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Paragon TiaLankara[DHMR] TiaLankara
VS BR 147

KDR: 3.95

Score: 49.6m

Last Seen: Dec 5th, 2019 10:49 AM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA Maelstrom Turbo Laser NS-44P Commissioner Hornet Missiles NS-44 Commissioner H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,245,443 MLG Score: 4193
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.499%38.363%128526120128,3481.910892.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.003%2.359A*2.635M-1.585FHEAD ++ (~21.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.739B++6.60.546B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.587%0.611%17704122327,51815011256018.3331219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%-1.03D*-0.895D--0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.202C++35.60.33C**93.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.095%0.82%41112261226221060.195827114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.848A++-1.103D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++6.20.502B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.881%4.864%411612211,2544466752.80537186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.32%0.522B+0.092C+1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.728B++13.70.659B+19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.968%79.693%4113122428,769108712926.4664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1%2.108A*0.816B++-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.345%36.891%411212251,4151491110.949027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%2.051A*4.342S0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++2.30.52B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
49.6m331.4%438 (26.3k)383 (23k)3.94549102,55525,9934.29581147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227921227.711%33.94%94104:5923

25% Engineer7% Heavy Assault35% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMDec 5th, 2019 11:00 AM (5h) (PST)Dec 5th, 2019 7:35 AM (8h) (PST)Dec 5th, 2019 6:49 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9321357970.7920.2010.2693.0850.1394193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9468,07047,876471216185822,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2159.2h/90d 9,106 34,807 28,728 399.6k 1,389 4,726 18,042 120.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,493
Deaths:468
KDR:3.190
Accuracy:32.225% A+
HSR:40.790% A++
Orion VS54
M
Kills:1,247
Deaths:520
KDR:2.398
Accuracy:29.138% A++
HSR:43.304% M
Betelgeuse 54-A
B*
Kills:1,217
Deaths:382
KDR:3.186
Accuracy:30.324% B*
HSR:34.182% B+
Pulsar LSW
A*
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% B**
HSR:41.397% A*
VE-H Maw
A
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:32.409% A
HSR:38.160% A
Flare VE6
A+
Kills:1,173
Deaths:380
KDR:3.087
Accuracy:32.084% A+
HSR:34.356% A
Ursa
A*
Kills:165
Deaths:49
KDR:3.367
Accuracy:35.544% A*
HSR:30.303% B*
Kills:7,643
Deaths (as Heavy Assault):2,593
Deaths (to Heavy Assaults):6,958
KDR:2.94755
Kill Difference:5,050
Playtime:160.098 hours
Usage:7%
Score:4.311m
Score/min:449
Accuracy (listed only):31.645%
HSR (listed only):37.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,422
