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Agent Maverick TinderMaster[FOKT] TinderMaster
NC BR 55

KDR: 4.7

Score: 3.1m

Last Seen: Feb 4th, 2020 11:40 PM
- OFFLINE - 1573.4 hour(s)

Battle Rank 55 - New Conglomerate on Emerald
Level Progress (to 56): 63%
Level 100 Progress: 16% 419h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods C150 Dalton M60-A Bulldog Vortek Rotary AF-19 Mercenary NC14 Bolt Driver AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.017%24.93%723413453572.075582.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.987%1.503A+0.574B+-0.07C+HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**13.20.076C+32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.024%1.515%1381134866895770.74157311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.672A++-0.046C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.34C**56.8-0.068C+50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.917%77.099%0113481312115.95455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.253A*0.647B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.30.278C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m373.6%627 (37.6k)584 (35k)4.699853,2106836.3543255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134917725.739%6.978%18007:450

92% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2019 4:05 PMJul 28th, 2019 4:06 PMFeb 7th, 2020 6:28 PM (232d) (PST)Feb 4th, 2020 9:42 PM (235d) (PST)Feb 4th, 2020 7:40 PM (235d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,075351,0400.6060.1290.0422.9660.188755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4772,12362,35436831781135,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
88.3h/3.7d 1,130 224 1,362 15.7k 37 91 995 5.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:132
Deaths:158
KDR:0.835
Accuracy:29.024% B+
HSR:20.455% C-
NSX-P Tanto
B*
Kills:51
Deaths:141
KDR:0.362
Accuracy:33.845% B*
HSR:25.490% C-
Kills:183
Deaths (as Engineer):299
Deaths (to Engineers):286
KDR:0.61204
Kill Difference:116
Playtime:80.926 hours
Usage:92%
Score:2.875m
Score/min:592
Accuracy (listed only):31.435%
HSR (listed only):22.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:132
Deaths:158
KDR:0.835
Accuracy:29.024% B+
HSR:20.455% C-
NSX-P Tanto
B*
Kills:51
Deaths:141
KDR:0.362
Accuracy:33.845% B*
HSR:25.490% C-
Kills:183
Deaths (as Light Assault):299
Deaths (to Light Assaults):70
KDR:0.61204
Kill Difference:116
Playtime:1.541 hours
Usage:2%
Score:0.042m
Score/min:459
Accuracy (listed only):31.435%
HSR (listed only):22.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:86
Deaths:47
KDR:1.830
Accuracy:26.419% C+
HSR:29.070% B+
Kills:86
Deaths (as Combat Medic):47
Deaths (to Combat Medics):25
KDR:1.82979
Kill Difference:39
Playtime:1.754 hours
Usage:2%
Score:0.062m
Score/min:588
Accuracy (listed only):26.419%
HSR (listed only):29.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:131
Deaths:34
KDR:3.853
Accuracy:49.917% A++
HSR:77.099% C+
LA8 Rebel
B+
Kills:88
Deaths:91
KDR:0.967
Accuracy:24.731% D--
HSR:27.273% B+
Kills:219
Deaths (as Infiltrator):125
Deaths (to Infiltrators):70
KDR:1.752
Kill Difference:94
Playtime:3.770 hours
Usage:4%
Score:0.108m
Score/min:480
Accuracy (listed only):37.324%
HSR (listed only):52.186%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:654
V. Kills:337 193%
Deaths:
KDR:
Accuracy:33.587% B+
KPH:43.700 A+
VKPH:22.500 B**
Breaker Rocket Pods
B+
Kills:462
