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Cold Blooded TimMad[T42] TimMad
VS BR 127

KDR: 1.52

Score: 34.2m

Last Seen: Feb 19th, 2019 3:16 AM
- OFFLINE - 19.1 hour(s)

Battle Rank 106 (127 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 53
Level Progress (to 107): 69%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC E540 Halberd Ghost Light PPA Parallax VX3 Supernova PC Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.31%16.366%3001710058,4810.8980310.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%-0.54D-0.665D-0.142CHEAD ++ (~7.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.007C+13.60.048C+60.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.232%0.682%413210201,6125222893.08812556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.852%0.086C+-0.847D---1.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.741B++160.698B+25.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.854%2.103%616610166,799130628955.20199235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.354%-0.686D-0.328C--0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.212C++10.30.177C++20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.979%2.893%299510172,28188115402.58617148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%-0.295C-0.374C--0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.828B++6.70.829B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.167%69.503%299310193,056846303.61229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%-1.031D*0.155C++-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.101C+2.50.213C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.383%12.943%29911021904845191.06856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.669D-0.316C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.13C5-0.026C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 53
34.2m473.9%345 (20.7k)301 (18.1k)1.5228332,15621,1161.96676127 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022152216.554%13.519%22405:2312

6% Combat Medic35% Engineer12% Heavy Assault16% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 5:01 AMNov 30th, 2016 12:00 AMFeb 19th, 2019 4:14 PM (2d) (PST)Feb 19th, 2019 1:53 AM (3d) (PST)Feb 18th, 2019 11:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701123580.2830.1860.0381.6140.058256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1766,73921,4371711297318,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1894h/78.9d 9,374 4,347 12,577 183.5k 2,553 5,169 6,559 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:17.942% D-
HSR:17.128% D-
Orion VS54
D
Kills:1,152
Deaths:1,181
KDR:0.975
Accuracy:17.576% D
HSR:17.882% D--
NS-15M1
D
Kills:416
Deaths:405
KDR:1.027
Accuracy:19.061% D
HSR:16.827% D
SVA-88
D
Kills:367
Deaths:313
KDR:1.173
Accuracy:18.033% D--
HSR:20.709% D
NS-15M AE
D*
Kills:234
Deaths:252
KDR:0.929
Accuracy:19.217% D*
HSR:12.393% F
Lasher X2
C+
Kills:103
Deaths:180
KDR:0.572
Accuracy:16.424% D*
HSR:3.884% C+
Kills:3,428
Deaths (as Heavy Assault):3,052
Deaths (to Heavy Assaults):5,685
