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Paragon Timezown[MUMP] Timezown
VS BR 100

KDR: 2

Score: 19m

Last Seen: Jan 21st, 2019 12:27 AM
- OFFLINE - 166.5 hour(s)

Battle Rank 106 (100 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC Pulsar C Ursa SVA-88 Serpent VE92 Solstice VE3 NS-11C Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.659%18.225%48615119911,2921.803260.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.153%1.072B**-0.401C---0.204CHEAD + (~4.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.447B110.231C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.747%0.592%274312111,3515657932.38693170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.922%-0.485D-0.921D--0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.313C*36.30.315C*74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.743%1.454%792612084,26582413115.17597325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.268C*-0.713D-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.41B100.205C++12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.994%2.444%5991112032,7416256904.3856397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.451%0.259C*-0.495D0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.659B+15.90.602B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.996%10.028%5991121335957270.627622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.785B++-0.91D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*4.60.046C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m341.4%347 (20.8k)314 (18.8k)1.9990928,49114,2522.381100 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121469219.085%9.768%18604:148

79% Engineer11% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:14 PMAug 1st, 2018 12:17 AMJan 31st, 2019 3:14 PM (204d) (PST)Jan 20th, 2019 9:43 PM (215d) (PST)Jan 20th, 2019 8:27 PM (215d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431375060.4710.2360.0461.8830.081384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5978,24830,34928143113518,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1008.2h/42d 5,443 2,783 9,426 113.9k 1,410 2,615 4,873 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C*
Kills:1,340
Deaths:1,084
KDR:1.236
Accuracy:24.059% C*
HSR:16.791% D--
SVA-88
C**
Kills:1,270
Deaths:956
KDR:1.328
Accuracy:25.082% C**
HSR:18.032% D--
Flare VE6
A
Kills:573
Deaths:298
KDR:1.923
Accuracy:30.091% A
HSR:22.862% C
Orion VS54
B*
Kills:176
Deaths:61
KDR:2.885
Accuracy:22.913% B+
HSR:30.682% B*
Kills:3,359
Deaths (as Heavy Assault):2,399
Deaths (to Heavy Assaults):3,708
KDR:1.40017
Kill Difference:960
Playtime:111.672 hours
Usage:11%
Score:1.901m
Score/min:284
Accuracy (listed only):25.536%
