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Hater Titoupou[KAIN] Titoupou
NC BR 127

KDR: 1.16

Score: 34.1m

Last Seen: Feb 20th, 2018 9:34 PM
- OFFLINE - 71.6 hour(s)

Rank 127 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS S12 Renegade NS-7 PDW Blitz GD-10 NS-30 Vandal Reaper DMR LA80 NSX Yumi NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.525%22.117%5423094128,8331.160190.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.614%0.719B++0.32C*0.139C++HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.4B11.10.22C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.292%0.845%59296959212002330.493333253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.485%-0.367C--0.748D-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.323C*36.20.299C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.596%2.422%11959662,684303514900.884058180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%-0.203C-0.287C0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-0.092C+16.2-0.297C25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.677%6.004%119119602,565238512731.07547201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.493%-0.393C--0.521B+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.332C**23.90.353C**51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.473%77.379%11949673,2893926260.837748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.373%0.023C+0.689B+-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.418B20.366C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.423%10.549%11929699481362110.696035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%0.188C++-0.732D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.90.19C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m414.1%301 (18.1k)230 (13.8k)1.1630357,67849,5931.33462127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971271518.145%18.435%33503:0022

12% Combat Medic34% Engineer9% Heavy Assault24% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 20th, 2018 5:53 PM (4d) (PST)Feb 20th, 2018 5:34 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4372072300.3890.3340.0721.7950.045267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,23112,42113,81023204108313,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2471.6h/103d 8,510 10,633 21,336 266.2k 2,342 8,614 6,602 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C+
HSR:24.871% C--
NS-15M AE
C-
Kills:1,157
Deaths:993
KDR:1.165
Accuracy:22.279% D
HSR:23.509% C-
NC6 Gauss SAW
C
Kills:656
Deaths:773
KDR:0.849
Accuracy:19.151% C
HSR:19.817% C--
NC05 Jackhammer
D--
Kills:257
Deaths:334
KDR:0.769
Accuracy:36.935% D--
HSR:8.949% D**
NC05 Jackhammer AE
D**
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D**
HSR:7.109% F
Kills:3,439
Deaths (as Heavy Assault):3,148
Deaths (to Heavy Assaults):12,230
KDR:1.09244
Kill Difference:291
Playtime:210.558 hours
Usage:9%
Score:2.387m
Score/min:189
Accuracy (listed only):27.889%
HSR (listed only):16.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D--
HSR:14.383% D
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D*
Razor GD-23
C**
