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Paragon TiaLankara[DHMR] TiaLankara
VS BR 129

KDR: 3.81

Score: 35.8m

Last Seen: Dec 8th, 2018 6:36 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Saron Laser Cannon Light PPA NS-44P Commissioner Maelstrom Turbo Laser Hornet Missiles NS-44 Commissioner Parallax VX3-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,427,289 MLG Score: 3539
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.573%38.609%129621100117,6851.72152.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.785%2.457A**2.799M-2.163F--HEAD ++ (~21.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.761B++60.578B+11.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.499%0.568%15384101819,3561167877016.5861221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.509%-1.152D*-0.958D--0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.10.127C++37.10.297C*102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.048%0.935%5011021107468970.228632109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.071A*-1.097D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.726B++6.60.476B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.138%5.317%368410188843465342.55491165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.605%0.465B+0.254C*2.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.723B++13.40.657B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.243%80.902%3683101919,3277576825.4974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.286%1.979A++0.904B*-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.639B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.122%38.324%368210201,122107561.04372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.666%2.396A*4.782S0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++2.20.545B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 7
35.8m365.3%419 (25.1k)366 (22k)3.8070869,34618,2154.17573129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022613426.572%33.448%88905:2314

26% Engineer37% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2014 7:15 AMOct 30th, 2017 9:44 PMDec 8th, 2018 2:54 PM (1d) (PST)Dec 8th, 2018 3:32 PM (1d) (PST)Dec 8th, 2018 2:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8671157520.7080.1860.2373.0590.1293539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0226,87345,149421114184821,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1632.2h/68d 6,715 23,195 19,473 299.6k 1,020 3,400 12,673 84.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A**
Kills:1,174
Deaths:401
KDR:2.928
Accuracy:29.790% A
HSR:41.397% A**
Orion VS54
M+
Kills:1,166
Deaths:492
KDR:2.370
Accuracy:28.892% A++
HSR:43.739% M+
Flare VE6
A++
Kills:225
Deaths:69
KDR:3.261
Accuracy:31.931% A++
HSR:34.222% A+
Ursa
A**
Kills:154
Deaths:44
KDR:3.500
Accuracy:35.541% A**
HSR:31.169% B**
VE-H Maw
A**