KDR:1.1232
Kill Difference:376
Playtime:227.005 hours
Usage:12%
Score:3.146m
Score/min:231
Accuracy (listed only):18.042%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:18.378% D--
HSR:14.757% D-
Solstice VE3
D
Kills:1,152
Deaths:2,255
KDR:0.511
Accuracy:16.759% D*
HSR:15.104% D
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
VX6-7
D
Kills:229
Deaths:335
KDR:0.684
Accuracy:20.132% D-
HSR:17.467% D
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
Pulsar C
C
Kills:109
Deaths:288
KDR:0.378
Accuracy:17.876% D*
HSR:21.101% C
Kills:3,678
Deaths (as Engineer):6,253
Deaths (to Engineers):5,309
KDR:0.5882
Kill Difference:2,575
Playtime:655.345 hours
Usage:35%
Score:14.284m
Score/min:363
Accuracy (listed only):23.771%
HSR (listed only):16.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
Serpent VE92
D-
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:18.378% D--
HSR:14.757% D-
Solstice VE3
D
Kills:1,152
Deaths:2,255
KDR:0.511
Accuracy:16.759% D*
HSR:15.104% D
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
VX6-7
D
Kills:229
Deaths:335
KDR:0.684
Accuracy:20.132% D-
HSR:17.467% D
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
Pulsar C
C
Kills:109
Deaths:288
KDR:0.378
Accuracy:17.876% D*
HSR:21.101% C
NSX Tengu
D
Kills:85
Deaths:57
KDR:1.491
Accuracy:32.332% D
HSR:15.294% D-
Kills:5,095
Deaths (as Light Assault):7,750
Deaths (to Light Assaults):3,849
KDR:0.65742
Kill Difference:2,655
Playtime:485.255 hours
Usage:26%
Score:5.731m
Score/min:197
Accuracy (listed only):24.646%
HSR (listed only):15.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:1,456
Deaths:592
KDR:2.459
Accuracy:26.868% F-
HSR:63.462% C-
Parallax VX3
C
Kills:1,268
Deaths:399
KDR:3.178
Accuracy:30.429% D*
HSR:75.631% C
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
NS-44 Commissioner
D
Kills:419
Deaths:772
KDR:0.543
Accuracy:26.030% D*
HSR:18.138% D
XM98
C
Kills:332
Deaths:105
KDR:3.162
Accuracy:27.546% D**
HSR:72.590% C
NS-30 Vandal
C**
Kills:175
Deaths:57
KDR:3.070
Accuracy:26.028% D*
HSR:28.571% C**
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS-61 Emissary
D**
Kills:133
Deaths:130
KDR:1.023
Accuracy:18.893% D**
HSR:7.519% D**
NSX Tomoe
C
Kills:94
Deaths:33
KDR:2.848
Accuracy:27.787% C
HSR:31.915% C-
NSX Tengu
D
Kills:85
Deaths:57
KDR:1.491
Accuracy:32.332% D
HSR:15.294% D-
Kills:5,294
Deaths (as Infiltrator):3,585
Deaths (to Infiltrators):2,632
KDR:1.47671
Kill Difference:1,709
Playtime:309.101 hours
Usage:16%
Score:5.158m
Score/min:278
Accuracy (listed only):26.277%
HSR (listed only):34.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
NS-11P
D
Kills:279
Deaths:682
KDR:0.409
Accuracy:14.877% F
HSR:14.337% D
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
NSX Tengu
D
Kills:85
Deaths:57
KDR:1.491
Accuracy:32.332% D
HSR:15.294% D-
H-V45
D
Kills:82
Deaths:163
KDR:0.503
Accuracy:14.963% F-
HSR:15.854% D
Kills:2,814
Deaths (as Combat Medic):3,989
Deaths (to Combat Medics):1,939
KDR:0.70544
Kill Difference:1,175
Playtime:115.950 hours
Usage:6%
Score:3.525m
Score/min:507