HSR (listed only):22.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,603
Deaths:1,613
KDR:0.994
Accuracy:25.992% C**
HSR:18.341% D-
Serpent VE92
C**
Kills:1,195
Deaths:1,055
KDR:1.133
Accuracy:25.100% C**
HSR:15.481% D-
Solstice VE3
B+
Kills:1,189
Deaths:635
KDR:1.872
Accuracy:25.821% B+
HSR:18.839% C+
NS-11C
B*
Kills:1,172
Deaths:715
KDR:1.639
Accuracy:28.498% B*
HSR:16.809% C-
Zenith VX-5
B*
Kills:1,172
Deaths:672
KDR:1.744
Accuracy:29.567% B*
HSR:18.942% C-
Eclipse VE3A
B*
Kills:969
Deaths:601
KDR:1.612
Accuracy:30.913% B*
HSR:18.369% C
Thanatos VE70
B**
Kills:359
Deaths:329
KDR:1.091
Accuracy:50.996% B**
HSR:10.028% D*
Eidolon VE33
C*
Kills:74
Deaths:53
KDR:1.396
Accuracy:29.074% C*
HSR:20.270% D
Kills:7,733
Deaths (as Engineer):5,673
Deaths (to Engineers):3,535
KDR:1.36312
Kill Difference:2,060
Playtime:797.834 hours
Usage:79%
Score:15.296m
Score/min:320
Accuracy (listed only):30.745%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,603
Deaths:1,613
KDR:0.994
Accuracy:25.992% C**
HSR:18.341% D-
Serpent VE92
C**
Kills:1,195
Deaths:1,055
KDR:1.133
Accuracy:25.100% C**
HSR:15.481% D-
Solstice VE3
B+
Kills:1,189
Deaths:635
KDR:1.872
Accuracy:25.821% B+
HSR:18.839% C+
NS-11C
B*
Kills:1,172
Deaths:715
KDR:1.639
Accuracy:28.498% B*
HSR:16.809% C-
Zenith VX-5
B*
Kills:1,172
Deaths:672
KDR:1.744
Accuracy:29.567% B*
HSR:18.942% C-
Eclipse VE3A
B*
Kills:969
Deaths:601
KDR:1.612
Accuracy:30.913% B*
HSR:18.369% C
Thanatos VE70
B**
Kills:359
Deaths:329
KDR:1.091
Accuracy:50.996% B**
HSR:10.028% D*
NS-7 PDW
B**
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.832% B**
HSR:9.091% D**
Kills:7,714
Deaths (as Light Assault):5,658
Deaths (to Light Assaults):2,331
KDR:1.36338
Kill Difference:2,056
Playtime:26.250 hours
Usage:3%
Score:0.421m
Score/min:267
Accuracy (listed only):30.840%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B*
Kills:243
Deaths:137
KDR:1.774
Accuracy:38.645% B*
HSR:24.280% C
NS-357 Underboss
D*
Kills:182
Deaths:266
KDR:0.684
Accuracy:23.405% F
HSR:11.539% D*
NS-44 Commissioner
C**
Kills:79
Deaths:76
KDR:1.039
Accuracy:34.214% C
HSR:24.051% C**
NS-7 PDW
B**
Kills:55
Deaths:38
KDR:1.447
Accuracy:29.832% B**
HSR:9.091% D**
Kills:559
Deaths (as Infiltrator):517
Deaths (to Infiltrators):1,695
KDR:1.08124
Kill Difference:42
Playtime:37.230 hours
Usage:4%
Score:0.655m
Score/min:293
Accuracy (listed only):31.524%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:223
Deaths:98
KDR:2.276
Accuracy:20.683% C*
HSR:15.247% D*
Nebula VM20
A
Kills:210
Deaths:101
KDR:2.079
Accuracy:24.693% A
HSR:20.952% C++
Blueshift VM5
C+
Kills:190
Deaths:85
KDR:2.235
Accuracy:19.528% C+
HSR:18.421% C--
Nebula VM20
A+
Kills:181
