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Commander A.S.P. Operative Timolino95[GETF] Timolino95
TR BR 55

KDR: 2.64

Score: 56.2m

Last Seen: Jan 11th, 2019 3:54 PM
- OFFLINE - 207.7 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Cobalt - Outfit Member of GeTF[GETF] GeTF
TR outfit on Cobalt

Members: 17
Level Progress (to 56): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 S T9 CARV PDW-16 Hailstorm T9A "Butcher" NS-15M1 ML-7 LC2 Lynx RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $740,592 MLG Score: 592
Fun Score: N/A
Cheeseburgers Flipped: 1092TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.886%22.062%4834397950,2543.02062-0.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.804%0.164C++0.22C++-1.428D**HEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.195C++13.20.077C+47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.278%3.105%393810145,540154420633.58808268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%-0.936D--0.304C*0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.115C+10.70.147C++23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.388%7.58%4771010123,20697315063.29496213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.487B+0.821B++0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.4-0.18C57.7-0.469D81.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.077%72.533%477610164,5292093312.16285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.681%0.306C*0.354C**-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.90.076C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.482%24.71%47721020777137740.563861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.557%-0.576D2.038A*0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+4.40.084C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GeTF[GETF] GeTF
TR outfit on Cobalt

Members: 17
56.2m265.6%263 (15.8k)228 (13.7k)2.6358288,27933,4923.1201855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022503416.229%19.847%32207:2139

7% Combat Medic48% Engineer26% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 10:36 AMJan 2nd, 2017 4:05 PMJan 18th, 2019 2:56 AM (2d) (PST)Jan 11th, 2019 12:14 PM (9d) (PST)Jan 11th, 2019 11:54 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691043650.3580.1360.0711.0560.039592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1406,23221,908218463213,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4106.4h/171.1d 16,222 17,521 36,630 260.1k 6,812 14,175 9,647 115.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:5,132
Deaths:3,992
KDR:1.286
Accuracy:14.731% D-
HSR:22.759% C+
T9A "Butcher"
C--
Kills:1,878
Deaths:581
KDR:3.232
Accuracy:21.676% D
HSR:23.642% C--
NS-15M1
C
Kills:1,658
Deaths:873
KDR:1.899
Accuracy:17.531% D-
HSR:20.084% C
T7 Mini-Chaingun
B+
Kills:1,297
Deaths:731
KDR:1.774
Accuracy:17.681% C++
HSR:15.189% B+
TMG-50
C*
Kills:1,234
Deaths:498
KDR:2.478
Accuracy:21.274% C+
HSR:24.716% C*
MG-H1 Watchman
C**
Kills:1,172
Deaths:349
KDR:3.358
Accuracy:24.117% C**
HSR:28.072% C**
NS-15M2
B+
Kills:1,167
Deaths:273
KDR:4.275
Accuracy:26.811% B+
HSR:26.393% C++
T9 CARV-S
B+
Kills:1,161
Deaths:336
KDR:3.455
Accuracy:23.756% B+
HSR:24.548% C++
NSX Naginata
C+
Kills:1,158
