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Hater Titoupou[KAIN] Titoupou
NC BR 115

KDR: 1.01

Score: 26.6m

Last Seen: Jun 8th, 2017 9:06 PM
- OFFLINE - 3.7 hour(s)

Rank 115 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 LA80 NS-11C AF-4AE Cyclone Razor GD-23 Reaper DMR EM4-AE Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 461TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.446%19.319%4532291617,4440.9077380.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.648%0.545B+-0.09C+0.115C+HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.356C**11.40.192C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.443%0.777%58293651510741770.47907289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.343%-0.354C--0.846D--0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.36C**34.20.334C**65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.171%2.498%11659332,122251412820.843738165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.881%-0.123C+-0.295C0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.163C17.9-0.408C--27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.378%5.222%123119272,183195711341.11548192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.38C-0.315C*0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.271C*25.40.29C*55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.357%77.659%12349342,9992994251.00134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.677%-0.014C+0.72B++-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.403B20.355C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.165%8.322%1232936709105790.670766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.967%0.005C+-1.175D*0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.251C*40.157C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m454.3%283 (17k)220 (13.2k)1.0121439,61339,1381.19781115 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938176916.975%17.843%30303:0612

10% Combat Medic37% Engineer8% Heavy Assault21% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 8th, 2017 7:31 PM (14d) (PST)Jun 8th, 2017 5:06 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191802390.3260.3230.0581.6950.047150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,15910,77314,38620193102313,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2022.4h/84.3d 7,267 7,068 16,273 205.6k 1,934 6,753 5,654 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,154
Deaths:986
KDR:1.170
Accuracy:22.373% C-
HSR:23.310% C+
NC6 Gauss SAW
C+
Kills:580
Deaths:712
KDR:0.815
Accuracy:19.088% C+
HSR:18.793% D
NC05 Jackhammer
D-
Kills:255
Deaths:330
KDR:0.773
Accuracy:37.063% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:210
Deaths:305
KDR:0.689
Accuracy:38.093% D*
HSR:7.143% F
Kills:2,199
Deaths (as Heavy Assault):2,333
Deaths (to Heavy Assaults):9,696
KDR:0.94256
Kill Difference:134
Playtime:168.756 hours
Usage:8%
Score:1.820m
Score/min:180
Accuracy (listed only):29.154%
HSR (listed only):14.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B++
