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Immortal Timb0R[ZAPS] Timb0R
VS BR 161

KDR: 2.93

Score: 62.5m

Last Seen: Jan 7th, 2019 1:36 AM
- OFFLINE - 1099 hour(s)

Battle Rank 110 (161 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Ghost Supernova PC Supernova FPC Supernova VPC Ursa VX6-7 Sticky Grenade Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,094,625 MLG Score: 875
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.884%20.836%5602899420,5612.06830.858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.685%1.134B**0.022C+-1.331D**HEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B11.40.204C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.2%1.493%1211021675712210.11733830%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.97D---0.102C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
777.6-3.828T*219.3-3.14T-558.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.308%2.183%22475101713,7891102587512.5127235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.917%1.015B**-0.277C-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++40.683B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.717%5.472%4531410084,33199514954.35276290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%-0.598D0.278C*0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.69B+10.90.723B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.718%72.066%453310195,9821006335.94042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.555%1.155B**0.323C*-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+2.10.343C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.603%9.811%4532102053075040.705726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.545%1.013B**-0.939D--1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.50.274C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.5m420.9%618 (37.1k)559 (33.5k)2.9266162,61221,3943.52594161 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022148717.303%16.901%29205:1419

12% Combat Medic53% Engineer10% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 9:05 PMJul 17th, 2013 10:56 PMFeb 5th, 2019 12:15 PM (16d) (PST)Jan 6th, 2019 9:37 PM (46d) (PST)Jan 6th, 2019 9:36 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7901446460.5600.1910.0952.7530.094875

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4168,62338,79334116165633,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1864.8h/77.7d 12,822 10,582 19,955 308k 2,040 6,530 10,561 88.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:2,348
Deaths:922
KDR:2.547
Accuracy:26.079% B+
HSR:18.612% D
SVA-88
B+
Kills:1,259
Deaths:535
KDR:2.353
Accuracy:25.128% B
HSR:29.547% B+
Flare VE6
B+
Kills:605
Deaths:250
KDR:2.420
Accuracy:25.507% B+
HSR:17.686% D--
Orion VS54
B++
Kills:538
Deaths:248
KDR:2.169
Accuracy:23.881% B+
HSR:29.926% B++
Lasher X2
B++
Kills:103
Deaths:75
KDR:1.373
Accuracy:31.053% B++
HSR:3.884% C+
Kills:4,853
