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Paragon Dreadnaught Time2MakeTheDonuts[GOTR] Time2MakeTheDonuts
VS BR 184

KDR: 2.18

Score: 88.2m

Last Seen: Nov 19th, 2019 2:16 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (184 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Pulsar C E540 Halberd-H NS-15M2 Orion VS54 Serpent VE92 Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $894,465 MLG Score: 715
Fun Score: N/A
Cheeseburgers Flipped: 561TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.865%22.756%54328119173,2592.143770.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.062%0.505B+0.27C*-1.544FHEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.316C*12.10.152C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%1.604%172121718714882240.12558883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%0.111C+0.023C+-0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.254C*46.40.128C++74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.3%1.869%169712125,083309129081.64445175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-1.138D*-0.427C--1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-0.101C+12.40.006C+30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.832%1.298%135215120430,2673042161859.9497187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.121%0.232C++-0.774D-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.689B+14.40.64B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.147%66.797%1352312161,7922623200.682927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.194%-0.125C+-0.021C+1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.70.165C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.26%9.138%135211218383249540.153507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.113C+-1.094D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++4.50.068C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.2m304%348 (20.9k)304 (18.2k)2.17743137,10262,9652.8671184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219698620.568%14.062%28904:3637

41% Engineer30% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2015 7:59 PMMay 15th, 2015 12:56 AMNov 18th, 2019 10:45 PM (51m) (PST)Nov 19th, 2019 12:24 AM (-2892s) (PST)Nov 18th, 2019 10:16 PM (79m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7651246410.4720.2170.0661.7430.101715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9087,46238,44628134105618,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4836.4h/201.5d 43,425 19,279 44,770 505.7k 4,902 17,336 29,215 222m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:25,731
Deaths:12,209
KDR:2.108
Accuracy:23.502% D
HSR:26.272% D
NS-15M2
C++
Kills:4,496
Deaths:2,435
KDR:1.846
Accuracy:24.354% C++
HSR:23.577% C
Orion VS54
C
Kills:3,267
Deaths:2,656
KDR:1.230
Accuracy:19.038% C
HSR:21.518% C--
