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Primarch TiaLankara[DHMR] TiaLankara
VS BR 99

KDR: 3.69

Score: 28m

Last Seen: Aug 11th, 2018 5:10 PM
- OFFLINE - 161.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 12
Level Progress (to 100): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA Maelstrom Turbo Laser NS-44P Commissioner NS-44 Commissioner Hornet Missiles Eridani SX5-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,193,352 MLG Score: 3352
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.277%38.803%12911898714,5351.69112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.101%2.419A**2.878M+-2.464F*HEAD ++ (~22.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.757B++6.10.573B+12.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.838%0.533%13134100115,5601072740814.5149210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.805%-1.228D*-1.001D*0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.80.033C+39.70.242C++114.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.81%0.971%5511004103407940.252451108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.063A*-1.107D*-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++6.60.47B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.11%8.529%209310024693004441.56333105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.995%0.192C++1.127B**2.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.565B+19.30.498B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.75%80.944%2093100215,9276374725.0031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.188%1.894A++0.913B*-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.70.457B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.447%40.404%2091100459482620.719128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.352A*5.282S-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.76B++2.20.546B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 12
28m364.2%389 (23.3k)340 (20.4k)3.6912556,41715,2844.054799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005484926%33.719%87705:2313

27% Engineer38% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMAug 18th, 2018 2:49 AM (3h) (PST)Aug 11th, 2018 1:11 PM (7d) (PST)Aug 11th, 2018 1:10 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8481127360.6850.1860.2312.9590.1273352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,9036,72244,181411114178820,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1372.6h/57.2d 5,555 19,023 15,973 243.6k 858 2,770 10,473 69.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,166
Deaths:492
KDR:2.370
Accuracy:28.892% A++
HSR:43.739% M+
Pulsar LSW
M+
Kills:577
Deaths:214
KDR:2.696
Accuracy:28.440% B**
HSR:44.714% M+
VE-H Maw
A*
Kills:51
Deaths:34
KDR:1.500
Accuracy:30.927% B**
HSR:47.059% A*
Kills:1,794
Deaths (as Heavy Assault):740
Deaths (to Heavy Assaults):3,804
KDR:2.42432
Kill Difference:1,054
Playtime:48.203 hours
Usage:4%
Score:1.580m
Score/min:546
Accuracy (listed only):29.420%
HSR (listed only):45.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:923
Deaths:500
KDR:1.846
Accuracy:29.433% B**
HSR:34.345% A*
Phobos VX86
S
Kills:594
Deaths:340
KDR:1.747
Accuracy:69.447% B*
HSR:40.404% S
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B**
HSR:30.725% A*
VE-LR Obelisk
A**
Kills:291
Deaths:121
KDR:2.405
Accuracy:39.916% B**