Deaths (as Heavy Assault):2,030
Deaths (to Heavy Assaults):5,783
KDR:2.39064
Kill Difference:2,823
Playtime:194.025 hours
Usage:10%
Score:3.034m
Score/min:261
Accuracy (listed only):26.330%
HSR (listed only):19.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:1,803
Deaths:1,116
KDR:1.616
Accuracy:27.801% B++
HSR:16.362% D
Serpent VE92
B+
Kills:1,429
Deaths:1,306
KDR:1.094
Accuracy:26.011% B+
HSR:20.784% C*
Pulsar C
B+
Kills:693
Deaths:523
KDR:1.325
Accuracy:27.439% B+
HSR:25.974% B+
NS-11C
A
Kills:625
Deaths:475
KDR:1.316
Accuracy:27.961% B*
HSR:26.560% A
Deimos VA29
C++
Kills:416
Deaths:241
KDR:1.726
Accuracy:61.701% C++
HSR:8.894% D*
Solstice VE3
A
Kills:228
Deaths:170
KDR:1.341
Accuracy:29.960% A
HSR:17.105% C-
Eidolon VE33
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:32.266% B++
HSR:25.532% C+
Thanatos VE70
C
Kills:114
Deaths:76
KDR:1.500
Accuracy:37.532% C
HSR:13.158% D
Kills:5,449
Deaths (as Engineer):3,973
Deaths (to Engineers):5,157
KDR:1.37151
Kill Difference:1,476
Playtime:991.991 hours
Usage:53%
Score:36.275m
Score/min:609
Accuracy (listed only):33.834%
HSR (listed only):19.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,294
Deaths:594
KDR:2.178
Accuracy:24.932% C+
HSR:18.393% D--
Equinox VE2
C*
Kills:1,276
Deaths:551
KDR:2.316
Accuracy:26.829% C*
HSR:13.166% D--
MKV Suppressed
B**
Kills:1,266
Deaths:743
KDR:1.704
Accuracy:26.182% C++
HSR:25.750% B**
Pulsar VS1
B+
Kills:1,260
Deaths:584
KDR:2.158
Accuracy:25.897% B+
HSR:14.841% D-
NS-7 PDW
B**
Kills:1,162
Deaths:817
KDR:1.422
Accuracy:26.954% B+
HSR:24.010% B**
H-V45
C**
Kills:1,156
Deaths:501
KDR:2.307
Accuracy:25.363% C**
HSR:14.619% D-
Corvus VA55
A
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:30.882% A
HSR:20.087% C
Sirius SX12
B**
Kills:764
Deaths:564
KDR:1.355
Accuracy:30.213% B**
HSR:13.613% D
Eridani SX5
C*
Kills:654
Deaths:395
KDR:1.656
Accuracy:27.130% C++
HSR:21.101% C*
Darkstar
B+
Kills:488
Deaths:287
KDR:1.700
Accuracy:24.939% C--
HSR:27.869% B+
Deimos VA29
C++
Kills:416
Deaths:241
KDR:1.726
Accuracy:61.701% C++
HSR:8.894% D*
NS-11A
A+
Kills:241
Deaths:126
KDR:1.913
Accuracy:25.754% C**
HSR:33.195% A+
Equinox VE2 Burst
C++
Kills:183
Deaths:76
KDR:2.408
Accuracy:27.892% C++
HSR:24.590% C
Thanatos VE70
C
Kills:114
Deaths:76
KDR:1.500
Accuracy:37.532% C
HSR:13.158% D
Kills:11,429
Deaths (as Combat Medic):6,159
Deaths (to Combat Medics):2,420
KDR:1.85566
Kill Difference:5,270
Playtime:231.387 hours
Usage:12%
Score:10.087m
Score/min:727
Accuracy (listed only):30.157%
HSR (listed only):19.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:1,803
Deaths:1,116
KDR:1.616
Accuracy:27.801% B++
HSR:16.362% D
Serpent VE92
B+
Kills:1,429
Deaths:1,306
KDR:1.094
Accuracy:26.011% B+
HSR:20.784% C*
MKV Suppressed
B**
Kills:1,266
Deaths:743
KDR:1.704
Accuracy:26.182% C++
HSR:25.750% B**
NS-7 PDW
B**
Kills:1,162
Deaths:817
KDR:1.422
Accuracy:26.954% B+
HSR:24.010% B**
Sirius SX12
B**
