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Thurwell[GOTR] Thurwell
VS BR 184

KDR: 2.6

Score: 87.4m

Last Seen: Oct 19th, 2017 11:56 PM
- OFFLINE - 10155.3 hour(s)

Battle Rank 120 (184 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Dual Photon Pods Hornet Missiles Supernova PC Supernova FPC Flare VE6 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.559%13.888%2723099221,5662.157680.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.754%-0.289C-1.041D*-0.66DHEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.006C+14.6-0.02C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.454%1.27%6904101823,2323233196767.18589118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.775%-1.05D*-0.313C0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
337.3-1.1D*92.6-0.753D-244.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.335%3.132%744710157,025156432684.48882215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.85%0.633B+0.314C*-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.20.661B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.501%1.49%128410181,342141412090.94841111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.356%0.22C++-0.73D-1.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.648B+160.592B+25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.77%82.418%1281102191118900.0764706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.708B++1.004B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.125C++3.4-0.079C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.231%8.351%1283101946777910.599486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%-0.679D-1.228D*-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.054C+4.10.145C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.4m452%420 (25.2k)409 (24.5k)2.5957776,12129,3253.65391184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022177524.92%5.909%14707:1826

6% Combat Medic45% Engineer14% Heavy Assault31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:11 PMNov 23rd, 2012 1:48 AMOct 28th, 2017 6:28 PM (414d) (PST)Oct 19th, 2017 9:57 PM (423d) (PST)Oct 19th, 2017 7:56 PM (423d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
808887200.3560.1370.0212.2370.139334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4835,30543,1782181134824,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3562.5h/148.4d 31,030 4,498 19,022 478.3k 3,551 7,255 29,686 172.7m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,187
Deaths:794
KDR:1.495
Accuracy:20.608% D
HSR:12.721% D*
Solstice SF
D
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:20.805% D
