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Guardsman Hater Titoupou[KAIN] Titoupou
NC BR 27

KDR: 1.17

Score: 34.9m

Last Seen: Apr 20th, 2018 6:44 PM
- OFFLINE - 36.1 hour(s)

Rank 27 (27) Guardsman of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 28): 38%
Level 100 Progress: 185%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade NS-7 PDW Blitz GD-10 NS-30 Vandal Reaper DMR LA80 NSX Yumi NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 478TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.682%22.321%5513194430,3131.1867-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.637%0.747B++0.344C**0.12C+HEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.409B110.228C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.298%0.845%59297359212142330.487644253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.49%-0.363C--0.744D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.324C*36.20.3C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.659%2.39%11959702,720309115080.879974180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%-0.198C-0.291C0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-0.082C+16.1-0.287C25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.408%6.329%122129632,686241712841.11129209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%-0.421C--0.599B+0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.335C**23.70.362C**51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.507%77.267%12249713,3304040260.824257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.312%0.03C+0.679B+-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.42B20.367C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.423%10.549%12229739481412110.671388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%0.186C++-0.738D-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.90.19C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
34.9m411.3%301 (18.1k)230 (13.8k)1.1734859,64750,8291.3431927 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975280318.194%18.564%33803:0024

13% Combat Medic34% Engineer8% Heavy Assault25% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMApr 21st, 2018 11:16 AM (15h) (PST)Apr 20th, 2018 4:42 PM (1d) (PST)Apr 20th, 2018 2:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4362102260.3920.3340.0731.7950.044276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,16212,59813,56424204108313,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2533.3h/105.6d 8,626 11,073 21,917 272.8k 2,392 8,779 6,683 66.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C+
HSR:24.871% C--
NS-15M AE
C-
Kills:1,157
Deaths:993
KDR:1.165
Accuracy:22.279% D
HSR:23.509% C-
NC6 Gauss SAW
C+
Kills:689
Deaths:799
KDR:0.862
Accuracy:19.209% C+
