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Paragon TiaLankara[DHMR] TiaLankara
VS BR 142

KDR: 3.95

Score: 45.7m

Last Seen: Aug 18th, 2019 10:43 PM
- OFFLINE - 19.6 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA Maelstrom Turbo Laser NS-44P Commissioner Hornet Missiles NS-44 Commissioner VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,851,378 MLG Score: 3878
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.382%38.111%127224119024,6441.871082.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.186%2.356A*2.661M-1.899F-HEAD ++ (~21.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.743B++6.40.555B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.217%0.59%17474121025,61413971176118.335218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.338%-1.088D*-0.925D--0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.60.169C++36.10.316C*96.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.006%0.847%43112131185721030.205934113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.753A++-1.094D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.727B++6.10.503B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.665%5.37%403512091,0804006642.7162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.026%0.608B+0.201C++1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.703B++15.10.619B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.712%80.524%4033121124,5799519925.8454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.75%2.011A*0.901B*0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.012%36.732%403212121,383136091.01617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%2.152A*4.414S0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.746B++2.30.535B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 6
45.7m349.7%434 (26k)380 (22.8k)3.9535691,52123,1494.32468142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214808427.349%32.884%89905:1321

25% Engineer7% Heavy Assault35% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMAug 19th, 2019 6:06 AM (7h) (PST)Aug 18th, 2019 9:09 PM (16h) (PST)Aug 18th, 2019 6:43 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9191227970.7600.1920.2503.1480.1403878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1217,29747,824461215189822,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2006h/83.6d 8,591 30,096 25,487 378.9k 1,272 4,276 16,823 110.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,251
Deaths:395
KDR:3.167
Accuracy:31.768% A+
HSR:40.688% A++
Orion VS54
M
Kills:1,247
Deaths:520
KDR:2.398
Accuracy:29.138% A++
HSR:43.304% M
Pulsar LSW
A*
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% A
HSR:41.397% A*
VE-H Maw
A
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:32.409% A
HSR:38.160% A
Flare VE6
A++
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:32.124% A++
HSR:34.274% A
Betelgeuse 54-A
B*
Kills:546
Deaths:176
KDR:3.102
Accuracy:29.941% B*
HSR:31.868% C++
Ursa
A*
Kills:165
Deaths:49
KDR:3.367
Accuracy:35.544% A*
HSR:30.303% B*
Kills:6,727
Deaths (as Heavy Assault):2,312
