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Hater Titoupou[KAIN] Titoupou
NC BR 101

KDR: 0.91

Score: 19.2m

Last Seen: Feb 19th, 2017 2:40 PM
- OFFLINE - 91.1 hour(s)

Rank 101 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 113): 97%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 LA80 NS-11C AC-X11 NS-15M AE NS-30 Vandal NS Baron G5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.425%18.034%4041991011,7890.7946750.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.988%0.38C**-0.272C-0.165CHEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.282C*12.20.131C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.708%0.798%6929275018751380.571918360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%-0.321C-0.835D-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.405B31.30.375C**58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.746%2.196%13659241,958195011511.00359170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%-0.142C-0.485D0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.4-0.16C17.6-0.401C--27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.437%4.484%12789211,56114779331.05687167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.245%-0.054C+0.139C++0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.484B+19.10.438B36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.167%77.2%12749252,2502212211.01672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.299%-0.213C0.687B+-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.356C**20.331C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.983%8.274%127292770183390.840528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%-0.006C+-1.17D*0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.248C++40.156C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
19.2m406.2%256 (15.4k)202 (12.1k)0.91305927,67330,3081.10519101 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929120316.527%16.836%27803:094

38% Engineer10% Heavy Assault22% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 19th, 2017 10:42 AM (4d) (PST)Feb 19th, 2017 10:40 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141782360.2910.3180.0491.3710.04784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,84610,69114,1551719382312,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1587.4h/66.1d 5,823 4,659 11,567 130.5k 1,561 5,118 4,466 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:865
Deaths:807
KDR:1.072
Accuracy:22.175% C
HSR:22.543% C
NC6 Gauss SAW
C+
Kills:556
Deaths:695
KDR:0.800
Accuracy:18.910% C+
HSR:19.065% C--
NC05 Jackhammer
D-
Kills:255
Deaths:330
KDR:0.773
Accuracy:37.063% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:202
Deaths:294
KDR:0.687
Accuracy:37.857% D*
HSR:7.426% D**
Kills:1,878
Deaths (as Heavy Assault):2,126
Deaths (to Heavy Assaults):7,685
KDR:0.88335
Kill Difference:248
Playtime:155.388 hours
Usage:10%
Score:1.608m
Score/min:172
Accuracy (listed only):29.001%
HSR (listed only):14.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AC-X11
B*
Kills:1,136
Deaths:976
KDR:1.164
Accuracy:28.377% B*
HSR:24.824% B*
NS Baron G5AE
C--
Kills:771
Deaths:855
KDR:0.902
Accuracy:40.817% C--
HSR:10.506% D
Gauss Compact S
B+
Kills:723
Deaths:980
KDR:0.738
Accuracy:20.618% C-
HSR:20.609% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
Warden
D
Kills:283