Deaths:101
KDR:1.792
Accuracy:25.626% A+
HSR:22.652% B+
Cosmos VM3
B+
Kills:133
Deaths:77
KDR:1.727
Accuracy:19.703% B+
HSR:14.286% D*
Quasar VM1
B**
Kills:131
Deaths:79
KDR:1.658
Accuracy:20.866% B**
HSR:12.977% D*
Comet VM2
B++
Kills:92
Deaths:111
KDR:0.829
Accuracy:52.510% B++
HSR:5.435% B+
Comet VM2
M**
Kills:91
Deaths:124
KDR:0.734
Accuracy:49.313% B++
HSR:12.088% M**
Kills:1,251
Deaths (as MAX Suit):388
Deaths (to MAX Suits):733
KDR:3.22423
Kill Difference:863
Playtime:27.023 hours
Usage:3%
Score:0.698m
Score/min:431
Accuracy (listed only):29.115%
HSR (listed only):15.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:745
V. Kills:458 162%
Deaths:440
KDR:1.693
Accuracy:30.401% C+
KPH:23.900 B**
VKPH:14.700 B*
Light PPA
B**
Kills:393
V. Kills:13 N/A
Deaths:188
KDR:2.090
Accuracy:48.926% B**
KPH:33.700 C
VKPH:1.100 D--
Hornet Missiles
C*
Kills:379
V. Kills:249 152%
Deaths:68
KDR:5.574
Accuracy:64.356% C**
KPH:69.200 C+
VKPH:45.500 C*
Maelstrom Turbo Laser
B
Kills:337
V. Kills:231 145%
Deaths:267
KDR:1.262
Accuracy:32.284% C*
KPH:19.300 C**
VKPH:13.200 B
Dual Photon Pods
B**
Kills:213
V. Kills:35 N/A
Deaths:38
KDR:5.605
Accuracy:61.926% B**
KPH:108.500 B+
VKPH:17.800 C+
Coyote Missiles
A+
Kills:66
V. Kills:41 157%
Deaths:14
KDR:4.714
Accuracy:55.288% C*
KPH:73.200 B*
VKPH:45.500 A+
Kills:2,133 (1,475 + 0)
Deaths:1,015
KDR:2.101
VKDR:1.012
Vehicle Kills:1,027
Kill Difference:1,118
Playtime:68.608 hours
Usage:7%
Score:0.897m
Score/min:218
Piloting Accuracy:32.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:882
V. Kills:55 N/A
Deaths:88
KDR:10.023
Accuracy:60.379% A
KPH:73.800 B**
VKPH:4.600 D--
C75 Viper
B+
Kills:679
V. Kills:102 N/A
Deaths:81
KDR:8.383
Accuracy:44.490% B+
KPH:40.400 B+
VKPH:6.100 C-
L100 Python AP
C
Kills:521
V. Kills:398 131%
Deaths:128
KDR:4.070
Accuracy:57.400% C++
KPH:21.700 D
VKPH:16.600 C
Skyguard
A+
Kills:219
V. Kills:153 142%
Deaths:72
KDR:3.042
Accuracy:38.396% A+
KPH:10.200 D
VKPH:7.200 D
Kills:2,301 (2,301 + 0)
Deaths:369
KDR:6.236
VKDR:1.919
Vehicle Kills:708
Kill Difference:1,932
Playtime:74.111 hours
Usage:7%
Score:0.850m
Score/min:191
Driving Accuracy:38.396%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,627
V. Kills:366 443%
Deaths:138
KDR:11.790
Accuracy:62.769% A+
KPH:42.100 A++
VKPH:9.500 C**
Proton II PPA
B**
Kills:366
V. Kills:11 N/A
Deaths:20
KDR:18.300
Accuracy:30.737% B**
KPH:75.100 B++
VKPH:2.300 D
Supernova FPC
B++
Kills:337
V. Kills:235 143%
Deaths:109
KDR:3.092
Accuracy:62.373% B**
KPH:26.900 C++
VKPH:18.800 B++
Saron HRB
B
Kills:90
V. Kills:52 170%
Deaths:16
KDR:5.625
Accuracy:46.616% B
KPH:24.800 C+
VKPH:14.300 C+
E540 Halberd
A*
Kills:69
V. Kills:42 160%
Deaths:5
KDR:13.800