HSR:20.174% C-
NC05 Jackhammer
D--
Kills:257
Deaths:334
KDR:0.769
Accuracy:36.935% D--
HSR:8.949% D**
NC05 Jackhammer AE
D**
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D**
HSR:7.109% F-
Kills:3,472
Deaths (as Heavy Assault):3,174
Deaths (to Heavy Assaults):12,567
KDR:1.09389
Kill Difference:298
Playtime:211.991 hours
Usage:8%
Score:2.404m
Score/min:189
Accuracy (listed only):27.901%
HSR (listed only):16.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D-
HSR:14.383% D
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
NSX Tengu
C*
Kills:1,164
Deaths:680
KDR:1.712
Accuracy:39.491% C*
HSR:21.306% C+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
Razor GD-23
C**
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% C**
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C
HSR:20.227% B+
AC-X11
B+
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B+
Mauler S6
C+
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C+
HSR:12.237% C--
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
NS Baron G5
D-
Kills:378
Deaths:609
KDR:0.621
Accuracy:35.271% D-
HSR:9.788% D--
19A Fortuna
A
Kills:192
Deaths:203
KDR:0.946
Accuracy:22.348% D*
HSR:27.083% A
Kills:17,844
Deaths (as Light Assault):18,818
Deaths (to Light Assaults):9,250
KDR:0.94824
Kill Difference:974
Playtime:451.902 hours
Usage:18%
Score:5.239m
Score/min:193
Accuracy (listed only):29.917%
HSR (listed only):17.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D-
HSR:14.383% D
Razor GD-23
C**
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% C**
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C
HSR:20.227% B+
AC-X11
B+
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B+
HSR:24.802% B+
Warden
C
Kills:723
Deaths:685
KDR:1.055
Accuracy:25.122% C
HSR:18.396% D-
Mauler S6
C+
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C+
HSR:12.237% C--
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
NS Baron G5
D-
Kills:378
Deaths:609
KDR:0.621
Accuracy:35.271% D-
HSR:9.788% D--
19A Fortuna
A
Kills:192
Deaths:203
KDR:0.946
Accuracy:22.348% D*
HSR:27.083% A
Kills:10,330
Deaths (as Engineer):11,323
Deaths (to Engineers):10,208
KDR:0.9123
Kill Difference:993
Playtime:858.530 hours
Usage:34%
Score:13.209m
Score/min:256
Accuracy (listed only):30.519%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-30 Vandal
C+
Kills:1,344
Deaths:1,097
KDR:1.225
Accuracy:30.512% D
HSR:25.893% C+
LA80
B
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D--
HSR:80.710% B
NSX Tomoe
B++
Kills:1,188
Deaths:687
KDR:1.729
Accuracy:27.850% C-
HSR:44.865% B++
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
NSX Tengu
C*
Kills:1,164
Deaths:680
KDR:1.712
Accuracy:39.491% C*
HSR:21.306% C+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
