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Cold Blooded TimMad[T42] TimMad
VS BR 127

KDR: 1.53

Score: 34.4m

Last Seen: Mar 7th, 2019 12:45 AM
- OFFLINE - 1213.7 hour(s)

Battle Rank 106 (127 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC E540 Halberd Ghost Light PPA Parallax VX3 Supernova PC Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 745TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.614%16.536%3081910908,9020.9246910.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.206%-0.484D-0.642D-0.248CHEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.02C+13.60.045C+59.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.232%0.682%412211071,6125232893.07634556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.852%0.087C+-0.844D---1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.741B++160.699B+25.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.854%2.103%614611036,799131128955.18217235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.354%-0.688D-0.32C-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.212C++10.30.178C++20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.159%2.837%306511042,32688315672.6342148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%-0.28C-0.391C---0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.83B++6.70.831B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.173%69.486%306311063,074862313.56612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.935%-1.029D*0.155C++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.101C+2.50.213C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.383%12.943%30611108904863191.0463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.67D-0.32C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.13C5-0.025C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m470.2%344 (20.6k)300 (18k)1.530132,74121,3981.97229127 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1109156016.68%13.61%22705:2312

6% Combat Medic34% Engineer12% Heavy Assault17% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 5:01 AMNov 30th, 2016 12:00 AMApr 5th, 2019 3:16 PM (21d) (PST)Mar 6th, 2019 9:08 PM (50d) (PST)Mar 6th, 2019 8:45 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701133570.2850.1860.0391.6120.058262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1906,77221,4181711297317,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1912.7h/79.7d 9,462 4,456 12,751 185k 2,594 5,218 6,609 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,156
Deaths:721
KDR:1.603
Accuracy:17.942% D--
HSR:17.128% D--
Orion VS54
D
Kills:1,152
Deaths:1,181
KDR:0.975
Accuracy:17.576% D
HSR:17.882% D--
NS-15M1
D
Kills:416
Deaths:405
KDR:1.027
Accuracy:19.061% D
HSR:16.827% D
SVA-88
D
Kills:367
Deaths:313
KDR:1.173
Accuracy:18.033% D--
HSR:20.709% D
NS-15M AE
D*
Kills:234
Deaths:252
KDR:0.929
Accuracy:19.217% D*
HSR:12.393% F
Lasher X2
C+
Kills:103
Deaths:180
KDR:0.572
Accuracy:16.424% D*
HSR:3.884% C+
NSX Naginata
C+
Kills:97
Deaths:70
KDR:1.386
Accuracy:21.888% C+
HSR:27.835% C+
Kills:3,525
Deaths (as Heavy Assault):3,122
Deaths (to Heavy Assaults):5,771
KDR:1.12908
Kill Difference:403
Playtime:228.882 hours
Usage:12%
