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Primarch Dreadnaught Time2MakeTheDonuts[GOTR] Time2MakeTheDonuts
VS BR 98

KDR: 2.1

Score: 82.9m

Last Seen: Jun 17th, 2019 1:47 AM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 149
Level Progress (to 99): 39%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Pulsar C NS-15M2 E540 Halberd-H Orion VS54 Serpent VE92 Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $863,190 MLG Score: 690
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.589%22.908%54028118267,6002.08160.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.023%0.47B+0.321C*-1.56FHEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.309C*12.10.15C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%1.604%182120818714252240.13122883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%0.103C+0.01C+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.25C*46.40.125C++74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.293%1.872%176712035,075295329031.71859175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%-1.134D*-0.453D1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.1C+12.40.007C+30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.346%1.412%126315119527,2652897147379.41146185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%0.189C++-0.742D-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.661B+15.20.612B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.056%66.335%1263312071,7082486190.687047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%-0.144C-0.05C+1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.208C++2.70.162C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.26%9.138%126311209383234940.163048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-1.081D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++4.50.067C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 149
82.9m310.6%347 (20.8k)303 (18.2k)2.10179125,74859,8292.7686698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210644320.415%14.307%29204:3435

41% Engineer31% Heavy Assault6% Infiltrator16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2015 7:59 PMMay 15th, 2015 12:56 AMJun 17th, 2019 8:15 AM (1d) (PST)Jun 16th, 2019 11:59 PM (1d) (PST)Jun 16th, 2019 9:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421256170.4600.2190.0661.7330.098690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5137,52136,99228134104618,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4559.4h/190d 39,898 17,991 40,751 474k 4,620 16,028 26,829 203m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:24,972
Deaths:11,868
KDR:2.104
Accuracy:23.445% D
HSR:26.229% D
NS-15M2
C++
Kills:4,277
Deaths:2,329
KDR:1.836
Accuracy:24.342% C++
HSR:23.638% C
