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Paragon TiaLankara[DHMR] TiaLankara
VS BR 138

KDR: 3.96

Score: 42.4m

Last Seen: Feb 9th, 2019 9:30 PM
- OFFLINE - 208.5 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA NS-44P Commissioner Maelstrom Turbo Laser Hornet Missiles NS-44 Commissioner VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,436,046 MLG Score: 3546
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.259%38.399%12772499822,2431.897872.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.52%2.381A*2.727M-1.943F-HEAD ++ (~21.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.745B++6.30.556B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.816%0.6%16974101823,98113261106218.0852217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.401%-1.115D*-0.923D--0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.40.159C++36.30.314C*99.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.968%0.885%44110211135341010.21161111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.762A++-1.113D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++6.40.492B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.615%5.344%407510171,0483836542.72917160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.094%0.6B+0.247C++1.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.698B+15.20.613B+20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.375%80.916%4073101920,3688557223.8222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.436%2.004A*0.903B*-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.462B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.496%37.097%407210201,302119881.08681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.783%2.253A*4.494S0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.20.544B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
42.4m372.3%432 (25.9k)378 (22.7k)3.9567182,07020,7424.34244138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022725026.933%31.522%84905:2419

25% Engineer7% Heavy Assault34% Infiltrator30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMFeb 18th, 2019 12:03 AM (8h) (PST)Feb 9th, 2019 6:21 PM (9d) (PST)Feb 9th, 2019 5:30 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071157920.7320.1850.2313.2460.1413546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4486,89847,550441114195822,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1869.9h/77.9d 8,001 25,870 22,845 364.2k 1,161 3,872 15,765 101.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:28.923% A+
HSR:43.449% M
VE-H Maw
A
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:32.409% A
HSR:38.160% A
Pulsar LSW
A*
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% A
HSR:41.397% A*
Flare VE6
A++
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:32.124% A++
HSR:34.274% A
NS-15M2
A++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:31.638% A+
HSR:40.722% A++
Ursa
A*
Kills:165
Deaths:49
KDR:3.367
Accuracy:35.544% A*
HSR:30.303% B*
Betelgeuse 54-A
B*
Kills:78
Deaths:20
KDR:3.900
Accuracy:29.661% B*
