Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (16,912)players online:
Wrezl (28)  Maldrasou (11)  PanduMan (1)  gelosthebus (1)  CLARKKENT9 (1) 42
stats.dasanfall.com
Hater Titoupou[KAIN] Titoupou
NC BR 110

KDR: 0.98

Score: 24m

Last Seen: Apr 25th, 2017 9:15 PM
- OFFLINE - 4.6 hour(s)

Rank 110 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 LA80 NS-11C AF-4AE Cyclone Razor GD-23 EM4-AE Longshot NS Baron G5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Titoupou



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.251%18.612%4331991815,6940.8803990.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.734%0.521B+-0.193C0.049C+HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.333C**11.70.168C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.61%0.798%60293550110181480.492141336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.489%-0.334C--0.827D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.411B31.30.383C**59.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.029%2.425%12559322,062225112500.915631165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.904%-0.129C-0.395C--0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.6-0.19C18.2-0.44C--28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.59%5.066%143109272,053173910831.18056189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%-0.061C+0.293C*0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.46B+20.50.415B38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.34%77.703%14349332,9782740251.08647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%-0.026C+0.724B++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.399B20.353C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.983%8.274%143293570198590.711675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%-0.009C+-1.177D*0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.25C*40.16C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
24m439.6%273 (16.4k)214 (12.8k)0.97979435,25335,9801.16879110 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937155916.693%18.095%30203:0810

7% Combat Medic38% Engineer9% Heavy Assault20% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 6:08 PM (1d) (PST)Apr 25th, 2017 5:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171792380.3130.3200.0571.5830.047130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,03110,72014,3111919395312,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1875.2h/78.1d 6,800 6,379 14,933 178.1k 1,840 6,239 5,250 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,154
Deaths:986
KDR:1.170
Accuracy:22.373% C
HSR:23.310% C+
NC6 Gauss SAW
C+
Kills:562
Deaths:704
KDR:0.798
Accuracy:19.050% C+
HSR:18.861% D
NC05 Jackhammer
D-
Kills:255
Deaths:330
KDR:0.773
Accuracy:37.063% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:202
Deaths:294
KDR:0.687
Accuracy:37.857% D*
HSR:7.426% F