Kills:764
Deaths:564
KDR:1.355
Accuracy:30.213% B**
HSR:13.613% D
Pulsar C
B+
Kills:693
Deaths:523
KDR:1.325
Accuracy:27.439% B+
HSR:25.974% B+
Eridani SX5
C*
Kills:654
Deaths:395
KDR:1.656
Accuracy:27.130% C++
HSR:21.101% C*
NS-11C
A
Kills:625
Deaths:475
KDR:1.316
Accuracy:27.961% B*
HSR:26.560% A
Deimos VA29
C++
Kills:416
Deaths:241
KDR:1.726
Accuracy:61.701% C++
HSR:8.894% D*
Solstice VE3
A
Kills:228
Deaths:170
KDR:1.341
Accuracy:29.960% A
HSR:17.105% C-
Thanatos VE70
C
Kills:114
Deaths:76
KDR:1.500
Accuracy:37.532% C
HSR:13.158% D
Kills:9,154
Deaths (as Light Assault):6,426
Deaths (to Light Assaults):3,695
KDR:1.42453
Kill Difference:2,728
Playtime:132.499 hours
Usage:7%
Score:2.532m
Score/min:318
Accuracy (listed only):31.717%
HSR (listed only):19.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:5,288
Deaths:1,520
KDR:3.479
Accuracy:42.147% B+
HSR:70.688% C*
MKV Suppressed
B**
Kills:1,266
Deaths:743
KDR:1.704
Accuracy:26.182% C++
HSR:25.750% B**
NS-7 PDW
B**
Kills:1,162
Deaths:817
KDR:1.422
Accuracy:26.954% B+
HSR:24.010% B**
Sirius SX12
B**
Kills:764
Deaths:564
KDR:1.355
Accuracy:30.213% B**
HSR:13.613% D
Eridani SX5
C*
Kills:654
Deaths:395
KDR:1.656
Accuracy:27.130% C++
HSR:21.101% C*
NS-44 Commissioner
B++
Kills:371
Deaths:364
KDR:1.019
Accuracy:42.182% B++
HSR:14.555% D--
Parallax VX3
A
Kills:356
Deaths:87
KDR:4.092
Accuracy:47.630% A
HSR:82.303% B+
V10
B**
Kills:338
Deaths:87
KDR:3.885
Accuracy:47.429% B**
HSR:82.840% B++
Spiker
B
Kills:269
Deaths:224
KDR:1.201
Accuracy:32.097% B
HSR:21.190% C++
NS-357 Underboss
B+
Kills:163
Deaths:111
KDR:1.468
Accuracy:39.807% B+
HSR:15.951% D
NS-AM7 Archer
A++
Kills:161
Deaths:225
KDR:0.716
Accuracy:60.136% C*
HSR:32.298% A++
NS-61 Emissary
B++
Kills:122
Deaths:111
KDR:1.099
Accuracy:28.325% C+
HSR:20.492% B++
Beamer VS3
B*
Kills:101
Deaths:105
KDR:0.962
Accuracy:33.398% B*
HSR:17.822% D
NSX Tomoe
B**
Kills:82
Deaths:34
KDR:2.412
Accuracy:34.126% B**
HSR:34.146% C
Kills:11,097
Deaths (as Infiltrator):5,387
Deaths (to Infiltrators):2,546
KDR:2.05996
Kill Difference:5,710
Playtime:216.278 hours
Usage:12%
Score:6.575m
Score/min:507
Accuracy (listed only):36.983%
HSR (listed only):34.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,031
Deaths:190
KDR:5.426
Accuracy:21.159% C**
HSR:15.616% D--
Blueshift VM5
C*
Kills:1,007
Deaths:190
KDR:5.300
Accuracy:20.183% C*
HSR:15.194% D--
Nebula VM20
B**
Kills:983
Deaths:191
KDR:5.147
Accuracy:23.451% B**
HSR:19.634% C+
Nebula VM20
B**
Kills:946
Deaths:191
KDR:4.953
Accuracy:24.045% B**
HSR:20.613% C+
Comet VM2
C++
Kills:531
Deaths:145
KDR:3.662
Accuracy:43.530% C++
HSR:1.883% D*
Comet VM2
C+
Kills:425
Deaths:144
KDR:2.951
Accuracy:44.414% C+
HSR:3.765% C
Vortex VM21
B++
Kills:241
Deaths:109
KDR:2.211
Accuracy:47.085% B++
HSR:0.830% D*
Vortex VM21
B**
Kills:143
Deaths:109
KDR:1.312
Accuracy:50.115% B**
HSR:1.399% D*
NS-10 Burster
A++
Kills:53
Deaths:20
KDR:2.650
Accuracy:40.757% A++