Deaths:385
KDR:3.008
Accuracy:22.099% C+
HSR:26.770% C+
MSW-R
C++
Kills:1,153
Deaths:371
KDR:3.108
Accuracy:22.510% C++
HSR:21.336% C
T16 Rhino
B
Kills:1,150
Deaths:477
KDR:2.411
Accuracy:22.599% B
HSR:22.087% C+
T32 Bull
C+
Kills:1,136
Deaths:364
KDR:3.121
Accuracy:23.182% C+
HSR:19.190% D
NSX-P Naginata
C*
Kills:626
Deaths:190
KDR:3.295
Accuracy:24.001% C*
HSR:25.399% C--
Kills:19,922
Deaths (as Heavy Assault):9,420
Deaths (to Heavy Assaults):9,221
KDR:2.11486
Kill Difference:10,502
Playtime:1,082.779 hours
Usage:26%
Score:11.303m
Score/min:174
Accuracy (listed only):21.690%
HSR (listed only):23.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C
Kills:7,059
Deaths:3,102
KDR:2.276
Accuracy:20.872% C
HSR:14.081% C
PDW-16 Hailstorm
C*
Kills:3,827
Deaths:1,936
KDR:1.977
Accuracy:19.028% D-
HSR:17.324% C*
LC2 Lynx
C*
Kills:1,577
Deaths:732
KDR:2.154
Accuracy:23.818% C++
HSR:22.448% C*
T5 AMC
C**
Kills:1,344
Deaths:682
KDR:1.971
Accuracy:17.171% D*
HSR:21.354% C**
Shuriken
C++
Kills:1,253
Deaths:358
KDR:3.500
Accuracy:25.205% D
HSR:18.994% C++
TRAC-5
C*
Kills:1,237
Deaths:906
KDR:1.365
Accuracy:18.403% D
HSR:19.887% C*
HC1 Cougar
B++
Kills:1,199
Deaths:558
KDR:2.149
Accuracy:22.444% C
HSR:25.688% B++
SMG-46 Armistice
C**
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:23.433% C-
HSR:17.827% C**
MG-S1 Jackal
B
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:28.095% B
HSR:22.440% B
NSX Tengu
C+
Kills:1,170
Deaths:390
KDR:3
Accuracy:35.724% C+
HSR:20.171% C+
NS-11C
B+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.265% B+
HSR:22.156% B+
LC3 Jaguar
B++
Kills:1,167
Deaths:362
KDR:3.224
Accuracy:26.954% B++
HSR:21.851% B
NSX Tanto
C*
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:27.147% C*
HSR:24.871% C+
MKV Suppressed
C*
Kills:1,156
Deaths:401
KDR:2.883
Accuracy:26.801% C*
HSR:19.983% C++
NS-7 PDW
C++
Kills:1,154
Deaths:376
KDR:3.069
Accuracy:23.002% C
HSR:18.458% C++
TRAC-Shot
C*
Kills:1,151
Deaths:499
KDR:2.307
Accuracy:22.580% D
HSR:19.114% C*
TAS-16 Blackjack
M+
Kills:400
Deaths:155
KDR:2.581
Accuracy:49.946% D-
HSR:30% M+
FA1 Barrage
B++
Kills:377
Deaths:172
KDR:2.192
Accuracy:28.571% D*
HSR:19.098% B++
NSX-P Tanto
B++
Kills:56
Deaths:11
KDR:5.091
Accuracy:26.894% C**
HSR:30.357% B++
Kills:28,804
Deaths (as Light Assault):12,232
Deaths (to Light Assaults):6,471
KDR:2.35481
Kill Difference:16,572
Playtime:133.387 hours
Usage:3%
Score:1.584m
Score/min:198
Accuracy (listed only):25.913%
HSR (listed only):21.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C*
Kills:3,827
Deaths:1,936
KDR:1.977
Accuracy:19.028% D-
HSR:17.324% C*
RAMS .50M
B++
Kills:1,523
Deaths:147
KDR:10.361
Accuracy:41.731% B+
HSR:84.307% B++
Shuriken
C++
Kills:1,253
Deaths:358
KDR:3.500
Accuracy:25.205% D
HSR:18.994% C++
SMG-46 Armistice
C**
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:23.433% C-
HSR:17.827% C**
MG-S1 Jackal
B
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:28.095% B
HSR:22.440% B
NSX Tengu
C+
Kills:1,170
Deaths:390
KDR:3
Accuracy:35.724% C+
HSR:20.171% C+
M77-B
B**
Kills:1,164
Deaths:60
KDR:19.400
Accuracy:41.306% B++
HSR:84.107% B**
99SV
B
Kills:1,162
Deaths:254
KDR:4.575
Accuracy:33.180% B
HSR:37.263% C*
NSX Tomoe
C+
