Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 8 (19,995)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (123 days). The data shown below may not be accurate.

Primarch Abominable Tiefenwaechter[URGE] Tiefenwaechter
VS BR 96

KDR: 2.2

Score: 7.5m

Last Seen: May 30th, 2020 5:51 PM
- OFFLINE - 86.4 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 93%
Level 100 Progress: 40% 322h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-GG Orion VS54 Pulsar LSW VE-H Maw NS-15MP NS-15M2 H-V45 AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tiefenwaechter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,373,496 MLG Score: 3496
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.696%39.424%109218133112,2112.75395-0.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.874%1.247B**2.753M0.01C+HEAD ++ (~25.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.5B+10.20.281C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.102%2.094%91113481912051610.927185118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.966D--0.491B+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.3-0.56D71.2-0.338C-182.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.247%71.73%01134823744940.526667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.193C++0.301C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.30.293C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m410.5%588 (35.3k)450 (27k)2.2000316,9937,7242.3859496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349105925.417%33.443%85002:097

18% Combat Medic18% Engineer55% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2019 11:31 AMJan 19th, 2020 6:51 PMJun 1st, 2020 6:03 AM (122d) (PST)May 30th, 2020 3:26 PM (123d) (PST)May 30th, 2020 1:51 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9513236281.0210.4640.3414.4560.0653496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,07919,37937,700612820267427,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.5h/11.6d 1,436 5,683 5,282 74.2k 494 937 1,081 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:1,666
Deaths:662
KDR:2.517
Accuracy:28.561% C+
HSR:41.597% B*
SVA-GG
B+
Kills:1,344
Deaths:567
KDR:2.370
Accuracy:28.718% C+
HSR:38.095% B+
Orion VS54
B**
Kills:1,272
Deaths:580
KDR:2.193
Accuracy:26.824% B+
HSR:38.365% B**
Pulsar LSW
B++
Kills:1,231
Deaths:515
KDR:2.390
Accuracy:27.138% C++
HSR:34.444% B++
VE-H Maw
B*
Kills:1,208
Deaths:501
KDR:2.411
Accuracy:26.977% C
HSR:39.652% B*
NS-15MP
B*
Kills:1,194
Deaths:432
KDR:2.764
Accuracy:27.164% D
HSR:41.792% B*
NS-15M2
A
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:26.329% C
HSR:42.399% A
VE-H Maw AE
B
Kills:414
Deaths:189
KDR:2.190
Accuracy:28.236% C--
HSR:34.783% B
Flare VE6
A**
Kills:97
Deaths:39
KDR:2.487
Accuracy:27.876% B
HSR:49.485% A**
NS-15M AE
B*
Kills:52
Deaths:29
KDR:1.793
Accuracy:26.472% C-
HSR:40.385% B*
Kills:9,662
Deaths (as Heavy Assault):3,964
Deaths (to Heavy Assaults):2,525
KDR:2.43744
Kill Difference:5,698
Playtime:151.703 hours
Usage:55%
Score:3.993m
Score/min:439
Accuracy (listed only):27.429%
HSR (listed only):40.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:166
Deaths:102
KDR:1.627
Accuracy:35.448% C
HSR:31.928% B+
VE-S Canis
A+
Kills:106
Deaths:63
KDR:1.683
Accuracy:29.003% C
HSR:40.566% A+
Eridani SX5-AE
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:28.937% D
HSR:35.790% B*
NS Baron G5AE
M+
Kills:71
Deaths:37
KDR:1.919
Accuracy:52.762% C*
HSR:36.620% M+
Kills:438
Deaths (as Light Assault):393
Deaths (to Light Assaults):1,245
KDR:1.1145
Kill Difference:45
Playtime:7.079 hours
Usage:3%
Score:0.149m
Score/min:350
Accuracy (listed only):36.538%
HSR (listed only):36.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:853
Deaths:450
KDR:1.896
Accuracy:28.247% C--
HSR:35.170% B+
NS-11P
A+
Kills:561
Deaths:269
KDR:2.086
Accuracy:27.160% C+
HSR:40.285% A+
NS-11A "Heatwave"
B**
Kills:380
Deaths:213
KDR:1.784
Accuracy:26.845% D
