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Paragon Dreadnaught Time2MakeTheDonuts[GOTR] Time2MakeTheDonuts
VS BR 183

KDR: 2.15

Score: 86.3m

Last Seen: Sep 16th, 2019 2:09 AM
- OFFLINE - 93.5 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 101
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Pulsar C E540 Halberd-H NS-15M2 Orion VS54 Serpent VE92 Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $879,453 MLG Score: 703
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.764%22.761%54128118671,0292.121980.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.012%0.486B+0.304C*-1.54FHEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.31C*12.10.149C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%1.604%172121218714652240.12755883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%0.105C+0.014C+-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.251C*46.40.125C++74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.3%1.869%171712075,083304529081.66929175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%-1.135D*-0.444C--1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-0.1C+12.40.006C+30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.699%1.323%133715119929,4832986157669.87374187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.122%0.208C++-0.756D-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.675B+14.50.625B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.106%66.667%1337312111,7492565190.681871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.194%-0.147C-0.033C+1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++2.70.162C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.26%9.138%133711213383243740.15716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+-1.085D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++4.50.067C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 101
86.3m306%348 (20.9k)304 (18.2k)2.1519132,78561,7062.83517183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214678020.479%14.1%28904:3636

41% Engineer30% Heavy Assault17% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2015 7:59 PMMay 15th, 2015 12:56 AMSep 19th, 2019 7:30 AM (11h) (PST)Sep 16th, 2019 12:01 AM (4d) (PST)Sep 15th, 2019 10:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581256330.4680.2170.0661.7380.100703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4617,48037,98128134104618,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4729h/197d 42,162 18,722 43,492 493k 4,766 16,756 28,323 215m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:25,058
Deaths:11,901
KDR:2.106
Accuracy:23.448% D
HSR:26.243% D
NS-15M2
C++
Kills:4,496
Deaths:2,435
KDR:1.846
Accuracy:24.354% C++
HSR:23.577% C
Orion VS54
C
