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Tireneren[WIB] Tireneren
VS BR 140

KDR: 2.88

Score: 44.1m

Last Seen: Jan 2nd, 2019 6:11 AM
- OFFLINE - 1218.3 hour(s)

Battle Rank 104 (140 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 76%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Eridani SX5 L100 Python AP Proximity Mine Light PPA L100 Python HEAT Ursa Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.341%16.682%33921100125,5062.40850.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.74%-0.144C-0.616D0.089C+HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.233C++11.70.183C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.313%1.015%443210202,6616991693.801431565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.025%-0.432C---0.542D-1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.795B++110.792B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.692%3.444%20707101523,1141316466817.5505495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%-0.702D-0.532B+0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++3.80.693B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.775%3.767%6231710057,06194316737.4878422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-1.149D*-0.153C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.611B+110.722B++35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.125%76.459%623310192,63877143.42153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%-0.436C--0.611B+-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.40.238C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.808%15.476%6232102025275000.335553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%-1.632F0.188C++-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.217C3.50.278C*12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.1m266.8%256 (15.4k)237 (14.2k)2.8814372,78225,2593.30061140 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022352719.235%10.621%20407:2119

9% Engineer18% Heavy Assault59% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 2:10 PMJul 5th, 2015 9:43 PMJan 30th, 2019 11:09 PM (22d) (PST)Jan 2nd, 2019 2:14 AM (51d) (PST)Jan 2nd, 2019 2:11 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468853830.3910.1360.0411.1650.046409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1065,09123,015238270314,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3105.8h/129.4d 10,588 7,730 14,125 217k 5,027 8,135 8,564 87.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C--
Kills:2,000
Deaths:1,258
KDR:1.590
Accuracy:17.503% D-
HSR:20.350% C--
Orion VS54
D
Kills:1,500
Deaths:255
KDR:5.882
Accuracy:16.791% D
HSR:18.400% D-
Flare VE6
D-
Kills:1,159
Deaths:750
KDR:1.545
Accuracy:17.809% D-
HSR:18.464% D-
SVA-88
C
Kills:1,158
Deaths:708
KDR:1.636
Accuracy:16.352% D**
HSR:22.884% C
Pulsar LSW
C
Kills:714
Deaths:360
KDR:1.983
Accuracy:18.623% D-
HSR:21.569% C
Lasher X2
M+
Kills:389
Deaths:336
KDR:1.158
Accuracy:18.247% D--
HSR:9.255% M+
NS-15M1
C++
Kills:147
Deaths:82
KDR:1.793
Accuracy:16.076% D*
HSR:23.129% C++
Kills:7,067