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% C**
NSX Tanto
B
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C+
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C+
NSX Tengu
C++
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C++
HSR:21.044% C+
Gauss Compact S
B
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C
HSR:20.227% B
AC-X11
B+
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B+
Mauler S6
C
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C
HSR:12.237% C-
GD-66 Claw
C-
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C-
HSR:8.471% D--
NS Baron G5
D--
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D--
HSR:9.511% D--
19A Fortuna
A
Kills:187
Deaths:195
KDR:0.959
Accuracy:22.451% D--
HSR:26.738% A
Kills:17,815
Deaths (as Light Assault):18,793
Deaths (to Light Assaults):9,056
KDR:0.94796
Kill Difference:978
Playtime:451.293 hours
Usage:18%
Score:5.231m
Score/min:193
Accuracy (listed only):29.910%
HSR (listed only):17.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D--
HSR:14.383% D
Razor GD-23
C**
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% C**
NSX Tanto
B
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C+
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C+
Gauss Compact S
B
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C
HSR:20.227% B
AC-X11
B+
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B+
Warden
C
Kills:723
Deaths:685
KDR:1.055
Accuracy:25.122% C
HSR:18.396% D-
Mauler S6
C
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C
HSR:12.237% C-
GD-66 Claw
C-
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C-
HSR:8.471% D--
NS Baron G5
D--
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D--
HSR:9.511% D--
19A Fortuna
A
Kills:187
Deaths:195
KDR:0.959
Accuracy:22.451% D--
HSR:26.738% A
Kills:10,315
Deaths (as Engineer):11,307
Deaths (to Engineers):10,038
KDR:0.91227
Kill Difference:992
Playtime:833.641 hours
Usage:34%
Score:12.907m
Score/min:258
Accuracy (listed only):30.505%
HSR (listed only):17.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-30 Vandal
C+
Kills:1,343
Deaths:1,094
KDR:1.228
Accuracy:30.513% D
HSR:25.838% C+
LA80
B
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D--
HSR:80.710% B
NSX Tomoe
B++
Kills:1,188
Deaths:687
KDR:1.729
Accuracy:27.850% C-
HSR:44.865% B++
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D*
EM4-AE Longshot
C+
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C+
NSX Tengu
C++
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C++
HSR:21.044% C+
SAS-R
C++
Kills:606
Deaths:378
KDR:1.603
Accuracy:34.343% D-
HSR:69.637% C++
AF-18 Stalker
C
Kills:488
Deaths:478
KDR:1.021
Accuracy:26.533% C
HSR:18.443% C
NS-44 Commissioner AE
C
Kills:482
Deaths:636
KDR:0.758
Accuracy:32.481% D*
HSR:23.029% C
NS-44 Commissioner
C+
Kills:467
Deaths:858
KDR:0.544
Accuracy:25.607% D*
HSR:20.557% C+
NC4 Mag-Shot
C
Kills:335
Deaths:618
KDR:0.542
Accuracy:24.746% C
HSR:17.015% C
LA3 Desperado
D*
Kills:324
Deaths:561
KDR:0.578
Accuracy:21.860% D*
HSR:10.803% D*
NC4-FB Mag-Shot
C**
Kills:319
Deaths:418
KDR:0.763
Accuracy:26.060% D*
HSR:24.138% C**