Score:3.178m
Score/min:231
Accuracy (listed only):18.591%
HSR (listed only):16.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:18.378% D--
HSR:14.757% D-
Solstice VE3
D-
Kills:1,152
Deaths:2,255
KDR:0.511
Accuracy:16.759% D*
HSR:15.104% D-
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
VX6-7
D
Kills:229
Deaths:335
KDR:0.684
Accuracy:20.132% D-
HSR:17.467% D
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
Pulsar C
C
Kills:109
Deaths:288
KDR:0.378
Accuracy:17.876% D*
HSR:21.101% C
NSX Tanto
C++
Kills:95
Deaths:60
KDR:1.583
Accuracy:27.020% C++
HSR:17.895% D--
Kills:3,773
Deaths (as Engineer):6,313
Deaths (to Engineers):5,337
KDR:0.59766
Kill Difference:2,540
Playtime:657.841 hours
Usage:34%
Score:14.328m
Score/min:363
Accuracy (listed only):24.235%
HSR (listed only):16.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
Serpent VE92
D-
Kills:1,152
Deaths:1,728
KDR:0.667
Accuracy:18.378% D--
HSR:14.757% D-
Solstice VE3
D-
Kills:1,152
Deaths:2,255
KDR:0.511
Accuracy:16.759% D*
HSR:15.104% D-
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
VX6-7
D
Kills:229
Deaths:335
KDR:0.684
Accuracy:20.132% D-
HSR:17.467% D
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
NSX Tengu
C-
Kills:126
Deaths:78
KDR:1.615
Accuracy:33.348% C-
HSR:17.460% C--
Pulsar C
C
Kills:109
Deaths:288
KDR:0.378
Accuracy:17.876% D*
HSR:21.101% C
NSX Tanto
C++
Kills:95
Deaths:60
KDR:1.583
Accuracy:27.020% C++
HSR:17.895% D--
Kills:5,231
Deaths (as Light Assault):7,831
Deaths (to Light Assaults):3,915
KDR:0.66799
Kill Difference:2,600
Playtime:487.928 hours
Usage:26%
Score:5.761m
Score/min:197
Accuracy (listed only):24.985%
HSR (listed only):15.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:1,472
Deaths:598
KDR:2.462
Accuracy:26.868% F-
HSR:63.587% C-
Parallax VX3
C
Kills:1,268
Deaths:399
KDR:3.178
Accuracy:30.429% D*
HSR:75.631% C
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
NS-44 Commissioner
D
Kills:422
Deaths:772
KDR:0.547
Accuracy:25.975% D*
HSR:18.010% D
XM98
C
Kills:334
Deaths:105
KDR:3.181
Accuracy:27.654% D**
HSR:72.156% C
NSX Tomoe
C++
Kills:308
Deaths:149
KDR:2.067
Accuracy:29.787% C++
HSR:22.403% D**
NS-30 Vandal
C**
Kills:175
Deaths:57
KDR:3.070
Accuracy:26.028% D*
HSR:28.571% C**
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS-61 Emissary
D**
Kills:145
Deaths:144
KDR:1.007
Accuracy:19.275% D**
HSR:7.586% F
NSX Tengu
C-
Kills:126
Deaths:78
KDR:1.615
Accuracy:33.348% C-
HSR:17.460% C--
Kills:5,582
Deaths (as Infiltrator):3,742
Deaths (to Infiltrators):2,672
KDR:1.49172
Kill Difference:1,840
Playtime:320.261 hours
Usage:17%
Score:5.283m
Score/min:275
Accuracy (listed only):26.622%
HSR (listed only):33.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,166
Deaths:1,332
KDR:0.875
Accuracy:19.682% D-
HSR:13.808% D
Thanatos VE70
D
Kills:904
Deaths:1,455
KDR:0.621
Accuracy:33.383% D
HSR:12.943% D
NS-11P
D
Kills:279
Deaths:682
KDR:0.409
Accuracy:14.877% F
HSR:14.337% D
MKV Suppressed
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:27.176% C**
HSR:13.253% D--
NS Baron G5AE
C+
Kills:132
Deaths:192
KDR:0.688
Accuracy:36.099% D--
HSR:15.152% C+
NSX Tengu
C-
Kills:126
Deaths:78
KDR:1.615
Accuracy:33.348% C-
