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Hater Titoupou[KAIN] Titoupou
NC BR 121

KDR: 1.11

Score: 30.4m

Last Seen: Aug 11th, 2017 8:58 PM
- OFFLINE - 255.9 hour(s)

Rank 121 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 S12 Renegade LA80 NS-11C AF-4AE Cyclone NS-30 Vandal Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 463TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.035%21.399%5142792121,9641.009330.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.68%0.646B+0.234C++0.087C+HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.377C**11.30.202C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.571%0.916%58294654611302170.482759250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.215%-0.344C--0.705D-0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.296C*37.90.265C*71.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.475%2.535%12359432,564280013890.915714184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%-0.203C-0.266C0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.112C+16.7-0.319C26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.599%5.486%120119372,388219212311.08892194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%-0.375C-0.381C**0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.316C*24.20.333C**52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.33%77.674%12049443,0013402250.882128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.709%-0.011C+0.718B++-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.407B20.358C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.597%8.777%1202946752119290.630872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.05%0.041C+-1.084D*0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*3.90.178C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
30.4m428%293 (17.6k)226 (13.6k)1.1059448,73244,0641.2859121 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948229817.891%18.066%32303:0317

9% Combat Medic35% Engineer9% Heavy Assault24% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 11th, 2017 4:58 PM (11d) (PST)Aug 11th, 2017 4:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331832500.3630.3280.0661.7510.046221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,98410,99914,98522204105313,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2238.3h/93.3d 7,930 8,804 18,690 235.2k 2,131 7,611 6,228 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C++
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C++
HSR:24.871% C
NS-15M AE
C
Kills:1,154
Deaths:986
KDR:1.170
Accuracy:22.373% C-
HSR:23.310% C
NC6 Gauss SAW
C+
Kills:580
Deaths:712
KDR:0.815
Accuracy:19.088% C+
HSR:18.793% D
NC05 Jackhammer
D-
Kills:255
Deaths:331
KDR:0.770
Accuracy:36.784% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D*
HSR:7.109% F
