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Second Lt. Loyal Soldier Tir0[yell] Tir0
TR BR 41

KDR: 5.09

Score: 54.4m

Last Seen: Jun 4th, 2019 4:51 PM
- OFFLINE - 529.9 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Cobalt - Outfit Officer of The Evil Rabbits[yell] The Evil Rabbits
TR outfit on Cobalt

Members: 0
Level Progress (to 42): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS CAS30 Tank Buster M14 Banshee Hellfire Rocket Pods M6 Onslaught M6 Onslaught MRC3 Mercy M1 Heavy Cycler E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 2097TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.661%15.069%3261211997,6052.099092.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.823%0.103C+-0.876D--0.756B++HEAD + (~4.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.272C*11.80.177C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.702%1.283%21776120515,124940740916.0723204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.498%0.135C++-0.283C0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.371C**39.30.26C*62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.397%5.932%376212091,7706156132.87338288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%-0.346C-2.16A*-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+4.70.627B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.893%2.15%15311211997,350704355710.4403207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.321%0.527B+-0.566D-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.611B+19.40.512B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Evil Rabbits[yell] The Evil Rabbits
TR outfit on Cobalt

Members: 0
54.4m349.3%478 (28.7k)442 (26.5k)5.0944254,65810,7296.7567341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1211239923.912%6.546%15711:3018

47% Engineer16% Heavy Assault20% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 4:33 PMJul 25th, 2014 8:14 PMJun 19th, 2019 6:24 AM (7d) (PST)Jun 4th, 2019 1:37 PM (22d) (PST)Jun 4th, 2019 12:51 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8471057420.4450.0870.0291.9600.116481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7956,29744,4982752118726,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2049.2h/85.4d 17,835 3,578 17,563 241k 2,843 4,309 14,322 104.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,229
Deaths:445
KDR:2.762
Accuracy:22.519% C+
HSR:15.867% D--
T9 CARV
B+
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:21.551% B+
HSR:17.728% D
T9 CARV-S
C
Kills:1,161
Deaths:381
KDR:3.047
Accuracy:20.653% C
HSR:14.729% D*
T16 Rhino
C++
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:21.036% C++
HSR:14.249% D*
TMG-50
C+
Kills:864
Deaths:385
KDR:2.244
Accuracy:21.108% C+