GD-66 Claw
C
Kills:370
Deaths:568
KDR:0.651
Accuracy:54.969% C
HSR:7.568% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
Warden
D-
Kills:287
Deaths:375
KDR:0.765
Accuracy:21.564% D-
HSR:18.467% D-
19A Fortuna
A
Kills:118
Deaths:129
KDR:0.915
Accuracy:24.283% C--
HSR:25.424% A
Kills:8,345
Deaths (as Engineer):9,934
Deaths (to Engineers):8,415
KDR:0.84004
Kill Difference:1,589
Playtime:755.178 hours
Usage:37%
Score:11.282m
Score/min:249
Accuracy (listed only):29.990%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B++
GD-66 Claw
C
Kills:370
Deaths:568
KDR:0.651
Accuracy:54.969% C
HSR:7.568% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
19A Fortuna
A
Kills:118
Deaths:129
KDR:0.915
Accuracy:24.283% C--
HSR:25.424% A
Kills:12,781
Deaths (as Light Assault):15,607
Deaths (to Light Assaults):7,362
KDR:0.81893
Kill Difference:2,826
Playtime:413.387 hours
Usage:20%
Score:4.711m
Score/min:190
Accuracy (listed only):29.410%
HSR (listed only):15.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
EM4-AE Longshot
C++
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C++
NS-30 Vandal
B
Kills:986
Deaths:889
KDR:1.109
Accuracy:29.855% C-
HSR:27.789% B
NS-44 Commissioner AE
C+
Kills:463
Deaths:624
KDR:0.742
Accuracy:32.350% D--
HSR:23.542% C+
NS-44 Commissioner
C+
Kills:415
Deaths:792
KDR:0.524
Accuracy:25.179% D*
HSR:19.759% C+
SAS-R
C*
Kills:397
Deaths:282
KDR:1.408
Accuracy:33.423% D-
HSR:68.514% C*
AF-18 Stalker
C
Kills:358
Deaths:389
KDR:0.920
Accuracy:25.869% C
HSR:15.643% D
LA3 Desperado
D--
Kills:321
Deaths:555
KDR:0.578
Accuracy:22.264% D--
HSR:10.592% D**
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% D
NC14 Bolt Driver
D-
Kills:206
Deaths:314
KDR:0.656
Accuracy:29.990% D-
HSR:62.136% D*
NC4-FB Mag-Shot
C+
Kills:189
Deaths:316
KDR:0.598
Accuracy:25.077% D--
HSR:19.577% C+
NS-AM7 AE/NC Archer
C
Kills:97
Deaths:349
KDR:0.278
Accuracy:54.176% C
HSR:19.588% D
NS-AM7 Archer
B+
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B+
Kills:10,937
Deaths (as Infiltrator):12,539
Deaths (to Infiltrators):6,927
KDR:0.87224
Kill Difference:1,602
Playtime:421.471 hours
Usage:21%
Score:4.578m
Score/min:181
Accuracy (listed only):30.797%
HSR (listed only):32.108%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
Reaper DMR
B+
Kills:1,158
Deaths:898
KDR:1.290
Accuracy:26.624% B
HSR:26.511% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
NSX Yumi
C+
Kills:1,156
Deaths:1,010
KDR:1.145
Accuracy:24.244% C--
HSR:25.865% C+
GR-22AE
C
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C
HSR:18.696% D
NC1 Gauss Rifle
B++
Kills:527
Deaths:575
KDR:0.917
Accuracy:22.146% C+
HSR:23.150% B++
GD-66 Claw
C
Kills:370
Deaths:568
KDR:0.651
Accuracy:54.969% C
HSR:7.568% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D--
NS-11A
B
Kills:87
Deaths:84
KDR:1.036
Accuracy:24.868% B
HSR:20.690% C*
Kills:10,966
Deaths (as Combat Medic):12,536
Deaths (to Combat Medics):3,379
KDR:0.87476
Kill Difference:1,570
Playtime:198.200 hours
Usage:10%
Score:3.438m
Score/min:289
Accuracy (listed only):30.476%