EM4-AE Longshot
C+
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C+
SAS-R
C++
Kills:636
Deaths:393
KDR:1.618
Accuracy:34.422% D-
HSR:69.811% C++
AF-18 Stalker
C
Kills:573
Deaths:556
KDR:1.031
Accuracy:26.842% C
HSR:18.848% C
NS-44 Commissioner
C+
Kills:515
Deaths:895
KDR:0.575
Accuracy:25.978% D*
HSR:21.553% C+
NS-44 Commissioner AE
C
Kills:489
Deaths:643
KDR:0.760
Accuracy:32.517% D*
HSR:22.904% C
NC4 Mag-Shot
C+
Kills:392
Deaths:656
KDR:0.598
Accuracy:25.199% C
HSR:18.367% C+
LA3 Desperado
D*
Kills:328
Deaths:565
KDR:0.581
Accuracy:21.799% D*
HSR:10.976% D*
NC4-FB Mag-Shot
C*
Kills:323
Deaths:426
KDR:0.758
Accuracy:26.084% D*
HSR:24.149% C*
NC14 Bolt Driver
D
Kills:298
Deaths:335
KDR:0.890
Accuracy:31.547% D
HSR:67.114% D
NS-61 Emissary
B+
Kills:257
Deaths:344
KDR:0.747
Accuracy:30.705% B
HSR:19.455% B+
NS-AM7 AE/NC Archer
B
Kills:176
Deaths:479
KDR:0.367
Accuracy:53.465% D
HSR:22.727% B
NS-AM7 Archer
B*
Kills:93
Deaths:361
KDR:0.258
Accuracy:43.712% F-
HSR:26.882% B*
Kills:17,245
Deaths (as Infiltrator):16,678
Deaths (to Infiltrators):9,347
KDR:1.034
Kill Difference:567
Playtime:620.771 hours
Usage:25%
Score:7.827m
Score/min:210
Accuracy (listed only):31.033%
HSR (listed only):31.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C+
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
Reaper DMR
B
Kills:1,300
Deaths:992
KDR:1.310
Accuracy:26.559% C++
HSR:26.923% B
NSX Yumi
C+
Kills:1,239
Deaths:1,080
KDR:1.147
Accuracy:24.120% D
HSR:26.150% C+
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B
HSR:23.201% B++
Carnage AR
B*
Kills:1,170
Deaths:664
KDR:1.762
Accuracy:27.886% B+
HSR:27.009% B*
NS-11A
B
Kills:1,169
Deaths:797
KDR:1.467
Accuracy:25.925% C**
HSR:23.696% B
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C+
HSR:22.669% B+
NSX Tengu
C*
Kills:1,164
Deaths:680
KDR:1.712
Accuracy:39.491% C*
HSR:21.306% C+
AF-4AE Cyclone
C
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C
HSR:16.796% D--
NC1 Gauss Rifle
B
Kills:1,159
Deaths:1,033
KDR:1.122
Accuracy:24.669% C**
HSR:23.123% B
NS Baron G5AE
C-
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C-
HSR:10.545% D-
GR-22AE
D
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% D
HSR:18.696% D-
NC9 A-Tross
B++
Kills:940
Deaths:575
KDR:1.635
Accuracy:29.047% B++
HSR:26.170% C**
Mauler S6
C+
Kills:523
Deaths:694
KDR:0.754
Accuracy:39.009% C+
HSR:12.237% C--
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
NS Baron G5
D-
Kills:378
Deaths:609
KDR:0.621
Accuracy:35.271% D-
HSR:9.788% D--
Kills:18,847
Deaths (as Combat Medic):17,499
Deaths (to Combat Medics):4,551
KDR:1.07703
Kill Difference:1,348
Playtime:319.403 hours
Usage:13%
Score:5.358m
Score/min:280
Accuracy (listed only):30.870%
HSR (listed only):18.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D*