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:29.163% C+
HSR:28.966% D
MKV Suppressed
C*
Kills:1,156
Deaths:401
KDR:2.883
Accuracy:26.801% C*
HSR:19.983% C++
NS-7 PDW
C++
Kills:1,154
Deaths:376
KDR:3.069
Accuracy:23.002% C
HSR:18.458% C++
T4 AMP
C+
Kills:989
Deaths:459
KDR:2.155
Accuracy:27.425% C+
HSR:17.492% C
SOAS-20
B+
Kills:738
Deaths:206
KDR:3.583
Accuracy:27.573% C+
HSR:24.119% B+
NS-44 Commissioner
D-
Kills:407
Deaths:484
KDR:0.841
Accuracy:22.695% F
HSR:15.479% D-
TSAR-42
A
Kills:319
Deaths:45
KDR:7.089
Accuracy:42.353% B+
HSR:81.191% A
NS-61 Emissary
C+
Kills:235
Deaths:92
KDR:2.554
Accuracy:28.511% C+
HSR:15.745% C+
TX1 Repeater
C++
Kills:206
Deaths:179
KDR:1.151
Accuracy:21.444% C--
HSR:21.359% C++
NS-AM7 Archer
B**
Kills:199
Deaths:84
KDR:2.369
Accuracy:66.738% B**
HSR:22.111% B+
SR-7
B**
Kills:187
Deaths:17
KDR:11
Accuracy:39.946% C+
HSR:86.631% B**
NSX Daimyo
B++
Kills:174
Deaths:22
KDR:7.909
Accuracy:40.229% C+
HSR:96.552% B++
TX2 Emperor
C++
Kills:171
Deaths:82
KDR:2.085
Accuracy:29.037% C++
HSR:16.959% C-
Soldier Soaker
B*
Kills:105
Deaths:31
KDR:3.387
Accuracy:41.796% B*
HSR:5.714% D**
TS2 Inquisitor
B++
Kills:51
Deaths:23
KDR:2.217
Accuracy:32.762% B++
HSR:19.608% C+
Kills:19,700
Deaths (as Infiltrator):6,856
Deaths (to Infiltrators):5,427
KDR:2.8734
Kill Difference:12,844
Playtime:490.191 hours
Usage:12%
Score:5.570m
Score/min:189
Accuracy (listed only):32.486%
HSR (listed only):34.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:7,059
Deaths:3,102
KDR:2.276
Accuracy:20.872% C
HSR:14.081% C
LC2 Lynx
C*
Kills:1,577
Deaths:732
KDR:2.154
Accuracy:23.818% C++
HSR:22.448% C*
T5 AMC
C**
Kills:1,344
Deaths:682
KDR:1.971
Accuracy:17.171% D*
HSR:21.354% C**
TRAC-5
C*
Kills:1,237
Deaths:906
KDR:1.365
Accuracy:18.403% D
HSR:19.887% C*
HC1 Cougar
B++
Kills:1,199
Deaths:558
KDR:2.149
Accuracy:22.444% C
HSR:25.688% B++
NS-11C
B+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.265% B+
HSR:22.156% B+
LC3 Jaguar
B++
Kills:1,167
Deaths:362
KDR:3.224
Accuracy:26.954% B++
HSR:21.851% B
NSX Tanto
C*
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:27.147% C*
HSR:24.871% C+
TRAC-Shot
C*
Kills:1,151
Deaths:499
KDR:2.307
Accuracy:22.580% D
HSR:19.114% C*
AMR-66
B+
Kills:758
Deaths:207
KDR:3.662
Accuracy:30.287% B+
HSR:17.546% D--
MG-HBR1 Dragoon
A+
Kills:543
Deaths:92
KDR:5.902
Accuracy:35.365% B
HSR:42.173% A+
TAS-16 Blackjack
M+
Kills:400
Deaths:155
KDR:2.581
Accuracy:49.946% D-
HSR:30% M+
FA1 Barrage
B++
Kills:377
Deaths:172
KDR:2.192
Accuracy:28.571% D*
HSR:19.098% B++
NSX-P Tanto
B++
Kills:56
Deaths:11
KDR:5.091
Accuracy:26.894% C**
HSR:30.357% B++
Kills:19,195
Deaths (as Engineer):8,239
Deaths (to Engineers):6,074
KDR:2.32977
Kill Difference:10,956
Playtime:1,966.115 hours
Usage:48%
Score:29.858m
Score/min:253
Accuracy (listed only):26.908%
HSR (listed only):23.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C*
Kills:3,827
Deaths:1,936
KDR:1.977
Accuracy:19.028% D-
HSR:17.324% C*
Shuriken
C++
Kills:1,253
Deaths:358
KDR:3.500
Accuracy:25.205% D
HSR:18.994% C++
SMG-46 Armistice
C**
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:23.433% C-
HSR:17.827% C**
TAR
B+
Kills:1,176
Deaths:398
KDR:2.955
Accuracy:25.921% B+
HSR:23.554% B+
TORQ-9
B+
Kills:1,173
