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Ascendant TightsMan[WUVS] TightsMan
VS BR 44

KDR: 2.78

Score: 50.2m

Last Seen: May 12th, 2019 2:05 PM
- OFFLINE - 30.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Miller
Level Progress (to 45): 40%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost Pulsar LSW SVA-88 NS-15M1 Betelgeuse 54-A VX29 Polaris Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,096,021 MLG Score: 7271
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.537%38.627%133453117495,0833.36827-0.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.002%2.589A**2.674M-0.8D-HEAD ++ (~21.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.66B+8.70.389C**16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.531%1.709%473122446811743450.398298135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.189%-0.397C--0.121C+1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.1-0.549D84.2-0.584D166.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.954%2.761%1672122583312239020.68055692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.505%2.804M+0.148C++-1.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++7.90.367C**3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.548%2.362%232122512712313110.10316841%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%2.616M-0.519D0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.057C+73.2-0.819D-40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.622%80.95%237122013,4332383255.63701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%2.658M0.899B*0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.80.439B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.584%20.219%2321225638169260.377068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.532%1.324A1.077B**0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+30.375C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.2m225%597 (35.8k)503 (30.2k)2.78113123,76644,5022.8895844 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12271051632.958%40.057%132002:1554

13% Combat Medic7% Engineer43% Heavy Assault22% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 2:18 AMJan 1st, 2018 12:15 PMJun 9th, 2019 5:41 PM (180d) (PST)May 12th, 2019 11:01 AM (208d) (PST)May 12th, 2019 10:05 AM (208d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9112916201.2400.4460.4972.9000.0497271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,67217,48337,189742730174330,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1663.9h/69.3d 4,826 49,577 36,274 289.5k 2,807 6,162 4,926 91m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:10,296
Deaths:3,388
KDR:3.039
Accuracy:33.930% A**
HSR:42.152% A**
Pulsar LSW
A*
Kills:7,206
Deaths:2,199
KDR:3.277
Accuracy:34.389% A*
HSR:38.454% A++
SVA-88
A*
Kills:5,947
Deaths:1,876
KDR:3.170
Accuracy:32.639% A++
HSR:41.080% A*
NS-15M1
M
Kills:5,424
Deaths:1,680
KDR:3.229
Accuracy:34.551% A*
HSR:42.957% M
Betelgeuse 54-A
B*
Kills:4,094
Deaths:1,274
KDR:3.214