AF-23 Grinder
D-
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D-
HSR:9.244% F
AF-41 Hacksaw
A+
Kills:118
Deaths:69
KDR:1.710
Accuracy:38.529% B++
HSR:18.644% A+
NCM2 Falcon
B+
Kills:105
Deaths:158
KDR:0.665
Accuracy:36.583% C
HSR:6.667% B+
NS-20 Gorgon
C
Kills:95
Deaths:52
KDR:1.827
Accuracy:20.405% D
HSR:17.895% C
AF-41 Hacksaw
B++
Kills:94
Deaths:54
KDR:1.741
Accuracy:40.536% B++
HSR:11.702% D--
NS-20 Gorgon
C
Kills:88
Deaths:52
KDR:1.692
Accuracy:21.919% C
HSR:14.773% D-
NCM2 Falcon
B++
Kills:75
Deaths:145
KDR:0.517
Accuracy:37.698% C-
HSR:6.667% B++
NS-10 Burster
C
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.281% C
HSR:4.110% D
NCM3 Raven
B+
Kills:55
Deaths:88
KDR:0.625
Accuracy:33.238% D-
HSR:3.636% B+
Kills:1,213
Deaths (as MAX Suit):587
Deaths (to MAX Suits):2,258
KDR:2.06644
Kill Difference:626
Playtime:59.880 hours
Usage:2%
Score:0.861m
Score/min:240
Accuracy (listed only):31.445%
HSR (listed only):10.400%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:499
V. Kills:64 N/A
Deaths:114
KDR:4.377
Accuracy:51.343% C*
KPH:57.400 C
VKPH:7.400 D
Vortek Rotary
D-
Kills:93
V. Kills:120 77%
Deaths:366
KDR:0.254
Accuracy:30.157% C+
KPH:3.400 D--
VKPH:4.400 D-
Kills:592 (93 + 0)
Deaths:480
KDR:1.233
VKDR:0.383
Vehicle Kills:184
Kill Difference:112
Playtime:36.177 hours
Usage:1%
Score:0.216m
Score/min:99
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C++
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,090
V. Kills:146 N/A
Deaths:152
KDR:7.171
Accuracy:54.404% B+
KPH:49.200 C
VKPH:6.600 C
C75 Viper
C++
Kills:316
V. Kills:90 347%
Deaths:118
KDR:2.678
Accuracy:40.139% B
KPH:24.800 C
VKPH:7.100 C++
L100 Python AP
B**
Kills:292
V. Kills:153 190%
Deaths:44
KDR:6.636
Accuracy:57.855% B
KPH:40.200 B**
VKPH:21.100 B+
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:86
KDR:2.198
Accuracy:34.968% B*
KPH:9.300 C--
VKPH:8.900 C+
Kills:1,887 (1,887 + 0)
Deaths:400
KDR:4.718
VKDR:1.425
Vehicle Kills:570
Kill Difference:1,487
Playtime:62.545 hours
Usage:2%
Score:0.787m
Score/min:210
Driving Accuracy:34.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:833
V. Kills:860 97%
Deaths:287
KDR:2.902
Accuracy:55.163% B++
KPH:15.800 D
VKPH:16.300 C*
Enforcer ML85
C
Kills:321
V. Kills:297 108%
Deaths:96
KDR:3.344
Accuracy:38.739% C
KPH:16.500 D
VKPH:15.200 C
Titan-150 HESH
A*
Kills:277
V. Kills:57 478%
Deaths:16
KDR:17.313
Accuracy:55.662% B*
KPH:75.300 A++
VKPH:15.500 A*
E540 Halberd
C*
Kills:260
V. Kills:247 105%
Deaths:86
KDR:3.023
Accuracy:49.845% B+
KPH:18 D--
VKPH:17.100 C*
Kills:1,691 (1,110 + 581)
Deaths:485
KDR:3.487
VKDR:3.012
Vehicle Kills:1,461
Kill Difference:1,206
Playtime:90.273 hours
Usage:4%
Score:1.727m
Score/min:319
Driving Accuracy:55.662%
