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Commander Specialist TightChick[0H] TightChick
TR BR 53

KDR: 19.78

Score: 3m

Last Seen: Oct 8th, 2018 12:52 PM
- OFFLINE - 186.5 hour(s)

Battle Rank 53 - Terran Republic on Emerald - Outfit Leader of I am here only for XP[0H] I am here only for XP
TR outfit on Emerald

Members: 1
Level Progress (to 54): 91%
Level 100 Progress: 16% 914h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M14 Banshee M18 Rotary Hellfire Rocket Pods M18 Needler Coyote Missiles RAMS .50M E540 Halberd C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.725%0.931%22501410094,942281542170.414320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.448%0.024C+-0.63D-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.376C**37.60.284C*62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.729%84.27%011012892044.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.132C++1.012B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.415B20.347C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I am here only for XP[0H] I am here only for XP
TR outfit on Emerald

Members: 1
3m172.2%290 (17.4k)278 (16.7k)19.78376,31131923.476553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101357537.568%2.028%7633:202

94% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2017 4:45 PMFeb 28th, 2017 4:52 PMOct 14th, 2018 6:13 AM (2d) (PST)Oct 8th, 2018 10:00 AM (8d) (PST)Oct 8th, 2018 8:52 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
94339400.5920.0300.0121.3240.178338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,59215656,4363521791116,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.8h/7.4d 1,178 128 1,327 14.1k 106 200 1,894 10.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):90
KDR:0
Kill Difference:UNR
Playtime:2.304 hours
Usage:1%
Score:0.035m
Score/min:256
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):25
KDR:0
Kill Difference:UNR
Playtime:167.064 hours
Usage:94%
Score:2.882m
Score/min:288
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:89
Deaths:7
KDR:12.714
Accuracy:35.729% C-
HSR:84.270% B++
Kills:89
Deaths (as Infiltrator):7
Deaths (to Infiltrators):16
KDR:12.71429
Kill Difference:82
Playtime:6.872 hours
Usage:4%
Score:0.049m
Score/min:118
Accuracy (listed only):35.729%
HSR (listed only):84.270%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,773
V. Kills:120 N/A
Deaths:83
KDR:21.362
Accuracy:32.878% B++
KPH:58.200 B+
VKPH:3.900 C++
M18 Rotary
A*
Kills:1,134
V. Kills:601 188%
Deaths:74
KDR:15.324
Accuracy:39.275% A
KPH:38.300 A*
VKPH:20.300 A+
Hellfire Rocket Pods
B**
Kills:1,044
V. Kills:174 N/A
Deaths:17
KDR:61.412
Accuracy:57.249% B**
KPH:82.700 C++
VKPH:13.800 C+
M18 Needler
B*
Kills:991
V. Kills:644 154%
Deaths:84
KDR:11.798
Accuracy:36.121% B++
KPH:20.600 B*
VKPH:13.400 B++
Coyote Missiles
B+
Kills:368
V. Kills:122 299%
Deaths:28
KDR:13.143
Accuracy:56.922% B+
KPH:37.400 C+
VKPH:12.400 D
Kills:5,310 (3,898 + 0)
Deaths:286
KDR:18.566
VKDR:5.808
Vehicle Kills:1,661
Kill Difference:5,024
Playtime:130.547 hours
Usage:73%
Score:1.468m
Score/min:187
Piloting Accuracy:36.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:53
V. Kills:32 161%
Deaths:2
KDR:26.500
Accuracy:33.901% D
KPH:26.100 C
VKPH:15.800 D
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:16
Vehicle Kills:32
Kill Difference:51
Playtime:2.030 hours
Usage:1%
Score:0.020m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:33.901%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:55
V. Kills:11 458%
Deaths:2
KDR:27.500
Accuracy:24.638% F-
KPH:42.200 A++
VKPH:8.400 D--
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:53
Playtime:1.305 hours
Usage:1%
Score:0.015m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:24.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,8931,7738321.361A++1.5832.878%B++N/A58.1B+3.9C++16530.5h15.1B+45.9B++
M18 Rotary 1,7351,1347415.324S4.4639.275%A1.146%D38.3A*20.3A+22829.6h56.2B**143.1B**
Hellfire Rocket Pods 1,2181,0441761.412S41.6357.249%B**1.341%B+82.9C++13.8C+27812.6h14.1B**24.6B*
M18 Needler 1,6359918411.798M**7.9936.121%B++N/A20.6B*13.4B++15248h81.3B*225B*
Coyote Missiles 4903682813.143M*6.6456.922%B+N/A37.6C+12.4D1929.8h36.3B+63.7B+
RAMS .50M 8989712.714M7.0735.729%C-84.27%B++20.2C--N/A524.4h2B+5.6C*
E540 Halberd 6655227.5M*7.7224.638%F-N/A42.3A++8.5D--1871.3h3.4A++13.8B
C150 Dalton 8553226.5M+6.7233.901%DN/A26.5C16D1632h3.8B+11.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37,1810.4h
M20 Drake01980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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