Accuracy:30.760% B*
HSR:37.616% B*
VX29 Polaris
A*
Kills:3,574
Deaths:1,201
KDR:2.976
Accuracy:35.117% A++
HSR:39.396% A*
Ursa
A*
Kills:3,003
Deaths:997
KDR:3.012
Accuracy:35.147% A*
HSR:39.061% A*
NS-15M AE
A++
Kills:2,644
Deaths:849
KDR:3.114
Accuracy:35.012% A++
HSR:40.507% A+
Flare VE6
A++
Kills:2,418
Deaths:710
KDR:3.406
Accuracy:34.203% A++
HSR:37.883% A++
NSX Naginata
A*
Kills:1,288
Deaths:462
KDR:2.788
Accuracy:33.166% A*
HSR:41.848% A++
NS-15M2
A**
Kills:1,237
Deaths:374
KDR:3.307
Accuracy:35.421% A*
HSR:46.322% A**
NS-15MP
A++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:35.744% A+
HSR:46.293% A++
VE-H Maw
A*
Kills:772
Deaths:284
KDR:2.718
Accuracy:37.264% A*
HSR:44.041% A*
Kills:49,063
Deaths (as Heavy Assault):15,687
Deaths (to Heavy Assaults):14,840
KDR:3.12762
Kill Difference:33,376
Playtime:717.418 hours
Usage:43%
Score:21.993m
Score/min:511
Accuracy (listed only):34.411%
HSR (listed only):41.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M
Kills:1,562
Deaths:622
KDR:2.511
Accuracy:35.795% A*
HSR:38.412% M
NS-11C
M++
Kills:1,557
Deaths:628
KDR:2.479
Accuracy:35.693% A*
HSR:36.480% M++
Eclipse VE3A
M
Kills:1,514
Deaths:682
KDR:2.220
Accuracy:32.486% A
HSR:33.620% M
Serpent VE92
M+
Kills:1,366
Deaths:563
KDR:2.426
Accuracy:30.359% A
HSR:36.530% M+
Zenith VX-5
A*
Kills:1,318
Deaths:481
KDR:2.740
Accuracy:36.129% A*
HSR:33.687% A*
VX6-7
A*
Kills:1,300
Deaths:492
KDR:2.642
Accuracy:33.962% A++
HSR:34.539% A*
NS Baron G5AE
A
Kills:1,238
Deaths:521
KDR:2.376
Accuracy:58.329% B**
HSR:22.375% A
Sirius SX12
A**
Kills:1,237
Deaths:514
KDR:2.407
Accuracy:34.069% A++
HSR:34.762% A**
Solstice SF
M**
Kills:1,216
Deaths:442
KDR:2.751
Accuracy:33.809% A++
HSR:40.214% M**
Solstice Burst
A**
Kills:1,203
Deaths:460
KDR:2.615
Accuracy:34.703% A++
HSR:39.817% A**
Eridani SX5
A++
Kills:1,195
Deaths:454
KDR:2.632
Accuracy:33.956% A+
HSR:32.887% A++
Solstice VE3
A**
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:35.529% A**
HSR:31.575% A*
NS-7 PDW
A**
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:34.580% A++
HSR:33.049% A**
MKV Suppressed
A*
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:34.344% A++
HSR:33.735% A*
NS-11CP
A++
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:37.047% A++
HSR:35.573% A++
NSX Tanto
A++
Kills:1,154
Deaths:506
KDR:2.281
Accuracy:35.646% A++
HSR:37.695% A++
NS Baron G5
A+
Kills:428
Deaths:159
KDR:2.692
Accuracy:48.677% B+
HSR:21.729% A+
Skorpios
A*
Kills:370
Deaths:157
KDR:2.357
Accuracy:32.653% A
HSR:35.946% A*
VE-S Canis
M
Kills:365
Deaths:141
KDR:2.589
Accuracy:34.450% A
HSR:42.192% M
Thanatos VE70
A+
Kills:341
Deaths:130
KDR:2.623
Accuracy:52.800% A+
HSR:18.475% B+
Deimos VA29
B*
Kills:297
Deaths:128
KDR:2.320
Accuracy:68.447% B++
HSR:22.222% B*
NS-11CB
A*
Kills:149
Deaths:54
KDR:2.759
Accuracy:34.357% A++
HSR:35.571% A*
Kills:22,479
Deaths (as Light Assault):8,954
Deaths (to Light Assaults):8,384
KDR:2.5105
Kill Difference:13,525
Playtime:221.596 hours
Usage:13%
Score:7.132m
Score/min:536