Kills:2,173
Deaths (as Heavy Assault):2,314
Deaths (to Heavy Assaults):8,952
KDR:0.93907
Kill Difference:141
Playtime:165.101 hours
Usage:9%
Score:1.787m
Score/min:180
Accuracy (listed only):29.086%
HSR (listed only):14.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
AF-19 Mercenary
C*
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C*
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B*
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
Warden
D
Kills:287
Deaths:375
KDR:0.765
Accuracy:21.564% D
HSR:18.467% D-
Kills:8,219
Deaths (as Engineer):9,793
Deaths (to Engineers):7,687
KDR:0.83927
Kill Difference:1,574
Playtime:720.938 hours
Usage:38%
Score:10.602m
Score/min:245
Accuracy (listed only):30.540%
HSR (listed only):15.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
AF-19 Mercenary
C*
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C*
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B*
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
Kills:12,655
Deaths (as Light Assault):15,466
Deaths (to Light Assaults):6,935
KDR:0.81825
Kill Difference:2,811
Playtime:410.226 hours
Usage:22%
Score:4.646m
Score/min:189
Accuracy (listed only):29.820%
HSR (listed only):15.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
EM4-AE Longshot
C+
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C+
NS-30 Vandal
B+
Kills:857
Deaths:819
KDR:1.046
Accuracy:29.210% D
HSR:28.705% B+
NS-44 Commissioner AE
C+
Kills:447
Deaths:608
KDR:0.735
Accuracy:32.025% D--
HSR:23.490% C+
NS-44 Commissioner
C+
Kills:415
Deaths:792
KDR:0.524
Accuracy:25.179% D*
HSR:19.759% C+
SAS-R
C**
Kills:390
Deaths:277
KDR:1.408
Accuracy:33.320% D-
HSR:68.462% C**
AF-18 Stalker
C
Kills:358
Deaths:389
KDR:0.920
Accuracy:25.869% C
HSR:15.643% D
LA3 Desperado
D-
Kills:321
Deaths:555
KDR:0.578
Accuracy:22.267% D-
HSR:10.592% D*
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% D
NC14 Bolt Driver
D-
Kills:192
Deaths:310
KDR:0.619
Accuracy:29.716% D-
HSR:61.458% D*
NC4-FB Mag-Shot
C
Kills:151
Deaths:257
KDR:0.588
Accuracy:25.174% D--
HSR:17.881% C
NS-AM7 Archer
B+
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B+
NS-AM7 AE/NC Archer
C
Kills:86
Deaths:314
KDR:0.274
Accuracy:54.078% C
HSR:20.930% D
Kills:10,722
Deaths (as Infiltrator):12,350
Deaths (to Infiltrators):6,359
KDR:0.86818
Kill Difference:1,628
Playtime:383.511 hours
Usage:20%
Score:3.946m
Score/min:171
Accuracy (listed only):30.713%
HSR (listed only):32.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
GR-22AE
C
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C
HSR:18.696% D
NSX Yumi
C
Kills:541
Deaths:500
KDR:1.082
Accuracy:24.161% D
HSR:25.878% C
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D--
NC1 Gauss Rifle
B+
Kills:341
Deaths:422
KDR:0.808
Accuracy:21.350% C+
HSR:21.408% B+
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
Kills:8,912