HSR:26.923% C-
Kills:6,108
Deaths (as Heavy Assault):2,103
Deaths (to Heavy Assaults):5,333
KDR:2.90442
Kill Difference:4,005
Playtime:130.199 hours
Usage:7%
Score:3.682m
Score/min:471
Accuracy (listed only):31.441%
HSR (listed only):36.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,356
Deaths:723
KDR:1.876
Accuracy:28.980% B*
HSR:32.227% A*
Phobos VX86
M**
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M**
VE-LR Obelisk
A*
Kills:494
Deaths:192
KDR:2.573
Accuracy:40.096% B**
HSR:49.798% A*
Serpent VE92
A++
Kills:409
Deaths:251
KDR:1.629
Accuracy:28.419% B**
HSR:30.318% A++
Pandora VX25
S
Kills:131
Deaths:41
KDR:3.195
Accuracy:53.049% A
HSR:31.298% S
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:3,622
Deaths (as Engineer):1,962
Deaths (to Engineers):3,257
KDR:1.84608
Kill Difference:1,660
Playtime:473.372 hours
Usage:25%
Score:8.846m
Score/min:311
Accuracy (listed only):39.865%
HSR (listed only):32.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,356
Deaths:723
KDR:1.876
Accuracy:28.980% B*
HSR:32.227% A*
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Phobos VX86
M**
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M**
Eridani SX5
M*
Kills:851
Deaths:323
KDR:2.635
Accuracy:34.706% A++
HSR:43.126% M*
Serpent VE92
A++
Kills:409
Deaths:251
KDR:1.629
Accuracy:28.419% B**
HSR:30.318% A++
Pandora VX25
S
Kills:131
Deaths:41
KDR:3.195
Accuracy:53.049% A
HSR:31.298% S
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:6,344
Deaths (as Light Assault):2,872
Deaths (to Light Assaults):4,344
KDR:2.20891
Kill Difference:3,472
Playtime:564.054 hours
Usage:30%
Score:14.013m
Score/min:414
Accuracy (listed only):37.977%
HSR (listed only):34.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Phobos VX86
M**
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M**
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C++
HSR:44.407% A*
H-V45
M
Kills:891
Deaths:398
KDR:2.239
Accuracy:32.028% A++
HSR:40.629% M
Eridani SX5
M*
Kills:851
Deaths:323
KDR:2.635
Accuracy:34.706% A++
HSR:43.126% M*
Terminus VX-9
M+
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A
HSR:47.727% M+
Pandora VX25
S
Kills:131
Deaths:41
KDR:3.195
Accuracy:53.049% A
HSR:31.298% S
Kills:6,756
Deaths (as Combat Medic):2,833
Deaths (to Combat Medics):2,555
KDR:2.38475
Kill Difference:3,923
Playtime:60.029 hours
Usage:3%
Score:1.150m
Score/min:319
Accuracy (listed only):40.339%
HSR (listed only):41.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:19,071
Deaths:4,319
KDR:4.416
Accuracy:48.463% A+
HSR:80.520% B**
NS-44P Commissioner
A
Kills:3,942
Deaths:2,328
KDR:1.693
Accuracy:49.399% B**
HSR:37.621% A
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B**
Parallax VX3-AE
B*
Kills:1,198
Deaths:149
KDR:8.040
Accuracy:47.382% B*
HSR:87.229% B*
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
NS-357P Underboss
B**
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B*
HSR:37.458% B**
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Eridani SX5
M*
Kills:851
Deaths:323
KDR:2.635