HSR:39.211% B**
NSX "Networked" Yumi
B*
Kills:169
Deaths:98
KDR:1.724
Accuracy:25.213% D--
HSR:42.012% B*
Corvus VA55
B*
Kills:157
Deaths:121
KDR:1.298
Accuracy:29.249% B
HSR:33.758% B*
VE-S Canis
A+
Kills:106
Deaths:63
KDR:1.683
Accuracy:29.003% C
HSR:40.566% A+
Eridani SX5-AE
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:28.937% D
HSR:35.790% B*
NS Baron G5AE
M+
Kills:71
Deaths:37
KDR:1.919
Accuracy:52.762% C*
HSR:36.620% M+
Kills:2,392
Deaths (as Combat Medic):1,442
Deaths (to Combat Medics):1,113
KDR:1.65881
Kill Difference:950
Playtime:49.244 hours
Usage:18%
Score:1.675m
Score/min:567
Accuracy (listed only):30.927%
HSR (listed only):37.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:166
Deaths:102
KDR:1.627
Accuracy:35.448% C
HSR:31.928% B+
NS Baron G5AE
M+
Kills:71
Deaths:37
KDR:1.919
Accuracy:52.762% C*
HSR:36.620% M+
Kills:237
Deaths (as Engineer):139
Deaths (to Engineers):1,008
KDR:1.70504
Kill Difference:98
Playtime:50.061 hours
Usage:18%
Score:1.240m
Score/min:413
Accuracy (listed only):44.105%
HSR (listed only):34.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A+
Kills:557
Deaths:542
KDR:1.028
Accuracy:39.828% D
HSR:42.549% A+
Ghost
C+
Kills:237
Deaths:73
KDR:3.247
Accuracy:36.247% D--
HSR:71.730% C+
NS-30B Vandal
B**
Kills:201
Deaths:57
KDR:3.526
Accuracy:37.977% C+
HSR:41.791% B**
VE-S Canis
A+
Kills:106
Deaths:63
KDR:1.683
Accuracy:29.003% C
HSR:40.566% A+
Eridani SX5-AE
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:28.937% D
HSR:35.790% B*
NS-61 "Networked" Emissary
B+
Kills:81
Deaths:72
KDR:1.125
Accuracy:29.365% D--
HSR:32.099% B+
NSX "Networked" Tomoe
C+
Kills:70
Deaths:38
KDR:1.842
Accuracy:28.263% D--
HSR:44.286% C+
NS-45 Pilot
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:30.291% D
HSR:41.509% B**
Kills:1,400
Deaths (as Infiltrator):1,079
Deaths (to Infiltrators):1,021
KDR:1.2975
Kill Difference:321
Playtime:15.384 hours
Usage:6%
Score:0.383m
Score/min:415
Accuracy (listed only):32.489%
HSR (listed only):43.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:59
Deaths:23
KDR:2.565
Accuracy:19.642% C--
HSR:44.068% M*
Kills:59
Deaths (as MAX Suit):11.500
Deaths (to MAX Suits):217
KDR:5.13043
Kill Difference:47.500
Playtime:2.408 hours
Usage:1%
Score:0.054m
Score/min:377
Accuracy (listed only):19.642%
HSR (listed only):44.068%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:191
V. Kills:96 197%
Deaths:1
KDR:191
Accuracy:28.102% D
KPH:25.600 B+
VKPH:12.800 C++
Light PPA
B*
Kills:169
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:48.699% B*
KPH:85.200 B+
VKPH:6.100 B*
V26 Maelstrom Turbo Laser
B+
Kills:88
V. Kills:42 205%
Deaths:
KDR:
Accuracy:34.359% B+
KPH:29.900 B+
VKPH:14.300 C++
Dual Photon Pods
B+
Kills:77
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:59.332% B+
KPH:65.300 D
VKPH:2.500 D**
Hornet Missiles
A
Kills:67
V. Kills:37 176%
Deaths:
KDR:
Accuracy:68.689% B+
KPH:144.300 A
VKPH:79.700 A
Kills:592 (448 + 0)
Deaths:1
KDR:592
VKDR:190
Vehicle Kills:190
Kill Difference:591
Playtime:14.044 hours
Usage:5%
Score:0.226m
Score/min:268
Piloting Accuracy:34.359%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:330
V. Kills:111 295%
Deaths:
KDR:
Accuracy:45.395% D*
KPH:50.800 A
VKPH:17.100 C+
Kills:330 (330 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:111
Kill Difference:330
Playtime:6.501 hours
Usage:2%
Score:0.106m
Score/min:273
Driving Accuracy:45.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:74
V. Kills:28 255%
Deaths:
KDR:
Accuracy:62.816% A+
KPH:51.900 D--
VKPH:19.600 C+
Kills:74 (0 + 74)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:74
Playtime:1.427 hours
Usage:1%
Score:0.041m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:62.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:56
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:29.095% D--
KPH:124.600 B*
VKPH:6.700 C+
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:56