HSR (listed only):16.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A+
Kills:116
Deaths:68
KDR:1.706
Accuracy:38.072% B++
HSR:18.966% A+
NCM2 Falcon
B++
Kills:102
Deaths:154
KDR:0.662
Accuracy:36.628% C
HSR:6.863% B++
AF-41 Hacksaw
B++
Kills:90
Deaths:53
KDR:1.698
Accuracy:39.797% B++
HSR:11.111% D--
NCM2 Falcon
C**
Kills:69
Deaths:141
KDR:0.489
Accuracy:37.546% C
HSR:5.797% C**
NS-10 Burster
C+
Kills:68
Deaths:104
KDR:0.654
Accuracy:27.915% C+
HSR:4.412% C--
NS-20 Gorgon
C
Kills:66
Deaths:44
KDR:1.500
Accuracy:22.687% C
HSR:18.182% C
NS-20 Gorgon
C++
Kills:64
Deaths:44
KDR:1.455
Accuracy:20.917% C--
HSR:20.313% C++
Kills:1,085
Deaths (as MAX Suit):529.500
Deaths (to MAX Suits):1,830
KDR:2.0491
Kill Difference:555.500
Playtime:57.688 hours
Usage:3%
Score:0.821m
Score/min:237
Accuracy (listed only):31.202%
HSR (listed only):11.728%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:451
V. Kills:53 N/A
Deaths:110
KDR:4.100
Accuracy:50.687% C*
KPH:57.100 C
VKPH:6.700 D-
Vortek Rotary
D--
Kills:64
V. Kills:85 74%
Deaths:340
KDR:0.188
Accuracy:29.918% C+
KPH:2.600 D--
VKPH:3.400 D--
Kills:515 (64 + 0)
Deaths:450
KDR:1.144
VKDR:0.307
Vehicle Kills:138
Kill Difference:65
Playtime:32.539 hours
Usage:2%
Score:0.174m
Score/min:89
Piloting Accuracy:29.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C*
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:750
V. Kills:118 N/A
Deaths:140
KDR:5.357
Accuracy:55.692% B**
KPH:40.800 C
VKPH:6.400 C+
C75 Viper
C+
Kills:294
V. Kills:79 368%
Deaths:116
KDR:2.534
Accuracy:40.113% B
KPH:24.200 C
VKPH:6.500 C+
L100 Python AP
B*
Kills:156
V. Kills:102 151%
Deaths:36
KDR:4.333
Accuracy:56.210% C*
KPH:31.300 B*
VKPH:20.500 B+
Skyguard
C+
Kills:150
V. Kills:161 93%
Deaths:79
KDR:1.899
Accuracy:35.755% B**
KPH:8.300 C
VKPH:8.900 C+
Kills:1,350 (1,350 + 0)
Deaths:371
KDR:3.639
VKDR:1.240
Vehicle Kills:460
Kill Difference:979
Playtime:53.531 hours
Usage:3%
Score:0.608m
Score/min:189
Driving Accuracy:35.755%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:772
V. Kills:804 96%
Deaths:277
KDR:2.787
Accuracy:54.607% B++
KPH:15.200 C-
VKPH:15.900 C*
E540 Halberd
C**
Kills:241
V. Kills:236 102%
Deaths:83
KDR:2.904
Accuracy:50.289% B++
KPH:17.700 D-
VKPH:17.300 C**
Enforcer ML85
C--
Kills:235
V. Kills:221 106%
Deaths:81
KDR:2.901
Accuracy:35.502% D
KPH:13.900 D-
VKPH:13.100 C--
Kills:1,248 (772 + 476)
Deaths:441
KDR:2.830
VKDR:2.859
Vehicle Kills:1,261
Kill Difference:807
Playtime:81.251 hours
Usage:4%
Score:1.474m
Score/min:302
Driving Accuracy:54.607%
Gunner Accuracy:35.502%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:398
V. Kills:24 N/A
Deaths:50
KDR:7.960
Accuracy:39.932% C-
KPH:71.100 D
VKPH:4.300 D
M96 Mjolnir-H
C++
Kills:278
V. Kills:391 71%
Deaths:122
KDR:2.279
Accuracy:53.072% C++
KPH:27.700 C
VKPH:38.900 C++
E540 Halberd-H
C*
Kills:156
V. Kills:116 133%
Deaths:38
KDR:4.105
Accuracy:53.036% C
KPH:29.600 C
VKPH:22 C*
Kills:832 (0 + 832)
Deaths:210
KDR:3.962
VKDR:2.529
Vehicle Kills:531
Kill Difference:622
Playtime:20.918 hours