Deaths:375
KDR:0.755
Accuracy:21.514% D
HSR:18.728% D
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Kills:5,904
Deaths (as Engineer):8,011
Deaths (to Engineers):6,713
KDR:0.73699
Kill Difference:2,107
Playtime:606.554 hours
Usage:38%
Score:8.695m
Score/min:239
Accuracy (listed only):29.293%
HSR (listed only):15.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AC-X11
B*
Kills:1,136
Deaths:976
KDR:1.164
Accuracy:28.377% B*
HSR:24.824% B*
NS Baron G5AE
C--
Kills:771
Deaths:855
KDR:0.902
Accuracy:40.817% C--
HSR:10.506% D
Gauss Compact S
B+
Kills:723
Deaths:980
KDR:0.738
Accuracy:20.618% C-
HSR:20.609% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
AF-4AE Cyclone
C+
Kills:450
Deaths:440
KDR:1.023
Accuracy:28.428% C+
HSR:17.778% D
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Kills:9,633
Deaths (as Light Assault):13,179
Deaths (to Light Assaults):5,764
KDR:0.73094
Kill Difference:3,546
Playtime:345.279 hours
Usage:22%
Score:3.801m
Score/min:183
Accuracy (listed only):28.781%
HSR (listed only):14.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
NS-30 Vandal
B+
Kills:856
Deaths:817
KDR:1.048
Accuracy:29.222% C--
HSR:28.738% B+
AF-4AE Cyclone
C+
Kills:450
Deaths:440
KDR:1.023
Accuracy:28.428% C+
HSR:17.778% D
EM4-AE Longshot
C*
Kills:434
Deaths:168
KDR:2.583
Accuracy:34.478% D--
HSR:81.797% C*
NS-44 Commissioner
C+
Kills:415
Deaths:792
KDR:0.524
Accuracy:25.179% D*
HSR:19.759% C+
SAS-R
C**
Kills:385
Deaths:277
KDR:1.390
Accuracy:33.280% D-
HSR:68.571% C**
AF-18 Stalker
C
Kills:358
Deaths:389
KDR:0.920
Accuracy:25.884% C
HSR:15.643% C--
NS-44 Commissioner AE
C*
Kills:348
Deaths:500
KDR:0.696
Accuracy:31.370% D*
HSR:25.862% C*
LA3 Desperado
D-
Kills:316
Deaths:550
KDR:0.575
Accuracy:22.265% D-
HSR:10.760% D*
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% C--
NC14 Bolt Driver
D-
Kills:192
Deaths:310
KDR:0.619
Accuracy:29.716% D-
HSR:61.458% D*
NC4-FB Mag-Shot
C
Kills:91
Deaths:141
KDR:0.645
Accuracy:27.829% D-
HSR:18.681% C
NS-AM7 Archer
B+
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B+
NS-AM7 AE/NC Archer
D
Kills:66
Deaths:237
KDR:0.278
Accuracy:52.489% D
HSR:21.212% D
Kills:9,098
Deaths (as Infiltrator):11,271
Deaths (to Infiltrators):5,243
KDR:0.8072
Kill Difference:2,173
Playtime:349.552 hours
Usage:22%
Score:3.484m
Score/min:166
Accuracy (listed only):30.527%
HSR (listed only):32.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
NS Baron G5AE
C--
Kills:771
Deaths:855
KDR:0.902
Accuracy:40.817% C--
HSR:10.506% D
AF-4AE Cyclone
C+
Kills:450
Deaths:440
KDR:1.023
Accuracy:28.428% C+
HSR:17.778% D
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
NC1 Gauss Rifle
C+
Kills:178
Deaths:295
KDR:0.603
Accuracy:19.242% D
HSR:17.978% C+
GR-22AE
D
Kills:84
Deaths:157
KDR:0.535
Accuracy:21.924% D*
HSR:17.857% D
Kills:6,045
Deaths (as Combat Medic):8,500
Deaths (to Combat Medics):2,710
KDR:0.71118
Kill Difference:2,455
Playtime:67.744 hours
Usage:4%
Score:0.857m
Score/min:211
Accuracy (listed only):31.109%
HSR (listed only):12.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A++
Kills:111
Deaths:62
KDR:1.790
Accuracy:38.358% B++
HSR:19.820% A++
NCM2 Falcon
B++
Kills:100
Deaths:151
KDR:0.662
Accuracy:36.623% C+
HSR:7% B++
AF-41 Hacksaw
B++
Kills:79
Deaths:47
KDR:1.681
Accuracy:40.221% B++
HSR:8.861% F
NCM2 Falcon
B
Kills:69
Deaths:138
KDR:0.500
