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Paragon TiaLankara[DHMR] TiaLankara
VS BR 151

KDR: 3.92

Score: 53.3m

Last Seen: Mar 5th, 2020 9:44 PM
- OFFLINE - 538.8 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA Serpent VE92 Maelstrom Turbo Laser NS-44P Commissioner Hornet Missiles H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,160,375 MLG Score: 4125
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.573%35.124%117927120536,8692.198641.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.887%2.396A*2.131A*-1.425D**HEAD ++ (~18.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.708B++7.30.49B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.043%0.624%18334122829,64415861332018.6793223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.25%-0.976D---0.881D--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1260.224C++35.30.336C**90.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.637%0.394%80112312546991800.363376140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.093A*-1.37D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.70.621B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.865%4.864%371612261,2544956752.53333186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.316%0.522B+0.086C+1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.727B++13.70.659B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.959%79.707%3713122928,798128312922.4284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.043%2.109A*0.817B++-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.869%36.842%371212301,4251673110.851763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%2A*4.314S0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.30.519B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.3m313.5%437 (26.2k)376 (22.6k)3.9186114,47829,2144.25519151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12321031528.305%32.285%91404:5125

24% Engineer7% Heavy Assault32% Infiltrator31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMMar 9th, 2020 2:53 PM (19d) (PST)Mar 5th, 2020 7:43 PM (22d) (PST)Mar 5th, 2020 5:44 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9331447890.8070.2060.2612.9590.1374125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9798,65747,322481216178822,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2364.4h/98.5d 9,833 36,959 31,614 419.7k 1,542 5,195 19,387 132.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,493
Deaths:468
KDR:3.190
Accuracy:32.225% A
HSR:40.790% A++
Betelgeuse 54-A
B++
Kills:1,409
Deaths:460
KDR:3.063
Accuracy:30.685% B++
HSR:33.073% C++
Orion VS54
A*
Kills:1,254
Deaths:521
KDR:2.407
Accuracy:29.165% A
HSR:43.222% A*
VE-H Maw
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:32.409% B**
HSR:38.160% B**
Pulsar LSW
A*
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% B**
HSR:41.397% A*
Flare VE6
A
Kills:1,174
Deaths:380
KDR:3.089
Accuracy:32.077% A
HSR:34.327% B**
Ursa
A++
Kills:165