HSR:5.660% C
Kills:5,360
Deaths (as MAX Suit):644.500
Deaths (to MAX Suits):1,536
KDR:8.31652
Kill Difference:4,715.500
Playtime:90.247 hours
Usage:5%
Score:3.986m
Score/min:736
Accuracy (listed only):34.971%
HSR (listed only):9.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:83
V. Kills:39 208%
Deaths:30
KDR:2.767
Accuracy:38.373% D**
KPH:25.700 D-
VKPH:12.100 C--
Maelstrom Turbo Laser
C--
Kills:67
V. Kills:63 105%
Deaths:134
KDR:0.500
Accuracy:28.200% C--
KPH:4.300 D-
VKPH:4 D-
Saron Laser Cannon
D
Kills:52
V. Kills:65 79%
Deaths:112
KDR:0.464
Accuracy:27.723% D
KPH:3.900 D-
VKPH:4.900 D
Kills:202 (119 + 0)
Deaths:276
KDR:0.732
VKDR:0.605
Vehicle Kills:167
Kill Difference:74
Playtime:32.182 hours
Usage:2%
Score:0.523m
Score/min:271
Piloting Accuracy:27.723%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:164
V. Kills:50 322%
Deaths:16
KDR:10.250
Accuracy:51.425% B**
KPH:61.700 B+
VKPH:18.800 A++
C150 Dalton
C
Kills:91
V. Kills:105 86%
Deaths:27
KDR:3.370
Accuracy:37.063% C+
KPH:17.500 D-
VKPH:20.200 C
Dual-75 Duster
B+
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:43.473% B+
KPH:78.300 C**
VKPH:2.400 D-
Kills:320 (0 + 320)
Deaths:49
KDR:6.531
VKDR:3.204
Vehicle Kills:157
Kill Difference:271
Playtime:8.686 hours
Usage:0%
Score:0.567m
Score/min:1,088
Piloting Accuracy:N/A%
Gunner Accuracy:43.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:143
V. Kills:27 N/A
Deaths:17
KDR:8.412
Accuracy:42.995% D-
KPH:49.700 A+
VKPH:9.400 C-
L100 Python AP
C++
Kills:75
V. Kills:64 115%
Deaths:7
KDR:10.714
Accuracy:47.313% D--
KPH:21.200 D
VKPH:18.100 C++
Kills:218 (218 + 0)
Deaths:24
KDR:9.083
VKDR:3.792
Vehicle Kills:91
Kill Difference:194
Playtime:6.412 hours
Usage:0%
Score:0.286m
Score/min:743
Driving Accuracy:47.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:5,178
V. Kills:1,631 317%
Deaths:299
KDR:17.318
Accuracy:51.700% C**
KPH:40.600 A++
VKPH:12.800 A
Supernova FPC
A++
Kills:4,634
V. Kills:3,599 129%
Deaths:508
KDR:9.122
Accuracy:51.112% C
KPH:29.500 B+
VKPH:22.900 A++
Supernova VPC
C++
Kills:3,759
V. Kills:517 N/A
Deaths:285
KDR:13.190
Accuracy:51.854% C++
KPH:44 C++
VKPH:6.100 C
Saron HRB
A*
Kills:533
V. Kills:439 121%
Deaths:32
KDR:16.656
Accuracy:46.610% B
KPH:38.600 A
VKPH:31.800 A*
E540 Halberd
B*
Kills:434
V. Kills:307 141%
Deaths:40
KDR:10.850
Accuracy:48.070% C+
KPH:31.400 C+
VKPH:22.200 B*
Proton II PPA
B**
Kills:372
V. Kills:23 N/A
Deaths:10
KDR:37.200
Accuracy:22.617% C
KPH:85.600 B**
VKPH:5.300 B*
Kills:14,910 (13,571 + 1,339)
Deaths:1,174
KDR:12.700
VKDR:5.550
Vehicle Kills:6,516
Kill Difference:13,736
Playtime:401.882 hours
Usage:22%
Score:10.933m
Score/min:453
Driving Accuracy:51.854%
Gunner Accuracy:22.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:93
V. Kills:73 126%
Deaths:16
KDR:5.813
Accuracy:56.641% C+
KPH:37.700 C
VKPH:29.600 B**
Proton II PPA-H
A*
Kills:61
V. Kills: N/A
Deaths:2
KDR:30.500
Accuracy:39.758% C**
