.879% D
Chaos
C+
Kills:193
Deaths:186
KDR:1.038
Accuracy:55.499% C+
HSR:10.363% D*
Eridani SX5
C--
Kills:116
Deaths:135
KDR:0.859
Accuracy:26.839% C--
HSR:17.241% D
Kills:11,361
Deaths (as Light Assault):12,051
Deaths (to Light Assaults):5,062
KDR:0.94274
Kill Difference:690
Playtime:212.006 hours
Usage:13%
Score:3.374m
Score/min:265
Accuracy (listed only):37.511%
HSR (listed only):14.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C*
Kills:1,175
Deaths:998
KDR:1.177
Accuracy:49.710% C*
HSR:11.404% D-
Pandora VX25
C
Kills:1,160
Deaths:1,155
KDR:1.004
Accuracy:41.226% C
HSR:14.914% C
Deimos VA29
D
Kills:1,159
Deaths:1,479
KDR:0.784
Accuracy:57.300% D
HSR:10.958% D--
NS Baron G5
C+
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:47.073% C+
HSR:11.236% D-
Thanatos VE70
B
Kills:1,154
Deaths:1,169
KDR:0.987
Accuracy:47.485% B
HSR:11.872% D-
NS-7 PDW
C++
Kills:769
Deaths:886
KDR:0.868
Accuracy:28.525% C++
HSR:15.735% D
NS-11P
C
Kills:490
Deaths:539
KDR:0.909
Accuracy:26.090% C
HSR:15.306% D*
H-V45
C--
Kills:386
Deaths:352
KDR:1.097
Accuracy:24.493% C--
HSR:16.580% D--
Corvus VA55
C+
Kills:240
Deaths:245
KDR:0.980
Accuracy:26.808% C+
HSR:18.750% D--
Chaos
C+
Kills:193
Deaths:186
KDR:1.038
Accuracy:55.499% C+
HSR:10.363% D*
Eridani SX5
C--
Kills:116
Deaths:135
KDR:0.859
Accuracy:26.839% C--
HSR:17.241% D
Kills:7,999
Deaths (as Combat Medic):8,419
Deaths (to Combat Medics):2,857
KDR:0.95011
Kill Difference:420
Playtime:124.952 hours
Usage:7%
Score:1.956m
Score/min:261
Accuracy (listed only):39.186%
HSR (listed only):14.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:1,159
Deaths:580
KDR:1.998
Accuracy:44.659% B+
HSR:81.363% B+
Parallax VX3
B**
Kills:880
Deaths:214
KDR:4.112
Accuracy:43.853% B+
HSR:86.932% B**
NS-7 PDW
C++
Kills:769
Deaths:886
KDR:0.868
Accuracy:28.525% C++
HSR:15.735% D
NS-44P Commissioner
D-
Kills:307
Deaths:476
KDR:0.645
Accuracy:37.066% D-
HSR:18.567% D*
NS-357 Underboss
C
Kills:283
Deaths:341
KDR:0.830
Accuracy:37.657% C
HSR:18.021% D-
Beamer VS3
B
Kills:138
Deaths:259
KDR:0.533
Accuracy:29.602% C++
HSR:26.812% B
Eridani SX5
C--
Kills:116
Deaths:135
KDR:0.859
Accuracy:26.839% C--
HSR:17.241% D
NS-61 Emissary
C
Kills:112
Deaths:138
KDR:0.812
Accuracy:28.396% C
HSR:12.500% D--
Kills:3,764
Deaths (as Infiltrator):3,029
Deaths (to Infiltrators):3,866
KDR:1.24265
Kill Difference:735
Playtime:138.878 hours
Usage:8%
Score:1.493m
Score/min:179
Accuracy (listed only):34.574%
HSR (listed only):34.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,018
Deaths:521
KDR:1.954
Accuracy:19.833% D
HSR:15.324% D**
Blueshift VM5
D
Kills:1,016
Deaths:535
KDR:1.899
Accuracy:18.996% D
HSR:15.059% D**
Comet VM2
C+
Kills:335
Deaths:369
KDR:0.908
Accuracy:46.499% C+
HSR:2.388% D--