Deaths:49
KDR:3.367
Accuracy:35.544% A++
HSR:30.303% B+
Kills:7,843
Deaths (as Heavy Assault):2,672
Deaths (to Heavy Assaults):7,799
KDR:2.93525
Kill Difference:5,171
Playtime:170.939 hours
Usage:7%
Score:4.423m
Score/min:431
Accuracy (listed only):31.699%
HSR (listed only):37.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:6,649
Deaths:1,904
KDR:3.492
Accuracy:32.856% A+
HSR:23.613% B+
VX6-7
A+
Kills:1,429
Deaths:907
KDR:1.576
Accuracy:29.053% B+
HSR:32.330% A+
Phobos VX86
M++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:72.155% B**
HSR:37.681% M++
VE-LR Obelisk
A+
Kills:1,110
Deaths:370
KDR:3
Accuracy:41.621% B**
HSR:46.667% A+
Eidolon VE33
A*
Kills:460
Deaths:117
KDR:3.932
Accuracy:35.707% B**
HSR:41.739% A*
Solstice VE3
A
Kills:323
Deaths:247
KDR:1.308
Accuracy:26.831% B+
HSR:27.554% A
Pandora VX25
S
Kills:252
Deaths:102
KDR:2.471
Accuracy:52.959% B**
HSR:32.937% S
Pulsar C
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:37.500% A*
HSR:26.389% B+
Kills:11,468
Deaths (as Engineer):4,270
Deaths (to Engineers):4,308
KDR:2.68571
Kill Difference:7,198
Playtime:577.259 hours
Usage:24%
Score:11.115m
Score/min:321
Accuracy (listed only):41.085%
HSR (listed only):33.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:6,649
Deaths:1,904
KDR:3.492
Accuracy:32.856% A+
HSR:23.613% B+
Eridani SX5
A++
Kills:1,725
Deaths:646
KDR:2.670
Accuracy:34.494% A+
HSR:33.391% A++
VX6-7
A+
Kills:1,429
Deaths:907
KDR:1.576
Accuracy:29.053% B+
HSR:32.330% A+
VE-S Canis
A*
Kills:1,259
Deaths:387
KDR:3.253
Accuracy:36.866% A
HSR:41.700% A*
Eridani SX5-AE
A*
Kills:1,248
Deaths:436
KDR:2.862
Accuracy:33.208% B+
HSR:43.590% A*
Phobos VX86
M++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:72.155% B**
HSR:37.681% M++
Solstice VE3
A
Kills:323
Deaths:247
KDR:1.308
Accuracy:26.831% B+
HSR:27.554% A
Pandora VX25
S
Kills:252
Deaths:102
KDR:2.471
Accuracy:52.959% B**
HSR:32.937% S
Pulsar C
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:37.500% A*
HSR:26.389% B+
Kills:14,130
Deaths (as Light Assault):5,252
Deaths (to Light Assaults):6,388
KDR:2.6904
Kill Difference:8,878
Playtime:731.049 hours
Usage:31%
Score:17.405m
Score/min:397
Accuracy (listed only):39.547%
HSR (listed only):33.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:2,620
Deaths:997
KDR:2.628
Accuracy:34.062% A++
HSR:34.618% A+
Eridani SX5
A++
Kills:1,725
Deaths:646
KDR:2.670
Accuracy:34.494% A+
HSR:33.391% A++
H-V45 AE
A++
Kills:1,261
Deaths:592
KDR:2.130
Accuracy:28.956% C+
HSR:44.489% A++
VE-S Canis
A*
Kills:1,259
Deaths:387
KDR:3.253
Accuracy:36.866% A
HSR:41.700% A*
Eridani SX5-AE
A*
Kills:1,248
Deaths:436
KDR:2.862
Accuracy:33.208% B+
HSR:43.590% A*
Phobos VX86
M++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:72.155% B**
HSR:37.681% M++
Terminus VX-9
A+
Kills:293
Deaths:184
KDR:1.592
Accuracy:33.400% A+
HSR:39.932% A+
Pandora VX25
S
Kills:252
Deaths:102
KDR:2.471
Accuracy:52.959% B**
HSR:32.937% S
Kills:9,831