Accuracy (listed only):38.537%
HSR (listed only):33.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:2,045
Deaths:758
KDR:2.698
Accuracy:33.110% A+
HSR:39.902% A++
Darkstar
A++
Kills:1,707
Deaths:670
KDR:2.548
Accuracy:30.651% B*
HSR:35.911% A++
NS-11A
A*
Kills:1,522
Deaths:538
KDR:2.829
Accuracy:33.840% A++
HSR:39.947% A*
Corvus VA55
A*
Kills:1,273
Deaths:506
KDR:2.516
Accuracy:36.410% A*
HSR:37.235% A*
H-V45
A++
Kills:1,238
Deaths:536
KDR:2.310
Accuracy:32.443% A++
HSR:34.653% A++
NS Baron G5AE
A
Kills:1,238
Deaths:521
KDR:2.376
Accuracy:58.329% B**
HSR:22.375% A
Sirius SX12
A**
Kills:1,237
Deaths:514
KDR:2.407
Accuracy:34.069% A++
HSR:34.762% A**
CME
A++
Kills:1,218
Deaths:463
KDR:2.631
Accuracy:35.484% A++
HSR:33.990% A++
Pulsar VS1
M+
Kills:1,202
Deaths:565
KDR:2.127
Accuracy:32.740% A++
HSR:40.599% M+
Eridani SX5
A++
Kills:1,195
Deaths:454
KDR:2.632
Accuracy:33.956% A+
HSR:32.887% A++
NS-7 PDW
A**
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:34.580% A++
HSR:33.049% A**
Equinox VE2
M
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:35.953% A*
HSR:40.448% M
MKV Suppressed
A*
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:34.344% A++
HSR:33.735% A*
Equinox VE2 Burst
B**
Kills:1,159
Deaths:496
KDR:2.337
Accuracy:33.423% B**
HSR:37.446% B**
NS Baron G5
A+
Kills:428
Deaths:159
KDR:2.692
Accuracy:48.677% B+
HSR:21.729% A+
Skorpios
A*
Kills:370
Deaths:157
KDR:2.357
Accuracy:32.653% A
HSR:35.946% A*
VE-S Canis
M
Kills:365
Deaths:141
KDR:2.589
Accuracy:34.450% A
HSR:42.192% M
Thanatos VE70
A+
Kills:341
Deaths:130
KDR:2.623
Accuracy:52.800% A+
HSR:18.475% B+
Deimos VA29
B*
Kills:297
Deaths:128
KDR:2.320
Accuracy:68.447% B++
HSR:22.222% B*
Kills:20,330
Deaths (as Combat Medic):8,106
Deaths (to Combat Medics):5,137
KDR:2.50802
Kill Difference:12,224
Playtime:218.496 hours
Usage:13%
Score:6.290m
Score/min:480
Accuracy (listed only):38.756%
HSR (listed only):33.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:7,431
Deaths:1,484
KDR:5.007
Accuracy:52.832% A*
HSR:78.670% B*
NS-357 Underboss
A
Kills:1,474
Deaths:888
KDR:1.660
Accuracy:47.765% A
HSR:31.208% B**
NS-44 Commissioner
A+
Kills:1,471
Deaths:736
KDR:1.999
Accuracy:49.319% A+
HSR:28.892% B*
Artemis VX26
A++
Kills:1,364
Deaths:480
KDR:2.842
Accuracy:34.594% A+
HSR:36.217% A++
NSX Daimyo
B++
Kills:1,341
Deaths:285
KDR:4.705
Accuracy:46.422% B++
HSR:96.048% B+
NS-357P Underboss
B**
Kills:1,329
Deaths:608
KDR:2.186
Accuracy:49.602% B**
HSR:33.785% B*
NSX Tomoe
A*
Kills:1,248
Deaths:438
KDR:2.849
Accuracy:38.560% A*
HSR:54.567% A++
XM98
M+
Kills:1,239
Deaths:245
KDR:5.057
Accuracy:56.087% M+
HSR:82.244% B*
Sirius SX12
A**
Kills:1,237
Deaths:514
KDR:2.407
Accuracy:34.069% A++
HSR:34.762% A**
Beamer VS3
A*
Kills:1,196
Deaths:684
KDR:1.749
Accuracy:37.692% A+
HSR:39.799% A*
Eridani SX5
A++
Kills:1,195
Deaths:454
KDR:2.632
Accuracy:33.956% A+
HSR:32.887% A++
NS-7 PDW
A**
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:34.580% A++
HSR:33.049% A**
NS-30 Vandal
A++
Kills:1,169