Deaths (as Heavy Assault):3,749
Deaths (to Heavy Assaults):6,977
KDR:1.88504
Kill Difference:3,318
Playtime:560.083 hours
Usage:18%
Score:5.331m
Score/min:159
Accuracy (listed only):17.343%
HSR (listed only):19.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,164
Deaths:833
KDR:1.397
Accuracy:21.689% C
HSR:15.722% D
VX6-7
C--
Kills:1,159
Deaths:744
KDR:1.558
Accuracy:19.128% D--
HSR:17.947% C--
Zenith VX-5
D-
Kills:1,148
Deaths:812
KDR:1.414
Accuracy:18.716% D*
HSR:16.289% D-
Pulsar C
C*
Kills:473
Deaths:278
KDR:1.701
Accuracy:19.520% D-
HSR:24.102% C*
Pandora VX25
D
Kills:160
Deaths:127
KDR:1.260
Accuracy:19.922% F-
HSR:12.500% D
Thanatos VE70
B**
Kills:92
Deaths:67
KDR:1.373
Accuracy:25.102% D**
HSR:20.652% B**
Kills:4,196
Deaths (as Engineer):2,861
Deaths (to Engineers):6,518
KDR:1.46662
Kill Difference:1,335
Playtime:275.268 hours
Usage:9%
Score:5.165m
Score/min:313
Accuracy (listed only):20.679%
HSR (listed only):17.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:8,567
Deaths:5,381
KDR:1.592
Accuracy:22.792% D
HSR:14.568% D
Sirius SX12
C++
Kills:1,166
Deaths:864
KDR:1.350
Accuracy:24.798% C++
HSR:13.379% D
NS-7 PDW
C+
Kills:1,160
Deaths:903
KDR:1.285
Accuracy:24.749% C+
HSR:11.035% D*
Skorpios
D*
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:18.753% F--
HSR:12.900% D*
MKV Suppressed
C-
Kills:1,148
Deaths:779
KDR:1.474
Accuracy:21.338% D-
HSR:16.725% C-
Ghost
C++
Kills:1,119
Deaths:233
KDR:4.803
Accuracy:30.046% D**
HSR:69.258% C++
NS-44 Commissioner
C
Kills:1,010
Deaths:695
KDR:1.453
Accuracy:30.585% D
HSR:19.307% C
Parallax VX3
B++
Kills:1,003
Deaths:155
KDR:6.471
Accuracy:35.202% D
HSR:82.951% B++
XM98
B+
Kills:516
Deaths:105
KDR:4.914
Accuracy:31.694% D-
HSR:79.457% B+
Beamer VS3
C
Kills:203
Deaths:175
KDR:1.160
Accuracy:18.163% D**
HSR:20.197% C
Artemis VX26
C**
Kills:201
Deaths:107
KDR:1.879
Accuracy:21.090% D*
HSR:24.876% C**
NS-30 Vandal
D
Kills:121
Deaths:49
KDR:2.469
Accuracy:22.071% F-
HSR:20.661% D
VE-S Canis
C+
Kills:52
Deaths:26
KDR:2
Accuracy:19.773% D*
HSR:19.231% C+
Kills:17,421
Deaths (as Infiltrator):10,545
Deaths (to Infiltrators):3,004
KDR:1.65206
Kill Difference:6,876
Playtime:1,828.101 hours
Usage:59%
Score:27.279m
Score/min:249
Accuracy (listed only):24.696%
HSR (listed only):31.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:8,567
Deaths:5,381
KDR:1.592
Accuracy:22.792% D
HSR:14.568% D
Sirius SX12
C++
Kills:1,166
Deaths:864
KDR:1.350
Accuracy:24.798% C++
HSR:13.379% D
Serpent VE92
C
Kills:1,164
Deaths:833
KDR:1.397
Accuracy:21.689% C
HSR:15.722% D
NS-7 PDW
C+
Kills:1,160
Deaths:903
KDR:1.285
Accuracy:24.749% C+
HSR:11.035% D*
VX6-7
C--
Kills:1,159
Deaths:744
KDR:1.558
Accuracy:19.128% D--
HSR:17.947% C--
Skorpios
D*
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:18.753% F--
HSR:12.900% D*
MKV Suppressed
C-
Kills:1,148
Deaths:779
KDR:1.474
Accuracy:21.338% D-
HSR:16.725% C-
Zenith VX-5
D-
Kills:1,148
Deaths:812
KDR:1.414
Accuracy:18.716% D*
HSR:16.289% D-
Pulsar C
C*
Kills:473
Deaths:278
KDR:1.701
Accuracy:19.520% D-
HSR:24.102% C*
Pandora VX25
D
Kills:160