Deaths (as Combat Medic):3,942
Deaths (to Combat Medics):3,601
KDR:2.49391
Kill Difference:5,889
Playtime:110.310 hours
Usage:5%
Score:2.236m
Score/min:338
Accuracy (listed only):40.763%
HSR (listed only):38.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:27,371
Deaths:6,147
KDR:4.453
Accuracy:49.057% A
HSR:79.376% B*
NS-44P Commissioner
B**
Kills:3,985
Deaths:2,360
KDR:1.689
Accuracy:49.306% B*
HSR:37.616% B**
NS-44 Commissioner
B**
Kills:2,242
Deaths:1,408
KDR:1.592
Accuracy:45.088% B**
HSR:28.903% B*
Eridani SX5
A++
Kills:1,725
Deaths:646
KDR:2.670
Accuracy:34.494% A+
HSR:33.391% A++
NS-45 Pilot
B**
Kills:1,358
Deaths:732
KDR:1.855
Accuracy:36.883% B*
HSR:38.144% B**
VE-S Canis
A*
Kills:1,259
Deaths:387
KDR:3.253
Accuracy:36.866% A
HSR:41.700% A*
Eridani SX5-AE
A*
Kills:1,248
Deaths:436
KDR:2.862
Accuracy:33.208% B+
HSR:43.590% A*
Parallax VX3-AE
B*
Kills:1,198
Deaths:149
KDR:8.040
Accuracy:47.382% B*
HSR:87.229% B*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B*
HSR:37.458% A
Spiker
M++
Kills:1,075
Deaths:617
KDR:1.742
Accuracy:34.709% B++
HSR:45.302% M++
NS-AM7 VS/AE Archer
A+
Kills:604
Deaths:391
KDR:1.545
Accuracy:60.292% C
HSR:37.583% A+
Parallax VX3
B++
Kills:229
Deaths:16
KDR:14.313
Accuracy:44.910% B++
HSR:79.913% C*
Beamer VS3
C*
Kills:71
Deaths:81
KDR:0.877
Accuracy:24.483% C--
HSR:23.944% C*
NS-44L Blackhand
C*
Kills:62
Deaths:34
KDR:1.824
Accuracy:39.956% C
HSR:45.161% C*
Kills:43,607
Deaths (as Infiltrator):14,173
Deaths (to Infiltrators):4,087
KDR:3.07677
Kill Difference:29,434
Playtime:764.888 hours
Usage:32%
Score:18.018m
Score/min:393
Accuracy (listed only):41.829%
HSR (listed only):47.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:16,771
V. Kills:9,569 175%
Deaths:1,968
KDR:8.522
Accuracy:25.940% D--
KPH:28.600 B**
VKPH:16.300 B*
Light PPA
B*
Kills:7,942
V. Kills:609 N/A
Deaths:433
KDR:18.342
Accuracy:42.130% C+
KPH:74.500 B+
VKPH:5.700 B*
Maelstrom Turbo Laser
A++
Kills:4,512
V. Kills:2,570 175%
Deaths:415
KDR:10.872
Accuracy:35.877% B*
KPH:46.100 A++
VKPH:26.300 A++
Hornet Missiles
B*
Kills:3,420
V. Kills:2,245 152%
Deaths:110
KDR:31.091
Accuracy:65.166% C**
KPH:97.600 B+
VKPH:64.100 B*
Photon A2A Missile Pods
A+
Kills:931
V. Kills:486 191%
Deaths:17
KDR:54.765
Accuracy:87.675% A+
KPH:93 B**
VKPH:48.600 C*
Dual Photon Pods
B*
Kills:419
V. Kills:68 N/A
Deaths:11
KDR:38.091
Accuracy:60.401% B*
KPH:121.400 B+
VKPH:19.700 C+
M202 Wyrm
M
Kills:171
V. Kills:91 186%
Deaths:
KDR:
Accuracy:58.904% B+
KPH:238.600 A*
VKPH:127 M
Coyote Missiles
A**
Kills:63
V. Kills:30 203%
Deaths:8
KDR:7.875
Accuracy:70.764% A**
KPH:60.600 B+
VKPH:28.800 C**
Kills:34,229 (29,225 + 0)
Deaths:2,962
KDR:11.556
VKDR:5.290
Vehicle Kills:15,668
Kill Difference:31,267
Playtime:840.627 hours
Usage:36%
Score:13.245m
Score/min:263
Piloting Accuracy:35.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:155
V. Kills:95 161%
Deaths:4
KDR:38.750
Accuracy:30.403% D-
KPH:47.300 B+
VKPH:29 C*
AP30 Shredder
