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Praetor Legate Tiphis[DIG] Tiphis
VS BR 85

KDR: 2.19

Score: 10m

Last Seen: Jun 30th, 2019 6:52 PM
- OFFLINE - 1228.4 hour(s)

Battle Rank 85 - Vanu Sovereignty on Miller
Level Progress (to 86): 77%
Level 100 Progress: 53% 449h
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 Orion VS54 NS-11P Betelgeuse 54-A VE-H Maw Solstice VE3 Ursa Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,197,207 MLG Score: 957
Fun Score: N/A
Cheeseburgers Flipped: 485TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.413%19.664%55918119616,2682.88337-0.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.56%1.413A-0.182C-0.497DHEAD + (~5.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.45B+11.60.185C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.101%1.389%311121372346420.207493167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.206C++-0.755D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++4.90.608B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.139%37.268%02121259377640.763192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%0.624B+-1.937F--0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.246C4.8-0.517D7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.097%13.393%01121311249720.225352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.12C+-0.245C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.158C++4.40.085C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m226.6%329 (19.7k)289 (17.3k)2.1938321,7439,9112.4664585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214124920.759%17.224%35803:2912

22% Combat Medic7% Engineer42% Heavy Assault12% Infiltrator6% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 11:37 PMAug 18th, 2016 1:13 AMJul 29th, 2019 6:08 PM (22d) (PST)Jun 30th, 2019 4:18 PM (51d) (PST)Jun 30th, 2019 2:52 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6592074520.6290.2870.1081.5270.045957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,53112,41027,1213817692317,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576.4h/24d 2,702 3,745 6,559 52.8k 808 2,504 1,568 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,647
Deaths:860
KDR:1.915
Accuracy:26.496% B+
HSR:19.065% D-
Orion VS54
A+
Kills:1,204
Deaths:537
KDR:2.242
Accuracy:28.807% A+
HSR:26.827% C**
Betelgeuse 54-A
C**
Kills:1,192
Deaths:448
KDR:2.661
Accuracy:27.552% C**
HSR:24.497% D-
VE-H Maw
B*
Kills:1,190
Deaths:468
KDR:2.543
Accuracy:29.873% B*
HSR:20.504% D
Ursa
A++
Kills:1,184
Deaths:433
KDR:2.734
Accuracy:32.020% A++
HSR:23.142% C+
NSX Naginata
B**
Kills:1,180
Deaths:514
KDR:2.296
Accuracy:27.127% B**
HSR:23.814% D
Pulsar LSW
B++
Kills:1,173
Deaths:534
KDR:2.197
Accuracy:27.099% B++
HSR:22.421% C
VX29 Polaris
B*
Kills:552
Deaths:257
KDR:2.148
Accuracy:27.239% B++
HSR:29.167% B*
Kills:9,322
Deaths (as Heavy Assault):4,051
Deaths (to Heavy Assaults):2,672
KDR:2.30116
Kill Difference:5,271
Playtime:240.130 hours
Usage:42%
Score:4.777m
Score/min:332
Accuracy (listed only):28.277%
HSR (listed only):23.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,188
Deaths:715
KDR:1.662
Accuracy:28.574% B**
HSR:15.572% D
Sirius SX12
B*
Kills:1,181
Deaths:657
KDR:1.798
Accuracy:28.326% B*
HSR:11.685% D--
NSX-P Tanto
B*
Kills:564
Deaths:330
KDR:1.709
Accuracy:30.212% B*
HSR:18.440% D--
VE-S Canis
B+
Kills:435
Deaths:197
KDR:2.208
Accuracy:30.937% B+
HSR:20% C+
Thanatos VE70
C+
Kills:112