HSR:9.091% D*
Pulsar C
D
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:20.687% D
HSR:12.801% F-
Solstice VE3
C-
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.308% C-
HSR:11.303% D**
Serpent VE92
D-
Kills:1,157
Deaths:1,258
KDR:0.920
Accuracy:19.289% D-
HSR:11.236% D**
NS-11CP
D*
Kills:836
Deaths:462
KDR:1.810
Accuracy:22.592% D*
HSR:12.919% D**
Pandora VX25
D-
Kills:303
Deaths:236
KDR:1.284
Accuracy:31.112% D-
HSR:9.241% D**
Phobos VX86
D*
Kills:107
Deaths:77
KDR:1.390
Accuracy:43.627% D*
HSR:4.673% F-
NS Baron G5AE
C+
Kills:68
Deaths:63
KDR:1.079
Accuracy:43.409% C
HSR:14.706% C+
Eclipse VE3A
C+
Kills:63
Deaths:147
KDR:0.429
Accuracy:10.382% T*
HSR:19.048% C+
Thanatos VE70
C**
Kills:57
Deaths:39
KDR:1.462
Accuracy:42.495% C**
HSR:10.526% D*
Zenith VX-5
D**
Kills:53
Deaths:94
KDR:0.564
Accuracy:15.074% F--
HSR:13.208% D**
Kills:7,320
Deaths (as Engineer):5,426
Deaths (to Engineers):9,665
KDR:1.34906
Kill Difference:1,894
Playtime:1,588.752 hours
Usage:45%
Score:37.092m
Score/min:389
Accuracy (listed only):25.866%
HSR (listed only):11.789%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:1,271
Deaths:614
KDR:2.070
Accuracy:15.700% D*
HSR:15.500% D*
SVA-88
D
Kills:1,219
Deaths:774
KDR:1.575
Accuracy:19.648% D
HSR:10.665% F-
Betelgeuse 54-A
D**
Kills:1,194
Deaths:618
KDR:1.932
Accuracy:17.957% F-
HSR:19.263% D**
NS-15M AE
D--
Kills:1,184
Deaths:639
KDR:1.853
Accuracy:20.231% D--
HSR:15.203% D*
Orion VS54
D
Kills:1,166
Deaths:763
KDR:1.528
Accuracy:17.063% D
HSR:13.379% F
Pulsar LSW
D--
Kills:1,156
Deaths:730
KDR:1.584
Accuracy:17.321% D--
HSR:11.505% F
Ursa
D--
Kills:1,155
Deaths:767
KDR:1.506
Accuracy:16.467% D--
HSR:13.507% D**
NS-15MP
D*
Kills:1,154
Deaths:663
KDR:1.741
Accuracy:21.158% D*
HSR:17.764% D*
VX29 Polaris
C-
Kills:365
Deaths:264
KDR:1.383
Accuracy:21.012% C-
HSR:9.041% F-
NS-15M1
D
Kills:109
Deaths:80
KDR:1.363
Accuracy:17.232% D--
HSR:17.431% D
Kills:9,973
Deaths (as Heavy Assault):5,912
Deaths (to Heavy Assaults):6,786
KDR:1.68691
Kill Difference:4,061
Playtime:502.430 hours
Usage:14%
Score:9.012m
Score/min:299
Accuracy (listed only):18.379%
HSR (listed only):14.326%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,187
Deaths:794
KDR:1.495
Accuracy:20.608% D
HSR:12.721% D*
Solstice SF
D
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:20.805% D
HSR:9.091% D*
Pulsar C
D
Kills:1,164
Deaths:906
KDR:1.285
Accuracy:20.687% D
HSR:12.801% F-
Solstice VE3
C-
Kills:1,159
Deaths:740
KDR:1.566
Accuracy:20.308% C-
HSR:11.303% D**
Serpent VE92
D-
Kills:1,157
Deaths:1,258
KDR:0.920
Accuracy:19.289% D-
HSR:11.236% D**
NS-11CP
D*
Kills:836
Deaths:462