B+
Kills:83
V. Kills:51 160%
Deaths:4
KDR:20.750
Accuracy:37.724% B+
KPH:41.200 B+
VKPH:25.300 C**
Kills:238 (0 + 238)
Deaths:8
KDR:29.750
VKDR:18.250
Vehicle Kills:146
Kill Difference:230
Playtime:5.290 hours
Usage:0%
Score:0.129m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:37.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:75
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:54.779% B+
KPH:66.200 B
VKPH:6.200 D
Kills:75 (75 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:75
Playtime:1.133 hours
Usage:0%
Score:0.021m
Score/min:310
Driving Accuracy:54.779%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:400
V. Kills:253 157%
Deaths:34
KDR:11.765
Accuracy:60.389% A++
KPH:32.300 B+
VKPH:20.400 B+
E540 Halberd
A
Kills:341
V. Kills:154 220%
Deaths:21
KDR:16.238
Accuracy:59.207% A
KPH:48.300 A
VKPH:21.800 B*
Supernova FPC
C**
Kills:254
V. Kills:155 163%
Deaths:14
KDR:18.143
Accuracy:62.637% B**
KPH:28.800 C++
VKPH:17.600 C**
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A**
KPH:56.400 C+
VKPH:11 M**
Kills:1,123 (254 + 869)
Deaths:73
KDR:15.384
VKDR:8.041
Vehicle Kills:587
Kill Difference:1,050
Playtime:30.543 hours
Usage:1%
Score:0.747m
Score/min:408
Driving Accuracy:62.637%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:7
KDR:7.143
Accuracy:52.137% N/A
KPH:70.400 N/A
VKPH:4.200 N/A
Kills:50 (0 + 50)
Deaths:7
KDR:7.143
VKDR:0.429
Vehicle Kills:3
Kill Difference:43
Playtime:0.711 hours
Usage:0%
Score:0.011m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:52.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:190
V. Kills:13 N/A
Deaths:5
KDR:38
Accuracy:24.371% B**
KPH:71.700 C+
VKPH:4.900 B++
M12 Kobalt
C**
Kills:115
V. Kills:6 N/A
Deaths:2
KDR:57.500
Accuracy:25.416% A
KPH:84.100 C++
VKPH:4.400 C**
M20 Basilisk
A+
Kills:53
V. Kills:10 N/A
Deaths:7
KDR:7.571
Accuracy:47.668% B*
KPH:39.500 A+
VKPH:7.500 C+
Kills:358 (0 + 358)
Deaths:14
KDR:25.571
VKDR:2.071
Vehicle Kills:29
Kill Difference:344
Playtime:5.360 hours
Usage:0%
Score:0.118m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:47.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:866
V. Kills:9 N/A
Deaths:143
KDR:6.056
Accuracy:47.575% B+
KPH:92.300 B**
VKPH:1 D
V30-F Starfall
B**
Kills:81
V. Kills:47 169%
Deaths:22
KDR:3.682
Accuracy:70.219% B**
KPH:29 C*
VKPH:16.800 C++
M40 Fury-F
B*
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% M
KPH:19.400 C
VKPH:11 B*
Kills:1,007 (1,007 + 0)
Deaths:202
KDR:4.985
VKDR:0.446
Vehicle Kills:90
Kill Difference:805
Playtime:15.267 hours
Usage:1%
Score:0.175m
Score/min:191
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 27,49427,3716,1474.453B+0.5349.057%A79.376%B*62.5B+N/A169437.9h1.7B*3.5B*
Saron Laser Cannon 26,34016,7711,9688.522A+4.6025.94%D--N/A28.6B**16.3B*216585.9h47.6B**183.6B*
Light PPA 8,5517,94243318.342A++14.4242.13%C+N/A74.4B+5.7B*229106.7h9.8B+23.2B+
Serpent VE92 6,7776,6491,9043.492A++0.4332.856%A+23.613%B+57.8B++1.1A141115.1h10B++30.4B*