Kills:3,358
Deaths (as Heavy Assault):3,077
Deaths (to Heavy Assaults):10,897
KDR:1.09132
Kill Difference:281
Playtime:205.906 hours
Usage:9%
Score:2.343m
Score/min:190
Accuracy (listed only):27.865%
HSR (listed only):16.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B++
GD-66 Claw
C
Kills:413
Deaths:598
KDR:0.691
Accuracy:55.203% C
HSR:8.475% D-
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
Warden
D
Kills:287
Deaths:375
KDR:0.765
Accuracy:21.558% D
HSR:18.467% D-
19A Fortuna
B**
Kills:127
Deaths:139
KDR:0.914
Accuracy:24.219% C--
HSR:25.197% B**
Kills:9,554
Deaths (as Engineer):10,721
Deaths (to Engineers):9,258
KDR:0.89115
Kill Difference:1,167
Playtime:790.665 hours
Usage:35%
Score:12.043m
Score/min:254
Accuracy (listed only):29.959%
HSR (listed only):17.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
NSX Tengu
B
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B
HSR:21.044% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B++
MKV Suppressed
B**
Kills:706
Deaths:447
KDR:1.579
Accuracy:26.799% C**
HSR:24.504% B**
GD-66 Claw
C
Kills:413
Deaths:598
KDR:0.691
Accuracy:55.203% C
HSR:8.475% D-
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
19A Fortuna
B**
Kills:127
Deaths:139
KDR:0.914
Accuracy:24.219% C--
HSR:25.197% B**
Kills:15,846
Deaths (as Light Assault):17,512
Deaths (to Light Assaults):8,132
KDR:0.90487
Kill Difference:1,666
Playtime:436.796 hours
Usage:20%
Score:5.082m
Score/min:194
Accuracy (listed only):29.893%
HSR (listed only):17.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
NS-30 Vandal
C++
Kills:1,160
Deaths:990
KDR:1.172
Accuracy:30.593% C
HSR:26.552% C++
NSX Tomoe
B*
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:27.957% C
HSR:44.866% B*
EM4-AE Longshot
C++
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C++
NSX Tengu
B
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B
HSR:21.044% C++
MKV Suppressed
B**
Kills:706
Deaths:447
KDR:1.579
Accuracy:26.799% C**
HSR:24.504% B**
NS-44 Commissioner AE
C+
Kills:464
Deaths:627
KDR:0.740
Accuracy:32.335% D--
HSR:23.707% C+
NS-44 Commissioner
C+
Kills:420
Deaths:801
KDR:0.524
Accuracy:25.201% D*
HSR:19.524% C+
SAS-R
C*
Kills:397
Deaths:282
KDR:1.408
Accuracy:33.423% D-
HSR:68.514% C*
AF-18 Stalker
C
Kills:364
Deaths:391
KDR:0.931
Accuracy:25.967% C
HSR:15.385% D
LA3 Desperado
D--
Kills:322
Deaths:556
KDR:0.579
Accuracy:22.203% D--
HSR:10.870% D*
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% D
NC14 Bolt Driver
D-
Kills:208
Deaths:316
KDR:0.658
Accuracy:29.839% D-
HSR:62.500% D*
NC4-FB Mag-Shot
C
Kills:206
Deaths:330
KDR:0.624
Accuracy:24.791% D*
HSR:18.447% C
NS-AM7 AE/NC Archer
C
Kills:100
Deaths:370
KDR:0.270
Accuracy:53.707% C
HSR:20% D
NS-AM7 Archer
B++
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B++
NS-61 Emissary
C++
Kills:54
Deaths:72