HSR:18.287% D
Kills:5,574
Deaths (as Heavy Assault):1,978
Deaths (to Heavy Assaults):2,575
KDR:2.818
Kill Difference:3,596
Playtime:318.058 hours
Usage:16%
Score:6.113m
Score/min:320
Accuracy (listed only):21.374%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:449
Deaths:326
KDR:1.377
Accuracy:22.084% C
HSR:16.258% D
LC2 Lynx
D*
Kills:167
Deaths:179
KDR:0.933
Accuracy:17.728% D*
HSR:13.773% D*
TRAC-5
B+
Kills:150
Deaths:193
KDR:0.777
Accuracy:23.767% B+
HSR:11.333% D**
TRAC-5 S
C
Kills:53
Deaths:157
KDR:0.338
Accuracy:20.954% C
HSR:15.094% C
Kills:819
Deaths (as Engineer):855
Deaths (to Engineers):3,148
KDR:0.95789
Kill Difference:36
Playtime:965.058 hours
Usage:47%
Score:30.129m
Score/min:520
Accuracy (listed only):21.133%
HSR (listed only):14.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C-
Kills:519
Deaths:326
KDR:1.592
Accuracy:23.144% C-
HSR:8.863% D*
T5 AMC
C
Kills:449
Deaths:326
KDR:1.377
Accuracy:22.084% C
HSR:16.258% D
NS-7 PDW
C
Kills:320
Deaths:231
KDR:1.385
Accuracy:23.487% C
HSR:11.250% D--
LC2 Lynx
D*
Kills:167
Deaths:179
KDR:0.933
Accuracy:17.728% D*
HSR:13.773% D*
TRAC-5
B+
Kills:150
Deaths:193
KDR:0.777
Accuracy:23.767% B+
HSR:11.333% D**
TRAC-5 S
C
Kills:53
Deaths:157
KDR:0.338
Accuracy:20.954% C
HSR:15.094% C
Kills:1,658
Deaths (as Light Assault):1,412
Deaths (to Light Assaults):2,219
KDR:1.17422
Kill Difference:246
Playtime:412.439 hours
Usage:20%
Score:9.869m
Score/min:399
Accuracy (listed only):21.860%
HSR (listed only):12.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C-
Kills:519
Deaths:326
KDR:1.592
Accuracy:23.144% C-
HSR:8.863% D*
T1S Cycler
B+
Kills:454
Deaths:266
KDR:1.707
Accuracy:25.874% B+
HSR:9.692% F
NS-7 PDW
C
Kills:320
Deaths:231
KDR:1.385
Accuracy:23.487% C
HSR:11.250% D--
T1 Cycler
C++
Kills:148
Deaths:96
KDR:1.542
Accuracy:22.832% C++
HSR:12.162% D**
Kills:1,441
Deaths (as Combat Medic):919
Deaths (to Combat Medics):922
KDR:1.56801
Kill Difference:522
Playtime:51.840 hours
Usage:3%
Score:1.238m
Score/min:398
Accuracy (listed only):23.834%
HSR (listed only):10.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C-
Kills:519
Deaths:326
KDR:1.592
Accuracy:23.144% C-
HSR:8.863% D*
NS-7 PDW
C
Kills:320
Deaths:231
KDR:1.385
Accuracy:23.487% C
HSR:11.250% D--
T4 AMP
D
Kills:278
Deaths:241
KDR:1.154
Accuracy:22.594% D
HSR:13.669% D--
Kills:1,117
Deaths (as Infiltrator):798
Deaths (to Infiltrators):871
KDR:1.39975
Kill Difference:319
Playtime:27.589 hours
Usage:1%
Score:0.337m
Score/min:204
Accuracy (listed only):23.075%
HSR (listed only):11.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:2,253
Deaths:351
KDR:6.419
Accuracy:20.281% B++
HSR:15.091% D--
M6 Onslaught
B++
Kills:2,228
Deaths:356
KDR:6.258
Accuracy:20.108% B++