Flare VE6
D-
Kills:1,177
Deaths:2,462
KDR:0.478
Accuracy:14.306% D**
HSR:18.522% D-
SVA-88
C
Kills:1,161
Deaths:1,094
KDR:1.061
Accuracy:17.987% D--
HSR:22.481% C
Pulsar LSW
D
Kills:1,156
Deaths:954
KDR:1.212
Accuracy:20.194% D
HSR:17.647% D-
VE-H Maw
B
Kills:313
Deaths:158
KDR:1.981
Accuracy:27.388% B
HSR:25.559% C+
Kills:37,301
Deaths (as Heavy Assault):21,968
Deaths (to Heavy Assaults):17,843
KDR:1.69797
Kill Difference:15,333
Playtime:1,427.228 hours
Usage:30%
Score:21.966m
Score/min:257
Accuracy (listed only):20.967%
HSR (listed only):22.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:11,556
Deaths:5,379
KDR:2.148
Accuracy:26.340% B
HSR:20.457% C--
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C-
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Solstice VE3
D--
Kills:1,283
Deaths:3,015
KDR:0.426
Accuracy:17.020% D*
HSR:14.108% D--
NSX Tanto
B
Kills:1,194
Deaths:424
KDR:2.816
Accuracy:28.327% B
HSR:22.948% C
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D--
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C*
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C*
HSR:18.621% C+
Thanatos VE70
C++
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C++
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Eidolon VE33
D
Kills:57
Deaths:100
KDR:0.570
Accuracy:18.077% F
HSR:21.053% D
Kills:24,112
Deaths (as Engineer):13,934
Deaths (to Engineers):13,087
KDR:1.73044
Kill Difference:10,178
Playtime:1,977.278 hours
Usage:41%
Score:44.857m
Score/min:378
Accuracy (listed only):26.878%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:11,556
Deaths:5,379
KDR:2.148
Accuracy:26.340% B
HSR:20.457% C--
Serpent VE92
C++
Kills:3,201
Deaths:1,444
KDR:2.217
Accuracy:24.297% C++
HSR:17.776% C-
Solstice Burst
B+
Kills:2,591
Deaths:1,034
KDR:2.506
Accuracy:25.420% C
HSR:27.557% B+
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Sirius SX12
B+
Kills:1,469
Deaths:1,111
KDR:1.322
Accuracy:26.729% B+
HSR:11.777% D--
VE-S Canis
B*
Kills:1,415
Deaths:530
KDR:2.670
Accuracy:32.290% B*
HSR:25.936% B++
Solstice VE3
D--
Kills:1,283
Deaths:3,015
KDR:0.426
Accuracy:17.020% D*
HSR:14.108% D--
NSX Tanto
B
Kills:1,194
Deaths:424
KDR:2.816
Accuracy:28.327% B
HSR:22.948% C
VE-C Horizon
B**
Kills:1,188
Deaths:448
KDR:2.652
Accuracy:41.902% B**
HSR:16.667% D--
VX6-7
C+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:24.088% C+
HSR:15.979% D-
NS-11C
C*
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:25.292% C*
HSR:18.621% C+
Thanatos VE70
C++
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C++
HSR:9.138% D**
Eclipse VE3A
C--
Kills:335
Deaths:258
KDR:1.298
Accuracy:24.634% C--
HSR:14.030% D*
Kills:28,851
Deaths (as Light Assault):16,396
Deaths (to Light Assaults):11,546
KDR:1.75964
Kill Difference:12,455
Playtime:858.220 hours
Usage:18%
Score:12.258m
Score/min:238