KDR:1.810
Accuracy:22.592% D*
HSR:12.919% D**
Pandora VX25
D-
Kills:303
Deaths:236
KDR:1.284
Accuracy:31.112% D-
HSR:9.241% D**
Eridani SX5G
C
Kills:158
Deaths:110
KDR:1.436
Accuracy:26.089% C
HSR:15.190% D
Phobos VX86
D*
Kills:107
Deaths:77
KDR:1.390
Accuracy:43.627% D*
HSR:4.673% F-
Sirius SX12
D**
Kills:97
Deaths:93
KDR:1.043
Accuracy:16.130% F
HSR:8.247% D**
NS Baron G5AE
C+
Kills:68
Deaths:63
KDR:1.079
Accuracy:43.409% C
HSR:14.706% C+
Eclipse VE3A
C+
Kills:63
Deaths:147
KDR:0.429
Accuracy:10.382% T*
HSR:19.048% C+
Thanatos VE70
C**
Kills:57
Deaths:39
KDR:1.462
Accuracy:42.495% C**
HSR:10.526% D*
Zenith VX-5
D**
Kills:53
Deaths:94
KDR:0.564
Accuracy:15.074% F--
HSR:13.208% D**
Kills:7,575
Deaths (as Light Assault):5,629
Deaths (to Light Assaults):5,367
KDR:1.34571
Kill Difference:1,946
Playtime:1,100.312 hours
Usage:31%
Score:32.150m
Score/min:487
Accuracy (listed only):25.186%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,156
Deaths:595
KDR:1.943
Accuracy:22.150% C
HSR:15.052% D*
Equinox VE2
D
Kills:1,156
Deaths:606
KDR:1.908
Accuracy:22.123% D
HSR:14.360% D-
CME
D
Kills:1,154
Deaths:595
KDR:1.940
Accuracy:22.915% D
HSR:16.291% D-
Equinox VE2 Burst
D*
Kills:1,153
Deaths:601
KDR:1.918
Accuracy:21.073% D*
HSR:15.351% D*
Pulsar VS1
C-
Kills:1,149
Deaths:581
KDR:1.978
Accuracy:21.088% C-
HSR:12.794% D*
Pandora VX25
D-
Kills:303
Deaths:236
KDR:1.284
Accuracy:31.112% D-
HSR:9.241% D**
Darkstar
D*
Kills:247
Deaths:156
KDR:1.583
Accuracy:17.951% F-
HSR:14.980% D*
H-V45
D-
Kills:182
Deaths:199
KDR:0.915
Accuracy:19.438% D-
HSR:8.242% F
NS-11P
C+
Kills:167
Deaths:112
KDR:1.491
Accuracy:21.824% C+
HSR:12.575% D--
NS-11A
C+
Kills:161
Deaths:93
KDR:1.731
Accuracy:22.700% C
HSR:20.497% C+
Eridani SX5G
C
Kills:158
Deaths:110
KDR:1.436
Accuracy:26.089% C
HSR:15.190% D
Phobos VX86
D*
Kills:107
Deaths:77
KDR:1.390
Accuracy:43.627% D*
HSR:4.673% F-
Sirius SX12
D**
Kills:97
Deaths:93
KDR:1.043
Accuracy:16.130% F
HSR:8.247% D**
NS Baron G5AE
C+
Kills:68
Deaths:63
KDR:1.079
Accuracy:43.409% C
HSR:14.706% C+
Thanatos VE70
C**
Kills:57
Deaths:39
KDR:1.462
Accuracy:42.495% C**
HSR:10.526% D*
Kills:7,315
Deaths (as Combat Medic):4,156
Deaths (to Combat Medics):2,257
KDR:1.76011
Kill Difference:3,159
Playtime:225.005 hours
Usage:6%
Score:6.181m
Score/min:458
Accuracy (listed only):26.275%
HSR (listed only):12.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
D
Kills:176
Deaths:185
KDR:0.951
Accuracy:31.215% D
HSR:15.341% D
Eridani SX5G
C
Kills:158
Deaths:110
KDR:1.436
Accuracy:26.089% C
HSR:15.190% D
Artemis VX26
D-
Kills:116
Deaths:69
KDR:1.681
Accuracy:22.701% D-
HSR:6.034% F--