Accuracy (listed only):25.502%
HSR (listed only):14.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:866
Deaths:390
KDR:2.221
Accuracy:16.146% D
HSR:18.014% D
Blueshift VM5
D
Kills:834
Deaths:372
KDR:2.242
Accuracy:15.512% D
HSR:16.427% D-
Comet VM2
B*
Kills:229
Deaths:232
KDR:0.987
Accuracy:35.643% D
HSR:6.114% B*
Comet VM2
C+
Kills:196
Deaths:154
KDR:1.273
Accuracy:38.485% D
HSR:4.082% C+
NS-10 Burster
B++
Kills:155
Deaths:115
KDR:1.348
Accuracy:31.309% B
HSR:10.323% B++
NS-10 Burster
B+
Kills:148
Deaths:86
KDR:1.721
Accuracy:32.762% B+
HSR:6.081% C+
Quasar VM1
D
Kills:116
Deaths:130
KDR:0.892
Accuracy:9.610% D*
HSR:15.517% D
Kills:2,544
Deaths (as MAX Suit):739.500
Deaths (to MAX Suits):1,431
KDR:3.44016
Kill Difference:1,804.500
Playtime:92.921 hours
Usage:5%
Score:2.329m
Score/min:418
Accuracy (listed only):25.638%
HSR (listed only):10.937%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,367
V. Kills:100 N/A
Deaths:374
KDR:3.655
Accuracy:37.367% C-
KPH:35.400 C
VKPH:2.600 C
Dual Photon Pods
C--
Kills:245
V. Kills:108 225%
Deaths:95
KDR:2.579
Accuracy:39.776% D**
KPH:26.300 D-
VKPH:11.600 C--
Saron Laser Cannon
B+
Kills:60
V. Kills:72 82%
Deaths:481
KDR:0.125
Accuracy:35.440% B+
KPH:1.200 D--
VKPH:1.500 D*
Kills:1,672 (1,427 + 0)
Deaths:950
KDR:1.760
VKDR:0.295
Vehicle Kills:280
Kill Difference:722
Playtime:96.761 hours
Usage:5%
Score:0.666m
Score/min:115
Piloting Accuracy:35.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:212
V. Kills:13 N/A
Deaths:49
KDR:4.327
Accuracy:44.193% C*
KPH:39.400 C
VKPH:2.400 D--
Kills:212 (0 + 212)
Deaths:49
KDR:4.327
VKDR:0.265
Vehicle Kills:13
Kill Difference:163
Playtime:5.386 hours
Usage:0%
Score:0.097m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:44.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:273
V. Kills:246 111%
Deaths:129
KDR:2.116
Accuracy:30.692% C*
KPH:8 D-
VKPH:7.200 D
L100 Python HESH
D
Kills:199
V. Kills:27 N/A
Deaths:17
KDR:11.706
Accuracy:34.080% F
KPH:36.200 D
VKPH:4.900 D-
C75 Viper
D
Kills:111
V. Kills:32 336%
Deaths:30
KDR:3.700
Accuracy:25.832% D**
KPH:17.800 D
VKPH:5.100 D
Kills:583 (583 + 0)
Deaths:176
KDR:3.313
VKDR:1.733
Vehicle Kills:305
Kill Difference:407
Playtime:45.736 hours
Usage:2%
Score:0.436m
Score/min:159
Driving Accuracy:25.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,098
V. Kills:456 N/A
Deaths:271
KDR:11.432
Accuracy:41.444% D--
KPH:40.100 C+
VKPH:5.900 C-
Supernova FPC
C+
Kills:1,921
V. Kills:1,628 118%
Deaths:537
KDR:3.577
Accuracy:43.412% D*
KPH:16.700 D
VKPH:14.100 C+
E540 Halberd
C
Kills:1,777
V. Kills:1,155 154%
Deaths:279
KDR:6.369
Accuracy:39.813% D--
KPH:22.300 D-
VKPH:14.500 C
Supernova PC
D
Kills:1,197
V. Kills:440 271%
Deaths:281
KDR:4.260
Accuracy:38.426% D*
KPH:15.800 D
VKPH:5.800 D
Proton II PPA
C
Kills:205
V. Kills:18 N/A
Deaths:28
KDR:7.321
Accuracy:17.912% D--
KPH:34.800 D
VKPH:3.100 C
Saron HRB
D
Kills:145
V. Kills:137 105%
Deaths:45
KDR:3.222
Accuracy:35.506% D--
KPH:11.100 D*
VKPH:10.500 D
Kills:8,343 (6,216 + 2,127)
Deaths:1,441
KDR:5.790
VKDR:2.661
