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Hater Titoupou[KAIN] Titoupou
NC BR 98

KDR: 0.9

Score: 18m

Last Seen: Jan 19th, 2017 9:29 PM
- OFFLINE - 18.4 hour(s)

Rank 98 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 111): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 LA80 NS-11C AC-X11 NS-30 Vandal L100 Python HE Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.313%17.611%3931890111,2830.7853960.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.007%0.368C**-0.336C--0.181CHEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.275C*12.30.126C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.374%0.673%9219184468551360.521637326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.309A-0.95D---1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.837B++12.40.751B++12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.875%2.148%13149151,816188510440.963395174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.987%-0.121C+-0.516D0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.2-0.182C18-0.437C--28.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.714%3.284%12269131,34014148530.947666157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.698%0.175C++-0.209C-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.515B+18.90.434B32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.137%77.212%12249152,1812114211.03169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%-0.224C0.687B+-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.349C**20.325C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.972%8.286%122291770080890.865266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%-0.007C+-1.162D*0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.247C++40.154C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
18m391.2%249 (14.9k)197 (11.8k)0.89645326,25829,2911.0822198 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919114816.479%16.776%27603:084

38% Engineer10% Heavy Assault22% Infiltrator22% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 6:32 PM (15h) (PST)Jan 19th, 2017 5:29 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4061802260.2870.3200.0481.2990.04571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,37910,78413,5951719378311,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1526.7h/63.6d 5,441 4,405 10,996 119k 1,519 4,893 4,150 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:592
Deaths:620
KDR:0.955
Accuracy:21.240% D
HSR:18.919% D
NC6 Gauss SAW
C+
Kills:556
Deaths:695
KDR:0.800
Accuracy:18.910% C+
HSR:19.065% C--
NC05 Jackhammer
D-
Kills:255
Deaths:330
KDR:0.773
Accuracy:37.063% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:197
Deaths:287
KDR:0.686
Accuracy:37.648% D*
HSR:7.614% F
Kills:1,600
Deaths (as Heavy Assault):1,932
Deaths (to Heavy Assaults):7,447
KDR:0.82816
Kill Difference:332
Playtime:145.781 hours
Usage:10%
Score:1.462m
Score/min:167
Accuracy (listed only):28.715%
HSR (listed only):13.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AC-X11
B*
Kills:1,136
Deaths:976
KDR:1.164
Accuracy:28.377% B*
HSR:24.824% B*
Gauss Compact S
B+
Kills:723
Deaths:980
KDR:0.738
Accuracy:20.618% C-