NC14 Bolt Driver
D
Kills:287
Deaths:334
KDR:0.859
Accuracy:31.272% D-
HSR:67.596% D
NS-AM7 AE/NC Archer
C*
Kills:175
Deaths:477
KDR:0.367
Accuracy:53.473% D
HSR:22.286% C*
NS-61 Emissary
C**
Kills:158
Deaths:180
KDR:0.878
Accuracy:30.237% C**
HSR:12.658% D
NS-AM7 Archer
B*
Kills:86
Deaths:348
KDR:0.247
Accuracy:42.785% F-
HSR:27.907% B*
Kills:16,877
Deaths (as Infiltrator):16,299
Deaths (to Infiltrators):9,119
KDR:1.03546
Kill Difference:578
Playtime:604.625 hours
Usage:24%
Score:7.679m
Score/min:212
Accuracy (listed only):30.898%
HSR (listed only):31.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
Reaper DMR
B
Kills:1,300
Deaths:992
KDR:1.310
Accuracy:26.559% C++
HSR:26.923% B
NSX Yumi
C+
Kills:1,220
Deaths:1,066
KDR:1.144
Accuracy:24.121% D
HSR:26.148% C+
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
NS-11A
B
Kills:1,169
Deaths:797
KDR:1.467
Accuracy:25.925% C**
HSR:23.696% B
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D*
NC1 Gauss Rifle
B
Kills:1,159
Deaths:1,033
KDR:1.122
Accuracy:24.669% C*
HSR:23.123% B
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
NSX Tengu
C++
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% C++
HSR:21.044% C+
GR-22AE
D
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% D
HSR:18.696% D-
Carnage AR
B**
Kills:992
Deaths:576
KDR:1.722
Accuracy:27.475% B+
HSR:27.319% B**
Mauler S6
C
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C
HSR:12.237% C-
GD-66 Claw
C-
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C-
HSR:8.471% D--
NS Baron G5
D--
Kills:368
Deaths:601
KDR:0.612
Accuracy:35.011% D--
HSR:9.511% D--
Kills:17,686
Deaths (as Combat Medic):16,805
Deaths (to Combat Medics):4,422
KDR:1.05242
Kill Difference:881
Playtime:301.536 hours
Usage:12%
Score:5.038m
Score/min:278
Accuracy (listed only):30.944%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D*
AF-23 Grinder
D-
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D-
HSR:9.244% D**
AF-41 Hacksaw
A
Kills:118
Deaths:69
KDR:1.710
Accuracy:38.529% B++
HSR:18.644% A
NCM2 Falcon
B+
Kills:105
Deaths:158
KDR:0.665
Accuracy:36.583% C
HSR:6.667% B+
AF-41 Hacksaw
B++
Kills:94
Deaths:54
KDR:1.741
Accuracy:40.536% B++
HSR:11.702% D--
NS-20 Gorgon
C
Kills:91
Deaths:51
KDR:1.784
Accuracy:20.414% D
HSR:17.582% C
NS-20 Gorgon
C-
Kills:85
Deaths:51
KDR:1.667
Accuracy:21.936% C-
HSR:15.294% D
NCM2 Falcon
B++
Kills:75
Deaths:145
KDR:0.517
Accuracy:37.698% C--
HSR:6.667% B++
NS-10 Burster
C
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.201% C
HSR:4.110% D
NCM3 Raven
B+
Kills:55
Deaths:87
KDR:0.632
Accuracy:33.267% D-
HSR:3.636% B+
Kills:1,206
Deaths (as MAX Suit):585.500
Deaths (to MAX Suits):2,212
KDR:2.05978
Kill Difference:620.500
Playtime:59.611 hours
Usage:2%
Score:0.859m
Score/min:240
Accuracy (listed only):31.442%
HSR (listed only):10.421%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:499
V. Kills:64 N/A
Deaths:114
KDR:4.377
Accuracy:51.327% C++
KPH:57.400 C
VKPH:7.400 D
Vortek Rotary
D
Kills:93
V. Kills:120 77%
Deaths:366
KDR:0.254
Accuracy:30.157% C+
KPH:3.400 D-
VKPH:4.400 D
Kills:592 (93 + 0)
Deaths:480
KDR:1.233
VKDR:0.383
Vehicle Kills:184