Kills:51
Deaths:34
KDR:1.500
Accuracy:30.927% B**
HSR:47.059% A**
Kills:2,770
Deaths (as Heavy Assault):1,040
Deaths (to Heavy Assaults):4,593
KDR:2.66346
Kill Difference:1,730
Playtime:71.212 hours
Usage:4%
Score:2.106m
Score/min:493
Accuracy (listed only):31.416%
HSR (listed only):39.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,133
Deaths:606
KDR:1.870
Accuracy:29.349% B**
HSR:33.186% A*
Phobos VX86
M**
Kills:1,058
Deaths:552
KDR:1.917
Accuracy:72.074% B**
HSR:38.658% M**
VE-LR Obelisk
A*
Kills:414
Deaths:171
KDR:2.421
Accuracy:39.131% B**
HSR:50.725% A*
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B*
HSR:30.725% A*
Pandora VX25
S
Kills:64
Deaths:29
KDR:2.207
Accuracy:56.047% A++
HSR:32.813% S
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:3,075
Deaths (as Engineer):1,755
Deaths (to Engineers):2,846
KDR:1.75214
Kill Difference:1,320
Playtime:425.845 hours
Usage:26%
Score:7.962m
Score/min:312
Accuracy (listed only):40.131%
HSR (listed only):33.477%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
VX6-7
A*
Kills:1,133
Deaths:606
KDR:1.870
Accuracy:29.349% B**
HSR:33.186% A*
Phobos VX86
M**
Kills:1,058
Deaths:552
KDR:1.917
Accuracy:72.074% B**
HSR:38.658% M**
Eridani SX5
M**
Kills:705
Deaths:281
KDR:2.509
Accuracy:34.696% A++
HSR:44.255% M**
Serpent VE92
A*
Kills:345
Deaths:237
KDR:1.456
Accuracy:27.772% B*
HSR:30.725% A*
Pandora VX25
S
Kills:64
Deaths:29
KDR:2.207
Accuracy:56.047% A++
HSR:32.813% S
Solstice VE3
D-
Kills:61
Deaths:160
KDR:0.381
Accuracy:16.415% D*
HSR:14.754% D-
Kills:5,731
Deaths (as Light Assault):2,644
Deaths (to Light Assaults):3,882
KDR:2.16755
Kill Difference:3,087
Playtime:467.739 hours
Usage:29%
Score:11.103m
Score/min:396
Accuracy (listed only):38.296%
HSR (listed only):35.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
H-V45 AE
A*
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:28.712% C*
HSR:44.407% A*
Phobos VX86
M**
Kills:1,058
Deaths:552
KDR:1.917
Accuracy:72.074% B**
HSR:38.658% M**
Eridani SX5
M**
Kills:705
Deaths:281
KDR:2.509
Accuracy:34.696% A++
HSR:44.255% M**
H-V45
M+
Kills:704
Deaths:314
KDR:2.242
Accuracy:31.976% A++
HSR:40.341% M+
Terminus VX-9
M+
Kills:176
Deaths:141
KDR:1.248
Accuracy:31.968% A
HSR:47.727% M+
Pandora VX25
S
Kills:64
Deaths:29
KDR:2.207
Accuracy:56.047% A++
HSR:32.813% S
Kills:6,243
Deaths (as Combat Medic):2,652
Deaths (to Combat Medics):2,241
KDR:2.35407
Kill Difference:3,591
Playtime:54.824 hours
Usage:3%
Score:1.001m
Score/min:304
Accuracy (listed only):40.685%
HSR (listed only):41.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:18,053
Deaths:4,139
KDR:4.362
Accuracy:48.326% A+
HSR:80.502% A
NS-44P Commissioner
A+
Kills:3,823
Deaths:2,206
KDR:1.733
Accuracy:49.303% B**
HSR:37.353% A+
NS-44 Commissioner
B**
Kills:2,142
Deaths:1,324
KDR:1.618
Accuracy:44.803% B**
HSR:28.992% B**
Parallax VX3-AE
B*
Kills:1,191
