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Hater Titoupou[KAIN] Titoupou
NC BR 124

KDR: 1.14

Score: 32.6m

Last Seen: Dec 8th, 2017 12:14 PM
- OFFLINE - 88.1 hour(s)

Rank 124 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS S12 Renegade NS-7 PDW Blitz GD-10 Reaper DMR LA80 NSX Tomoe AF-4 Cyclone NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $305,244 MLG Score: 244
Fun Score: N/A
Cheeseburgers Flipped: 473TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.294%21.729%5282993525,9931.113140.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.61%0.679B+0.265C*0.142C++HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.391B11.10.216C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.253%0.852%60296258711732320.500426252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%-0.373C--0.747D-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.318C*36.40.295C*69.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.491%2.512%11959592,588293814470.880871179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.211C-0.242C0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.2-0.122C+16.6-0.329C-26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.667%5.93%120119532,479229112401.08206200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.39C-0.504B+0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.332C**23.80.352C**51.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.403%77.702%12049603,0633643250.84056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%0.012C+0.713B++-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.412B20.361C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.638%8.719%12029627571277100.592332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.034%0.041C+-1.109D*0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*3.90.183C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
32.6m422.6%299 (17.9k)230 (13.8k)1.1405953,53646,9371.31606124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964253017.971%18.008%32403:0120

10% Combat Medic34% Engineer9% Heavy Assault25% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 8th, 2017 8:45 AM (4d) (PST)Dec 8th, 2017 8:14 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361942420.3790.3320.0681.7930.045244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,14611,66014,48623204108313,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2354.8h/98.1d 8,236 9,641 20,141 253.4k 2,227 8,119 6,423 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C+
HSR:24.871% C-
NS-15M AE
C
Kills:1,154
Deaths:989
KDR:1.167
Accuracy:22.366% D
HSR:23.310% C
NC6 Gauss SAW
C+
Kills:580
Deaths:712
KDR:0.815
Accuracy:19.088% C+
HSR:18.793% D
NC05 Jackhammer
D--
Kills:257
Deaths:334
KDR:0.769
Accuracy:36.935% D--
HSR:8.949% D**
NC05 Jackhammer AE
D**
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D**
HSR:7.109% F-
Kills:3,360
Deaths (as Heavy Assault):3,083
Deaths (to Heavy Assaults):11,601
KDR:1.08985
Kill Difference:277
Playtime:207.384 hours
Usage:9%