KDR:0.750
Accuracy:29.061% C++
HSR:7.407% D**
Kills:14,215
Deaths (as Infiltrator):14,551
Deaths (to Infiltrators):7,989
KDR:0.97691
Kill Difference:336
Playtime:535.517 hours
Usage:24%
Score:6.564m
Score/min:204
Accuracy (listed only):30.799%
HSR (listed only):30.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
Reaper DMR
B+
Kills:1,158
Deaths:898
KDR:1.290
Accuracy:26.624% B
HSR:26.511% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
NSX Yumi
C+
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:24.186% C--
HSR:25.865% C+
GR-22AE
C
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C
HSR:18.696% D
NSX Tengu
B
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B
HSR:21.044% C++
MKV Suppressed
B**
Kills:706
Deaths:447
KDR:1.579
Accuracy:26.799% C**
HSR:24.504% B**
NC1 Gauss Rifle
B+
Kills:527
Deaths:575
KDR:0.917
Accuracy:22.146% C+
HSR:23.150% B+
GD-66 Claw
C
Kills:413
Deaths:598
KDR:0.691
Accuracy:55.203% C
HSR:8.475% D-
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
NS-11A
B
Kills:160
Deaths:151
KDR:1.060
Accuracy:24.960% B
HSR:21.875% B
Kills:12,938
Deaths (as Combat Medic):13,752
Deaths (to Combat Medics):3,817
KDR:0.94081
Kill Difference:814
Playtime:202.482 hours
Usage:9%
Score:3.492m
Score/min:287
Accuracy (listed only):30.879%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A+
Kills:116
Deaths:68
KDR:1.706
Accuracy:38.072% B++
HSR:18.966% A+
NCM2 Falcon
B+
Kills:103
Deaths:157
KDR:0.656
Accuracy:36.696% C
HSR:6.796% B+
AF-41 Hacksaw
B++
Kills:90
Deaths:53
KDR:1.698
Accuracy:39.797% B++
HSR:11.111% D--
NS-10 Burster
C+
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.066% C+
HSR:4.110% D
NCM2 Falcon
C**
Kills:69
Deaths:144
KDR:0.479
Accuracy:37.611% C
HSR:5.797% C**
NS-20 Gorgon
C+
Kills:66
Deaths:45
KDR:1.467
Accuracy:22.803% C+
HSR:18.182% C+
NS-20 Gorgon
C*
Kills:64
Deaths:45
KDR:1.422
Accuracy:20.999% C-
HSR:20.313% C*
Kills:1,091
Deaths (as MAX Suit):534
Deaths (to MAX Suits):2,019
KDR:2.04307
Kill Difference:557
Playtime:58.038 hours
Usage:3%
Score:0.829m
Score/min:238
Accuracy (listed only):31.255%
HSR (listed only):11.687%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:470
V. Kills:59 N/A
Deaths:113
KDR:4.159
Accuracy:51.039% C*
KPH:55.400 C
VKPH:6.900 D-
Vortek Rotary
D-
Kills:76
V. Kills:112 67%
Deaths:355
KDR:0.214
Accuracy:30.631% C+
KPH:2.800 D--
VKPH:4.200 D-
Kills:546 (76 + 0)
Deaths:468
KDR:1.167
VKDR:0.365
Vehicle Kills:171
Kill Difference:78
Playtime:35.164 hours
Usage:2%
Score:0.200m
Score/min:95
Piloting Accuracy:30.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C*
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,085
V. Kills:146 N/A
Deaths:152
KDR:7.138
Accuracy:54.461% B*
KPH:49.200 C+
VKPH:6.600 C++
C75 Viper
C+
Kills:294
V. Kills:79 368%
Deaths:116
KDR:2.534
Accuracy:40.113% B