Comet VM2
C+
Kills:228
Deaths:266
KDR:0.857
Accuracy:48.065% C+
HSR:2.632% D-
NS-10 Burster
D
Kills:135
Deaths:145
KDR:0.931
Accuracy:27.512% D-
HSR:3.704% D
NS-10 Burster
D-
Kills:127
Deaths:157
KDR:0.809
Accuracy:26.811% D-
HSR:1.575% D*
Quasar VM1
C-
Kills:117
Deaths:122
KDR:0.959
Accuracy:16.482% C-
HSR:11.966% D**
Vortex VM21
A+
Kills:67
Deaths:93
KDR:0.720
Accuracy:43.486% C+
HSR:7.463% A+
Vortex VM21
C+
Kills:54
Deaths:85
KDR:0.635
Accuracy:43.204% C+
HSR:0% F
Kills:3,097
Deaths (as MAX Suit):1,146.500
Deaths (to MAX Suits):1,995
KDR:2.70126
Kill Difference:1,950.500
Playtime:112.367 hours
Usage:7%
Score:2.207m
Score/min:327
Accuracy (listed only):32.321%
HSR (listed only):6.679%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:234
V. Kills:18 N/A
Deaths:120
KDR:1.950
Accuracy:34.871% D*
KPH:31.500 D-
VKPH:2.400 D
Dual Photon Pods
C
Kills:192
V. Kills:71 267%
Deaths:65
KDR:2.954
Accuracy:47.143% D--
KPH:46.400 D-
VKPH:17.100 C
V26 Maelstrom Turbo Laser
B+
Kills:68
V. Kills:66 101%
Deaths:315
KDR:0.216
Accuracy:35.360% B+
KPH:3.200 D--
VKPH:3.100 D*
Kills:494 (302 + 0)
Deaths:500
KDR:0.988
VKDR:0.310
Vehicle Kills:155
Kill Difference:6
Playtime:32.922 hours
Usage:2%
Score:0.258m
Score/min:130
Piloting Accuracy:35.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:135
V. Kills:12 N/A
Deaths:28
KDR:4.821
Accuracy:40.928% C-
KPH:486,000 U
VKPH:43,200 U
C150 Dalton
B**
Kills:94
V. Kills:40 229%
Deaths:22
KDR:4.273
Accuracy:47.967% B**
KPH:17.900 D*
VKPH:7.600 D**
AP30 Shredder
U
Kills:54
V. Kills:32 164%
Deaths:21
KDR:2.571
Accuracy:25.738% F
KPH:194,400 U
VKPH:115,200 U
Kills:283 (0 + 283)
Deaths:71
KDR:3.986
VKDR:1.183
Vehicle Kills:84
Kill Difference:212
Playtime:5.258 hours
Usage:0%
Score:0.162m
Score/min:513
Piloting Accuracy:N/A%
Gunner Accuracy:25.738%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:474
V. Kills:147 320%
Deaths:95
KDR:4.989
Accuracy:48.166% D
KPH:24.800 D-
VKPH:7.700 D*
L100 Python AP
C--
Kills:262
V. Kills:176 148%
Deaths:61
KDR:4.295
Accuracy:59.946% C**
KPH:27.100 D-
VKPH:18.200 C--
Skyguard
C--
Kills:234
V. Kills:195 119%
Deaths:70
KDR:3.343
Accuracy:32.526% C**
KPH:10.800 D
VKPH:9 C--
C75 Viper
D
Kills:184
V. Kills:53 341%
Deaths:62
KDR:2.968
Accuracy:34.469% D-
KPH:14.600 D--
VKPH:4.200 D
Kills:1,154 (1,154 + 0)
Deaths:288
KDR:4.007
VKDR:1.983
Vehicle Kills:571
Kill Difference:866
Playtime:63.064 hours
Usage:4%
Score:0.570m
Score/min:151
Driving Accuracy:34.469%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:310
V. Kills:81 378%
Deaths:95
KDR:3.263
Accuracy:41.122% D*
KPH:17.400 D-
VKPH:4.500 D--
Saron HRB
D
Kills:137
V. Kills:65 208%
Deaths:34
KDR:4.029
Accuracy:42.069% D
KPH:18.400 D
VKPH:8.700 D
Supernova FPC
D*
Kills:132