HSR:17.460% C--
H-V45
D
Kills:82
Deaths:163
KDR:0.503
Accuracy:14.963% F-
HSR:15.854% D
Kills:2,855
Deaths (as Combat Medic):4,010
Deaths (to Combat Medics):1,973
KDR:0.71197
Kill Difference:1,155
Playtime:116.073 hours
Usage:6%
Score:3.526m
Score/min:506
Accuracy (listed only):25.647%
HSR (listed only):14.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:867
Deaths:390
KDR:2.223
Accuracy:16.149% D
HSR:17.993% D
Blueshift VM5
D
Kills:835
Deaths:372
KDR:2.245
Accuracy:15.514% D
HSR:16.407% D-
Comet VM2
B*
Kills:229
Deaths:232
KDR:0.987
Accuracy:35.570% D-
HSR:6.114% B*
Comet VM2
C+
Kills:196
Deaths:154
KDR:1.273
Accuracy:38.375% D
HSR:4.082% C+
NS-10 Burster
B+
Kills:159
Deaths:117
KDR:1.359
Accuracy:31.367% B
HSR:10.063% B+
NS-10 Burster
B+
Kills:150
Deaths:88
KDR:1.705
Accuracy:32.814% B+
HSR:6% C+
Quasar VM1
D
Kills:116
Deaths:130
KDR:0.892
Accuracy:9.610% D*
HSR:15.517% D
Kills:2,552
Deaths (as MAX Suit):741.500
Deaths (to MAX Suits):1,440
KDR:3.44167
Kill Difference:1,810.500
Playtime:93.272 hours
Usage:5%
Score:2.334m
Score/min:417
Accuracy (listed only):25.629%
HSR (listed only):10.882%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,367
V. Kills:100 N/A
Deaths:374
KDR:3.655
Accuracy:37.367% C-
KPH:35.300 C
VKPH:2.600 C
Dual Photon Pods
C--
Kills:245
V. Kills:108 225%
Deaths:95
KDR:2.579
Accuracy:39.776% D**
KPH:26.300 D-
VKPH:11.600 C--
Saron Laser Cannon
B+
Kills:60
V. Kills:72 82%
Deaths:481
KDR:0.125
Accuracy:35.440% B+
KPH:1.200 D--
VKPH:1.500 D*
Kills:1,672 (1,427 + 0)
Deaths:950
KDR:1.760
VKDR:0.295
Vehicle Kills:280
Kill Difference:722
Playtime:96.873 hours
Usage:5%
Score:0.666m
Score/min:115
Piloting Accuracy:35.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:212
V. Kills:13 N/A
Deaths:49
KDR:4.327
Accuracy:44.193% C++
KPH:39.400 C
VKPH:2.400 D-
Kills:212 (0 + 212)
Deaths:49
KDR:4.327
VKDR:0.265
Vehicle Kills:13
Kill Difference:163
Playtime:5.386 hours
Usage:0%
Score:0.097m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:44.193%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:273
V. Kills:246 111%
Deaths:129
KDR:2.116
Accuracy:30.692% C*
KPH:8 D-
VKPH:7.200 D
L100 Python HESH
D
Kills:199
V. Kills:27 N/A
Deaths:17
KDR:11.706
Accuracy:34.080% F
KPH:36.200 D
VKPH:4.900 D--
C75 Viper
D
Kills:111
V. Kills:32 336%
Deaths:30
KDR:3.700
Accuracy:25.832% D**
KPH:17.800 D
VKPH:5.100 D
Kills:583 (583 + 0)
Deaths:176
KDR:3.313
VKDR:1.733
Vehicle Kills:305
Kill Difference:407
Playtime:45.736 hours
Usage:2%
Score:0.436m
Score/min:159
Driving Accuracy:25.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,098
V. Kills:456 N/A
Deaths:271
KDR:11.432
Accuracy:41.444% D--
KPH:40.100 C+
VKPH:5.900 C--
Supernova FPC
C
Kills:1,921
V. Kills:1,628 118%
Deaths:537
KDR:3.577
Accuracy:43.412% D*
KPH:16.700 D
VKPH:14.100 C
E540 Halberd
C
Kills:1,822
V. Kills:1,174 155%
Deaths:281
KDR:6.484
Accuracy:40.011% D--
KPH:22.500 D-
VKPH:14.500 C
Supernova PC
D
Kills:1,197
V. Kills:440 271%
Deaths:281
KDR:4.260
Accuracy:38.426% D*
KPH:15.800 D
VKPH:5.800 D
Proton II PPA
C
Kills:205
V. Kills:18 N/A
Deaths:28
KDR:7.321
Accuracy:17.912% D--
KPH:34.800 D
VKPH:3.100 C
Saron HRB
D
Kills:155
V. Kills:142 108%
Deaths:45
KDR:3.444
