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Paragon TiaLankara[DHMR] TiaLankara
VS BR 144

KDR: 3.95

Score: 47.1m

Last Seen: Oct 20th, 2019 2:19 AM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA Maelstrom Turbo Laser NS-44P Commissioner Hornet Missiles NS-44 Commissioner VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,022,765 MLG Score: 4015
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.353%38.255%127624119225,6311.85842.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.156%2.356A*2.661M-1.899F-HEAD ++ (~21.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.743B++6.40.555B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.321%0.601%17524121226,27214331198418.3208219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.315%-1.088D*-0.925D--0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.169C++35.80.316C*95.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.095%0.82%43112151225921060.205734114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.753A++-1.094D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.727B++6.20.503B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.122%4.797%436612101,2304166682.95673184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.353%0.608B+0.201C++1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.703B++13.80.619B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.804%80.136%4363121326,40499210926.6169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.616%2.011A*0.901B*0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.997%36.751%436212141,385140390.98717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%2.152A*4.414S0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.746B++2.30.535B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
47.1m342.5%435 (26.1k)381 (22.9k)3.9476395,58424,2134.3112144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216847627.457%33.43%91805:0621

25% Engineer7% Heavy Assault36% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMOct 19th, 2019 10:52 PM (2d) (PST)Oct 19th, 2019 10:55 PM (2d) (PST)Oct 19th, 2019 10:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9241257990.7740.1960.2593.1280.1394015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4467,51747,929461216188822,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2058.3h/85.8d 8,803 31,954 26,699 386.3k 1,318 4,414 17,195 114.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,266
Deaths:398
KDR:3.181
Accuracy:31.755% A+
HSR:40.758% A++
Orion VS54
M
Kills:1,247
Deaths:520
KDR:2.398
Accuracy:29.138% A++
HSR:43.304% M
Pulsar LSW
A*
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% A
HSR:41.397% A*
VE-H Maw
A
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:32.409% A
HSR:38.160% A
Flare VE6
A++
Kills:1,173
Deaths:380
KDR:3.087
Accuracy:32.084% A++
HSR:34.356% A
Betelgeuse 54-A
B*
Kills:844
Deaths:270
KDR:3.126
Accuracy:29.934% B*
HSR:34.834% B+
Ursa
A*
Kills:165
Deaths:49
KDR:3.367
Accuracy:35.544% A*
HSR:30.303% B*
Kills:7,043
Deaths (as Heavy Assault):2,411
Deaths (to Heavy Assaults):6,475
KDR:2.92119
Kill Difference:4,632
Playtime:148.158 hours
Usage:7%
Score:4.052m