V. Kills:73 N/A
Deaths:
KDR:
Accuracy:57.866% B++
KPH:153.500 B
VKPH:24.300 B+
Vortek Rotary
A++
Kills:168
V. Kills:87 191%
Deaths:
KDR:
Accuracy:36.654% B+
KPH:55.700 A++
VKPH:28.900 A
Hornet Missiles
C*
Kills:54
V. Kills:34 154%
Deaths:
KDR:
Accuracy:53.287% D*
KPH:95.600 C+
VKPH:60.200 C*
Kills:1,338 (822 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:531
Kill Difference:1,338
Playtime:21.573 hours
Usage:24%
Score:0.515m
Score/min:398
Piloting Accuracy:36.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:178
V. Kills:77 228%
Deaths:
KDR:
Accuracy:36.125% C+
KPH:57.400 B+
VKPH:24.800 C
AP30 Shredder
A++
Kills:115
V. Kills:52 217%
Deaths:
KDR:
Accuracy:40.880% B**
KPH:82.400 A++
VKPH:37.300 A+
L-30R Vektor
D
Kills:96
V. Kills:49 192%
Deaths:
KDR:
Accuracy:31.649% D--
KPH:7.300 D
VKPH:3.700 D
CAS30 Tank Buster
B+
Kills:66
V. Kills:30 213%
Deaths:9
KDR:7.333
Accuracy:53.024% B+
KPH:5.800 D
VKPH:2.700 D--
Kills:455 (162 + 293)
Deaths:9
KDR:50.556
VKDR:23.111
Vehicle Kills:208
Kill Difference:446
Playtime:28.945 hours
Usage:33%
Score:0.355m
Score/min:205
Piloting Accuracy:53.024%
Gunner Accuracy:40.880%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
S
Kills:56
V. Kills:16 329%
Deaths:
KDR:
Accuracy:56.808% B**
KPH:126.600 S
VKPH:36.200 M+
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:56
Playtime:0.443 hours
Usage:1%
Score:0.015m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:56.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:62
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:29.110% A
KPH:144.500 C+
VKPH:16.300 S
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:62
Playtime:0.429 hours
Usage:0%
Score:0.009m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:29.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9916541654U649.3033.587%B+N/A43.6A+22.5B**35215h53.1B++158.1B*
Breaker Rocket Pods 5354621462U457.3057.866%B++N/A154B24.3B+5983h9.5B++16.5B+
C150 Dalton 2551781178U173.3036.125%C+N/A57.4B+24.8C10743.1h2.4B++6.6B*
M60-A Bulldog 2301731173U168.3043.653%B+N/A61.8B++20.4M*3512.8h5.4C+12.3B+
Vortek Rotary 2551681168U163.3036.654%B+N/A56A++29A3693h39.3B+107.2B++
AF-19 Mercenary 1371321580.835C3.8629.024%B+20.455%C-20.3C-N/A726.5h13.7C47.1C++
NC14 Bolt Driver 132131343.853C*0.8549.917%A++77.099%C+57B*N/A1982.3h2.3C+4.6B+
AP30 Shredder 1671151115M**110.3040.88%B**3.478%A82.1A++37.1A+10541.4h49.6B++121.3B**
L-30R Vektor 14596196U91.3031.649%D--N/A7.3D3.7D4713.1h48.9B+154.4C**
LA8 Rebel 9088910.967C+3.7324.731%D--27.273%B+31.4CN/A1202.8h6C+24.3C
NC1 Gauss Rifle 8886471.83B+2.8726.419%C+29.07%B+66.2B*1.5A2411.3h11.9C45.1C++
CAS30 Tank Buster 966697.333A+2.6353.024%B+1.515%B++5.8D2.7D--4411.3h56.8C107.2C*
M12 Kobalt-H 6962162A*57.3029.11%A12.903%D*155C++17.5S3660.4h18.2D62.5C++
Halberd SE 7256156C+51.3056.808%B**1.786%B**140S40M*5710.4h2.2A*3.8A*
Hornet Missiles 8854154S49.3053.287%D*N/A90C+56.7C++7010.6h7.1B*13.2B+
NSX-P Tanto 53511410.362D--4.3433.845%B*25.49%C-12.8D--N/A574h26.4D**77.9D--
A30 Walker 7951151U46.3037.981%A*N/A28.3B+15.6C++3151.8h125.9C+331.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17784,7884.1h
Motion Spotter01430.1h
Shield Recharging Field1920h
Ammunition Package11070h
Medical Applicator32,7660.2h
Anti-Infantry MANA Turret1680.1h
Mag-Cutter11790.8h

Check the help document for the dictionary if you want to learn more about words used here.


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