Deaths (as Combat Medic):10,879
Deaths (to Combat Medics):3,150
KDR:0.81919
Kill Difference:1,967
Playtime:131.959 hours
Usage:7%
Score:2.234m
Score/min:282
Accuracy (listed only):31.313%
HSR (listed only):14.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A++
Kills:113
Deaths:66
KDR:1.712
Accuracy:38.429% B++
HSR:19.469% A++
NCM2 Falcon
B++
Kills:100
Deaths:153
KDR:0.654
Accuracy:36.820% C+
HSR:7% B++
AF-41 Hacksaw
B++
Kills:85
Deaths:51
KDR:1.667
Accuracy:40.346% B++
HSR:8.235% F-
NCM2 Falcon
B
Kills:69
Deaths:140
KDR:0.493
Accuracy:37.801% C
HSR:5.797% B
NS-10 Burster
C
Kills:68
Deaths:104
KDR:0.654
Accuracy:27.921% C
HSR:4.412% D
NS-20 Gorgon
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:23.205% C+
HSR:17.460% C
NS-20 Gorgon
C*
Kills:63
Deaths:42
KDR:1.500
Accuracy:21.510% C
HSR:20.635% C*
Kills:1,071
Deaths (as MAX Suit):524.500
Deaths (to MAX Suits):1,708
KDR:2.04194
Kill Difference:546.500
Playtime:56.779 hours
Usage:3%
Score:0.808m
Score/min:237
Accuracy (listed only):31.476%
HSR (listed only):11.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:450
V. Kills:53 N/A
Deaths:110
KDR:4.091
Accuracy:50.619% C*
KPH:57.700 C
VKPH:6.800 D-
Vortek Rotary
D--
Kills:51
V. Kills:68 74%
Deaths:316
KDR:0.161
Accuracy:29.437% C+
KPH:2.300 D*
VKPH:3 D--
Kills:501 (51 + 0)
Deaths:426
KDR:1.176
VKDR:0.284
Vehicle Kills:121
Kill Difference:75
Playtime:30.118 hours
Usage:2%
Score:0.161m
Score/min:89
Piloting Accuracy:29.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C*
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:750
V. Kills:118 N/A
Deaths:140
KDR:5.357
Accuracy:55.692% B*
KPH:40.800 C
VKPH:6.400 C++
C75 Viper
C++
Kills:294
V. Kills:79 368%
Deaths:116
KDR:2.534
Accuracy:40.113% B+
KPH:24.200 C
VKPH:6.500 C++
Skyguard
C++
Kills:150
V. Kills:161 93%
Deaths:76
KDR:1.974
Accuracy:35.670% B**
KPH:8.400 C
VKPH:9 C++
L100 Python AP
B++
Kills:115
V. Kills:87 131%
Deaths:29
KDR:3.966
Accuracy:56.362% C**
KPH:28.800 B+
VKPH:21.800 B++
Kills:1,309 (1,309 + 0)
Deaths:361
KDR:3.626
VKDR:1.233
Vehicle Kills:445
Kill Difference:948
Playtime:52.469 hours
Usage:3%
Score:0.577m
Score/min:183
Driving Accuracy:56.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:753
V. Kills:787 96%
Deaths:270
KDR:2.789
Accuracy:54.520% B++
KPH:15.100 C-
VKPH:15.800 C*
E540 Halberd
B
Kills:240
V. Kills:233 103%
Deaths:78
KDR:3.077
Accuracy:50.246% B*
KPH:18 D
VKPH:17.500 B
Enforcer ML85
D
Kills:226
V. Kills:209 108%
Deaths:75
KDR:3.013
Accuracy:35.083% D
KPH:13.800 D--
VKPH:12.800 D
Kills:1,219 (753 + 466)
Deaths:423
KDR:2.882
VKDR:2.905
Vehicle Kills:1,229
Kill Difference:796
Playtime:79.634 hours
Usage:4%
Score:1.384m
Score/min:290
Driving Accuracy:54.520%
Gunner Accuracy:35.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:384
V. Kills:24 N/A
Deaths:49
KDR:7.837
Accuracy:39.539% C--
KPH:70.100 D
VKPH:4.400 D
M96 Mjolnir-H
C+
Kills:235
V. Kills:346 68%