V. Kills:95 138%
Deaths:56
KDR:2.357
Accuracy:46.067% D*
KPH:14.200 D**
VKPH:10.200 D**
Proton II PPA
D
Kills:93
V. Kills:6 N/A
Deaths:12
KDR:7.750
Accuracy:28.423% C**
KPH:43.300 D
VKPH:2.800 D
Kills:672 (442 + 230)
Deaths:197
KDR:3.411
VKDR:1.254
Vehicle Kills:247
Kill Difference:475
Playtime:36.740 hours
Usage:2%
Score:0.419m
Score/min:190
Driving Accuracy:46.067%
Gunner Accuracy:28.423%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:86
V. Kills:58 146%
Deaths:16
KDR:5.375
Accuracy:50.557% D*
KPH:23 D**
VKPH:15.500 D--
M60-G Bulldog-H
D*
Kills:86
V. Kills:11 N/A
Deaths:9
KDR:9.556
Accuracy:28.973% F*
KPH:29.400 F-
VKPH:3.800 D*
Aphelion VEX-4H
D
Kills:73
V. Kills:43 166%
Deaths:27
KDR:2.704
Accuracy:42.204% D
KPH:23.200 D*
VKPH:13.700 D**
Saron HRB-H
C+
Kills:66
V. Kills:29 220%
Deaths:14
KDR:4.714
Accuracy:57.135% C+
KPH:39.800 C
VKPH:17.500 D-
Kills:311 (0 + 311)
Deaths:66
KDR:4.712
VKDR:2.136
Vehicle Kills:141
Kill Difference:245
Playtime:11.472 hours
Usage:1%
Score:0.139m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:57.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:69
V. Kills:32 209%
Deaths:23
KDR:3
Accuracy:34.221% D--
KPH:12.700 D-
VKPH:5.900 D
M12 Kobalt
D*
Kills:66
V. Kills:2 N/A
Deaths:6
KDR:11
Accuracy:13.812% D*
KPH:24.600 D*
VKPH:0.700 D*
Kills:135 (0 + 135)
Deaths:29
KDR:4.655
VKDR:1.172
Vehicle Kills:34
Kill Difference:106
Playtime:8.118 hours
Usage:0%
Score:0.055m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:13.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,8001,4909421.582C+0.3625.796%CN/A101.4C+21.1D65314.7h1.2C**4.6C++
Solstice SF 1,4511,4131,5940.886C0.3427.433%C*8.493%D*16C--N/A5388.4h11.9C+43.3C++
NS-15M1 1,2321,2178761.389C0.1627.295%C*21.118%D25.9D-N/A9746.9h15.3F55.9C
Nova 1,1991,1759981.177C0.0549.71%C*11.404%D-31.8C-N/A7736.9h4.7C9.4C++
Pandora VX25 1,1651,1601,1551.004C0.2241.226%C14.914%C32.2DN/A12636h4.6C-11.1C
Pulsar LSW 1,1731,1601,1471.011D0.2220.52%D--17.5%D*18.2D*N/A5963.6h14.5D**70.6D
Deimos VA29 1,1711,1591,4790.784D0.4457.3%D10.958%D--20.7D--N/A6456.1h2.8D*5D-
XM98 1,1611,1595801.998C--0.7744.659%B+81.363%B+23.7DN/A8848.9h2.5C-5.6C++
NS Baron G5 1,1791,1571,2750.907D0.3247.073%C+11.236%D-24.7DN/A6246.8h5D10.6C+
Orion VS54 1,1711,1569831.176C0.0520.538%D19.464%D--23.5D-N/A9949.1h13.4C--65.4C+
Thanatos VE70 1,1651,1541,1690.987C+0.2447.485%B11.872%D-24.7DN/A6646.7h4.9C10.3C++
Serpent VE92 1,1741,1541,2570.918C-0.3126.644%C+13.432%D**21DN/A6455h15.5D*58.3C-
NS-11C 1,0931,0739691.107C0.1227.269%C+18.733%C-19.4DN/A6355.2h14.7D53.9C+
SVA-88 1,0421,0248341.228C-0.0024.219%C23.242%D31.7D-N/A9032.3h13.5D*55.6C--
Blueshift VM5 1,0291,0185211.954C0.7319.833%D15.324%D**27.1D-N/A8737.6h14.9C*75.1C+
