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Raider Scout Tigomos[Murr] Tigomos
NC BR 60

KDR: 4.98

Score: 2.8m

Last Seen: Mar 17th, 2019 12:06 AM
- OFFLINE - 49.3 hour(s)

Battle Rank 60 - New Conglomerate on Emerald - Outfit Leader of Furries With Guns[Murr] Furries With Guns
NC outfit on Emerald

Members: 2
Level Progress (to 61): 84%
Level 100 Progress: 15% 3834h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S EM4 Longshot NS-15M2 NC14 Bolt Driver NC05 Jackhammer SAS-R MGR-L1 Promise AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.15%34.24%587710182,1324.526540.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.146%-0.681D1.961A++-0.082C+HEAD ++ (~25.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.214C++10.30.276C*49.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.816%79.618%04102162855611.2143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%-1.09D*0.843B*-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.029C+2.60.162C++6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furries With Guns[Murr] Furries With Guns
NC outfit on Emerald

Members: 2
2.8m788%70 (4.2k)63 (3.8k)4.980924,4388915.7250360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102537018.911%31.929%60450:001

6% Combat Medic17% Engineer47% Heavy Assault16% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2018 12:31 AMJun 27th, 2018 3:49 AMMar 18th, 2019 4:00 AM (16h) (PST)Mar 16th, 2019 8:20 PM (2d) (PST)Mar 16th, 2019 8:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
129191100.1010.0200.0320.8660.009409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,7611,1316,6306125213,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
733.2h/30.5d 663 1,417 1,686 38.1k 232 2,596 397 5.7m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:102
Deaths:29
KDR:3.517
Accuracy:13.875% F
HSR:16.667% D-
AF-4 Cyclone
A++
Kills:63
Deaths:21
KDR:3
Accuracy:9.236% T-
HSR:30.159% A++
Kills:165
Deaths (as Light Assault):50
Deaths (to Light Assaults):180
KDR:3.3
Kill Difference:115
Playtime:61.741 hours
Usage:8%
Score:0.190m
Score/min:51
Accuracy (listed only):11.556%
HSR (listed only):23.413%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,183
Deaths:309
KDR:3.828
Accuracy:19.959% C+
HSR:32.460% A+
GD-22S
A*
Kills:391
Deaths:105
KDR:3.724
Accuracy:18.601% D
HSR:39.386% A*
NS-15M2
A**
Kills:171
Deaths:32
KDR:5.344
Accuracy:11.213% F--
HSR:45.029% A**
NC05 Jackhammer
C
Kills:152
Deaths:52
KDR:2.923
Accuracy:22.343% F*
HSR:13.158% C
MGR-L1 Promise AE
A++
Kills:136
Deaths:21
KDR:6.476
Accuracy:17.635% F-
HSR:44.118% A++
Kills:2,033
Deaths (as Heavy Assault):519
Deaths (to Heavy Assaults):221
KDR:3.91715
Kill Difference:1,514
Playtime:347.200 hours
Usage:47%
Score:1.243m
Score/min:60
Accuracy (listed only):17.950%
HSR (listed only):34.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B*
Kills:241
Deaths:10
KDR:24.100
Accuracy:28.619% F
HSR:84.647% B*
NC14 Bolt Driver
A+
Kills:169
Deaths:12
KDR:14.083
Accuracy:31.629% D
HSR:88.166% A+
SAS-R
B**
Kills:146
Deaths:5
KDR:29.200
Accuracy:27.298% F-
HSR:79.452% B**
Gauss SPR
B**
Kills:72
Deaths:6
KDR:12
Accuracy:24.778% D*
HSR:43.056% B**
AF-4 Cyclone
A++
Kills:63
Deaths:21
KDR:3
Accuracy:9.236% T-
HSR:30.159% A++
AM7-XOXO
B+
Kills:60
Deaths:15
KDR:4
Accuracy:52.842% D-
HSR:26.667% B+
Kills:751
Deaths (as Infiltrator):69
Deaths (to Infiltrators):122
KDR:10.88406
Kill Difference:682
Playtime:116.059 hours
Usage:16%
Score:0.420m
Score/min:60
Accuracy (listed only):29.067%
HSR (listed only):58.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A**
Kills:120
Deaths:18
KDR:6.667
Accuracy:19.848% D*
HSR:41.667% A**
AF-19 Mercenary
D-
Kills:102
Deaths:29
KDR:3.517
Accuracy:13.875% F
HSR:16.667% D-
Kills:222
Deaths (as Engineer):47