KPH:187.700 A*
VKPH:0 F-
Saron HRB-H
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:45.913% N/A
KPH:39.800 N/A
VKPH:20.700 N/A
Kills:204 (0 + 204)
Deaths:22
KDR:9.273
VKDR:4.500
Vehicle Kills:99
Kill Difference:182
Playtime:4.048 hours
Usage:0%
Score:0.280m
Score/min:1,154
Driving Accuracy:N/A%
Gunner Accuracy:45.913%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:751
V. Kills:109 N/A
Deaths:47
KDR:15.979
Accuracy:44.166% B*
KPH:71.100 M
VKPH:10.300 B**
M12 Kobalt
B*
Kills:491
V. Kills:13 N/A
Deaths:14
KDR:35.071
Accuracy:21.037% B+
KPH:97.800 B*
VKPH:2.600 C
M60-G Bulldog
B**
Kills:392
V. Kills:59 N/A
Deaths:15
KDR:26.133
Accuracy:46.135% B*
KPH:62.900 B**
VKPH:9.500 C**
M12 Kobalt
B
Kills:382
V. Kills:17 N/A
Deaths:10
KDR:38.200
Accuracy:19.668% B
KPH:80.600 C**
VKPH:3.600 C++
M40 Fury
B**
Kills:185
V. Kills:26 N/A
Deaths:10
KDR:18.500
Accuracy:33.118% C
KPH:67.800 B**
VKPH:9.500 C+
M40 Fury
C**
Kills:115
V. Kills:17 N/A
Deaths:3
KDR:38.333
Accuracy:36.051% C+
KPH:61.500 C**
VKPH:9.100 C
M20 Basilisk
C++
Kills:51
V. Kills:30 165%
Deaths:11
KDR:4.636
Accuracy:35.136% C-
KPH:14.300 C--
VKPH:8.400 C++
Kills:2,367 (0 + 2,367)
Deaths:110
KDR:21.518
VKDR:2.464
Vehicle Kills:271
Kill Difference:2,257
Playtime:34.729 hours
Usage:2%
Score:1.287m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:35.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,3185,2881,5203.479C**0.5542.147%B+70.688%C*52.3B+N/A233101.2h2.1B+4.9B+
Supernova PC 6,8095,17829917.318A++14.3951.7%C**2.433%C++40.6A++12.8A343127.4h3.5B**6.8B**
Supernova FPC 8,2334,6345089.122B+6.2051.112%C2.287%C+29.5B+22.9A++534157.1h5.2C**10.2C*
Supernova VPC 4,2763,75928513.189C*10.2651.854%C++1.756%C*44C++6.1C24985.4h3B5.8B+
Ursa 2,3582,3489222.547A+0.3826.079%B+18.612%D37.4C+N/A12262.7h10.3B+39.4B+
VX6-7 1,8101,8031,1161.616C**1.3127.801%B++16.362%D15.5DN/A79116.2h12.4C*44.5B+
Sticky Grenade 1,5811,57311573N/A1,570.0757.992%B++N/A1747.8A++8.9C78040.9h1.2B**2.1B*
Serpent VE92 1,4491,4291,3061.094C++1.8326.011%B+20.784%C*29.3C+N/A16048.7h11.1B++42.7B+
C-4 1,7891,3518431.603C++1.3227.8%B+N/A69.6C+22.6C-92719.4h1.1B*4B*
Terminus VX-9 1,2981,2945942.178B++0.7524.932%C+18.393%D--43.7C*N/A31329.6h11.9C**47.7C*
Equinox VE2 1,2831,2765512.316B**0.6126.829%C*13.166%D--32.2C+N/A20139.6h11.8B+44B
MKV Suppressed 1,2761,2667431.704B*1.2226.182%C++25.75%B**50.2B*N/A21325.2h12.1B+46.3B+
Pulsar VS1 1,2641,2605842.158A0.7725.897%B+14.841%D-41.4B**N/A22030.4h11.8B*45.5B*
SVA-88 1,2661,2595352.353B0.5725.128%B29.547%B+51.6C**N/A21524.4h11B+43.6B+
MANA Anti-Personnel Turret 1,2161,2072534.771N/A1.8423.717%UN/A12070U90U38566600.1h18.2T*76.9T*
Proximity Mine 1,1761,1753633.237C+0.3147.364%B+N/A158.8B*N/A7627.4h0.9M+2A++
NS-7 PDW 1,1731,1628171.422B++1.5026.954%B+24.01%B**28.3C++N/A12341.1h13.8B+51.4B+
H-V45 1,1611,1565012.307B+0.6225.363%C**14.619%D-44.6B+N/A24725.9h12B+47.1B+
Corvus VA55 1,1561,1556041.912B**1.0130.882%A20.087%C32.1C++N/A16236h11.8C**38.3B++