Deaths:127
KDR:1.260
Accuracy:19.922% F-
HSR:12.500% D
Thanatos VE70
B**
Kills:92
Deaths:67
KDR:1.373
Accuracy:25.102% D**
HSR:20.652% B**
VE-S Canis
C+
Kills:52
Deaths:26
KDR:2
Accuracy:19.773% D*
HSR:19.231% C+
Kills:17,444
Deaths (as Light Assault):11,887
Deaths (to Light Assaults):3,994
KDR:1.46749
Kill Difference:5,557
Playtime:403.829 hours
Usage:13%
Score:5.721m
Score/min:236
Accuracy (listed only):21.357%
HSR (listed only):16.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:8,567
Deaths:5,381
KDR:1.592
Accuracy:22.792% D
HSR:14.568% D
Sirius SX12
C++
Kills:1,166
Deaths:864
KDR:1.350
Accuracy:24.798% C++
HSR:13.379% D
NS-7 PDW
C+
Kills:1,160
Deaths:903
KDR:1.285
Accuracy:24.749% C+
HSR:11.035% D*
Skorpios
D*
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:18.753% F--
HSR:12.900% D*
MKV Suppressed
C-
Kills:1,148
Deaths:779
KDR:1.474
Accuracy:21.338% D-
HSR:16.725% C-
Pandora VX25
D
Kills:160
Deaths:127
KDR:1.260
Accuracy:19.922% F-
HSR:12.500% D
H-V45
C
Kills:101
Deaths:98
KDR:1.031
Accuracy:17.217% D**
HSR:18.812% C
Thanatos VE70
B**
Kills:92
Deaths:67
KDR:1.373
Accuracy:25.102% D**
HSR:20.652% B**
VE-S Canis
C+
Kills:52
Deaths:26
KDR:2
Accuracy:19.773% D*
HSR:19.231% C+
CME
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:17.906% N/A
HSR:18% N/A
Kills:13,651
Deaths (as Combat Medic):9,368
Deaths (to Combat Medics):2,745
KDR:1.45719
Kill Difference:4,283
Playtime:28.525 hours
Usage:1%
Score:0.411m
Score/min:240
Accuracy (listed only):21.235%
HSR (listed only):15.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:2,405
V. Kills:64 N/A
Deaths:257
KDR:9.358
Accuracy:32.393% D*
KPH:53 C*
VKPH:1.400 D-
Dual Photon Pods
C+
Kills:256
V. Kills:45 N/A
Deaths:28
KDR:9.143
Accuracy:38.122% F
KPH:73.700 C+
VKPH:12.900 C-
Hornet Missiles
C++
Kills:64
V. Kills:41 152%
Deaths:3
KDR:21.333
Accuracy:54.164% D-
KPH:60.400 C+
VKPH:38.700 C++
Kills:2,725 (2,405 + 0)
Deaths:288
KDR:9.462
VKDR:0.521
Vehicle Kills:150
Kill Difference:2,437
Playtime:49.907 hours
Usage:2%
Score:0.815m
Score/min:272
Piloting Accuracy:32.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:495
V. Kills:195 253%
Deaths:96
KDR:5.156
Accuracy:44.777% B++
KPH:1,782,000 U
VKPH:702,000 U
L105 Zephyr
U
Kills:278
V. Kills:22 N/A
Deaths:22
KDR:12.636
Accuracy:32.607% D*
KPH:1,000,800 U
VKPH:79,200 U
AP30 Shredder
U
Kills:111
V. Kills:36 300%
Deaths:28
KDR:3.964
Accuracy:21.370% F-
KPH:399,600 U
VKPH:129,600 U
Kills:884 (0 + 884)
Deaths:146
KDR:6.055
VKDR:1.733
Vehicle Kills:253
Kill Difference:738
Playtime:0.001 hours
Usage:0%
Score:0.505m
Score/min:7,580,715
Piloting Accuracy:N/A%
Gunner Accuracy:21.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:14,536
V. Kills:1,739 N/A
Deaths:485
KDR:29.971
Accuracy:43.429% D
KPH:54.200 C++
VKPH:6.500 C-
L100 Python AP
B+
Kills:4,775
V. Kills:2,164 221%
Deaths:260
KDR:18.365
Accuracy:39.598% F-
KPH:33.700 B+
VKPH:15.300 C-
L100 Python HEAT
B
Kills:2,251
V. Kills:456 493%
Deaths:128
KDR:17.586
Accuracy:37.973% D**
KPH:33.800 B
VKPH:6.800 D--
C75 Viper
C++
Kills:1,165
V. Kills:120 N/A
Deaths:54