Orion VS54
C
Kills:3,267
Deaths:2,656
KDR:1.230
Accuracy:19.038% C
HSR:21.518% C-
Lasher X2
C+
Kills:1,190
Deaths:640
KDR:1.859
Accuracy:25.671% C+
HSR:3.866% C+
Flare VE6
D-
Kills:1,177
Deaths:2,462
KDR:0.478
Accuracy:14.306% D**
HSR:18.522% D-
SVA-88
C
Kills:1,161
Deaths:1,094
KDR:1.061
Accuracy:17.987% D--
HSR:22.481% C
Pulsar LSW
D
Kills:1,156
Deaths:954
KDR:1.212
Accuracy:20.194% D
HSR:17.647% D-
VE-H Maw
B+
Kills:209
Deaths:109
KDR:1.917
Accuracy:27.865% B+
HSR:29.665% B+
Kills:37,409
Deaths (as Heavy Assault):22,112
Deaths (to Heavy Assaults):16,981
KDR:1.6918
Kill Difference:15,297
Playtime:1,394.082 hours
Usage:31%
Score:21.467m
Score/min:257
Accuracy (listed only):21.606%
HSR (listed only):20.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:7,972
Deaths:3,905
KDR:2.041
Accuracy:25.545% C*
HSR:20.622% C-
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Solstice VE3
D--
Kills:1,219
Deaths:2,978
KDR:0.409
Accuracy:16.740% D*
HSR:14.274% D--
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D-
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C**
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C**
HSR:18.621% C+
NSX Tanto
B+
Kills:578
Deaths:209
KDR:2.766
Accuracy:28.977% B+
HSR:23.875% C+
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Eidolon VE33
D
Kills:57
Deaths:100
KDR:0.570
Accuracy:18.077% F
HSR:21.053% D
Kills:19,848
Deaths (as Engineer):12,208
Deaths (to Engineers):12,502
KDR:1.62582
Kill Difference:7,640
Playtime:1,848.788 hours
Usage:41%
Score:41.797m
Score/min:377
Accuracy (listed only):26.839%
HSR (listed only):18.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:7,972
Deaths:3,905
KDR:2.041
Accuracy:25.545% C*
HSR:20.622% C-
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
Sirius SX12
C**
Kills:1,249
Deaths:973
KDR:1.284
Accuracy:26.003% C**
HSR:11.369% D--
Solstice VE3
D--
Kills:1,219
Deaths:2,978
KDR:0.409
Accuracy:16.740% D*
HSR:14.274% D--
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D-
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C**
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C**
HSR:18.621% C+
NSX Tanto
B+
Kills:578
Deaths:209
KDR:2.766
Accuracy:28.977% B+
HSR:23.875% C+
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Kills:24,346
Deaths (as Light Assault):14,519
Deaths (to Light Assaults):10,869
KDR:1.67684
Kill Difference:9,827
Playtime:749.749 hours
Usage:16%
Score:10.622m
Score/min:236
Accuracy (listed only):28.191%
HSR (listed only):18.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Terminus VX-9
C+
Kills:1,414
Deaths:715
KDR:1.978
Accuracy:25.592% C+
HSR:26.379% C+
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
Sirius SX12
C**
Kills:1,249
Deaths:973
KDR:1.284
Accuracy:26.003% C**