Accuracy:37.646% C
HSR:5.797% B
NS-10 Burster
C
Kills:67
Deaths:102
KDR:0.657
Accuracy:27.071% C
HSR:4.478% D
Kills:936
Deaths (as MAX Suit):475.500
Deaths (to MAX Suits):1,468
KDR:1.96845
Kill Difference:460.500
Playtime:55.447 hours
Usage:3%
Score:0.771m
Score/min:232
Accuracy (listed only):33.882%
HSR (listed only):9.409%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:450
V. Kills:53 N/A
Deaths:110
KDR:4.091
Accuracy:50.619% C*
KPH:57.800 C
VKPH:6.800 D
Vortek Rotary
D--
Kills:51
V. Kills:68 74%
Deaths:314
KDR:0.162
Accuracy:29.539% C+
KPH:2.300 D*
VKPH:3.100 D--
Kills:501 (51 + 0)
Deaths:424
KDR:1.182
VKDR:0.285
Vehicle Kills:121
Kill Difference:77
Playtime:30.033 hours
Usage:2%
Score:0.157m
Score/min:87
Piloting Accuracy:29.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:128
V. Kills:9 N/A
Deaths:14
KDR:9.143
Accuracy:42.814% C+
KPH:55.300 C++
VKPH:3.900 D
Kills:128 (0 + 128)
Deaths:14
KDR:9.143
VKDR:0.643
Vehicle Kills:9
Kill Difference:114
Playtime:2.314 hours
Usage:0%
Score:0.028m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:42.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C+
Kills:750
V. Kills:118 N/A
Deaths:140
KDR:5.357
Accuracy:55.692% B*
KPH:40.800 C
VKPH:6.400 C+
C75 Viper
C++
Kills:294
V. Kills:79 368%
Deaths:116
KDR:2.534
Accuracy:40.113% B+
KPH:24.200 C
VKPH:6.500 C++
Skyguard
C*
Kills:143
V. Kills:153 93%
Deaths:69
KDR:2.072
Accuracy:35.287% B**
KPH:8.800 C
VKPH:9.400 C*
L100 Python AP
B+
Kills:68
V. Kills:47 142%
Deaths:19
KDR:3.579
Accuracy:58.772% B+
KPH:27.100 B+
VKPH:18.700 C++
Kills:1,255 (1,255 + 0)
Deaths:344
KDR:3.648
VKDR:1.154
Vehicle Kills:397
Kill Difference:911
Playtime:49.366 hours
Usage:3%
Score:0.536m
Score/min:181
Driving Accuracy:58.772%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:703
V. Kills:736 95%
Deaths:255
KDR:2.757
Accuracy:54.076% B++
KPH:14.700 C--
VKPH:15.400 C++
E540 Halberd
B
Kills:199
V. Kills:201 99%
Deaths:72
KDR:2.764
Accuracy:49.201% B++
KPH:17 D-
VKPH:17.200 B
Enforcer ML85
D
Kills:188
V. Kills:164 114%
Deaths:61
KDR:3.082
Accuracy:33.505% D
KPH:13.100 D--
VKPH:11.500 D
Kills:1,090 (703 + 387)
Deaths:388
KDR:2.809
VKDR:2.838
Vehicle Kills:1,101
Kill Difference:702
Playtime:73.735 hours
Usage:5%
Score:1.206m
Score/min:273
Driving Accuracy:54.076%
Gunner Accuracy:33.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:316
V. Kills:24 N/A
Deaths:46
KDR:6.870
Accuracy:37.886% D
KPH:65.700 D
VKPH:5 C--
M96 Mjolnir-H
C**
Kills:164
V. Kills:237 69%
Deaths:70
KDR:2.343
Accuracy:51.254% C+
KPH:30.200 C+
VKPH:43.700 C**
E540 Halberd-H
C**
Kills:126
V. Kills:95 131%
Deaths:30
KDR:4.200
Accuracy:52.470% C
KPH:29.600 C
VKPH:22.300 C**
Kills:606 (0 + 606)
Deaths:146
KDR:4.151
VKDR:2.438
Vehicle Kills:356
Kill Difference:460
Playtime:14.494 hours
Usage:1%
Score:0.283m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:52.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:376
V. Kills:103 362%
Deaths:78
KDR:4.821
Accuracy:38.478% B+
KPH:40.300 C
VKPH:11 B+
M40 Fury
C++
Kills:264
V. Kills:81 322%
Deaths:65
KDR:4.062
Accuracy:37.145% C*
KPH:36.400 D
VKPH:11.200 C++
M20 Basilisk
B*
Kills:86
V. Kills:67 126%
Deaths:43
KDR:2
Accuracy:36.724% C*
KPH:13.600 C
VKPH:10.600 B*
M12 Kobalt
C+
Kills:77
V. Kills:2 N/A
Deaths:8
KDR:9.625
Accuracy:16.574% C+
KPH:56.300 C+
VKPH:1.500 C-
M12 Kobalt
B*
Kills:55