Accuracy:49.091% C*
KPH:48.600 A+
VKPH:29.600 A*
Kills:2,489 (1,964 + 525)
Deaths:288
KDR:8.642
VKDR:2.451
Vehicle Kills:706
Kill Difference:2,201
Playtime:61.065 hours
Usage:6%
Score:1.104m
Score/min:301
Driving Accuracy:62.373%
Gunner Accuracy:49.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:552
V. Kills:31 N/A
Deaths:18
KDR:30.667
Accuracy:44.115% B++
KPH:186.900 A*
VKPH:10.500 B**
M40 Fury-H
A
Kills:245
V. Kills:15 N/A
Deaths:12
KDR:20.417
Accuracy:37.709% C-
KPH:149.800 A
VKPH:9.200 C-
Saron HRB-H
M++
Kills:187
V. Kills:131 142%
Deaths:16
KDR:11.688
Accuracy:63.574% B*
KPH:79.700 M
VKPH:55.800 M++
G30 Walker
A*
Kills:84
V. Kills:66 125%
Deaths:11
KDR:7.636
Accuracy:40.281% B*
KPH:37.500 C++
VKPH:29.500 A*
M60-G Bulldog-H
B*
Kills:68
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:43.316% C
KPH:106.300 B*
VKPH:7.800 C-
E540 Halberd-H
C++
Kills:57
V. Kills:50 112%
Deaths:4
KDR:14.250
Accuracy:62.861% B++
KPH:25.400 D--
VKPH:22.300 C++
Aphelion VEX-4H
M*
Kills:54
V. Kills:76 70%
Deaths:15
KDR:3.600
Accuracy:62.908% A*
KPH:46.300 C**
VKPH:65.200 M*
Kills:1,247 (0 + 1,247)
Deaths:76
KDR:16.408
VKDR:4.921
Vehicle Kills:374
Kill Difference:1,171
Playtime:13.224 hours
Usage:1%
Score:0.423m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:62.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:531
V. Kills:66 N/A
Deaths:39
KDR:13.615
Accuracy:30.267% D
KPH:44.500 C**
VKPH:5.500 C-
M60-G Bulldog
B**
Kills:531
V. Kills:99 N/A
Deaths:48
KDR:11.063
Accuracy:36.256% C++
KPH:47.200 B**
VKPH:8.800 B++
M20 Basilisk
M**
Kills:125
V. Kills:37 329%
Deaths:9
KDR:13.889
Accuracy:49.001% B**
KPH:60.800 M**
VKPH:18 M
M20 Basilisk
B**
Kills:79
V. Kills:27 282%
Deaths:10
KDR:7.900
Accuracy:49.660% B**
KPH:31.300 B*
VKPH:10.700 C**
M12 Kobalt
C+
Kills:69
V. Kills:5 N/A
Deaths:3
KDR:23
Accuracy:13.829% D-
KPH:47 C--
VKPH:3.400 C+
Kills:1,335 (0 + 1,335)
Deaths:109
KDR:12.248
VKDR:2.147
Vehicle Kills:234
Kill Difference:1,226
Playtime:29.235 hours
Usage:3%
Score:0.666m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:13.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
A*
Kills:323
V. Kills:188 171%
Deaths:127
KDR:2.543
Accuracy:64.214% C*
KPH:50.600 A*
VKPH:29.500 A*
Kills:323 (323 + 0)
Deaths:127
KDR:2.543
VKDR:1.480
Vehicle Kills:188
Kill Difference:196
Playtime:6.381 hours
Usage:1%
Score:0.200m
Score/min:522
Driving Accuracy:64.214%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9931,62713811.79B**9.7962.769%A+1.782%C42.2A++9.5C**25438.6h3A4.8A+
Pulsar C 1,6171,6031,6130.994C+1.0125.992%C**18.341%D-13.7DN/A40117.1h10.8B+41.4B+
Ursa 1,3491,3401,0841.236C+0.7624.059%C*16.791%D--34.8C+N/A11338.5h11.4C++47.4C**