Usage:1%
Score:0.428m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:53.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:381
V. Kills:105 359%
Deaths:80
KDR:4.763
Accuracy:38.246% B
KPH:39.800 C
VKPH:11 B
M40 Fury
C++
Kills:269
V. Kills:82 324%
Deaths:70
KDR:3.843
Accuracy:37.465% C*
KPH:36.700 D
VKPH:11.200 C++
M12 Kobalt
B*
Kills:180
V. Kills:4 N/A
Deaths:19
KDR:9.474
Accuracy:20.649% B*
KPH:78.300 B+
VKPH:1.700 C
M20 Basilisk
B**
Kills:120
V. Kills:85 140%
Deaths:52
KDR:2.308
Accuracy:38.511% B
KPH:16.500 C+
VKPH:11.700 B**
M12 Kobalt
A
Kills:100
V. Kills:5 N/A
Deaths:11
KDR:9.091
Accuracy:19.471% B+
KPH:77.700 C**
VKPH:3.900 A
G30 Walker
C--
Kills:52
V. Kills:36 141%
Deaths:18
KDR:2.889
Accuracy:23.260% D
KPH:10.100 C--
VKPH:7 C--
M20 Basilisk
B++
Kills:51
V. Kills:43 116%
Deaths:27
KDR:1.889
Accuracy:33.218% C
KPH:13.800 C-
VKPH:11.600 B++
Kills:1,153 (0 + 1,153)
Deaths:277
KDR:4.162
VKDR:1.300
Vehicle Kills:360
Kill Difference:876
Playtime:36.624 hours
Usage:2%
Score:0.582m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:33.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:605
V. Kills:29 N/A
Deaths:584
KDR:1.036
Accuracy:26.318% B*
KPH:32.800 C**
VKPH:1.600 B+
M40 Fury-F
C+
Kills:522
V. Kills:191 272%
Deaths:813
KDR:0.642
Accuracy:51.723% B+
KPH:13.200 D
VKPH:4.800 C+
S12 Renegade
B+
Kills:463
V. Kills:9 N/A
Deaths:231
KDR:2.004
Accuracy:47.287% B+
KPH:67.300 B+
VKPH:1.300 C+
Kills:1,590 (1,590 + 0)
Deaths:1,628
KDR:0.977
VKDR:0.141
Vehicle Kills:229
Kill Difference:38
Playtime:64.941 hours
Usage:3%
Score:0.377m
Score/min:97
Driving Accuracy:47.287%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:130
V. Kills:9 N/A
Deaths:20
KDR:6.500
Accuracy:31.465% B
KPH:52.900 C
VKPH:3.700 C+
Kills:130 (0 + 130)
Deaths:20
KDR:6.500
VKDR:0.450
Vehicle Kills:9
Kill Difference:110
Playtime:2.459 hours
Usage:0%
Score:0.035m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:31.465%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.2124.763%C++14.791%C20.7CN/A5289h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.4020.739%D11.085%D-16.6C--N/A49104.1h17.4C84.1C
LA80 1,2511,2396271.976C--0.9635.751%D-80.71%B+25.8C-N/A6748.1h1.9B+5.3C*
NS-11C 1,2021,1751,6610.707C0.3119.699%D14.383%D17.5CN/A5067.2h14.2C*72.2C+
AF-4AE Cyclone 1,1771,1619451.229C0.2228.501%C+16.796%D40.6CN/A10128.6h10C+35C++
Razor GD-23 1,1741,1601,2590.921C++0.0923.996%C++21.897%B+24.4C*N/A6847.5h10.7B++44.5B+
Reaper DMR 1,1711,1588981.29C+0.2826.624%B26.511%B+42.1B+N/A10727.5h8.1B*30.4B++
EM4-AE Longshot 1,1621,1574342.666C-1.6537.81%D80.294%C++40CN/A9128.9h1.8B4.8C+
NS Baron G5AE 1,1671,1571,2170.951C0.0643.337%C10.545%D32.6CN/A7735.5h4.1C*9.4C+
AF-19 Mercenary 1,1741,1561,3960.828C++0.1822.033%C++21.367%C++19.3C++N/A6560h11.2B++51B+
NSX Yumi 1,1741,1561,0101.145C0.1324.244%C--25.865%C+33.4C+N/A10134.6h10.7B+44.1C*
NS-15M AE 1,1701,1549861.17C0.1622.373%C-23.31%C+31.5DN/A7436.6h12.8C57.2C+
GR-22AE 1,1681,1501,0421.104C0.0926.238%C18.696%D32.6C-N/A9235.3h12.2C++46.4C++