KPH:24.200 C
VKPH:6.500 C+
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:85
KDR:2.224
Accuracy:34.979% B*
KPH:9.300 C+
VKPH:8.900 C+
L100 Python AP
B*
Kills:163
V. Kills:105 154%
Deaths:36
KDR:4.528
Accuracy:56.022% C*
KPH:31.900 B*
VKPH:20.600 B+
Kills:1,731 (1,731 + 0)
Deaths:389
KDR:4.450
VKDR:1.314
Vehicle Kills:511
Kill Difference:1,342
Playtime:59.640 hours
Usage:3%
Score:0.730m
Score/min:204
Driving Accuracy:56.022%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:833
V. Kills:860 97%
Deaths:286
KDR:2.913
Accuracy:55.150% B*
KPH:15.800 C-
VKPH:16.400 B
Enforcer ML85
C
Kills:297
V. Kills:284 104%
Deaths:93
KDR:3.194
Accuracy:38.445% C
KPH:15.600 D
VKPH:14.900 C
E540 Halberd
C*
Kills:242
V. Kills:236 102%
Deaths:83
KDR:2.916
Accuracy:50.361% B++
KPH:17.700 D-
VKPH:17.300 C*
Kills:1,372 (833 + 539)
Deaths:462
KDR:2.970
VKDR:2.987
Vehicle Kills:1,380
Kill Difference:910
Playtime:85.315 hours
Usage:4%
Score:1.597m
Score/min:312
Driving Accuracy:55.150%
Gunner Accuracy:50.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:472
V. Kills:28 N/A
Deaths:55
KDR:8.582
Accuracy:40.669% C
KPH:79 D
VKPH:4.700 D
M96 Mjolnir-H
C++
Kills:278
V. Kills:394 70%
Deaths:124
KDR:2.242
Accuracy:52.985% C*
KPH:27.300 C-
VKPH:38.700 C++
E540 Halberd-H
C**
Kills:178
V. Kills:128 138%
Deaths:40
KDR:4.450
Accuracy:53.544% C
KPH:31.900 C+
VKPH:22.900 C**
Kills:928 (0 + 928)
Deaths:219
KDR:4.237
VKDR:2.511
Vehicle Kills:550
Kill Difference:709
Playtime:21.749 hours
Usage:1%
Score:0.457m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:381
V. Kills:105 359%
Deaths:80
KDR:4.763
Accuracy:38.215% B
KPH:39.800 C
VKPH:11 B
M40 Fury
C++
Kills:270
V. Kills:82 325%
Deaths:70
KDR:3.857
Accuracy:37.562% C*
KPH:36.700 D
VKPH:11.200 C++
M12 Kobalt
B++
Kills:214
V. Kills:4 N/A
Deaths:21
KDR:10.191
Accuracy:20.551% B++
KPH:81.200 B+
VKPH:1.500 C--
M20 Basilisk
B**
Kills:126
V. Kills:87 143%
Deaths:53
KDR:2.377
Accuracy:38.675% B
KPH:17 C+
VKPH:11.700 B**
M12 Kobalt
B**
Kills:102
V. Kills:5 N/A
Deaths:11
KDR:9.273
Accuracy:19.489% B+
KPH:78 C*
VKPH:3.800 B**
M20 Basilisk
B++
Kills:53
V. Kills:44 118%
Deaths:27
KDR:1.963
Accuracy:33.424% C
KPH:14.200 C
VKPH:11.800 B++
G30 Walker
C--
Kills:53
V. Kills:36 143%
Deaths:18
KDR:2.944
Accuracy:23.266% D
KPH:10.200 C--
VKPH:7 C--
Kills:1,199 (0 + 1,199)
Deaths:280
KDR:4.282
VKDR:1.296
Vehicle Kills:363
Kill Difference:919
Playtime:37.206 hours
Usage:2%
Score:0.599m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:23.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,399
V. Kills:46 N/A
Deaths:539
KDR:2.596
Accuracy:53.059% A
KPH:79.800 B*
VKPH:2.600 B*
M12 Kobalt-F
B*
Kills:1,129
V. Kills:48 N/A
Deaths:757
KDR:1.491
Accuracy:28.596% B**
KPH:44.200 B++
VKPH:1.900 B*
M40 Fury-F
B+
Kills:904
V. Kills:295 305%
Deaths:1,014
KDR:0.892
