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Operant TitankEH[NAM] TitankEH
VS BR 31

KDR: 1.17

Score: 27.7m

Last Seen: Nov 23rd, 2018 5:24 PM
- OFFLINE - 2116.5 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt
Level Progress (to 32): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eridani SX5G VX29 Polaris NS-11P Serpent VE92 Solstice VE3 Spear Anti-Vehicle Phalanx Turret Equinox VE2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.923%15.06%4361310098,3930.9417640.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.571%1.534A+-0.865D---1.25D**MIXED (~0.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**13.40.063C+32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.479%4%184210201,17511512851.01997411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%1.032B**0.887B*-1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++4.20.662B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.477%6.487%2051010121,7118926091.91816280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.739%-0.527D0.537B+-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.2-0.193C43-0.092C+98.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.463%85.081%20511021248134610.184113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.386C-1.177B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.30.273C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.772%10.448%2051102187170941.22849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.362C**-0.812D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.275C*4.40.097C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m513.4%399 (23.9k)346 (20.8k)1.1748823,31919,8481.3768631 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102273012.538%11.591%14504:025

15% Combat Medic64% Engineer10% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 4:15 AMNov 5th, 2013 9:52 PMDec 17th, 2018 1:52 PM (64d) (PST)Nov 23rd, 2018 1:27 PM (88d) (PST)Nov 23rd, 2018 1:24 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961432530.2910.2480.0341.6630.03398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7618,56315,19817152100220,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.5h/55.6d 4,009 2,703 17,440 133.1k 2,526 4,922 2,601 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:1,180
Deaths:1,095
KDR:1.078
Accuracy:24.117% C++
HSR:15.085% D--
Pulsar LSW
C+
Kills:181
Deaths:163
KDR:1.110
Accuracy:22.537% C+
HSR:20.995% C-
Orion VS54
B++
Kills:178
Deaths:162
KDR:1.099
Accuracy:24.753% B++
HSR:23.034% C
Lasher X2
B++
Kills:178
Deaths:168
KDR:1.060
Accuracy:31.198% B++
HSR:5.056% B+
Kills:1,717
Deaths (as Heavy Assault):1,588
Deaths (to Heavy Assaults):4,962
KDR:1.08123
Kill Difference:129
Playtime:133.786 hours
Usage:10%
Score:2.168m
Score/min:270
Accuracy (listed only):25.651%
HSR (listed only):16.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:2,719
Deaths:2,793
KDR:0.974
Accuracy:30.680% A
HSR:12.578% D
Eridani SX5G
B
Kills:1,194
Deaths:1,007
KDR:1.186
Accuracy:29.817% B
HSR:13.400% D-
Serpent VE92
B++
Kills:1,151
Deaths:1,241
KDR:0.927
Accuracy:27.240% B++
HSR:15.726% D
Solstice VE3
A**
Kills:1,150
Deaths:942
KDR:1.221
Accuracy:35.726% A**
HSR:14.174% D--
Thanatos VE70
B++
Kills:871
Deaths:712
KDR:1.223
Accuracy:45.772% B++
HSR:10.448% D*
Pulsar C
B+
Kills:236
Deaths:314
KDR:0.752