HSR:11.369% D--
H-V45
B+
Kills:1,204
Deaths:549
KDR:2.193
Accuracy:26.870% B+
HSR:22.841% C**
CME
B++
Kills:1,179
Deaths:652
KDR:1.808
Accuracy:30.138% B++
HSR:22.392% C+
Corvus VA55
B*
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:28.718% B*
HSR:27.607% B++
Pulsar VS1
C++
Kills:1,159
Deaths:1,334
KDR:0.869
Accuracy:22.011% C
HSR:21.743% C++
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Kills:11,064
Deaths (as Combat Medic):6,893
Deaths (to Combat Medics):6,593
KDR:1.60511
Kill Difference:4,171
Playtime:233.331 hours
Usage:5%
Score:4.339m
Score/min:310
Accuracy (listed only):29.213%
HSR (listed only):20.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Ghost
C
Kills:1,530
Deaths:512
KDR:2.988
Accuracy:35.933% C-
HSR:65.163% C
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
Sirius SX12
C**
Kills:1,249
Deaths:973
KDR:1.284
Accuracy:26.003% C**
HSR:11.369% D--
NS-44 Commissioner
B*
Kills:1,206
Deaths:1,473
KDR:0.819
Accuracy:42.637% B*
HSR:17.579% D
Artemis VX26
C+
Kills:878
Deaths:474
KDR:1.852
Accuracy:26.720% C+
HSR:17.882% D
NS-30 Vandal
B++
Kills:214
Deaths:91
KDR:2.352
Accuracy:37.100% B++
HSR:14.953% D**
NS-AM7 Archer
D
Kills:125
Deaths:211
KDR:0.592
Accuracy:54.034% D
HSR:6.400% D*
XM98
C++
Kills:89
Deaths:120
KDR:0.742
Accuracy:23.401% F--
HSR:75.281% C++
Parallax VX3
C+
Kills:89
Deaths:31
KDR:2.871
Accuracy:31.768% D*
HSR:77.528% C+
Kills:8,686
Deaths (as Infiltrator):5,323
Deaths (to Infiltrators):7,411
KDR:1.63179
Kill Difference:3,363
Playtime:256.349 hours
Usage:6%
Score:3.118m
Score/min:203
Accuracy (listed only):34.092%
HSR (listed only):33.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:425
Deaths:446
KDR:0.953
Accuracy:13.341% D-
HSR:13.412% D*
Comet VM2
C+
Kills:318
Deaths:469
KDR:0.678
Accuracy:36.870% D
HSR:4.088% C+
Blueshift VM5
D
Kills:297
Deaths:187
KDR:1.588
Accuracy:16.023% D
HSR:15.488% D--
Blueshift VM5
D-
Kills:288
Deaths:187
KDR:1.540
Accuracy:16.048% D-
HSR:15.625% D--
Cosmos VM3
C
Kills:235
Deaths:234
KDR:1.004
Accuracy:15.726% C
HSR:14.894% D--
Comet VM2
C--
Kills:217
Deaths:266
KDR:0.816
Accuracy:40.399% C--
HSR:1.382% D*
NS-10 Burster
C++
Kills:66
Deaths:101
KDR:0.653
Accuracy:27.394% C
HSR:7.576% C++
Kills:1,846
Deaths (as MAX Suit):945
Deaths (to MAX Suits):2,759
KDR:1.95344
Kill Difference:901
Playtime:68.959 hours
Usage:2%
Score:1.552m
Score/min:375
Accuracy (listed only):23.686%
HSR (listed only):10.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:108
V. Kills:7 N/A
Deaths:84
KDR:1.286
Accuracy:29.883% D**
KPH:15.300 D--
VKPH:1 D--
Dual Photon Pods
D
Kills:69
V. Kills:21 314%
Deaths:20
KDR:3.450
Accuracy:39.658% D**
KPH:32 D-
VKPH:9.700 D
Kills:177 (108 + 0)
Deaths:104
KDR:1.702
VKDR:0.269
Vehicle Kills:28
Kill Difference:73