Deaths:893
KDR:1.592
Accuracy:29.035% B*
HSR:32.279% A++
Phobos VX86
M++
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M++
VE-LR Obelisk
A*
Kills:873
Deaths:293
KDR:2.980
Accuracy:41.354% A
HSR:49.485% A*
Serpent VE92
A*
Kills:697
Deaths:350
KDR:1.991
Accuracy:29.483% B**
HSR:31.420% A*
Solstice VE3
A
Kills:323
Deaths:247
KDR:1.308
Accuracy:26.845% B++
HSR:27.554% A
Pandora VX25
S
Kills:244
Deaths:94
KDR:2.596
Accuracy:53.754% A
HSR:32.787% S
Eidolon VE33
M*
Kills:118
Deaths:42
KDR:2.810
Accuracy:35.843% A
HSR:50% M*
Kills:4,848
Deaths (as Engineer):2,514
Deaths (to Engineers):3,941
KDR:1.9284
Kill Difference:2,334
Playtime:543.420 hours
Usage:25%
Score:10.432m
Score/min:320
Accuracy (listed only):41.221%
HSR (listed only):37.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:1,422
Deaths:893
KDR:1.592
Accuracy:29.035% B*
HSR:32.279% A++
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
Phobos VX86
M++
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M++
Eridani SX5
M++
Kills:1,000
Deaths:365
KDR:2.740
Accuracy:35.031% A++
HSR:42.400% M++
Serpent VE92
A*
Kills:697
Deaths:350
KDR:1.991
Accuracy:29.483% B**
HSR:31.420% A*
Solstice VE3
A
Kills:323
Deaths:247
KDR:1.308
Accuracy:26.845% B++
HSR:27.554% A
Pandora VX25
S
Kills:244
Deaths:94
KDR:2.596
Accuracy:53.754% A
HSR:32.787% S
Kills:7,222
Deaths (as Light Assault):3,323
Deaths (to Light Assaults):5,421
KDR:2.17334
Kill Difference:3,899
Playtime:601.525 hours
Usage:28%
Score:14.987m
Score/min:415
Accuracy (listed only):39.549%
HSR (listed only):36.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,924
Deaths:721
KDR:2.669
Accuracy:33.619% A++
HSR:36.798% A*
H-V45 AE
A*
Kills:1,261
Deaths:592
KDR:2.130
Accuracy:28.956% C*
HSR:44.489% A*
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
Phobos VX86
M++
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M++
Eridani SX5
M++
Kills:1,000
Deaths:365
KDR:2.740
Accuracy:35.031% A++
HSR:42.400% M++
Terminus VX-9
A++
Kills:266
Deaths:169
KDR:1.574
Accuracy:33.070% A+
HSR:39.474% A++
Pandora VX25
S
Kills:244
Deaths:94
KDR:2.596
Accuracy:53.754% A
HSR:32.787% S
Kills:8,231
Deaths (as Combat Medic):3,315
Deaths (to Combat Medics):3,243
KDR:2.48296
Kill Difference:4,916
Playtime:86.593 hours
Usage:4%
Score:1.849m
Score/min:356
Accuracy (listed only):40.835%
HSR (listed only):40.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:27,367
Deaths:6,142
KDR:4.456
Accuracy:49.061% A+
HSR:79.373% B**
NS-44P Commissioner
B**
Kills:3,982
Deaths:2,359
KDR:1.688
Accuracy:49.321% B*
HSR:37.594% B**
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B*
NS-45 Pilot
A
Kills:1,351
Deaths:728
KDR:1.856
Accuracy:36.936% B*
HSR:38.120% A
Parallax VX3-AE
B**
Kills:1,198
Deaths:149
KDR:8.040
Accuracy:47.382% B*
HSR:87.229% B**
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B**
HSR:37.458% A
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
Spiker
M++
Kills:1,067
Deaths:612
KDR:1.743
Accuracy:34.730% B++
HSR:45.361% M++
Eridani SX5
M++
Kills:1,000
Deaths:365
KDR:2.740
Accuracy:35.031% A++
HSR:42.400% M++
NS-AM7 VS/AE Archer
B**
Kills:604
Deaths:386
KDR:1.565
Accuracy:60.304% C
HSR:37.583% B**
Parallax VX3
B*
Kills:204
Deaths:16
KDR:12.750
Accuracy:45.076% B*
HSR:78.431% C++
Beamer VS3
C*