Score:2.353m
Score/min:189
Accuracy (listed only):27.894%
HSR (listed only):16.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D-
HSR:14.383% D
Razor GD-23
B
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% B
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C++
Gauss Compact S
B
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C
HSR:20.227% B
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B++
Warden
D
Kills:559
Deaths:579
KDR:0.965
Accuracy:23.946% D
HSR:17.889% D-
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D-
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D-
HSR:9.511% D--
Mauler S6
D
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% D
HSR:9.145% D--
19A Fortuna
B**
Kills:143
Deaths:150
KDR:0.953
Accuracy:23.495% D-
HSR:25.874% B**
Kills:9,916
Deaths (as Engineer):11,009
Deaths (to Engineers):9,703
KDR:0.90072
Kill Difference:1,093
Playtime:811.774 hours
Usage:34%
Score:12.553m
Score/min:258
Accuracy (listed only):30.177%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D-
HSR:14.383% D
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
Razor GD-23
B
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% B
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C++
NSX Tengu
C*
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C*
HSR:21.044% C+
Gauss Compact S
B
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C
HSR:20.227% B
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B++
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D-
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D-
HSR:9.511% D--
Mauler S6
D
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% D
HSR:9.145% D--
19A Fortuna
B**
Kills:143
Deaths:150
KDR:0.953
Accuracy:23.495% D-
HSR:25.874% B**
Kills:17,580
Deaths (as Light Assault):18,601
Deaths (to Light Assaults):8,567
KDR:0.94511
Kill Difference:1,021
Playtime:444.439 hours
Usage:19%
Score:5.167m
Score/min:194
Accuracy (listed only):29.747%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
LA80
B
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D--
HSR:80.710% B
NSX Tomoe
B++
Kills:1,185
Deaths:682
KDR:1.738
Accuracy:27.920% C-
HSR:44.895% B++
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
NS-30 Vandal
C++
Kills:1,160
Deaths:990
KDR:1.172
Accuracy:30.593% C--
HSR:26.552% C++
EM4-AE Longshot
C+
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C+
NSX Tengu
C*
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C*
HSR:21.044% C+
NS-44 Commissioner AE
C
Kills:480
Deaths:630
KDR:0.762
Accuracy:32.485% D**
HSR:23.125% C
NS-44 Commissioner
C
Kills:427
Deaths:810
KDR:0.527
Accuracy:25.207% D*
HSR:19.204% C
SAS-R
C++
Kills:397
Deaths:282
KDR:1.408
Accuracy:33.423% D--
HSR:68.514% C++
AF-18 Stalker
C
Kills:392
Deaths:416
KDR:0.942
Accuracy:26.038% C
HSR:16.582% C--
LA3 Desperado
D*
Kills:322
Deaths:559
KDR:0.576
Accuracy:22.226% D*
HSR:10.870% D*
NC4 Mag-Shot
C-
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C-
HSR:15% D
NC14 Bolt Driver
D
Kills:270
Deaths:330