Kill Difference:112
Playtime:36.177 hours
Usage:1%
Score:0.215m
Score/min:99
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C*
KPH:59 C++
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,090
V. Kills:146 N/A
Deaths:152
KDR:7.171
Accuracy:54.404% B+
KPH:49.200 C
VKPH:6.600 C
C75 Viper
C++
Kills:316
V. Kills:90 347%
Deaths:118
KDR:2.678
Accuracy:40.139% B
KPH:24.800 C-
VKPH:7.100 C++
L100 Python AP
B*
Kills:256
V. Kills:137 186%
Deaths:43
KDR:5.953
Accuracy:57.092% C**
KPH:38.800 B*
VKPH:20.800 C**
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:86
KDR:2.198
Accuracy:34.968% B*
KPH:9.300 C-
VKPH:8.900 C+
Kills:1,851 (1,851 + 0)
Deaths:399
KDR:4.639
VKDR:1.388
Vehicle Kills:554
Kill Difference:1,452
Playtime:61.886 hours
Usage:3%
Score:0.770m
Score/min:207
Driving Accuracy:34.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:833
V. Kills:860 97%
Deaths:287
KDR:2.902
Accuracy:55.163% B++
KPH:15.800 D
VKPH:16.300 C++
Enforcer ML85
C
Kills:321
V. Kills:297 108%
Deaths:96
KDR:3.344
Accuracy:38.739% C
KPH:16.500 D
VKPH:15.200 C
Titan-150 HESH
A*
Kills:271
V. Kills:55 484%
Deaths:15
KDR:18.067
Accuracy:55.195% B*
KPH:74.700 A+
VKPH:15.200 A*
E540 Halberd
C++
Kills:257
V. Kills:244 105%
Deaths:85
KDR:3.024
Accuracy:49.899% B+
KPH:17.900 D--
VKPH:17 C++
Kills:1,682 (1,104 + 578)
Deaths:483
KDR:3.482
VKDR:3.014
Vehicle Kills:1,456
Kill Difference:1,199
Playtime:90.104 hours
Usage:4%
Score:1.722m
Score/min:318
Driving Accuracy:55.195%
Gunner Accuracy:49.899%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:518
V. Kills:29 N/A
Deaths:56
KDR:9.250
Accuracy:41.531% D
KPH:84.800 C--
VKPH:4.700 D
M96 Mjolnir-H
C*
Kills:305
V. Kills:408 75%
Deaths:131
KDR:2.328
Accuracy:53.244% C**
KPH:28.700 D-
VKPH:38.400 C*
E540 Halberd-H
C*
Kills:182
V. Kills:129 140%
Deaths:41
KDR:4.439
Accuracy:53.486% C
KPH:32.400 C
VKPH:22.900 C*
M12 Kobalt-H
A
Kills:66
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.567% B+
KPH:173.900 B*
VKPH:7.900 A
Kills:1,071 (0 + 1,071)
Deaths:228
KDR:4.697
VKDR:2.496
Vehicle Kills:569
Kill Difference:843
Playtime:22.753 hours
Usage:1%
Score:0.517m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:24.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:382
V. Kills:106 357%
Deaths:80
KDR:4.775
Accuracy:38.247% C*
KPH:39.600 C-
VKPH:11 C**
M40 Fury
C+
Kills:273
V. Kills:82 329%
Deaths:70
KDR:3.900
Accuracy:37.484% C++
KPH:36.900 D
VKPH:11.100 C+
M12 Kobalt
B+
Kills:257
V. Kills:7 N/A
Deaths:24
KDR:10.708
Accuracy:20.313% B+
KPH:82.900 B+
VKPH:2.300 C+
M20 Basilisk
B**
Kills:146
V. Kills:90 160%
Deaths:54
KDR:2.704
Accuracy:39.052% C*
KPH:18.800 C+
VKPH:11.600 B**
M12 Kobalt
B+
Kills:109
V. Kills:5 N/A
Deaths:11
KDR:9.909
Accuracy:20.321% B+
KPH:75.300 C+
VKPH:3.500 B+
M20 Basilisk
B++
Kills:65
V. Kills:49 130%
Deaths:31
KDR:2.097
Accuracy:34.590% C
KPH:15.900 C
VKPH:12 B++
G30 Walker
D
Kills:55
V. Kills:36 149%
Deaths:18
KDR:3.056
Accuracy:23.365% D--
KPH:10.500 D
VKPH:6.800 D
Kills:1,287 (0 + 1,287)
Deaths:288
KDR:4.469
VKDR:1.302
Vehicle Kills:375
Kill Difference:999
Playtime:38.701 hours
Usage:2%