Deaths:391
KDR:3
Accuracy:26.888% B+
HSR:24.211% C++
MG-S1 Jackal
B
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:28.095% B
HSR:22.440% B
NSX Tengu
C+
Kills:1,170
Deaths:390
KDR:3
Accuracy:35.724% C+
HSR:20.171% C+
T1A Unity
C++
Kills:1,167
Deaths:385
KDR:3.031
Accuracy:26.334% C++
HSR:21.851% C
NS-11A
C+
Kills:1,162
Deaths:425
KDR:2.734
Accuracy:22.991% C
HSR:20.740% C+
Cycler TRV
B**
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:27.645% B**
HSR:22.308% B+
T1 Cycler
C+
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:21.661% C+
HSR:20.930% C+
MKV Suppressed
C*
Kills:1,156
Deaths:401
KDR:2.883
Accuracy:26.801% C*
HSR:19.983% C++
NS-7 PDW
C++
Kills:1,154
Deaths:376
KDR:3.069
Accuracy:23.002% C
HSR:18.458% C++
TAS-16 Blackjack
M+
Kills:400
Deaths:155
KDR:2.581
Accuracy:49.946% D-
HSR:30% M+
FA1 Barrage
B++
Kills:377
Deaths:172
KDR:2.192
Accuracy:28.571% D*
HSR:19.098% B++
Kills:18,687
Deaths (as Combat Medic):7,187
Deaths (to Combat Medics):3,035
KDR:2.60011
Kill Difference:11,500
Playtime:285.437 hours
Usage:7%
Score:6.015m
Score/min:351
Accuracy (listed only):27.416%
HSR (listed only):21.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:485
Deaths:153
KDR:3.170
Accuracy:14.932% C*
HSR:22.474% B**
M1 Heavy Cycler
C**
Kills:465
Deaths:147
KDR:3.163
Accuracy:14.326% C
HSR:20.430% C**
MRC3 Mercy
C++
Kills:307
Deaths:48
KDR:6.396
Accuracy:16.239% C+
HSR:20.847% C++
MRC3 Mercy
B*
Kills:292
Deaths:48
KDR:6.083
Accuracy:16.428% C+
HSR:25% B*
M3 Pounder HEG
A
Kills:257
Deaths:66
KDR:3.894
Accuracy:36.023% C
HSR:5.058% A
MR1 Fracture
B+
Kills:217
Deaths:102
KDR:2.127
Accuracy:31.086% D
HSR:5.069% B+
M3 Pounder HEG
C
Kills:216
Deaths:61
KDR:3.541
Accuracy:37.044% C
HSR:2.778% C
M6 Onslaught
B*
Kills:209
Deaths:31
KDR:6.742
Accuracy:20.250% B++
HSR:23.445% B*
MR1 Fracture
A++
Kills:207
Deaths:102
KDR:2.029
Accuracy:31.317% D
HSR:8.213% A++
M6 Onslaught
B*
Kills:202
Deaths:31
KDR:6.516
Accuracy:20.573% B++
HSR:23.762% B*
NS-10 Burster
D-
Kills:101
Deaths:22
KDR:4.591
Accuracy:21.675% D--
HSR:2.970% D-
NS-10 Burster
C+
Kills:101
Deaths:21
KDR:4.810
Accuracy:21.906% D--
HSR:4.951% C+
Kills:3,059
Deaths (as MAX Suit):416
Deaths (to MAX Suits):1,811
KDR:7.35337
Kill Difference:2,643
Playtime:136.743 hours
Usage:3%
Score:1.846m
Score/min:225
Accuracy (listed only):23.483%
HSR (listed only):13.750%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:66
V. Kills:56 116%
Deaths:9
KDR:7.333
Accuracy:41.199% C+
KPH:20.500 D
VKPH:17.400 C-
Kills:66 (0 + 66)
Deaths:9
KDR:7.333
VKDR:6.222
Vehicle Kills:56
Kill Difference:57
Playtime:3.213 hours
Usage:0%
Score:0.078m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:41.199%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,265
V. Kills:183 N/A
Deaths:30
KDR:42.167
Accuracy:39.661% D--
KPH:36.100 D
VKPH:5.200 D
C75 Viper
B
Kills:592
V. Kills:124 474%
Deaths:25
KDR:23.680
Accuracy:34.971% C
KPH:34.500 B
VKPH:7.200 C+
L100 Python AP
C-
Kills:437
V. Kills:266 164%
Deaths:24
KDR:18.208
Accuracy:48.021% D-
KPH:23.500 C-
VKPH:14.300 D
L100 Python HEAT
C
Kills:338
V. Kills:153 219%
Deaths:21
KDR:16.095
Accuracy:43.906% D
KPH:21.100 D
VKPH:9.500 C
Skyguard
C
Kills:162
V. Kills:154 105%
Deaths:23
KDR:7.043