Accuracy:35.895% D-
KPH:11.600 D*
VKPH:10.600 D
Kills:8,398 (6,216 + 2,182)
Deaths:1,443
KDR:5.820
VKDR:2.674
Vehicle Kills:3,858
Kill Difference:6,955
Playtime:368.591 hours
Usage:19%
Score:5.672m
Score/min:256
Driving Accuracy:38.426%
Gunner Accuracy:35.895%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:64
V. Kills:37 168%
Deaths:12
KDR:5.333
Accuracy:46.617% D**
KPH:22.300 D--
VKPH:12.900 D--
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:3.083
Vehicle Kills:37
Kill Difference:52
Playtime:2.866 hours
Usage:0%
Score:0.053m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:46.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:117
V. Kills:23 N/A
Deaths:36
KDR:3.250
Accuracy:24.705% D--
KPH:18.400 D
VKPH:3.600 D
M40 Fury
C
Kills:91
V. Kills:16 N/A
Deaths:14
KDR:6.500
Accuracy:29.410% D
KPH:33.900 C
VKPH:6 D
Kills:208 (0 + 208)
Deaths:50
KDR:4.160
VKDR:0.780
Vehicle Kills:39
Kill Difference:158
Playtime:9.043 hours
Usage:0%
Score:0.110m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:29.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,5543,09827111.432C++9.9041.444%D--1.84%B40.1C+5.9C--18677.2h3B+7.2C+
Supernova FPC 3,5491,9215373.577C2.0543.412%D*2.603%C++16.7D14.1C333115.2h5.9C+13.5D
E540 Halberd 2,9961,8222816.484C+4.9540.011%D--3.293%B+22.5D-14.5C31481.1h6.3C15.8D
Ghost 1,4961,4725982.462C+0.9326.868%F-63.587%C-20.2DN/A7973h2.6C9.8D*
Light PPA 1,4671,3673743.655C+2.1237.367%C-N/A35.3C2.6C16238.7h11.8B31.6C**
Parallax VX3 1,2711,2683993.178C++1.6530.429%D*75.631%C24.7C+N/A15551.4h2.2C*7.2C
Supernova PC 1,6371,1972814.26C+2.7338.426%D*2.339%C+15.8D5.8D13775.9h4.3B++11.1C++
Sirius SX12 1,1831,1661,3320.875C+0.6619.682%D-13.808%D17.7C--N/A7165.9h15.3C++77.9C+
Pulsar LSW 1,1661,1567211.603C++0.0717.942%D--17.128%D--31.7CN/A11336.5h12.1C*67.6C+
Serpent VE92 1,1651,1521,7280.667C0.8618.378%D--14.757%D-10.4D-N/A52110.3h13.6C++74C
Solstice VE3 1,1801,1522,2550.511C1.0216.759%D*15.104%D-7.4DN/A38155.6h17.2C+102.4C
Orion VS54 1,1731,1521,1810.975C0.5617.576%D17.882%D--19.2C--N/A9360.1h13.3C++75.8C+
C-4 1,3399587121.346C+0.1822.182%DN/A55.1D21.9C--64017.4h1.6C+7.2C
Frag Grenade 9429321932N/A930.4747.545%C**N/A517.8C++5.6C23691.8h3.4B+7.2B+
Thanatos VE70 9239041,4550.621C0.9133.383%D12.943%D9.1D--N/A3698.9h5C++14.9C+
Blueshift VM5 8838673902.223C+0.6916.149%D17.993%D28.8CN/A15530.1h15.2B+94.1C+
Blueshift VM5 8578353722.245C+0.7115.514%D16.407%D-28.6CN/A15529.2h15.1B97.5C+
Proximity Mine 4964951234.024C+2.4941.602%C+N/A123.8C++N/A6604h2.1C--5C+
NS-44 Commissioner 4284227720.547C0.9825.975%D*18.01%D11.7D-N/A7036.1h4.5C17.4D-
NS-15M1 4244164051.027C0.5019.061%D16.827%D20.6DN/A7720.2h13.4C+70.2C+
SVA-88 3813673131.173C0.3618.033%D--20.709%D23.2DN/A8515.8h13.5C-74.8C--
Tank Mine 564346883.932B++2.4037.86%C**N/A108.1C++68.1C*18863.2h2.3D6C*
XM98 3383341053.181B+1.6527.654%D**72.156%C17.8C--N/A10518.8h3.1D11.1D--
NSX Tomoe 3113081492.067B0.5429.787%C++22.403%D**33.5C+N/A979.2h14.6C+49C*
NS-11P 2812796820.409D1.1214.877%F14.337%D6.9D*N/A3840.4h16.2C--108.8D*
Skyguard 5192731292.116C0.5930.692%C*N/A8D-7.2D13734h156.2D508.8C+
Dual Photon Pods 353245952.579C--1.0539.776%D**N/A26.3D-11.6C--3089.3h39.3D**98.7F