Score/min:456
Accuracy (listed only):31.522%
HSR (listed only):37.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,410
Deaths:818
KDR:1.724
Accuracy:28.997% B*
HSR:32.411% A++
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
Serpent VE92
A++
Kills:531
Deaths:293
KDR:1.812
Accuracy:29.291% B**
HSR:31.262% A++
VE-LR Obelisk
A*
Kills:530
Deaths:199
KDR:2.663
Accuracy:40.027% A
HSR:49.245% A*
Solstice VE3
A
Kills:317
Deaths:245
KDR:1.294
Accuracy:26.803% B++
HSR:27.760% A
Pandora VX25
M**
Kills:214
Deaths:76
KDR:2.816
Accuracy:53.937% A+
HSR:31.308% M**
Kills:4,173
Deaths (as Engineer):2,226
Deaths (to Engineers):3,697
KDR:1.87466
Kill Difference:1,947
Playtime:516.111 hours
Usage:25%
Score:9.797m
Score/min:316
Accuracy (listed only):41.881%
HSR (listed only):34.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:1,410
Deaths:818
KDR:1.724
Accuracy:28.997% B*
HSR:32.411% A++
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
Eridani SX5
M++
Kills:953
Deaths:355
KDR:2.685
Accuracy:35.006% A++
HSR:42.078% M++
Serpent VE92
A++
Kills:531
Deaths:293
KDR:1.812
Accuracy:29.291% B**
HSR:31.262% A++
Solstice VE3
A
Kills:317
Deaths:245
KDR:1.294
Accuracy:26.803% B++
HSR:27.760% A
Pandora VX25
M**
Kills:214
Deaths:76
KDR:2.816
Accuracy:53.937% A+
HSR:31.308% M**
Kills:6,961
Deaths (as Light Assault):3,161
Deaths (to Light Assaults):5,026
KDR:2.20215
Kill Difference:3,800
Playtime:591.267 hours
Usage:29%
Score:14.729m
Score/min:415
Accuracy (listed only):39.535%
HSR (listed only):36.282%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C++
HSR:44.407% A*
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
H-V45
A**
Kills:1,090
Deaths:464
KDR:2.349
Accuracy:32.174% A++
HSR:39.908% A**
Eridani SX5
M++
Kills:953
Deaths:355
KDR:2.685
Accuracy:35.006% A++
HSR:42.078% M++
Pandora VX25
M**
Kills:214
Deaths:76
KDR:2.816
Accuracy:53.937% A+
HSR:31.308% M**
Terminus VX-9
M
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A
HSR:47.727% M
Kills:7,140
Deaths (as Combat Medic):2,966
Deaths (to Combat Medics):2,968
KDR:2.40728
Kill Difference:4,174
Playtime:63.489 hours
Usage:3%
Score:1.240m
Score/min:326
Accuracy (listed only):40.505%
HSR (listed only):41.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:25,059
Deaths:5,650
KDR:4.435
Accuracy:48.905% A+
HSR:79.808% B**
NS-44P Commissioner
A
Kills:3,982
Deaths:2,359
KDR:1.688
Accuracy:49.321% B**
HSR:37.594% A
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B*
NS-45 Pilot
A+
Kills:1,351
Deaths:728
KDR:1.856
Accuracy:36.936% B*
HSR:38.120% A+
Parallax VX3-AE
B**
Kills:1,198
Deaths:149
KDR:8.040
Accuracy:47.382% B*
HSR:87.229% B**
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B**
HSR:37.458% A
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Eridani SX5
M++
Kills:953
Deaths:355
KDR:2.685
Accuracy:35.006% A++
HSR:42.078% M++
Spiker
M+
Kills:745
Deaths:427
KDR:1.745
Accuracy:35.117% B++
HSR:42.550% M+
NS-AM7 VS/AE Archer
B**
Kills:576
Deaths:365
KDR:1.578
Accuracy:60.177% C
HSR:36.632% B**
Parallax VX3
B+
Kills:147
Deaths:13
KDR:11.308
Accuracy:42.705% B+
HSR:78.231% C++
Beamer VS3
C++
Kills:69
Deaths:77
KDR:0.896