Deaths (to Heavy Assaults):6,136
KDR:2.9096
Kill Difference:4,415
Playtime:142.179 hours
Usage:7%
Score:3.924m
Score/min:460
Accuracy (listed only):31.531%
HSR (listed only):37.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,409
Deaths:785
KDR:1.795
Accuracy:29.023% B*
HSR:32.434% A*
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
VE-LR Obelisk
A*
Kills:529
Deaths:197
KDR:2.685
Accuracy:40.079% A
HSR:49.149% A*
Serpent VE92
A++
Kills:414
Deaths:253
KDR:1.636
Accuracy:28.396% B**
HSR:30.676% A++
Solstice VE3
A
Kills:274
Deaths:224
KDR:1.223
Accuracy:26.075% B+
HSR:27.007% A
Pandora VX25
M**
Kills:212
Deaths:74
KDR:2.865
Accuracy:53.863% A+
HSR:31.132% M**
Kills:4,009
Deaths (as Engineer):2,128
Deaths (to Engineers):3,557
KDR:1.88393
Kill Difference:1,881
Playtime:500.802 hours
Usage:25%
Score:9.436m
Score/min:314
Accuracy (listed only):41.612%
HSR (listed only):34.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,409
Deaths:785
KDR:1.795
Accuracy:29.023% B*
HSR:32.434% A*
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
Eridani SX5
M++
Kills:921
Deaths:344
KDR:2.677
Accuracy:34.990% A++
HSR:42.020% M++
Serpent VE92
A++
Kills:414
Deaths:253
KDR:1.636
Accuracy:28.396% B**
HSR:30.676% A++
Solstice VE3
A
Kills:274
Deaths:224
KDR:1.223
Accuracy:26.075% B+
HSR:27.007% A
Pandora VX25
M**
Kills:212
Deaths:74
KDR:2.865
Accuracy:53.863% A+
HSR:31.132% M**
Kills:6,766
Deaths (as Light Assault):3,054
Deaths (to Light Assaults):4,840
KDR:2.21546
Kill Difference:3,712
Playtime:588.013 hours
Usage:29%
Score:14.662m
Score/min:416
Accuracy (listed only):39.324%
HSR (listed only):36.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Phobos VX86
M*
Kills:1,171
Deaths:595
KDR:1.968
Accuracy:72.234% B**
HSR:37.746% M*
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C++
HSR:44.407% A*
H-V45
M
Kills:1,056
Deaths:453
KDR:2.331
Accuracy:32.132% A++
HSR:39.962% M
Eridani SX5
M++
Kills:921
Deaths:344
KDR:2.677
Accuracy:34.990% A++
HSR:42.020% M++
Pandora VX25
M**
Kills:212
Deaths:74
KDR:2.865
Accuracy:53.863% A+
HSR:31.132% M**
Terminus VX-9
M
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A
HSR:47.727% M
Kills:7,072
Deaths (as Combat Medic):2,942
Deaths (to Combat Medics):2,822
KDR:2.40381
Kill Difference:4,130
Playtime:62.847 hours
Usage:3%
Score:1.225m
Score/min:325
Accuracy (listed only):40.489%
HSR (listed only):41.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:23,266
Deaths:5,224
KDR:4.454
Accuracy:48.810% A+
HSR:80.186% B**
NS-44P Commissioner
A
Kills:3,981
Deaths:2,358
KDR:1.688
Accuracy:49.323% B**
HSR:37.579% A
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B**
NS-45 Pilot
A+
Kills:1,351
Deaths:728
KDR:1.856
Accuracy:36.936% B*
HSR:38.120% A+
Parallax VX3-AE
B**
Kills:1,198
Deaths:149
KDR:8.040
Accuracy:47.382% B*
HSR:87.229% B**
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B++
HSR:44.491% A*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B**
HSR:37.458% A
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Eridani SX5
M++
Kills:921
Deaths:344
KDR:2.677
Accuracy:34.990% A++
HSR:42.020% M++