NS-15M AE 2352342520.929C--0.6019.217%D*12.393%F24.1D-N/A1479.7h12.1C+62.9C-
Comet VM2 3342292320.987C++0.5435.57%D-6.114%B*8.1C--3.7C10228.1h21.9C*61.7C+
VX6-7 2332293350.684C-0.8520.132%D-17.467%D6.9D--N/A2633.2h13.3C+66.3C+
L105 Zephyr 225212494.327C-2.8044.193%C++N/A39.3C2.4D-2995.4h5.9B+13.4B+
NS Decimator 3172101511.391B+0.1453.908%D-1.429%D24.4D12.4C-2738.6h6.1D11.3D-
Proton II PPA 223205287.321C5.7917.912%D--1.463%D34.7D3.1C1755.9h8.2B+45.5C++
L100 Python HESH 2261991711.706C+10.1834.08%F2.01%B+36.2D4.9D--1975.5h3.4C*10.1D
Comet VM2 3011961541.273B0.2638.375%D4.082%C+9.2C4.9C+11021.4h23B+59.9C*
NS-30 Vandal 180175573.07B*1.5426.028%D*28.571%C**24.6DN/A797.1h8.7F-33.3F
MKV Suppressed 1701661081.537B++0.0127.176%C**13.253%D--28.6C+N/A1455.8h14.9C+54.8C*
NS-10 Burster 2671591171.359B++0.1731.367%B10.063%B+5.1C3.4C+8331.4h147.8C+471.3C*
Saron HRB 297155453.444C1.9135.895%D-N/A11.6D*10.6D37513.4h26.9D75.1D-
NS-10 Burster 251150881.705B*0.1732.814%B+6%C+5.4C+3.6C+9127.8h147.3C++448.7B+
NS-61 Emissary 1451451441.007C**0.5219.275%D**7.586%F17.5CN/A748.3h13C**67.4C
NS Baron G5AE 1381321920.688D0.8436.099%D--15.152%C+9.2D*N/A6014.3h6.3F17.4C
NSX Tengu 128126781.615B+0.0833.348%C-17.46%C--29.3CN/A634.3h12.2B+36.6C*
M60-G Bulldog 140117363.25C1.7224.705%D--N/A18.3D3.6D1636.4h6.6B+26.8C+
Quasar VM1 1161161300.892C0.649.61%D*15.517%D9.8D*N/A6711.8h17.6C--182.7D
C75 Viper 143111303.7C+2.1725.832%D**1.802%B+17.6D5.1D2456.3h11.2B+43.3C+
Hades VSH4 1511091550.703C**0.8358.141%D*2.752%C++14.7C+5.7D2057.4h7.4B+12.7C*
Pulsar C 1101092880.378D1.1517.876%D*21.101%C4D--N/A5127h16D89.5D-
Lasher X2 1041031800.572C--0.9616.424%D*3.884%C+15.1D-N/A1326.8h29.6F-179.9F
NSX Naginata 9997701.386C++0.1421.888%C+27.835%C+29.4C-N/A973.3h14C64C+
NSX Tanto 9995601.583B+0.0527.02%C++17.895%D--39.6B1.7M++812.4h12.7C**47B
Anti-Vehicle Grenade 12193193N/A91.4743.126%D-N/A186D-56C--23330.5h7.9D-18.3D-
M60-A Bulldog 10691581.569D0.0426.45%D*1.099%C-15.2D--2.5D*1746h7D26.3D--
M40 Fury 10791146.5C++4.9729.41%D1.099%D33.7C-5.9D2982.7h10.6B++36.1B+
Lumine Edge 87863,4730.025C1.515.526%F-22.093%B**0.4DN/A4219.9h1.4C++25.9F--
H-V45 82821630.503C-1.0314.963%F-15.854%D10.1D--N/A928.1h15.7D104.7D**
Nemesis VSH9 123792370.333D1.2039.797%T-1.266%D-4.7D2.6D*10216.8h9.4C-23.6F--
S1 108771230.626C+0.9039.095%F-N/A12.6D--5.1D--4066.1h6.3C**16.1D
E540 Halberd-H 10164125.333C3.8046.617%D**N/A22.1D--12.8D--3082.9h7.9D16.9D*
Saron Laser Cannon 132604810.125C-1.4135.44%B+N/A1.2D--1.5D*4048.9h407.6F*1150F-
Force-Blade 636010,0310.006C--1.5210.816%FN/A0.1DN/A1616.8h3.1C28.8D**
The Slasher 50501810.276S1.2539.1%B+14%C**3.2C+N/A715.6h2.3C+5.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116531.2h
Anti-Vehicle MANA Turret43270.5h
Nano-Armor Kit641630,46351.7h
Nanite Revive Grenade02,3480.7h
Spitfire Auto-Turret43350.4h
Restoration Kit212600.2h
Motion Spotter459,1565.5h
Ammunition Package311,0971.2h
Shield Recharging Field624,9112.2h
Medical Kit681,5021.3h
Anti-Infantry MANA Turret32570.5h
Medical Applicator588166,12620.8h
Recon Detection Device91820.7h

Check the help document for the dictionary if you want to learn more about words used here.


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