Gauss Compact S 1,1731,1471,2580.912C++0.1022.356%C+20.227%B+18C+N/A4763.8h9.9B+44.4B
AC-X11 1,1531,1379771.164C*0.1528.371%B*24.802%B++32.9B+N/A11234.6h9.3B+32.8B+
NS-30 Vandal 9989868891.109C0.1029.855%C-27.789%B28CN/A7335.2h5.3B17.8C++
C-4 1,3739228101.138C+0.1322.745%C+N/A53.6C26.2C53217.2h1.3B++5.7B+
Titan-150 AP 1,5767722772.787C1.7754.607%B++2.72%D15.2C-15.9C*32750.7h6.4C11.8C++
L100 Python HESH 8687501405.357C-4.3455.692%B**2%C40.8C6.4C+13218.4h3.1C*5.5B+
M12 Kobalt-F 6346055841.036C0.0226.318%B*5.785%D-32.9C**1.6B+12418.4h12.4B+47.1B++
NC6 Gauss SAW 5875807120.815C0.2019.088%C+18.793%D21.7CN/A10526.7h10.4C++54.7C*
Frag Grenade 5375351535N/A533.9951.845%B**N/A594.4B+2.2D-18430.9h3.3B+6.4B++
NC1 Gauss Rifle 5365275750.917C+0.1022.146%C+23.15%B++21.9C+N/A9224.1h11.6B+52.5B+
M40 Fury-F 7135228130.642C0.3751.723%B+1.149%C+13.2D4.8C+6939.6h10.7C+20.6C**
NS-44 Commissioner AE 4734636240.742C-0.2732.35%D--23.542%C+19.3D--N/A5024h4.3D-13.3D-
S12 Renegade 4724632312.004C0.9947.287%B+2.16%D-67.1B+1.3C+1856.9h3.2C++6.8B+
Breaker Rocket Pods 5044511104.1C3.0950.687%C*N/A57.1C6.7D-2227.9h12.5B+24.7B+
NS-44 Commissioner 4274157920.524C0.4925.179%D*19.759%C+14.6DN/A4728.5h5.7D**22.6D**
C85 Canister-H 422398507.96C6.9539.932%C-10.553%D71.1D4.3D2095.6h5C*12.5C++
SAS-R 4023972821.408C0.4033.423%D-68.514%C*28.2CN/A9614.1h2.2C**6.6C+
M40 Fury 486381804.763C3.7538.246%B1.837%C+39.7C10.9B3169.6h15C39.3C++
GD-66 Claw 3753705680.651C-0.3654.969%C7.568%D--22.2DN/A5916.7h3.1D5.6C
AF-18 Stalker 3593583890.92C0.0925.869%C15.643%D30.3C+N/A8311.8h11.9B46.2C*
Mauler S6 3433395610.604C0.4135.263%C--9.145%D*19C-N/A6417.8h5.1C+14.4C+
LA3 Desperado 3303215550.578C0.4322.264%D--10.592%D**14.8DN/A4321.7h11.6D--52D-
NC4 Mag-Shot 3133005750.522C0.4924.283%C15%D14.2C--N/A5021.2h10.2C42.1C+
Shrike 3942995500.544C+0.4756.018%C+4.013%B+20.3C+6.5D-17214.7h5.4B+9.7B+
NS Baron G5 3052995330.561D0.4534.023%D-9.365%D--15.9D-N/A4618.8h5.9D--17.5C+
C75 Viper 3732941162.534C1.5240.113%B1.701%C++24.1C6.5C+18012.2h14C+35C*
Warden 2922873750.765C+0.2521.564%D-18.467%D-17.7C+N/A6016.2h8.4B+38.9C++
M96 Mjolnir-H 6692781222.279C++1.2753.072%C++N/A27.8C39.1C++44210h55.3C++104.2C*
NCM1 Scattercannon 2812722541.071C0.0628.838%D-10.662%D--16.1C--N/A5616.9h9.3D32.2D
M40 Fury 351269703.843C--2.8337.465%C*N/A36.8D11.2C++3397.3h16.3D43.5C
NC05 Jackhammer 2602553300.773C0.2437.063%D-9.02%D*26.3C--N/A979.7h5.9D15.8D
E540 Halberd 477241832.904C-1.8950.289%B++N/A17.7D-17.4C**35713.6h8.7D**17.2C-
AF-23 Grinder 2412381971.208C0.2028.418%D9.244%D**18D-N/A5513.2h8.5D--30.1D*
Enforcer ML85 456235812.901C1.8935.502%D1.702%C--13.9D-13.1C--18516.9h15.3C43D
Heartstring 2452324400.527C-0.4935.016%C21.552%C-7.2D-N/A2532.3h6.6C18.8C
Spear Anti-Vehicle Phalanx Turret 338226317.29C++6.2841.569%C++6.195%B++39C++19.3C+3045.8h7.5C*18.1B+
Tank Mine 3902231801.239D0.2354.83%A++N/A39.8D*29.8D*6065.6h3.5F-6.5C**
NC05 Jackhammer AE 2152103050.689D0.3238.093%D*7.143%F19.4D*N/A4310.8h6.3D16.5D--
NC14 Bolt Driver 2092063140.656D0.3629.99%D-62.136%D*12.1DN/A6217h3C10.1C--