Deaths:301
KDR:3.884
Accuracy:45.047% A++
HSR:39.521% A+
Manticore SX40
A*
Kills:1,168
Deaths:651
KDR:1.794
Accuracy:40.674% A+
HSR:38.356% A*
Nyx VX31
A*
Kills:1,166
Deaths:257
KDR:4.537
Accuracy:46.024% A*
HSR:35.420% B+
Parallax VX3
M
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:56.429% M
HSR:78.744% C++
MKV Suppressed
A*
Kills:1,162
Deaths:493
KDR:2.357
Accuracy:34.344% A++
HSR:33.735% A*
V10
A**
Kills:1,162
Deaths:264
KDR:4.402
Accuracy:57.350% A**
HSR:79.690% C*
NS-61 Emissary
A**
Kills:1,161
Deaths:560
KDR:2.073
Accuracy:38.740% A++
HSR:31.352% A**
Phantom VA23
A+
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:44.629% A+
HSR:33.535% B+
Parsec VX3-A
A++
Kills:763
Deaths:172
KDR:4.436
Accuracy:51.452% A++
HSR:81.520% B+
The Immortal
B*
Kills:447
Deaths:297
KDR:1.505
Accuracy:40.688% B*
HSR:34.676% B++
Skorpios
A*
Kills:370
Deaths:157
KDR:2.357
Accuracy:32.653% A
HSR:35.946% A*
VE-S Canis
M
Kills:365
Deaths:141
KDR:2.589
Accuracy:34.450% A
HSR:42.192% M
Phaseshift VX-S
A++
Kills:335
Deaths:95
KDR:3.526
Accuracy:48.050% A++
HSR:77.015% C*
NS-AM7 Archer
A*
Kills:103
Deaths:115
KDR:0.896
Accuracy:64.950% B*
HSR:37.864% A*
Spiker
B+
Kills:67
Deaths:57
KDR:1.175
Accuracy:33.683% B+
HSR:22.388% C++
Kills:33,456
Deaths (as Infiltrator):11,368
Deaths (to Infiltrators):7,022
KDR:2.943
Kill Difference:22,088
Playtime:362.585 hours
Usage:22%
Score:10.967m
Score/min:504
Accuracy (listed only):43.876%
HSR (listed only):47.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:1,562
Deaths:622
KDR:2.511
Accuracy:35.795% A*
HSR:38.412% M
NS-11C
M++
Kills:1,557
Deaths:628
KDR:2.479
Accuracy:35.693% A*
HSR:36.480% M++
Eclipse VE3A
M
Kills:1,514
Deaths:682
KDR:2.220
Accuracy:32.486% A
HSR:33.620% M
Serpent VE92
M+
Kills:1,366
Deaths:563
KDR:2.426
Accuracy:30.359% A
HSR:36.530% M+
Zenith VX-5
A*
Kills:1,318
Deaths:481
KDR:2.740
Accuracy:36.129% A*
HSR:33.687% A*
VX6-7
A*
Kills:1,300
Deaths:492
KDR:2.642
Accuracy:33.962% A++
HSR:34.539% A*
NS Baron G5AE
A
Kills:1,238
Deaths:521
KDR:2.376
Accuracy:58.329% B**
HSR:22.375% A
Solstice SF
M**
Kills:1,216
Deaths:442
KDR:2.751
Accuracy:33.809% A++
HSR:40.214% M**
Solstice Burst
A**
Kills:1,203
Deaths:460
KDR:2.615
Accuracy:34.703% A++
HSR:39.817% A**
Solstice VE3
A**
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:35.529% A**
HSR:31.575% A*
Eidolon VE33
A**
Kills:1,174
Deaths:417
KDR:2.815
Accuracy:42.100% A**
HSR:41.908% A*
NS-11CP
A++
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:37.047% A++
HSR:35.573% A++
NSX Tanto
A++
Kills:1,154
Deaths:506
KDR:2.281
Accuracy:35.646% A++
HSR:37.695% A++
NS Baron G5
A+
Kills:428
Deaths:159
KDR:2.692
Accuracy:48.677% B+
HSR:21.729% A+
Thanatos VE70
A+
Kills:341
Deaths:130
KDR:2.623
Accuracy:52.800% A+
HSR:18.475% B+
Deimos VA29
B*
Kills:297
Deaths:128
KDR:2.320
Accuracy:68.447% B++
HSR:22.222% B*
NS-11CB
A*
Kills:149
Deaths:54
KDR:2.759
Accuracy:34.357% A++
HSR:35.571% A*
Kills:18,153
Deaths (as Engineer):7,165
Deaths (to Engineers):6,552
KDR:2.53357