Score:0.628m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:23.365%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,035
V. Kills:72 N/A
Deaths:770
KDR:2.643
Accuracy:51.924% B**
KPH:80.800 B++
VKPH:2.900 C++
M12 Kobalt-F
B++
Kills:1,186
V. Kills:48 N/A
Deaths:788
KDR:1.505
Accuracy:28.276% B++
KPH:44.300 B+
VKPH:1.800 C+
M40 Fury-F
C*
Kills:975
V. Kills:322 302%
Deaths:1,055
KDR:0.924
Accuracy:51.646% B+
KPH:20 C
VKPH:6.600 C*
Kills:4,196 (4,196 + 0)
Deaths:2,613
KDR:1.606
VKDR:0.169
Vehicle Kills:442
Kill Difference:1,583
Playtime:100.606 hours
Usage:4%
Score:0.860m
Score/min:142
Driving Accuracy:51.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:166
V. Kills:9 N/A
Deaths:23
KDR:7.217
Accuracy:31.447% C
KPH:57.800 C--
VKPH:3.100 D
Kills:166 (0 + 166)
Deaths:23
KDR:7.217
VKDR:0.391
Vehicle Kills:9
Kill Difference:143
Playtime:2.871 hours
Usage:0%
Score:0.039m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:31.447%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,1072,0357702.643C+1.4851.924%B**3.292%C--80.8B++2.9C++18025.2h3.1C++6B+
NS-7 PDW 1,8621,8392,2980.8C0.3624.763%C+14.791%C-20.7C-N/A5389h14.8C+60C++
Blitz GD-10 1,7551,7232,8050.614C0.5520.739%D11.085%D-16.6DN/A50104.1h17.4C-84.1C
NS-30 Vandal 1,3591,3431,0941.228C0.0630.513%D25.838%C+31.5C-N/A7942.6h5.4C++17.6C+
Reaper DMR 1,3131,3009921.31C+0.1526.559%C++26.923%B42.8C*N/A10930.4h8.1B++30.4B+
LA80 1,2511,2396271.976D0.8135.751%D--80.71%B25.8DN/A6748.1h1.9B+5.3C+
NSX Yumi 1,2391,2201,0661.144C0.0224.121%D26.148%C+32.7CN/A9837.3h10.7C**44.2C+
NSX Tomoe 1,1941,1886871.729C+0.5727.85%C-44.865%B++46.6C++N/A10325.5h11.9B+42.6C**
M12 Kobalt-F 1,2341,1867881.505C+0.3428.276%B++6.239%D44.3B+1.8C+17126.8h11.6B+41.1B+
AF-4 Cyclone 1,2001,1816731.755C**0.5927.739%B23.201%B++57.1B*N/A25120.7h9.1B+32.7B+
NS-11C 1,2021,1751,6610.707C0.4619.695%D--14.383%D17.5C--N/A5267.2h14.2C+72.2C
MKV Suppressed 1,1781,1697791.501B0.3426.259%C+22.669%B+37.8C++N/A11630.9h12.1B+45.9C**
NS-11A 1,1841,1697971.467C++0.3025.925%C**23.696%B41BN/A9728.5h12.2B+46.9B+
AF-4AE Cyclone 1,1771,1619451.229C--0.0728.501%C16.796%D*40.6DN/A10128.6h10C35C+
Razor GD-23 1,1741,1601,2590.921C+0.2423.996%C+21.897%C**24.4C+N/A6947.5h10.7B+44.5C**
NC1 Gauss Rifle 1,1701,1591,0331.122C+0.0424.669%C*23.123%B28.3C++N/A9240.9h10.9B+44.2B+
NSX Naginata 1,1751,1587411.563C+0.4022.882%C+24.871%C--39.5CN/A9029.3h9.8B+42.8B+
NSX Tanto 1,1671,1577471.549C++0.3929.456%B24.978%C+48C**N/A10924.1h10.7B++36.2B+
NS Baron G5AE 1,1671,1571,2170.951C--0.2143.337%C-10.545%D-32.6C-N/A7735.5h4.1C++9.4C+
NS-15M AE 1,1731,1579931.165C--0.0022.279%D23.509%C-31.4DN/A7536.8h12.8C--57.5C
EM4-AE Longshot 1,1621,1574342.666C--1.5037.81%D80.294%C+40C--N/A9228.9h1.8C*4.8C+
AF-19 Mercenary 1,1741,1561,3960.828C+0.3422.033%C+21.367%C+19.2C+N/A7360.2h11.2B+51B
NSX Tengu 1,1601,1506711.714C*0.5539.53%C++21.044%C+51.6C**N/A13322.3h10B++25.3B+
GR-22AE 1,1681,1501,0421.104C--0.0626.238%D18.696%D-32.6DN/A9335.3h12.2C+46.4C
Gauss Compact S 1,1731,1471,2590.911C+0.2522.356%C20.227%B17.7CN/A4864.7h9.9B44.4C*
AC-X11 1,1531,1379771.164C+0.0028.371%B+24.802%B+32.9C++N/A11634.6h9.3C**32.8B