Accuracy:24.382% D
KPH:8.700 D
VKPH:8.300 C
Kills:2,794 (2,794 + 0)
Deaths:123
KDR:22.715
VKDR:7.154
Vehicle Kills:880
Kill Difference:2,671
Playtime:105.389 hours
Usage:3%
Score:0.947m
Score/min:150
Driving Accuracy:24.382%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,221
V. Kills:242 N/A
Deaths:28
KDR:43.607
Accuracy:41.841% C++
KPH:56.300 B
VKPH:11.200 B+
P2-120 AP
C
Kills:994
V. Kills:752 132%
Deaths:97
KDR:10.247
Accuracy:36.419% D--
KPH:20.300 D
VKPH:15.300 C
P2-120 HEAT
B**
Kills:531
V. Kills:189 279%
Deaths:30
KDR:17.700
Accuracy:44.387% C**
KPH:36.100 B**
VKPH:12.800 B++
E540 Halberd
B+
Kills:292
V. Kills:148 196%
Deaths:30
KDR:9.733
Accuracy:50.108% B**
KPH:29.700 B+
VKPH:15.100 B+
G30 Vulcan
C--
Kills:162
V. Kills:106 151%
Deaths:26
KDR:6.231
Accuracy:30.460% C*
KPH:15.100 D
VKPH:9.900 C--
MR11 Gatekeeper
B*
Kills:117
V. Kills:117 99%
Deaths:16
KDR:7.313
Accuracy:47.616% B**
KPH:22.200 C*
VKPH:22.200 B*
Kills:3,317 (2,746 + 571)
Deaths:227
KDR:14.612
VKDR:6.846
Vehicle Kills:1,554
Kill Difference:3,090
Playtime:111.209 hours
Usage:3%
Score:1.780m
Score/min:267
Driving Accuracy:44.387%
Gunner Accuracy:47.616%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:626
V. Kills:461 135%
Deaths:139
KDR:4.504
Accuracy:48.665% C*
KPH:38.400 C+
VKPH:28.300 C*
P525 Marauder-H
C
Kills:244
V. Kills:16 N/A
Deaths:28
KDR:8.714
Accuracy:38.287% B+
KPH:89 C
VKPH:5.800 C
Kills:870 (0 + 870)
Deaths:167
KDR:5.210
VKDR:2.856
Vehicle Kills:477
Kill Difference:703
Playtime:19.041 hours
Usage:0%
Score:0.454m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:38.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:710
V. Kills:260 272%
Deaths:36
KDR:19.722
Accuracy:43.724% B+
KPH:24.600 B+
VKPH:9 C**
M12 Kobalt
A
Kills:365
V. Kills:37 N/A
Deaths:8
KDR:45.625
Accuracy:22.592% B**
KPH:68.200 C++
VKPH:6.900 A
M40 Fury
C**
Kills:305
V. Kills:52 N/A
Deaths:27
KDR:11.296
Accuracy:37.591% C**
KPH:33.400 C--
VKPH:5.700 D
M20 Basilisk
C+
Kills:279
V. Kills:138 201%
Deaths:24
KDR:11.625
Accuracy:47.117% B*
KPH:19.800 C+
VKPH:9.800 C+
M12 Kobalt
C++
Kills:157
V. Kills:10 N/A
Deaths:2
KDR:78.500
Accuracy:21.933% B**
KPH:59.800 C
VKPH:3.800 C++
M40 Fury
C
Kills:106
V. Kills:31 331%
Deaths:11
KDR:9.636
Accuracy:38.821% B
KPH:31 D-
VKPH:9.100 C
Kills:1,922 (0 + 1,922)
Deaths:108
KDR:17.796
VKDR:4.889
Vehicle Kills:528
Kill Difference:1,814
Playtime:63.478 hours
Usage:2%
Score:0.654m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:38.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:252
V. Kills:27 N/A
Deaths:15
KDR:16.800
Accuracy:35.925% C**
KPH:59.400 C
VKPH:6.400 C+
M20 Wyvern
C+
Kills:113
V. Kills:70 159%
Deaths:12
KDR:9.417
Accuracy:44.482% B++
KPH:21.600 C
VKPH:13.400 C+
Kills:365 (0 + 365)
Deaths:27
KDR:13.519
VKDR:3.593
Vehicle Kills:97
Kill Difference:338
Playtime:9.469 hours
Usage:0%
Score:0.105m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:44.482%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 7,2087,0593,1022.276A++0.3620.872%C14.081%C22.7C*N/A58310.3h10.3B+49.3B+
T9 CARV 5,1645,1323,9921.286C++1.3514.731%D-22.759%C+20.6CN/A64248.9h13B+88.6C+
PDW-16 Hailstorm 3,8473,8271,9361.977B**0.6619.028%D-17.324%C*22.2CN/A63172.3h15.8C+83.1C+