SVA-88 1,2721,2709561.328C+0.6725.082%C**18.032%D--47.9C++N/A14526.5h10.9B+43.4B+
Serpent VE92 1,2181,1951,0551.133C++0.8725.1%C**15.481%D-23.6CN/A7050.6h12.3B49.1B
Solstice VE3 1,2021,1896351.872A++0.1325.821%B+18.839%C+22.3C*N/A8453.4h11.9B++46.2B+
NS-11C 1,1931,1727151.639B++0.3628.498%B*16.809%C-47.8B**N/A14824.5h11.8B++41.3B++
Zenith VX-5 1,1871,1726721.744B+0.2629.567%B*18.942%C-51.9B++N/A16722.6h11.7B+39.7B+
Eclipse VE3A 9889696011.612C++0.3930.913%B*18.369%C52.4B+1B+14318.5h10.3B++33.3B*
L100 Python HESH 9378828810.023C+8.0260.379%AN/A73.5B**4.6D--26112h2.3B++3.8B**
Saron Laser Cannon 1,2037454401.693C+0.3130.401%C+N/A24B**14.7B*18631.1h55.2B**181.6B**
M60-A Bulldog 7406971353.615A*51.6255.163%B**1.578%C--88.2M5.4B+7377.9h3.3A+6.1A
C75 Viper 781679818.383B**6.3844.49%B+1.031%C-40.4B+6.1C-18116.8h7.1A15.9B**
Tank Mine 9646121723.558B+1.5621.969%D-N/A165.4A95.1B**14933.7h1.5B++6.7C+
Flare VE6 5825732981.923B+0.0830.091%A22.862%C69.9B**1.1A+2238.2h9.8B+32.7B++
Proton II PPA-H 5835521830.667A++28.6744.115%B++1.268%C-184A*10.3B**7373h7.6B*17.3B*
M60-G Bulldog 5975313913.615A**11.6230.267%D2.448%C44.6C**5.5C-34311.9h6B+19.9C**
M60-G Bulldog 6305314811.063A*9.0636.256%C++1.13%D*47B**8.8B++36711.3h6.2B+17B+
MANA Anti-Personnel Turret 5295231393.763N/A1.7626.205%UN/A5230U60U9195900.1h18.9T*72.3T*
L100 Python AP 9195211284.07C+2.0757.4%C++2.303%C+21.7D16.6C21224h5.9C*10.2C**
Light PPA 4063931882.09C0.0948.926%B**N/A33.9C1.1D--11111.6h10.1B+20.6B+
Hornet Missiles 628379685.574C*3.5764.356%C**N/A68.9C+45.3C++4545.5h8.8B13.7B+
Proton II PPA 3773662018.3C**16.3030.737%B**1.366%D74.7B+2.2D3954.9h6.4B**20.8B**
Thanatos VE70 3643593291.091C*0.9150.996%B**10.028%D*28C+N/A13812.8h4.6C**9.1B++
Supernova FPC 5723371093.092C1.0962.373%B**1.187%D27C++18.8B++34212.5h6.7D10.8C+
Maelstrom Turbo Laser 5683372671.262C+0.7432.284%C*N/A19.3C**13.2B20317.5h56.2B*174B*
V30-F Starfall 5113231272.543B++0.5464.214%C*N/A50.5A*29.4A*5226.4h10.8B**16.7B**
Lasher X2 2582562401.067C++0.9330.944%B++4.688%B+42B+N/A1976.1h19.8C++63.9B+
M40 Fury-H 2602451220.417B++18.4237.709%C-1.633%B+153.1A9.4C-4591.6h4.1B**10.8B**
NS-30 Vandal 2442431371.774C++0.2338.645%B*24.28%C34.2C+N/A1637.1h4.9B++12.6B++
Frag Grenade 2432411241N/A239.0037.12%D*N/A344.3D2.9D11950.7h4.1C+11.1C-
Blueshift VM5 223223982.276C+0.2820.683%C*15.247%D*45.5B++N/A1634.9h15.9C++76.8C**
Skyguard 372219723.042C+1.0438.396%A+1.37%C--10.2D7.1D13621.4h115.9C*301.9B*
Dual Photon Pods 248213385.605C+3.6161.926%B**1.408%C*106.5B+17.5C+6042h18.6B+30B++
Nebula VM20 2132101012.079C+0.0824.693%A20.952%C++51.2B**N/A1684.1h13.3B*53.9B*
Blueshift VM5 191190852.235C+0.2419.528%C+18.421%C--44.2B++N/A1674.3h15.7C++80.6C*
Saron HRB-H 3181871611.688A9.6963.574%B*N/A81.3M57M++6492.3h21.3B+33.4B++