HSR:14.542% D--
MRC3 Mercy
B*
Kills:1,737
Deaths:305
KDR:5.695
Accuracy:20.104% B*
HSR:15.717% D-
M1 Heavy Cycler
B**
Kills:1,671
Deaths:290
KDR:5.762
Accuracy:18.832% B**
HSR:16.038% C
M2 Mutilator
A+
Kills:1,469
Deaths:203
KDR:7.236
Accuracy:20.708% A+
HSR:14.976% D-
M2 Mutilator
A+
Kills:1,338
Deaths:193
KDR:6.933
Accuracy:21.127% A+
HSR:14.499% D--
MR1 Fracture
B+
Kills:378
Deaths:113
KDR:3.345
Accuracy:36.427% C+
HSR:5.291% B+
MR1 Fracture
B**
Kills:374
Deaths:112
KDR:3.339
Accuracy:36.733% C+
HSR:5.882% B**
NS-10 Burster
A
Kills:201
Deaths:67
KDR:3
Accuracy:37.017% A
HSR:2.985% D
M3 Pounder HEG
B**
Kills:199
Deaths:33
KDR:6.030
Accuracy:39.049% C++
HSR:4.523% B**
NS-10 Burster
A
Kills:199
Deaths:67
KDR:2.970
Accuracy:36.874% A
HSR:6.030% C+
M3 Pounder HEG
B+
Kills:176
Deaths:33
KDR:5.333
Accuracy:40.192% C+
HSR:3.977% B+
MRC3 Mercy
B*
Kills:165
Deaths:31
KDR:5.323
Accuracy:20.820% B*
HSR:11.515% F
Kills:12,388
Deaths (as MAX Suit):1,077
Deaths (to MAX Suits):744
KDR:11.50232
Kill Difference:11,311
Playtime:262.560 hours
Usage:13%
Score:6.670m
Score/min:423
Accuracy (listed only):28.329%
HSR (listed only):10.082%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:5,208
V. Kills:401 N/A
Deaths:322
KDR:16.174
Accuracy:30.148% C++
KPH:53.400 B
VKPH:4.100 B
Hellfire Rocket Pods
A++
Kills:2,394
V. Kills:278 N/A
Deaths:34
KDR:70.412
Accuracy:53.792% B++
KPH:171.800 A++
VKPH:20 B+
M18 Needler
B
Kills:1,050
V. Kills:999 105%
Deaths:262
KDR:4.008
Accuracy:30.182% C
KPH:11.900 C+
VKPH:11.300 B
M18 Rotary
B*
Kills:689
V. Kills:610 113%
Deaths:155
KDR:4.445
Accuracy:29.924% C
KPH:17.400 B
VKPH:15.400 B*
Coyote Missiles
C+
Kills:481
V. Kills:457 105%
Deaths:62
KDR:7.758
Accuracy:51.276% C
KPH:22.700 D
VKPH:21.600 C+
Hornet Missiles
B+
Kills:227
V. Kills:118 191%
Deaths:7
KDR:32.429
Accuracy:64.439% B+
KPH:89.900 B+
VKPH:46.700 B+
Kills:10,049 (6,947 + 0)
Deaths:842
KDR:11.935
VKDR:3.400
Vehicle Kills:2,863
Kill Difference:9,207
Playtime:263.192 hours
Usage:13%
Score:5.115m
Score/min:324
Piloting Accuracy:29.924%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:5,429
V. Kills:4,449 122%
Deaths:1,113
KDR:4.878
Accuracy:51.885% B++
KPH:12.300 B*
VKPH:10.100 B++
C150 Dalton
B+
Kills:1,631
V. Kills:1,494 109%
Deaths:276
KDR:5.909
Accuracy:36.916% C-
KPH:32.800 C+
VKPH:30.100 B+
L105 Zephyr
A
Kills:500
V. Kills:58 N/A
Deaths:23
KDR:21.739
Accuracy:51.694% B**
KPH:86.600 A
VKPH:10 C**
L-30R Vektor
B**
Kills:354
V. Kills:669 53%
Deaths:64
KDR:5.531
Accuracy:55.481% A++
KPH:8.500 C
VKPH:16.100 B**
AP30 Shredder
A++
Kills:344
V. Kills:207 165%
Deaths:25
KDR:13.760
Accuracy:36.680% B+
KPH:57.700 A++
VKPH:34.700 A++
L105 Zephyr PX
B++
Kills:80
V. Kills:3 N/A
Deaths:6
KDR:13.333
Accuracy:52.090% B+