T9A "Butcher" 1,8931,8785813.232B++0.6021.676%D23.642%C--28.8D-N/A8065.2h11.7C+53.8C+
NS-15M1 1,6741,6588731.899B+0.7417.531%D-20.084%C22DN/A6575.3h12.8C++73C+
ML-7 2,2681,6121,2361.304B**1.3351.973%C--4.901%A21.7C+8.8C-16074.3h6B+11.5C**
LC2 Lynx 1,5941,5777322.154B**0.4823.818%C++22.448%C*22.5C+N/A7570.1h13.9B+58.5B
RAMS .50M 1,5321,52314710.361A*7.7341.731%B+84.307%B++30.5C++N/A9550h2.2C++5.2B
T5 AMC 1,3561,3446821.971B**0.6617.171%D*21.354%C**21.7C+N/A6761.9h15.3C+88.9C-
T7 Mini-Chaingun 1,3161,2977311.774B*0.8617.681%C++15.189%B+25CN/A8951.9h16.8C+95.3C*
L100 Python HESH 1,4481,2653042.167M++39.5339.661%D--3.32%A+36.1D5.2D12535h3.2C**8.1C+
Shuriken 1,2651,2533583.5A++0.8625.205%D18.994%C++31.6DN/A7339.6h14.2C56.2C-
TRAC-5 1,2471,2379061.365B*1.2718.403%D19.887%C*15.4C+N/A7680.3h14.5B78.7C++
TMG-50 1,2481,2344982.478A0.1621.274%C+24.716%C*29.2C+N/A10042.2h11.4C*53.4C**
P2-120 HESH 1,4631,2212843.607A**40.9741.841%C++1.31%B+56.3B11.2B+22421.7h5C++11.9C*
HC1 Cougar 1,2141,1995582.149B**0.4922.444%C25.688%B++16.9C--N/A5970.8h13.8C61.4C+
SMG-46 Armistice 1,1931,1784752.48A+0.1623.433%C-17.827%C**22.6CN/A9352.2h16.7C71.5C+
TAR 1,1921,1763982.955B**0.3225.921%B+23.554%B+39.9B+N/A12229.5h12.1B+46.6B+
TORQ-9 1,1881,1733913A0.3626.888%B+24.211%C++35.2C++N/A9833.3h14.4C**53.7B+
MG-S1 Jackal 1,1881,1723563.292A++0.6628.095%B22.44%B39.2C**N/A9729.9h10.7C*38.1B+
MG-H1 Watchman 1,1761,1723493.358A0.7224.117%C**28.072%C**37.6C+N/A11731.2h12.2B++50.7B+
NSX Tengu 1,1791,1703903A++0.3635.724%C+20.171%C+33.8C+N/A8534.6h11.4B+31.9B+
NS-11C 1,1781,1693413.428M0.7926.265%B+22.156%B+40.4B++N/A11628.9h13.2B+50.2B+
T1A Unity 1,1771,1673853.031A*0.4026.334%C++21.851%C39.3C+N/A9229.7h12.8C48.5C++
NS-15M2 1,1751,1672734.275A+1.6426.811%B+26.393%C++49.9C**N/A12923.4h11.2B+41.7B+
LC3 Jaguar 1,1811,1673623.224A0.5926.954%B++21.851%B32.4C*N/A9936h11.3B+42B+
M77-B 1,1801,1646019.4U16.7641.306%B++84.107%B**32.3B+N/A9736h2B*4.8B++
99SV 1,1671,1622544.575A++1.9433.18%B37.263%C*24.4C++N/A7447.6h5.4C**16.3B+
NS-11A 1,1681,1624252.734B**0.1022.991%C20.74%C+25.1CN/A7446.3h13.8C++59.9C++
T9 CARV-S 1,1691,1613363.455A0.8223.756%B+24.548%C++37.6C+N/A9930.9h11.1B+46.7B+
Cycler TRV 1,1711,1613773.08A++0.4427.645%B**22.308%B+45B*N/A12725.8h11.6B++41.9B++
T1 Cycler 1,1681,1615921.961B*0.6721.661%C+20.93%C+24C+N/A10348.4h13.5B+62.4B
NSX Tomoe 1,1731,1603793.061B**0.4329.163%C+28.966%D27C--N/A6442.9h15.4C+52.6C+
NSX Tanto 1,1821,1584202.757A++0.1227.147%C*24.871%C+21.6CN/A5453.5h13.5C*49.7C*
NSX Naginata 1,1741,1583853.008A+0.3722.099%C+26.77%C+25.1DN/A6046.2h11.6C**52.4C**
MKV Suppressed 1,1721,1564012.883A*0.2526.801%C*19.983%C++22.3C-N/A5651.9h14.2C++53.1C**
NS-7 PDW 1,1621,1543763.069A**0.4323.002%C18.458%C++17.5C-N/A6065.8h16.6C72.4C+
MSW-R 1,1621,1533713.108B+0.4722.51%C++21.336%C25.4C--N/A9545.4h11.5B51.3B
TRAC-Shot 1,1711,1514992.307B*0.3322.58%D19.114%C*16.6D-N/A4569.3h14.1D-62.6D
T16 Rhino 1,1681,1504772.411A0.2222.599%B22.087%C+27.5CN/A8041.8h12.8B56.6B+
T32 Bull 1,1461,1363643.121A+0.4923.182%C+19.19%D28.8C-N/A7239.5h12.5C++54.1C++
NS Decimator 1,4741,0433762.774A*0.1462.699%C**2.493%C++29C12C-17936h5.2C+8.2C++
P2-120 AP 1,7469949710.247B+7.6136.419%D--5.533%B**20.3D15.3C27749h9.1D25.1D--