Accuracy:26.958% B+
HSR:25.424% B+
NS Baron G5
B+
Kills:200
Deaths:131
KDR:1.527
Accuracy:47.547% B+
HSR:11.500% D
VE-S Canis
C+
Kills:53
Deaths:97
KDR:0.546
Accuracy:26.400% C+
HSR:15.094% D
Kills:7,574
Deaths (as Light Assault):7,237
Deaths (to Light Assaults):3,577
KDR:1.04657
Kill Difference:337
Playtime:33.668 hours
Usage:3%
Score:0.540m
Score/min:268
Accuracy (listed only):33.767%
HSR (listed only):14.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:2,719
Deaths:2,793
KDR:0.974
Accuracy:30.680% A
HSR:12.578% D
Serpent VE92
B++
Kills:1,151
Deaths:1,241
KDR:0.927
Accuracy:27.240% B++
HSR:15.726% D
Solstice VE3
A**
Kills:1,150
Deaths:942
KDR:1.221
Accuracy:35.726% A**
HSR:14.174% D--
Thanatos VE70
B++
Kills:871
Deaths:712
KDR:1.223
Accuracy:45.772% B++
HSR:10.448% D*
Eidolon VE33
C**
Kills:730
Deaths:786
KDR:0.929
Accuracy:29.181% C**
HSR:17.945% D--
Pulsar C
B+
Kills:236
Deaths:314
KDR:0.752
Accuracy:26.958% B+
HSR:25.424% B+
NS Baron G5
B+
Kills:200
Deaths:131
KDR:1.527
Accuracy:47.547% B+
HSR:11.500% D
Kills:7,057
Deaths (as Engineer):6,919
Deaths (to Engineers):4,356
KDR:1.01995
Kill Difference:138
Playtime:852.143 hours
Usage:64%
Score:17.561m
Score/min:343
Accuracy (listed only):34.729%
HSR (listed only):15.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B
Kills:1,194
Deaths:1,007
KDR:1.186
Accuracy:29.817% B
HSR:13.400% D-
Artemis VX26
B**
Kills:773
Deaths:651
KDR:1.187
Accuracy:32.169% B**
HSR:13.454% D*
Beamer VS3
C*
Kills:347
Deaths:314
KDR:1.105
Accuracy:28.950% C*
HSR:14.409% D--
XM98
B**
Kills:248
Deaths:121
KDR:2.050
Accuracy:32.463% D
HSR:85.081% B**
NS-AM7 Archer
B+
Kills:63
Deaths:175
KDR:0.360
Accuracy:50.561% D*
HSR:22.222% B+
VE-S Canis
C+
Kills:53
Deaths:97
KDR:0.546
Accuracy:26.400% C+
HSR:15.094% D
Kills:2,678
Deaths (as Infiltrator):2,365
Deaths (to Infiltrators):3,208
KDR:1.13235
Kill Difference:313
Playtime:79.158 hours
Usage:6%
Score:0.927m
Score/min:195
Accuracy (listed only):33.393%
HSR (listed only):27.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B
Kills:1,194
Deaths:1,007
KDR:1.186
Accuracy:29.817% B
HSR:13.400% D-
NS-11P
B**
Kills:1,157
Deaths:1,260
KDR:0.918
Accuracy:28.168% B**
HSR:11.755% D*
Equinox VE2
C**
Kills:933
Deaths:1,170
KDR:0.797
Accuracy:27.227% C**
HSR:15.541% D
Thanatos VE70
B++
Kills:871
Deaths:712
KDR:1.223
Accuracy:45.772% B++
HSR:10.448% D*
NS Baron G5
B+
Kills:200
Deaths:131
KDR:1.527
Accuracy:47.547% B+
HSR:11.500% D
VE-S Canis
C+
Kills:53
Deaths:97
KDR:0.546
Accuracy:26.400% C+
HSR:15.094% D
Kills:4,408
Deaths (as Combat Medic):4,377
Deaths (to Combat Medics):1,930
KDR:1.00708
Kill Difference:31
Playtime:205.767 hours
Usage:15%
Score:5.706m
Score/min:462
Accuracy (listed only):34.155%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:601
Deaths:214
KDR:2.808
Accuracy:23.959% A++
HSR:18.802% C+
Quasar VM1
A++
Kills:600
Deaths:220
KDR:2.727
Accuracy:24.661% A++
HSR:17.833% C+
Comet VM2
B+
Kills:60
Deaths:73
KDR:0.822
Accuracy:46.059% B+
HSR:3.333% C-
Kills:1,261
Deaths (as MAX Suit):253.500
Deaths (to MAX Suits):1,508
KDR:4.97436
Kill Difference:1,007.500
Playtime:26.161 hours
Usage:2%
Score:0.783m
Score/min:499
Accuracy (listed only):31.559%
HSR (listed only):13.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:820
V. Kills:159 N/A
Deaths:100
KDR:8.200
Accuracy:51.337% C+
KPH:43.300 B**