Playtime:0.450 hours
Usage:0%
Score:0.010m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:29.095%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7041,6666622.517C0.3228.561%C+41.597%B*92.6C+2.1B++28718h10.2C+35.6C++
SVA-GG 1,3771,3445672.37C+0.1728.718%C+38.095%B+80.5C2B**22416.7h11.1D38.6C
Orion VS54 1,3031,2725802.193C+0.0126.824%B+38.365%B**69.5B+1.7A+20618.3h11.4C+42.4C+
Pulsar LSW 1,2631,2315152.39C*0.1927.138%C++34.444%B++90.5B++2.4A*22113.6h11.3C+41.5C++
VE-H Maw 1,2271,2085012.411C++0.2126.977%C39.652%B*94.4B1.5C**23712.8h8.8C**32.6C++
NS-15MP 1,2181,1944322.764C+0.5627.164%D41.792%B*77.5C+1.6B+24315.4h10.2C+37.6C+
NS-15M2 1,2091,1844502.631C+0.4326.329%C42.399%A85.2B1.8B*20413.9h10.5C**39.9C++
H-V45 AE 8718534501.896C0.3028.247%C--35.17%B+63.7C1.3C*21313.4h11.7D41.4C--
NS-11P 5725612692.086C**0.1127.16%C+40.285%A+72.9B+1.4C**2797.7h11.3B41.7C**
NS-44 Commissioner AE 5625575421.028C1.1739.828%D42.549%A+84.4B+N/A2566.6h3.1C*7.7C+
VE-H Maw AE 4214141892.19C+0.0128.236%C--34.783%B88.1C++1.5C1994.7h10.3C--36.4C
NS-11A "Heatwave" 3933802131.784C+0.4226.845%D39.211%B**61.3C+2.1B*1386.2h12.2C+45.3C
Supernova FPC 4413301330U327.8045.395%D*N/A50.8A17.1C+2726.5h3.7B++8.3C++
NS Decimator 3952831721.645C+0.5663.116%C++N/A52.4B20.7C+3735.4h4.2C+6.6C++
Ghost 241237733.247C+1.0536.247%D--71.73%C+64.1C++1.1M+2373.7h2.3D6.2D
NS-W Survivor 2432364,6340.051D2.1520.546%D*9.746%C--1.8D-N/A6128.3h2.1D10.4D
NS-30B Vandal 202201573.526C+1.3337.977%C+41.791%B**95.7B+N/A2942.1h4.4B+11.6C**
Saron Laser Cannon 2871911191U188.8028.102%D2.094%C*25.5B+12.8C++2487.5h71.2B+253.3B+
NSX "Networked" Yumi 173169981.724C+0.4825.213%D--42.012%B*56.3C+1.3C1443h11.7D46.5D*
Light PPA 1811691169U166.8048.699%B*N/A84.5B+6B*2562h9.2B+18.9B+
VE-C Horizon 1711661021.627C0.5735.448%C31.928%B+51.9C1.6C+2143.2h13.2C++37.2C++
Corvus VA55 1591571211.298C+0.9029.249%B33.758%B*58.1B+N/A1522.7h11.5C+39.2C*
C-4 157123502.46B0.2631.471%B+N/A205A+56.7A+15580.6h0.9B**2.8B++
VE-S Canis 107106631.683C++0.5229.003%C40.566%A+46.1CN/A2802.3h9.1C*31.2C**
Flare VE6 10297392.487B0.2927.876%B49.485%A**80.8B+4.2M**3281.2h9.9C+35.6C*
Eridani SX5-AE 97951910.497D*1.7028.937%D35.79%B*20.7D*N/A604.6h14.5T-50.2F-
V26 Maelstrom Turbo Laser 13088188U85.8034.359%B+1.136%D30.3B+14.5C++2412.9h60.8B+176.9B++
MANA Anti-Personnel Turret 8683136.385N/A4.1819.996%UN/A830U30U1311500.1h12.5T*62.5T*
NS-61 "Networked" Emissary 8281721.125C1.0829.365%D--32.099%B+73.6C+N/A2111.1h11C+37.3C-
Dual Photon Pods 8077177U74.8059.332%B+N/A64.2D2.5D**2611.2h14.1B++23.7B+
M40 Fury-H 10274174M**71.8062.816%A+2.703%A*52.9D--20C+4751.4h20.8F**33.1F
Plasma Grenade 7272172N/A69.8045.437%DN/A720B+N/A27630.1h3.2C+7C+
NS Baron G5AE 7571371.919C*0.2852.762%C*36.62%M+47.3C2.7M+1441.5h5.4F-10.2C+
NSX "Networked" Tomoe 7170381.842C0.3628.263%D--44.286%C+87.5C*1.3B+2060.8h14D49.6D-
Hornet Missiles 10467167S64.8068.689%B+N/A134B**74B**8380.5h9.5C*13.8B+
Blueshift VM5 6059232.565C+0.3619.642%C--44.068%M*45.4C++N/A1421.3h11.5B**58.7B+
Anti-Vehicle Grenade 6657157N/A54.8040.671%D*N/A285D45D10650.2h5.3C+13.1C-
CAS 14-E 5956156B**53.8029.095%D--N/A140A7.5C**3630.4h23.5B+80.9C*
NS-45 Pilot 5553431.233C0.9730.291%D41.509%B**88.3C++3.3A++3030.6h5.7B+18.8C++
NS-15M AE 5852291.793C0.4126.472%C-40.385%B*57.8C-6.7S1610.9h13.9D**52.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86510.4h
Ordnance Dampener01060.2h
AE Nano-Armor Kit5320,2361.3h
AE Medical Applicator7337,0312.6h
Nanite Revive Grenade05280.1h
Nanite Healing Grenade01720h
Medical Applicator01130h
Motion Spotter01190h
Restoration Kit263190.3h
NS Patriot Flare Gun01580.1h
Welding Device15150h
Spitfire Auto-Turret12100.1h
Recon Detection Device35240.6h
Ammunition Package22870.2h
Nano-Armor Kit4428,1881.7h
Medical Kit3883,0935.8h
Anti-Infantry MANA Turret4930.1h
Snowman Soldier41350.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 1.49s on queries, 0.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.