Accuracy:51.240% B+
KPH:19.200 C
VKPH:6.300 B+
Kills:3,432 (3,432 + 0)
Deaths:2,310
KDR:1.486
VKDR:0.168
Vehicle Kills:389
Kill Difference:1,122
Playtime:90.108 hours
Usage:4%
Score:0.754m
Score/min:139
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:154
V. Kills:9 N/A
Deaths:21
KDR:7.333
Accuracy:31.623% B+
KPH:57.600 C
VKPH:3.400 C
Kills:154 (0 + 154)
Deaths:21
KDR:7.333
VKDR:0.429
Vehicle Kills:9
Kill Difference:133
Playtime:2.672 hours
Usage:0%
Score:0.037m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:31.623%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.3124.763%C++14.791%C20.7CN/A5289h14.8C++60C**
Blitz GD-10 1,7551,7232,8050.614C0.4920.739%D11.085%D-16.6C--N/A50104.1h17.4C84.1C+
S12 Renegade 1,4451,3995392.596C+1.4953.059%A3.145%D79.9B*2.6B*18117.5h3.1C**5.9B++
LA80 1,2511,2396271.976D0.8735.751%D-80.71%B+25.8C-N/A6748.1h1.9B+5.3C*
NS-11C 1,2021,1751,6610.707C0.4019.699%D14.383%D17.5CN/A5167.2h14.2C*72.2C+
AF-4AE Cyclone 1,1771,1619451.229C0.1228.501%C+16.796%D40.6CN/A10128.6h10C+35C++
NS-30 Vandal 1,1741,1609901.172C0.0730.593%C26.552%C++30.1CN/A7738.5h5.3B17.3C*
Razor GD-23 1,1741,1601,2590.921C++0.1823.996%C++21.897%B+24.4C++N/A6847.5h10.7B++44.5B+
NSX Tomoe 1,1651,1596691.732C++0.6327.957%C44.866%B*46.4C**N/A10225h11.9B++42.5B+
NSX Naginata 1,1751,1587411.563C++0.4622.882%C++24.871%C39.7C+N/A8929.2h9.8B++42.8B+
Reaper DMR 1,1711,1588981.29C+0.1826.624%B26.511%B+42.1B+N/A10927.5h8.1B*30.4B++
NSX Tanto 1,1671,1577471.549C**0.4429.456%B+24.978%C+48B+N/A10724.1h10.7B++36.2B++
EM4-AE Longshot 1,1621,1574342.666C-1.5637.81%D80.294%C++40CN/A9228.9h1.8B4.8C+
NS Baron G5AE 1,1671,1571,2170.951C0.1543.337%C10.545%D32.6CN/A7735.5h4.1C**9.4C+
NSX Yumi 1,1741,1561,0111.143C+0.0424.186%C--25.865%C+33.4C+N/A10134.6h10.7B+44.2C*
AF-19 Mercenary 1,1741,1561,3960.828C+0.2822.033%C++21.367%C++19.3C++N/A6960h11.2B+51B+
NS-15M AE 1,1701,1549861.17C0.0622.373%C-23.31%C31.5DN/A7436.6h12.8C57.2C+
GR-22AE 1,1681,1501,0421.104C0.0026.238%C18.696%D32.6C-N/A9335.3h12.2C++46.4C++
NSX Tengu 1,1601,1506711.714C**0.6139.53%B21.044%C++51.6B+N/A13222.3h10B++25.3B+
Gauss Compact S 1,1731,1471,2580.912C++0.1922.355%C+20.227%B+17.8C+N/A4864.3h9.9B+44.4B
AC-X11 1,1531,1379771.164C++0.0628.371%B*24.802%B++32.9B+N/A11434.6h9.3B+32.8B+
M12 Kobalt-F 1,1771,1297571.491C+0.3928.596%B**6.289%D44.1B++1.9B*17425.6h11.8B+41.2B++
L100 Python HESH 1,2311,0851527.138C6.0354.461%B*2.12%C49.1C+6.6C++17322.1h2.8B+5.2B++
C-4 1,3989408181.149C+0.0423.008%C+N/A54C26.3C54017.4h1.3B++5.6B+
M40 Fury-F 1,1999041,0140.892C0.2151.24%B+0.996%C19.2C6.3B+10547h9.5C*18.6B+
Titan-150 AP 1,6938332862.913C1.8155.15%B*3.001%C--15.8C-16.3C**33752.6h6.3C11.5C++
MKV Suppressed 7107064471.579B+0.4726.799%C**24.504%B**39.4B+N/A14617.9h11.8B+43.8B+
Frag Grenade 6186151615N/A613.8952.493%B**N/A559.1C**2.7D18391.1h3.3B+6.4B+