Accuracy (listed only):28.268%
HSR (listed only):18.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Sirius SX12
B+
Kills:1,469
Deaths:1,111
KDR:1.322
Accuracy:26.729% B+
HSR:11.777% D--
VE-S Canis
B*
Kills:1,415
Deaths:530
KDR:2.670
Accuracy:32.290% B*
HSR:25.936% B++
Terminus VX-9
C+
Kills:1,414
Deaths:716
KDR:1.975
Accuracy:25.596% C+
HSR:26.379% C+
H-V45
B+
Kills:1,239
Deaths:564
KDR:2.197
Accuracy:26.938% B+
HSR:22.518% C++
CME
B++
Kills:1,179
Deaths:652
KDR:1.808
Accuracy:30.138% B++
HSR:22.392% C+
Corvus VA55
B*
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:28.718% B*
HSR:27.607% B+
Pulsar VS1
C++
Kills:1,159
Deaths:1,334
KDR:0.869
Accuracy:22.011% C
HSR:21.743% C++
Thanatos VE70
C++
Kills:383
Deaths:717
KDR:0.534
Accuracy:40.260% C++
HSR:9.138% D**
Kills:11,340
Deaths (as Combat Medic):7,060
Deaths (to Combat Medics):6,926
KDR:1.60623
Kill Difference:4,280
Playtime:234.296 hours
Usage:5%
Score:4.356m
Score/min:310
Accuracy (listed only):29.284%
HSR (listed only):20.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,912
Deaths:921
KDR:2.076
Accuracy:30.881% B*
HSR:19.561% C+
Ghost
C
Kills:1,614
Deaths:525
KDR:3.074
Accuracy:35.947% C-
HSR:65.737% C
Sirius SX12
B+
Kills:1,469
Deaths:1,111
KDR:1.322
Accuracy:26.729% B+
HSR:11.777% D--
VE-S Canis
B*
Kills:1,415
Deaths:530
KDR:2.670
Accuracy:32.290% B*
HSR:25.936% B++
NS-44 Commissioner
B++
Kills:1,241
Deaths:1,511
KDR:0.821
Accuracy:42.745% B++
HSR:17.728% D
Artemis VX26
C+
Kills:878
Deaths:474
KDR:1.852
Accuracy:26.720% C+
HSR:17.882% D
NS-30 Vandal
B++
Kills:214
Deaths:91
KDR:2.352
Accuracy:37.100% B++
HSR:14.953% D**
NS-AM7 Archer
D
Kills:127
Deaths:225
KDR:0.564
Accuracy:54.819% D
HSR:6.299% D*
XM98
C++
Kills:89
Deaths:120
KDR:0.742
Accuracy:23.401% F-
HSR:75.281% C++
Parallax VX3
C+
Kills:89
Deaths:31
KDR:2.871
Accuracy:31.768% D--
HSR:77.528% C+
Kills:9,048
Deaths (as Infiltrator):5,539
Deaths (to Infiltrators):7,752
KDR:1.63351
Kill Difference:3,509
Playtime:261.372 hours
Usage:5%
Score:3.159m
Score/min:201
Accuracy (listed only):34.240%
HSR (listed only):33.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:425
Deaths:446
KDR:0.953
Accuracy:13.341% D-
HSR:13.412% D*
Comet VM2
C+
Kills:324
Deaths:470
KDR:0.689
Accuracy:36.971% D
HSR:4.012% C+
Blueshift VM5
D
Kills:311
Deaths:189
KDR:1.646
Accuracy:15.964% D
HSR:15.756% D--
Blueshift VM5
D-
Kills:297
Deaths:189
KDR:1.571
Accuracy:16.014% D-
HSR:15.825% D--
Cosmos VM3
C
Kills:235
Deaths:234
KDR:1.004
Accuracy:15.726% C
HSR:14.894% D-
Comet VM2
C--
Kills:218
Deaths:267
KDR:0.816
Accuracy:40.442% C--
HSR:1.376% D*
NS-10 Burster
C+
Kills:70
Deaths:105
KDR:0.667
Accuracy:28.026% C+
HSR:7.143% C+
Kills:1,880
Deaths (as MAX Suit):950
Deaths (to MAX Suits):2,810
KDR:1.97895
Kill Difference:930
Playtime:70.292 hours
Usage:1%
Score:1.573m
Score/min:373
Accuracy (listed only):23.784%