Kills:3,267
Deaths:2,656
KDR:1.230
Accuracy:19.038% C
HSR:21.518% C-
Flare VE6
D-
Kills:1,177
Deaths:2,462
KDR:0.478
Accuracy:14.306% D**
HSR:18.522% D-
SVA-88
C
Kills:1,161
Deaths:1,094
KDR:1.061
Accuracy:17.987% D--
HSR:22.481% C
Pulsar LSW
D
Kills:1,156
Deaths:954
KDR:1.212
Accuracy:20.194% D
HSR:17.647% D-
VE-H Maw
B
Kills:313
Deaths:158
KDR:1.981
Accuracy:27.388% B
HSR:25.559% C+
Kills:36,628
Deaths (as Heavy Assault):21,660
Deaths (to Heavy Assaults):17,481
KDR:1.69104
Kill Difference:14,968
Playtime:1,406.789 hours
Usage:30%
Score:21.647m
Score/min:256
Accuracy (listed only):20.959%
HSR (listed only):22.221%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:10,069
Deaths:4,764
KDR:2.114
Accuracy:26.027% C**
HSR:20.399% C--
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Solstice VE3
D--
Kills:1,283
Deaths:3,015
KDR:0.426
Accuracy:17.020% D*
HSR:14.108% D--
NSX Tanto
B+
Kills:1,194
Deaths:424
KDR:2.816
Accuracy:28.327% B+
HSR:22.948% C
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D--
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C**
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C**
HSR:18.621% C+
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Eidolon VE33
D
Kills:57
Deaths:100
KDR:0.570
Accuracy:18.077% F
HSR:21.053% D
Kills:22,625
Deaths (as Engineer):13,319
Deaths (to Engineers):12,836
KDR:1.6987
Kill Difference:9,306
Playtime:1,930.113 hours
Usage:41%
Score:43.867m
Score/min:379
Accuracy (listed only):26.849%
HSR (listed only):18.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:10,069
Deaths:4,764
KDR:2.114
Accuracy:26.027% C**
HSR:20.399% C--
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Sirius SX12
B+
Kills:1,449
Deaths:1,096
KDR:1.322
Accuracy:26.649% B+
HSR:11.801% D--
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
Solstice VE3
D--
Kills:1,283
Deaths:3,015
KDR:0.426
Accuracy:17.020% D*
HSR:14.108% D--
NSX Tanto
B+
Kills:1,194
Deaths:424
KDR:2.816
Accuracy:28.327% B+
HSR:22.948% C
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D--
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C**
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C**
HSR:18.621% C+
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Kills:27,323
Deaths (as Light Assault):15,753
Deaths (to Light Assaults):11,315
KDR:1.73446
Kill Difference:11,570
Playtime:820.480 hours
Usage:17%
Score:11.672m
Score/min:237
Accuracy (listed only):28.250%
HSR (listed only):18.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Sirius SX12
B+
Kills:1,449
Deaths:1,096
KDR:1.322
Accuracy:26.649% B+
HSR:11.801% D--
Terminus VX-9
C+
Kills:1,414
Deaths:716
KDR:1.975
Accuracy:25.596% C+
HSR:26.379% C+
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
H-V45
B+
Kills:1,239
