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Paragon TiaLankara[DHMR] TiaLankara
VS BR 119

KDR: 3.67

Score: 28.9m

Last Seen: Oct 15th, 2018 10:07 PM
- OFFLINE - 10.5 hour(s)

Prestige 1, Battle Rank 100 (119 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA NS-44P Commissioner Maelstrom Turbo Laser NS-44 Commissioner Hornet Missiles Eridani SX5-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,278,420 MLG Score: 3420
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.488%38.665%12951899515,2101.674191.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.112%2.435A**2.835M+-2.435F*HEAD ++ (~21.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.76B++60.579B+11.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.814%0.541%13204100915,8941087750014.6085212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.829%-1.225D*-0.995D--0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.80.038C+39.40.246C++113.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.81%0.971%5311012103417940.246412108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.054A*-1.088D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++6.60.471B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.009%8.511%202310104703084441.52104106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.022%0.177C++1.102B**2.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.568B+19.30.504B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.929%80.933%2023101017,0146595425.7788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.238%1.924A++0.908B*-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.458B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.15%38.71%2021101286890760.957001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.495A**5.11S-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++2.10.551B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
28.9m352.7%387 (23.2k)338 (20.3k)3.6684359,04716,0964.0223119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013511026.02%34.296%89205:1913

27% Engineer38% Infiltrator28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMOct 16th, 2018 11:42 AM (21h) (PST)Oct 15th, 2018 10:07 PM (1d) (PST)Oct 15th, 2018 6:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431147290.6900.1880.2372.8740.1253420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5516,85643,695411114172720,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1425.8h/59.4d 5,696 20,251 16,747 245.9k 899 2,925 10,656 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,166
Deaths:492
KDR:2.370
Accuracy:28.892% A++
HSR:43.739% M+
Pulsar LSW
M+
Kills:614
Deaths:222
KDR:2.766
Accuracy:28.801% A
HSR:44.951% M+
VE-H Maw
A*
Kills:51
Deaths:34
KDR:1.500
Accuracy:30.927% B**
HSR:47.059% A*
Kills:1,831
Deaths (as Heavy Assault):748
Deaths (to Heavy Assaults):3,992
KDR:2.44786
Kill Difference:1,083
Playtime:50.026 hours
Usage:4%
Score:1.605m
Score/min:535
Accuracy (listed only):29.540%
HSR (listed only):45.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:966
Deaths:518
KDR:1.865
Accuracy:29.431% B**
HSR:34.265% A*
Phobos VX86
M**
Kills:868
Deaths:470
KDR:1.847
Accuracy:71.150% B**
HSR:38.710% M**
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B*
HSR:30.725% A*
VE-LR Obelisk
A**
Kills:304