HSR (listed only):10.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:108
V. Kills:7 N/A
Deaths:84
KDR:1.286
Accuracy:29.883% D**
KPH:15.300 D--
VKPH:1 D--
Dual Photon Pods
D
Kills:69
V. Kills:21 314%
Deaths:20
KDR:3.450
Accuracy:39.658% D**
KPH:32 D-
VKPH:9.700 D
Kills:177 (108 + 0)
Deaths:104
KDR:1.702
VKDR:0.269
Vehicle Kills:28
Kill Difference:73
Playtime:9.228 hours
Usage:0%
Score:0.150m
Score/min:271
Piloting Accuracy:29.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:316
V. Kills:82 381%
Deaths:43
KDR:7.349
Accuracy:43.958% C*
KPH:39.500 C
VKPH:10.300 C++
C150 Dalton
C
Kills:297
V. Kills:340 87%
Deaths:101
KDR:2.941
Accuracy:33.869% C
KPH:17.700 D-
VKPH:20.200 C
AP30 Shredder
B++
Kills:258
V. Kills:166 154%
Deaths:28
KDR:9.214
Accuracy:38.906% B+
KPH:43.900 B++
VKPH:28.300 B++
CAS30 Tank Buster
D
Kills:79
V. Kills:98 80%
Deaths:160
KDR:0.494
Accuracy:40.506% C--
KPH:3.200 D-
VKPH:4 D
Kills:950 (79 + 871)
Deaths:332
KDR:2.861
VKDR:2.066
Vehicle Kills:686
Kill Difference:618
Playtime:55.207 hours
Usage:1%
Score:0.809m
Score/min:244
Piloting Accuracy:40.506%
Gunner Accuracy:38.906%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:215
V. Kills:214 100%
Deaths:98
KDR:2.194
Accuracy:23.375% D--
KPH:8.400 D-
VKPH:8.300 C
C75 Viper
D
Kills:187
V. Kills:49 374%
Deaths:127
KDR:1.472
Accuracy:27.563% D*
KPH:19 D
VKPH:5 D
L100 Python AP
C-
Kills:104
V. Kills:86 120%
Deaths:29
KDR:3.586
Accuracy:50.397% D
KPH:19.100 D--
VKPH:15.800 C-
L100 Python HEAT
D*
Kills:54
V. Kills:28 186%
Deaths:47
KDR:1.149
Accuracy:36.372% F
KPH:11.100 D*
VKPH:5.800 D*
Kills:560 (560 + 0)
Deaths:301
KDR:1.860
VKDR:1.252
Vehicle Kills:377
Kill Difference:259
Playtime:45.849 hours
Usage:1%
Score:1.007m
Score/min:366
Driving Accuracy:36.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:15,889
V. Kills:9,254 172%
Deaths:1,007
KDR:15.779
Accuracy:48.864% C*
KPH:34.300 C**
VKPH:20 B++
Supernova FPC
D
Kills:2,136
V. Kills:1,759 121%
Deaths:776
KDR:2.753
Accuracy:43.588% D*
KPH:14.900 D--
VKPH:12.200 D
Supernova VPC
C+
Kills:1,533
V. Kills:346 442%
Deaths:145
KDR:10.572
Accuracy:48.517% C
KPH:35.100 C-
VKPH:7.900 C+
Saron HRB
C++
Kills:1,473
V. Kills:991 148%
Deaths:225
KDR:6.547
Accuracy:41.168% C
KPH:24.200 C+
VKPH:16.300 C++
Proton II PPA
C
Kills:1,389
V. Kills:101 N/A
Deaths:60
KDR:23.150
Accuracy:22.957% C
KPH:44.700 C
VKPH:3.200 C
Aphelion VEX-4
C+
Kills:1,323
V. Kills:852 155%
Deaths:162
KDR:8.167
Accuracy:30.189% D
KPH:25.100 C+
VKPH:16.200 C+
Supernova PC
B*
Kills:854
V. Kills:425 200%
Deaths:149
KDR:5.732
Accuracy:54.558% B+
KPH:24 C++
VKPH:11.900 B*
Halberd SE
C*
Kills:843
V. Kills:332 253%
Deaths:13
KDR:64.846
Accuracy:51.452% C++
KPH:42.700 C++
VKPH:16.800 C*
M12 Kobalt
C++
Kills:113
V. Kills:15 N/A
Deaths:13
KDR:8.692
Accuracy:10.648% D*
KPH:24.600 D*
VKPH:3.300 C++
G40-F Ranger
C