Deaths:564
KDR:2.197
Accuracy:26.938% B+
HSR:22.518% C*
CME
B++
Kills:1,179
Deaths:652
KDR:1.808
Accuracy:30.138% B++
HSR:22.392% C+
Corvus VA55
B*
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:28.718% B*
HSR:27.607% B+
Pulsar VS1
C++
Kills:1,159
Deaths:1,334
KDR:0.869
Accuracy:22.011% C
HSR:21.743% C++
Thanatos VE70
C+
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C+
HSR:9.138% D**
Kills:11,299
Deaths (as Combat Medic):7,032
Deaths (to Combat Medics):6,786
KDR:1.6068
Kill Difference:4,267
Playtime:234.226 hours
Usage:5%
Score:4.356m
Score/min:310
Accuracy (listed only):29.293%
HSR (listed only):20.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Ghost
C
Kills:1,571
Deaths:513
KDR:3.062
Accuracy:35.943% C-
HSR:65.563% C
Sirius SX12
B+
Kills:1,449
Deaths:1,096
KDR:1.322
Accuracy:26.649% B+
HSR:11.801% D--
VE-S Canis
B*
Kills:1,394
Deaths:517
KDR:2.696
Accuracy:32.449% B*
HSR:26.184% B++
NS-44 Commissioner
B++
Kills:1,213
Deaths:1,479
KDR:0.820
Accuracy:42.672% B++
HSR:17.642% D
Artemis VX26
C+
Kills:878
Deaths:474
KDR:1.852
Accuracy:26.720% C+
HSR:17.882% D
NS-30 Vandal
B++
Kills:214
Deaths:91
KDR:2.352
Accuracy:37.100% B++
HSR:14.953% D**
NS-AM7 Archer
D
Kills:126
Deaths:213
KDR:0.592
Accuracy:54.041% D
HSR:6.349% D*
Parallax VX3
C+
Kills:89
Deaths:31
KDR:2.871
Accuracy:31.768% D--
HSR:77.528% C+
XM98
C++
Kills:89
Deaths:120
KDR:0.742
Accuracy:23.401% F-
HSR:75.281% C++
Kills:8,935
Deaths (as Infiltrator):5,455
Deaths (to Infiltrators):7,604
KDR:1.63795
Kill Difference:3,480
Playtime:258.770 hours
Usage:5%
Score:3.138m
Score/min:202
Accuracy (listed only):34.162%
HSR (listed only):33.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:425
Deaths:446
KDR:0.953
Accuracy:13.341% D
HSR:13.412% D*
Comet VM2
C+
Kills:324
Deaths:470
KDR:0.689
Accuracy:36.968% D
HSR:4.012% C+
Blueshift VM5
D
Kills:303
Deaths:189
KDR:1.603
Accuracy:15.957% D
HSR:15.512% D--
Blueshift VM5
D
Kills:295
Deaths:189
KDR:1.561
Accuracy:16.025% D
HSR:15.593% D--
Cosmos VM3
C
Kills:235
Deaths:234
KDR:1.004
Accuracy:15.726% C
HSR:14.894% D--
Comet VM2
C--
Kills:217
Deaths:267
KDR:0.813
Accuracy:40.434% C--
HSR:1.382% D*
NS-10 Burster
C+
Kills:70
Deaths:105
KDR:0.667
Accuracy:27.917% C+
HSR:7.143% C+
Kills:1,869
Deaths (as MAX Suit):950
Deaths (to MAX Suits):2,785
KDR:1.96737
Kill Difference:919
Playtime:70.082 hours
Usage:1%
Score:1.571m
Score/min:374
Accuracy (listed only):23.767%
HSR (listed only):10.278%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:108
V. Kills:7 N/A
Deaths:84
KDR:1.286
Accuracy:29.883% D**
KPH:15.300 D--
VKPH:1 D--
Dual Photon Pods
D
Kills:69
V. Kills:21 314%
Deaths:20
KDR:3.450
Accuracy:39.658% D**
KPH:32 D-
VKPH:9.700 D
Kills:177 (108 + 0)
Deaths:104
KDR:1.702
VKDR:0.269