Vehicle Kills:3,834
Kill Difference:6,902
Playtime:366.986 hours
Usage:19%
Score:5.648m
Score/min:256
Driving Accuracy:38.426%
Gunner Accuracy:35.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:64
V. Kills:37 168%
Deaths:12
KDR:5.333
Accuracy:46.617% D**
KPH:22.300 D--
VKPH:12.900 D--
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:3.083
Vehicle Kills:37
Kill Difference:52
Playtime:2.866 hours
Usage:0%
Score:0.053m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:46.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:117
V. Kills:23 N/A
Deaths:36
KDR:3.250
Accuracy:24.705% D--
KPH:18.400 D
VKPH:3.600 D
M40 Fury
C-
Kills:91
V. Kills:16 N/A
Deaths:14
KDR:6.500
Accuracy:29.410% D
KPH:33.900 C-
VKPH:6 D
Kills:208 (0 + 208)
Deaths:50
KDR:4.160
VKDR:0.780
Vehicle Kills:39
Kill Difference:158
Playtime:9.043 hours
Usage:0%
Score:0.110m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:29.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,5543,09827111.432C++9.9141.444%D--1.84%C**40.1C+5.9C-18677.2h3B7.2C+
Supernova FPC 3,5491,9215373.577C2.0543.412%D*2.603%C++16.7D14.1C+331115.2h5.9C+13.5D
E540 Halberd 2,9321,7772796.369C+4.8539.813%D--3.376%B+22.3D-14.5C31779.7h6.4C16D
Ghost 1,4801,4565922.459C+0.9426.868%F-63.462%C-20.2DN/A8072.2h2.6C9.8D*
Light PPA 1,4671,3673743.655C+2.1337.367%C-N/A35.4C2.6C16238.6h11.8B31.6C**
Parallax VX3 1,2711,2683993.178C++1.6630.429%D*75.631%C24.7C+N/A15551.4h2.2C*7.2C
Supernova PC 1,6371,1972814.26C+2.7438.426%D*2.339%C+15.8D5.8D13775.9h4.3B++11.1C++
Sirius SX12 1,1831,1661,3320.875C+0.6519.682%D-13.808%D17.7C--N/A7165.9h15.3C++77.9C+
Pulsar LSW 1,1661,1567211.603C++0.0817.942%D-17.128%D-31.7CN/A11336.5h12.1C*67.6C+
Serpent VE92 1,1651,1521,7280.667C0.8618.378%D--14.757%D-10.4D-N/A52110.3h13.6C++74C
Orion VS54 1,1731,1521,1810.975C0.5517.576%D17.882%D--19.2C--N/A9360.1h13.3C++75.8C+
Solstice VE3 1,1801,1522,2550.511C1.0116.759%D*15.104%D7.4DN/A38155.6h17.2C+102.4C
C-4 1,3399587121.346C+0.1822.182%DN/A55.1C--21.9C--63917.4h1.6C+7.2C
Frag Grenade 9249171917N/A915.4847.56%BN/A509.4C++3.9D23961.8h3.4B+7.2B+
Thanatos VE70 9239041,4550.621C0.9033.383%D12.943%D9.1D--N/A3698.9h5C+14.9C+
Blueshift VM5 8828663902.221C+0.7016.146%D18.014%D28.8CN/A15530.1h15.2B+94.1C+
Blueshift VM5 8568343722.242C+0.7215.512%D16.427%D-28.6CN/A15529.2h15.1C**97.5C+
Proximity Mine 4964951234.024C++2.5041.653%C+N/A123.8C++N/A6614h2.1C--5C+
NS-44 Commissioner 4254197720.543C0.9826.03%D*18.138%D11.7D-N/A7035.8h4.5C17.3D
NS-15M1 4244164051.027C0.5019.061%D16.827%D20.6DN/A7720.2h13.4C+70.2C+
SVA-88 3813673131.173C0.3518.033%D--20.709%D23.2DN/A8515.8h13.5C-74.8C--
Tank Mine 560343883.898B++2.3837.928%BN/A107.2C++67.8C*18883.2h2.3D6C**
XM98 3353321053.162B+1.6427.546%D**72.59%C17.8CN/A10618.7h3D11D--
NS-11P 2812796820.409D1.1114.877%F14.337%D6.9D*N/A3840.4h16.2C--108.8D*
Skyguard 5192731292.116C0.5930.692%C*N/A8D-7.2D13734h156.2D508.8C+
Dual Photon Pods 353245952.579C--1.0639.776%D**N/A26.3D-11.6C--3089.3h39.3D**98.7F
NS-15M AE 2352342520.929C--0.5919.217%D*12.393%F24.1D-N/A1479.7h12.1C+62.9C