Deaths:105
KDR:2.238
Accuracy:52.409% C++
KPH:26.500 C-
VKPH:38.900 C+
E540 Halberd-H
C**
Kills:147
V. Kills:107 136%
Deaths:35
KDR:4.200
Accuracy:53.343% C
KPH:30.800 C+
VKPH:22.400 C**
Kills:766 (0 + 766)
Deaths:189
KDR:4.053
VKDR:2.524
Vehicle Kills:477
Kill Difference:577
Playtime:19.136 hours
Usage:1%
Score:0.381m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:53.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:377
V. Kills:105 356%
Deaths:80
KDR:4.713
Accuracy:38.361% B+
KPH:39.700 C
VKPH:11.100 B+
M40 Fury
C++
Kills:269
V. Kills:81 328%
Deaths:68
KDR:3.956
Accuracy:37.312% C*
KPH:36.800 D
VKPH:11.100 C++
M12 Kobalt
B++
Kills:151
V. Kills:4 N/A
Deaths:14
KDR:10.786
Accuracy:19.871% B++
KPH:75.400 B+
VKPH:2 C+
M20 Basilisk
B**
Kills:111
V. Kills:81 135%
Deaths:49
KDR:2.265
Accuracy:38.097% B
KPH:15.700 C+
VKPH:11.500 B**
M12 Kobalt
A
Kills:97
V. Kills:5 N/A
Deaths:11
KDR:8.818
Accuracy:19.388% B+
KPH:77.800 C*
VKPH:4 A
M20 Basilisk
B++
Kills:51
V. Kills:43 116%
Deaths:27
KDR:1.889
Accuracy:33.130% C
KPH:13.900 C-
VKPH:11.700 B++
Kills:1,056 (0 + 1,056)
Deaths:249
KDR:4.241
VKDR:1.281
Vehicle Kills:319
Kill Difference:807
Playtime:30.811 hours
Usage:2%
Score:0.519m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:33.130%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:434
V. Kills:131 329%
Deaths:721
KDR:0.602
Accuracy:48.678% B
KPH:12.200 D
VKPH:3.700 C
Kills:434 (434 + 0)
Deaths:721
KDR:0.602
VKDR:0.182
Vehicle Kills:131
Kill Difference:287
Playtime:35.609 hours
Usage:2%
Score:0.122m
Score/min:57
Driving Accuracy:48.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:120
V. Kills:8 N/A
Deaths:19
KDR:6.316
Accuracy:32.294% B+
KPH:52.200 C-
VKPH:3.500 C
Kills:120 (0 + 120)
Deaths:19
KDR:6.316
VKDR:0.421
Vehicle Kills:8
Kill Difference:101
Playtime:2.300 hours
Usage:0%
Score:0.032m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:32.294%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.1824.763%C++14.791%C20.7CN/A5289h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.3720.739%D11.085%D-16.6DN/A48104.1h17.4C84.1C
LA80 1,2511,2396271.976D1.0035.751%D-80.71%B+25.8C-N/A6748.1h1.9B+5.3C++
NS-11C 1,2021,1751,6610.707C0.2719.699%D14.383%D17.5CN/A5067.2h14.2C*72.2C+
AF-4AE Cyclone 1,1771,1619451.229C0.2528.501%C+16.796%D40.6CN/A10128.6h10C+35C++
Razor GD-23 1,1741,1601,2590.921C++0.0623.996%C++21.897%B+24.4C*N/A6647.5h10.7B++44.5B+
EM4-AE Longshot 1,1621,1574342.666C-1.6937.81%D80.294%C+40CN/A9128.9h1.8B+4.8C++
NS Baron G5AE 1,1671,1571,2170.951C0.0343.337%C10.545%D-32.6CN/A7735.5h4.1C*9.4C+
AF-19 Mercenary 1,1741,1561,3960.828C+0.1522.033%C++21.367%C*19.3C++N/A6360h11.2B+51B+
NS-15M AE 1,1701,1549861.17C0.1922.373%C23.31%C+31.5DN/A7436.6h12.8C57.2C+
GR-22AE 1,1681,1501,0421.104C0.1226.238%C18.696%D32.6C-N/A9235.3h12.2C+46.4C++
Gauss Compact S 1,1731,1471,2580.912C+0.0722.356%C+20.227%B+18C+N/A4763.8h9.9B+44.4B