Vehicle Kills:28
Kill Difference:73
Playtime:9.228 hours
Usage:0%
Score:0.148m
Score/min:268
Piloting Accuracy:29.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:316
V. Kills:82 381%
Deaths:43
KDR:7.349
Accuracy:43.958% C++
KPH:39.500 C
VKPH:10.300 C++
AP30 Shredder
B+
Kills:247
V. Kills:159 154%
Deaths:28
KDR:8.821
Accuracy:38.680% B+
KPH:43.100 B+
VKPH:27.700 B+
C150 Dalton
C
Kills:236
V. Kills:308 76%
Deaths:101
KDR:2.337
Accuracy:33.319% D
KPH:15.400 D--
VKPH:20 C
CAS30 Tank Buster
D
Kills:79
V. Kills:98 80%
Deaths:160
KDR:0.494
Accuracy:40.506% C--
KPH:3.200 D-
VKPH:4 D
Kills:878 (79 + 799)
Deaths:332
KDR:2.645
VKDR:1.949
Vehicle Kills:647
Kill Difference:546
Playtime:53.624 hours
Usage:1%
Score:0.779m
Score/min:242
Piloting Accuracy:40.506%
Gunner Accuracy:33.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:215
V. Kills:214 100%
Deaths:98
KDR:2.194
Accuracy:23.375% D--
KPH:8.400 D--
VKPH:8.300 C
C75 Viper
D
Kills:187
V. Kills:49 374%
Deaths:127
KDR:1.472
Accuracy:27.563% D*
KPH:19 D
VKPH:5 D
L100 Python AP
C
Kills:104
V. Kills:86 120%
Deaths:29
KDR:3.586
Accuracy:50.397% D
KPH:19.200 D--
VKPH:15.900 C
L100 Python HEAT
D*
Kills:54
V. Kills:28 186%
Deaths:47
KDR:1.149
Accuracy:36.372% F
KPH:11.100 D**
VKPH:5.800 D*
Kills:560 (560 + 0)
Deaths:301
KDR:1.860
VKDR:1.252
Vehicle Kills:377
Kill Difference:259
Playtime:45.801 hours
Usage:1%
Score:0.991m
Score/min:361
Driving Accuracy:36.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:15,743
V. Kills:9,193 171%
Deaths:1,007
KDR:15.634
Accuracy:48.822% C++
KPH:34.200 C**
VKPH:20 B+
Supernova FPC
D
Kills:2,136
V. Kills:1,759 121%
Deaths:776
KDR:2.753
Accuracy:43.586% D*
KPH:14.900 D--
VKPH:12.200 D
Supernova VPC
C+
Kills:1,533
V. Kills:346 442%
Deaths:145
KDR:10.572
Accuracy:48.517% C
KPH:35.100 C-
VKPH:7.900 C+
Saron HRB
C++
Kills:1,443
V. Kills:974 148%
Deaths:225
KDR:6.413
Accuracy:40.945% C
KPH:23.900 C+
VKPH:16.100 C++
Proton II PPA
C
Kills:1,389
V. Kills:101 N/A
Deaths:60
KDR:23.150
Accuracy:22.957% C+
KPH:44.700 C
VKPH:3.200 C
Aphelion VEX-4
C+
Kills:1,319
V. Kills:851 155%
Deaths:162
KDR:8.142
Accuracy:30.180% D
KPH:25.100 C+
VKPH:16.200 C+
Supernova PC
B*
Kills:854
V. Kills:425 200%
Deaths:149
KDR:5.732
Accuracy:54.558% B+
KPH:24 C++
VKPH:11.900 B*
Halberd SE
C**
Kills:463
V. Kills:172 268%
Deaths:13
KDR:35.615
Accuracy:52.487% C**
KPH:39.500 C-
VKPH:14.700 D
M12 Kobalt
C+
Kills:113
V. Kills:15 N/A
Deaths:13
KDR:8.692
Accuracy:10.648% D*
KPH:24.600 D*
VKPH:3.300 C+
G40-F Ranger
C+
Kills:86
V. Kills:77 110%
Deaths:8
KDR:10.750
Accuracy:31.223% C+
KPH:26.200 D
VKPH:23.400 C+
G30 Walker
B**
Kills:81
V. Kills:67 119%
Deaths:14
KDR:5.786
Accuracy:27.584% C+
KPH:20.200 C+
VKPH:16.700 B**
Kills:25,160 (4,523 + 20,637)
Deaths:2,572