T4 AMP 9969894592.155A0.4827.425%C+17.492%C14.4DN/A3968.7h13.7B50.1B
MANA Anti-Vehicle Turret 1,4137802273.436A0.8041.082%D*3.077%C-28.8C+23.4C+28427.1h8.4B20.3C+
MANA Anti-Personnel Turret 7917702672.884N/A0.2517.551%UN/A7700U210U14513800.1h25.6T*146T*
AMR-66 7917582073.662M**1.0330.287%B+17.546%D--26.1B+1.1A+9029h8.4B+27.8B+
SOAS-20 7507382063.583A++0.9527.573%C+24.119%B+38.2C*N/A11119.3h12.8C+46.3C++
M20 Basilisk 9707103619.722S17.0943.724%B+7.183%B+24.6B+9C**14228.9h74.4B+170.2B*
T2 Striker 1,3596274781.312A*1.3255.258%BN/A8.6C10.1C+14472.5h41.5C**75B+
NSX-P Naginata 6426261903.295A0.6624.001%C*25.399%C--41.5C+1.1C++9315.1h12.6C++52.6C**
G20 Vulcan-H 1,0876261394.504C*1.8748.665%C*3.994%B++38.4C+28.3C*41116.3h98.2C*201.7B
C75 Viper 7165922523.68M*21.0434.971%C2.027%B+34.6B7.3C+17317.1h10.6B+30.4B+
MG-HBR1 Dragoon 547543925.902M**3.2735.365%B42.173%A+42.8B++N/A10312.7h5.5B++15.4B++
P2-120 HEAT 7205313017.7A++15.0644.387%C**2.448%C36.1B**12.9B++32314.7h7.3C++16.4B+
M1 Heavy Cycler 4894851533.17A+0.5314.932%C*22.474%B**18.8C+N/A7425.8h17.8C*118.9B
Spear Anti-Vehicle Phalanx Turret 7124732618.192A*15.5642.136%C+5.074%B+34.5C17.4C29513.7h7.2B+17.2B+
M1 Heavy Cycler 4704651473.163B**0.5314.326%C20.43%C**18.9DN/A5624.6h17.3C+121.1C++
L100 Python AP 7034372418.208M*15.5748.021%D-2.288%C23.5C-14.3D19118.6h7.2C15.1D
NS-44 Commissioner 4184074840.841C+1.7922.695%F15.479%D-6.8D--N/A2859.6h4.6C--20.2D*
TAS-16 Blackjack 4024001552.581A0.0549.946%D-30%M+26.7C-N/A8915h3.5D*6.9D
FA1 Barrage 3793771722.192B**0.4428.571%D*19.098%B++21.4CN/A9417.6h5.5C+19.2D
M12 Kobalt 402365845.625A*42.9922.592%B**23.562%B**67.6C++6.9A2315.4h17.4C**76.8B+
L100 Python HEAT 4913382116.095A*13.4643.906%D5.917%A*21.1D9.6C12716h4.9B+11.2C**
TSAR-42 320319457.089B*4.4542.353%B+81.191%A36.7C+N/A1698.7h1.9B*4.5B++
MRC3 Mercy 311307486.396A*3.7616.239%C+20.847%C++25.2C+N/A9112.2h18.4C**113.2B
M40 Fury 3573052711.296B+8.6637.591%C**1.639%C+33.5C-5.7D1689.1h12.2B+32.4B+
E540 Halberd 440292309.733B+7.1050.108%B**3.082%C29.8B+15.1B+2979.8h6.4C12.7B+
MRC3 Mercy 295292486.083A++3.4516.428%C+25%B*23.9CN/A8612.2h19.5C++118.5C**
M20 Basilisk 4172792411.625M**8.9947.117%B*8.244%B*19.8C+9.8C+18014.1h115.9C246.1C**
M3 Pounder HEG 339257663.894A+1.2636.023%C5.058%A14.9C4.8B*12817.2h20.8C--57.7C
CAS 14-E 2792521516.8C+14.1635.925%C**1.984%C++60C6.4C+1804.2h30.9C+85.9C*
P525 Marauder-H 260244288.714C6.0838.287%B+N/A90.4C5.9C+3112.7h7.1C+18.6C**
NS-61 Emissary 241235922.554A**0.0828.511%C+15.745%C+23C+N/A6310.2h11.9B+41.9B+
MR1 Fracture 3932171022.127A*0.5131.086%D5.069%B+5D-4.1C-5443.1h68.9D221.8D
M3 Pounder HEG 288216613.541B**0.9137.044%C2.778%C13.3D4.4B9416.3h25.1D-67.8C-
M6 Onslaught 211209316.742A**4.1120.25%B++23.445%B*23DN/A849.1h20.1C99.1B+
MR1 Fracture 3642071022.029A*0.6131.317%D8.213%A++4.8D-3.6D4943.1h73D233D
TX1 Repeater 2082061791.151B+1.4821.444%C--21.359%C++8.3D--N/A4524.9h16C74.8C
NSX Masamune 3562031071.897A+0.7464.567%B++N/A17.2D-13C+13911.8h23.3D*36D
M6 Onslaught 203202316.516A*3.8820.573%B++23.762%B*22.2DN/A759.1h21C--101.9B
NS-AM7 Archer 320199842.369S0.2766.738%B**22.111%B+7.5C++4.5B**6026.7h31.6D47.3C
C-4 260196355.6M++2.9669.115%SN/A140A+45.7B**28511.4h1.6C+2.4A
SR-7 1871871711A*8.3639.946%C+86.631%B**51.9B*N/A1593.6h1.6B**4B++