NC4-FB Mag-Shot 1931893160.598D0.4125.077%D--19.577%C+14.3D--N/A5413.2h9.5D**37.9D**
L105 Zepher 199188218.952C+7.9444.981%C**N/A58.8C*3.4D-2313.2h5.6C**12.6B+
MANA Anti-Personnel Turret 1941851890.979N/A0.0315.427%UN/A1850U90U3923300.1h37.5T*243.1T*
M12 Kobalt 184180199.474C+8.4620.649%B*16.111%C78.3B+1.7C2792.3h17.5B84.6B+
MANA Anti-Vehicle Turret 3101731381.254C0.2452.865%C+4.624%B+1730B++1370A++12800400.1h10.6C+20.1C+
E540 Halberd-H 272156384.105C3.0953.036%CN/A29.4C21.9C*2885.3h7.8C14.7C
L100 Python AP 258156364.333B3.3256.21%C*5.769%B*31.2B*20.4B4385h5.7B++10.1B*
Skyguard 311150791.899C+0.8935.755%B**2%C-8.3C8.9C+18518h171.1C+478.6B+
CAS 14-E 139130206.5C5.4931.465%B1.538%D52C-3.6C2352.5h30C+95.2C+
M20 Basilisk 205120522.308C+1.3038.511%B5.833%C16.4C+11.6B**2087.3h119.1C+309.4C+
19A Fortuna 1191181290.915C0.1024.283%C--25.424%A25.1C-N/A884.7h9.9C++40.8C+
AF-41 Hacksaw 118116681.706C0.6938.072%B++18.966%A+32.2C*N/A1693.6h8D21.1C**
Hardlight Dagger 1151099,4950.011C--1.005.88%FN/A0.3CN/A1380.1h2.4C+41.3F--
Carver 1381078,9480.012D1.006.773%F16.822%C++0.3DN/A1358.2h2D29.9F*
NCM2 Falcon 1301021540.662C0.3536.628%C6.863%B++9.9C2.7D-8310.3h11.6C+31.6C++
M12 Kobalt 105100119.091C8.0819.471%B+16%C--76.9C*3.8A2921.3h17.8C++91.5B
NS-AM7 AE/NC Archer 145973490.278C--0.7354.176%C19.588%D2.7D*1.3D-2835.6h17.3C32C
Sticky Grenade 9896196N/A94.9956.18%B+N/A960C+20M31320.1h2.1C++3.7C**
AF-41 Hacksaw 9190531.698C0.6939.797%B++11.111%D--30C++N/A1613h7.8C19.7B+
NS-11A 8987841.036C+0.0224.868%B20.69%C*21.2CN/A1014.1h12.4B+49.9B+
NS-AM7 Archer 115863450.249C-0.7642.728%F-27.907%B+2.9D1D2429.2h18.6C*43.6C+
Rocklet Rifle 207762920.26C+0.7551.535%CN/A7.5D--12.8D**14510.2h49.3B++95.6B+
NCM2 Falcon 92691410.489C-0.5237.546%C5.797%C**7D2.3D*609.9h17.8C47.5C
NS-10 Burster 118681040.654C0.3627.915%C+4.412%C--4.4C+3.2C6115.4h135.4B++485B+
NS-20 Gorgon 7166441.5B++0.4922.687%C18.182%C18.3C*1.4C++693.6h30.8B+135.6B+
Auraxium Mag-Cutter 71665,5440.012C-1.004.418%F-1.515%D0.3DN/A1232.3h2.2C++48.7T*
NS-20 Gorgon 7064441.455B+0.4420.917%C--20.313%C++17.8C++1.7B+773.6h29.4B+140.7B
Vortek Rotary 149643400.188C-0.8229.918%C+1.563%D2.6D--3.5D--4624.6h186.9D**624.8D*
Blackheart 6161830.735C0.2832.041%D-29.508%C+16.5CN/A393.7h2.6C**8C*
NC15 Phoenix 141581590.365D0.6547.13%D-N/A5.5D7.9D10510.5h16.8D*35.7F
G30 Walker 8852182.889C+1.8823.26%D3.846%C10C--6.9D1445.2h225.6C*970.1C+
M20 Basilisk 9451271.889C0.8833.218%C3.922%D-13.8C-11.6B++2473.7h108.7C+327.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter383,4123.4h
Medical Applicator43090,18411.8h
Medical Kit2652,4387.3h
Nano-Armor Kit607438,45036.3h
Nanite Healing Grenade0570h
Nanite Revive Grenade02620.1h
Anti-Vehicle MANA Turret289822.4h
Spawn Beacon199501.3h
AE Nano-Armor Kit451469,28654.6h
AE Medical Applicator301116,01511.5h
Hardlight Barrier63360.7h
Deconstruction Tool07600.1h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret376251.8h
Recon Detection Device621,3713h
Ammunition Package1014,6323.4h
Shield Recharging Field312,0891.3h

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