KDR:9.782
VKDR:5.435
Vehicle Kills:13,980
Kill Difference:22,588
Playtime:850.333 hours
Usage:18%
Score:17.574m
Score/min:344
Driving Accuracy:54.558%
Gunner Accuracy:27.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:5,304
V. Kills:2,675 198%
Deaths:454
KDR:11.683
Accuracy:59.664% C*
KPH:47.900 C*
VKPH:24.100 C**
Proton II PPA-H
B+
Kills:2,162
V. Kills:170 N/A
Deaths:287
KDR:7.533
Accuracy:35.699% C+
KPH:108.700 B+
VKPH:8.500 B+
Aphelion VEX-4H
B+
Kills:1,791
V. Kills:1,417 126%
Deaths:460
KDR:3.893
Accuracy:43.556% C
KPH:39.900 C+
VKPH:31.500 B+
Saron HRB-H
C+
Kills:635
V. Kills:369 172%
Deaths:100
KDR:6.350
Accuracy:53.815% C
KPH:37.600 C+
VKPH:21.900 C+
G40-F Ranger
C-
Kills:396
V. Kills:235 168%
Deaths:21
KDR:18.857
Accuracy:30.523% C
KPH:29.500 C--
VKPH:17.500 C-
M40 Fury-H
C+
Kills:144
V. Kills:26 N/A
Deaths:19
KDR:7.579
Accuracy:39.682% C
KPH:80 C+
VKPH:14.500 C+
Kills:10,432 (0 + 10,432)
Deaths:1,341
KDR:7.779
VKDR:3.648
Vehicle Kills:4,892
Kill Difference:9,091
Playtime:207.688 hours
Usage:4%
Score:3.794m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:39.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:977
V. Kills:513 190%
Deaths:248
KDR:3.940
Accuracy:41.231% C*
KPH:27.600 B+
VKPH:14.500 A++
M20 Basilisk
B**
Kills:826
V. Kills:422 195%
Deaths:177
KDR:4.667
Accuracy:41.363% C*
KPH:27.800 B+
VKPH:14.200 B**
M40 Fury
C+
Kills:447
V. Kills:98 452%
Deaths:90
KDR:4.967
Accuracy:35.975% C+
KPH:39.200 C+
VKPH:8.600 C+
M40 Fury
C+
Kills:404
V. Kills:102 392%
Deaths:66
KDR:6.121
Accuracy:34.754% C
KPH:45.300 C
VKPH:11.400 C+
M12 Kobalt
C
Kills:210
V. Kills:10 N/A
Deaths:21
KDR:10
Accuracy:16.696% C
KPH:50.200 C
VKPH:2.400 C
G30 Walker
C+
Kills:51
V. Kills:28 176%
Deaths:14
KDR:3.643
Accuracy:29.238% C+
KPH:14.900 C+
VKPH:8.200 C
Kills:2,915 (0 + 2,915)
Deaths:616
KDR:4.732
VKDR:1.904
Vehicle Kills:1,173
Kill Difference:2,299
Playtime:93.079 hours
Usage:2%
Score:1.746m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:29.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:131
V. Kills:12 N/A
Deaths:8
KDR:16.375
Accuracy:30.042% D
KPH:56.600 C
VKPH:5.200 C
Kills:131 (0 + 131)
Deaths:8
KDR:16.375
VKDR:1.500
Vehicle Kills:12
Kill Difference:123
Playtime:2.314 hours
Usage:0%
Score:0.031m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:30.042%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,38925,05811,9012.106C+0.0523.448%D26.243%D39.6DN/A104632.8h11.5C49.3C
E540 Halberd 24,93615,7431,00715.634B+13.4848.822%C++1.232%D34.2C**20B+246459.7h5.6C*11.4B
Pulsar C 10,29110,0694,7642.114B+0.0426.027%C**20.399%C--27.9C+N/A73361.2h12C++46.2C**
E540 Halberd-H 7,9795,30445411.683C*9.5359.664%C*N/A47.9C*24.1C**278110.8h5.4B+9.1B+
NS-15M2 4,5834,4962,4351.846C*0.3124.354%C++23.577%C33.2CN/A88135.4h12.5C++51.4C**