KDR:0.818
Accuracy:31.118% D
HSR:66.296% D
NC4-FB Mag-Shot
C+
Kills:213
Deaths:341
KDR:0.625
Accuracy:24.823% D**
HSR:19.718% C+
NS-AM7 AE/NC Archer
C+
Kills:133
Deaths:423
KDR:0.314
Accuracy:53.604% C--
HSR:20.301% C+
NS-61 Emissary
C+
Kills:106
Deaths:127
KDR:0.835
Accuracy:28.765% C+
HSR:11.321% D-
NS-AM7 Archer
B*
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B*
Kills:16,090
Deaths (as Infiltrator):15,742
Deaths (to Infiltrators):8,568
KDR:1.02211
Kill Difference:348
Playtime:578.296 hours
Usage:25%
Score:7.366m
Score/min:212
Accuracy (listed only):30.681%
HSR (listed only):30.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
Reaper DMR
B+
Kills:1,271
Deaths:973
KDR:1.306
Accuracy:26.497% C++
HSR:27.144% B+
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
NSX Yumi
C+
Kills:1,156
Deaths:1,014
KDR:1.140
Accuracy:24.205% D
HSR:25.865% C+
GR-22AE
C--
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C--
HSR:18.696% D-
NSX Tengu
C*
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C*
HSR:21.044% C+
NS-11A
B+
Kills:852
Deaths:585
KDR:1.456
Accuracy:26.154% B+
HSR:22.770% C**
NC1 Gauss Rifle
B+
Kills:527
Deaths:575
KDR:0.917
Accuracy:22.146% C
HSR:23.150% B+
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D-
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D-
HSR:9.511% D--
Mauler S6
D
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% D
HSR:9.145% D--
Kills:15,461
Deaths (as Combat Medic):15,342
Deaths (to Combat Medics):4,110
KDR:1.00776
Kill Difference:119
Playtime:243.564 hours
Usage:10%
Score:4.257m
Score/min:291
Accuracy (listed only):30.769%
HSR (listed only):17.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D*
AF-23 Grinder
D-
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D-
HSR:9.244% F
AF-41 Hacksaw
A+
Kills:116
Deaths:68
KDR:1.706
Accuracy:38.072% B++
HSR:18.966% A+
NCM2 Falcon
B+
Kills:104
Deaths:158
KDR:0.658
Accuracy:36.366% C-
HSR:6.731% B+
NS-20 Gorgon
C
Kills:91
Deaths:51
KDR:1.784
Accuracy:20.414% D
HSR:17.582% C
AF-41 Hacksaw
B+
Kills:90
Deaths:53
KDR:1.698
Accuracy:39.797% B+
HSR:11.111% D*
NS-20 Gorgon
C--
Kills:85
Deaths:51
KDR:1.667
Accuracy:21.936% C--
HSR:15.294% D-
NCM2 Falcon
B++
Kills:75
Deaths:145
KDR:0.517
Accuracy:37.496% C--
HSR:6.667% B++
NS-10 Burster
C
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.087% C
HSR:4.110% D
NCM3 Raven
B++
Kills:52
Deaths:86
KDR:0.605
Accuracy:33.035% D-
HSR:3.846% B++
Kills:1,196
Deaths (as MAX Suit):584
Deaths (to MAX Suits):2,110
KDR:2.04795
Kill Difference:612
Playtime:59.279 hours
Usage:3%
Score:0.854m
Score/min:240
Accuracy (listed only):31.246%
HSR (listed only):10.421%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:494
V. Kills:63 N/A
Deaths:114
KDR:4.333
Accuracy:51.318% C++
KPH:56.800 C
VKPH:7.200 D
Vortek Rotary
D
Kills:93
V. Kills:120 77%
Deaths:366
KDR:0.254
Accuracy:30.157% C+
KPH:3.400 D-
VKPH:4.400 D
Kills:587 (93 + 0)
Deaths:480
KDR:1.223
VKDR:0.381
Vehicle Kills:183
Kill Difference:107
Playtime:36.177 hours
Usage:2%