Deaths:131
KDR:2.321
Accuracy:39.421% B**
HSR:53.618% A**
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:2,544
Deaths (as Engineer):1,516
Deaths (to Engineers):2,571
KDR:1.6781
Kill Difference:1,028
Playtime:378.997 hours
Usage:27%
Score:6.747m
Score/min:297
Accuracy (listed only):36.838%
HSR (listed only):34.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
VX6-7
A*
Kills:966
Deaths:518
KDR:1.865
Accuracy:29.431% B**
HSR:34.265% A*
Phobos VX86
M**
Kills:868
Deaths:470
KDR:1.847
Accuracy:71.150% B**
HSR:38.710% M**
Eridani SX5
M**
Kills:630
Deaths:259
KDR:2.432
Accuracy:34.548% A++
HSR:44.286% M**
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B*
HSR:30.725% A*
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:5,235
Deaths (as Light Assault):2,423
Deaths (to Light Assaults):3,486
KDR:2.16054
Kill Difference:2,812
Playtime:399.272 hours
Usage:28%
Score:9.060m
Score/min:378
Accuracy (listed only):35.618%
HSR (listed only):35.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C*
HSR:44.407% A*
Phobos VX86
M**
Kills:868
Deaths:470
KDR:1.847
Accuracy:71.150% B**
HSR:38.710% M**
Eridani SX5
M**
Kills:630
Deaths:259
KDR:2.432
Accuracy:34.548% A++
HSR:44.286% M**
H-V45
M+
Kills:514
Deaths:231
KDR:2.225
Accuracy:32.392% A++
HSR:41.440% M+
Terminus VX-9
M+
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A
HSR:47.727% M+
Kills:5,724
Deaths (as Combat Medic):2,436
Deaths (to Combat Medics):1,938
KDR:2.34975
Kill Difference:3,288
Playtime:47.144 hours
Usage:3%
Score:0.837m
Score/min:296
Accuracy (listed only):38.397%
HSR (listed only):43.465%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:15,752
Deaths:3,610
KDR:4.363
Accuracy:47.992% A+
HSR:80.479% A
NS-44P Commissioner
A
Kills:3,108
Deaths:1,837
KDR:1.692
Accuracy:49.621% B**
HSR:36.647% A
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B**
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B*
HSR:37.458% A
Parallax VX3-AE
B*
Kills:1,179
Deaths:149
KDR:7.913
Accuracy:47.403% B*
HSR:87.277% B*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A++
HSR:43.197% M
Eridani SX5
M**
Kills:630
Deaths:259
KDR:2.432
Accuracy:34.548% A++
HSR:44.286% M**
NS-AM7 VS/AE Archer
B*
Kills:355
Deaths:240
KDR:1.479
Accuracy:58.529% C
HSR:32.113% B*
Parallax VX3
B++
Kills:83
Deaths:10
KDR:8.300
Accuracy:43.440% B++
HSR:77.108% C+
Beamer VS3
C+
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.268% C-
HSR:20.968% C+
Kills:26,856
Deaths (as Infiltrator):9,048
Deaths (to Infiltrators):2,359
KDR:2.96817
Kill Difference:17,808
Playtime:547.781 hours
Usage:38%
Score:10.628m
Score/min:323
Accuracy (listed only):42.690%
HSR (listed only):48.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:8,528
V. Kills:5,176 165%
Deaths:1,602
KDR:5.323
Accuracy:23.489% D*
KPH:21.700 B*
VKPH:13.100 B+
Light PPA
B**
Kills:4,271
V. Kills:378 N/A
Deaths:290
KDR:14.728
Accuracy:40.393% C+
KPH:64 B+
VKPH:5.700 B**
Maelstrom Turbo Laser
A**
Kills:2,824
V. Kills:1,665 170%
Deaths:332
KDR:8.506
Accuracy:35.136% B++
KPH:41.300 A**
VKPH:24.300 A*
Hornet Missiles
B**
Kills:1,860
V. Kills:1,228 151%
Deaths:66
KDR:28.182
Accuracy:64.718% C**
KPH:104.100 B++
VKPH:68.700 B**
Photon A2A Missile Pods
A++
Kills:461
V. Kills:246 187%
Deaths:5
KDR:92.200
Accuracy:90.834% A++
KPH:93.800 B**