Kills:88
V. Kills:78 111%
Deaths:8
KDR:11
Accuracy:31.118% C+
KPH:25.500 D-
VKPH:22.600 C
G30 Walker
B**
Kills:81
V. Kills:67 119%
Deaths:14
KDR:5.786
Accuracy:27.584% C+
KPH:20.200 C+
VKPH:16.700 B**
Kills:25,722 (4,523 + 21,199)
Deaths:2,572
KDR:10.001
VKDR:5.529
Vehicle Kills:14,220
Kill Difference:23,150
Playtime:863.282 hours
Usage:18%
Score:17.881m
Score/min:345
Driving Accuracy:54.558%
Gunner Accuracy:27.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:5,868
V. Kills:2,941 199%
Deaths:454
KDR:12.925
Accuracy:59.746% C**
KPH:48.400 C*
VKPH:24.300 B
Proton II PPA-H
B++
Kills:2,180
V. Kills:172 N/A
Deaths:287
KDR:7.596
Accuracy:35.860% C+
KPH:108.500 B+
VKPH:8.600 B++
Aphelion VEX-4H
B+
Kills:2,090
V. Kills:1,549 135%
Deaths:460
KDR:4.543
Accuracy:44.050% C+
KPH:41.100 C++
VKPH:30.400 B+
Saron HRB-H
C+
Kills:635
V. Kills:369 172%
Deaths:100
KDR:6.350
Accuracy:53.815% C+
KPH:37.600 C+
VKPH:21.900 C+
G40-F Ranger
C-
Kills:443
V. Kills:259 170%
Deaths:21
KDR:21.095
Accuracy:30.704% D
KPH:30 C-
VKPH:17.500 C-
M40 Fury-H
C+
Kills:144
V. Kills:26 N/A
Deaths:19
KDR:7.579
Accuracy:39.682% C
KPH:80 C+
VKPH:14.500 C+
Kills:11,360 (0 + 11,360)
Deaths:1,341
KDR:8.471
VKDR:3.964
Vehicle Kills:5,316
Kill Difference:10,019
Playtime:225.599 hours
Usage:5%
Score:4.067m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:39.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:979
V. Kills:514 190%
Deaths:248
KDR:3.948
Accuracy:41.204% C*
KPH:27.500 B+
VKPH:14.400 A++
M20 Basilisk
B**
Kills:826
V. Kills:422 195%
Deaths:177
KDR:4.667
Accuracy:41.409% C**
KPH:27.700 B+
VKPH:14.200 B**
M40 Fury
C+
Kills:447
V. Kills:98 452%
Deaths:90
KDR:4.967
Accuracy:35.975% C+
KPH:39.200 C+
VKPH:8.600 C+
M40 Fury
C+
Kills:404
V. Kills:102 392%
Deaths:66
KDR:6.121
Accuracy:34.754% C
KPH:45.300 C
VKPH:11.400 C+
M12 Kobalt
C
Kills:221
V. Kills:10 N/A
Deaths:21
KDR:10.524
Accuracy:17.042% C
KPH:50.200 C
VKPH:2.300 C--
G30 Walker
C+
Kills:51
V. Kills:28 176%
Deaths:14
KDR:3.643
Accuracy:29.238% C+
KPH:14.900 C+
VKPH:8.200 C+
Kills:2,928 (0 + 2,928)
Deaths:616
KDR:4.753
VKDR:1.906
Vehicle Kills:1,174
Kill Difference:2,312
Playtime:93.544 hours
Usage:2%
Score:1.753m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:29.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:132
V. Kills:12 N/A
Deaths:8
KDR:16.500
Accuracy:30.073% C--
KPH:57 C
VKPH:5.200 C
Kills:132 (0 + 132)
Deaths:8
KDR:16.500
VKDR:1.500
Vehicle Kills:12
Kill Difference:124
Playtime:2.318 hours
Usage:0%
Score:0.032m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:30.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,07525,73112,2092.108C+0.0723.502%D26.272%D39.7DN/A104648.7h11.6C49.2C
E540 Halberd 25,14315,8891,00715.779B+13.6048.864%C*1.221%D34.3C**20B++245463.8h5.6C*11.4B+
Pulsar C 11,81511,5565,3792.148B+0.0326.34%B20.457%C--29C+N/A75398h11.9C++45.3B