Deaths:149
KDR:7.993
Accuracy:47.278% B*
HSR:87.238% B*
Eridani SX5-AE
A*
Kills:1,189
Deaths:415
KDR:2.865
Accuracy:33.061% B*
HSR:44.491% A*
NS-357P Underboss
A
Kills:1,180
Deaths:769
KDR:1.534
Accuracy:48.977% B**
HSR:37.458% A
VE-S Canis
M
Kills:1,176
Deaths:364
KDR:3.231
Accuracy:36.952% A+
HSR:43.197% M
Eridani SX5
M**
Kills:705
Deaths:281
KDR:2.509
Accuracy:34.696% A++
HSR:44.255% M**
NS-AM7 VS/AE Archer
A
Kills:506
Deaths:323
KDR:1.567
Accuracy:59.759% C
HSR:35.771% A
Spiker
M**
Kills:128
Deaths:87
KDR:1.471
Accuracy:32.081% B+
HSR:46.875% M**
Parallax VX3
B++
Kills:83
Deaths:10
KDR:8.300
Accuracy:43.440% B++
HSR:77.108% C+
Beamer VS3
C+
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.268% C-
HSR:20.968% C+
Kills:30,238
Deaths (as Infiltrator):10,138
Deaths (to Infiltrators):2,636
KDR:2.98264
Kill Difference:20,100
Playtime:609.776 hours
Usage:37%
Score:13.629m
Score/min:373
Accuracy (listed only):41.912%
HSR (listed only):48.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:10,096
V. Kills:5,988 169%
Deaths:1,695
KDR:5.956
Accuracy:24.115% D*
KPH:23.100 B**
VKPH:13.700 B++
Light PPA
B**
Kills:5,588
V. Kills:468 N/A
Deaths:372
KDR:15.022
Accuracy:40.833% C+
KPH:67.800 B++
VKPH:5.700 B**
Maelstrom Turbo Laser
A**
Kills:3,327
V. Kills:1,933 172%
Deaths:363
KDR:9.165
Accuracy:35.109% B++
KPH:42.600 A**
VKPH:24.800 A*
Hornet Missiles
B**
Kills:2,471
V. Kills:1,628 152%
Deaths:87
KDR:28.402
Accuracy:64.772% C**
KPH:99.300 B+
VKPH:65.400 B**
Photon A2A Missile Pods
A+
Kills:617
V. Kills:330 186%
Deaths:10
KDR:61.700
Accuracy:90.220% A+
KPH:97.100 A
VKPH:51.900 C**
Dual Photon Pods
B*
Kills:345
V. Kills:51 N/A
Deaths:11
KDR:31.364
Accuracy:59.991% B*
KPH:124.600 B*
VKPH:18.400 C+
Kills:22,444 (19,011 + 0)
Deaths:2,538
KDR:8.843
VKDR:4.097
Vehicle Kills:10,398
Kill Difference:19,906
Playtime:631.289 hours
Usage:39%
Score:8.992m
Score/min:237
Piloting Accuracy:35.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:78
V. Kills:47 163%
Deaths:3
KDR:26
Accuracy:36.118% C*
KPH:41.800 B++
VKPH:25.200 B+
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:15.667
Vehicle Kills:47
Kill Difference:75
Playtime:1.864 hours
Usage:0%
Score:0.036m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:36.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:340
V. Kills:153 221%
Deaths:21
KDR:16.191
Accuracy:58.952% A+
KPH:48.500 A+
VKPH:21.800 B*
Saron HRB
A*
Kills:317
V. Kills:206 153%
Deaths:29
KDR:10.931
Accuracy:60.676% A*
KPH:32.200 B*
VKPH:20.900 B++
Proton II PPA
M**
Kills:128
V. Kills:25 N/A
Deaths:4
KDR:32
Accuracy:39.040% A**
KPH:56.400 C+
VKPH:11 M**
Supernova FPC
C
Kills:107
V. Kills:81 130%
Deaths:14
KDR:7.643
Accuracy:62.048% B**
KPH:17.900 D
VKPH:13.500 C
Kills:892 (107 + 785)
Deaths:68
KDR:13.118
VKDR:6.838
Vehicle Kills:465
Kill Difference:824
Playtime:25.116 hours
Usage:2%
Score:0.594m
Score/min:394