KPH:103.400 B++
VKPH:3.900 D
L-24R Spur
C
Kills:77
V. Kills:11 N/A
Deaths:12
KDR:6.417
Accuracy:33.755% D
KPH:11.700 D--
VKPH:1.700 C
Kills:8,415 (5,860 + 2,555)
Deaths:1,519
KDR:5.540
VKDR:4.537
Vehicle Kills:6,891
Kill Difference:6,896
Playtime:552.026 hours
Usage:27%
Score:7.233m
Score/min:218
Piloting Accuracy:33.755%
Gunner Accuracy:52.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:1,660
V. Kills:882 188%
Deaths:125
KDR:13.280
Accuracy:41.048% C+
KPH:27.800 C*
VKPH:14.800 B+
P2-120 HEAT
B*
Kills:1,148
V. Kills:260 440%
Deaths:51
KDR:22.510
Accuracy:40.215% C+
KPH:35.900 B*
VKPH:8.100 C-
P2-120 AP
C+
Kills:622
V. Kills:331 187%
Deaths:34
KDR:18.294
Accuracy:33.606% D*
KPH:28.800 C+
VKPH:15.300 C
P525 Marauder
C*
Kills:78
V. Kills:4 N/A
Deaths:3
KDR:26
Accuracy:22.650% C*
KPH:64.200 C+
VKPH:3.300 C
Kills:3,508 (1,770 + 1,738)
Deaths:213
KDR:16.469
VKDR:6.934
Vehicle Kills:1,477
Kill Difference:3,295
Playtime:114.552 hours
Usage:6%
Score:2.884m
Score/min:420
Driving Accuracy:33.606%
Gunner Accuracy:22.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,590
V. Kills:76 N/A
Deaths:129
KDR:12.326
Accuracy:40.574% B++
KPH:124.200 B+
VKPH:5.900 C+
G20 Vulcan-H
B+
Kills:733
V. Kills:473 155%
Deaths:131
KDR:5.595
Accuracy:48.908% C*
KPH:49.200 C**
VKPH:31.700 B+
G30 Walker
C++
Kills:81
V. Kills:72 111%
Deaths:31
KDR:2.613
Accuracy:35.656% C+
KPH:19.400 D
VKPH:17.200 C++
MR11 Gatekeeper-H
B++
Kills:59
V. Kills:63 92%
Deaths:7
KDR:8.429
Accuracy:56.780% B+
KPH:34.800 C*
VKPH:37.200 B++
Kills:2,463 (0 + 2,463)
Deaths:298
KDR:8.265
VKDR:2.295
Vehicle Kills:684
Kill Difference:2,165
Playtime:33.571 hours
Usage:2%
Score:0.898m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:56.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:397
V. Kills:68 N/A
Deaths:24
KDR:16.542
Accuracy:36.260% C++
KPH:61.100 B++
VKPH:10.500 C**
M40 Fury
B*
Kills:389
V. Kills:50 N/A
Deaths:18
KDR:21.611
Accuracy:37.219% C++
KPH:73.100 B*
VKPH:9.400 C
M20 Basilisk
C*
Kills:110
V. Kills:54 200%
Deaths:11
KDR:10
Accuracy:40.925% C**
KPH:17.500 C
VKPH:8.600 C*
M12 Kobalt
C*
Kills:52
V. Kills:1 N/A
Deaths:3
KDR:17.333
Accuracy:18.224% C*
KPH:48.900 C-
VKPH:0.900 D*
Kills:948 (0 + 948)
Deaths:56
KDR:16.929
VKDR:3.089
Vehicle Kills:173
Kill Difference:892
Playtime:19.164 hours
Usage:1%
Score:0.382m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:18.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 9,8785,4291,1134.878A*0.2251.885%B++1.345%C++12.3B*10.1B++133441.6h44.5B+85.7B+
M14 Banshee 5,6095,20832216.174B**11.0830.148%C++N/A53.4B4.1B26897.5h16.7B+55.3B+
Hellfire Rocket Pods 2,6722,3943470.412S65.3253.792%B++1.253%C**172.2A++20B+93413.9h13.3B+24.6B++
M6 Onslaught 2,2642,2533516.419A*1.3220.281%B++15.091%D--32.8C+N/A13168.7h17.3B+85.2B+