Gunner Accuracy:49.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:518
V. Kills:29 N/A
Deaths:56
KDR:9.250
Accuracy:41.531% D
KPH:84.800 C--
VKPH:4.700 D
M96 Mjolnir-H
B
Kills:318
V. Kills:414 77%
Deaths:132
KDR:2.409
Accuracy:53.177% C**
KPH:29.500 D-
VKPH:38.500 B
E540 Halberd-H
C*
Kills:182
V. Kills:129 140%
Deaths:41
KDR:4.439
Accuracy:53.486% C
KPH:32.400 C
VKPH:22.900 C*
M12 Kobalt-H
B+
Kills:113
V. Kills:5 N/A
Deaths:1
KDR:113
Accuracy:22.439% C+
KPH:130.800 C++
VKPH:5.800 B+
Kills:1,131 (0 + 1,131)
Deaths:230
KDR:4.917
VKDR:2.509
Vehicle Kills:577
Kill Difference:901
Playtime:23.365 hours
Usage:1%
Score:0.528m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:22.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:382
V. Kills:106 357%
Deaths:80
KDR:4.775
Accuracy:38.247% C**
KPH:39.600 C
VKPH:11 C*
M40 Fury
C+
Kills:273
V. Kills:82 329%
Deaths:70
KDR:3.900
Accuracy:37.484% C++
KPH:36.900 D
VKPH:11.100 C+
M12 Kobalt
B+
Kills:258
V. Kills:7 N/A
Deaths:25
KDR:10.320
Accuracy:20.220% B+
KPH:82.700 B+
VKPH:2.200 C+
M20 Basilisk
B**
Kills:146
V. Kills:90 160%
Deaths:54
KDR:2.704
Accuracy:39.262% C*
KPH:18.700 C+
VKPH:11.500 B**
M12 Kobalt
B+
Kills:109
V. Kills:5 N/A
Deaths:11
KDR:9.909
Accuracy:20.446% B+
KPH:75.200 C+
VKPH:3.400 B+
M20 Basilisk
B*
Kills:69
V. Kills:51 133%
Deaths:31
KDR:2.226
Accuracy:34.736% C
KPH:16.600 C
VKPH:12.300 B*
G30 Walker
D
Kills:55
V. Kills:36 149%
Deaths:18
KDR:3.056
Accuracy:23.477% D-
KPH:10.500 D
VKPH:6.800 D
Kills:1,292 (0 + 1,292)
Deaths:289
KDR:4.471
VKDR:1.304
Vehicle Kills:377
Kill Difference:1,003
Playtime:38.829 hours
Usage:2%
Score:0.631m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:23.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,077
V. Kills:72 N/A
Deaths:797
KDR:2.606
Accuracy:51.760% B**
KPH:80.400 B++
VKPH:2.800 C++
M12 Kobalt-F
B*
Kills:1,186
V. Kills:48 N/A
Deaths:788
KDR:1.505
Accuracy:28.276% B*
KPH:44.300 B+
VKPH:1.800 C+
M40 Fury-F
C*
Kills:990
V. Kills:329 300%
Deaths:1,063
KDR:0.931
Accuracy:51.842% B+
KPH:20.100 C
VKPH:6.700 C*
Kills:4,253 (4,253 + 0)
Deaths:2,648
KDR:1.606
VKDR:0.170
Vehicle Kills:449
Kill Difference:1,605
Playtime:101.920 hours
Usage:4%
Score:0.869m
Score/min:142
Driving Accuracy:51.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:189
V. Kills:11 N/A
Deaths:24
KDR:7.875
Accuracy:32.450% C+
KPH:62.800 C
VKPH:3.700 D
Kills:189 (0 + 189)
Deaths:24
KDR:7.875
VKDR:0.458
Vehicle Kills:11
Kill Difference:165
Playtime:3.010 hours
Usage:0%
Score:0.043m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:32.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,1492,0777972.606C+1.4351.76%B**3.418%C-80.5B++2.8C++17925.8h3.1C*6B+
NS-7 PDW 1,8621,8392,2980.8C0.3724.763%C+14.791%C-20.7CN/A5389h14.8C+60C++