VKPH:8.400 D
C75 Viper
C
Kills:60
V. Kills:13 429%
Deaths:15
KDR:4
Accuracy:32.519% D
KPH:22.200 C
VKPH:4.800 D
Kills:880 (880 + 0)
Deaths:115
KDR:7.652
VKDR:1.496
Vehicle Kills:172
Kill Difference:765
Playtime:21.631 hours
Usage:2%
Score:0.269m
Score/min:207
Driving Accuracy:32.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:411
V. Kills:252 162%
Deaths:127
KDR:3.236
Accuracy:49.101% B+
KPH:22.300 C
VKPH:13.700 C
Supernova PC
B++
Kills:355
V. Kills:99 355%
Deaths:96
KDR:3.698
Accuracy:51.752% C**
KPH:28.900 B++
VKPH:8.100 C+
Proton II PPA
B+
Kills:65
V. Kills:1 N/A
Deaths:9
KDR:7.222
Accuracy:27.453% B+
KPH:50 C
VKPH:0.800 D**
Kills:831 (355 + 476)
Deaths:232
KDR:3.582
VKDR:1.517
Vehicle Kills:352
Kill Difference:599
Playtime:32.037 hours
Usage:2%
Score:0.440m
Score/min:229
Driving Accuracy:51.752%
Gunner Accuracy:27.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:284
V. Kills:34 N/A
Deaths:28
KDR:10.143
Accuracy:29.540% D
KPH:32.800 C-
VKPH:3.900 D*
M12 Kobalt
B++
Kills:221
V. Kills:9 N/A
Deaths:12
KDR:18.417
Accuracy:22.502% B++
KPH:42.600 D
VKPH:1.700 D
M20 Basilisk
C--
Kills:190
V. Kills:63 297%
Deaths:17
KDR:11.177
Accuracy:30.386% D--
KPH:14.600 C--
VKPH:4.800 D
M20 Basilisk
C
Kills:163
V. Kills:59 272%
Deaths:15
KDR:10.867
Accuracy:28.492% D*
KPH:17.500 C
VKPH:6.400 D
M40 Fury
C
Kills:120
V. Kills:6 N/A
Deaths:13
KDR:9.231
Accuracy:26.640% D*
KPH:42.800 C
VKPH:2.100 D**
G30 Walker
C-
Kills:96
V. Kills:64 148%
Deaths:11
KDR:8.727
Accuracy:29.402% C+
KPH:10.900 D
VKPH:7.300 C-
M12 Kobalt
D
Kills:92
V. Kills:5 N/A
Deaths:6
KDR:15.333
Accuracy:22.039% B*
KPH:37.200 D-
VKPH:2 D
G30 Walker
C+
Kills:68
V. Kills:40 166%
Deaths:9
KDR:7.556
Accuracy:30.911% C+
KPH:11.300 D
VKPH:6.700 D
M60-G Bulldog
D
Kills:66
V. Kills:10 N/A
Deaths:8
KDR:8.250
Accuracy:27.797% D
KPH:17.900 D
VKPH:2.700 D-
Kills:1,300 (0 + 1,300)
Deaths:119
KDR:10.924
VKDR:2.437
Vehicle Kills:290
Kill Difference:1,181
Playtime:59.946 hours
Usage:4%
Score:0.518m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:27.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,7542,7192,7930.974C+0.2030.68%A12.578%D15.1CN/A47180.1h12.2C++39.8B+
Eridani SX5G 1,1951,1941,0071.186C0.0129.817%B13.4%D-24.5DN/A7248.8h13.2D44.4C+
VX29 Polaris 1,1851,1801,0951.078C0.1024.117%C++15.085%D--24.3DN/A7548.6h12.8C+53.3C*
NS-11P 1,1681,1571,2600.918C+0.2628.168%B**11.755%D*28.2C+N/A10541.1h14C++49.6B+
Serpent VE92 1,1721,1511,2410.927C+0.2527.24%B++15.726%D23.2CN/A10849.6h14.8C54.3C*
Solstice VE3 1,1551,1509421.221B++0.0535.726%A**14.174%D--14.3CN/A6580.6h18.4C51.5B
Spear Anti-Vehicle Phalanx Turret 1,3579999910.091B+8.9240.674%C6.807%A+42.7C**15.3D25323.4h5.3B**13B*
Equinox VE2 9509331,1700.797C0.3827.227%C**15.541%D21CN/A7344.4h14.3C52.4C++
Thanatos VE70 8758717121.223B+0.0545.772%B++10.448%D*33.6C**N/A10325.9h4.4B+9.6B+
L100 Python HEAT 9798201008.2B**7.0351.337%C+4.268%B**43.4B**8.4D19918.9h4B**7.8B**
Artemis VX26 7777736511.187C+0.0132.169%B**13.454%D*21DN/A6336.8h11B+34.3B++
Eidolon VE33 7377307860.929C+0.2529.181%C**17.945%D--15.7CN/A4246.5h8.7B29.7B+
Cosmos VM3 6046012142.808B+1.6323.959%A++18.802%C+36.2B+N/A14616.6h16.2D67.6B+
Quasar VM1 6066002202.727B*1.5524.661%A++17.833%C+34.9B**N/A14717.2h16.7C67.7B+
C-4 6455293931.346C+0.1730.712%B*N/A88.2C*19.3D7856h1.3B+4.3B++