M6 Onslaught 2,2382,2283566.258A*1.1620.108%B++14.542%D--32.1C+N/A12669.4h17.6B87.6B+
MRC3 Mercy 1,7461,7373055.695A+0.6020.104%B*15.717%D-26.2C+N/A9766.2h17.5B+87B++
M1 Heavy Cycler 1,6751,6712905.762M**0.6718.832%B**16.038%C26.8B+N/A10862.3h15.5B++82.4B++
E540 Halberd 2,5421,66012513.28B**8.1941.048%C+5%B*27.8C*14.8B+30059.7h4.9B++11.9B+
C150 Dalton 3,1251,6312765.909C+0.8136.916%C-N/A32.8C+30.1B+105049.7h4.7C+12.7C+
P525 Marauder-H 1,6661,59012912.326C+7.2340.574%B++N/A124.2B+5.9C+42212.8h5.8B+14.3B++
M2 Mutilator 1,4801,4692037.236M**2.1420.708%A+14.976%D-33.9B++N/A16943.3h16.1B+77.8B++
M2 Mutilator 1,3421,3381936.933M**1.8421.127%A+14.499%D--32B+N/A15541.8h17.6C++83.1B++
MSW-R 1,2351,2294452.762B+2.3322.519%C+15.867%D--30.6CN/A13240.2h10.9B+48.2B+
T7 Mini-Chaingun 1,2071,1925282.258A+2.8419.936%B+8.473%D*26CN/A10745.8h12.7B+63.5B+
T9 CARV 1,1641,1624072.855B**2.2421.551%B+17.728%D29.1C++N/A14739.9h11.1B*51.5B++
T9 CARV-S 1,1641,1613813.047B**2.0520.653%C14.729%D*33.6CN/A15634.6h11.6C**56.2C*
T16 Rhino 1,1631,1583603.217A*1.8821.036%C++14.249%D*30.9C+N/A13037.5h12.2B+58B
P2-120 HEAT 1,4081,1485122.51A*17.4240.215%C+5.401%A35.9B*8.1C-28132h4.4A11B**
M18 Needler 2,0491,0502624.008B++1.0930.182%C2.095%C+11.9C+11.3B27288.3h124.9B+413.8B
TMG-50 8688643852.244B**2.8521.108%C+18.287%D26.9CN/A10232.1h9.5B++45.1B+
G20 Vulcan-H 1,2067331315.595B+0.5048.908%C*4.229%B*49.2C**31.7B+52014.9h89.6B+183.2B+
ML-7 7947003541.977A*3.1248.46%D-4.143%B++24.7C++3.3D**20928.3h3.3A++6.7A
M18 Rotary 1,2996891554.445A0.6529.924%C3.774%B*17.4B15.4B*26039.7h96.6B+322.7B+
P2-120 AP 9536223418.294A+13.2033.606%D*6.913%A++28.8C+15.3C95221.6h5.1B**15.1C**
Sticky Grenade 5765741574N/A568.9158.956%B++N/A1435B**5D47590.4h1.6B++2.6B++
SMG-46 Armistice 5205193261.592B+3.5023.144%C-8.863%D*16.5DN/A5131.5h11.6B*50.3B+
L105 Zephyr 5585002321.739B**16.6451.694%B**N/A86.2A10C**4265.8h5.2B+10B*
Coyote Missiles 938481627.758A2.6651.276%CN/A22.7D21.6C+44021.2h41.5C++80.9C++
T1S Cycler 4604542661.707B+3.3925.874%B+9.692%F21.4C-N/A9421.2h12.7C++49B+
T5 AMC 4564493261.377B+3.7222.084%C16.258%D7.4D--N/A3960.5h13.1B+59.1C**
C-4 5224222301.835C**3.2622.594%C--N/A49.6D11.8D*6388.5h1.6C+6.9C+
M40 Fury 4653972416.542B**11.4536.26%C++N/A61.1B++10.5C**3616.5h10.9B+30B+
M40 Fury 4393891821.611A++16.5237.219%C++N/A73.4B*9.4C4585.3h9.8B++26.4B++
Tank Mine 619386914.242B*0.8530.853%C+N/A99C+59.7C+12553.9h1.7B+5.5B+
Frag Grenade 3803791379N/A373.9145.987%C++N/A473.8C+1.3D*24900.8h3.4B+7.4B+
MR1 Fracture 4673781133.345S1.7536.427%C+5.291%B+16.1A++3.8D11623.5h22.3A61.1B**
MR1 Fracture 4813741123.339S1.7636.733%C+5.882%B**16.1A*4.6C+12623.3h22.5A+61.2B**
NS Decimator 4793601871.925B**3.1751.262%D*2.222%C+28.3C9.4D32012.7h4.5C*8.8C+