Kills:71
Deaths:81
KDR:0.877
Accuracy:24.494% C-
HSR:23.944% C*
NS-44L Blackhand
C**
Kills:59
Deaths:31
KDR:1.903
Accuracy:40.426% C+
HSR:45.763% C**
Kills:42,590
Deaths (as Infiltrator):13,741
Deaths (to Infiltrators):3,628
KDR:3.09948
Kill Difference:28,849
Playtime:761.295 hours
Usage:35%
Score:17.991m
Score/min:394
Accuracy (listed only):41.897%
HSR (listed only):47.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:15,788
V. Kills:9,048 174%
Deaths:1,968
KDR:8.022
Accuracy:25.491% D--
KPH:27.900 A
VKPH:16 B**
Light PPA
B**
Kills:7,178
V. Kills:576 N/A
Deaths:433
KDR:16.577
Accuracy:41.875% C++
KPH:71.400 B++
VKPH:5.700 B**
Maelstrom Turbo Laser
A++
Kills:4,162
V. Kills:2,384 175%
Deaths:415
KDR:10.029
Accuracy:35.781% B++
KPH:45.100 A++
VKPH:25.800 A++
Hornet Missiles
B++
Kills:3,271
V. Kills:2,147 152%
Deaths:110
KDR:29.736
Accuracy:65.049% B
KPH:96.900 B++
VKPH:63.600 B++
Photon A2A Missile Pods
A+
Kills:911
V. Kills:475 191%
Deaths:17
KDR:53.588
Accuracy:88.094% A+
KPH:92.200 B**
VKPH:48.100 C**
Dual Photon Pods
B*
Kills:390
V. Kills:59 N/A
Deaths:11
KDR:35.455
Accuracy:60.144% B*
KPH:121.600 B++
VKPH:18.400 C+
Coyote Missiles
A**
Kills:59
V. Kills:28 203%
Deaths:8
KDR:7.375
Accuracy:71.118% A**
KPH:59.400 B+
VKPH:28.200 B+
Kills:31,759 (27,128 + 0)
Deaths:2,962
KDR:10.722
VKDR:4.969
Vehicle Kills:14,717
Kill Difference:28,797
Playtime:806.973 hours
Usage:37%
Score:12.493m
Score/min:258
Piloting Accuracy:35.781%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:155
V. Kills:95 161%
Deaths:4
KDR:38.750
Accuracy:30.478% D
KPH:47.500 B+
VKPH:29.100 C**
AP30 Shredder
B+
Kills:83
V. Kills:51 160%
Deaths:4
KDR:20.750
Accuracy:37.724% B+
KPH:41.200 B+
VKPH:25.300 B+
Kills:238 (0 + 238)
Deaths:8
KDR:29.750
VKDR:18.250
Vehicle Kills:146
Kill Difference:230
Playtime:5.279 hours
Usage:0%
Score:0.127m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:37.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:400
V. Kills:253 157%
Deaths:34
KDR:11.765
Accuracy:60.389% A++
KPH:32.300 B++
VKPH:20.400 B+
E540 Halberd
A+
Kills:341
V. Kills:154 220%
Deaths:21
KDR:16.238
Accuracy:59.207% A+
KPH:48.300 A+
VKPH:21.800 B**
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A*
KPH:56.400 C+
VKPH:11 M**
Supernova FPC
C
Kills:122
V. Kills:90 134%
Deaths:14
KDR:8.714
Accuracy:60.095% B*
KPH:18.600 D
VKPH:13.800 C
Kills:991 (122 + 869)
Deaths:73
KDR:13.575
VKDR:7.151
Vehicle Kills:522
Kill Difference:918
Playtime:28.258 hours
Usage:1%
Score:0.693m
Score/min:409
Driving Accuracy:60.095%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:7
KDR:7.143
Accuracy:52.137% N/A
KPH:70.400 N/A
VKPH:4.200 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.429
Vehicle Kills:3
Kill Difference:43
Playtime:0.711 hours
Usage:0%
Score:0.011m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:52.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:190
V. Kills:13 N/A
Deaths:5
KDR:38
Accuracy:24.371% B**
KPH:71.700 C**
VKPH:4.900 B++
M12 Kobalt
A+
Kills:115
V. Kills:6 N/A
Deaths:2
KDR:57.500
Accuracy:25.416% A+
KPH:84.100 B+
VKPH:4.400 B+
M20 Basilisk
A*
Kills:53
V. Kills:10 N/A
Deaths:7
KDR:7.571
Accuracy:47.877% B**
KPH:43.200 A*
VKPH:8.200 C*
Kills:358 (0 + 358)
Deaths:14
KDR:25.571
VKDR:2.071
Vehicle Kills:29