HSR:20.609% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
NS Baron G5AE
D--
Kills:501
Deaths:605
KDR:0.828
Accuracy:36.417% D--
HSR:9.381% D--
GD-66 Claw
C
Kills:365
Deaths:554
KDR:0.659
Accuracy:55.044% C
HSR:7.397% D*
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Warden
D-
Kills:260
Deaths:360
KDR:0.722
Accuracy:21.109% D-
HSR:17.692% D-
Kills:5,610
Deaths (as Engineer):7,737
Deaths (to Engineers):6,527
KDR:0.72509
Kill Difference:2,127
Playtime:574.088 hours
Usage:38%
Score:7.961m
Score/min:231
Accuracy (listed only):28.815%
HSR (listed only):15.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AC-X11
B*
Kills:1,136
Deaths:976
KDR:1.164
Accuracy:28.377% B*
HSR:24.824% B*
Gauss Compact S
B+
Kills:723
Deaths:980
KDR:0.738
Accuracy:20.618% C-
HSR:20.609% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
NS Baron G5AE
D--
Kills:501
Deaths:605
KDR:0.828
Accuracy:36.417% D--
HSR:9.381% D--
GD-66 Claw
C
Kills:365
Deaths:554
KDR:0.659
Accuracy:55.044% C
HSR:7.397% D*
AF-4AE Cyclone
C+
Kills:363
Deaths:366
KDR:0.992
Accuracy:28.986% C+
HSR:15.427% D-
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Kills:9,275
Deaths (as Light Assault):12,846
Deaths (to Light Assaults):5,578
KDR:0.72201
Kill Difference:3,571
Playtime:334.525 hours
Usage:22%
Score:3.609m
Score/min:180
Accuracy (listed only):28.463%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
NS-30 Vandal
B+
Kills:852
Deaths:815
KDR:1.045
Accuracy:29.166% D
HSR:28.521% B+
NS-44 Commissioner
C+
Kills:415
Deaths:792
KDR:0.524
Accuracy:25.179% D*
HSR:19.759% C+
SAS-R
B
Kills:385
Deaths:277
KDR:1.390
Accuracy:33.280% D-
HSR:68.571% B
EM4-AE Longshot
C**
Kills:365
Deaths:134
KDR:2.724
Accuracy:34.328% D--
HSR:82.740% C**
AF-4AE Cyclone
C+
Kills:363
Deaths:366
KDR:0.992
Accuracy:28.986% C+
HSR:15.427% D-
AF-18 Stalker
C+
Kills:358
Deaths:389
KDR:0.920
Accuracy:25.884% C+
HSR:15.643% C--
NS-44 Commissioner AE
B
Kills:334
Deaths:487
KDR:0.686
Accuracy:31.199% D*
HSR:26.647% B
LA3 Desperado
D-
Kills:302
Deaths:534
KDR:0.566
Accuracy:22.211% D-
HSR:9.934% D**
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% C--
NC14 Bolt Driver
D-
Kills:192
Deaths:310
KDR:0.619
Accuracy:29.716% D-
HSR:61.458% D*
NS-AM7 Archer
B+
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B+
Kills:8,753
Deaths (as Infiltrator):10,754
Deaths (to Infiltrators):5,054
KDR:0.81393
Kill Difference:2,001
Playtime:342.366 hours
Usage:22%
Score:3.391m
Score/min:165
Accuracy (listed only):29.160%
HSR (listed only):34.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.762% C--
HSR:11.085% D-
NS Baron G5AE
D--
Kills:501
Deaths:605
KDR:0.828
Accuracy:36.417% D--
HSR:9.381% D--
GD-66 Claw
C
Kills:365
Deaths:554
KDR:0.659
Accuracy:55.044% C
HSR:7.397% D*
AF-4AE Cyclone
C+
Kills:363
Deaths:366
KDR:0.992
Accuracy:28.986% C+
HSR:15.427% D-
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D--
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D--
HSR:9.365% D--
NC1 Gauss Rifle
C+
Kills:178
Deaths:295
KDR:0.603
Accuracy:19.242% C--
HSR:17.978% C+
GR-22AE
D
Kills:84
Deaths:157
KDR:0.535
Accuracy:21.924% D*
HSR:17.857% D
Kills:5,687
Deaths (as Combat Medic):8,167
Deaths (to Combat Medics):2,648