Score:0.214m
Score/min:99
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C*
KPH:59 C++
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,090
V. Kills:146 N/A
Deaths:152
KDR:7.171
Accuracy:54.404% B+
KPH:49.200 C
VKPH:6.600 C+
C75 Viper
C++
Kills:313
V. Kills:89 348%
Deaths:116
KDR:2.698
Accuracy:40.115% B
KPH:24.700 C
VKPH:7 C++
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:85
KDR:2.224
Accuracy:34.979% B*
KPH:9.300 C
VKPH:8.900 C+
L100 Python AP
B+
Kills:163
V. Kills:105 154%
Deaths:36
KDR:4.528
Accuracy:56.022% C++
KPH:31.900 B+
VKPH:20.600 C**
Kills:1,755 (1,755 + 0)
Deaths:389
KDR:4.512
VKDR:1.339
Vehicle Kills:521
Kill Difference:1,366
Playtime:60.253 hours
Usage:3%
Score:0.742m
Score/min:205
Driving Accuracy:56.022%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:833
V. Kills:860 97%
Deaths:287
KDR:2.902
Accuracy:55.163% B++
KPH:15.800 D
VKPH:16.300 C*
Enforcer ML85
C
Kills:303
V. Kills:287 105%
Deaths:94
KDR:3.223
Accuracy:38.642% C
KPH:15.700 D
VKPH:14.900 C
E540 Halberd
C++
Kills:244
V. Kills:237 103%
Deaths:84
KDR:2.905
Accuracy:50.647% B++
KPH:17.500 D--
VKPH:17 C++
Titan-150 HESH
M+
Kills:239
V. Kills:45 N/A
Deaths:10
KDR:23.900
Accuracy:58.643% A
KPH:87.600 A*
VKPH:16.500 M+
Kills:1,619 (1,072 + 547)
Deaths:475
KDR:3.408
VKDR:3.008
Vehicle Kills:1,429
Kill Difference:1,144
Playtime:88.490 hours
Usage:4%
Score:1.696m
Score/min:319
Driving Accuracy:58.643%
Gunner Accuracy:50.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:517
V. Kills:29 N/A
Deaths:56
KDR:9.232
Accuracy:41.425% D
KPH:84.700 C--
VKPH:4.800 D
M96 Mjolnir-H
C++
Kills:297
V. Kills:402 74%
Deaths:130
KDR:2.285
Accuracy:52.958% C++
KPH:28.300 D
VKPH:38.300 C++
E540 Halberd-H
C*
Kills:178
V. Kills:128 138%
Deaths:40
KDR:4.450
Accuracy:53.544% C
KPH:31.900 C
VKPH:22.900 C*
Kills:992 (0 + 992)
Deaths:226
KDR:4.389
VKDR:2.473
Vehicle Kills:559
Kill Difference:766
Playtime:22.176 hours
Usage:1%
Score:0.499m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:381
V. Kills:105 359%
Deaths:80
KDR:4.763
Accuracy:38.246% C**
KPH:39.600 C
VKPH:10.900 B
M40 Fury
C++
Kills:270
V. Kills:82 325%
Deaths:70
KDR:3.857
Accuracy:37.562% C++
KPH:36.700 D
VKPH:11.200 C++
M12 Kobalt
B+
Kills:242
V. Kills:5 N/A
Deaths:22
KDR:11
Accuracy:20.505% B+
KPH:85.700 B+
VKPH:1.800 C
M20 Basilisk
B**
Kills:132
V. Kills:87 150%
Deaths:54
KDR:2.444
Accuracy:38.729% C*
KPH:17.600 C+
VKPH:11.600 B**
M12 Kobalt
B*
Kills:105
V. Kills:5 N/A
Deaths:11
KDR:9.545
Accuracy:20.469% B+
KPH:79.600 C++
VKPH:3.800 B*
M20 Basilisk
B++
Kills:54
V. Kills:44 120%
Deaths:27
KDR:2
Accuracy:33.774% C
KPH:14.300 C--
VKPH:11.700 B++
G30 Walker
D
Kills:53
V. Kills:36 143%
Deaths:18
KDR:2.944
Accuracy:23.413% D-
KPH:10.200 D
VKPH:6.900 D
Kills:1,237 (0 + 1,237)
Deaths:282
KDR:4.387
VKDR:1.291
Vehicle Kills:364
Kill Difference:955
Playtime:37.576 hours
Usage:2%
Score:0.612m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:23.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,893
V. Kills:67 N/A
Deaths:727
KDR:2.604