L100 Python HESH 1,2361,0901527.171C6.0154.404%B+2.11%C++49.3C6.6C17622.1h2.8B5.2B+
Carnage AR 1,0049925761.722C**0.5627.475%B+27.319%B**42.4BN/A13123.4h12.2B44.4B+
C-4 1,4389758351.168C+0.0023.152%CN/A55.1C--26.2C55017.7h1.3B+5.6B
M40 Fury-F 1,2979751,0550.924C0.2451.646%B+N/A20C6.6C*10748.7h9.4C*18.2B+
Titan-150 AP 1,6938332872.902C1.7455.163%B++3.001%C15.8D16.3C++34052.6h6.4D-11.5C+
Warden 7367236851.055C++0.1125.122%C18.396%D-28.4C*N/A10325.5h7B++27.7B+
NC6 Gauss SAW 6666567730.849C0.3119.151%C19.817%C--23C-N/A12528.5h10.2C+53.4C++
Frag Grenade 6266231623N/A621.8452.628%B*N/A566.4C++2.7D19051.1h3.4C*6.4B+
SAS-R 6126063781.603C0.4434.343%D-69.637%C++33.7CN/A11618h2.1C**6C+
Carver 5795479,3780.058C+1.1113.456%D*17.002%C++1.5C-N/A3372.8h1.3B9.6C
Mauler S6 5285236940.754C0.4139.009%C12.237%C-24.4CN/A7821.4h4.6C++11.9C++
C85 Canister-H 547518569.25C8.0941.531%D11.583%C+84.9C--4.8D2656.1h4.7B+11.3C*
Breaker Rocket Pods 5634991144.377C3.2151.327%C++N/A57.4C7.4D2288.7h12.6B+24.5B+
AF-18 Stalker 4904884781.021C0.1426.533%C18.443%C31.3CN/A8215.6h11.6C**43.8C++
NS-44 Commissioner AE 4924826360.758C--0.4132.481%D*23.029%C19.8D--N/A5124.4h4.3D--13.3D*
NS-44 Commissioner 4794678580.544C0.6225.607%D*20.557%C+15DN/A5231.1h5.6F21.8F
GD-66 Claw 4314256160.69D0.4755.23%C-8.471%D--23DN/A6318.5h3D5.5C
M40 Fury 488382804.775C3.6138.247%C*1.832%C++39.8C11C**3179.6h15.1C39.4C+
NS Baron G5 3743686010.612D0.5535.011%D--9.511%D--17.5D-N/A5521h5.8D*16.6C+
NC4 Mag-Shot 3483356180.542C0.6224.746%C17.015%C15.4C--N/A5721.8h10C-40.6C+
LA3 Desperado 3333245610.578C-0.5921.86%D*10.803%D*14.7D-N/A4422.1h11.6D*52.9D*
Enforcer ML85 618321963.344C2.1838.739%C2.181%C+16.5D15.2C21519.5h14.6C-37.7C
NC4-FB Mag-Shot 3243194180.763C--0.4026.06%D*24.138%C**17D--N/A5518.8h8.5D-32.8D*
C75 Viper 4063161182.678C1.5140.139%B1.582%C++24.7C-7C++19312.8h13.9C34.6C++
M96 Mjolnir-H 7133051312.328C-1.1653.244%C**N/A28.8D-38.5C**47810.6h53.7D100.9C--
Shrike 3942995500.544C0.6256.018%C+4.013%B+20.3C-6.5D-18614.7h5.4B+9.7B
NC14 Bolt Driver 2902873340.859C--0.3031.272%D-67.596%D14.1DN/A6820.4h2.8C8.9C
MANA Anti-Personnel Turret 2892772211.253N/A0.0916.235%UN/A2770U120U5565500.1h29.9T*184.4T*
Heartstring 2912745700.481D0.6833.97%C23.723%C5.7D--N/A2148.3h6.8C20.1C-
M40 Fury 355273703.9D2.7437.484%C++N/A36.9D11.1C+3387.4h16.2D43.2C
NCM1 Scattercannon 2812722541.071C0.0928.838%D-10.662%D*16.1DN/A6016.9h9.3D32.2D
Titan-150 HESH 3262711518.067B+16.9055.195%B*N/A75.3A+15.3A*4123.6h2.5B*4.5B++
Tank Mine 4502691901.416C--0.2559.564%A++N/A40.8D*27.4D*5586.6h3.4F-5.8B
NC05 Jackhammer 2622573340.769C-0.3936.935%D--8.949%D**25.7DN/A10210h5.9D15.9D
M12 Kobalt 2642572410.708C+9.5420.313%B+16.342%C82.9B+2.3C+2923.1h17.1B84.1B+
E540 Halberd 501257853.024C--1.8649.899%B+1.167%D**17.8D--16.9C++35614.4h8.7F-17.4D-
L100 Python AP 393256435.953B+4.7957.092%C**3.516%C+38.8B*20.8C**4056.6h5B++8.7B*
Spear Anti-Vehicle Phalanx Turret 362243347.147C+5.9842.916%C+5.761%B++39.2C+19.2C3126.2h7.7C++18C**
AF-23 Grinder 2412381971.208C-0.0428.418%D-9.244%D**18D--N/A5613.2h8.5D*30.1D**
NC05 Jackhammer AE 2162113070.687D0.4838.201%D**7.109%F19.2D*N/A4311h6.4C--16.6D*