HSR:55.327% A**
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:2,214
Deaths (as Engineer):1,358
Deaths (to Engineers):2,469
KDR:1.63034
Kill Difference:856
Playtime:365.575 hours
Usage:27%
Score:6.537m
Score/min:298
Accuracy (listed only):36.596%
HSR (listed only):35.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
A**
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% A**
VX6-7
A*
Kills:923
Deaths:500
KDR:1.846
Accuracy:29.433% B**
HSR:34.345% A*
Eridani SX5
M**
Kills:624
Deaths:253
KDR:2.466
Accuracy:34.513% A++
HSR:44.071% M**
Phobos VX86
S
Kills:594
Deaths:340
KDR:1.747
Accuracy:69.447% B*
HSR:40.404% S
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B**
HSR:30.725% A*
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:4,912
Deaths (as Light Assault):2,269
Deaths (to Light Assaults):3,303
KDR:2.16483
Kill Difference:2,643
Playtime:391.818 hours
Usage:29%
Score:8.931m
Score/min:380
Accuracy (listed only):35.370%
HSR (listed only):35.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:14,682
Deaths:3,368
KDR:4.359
Accuracy:47.814% A
HSR:80.466% A
NS-44P Commissioner
A
Kills:2,620
Deaths:1,584
KDR:1.654
Accuracy:49.816% B**
HSR:36.603% A
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B**
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
NS-357P Underboss
A+
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B*
HSR:37.458% A+
VE-S Canis
A**
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% A**
Parallax VX3-AE
B*
Kills:1,162
Deaths:148
KDR:7.851
Accuracy:47.233% B*
HSR:87.263% B*
Eridani SX5
M**
Kills:624
Deaths:253
KDR:2.466
Accuracy:34.513% A++
HSR:44.071% M**
NS-AM7 VS/AE Archer
B**
Kills:278
Deaths:194
KDR:1.433
Accuracy:58.059% C-
HSR:34.532% B**
Parallax VX3
B++
Kills:83
Deaths:10
KDR:8.300
Accuracy:43.440% B++
HSR:77.108% C+
Beamer VS3
C+
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.268% C-
HSR:20.968% C+
Kills:25,198
Deaths (as Infiltrator):8,500
Deaths (to Infiltrators):2,254
KDR:2.96447
Kill Difference:16,698
Playtime:515.248 hours
Usage:38%
Score:10.083m
Score/min:326
Accuracy (listed only):42.631%
HSR (listed only):48.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
A**
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% A**
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C*
HSR:44.407% A*
Eridani SX5
M**
Kills:624
Deaths:253
KDR:2.466
Accuracy:34.513% A++
HSR:44.071% M**
Phobos VX86
S
Kills:594
Deaths:340
KDR:1.747
Accuracy:69.447% B*
HSR:40.404% S
H-V45
M++
Kills:503
Deaths:225
KDR:2.236
Accuracy:32.407% A++
HSR:41.352% M++
Terminus VX-9
M+
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A+
HSR:47.727% M+
Kills:5,433
Deaths (as Combat Medic):2,294
Deaths (to Combat Medics):1,799
KDR:2.36835
Kill Difference:3,139
Playtime:46.568 hours
Usage:3%
Score:0.828m
Score/min:296
Accuracy (listed only):38.151%
HSR (listed only):43.664%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:8,419
V. Kills:5,125 164%
Deaths:1,591
KDR:5.292
Accuracy:23.530% D*
KPH:21.700 B*
VKPH:13.200 B+
Light PPA
B**
Kills:4,091
V. Kills:366 N/A
Deaths:275
KDR:14.876
Accuracy:40.316% C+
KPH:64.200 B+
VKPH:5.700 B**
Maelstrom Turbo Laser
A**
Kills:2,784
V. Kills:1,643 169%
Deaths:324
KDR:8.593
Accuracy:35.204% B++
KPH:41.100 A**
VKPH:24.300 A*
Hornet Missiles
B**
Kills:1,801
V. Kills:1,188 151%
Deaths:63
KDR:28.587
Accuracy:64.835% C**
KPH:102.400 B*