Kill Difference:10,988
Playtime:116.157 hours
Usage:7%
Score:3.054m
Score/min:438
Accuracy (listed only):40.345%
HSR (listed only):32.966%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:257
Deaths:47
KDR:5.468
Accuracy:25.508% A
HSR:33.074% A*
Blueshift VM5
B**
Kills:255
Deaths:47
KDR:5.426
Accuracy:25.468% B**
HSR:27.059% B**
Comet VM2
B**
Kills:145
Deaths:57
KDR:2.544
Accuracy:54.757% B**
HSR:1.379% D*
Quasar VM1
M
Kills:133
Deaths:56
KDR:2.375
Accuracy:24.513% A++
HSR:31.579% M
Comet VM2
A++
Kills:128
Deaths:61
KDR:2.098
Accuracy:51.032% B*
HSR:7.813% A++
Quasar VM1
A
Kills:114
Deaths:52
KDR:2.192
Accuracy:25.179% A
HSR:26.316% B**
NS-10 Burster
A*
Kills:68
Deaths:40
KDR:1.700
Accuracy:44.805% A*
HSR:4.412% D
Kills:1,100
Deaths (as MAX Suit):180
Deaths (to MAX Suits):1,787
KDR:6.11111
Kill Difference:920
Playtime:22.397 hours
Usage:1%
Score:0.770m
Score/min:573
Accuracy (listed only):35.894%
HSR (listed only):18.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:216
V. Kills:67 318%
Deaths:51
KDR:4.235
Accuracy:63.388% A
KPH:58 C
VKPH:18 C+
Maelstrom Turbo Laser
C++
Kills:129
V. Kills:141 91%
Deaths:183
KDR:0.705
Accuracy:32.863% C*
KPH:10.800 C
VKPH:11.800 C++
Saron Laser Cannon
C+
Kills:123
V. Kills:119 103%
Deaths:201
KDR:0.612
Accuracy:30.395% C
KPH:10 C
VKPH:9.700 C+
Hornet Missiles
B++
Kills:58
V. Kills:43 132%
Deaths:8
KDR:7.250
Accuracy:65.884% B+
KPH:73.400 C*
VKPH:54.400 B++
Kills:526 (252 + 0)
Deaths:443
KDR:1.187
VKDR:0.835
Vehicle Kills:370
Kill Difference:83
Playtime:28.719 hours
Usage:2%
Score:0.365m
Score/min:212
Piloting Accuracy:30.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:646
V. Kills:631 102%
Deaths:177
KDR:3.650
Accuracy:69.672% A+
KPH:34.800 C*
VKPH:34 M
C75 Viper
A**
Kills:98
V. Kills:21 445%
Deaths:12
KDR:8.167
Accuracy:51.956% B**
KPH:76.700 A**
VKPH:16.400 A++
Kills:744 (744 + 0)
Deaths:189
KDR:3.937
VKDR:3.450
Vehicle Kills:652
Kill Difference:555
Playtime:19.854 hours
Usage:1%
Score:0.521m
Score/min:437
Driving Accuracy:51.956%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:187
V. Kills:174 107%
Deaths:72
KDR:2.597
Accuracy:71.099% A*
KPH:24.900 C+
VKPH:23.100 A+
Kills:187 (187 + 0)
Deaths:72
KDR:2.597
VKDR:2.417
Vehicle Kills:174
Kill Difference:115
Playtime:7.520 hours
Usage:0%
Score:0.163m
Score/min:361
Driving Accuracy:71.099%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:53
V. Kills:56 93%
Deaths:12
KDR:4.417
Accuracy:63.644% B**
KPH:29.700 C-
VKPH:31.300 B++
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:4.667
Vehicle Kills:56
Kill Difference:41
Playtime:1.787 hours
Usage:0%
Score:0.056m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:63.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:101
V. Kills:50 198%
Deaths:19
KDR:5.316
Accuracy:64.622% M*
KPH:61.200 B
VKPH:30.300 M*
M40 Fury
C**
Kills:68
V. Kills:17 378%
Deaths:11
KDR:6.182
Accuracy:48.371% A
KPH:42.400 C+
VKPH:10.600 C**
M20 Basilisk
S
Kills:59
V. Kills:46 126%
Deaths:13
KDR:4.538
Accuracy:67.430% M++