Accuracy:34.706% A++
HSR:43.126% M*
NS-AM7 VS/AE Archer
B**
Kills:541
Deaths:344
KDR:1.573
Accuracy:60.025% C
HSR:35.860% B**
NS-45 Pilot
A++
Kills:366
Deaths:182
KDR:2.011
Accuracy:36.415% B*
HSR:40.437% A++
Spiker
M*
Kills:128
Deaths:87
KDR:1.471
Accuracy:32.081% B
HSR:46.875% M*
Parallax VX3
B+
Kills:99
Deaths:10
KDR:9.900
Accuracy:43.038% B+
HSR:80.808% B+
Beamer VS3
C+
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.268% C-
HSR:20.968% C+
Kills:31,945
Deaths (as Infiltrator):10,685
Deaths (to Infiltrators):2,935
KDR:2.98971
Kill Difference:21,260
Playtime:638.684 hours
Usage:34%
Score:14.695m
Score/min:383
Accuracy (listed only):41.505%
HSR (listed only):48.275%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:13,480
V. Kills:7,835 172%
Deaths:1,904
KDR:7.080
Accuracy:24.612% D*
KPH:26.200 B**
VKPH:15.200 B*
Light PPA
B**
Kills:6,250
V. Kills:523 N/A
Deaths:419
KDR:14.917
Accuracy:41.250% C++
KPH:69.600 B++
VKPH:5.800 B**
Maelstrom Turbo Laser
A**
Kills:3,866
V. Kills:2,225 174%
Deaths:397
KDR:9.738
Accuracy:35.456% B++
KPH:44.700 A**
VKPH:25.700 A*
Hornet Missiles
B**
Kills:2,740
V. Kills:1,807 152%
Deaths:98
KDR:27.959
Accuracy:65.050% B
KPH:98.700 B+
VKPH:65.100 B**
Photon A2A Missile Pods
A+
Kills:774
V. Kills:406 190%
Deaths:14
KDR:55.286
Accuracy:90.409% A+
KPH:93 B**
VKPH:48.800 C*
Dual Photon Pods
B*
Kills:385
V. Kills:57 N/A
Deaths:11
KDR:35
Accuracy:59.969% B*
KPH:122.200 B*
VKPH:18.100 C+
Coyote Missiles
A*
Kills:56
V. Kills:27 200%
Deaths:8
KDR:7
Accuracy:70.636% A*
KPH:58.900 B+
VKPH:28.400 B
Kills:27,551 (23,596 + 0)
Deaths:2,851
KDR:9.664
VKDR:4.518
Vehicle Kills:12,880
Kill Difference:24,700
Playtime:730.951 hours
Usage:39%
Score:11.044m
Score/min:252
Piloting Accuracy:35.456%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:139
V. Kills:85 162%
Deaths:4
KDR:34.750
Accuracy:32.227% D
KPH:49 B*
VKPH:30 B
AP30 Shredder
B++
Kills:83
V. Kills:51 160%
Deaths:4
KDR:20.750
Accuracy:37.685% B+
KPH:41.800 B++
VKPH:25.700 B+
Kills:222 (0 + 222)
Deaths:8
KDR:27.750
VKDR:17
Vehicle Kills:136
Kill Difference:214
Playtime:4.823 hours
Usage:0%
Score:0.118m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:37.685%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:385
V. Kills:246 156%
Deaths:34
KDR:11.324
Accuracy:60.410% A++
KPH:31.800 B++
VKPH:20.300 B+
E540 Halberd
A+
Kills:341
V. Kills:154 220%
Deaths:21
KDR:16.238
Accuracy:59.207% A+
KPH:48.300 A+
VKPH:21.800 B*
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A**
KPH:56.400 C+
VKPH:11 M**
Supernova FPC
C
Kills:113
V. Kills:85 131%
Deaths:14
KDR:8.071
Accuracy:58.968% B++
KPH:17.700 D
VKPH:13.300 C
Kills:967 (113 + 854)
Deaths:73
KDR:13.247
VKDR:6.986
Vehicle Kills:510
Kill Difference:894
Playtime:27.839 hours
Usage:1%
Score:0.677m
Score/min:405
Driving Accuracy:58.968%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:169
V. Kills:13 N/A
Deaths:5
KDR:33.800
Accuracy:24.310% B**
KPH:68 C++
VKPH:5.200 B++
M12 Kobalt
B**
Kills:101
V. Kills:4 N/A
Deaths:2
KDR:50.500
Accuracy:23.394% B**
KPH:81.300 C**