Accuracy:52.537% B**
KPH:81.100 B++
VKPH:2.900 C++
M12 Kobalt-F
B*
Kills:1,173
V. Kills:48 N/A
Deaths:779
KDR:1.506
Accuracy:28.448% B*
KPH:44.500 B+
VKPH:1.800 C+
M40 Fury-F
C*
Kills:911
V. Kills:297 306%
Deaths:1,018
KDR:0.895
Accuracy:51.074% B+
KPH:19.200 C
VKPH:6.300 C*
Kills:3,977 (3,977 + 0)
Deaths:2,524
KDR:1.576
VKDR:0.163
Vehicle Kills:412
Kill Difference:1,453
Playtime:97.088 hours
Usage:4%
Score:0.825m
Score/min:142
Driving Accuracy:51.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:156
V. Kills:9 N/A
Deaths:22
KDR:7.091
Accuracy:31.485% C+
KPH:58 C--
VKPH:3.300 D
Kills:156 (0 + 156)
Deaths:22
KDR:7.091
VKDR:0.409
Vehicle Kills:9
Kill Difference:134
Playtime:2.692 hours
Usage:0%
Score:0.038m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:31.485%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 1,9601,8937272.604C+1.4652.537%B**3.275%C-81.2B++2.9C++18123.3h3.1C*5.9B++
NS-7 PDW 1,8621,8392,2980.8C0.3424.763%C+14.791%C-20.7CN/A5389h14.8C+60C++
Blitz GD-10 1,7551,7232,8050.614C-0.5320.739%D11.085%D-16.6DN/A50104.1h17.4C-84.1C
Reaper DMR 1,2841,2719731.306C+0.1726.497%C++27.144%B+42.8C*N/A10929.7h8B++30.3B+
LA80 1,2511,2396271.976D0.8435.751%D--80.71%B25.8DN/A6748.1h1.9B+5.3C++
NSX Tomoe 1,1911,1856821.738C+0.6027.92%C-44.895%B++46.7C++N/A10325.4h11.8B+42.4C**
AF-4 Cyclone 1,2001,1816731.755B0.6127.739%B23.201%B++57.1B++N/A25020.7h9.1B+32.7B+
NS-11C 1,2021,1751,6610.707C0.4319.699%D-14.383%D17.5C-N/A5167.2h14.2C++72.2C+
M12 Kobalt-F 1,2211,1737791.506C+0.3728.448%B*6.223%D44.4B+1.8C+17326.4h11.6B+40.9B+
MKV Suppressed 1,1781,1697791.501B0.3626.259%C+22.669%B+37.8C++N/A11630.9h12.1B+45.9B
AF-4AE Cyclone 1,1771,1619451.229C--0.0928.501%C16.796%D--40.6DN/A10128.6h10C35C+
NS-30 Vandal 1,1741,1609901.172C0.0330.593%C--26.552%C++30.1C-N/A7738.5h5.3C*17.3C++
Razor GD-23 1,1741,1601,2590.921C+0.2223.996%C+21.897%B24.4C+N/A6947.5h10.7B+44.5B
NSX Naginata 1,1751,1587411.563C+0.4222.882%C+24.871%C-39.5CN/A8929.3h9.8B++42.8B+
EM4-AE Longshot 1,1621,1574342.666C--1.5337.81%D80.294%C+40C-N/A9228.9h1.8B4.8C+
NSX Tanto 1,1671,1577471.549C++0.4129.456%B+24.978%C+48BN/A10924.1h10.7B++36.2B+
NS Baron G5AE 1,1671,1571,2170.951C-0.1943.337%C-10.545%D-32.6C-N/A7735.5h4.1C++9.4C+
NSX Yumi 1,1741,1561,0141.14C0.0024.205%D25.865%C+33.2CN/A10134.8h10.7B44.3C++
AF-19 Mercenary 1,1741,1561,3960.828C+0.3122.033%C+21.367%C++19.2C+N/A7160.1h11.2B+51B
NS-15M AE 1,1701,1549891.167C-0.0322.366%D23.31%C31.5DN/A7536.6h12.8C-57.2C
GR-22AE 1,1681,1501,0421.104C-0.0426.238%C--18.696%D-32.6DN/A9335.3h12.2C+46.4C+
NSX Tengu 1,1601,1506711.714C*0.5739.53%C*21.044%C+51.6C**N/A13322.3h10B++25.3B+
Gauss Compact S 1,1731,1471,2580.912C+0.2322.355%C20.227%B17.8C+N/A4864.6h9.9B44.4C*
AC-X11 1,1531,1379771.164C+0.0228.371%B+24.802%B++32.9C++N/A11534.6h9.3B32.8B+
L100 Python HESH 1,2361,0901527.171C6.0354.404%B+2.11%C+49.3C6.6C+17522.1h2.8B5.2B+
C-4 1,4179588311.153C+0.0123.038%CN/A54.4C-26.1C54417.6h1.3B+5.6B+
M40 Fury-F 1,2089111,0180.895C0.2551.074%B+N/A19.2C6.3C*10547.4h9.6C++18.7B