VKPH:67.500 B**
Photon A2A Missile Pods
A++
Kills:448
V. Kills:239 187%
Deaths:5
KDR:89.600
Accuracy:90.673% A++
KPH:91.500 B**
VKPH:48.800 C*
Dual Photon Pods
A++
Kills:266
V. Kills:35 N/A
Deaths:7
KDR:38
Accuracy:60.897% B**
KPH:169.700 A++
VKPH:22.300 B
Kills:17,809 (15,294 + 0)
Deaths:2,265
KDR:7.863
VKDR:3.795
Vehicle Kills:8,596
Kill Difference:15,544
Playtime:543.908 hours
Usage:40%
Score:7.117m
Score/min:218
Piloting Accuracy:35.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:78
V. Kills:47 163%
Deaths:3
KDR:26
Accuracy:36.118% C**
KPH:41.800 B*
VKPH:25.200 B+
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:15.667
Vehicle Kills:47
Kill Difference:75
Playtime:1.864 hours
Usage:0%
Score:0.035m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:36.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:265
V. Kills:176 150%
Deaths:27
KDR:9.815
Accuracy:60.183% A++
KPH:31 B++
VKPH:20.600 B++
E540 Halberd
A++
Kills:227
V. Kills:99 227%
Deaths:17
KDR:13.353
Accuracy:59.447% A+
KPH:50 A++
VKPH:21.800 B*
Proton II PPA
M*
Kills:118
V. Kills:22 N/A
Deaths:4
KDR:29.500
Accuracy:39.491% A**
KPH:54.900 C+
VKPH:10.200 M*
Supernova FPC
C
Kills:103
V. Kills:78 130%
Deaths:13
KDR:7.923
Accuracy:61.810% B**
KPH:17.800 C--
VKPH:13.500 C
Kills:713 (103 + 610)
Deaths:61
KDR:11.689
VKDR:6.148
Vehicle Kills:375
Kill Difference:652
Playtime:21.038 hours
Usage:2%
Score:0.438m
Score/min:347
Driving Accuracy:61.810%
Gunner Accuracy:39.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:140
V. Kills:10 N/A
Deaths:3
KDR:46.667
Accuracy:21.508% B++
KPH:68.700 C++
VKPH:4.900 B++
M12 Kobalt
B**
Kills:64
V. Kills:4 N/A
Deaths:2
KDR:32
Accuracy:22.710% B**
KPH:89 B+
VKPH:5.600 B**
Kills:204 (0 + 204)
Deaths:5
KDR:40.800
VKDR:2.800
Vehicle Kills:14
Kill Difference:199
Playtime:2.756 hours
Usage:0%
Score:0.062m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:22.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:808
V. Kills:7 N/A
Deaths:132
KDR:6.121
Accuracy:48.268% B++
KPH:96.600 A+
VKPH:0.800 D-
V30-F Starfall
B+
Kills:64
V. Kills:37 168%
Deaths:12
KDR:5.333
Accuracy:66.703% B+
KPH:33.700 C++
VKPH:19.500 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.700 C+
VKPH:11.200 B**
Kills:932 (932 + 0)
Deaths:181
KDR:5.149
VKDR:0.431
Vehicle Kills:78
Kill Difference:751
Playtime:13.306 hours
Usage:1%
Score:0.152m
Score/min:191
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 14,72614,6823,3684.359B+0.6747.814%A80.466%A53.6B++N/A147274.1h1.7B**3.6B**
Saron Laser Cannon 13,5448,4191,5915.292A1.6023.53%D*N/A21.7B*13.2B+171388.5h55.3B**234.9B*
Light PPA 4,4574,09127514.876B**11.1840.316%C+N/A64.2B+5.7B**20363.7h10.5B+25.9B+
Maelstrom Turbo Laser 4,4272,7843248.593A**4.9035.204%B++N/A41.1A**24.3A*31567.7h38.6B**109.6B**
NS-44P Commissioner 2,6222,6201,5841.654B+2.0449.816%B**36.603%A62.2C**N/A15642.1h2.8B*5.6B*
NS-44 Commissioner 2,1492,1421,3241.618B++2.0744.803%B**28.992%B**62.1B**N/A22234.5h2.9B**6.5B*
Hornet Missiles 2,9891,8016328.587S24.9064.835%C**N/A102.3B*67.5B**79517.6h7.5B+11.6B+
Eridani SX5-AE 1,1891,1894152.865B**0.8333.061%B++44.491%A*78.7B++N/A16915.1h8.1B*24.5B++
NS-357P Underboss 1,1821,1807691.534C++2.1648.977%B*37.458%A+70.7C++N/A19716.7h2.9B**6B*
VE-S Canis 1,1781,1763643.231A++0.4636.952%A+43.197%A**76.4B**N/A19315.4h7.5B**20.2B*
H-V45 AE 1,1811,1715562.106C**1.5928.712%C*44.407%A*55.5C*N/A14021.1h8.8A30.7B*