Accuracy:24.214% C-
HSR:23.188% C++
Kills:39,767
Deaths (as Infiltrator):12,995
Deaths (to Infiltrators):3,397
KDR:3.06018
Kill Difference:26,772
Playtime:733.337 hours
Usage:36%
Score:17.176m
Score/min:390
Accuracy (listed only):41.812%
HSR (listed only):47.659%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:14,881
V. Kills:8,563 174%
Deaths:1,968
KDR:7.561
Accuracy:25.173% D*
KPH:27.300 A
VKPH:15.700 B**
Light PPA
B**
Kills:6,953
V. Kills:565 N/A
Deaths:433
KDR:16.058
Accuracy:41.769% C++
KPH:70.600 B*
VKPH:5.700 B**
Maelstrom Turbo Laser
A*
Kills:4,052
V. Kills:2,323 174%
Deaths:415
KDR:9.764
Accuracy:35.646% B++
KPH:45 A*
VKPH:25.800 A++
Hornet Missiles
B*
Kills:3,135
V. Kills:2,063 152%
Deaths:110
KDR:28.500
Accuracy:65.004% B
KPH:95.800 B+
VKPH:63 B*
Photon A2A Missile Pods
A+
Kills:882
V. Kills:459 192%
Deaths:17
KDR:51.882
Accuracy:88.668% A+
KPH:91.200 B*
VKPH:47.400 C*
Dual Photon Pods
B*
Kills:386
V. Kills:57 N/A
Deaths:11
KDR:35.091
Accuracy:60.047% B*
KPH:120.300 B*
VKPH:17.800 C+
Coyote Missiles
A**
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:70.921% A**
KPH:57.400 B+
VKPH:27.200 B+
Kills:30,346 (25,886 + 0)
Deaths:2,962
KDR:10.245
VKDR:4.746
Vehicle Kills:14,057
Kill Difference:27,384
Playtime:780.579 hours
Usage:38%
Score:11.978m
Score/min:256
Piloting Accuracy:35.646%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:145
V. Kills:88 163%
Deaths:4
KDR:36.250
Accuracy:31.404% D
KPH:47.800 B+
VKPH:29 C*
AP30 Shredder
B+
Kills:83
V. Kills:51 160%
Deaths:4
KDR:20.750
Accuracy:37.724% B
KPH:41.200 B+
VKPH:25.300 B+
Kills:228 (0 + 228)
Deaths:8
KDR:28.500
VKDR:17.375
Vehicle Kills:139
Kill Difference:220
Playtime:5.046 hours
Usage:0%
Score:0.122m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:37.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:400
V. Kills:253 157%
Deaths:34
KDR:11.765
Accuracy:60.427% A++
KPH:32.300 B++
VKPH:20.500 B+
E540 Halberd
A++
Kills:341
V. Kills:154 220%
Deaths:21
KDR:16.238
Accuracy:59.207% A+
KPH:48.300 A++
VKPH:21.800 B**
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A*
KPH:56.400 C++
VKPH:11 M**
Supernova FPC
C
Kills:122
V. Kills:90 134%
Deaths:14
KDR:8.714
Accuracy:60.095% B*
KPH:18.600 D
VKPH:13.800 C
Kills:991 (122 + 869)
Deaths:73
KDR:13.575
VKDR:7.151
Vehicle Kills:522
Kill Difference:918
Playtime:28.249 hours
Usage:1%
Score:0.692m
Score/min:408
Driving Accuracy:60.095%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:7
KDR:7.143
Accuracy:52.137% N/A
KPH:70.400 N/A
VKPH:4.200 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.429
Vehicle Kills:3
Kill Difference:43
Playtime:0.711 hours
Usage:0%
Score:0.011m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:52.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:178
V. Kills:13 N/A
Deaths:5
KDR:35.600
Accuracy:24.340% B**
KPH:69.900 C*
VKPH:5.100 B*
M12 Kobalt
B+
Kills:113
V. Kills:6 N/A
Deaths:2
KDR:56.500
Accuracy:24.563% A
KPH:84.200 B+
VKPH:4.500 B+
M20 Basilisk
A*
Kills:53
V. Kills:10 N/A
Deaths:7
KDR:7.571
Accuracy:47.877% B**
KPH:43.400 A*
VKPH:8.200 C++
Kills:344 (0 + 344)
Deaths:14
KDR:24.571
VKDR:2.071
Vehicle Kills:29
Kill Difference:330