E540 Halberd-H 8,8095,86845412.925C*10.7559.746%C**N/A48.4C*24.3B276121.2h5.4B+9B+
NS-15M2 4,5834,4962,4351.846C++0.3324.354%C++23.577%C33.2CN/A88135.4h12.5C*51.4C**
Orion VS54 3,3403,2672,6561.23C+0.9519.038%C21.518%C--25.2CN/A127129.5h12.8C*67.4C+
Serpent VE92 3,2583,2011,4442.217B**0.0424.297%C++17.776%C-33.7C++N/A9995.1h13.2C++54.2C*
Solstice Burst 2,6452,5911,0342.506B*0.3325.42%C27.557%B+25.9C-N/A8799.9h14.3C+56.1C+
NS Decimator 3,6992,3461,5421.521B+0.6664.089%B+1.364%D36.9C++21.3B++29163.5h5.1C+7.9C++
Proton II PPA-H 2,3522,1802877.596C5.4235.86%C+1.56%C+108.5B+8.6B++26620.1h8.8B+24.6B+
Supernova FPC 3,8952,1367762.753C--0.5843.588%D*2.294%C++14.9D--12.2D785143.8h6C13.9D-
Aphelion VEX-4H 3,6392,0904604.543C+2.3744.05%C+2.01%D41.1C++30.4B+35850.9h50.1B+113.8B+
Eridani SX5 1,9591,9129212.076B**0.1030.881%B*19.561%C+52.5B++1.3A*13736.4h11.5B37.2B+
Plasma Grenade 1,8671,84011840N/A1,837.8246.603%C++N/A471.8C+6.9C17613.9h3.5B7.4B+
Ghost 1,6271,6145253.074C++0.9035.947%C-65.737%C28.8CN/A8656.1h2.5C7.1C
Supernova VPC 1,8791,53314510.572C+8.3948.517%C1.239%C35.1C-7.9C+44143.7h3.8C7.8C+
Saron HRB 2,4641,4732256.547C**4.3741.168%CN/A24.2C+16.3C++29160.8h22.2C++53.9C++
Sirius SX12 1,4861,4691,1111.322C**0.8626.729%B+11.777%D--36.8BN/A12939.9h12.4B++46.3B+
VE-S Canis 1,4351,4155302.67A+0.4932.29%B*25.936%B++59.7B++N/A16123.7h9.1B*28.1B++
Terminus VX-9 1,4411,4147161.975C**0.2025.596%C+26.379%C+38.6C+N/A10536.6h11.7B+45.9C**
Proton II PPA 1,4901,3896023.15B+20.9722.957%C1.44%D44.7C3.2C14831.1h11.9C51.9C+
Aphelion VEX-4 2,1751,3231628.167B++5.9930.189%D3.477%C+25.1C+16.2C+21552.7h53.3B176.6C*
Solstice VE3 1,3311,2833,0150.426C--1.7517.02%D*14.108%D--6.9DN/A44187h17.7C+103.7C
NS-44 Commissioner 1,2601,2411,5110.821C+1.3642.745%B++17.728%D21.5C-N/A7257.7h3.7C**8.6B+
H-V45 1,2651,2395642.197B+0.0226.938%B+22.518%C++41.7C**N/A11729.7h12.5B+46.2B+
Tank Mine 1,8551,1983913.064C*0.8940.937%B+N/A130.2B+71.4B13589.2h2.6D*6.3C+
NSX Tanto 1,2241,1944242.816A++0.6428.327%B22.948%C41.5B1B*10028.8h13.2C*46.6B
Lasher X2 1,2301,1906401.859A0.3225.671%C+3.866%C+43.4B+1.5B+15227.4h15.2B**59.1B+
VE-C Horizon 1,2101,1884482.652B**0.4741.902%B**16.667%D--57.7C**1.1C+20220.6h15.3C*36.6B+
CME 1,1981,1796521.808B++0.3730.138%B++22.392%C+39.7C++N/A9529.7h12.8B42.4B+
Flare VE6 1,2051,1772,4620.478D-1.7014.306%D**18.522%D-12.3D--N/A7296h13D91D-
Corvus VA55 1,1821,1705152.272A++0.0928.718%B*27.607%B+43.5B+N/A11226.9h10.4B*36.1B*
VX6-7 1,1791,1646111.905B++0.2724.088%C+15.979%D-33.4C+N/A9134.9h12.8C++53.1C*
SVA-88 1,1801,1611,0941.061C1.1217.987%D--22.481%C24.2DN/A9148h13.6C-75.5D
NS-11C 1,1791,1605042.302A+0.1225.292%C*18.621%C+34.1C**N/A15634h14C**55.2B
Pulsar VS1 1,1831,1591,3340.869C+1.3122.011%C21.743%C++16.6C-N/A8469.9h14.1C**63.9C++
Pulsar LSW 1,1851,1569541.212C+0.9720.194%D17.647%D-24.8DN/A8946.7h14.6C--72.2C