AC-X11 1,1531,1379771.164C*0.1828.371%B*24.802%B*32.9B+N/A11134.6h9.3B+32.8B+
NS-30 Vandal 8698578191.046C0.0729.21%D28.705%B+26.7C--N/A6932.1h5.3C**18C++
C-4 1,2248137391.1C+0.1222.48%C+N/A50.5C25.5C50116.1h1.3B++5.9B+
Titan-150 AP 1,5407532702.789C1.8154.52%B++2.656%D15.1C-15.8C*30749.9h6.5C-11.9C++
L100 Python HESH 8687501405.357C-4.3855.692%B*2%C40.8C6.4C++13118.4h3.1C*5.5B+
NC6 Gauss SAW 5695627040.798C0.1819.05%C+18.861%D21.7CN/A10025.9h10.6C+55.4C*
NSX Yumi 5495415001.082C0.1024.161%D25.878%C30.6DN/A6417.7h11.2C**46.5C+
Frag Grenade 5365341534N/A533.0251.959%B**N/A593.3B2.2D-17990.9h3.3B+6.4B+
Breaker Rocket Pods 5034501104.091C3.1150.619%C*N/A57.7C6.8D-2217.8h12.5B+24.6B+
NS-44 Commissioner AE 4574476080.735C-0.2432.025%D--23.49%C+18.9D--N/A4923.7h4.3D-13.4D-
M40 Fury-F 5654347210.602C0.3848.678%B1.152%C+12.2D3.7C5735.6h10.1C++20.7C**
NS-44 Commissioner 4274157920.524C0.4625.179%D*19.759%C+14.6DN/A4528.5h5.7D**22.6D**
SAS-R 3953902771.408C0.4333.32%D-68.462%C**28.1CN/A9313.9h2.2C**6.6C+
C85 Canister-H 408384497.837C6.8639.539%C--10.417%D69.8D4.4D1985.5h5C*12.7C+
M40 Fury 482377804.713C3.7338.361%B+1.592%C39.7C11.1B+3179.5h15C39.2C++
GD-66 Claw 3713665630.65C-0.3355.024%C7.377%D--22DN/A5816.6h3.1D5.6C
AF-18 Stalker 3593583890.92C0.0625.869%C15.643%D30.3C+N/A8211.8h11.9B46.2C*
NC1 Gauss Rifle 3483414220.808C+0.1721.35%C+21.408%B+18.8CN/A9018.1h12.3C*57.5C*
Mauler S6 3393355540.605C0.3734.997%C--9.254%D*19C-N/A6317.6h5C+14.4C+
LA3 Desperado 3303215550.578C0.4022.267%D-10.592%D*14.8DN/A4321.7h11.6D--51.9D--
NC4 Mag-Shot 3133005750.522C0.4624.283%C15%D14.2C--N/A4921.2h10.2C42.1C+
NS Baron G5 3052995330.561D0.4234.023%D-9.365%D--15.9D-N/A4518.8h5.9D--17.5C+
Shrike 3942995500.544C+0.4456.018%C+4.013%B+20.3C+6.5D-16714.7h5.4B+9.7B+
C75 Viper 3732941162.534C1.5540.113%B+1.701%C++24.1C6.5C++17612.2h14C+35C*
Warden 2922873750.765C+0.2121.564%D18.467%D-17.7C+N/A5916.2h8.4B+38.9C++
NCM1 Scattercannon 2812722541.071C0.0928.838%D-10.662%D--16.1C--N/A5516.9h9.3C--32.2D
M40 Fury 350269683.956C-2.9837.312%C*N/A36.8D11.1C++3387.3h16.2D43.3C
NC05 Jackhammer 2602553300.773C0.2137.063%D-9.02%D*26.3C--N/A949.7h5.9D15.8D
E540 Halberd 473240783.077C-2.1050.246%B*N/A18D17.5B35713.3h8.5D**17C-
AF-23 Grinder 2412381971.208C0.2328.418%D9.244%D**18D-N/A5413.2h8.5D--30.1D*
M96 Mjolnir-H 5812351052.238C+1.2652.409%C++N/A26.4C-38.9C+4368.9h56.3C+107.4C++
Enforcer ML85 435226753.013C2.0335.083%D1.327%D13.8D--12.7D18116.4h15.1C43.1D
Spear Anti-Vehicle Phalanx Turret 329220317.097C++6.1241.183%C++6.364%B++39.3C*19.5C+3005.6h7.3C**17.6B+
Tank Mine 3752101731.214D0.2353.791%A++N/A39.6D*31.1D*6075.3h3.6F--6.7C++
NC05 Jackhammer AE 2072022940.687D0.2937.857%D*7.426%F19.2D*N/A4110.5h6.3D16.6D*
NC14 Bolt Driver 1951923100.619D0.3629.716%D-61.458%D*11.6DN/A5816.5h3.1C--10.5D
L105 Zepher 199188218.952C+7.9744.981%C**N/A58.8C*3.4D-2313.2h5.6C**12.6B+