Blueshift VM5 1,0381,0311905.426A+2.5021.159%C**15.616%D--51.6B**N/A25220h13.5B*63.7B+
Blueshift VM5 1,0131,0071905.3A2.3720.183%C*15.194%D--50.4B**N/A23520h13.4B*66.6B+
Nebula VM20 9889831915.147A+2.2223.451%B**19.634%C+60.7A++N/A32116.2h14.2B++60.6B++
Nebula VM20 9509461914.953A+2.0324.045%B**20.613%C+58.4A+N/A31116.2h15B+62.3B++
Tank Mine 1,2657742842.725C++0.2028.5%CN/A98C+62.2C+14307.9h1.7B+5.9C**
Sirius SX12 7667645641.355B1.5730.213%B**13.613%D20.3CN/A11737.7h13.2B+43.6B+
M60-G Bulldog 8607514715.979S13.0544.166%B*2.264%C-70.8M10.3B**64210.6h5.3B*12B**
Pulsar C 7016935231.325C++1.6027.439%B+25.974%B+26.3C+N/A16526.3h10.8B+39.5B+
Eridani SX5 6586543951.656B+1.2727.13%C++21.101%C*27.3CN/A12524h10.9B+40.2B+
NS-11C 6396254751.316B+1.6127.961%B*26.56%A25.5C+N/A10424.5h12.9B+46.1B+
Flare VE6 6086052502.42B**0.5125.507%B+17.686%D--26C--N/A12823.3h10.4C**40.9B+
Orion VS54 5405382482.169B+0.7623.881%B+29.926%B++41.4B+N/A43113h10.6B++44.3C*
Saron HRB 9725333216.656A**13.7346.61%B2.439%B*38.6A31.8A*116813.8h14.3A30.8B**
Comet VM2 6445311453.662M*0.7443.53%C++1.883%D*24.4A**5.2B+26721.8h11.4B**26.2B*
M12 Kobalt 5044911435.071A*32.1421.037%B+20.367%B+98.2B*2.6C5845h16.8B+79.6B+
Darkstar 4954882871.7C++1.2324.939%C--27.869%B+31.7DN/A11015.4h13.4C+53.6C+
E540 Halberd 7414344010.85C*7.9248.07%C+1.843%C-31.4C+22.2B*101413.8h6.4C13.4C+
Comet VM2 5264251442.951A*0.0244.414%C+3.765%C19.6A4.7C+21221.7h14.6B**32.8B*
Deimos VA29 4204162411.726B+1.2061.701%C++8.894%D*10.3D*N/A4140.5h3.4D**5.6C-
Force-Blade 42241514,1180.029C*2.9030.835%C++3.373%C--0.5C+N/A2871.8h2.2B+7.1B+
M60-G Bulldog 4513921526.133S23.2146.135%B*2.041%D63.2B**9.5C**8266.2h5.7B+12.4B++
M12 Kobalt 3993821038.2B*35.2719.668%B19.11%C*81.3C**3.6C++5054.7h20.4C103.8C*
Proton II PPA 3953721037.2A+34.2722.617%C1.344%D86.5B**5.3B*7264.3h7.2B*31.9B++
NS-44 Commissioner 3733713641.019C++1.9142.182%B++14.555%D--52.3B++N/A3237.1h2.8B**6.7B*
Parallax VX3 359356874.092B1.1747.63%A82.303%B+28.9C++N/A17712.3h2.3C+4.8B+
V10 338338873.885B0.9647.429%B**82.84%B++49B++N/A3636.9h1.9B++4.1B++
Frag Grenade 3283241324N/A321.0747.416%BN/A810A+10B+48410.4h3.1B++6.5B++
M60-A Bulldog 420307714.324C+1.4034.952%C+N/A22.9D8.4B++25713.4h7D20.1C
Spiker 2702692241.201C*1.7332.097%B21.19%C++59.8B++N/A3074.5h6B++18.6B*
NS Decimator 3082462081.183C*1.7459.787%C+1.22%D-36.7C++9.3D5296.7h4.1B+6.9B+
Spear Anti-Vehicle Phalanx Turret 3722452211.136B++8.2151.252%B++3.673%C46.2B+24C*8645.3h7.4B+14.5B++
Vortex VM21 5072411092.211B**0.7247.085%B++N/A9.9C++10.9A++23924.3h23.6B++50B+
NS-11A 2432411261.913B+1.0125.754%C**33.195%A+33.9C++N/A1407.1h12.1B++46.9B+
Solstice VE3 2332281701.341B*1.5929.96%A17.105%C-14.9CN/A20715.3h14.9C**49.8B
M40 Fury 2111851018.5A*15.5733.118%C1.081%D68.5B**9.6C++6642.7h9.4B+28.4B++
Equinox VE2 Burst 186183762.408B+0.5227.892%C++24.59%C44.6C+N/A2554.1h11.2B+40.2B+
L105 Zephyr 2141641610.25C*7.3251.425%B**N/A60.7B+18.5A++6142.7h5.7B+11.1B*