V. Kills:3 N/A
Deaths:9
KDR:6.111
Accuracy:20.456% B*
KPH:61.400 C+
VKPH:3.300 B*
Kills:858 (0 + 858)
Deaths:203
KDR:4.227
VKDR:1.261
Vehicle Kills:256
Kill Difference:655
Playtime:25.169 hours
Usage:2%
Score:0.418m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:20.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:403
V. Kills:115 347%
Deaths:657
KDR:0.613
Accuracy:48.143% C**
KPH:12.200 D
VKPH:3.500 C-
Kills:403 (403 + 0)
Deaths:657
KDR:0.613
VKDR:0.175
Vehicle Kills:115
Kill Difference:254
Playtime:33.152 hours
Usage:2%
Score:0.111m
Score/min:56
Driving Accuracy:48.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.1124.763%C++14.791%C20.7CN/A5189h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.3020.762%C--11.085%D-16.6C--N/A48104h17.4C+84C+
LA80 1,2511,2396271.976C--1.0635.751%D-80.71%B+25.8C-N/A6648.1h1.9B+5.3C*
NS-11C 1,2021,1751,6610.707C0.2119.699%D14.383%D17.5CN/A4967.2h14.2C++72.2C+
AC-X11 1,1521,1369761.164C*0.2528.377%B*24.824%B*32.9B+N/A10934.5h9.3B+32.8B+
NS-15M AE 8808658071.072C-0.1622.175%C22.543%C28.8DN/A6730h13.5D60.7C
NS-30 Vandal 8688568171.048C0.1329.222%C--28.738%B+26.8C-N/A6831.9h5.3B18C++
NS Baron G5AE 7767718550.902C0.0140.817%C--10.506%D29CN/A7026.6h4.2C++10.4C+
L100 Python HE 8687501405.357C-4.4455.692%B*2%C40.8C6.4C+12918.4h3.1C*5.5B+
Gauss Compact S 7427239800.738C+0.1820.618%C-20.609%B+14.2CN/A3950.9h10.9C++52.8C++
Titan-150 AP 1,4397032552.757C1.8454.076%B++2.56%D14.7C--15.4C++28547.7h6.4C-11.9C++
C-4 1,0146796241.088C+0.1722.64%C+N/A50.3C24.8C49613.5h1.3B++5.7B+
NC6 Gauss SAW 5625566950.8C0.1118.91%C+19.065%C--21.7CN/A9225.6h10.5C++55.4C*
AF-19 Mercenary 5475398840.61C0.3018.509%D20.037%C+14.6C+N/A6036.9h11.9B+64.1C*
Frag Grenade 4864841484N/A483.0952.579%B**N/A605B+2.5D18280.8h3.3B+6.2B++
Breaker Rocket Pods 5034501104.091C3.1850.619%C*N/A57.7C6.8D2167.8h12.5B+24.6B+
AF-4AE Cyclone 4564504401.023C-0.1128.428%C+17.778%D32.4C--N/A9613.9h11.1C-39.1C+
EM4-AE Longshot 4354341682.583C1.6734.478%D--81.797%C*33.9DN/A8812.8h1.8B5.2C+
NS-44 Commissioner 4274157920.524C0.3925.179%D*19.759%C+14.6DN/A4428.5h5.7D**22.6D**
M40 Fury-F 5184036570.613C0.3048.143%C**1.241%C++12.1D3.5C-5633.2h9.7C++20.1C**
SAS-R 3903852771.39C0.4833.28%D-68.571%C**27.9CN/A8813.8h2.2C**6.5C+
M40 Fury 479376784.821C3.9138.478%B+1.596%C40.4C11.1B+3199.3h14.8C38.6C++
GD-66 Claw 3713665630.65C--0.2655.024%C7.377%D--22DN/A5716.6h3.1D5.6C
AF-18 Stalker 3593583890.92C0.0125.884%C15.643%C--30.3C+N/A8011.8h11.9C*46.1C*
NS-44 Commissioner AE 3543485000.696C-0.2231.37%D*25.862%C*18.9D--N/A4918.4h4.2D-13.5D--
Mauler S6 3393355540.605C0.3134.997%C--9.254%D--19C-N/A6017.6h5C+14.4C+
C85 Canister-H 340316466.87C5.9637.886%D10.76%D65.8D5C--1784.8h5.1C++13.4C+
LA3 Desperado 3253165500.575C0.3422.265%D-10.76%D*15.3DN/A4320.7h11.4D--51.2D--
NC4 Mag-Shot 3133005750.522C0.3924.283%C15%C--14.2C--N/A4721.2h10.2C42.1C+
NS Baron G5 3052995330.561D0.3534.023%D--9.365%D--15.9D-N/A4518.8h5.9D*17.5C+
C75 Viper 3732941162.534C1.6240.113%B+1.701%C++24.1C6.5C++17212.2h14C+35C++
Warden 2882833750.755C+0.1621.514%D18.728%D17.6C+N/A5716.1h8.5B+39.4C++
Razor GD-23 2842776300.44C--0.4719.357%D19.134%C+11.6DN/A5123.9h15.6D80.4C-
Shrike 3592765280.523C0.3955.481%C+3.623%C*19.9C6D-15413.9h5.4B+9.8B+
NCM1 Scattercannon 2812722541.071C0.1628.838%D10.662%D--16.1C--N/A5316.9h9.3C--32.2C--