KDR:0.69634
Kill Difference:2,480
Playtime:67.743 hours
Usage:4%
Score:0.857m
Score/min:211
Accuracy (listed only):30.684%
HSR (listed only):12.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A*
Kills:109
Deaths:60
KDR:1.817
Accuracy:38.339% B++
HSR:20.184% A*
NCM2 Falcon
B++
Kills:100
Deaths:151
KDR:0.662
Accuracy:36.623% C+
HSR:7% B++
AF-41 Hacksaw
B++
Kills:77
Deaths:45
KDR:1.711
Accuracy:39.987% B++
HSR:9.091% F
NCM2 Falcon
B
Kills:69
Deaths:138
KDR:0.500
Accuracy:37.646% C
HSR:5.797% B
NS-10 Burster
C
Kills:66
Deaths:102
KDR:0.647
Accuracy:26.915% C
HSR:4.545% C--
Kills:931
Deaths (as MAX Suit):473.500
Deaths (to MAX Suits):1,436
KDR:1.96621
Kill Difference:457.500
Playtime:54.962 hours
Usage:4%
Score:0.759m
Score/min:230
Accuracy (listed only):33.824%
HSR (listed only):9.503%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:446
V. Kills:53 N/A
Deaths:110
KDR:4.055
Accuracy:50.374% C*
KPH:57.300 C
VKPH:6.800 D
Kills:446 (0 + 0)
Deaths:110
KDR:4.055
VKDR:0.482
Vehicle Kills:53
Kill Difference:336
Playtime:7.782 hours
Usage:1%
Score:0.100m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:99
V. Kills:5 N/A
Deaths:12
KDR:8.250
Accuracy:40.072% C
KPH:51.600 C+
VKPH:2.600 D--
Kills:99 (0 + 99)
Deaths:12
KDR:8.250
VKDR:0.417
Vehicle Kills:5
Kill Difference:87
Playtime:1.918 hours
Usage:0%
Score:0.017m
Score/min:151
Piloting Accuracy:N/A%
Gunner Accuracy:40.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C+
Kills:750
V. Kills:118 N/A
Deaths:140
KDR:5.357
Accuracy:55.692% B*
KPH:40.900 C
VKPH:6.400 C+
C75 Viper
C++
Kills:291
V. Kills:76 378%
Deaths:114
KDR:2.553
Accuracy:39.952% B+
KPH:24.400 C
VKPH:6.400 C++
Skyguard
C**
Kills:141
V. Kills:148 95%
Deaths:64
KDR:2.203
Accuracy:35.670% B**
KPH:9.100 C+
VKPH:9.600 C**
Kills:1,182 (1,182 + 0)
Deaths:318
KDR:3.717
VKDR:1.075
Vehicle Kills:342
Kill Difference:864
Playtime:45.716 hours
Usage:3%
Score:0.446m
Score/min:163
Driving Accuracy:35.670%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:634
V. Kills:673 94%
Deaths:244
KDR:2.598
Accuracy:53.843% B++
KPH:13.900 D
VKPH:14.800 C+
E540 Halberd
C**
Kills:184
V. Kills:186 98%
Deaths:67
KDR:2.746
Accuracy:48.478% B+
KPH:16.500 D-
VKPH:16.700 C**
Enforcer ML85
D
Kills:178
V. Kills:158 112%
Deaths:59
KDR:3.017
Accuracy:32.606% D-
KPH:12.900 D--
VKPH:11.400 D
Kills:996 (634 + 362)
Deaths:370
KDR:2.692
VKDR:2.749
Vehicle Kills:1,017
Kill Difference:626
Playtime:70.454 hours
Usage:5%
Score:1.090m
Score/min:258
Driving Accuracy:53.843%
Gunner Accuracy:32.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:291
V. Kills:20 N/A
Deaths:43
KDR:6.767
Accuracy:36.697% D-
KPH:65.500 D
VKPH:4.500 D
M96 Mjolnir-H
C++
Kills:133
V. Kills:192 69%
Deaths:63
KDR:2.111
Accuracy:50.717% C+
KPH:28.300 C
VKPH:40.900 C++
E540 Halberd-H
C++
Kills:115
V. Kills:83 137%
Deaths:27
KDR:4.259
Accuracy:52.776% C
KPH:29.400 C
VKPH:21.200 C++
Kills:539 (0 + 539)
Deaths:133
KDR:4.053
VKDR:2.218
Vehicle Kills:295
Kill Difference:406
Playtime:13.046 hours
Usage:1%
Score:0.243m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:52.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:362
V. Kills:96 373%
Deaths:75
KDR:4.827