Sirius SX12
D**
Kills:97
Deaths:93
KDR:1.043
Accuracy:16.130% F
HSR:8.247% D**
Parallax VX3
B+
Kills:91
Deaths:30
KDR:3.033
Accuracy:39.770% C++
HSR:82.418% B+
Spiker
A++
Kills:58
Deaths:53
KDR:1.094
Accuracy:42.169% A++
HSR:17.241% C--
Kills:696
Deaths (as Infiltrator):540
Deaths (to Infiltrators):3,303
KDR:1.28889
Kill Difference:156
Playtime:43.479 hours
Usage:1%
Score:0.492m
Score/min:188
Accuracy (listed only):29.679%
HSR (listed only):24.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,231
Deaths:392
KDR:3.140
Accuracy:15.998% D
HSR:13.160% D**
Blueshift VM5
D
Kills:1,214
Deaths:392
KDR:3.097
Accuracy:15.639% D
HSR:12.026% F
Nebula VM20
D
Kills:443
Deaths:148
KDR:2.993
Accuracy:15.238% D
HSR:13.318% D*
Nebula VM20
D
Kills:395
Deaths:148
KDR:2.669
Accuracy:14.562% D
HSR:14.937% D--
Comet VM2
B
Kills:222
Deaths:112
KDR:1.982
Accuracy:45.664% B
HSR:2.703% D
Comet VM2
C**
Kills:167
Deaths:111
KDR:1.505
Accuracy:47.945% C**
HSR:3.593% C
Cosmos VM3
D--
Kills:100
Deaths:49
KDR:2.041
Accuracy:12.156% D--
HSR:9% F--
Cosmos VM3
D--
Kills:76
Deaths:49
KDR:1.551
Accuracy:11.736% D--
HSR:14.474% D--
NS-10 Burster
C+
Kills:61
Deaths:43
KDR:1.419
Accuracy:28.781% C+
HSR:3.279% D-
NS-10 Burster
C+
Kills:52
Deaths:44
KDR:1.182
Accuracy:28.703% C+
HSR:1.923% D*
Kills:3,961
Deaths (as MAX Suit):744
Deaths (to MAX Suits):1,265
KDR:5.32392
Kill Difference:3,217
Playtime:81.636 hours
Usage:2%
Score:2.490m
Score/min:508
Accuracy (listed only):23.642%
HSR (listed only):8.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:12,741
V. Kills:12,916 99%
Deaths:4,722
KDR:2.698
Accuracy:26.879% D-
KPH:15.300 C**
VKPH:15.500 B**
Maelstrom Turbo Laser
C++
Kills:6,407
V. Kills:5,817 110%
Deaths:2,527
KDR:2.535
Accuracy:27.579% D
KPH:12.600 C+
VKPH:11.400 C++
Dual Photon Pods
C+
Kills:2,926
V. Kills:738 396%
Deaths:202
KDR:14.485
Accuracy:53.995% C*
KPH:66.800 C+
VKPH:16.800 C+
Hornet Missiles
B+
Kills:2,495
V. Kills:767 325%
Deaths:268
KDR:9.310
Accuracy:66.136% B+
KPH:63 C+
VKPH:19.400 D
Light PPA
B*
Kills:1,158
V. Kills:43 N/A
Deaths:131
KDR:8.840
Accuracy:46.013% B++
KPH:72.500 B*
VKPH:2.700 C
Antares LC
C**
Kills:688
V. Kills:694 99%
Deaths:200
KDR:3.440
Accuracy:25.740% D--
KPH:15.400 C+
VKPH:15.600 C**
Coyote Missiles
C+
Kills:362
V. Kills:168 214%
Deaths:43
KDR:8.419
Accuracy:53.979% C+
KPH:41.800 C+
VKPH:19.400 C
Photon A2A Missile Pods
D-
Kills:135
V. Kills:141 95%
Deaths:4
KDR:33.750
Accuracy:62.657% F*
KPH:17.300 D--
VKPH:18.100 D-
Kills:26,912 (20,994 + 0)
Deaths:8,097
KDR:3.324
VKDR:2.629
Vehicle Kills:21,284
Kill Difference:18,815
Playtime:1,503.944 hours
Usage:42%
Score:28.308m