M40 Fury 345264654.062C-3.1537.145%C*N/A36.2D11.1C++3367.3h16.2D43.6C
NC05 Jackhammer 2602553300.773C0.1437.063%D-9.02%D*26.3C--N/A929.7h5.9D15.8D
AF-23 Grinder 2412381971.208C0.2928.418%D9.244%D**18D-N/A5413.2h8.5D*30.1D*
NC05 Jackhammer AE 2072022940.687D0.2337.857%D*7.426%D**19.2D*N/A4110.5h6.3F16.6D**
E540 Halberd 400199722.764C--1.8549.201%B++1.005%F17D-17.2B35211.7h8.5F17.3C--
Spear Anti-Vehicle Phalanx Turret 293195306.5C+5.5939.873%C+5.641%B+36.1C+18.1C2835.4h7.4C**18.6B+
NC14 Bolt Driver 1951923100.619D0.2929.716%D-61.458%D*11.6DN/A5516.5h3.1C--10.5D
Enforcer ML85 352188613.082C2.1733.505%D1.064%D--13.1D--11.5D16714.3h14.6C43.5D
MANA Anti-Personnel Turret 1911821830.995N/A0.0815.218%UN/A1820U90U3526300.1h37.1T*243.7T*
Tank Mine 3221781551.148D0.2356.154%A++N/A38.7D*31.3D*6254.6h3.7F*6.6C++
NC1 Gauss Rifle 1821782950.603C0.3119.242%D17.978%C+13.2DN/A6013.5h14.5C--75.6C
M96 Mjolnir-H 401164702.343C++1.4351.254%C+N/A30.4C+43.9B4815.4h52.8C++103.1C++
Heartstring 1691642860.573C0.3422.569%D*23.171%C-9.4DN/A2417.5h4.3C+18.9C-
Skyguard 296143692.072C++1.1635.287%B**2.098%C8.8C9.4C*19216.3h161.5C++457.8B+
L105 Zepher 137128149.143C+8.2342.814%C+N/A55.7C++3.9D2052.3h5.5B12.9B
E540 Halberd-H 221126304.2C3.2952.47%CN/A29.3C22.1C*2944.3h7.6C+14.5C
AF-41 Hacksaw 113111621.79C0.8838.358%B++19.82%A++33.6BN/A1693.3h8D20.7C**
Carver 1381078,8900.012D0.906.946%F16.822%C**0.3DN/A1353.4h2D29.2F-
MANA Anti-Vehicle Turret 2171001050.952C--0.0451.091%C*1%F-1000C--1170C1046220.1h14.3D--28C-
NCM2 Falcon 1281001510.662C0.2536.623%C+7%B++10.1C2.8D849.9h11.4C+31.2C+
NC4-FB Mag-Shot 91911410.645D0.2727.829%D-18.681%C13D--N/A527h10.2F--36.8F-
M20 Basilisk 15386432C+1.0936.724%C*3.488%D--13.7C10.6B*1696.3h132.9D361.8C
NS-AM7 Archer 115863450.249C-0.6642.728%F-27.907%B+2.9D-1D2229.2h18.6C*43.6C+
GR-22AE 87841570.535D0.3821.924%D*17.857%D13.5D*N/A416.2h16.3F74.5D**
AF-41 Hacksaw 8079471.681C0.7740.221%B++8.861%F29.3C+N/A1532.7h8.3C--20.6B+
M12 Kobalt 797789.625C+8.7116.574%C+14.286%D55C+1.4D2071.4h16.3B+98.5B
NCM2 Falcon 91691380.5C-0.4137.646%C5.797%B7.2D2.3D*589.6h17.3C45.9C+
L100 Python AP 11568193.579C++2.6758.772%B+2.941%D27.2B+18.8C++5302.5h5.9B+10.1B*
NS-10 Burster 116671020.657C0.2627.071%C4.478%D4.5C+3.3C+6014.8h126.1B**465.9B+
NS-AM7 AE/NC Archer 97662370.278C-0.6452.489%D21.212%D3.2D--1.5D-3320.4h15C**28.6C++
Sticky Grenade 6464164N/A63.0954.43%C**N/A640DN/A34290.1h2C++3.7C*
Blackheart 6161830.735C0.1832.041%D29.508%C+16.5CN/A393.7h2.6B+8C*
Hardlight Dagger 66606,0110.01D0.905.771%FN/A0.2C-N/A1241.1h3D52T*
NC15 Phoenix 141581590.365D0.5547.142%D-N/A5.6D8D10110.4h16.8D*35.6F
M12 Kobalt 585596.111D5.2020.456%B*18.182%C+61.1C+3.3B*2160.9h22.2C-108.3C*
Vortek Rotary 119513140.162C-0.7529.539%C+1.961%C--2.3D*3D--4222.3h197.3F668D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter342,6342.5h
Nano-Armor Kit607438,29135.9h
Spawn Beacon135500.8h
Anti-Vehicle MANA Turret267802h
Medical Applicator43090,18411.8h
Medical Kit1851,7975.1h
Nanite Revive Grenade01220h
Deployable Decon Tool01220h
AE Nano-Armor Kit292285,98432.9h
AE Medical Applicator10728,4493h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret376021.8h
Recon Detection Device621,3713h
Ammunition Package964,0193.2h

Check the help document for the dictionary if you want to learn more about words used here.


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