NS-11A 8648525851.456C++0.3226.154%B+22.77%C**39.1C**N/A9621.8h12.1B+46.1B+
Titan-150 AP 1,6938332872.902C1.7655.163%B++3.001%C15.8D16.3C*33852.6h6.4D11.5C+
Frag Grenade 6216181618N/A616.8652.573%B*N/A561.8C++2.7D18891.1h3.4C*6.4B+
NC6 Gauss SAW 5875807120.815C0.3319.088%C+18.793%D21.6C-N/A12126.8h10.4C+54.7C++
Warden 5705595790.965C+0.1823.946%D17.889%D-25.2C++N/A10322.2h7.2B++29.9B
NC1 Gauss Rifle 5365275750.917C+0.2222.146%C23.15%B+21.5CN/A9824.5h11.6C**52.5C*
C85 Canister-H 546517569.232C8.0941.425%D11.605%C84.8C--4.8D2646.1h4.7B+11.3C*
Carver 5415099,2790.055C1.0913.123%D*16.503%C++1.4C--N/A3368.5h1.3B10C
Breaker Rocket Pods 5574941144.333C3.1951.318%C++N/A56.8C7.2D2268.7h12.5B+24.4B+
NS-44 Commissioner AE 4904806300.762C-0.3832.485%D**23.125%C19.8D--N/A5124.3h4.3D--13.3D**
NS-44 Commissioner 4394278100.527C-0.6125.207%D*19.204%C14.5DN/A5029.5h5.6F22.4F
GD-66 Claw 4244186030.693C-0.4555.159%C8.373%D--23.6DN/A6417.7h3D5.5C
SAS-R 4023972821.408C-0.2733.423%D--68.514%C++28.2DN/A10714.1h2.2C++6.6C
AF-18 Stalker 3933924160.942C0.2026.038%C16.582%C--30.4CN/A8512.9h11.8C*45.4C++
M40 Fury 486381804.763C3.6238.246%C**1.837%C++39.7C10.9B3189.6h15.1C39.4C+
NS Baron G5 3743686010.612D0.5335.011%D-9.511%D--17.5D-N/A5421h5.8D--16.6C+
Mauler S6 3433395610.604C0.5435.263%D9.145%D--19DN/A6917.8h5.1C14.4C
LA3 Desperado 3313225590.576C-0.5622.226%D*10.87%D*14.7D-N/A4421.9h11.6D*52.1C
C75 Viper 4023131162.698C1.5640.115%B1.597%C++24.6C7C++19212.7h13.9C34.6C++
Enforcer ML85 590303943.223C2.0838.642%C2.31%C++15.8D14.9C21319.2h15.2D39.2C--
NC4 Mag-Shot 3133005750.522C0.6224.283%C-15%D14.2DN/A5321.2h10.2C-42.1C+
Shrike 3942995500.544C0.6056.018%C+4.013%B+20.3C6.5D-18514.7h5.4B+9.7B
M96 Mjolnir-H 6992971302.285C-1.1452.958%C++N/A28.3D38.3C++47410.5h53.9C--101.8C
MANA Anti-Personnel Turret 2862742201.245N/A0.1016.17%UN/A2740U120U5380000.1h30T*185.4T*
Heartstring 2882725470.497D0.6433.582%C23.897%C5.8D*N/A2146.8h6.6C19.7C-
NCM1 Scattercannon 2812722541.071C0.0728.838%D-10.662%D*16.1DN/A5916.9h9.3D32.2D
NC14 Bolt Driver 2732703300.818C-0.3231.118%D66.296%D13.9DN/A6719.4h2.8C+9.1C
M40 Fury 352270703.857D2.7237.562%C++N/A36.5D11.1C++3397.4h16.3D43.5C
Tank Mine 4372601881.383C--0.2458.947%A++N/A41.3D*28.1D*5746.3h3.4F-5.8B+
NC05 Jackhammer 2622573340.769C-0.3736.935%D--8.949%D**25.7DN/A10110h5.9D15.9D
E540 Halberd 481244842.905C--1.7650.647%B++1.23%D**17.6D--17.1C++36113.9h8.8F-17.4D
M12 Kobalt 2472422211C+9.8620.505%B+16.116%C86.4B+1.8C3042.8h16.5B+80.6B+
Spear Anti-Vehicle Phalanx Turret 359240337.273C+6.1342.634%C+5.833%B+40C+19.8C3166h7.6C++17.9C**
Titan-150 HESH 2842391023.9A22.7658.643%AN/A88.5A*16.7M+4992.7h2.3B**3.9B**
AF-23 Grinder 2412381971.208C-0.0728.418%D-9.244%F18D--N/A5513.2h8.5D*30.1D**
NC4-FB Mag-Shot 2172133410.625D0.5224.823%D**19.718%C+14.6D--N/A5414.6h9.2D**37.1F-
NC05 Jackhammer AE 2162113070.687D0.4538.201%D**7.109%F-19.2D*N/A4211h6.4C--16.6D*
Skyguard 370189852.224C+1.0834.979%B*1.587%D9.3C8.9C+18620.3h155.9C+445.7B+
L105 Zephyr 199188218.952C+7.8144.981%C*N/A58.8C++3.4D-2323.2h5.6C*12.6B