VKPH:50 C*
Dual Photon Pods
A++
Kills:271
V. Kills:35 N/A
Deaths:7
KDR:38.714
Accuracy:60.954% B**
KPH:172.900 A++
VKPH:22.300 B+
Kills:18,215 (15,623 + 0)
Deaths:2,302
KDR:7.913
VKDR:3.791
Vehicle Kills:8,728
Kill Difference:15,913
Playtime:553.210 hours
Usage:39%
Score:7.232m
Score/min:218
Piloting Accuracy:35.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:78
V. Kills:47 163%
Deaths:3
KDR:26
Accuracy:36.118% C**
KPH:41.800 B*
VKPH:25.200 B+
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:15.667
Vehicle Kills:47
Kill Difference:75
Playtime:1.864 hours
Usage:0%
Score:0.035m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:36.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:265
V. Kills:176 150%
Deaths:27
KDR:9.815
Accuracy:60.183% A++
KPH:31 B++
VKPH:20.600 B+
E540 Halberd
A++
Kills:228
V. Kills:99 228%
Deaths:17
KDR:13.412
Accuracy:59.435% A+
KPH:50.200 A++
VKPH:21.800 B++
Proton II PPA
M*
Kills:118
V. Kills:22 N/A
Deaths:4
KDR:29.500
Accuracy:39.491% A**
KPH:54.900 C+
VKPH:10.200 M*
Supernova FPC
C
Kills:103
V. Kills:78 130%
Deaths:14
KDR:7.357
Accuracy:61.810% B**
KPH:17.800 D
VKPH:13.500 C
Kills:714 (103 + 611)
Deaths:62
KDR:11.516
VKDR:6.048
Vehicle Kills:375
Kill Difference:652
Playtime:21.041 hours
Usage:1%
Score:0.439m
Score/min:348
Driving Accuracy:61.810%
Gunner Accuracy:39.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:140
V. Kills:10 N/A
Deaths:4
KDR:35
Accuracy:21.447% B++
KPH:66.100 C++
VKPH:4.700 B++
M12 Kobalt
B*
Kills:65
V. Kills:4 N/A
Deaths:2
KDR:32.500
Accuracy:22.584% B**
KPH:89.600 B+
VKPH:5.500 B*
Kills:205 (0 + 205)
Deaths:6
KDR:34.167
VKDR:2.333
Vehicle Kills:14
Kill Difference:199
Playtime:2.843 hours
Usage:0%
Score:0.062m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:22.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:823
V. Kills:8 N/A
Deaths:134
KDR:6.142
Accuracy:48.159% B++
KPH:95.500 A
VKPH:0.900 D-
V30-F Starfall
B+
Kills:74
V. Kills:43 168%
Deaths:17
KDR:4.353
Accuracy:67.905% B+
KPH:33 C*
VKPH:19.200 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.700 C+
VKPH:11.200 B**
Kills:957 (957 + 0)
Deaths:188
KDR:5.090
VKDR:0.452
Vehicle Kills:85
Kill Difference:769
Playtime:13.906 hours
Usage:1%
Score:0.158m
Score/min:189
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 15,80315,7523,6104.363B+0.6947.992%A+80.479%A53.3B*N/A145295.3h1.7B**3.6B**
Saron Laser Cannon 13,7048,5281,6025.323B**1.6523.489%D*N/A21.7B*13.1B+171393.8h55.2B**235B*
Light PPA 4,6494,27129014.728B**11.0640.393%C+N/A64B+5.7B**20066.7h10.4B+25.8B+
NS-44P Commissioner 3,1113,1081,8371.692B1.9849.621%B**36.647%A63.3BN/A15749.1h2.7B**5.5B*
Maelstrom Turbo Laser 4,4892,8243328.506A**4.8435.136%B++N/A41.3A**24.3A*31568.4h38.5B**109.5B**
NS-44 Commissioner 2,1492,1421,3241.618B++2.0544.803%B**28.992%B**62.1AN/A22334.5h2.9B**6.5B*
Hornet Missiles 3,0881,8606628.182S24.5164.718%C**N/A103.9B++68.6B**80517.9h7.5B11.6B+
Eridani SX5-AE 1,1891,1894152.865B**0.8033.061%B++44.491%A*78.7B++N/A16915.1h8.1B*24.5B*
NS-357P Underboss 1,1821,1807691.534C++2.1348.977%B*37.458%A70.7C++N/A19716.7h2.9B**6B**
Parallax VX3-AE 1,1811,1791497.913B**4.2447.403%B*87.277%B*56.7B+N/A14520.8h1.5B**3.2B*
VE-S Canis 1,1781,1763643.231A++0.4436.952%A++43.197%M76.4AN/A19315.4h7.5A20.2B*