Accuracy:37.420% B
KPH:39.800 C
VKPH:10.600 B
M40 Fury
C++
Kills:241
V. Kills:75 317%
Deaths:64
KDR:3.766
Accuracy:37.011% C*
KPH:35.500 D
VKPH:11.100 C++
M20 Basilisk
B**
Kills:84
V. Kills:66 125%
Deaths:38
KDR:2.211
Accuracy:36.080% C*
KPH:14 C
VKPH:11 B**
Kills:687 (0 + 687)
Deaths:177
KDR:3.881
VKDR:1.339
Vehicle Kills:237
Kill Difference:510
Playtime:21.859 hours
Usage:1%
Score:0.366m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:36.080%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:403
V. Kills:115 347%
Deaths:657
KDR:0.613
Accuracy:48.116% C**
KPH:12.200 D
VKPH:3.500 C-
Kills:403 (403 + 0)
Deaths:657
KDR:0.613
VKDR:0.175
Vehicle Kills:115
Kill Difference:254
Playtime:33.011 hours
Usage:2%
Score:0.111m
Score/min:56
Driving Accuracy:48.116%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.1024.763%C++14.791%C20.7C+N/A5189h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.2820.762%C--11.085%D-16.6DN/A48104h17.4C+84C
LA80 1,2511,2396271.976D1.0835.751%D-80.71%B+25.8C-N/A6648.1h1.9B+5.3C++
NS-11C 1,2021,1751,6610.707C0.1919.699%D14.383%D17.5CN/A4967.1h14.2C++72.2C+
AC-X11 1,1521,1369761.164C*0.2728.377%B*24.824%B*32.9B+N/A10934.5h9.3B+32.8B+
NS-30 Vandal 8648528151.045C0.1529.166%D28.521%B+26.8C-N/A6831.8h5.2B+18C++
L100 Python HE 8687501405.357C-4.4655.692%B*2%C41C6.4C+12918.3h3.1C*5.5B+
Gauss Compact S 7427239800.738C+0.1620.618%C-20.609%B+14.2CN/A3950.9h10.9C++52.8C++
C-4 9876626141.078C+0.1822.684%C+N/A49.8C24.4C48513.3h1.3B++5.7B+
Titan-150 AP 1,3076342442.598C1.7053.843%B++2.524%D-13.9D14.8C+26645.5h6.7D12.4C+
NS-15M AE 6025926200.955C--0.0621.24%D18.919%D25.7DN/A5923h14.1D66.3C-
NC6 Gauss SAW 5625566950.8C0.1018.91%C+19.065%C--21.7CN/A9025.6h10.5C++55.4C*
AF-19 Mercenary 5475398840.61C0.2918.509%D20.037%C+14.6C+N/A5936.9h11.9B+64.1C*
NS Baron G5AE 5045016050.828C-0.0736.417%D--9.381%D--26.5C--N/A5918.9h4.3C+11.8C+
Frag Grenade 4764741474N/A473.1052.765%B**N/A592.5B2.5D18420.8h3.2B+6.1B++
Breaker Rocket Pods 4994461104.055C3.1650.374%C*N/A57.2C6.8D2147.8h12.4B+24.6B+
NS-44 Commissioner 4274157920.524C0.3725.179%D*19.759%C+14.6DN/A4428.5h5.7D**22.6D**
M40 Fury-F 5184036570.613C0.2848.116%C**1.241%C++12.2D3.5C-5633h9.7C++20.1C**
SAS-R 3903852771.39C0.4933.28%D-68.571%B27.9CN/A8713.8h2.2C**6.5C+
GD-66 Claw 3703655540.659C-0.2455.044%C7.397%D*22.1DN/A5716.5h3.1D5.6C
EM4-AE Longshot 3663651342.724C1.8334.328%D--82.74%C**33.8DN/A8910.8h1.8B5.3C
AF-4AE Cyclone 3683633660.992C-0.1028.986%C+15.427%D-32.7C--N/A10211.1h11.6C--40C+
M40 Fury 458362754.827C3.9337.42%B1.381%C-39.8C10.5B3049.1h14.3C38.3C++
AF-18 Stalker 3593583890.92C0.0225.884%C+15.643%C--30.3C+N/A8011.8h11.9C*46.1C*
Mauler S6 3393355540.605C0.2934.997%C--9.254%D--19C-N/A6017.6h5C+14.4C+
NS-44 Commissioner AE 3403344870.686C-0.2131.199%D*26.647%B18.5D--N/A4818.1h4.2D-13.6D*
LA3 Desperado 3113025340.566C0.3322.211%D-9.934%D**15.1DN/A4320h11.4D-51.3D--
NC4 Mag-Shot 3133005750.522C0.3724.283%C15%C--14.2C--N/A4721.2h10.2C42.1C+
NS Baron G5 3052995330.561D0.3434.023%D--9.365%D--15.9D-N/A4518.8h5.9D*17.5C+
C75 Viper 3672911142.553C1.6639.952%B+1.718%C++24.5C6.4C++17011.9h13.8C+34.6C*
C85 Canister-H 311291436.767C5.8736.697%D-10.309%D66.1D4.5D1754.4h4.9C**13.4C+