Playtime:9.228 hours
Usage:0%
Score:0.145m
Score/min:261
Piloting Accuracy:29.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:316
V. Kills:82 381%
Deaths:43
KDR:7.349
Accuracy:43.958% C++
KPH:39.500 C
VKPH:10.300 C*
C150 Dalton
C
Kills:236
V. Kills:308 76%
Deaths:101
KDR:2.337
Accuracy:33.319% D
KPH:15.400 D--
VKPH:20 C
AP30 Shredder
B*
Kills:232
V. Kills:149 155%
Deaths:27
KDR:8.593
Accuracy:38.499% B+
KPH:45 B*
VKPH:28.900 B++
CAS30 Tank Buster
D
Kills:79
V. Kills:98 80%
Deaths:160
KDR:0.494
Accuracy:40.506% C--
KPH:3.200 D-
VKPH:4 D
Kills:863 (79 + 784)
Deaths:331
KDR:2.607
VKDR:1.924
Vehicle Kills:637
Kill Difference:532
Playtime:53.052 hours
Usage:1%
Score:0.763m
Score/min:240
Piloting Accuracy:40.506%
Gunner Accuracy:38.499%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:215
V. Kills:214 100%
Deaths:98
KDR:2.194
Accuracy:23.375% D--
KPH:8.400 D-
VKPH:8.300 C
C75 Viper
D
Kills:187
V. Kills:49 374%
Deaths:127
KDR:1.472
Accuracy:27.563% D*
KPH:19 D
VKPH:5 D
L100 Python AP
C
Kills:104
V. Kills:86 120%
Deaths:29
KDR:3.586
Accuracy:50.397% D
KPH:19.500 D-
VKPH:16.100 C
L100 Python HEAT
D*
Kills:54
V. Kills:28 186%
Deaths:47
KDR:1.149
Accuracy:36.372% F
KPH:11.100 D**
VKPH:5.800 D*
Kills:560 (560 + 0)
Deaths:301
KDR:1.860
VKDR:1.252
Vehicle Kills:377
Kill Difference:259
Playtime:45.734 hours
Usage:1%
Score:0.954m
Score/min:348
Driving Accuracy:36.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:15,365
V. Kills:9,030 170%
Deaths:1,007
KDR:15.258
Accuracy:48.652% C++
KPH:33.900 C*
VKPH:19.900 B+
Supernova FPC
D
Kills:2,128
V. Kills:1,755 121%
Deaths:776
KDR:2.742
Accuracy:43.568% D*
KPH:14.800 D--
VKPH:12.200 D
Supernova VPC
C++
Kills:1,533
V. Kills:346 442%
Deaths:145
KDR:10.572
Accuracy:48.517% C
KPH:35.100 C-
VKPH:7.900 C++
Saron HRB
C++
Kills:1,403
V. Kills:957 146%
Deaths:225
KDR:6.236
Accuracy:40.579% C
KPH:23.800 C+
VKPH:16.300 C++
Proton II PPA
C
Kills:1,378
V. Kills:100 N/A
Deaths:59
KDR:23.356
Accuracy:22.935% C
KPH:44.600 C-
VKPH:3.200 C
Aphelion VEX-4
C+
Kills:1,305
V. Kills:842 155%
Deaths:162
KDR:8.056
Accuracy:30.042% D
KPH:25 C+
VKPH:16.100 C+
Supernova PC
B**
Kills:854
V. Kills:425 200%
Deaths:149
KDR:5.732
Accuracy:54.558% B+
KPH:24 C++
VKPH:11.900 B**
M12 Kobalt
C+
Kills:113
V. Kills:15 N/A
Deaths:13
KDR:8.692
Accuracy:10.648% D*
KPH:24.600 D*
VKPH:3.300 C+
G30 Walker
A
Kills:81
V. Kills:67 119%
Deaths:14
KDR:5.786
Accuracy:27.584% C+
KPH:20.200 C+
VKPH:16.700 A
G40-F Ranger
C+
Kills:70
V. Kills:70 99%
Deaths:8
KDR:8.750
Accuracy:30.230% C+
KPH:24.500 D-
VKPH:24.500 C+
Halberd SE
B+
Kills:65
V. Kills:25 250%
Deaths:6
KDR:10.833
Accuracy:57.928% B+
KPH:54.500 C+
VKPH:21 C
Kills:24,295 (4,515 + 19,780)
Deaths:2,564
KDR:9.475
VKDR:5.317
Vehicle Kills:13,632