NS-357 Underboss 1871822660.684C1.3223.405%F11.539%D*19DN/A609.6h5D21.5D**
Nebula VM20 1851811011.792C+0.2125.626%A+22.652%B+45.3B++1B++1554h16C*62.4B++
Orion VS54 178176612.885B**0.8922.913%B+30.682%B*38.3C**N/A4014.6h11.2B+48.8C*
MANA Anti-Vehicle Turret 274155991.566C0.4353.626%C3.871%C++1550B**1190B+6211600.1h8B+14.9C**
C-4 198154672.299B+0.3034.933%A++N/A96.3B27.5C+12781.6h1.5C++4.3B++
Lancer VS22 3141511810.834C++1.1760.264%C+N/A18.9B+20.4B++3218h14.8B+24.5B+
Cosmos VM3 133133771.727C+0.2719.703%B+14.286%D*34.1C*N/A1483.9h19F96.7C+
Quasar VM1 131131791.658C++0.3420.866%B**12.977%D*32B++N/A1834.1h19.7D--94.4C*
M20 Basilisk 162125913.889S11.8949.001%B**4.8%C59.5M*17.6M5382.1h53.4B*108.9A
Comet VM2 140921110.829C+1.1752.51%B++5.435%B+13C*6.8B**1777.1h22.7B+43.3B+
Comet VM2 129911240.734C+1.2749.313%B++12.088%M**12C++5B+1537.6h22.5C++45.6B
Saron HRB 14290165.625C++3.6346.616%B4.444%M+25C+14.4C+4773.6h17.8B++38.1B*
G30 Walker 15084117.636C*5.6440.281%B*2.381%D38.2C++30A**4122.2h168.1C+417.2C**
Hunter QCX 85831510.55C+1.4533.01%D31.325%B10.4CN/A398h5.3C*16.2C++
NS-44 Commissioner 7979761.039C++0.9634.214%C24.051%C**23.2CN/A1053.4h3.1B*9.1B+
M20 Basilisk 10679107.9A**5.9049.66%B**2.532%D*31.6B*10.8C**2992.5h73B++146.9B**
Eidolon VE33 7474531.396C**0.6029.074%C*20.27%D33.6B+N/A1692.2h7B*24.2B++
E540 Halberd 11169513.8B+11.8049.091%C*2.899%B49.3A++30A*4621.4h3.9A+8A
M12 Kobalt 7469323B**21.0013.829%D-23.188%B**46C--3.3C+6871.5h16.2B++116.9C++
M60-G Bulldog-H 7368168S66.0043.316%C1.471%C**113.3B**8.3C3420.6h3.8B**8.7B++
Coyote Missiles 10766144.714B*2.7155.288%C*N/A73.3B*45.6A++7000.9h30.7B*55.4B++
S1 10566521.269B**0.7355.689%C+N/A30B17.7B++7292.2h5.6B+10.1B+
M60-A Bulldog 6663415.75C++13.7546.082%C+N/A63A3C33421h3.9A8.5B*
Lumine Edge 57572,1130.027C1.9727.49%C+10.526%D-0.8C--N/A271.1h1.2B+4.4B+
E540 Halberd-H 10757414.25B+12.2562.861%B++N/A25.9D--22.7C++2952.2h8D12.8C
NS-7 PDW 5555381.447B++0.5529.832%B**9.091%D**42.3B*N/A2461.3h11.6B*38.9B++
Aphelion VEX-4H 13054153.6C+1.6062.908%A*5.556%A+45C*63.3M*6771.2h107.4D**170.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1550.1h
Anti-Vehicle MANA Turret275911.6h
Nano-Armor Kit544795,69059.1h
Medical Applicator42,0010.3h
Spitfire Auto-Turret21210.2h
Restoration Kit6810.1h
Rampart Wall0630.6h
Deconstruction Tool11,1110.2h
Ammunition Package406,9703.4h
Anti-Infantry MANA Turret258241h
Nano-Repair Grenade01,0400.3h
Flail Targeting Dart71260.9h
Hardlight Barrier31910.2h
M20 Drake0510.6h
Recon Detection Device173200.8h

Check the help document for the dictionary if you want to learn more about words used here.


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