Blueshift VM5 1,0291,0165351.899C0.6718.996%D15.059%D**25.2D-N/A8240.3h15.2C+80.2C
Parallax VX3 8858802144.112C+2.8943.853%B+86.932%B**33.3CN/A9826.4h1.9B4.2B+
NS-7 PDW 7807698860.868C0.3628.525%C++15.735%D17.8D-N/A6043.2h16.6D--58.2C
Lasher X2 7036977080.984C0.2423.882%D-3.587%C+29.3DN/A9623.8h19.4C+81.1C
MANA Anti-Vehicle Turret 9776693102.158C-0.9354.052%D**4.335%S6690S3080A*3638330.1h6.4C*11.9C+
Proximity Mine 5955941863.194C1.9749.298%B+N/A156.3BN/A4803.8h1.7B3.4B++
Pulsar C 5155085081C0.2328.15%C++21.063%D23.5DN/A9721.6h12.5D44.5C+
NS-11P 4974905390.909D0.3226.09%C15.306%D*16.7D--N/A5829.3h18.3F--70.2D*
MANA Anti-Personnel Turret 4914811882.559N/A1.3318.702%UN/A4810U100U8752200.1h22.9T*122.2T*
L100 Python HEAT 621474954.989C3.7648.166%D4.008%A24.8D-7.7D*13419.1h5.7C+11.9C+
NS-15M2 4484383461.266C0.0424.767%D17.808%D**28.6D-N/A9415.3h16.7F--67.6D--
H-V45 3863863521.097C0.1324.493%C--16.58%D--21D-N/A8318.4h14.3D--58.6C--
Plasma Grenade 3413391339N/A337.7751.262%C++N/A565C3.3D23540.6h3.2C+6.3C++
Comet VM2 4943353690.908C0.3246.499%C+2.388%D--11.6C-5.5C*11028.9h21.4C+46.1C+
Solstice VE3 3403304400.75C0.4824.486%C17.879%D12.8DN/A7925.8h16.7C68.4C+
Eidolon VE33 3323283051.075C-0.1532.376%C++31.707%B+14.5DN/A6622.6h11.5D**35.7D
Supernova PC 391310953.263D2.0441.122%D*2.258%C++17.4D-4.6D--14317.8h3.5B*8.6C**
NS-44P Commissioner 3103074760.645D0.5837.066%D-18.567%D*21.3D--N/A6714.4h5.3F**14.2D**
Nemesis VSH9 4583014270.705C0.5261.753%C--3.322%B+19.8C+10.3C20115.2h6.7B+10.8C**
Tank Mine 4522901332.18C--0.9533.17%C-N/A100C-55.9C11342.9h1.9C+5.6C+
NS-357 Underboss 2862833410.83C0.4037.657%C18.021%D-25.3D-N/A8711.2h5.7F--15.2D*
L100 Python AP 438262614.295C--3.0759.946%C**1.527%C27D-18.1C--2109.7h6.8D11.3C
Corvus VA55 2412402450.98C--0.2526.808%C+18.75%D--19.4D-N/A7512.4h14.9F55.4D
NS Decimator 3202383600.661D0.5758.029%D3.361%A24.3D--8.4D--2059.8h5.1C--8.7D
Light PPA 2522341201.95D0.7234.871%D*N/A31.6D-2.4D1537.4h13.1C+37.6C
Skyguard 429234703.343C2.1232.526%C**2.991%A10.8D9C--15921.7h133.5C--410.4C+
Comet VM2 3622282660.857D0.3748.065%C+2.632%D-11.1D6.5B+11220.5h27.3C+56.9C+
Sticky Grenade 2202191219N/A217.7750.374%C-N/A730D3.3D*19170.3h2.8D-5.5D
Force-Blade 23319413,4100.014C-1.2137.33%B+N/A0.3C-N/A1665.1h3.4D--9.1C++
Chaos 1971931861.038D0.1955.499%C+10.363%D*37.1DN/A845.2h4.5D8.2C--
Dual Photon Pods 263192652.954D-1.7347.143%D--1.563%B*46.8D-17.3C4344.1h30.9D*65.4D*
C75 Viper 237184622.968D1.7434.469%D-N/A14.6D--4.2D11512.6h12.5C+36.2C
S1 2001652450.673C-0.5556.035%C--3.636%B++20.4D4.3D*2908.1h5B+9C++
Ursa 1541501510.993D-0.2319.697%D*18.667%D--20.5D--N/A847.3h12.2D-62D
The Slasher 1631419,1990.015D-1.2128.663%C-6.383%C--0.4C--N/A1342h2.8D--9.9C
Beamer VS3 1431382590.533D0.6929.602%C++26.812%B16.8DN/A728.2h13.8D*46.7C--