Kill Difference:21,731
Playtime:830.962 hours
Usage:18%
Score:17.018m
Score/min:341
Driving Accuracy:54.558%
Gunner Accuracy:57.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:3,619
V. Kills:1,945 186%
Deaths:403
KDR:8.980
Accuracy:59.174% C*
KPH:44.800 C++
VKPH:24.100 C**
Proton II PPA-H
B++
Kills:2,101
V. Kills:167 N/A
Deaths:281
KDR:7.477
Accuracy:35.577% C
KPH:108.500 B+
VKPH:8.600 B++
Aphelion VEX-4H
B+
Kills:1,610
V. Kills:1,347 119%
Deaths:438
KDR:3.676
Accuracy:43.305% C
KPH:38 C+
VKPH:31.800 B+
Saron HRB-H
C+
Kills:635
V. Kills:369 172%
Deaths:100
KDR:6.350
Accuracy:53.815% C
KPH:37.600 C+
VKPH:21.900 C+
G40-F Ranger
C--
Kills:238
V. Kills:142 166%
Deaths:19
KDR:12.526
Accuracy:28.886% D
KPH:29.100 D
VKPH:17.300 C--
M40 Fury-H
C+
Kills:144
V. Kills:26 N/A
Deaths:19
KDR:7.579
Accuracy:39.682% C
KPH:80 C
VKPH:14.500 C+
Kills:8,347 (0 + 8,347)
Deaths:1,260
KDR:6.625
VKDR:3.171
Vehicle Kills:3,996
Kill Difference:7,087
Playtime:169.473 hours
Usage:4%
Score:3.219m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:39.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:975
V. Kills:513 190%
Deaths:248
KDR:3.931
Accuracy:41.244% C*
KPH:27.600 B+
VKPH:14.500 A++
M20 Basilisk
B*
Kills:822
V. Kills:422 194%
Deaths:177
KDR:4.644
Accuracy:41.381% C*
KPH:27.700 B+
VKPH:14.200 B*
M40 Fury
C+
Kills:447
V. Kills:98 452%
Deaths:90
KDR:4.967
Accuracy:35.975% C+
KPH:39.200 C
VKPH:8.600 C+
M40 Fury
C+
Kills:404
V. Kills:102 392%
Deaths:66
KDR:6.121
Accuracy:34.754% C
KPH:45.300 C
VKPH:11.400 C+
M12 Kobalt
C
Kills:204
V. Kills:8 N/A
Deaths:19
KDR:10.737
Accuracy:16.443% C
KPH:50.500 C-
VKPH:2 D
G30 Walker
C+
Kills:51
V. Kills:28 176%
Deaths:14
KDR:3.643
Accuracy:29.238% C+
KPH:14.900 C+
VKPH:8.200 C
Kills:2,903 (0 + 2,903)
Deaths:614
KDR:4.728
VKDR:1.907
Vehicle Kills:1,171
Kill Difference:2,289
Playtime:92.816 hours
Usage:2%
Score:1.737m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:29.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:114
V. Kills:11 N/A
Deaths:8
KDR:14.250
Accuracy:29.840% D
KPH:51.300 C
VKPH:4.900 C
Kills:114 (0 + 114)
Deaths:8
KDR:14.250
VKDR:1.375
Vehicle Kills:11
Kill Difference:106
Playtime:2.223 hours
Usage:0%
Score:0.029m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:29.840%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,30224,97211,8682.104C0.0023.445%D26.229%D39.6DN/A104630.9h11.5C49.2C-
E540 Halberd 24,39515,3651,00715.258B++13.1648.652%C++1.256%D33.9C*19.9B+245453.5h5.6C*11.5C**
Pulsar C 8,1357,9723,9052.041B+0.0625.545%C*20.622%C-25.6C+N/A69310.8h12.2C+47.7C*
NS-15M2 4,3604,2772,3291.836C*0.2724.342%C++23.638%C33CN/A87129.8h12.6C++51.7C**
E540 Halberd-H 5,5643,6194038.98C++6.8859.174%C*N/A44.8C++24.1C**29080.8h5.7C**9.7B+