Deaths (to Engineers):97
KDR:4.7234
Kill Difference:175
Playtime:126.923 hours
Usage:17%
Score:0.474m
Score/min:62
Accuracy (listed only):16.861%
HSR (listed only):29.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:13.966% F-
HSR:28.431% B**
AF-4 Cyclone
A++
Kills:63
Deaths:21
KDR:3
Accuracy:9.236% T-
HSR:30.159% A++
Kills:165
Deaths (as Combat Medic):73
Deaths (to Combat Medics):101
KDR:2.26027
Kill Difference:92
Playtime:45.261 hours
Usage:6%
Score:0.128m
Score/min:47
Accuracy (listed only):11.601%
HSR (listed only):29.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:126
Deaths:25
KDR:5.040
Accuracy:53.373% A++
HSR:12.698% D--
AF-23 Grinder
A+
Kills:112
Deaths:25
KDR:4.480
Accuracy:47.063% A+
HSR:14.286% C+
NCM3 Raven
A+
Kills:86
Deaths:21
KDR:4.095
Accuracy:52.915% A+
HSR:0% F-
NCM3 Raven
A+
Kills:56
Deaths:21
KDR:2.667
Accuracy:51.635% A+
HSR:0% F-
Kills:380
Deaths (as MAX Suit):46
Deaths (to MAX Suits):24
KDR:8.26087
Kill Difference:334
Playtime:32.234 hours
Usage:4%
Score:0.309m
Score/min:160
Accuracy (listed only):51.246%
HSR (listed only):6.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:73
V. Kills:5 N/A
Deaths:7
KDR:10.429
Accuracy:49.975% D
KPH:5.200 D*
VKPH:0.400 D*
Kills:73 (73 + 0)
Deaths:7
KDR:10.429
VKDR:0.714
Vehicle Kills:5
Kill Difference:66
Playtime:14.144 hours
Usage:2%
Score:0.014m
Score/min:17
Piloting Accuracy:49.975%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:99
V. Kills:25 381%
Deaths:1
KDR:99
Accuracy:47.792% C++
KPH:14.100 D**
VKPH:3.600 D--
Kills:99 (99 + 0)
Deaths:1
KDR:99
VKDR:25
Vehicle Kills:25
Kill Difference:98
Playtime:7.024 hours
Usage:1%
Score:0.019m
Score/min:45
Driving Accuracy:47.792%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2001,1833093.828M1.1519.959%C+32.46%A+8.6D--N/A23137.2h10.2C*51C**
GD-22S 3963911053.724A1.2618.601%D39.386%A*8.1D*N/A3448.4h10.4B+56.1C+
EM4 Longshot 2412411024.1S19.1228.619%F84.647%B*6.9D**N/A2635h2.5C-8.7D--
NS-15M2 171171325.344A*0.3611.213%F--45.029%A**5.9D*N/A1928.9h11.7B+104.2D*
NC14 Bolt Driver 1691691214.083S9.1031.629%D88.166%A+12.4DN/A4513.6h2B**6.2B+
NC05 Jackhammer 157152522.923A+2.0622.343%F*13.158%C6.4D**N/A2423.8h5.3C+23.5D**
SAS-R 150146529.2U24.2227.298%F-79.452%B**10D*N/A2514.6h2B+7.5C
MGR-L1 Promise AE 136136216.476A*1.5017.635%F-44.118%A++9.1D**N/A2614.9h16.3D92.4F
NS Decimator 1871271210.583U5.6049.176%D**1.575%D11.9D**5.6D*7910.7h4.2B+8.6C+
AF-23 Grinder 128126255.04B**0.0653.373%A++12.698%D--13D*N/A659.7h5.7B++10.7B**
Warden 123120186.667S1.6919.848%D*41.667%A**7.7D-N/A2015.5h7.4B*37.2C*
AF-23 Grinder 114112254.48B*0.5047.063%A+14.286%C+11.4D**N/A559.8h5.8B+12.3B**
AF-19 Mercenary 103102293.517M**1.4613.875%F16.667%D-4.1D-N/A2225h11.9B+85.6C
NC1 Gauss Rifle 105102521.962B*3.0213.966%F-28.431%B**5.3D*N/A2219.1h10.8B*77.6C-
Titan-150 HESH 12499199S94.0247.792%C++N/A14.1D**3.6D--457h3.1C**6.4B+
NCM3 Raven 12286214.095S0.8952.915%A+N/A5.3D--2.2F4516.2h33.9C64B+
M30 Mustang AH 7873710.429B++5.4549.975%DN/A5.2D*N/A1714.1h13.7D27.4D
Gauss SPR 7472612S7.0224.778%D*43.056%B**11.6D-N/A376.2h5.8C+23.5D
AF-4 Cyclone 6363213A1.989.236%T-30.159%A++3.5D*N/A1118.2h9.9B+107.4F-
AM7-XOXO 7660154A*0.9852.842%D-26.667%B+4.6D1.2C-3113h17.8C+33.7C
NCM3 Raven 8456212.667M2.3151.635%A+N/A3.5D**1.7F-4216.1h51F--98.8C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1690.1h
NS Patriot Flare Gun04690.7h
NSX-P Naginata03000.5h
Nano-Armor Kit737,1736.5h
Medical Kit112581.5h
Hoplon Anti-Aircraft Phalanx Tower0780h
Recon Detection Device06041.5h
NS-10 Burster0870.4h
Ammunition Package23950.1h
NC4 Mag-Shot0560h
Medical Applicator316,1142.5h

Check the help document for the dictionary if you want to learn more about words used here.


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