MANA Anti-Personnel Turret 1941851890.979N/A0.0015.427%UN/A1850U90U3748200.1h37.5T*243.1T*
Heartstring 1811753390.516C-0.4630.926%D21.714%C--8.6D-N/A2420.3h6.4C20.8C--
MANA Anti-Vehicle Turret 2981631321.235C0.2652.799%C*4.908%B+1630C1350C**12300100.1h10.7C20.3C+
M12 Kobalt 1551511410.786C+9.8119.871%B++16.556%C75.5B+2C+2632h16.5B+83.3B+
NC4-FB Mag-Shot 1541512570.588D0.3925.174%D--17.881%C13.9D--N/A5210.9h9.3D*37.1D**
Skyguard 311150761.974C+0.9935.67%B**2%C-8.3C8.9C+18318h169.9C+476.2B+
E540 Halberd-H 254147354.2C3.2253.343%CN/A30.6C+22.3C**2914.8h7.5C+14C+
CAS 14-E 128120196.316C-5.3432.294%B+1.667%C-52.2C-3.5C2312.3h31.2C-96.5C+
L100 Python AP 202115293.966C*2.9956.362%C**6.087%B**28.8B+21.8B++4494h6B+10.7B++
AF-41 Hacksaw 115113661.712C0.7338.429%B++19.469%A++32.3C*N/A1713.5h8C--20.8C**
M20 Basilisk 192111492.265C+1.2938.097%B6.306%C+15.6C+11.4B**1967.1h124.5C326.7C+
Carver 1381078,9480.012D0.976.798%F16.822%C*0.3DN/A1358.2h2D29.8F--
NCM2 Falcon 1281001530.654C0.3336.82%C+7%B++10.1C2.8D-859.9h11.6C+31.5C+
M12 Kobalt 10297118.818C7.8419.388%B+16.495%C80.8B4.2A+2921.2h18C++92.6B
Sticky Grenade 9896196N/A95.0255.807%B+N/A960C+20M31250.1h2.1C+3.7C*
Hardlight Dagger 101959,0870.01D0.976.176%FN/A0.3CN/A1361h2.6C41.8F*
NS-AM7 Archer 115863450.249C-0.7342.728%F-27.907%B+2.9D1D2329.2h18.6C*43.6C+
NS-AM7 AE/NC Archer 129863140.274C--0.7154.078%C20.93%D3D*1.5D-2929h17.5C+32.4C
AF-41 Hacksaw 8685511.667C0.6940.346%B++8.235%F-29.3C+N/A1602.9h8C19.7B+
Rocklet Rifle 199722890.249C0.7351.514%CN/A7.1D--12.6D**13510.1h51B++99.1B+
NCM2 Falcon 91691400.493C-0.4937.801%C5.797%B7.2D2.3D*599.6h17.5C46.3C+
NS-10 Burster 118681040.654C0.3327.921%C4.412%D4.4C+3.2C6015.4h135.4B++484.8B+
NS-20 Gorgon 6863421.5B+0.5223.205%C+17.46%C19.1C*1.5C**723.3h30.8B+132.8B+
NS-20 Gorgon 6963421.5B+0.5221.51%C20.635%C*19.1C++1.8B++803.3h28.7B+133.3B
Blackheart 6161830.735C0.2432.041%D29.508%C+16.5CN/A393.7h2.6C**8C*
NC15 Phoenix 141581590.365D0.6147.101%D-N/A5.6D8D10510.4h16.8D*35.7F
M20 Basilisk 9451271.889C0.9133.13%C3.922%D-13.8C-11.6B++2403.7h107.8C+325.3C+
Vortek Rotary 119513160.161C-0.8229.437%C+1.961%C--2.3D*3D--4322.3h197.7F-671.7D**
Auraxium Mag-Cutter 55503,5950.014C0.975.447%F-N/A0.3C-N/A1151.3h2.3C+43T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit607438,45036.3h
Motion Spotter383,3053.2h
Hardlight Barrier63200.6h
Anti-Vehicle MANA Turret289452.3h
Spawn Beacon188621.2h
Medical Applicator43090,18411.8h
Medical Kit2462,3566.9h
Nanite Revive Grenade02310.1h
AE Nano-Armor Kit414434,84349.4h
Deconstruction Tool01880h
AE Medical Applicator21985,1518.3h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret376251.8h
Recon Detection Device621,3713h
Ammunition Package1004,5533.4h
Shield Recharging Field211,7431.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.93s
Server spent 2.64s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.