Orion VS54 3,3403,2672,6561.23C+0.8719.038%C21.518%C-25.2CN/A125129.5h12.8C++67.4C+
Serpent VE92 3,2583,2011,4442.217B**0.1224.297%C++17.776%C33.7C*N/A9895h13.2C++54.2C*
Solstice Burst 2,6452,5911,0342.506B++0.4025.42%C27.557%B+25.9C-N/A8799.9h14.3C+56.1C+
NS Decimator 3,6062,2821,5131.508B+0.5964%B+1.358%D36.8C++21.4B++28962h5.1C+7.9C++
Supernova FPC 3,8832,1287762.742C-0.6443.568%D*2.303%C+14.8D--12.2D742143.5h6C13.9D-
Proton II PPA-H 2,2682,1012817.477C5.3835.577%C1.571%C+108.3B+8.6B++26619.4h8.8B+24.6B
Eridani SX5 1,9591,9129212.076B*0.0330.881%B*19.561%C+52.5B++1.3A**13636.4h11.5C**37.2B+
Frag Grenade 1,6521,63211632N/A1,629.9045.931%C++N/A466.3C+5.7C17933.5h3.5B7.6B
Aphelion VEX-4H 2,9571,6104383.676C+1.5743.305%C2.05%D38C+31.8B+37742.4h52.8B122C**
Supernova VPC 1,8791,53314510.572C+8.4748.517%C1.239%C35.1C-7.9C++43643.7h3.8C--7.8C
Ghost 1,5421,5305122.988C++0.8935.933%C-65.163%C28.7CN/A8653.3h2.5C7.1C
Terminus VX-9 1,4411,4147151.978C**0.1225.592%C+26.379%C+38.6C+N/A10336.6h11.7B45.9C**
Saron HRB 2,3601,4032256.236C*4.1340.579%CN/A23.9C+16.3C++29258.8h22.1C++54.5C+
VE-S Canis 1,4141,3945172.696A0.5932.449%B*26.184%B++59.8B++N/A15923.3h9.1B*27.9B++
Proton II PPA 1,4781,3785923.356B+21.2522.935%C1.451%D44.6C-3.2C14830.9h11.9C--52C
Aphelion VEX-4 2,1471,3051628.056A5.9530.042%D3.525%C+25C+16.1C+21552.3h53.4C**177.7C++
Sirius SX12 1,2621,2499731.284C*0.8226.003%C**11.369%D--33.3C*N/A12037.5h12.6B+48.5B+
Solstice VE3 1,2651,2192,9780.409D1.6916.74%D*14.274%D--6.6D-N/A43185h17.7C105.9C-
NS-44 Commissioner 1,2251,2061,4730.819C+1.2842.637%B*17.579%D21.3C--N/A7256.5h3.7C**8.7B+
H-V45 1,2291,2045492.193B+0.0926.87%B+22.841%C**41.5B+N/A11629h12.4B+46.2B+
Lasher X2 1,2301,1906401.859A0.2425.671%C+3.866%C+43.4B+1.5B++15027.4h15.2B**59.1B+
VE-C Horizon 1,2101,1884482.652B*0.5541.902%B**16.667%D-57.7B+1.1C++19720.6h15.3C*36.6B+
CME 1,1981,1796521.808B+0.2930.138%B++22.392%C+39.7C*N/A9429.7h12.8B42.4B+
Flare VE6 1,2051,1772,4620.478D-1.6214.306%D**18.522%D-12.3D--N/A7196h13D91D*
Corvus VA55 1,1821,1705152.272A+0.1728.718%B*27.607%B++43.5B*N/A11126.9h10.4B*36.1B*
VX6-7 1,1791,1646111.905B+0.2024.088%C+15.979%D-33.4C+N/A9134.9h12.8C++53.1C++
SVA-88 1,1801,1611,0941.061C1.0417.987%D--22.481%C24.2DN/A9148h13.6D75.5D
NS-11C 1,1791,1605042.302A+0.2025.292%C**18.621%C+34.2B+N/A15533.9h14C*55.2B
Pulsar VS1 1,1831,1591,3340.869C+1.2322.011%C21.743%C++16.6C--N/A8369.9h14.1C**63.9C++
Pulsar LSW 1,1851,1569541.212C0.8920.194%D17.647%D-24.8DN/A8846.7h14.6D72.2C
Tank Mine 1,6881,0783812.829C++0.7339.448%B+N/A123.9B+70.1C**13468.7h2.6D--6.6C+
M20 Basilisk 1,4889752483.931B+1.8341.244%C*3.59%D-27.5B+14.5A++32635.4h95.2C++230.8B
Artemis VX26 8908784741.852B+0.2526.72%C+17.882%D29.1CN/A9630.2h12.4C+46.6C+