M20 Basilisk 1,4939792483.948B+1.7741.204%C*3.677%D-27.5B+14.4A++32735.6h95.2C++231B
Artemis VX26 8908784741.852B+0.3326.72%C+17.882%D29.1CN/A9730.2h12.4C+46.6C++
Supernova PC 1,2798541495.732C++3.5554.558%B+2.225%C+24C++11.9B*32135.6h5.8C+10.7C**
Halberd SE 1,1758431364.846S62.6751.452%C++N/A42.8C++16.9C*22219.7h4.9C++9.6C++
M20 Basilisk 1,2488261774.667B*2.4941.409%C**2.542%D*27.7B+14.2B**30529.8h96.9C*234.1B+
C-4 1,2238215471.501C++0.6825.486%C+N/A73.3C35.9B+111911.2h1.4C*5.6C*
Lumine Edge 6526459,3340.069C+2.1130.673%C**16.589%C++1.1C-N/A3574.5h1.2B+4B
Saron HRB-H 1,0046351006.35C**4.1753.815%C+N/A37.6C+21.8C37216.9h22.1B+41B+
M60-A Bulldog 733621659.554C7.3851.492%B+1.127%D--40.3C*7.3B*23415.4h6.9C13.4C*
Sticky Grenade 5505461546N/A543.8245.514%D-N/A682.5C--5D-26320.8h2.4C+5.4C+
M40 Fury 545447904.967C+2.7935.975%C+N/A39.2C+8.6C+31011.4h15.7C+43.6C++
G40-F Ranger 7024432121.095A18.9230.704%DN/A29.9C--17.5C-25314.8h70.1C++228.3C+
Cosmos VM3 4404254460.953D1.2213.341%D-13.412%D*24.9CN/A14417.1h14C**104.8C+
M40 Fury 506404666.121C+3.9434.754%CN/A45.4C+11.5C+3678.9h14.6C++41.9C++
M60-A Bulldog 477400488.333C6.1648.638%C*2%C33.1C+6.4B++21512.1h7.7D15.8C+
Thanatos VE70 3873837170.534C1.6440.26%C++9.138%D**14.7DN/A8226.1h4.5B+11.3B+
Rocklet Rifle 7723731752.131M+0.0548.84%CN/A30.1C*32.2B++45812.4h40.6C+83.2C+
Eclipse VE3A 3463352581.298C+0.8824.634%C--14.03%D*14.5D-N/A5423.1h15.3D-61.9D
Comet VM2 4993244700.689C1.4936.971%D4.012%C+9.5C5.1B+13234h24.1C+65.3C+
L105 Zephyr 398316437.349C+5.1743.958%C*N/A39.5C10.3C++2158h7.2C+16.5C*
VE-H Maw 3173131581.981B+0.2027.388%B25.559%C+40.6CN/A1657.7h10.5C*38.2B
Blueshift VM5 3193111891.646C0.5315.964%D15.756%D--28CN/A12511.1h15.1B+94.6C+
Spear Anti-Vehicle Phalanx Turret 467304417.415C++5.2437.563%D4.605%B+26.4D14.2D35211.5h9.3C++24.8C+
Blueshift VM5 3032971891.571C0.6116.014%D-15.825%D--26.5C-N/A10911.2h16C**99.9C+
C150 Dalton 6372971012.941C--0.7633.869%CN/A17.7D-20.2C34316.8h5.9D--17.4D--
NS Annihilator 4942821621.741M0.4480.02%CN/A12.8B+9.6B+18622h11.2C**14C**
AP30 Shredder 424258289.214B+7.0438.906%B+N/A43.7B++28.1B++3845.9h63.5B*163.2B**
NSX Masamune 4842572840.905C++1.2764.303%B++N/A23.6C20.8B+26810.9h19.2C--29.8C+
Lancer VS22 5762564870.526C1.6559.734%CN/A9.2C-11.5C+23827.9h36C60.3C
M20 Basilisk 439252823.073D-0.9048.866%C--3.571%C27.4D20.3C+2579.2h121.6C++248.9C+
Cosmos VM3 2382352341.004C--1.1715.726%C14.894%D-33.1C++N/A1897.1h12.8B+81.7C*
M12 Kobalt 2312212110.524C8.3517.042%C16.742%C50.2C2.3C--2044.4h18.7C**109.7C*
Comet VM2 3592182670.816C+1.3640.442%C--1.376%D*8.2D5.3C*11626.5h31.3C+77.4C+
Skyguard 429215982.194C0.0223.375%D--1.395%C-8.4D-8.3C21925.7h166.3D-711.5D*
NS-30 Vandal 220214912.352B0.1737.1%B++14.953%D**27.4C--N/A1277.8h7.5D--20.3C+
C75 Viper 2361871271.472D0.7127.563%D*1.604%C**18.9D4.9D3639.9h13.7C*49.6C-