Score/min:314
Piloting Accuracy:25.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:202
V. Kills:37 N/A
Deaths:3
KDR:67.333
Accuracy:48.586% B++
KPH:727,200 U
VKPH:133,200 U
C150 Dalton
U
Kills:129
V. Kills:51 248%
Deaths:16
KDR:8.063
Accuracy:61.386% A*
KPH:464,400 U
VKPH:183,600 U
L105 Zephyr PX
C**
Kills:107
V. Kills:7 N/A
Deaths:11
KDR:9.727
Accuracy:54.217% C**
KPH:76.900 C+
VKPH:5 D-
AP30 Shredder
U
Kills:62
V. Kills:19 310%
Deaths:12
KDR:5.167
Accuracy:16.674% F*
KPH:223,200 U
VKPH:68,400 U
Kills:500 (0 + 500)
Deaths:42
KDR:11.905
VKDR:2.714
Vehicle Kills:114
Kill Difference:458
Playtime:1.393 hours
Usage:0%
Score:0.492m
Score/min:5,887
Piloting Accuracy:N/A%
Gunner Accuracy:16.674%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:738
V. Kills:633 116%
Deaths:152
KDR:4.855
Accuracy:54.515% C
KPH:22.900 C-
VKPH:19.600 C**
L100 Python HEAT
B**
Kills:723
V. Kills:191 377%
Deaths:68
KDR:10.632
Accuracy:49.767% C+
KPH:45.200 B**
VKPH:11.900 C++
L100 Python HESH
C*
Kills:648
V. Kills:94 N/A
Deaths:40
KDR:16.200
Accuracy:50.350% C*
KPH:45.400 C
VKPH:6.600 C
C75 Viper
C++
Kills:238
V. Kills:54 433%
Deaths:28
KDR:8.500
Accuracy:36.205% C
KPH:31 C++
VKPH:7 C+
Skyguard
C--
Kills:82
V. Kills:78 104%
Deaths:25
KDR:3.280
Accuracy:26.603% C-
KPH:8.200 D-
VKPH:7.800 C--
Kills:2,429 (2,429 + 0)
Deaths:313
KDR:7.760
VKDR:3.355
Vehicle Kills:1,050
Kill Difference:2,116
Playtime:80.199 hours
Usage:2%
Score:1.846m
Score/min:384
Driving Accuracy:26.603%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:2,387
V. Kills:754 316%
Deaths:184
KDR:12.973
Accuracy:46.906% C
KPH:30.600 B*
VKPH:9.700 B+
Supernova FPC
B+
Kills:1,671
V. Kills:1,382 121%
Deaths:245
KDR:6.820
Accuracy:47.195% D
KPH:20.400 C
VKPH:16.900 B+
Saron HRB
C*
Kills:986
V. Kills:827 119%
Deaths:133
KDR:7.414
Accuracy:49.447% B++
KPH:20.700 C
VKPH:17.400 C*
Supernova VPC
C+
Kills:620
V. Kills:82 N/A
Deaths:21
KDR:29.524
Accuracy:49.747% C+
KPH:34.800 C
VKPH:4.600 D
E540 Halberd
C+
Kills:133
V. Kills:96 137%
Deaths:26
KDR:5.115
Accuracy:42.983% D
KPH:21.600 D-
VKPH:15.600 C+
Kills:5,797 (4,678 + 1,119)
Deaths:609
KDR:9.519
VKDR:5.158
Vehicle Kills:3,141
Kill Difference:5,188
Playtime:231.424 hours
Usage:6%
Score:5.108m
Score/min:368
Driving Accuracy:49.747%
Gunner Accuracy:42.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:144
V. Kills:87 164%
Deaths:26
KDR:5.538
Accuracy:56.954% C+
KPH:30.700 D
VKPH:18.500 C
Aphelion VEX-4H
C+
Kills:65
V. Kills:45 141%
Deaths:16
KDR:4.063
Accuracy:39.605% D
KPH:39.300 C+
VKPH:27.200 C+
Kills:209 (0 + 209)
Deaths:42
KDR:4.976
VKDR:3.143
Vehicle Kills:132
Kill Difference:167
Playtime:6.346 hours