Driving Accuracy:62.048%
Gunner Accuracy:39.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:151
V. Kills:12 N/A
Deaths:4
KDR:37.750
Accuracy:22.581% B*
KPH:64.300 C+
VKPH:5.100 B*
M12 Kobalt
B*
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:23.629% A
KPH:94.600 B++
VKPH:5 B*
Kills:227 (0 + 227)
Deaths:6
KDR:37.833
VKDR:2.667
Vehicle Kills:16
Kill Difference:221
Playtime:3.150 hours
Usage:0%
Score:0.070m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:23.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:841
V. Kills:8 N/A
Deaths:139
KDR:6.050
Accuracy:48.399% B++
KPH:94.700 A
VKPH:0.900 D-
V30-F Starfall
B**
Kills:81
V. Kills:47 169%
Deaths:20
KDR:4.050
Accuracy:70.404% B**
KPH:30.400 C++
VKPH:17.700 C++
M40 Fury-F
B**
Kills:60
V. Kills:34 171%
Deaths:37
KDR:1.622
Accuracy:77.503% A**
KPH:19.400 C
VKPH:11 B**
Kills:982 (982 + 0)
Deaths:196
KDR:5.010
VKDR:0.454
Vehicle Kills:89
Kill Difference:786
Playtime:14.631 hours
Usage:1%
Score:0.170m
Score/min:194
Driving Accuracy:77.503%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 18,11818,0534,1394.362B+0.5548.326%A+80.502%A53.9B*N/A152334.8h1.7B**3.6B**
Saron Laser Cannon 16,08410,0961,6955.956A2.1524.115%D*N/A23.1B**13.7B++186436.8h52.8B**219B*
Light PPA 6,0565,58837215.022A11.2140.833%C+N/A67.8B++5.7B**21282.4h10.2B+24.9B+
NS-44P Commissioner 3,8273,8232,2061.733B+2.0749.303%B**37.353%A+63BN/A17260.7h2.7B**5.5B*
Maelstrom Turbo Laser 5,2603,3273639.165A**5.3635.109%B++N/A42.6A**24.8A*33178.1h37.4B**106.5B**
Hornet Missiles 4,0992,4718728.402S24.5964.772%C**N/A99.2B+65.4B**76324.9h7.5B+11.6B++
NS-44 Commissioner 2,1492,1421,3241.618B++2.1944.803%B**28.992%B**61.6B**N/A22134.8h2.9B**6.5B*
Parallax VX3-AE 1,1931,1911497.993A+4.1947.278%B*87.238%B*56.7B+N/A14521h1.5B**3.2B*
Eridani SX5-AE 1,1891,1894152.865B**0.9433.061%B*44.491%A*78.7B++N/A16915.1h8.1B*24.5B++
NS-357P Underboss 1,1821,1807691.534C++2.2748.977%B**37.458%A70.7C++N/A19716.7h2.9B**6B**
VE-S Canis 1,1781,1763643.231A++0.5836.952%A+43.197%M76.4AN/A19715.4h7.5A20.2B*
Pulsar LSW 1,1881,1744012.928B**0.8829.79%A41.397%A**65.2B**N/A23518h8.4A28.3B**
H-V45 AE 1,1811,1715562.106C**1.7028.712%C*44.407%A*55.5C*N/A14121.1h8.8A30.7B*
Orion VS54 1,1731,1664922.37B++1.4428.892%A++43.739%M+60.1A+N/A21819.4h9A31.1B+
VX6-7 1,1481,1336061.87B+1.9429.349%B**33.186%A*18.8C--N/A6260.2h8.8B**30B*
Phobos VX86 1,0641,0585521.917B+1.8972.074%B**38.658%M**74.5AN/A19414.2h2.1B+2.9B++
Icikill 95394311,1800.084B+3.7245.733%B**4.242%D1.6CN/A5577.2h2.4C5.2B+
S12 Renegade 8498411396.05B+2.2448.399%B++1.546%D*94.5AN/A2208.9h2.4B**5B*
Eridani SX5 7087052812.509A1.3034.696%A++44.255%M**51.5B*N/A13913.7h8.1B**23.2B*
H-V45 7137043142.242B+1.5731.976%A++40.341%M+55.4AN/A20312.7h8.5A++26.6A
Photon A2A Missile Pods 9476171061.7U57.8990.22%A+N/A96.4A51.6C**7276.4h9.1C10.1C**
NS-AM7 VS/AE Archer 5595063231.567B2.2459.759%C35.771%A18.1C+1.9C8927.9h6.4B**10.6B**