Spear Anti-Vehicle Phalanx Tower 3161861186S183.3650.44%C++10.215%M25.1D17.6C1687.4h9.9C++19.6C*
Claymore 176176919.556A*16.9239.848%B++N/A103.5DN/A4071.7h1.2C++3B++
NSX Daimyo 174174227.909A+5.2740.229%C+96.552%B++38.7CN/A1234.5h2.6C+6.5C++
TX2 Emperor 174171822.085A0.5529.037%C++16.959%C-7.9D--N/A2721.7h10.3C+35.6C+
G30 Vulcan 268162266.231B+3.6030.46%C*6.79%A++15.1D9.9C--19810.7h129.8D426.3C+
Skyguard 316162237.043A*4.4124.382%D2.469%C*8.7D8.3C15218.6h154.2C632.3D
M12 Kobalt 167157278.5M**75.8621.933%B**19.745%C*60.4C3.8C++2392.6h21.1C--96.1B
NS Annihilator 307150622.419S0.2279.647%CN/A6.3D-6.6D10623.7h15.9D*20D*
M20 Basilisk 215140435S32.3656.258%B+7.143%B**50B26.8B+3312.8h99.7B+177.1B+
Rocklet Rifle 255140532.642M*0.0149.815%CN/A22.2C-18.3D2436.3h44.3C-88.9C
MR11 Gatekeeper 234117167.313B*4.6847.616%B**N/A22.1C*22.1B*2735.3h58.1C122.1B+
Chainblade 19911621,3780.005D2.638.244%FN/A0.1DN/A02042h5.9F--71.9T*
Auraxium Chainblade 14811410,2850.011D2.624.801%F-2.632%D0.1C--N/A01216.9h3.4F-71.6T*
M20 Wyvern 183113129.417B*6.7844.482%B++4.425%C**21.7C13.5C+1885.2h91.1C204.7C++
Tank Mine 161112337.333U34.70190.074%UN/A224A**98A32970.5h4.6T*2.4A*
M40 Fury 137106119.636C*7.0038.821%BN/A31.2D-9.1C2483.4h15C+38.6C++
Soldier Soaker 105105313.387A*0.7541.796%B*5.714%D**36.2CN/A842.9h5.6B+13.5B++
NS-10 Burster 190101224.591S1.9621.675%D--2.97%D-4.2C3.7C**7024.1h158.3C+730.5C-
NS-10 Burster 189101214.81S2.1721.906%D--4.951%C+4.2C3.7C++7123.9h160.4C*732.1C
NS-R3 Swarm 20295392.436S0.2058.445%D*N/A5D5.6C7119.1h31.1C+53.2C
Frag Grenade 9795195N/A92.3659.464%A*N/A475C+10B60380.2h3.5B+5.9B*
M9 SKEP Launcher 16691521.75A*0.8968.657%C++2.198%C+11.5C9.5C+1837.9h10.1C14.7C
Aspis Anti-Aircraft Phalanx Turret 19689165.563B*2.9318.483%D*N/A6.6D-7.9D14113.5h126.2B++682.8C+
C150 Dalton 1226697.333C++4.7041.199%C+1.515%B*20.6D17.5C-4033.2h4.9C+11.9C++
Orbital Strike Uplink 9858158N/A55.36366.667%UN/A580U400U54720.1h3T*0.8T*
NSX-P Tanto 5756115.091S2.4626.894%C**30.357%B++40B++N/A1941.4h11.9B++44.1B++
Xiphos Anti-Personnel Phalanx Tower 6354154C+51.3623.352%C--N/A49.1D8.2C+1841.1h29.5C+126.4C+
TS2 Inquisitor 5151232.217B**0.4232.762%B++19.608%C+22.2DN/A712.3h9.4B+28.6B+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart31020.9h
Motion Spotter108,8355.1h
Nano-Armor Kit1,0652,232,769147.5h
Spawn Beacon292,3095.4h
Anti-Vehicle MANA Turret191,0365.9h
Turret AI Module01330.4h
Structure Shield Module01100.2h
Repair Module11880.4h
Cortium Silo0720.2h
Skywall Shield Emitter0650.2h
Blast Wall0620.3h
Nanite Revive Grenade04060.1h
Medical Applicator762645,50958.3h
Welding Device13,7630.6h
Spear Anti-Vehicle Tower0670.2h
Spitfire Auto-Turret162,8962.9h
Rampart Wall11931.9h
Xiphos Anti-Personnel Tower0710.3h
Hoplon Anti-Aircraft Phalanx Tower0640.2h
Ammunition Package12730,51228.6h
Anti-Infantry MANA Turret252,0356.2h
WLT-Howler Mining Laser716,9917.7h
IPC Targeting Dart1540.3h
Orbital Strike Target Designator8631.7h
Nano-Repair Grenade0710h
Hardlight Barrier115280.9h
Recon Detection Device5414,23630.4h
Shield Recharging Field357,5733.3h

Check the help document for the dictionary if you want to learn more about words used here.


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