H-V45 AE 1,1811,1715562.106C**1.5628.712%C*44.407%A*55.5C++N/A14021.1h8.8A30.7B*
Orion VS54 1,1731,1664922.37B++1.3028.892%A++43.739%M+61.7A+N/A21618.9h9A31.1B+
VX6-7 9779665181.865B+1.8029.431%B**34.265%A*21.4CN/A6745.2h8.8B**29.9B*
Phobos VX86 8748684701.847B+1.8271.15%B**38.71%M**74.2AN/A18011.7h2.1B++3B++
S12 Renegade 8318231346.142B**2.4748.159%B++1.58%D*95.7A+N/A2188.6h2.4B**5B*
Icikill 8168089,4010.086B+3.5846.948%B**4.332%D1.7CN/A5479.8h2.4C5.2B+
Eridani SX5 6326302592.432A1.2434.548%A++44.286%M**53.4B*N/A13511.8h8A23.1B*
Pulsar LSW 6216142222.766B**0.9028.801%A44.951%M+65.3B**N/A1949.4h8.4A29.2B**
H-V45 5205142312.225B+1.4432.392%A++41.44%M+64.3A++N/A2218h8.6A++26.6A
Photon A2A Missile Pods 707461592.2S88.5390.834%A++N/A94.1B**50.2C*6014.9h9.4C10.3C++
C-4 5423831562.455B*1.2123.877%CN/A78.2C+32.4C*5124.9h1.1B*4.4C++
NS-AM7 VS/AE Archer 3903552401.479C**2.1958.529%C32.113%B*16.4C+1.6C7421.7h6.5B*11.2B*
Serpent VE92 3493452371.456B+2.2127.772%B*30.725%A*13DN/A5226.5h8.9B**32.1B*
VE-LR Obelisk 3093041312.321B1.3539.421%B**53.618%A**48.3B++N/A1266.3h4.2B**10.7B**
Dual Photon Pods 306271738.714S35.0560.954%B**N/A169.4A++21.9B7311.6h11A18B**
Saron HRB 441265279.815B**6.1560.183%A++N/A31.2B++20.7B+2288.5h22.9C+38B*
Lancer VS22 400256703.657S0.0142.94%F*N/A21.3B**12C17112h4.3B**10.1B*
Force-Blade 2352333,5180.066A3.6028.26%C+1.288%D1C*N/A3236.2h1.9B+6.9C**
E540 Halberd 3272281713.412B+9.7459.435%A+N/A50.7A++22B*3304.5h4A+6.7A+
Terminus VX-9 1811761411.248C+2.4231.968%A47.727%M+41.9C*1.2A*1324.2h10.9B++34.3B*
M12 Kobalt 150140435A**31.3321.447%B++17.857%C+66.7C++4.8B++2992.1h15.1B*70.6B++
Proton II PPA 140118429.5B**25.8339.491%A**N/A53.6C+10M*1262.2h13.8D*35B+
Tank Mine 165116323.625B+0.0437.083%C**N/A96.7C+40.8D6331.2h1.8C**4.9B*
Rocklet Rifle 1991151250.92B+2.7545.968%D-N/A16D--11.7D*1757.2h21.5A46.8B*
Supernova FPC 181103147.357B3.6961.81%B**N/A17.8D13.4C6205.8h6.6C10.7C++
Parallax VX3 8483108.3A+4.6343.44%B++77.108%C+39.5B*N/A1292.1h1.8B*4.1B++
AP30 Shredder 12578326A++22.3336.118%C**N/A41.1B*24.7B+3161.9h64.4B**178.3B**
V30-F Starfall 11774174.353A++0.6867.905%B+N/A33.6C**19.5C*1742.2h9.6B**14.2A
Lumine Edge 75728890.081C+3.5918.216%D12.5%D2CN/A636.6h1.4C++7.5C+
M12 Kobalt 6965232.5B++28.8322.584%B**20%B+92.9B++5.7B*5590.7h13.4B*59.5B++
Beamer VS3 6362710.873C*2.8024.268%C-20.968%C+31C**N/A1162h6.4B*26.5C*
Solstice VE3 66611600.381D3.2916.415%D*14.754%D-2.2D--N/A2427.5h16.2C++98.7C
M40 Fury-F 9460371.622C++2.0577.503%A**N/A20C+11.3B**1203h11.5C++14.8B++
Proximity Mine 5757511.4A**7.7351.869%B**N/A142.5B+N/A4280.4h1.9C+3.8B++
Spear Anti-Vehicle Phalanx Turret 7554510.8B+7.1352.316%B*3.704%C41.5C**16.2C--2571.3h9.2C++17.6B+
VE-H Maw 5751341.5C+2.1730.927%B**47.059%A*51C++6U2791h8.6B*27.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3890.2h
Motion Spotter5322,58312.3h
Medical Applicator3225,3141.6h
Snowman Soldier12740.2h
Nano-Armor Kit55162,55317.4h
Spawn Beacon31,3581.3h
Nanite Revive Grenade01030h
Deconstruction Tool01630h
Anti-Infantry MANA Turret31860.2h
Ammunition Package65050.2h
Medical Kit7698,89515.5h
Nano-Repair Grenade02440.1h
Antares LC03040h
Recon Detection Device225,5539.1h

Check the help document for the dictionary if you want to learn more about words used here.


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