NS-AM7 VS/AE Archer
B**
Kills:575
Deaths:361
KDR:1.593
Accuracy:60.184% C
HSR:36.522% B**
Spiker
A**
Kills:311
Deaths:179
KDR:1.737
Accuracy:34.721% B++
HSR:38.264% A**
Parallax VX3
B+
Kills:115
Deaths:11
KDR:10.455
Accuracy:42.163% B+
HSR:79.130% C*
Beamer VS3
C+
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.268% C--
HSR:20.968% C+
Kills:37,467
Deaths (as Infiltrator):12,297
Deaths (to Infiltrators):3,254
KDR:3.04684
Kill Difference:25,170
Playtime:708.057 hours
Usage:35%
Score:16.448m
Score/min:387
Accuracy (listed only):41.736%
HSR (listed only):47.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:14,548
V. Kills:8,386 173%
Deaths:1,968
KDR:7.392
Accuracy:25.073% D--
KPH:27.100 A
VKPH:15.600 B**
Light PPA
B**
Kills:6,675
V. Kills:552 N/A
Deaths:433
KDR:15.416
Accuracy:41.528% C++
KPH:69.800 B++
VKPH:5.800 B**
Maelstrom Turbo Laser
A*
Kills:4,005
V. Kills:2,300 174%
Deaths:415
KDR:9.651
Accuracy:35.628% B*
KPH:44.700 A*
VKPH:25.700 A++
Hornet Missiles
B++
Kills:3,021
V. Kills:1,989 152%
Deaths:110
KDR:27.464
Accuracy:65.152% B+
KPH:95.400 B+
VKPH:62.800 B++
Photon A2A Missile Pods
A+
Kills:866
V. Kills:450 192%
Deaths:17
KDR:50.941
Accuracy:88.998% A+
KPH:92.600 B**
VKPH:48.100 C*
Dual Photon Pods
B**
Kills:386
V. Kills:57 N/A
Deaths:11
KDR:35.091
Accuracy:60.081% B**
KPH:120.300 B*
VKPH:17.800 C+
Coyote Missiles
A**
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:70.921% A**
KPH:57.400 B+
VKPH:27.200 C**
Kills:29,558 (25,228 + 0)
Deaths:2,962
KDR:9.979
VKDR:4.646
Vehicle Kills:13,761
Kill Difference:26,596
Playtime:767.861 hours
Usage:38%
Score:11.735m
Score/min:255
Piloting Accuracy:35.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:139
V. Kills:85 162%
Deaths:4
KDR:34.750
Accuracy:32.029% D
KPH:47.700 B++
VKPH:29.200 C**
AP30 Shredder
B+
Kills:83
V. Kills:51 160%
Deaths:4
KDR:20.750
Accuracy:37.724% B+
KPH:41.200 B+
VKPH:25.300 B+
Kills:222 (0 + 222)
Deaths:8
KDR:27.750
VKDR:17
Vehicle Kills:136
Kill Difference:214
Playtime:4.926 hours
Usage:0%
Score:0.119m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:37.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:400
V. Kills:253 157%
Deaths:34
KDR:11.765
Accuracy:60.427% A++
KPH:32.300 B++
VKPH:20.500 B+
E540 Halberd
A+
Kills:341
V. Kills:154 220%
Deaths:21
KDR:16.238
Accuracy:59.207% A+
KPH:48.300 A+
VKPH:21.800 B*
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A**
KPH:56.400 C+
VKPH:11 M**
Supernova FPC
C
Kills:118
V. Kills:87 134%
Deaths:14
KDR:8.429
Accuracy:59.006% B++
KPH:18.200 D
VKPH:13.400 C
Kills:987 (118 + 869)
Deaths:73
KDR:13.521
VKDR:7.110
Vehicle Kills:519
Kill Difference:914
Playtime:28.201 hours
Usage:1%
Score:0.689m
Score/min:407
Driving Accuracy:59.006%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:177
V. Kills:13 N/A
Deaths:5
KDR:35.400
Accuracy:24.429% B**
KPH:70.500 C++
VKPH:5.200 B++
M12 Kobalt
B**
Kills:109
V. Kills:5 N/A
Deaths:2
KDR:54.500
Accuracy:23.801% B**
KPH:85.500 B+
VKPH:3.900 C*
M20 Basilisk
A*
Kills:53
V. Kills:10 N/A
Deaths:7
KDR:7.571
Accuracy:47.877% B**
KPH:43.600 A*
VKPH:8.200 C++