Supernova PC 1,2798541495.732C++3.6354.558%B+2.225%C+24C++11.9B**31335.6h5.8C10.7C++
M20 Basilisk 1,2448221774.644B*2.5441.381%C*2.555%D*27.7B+14.2B*30429.7h97C*234.5B+
C-4 1,1967995431.471C++0.6325.11%C+N/A72C+35.8B+108811.1h1.4C*5.7C*
Lumine Edge 6476418,1750.078C+2.0230.635%C**16.693%C++1.3C-N/A3511.1h1.2B+3.9B+
Saron HRB-H 1,0046351006.35C**4.2553.815%CN/A37.6C+21.8C+36516.9h22.1B+41B
M60-A Bulldog 723613659.431C7.3351.289%B+1.142%D-40.1C*7.2B*23415.3h6.8C13.3C++
NSX Tanto 5915782092.766A++0.6628.977%B+23.875%C+50.3B++1.1A14211.5h11.9B+41B
Sticky Grenade 5495451545N/A542.9045.316%D-N/A681.3D5D26530.8h2.4C+5.3C+
M40 Fury 545447904.967C2.8735.975%C+N/A39.2C8.6C+31011.4h15.7C+43.6C+
Cosmos VM3 4404254460.953D1.1513.341%D-13.412%D*24.9CN/A14317.1h14C++104.8C+
M40 Fury 506404666.121C+4.0234.754%CN/A45.4C11.5C++3678.9h14.6C+41.9C+
M60-A Bulldog 477400488.333C6.2348.638%C**2%C+33.1C+6.4B*21512.1h7.7D-15.8C
Thanatos VE70 3873837170.534C-1.5740.26%C+9.138%D**14.7DN/A8026.1h4.5B11.3B
Eclipse VE3A 3463352581.298C+0.8024.634%C--14.03%D*14.5D-N/A5223.1h15.3D--61.9D
Comet VM2 4913184690.678C1.4236.87%D4.088%C+9.5C5.1B+13233.6h24.2C+65.6C
L105 Zephyr 398316437.349C+5.2543.958%C++N/A39.5C10.3C*2138h7.2C16.5C+
Blueshift VM5 3052971871.588C0.5116.023%D15.488%D--27.5CN/A12310.8h15.6C++97.1C+
Rocklet Rifle 6232891611.795A*0.3147.849%DN/A28.3C+32.7B++47010.2h40.1C+83.9C+
Blueshift VM5 2942881871.54C0.5616.048%D-15.625%D--26.7C-N/A10710.8h16.2C+100.9C
Spear Anti-Vehicle Phalanx Turret 427276397.077C+4.9836.479%D-4.71%B25.1D13.7D34811h9.5C+26C
NSX Masamune 4842572840.905C++1.2064.303%B++N/A23.6C20.8B++26710.9h19.2D29.8C
M20 Basilisk 439252823.073D-0.9748.866%C-3.571%C-27.4D20.3C+2549.2h121.6C+248.9C+
NS Annihilator 4282421501.613A**0.4979.498%CN/A12.3B+9.4C**18519.7h11.2C**14.1C*
G40-F Ranger 3802381912.526C*10.4228.886%DN/A29D17.3C--2758.2h67.6C++234.1C+
C150 Dalton 5442361012.337C--0.2433.319%DN/A15.3D--20C34915.4h6.6D*19.8D**
Cosmos VM3 2382352341.004D1.1015.726%C14.894%D--33.1C*N/A1877.1h12.8B+81.7C*
AP30 Shredder 381232278.593B6.4938.499%B+N/A44.6B*28.7B++3735.2h58B**150.7B**
Comet VM2 3572172660.816C1.2940.399%C--1.382%D*8.3D5.4C*11726.1h30.9C76.4C
Skyguard 429215982.194C0.0923.375%D--1.395%C--8.4D-8.3C21425.7h166.3D-711.5D*
NS-30 Vandal 220214912.352B0.2537.1%B++14.953%D**27.4C--N/A1267.8h7.5D*20.3C+
Lancer VS22 5032114730.446C1.6660.043%CN/A8.1D11.2C24126.1h42D70D
VE-H Maw 2112091091.917C**0.1827.865%B+29.665%B+38CN/A1715.5h10.6C*38.1B
M12 Kobalt 2122041910.737C+8.6416.443%C17.647%C+51C2D2094h18.6C*113C++
C75 Viper 2361871271.472D0.6327.563%D*1.604%C*18.9D4.9D3459.9h13.7C++49.6D
M40 Fury 226186355.314D3.2143.152%C--1.075%D62C13.3C-2353h12.5B29C**
Proximity Mine 177177882.011D0.0954.318%AN/A84.3D-N/A4092.1h2.7F--5C+