Kill Difference:344
Playtime:5.245 hours
Usage:0%
Score:0.117m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:47.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:866
V. Kills:9 N/A
Deaths:143
KDR:6.056
Accuracy:48.312% B++
KPH:92.800 B**
VKPH:1 D
V30-F Starfall
B*
Kills:81
V. Kills:47 169%
Deaths:22
KDR:3.682
Accuracy:70.219% B*
KPH:29 C*
VKPH:16.800 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% M
KPH:19.400 C
VKPH:11 B**
Kills:1,007 (1,007 + 0)
Deaths:202
KDR:4.985
VKDR:0.446
Vehicle Kills:90
Kill Difference:805
Playtime:15.214 hours
Usage:1%
Score:0.175m
Score/min:191
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 27,49027,3676,1424.456B+0.5149.061%A+79.373%B**62.6B*N/A169437.4h1.7B**3.5B**
Saron Laser Cannon 24,83615,7881,9688.022A++4.0825.491%D--N/A27.9A16B**213566.3h47.6B**186.7B**
Light PPA 7,7547,17843316.577A*12.6341.875%C++N/A71.4B++5.7B**222100.6h9.9B23.6B+
Maelstrom Turbo Laser 6,5464,16241510.029M++6.0835.781%B++N/A45.1A++25.8A++34792.3h36.7B**102.7B*
NS-44P Commissioner 3,9863,9822,3591.688B+2.2649.321%B*37.594%B**60.5C++N/A16565.8h2.7B+5.5B++
Hornet Missiles 5,4183,27111029.736S25.7965.049%BN/A97.1B++63.7B++71633.7h7.6B*11.8B*
NS-44 Commissioner 2,1492,1421,3241.618B++2.3344.803%B**28.992%B*61.4B**N/A22434.9h2.9B**6.5B*
H-V45 1,9431,9247212.669B++1.2833.619%A++36.798%A*64.6B**N/A22829.8h8.7A++25.9A
NS-15M2 1,4991,4934683.19B*0.7632.225%A+40.79%A++83.9AN/A21717.8h8.4B**26.1B**
VX6-7 1,4511,4228931.592B+2.3529.035%B*32.279%A++16.2DN/A5488h8.9B*30.8B*
NS-45 Pilot 1,3521,3517281.856B+2.0936.936%B*38.12%A111.7A+N/A29912.1h5.3B**14.5B*
H-V45 AE 1,2721,2615922.13B1.8228.956%C*44.489%A*56.3C*N/A14322.4h8.9B**30.6B*
Orion VS54 1,2561,2475202.398B*1.5529.138%A++43.304%M60.5AN/A23920.6h9B**31C**
Betelgeuse 54-A 1,2331,2173823.186C++0.7630.324%B*34.182%B+80.1B1.1B+34315.2h8.7B**28.7B*
Parallax VX3-AE 1,2011,1981498.04B**4.0947.382%B*87.229%B**56.5BN/A14521.2h1.5B**3.2B*
Eridani SX5-AE 1,1891,1894152.865A1.0833.061%B*44.491%A*78.7B++N/A17015.1h8.1B*24.5B++
NS-357P Underboss 1,1821,1807691.534C++2.4148.977%B**37.458%A70.7C++N/A19716.7h2.9B**6B**
Icikill 1,1951,17914,0910.084B++3.8645.447%B**4.326%D1.7C+N/A5706.4h2.2C+4.9B+
VE-S Canis 1,1781,1763643.231A*0.7136.952%A++43.197%M76.4B**N/A20915.4h7.5B**20.2B*
Pulsar LSW 1,1881,1744012.928A+1.0229.79%B**41.397%A*65.2B++N/A24318h8.4A28.3B*
VE-H Maw 1,1881,1743932.987A+0.9632.409%A38.16%A79.9B**1C*41914.7h7.5B**23B*
Flare VE6 1,1831,1733803.087A++0.8632.084%A+34.356%A72.4B**N/A19316.2h7.8B**24.2B*
Phobos VX86 1,1771,1715951.968B+1.9872.234%B**37.746%M++75.1B**N/A19915.6h2.1B++2.9B++
Spiker 1,0761,0676121.743B*2.2034.73%B++45.361%M++92.8A*N/A26211.5h5.8B++16.6B*
Eridani SX5 1,0041,0003652.74A+1.2135.031%A++42.4%M++55.9B*N/A15017.9h8A22.8B*
Photon A2A Missile Pods 1,3869111753.588S49.6488.094%A+N/A92B**48C**6839.9h9.3C10.5C**
VE-LR Obelisk 8988732932.98B*0.9741.354%A49.485%A*57.1B**1.6A17615.3h4.7B**11.3B**
S12 Renegade 8758661436.056B++2.1148.312%B++1.617%D*93.1B**1D2169.3h2.4B*5B*
C-4 1,0977672043.76A++0.1924.152%CN/A69.7C30C++50411h0.9B**3.7B*
Serpent VE92 7036973501.991B*1.9529.483%B**31.42%A*22.3CN/A8031.3h8.6B**29.3B*
Lancer VS22 9696211304.777S0.8343.566%F--N/A24.4B*13.7C+19325.4h3.7B*8.5B*