C-4 6684701632.883B**0.9224.131%C+N/A81C++34.1B5725.8h1B**4.2B++
VE-LR Obelisk 4204141712.421B+1.3939.131%B**50.725%A*48.1B++N/A1388.6h4.4B**11.1B**
Serpent VE92 3493452371.456B+2.3527.772%B*30.725%A*12.9DN/A5526.7h8.9B**32.1B*
Dual Photon Pods 3963451131.364M**27.5659.991%B*N/A123.2B*18.2C+5712.8h11.8A19.7B**
E540 Halberd 4933402116.19B++12.3858.952%A+N/A48.6A+21.9B*3577h4.1A+7A+
Lancer VS22 528338863.93S0.1244.306%F--N/A22.5A12.7C+18715h4.3B*9.7B*
Saron HRB 5233172910.931A7.1260.676%A*N/A32B++20.8B++2359.9h22.3C++36.8B*
Force-Blade 2352333,5180.066A3.7428.26%C+1.288%D-1C*N/A3236.5h1.9B++6.9C**
Flare VE6 230225693.261A++0.5531.931%A++34.222%A+60.8B*1.4A*1613.7h8.3B**25.9B*
Terminus VX-9 1811761411.248C+2.5631.968%A47.727%M+41.9C*1.2A++1384.2h10.9B++34.3B*
Ursa 156154443.5A**0.3135.541%A**31.169%B**81.1A++1.1A+2371.9h8.3B**23.3B**
M12 Kobalt 163151437.75M33.9422.581%B*17.881%C+65.7C+5.2B*3102.3h15.5B++68.9B++
Rocklet Rifle 2271311470.891B+2.9244.214%D--N/A16.2D-11.9D*1838.1h22.2A50.1B++
Proton II PPA 153128432B**28.1939.04%A**N/A55.7C+10.9M**1402.3h13.3D--34.2B+
Spiker 130128871.471B+2.3432.081%B+46.875%M**47.4B+N/A1562.7h6.3B*19.8B++
Tank Mine 179126383.316B+0.4934.568%C++N/A90C37.9D-6421.4h2C+5.8B
Supernova FPC 188107147.643B3.8462.048%B**N/A17.8D13.5C7976h6.6C-10.6C++
Lumine Edge 89869110.094C+3.7120.455%D11.628%D2.2CN/A639.1h1.5C+7.2C+
Parallax VX3 8483108.3A+4.4943.44%B++77.108%C+39.5B++N/A1352.1h1.8B*4.1B++
V30-F Starfall 12881204.05A+0.2470.404%B**N/A30C++17.4C+1902.7h11.4B*16.2B**
AP30 Shredder 12578326A+22.1936.118%C*N/A41.1B++24.7B3191.9h64.4B*178.3B*
M12 Kobalt 8076238B**34.1923.629%A21.053%B+95B++5B*5520.8h13.7B*58.1B++
Proximity Mine 7272514.4M*10.5951.685%B**N/A144B+N/A4660.5h1.9C+3.7B++
Frag Grenade 6664164N/A60.1949.474%B+N/A640B+20A**31360.1h2.9B*5.9B++
Pandora VX25 6464292.207A1.6056.047%A++32.813%S91.4A*N/A7610.7h3.8B+6.7B*
Beamer VS3 6362710.873C*2.9324.268%C-20.968%C+31C**N/A1232h6.4B*26.5C*
Solstice VE3 66611600.381D3.4316.415%D*14.754%D-2.2D--N/A2828.1h16.2C+98.7C
M40 Fury-F 9460371.622C++2.1977.503%A**N/A19.4C11B**1203.1h11.5C++14.8B++
Spear Anti-Vehicle Phalanx Turret 7554510.8B+6.9952.784%B*3.704%C41.5C*16.2C--2551.3h9.5C+18B+
VE-H Maw 5751341.5C+2.3130.927%B**47.059%A**51C++6S3291h8.6B*27.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5925,82813.9h
Anti-Vehicle MANA Turret5960.3h
Nano-Armor Kit63194,60419.6h
Snowman Soldier12740.2h
Spawn Beacon41,5911.5h
Nanite Revive Grenade01180h
Medical Applicator3929,9381.9h
Deconstruction Tool01630h
Anti-Infantry MANA Turret42970.3h
Ammunition Package86860.3h
Medical Kit86510,37818h
Nano-Repair Grenade03040.1h
Antares LC03040h
Recon Detection Device225,5839.2h

Check the help document for the dictionary if you want to learn more about words used here.


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