Blitz GD-10 1,7551,7232,8050.614C0.5620.739%D11.085%D-16.6DN/A50104.1h17.4C-84.1C
NS-30 Vandal 1,3601,3441,0971.225C0.0530.512%D25.893%C+31.5C-N/A7942.7h5.4C++17.6C+
Reaper DMR 1,3131,3009921.31C+0.1426.559%C++26.923%B42.8C*N/A10930.4h8.1B++30.4B+
LA80 1,2511,2396271.976D0.8035.751%D--80.71%B25.8DN/A6748.1h1.9B+5.3C+
NSX Yumi 1,2581,2391,0801.147C0.0324.12%D26.15%C+32.1CN/A9638.6h10.7B44.2C++
NSX Tomoe 1,1941,1886871.729C+0.5627.85%C-44.865%B++46.6C++N/A10325.5h11.9B+42.6C**
M12 Kobalt-F 1,2341,1867881.505C+0.3328.276%B*6.239%D44.3B+1.8C+17126.8h11.6B+41.1B+
AF-4 Cyclone 1,2001,1816731.755B0.5827.739%B23.201%B++57.1B*N/A25220.7h9.1B+32.7B+
NS-11C 1,2021,1751,6610.707C0.4719.695%D-14.383%D17.5C-N/A5267.2h14.2C++72.2C+
Carnage AR 1,1841,1706641.762C**0.5927.886%B+27.009%B*42.5B+N/A14127.5h12B+43.2B+
NS-11A 1,1841,1697971.467C++0.2925.925%C**23.696%B41BN/A9828.5h12.2B+46.9B+
MKV Suppressed 1,1781,1697791.501B0.3326.259%C+22.669%B+37.8C++N/A11630.9h12.1B+45.9B
NSX Tengu 1,1751,1646801.712C**0.5439.491%C*21.306%C+51.5C**N/A13322.6h10B++25.4B+
AF-4AE Cyclone 1,1771,1619451.229C--0.0628.501%C16.796%D--40.6C--N/A10128.6h10C+35C+
Razor GD-23 1,1741,1601,2590.921C+0.2523.996%C+21.897%C**24.4C+N/A7047.5h10.7B+44.5B
NC1 Gauss Rifle 1,1701,1591,0331.122C+0.0524.669%C**23.123%B28.3C++N/A9341h10.9B+44.2B+
NSX Naginata 1,1751,1587411.563C+0.3922.882%C+24.871%C--39.5CN/A9029.3h9.8B++42.8B+
NSX Tanto 1,1671,1577471.549C*0.3829.456%B+24.978%C+48B+N/A11024.1h10.7B+36.2B+
NS-15M AE 1,1731,1579931.165C--0.0122.279%D23.509%C-31.4DN/A7536.8h12.8C-57.5C
NS Baron G5AE 1,1671,1571,2170.951C-0.2243.337%C-10.545%D-32.6C-N/A7735.5h4.1C++9.4C+
EM4-AE Longshot 1,1621,1574342.666C-1.4937.81%D80.294%C+40C-N/A9228.9h1.8C**4.8C+
AF-19 Mercenary 1,1741,1561,3960.828C+0.3522.033%C+21.367%C++19.1C+N/A7360.4h11.2B+51B
GR-22AE 1,1681,1501,0421.104C-0.0726.238%D18.696%D-32.6DN/A9335.3h12.2C+46.4C+
Gauss Compact S 1,1731,1471,2590.911C+0.2622.356%C20.227%B+17.7CN/A4864.7h9.9C**44.4C*
AC-X11 1,1531,1379771.164C+0.0128.371%B+24.802%B+32.9C++N/A11634.6h9.3C**32.8B
L100 Python HESH 1,2361,0901527.171C6.0054.404%B+2.11%C*49.3C6.6C17722.1h2.8B5.2B+
M40 Fury-F 1,3199901,0630.931C0.2451.842%B+N/A20.1C6.7C*10749.3h9.4C**18.1B+
C-4 1,4409768371.166C+0.0122.969%CN/A55.1C--26.2C55117.7h1.3B+5.6B
NC9 A-Tross 9529405751.635C*0.4629.047%B++26.17%C**45.9BN/A11320.5h8.6B+29.7B+
Titan-150 AP 1,6938332872.902C1.7355.163%B++3.001%C15.8D16.3C*34152.6h6.4D-11.5C+
Warden 7367236851.055C+0.1225.122%C18.396%D-28.4C*N/A10325.5h7B++27.7B+
NC6 Gauss SAW 7006897990.862C0.3119.209%C+20.174%C-23.3CN/A12529.6h10C++52.2C++
SAS-R 6426363931.618C0.4434.422%D-69.811%C++34.2CN/A11618.6h2B+5.9C+
Frag Grenade 6306271627N/A625.8352.584%B*N/A570C++2.7D19261.1h3.4C**6.4B+
AF-18 Stalker 5755735561.031C0.1426.842%C18.848%C33.1C+N/A9317.3h11.6C**43.4C++