Playtime:5.113 hours
Usage:0%
Score:0.114m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:47.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:865
V. Kills:9 N/A
Deaths:142
KDR:6.092
Accuracy:48.422% B*
KPH:93.400 A+
VKPH:1 D
V30-F Starfall
B**
Kills:81
V. Kills:47 169%
Deaths:22
KDR:3.682
Accuracy:70.219% B**
KPH:29 C*
VKPH:16.800 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.400 C+
VKPH:11 B**
Kills:1,006 (1,006 + 0)
Deaths:201
KDR:5.005
VKDR:0.448
Vehicle Kills:90
Kill Difference:805
Playtime:15.143 hours
Usage:1%
Score:0.174m
Score/min:191
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 25,16325,0595,6504.435B+0.4948.905%A+79.808%B**60.2B*N/A164416.3h1.7B**3.5B**
Saron Laser Cannon 23,44414,8811,9687.561A++3.6125.173%D*N/A27.3A15.7B**210545.4h48.2B**191.6B**
Light PPA 7,5186,95343316.058A*12.1141.769%C++N/A70.6B*5.7B**22198.5h9.9B+23.8B+
Maelstrom Turbo Laser 6,3754,0524159.764M+5.8235.646%B++N/A45A*25.8A++34390h36.8B**103.2B**
NS-44P Commissioner 3,9863,9822,3591.688B+2.2649.321%B**37.594%A60.5C++N/A16565.8h2.7B*5.5B*
Hornet Missiles 5,1983,13511028.5S24.5565.004%BN/A95.9B+63.1B*71332.7h7.7B+11.8B++
NS-44 Commissioner 2,1492,1421,3241.618B++2.3344.803%B**28.992%B*61.4B**N/A22334.9h2.9B**6.5B*
VX6-7 1,4391,4108181.724B+2.2228.997%B*32.411%A++16.4DN/A5486h8.9B**30.7B*
NS-45 Pilot 1,3521,3517281.856B+2.0936.936%B*38.12%A+112.6A++N/A29912h5.3B**14.5B*
NS-15M2 1,2701,2663983.181B**0.7731.755%A+40.758%A++80.6B**N/A20915.7h8.3A26.2B**
Orion VS54 1,2561,2475202.398B*1.5529.138%A++43.304%M60.5AN/A23520.6h9B**31B
Parallax VX3-AE 1,2011,1981498.04A+4.0947.382%B*87.229%B**56.5C**N/A14521.2h1.5B*3.2B*
Eridani SX5-AE 1,1891,1894152.865B**1.0833.061%B++44.491%A*78.7B+N/A17015.1h8.1B*24.5B++
NS-357P Underboss 1,1821,1807691.534C++2.4148.977%B**37.458%A70.7C++N/A19716.7h2.9B**6B**
Icikill 1,1941,17814,0480.084B++3.8645.437%B**4.329%D1.7C+N/A5704.8h2.2C+4.9B+
VE-S Canis 1,1781,1763643.231A*0.7236.952%A+43.197%M76.4B**N/A20715.4h7.5A20.2B*
Pulsar LSW 1,1881,1744012.928A1.0229.79%A41.397%A*65.2B*N/A24118h8.4A28.3B*
VE-H Maw 1,1881,1743932.987A0.9632.409%A38.16%A79.9B**1C**41614.7h7.5B**23B*
Flare VE6 1,1831,1733803.087A++0.8632.084%A++34.356%A72.4B**N/A19116.2h7.8B**24.2B*
H-V45 AE 1,1811,1715562.106C**1.8428.712%C++44.407%A*55.5C++N/A14121.1h8.8B**30.7B*
Phobos VX86 1,1771,1715951.968B+1.9872.234%B**37.746%M*75.1B**N/A19815.6h2.1B+2.9B+
H-V45 1,1001,0904642.349B+1.6032.174%A++39.908%A**59.2B**N/A21018.4h8.3A++25.9A
Eridani SX5 9579533552.685A1.2635.006%A++42.078%M++54.5B++N/A14617.5h8B**22.9B*
Photon A2A Missile Pods 1,3418821751.882S47.9388.668%A+N/A90.9B*47.3C++6779.7h9.2C10.4C**
S12 Renegade 8748651426.092B++2.1448.422%B*1.503%D*93A1D2189.3h2.4B**5B*
Betelgeuse 54-A 8568442703.126C++0.8229.934%B*34.834%B+82.7B+1.2B++40610.2h8.6A28.6B**
C-4 1,0697481993.759A++0.1924.199%CN/A70.6C30.3C++50310.6h0.9B**3.8B*
Spiker 7507454271.745B*2.2035.117%B++42.55%M+90.9A*N/A2678.2h5.8B++16.6B**
NS-AM7 VS/AE Archer 6435763651.578B+2.3760.177%C36.632%B**18.5C+2.1C9031.2h6.5B**10.8B**
Lancer VS22 8465421174.632S0.6843.821%F--N/A24.1B++13.5C+19222.5h3.8B*8.8B*