Orion VS54 1,1731,1664922.37B++1.3228.892%A++43.739%M+61.7A+N/A21418.9h9A31.1B+
Parallax VX3-AE 1,1641,1621487.851A+4.1647.233%B*87.263%B*56.4BN/A14520.6h1.5B**3.2B*
VX6-7 9349235001.846B+1.8529.433%B**34.345%A*21.7CN/A6842.6h8.8B**29.9B*
S12 Renegade 8158081326.121B**2.4348.268%B++1.609%D*96.2A+N/A2218.4h2.4B**5B*
Icikill 7597518,6600.087B+3.6047.782%A3.728%D1.7CN/A5438.9h2.5C-5.2B+
Eridani SX5 6266242532.466A1.2334.513%A++44.071%M**54.7B**N/A13911.4h8B**23.1B*
Phobos VX86 5965943401.747B1.9469.447%B*40.404%S70.7B**N/A1728.4h2.2B+3.2B+
Pulsar LSW 5845772142.696B**1.0028.44%B**44.714%M+67.1B**N/A1988.6h8.4A29.5B*
H-V45 5095032252.236B+1.4632.407%A++41.352%M++64.5A++N/A2117.8h8.5A++26.3A
Photon A2A Missile Pods 687448589.6S85.9190.673%A++N/A91.4B**48.8C*5884.9h9.3C10.3C++
C-4 5283731532.438B*1.2523.604%CN/A77.7C+32.3C*5084.8h1.1B*4.5B+
Serpent VE92 3493452371.456B+2.2427.772%B**30.725%A*13DN/A5126.5h8.9A32.1B*
VE-LR Obelisk 2962911212.405B+1.2939.916%B**55.327%A**48.5B+N/A1256h4.2B**10.6B**
NS-AM7 VS/AE Archer 3022781941.433C**2.2658.059%C-34.532%B**15.6C+1.3C7117.8h6.5B*11.2B*
Dual Photon Pods 301266738S34.3160.897%B**N/A166.3A++21.9B7231.6h11.1A18.2B**
Saron HRB 441265279.815B**6.1260.183%A++N/A31.2B*20.7B++2288.5h22.9C+38B*
Lancer VS22 383246693.565S0.1341.999%F*N/A21.8B**12.1C+17511.3h4.2B**9.9B*
Force-Blade 2352333,5180.066A3.6328.26%C+1.288%D1C++N/A3236.1h1.9B++6.9C**
E540 Halberd 3262271713.353B+9.6659.447%A+N/A50.4A++22B*3294.5h4A+6.7A+
Terminus VX-9 1811761411.248C+2.4431.968%A+47.727%M+41.9C*1.2A++1304.2h10.9B++34.3B*
M12 Kobalt 150140346.667M**42.9821.508%B++17.857%C+70C++5B++3092h15.1B++70.3B++
Proton II PPA 140118429.5B*25.8139.491%A**N/A53.6C+10M*1262.2h13.8D*35B+
Tank Mine 165116323.625B+0.0739.32%B+N/A96.7C+40.8D6541.2h1.8C**4.6B**
Rocklet Rifle 1921111240.895B+2.8045.815%D-N/A15.6D--11.4D*1707.1h21.9B**47.8B*
Supernova FPC 181103137.923B+4.2361.81%B**N/A17.8C--13.4C6185.8h6.6C10.7C++
Parallax VX3 8483108.3A+4.6143.44%B++77.108%C+39.5B++N/A1272.1h1.8B*4.1B++
AP30 Shredder 12578326A++22.3136.118%C**N/A41.1B*24.7B+3161.9h64.4B*178.3B**
Lumine Edge 75728790.082C+3.6118.387%D12.5%D2CN/A636.2h1.4C++7.4C+
M12 Kobalt 6864232B++28.3122.71%B**20.313%B+91.4B++5.7B**5600.7h13.6B*59.9B++
V30-F Starfall 10164125.333A++1.6466.703%B+N/A33.7C++19.5C++1731.9h9.5B**14.2A
Beamer VS3 6362710.873C*2.8224.268%C-20.968%C+31C**N/A1132h6.4B*26.5C*
Solstice VE3 66611600.381D3.3116.415%D*14.754%D-2.2D--N/A2327.5h16.2C+98.7C
M40 Fury-F 9460371.622C++2.0777.503%A**N/A20C+11.3B**1203h11.5C++14.8B++
Proximity Mine 5454510.8A*7.1152.174%B**N/A135C**N/A4190.4h2C3.8B++
Spear Anti-Vehicle Phalanx Turret 7353510.6B+6.9154.185%B**3.774%C44.2B+16.7C-2621.2h9.3C++17.1B+
VE-H Maw 5751341.5C+2.1930.927%B**47.059%A*51C+6U2701h8.6B*27.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3890.2h
Motion Spotter4820,97111.7h
Medical Applicator3225,1301.6h
Nano-Armor Kit55158,41917.2h
Nano-Repair Grenade02370.1h
Snowman Soldier12740.2h
Spawn Beacon31,2761.2h
Nanite Revive Grenade01030h
Deconstruction Tool01630h
Anti-Infantry MANA Turret21350.1h
Ammunition Package54070.2h
Medical Kit7468,32214.3h
Antares LC03040h
Recon Detection Device225,5539.1h

Check the help document for the dictionary if you want to learn more about words used here.


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