Kills:339 (0 + 339)
Deaths:14
KDR:24.214
VKDR:2
Vehicle Kills:28
Kill Difference:325
Playtime:4.998 hours
Usage:0%
Score:0.112m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:47.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:862
V. Kills:9 N/A
Deaths:142
KDR:6.070
Accuracy:48.476% B*
KPH:93.700 A+
VKPH:1 D
V30-F Starfall
B**
Kills:81
V. Kills:47 169%
Deaths:22
KDR:3.682
Accuracy:70.219% B**
KPH:29 C*
VKPH:16.800 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.400 C+
VKPH:11 B**
Kills:1,003 (1,003 + 0)
Deaths:201
KDR:4.990
VKDR:0.448
Vehicle Kills:90
Kill Difference:802
Playtime:15.084 hours
Usage:1%
Score:0.173m
Score/min:192
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 23,36123,2665,2244.454B+0.5048.81%A+80.186%B**58.5B*N/A161398h1.7B**3.5B**
Saron Laser Cannon 22,93414,5481,9687.392A++3.4425.073%D--N/A27.1A15.6B**209537.5h48.5B**193.4B**
Light PPA 7,2276,67543315.416A*11.4641.528%C++N/A69.8B++5.8B**21995.6h10B+24B+
Maelstrom Turbo Laser 6,3054,0054159.651M*5.7035.628%B*N/A44.7A*25.7A++34289.5h36.9B**103.5B**
NS-44P Commissioner 3,9853,9812,3581.688B+2.2749.323%B**37.579%A60.5C++N/A16565.8h2.7B*5.5B*
Hornet Missiles 5,0103,02111027.464S23.5165.152%B+N/A95.3B+62.7B++71431.7h7.6B+11.7B++
NS-44 Commissioner 2,1492,1421,3241.618B+2.3444.803%B**28.992%B**61.4B**N/A22334.9h2.9B**6.5B*
VX6-7 1,4381,4097851.795B+2.1629.023%B*32.434%A*16.6DN/A5584.9h8.9B**30.6B*
NS-45 Pilot 1,3521,3517281.856B+2.1036.936%B*38.12%A+112.6A++N/A30012h5.3B**14.5B*
NS-15M2 1,2551,2513953.167B*0.7931.768%A+40.688%A++80.7AN/A20915.5h8.3A26.2B**
Orion VS54 1,2561,2475202.398B++1.5629.138%A++43.304%M60.5B**N/A23320.6h9B**31B+
Parallax VX3-AE 1,2011,1981498.04A+4.0947.382%B*87.229%B**56.5C**N/A14421.2h1.5B*3.2B*
Eridani SX5-AE 1,1891,1894152.865B**1.0933.061%B++44.491%A*78.7B+N/A17015.1h8.1B*24.5B++
NS-357P Underboss 1,1821,1807691.534C++2.4248.977%B**37.458%A70.7C++N/A19716.7h2.9B**6B**
Icikill 1,1941,17814,0410.084B++3.8745.437%B**4.329%D1.7C+N/A5704.2h2.2C+4.9B+
VE-S Canis 1,1781,1763643.231A*0.7236.952%A+43.197%M76.4B**N/A20615.4h7.5A20.2B*
Pulsar LSW 1,1881,1744012.928A1.0329.79%A41.397%A*65.2B*N/A24018h8.4A28.3B**
VE-H Maw 1,1881,1743932.987A0.9732.409%A38.16%A79.9B**1C**41414.7h7.5B**23B*
Phobos VX86 1,1771,1715951.968B+1.9972.234%B**37.746%M*75.1B**N/A19815.6h2.1B++2.9B++
H-V45 AE 1,1811,1715562.106C**1.8528.712%C++44.407%A*55.5C++N/A14121.1h8.8B**30.7B*
Flare VE6 1,1801,1703783.095A++0.8632.124%A++34.274%A72.2B**N/A19016.2h7.8B**24.2B*
H-V45 1,0661,0564532.331B+1.6232.132%A++39.962%M58.7AN/A20818h8.3A++25.9A
Eridani SX5 9259213442.677A+1.2834.99%A++42.02%M++53.5B++N/A14317.2h8A22.9B*
Photon A2A Missile Pods 1,3168661750.941S46.9988.998%A+N/A93.1B**48.4C*6899.3h9.3C+10.4B
S12 Renegade 8718621426.07B++2.1248.476%B*1.508%D*93.7A+1D2189.2h2.4B**5B*
C-4 1,0617431973.772A++0.1824.079%CN/A70.8C30.3C++50610.5h0.9B**3.8B*
NS-AM7 VS/AE Archer 6425753611.593B+2.3660.184%C36.522%B**18.5C+2.2C9031h6.4B**10.6B**
Betelgeuse 54-A 5545461763.102C++0.8529.941%B*31.868%C++79.1B1.2B++4836.9h8.8B**29.5B*