VX6-7 2332293350.684C0.8420.132%D-17.467%D6.9D--N/A2633.2h13.3C+66.3C+
Comet VM2 3342292320.987C++0.5435.643%D6.114%B*8.2C--3.8C+10228h21.9C++61.4C+
L105 Zephyr 225212494.327C-2.8044.193%C*N/A39.3C2.4D--2995.4h5.9B+13.4B+
NS Decimator 3122061501.373B+0.1553.823%D-1.456%D24.2D12.5C2728.5h6.1D11.3D-
Proton II PPA 223205287.321C5.8017.912%D--1.463%D34.7D3.1C1755.9h8.2B+45.5C++
L100 Python HESH 2261991711.706C++10.1834.08%F2.01%B36.2D4.9D-1975.5h3.4C++10.1D
Comet VM2 3011961541.273B0.2538.485%D4.082%C+9.2C-4.9C+11021.4h22.9B+59.6C*
NS-30 Vandal 180175573.07B*1.5526.028%D*28.571%C**24.6DN/A797.1h8.7F-33.3D**
MKV Suppressed 1701661081.537B+0.0127.176%C**13.253%D--28.6C+N/A1455.8h14.9C+54.8C*
NS-10 Burster 2611551151.348B++0.1731.309%B10.323%B++5C3.4C+8331.1h149.1C+476.3C*
NS-10 Burster 248148861.721B*0.2032.762%B+6.081%C+5.4C+3.6C+9127.6h146.6C++447.5B+
Saron HRB 282145453.222C1.7035.506%D--N/A11.1D*10.5D37913.1h27.6D77.9D--
NS-61 Emissary 1331331301.023B0.5018.893%D**7.519%D**17.7CN/A787.5h12.9C**68.2C
NS Baron G5AE 1381321920.688D0.8336.099%D--15.152%C+9.2D*N/A6014.3h6.3F17.4C+
M60-G Bulldog 140117363.25C1.7324.705%D--N/A18.3D3.6D1636.4h6.6B+26.8C+
Quasar VM1 1161161300.892C0.639.61%D*15.517%D9.8D*N/A6711.8h17.6C--182.7D
C75 Viper 143111303.7C+2.1825.832%D**1.802%B+17.6D5.1D2456.3h11.2B+43.3C+
Hades VSH4 1511091550.703B0.8258.141%D*2.752%C++14.7C+5.7C2057.4h7.4B+12.7C*
Pulsar C 1101092880.378C--1.1417.876%D*21.101%C4D--N/A5127h16D-89.5D-
Lasher X2 1041031800.572C--0.9516.424%D*3.884%C+15.1DN/A1326.8h29.6F-179.9F
NSX Tomoe 9494332.848B*1.3327.787%C31.915%C-42.7C*N/A1982.2h12.5B+44.9B
Anti-Vehicle Grenade 12092192N/A90.4843.12%D-N/A184D-56C--23430.5h7.9D-18.3D-
M40 Fury 10791146.5C++4.9829.41%D1.099%D33.7C-5.9D2982.7h10.6B+36.1B
M60-A Bulldog 10691581.569D0.0526.45%D--1.099%C15.2D-2.5D*1746h7D26.3D--
Lumine Edge 86853,3250.026C1.505.5%F-22.353%B**0.4DN/A4210.5h1.4C++26.1F*
NSX Tengu 8585571.491C**0.0332.332%D15.294%D-29.3CN/A672.9h12.3B38C++
H-V45 82821630.503C-1.0214.963%F-15.854%D10.1D-N/A928.1h15.7D104.7F
Nemesis VSH9 123792370.333D1.1939.797%T-1.266%D4.7D2.6D*10216.8h9.4C-23.6F--
S1 108771230.626C+0.9039.095%F-N/A12.6D-5.1D--4056.1h6.3C**16.1D
E540 Halberd-H 10164125.333C3.8146.617%D**N/A22.1D--12.8D--3072.9h7.9D16.9D*
Force-Blade 636010,0310.006C--1.5210.816%FN/A0.1DN/A1616.7h3.1C28.8D**
Saron Laser Cannon 132604810.125C--1.4035.44%B+N/A1.2D--1.5D*4048.9h407.6F*1150F--
The Slasher 50501810.276S1.2539.1%B14%B3.2C+N/A715.6h2.3C+5.8C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,3450.7h
Anti-Vehicle MANA Turret43270.5h
Motion Spotter448,5115.2h
Nano-Armor Kit641628,26851.6h
Spawn Beacon116531.2h
Spitfire Auto-Turret43260.3h
Restoration Kit212600.2h
Ammunition Package311,0881.2h
Shield Recharging Field624,9112.2h
Medical Kit621,3791.2h
Anti-Infantry MANA Turret32570.5h
Medical Applicator588166,05520.8h
Recon Detection Device91820.7h

Check the help document for the dictionary if you want to learn more about words used here.


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