NC6 Gauss SAW 5875807120.815C0.2919.088%C+18.793%D21.6CN/A11326.8h10.4C++54.7C*
NC1 Gauss Rifle 5365275750.917C+0.1922.146%C+23.15%B+21.9C+N/A9624.1h11.6B+52.5B+
C85 Canister-H 500472558.582C+7.4840.669%C10.593%D78.7D4.7D2326h4.8B11.7C*
Breaker Rocket Pods 5294701134.159C3.0551.039%C*N/A55.3C6.9D-2188.5h12.5B+24.6B+
NS-44 Commissioner AE 4744646270.74C-0.3732.335%D--23.707%C+19.3D-N/A5024.1h4.3D-13.4D--
NS-44 Commissioner 4324208010.524C0.5825.201%D*19.524%C+14.6DN/A4928.8h5.7D**22.5D**
GD-66 Claw 4184135980.691C-0.4155.203%C8.475%D-23.6DN/A6317.5h3C--5.5C+
SAS-R 4023972821.408C0.3033.423%D-68.514%C*28.2CN/A10414.1h2.2C**6.6C+
M40 Fury 486381804.763C3.6638.215%B1.837%C+39.7C10.9B3199.6h15C39.3C++
AF-18 Stalker 3653643910.931C0.1725.967%C15.385%D30.6C+N/A8511.9h12C**46C*
Mauler S6 3433395610.604C0.5035.263%C--9.145%D*19C-N/A6817.8h5.1C+14.4C+
LA3 Desperado 3313225560.579C0.5322.203%D--10.87%D*14.7DN/A4421.9h11.5D--52C
NC4 Mag-Shot 3133005750.522C0.5824.283%C15%D14.2C--N/A5121.2h10.2C42.1C+
NS Baron G5 3052995330.561D0.5434.023%D-9.365%D--15.9D-N/A4718.8h5.9D--17.5C+
Shrike 3942995500.544C+0.5656.018%C+4.013%B+20.3C6.5D-17914.7h5.4B+9.7B+
Enforcer ML85 581297933.194C2.0938.445%C2.02%C15.5D14.9C20519.1h15.2C39.4C
C75 Viper 3732941162.534C1.4340.113%B1.701%C++24.1C6.5C+18812.2h14C+35C*
Warden 2922873750.765C+0.3421.558%D18.467%D-17.7C+N/A6316.2h8.4B+38.9C++
M96 Mjolnir-H 6722781242.242C+1.1452.985%C*N/A27.3C-38.6C++44210.2h55.9C+105.5C+
NCM1 Scattercannon 2812722541.071C0.0328.838%D10.662%D--16.1C--N/A5716.9h9.3C--32.2D
M40 Fury 352270703.857C--2.7537.562%C*N/A36.5D11.1C++3397.4h16.3D43.5C
Heartstring 2792635170.509C--0.6034.91%C24.335%C6D-N/A2143.8h6.6C19C
NC05 Jackhammer 2602553310.77C0.3436.784%D-9.02%D*26DN/A1009.8h5.9D15.9D
MANA Anti-Personnel Turret 2642522141.178N/A0.0716.066%UN/A2520U120U4984300.1h31.6T*196.5T*
Tank Mine 4232491811.376C--0.2757.718%A*N/A42.9D*30D*6135.8h3.5F-6B+
E540 Halberd 478242832.916C-1.8150.361%B++N/A17.8D-17.4C**36313.6h8.6D**17.2C--
AF-23 Grinder 2412381971.208C0.1028.418%D9.244%D**18D-N/A5513.2h8.5D--30.1D*
Spear Anti-Vehicle Phalanx Turret 351234337.091C++5.9942.1%C++5.983%B+39C++19.5C+3126h7.6C*18B+
M12 Kobalt 2182142110.19C+9.0820.551%B++16.822%C82.3B+1.5C--2802.6h16.9B+82.3B+
NC05 Jackhammer AE 2162113070.687D0.4238.201%D*7.109%F19.2D*N/A4211h6.4F-16.6D*
NC14 Bolt Driver 2112083160.658D0.4529.839%D-62.5%D*11.9DN/A6417.5h3C10.1C--
NC4-FB Mag-Shot 2102063300.624D0.4824.791%D*18.447%C14.6D--N/A5514.1h9.2D--37.2F
Skyguard 370189852.224C++1.1234.979%B*1.587%D9.3C+8.9C+18620.3h155.9C*445.7B++
L105 Zepher 199188218.952C+7.8544.981%C**N/A58.8C*3.4D-2323.2h5.6C**12.6B+
MANA Anti-Vehicle Turret 3251831411.298C--0.1952.891%C4.372%C1830C1420C+1867940.1h10.2C19.4C
E540 Halberd-H 306178404.45C3.3453.544%CN/A31.8C+22.9C**3095.6h7.4C+13.9C+