KDR:21.574
Accuracy:20.223% F-
KPH:31.200 C++
VKPH:3.200 D*
Skyguard
D--
Kills:112
V. Kills:82 135%
Deaths:33
KDR:3.394
Accuracy:22.793% D--
KPH:6.100 D*
VKPH:4.400 D**
Kills:22,839 (22,839 + 0)
Deaths:960
KDR:23.791
VKDR:4.751
Vehicle Kills:4,561
Kill Difference:21,879
Playtime:532.502 hours
Usage:17%
Score:7.710m
Score/min:241
Driving Accuracy:22.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:607
V. Kills:342 177%
Deaths:79
KDR:7.684
Accuracy:34.498% D--
KPH:22 C
VKPH:12.400 C-
Proton II PPA
C
Kills:466
V. Kills:27 N/A
Deaths:32
KDR:14.563
Accuracy:18.812% D-
KPH:49.900 C
VKPH:2.900 C
E540 Halberd
D
Kills:417
V. Kills:187 222%
Deaths:47
KDR:8.872
Accuracy:40.870% D--
KPH:25.100 D
VKPH:11.300 D-
Supernova PC
D
Kills:193
V. Kills:61 311%
Deaths:31
KDR:6.226
Accuracy:30.607% F-
KPH:13.700 D
VKPH:4.300 D*
Supernova FPC
D--
Kills:82
V. Kills:44 182%
Deaths:16
KDR:5.125
Accuracy:30.564% F**
KPH:13.700 D--
VKPH:7.400 F
Kills:1,765 (275 + 1,490)
Deaths:205
KDR:8.610
VKDR:3.224
Vehicle Kills:661
Kill Difference:1,560
Playtime:73.653 hours
Usage:2%
Score:1.748m
Score/min:396
Driving Accuracy:30.564%
Gunner Accuracy:40.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,929
V. Kills:113 N/A
Deaths:101
KDR:19.099
Accuracy:22.446% F
KPH:70.600 C
VKPH:4.100 D
E540 Halberd-H
D
Kills:1,229
V. Kills:486 252%
Deaths:101
KDR:12.168
Accuracy:49.621% D--
KPH:31.300 D
VKPH:12.400 D*
M12 Kobalt-H
C--
Kills:118
V. Kills:5 N/A
Deaths:4
KDR:29.500
Accuracy:21.508% C
KPH:85.600 D
VKPH:3.600 C--
Kills:3,276 (0 + 3,276)
Deaths:206
KDR:15.903
VKDR:2.932
Vehicle Kills:604
Kill Difference:3,070
Playtime:67.933 hours
Usage:2%
Score:0.932m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:21.508%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:332
V. Kills:30 N/A
Deaths:31
KDR:10.710
Accuracy:17.329% F-
KPH:26.600 D
VKPH:2.400 D**
M12 Kobalt
C++
Kills:289
V. Kills:8 N/A
Deaths:19
KDR:15.211
Accuracy:14.777% D
KPH:68.600 C++
VKPH:1.900 D
M12 Kobalt
C+
Kills:267
V. Kills:4 N/A
Deaths:10
KDR:26.700
Accuracy:12.512% D--
KPH:67 C+
VKPH:1 D--
M20 Basilisk
D
Kills:146
V. Kills:41 348%
Deaths:28
KDR:5.214
Accuracy:27.137% D*
KPH:11.900 D
VKPH:3.300 D*
M40 Fury
D
Kills:89
V. Kills:16 N/A
Deaths:8
KDR:11.125
Accuracy:25.615% D*
KPH:32.200 D
VKPH:5.800 D-
M60-G Bulldog
D-
Kills:88
V. Kills:6 N/A
Deaths:14
KDR:6.286
Accuracy:20.293% D**
KPH:15 D-
VKPH:1 D*
M20 Basilisk
D--
Kills:77
V. Kills:36 208%
Deaths:19
KDR:4.053
Accuracy:21.807% F-
KPH:9.100 D--
VKPH:4.300 D--
Kills:1,288 (0 + 1,288)
Deaths:129
KDR:9.984
VKDR:1.093
Vehicle Kills:141
Kill Difference:1,159
Playtime:50.024 hours
Usage:2%
Score:0.488m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:21.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:17 400%
Deaths:68
KDR:1.059
Accuracy:40.307% D
KPH:13.200 D
VKPH:3.100 D
Kills:72 (72 + 0)
Deaths:68
KDR:1.059
VKDR:0.250
Vehicle Kills:17
Kill Difference:4
Playtime:5.463 hours
Usage:0%
Score:0.049m
Score/min:150
Driving Accuracy:40.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,27514,53648529.971A+27.0943.429%D3.048%A54.2C++6.5C-236268.4h2.7B++6.1B+