Carver 5795479,3780.058C+1.1213.456%D*17.002%C++1.5C-N/A3372.8h1.3B9.6C
Mauler S6 5285236940.754C+0.4239.009%C+12.237%C--24.3CN/A7921.5h4.6C++11.9C++
C85 Canister-H 547518569.25C+8.0841.531%D11.583%C+84.9C--4.8D2666.1h4.7B+11.3C**
NS-44 Commissioner 5285158950.575C0.6025.978%D*21.553%C+15.8DN/A5532.5h5.4D**20.6D**
Breaker Rocket Pods 5634991144.377C3.2051.343%C*N/A57.4C7.4D2298.7h12.6B+24.5B+
NS-44 Commissioner AE 4994896430.76C-0.4132.517%D*22.904%C20D--N/A5224.5h4.3D-13.3D*
GD-66 Claw 4314256160.69C-0.4855.23%C8.471%D--23DN/A6418.5h3D5.5C
NC4 Mag-Shot 4053926560.598C0.5825.199%C18.367%C+16.9C-N/A5923.2h9.6C+38.1C+
M40 Fury 488382804.775C3.6038.247%C**1.832%C++39.8C11C*3189.6h15.1C39.4C+
NS Baron G5 3853786090.621D0.5535.271%D-9.788%D--17.8D-N/A5521.2h5.8D--16.3C+
LA3 Desperado 3373285650.581C-0.5921.799%D*10.976%D*14.7D-N/A4422.3h11.6D--53.3D*
NC4-FB Mag-Shot 3283234260.758D0.4226.084%D*24.149%C*17D*N/A5519h8.5D*32.8F
Enforcer ML85 618321963.344C2.1738.739%C2.181%C+16.5D15.2C21519.5h14.6C37.7C
M96 Mjolnir-H 7323181322.409C-1.2453.177%C**N/A29.4D-38.3B47810.8h52.1D-98C-
C75 Viper 4063161182.678C1.5040.139%B1.582%C++24.7C7C+19312.8h13.9C34.6C++
Shrike 3942995500.544C0.6356.018%C+4.013%B+20.3C6.5D-18714.7h5.4B+9.7B+
NC14 Bolt Driver 3012983350.89C--0.2831.547%D67.114%D14.1DN/A6721.1h2.8C+8.8C
L100 Python AP 445292446.636B+5.4657.855%B3.082%C+40B**21B+4027.3h5B++8.6B*
MANA Anti-Personnel Turret 3032912281.276N/A0.1016.774%UN/A2910U120U5794200.1h30.1T*179.4T*
Titan-150 HESH 3342771617.313B++16.1455.662%B*N/A74.9A+15.4A*4133.7h2.5B*4.5B*
Tank Mine 4592751911.44D0.2759.745%A++N/A40.4D*27.1D*5496.8h3.4F--5.7B+
Heartstring 2912745740.477D0.7032.883%D23.723%C5.6DN/A2049.3h6.8C20.8D
M40 Fury 355273703.9D2.7337.484%C++N/A36.9D11.1C+3387.4h16.2C--43.2C
NCM1 Scattercannon 2812722541.071C0.1028.838%D-10.662%D*16.1DN/A6016.9h9.3D32.2D
E540 Halberd 507260863.023C--1.8549.845%B+1.154%D*17.9D--17C*35614.5h8.7F-17.4D-
M12 Kobalt 2652582510.32C9.1520.22%B+16.667%C83.2B+2.3C+2923.1h17.1B84.3B+
NS-61 Emissary 2632573440.747C+0.4330.705%B19.455%B+17.7C--N/A5714.5h14.1C+45.8C++
NC05 Jackhammer 2622573340.769C-0.4036.935%D--8.949%D**25.7DN/A10310h5.9D15.9D
Spear Anti-Vehicle Phalanx Turret 362243347.147C+5.9742.919%C+5.761%B++39.2C+19.2C3136.2h7.7C++18C**
AF-23 Grinder 2412381971.208C-0.0328.418%D-9.244%F18D--N/A5613.2h8.5D*30.1D**
Auraxium Mag-Cutter 23622215,1120.015C1.169.465%D**11.261%B**0.4CN/A1597.9h3D--31.6D**
NC05 Jackhammer AE 2162113070.687D0.4938.201%D**7.109%F-19.2D*N/A4311h6.4C--16.6D*
Sticky Grenade 2142101210N/A208.8362.523%B**N/A1050C+20A36170.2h1.6B+2.6B+
19A Fortuna 1931922030.946C0.2322.348%D*27.083%A23.1DN/A708.3h9.3C**41.4C+
CAS 14-E 200189247.875C6.7032.45%C+1.058%D-63C3.7D2373h26.9C+83C++