NS-AM7 VS/AE Archer 6716043861.565B++2.3860.304%C37.583%B**18.8C+2.1C9132.1h6.4B*10.7B**
The Slasher 4364333,9110.111A+3.8347.321%B**3.695%D-3C+N/A8144.8h1.7B*3.6C**
Saron HRB 6534003411.765A+7.8260.389%A++N/A32.3B++20.4B+25112.4h21.8C*36.1B**
Dual Photon Pods 4493901135.455M**31.5160.144%B*N/A121.9B++18.4C+5853.2h12A19.9B**
E540 Halberd 4953412116.238B++12.2959.207%A+N/A48A+21.7B**3667.1h4.2A7.1A+
Solstice VE3 3293232471.308B*2.6426.845%B++27.554%A10.5C--N/A5930.9h10.7B**39.8B+
Terminus VX-9 2712661691.574C++2.3733.07%A+39.474%A++50.2B+N/A2355.3h10.2B*30.9B**
Pandora VX25 249244942.596A+1.3553.754%A32.787%S73.9A1.5A*3183.3h3.5B*6.5B*
Force-Blade 2372343,6240.065A3.8828.27%C+1.282%D-1BN/A4243.2h1.9B++6.9B+
Rocklet Rifle 3652142101.019B++2.9345.997%DN/A19.3D13.6D-20911.1h21.6A47B++
Parallax VX3 2072041612.75M+8.8045.076%B*78.431%C++58.3A++N/A1753.5h1.6B**3.5B**
NS Decimator 292198752.64A++1.3163.274%C**1.01%D-45B+21.4B++3854.4h3.6B++5.7B++
M12 Kobalt 203190538A*34.0524.371%B**16.316%C70.4C*4.8B++3672.7h15.4B*63.2B++
Tank Mine 234167433.884B++0.0632.519%C+N/A98.2C39.4D7121.7h1.8C*5.6B+
Ursa 167165493.367A**0.5835.544%A*30.303%B*82.5A+1B**2482h8.4B**23.6B*
C150 Dalton 250155438.75M**34.8030.478%DN/A47B+28.8C**4453.3h3.7C**12.3C+
Proton II PPA 153128432B**28.0539.04%A*N/A55.7C+10.9M**1452.3h13.3D34.2B+
Supernova FPC 212122148.714B4.7760.095%B*N/A18.8D13.8C8456.5h6.2C--10.4C+
Eidolon VE33 121118422.81A1.1435.843%A50%M*59A++1.5A++2382h7.4B++20.7B*
M12 Kobalt 121115257.5A53.5525.416%A+19.13%C++82.1B+4.3B4601.4h13.7B**53.9B*
Nebula VM20 104103362.861B+1.0829.634%A*31.068%A*46.8B*N/A1362.2h13.5B*45.4B**
Lumine Edge 101981,0610.092C+3.8521.694%C--10.204%D-2.1CN/A645.6h1.5C+6.9C+
Proximity Mine 8484516.8S12.8550.15%B**N/A168B**N/A5560.5h2C4B+
AP30 Shredder 13483420.75A*16.8037.724%B+N/A41.5B+25.5B+3292h68.2B++180.8B*
V30-F Starfall 12881223.682A0.2670.219%B*N/A28.9C*16.8C++1822.8h11.5B++16.3B**
Nebula VM20 8179282.821B+1.1230.193%A*26.582%B**46.5B++1.2B**1631.7h14.1B*46.6B**
Plasma Grenade 7977177N/A73.0550.407%B++N/A770A20B**30830.1h3.2B+6.4B++
Spear Anti-Vehicle Phalanx Turret 10071514.2B**10.2553.825%B*2.817%D47.3B+19.3C+3241.5h8.1B15.1B+
Beamer VS3 7271810.877C*3.0724.494%C-23.944%C*26.3C+N/A1192.7h6.3B**25.8C*
M40 Fury-F 9460371.622C+2.3277.503%MN/A19.4C11B**1233.1h11.5C++14.8B++
NS-44L Blackhand 6059311.903B++2.0440.426%C+45.763%C**26.8C++N/A1032.2h2.9B**7.2B++
Coyote Missiles 875987.375S3.4371.118%A**N/A59B+28B+6121h30B++42.1B*
MANA Anti-Personnel Turret 5656134.308N/A0.3626.883%UN/A560UN/A1410700.1h15.1T*56.2T*
M20 Basilisk 635377.571A*3.6347.877%B**5.66%C+44.2A*8.3C*2801.2h37.2A+77.8A+
Proton II PPA-H 535077.143C3.2052.137%A++4%A**71.4C4.3D2600.7h13.7D26.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,0992h
Nano-Armor Kit125245,17222.8h
Nanite Revive Grenade01960.1h
Anti-Vehicle MANA Turret71170.3h
Medical Applicator6045,7832.9h
Motion Spotter7134,06316.8h
Deconstruction Tool01630h
Antares LC03040h
Ammunition Package129090.4h
Medical Kit1,40216,32837.3h
Anti-Infantry MANA Turret53680.3h
Snowman Soldier12740.2h
Nano-Repair Grenade03810.1h
Recon Detection Device235,9919.7h

Check the help document for the dictionary if you want to learn more about words used here.


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