VKPH:3.200 C+
M20 Basilisk
A*
Kills:52
V. Kills:10 N/A
Deaths:7
KDR:7.429
Accuracy:47.885% B**
KPH:44.100 A*
VKPH:8.500 C*
Kills:322 (0 + 322)
Deaths:14
KDR:23
VKDR:1.929
Vehicle Kills:27
Kill Difference:308
Playtime:4.909 hours
Usage:0%
Score:0.106m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:47.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:854
V. Kills:8 N/A
Deaths:141
KDR:6.057
Accuracy:48.455% B++
KPH:93.900 A
VKPH:0.900 D-
V30-F Starfall
B**
Kills:81
V. Kills:47 169%
Deaths:22
KDR:3.682
Accuracy:70.219% B**
KPH:29 C++
VKPH:16.800 C+
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.400 C+
VKPH:11 B**
Kills:995 (995 + 0)
Deaths:200
KDR:4.975
VKDR:0.445
Vehicle Kills:89
Kill Difference:795
Playtime:14.978 hours
Usage:1%
Score:0.172m
Score/min:191
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 19,13919,0714,3194.416B+0.4648.463%A+80.52%B**54.7B++N/A154348.8h1.7B**3.5B**
Saron Laser Cannon 21,31513,4801,9047.08A++3.1224.612%D*N/A26.2B**15.2B*206514.4h49B**199.2B**
Light PPA 6,7736,25041914.916A++10.9641.25%C++N/A69.6B++5.8B**21989.8h10B+24.3B+
NS-44P Commissioner 3,9463,9422,3281.693B+2.2649.399%B**37.621%A60.6C*N/A16665h2.7B*5.5B*
Maelstrom Turbo Laser 6,0913,8663979.738M+5.7835.456%B++N/A44.6A**25.7A*34286.6h36.9B**104.1B**
Hornet Missiles 4,5472,7409827.959S24.0065.05%BN/A98.6B+65B**74927.8h7.6B11.6B+
NS-44 Commissioner 2,1492,1421,3241.618B++2.3444.803%B**28.992%B**61.6B**N/A22234.8h2.9B**6.5B*
VX6-7 1,3821,3567231.876B+2.0828.98%B*32.227%A*17DN/A5679.8h8.8B**30.5B*
Parallax VX3-AE 1,2011,1981498.04A4.0847.382%B*87.229%B*56.5BN/A14421.2h1.5B**3.2B*
Eridani SX5-AE 1,1891,1894152.865B**1.0933.061%B++44.491%A*78.7B+N/A17015.1h8.1B*24.5B++
Orion VS54 1,1911,1834942.395B++1.5628.923%A+43.449%M59.4AN/A22519.9h9B**31.2B
NS-357P Underboss 1,1821,1807691.534C++2.4248.977%B*37.458%B**70.7C+N/A19716.7h2.9B**6B*
VE-S Canis 1,1781,1763643.231A++0.7336.952%A+43.197%M76.4B**N/A20315.4h7.5B**20.2B*
VE-H Maw 1,1881,1743932.987B**0.9732.409%A38.16%A79.9B*1B+41014.7h7.5B**23B*
Pulsar LSW 1,1881,1744012.928A1.0329.79%A41.397%A*65.2B*N/A23818h8.4A28.3B*
Phobos VX86 1,1771,1715951.968B+1.9972.234%B**37.746%M**75.1B**N/A19815.6h2.1B++2.9B++
H-V45 AE 1,1811,1715562.106C*1.8528.712%C++44.407%A*55.5C++N/A14121.1h8.8B**30.7B*
Flare VE6 1,1801,1703783.095A++0.8632.124%A++34.274%A72.2B**N/A18916.2h7.8B**24.2B*
NS-15M2 1,1681,1643683.163B*0.7931.638%A+40.722%A++79.2AN/A20114.7h8.3A26.4B**
Icikill 1,0981,08313,1790.082B+3.8744.94%B**4.063%D1.6C+N/A5668.3h2.3C+5.1B+
H-V45 9018913982.239B+1.7232.028%A++40.629%M55.7B**N/A20516h8.5A++26.5A
S12 Renegade 8628541416.057B++2.1048.455%B++1.522%D*93.8AN/A2199.1h2.4B**5B*
Eridani SX5 8558513232.635A+1.3234.706%A++43.126%M*51.6B++N/A13816.5h8B**23.1B*
Photon A2A Missile Pods 1,1807741455.286U51.3390.409%A+N/A93.3B**48.9C*7058.3h9.5C10.6C++
C-4 9986971913.649A++0.3124.125%CN/A71.9C+31C++5229.7h0.9B**3.8B*
NS-AM7 VS/AE Archer 6005413441.573B+2.3860.025%C35.86%B**18.2C+2C9029.7h6.3B*10.5B*
VE-LR Obelisk 5004941922.573B+1.3840.096%B**49.798%A*51.5B++N/A1519.6h4.4B**11B**