Razor GD-23 2842776300.44C--0.4619.357%D19.134%C+11.6DN/A5123.9h15.6D80.4C-
NCM1 Scattercannon 2812722541.071C0.1728.838%D-10.662%D--16.1C--N/A5316.9h9.3C--32.2D
Warden 2652603600.722C+0.1721.109%D-17.692%D-16.6C+N/A5215.7h8.7B+41C++
NC05 Jackhammer 2602553300.773C0.1237.063%D-9.02%D*26.3C--N/A919.7h5.9D15.8D
Shrike 3192465020.49C0.4154.483%C+4.065%B+18.9C5.6D--14713h5.5B+10B+
M40 Fury 316241643.766C--2.8737.011%C*N/A35.4D11C++3436.8h16.3D-44.1C
AF-23 Grinder 2412381971.208C0.3128.418%D9.244%D**18D-N/A5413.2h8.5D--30.1D*
NC05 Jackhammer AE 2021972870.686D0.2137.648%D*7.614%F19.3D*N/A4110.2h6.3F16.7D**
Spear Anti-Vehicle Phalanx Turret 290194306.467C+5.5738.021%C5.67%B+36.6C++18.1C2785.3h6.9B+18.1B+
NC14 Bolt Driver 1951923100.619D0.2829.716%D-61.458%D*11.6DN/A5416.5h3.1C--10.5D
E540 Halberd 370184672.746C--1.8548.478%B+1.087%F16.6D-16.8C**34611.1h8.6F17.7D
NC1 Gauss Rifle 1821782950.603C0.2919.242%C--17.978%C+13.2DN/A5913.5h14.5D75.6C
Enforcer ML85 336178593.017C2.1232.606%D-1.124%D--12.9D--11.4D16213.8h14.4C44.3D
Tank Mine 3101741471.184D0.2956.344%A++N/A39.5D*30.9D*6204.4h3.6F*6.5C++
MANA Anti-Personnel Turret 1731641730.948N/A0.0515.101%UN/A1640U90U3298600.1h38.5T*255T*
Heartstring 1641592790.57C0.3319.069%D**23.27%C9.3D-N/A2317.1h3.5C++18.5C-
Skyguard 289141642.203C++1.3135.67%B**2.128%C9.1C+9.5C**19715.5h156.5C++438.7B++
M96 Mjolnir-H 325133632.111C+1.2150.717%C+N/A28.3C40.9C++4534.7h56.4C+111.2C+
E540 Halberd-H 198115274.259C3.3652.776%CN/A29.5C21.3C++2933.9h7.7C14.6C
AF-41 Hacksaw 111109601.817C0.9238.339%B++20.184%A*34.1B+N/A1713.2h7.9C--20.7C**
Carver 1371068,8840.012C--0.886.919%F16.981%C**0.3DN/A1353h2D29.5F-
NCM2 Falcon 1281001510.662C0.2336.623%C+7%B++10.1C2.8D839.9h11.4C+31.2C++
L105 Zepher 10499128.25C+7.3540.072%CN/A52.1C+2.6D--1511.9h5.6C**14C*
MANA Anti-Vehicle Turret 210971040.933C-0.0450.825%B+1.031%F-970C-1130C++997820.1h14.3D**28.1C
NS-AM7 Archer 115863450.249C0.6542.728%F-27.907%B+2.9D-1D-2229.2h18.6C*43.6C+
M20 Basilisk 15084382.211C+1.3136.08%C*3.571%D--14C11B**1686h126.9D351.7C
GR-22AE 87841570.535D0.3621.924%D*17.857%D13.5D*N/A416.2h16.3F74.5D**
AF-41 Hacksaw 7877451.711C0.8139.987%B++9.091%F29.6C++N/A1532.6h8.2C20.4B+
NCM2 Falcon 91691380.5C-0.4037.646%C5.797%B7.2D2.3D*589.6h17.3C-45.9C+
NS-10 Burster 115661020.647C0.2526.915%C4.545%C--4.5C+3.4C+6014.6h126B**468B+
Sticky Grenade 6262162N/A61.1055.505%BN/A620D-N/A35750.1h2C++3.5C**
Blackheart 6161830.735C0.1632.041%D29.508%C+16.5C-N/A393.7h2.6B8C*
NC15 Phoenix 133531540.344D0.5547.202%D-N/A5.2D--7.8D-10010.2h18F38.1F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,5452.2h
Spawn Beacon135240.8h
Nano-Armor Kit607438,29135.9h
Anti-Vehicle MANA Turret267471.9h
Medical Applicator43090,18411.8h
Medical Kit1761,6624.9h
Nanite Revive Grenade01220h
Deployable Decon Tool01220h
AE Nano-Armor Kit242235,79827.8h
AE Medical Applicator10728,4493h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret375711.7h
Recon Detection Device621,3713h
Ammunition Package923,8853.1h

Check the help document for the dictionary if you want to learn more about words used here.


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