L100 Python AP 268163364.528B+3.4256.022%C*5.521%B*32B*20.6B+4435.1h5.6B++9.9B*
NS-11A 1631601511.06C+0.0524.96%B21.875%B23.5CN/A876.8h12.8B+51.3B+
CAS 14-E 163154217.333C6.2331.623%B+1.299%D-57C3.3C2332.7h27.8C+87.8C*
NS Decimator 1701371520.901C+0.2064.507%B+3.65%B+28C+6.7D--2364.9h3.5B**5.4B**
Carver 1631329,0270.015C-1.097.147%F20.455%B++0.4DN/A1360.8h1.8C25.9F
19A Fortuna 1281271390.914C0.1924.219%C--25.197%B**24C--N/A835.3h9.7C++40.1C+
M20 Basilisk 213126532.377C+1.2738.675%B5.556%C17C+11.8B**2147.4h115.5C+298.7C++
AF-41 Hacksaw 118116681.706C0.6038.072%B++18.966%A+32.2C*N/A1743.6h8D21.1C**
Hardlight Dagger 1151099,5510.011C--1.095.745%FN/A0.3CN/A1384.1h2.4C+42.3F-
NCM2 Falcon 1311031570.656C0.4536.696%C6.796%B+10C2.7D-8410.3h11.5C+31.4C++
M12 Kobalt 107102119.273C8.1719.489%B+15.686%D78.5C**3.8B**3211.3h17.9C++92B
Auraxium Mag-Cutter 1071019,4900.011C--1.095.073%F-1.98%D0.3DN/A1386.6h2.2C++42.5T
NS-AM7 AE/NC Archer 1511003700.27C--0.8453.707%C20%D2.5D*1.3C-2739.4h17.5C+32.6C+
Sticky Grenade 10098198N/A96.8956.303%B+N/A980C+20M+32810.1h2.1C++3.6B
AF-41 Hacksaw 9190531.698C0.5939.797%B++11.111%D--30C++N/A1693h7.8C19.7B+
NS-AM7 Archer 115863450.249C-0.8642.728%F-27.907%B++2.9D1D2429.2h18.6C*43.6C+
Rocklet Rifle 228853180.267C0.8452.547%C+N/A7.8D-13.1D*15010.9h49.9B+94.9B
Vortek Rotary 188763550.214C--0.8930.631%C+2.632%C+2.8D--4.2D-5626.7h194.5F635D*
NS-10 Burster 124731050.695C+0.4128.066%C+4.11%D4.7C++3.3C+6315.5h128.2B*456.9B+
NCM2 Falcon 92691440.479C--0.6337.611%C5.797%C**6.9D2.3D*6010h17.9C47.6C
NS-20 Gorgon 7166451.467B++0.3622.803%C+18.182%C+17.8C*1.4C*693.7h31.2B+136.7B+
NS-20 Gorgon 7064451.422B+0.3220.999%C-20.313%C*17.3C++1.6B+793.7h29.8B+142B
Blackheart 6161830.735C0.3731.337%D-29.508%C+16.5CN/A393.7h2.6C**8.2C++
NC15 Phoenix 142591590.371D0.7347.089%D-N/A5.6D7.8D10610.6h16.9D*35.8F
NS-61 Emissary 5854720.75C+0.3629.061%C++7.407%D**24.5C+1.8A*1362.2h19.6D-67.6C+
M20 Basilisk 9753271.963C0.8633.424%C3.774%D--14.3C11.9B++2533.7h106.2C+317.9C+
G30 Walker 8953182.944C+1.8423.266%D3.774%C10.2C--6.9D1465.2h221.5C*952.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter534,8564.4h
Nano-Armor Kit610445,72536.8h
Spawn Beacon221,0871.3h
Anti-Vehicle MANA Turret281,0052.4h
AE Nano-Armor Kit481513,04757.8h
Medical Applicator43090,18411.8h
Medical Kit3903,46910.1h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade0580h
NC Triumph Flare Gun0610.1h
Deconstruction Tool07900.1h
AE Medical Applicator307119,08811.8h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret427632h
Recon Detection Device621,3713h
Ammunition Package1044,7603.5h
Hardlight Barrier63530.7h
Shield Recharging Field342,1091.3h

Check the help document for the dictionary if you want to learn more about words used here.


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