Deaths:75
KDR:1.493
Accuracy:40.097% C+
HSR:13.393% D
Kills:3,480
Deaths (as Light Assault):1,974
Deaths (to Light Assaults):1,942
KDR:1.76292
Kill Difference:1,506
Playtime:37.214 hours
Usage:6%
Score:0.679m
Score/min:304
Accuracy (listed only):31.629%
HSR (listed only):15.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,181
Deaths:657
KDR:1.798
Accuracy:28.326% B*
HSR:11.685% D--
VA39 Spectre
A
Kills:498
Deaths:157
KDR:3.172
Accuracy:39.565% A
HSR:33.936% C
VE-S Canis
B+
Kills:435
Deaths:197
KDR:2.208
Accuracy:30.937% B+
HSR:20% C+
NS-44 Commissioner
A+
Kills:285
Deaths:180
KDR:1.583
Accuracy:48.684% A+
HSR:14.737% D--
Beamer VS3
B*
Kills:158
Deaths:140
KDR:1.129
Accuracy:32.568% B*
HSR:14.557% D--
XM98
C+
Kills:95
Deaths:35
KDR:2.714
Accuracy:36.354% C+
HSR:54.737% F--
Kills:2,652
Deaths (as Infiltrator):1,366
Deaths (to Infiltrators):1,918
KDR:1.94143
Kill Difference:1,286
Playtime:70.071 hours
Usage:12%
Score:0.881m
Score/min:210
Accuracy (listed only):36.072%
HSR (listed only):24.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,188
Deaths:715
KDR:1.662
Accuracy:28.574% B**
HSR:15.572% D
NSX-P Tanto
B*
Kills:564
Deaths:330
KDR:1.709
Accuracy:30.212% B*
HSR:18.440% D--
VE-LR Obelisk
B+
Kills:462
Deaths:140
KDR:3.300
Accuracy:34.658% B+
HSR:25.325% D
Thanatos VE70
C+
Kills:112
Deaths:75
KDR:1.493
Accuracy:40.097% C+
HSR:13.393% D
Kills:2,326
Deaths (as Engineer):1,260
Deaths (to Engineers):1,430
KDR:1.84603
Kill Difference:1,066
Playtime:38.138 hours
Usage:7%
Score:0.596m
Score/min:260
Accuracy (listed only):33.385%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:1,201
Deaths:699
KDR:1.718
Accuracy:29.299% A
HSR:13.072% D--
Sirius SX12
B*
Kills:1,181
Deaths:657
KDR:1.798
Accuracy:28.326% B*
HSR:11.685% D--
Pulsar VS1
B++
Kills:1,174
Deaths:742
KDR:1.582
Accuracy:26.977% B++
HSR:13.203% D*
VE-S Canis
B+
Kills:435
Deaths:197
KDR:2.208
Accuracy:30.937% B+
HSR:20% C+
Corvus VA55
B++
Kills:298
Deaths:168
KDR:1.774
Accuracy:27.628% B++
HSR:13.087% D**
Thanatos VE70
C+
Kills:112
Deaths:75
KDR:1.493
Accuracy:40.097% C+
HSR:13.393% D
Kills:4,401
Deaths (as Combat Medic):2,538
Deaths (to Combat Medics):958
KDR:1.73404
Kill Difference:1,863
Playtime:127.698 hours
Usage:22%
Score:2.233m
Score/min:291
Accuracy (listed only):30.544%
HSR (listed only):14.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:627
Deaths:157
KDR:3.994
Accuracy:19.344% B+
HSR:16.746% D
Cosmos VM3
B+
Kills:600
Deaths:157
KDR:3.822
Accuracy:20.252% B+
HSR:17.333% C
Quasar VM1
A++
Kills:190
Deaths:43
KDR:4.419
Accuracy:23.878% A++
HSR:16.842% C
Comet VM2
B**
Kills:135
Deaths:73
KDR:1.849
Accuracy:53.309% B**
HSR:5.926% B*
NS-10 Burster
B*
Kills:110
Deaths:33
KDR:3.333
Accuracy:34.370% B*
HSR:4.545% D
NS-10 Burster
B++
Kills:76
Deaths:27
KDR:2.815
Accuracy:34.859% B++
HSR:7.895% B+
Comet VM2
B*
Kills:73
Deaths:36
KDR:2.028
Accuracy:53.815% B*
HSR:1.370% D*
Kills:1,811
Deaths (as MAX Suit):263
Deaths (to MAX Suits):505
KDR:6.88593
Kill Difference:1,548
Playtime:60.730 hours
Usage:11%
Score:0.836m
Score/min:230
Accuracy (listed only):34.261%
HSR (listed only):10.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:72
V. Kills:27 257%
Deaths:12
KDR:6
Accuracy:43.101% D
KPH:16.600 D
VKPH:6.200 D
Kills:72 (72 + 0)
Deaths:12
KDR:6
VKDR:2.250
Vehicle Kills:27
Kill Difference:60
Playtime:4.334 hours
Usage:1%
Score:0.027m
Score/min:103