KPH:29.100 B++
VKPH:22.700 S
Kills:228 (0 + 228)
Deaths:43
KDR:5.302
VKDR:2.628
Vehicle Kills:113
Kill Difference:185
Playtime:5.284 hours
Usage:0%
Score:0.175m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:67.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,36610,2963,3883.039B**0.2633.93%A**42.152%A**85.7A*N/A251120.1h9B**26.7C**
Ghost 7,4457,4311,4845.007B*2.2352.832%A*78.67%B*83.8A++N/A22088.7h1.8B*3.3B**
Pulsar LSW 7,2627,2062,1993.277A++0.5034.389%A*38.454%A++90.8A+N/A26979.4h8.9B**26B**
SVA-88 5,9905,9471,8763.17B**0.3932.639%A++41.08%A*88.2A+N/A26267.4h9B**27.7B*
NS-15M1 5,4575,4241,6803.229A0.4534.551%A*42.957%M87.9A++N/A23561.7h9A26.1B**
Betelgeuse 54-A 4,1234,0941,2743.214C++0.4330.76%B*37.616%B*95.4B++N/A39542.9h9.1B**29.5B*
VX29 Polaris 3,6023,5741,2012.976A0.1935.117%A++39.396%A*90.9A+N/A26639.3h9.1B**25.8B*
Ursa 3,0193,0039973.012A++0.2335.147%A*39.061%A*87A+N/A23934.5h8B**22.8B**
NS-15M AE 2,6602,6448493.114B+0.3335.012%A++40.507%A+85.3B*N/A29031h9.1B**25.9B*
Flare VE6 2,4302,4187103.406A**0.6234.203%A++37.883%A++83.7AN/A29028.9h8B**23.4B**
Terminus VX-9 2,0582,0457582.698B+0.0833.11%A+39.902%A++76.9A+N/A25126.6h9.4B**28.5B**
Darkstar 1,7181,7076702.548B*0.2330.651%B*35.911%A++72.6B**N/A17323.5h10.9B**35.6B*
Pulsar C 1,5661,5626222.511B++0.2735.795%A*38.412%M79.7A++N/A33019.6h8.6B*24.1B**
NS-11C 1,5661,5576282.479A++0.3035.693%A*36.48%M++74.1A*N/A29321h10.4B**29B**
NS-11A 1,5321,5225382.829A0.0533.84%A++39.947%A*79.7A*N/A22019.1h9.9A29.3B**
Eclipse VE3A 1,5291,5146822.22C**0.5632.486%A33.62%M71.1B**N/A24221.3h10.5B++32.4B*
NS-357 Underboss 1,4821,4748881.66B++1.1247.765%A31.208%B**101.7A++N/A32914.5h3.1B**6.5B**
NS-44 Commissioner 1,4781,4717361.999B*0.7849.319%A+28.892%B*154.8SN/A6269.5h2.6A5.3B**
Serpent VE92 1,3791,3665632.426B**0.3630.359%A36.53%M+73.8A++N/A21518.5h10.3B++33.8B++
Artemis VX26 1,3761,3644802.842A0.0634.594%A+36.217%A++68.5A+N/A22219.9h9.7B*28B**
NSX Daimyo 1,3431,3412854.705B+1.9246.422%B++96.048%B+91.2AN/A28714.7h2.1B++4.5B++
NS-357P Underboss 1,3341,3296082.186B+0.6049.602%B**33.785%B*104.6B*N/A25212.7h3.4B+6.9B++
Zenith VX-5 1,3261,3184812.74A++0.0436.129%A*33.687%A*87.9A*N/A35015h10.1B**28B**
VX6-7 1,3091,3004922.642A0.1433.962%A++34.539%A*85.5A++N/A36015.2h9.7B++28.6B**
NSX Naginata 1,2971,2884622.788A+0.0133.166%A*41.848%A++84.7A+N/A20115.2h8.4B*25.4B*
Corvus VA55 1,2821,2735062.516A*0.2736.41%A*37.235%A*67.4A*N/A20618.9h8.6A+23.7A
NSX Tomoe 1,2561,2484382.849B*0.0738.56%A*54.567%A++75.2A+N/A37516.6h10.8B**27.9B**
XM98 1,2401,2392455.057A++2.2856.087%M+82.244%B*74.6MN/A18716.6h1.8B**3.1A
H-V45 1,2431,2385362.31B+0.4732.443%A++34.653%A++67.3A+N/A24518.4h10.3B**31.9B**
NS Baron G5AE 1,2471,2385212.376B**0.4158.329%B**22.375%A76B**N/A20816.3h3.6B*6.2C++
NS-15M2 1,2501,2373743.307B++0.5335.421%A*46.322%A**91A1B+31113.6h8.9B**25.2B**
Sirius SX12 1,2451,2375142.407A0.3734.069%A++34.762%A**70.3A++N/A25117.6h12.1B++35.6B++
CME 1,2231,2184632.631A++0.1535.484%A++33.99%A++72.1A++N/A27116.9h10.2B**28.9B**