Lancer VS22 661423964.406S0.4543.97%F--N/A23.4A13.1C+19718.1h4.1B*9.3B*
Serpent VE92 4134092511.629B+2.3328.419%B**30.318%A++14.8DN/A6127.7h8.9B**31.3B*
Dual Photon Pods 4423851135S31.0459.969%B*N/A120.3B*17.8C+5763.2h11.9A19.8B**
Saron HRB 6313853411.324A7.3760.41%A++N/A31.8B++20.3B+25012.1h22.1C++36.7B*
NS-45 Pilot 3673661822.011B+1.9536.415%B*40.437%A++98.9A+N/A2903.7h5.1B**14B**
E540 Halberd 4953412116.238B++12.2859.207%A+N/A48A+21.7B++3637.1h4.2A7.1A+
Force-Blade 2352333,5230.066A3.8928.189%C+1.288%D-1C**N/A3239.3h1.9B++6.9B+
Rocklet Rifle 3281921871.027B++2.9345.32%D-N/A18.5D13.1D--20210.4h21.1A46.6B++
NS Decimator 259176662.667A*1.2963.897%B+1.136%D-44B+20.8B+3754h3.7B++5.7B*
Terminus VX-9 1811761411.248C+2.7131.968%A47.727%M+41.9C++1.2A++1554.2h10.9B++34.3B*
M12 Kobalt 182169533.8A*29.8424.31%B**16.568%C67.6C++5.2B++3612.5h16.1B++66.3B++
Ursa 167165493.367A**0.5935.544%A*30.303%B*82.5A++1A2342h8.4B**23.6B**
Tank Mine 213152423.619B+0.3432.491%C+N/A101.3C+40.7D7061.5h1.9C++5.7B+
C150 Dalton 224139434.75S30.7932.227%DN/A49.6B*30.4B+4612.8h3.6B+11.3C*
Pandora VX25 133131413.195M+0.7653.049%A31.298%S65.5B**1B*3762h3.3B*6.3B*
Proton II PPA 153128432A28.0439.04%A**N/A55.7C+10.9M**1442.3h13.3D-34.2B+
Spiker 130128871.471B+2.4932.081%B46.875%M*47.4BN/A1582.7h6.3B++19.8B*
Supernova FPC 198113148.071B+4.1158.968%B++N/A17.7D13.3C8396.4h6.4C-10.8C++
M12 Kobalt 105101250.5A+46.5423.394%B**20.792%B+84.2B3.3C+4411.2h13B**55.7B*
Parallax VX3 10099109.9A++5.9443.038%B+80.808%B+41.3B*N/A1402.4h1.7B**4B*
Lumine Edge 92899620.093C+3.8620.657%D11.236%D2.1CN/A642.5h1.5C+7.2C+
AP30 Shredder 13483420.75M+16.7937.685%B+N/A41.5B++25.5B+3302h67.4B++178.8B*
V30-F Starfall 12881223.682A0.2770.219%B**N/A28.9C++16.8C+1812.8h11.5B*16.3B**
Betelgeuse 54-A 7978203.9C**0.0629.661%B*26.923%C-55.7CN/A13871.4h9.1B*30.6B*
Proximity Mine 7474514.8M**10.8451.228%B**N/A148B+N/A4910.5h2C3.9B++
Frag Grenade 7472172N/A68.0448.747%B+N/A720B**20A+30560.1h3B*6.1B++
Spear Anti-Vehicle Phalanx Turret 9064512.8B*8.8453.183%B*3.125%C--45.7B+18.6C3131.4h8.5C**16B++
Beamer VS3 6362710.873C*3.0824.268%C-20.968%C+31C**N/A1322h6.4B*26.5C*
Solstice VE3 66611600.381D3.5816.415%D*14.754%D-2.1D--N/A3328.4h16.2C++98.7C
M40 Fury-F 9460371.622C++2.3377.503%A**N/A19.4C+11B**1213.1h11.5C++14.8B++
Coyote Missiles 835687A*3.0470.636%A*N/A56B27C**5941h27.8B*39.3B**
M20 Basilisk 625277.429A*3.4747.885%B**5.769%C+43.3A++8.3C++2751.2h37.9A+79.1A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6027,24414.4h
Nano-Armor Kit72218,67121.2h
Snowman Soldier12740.2h
Spawn Beacon41,8651.8h
Anti-Vehicle MANA Turret61060.3h
Nanite Revive Grenade01510h
Medical Applicator4437,4532.3h
Deconstruction Tool01630h
Anti-Infantry MANA Turret43350.3h
Ammunition Package87780.3h
Medical Kit98812,07322.5h
Nano-Repair Grenade03560.1h
Antares LC03040h
Recon Detection Device235,6239.2h

Check the help document for the dictionary if you want to learn more about words used here.


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