Driving Accuracy:43.101%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,6651,6478601.915C*0.2826.496%B+19.065%D-37.2CN/A9344.3h12.1C**45.8B+
Orion VS54 1,2181,2045372.242B+0.0528.807%A+26.827%C**50B++N/A14624.1h11.3B+39.1C**
NS-11P 1,2151,2016991.718B+0.4829.299%A13.072%D--29.4C++N/A7240.9h14C++47.8B++
Betelgeuse 54-A 1,2241,1924482.661C+0.4727.552%C**24.497%D-69.3C++1.9A*24817.2h11.5C41.6C++
VE-H Maw 1,2051,1904682.543B*0.3529.873%B*20.504%D62.3B+N/A18019.1h9.6B+32.2B+
Solstice VE3 1,2201,1887151.662A0.5328.574%B**15.572%D35.7B**1A++11133.3h12.4B++43.2B+
Ursa 1,1981,1844332.734A+0.5432.02%A++23.142%C+63.7B*N/A21918.6h9.8B+30.6B*
Sirius SX12 1,1841,1816571.798B++0.4028.326%B*11.685%D--37.3B+N/A10031.7h14.1C**49.6B+
NSX Naginata 1,2001,1805142.296B*0.1027.127%B**23.814%D59.3B++1B+13919.9h11.2B41.5B+
Pulsar VS1 1,1871,1747421.582B++0.6126.977%B++13.203%D*23.5C+N/A6650h13.2B+48.8B+
Pulsar LSW 1,1841,1735342.197B+0.0027.099%B++22.421%C50.6C**N/A11823.2h12.8C+47.2B+
Lancer VS22 1,8641,1634032.886M0.6967.305%B++N/A31.1A++18.7B+26137.4h9.6B++14.3B++
Cosmos VM3 6326271573.994A1.8019.344%B+16.746%D25.2CN/A6224.9h12.8B+66.2B+
Cosmos VM3 6096001573.822A1.6320.252%B+17.333%C24.4CN/A6224.6h13.5C**66.5C*
NSX-P Tanto 5775643301.709B*0.4830.212%B*18.44%D--49.9B**1.2B**13611.3h12.1B++40.1B++
VX29 Polaris 5595522572.148B+0.0527.239%B++29.167%B*75.6B**1B**2287.3h12.3C++45.2B+
VA39 Spectre 5024981573.172A0.9839.565%A33.936%C34.8B*N/A9714.3h5B+12.7B*
VE-LR Obelisk 4734621403.3B**1.1134.658%B+25.325%D50.2B++1.2B++1839.2h6.3B18.1B+
VE-S Canis 4424351972.208B**0.0130.937%B+20%C+53.7B+N/A2118.1h10.9B+35.3B+
Corvus VA55 3012981681.774B*0.4227.628%B++13.087%D**27.6C+N/A7410.8h12.6C+45.5B+
NS-44 Commissioner 2882851801.583B+0.6148.684%A+14.737%D--43.8B+N/A1416.5h3.1B*6.4B*
C-4 314268703.829A++1.6432.248%B**N/A191.4A**32.9C**12251.4h1.2B+3.7B*
Lasher X2 2562521681.5B*0.6935.114%A1.984%D--44.2B++N/A1245.7h21.3C60.5B+
Frag Grenade 2232181218N/A215.8152.736%B**N/A545C*12.5B+18390.4h3.5B6.7B+
Quasar VM1 190190434.419A*2.2323.878%A++16.842%C17.4C--N/A5110.9h10.4A43.4B++
Beamer VS3 1611581401.129B+1.0632.568%B*14.557%D--33.6BN/A1154.7h8.4B+25.9C*
Comet VM2 179135731.849A0.3453.309%B**5.926%B*9.9C3.2C-5913.6h19.3B+36.3B+
Thanatos VE70 114112751.493B++0.7040.097%C+13.393%D40B+N/A1802.8h4.4B+11.1B+
NS-10 Burster 190110333.333M**1.1434.37%B*4.545%D5.9C++4.3B+7118.6h129.9C*377.9B+
XM98 9595352.714B+0.5236.354%C+54.737%F--18.6C--N/A595.1h3.7F10.2D-
Rocklet Rifle 12976501.52A+0.6751.075%CN/A44.7A31.2B+5431.7h30B++58.7B+
NS-10 Burster 13576272.815A*0.6234.859%B++7.895%B+4.8C3.7C+7015.8h171.1C--490.7C*
Force-Blade 98749,5560.008C-2.1929.428%C+1.351%D-0.2C--N/A0483.3h2.9C+9.9C*
Comet VM2 10373362.028A0.1753.815%B*1.37%D*12.6C++5.2C++845.8h23.5B+43.6B+
Supernova PC 9972126C++3.8143.101%D1.389%D16.7D6.3D1034.3h4.9C**11.4C++
S1 12671770.922B+1.2765.744%B**N/A22.2C17.2B+3593.2h9D-13.7C+
Spear Anti-Vehicle Phalanx Turret 10665610.833B+8.6438.898%D1.538%D*34.2C21.6C+2701.9h7.5B+19.3C**
MANA Anti-Personnel Turret 5450202.5N/A0.3114.626%UN/A500U40U1081000.1h36.6T*250.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit61122,6026.2h
Medical Applicator353276,08417.3h
Motion Spotter66780.4h
Ammunition Package05530.2h
Shield Recharging Field131,6870.6h
Medical Kit112950.3h
Anti-Infantry MANA Turret0770.2h
Recon Detection Device242,6203.5h

Check the help document for the dictionary if you want to learn more about words used here.


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