Solstice SF 1,2251,2164422.751A*0.0333.809%A++40.214%M**72.8M*N/A25216.7h9.9C**29.3B*
Solstice Burst 1,2121,2034602.615B*0.1734.703%A++39.817%A**81.8AN/A18714.7h9.8B**28.2B*
Pulsar VS1 1,2091,2025652.127A0.6532.74%A++40.599%M+65A*N/A26918.5h10.6A32.3B**
Beamer VS3 1,2071,1966841.749A1.0337.692%A+39.799%A*103.1M**N/A27611.6h5.5A14.6B+
Eridani SX5 1,2091,1954542.632A0.1533.956%A+32.887%A++75.2A+N/A32215.9h10B++29.3B++
Solstice VE3 1,1851,1754542.588M+0.1935.529%A**31.575%A*70.8M+N/A43016.6h10.3B**28.9B+
Eidolon VE33 1,1811,1744172.815A++0.0342.1%A**41.908%A*93.2M**N/A36912.6h5.8B**13.8B**
NS-7 PDW 1,1771,1714472.62A*0.1634.58%A++33.049%A**80.8MN/A27514.5h10.5B**30.4B*
NS-30 Vandal 1,1781,1693013.884B**1.1045.047%A++39.521%A+107.2MN/A26310.9h4.3B**9.6B**
Manticore SX40 1,1781,1686511.794B*0.9940.674%A+38.356%A*93.4M+N/A24812.5h4.7A11.6A
Nyx VX31 1,1701,1662574.537B**1.7646.024%A*35.42%B+134SN/A6438.7h4.1B**9B**
Equinox VE2 1,1691,1624302.702A+0.0835.953%A*40.448%M74.5A*N/A18415.6h9.4B**26.1B**
Parallax VX3 1,1651,1622065.641B+2.8656.429%M78.744%C++67.6A*N/A18017.2h1.7B**3B**
MKV Suppressed 1,1681,1624932.357A++0.4234.344%A++33.735%A*83A*N/A22314h11.1B*32.3B++
V10 1,1631,1622644.402B+1.6257.35%A**79.69%C*72.2A++N/A16916.1h1.7B*3B**
NS-61 Emissary 1,1701,1615602.073A++0.7138.74%A++31.352%A**139.9S1.1B**4228.3h8.6B+22.1B*
NS-11CP 1,1711,1614262.725B*0.0637.047%A++35.573%A++92.9B**N/A20612.5h9.3B**25.1B*
Phantom VA23 1,1681,1603393.422B*0.6444.629%A+33.535%B+82.3A++N/A17814.1h3.4B**7.6B**
NS-15MP 1,1681,1603932.952C**0.1735.744%A+46.293%A++92.8B++N/A20912.5h8.7B**24.4B*
Equinox VE2 Burst 1,1621,1594962.337B+0.4433.423%B**37.446%B**69.8B++N/A16416.6h10.8B++32.2B*
NSX Tanto 1,1711,1545062.281A0.5035.646%A++37.695%A++74A+1.1B**19215.6h10.3B+29B*
C-4 1,5811,1364752.392B++0.3928.703%B+N/A157.8A+61.8A*13017.2h1.4C*4.8B+
NS Decimator 1,2307785091.528B+1.2569.315%B**3.085%B++49.6B*28.8A+45015.7h4.5C*6.5B+
VE-H Maw 7817722842.718A0.0637.264%A*44.041%A*101.6A++1.2B+2247.6h8.4B*22.4B*
Force-Blade 82276320,0950.038B+2.7442.298%B**3.408%D1.1BN/A4685.1h2.2B+5.1B++
Parsec VX3-A 7667631724.436C+1.6551.452%A++81.52%B+72B*N/A16510.6h1.6B*3A
S1 1,1016994511.55A++1.2369.603%A+2.432%C+46A++26.4A++57015.2h5.4B++7.8B*
L100 Python AP 1,2776461773.65C0.8769.672%A+2.941%C**34.7C*33.9M41618.6h8.1D11.7C+
Nemesis VSH9 9515544101.351B**1.4371.947%A3.971%B++32B**22.9A+34817.3h7.1B+9.8B*
Damascus Edge 53146323,1160.02C2.7631.576%C++N/A0.6CN/A2778.7h2.4C7.7C**
The Immortal 4474472971.505C**1.2840.688%B*34.676%B++120.8A++N/A2753.7h6.9B*16.9A
NS Baron G5 4284281592.692A*0.0948.677%B+21.729%A+70.2A+N/A1796.1h3.4B**7.1C+
Plasma Grenade 4054041404N/A401.2245.873%C+N/A448.9C+1.1D21840.9h3.8C++8.3C*
Skorpios 3713701572.357B+0.4232.653%A35.946%A*67.3B*N/A2255.5h10.4B+31.8B++
VE-S Canis 3673651412.589A+0.1934.45%A42.192%M93.6A++N/A2343.9h8.9B*25.9B++
Thanatos VE70 3443411302.623A*0.1652.8%A+18.475%B+89.7M++N/A5153.8h3.6B**6.9B**
Phaseshift VX-S 336335953.526C**0.7448.05%A++77.015%C*54.9A+N/A1726.1h2.6B5.5B+