Serpent VE92 5355312931.812B++2.1429.291%B**31.262%A++18.4C--N/A7128.8h8.8B**30B*
VE-LR Obelisk 5375301992.663B+1.2840.027%A49.245%A*52.5B*N/A15310.1h4.4B**11.1B**
Saron HRB 6534003411.765A7.8260.427%A++N/A32.3B++20.4B+25112.4h21.8C*36.1B**
Dual Photon Pods 4433861135.091S31.1460.047%B*N/A120.6B*17.8C+5733.2h12B**19.9B**
E540 Halberd 4953412116.238B+12.2959.207%A+N/A48A+21.7B**3657.1h4.2A7.1A+
Solstice VE3 3223172451.294B*2.6526.803%B++27.76%A10.3DN/A5630.8h10.7B**40B+
The Slasher 2982982,3250.128A++3.8250.052%A4.027%D-3.5C++N/A984h1.6B*3.2C**
Force-Blade 2352333,5230.066A+3.8828.189%C+1.288%D-1B+N/A4239.4h1.9B+6.9B+
Pandora VX25 217214762.816A++1.1353.937%A+31.308%M**71.3B**1B++3283h3.4B*6.4B*
Rocklet Rifle 3522072041.015B+2.9346.051%DN/A19D13.3D--20710.9h21.6A47B++
NS Decimator 278188702.686A*1.2662.977%C**1.064%D-44.8B+21.4B+3794.2h3.6B++5.7B*
M12 Kobalt 191178535.6A*31.6524.34%B**16.854%C71.2C*5.2B*3702.5h15.8B++64.7B++
Terminus VX-9 1811761411.248C+2.7031.968%A47.727%M41.9C*1.2A1634.2h10.9B++34.3B*
Tank Mine 234167433.884B++0.0632.503%C+N/A104.4C+41.9D7201.6h1.8C*5.5B+
Ursa 167165493.367M0.5835.544%A*30.303%B*82.5A++1B**2422h8.4B**23.6B*
Parallax VX3 1491471311.308A*7.3642.705%B+78.231%C++49AN/A1573h1.6B**3.8B*
C150 Dalton 233145436.25M**32.3031.404%DN/A48.3B++29.3C**4543h3.8C**12C+
Proton II PPA 153128432B**28.0539.04%A*N/A55.7C+10.9M**1442.3h13.3D34.2B+
Supernova FPC 212122148.714B4.7760.095%B*N/A18.8D13.8C8446.5h6.2C-10.4C+
M12 Kobalt 119113256.5A++52.5524.563%A18.584%C++86.9B+4.6B+4551.3h13.1B**53.2B*
Lumine Edge 101981,0530.093C+3.8521.642%C-10.204%D-2.2CN/A645.2h1.5C+6.8C++
Nebula VM20 9796303.2B+0.7530.096%A**31.25%A*45.7B++N/A1382.1h13.5B*44.7B**
AP30 Shredder 13483420.75A+16.8037.724%BN/A41.5B+25.5B+3282h68.2B++180.8B*
Proximity Mine 8282516.4M**12.4550.779%B**N/A164B*N/A5260.5h2C3.9B++
V30-F Starfall 12881223.682A0.2770.219%B**N/A28.9C*16.8C++1822.8h11.5B*16.3B**
Frag Grenade 7876176N/A72.0550.32%B+N/A760A20A30810.1h3.1B++6.2B++
Beamer VS3 7069770.896C*3.0524.214%C-23.188%C++30C*N/A1232.3h6.2B*25.8C*
Spear Anti-Vehicle Phalanx Turret 9769513.8B**9.8553.605%B*2.899%C--46B+18.7C3181.5h8.2B15.3B+
Nebula VM20 6866223B+0.9530.449%A*27.273%A41.3B+1.3A1601.6h15.2B+49.9B**
M40 Fury-F 9460371.622C++2.3377.503%A**N/A19.4C+11B**1213.1h11.5C++14.8B++
Coyote Missiles 845787.125A++3.1870.921%A**N/A57B+27B+5911h30.1B*42.5B**
MANA Anti-Personnel Turret 5656134.308N/A0.3626.854%UN/A560UN/A1371400.1h15T*55.9T*
M20 Basilisk 635377.571A**3.6247.877%B**5.66%C+44.2A*8.3C*2771.2h37.2A+77.8A+
Proton II PPA-H 535077.143C3.2052.137%A++4%A**71.4C4.3D2530.7h13.7D26.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,0151.9h
Anti-Vehicle MANA Turret61170.3h
Nano-Armor Kit102235,18422.1h
Nanite Revive Grenade01590h
Medical Applicator4940,4572.5h
Motion Spotter6732,42216.3h
Deconstruction Tool01630h
Antares LC03040h
Ammunition Package108640.4h
Medical Kit1,22914,85033.5h
Anti-Infantry MANA Turret53640.3h
Nano-Repair Grenade03760.1h
Snowman Soldier12740.2h
Recon Detection Device235,9889.7h

Check the help document for the dictionary if you want to learn more about words used here.


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