M40 Fury 226186355.314C--3.1443.152%C-1.075%D62C13.3C--2353h12.5B+29B+
Proximity Mine 178178882.023D0.1554.432%A+N/A84.8DN/A4162.1h2.7F--4.9C+
Auraxium Force-Blade 19817321,7420.008D2.1729.225%C+N/A0.1DN/A01201.3h1.8B++6.2B
A30 Walker 315146881.659C0.5223.198%DN/A7.1C8.2C++15120.6h232.1D1000.6D
M40 Fury-H 170144197.579C5.4039.682%CN/A80C+14.4C+3921.8h9.4C+23.6C+
CAS 14-E 144132816.5C**14.3230.073%C--1.515%C57.4C5.2C2292.3h27.9B92.9C**
NS-AM7 Archer 1921272250.564C*1.6154.819%D6.299%D*4.7C--2.4C+6027h13.9B+25.4B+
MANA Anti-Vehicle Turret 242124751.653C+0.5253.877%C-1.613%C--1240B+1180B+21806700.1h9.7C*18C*
Anti-Vehicle Grenade 1531201120N/A117.8238.885%D*N/A150D--41.3D15640.8h8.5D*22D**
Nemesis VSH9 2171141021.118B*1.0666.628%B+N/A13.3C12C*3288.6h10.1D15.2C
M12 Kobalt 128113138.692C-6.5110.648%D*11.504%D24.6D*3.3C++704.6h31.1F--291.7F--
Light PPA 115108841.286C--0.8929.883%D**N/A15.2D--1D--1307.1h12.8C*42.7C+
L100 Python AP 190104293.586C1.4150.397%DN/A18.9D--15.6C-9725.5h7.3C14.5C--
S1 173984820.203D-1.9746.065%D*2.041%C9.8D*7.5D51610h11F23.9F-
XM98 91891200.742D1.4423.401%F-75.281%C++5.8D--N/A4615.4h4.6F**19.5T*
Parallax VX3 9289312.871C+0.6931.768%D--77.528%C+16.5DN/A1335.4h2.9D-9.1D-
G40-F Ranger 16688811B+8.8231.118%C+1.136%C+25.1D-22.3C3393.5h92.5D-297.2C--
MANA Anti-Personnel Turret 9087920.946N/A1.238.989%UN/A870U30U3996600.1h26.8T*297.7T*
G30 Walker 14881145.786B3.6127.584%C+1.235%D--20.3C+16.8A2794h223.9C--811.7C+
Aspis Anti-Aircraft Phalanx Turret 15979302.633C0.4624.415%C+1.266%D6.2D-6.3D-15012.7h221.9F909.1C--
CAS30 Tank Buster 177791600.494D1.6840.506%C--2.532%A3.2D-4D15324.5h92.3D-227.8D
Hunter QCX 10673950.768C++1.4153.084%B+4.11%D**15.5C*7B*1284.7h7.8C+14.7C*
NS-10 Burster 129701050.667C1.5128.026%C+7.143%C+4.5C--3.8C*10515.7h188.8D--673.6D
Dual Photon Pods 9069203.45C-1.2739.658%D**N/A31.4D-9.5D7312.2h31.2D78.8D--
Eidolon VE33 57571000.57C1.6118.077%F21.053%D3.7D--N/A5715.4h10.4C57.6D-
L100 Python HEAT 8254471.149D-1.0336.372%F1.852%C11.3D*5.8D*4674.8h7.6C--20.9D*
G30 Walker 7951143.643C+1.4729.238%C+1.961%D--15C+8.2C+2293.4h191.1B+653.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222,2041.4h
Nanite Revive Grenade01,0050.3h
Anti-Vehicle MANA Turret321,0781.8h
Nano-Armor Kit1,6062,512,809167.8h
Rampart Wall0620.4h
Turret AI Module1570.3h
Repair Module0570.2h
Cortium Silo0510.2h
Restoration Kit51940.1h
Motion Spotter245,5092.9h
Spitfire Auto-Turret22230.3h
Deconstruction Tool16460.1h
Shield Recharging Field332,8091h
Ammunition Package552,1961.5h
Medical Kit1,65423,46929.1h
Anti-Infantry MANA Turret213730.7h
Medical Applicator555183,09414.1h
Nano-Repair Grenade01,0730.3h
V30-F Starfall0840.2h
Recon Detection Device777,61814.5h

Check the help document for the dictionary if you want to learn more about words used here.


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