Lasher X2 3073061302.354A++0.4342.396%A*9.15%M+78.5A*N/A3973.9h9.9A*23.4A
Deimos VA29 3002971282.32B*0.4668.447%B++22.222%B*92.8A++N/A3313.2h2.4C++3.5B
Blueshift VM5 259257475.468A2.6925.508%A33.074%A*53.5B**N/A2314.8h12.5B**49.2B*
Blueshift VM5 257255475.426A2.6425.468%B**27.059%B**53.1B**N/A2274.8h12.7B**49.7B**
Anti-Vehicle Grenade 3262491249N/A246.2248.41%CN/A311.3C96.3C+25080.8h5.7C++11.9C++
Dual Photon Pods 283216514.235C1.4563.388%A1.389%C++58.4C18.1C+3853.7h20.2B31.8B+
Supernova FPC 361187722.597C--0.1871.099%A*2.139%C+24.9C+23.2A+3617.5h7.1D--10C++
NS-11CB 149149542.759A++0.0234.357%A++35.571%A*71A+N/A3582.1h11.8B++34.3B*
Comet VM2 178145572.544A++0.2454.757%B**1.379%D*30.9M++7B**2464.7h11.7A21.4B**
Quasar VM1 135133562.375B+0.4124.513%A++31.579%M60.5M++N/A4492.2h10.7A43.6B++
Maelstrom Turbo Laser 2701291830.705C2.0832.863%C*N/A10.8C11.8C++14112h146.4C-445.5C
Comet VM2 154128612.098A+0.6851.032%B*7.813%A++26.1M5.3B+2754.9h12.4B**24.2B*
Saron Laser Cannon 2421232010.612C2.1730.395%C3.252%B++10.1C9.8C++17412.2h131.4C++432.3C++
Tank Mine 183117313.774B+0.99171.385%SN/A234A**132A**31540.5h4.8T*2.8A++
Quasar VM1 115114522.192C+0.5925.179%A26.316%B**57AN/A2492h11.7B*46.6B*
Sticky Grenade 1081071107N/A104.2250%CN/A535D-5D-22010.2h2.7C5.4C+
NS-AM7 Archer 1231031150.896B*1.8964.95%B*37.864%A*12.7B**2.5C+718.1h12B++18.5B*
M40 Fury 151101195.316C2.5364.622%M*N/A59.4C**29.4M++6121.7h28.2F-43.6C+
C75 Viper 11998128.167B*5.3951.956%B**N/A75.4A**16.2A++7451.3h7.7B**14.9B**
NSX Masamune 11581521.558B**1.2255.982%C3.704%A+54A+22.7B++3511.5h7.7B++13.8B+
M40 Fury 8568116.182C+3.4048.371%A1.471%C42.5C+10.6C**4411.6h15.5C+32B+
NS-10 Burster 13368401.7B**1.0844.805%A*4.412%D14.8M*14.1S2454.6h81.6A182.2A
Spiker 6767571.175C++1.6133.683%B+22.388%C++111.7MN/A5780.6h7.2B+21.4B*
Spear Anti-Vehicle Phalanx Turret 12066322A*19.2270.622%M6.061%B**82.5A**67.5S12320.8h7.4B+10.5B**
Proximity Mine 6565106.5B*3.7247.547%B++N/A216.7A*N/A12980.3h1.9C++4.1B+
M20 Basilisk 10559134.538B*1.7667.43%M++3.39%D-29.5B*23S5922h139.8D--207.3B+
Hornet Missiles 1015887.25B+4.4765.884%B+1.724%C*72.5C*53.8B++10360.8h11.1C++16.9C*
Saron HRB-H 10953124.417C+1.6463.644%B**N/A29.4C-31.1B++5221.8h27.3C+42.9C**
MANA Anti-Personnel Turret 5453134.077N/A1.3036.535%UN/A530U10U3179800.1h14.6T*40.1T*
Lumine Edge 5250560.893A**1.8942.636%A14%C50M**2U1611h1.1B++2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6290,2623.9h
Spawn Beacon264,3371.9h
Anti-Vehicle MANA Turret1660.1h
Nanite Healing Grenade03080.1h
Nanite Revive Grenade01,0320.3h
Motion Spotter6114,9468h
Deconstruction Tool04480h
Spitfire Auto-Turret75980.5h
Shield Recharging Field149370.3h
Recon Detection Device71,5402.4h
Ammunition Package61,5970.5h
Medical Kit1,46617,40922.2h
Anti-Infantry MANA Turret22120.1h
Medical Applicator225118,5007.2h
WLT-Howler Mining Laser17,5722h

Check the help document for the dictionary if you want to learn more about words used here.


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