Eridani SX5 8,6138,5675,3811.592B+1.2922.792%D14.568%D16.8DN/A63508.7h11.1B+48.5C++
L100 Python AP 6,9394,77526018.365M++15.4839.598%F-4.712%B**33.7B+15.3C-282141.7h3.9A9.8B+
Proximity Mine 2,9532,9515715.168B+2.2946.715%B+N/A183.3AN/A66616.1h1.6B**3.5B*
Light PPA 2,4692,4052579.358B**6.4832.393%D*N/A53C*1.4D-22245.4h9.9B+30.7C**
L100 Python HEAT 2,7072,25112817.586M*14.7037.973%D**4.665%A33.8B6.8D--23866.6h3.5A9.1B++
Ursa 2,0042,0001,2581.59B+1.2917.503%D-20.35%C--20.5DN/A5497.5h12.5C71.4C
Proton II PPA-H 2,0421,92910119.099B+16.2222.446%F1.607%C+70.7C4.1D27727.3h6.8B*30.2C++
C-4 2,6191,9158262.318B++0.5619.683%D--N/A54.1D19.9D56235.4h1.2B+6.2C++
Orion VS54 1,5131,5002555.882M++3.0016.791%D18.4%D-16.1DN/A9692.9h12.2B72.7C+
E540 Halberd-H 1,7151,22910112.168B9.2949.621%D--3.173%B*31.4D12.4D*19639.2h4.7B++9.4B+
Sirius SX12 1,1691,1668641.35B1.5324.798%C++13.379%D21.2CN/A6254.9h13.1B+52.8B+
C75 Viper 1,2851,1655421.574M**18.6920.223%F-1.116%C31.2C++3.2D*17837.3h6A29.7B+
Serpent VE92 1,1751,1648331.397B1.4821.689%C15.722%D18.5C-N/A6362.9h12.8C*59C++
NS-7 PDW 1,1671,1609031.285B+1.6024.749%C+11.035%D*18.4CN/A6563.1h14.6C*59.1C**
Flare VE6 1,1631,1597501.545C*1.3417.809%D-18.464%D-24.1DN/A11248h12C67.4C
VX6-7 1,1621,1597441.558C*1.3219.128%D--17.947%C--13.6DN/A6085.2h12.7C++66.5C+
SVA-88 1,1661,1587081.636C+1.2516.352%D**22.884%C21.2D-N/A8554.5h12.1C+74.1C--
Skorpios 1,1611,1551,0731.076C1.8118.753%F--12.9%D*11.5D*N/A56100.4h11.6C+62D**
MKV Suppressed 1,1501,1487791.474B+1.4121.338%D-16.725%C-14.1D-N/A6581.5h11.9B+55.5C*
Zenith VX-5 1,1571,1488121.414C*1.4718.716%D*16.289%D-11.2D-N/A54102.8h13.1C++69.7C
Ghost 1,1221,1192334.803B++1.9230.046%D**69.258%C++18.1D-N/A5961.9h2.4C+8.1D
NS-44 Commissioner 1,0201,0106951.453B+1.4330.585%D19.307%C21.7C-N/A9346.5h3.2B++10.4C**
Parallax VX3 1,0041,0031556.471B**3.5935.202%D82.951%B++23CN/A9343.7h2.4C+6.7C+
Force-Blade 92086019,7950.043B+2.8439.217%B*1.279%D-0.5C+N/A21719.5h2B+5B++
Pulsar LSW 7207143601.983B+0.9018.623%D-21.569%C21.5DN/A8333.2h13C+69.6C+
Saron HRB 949607797.684B+4.8034.498%D--1.977%B22C12.4C-33727.6h17B*49.4C**
XM98 5165161054.914A+2.0331.694%D-79.457%B+16.8CN/A6630.8h2.5C++7.9C+
C150 Dalton 690495965.156C+2.2744.777%B++N/A4950U1950U29211700.1h4.9C10.9C**
Frag Grenade 4854821482N/A479.1240.056%DN/A482C+3D-20811h3.6C**8.9C++
Pulsar C 4734732781.701B1.1819.52%D-24.102%C*10.9DN/A5743.3h13.8C70.9C
Proton II PPA 4934663214.563C++11.6818.812%D-1.717%C50.1C+2.9C2249.3h7.9B+41.9C*
Nemesis VSH9 6554344430.98B+1.9049.261%F-4.147%B*12.8C6.5D16233.8h6.8B++13.7C+
Lumine Edge 4314318080.533A++2.3541.843%A12.529%D3.2CN/A17132.9h1.1B++2.7B++
E540 Halberd 604417478.872C+5.9940.87%D--2.158%C25.1D11.3D-27816.6h5.4B+13.2C+
Lasher X2 3933893361.158B+1.7218.247%D--9.255%M+21.4CN/A12918.2h23.4D128.4D
Tank Mine 508335675A2.1261.055%A*N/A128.8B+66.5C++18752.6h2.9D**4.7B**
M40 Fury 3623323110.71B*7.8317.329%F-2.108%B+26.6D2.4D**15912.5h6.6B*37.9C**
M12 Kobalt 2972891915.211C**12.3314.777%D17.993%C+68.8C++1.9D2334.2h15.1B*102.4C**