VE-LR Obelisk 5365291972.685B+1.2740.079%A49.149%A*52.4B*N/A15410.1h4.4B**11B**
Lancer VS22 7845031074.701S0.7543.509%F--N/A23.8B*13.3C+19321.1h3.9B**8.9B*
Serpent VE92 4184142531.636B+2.3228.396%B**30.676%A++14.9DN/A6327.8h8.9B**31.3B*
Saron HRB 6534003411.765A7.8160.427%A++N/A32.3B++20.4B+25112.4h21.8C++36.1B*
Dual Photon Pods 4433861135.091S31.1460.081%B**N/A120.6B*17.8C+5693.2h12B**19.9B**
E540 Halberd 4953412116.238B++12.2859.207%A+N/A48A+21.7B*3657.1h4.2A7.1A+
Spiker 3153111791.737B*2.2234.721%B++38.264%A**67.6AN/A2264.6h6.4B+18.3B**
Solstice VE3 2792742241.223B++2.7326.075%B+27.007%A9DN/A5330.3h11B*42.1B+
Force-Blade 2352333,5230.066A3.8928.189%C+1.288%D-1BN/A4239.4h1.9B++6.9B+
Pandora VX25 215212742.865A1.0953.863%A+31.132%M**73.1A1B++3342.9h3.4B*6.3B*
Rocklet Rifle 3452031991.02B+2.9345.586%D-N/A18.8D13.1D--20510.8h21.3A46.8B++
The Slasher 1971971,3400.147A++3.8151.115%A4.061%D3.9C++N/A1050.7h1.6B*3.2C++
NS Decimator 276187682.75A*1.2063.897%B+1.07%D-45.6B++21.7B++3844.1h3.6B*5.6B*
M12 Kobalt 190177535.4A*31.4524.429%B**16.949%C70.8C++5.2B++3752.5h15.7B++64.3B++
Terminus VX-9 1811761411.248C+2.7131.968%A47.727%M41.9C++1.2A1614.2h10.9B+34.3B*
Ursa 167165493.367A*0.5935.544%A*30.303%B*82.5A+1B**2392h8.4B**23.6B**
Tank Mine 222158433.674B+0.2832.923%C+N/A98.8C+40D7101.6h1.9C++5.7B
C150 Dalton 224139434.75M**30.8032.029%DN/A47.9B++29.3C**4562.9h3.8B11.8C++
Proton II PPA 153128432B**28.0539.04%A**N/A55.7C+10.9M**1442.3h13.3D-34.2B+
Supernova FPC 205118148.429B4.4859.006%B++N/A18.2D13.4C8426.5h6.1C10.4C+
Parallax VX3 1161151110.455A++6.5042.163%B+79.13%C*42.6B*N/A1392.7h1.7B**3.9B*
M12 Kobalt 114109254.5A++50.5523.801%B**19.266%C*83.8B+3.8C*4651.3h12.8B**53.6B*
Lumine Edge 93901,0130.089C+3.8620.866%D11.111%D2CN/A644.2h1.5C+7.2C+
AP30 Shredder 13483420.75A++16.8037.724%B+N/A41.5B++25.5B+3262h68.2B++180.8B*
Proximity Mine 8181516.2S12.2550.799%B**N/A162B*N/A5260.5h2C3.9B+
V30-F Starfall 12881223.682A0.2770.219%B**N/A28.9C*16.8C++1822.8h11.5B*16.3B**
Frag Grenade 7876176N/A72.0550.32%B++N/A760B**20A30040.1h3.1B++6.2B++
Spear Anti-Vehicle Phalanx Turret 9668513.6B**9.6553.353%B*2.941%D48.6B++20C+3131.4h8.2C**15.4B+
Beamer VS3 6362710.873C*3.0824.268%C--20.968%C+31C*N/A1332h6.4B**26.5C*
M40 Fury-F 9460371.622C++2.3377.503%A**N/A19.4C+11B**1213.1h11.5C++14.8B++
Coyote Missiles 845787.125A++3.1770.921%A**N/A57B+27C**5891h30.1B*42.5B**
MANA Anti-Personnel Turret 5656134.308N/A0.3526.854%UN/A560UN/A1361400.1h15T*55.9T*
M20 Basilisk 635377.571A*3.6247.877%B**5.66%C+44.2A*8.3C++2711.2h37.2B**77.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,9991.9h
Nano-Armor Kit85228,46321.8h
Anti-Vehicle MANA Turret61160.3h
Nanite Revive Grenade01570h
Medical Applicator4939,7632.5h
Motion Spotter6531,01315.8h
Deconstruction Tool01630h
Ammunition Package108510.4h
Antares LC03040h
Medical Kit1,15114,05230h
Anti-Infantry MANA Turret53640.3h
Nano-Repair Grenade03690.1h
Snowman Soldier12740.2h
Recon Detection Device235,9689.6h

Check the help document for the dictionary if you want to learn more about words used here.


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