Auraxium Mag-Cutter 22120913,9630.015C1.159.743%D**10.048%B*0.4C-N/A1547.8h3D*31.2F
Skyguard 370189862.198C+1.0334.968%B*1.587%D9.3C-8.9C+18720.4h156.2C446.6B
MANA Anti-Vehicle Turret 3321881441.306C0.1453.11%C-4.255%B+1880D1440D4437070.1h10.1T*19.1D**
L105 Zephyr 199188218.952C+7.7944.981%C*N/A58.8C++3.4D-2323.2h5.6C**12.6B
19A Fortuna 1881871950.959C0.2022.451%D--26.738%A23.4DN/A718h9.2C**41.1C+
E540 Halberd-H 311182414.439C3.2853.486%CN/A32.5C23C*3135.6h7.3C13.7C
NS-AM7 AE/NC Archer 2371754770.367C-0.8053.473%D22.286%C*3.7C--1.3C3247.7h13.7C++25.7C+
CAS 14-E 175166237.217C-6.0531.447%C1.205%D57.2C--3.1D2292.9h27.2C+86.3C+
NS-61 Emissary 1641581800.878C+0.2930.237%C**12.658%D23.2CN/A896.8h16.5C54.6C+
M20 Basilisk 236146542.704C+1.5439.052%C*6.164%C+18.7C+11.5B**2197.8h105C268.9C+
NS Decimator 1761421530.928C+0.2464.482%B+3.521%B+28.4C6.8D--2455h3.5B*5.4B**
AF-41 Hacksaw 120118691.71C0.5538.529%B++18.644%A31.9C+N/A1793.7h8.2D-21.2C++
Hardlight Dagger 1201139,7750.012D1.155.574%FN/A0.3C-N/A1394.1h2.4C42.7F--
M12 Kobalt 114109119.909C-8.7520.321%B+15.596%D77.9C+3.6B++3241.4h19.6C96.5C*
NCM2 Falcon 1341051580.665C0.5036.583%C6.667%B+9.9C--2.7D-8510.6h11.7C+31.9C+
Sticky Grenade 1031011101N/A99.8457.692%B+N/A1010C+20A++31190.1h2.2C+3.9C*
Rocklet Rifle 243953250.292D-0.8752.427%C+1.053%C+8.6D**13.3D*15811.1h46.1D87.8C-
AF-41 Hacksaw 9594541.741C0.5840.536%B++11.702%D--30.3C+N/A1773.1h7.9C-19.4B+
Vortek Rotary 213933660.254C--0.9130.157%C+2.151%C3.4D-4.4D5827.5h163.1D**540.7D*
NS-20 Gorgon 10191511.784B++0.6220.414%D17.582%C20.2C++2.2B**854.5h25.3B++123.8B
NS-AM7 Archer 115863480.247D0.9242.785%F-27.907%B*2.9D-1D-2529.4h18.7C++43.7C
NS-20 Gorgon 9085511.667B+0.5021.936%C-15.294%D18.9C++1.1C684.5h28.8B+131.5B
NCM2 Falcon 100751450.517C--0.6537.698%C--6.667%B++7.3D2.4D*6110.3h17.1C45.4C
NS-10 Burster 124731050.695C0.4728.201%C4.11%D4.7C+3.3C6415.6h129.6B*459.7B+
M12 Kobalt-H 6966166A*64.8424.567%B+18.182%B+165B++7.5B**4210.4h13.8B56B+
M20 Basilisk 11465312.097C0.9334.59%C4.615%C--15.9C12B++2584.1h101.5C+293.4C+
Blackheart 6161830.735C0.4331.337%D--29.508%C+16.5C--N/A393.7h2.6C*8.2C++
NC15 Phoenix 142591600.369D0.7947.053%D-N/A5.5D7.8C--11010.7h16.9F35.9F--
NCM3 Raven 9155870.632C--0.5333.267%D-3.636%B+6.3D--4.1D--918.8h27.3C+82.1C
G30 Walker 9155183.056C+1.8923.365%D--5.455%B++10.4D6.8D1465.3h218C+933C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit908491.5h
Motion Spotter595,3734.7h
Nano-Armor Kit615451,44637.6h
Snowman Soldier7520.1h
Anti-Vehicle MANA Turret301,0292.5h
Spawn Beacon301,2261.8h
AE Nano-Armor Kit521569,70361.8h
Medical Applicator43090,18411.8h
Medical Kit4443,94611.1h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade02070.1h
NC Triumph Flare Gun0890.1h
Deconstruction Tool01,0030.2h
AE Medical Applicator448163,46816.1h
Xiphos Anti-Personnel Phalanx Tower01670h
Recon Detection Device631,4473.1h
Anti-Infantry MANA Turret458102.1h
Ammunition Package1094,9473.6h
Hardlight Barrier73840.7h
Shield Recharging Field452,7061.6h

Check the help document for the dictionary if you want to learn more about words used here.


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