Skyguard 370189862.198C+1.0234.968%B*1.587%D9.3C--8.9C+18720.4h156.2C446.6C**
MANA Anti-Vehicle Turret 3321881471.279U0.1153.467%UN/A1880U1440U2219350.1h10.4T*19.4T*
L105 Zephyr 199188218.952C+7.7844.981%C**N/A58.8C++3.4D-2333.2h5.6C**12.6B
E540 Halberd-H 311182414.439C3.2753.486%CN/A32.5C23C*3135.6h7.3C13.7C
NS-AM7 AE/NC Archer 2381764790.367C-0.8153.465%D22.727%B3.7D1.3C3247.8h13.7C*25.6C++
NS Decimator 1841481550.955C+0.2263.959%B+3.378%B++29C7.1D--2475.1h3.4B*5.3B**
M20 Basilisk 236146542.704C+1.5339.262%C*6.164%C+18.7C+11.5B**2217.8h106.3C270.7C+
AF-41 Hacksaw 120118691.71C0.5438.529%B++18.644%A+31.9C+N/A1803.7h8.2D-21.2C*
M12 Kobalt-H 1181131113S111.8322.439%C+13.274%D125.6C+5.6B+3070.9h15.3C+68.1C*
Hardlight Dagger 1201139,7780.012D1.165.574%FN/A0.3CN/A1394.4h2.4C42.7F-
M12 Kobalt 114109119.909C8.7420.446%B+15.596%D72.7C+3.3B+3231.5h19.8C97C*
NCM2 Falcon 1341051580.665C0.5136.583%C6.667%B+9.9C--2.7D-8610.6h11.7C+31.9C+
NS-20 Gorgon 10595521.827B*0.6520.405%D17.895%C20.7C*2.2B**854.6h24.8B++121.6B+
Rocklet Rifle 243953250.292D-0.8852.375%C+1.053%C+8.6D**13.3D*15811.1h46.3D88.4C-
AF-41 Hacksaw 9594541.741C0.5740.536%B++11.702%D--30.3C+N/A1783.1h7.9C-19.4B+
Vortek Rotary 213933660.254C--0.9230.157%C+2.151%C3.4D--4.4D-5827.5h163.1D**540.7D*
NS-AM7 Archer 124933610.258D0.9243.712%F-26.882%B*2.9D-1D-2432.2h18.7C++42.8C+
NS-20 Gorgon 9488521.692B*0.5221.919%C14.773%D-19.1C++1.3C+674.6h28.6B+130.3B+
NCM2 Falcon 100751450.517C--0.6637.698%C-6.667%B++7.3D2.4D*6110.3h17.1C45.4C
NS-10 Burster 124731050.695C0.4828.281%C4.11%D4.7C+3.3C6415.6h130.3B*460.9B+
M20 Basilisk 12069312.226C1.0534.736%C4.348%D16.4C12.1B++2614.2h98.2C+282.8C+
Blackheart 6161830.735C-0.4431.337%D--29.508%C+16.5C-N/A393.7h2.6C*8.2C++
NC15 Phoenix 144601620.37D0.8047.203%D--N/A5.6D-7.8D11110.8h17D**36.1F--
NCM3 Raven 9155880.625C--0.5533.238%D-3.636%B+6.2D--4D--908.9h27.4C+82.4C
G30 Walker 9155183.056C+1.8823.477%D-5.455%B+10.4D6.8D1465.3h219.6C++935.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit615452,88537.8h
Motion Spotter615,4564.8h
Restoration Kit959571.6h
Snowman Soldier7520.1h
Anti-Vehicle MANA Turret301,0412.5h
Spawn Beacon301,2301.8h
AE Nano-Armor Kit537588,00464h
Medical Applicator43090,18411.8h
Medical Kit4483,99511.4h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade02120.1h
NC Triumph Flare Gun0890.1h
Deconstruction Tool01,0030.2h
AE Medical Applicator470171,98217.2h
Xiphos Anti-Personnel Phalanx Tower01670h
Recon Detection Device641,4643.2h
Anti-Infantry MANA Turret458462.2h
Ammunition Package1125,1633.7h
Hardlight Barrier73880.7h
Shield Recharging Field452,7061.6h

Check the help document for the dictionary if you want to learn more about words used here.


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