Usage:0%
Score:0.216m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:39.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:150
V. Kills:15 N/A
Deaths:7
KDR:21.429
Accuracy:27.716% D--
KPH:44.400 C+
VKPH:4.400 D--
Kills:150 (0 + 150)
Deaths:7
KDR:21.429
VKDR:2.143
Vehicle Kills:15
Kill Difference:143
Playtime:3.381 hours
Usage:0%
Score:0.058m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:27.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 25,65712,7414,7222.698B0.1026.879%D-N/A15.3C**15.5B**338833.4h113.6B+422.6C*
Maelstrom Turbo Laser 12,2246,4072,5272.535C**0.0627.579%D2.045%C12.6C+11.4C++210510h100.7C**365.1C++
Dual Photon Pods 3,6642,92620214.485A11.8953.995%C*1.811%B++66.8C+16.8C+55243.8h16.8B++31.1B++
Hornet Missiles 3,2622,4952689.31B*6.7166.136%B+1.643%C+63C+19.4D41139.6h6.3B+9.5B*
Supernova PC 3,1412,38718412.973B**10.3846.906%C2.514%C++30.6B*9.7B+26377.9h3.4B**7.3B*
Supernova FPC 3,0531,6712456.82C*4.2247.195%D4.608%A20.4C16.9B+38881.9h4.6B+9.8B
Flare VE6 1,2811,2716142.07B++0.5315.7%D*15.5%D*17.1D-N/A12574.2h12.3C78.2D
Blueshift VM5 1,2431,2313923.14B0.5415.998%D13.16%D**33.2C+N/A15237.1h14.6B+91.2C+
SVA-88 1,2391,2197741.575C+1.0219.648%D10.665%F-22.5D-N/A11254.2h15.8D*80.3D
Blueshift VM5 1,2231,2143923.097B0.5015.639%D12.026%F32.7C+N/A15137.1h14.3B+91.7C+
Betelgeuse 54-A 1,2061,1946181.932C0.6617.957%F-19.263%D**35.4D-N/A10233.7h13.8F77.1F--
NS-11C 1,1991,1877941.495B+1.1020.608%D12.721%D*28C++N/A15942.4h16.1C+77.9C
NS-15M AE 1,2041,1846391.853C+0.7420.231%D--15.203%D*32.5DN/A9036.4h15.3D*75.7D-
Solstice SF 1,1931,1666101.911B**0.6820.805%D9.091%D*13.1C-N/A10289.3h12.5C+60.3C+
Orion VS54 1,1731,1667631.528C++1.0717.063%D13.379%F24.8CN/A21247h13.8C+80.8C+
Pulsar C 1,1781,1649061.285C++1.3120.687%D12.801%F-10DN/A63116.2h12.3C+59.5C+
Solstice VE3 1,1661,1597401.566B**1.0320.308%C-11.303%D**16.5C+N/A10870.2h14.2B70.1C++
Light PPA 1,2011,1581318.84B+6.2446.013%B++1.727%B++72.4B*2.7C46316h8.3B++18.1B+
Serpent VE92 1,1791,1571,2580.92C+1.6819.289%D-11.236%D**6.2D--N/A41186.7h14.1C+73.2C
Corvus VA55 1,1731,1565951.943B**0.6522.15%C15.052%D*33.3C**N/A21634.7h12.5C+56.5C+
Pulsar LSW 1,1651,1567301.584C++1.0117.321%D--11.505%F34.7CN/A20133.3h14.4C--83D
Equinox VE2 1,1761,1566061.908B++0.6922.123%D14.36%D-32.5C++N/A19735.6h16.5D*74.6D
Ursa 1,1671,1557671.506C**1.0916.467%D--13.507%D**19.9DN/A10057.9h15D--91.1D-
CME 1,1711,1545951.939B+0.6622.915%D16.291%D-37.6C*N/A21630.7h14.2C+62C+
NS-15MP 1,1741,1546631.741C0.8521.158%D*17.764%D*32.6D-N/A8735.4h15.1F71.5D*
Equinox VE2 Burst 1,1671,1536011.918C++0.6821.073%D*15.351%D*34CN/A7533.9h16.4D--77.7D--