MANA Anti-Vehicle Turret 6484193131.339D0.1649.299%D--4.773%A4190C*2290C+1621900.1h7B+14.1B+
Saron HRB 6634111273.236C2.0649.101%B+2.676%B**22.2C13.6C21618.5h24.6C50.1C*
Sticky Grenade 3963941394N/A392.8360.973%B**N/A1313.3B*6.7D59150.3h1.6B++2.6B++
Proximity Mine 358358645.594B+4.4252.29%B**N/A155.7B++N/A5582.3h1.9C++3.7B++
Supernova PC 454355963.698C+2.5251.752%C**3.38%B*28.9B++8C+25512.3h4.8B+9.3B+
Beamer VS3 3493473141.105B+0.0728.95%C*14.409%D--27.1C++N/A9312.8h7.2B++24.8C**
Tank Mine 4842971501.98C0.8128.071%CN/A95.8C+60.3C+12483.1h1.8C**6.2C++
Hades VSH4 3982864680.611C++0.5667.694%C+5.245%A+17.7C+6.9C14816.2h7.2B+10.7B++
M40 Fury 3182842810.143B++8.9729.54%D2.465%B*32.6C-3.9D*1778.7h9.8B+33B+
XM98 2492481212.05C+0.8832.463%D85.081%B**18.1CN/A5513.7h2.3B+7.1C++
Pulsar C 2382363140.752C0.4226.958%B+25.424%B+23.8C+N/A1259.9h14.1C52.4C++
M12 Kobalt 2302211218.417B+17.2422.502%B++19.005%C*42.5D1.7D1725.2h21.6C96B
MANA Anti-Personnel Turret 2102071141.816N/A0.6417.527%UN/A2070U30U4584500.1h19.9T*113.8T*
NS Baron G5 2022001311.527B+0.3547.547%B+11.5%D37C*N/A895.4h4.4C**9.3C+
M20 Basilisk 2531901711.176M**10.0030.386%D--6.316%C*14.5C--4.8D10813.1h61.6B*202.9B+
Pulsar LSW 1851811631.11C0.0622.537%C+20.995%C-33.5CN/A1755.4h11.6B51.5C**
Orion VS54 1791781621.099C+0.0824.753%B++23.034%C18.9DN/A2019.4h13.2C++53.4C++
Lasher X2 1801781681.06C*0.1131.198%B++5.056%B+27.4C+N/A1056.5h19.5C++62.6B+
M20 Basilisk 2221631510.867S9.6928.492%D*7.362%B++17.5C6.3D1199.3h55.9B**196.2B++
Nemesis VSH9 2751623940.411C--0.7665.061%B2.469%C+8.3C--5.8D13219.6h10.6D--16.3D
M40 Fury 126120139.231C**8.0626.64%D*N/A42.9C2.1D**2132.8h8.3B++31.1B+
Frag Grenade 1141141114N/A112.8347.842%BN/A570BN/A26490.2h3.5B7.3B+
Force-Blade 999917,4330.006C--1.1724.708%C-3.03%D0.1DN/A0854.3h3C+12.1C+
G30 Walker 16096118.727A*7.5529.402%C+4.167%C+10.9D7.3C-1778.8h197.1B+670.2B+
M12 Kobalt 9792615.333C+14.1622.039%B*16.304%C36.8D-2D1732.5h19.8C+89.7B
Spear Anti-Vehicle Phalanx Tower 13890330B++28.8346.873%C7.778%A++26.5D14.1D1403.4h9.7C*20.8C++
G30 Walker 1086897.556B**6.3830.911%C+8.824%A*11.3D6.7D1426h191.9C**620.7B+
M60-G Bulldog 766688.25A7.0827.797%D1.515%D-17.8D2.7D-693.7h6B++21.5C**
Proton II PPA 666597.222C6.0527.453%B+N/A50CN/A1751.3h11.5C41.9C*
NS-AM7 Archer 74631750.36C0.8150.561%D*22.222%B+5.8C1D--4010.8h15B+29.7B
C75 Viper 7360154C+2.8332.519%DN/A22.2C4.8D2692.7h12.7C**38.9C+
Comet VM2 8360730.822C+0.3546.059%B+3.333%C-11.8C++4.5C++2175.1h18B+39.1B+
Anti-Vehicle Grenade 5856156N/A54.8351.311%C+N/A280C-10D*27060.2h4.9B+9.5B+
VE-S Canis 5453970.546D0.6326.4%C+15.094%D10D-N/A285.3h16.5D-62.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret168171.6h
Motion Spotter22140.2h
V30-F Starfall0630.2h
Nano-Armor Kit9991,216,63876.3h
Snowman Soldier11100.1h
Spawn Beacon161,9691.5h
Repair Module0500.2h
Nanite Revive Grenade01,7080.5h
Medical Applicator1,210309,88627.9h
Welding Device05830.1h
M12 Kobalt0610h
Deconstruction Tool02,9350.1h
Spitfire Auto-Turret291,2612h
Rampart Wall1740.9h
Xiphos Anti-Personnel Phalanx Tower01440h
Anti-Infantry MANA Turret192350.7h
Ammunition Package615,4355.5h
Shield Recharging Field301,8560.7h
Orbital Strike Target Designator1720.6h
Recon Detection Device231,2442.3h

Check the help document for the dictionary if you want to learn more about words used here.


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