MANA Anti-Vehicle Turret 3251831441.271C0.1353.032%F**4.372%M++1830M**1420M1871930.1h10.3T*19.5T*
E540 Halberd-H 306178404.45C3.3153.544%CN/A31.8C22.9C*3115.6h7.4C+13.9C+
Auraxium Mag-Cutter 18117211,7460.015C1.139.553%D**11.047%B**0.4C--N/A1463.1h3.2D*33.2D**
L100 Python AP 268163364.528C++3.3956.022%C++5.521%B**32B+20.6C**4475.1h5.6B+9.9B++
CAS 14-E 165156227.091C-5.9531.485%C+1.282%D57.8C--3.3D2352.7h27.7C+87.9C+
19A Fortuna 1441431500.953C0.1923.495%D-25.874%B**23.1DN/A776.2h9.5C++40.3C+
NS Decimator 1701371520.901C+0.2464.507%B+3.65%B+28C6.7D--2414.9h3.5B*5.4B**
NS-AM7 AE/NC Archer 1911334230.314D0.8353.604%C--20.301%C+3.1D*1.4C-3042.9h15.3C++28.5C+
M20 Basilisk 219132542.444C+1.3038.729%C*6.061%C+17.6C+11.6B**2187.5h111.6C288C+
AF-41 Hacksaw 118116681.706C0.5738.072%B++18.966%A+32.2C+N/A1763.6h8D21.1C*
Hardlight Dagger 1191129,5960.012C--1.135.719%FN/A0.3CN/A1387.2h2.4C+41.8F**
NS-61 Emissary 1111061270.835C+0.3128.765%C+11.321%D-19.6C-N/A865.4h17.5D60.7C
M12 Kobalt 110105119.545C-8.4020.469%B+15.238%D80.8C++3.8B*3261.3h18.8C+91.8B
NCM2 Falcon 1321041580.658C0.4836.366%C-6.731%B+9.9C--2.7D-8410.5h11.6C+32C+
Sticky Grenade 1021001100N/A98.8656.604%B+N/A1000C+20A**31670.1h2.1C+3.7C*
Vortek Rotary 213933660.254C--0.8930.157%C+2.151%C3.4D-4.4D5827.5h163.1D*540.7D--
NS-20 Gorgon 10191511.784B+0.6420.414%D17.582%C20.2C++2.2A864.5h25.3B++123.8B+
Rocklet Rifle 238913220.283D0.8652.42%C+1.099%C+8.3D*13.4D*15611h47.5C90.6C
AF-41 Hacksaw 9190531.698C0.5639.797%B+11.111%D*30C+N/A1703h7.8C19.7B+
NS-AM7 Archer 115863450.249D0.8942.728%F-27.907%B*2.9D-1D2529.2h18.6C++43.6C
NS-20 Gorgon 9085511.667B+0.5321.936%C--15.294%D-18.9C++1.1C674.5h28.8B+131.5B+
NCM2 Falcon 100751450.517C--0.6237.496%C--6.667%B++7.4D-2.5D*6110.2h16.9C45.1C
NS-10 Burster 124731050.695C0.4528.087%C4.11%D4.7C+3.3C6315.5h128.7B*458.1B+
Blackheart 6161830.735C0.4131.337%D-29.508%C+16.5C-N/A393.7h2.6C**8.2C*
NC15 Phoenix 142591590.371D0.7747.089%D-N/A5.6D7.8C--10910.6h16.9D**35.8F-
M20 Basilisk 9854272C0.8633.774%C3.704%D-14.2C--11.6B++2593.8h107.4C+318C+
G30 Walker 8953182.944C+1.8023.413%D-3.774%C+10.2D6.9D1455.2h225.6C+963.4C
NCM3 Raven 8752860.605C--0.5433.035%D-3.846%B++6D--4D--908.7h28.4C86C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit433830.5h
Motion Spotter575,2174.7h
Nano-Armor Kit613450,41337.4h
Snowman Soldier6510.1h
Anti-Vehicle MANA Turret291,0202.4h
Spawn Beacon281,1641.7h
AE Nano-Armor Kit500542,78659.6h
Medical Applicator43090,18411.8h
Medical Kit4373,85210.9h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade01750h
NC Triumph Flare Gun0890.1h
Deconstruction Tool09370.2h
AE Medical Applicator398146,84314.4h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret447902.1h
Recon Detection Device631,4063.1h
Ammunition Package1064,8133.5h
Hardlight Barrier63590.7h
Shield Recharging Field452,7061.6h

Check the help document for the dictionary if you want to learn more about words used here.


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