Pulsar VS1 1,1711,1495811.978B**0.6221.088%C-12.794%D*30.8B+N/A17137.3h15.1C+71.8C+
Saron HRB 1,8139861337.414B+4.8249.447%B++1.217%C20.7C17.4C*50547.6h17.2B*34.8B**
NS-11CP 8558364621.81C++0.7922.592%D*12.919%D**22.7DN/A6336.8h17.6D*77.8D**
L100 Python AP 1,3717381524.855C++2.2654.515%C5.691%A+22.8C--19.6C**34532.3h6.5C*11.9C++
L100 Python HEAT 9147236810.632A+8.0449.767%C+3.181%B45.2B**11.9C++38616h3.5A7.1B**
Antares LC 1,3826882003.44B**0.8425.74%D--N/A15.4C+15.6C**52844.6h119.2C*463.2C+
L100 Python HESH 7426484016.2B+13.6050.35%C*1.235%C45.3C6.6C32614.3h3C**6B+
Supernova VPC 7026202129.524A++26.9349.747%C+1.29%C34.8C4.6D28317.8h3B6.1C**
C-4 8174642871.617C*0.9822.254%DN/A85.9C++65.4A**17775.4h1.5C++6.8C+
Nebula VM20 4454431482.993B+0.4015.238%D13.318%D*43.4B++N/A22310.2h12.5B**82.1B
Nebula VM20 3993951482.669C**0.0714.562%D14.937%D--38.7BN/A19410.2h13.2B*90.8C*
M60-A Bulldog 4053831722.529B+19.9352.25%B++1.828%C29.5C+1.7D14213h5B+9.6B++
VX29 Polaris 3713652641.383C+1.2121.012%C-9.041%F-25.7DN/A14214.2h14.6D69.4C
Coyote Missiles 530362438.419A*5.8253.979%C+N/A41.6C+19.3C6908.7h26.2B*48.6B*
M60-A Bulldog 3713331423.786C**21.1954.196%B*N/A28.2C3.2C18611.8h5.2B+9.5B++
Pandora VX25 3043032361.284C*1.3131.112%D-9.241%D**23.1C--N/A14513.1h4.9C+15.8C
Frag Grenade 2772751275N/A272.4044.139%C+N/A550C*4D28650.5h3B++6.9B+
Tank Mine 440261574.579B**1.9824.184%DN/A163.1A111.9A++26221.6h1.4B*5.8B
Darkstar 2512471561.583C++1.0117.951%F-14.98%D*25.7DN/A639.6h19.2F*107.1T-
C75 Viper 292238288.5B*5.9036.205%CN/A30.9C++7C+3697.7h11.8B+32.6C**
Nemesis VSH9 4982362840.831C**1.7661.47%C+N/A12C13.3B+41919.7h11.1D*18D--
Proximity Mine 231231327.219B**4.6237.388%DN/A144.4B+N/A7351.6h1.6B*4.3B
Comet VM2 3112221121.982A0.6145.664%B2.703%D16.6B**6.6B**23413.4h13.4B**29.3B*
Lancer VS22 5872193090.709C+1.8963.546%C**N/A9.7C-16.3B+43522.6h38.4C60.4C
L105 Zephyr 239202367.333S64.7448.586%B++N/A2020U370U9014100.1h5.7B+11.7B++
H-V45 1851821990.915C1.6819.438%D-8.242%F14.2DN/A12012.8h14.8C-76.1D
NS-357 Underboss 1801761850.951C+1.6431.215%D15.341%D19.8DN/A1258.9h4.1C*13.1C+
Comet VM2 2391671111.505B+1.0947.945%C**3.593%C13C*5.6C**18112.8h18.3B*38.2B++
NS-11P 1691671121.491B1.1021.824%C+12.575%D--28.3C++N/A1175.9h17.9D--82.2C-
NS-11A 166161931.731B+0.8622.7%C20.497%C+27.8C+N/A2635.8h17.6D*77.4C--
Eridani SX5G 1611581101.436C+1.1626.089%C15.19%D28.2C--N/A895.6h13C-49.7C+
M40 Fury 165150721.429A**18.8327.716%D--1.333%C-44.1C+4.4D--2853.4h5.8A+20.8B**
E540 Halberd-H 231144265.538C2.9456.954%C+2.083%C+30.6D18.5C5694.7h5.4B+9.4B+
Photon A2A Missile Pods 276135433.75S31.1562.657%F*N/A17.3D--18.1D-7147.8h5.9B**9.4B+