Maelstrom Turbo Laser 7,0824,51241510.872M6.9535.877%B*N/A46.1A++26.3A++34997.8h36.7B**102.3B**
NS-44P Commissioner 3,9893,9852,3601.689C**2.2349.306%B*37.616%B**60.5C+N/A16565.9h2.7B+5.5B++
Hornet Missiles 5,6653,42011031.091S27.1765.166%C**N/A97.7B+64.1B*71535h7.6B*11.7B*
H-V45 2,6492,6209972.628B+1.2934.062%A++34.618%A+65.2B**N/A21140.2h9A+26.4B**
NS-44 Commissioner 2,2502,2421,4081.592B+2.3345.088%B**28.903%B*61.1B*N/A22036.7h2.9B**6.5B*
Eridani SX5 1,7391,7256462.67B**1.2534.494%A+33.391%A++68.5B*N/A17625.2h8.5B**24.6B*
NS-15M2 1,4991,4934683.19B+0.7332.225%A40.79%A++83.9B**N/A22017.8h8.4A26.1B*
VX6-7 1,4581,4299071.576C++2.3429.053%B+32.33%A+16.2DN/A5488.3h8.9B*30.8B*
Betelgeuse 54-A 1,4301,4094603.063C+0.8630.685%B++33.073%C++69.8C+1C++28820.2h8.9B*29.1B*
NS-45 Pilot 1,3591,3587321.855B2.0636.883%B*38.144%B**107.8B**N/A28712.6h5.4B**14.5B*
H-V45 AE 1,2721,2615922.13C++1.7928.956%C+44.489%A++56.3C+N/A14322.4h8.9B**30.6B++
VE-S Canis 1,2621,2593873.253A0.6736.866%A41.7%A*79.7B++N/A22215.8h7.5B*20.3B++
Orion VS54 1,2631,2545212.407B1.5129.165%A43.222%A*60.6B*N/A24620.7h9B**30.9C*
Eridani SX5-AE 1,2481,2484362.862B++1.0633.208%B+43.59%A*79C**N/A17215.8h8.1B**24.5B++
Parallax VX3-AE 1,2011,1981498.04B**4.1247.382%B*87.229%B*56.5C++N/A14521.2h1.5B**3.2B*
NS-357P Underboss 1,1821,1807691.534C+2.3848.977%B*37.458%A70.7C+N/A19716.7h2.9A6B**
Icikill 1,1951,17914,1130.084B+3.8345.447%B*4.326%D1.7CN/A5708h2.2C+4.9B+
VE-H Maw 1,1881,1743932.987B++0.9332.409%B**38.16%B**79.9B+1C+42214.7h7.5B**23B++
Pulsar LSW 1,1881,1744012.928B*0.9929.79%B**41.397%A*65.2B+N/A24518h8.4A28.3B*
Flare VE6 1,1841,1743803.089A0.8332.077%A34.327%B**72.5B++N/A19416.2h7.8B**24.2B*
Phobos VX86 1,1791,1735981.962B+1.9672.155%B**37.681%M++75.2B*N/A19915.6h2.1B+2.9B+
VE-LR Obelisk 1,1411,1103703B+0.9241.621%B**46.667%A+55.8B+1.6B**16119.9h4.9B++11.9B*
Spiker 1,0841,0756171.742B+2.1834.709%B++45.302%M++85.3AN/A24212.6h5.8B**16.6B**
Photon A2A Missile Pods 1,4179311754.765M**50.8587.675%A+N/A93.1B**48.6C*68610h9.2C10.5C*
S12 Renegade 8758661436.056C**2.1447.575%B+1.617%D--92.1B**1D2159.4h2.4B**5.1B*
C-4 1,1568082343.453A0.4724.198%CN/A62.6C--27C+45412.9h0.9B**3.7B++
Lancer VS22 1,1177171614.453M*0.5344.144%F--N/A24.8B+13.8C+19128.9h3.5B**8B*
NS-AM7 VS/AE Archer 6716043911.545B+2.3760.292%C37.583%A+18.5C+2.1C9032.6h6.4B**10.7B**
Eidolon VE33 4754601173.932A+0.0135.707%B**41.739%A*63A2.1A**1657.3h6.9B++19.3B++
The Slasher 4504474,7950.093B**3.8346.931%B*3.579%D2.3C+N/A6190.7h1.7B*3.6B+
Dual Photon Pods 4874191138.091M**34.1760.401%B*N/A119.7B+19.4C+5933.5h12.1B**20B**
Saron HRB 6534003411.765B**7.8560.389%A++N/A32.3B+20.4B+26112.4h21.8C+36.1B++
E540 Halberd 4953412116.238B+12.3259.207%AN/A48A21.7B*3707.1h4.2A7.1A
Solstice VE3 3293232471.308B+2.6126.831%B+27.554%A9.8DN/A5833.1h10.7B*39.8C**
Terminus VX-9 3002931841.592C+2.3333.4%A+39.932%A+49.7C++1.2B**2235.9h10.3B++30.8B*
Rocklet Rifle 4572662571.035B2.8846.346%DN/A15.9D--11.4D*16516.7h26.3B*56.7B