L-30R Vektor 1,023354645.531A*0.4455.481%A++N/A8.5C16.1B**8741.6h102.1C184C**
AP30 Shredder 5513442513.76C**8.6736.68%B+N/A57.3A++34.5A++5236h46.4B*126.5B**
NS-7 PDW 3213202311.385B+3.7123.487%C11.25%D--8.4D-N/A4138.2h15.7C+67C+
Anti-Vehicle Grenade 3082861286N/A280.9155.816%B+N/A476.7B+36.7D29120.6h4.2B++7.6B++
M60-A Bulldog 3012851716.765A11.6745.661%B*1.754%C**60.6A3.4D11934.7h4.9B++10.8B*
T4 AMP 2782782411.154C*3.9422.594%D13.669%D--28.4C+N/A999.8h12.1B++53.4C*
Hornet Missiles 345227732.429M**27.3364.439%B+3.524%A*90.8B+47.2B+9512.5h8.1B++12.5B*
NS-10 Burster 362201673A*2.0937.017%A2.985%D5.2C++4.1B13038.8h151.2B408.5B++
M3 Pounder HEG 214199336.03M+0.9439.049%C++4.523%B**21.4B+1.6D--1539.3h11.2B**28.7B++
NS-10 Burster 337199672.97M2.1236.874%A6.03%C+5.1C+3.6C++12238.8h152.9C++414.7B++
M3 Pounder HEG 185176335.333A**0.2440.192%C+3.977%B+19.1C+1F1199.2h12.9B*32B+
MAX Punch 1771711,0770.159B+4.9422.616%D**N/A0.7CN/A3250h2.4C+10.5D
Chainblade 1721706,1690.028C*5.0711.796%D**1.176%D-0.3C--N/A1626.7h2B+16.8C
LC2 Lynx 1701671790.933C+4.1617.728%D*13.773%D*5.3D--N/A3731.3h14.4C**81.3C
MRC3 Mercy 165165315.323A+0.2320.82%B*11.515%F26.2C+N/A1156.3h17.6B+84.5B++
TRAC-5 1541501930.777C+4.3223.767%B+11.333%D**4.6D--N/A6832.5h20.6D-86.5C+
T1 Cycler 148148961.542B+3.5522.832%C++12.162%D**26C++N/A2785.7h10.7A46.7B*
M20 Basilisk 1641101110M4.9140.925%C**5.455%C+17.5C8.6C*2266.3h76.7B+187.4B++
Hyena Missile Launcher 16096175.647M++0.5541.222%AN/A50.5A*33.7A**19701.9h21.1A51.1A
Claymore 9695811.875B*6.7834.018%C++N/A118.8C1.3A+4920.8h1.2C++3.6B
G30 Walker 15381312.613D2.4835.656%C+1.235%D*19.3D17.1C++2794.2h203.7C571.2C+
L105 Zephyr PX 8380613.333C8.2452.09%B+N/A100B+3.8D3450.8h4.1B+7.8B++
P525 Marauder 8278326B++20.9122.65%C*1.282%D65C+3.3C4481.2h6.8C+30C**
L-24R Spur 8877126.417C+1.3233.755%D2.597%B11.7D--1.7C366.6h32.6C++96.6C++
Heartstring 6563551.145C++3.9511.834%F-20.635%C--6.6D--N/A269.6h3.8C++32.2D**
MR11 Gatekeeper-H 1225978.429B*3.3356.78%B+N/A34.7C*37.1B++3821.7h50.3B+88.6B+
TRAC-5 S 58531570.338D4.7620.954%C15.094%C2.7D*N/A2820h28.9T-138F--
M12 Kobalt 5352317.333C*12.2418.224%C*19.231%C*47.3C-N/A1551.1h16B+87.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45890.9h
Nano-Armor Kit6571,169,04384.3h
Medical Applicator7975,9276.4h
Anti-Vehicle MANA Turret142911.6h
Nanite Revive Grenade04920.1h
Restoration Kit4620.1h
Motion Spotter01,3660.6h
Smoke Grenade0850h
Ammunition Package333,9302.6h
Medical Kit635081.1h
Anti-Infantry MANA Turret0670.5h
Nano-Repair Grenade02260.1h
Recon Detection Device12870.7h

Check the help document for the dictionary if you want to learn more about words used here.


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