Orion VS54 3,3403,2672,6561.23C+0.9219.038%C21.518%C-25.2CN/A127129.5h12.8C++67.4C+
Serpent VE92 3,2583,2011,4442.217B**0.0724.297%C++17.776%C33.7C*N/A9895.1h13.2C++54.2C*
Solstice Burst 2,6452,5911,0342.506B*0.3525.42%C27.557%B+25.9C-N/A8799.9h14.3C+56.1C+
NS Decimator 3,6372,3041,5221.514B+0.6463.98%B1.345%D36.8C++21.3B++29062.6h5.1C+7.9C++
Proton II PPA-H 2,3322,1622877.533C5.3835.699%C+1.573%C+108.6B+8.5B+26619.9h8.7B+24.5B+
Supernova FPC 3,8952,1367762.753C-0.6043.586%D*2.294%C+14.9D--12.2D770143.8h6C13.9D-
Eridani SX5 1,9591,9129212.076B*0.0830.881%B*19.561%C+52.5B++1.3A*13736.4h11.5C**37.2B+
Aphelion VEX-4H 3,2081,7914603.893C+1.7443.556%C2.178%D39.9C+31.6B+37444.9h51.2B+117.5B
Frag Grenade 1,7611,73911739N/A1,736.8546.202%C++N/A470C+5.9C17623.7h3.5B7.6B
Ghost 1,5831,5715133.062C*0.9135.943%C-65.563%C28.8CN/A8654.6h2.5C7.1C
Supernova VPC 1,8791,53314510.572C+8.4248.517%C1.239%C35.1C-7.9C+43843.7h3.8C-7.8C
Sirius SX12 1,4651,4491,0961.322C**0.8326.649%B+11.801%D--36.6BN/A12839.6h12.4B+46.6B+
Saron HRB 2,4171,4432256.413C*4.2640.945%CN/A23.9C+16.1C++28960.4h22.3C++54.5C+
Terminus VX-9 1,4411,4147161.975C*0.1825.596%C+26.379%C+38.6C+N/A10436.6h11.7B45.9C**
VE-S Canis 1,4141,3945172.696A+0.5432.449%B*26.184%B++59.8B+N/A16123.3h9.1B*27.9B++
Proton II PPA 1,4901,3896023.15B++21.0022.957%C+1.44%D44.7C3.2C14831.1h11.9C-51.9C
Aphelion VEX-4 2,1701,3191628.142B*5.9930.18%D3.487%C+25.1C+16.2C+21652.5h53.3C**176.7C++
Solstice VE3 1,3311,2833,0150.426C--1.7317.02%D*14.108%D--6.9DN/A44187h17.7C103.7C
H-V45 1,2651,2395642.197B+0.0526.938%B+22.518%C*41.7B+N/A11629.7h12.5B+46.2B+
NS-44 Commissioner 1,2321,2131,4790.82C+1.3342.672%B++17.642%D21.4C-N/A7256.8h3.7C**8.7B+
NSX Tanto 1,2241,1944242.816A++0.6628.327%B+22.948%C41.5B1B**10028.8h13.2C*46.6C*
Lasher X2 1,2301,1906401.859A0.2925.671%C+3.866%C+43.4B++1.5B++15227.4h15.2B**59.1B+
VE-C Horizon 1,2101,1884482.652B*0.5041.902%B**16.667%D--57.7B1.1C++20020.6h15.3C*36.6B+
CME 1,1981,1796521.808B+0.3430.138%B++22.392%C+39.7C*N/A9529.7h12.8B42.4B+
Flare VE6 1,2051,1772,4620.478D-1.6714.306%D**18.522%D-12.3D--N/A7296h13D91D--
Corvus VA55 1,1821,1705152.272A+0.1228.718%B*27.607%B+43.5B*N/A11226.9h10.4B*36.1B*
VX6-7 1,1791,1646111.905B+0.2524.088%C+15.979%D-33.4C+N/A9134.9h12.8C++53.1C*
SVA-88 1,1801,1611,0941.061C1.0917.987%D--22.481%C24.2DN/A9148h13.6D75.5D
NS-11C 1,1791,1605042.302A+0.1525.292%C**18.621%C+34.1BN/A15534h14C*55.2B
Pulsar VS1 1,1831,1591,3340.869C+1.2822.011%C21.743%C++16.6C--N/A8369.9h14.1C**63.9C++
Pulsar LSW 1,1851,1569541.212C0.9420.194%D17.647%D-24.8DN/A8946.7h14.6D72.2C
Tank Mine 1,7831,1453862.966C*0.8140.479%B+N/A127.2B+70.9C**13629h2.6D--6.5C+
M20 Basilisk 1,4909772483.94B+1.7941.231%C*3.582%D-27.6B+14.5A++32735.4h95.1C++230.5B