E540 Halberd 229133265.115C2.5242.983%DN/A21.5D-15.5C+6176.2h5.5B12.8C+
C150 Dalton 180129168.063B5.4761.386%A*N/A1290U510U24608500.1h4.8C+7.8B*
Artemis VX26 116116691.681C**0.9122.701%D-6.034%F--18.7DN/A1366.2h14.1D62D
NS-15M1 109109801.363C+1.2317.232%D--17.431%D27.3C-N/A2894h16.2D--94.1D
L105 Zephyr PX 114107119.727C7.1354.217%C**N/A76.4C+5D-2761.4h5C++9.3C*
Phobos VX86 107107771.39C++1.2143.627%D*4.673%F-24.3DN/A1654.4h2.3B5.2C+
Cosmos VM3 103100492.041C++0.5512.156%D--9%F--17.9D-N/A1765.6h16.4D134.7D-
The Slasher 97973,9240.025D2.5743.526%B++1.031%D*0.4C--N/A2271.3h1.6B*3.7B+
Sirius SX12 9797931.043C+1.5516.13%F8.247%D**14.1DN/A2056.9h12.1B++75.2C+
Parallax VX3 9191303.033C+0.4439.77%C++82.418%B+16.3DN/A1815.6h3.4F8.6D
Skyguard 16082253.28C**0.6826.603%C-N/A8.2D-7.8C--59810h172.8D-649.6D-
Spear Anti-Vehicle Phalanx Turret 1097698.444C*5.8541.811%C6.579%A44.7B+19.4C+12551.7h5.4B**12.9B*
Cosmos VM3 7776491.551C+1.0411.736%D--14.474%D--13.6D*N/A1635.6h20.9F-177.8D
NS Annihilator 14270581.207A+1.3974.214%F-N/A10.6C+10.9B*5676.6h11.8C+15.9C
Force-Blade 716913,8960.005D2.599.482%FN/A0.1C-N/A01070h2.7C++28.3D-
NS Baron G5AE 7068631.079C1.5243.409%C14.706%C+34C1A1532h4.8C11C+
MANA Anti-Vehicle Turret 14966391.692C--0.9049.825%D*N/A660C--830C+5530030.1h10.8C++21.6C
Aphelion VEX-4H 11065164.063C+1.4739.605%D4.615%B*38.2C+26.5C+5631.7h46.9B+118.4B
Eclipse VE3A 66631470.429C-2.1710.382%T*19.048%C+1.7D**N/A1137.7h18.8F-180.7T*
AP30 Shredder 8162125.167C+2.5716.674%F*4.839%A*620U190U13267400.1h45.3A271.4C**
NS Decimator 11562980.633C-1.9659.813%C+N/A17.7D--15.1C+6603.5h8.3F-13.8F
NS-10 Burster 10761431.419B*1.1828.781%C+3.279%D-5.9C++4.4B+29110.4h121.7B+423B+
Spiker 5958531.094C++1.5042.169%A++17.241%C--9.7D--N/A456h13.9D--32.9C++
Thanatos VE70 5757391.462B++1.1342.495%C**10.526%D*43.8B*N/A4821.3h3.5B**8.3B++
Zenith VX-5 5553940.564D2.0315.074%F--13.208%D**1.5D*N/A1135.5h18.6D**123.2F--
NS-10 Burster 8352441.182C++1.4128.703%C+1.923%D*4.9C2.9D24910.7h145.2C++505.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27000.3h
NS Patriot Flare Gun01700.2h
Restoration Kit981,9912h
Nano-Armor Kit494463,74593.1h
Spawn Beacon131640.4h
Anti-Vehicle MANA Turret16811.3h
NS-61 Emissary01170h
Nanite Revive Grenade04280.1h
Medical Applicator17970,2566.2h
Deconstruction Tool01000h
Ammunition Package233,0881.1h
Medical Kit1422,1552.1h
Anti-Infantry MANA Turret66940.9h
Shield Recharging Field222,5070.7h
Recon Detection Device53090.5h
Smoke Grenade0590h

Check the help document for the dictionary if you want to learn more about words used here.


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