NS-357 Underboss 1641631111.468B+1.4639.807%B+15.951%D54.3B+N/A2373h3A7.6B*
NS-AM7 Archer 1931612250.716B+2.2160.136%C*32.298%A++10B++2C7416.1h10.5B*17.4B*
Vortex VM21 3291431091.312B+1.6150.115%B**1.399%D*5.9C7.7A18024.3h42.6B+85B+
L100 Python HEAT 170143178.412B**5.4942.995%D-N/A49.3A+9.3C-7552.9h3.7A8.7B*
Eidolon VE33 144141662.136B**0.7932.266%B++25.532%C+15C-N/A889.4h9.5C++29.5B+
Lancer VS22 3311261061.189B++1.7466.223%B+N/A12.6C+20.5A55210h22.1C*33.4C**
NS-61 Emissary 1221221111.099B+1.8328.325%C+20.492%B++50.8AN/A1272.4h9.6B++33.8B++
M40 Fury 132115338.333S35.4136.051%C+N/A60.5C**8.9C6921.9h14C+38.7C++
Thanatos VE70 114114761.5B++1.4337.532%C13.158%D27.1C+N/A2164.2h3.8B*10.2B+
Lasher X2 103103751.373B++1.5531.053%B++3.884%C+26.4C+N/A3643.9h21.6C69.4B+
Anti-Vehicle Grenade 1091021102N/A99.0767.606%A++N/A1020M++70C95130.1h2.4A++3.5A+
Beamer VS3 1011011050.962C**1.9633.398%B*17.822%D18.4CN/A1365.5h6.8B*20.4B
E540 Halberd-H 16693165.813C2.8956.641%C+1.075%D37.2C29.2B*9522.5h8D14.1D
C150 Dalton 19691273.37C0.4437.063%C+N/A17.5D-20.2C13715.2h5.7D15.4C--
MANA Anti-Vehicle Turret 16288561.571C--1.3653.276%D5.682%A++880D740D5795080.1h11.2C**21C++
MAX Punch 83836550.127C++2.8041.061%CN/A0.9CN/A587.8h1.8C++4.3C++
Dual Photon Pods 12283302.767C--0.1638.373%D**N/A25.9D-12.2C--7913.2h34.2D--89.2D*
NSX Tomoe 8282342.412B+0.5134.126%B**34.146%C43.2C*N/A1521.9h10.9B*31.8B*
L100 Python AP 13975710.714A+7.7947.313%D--2.667%C+21.4D18.3C++7333.5h9.5D--20.1D*
M60-A Bulldog 8774174A**71.0750.991%B+1.351%D-46.3B+8.1B**5581.6h6.3C+12.3B
M60-A Bulldog 8068106.8C3.8740.019%D2.941%B+32.4C+5.7B+4152.1h6.1C++15.3C+
Maelstrom Turbo Laser 130671340.5C2.4328.2%C--1.493%D4.3D-4D-20915.6h219.3D**777.6D*
Dual-75 Duster 6765610.833C+7.9143.473%B+N/A81.3B2.5D-8250.8h5.1B+11.8B+
Proton II PPA-H 6161230.5A+27.5739.758%C**3.279%A+203.3A**N/A30240.3h5.4A13.5B**
S1 10459551.073B++1.8559.816%BN/A24.6C+18.8B*17122.4h6.6C++11.1C**
Hades VSH4 12356471.191A1.7472.087%B+3.571%B++18.7C+22.3B++4743h10.6C--14.7C
NS-10 Burster 9453202.65M+0.2840.757%A++5.66%C9.6A++7.5M3465.5h142.4C+349.3B++
A30 Walker 10252182.889C*0.0427.811%B+N/A12.7A12.2A3674.1h178.8B++643B++
Saron Laser Cannon 117521120.464C2.4627.723%DN/A3.9D-4.9D21613.4h235.9D-851.1D*
M20 Basilisk 8151114.636B++1.7135.136%C-9.804%A++14.2C--8.3C++3053.6h85.6B+243.6C**
Saron HRB-H 7650412.5A+9.5745.913%D*N/A38.5C++20C-10601.3h17.9B*38.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter377,8744.3h
Nano-Armor Kit8581,106,619100.8h
Anti-Vehicle MANA Turret63280.6h
Spawn Beacon34070.3h
Nanite Revive Grenade01,2300.4h
Medical Applicator412239,16616.5h
Deconstruction Tool0600h
Spitfire Auto-Turret64790.6h
Ammunition Package353,6132.6h
Medical Kit2723,2655.6h
Anti-Infantry MANA Turret301,0481.7h
Shield Recharging Field8812,5423.9h
Recon Detection Device131,0622h
M20 Drake01250.1h

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