Artemis VX26 8908784741.852B+0.3026.72%C+17.882%D29.1CN/A9730.2h12.4C+46.6C++
Supernova PC 1,2798541495.732C++3.5854.558%B+2.225%C+24C++11.9B*31935.6h5.8C+10.7C*
M20 Basilisk 1,2488261774.667B*2.5241.363%C*2.542%D*27.8B+14.2B**30529.7h96.7C*233.7B+
C-4 1,2128125461.487C++0.6625.357%C+N/A73.2C+36B+110611.1h1.4C*5.6C*
Lumine Edge 6496438,7190.074C+2.0830.739%B16.641%C++1.2C-N/A3542.3h1.2B+4C*
Saron HRB-H 1,0046351006.35C**4.2053.815%CN/A37.6C+21.8C+36916.9h22.1B+41B+
M60-A Bulldog 723613659.431C7.2851.289%B+1.142%D--40.1C*7.2B*23415.3h6.8C13.3C*
Sticky Grenade 5505461546N/A543.8545.52%D-N/A682.5D5D-26430.8h2.4C+5.3C+
Halberd SE 6354631335.615A*33.4652.487%C**N/A39.6C14.7D23111.7h5.4D--10.3C
M40 Fury 545447904.967C+2.8235.975%C+N/A39.2C+8.6C+31011.4h15.7C+43.6C++
Cosmos VM3 4404254460.953D1.2013.341%D13.412%D*24.9CN/A14317.1h14C++104.8C+
M40 Fury 506404666.121C+3.9734.754%CN/A45.4C11.5C+3678.9h14.6C+41.9C+
M60-A Bulldog 477400488.333C6.1848.638%C**2%C+33.1C+6.4B++21512.1h7.7D15.8C+
G40-F Ranger 6313962118.857B*16.7130.523%CN/A29.6C--17.5C-25413.4h71C+232.5C+
Thanatos VE70 3873837170.534C1.6240.26%C+9.138%D**14.7DN/A8126.1h4.5B11.3B
Rocklet Rifle 7263471702.041M0.1148.743%C--N/A29.9C++32.7B++46311.6h40.3C+82.6C+
Eclipse VE3A 3463352581.298C++0.8524.634%C--14.03%D*14.5D-N/A5323.1h15.3D-61.9D
Comet VM2 4993244700.689C1.4636.968%D4.012%C+9.5C5.1B+13234h24.1C+65.3C+
L105 Zephyr 398316437.349C+5.2043.958%C++N/A39.5C10.3C++2148h7.2C+16.5C++
VE-H Maw 3173131581.981B+0.1727.388%B25.559%C+40.6CN/A1627.7h10.5C*38.2B
Blueshift VM5 3113031891.603C0.5515.957%D15.512%D--27.5CN/A12411h15.4C*96.6C+
Spear Anti-Vehicle Phalanx Turret 454297407.425C++5.2737.065%D4.714%B+26.3D13.9D35111.3h9.2C++24.9C+
Blueshift VM5 3012951891.561C0.5916.025%D15.593%D--26.6C-N/A10911.1h16C++100.1C+
NSX Masamune 4842572840.905C++1.2564.303%B++N/A23.6C20.8B++26810.9h19.2D29.8C
M20 Basilisk 439252823.073D--0.9248.866%C-3.571%C-27.4D20.3C+2569.2h121.6C+248.9C+
NS Annihilator 4422501561.603A**0.5579.827%CN/A12.3B+9.4C**18720.4h11.5C++14.4C++
AP30 Shredder 406247288.821C*6.6738.68%B+N/A43.3B++27.9B+3685.7h63.5B*164.2B**
C150 Dalton 5442361012.337D0.1933.319%DN/A15.3D--20C35315.4h6.6D*19.8D**
Lancer VS22 5442364810.491C1.6659.803%CN/A8.6C--11.3C23827.3h38.6C--64.5C--
Cosmos VM3 2382352341.004D1.1515.726%C14.894%D--33.1C++N/A1887.1h12.8B+81.7C*
Comet VM2 3572172670.813C1.3440.434%C--1.382%D*8.2D5.3C*11626.5h31.4C+77.7C
Skyguard 429215982.194C0.0423.375%D--1.395%C-8.4D--8.3C21825.7h166.3D--711.5D**
NS-30 Vandal 220214912.352B+0.2037.1%B++14.953%D**27.4C--N/A1277.8h7.5D*20.3C+
M12 Kobalt 2202102110C7.8516.696%C17.143%C+50C2.4C2094.2h18.6C**111.5C*
C75 Viper 2361871271.472D0.6827.563%D*1.604%C*18.9D4.9D3589.9h13.7C++49.6C--