Saron HRB 202137344.029C--2.8042.069%DN/A18.3D8.7D1997.5h20.9C+49.6C
M60-A Bulldog 146136149.714C8.4945.154%CN/A17D-1.3D--728h5.7C++12.7C+
NS-10 Burster 2291351450.931C-0.3027.512%D-3.704%D5.6D3.9C-8924.1h115.4B++419.5C++
L105 Zephyr 147135284.821D3.5940.928%C-N/A1350U120U6483500.1h5B++12.3B+
Lancer VS22 3051332760.482D0.7465.598%B++1.504%C+9.1D11.8C22714.6h40.6D*61.9D--
Supernova FPC 227132562.357D-1.1346.067%D*3.788%A14.2D**10.2D**2639.3h6.5D**14.1F-
NS-10 Burster 2181271570.809C--0.4226.811%D-1.575%D*5D3.6C--10325.5h129C++481.3C
Quasar VM1 1201171220.959D0.2716.482%C-11.966%D**9.8D*N/A6212h16.5D100.2C+
Eridani SX5 1171161350.859D0.3726.839%C--17.241%D26.4DN/A1074.4h11.8C44.1C
Spear Anti-Vehicle Phalanx Turret 189115129.583C+8.3639.524%D--5.217%B*26.1D--16.8D-3374.4h9C22.7C
NS-61 Emissary 1201121380.812C0.4128.396%C12.5%D--33.9C+2.4M933.3h20.2D71.3D
M60-A Bulldog 118108138.308C-7.0841.766%D-N/A14.4D--1.3D--847.5h5.9C+14.1C
C150 Dalton 13494224.273C-3.0547.967%B**1.064%B+17.7D*7.5D**1805.3h6.1F-12.8D-
Proton II PPA 9993127.75C--6.5228.423%C**N/A44.3D2.9D2262.1h10.6C37.2C++
E540 Halberd-H 14486165.375D4.1550.557%D*4.651%M23.2D**15.7D--2213.7h6.3C12.5D-
M60-G Bulldog-H 978699.556C--8.3328.973%F*N/A29.7F-3.8D*1022.9h6.5D--22.3F--
Anti-Vehicle Grenade 9577177N/A75.7746.47%DN/A256.7D60C--15330.3h7.4D--15.8D-
Rocklet Rifle 11874970.763C0.4664.78%AN/A32.2C+19.1D2812.3h31.4C**48.5B
Aphelion VEX-4H 11673272.704C-1.4842.204%D2.74%C23.5D*13.9D*1963.1h54.9C+130.1C+
M20 Basilisk 10169233D1.7734.221%D--1.449%F-12.8D-5.9D1235.4h103C+301.1C-
V26 Maelstrom Turbo Laser 134683150.216D1.0135.36%B+2.941%B+3.2D--3.1D*6421.4h225.9F--639F-
Vortex VM21 11767930.72C0.5143.486%C+7.463%A+6.8D5.1C-1019.8h46.7C107.5C+
Saron HRB-H 9566144.714C3.4957.135%C+N/A38.8C17.1D--3401.7h15.5B**27.1B**
M12 Kobalt 6866611C--9.7713.812%D*22.727%B++24.4D*N/A932.7h21.3D154.3C-
MAX Punch 67631,1460.055C--1.1735.616%DN/A0.6DN/A2102.6h2.1C*5.8C++
Vortex VM21 11354850.635C0.5943.204%C+N/A6.1D-6.6C1338.9h52.8D-122.2C-
AP30 Shredder 8654212.571D1.3425.738%F1.852%C+540U320U4013600.1h75.6C++293.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit635526,59438.8h
Anti-Vehicle MANA Turret571,4804.9h
Spawn Beacon76901.3h
Repair Module1590.3h
Rampart Wall1700.8h
Nanite Revive Grenade02200.1h
Medical Applicator433177,43014.6h
Motion Spotter41870.2h
Restoration Kit478130.8h
Deconstruction Tool03,7530.3h
Spitfire Auto-Turret1790.2h
Recon Detection Device151,2732.4h
Shield Recharging Field231,0700.6h
Medical Kit1281,1061.5h
Ammunition Package552,8461.3h
Anti-Infantry MANA Turret391,3632.3h

Check the help document for the dictionary if you want to learn more about words used here.


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