Supernova FPC 4092541418.143B**14.2262.637%B**N/A28.9C++17.6C**7118.8h4.7C**7.6B++
Pandora VX25 2572521022.471B**1.4552.959%B**32.937%S72B*1.4A3123.5h3.5B*6.6B*
Force-Blade 2392363,6900.064B**3.8528.359%C1.271%D1C**N/A4246.2h1.9B+6.8B+
Parallax VX3 2322291614.313M+10.3944.91%B++79.913%C*55.9B**N/A1684.1h1.6B**3.6B*
NS Decimator 298202762.658A+1.2663.208%C*N/A44.9B+21.3B+3994.5h3.6B++5.7B++
M12 Kobalt 203190538A34.0824.371%B**16.316%C70.4C+4.8B+3692.7h15.4B++63.2B+
Tank Mine 240171443.886B+0.0333.159%C+N/A100.6C+40.6D-7091.7h1.8C*5.6C**
M202 Wyrm 2621711171U167.0858.904%B+N/A244.3A*130M14940.7h31.9B+54.1B+
Ursa 167165493.367A+0.5535.544%A++30.303%B+82.5B*1B++2592h8.4B*23.6B*
C150 Dalton 250155438.75M++34.8330.403%D-N/A47B+28.8C++4523.3h3.7C*12.3C
Proton II PPA 153128432B*28.0839.04%A**N/A55.7C10.9M**1462.3h13.3D*34.2B
Lumine Edge 1281253,1990.039C3.8824.12%C8.8%D*0.9C-N/A3133.9h1.5C+6.1C++
M12 Kobalt 121115257.5B*53.5825.416%A19.13%C++82.1C++4.3C*4601.4h13.7B*53.9B*
Nebula VM20 112111462.413C++1.5129.18%A++29.73%A++44.4BN/A1332.5h14.5B+49.5B*
Plasma Grenade 1121101110N/A106.0851.14%B+N/A550C+10C+31970.2h2.9B+5.6B+
Nebula VM20 9391382.395C+1.5229.675%A++27.473%B**45.5B1B+1612h14.7B+49.7B*
Proximity Mine 8686517.2M**13.2850.595%B++N/A172B++N/A5820.5h2C-3.9B+
AP30 Shredder 13483420.75A**16.8337.724%B+N/A41.5B+25.5C**3352h68.2B+180.8B++
V30-F Starfall 12881223.682B**0.2470.219%B**N/A28.9C*16.8C++1822.8h11.5B*16.3B**
L100 Python HESH 8275175S71.0854.779%B+1.333%C68.2B+6.4C--3101.1h3.1C*5.7B+
Pulsar C 7272252.88B+1.0437.5%A*26.389%B+60B++N/A4531.2h10.7C*28.6B*
Beamer VS3 7271810.877C+3.0424.483%C--23.944%C*25.4CN/A1182.8h6.3B**25.9B+
Spear Anti-Vehicle Phalanx Turret 10071514.2B*10.2853.618%B*2.817%D47.3C**19.3C3311.5h8.1C*15.2B+
Coyote Missiles 936387.875A*3.9670.764%A**N/A63B+30B6311h30.2B++42.6B*
NS-44L Blackhand 6462341.824B+2.0939.956%C45.161%C*24.8C+N/A962.5h3B**7.4B+
Blueshift VM5 6261183.389B0.5327.499%A+14.754%D*46.9B+N/A1851.3h13.9B+50.7B++
Blueshift VM5 6261183.389B0.5328.003%A14.754%D*46.9B+N/A1841.3h14.4B+51.5B*
M40 Fury-F 9460371.622C+2.3077.503%MN/A19.4C11B*1233.1h11.5C+14.8B++
MANA Anti-Personnel Turret 5656134.308N/A0.3926.883%UN/A560UN/A1442800.1h15.1T*56.2T*
M20 Basilisk 635377.571A++3.6547.668%B*5.66%C+40.8A+7.7C+2631.3h37.8A79.3A
Proton II PPA-H 535077.143C-3.2252.137%A++4%M71.4C--4.3D2660.7h13.7D--26.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,1672.1h
Anti-Vehicle MANA Turret71180.3h
Nano-Armor Kit204258,96428.4h
Nanite Revive Grenade02360.1h
Medical Applicator6750,1143.4h
Motion Spotter7134,06916.8h
Deconstruction Tool01630h
Antares LC03040h
Ammunition Package129140.4h
Medical Kit1,84419,55448.6h
Anti-Infantry MANA Turret53690.3h
Snowman Soldier12740.2h
Nano-Repair Grenade04060.1h
Recon Detection Device235,9919.7h

Check the help document for the dictionary if you want to learn more about words used here.


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