M40 Fury-H 170144197.579C5.4839.682%CN/A80C14.4C+3821.8h9.4C+23.6C
A30 Walker 308141881.602C0.5023.201%DN/A6.9C8.2C+14920.4h237.9D1025.5D
Auraxium Force-Blade 16213919,8600.007D2.0927.669%CN/A0.1DN/A01096.7h1.8B+6.6C**
NS-AM7 Archer 1891252110.592C*1.5154.034%D6.4%D*4.8C--2.5C+5725.8h13.1B++24.2B+
MANA Anti-Vehicle Turret 240123741.662C+0.4453.846%D1.626%D1230C-1170C21449000.1h9.7C*18.1C+
CAS 14-E 125114814.25C++12.1529.84%D1.754%C+51.8C5C2202.2h29.8C*99.9C++
Nemesis VSH9 2171141021.118B*0.9866.628%B+N/A13.3C+12C+3208.6h10.1D15.2C
M12 Kobalt 128113138.692C-6.5910.648%D*11.504%C-24.6D*3.3C+704.6h31.1F--291.7F--
Anti-Vehicle Grenade 1411091109N/A106.9038.606%D**N/A155.7D--45.7D15490.7h8.9D**23F
Light PPA 115108841.286C0.8229.883%D**N/A15.2D--1D--1257.1h12.8C*42.7C+
L100 Python AP 190104293.586C+1.4850.397%DN/A19.6D-16.2C9145.3h7.3C14.5C--
S1 173984820.203D-1.9046.065%D*2.041%C-9.8D*7.5D49610h11F-23.9F-
XM98 91891200.742D1.3623.401%F--75.281%C++5.8D*N/A4515.4h4.6T19.5T*
Parallax VX3 9289312.871C+0.7731.768%D*77.528%C+16.5DN/A1275.4h2.9D--9.1D--
MANA Anti-Personnel Turret 8986910.945N/A1.168.794%UN/A860U30U3910500.1h26.3T*298.8T*
G30 Walker 14881145.786B3.6827.584%C+1.235%D--20.3C+16.8A2784h223.9C811.7C+
CAS30 Tank Buster 177791600.494C--1.6140.506%C--2.532%A+3.2D-4D15224.5h92.3D--227.8D-
Aspis Anti-Aircraft Phalanx Turret 15275302.5C0.4022.72%C-1.333%D6.3D-6.5D-15311.9h203.3D*894.7C--
G40-F Ranger 1407088.75C++6.6530.23%C+1.429%B24.1D-24.1C+3502.9h98.1D--324.5D
Dual Photon Pods 9069203.45C1.3539.658%D**N/A31.4D-9.5D7062.2h31.2D-78.8D*
NS-10 Burster 122661010.653C-1.4527.394%C7.576%C++4.3D3.7C++10315.2h189.3D*690.9D
Halberd SE 9065610.833C+8.7357.928%B+N/A54.2C+20.8C4571.2h4.2C+7.3C**
Hunter QCX 8259690.855C**1.2547.938%B5.085%D**15.1C++5.9B+1283.9h6.3C++13.2C*
Eidolon VE33 57571000.57C1.5318.077%F21.053%D3.7D*N/A5615.3h10.4C57.6D-
L100 Python HEAT 8254471.149D-0.9536.372%F1.852%C-11.3D*5.8D*4384.8h7.6D20.9F
G30 Walker 7951143.643C++1.5429.238%C+1.961%D--15C+8.2C2193.4h191.1B+653.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,9461.2h
Anti-Vehicle MANA Turret321,0401.7h
Nano-Armor Kit1,2452,297,168154.6h
Repair Module0570.2h
Turret AI Module1570.3h
Nanite Revive Grenade01,0050.3h
Cortium Silo0510.2h
Spitfire Auto-Turret21970.2h
Restoration Kit51940.1h
Motion Spotter245,5092.9h
Rampart Wall0620.4h
Deconstruction Tool16460.1h
Shield Recharging Field332,8091h
Ammunition Package552,0621.4h
Medical Kit1,55321,62225.8h
Anti-Infantry MANA Turret213630.7h
Medical Applicator553182,21314h
Nano-Repair Grenade06920.2h
V30-F Starfall0840.2h
Recon Detection Device767,02013.4h

Check the help document for the dictionary if you want to learn more about words used here.


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