M40 Fury 226186355.314D3.1643.152%C-1.075%C--62C-13.3C-2353h12.5C**29C**
Proximity Mine 177177882.011D0.1454.318%A+N/A84.3DN/A4112.1h2.7F--5C+
Auraxium Force-Blade 18916621,0920.008D2.1429.244%C+N/A0.1C+N/A01164.6h1.8B++6.1B
M40 Fury-H 170144197.579C5.4339.682%CN/A80C+14.4C+3871.8h9.4C+23.6C+
A30 Walker 308141881.602C0.5523.201%DN/A6.9C8.2C++15020.4h237.9D1025.5D
CAS 14-E 143131816.375C**14.2230.042%D1.527%C57C5.2C2262.3h28B93.3C*
NS-AM7 Archer 1901262130.592C*1.5654.041%D6.349%D*4.8C--2.5C+6026h13.2B++24.5B+
MANA Anti-Vehicle Turret 242124751.653C0.5053.857%C+1.613%D**1240C1180C*21700600.1h9.7C18C+
Nemesis VSH9 2171141021.118B++1.0366.628%B+N/A13.3C+12C+3258.6h10.1D15.2C
M12 Kobalt 128113138.692C--6.5410.648%D*11.504%D24.6D*3.3C+704.6h31.1F--291.7F--
Anti-Vehicle Grenade 1411091109N/A106.8538.606%D**N/A155.7D--45.7D15730.7h8.9D**23F
Light PPA 115108841.286C--0.8729.883%D**N/A15.2D--1D--1287.1h12.8C*42.7C+
L100 Python AP 190104293.586C1.4350.397%DN/A19.3D-15.9C9525.4h7.3C14.5C--
S1 173984820.203D-1.9546.065%D*2.041%C-9.8D*7.5D50910h11F-23.9F-
Parallax VX3 9289312.871C+0.7231.768%D--77.528%C+16.5DN/A1315.4h2.9D-9.1D--
XM98 91891200.742D1.4123.401%F-75.281%C++5.8D--N/A4615.4h4.6T19.5T*
MANA Anti-Personnel Turret 9087910.956N/A1.208.823%UN/A870U30U3964200.1h26.1T*296.4T*
G40-F Ranger 16386810.75B+8.6031.223%C+1.163%C++26.1D23.3C+3523.3h93.2D-298.4C
G30 Walker 14881145.786B3.6327.584%C+1.235%D--20.3C+16.8B**2794h223.9C811.7C+
CAS30 Tank Buster 177791600.494D1.6640.506%C--2.532%A3.2D-4D15224.5h92.3D--227.8D-
Aspis Anti-Aircraft Phalanx Turret 15275302.5C0.3523.816%C1.333%D6D--6.2D--15012.4h221.9F931.5D
NS-10 Burster 129701050.667C-1.4827.917%C+7.143%C+4.5C--3.8C++10515.6h187.1D--670.4D
Dual Photon Pods 9069203.45C1.3039.658%D**N/A31.4D-9.5D7262.2h31.2D78.8D--
Hunter QCX 9869850.812C*1.3450.898%B+4.348%D**16C*6.7B++1314.3h7C++13.7C*
Eidolon VE33 57571000.57C-1.5818.077%F21.053%D3.7D*N/A5615.3h10.4C57.6D-
L100 Python HEAT 8254471.149D-1.0036.372%F1.852%C-11.3D**5.8D*4614.8h7.6C--20.9D**
G30 Walker 7951143.643C+1.4929.238%C+1.961%D--15C+8.2C2293.4h191.1B+653.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,1201.3h
Anti-Vehicle MANA Turret321,0631.7h
Nano-Armor Kit1,4532,440,772163.2h
Repair Module0570.2h
Turret AI Module1570.3h
Nanite Revive Grenade01,0050.3h
Cortium Silo0510.2h
Spitfire Auto-Turret22100.3h
Restoration Kit51940.1h
Motion Spotter245,5092.9h
Rampart Wall0620.4h
Deconstruction Tool16460.1h
Shield Recharging Field332,8091h
Ammunition Package552,1231.4h
Medical Kit1,61122,75127.4h
Anti-Infantry MANA Turret213650.7h
Medical Applicator555183,08014.1h
Nano-Repair Grenade09810.3h
V30-F Starfall0840.2h
Recon Detection Device767,29414h

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