L105 Zephyr 3002782212.636B+9.7532.607%D*N/A2780U220U12982800.1h5B*15.3C*
Anti-Vehicle Grenade 3032771277N/A274.1247.673%CN/A461.7B+43.3D33640.6h4.4B++9.3B+
M12 Kobalt 2712671026.7B+23.8212.512%D--21.348%B++66.8C+1D--2454h14.1B*112.6C++
Dual Photon Pods 301256289.143B+6.2638.122%F1.953%B**73.1C+12.9C-6983.5h21C**55.1C+
Spear Anti-Vehicle Phalanx Turret 3012151712.647B*9.7732.501%D*6.047%B**32.6C13D4506.6h6.4B*19.7B
Beamer VS3 2062031751.16B+1.7218.163%D**20.197%C21.6C+N/A1089.4h6.9B*38C+
Hades VSH4 322203772.636S0.2551.485%F--N/A12.3C7.2C14816.5h8.5C*16.6D
Cosmos VM3 204202922.196C++0.6916.342%C+21.287%B28.9C+N/A1507h13.1C**80.3C**
Artemis VX26 2042011071.879B+1.0021.09%D*24.876%C**15.5D-N/A7113h13.8C-65.3D-
Quasar VM1 2052011081.861C**1.0215.599%C+18.906%C++23.6C++N/A1488.5h15.1C++96.8C*
Supernova PC 254193316.226C*3.3430.607%F-2.073%C13.7D4.3D*23214.1h4.1B++13.2C
Pandora VX25 1601601271.26C++1.6219.922%F-12.5%D19.8DN/A1228.1h3.2B**16.1C-
NS-15M1 147147821.793C**1.0916.076%D*23.129%C++17.7DN/A1248.3h11.7B+72.9C+
NS Decimator 184147582.534A++0.3543.967%F-4.082%A+23.7D6D*2936.2h4B+9.2C
M20 Basilisk 187146285.214B**2.3327.137%D*6.849%B+11.9D3.3D*11112.3h72.7B++267.8C++
M60-A Bulldog 139123294.241C+1.3631.951%C--N/A21.6D2.8D--1785.7h5.8C++18C+
NS-30 Vandal 124121492.469B+0.4122.071%F-20.661%D12.5D*N/A429.7h6.4C29.2D*
M12 Kobalt-H 123118429.5B++26.6221.508%C19.492%B++84.3D3.6C--1961.4h17.8C82.7C
Skyguard 194112333.394C**0.5122.793%D--4.464%A++6.1D*4.4D**14818.5h141C618.5D
AP30 Shredder 147111283.964C1.0821.37%F-5.405%M1110U360U8343600.1h57.8B**270.6C*
H-V45 101101981.031C+1.8517.217%D**18.812%C15.1DN/A1666.7h15.5D90D--
Thanatos VE70 9292671.373B+1.5125.102%D**20.652%B**19.6CN/A1734.7h4B++16C
Hunter QCX 94901160.776C++2.1141.443%C+27.778%C++4.1D-N/A2121.8h5C*12C**
M40 Fury 10589811.125B+8.2425.615%D*1.124%D31.8D5.7D-3232.8h11.7C**45.7C+
M60-G Bulldog 9488146.286B++3.4020.293%D**1.136%D*15.2D-1D*1205.8h5.5B*27.2C+
Supernova FPC 12682165.125C+2.2430.564%F**1.22%D-13.7D--7.3F16486h3.9B**12.8C-
M60-A Bulldog 8879613.167C+10.2932.733%D*2.532%C*10.7D--1.2D-827.4h6.4C+19.7D
M20 Basilisk 11377194.053B++1.1721.807%F-6.494%B9.2D--4.3D--1458.4h87.6B+401.6D
M40 Fury-F 8972681.059C1.8240.307%D1.389%B+13.1D3.1D1505.5h10.6C*26.2C+
M60-A Bulldog 7365513C+10.1235.277%D*1.538%D15.1D-1.9D1084.3h5.7C*16.1C+
Hornet Missiles 10564321.333M*18.4554.164%D-1.563%C+58.2C+37.3C+9961.1h11.1C++20.5C+
VE-S Canis 5352262B++0.8819.773%D*19.231%C+9.8D-N/A275.3h11.4C**57.5C+
CME 5150501C1.8817.906%F18%D10.9D--N/A514.6h14.3C+79.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6418,9289.9h
Anti-Vehicle MANA Turret72630.7h
Nano-Armor Kit422429,92743.3h
Spawn Beacon94391.2h
Nanite Revive Grenade04750.1h
Medical Applicator8753,7177.9h
Deconstruction Tool0550h
Xiphos Anti-Personnel Phalanx Tower0820h
Ammunition Package61910.2h
Medical Kit1082,0223.3h
Nano-Repair Grenade01180h
NSX-P Tanto0540h
Recon Detection Device9116,47922.5h

Check the help document for the dictionary if you want to learn more about words used here.


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