Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,910)players online:
Myian (39)  Zycolos (7)  MedBreh (6)  WoudouLP (5)  zoken133 (4)  dackolantern (3) 64
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Corporal Hater Titoupou[KAIN] Titoupou
NC BR 29

KDR: 1.18

Score: 35.5m

Last Seen: May 22nd, 2018 3:40 PM
- OFFLINE - 818.2 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Cobalt
Level Progress (to 30): 72%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade NS-7 PDW Blitz GD-10 NS-30 Vandal Reaper DMR NSX Yumi LA80 NSX Tomoe
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Titoupou



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 478TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.701%22.379%5533296530,8501.1869-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.609%0.745B++0.322C*0.137C++HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.411B10.90.232C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.299%0.845%57299559212382330.477805253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%-0.349C--0.727D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.333C**36.20.307C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.66%2.389%11759922,721315215090.862988180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.115%-0.202C-0.227C0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-0.08C+16.1-0.287C25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.255%6.64%123129852,771245513111.12826211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.605%-0.443C--0.647B+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.348C**23.50.382C**51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.515%77.366%12349933,3494138260.809133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.262%0.052C+0.677B+-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.426B20.37C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.422%10.537%12329959491433110.662247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.732%0.185C++-0.763D-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.90.192C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m403.4%301 (18.1k)233 (14k)1.1799261,07651,7631.3489429 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997287718.224%18.731%34102:5625

13% Combat Medic35% Engineer8% Heavy Assault25% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMJun 20th, 2018 10:08 AM (5d) (PST)May 22nd, 2018 11:52 AM (34d) (PST)May 22nd, 2018 11:40 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4432132300.4010.3400.0751.7970.044287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,58712,75813,82924205108313,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2539.2h/105.8d 8,749 11,440 22,364 273.7k 2,434 8,887 6,777 67.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,161
Deaths:994
KDR:1.168
Accuracy:22.279% C--
HSR:23.600% C
NSX Naginata
C*
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C*
HSR:24.871% C
NC6 Gauss SAW
C+
Kills:689
Deaths:799
KDR:0.862
Accuracy:19.201% C+
HSR:20.174% C--
NC05 Jackhammer
D-
Kills:257
Deaths:334
KDR:0.769
Accuracy:36.935% D-
HSR:8.949% D**
NC05 Jackhammer AE
D*
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D*
HSR:7.109% F-
Kills:3,476
Deaths (as Heavy Assault):3,175
Deaths (to Heavy Assaults):12,767
KDR:1.0948
Kill Difference:301
Playtime:212.963 hours
Usage:8%
Score:2.408m
Score/min:188
Accuracy (listed only):27.899%
HSR (listed only):16.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B+
HSR:23.201% B++
NSX Tengu
B+
Kills:1,176
Deaths:692
KDR:1.699
Accuracy:39.413% B+
HSR:21.514% C++
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D
HSR:14.383% D
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B+
AF-4AE Cyclone
C+
Kills:1,162
Deaths:948
KDR:1.226
Accuracy:28.492% C+
HSR:16.781% D--
Razor GD-23
B
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% B
NSX Tanto
B++
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B++
HSR:24.978% C+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
AF-19 Mercenary
C+
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C+
Gauss Compact S
B+
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B++
HSR:24.802% B++
Mauler S6
C+
Kills:524
Deaths:696
KDR:0.753
Accuracy:39.017% C+
HSR:12.214% D
NS Baron G5
C
Kills:470
Deaths:679
KDR:0.692
Accuracy:36.444% D
HSR:12.766% C
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
19A Fortuna
A
Kills:192
Deaths:203
KDR:0.946
Accuracy:22.348% D--
HSR:27.083% A
Tempest
C++
Kills:131
Deaths:115
KDR:1.139
Accuracy:24.364% D
HSR:21.374% C++
Kills:18,081
Deaths (as Light Assault):19,020
Deaths (to Light Assaults):9,387
KDR:0.95063
Kill Difference:939
Playtime:454.089 hours
Usage:18%
Score:5.263m
Score/min:193
Accuracy (listed only):29.670%
HSR (listed only):18.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.695% D
HSR:14.383% D
Razor GD-23
B
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C+
HSR:21.897% B
NSX Tanto
B++
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B++
HSR:24.978% C+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
AF-19 Mercenary
C+
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C+
HSR:21.367% C+
Gauss Compact S
B+
Kills:1,147
Deaths:1,259
KDR:0.911
Accuracy:22.356% C+
HSR:20.227% B+
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B++
HSR:24.802% B++
Warden
C
Kills:790
Deaths:731
KDR:1.081
Accuracy:25.232% C
HSR:19.494% D
Mauler S6
C+
Kills:524
Deaths:696
KDR:0.753
Accuracy:39.017% C+
HSR:12.214% D
NS Baron G5
C
Kills:470
Deaths:679
KDR:0.692
Accuracy:36.444% D
HSR:12.766% C
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
MGR-M1 Bishop
A
Kills:379
Deaths:222
KDR:1.707
Accuracy:34.187% C+
HSR:42.480% A
19A Fortuna
A
Kills:192
Deaths:203
KDR:0.946
Accuracy:22.348% D--
HSR:27.083% A
Kills:10,869
Deaths (as Engineer):11,663
Deaths (to Engineers):10,394
KDR:0.93192
Kill Difference:794
Playtime:884.552 hours
Usage:35%
Score:13.559m
Score/min:255
Accuracy (listed only):30.900%
HSR (listed only):20.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
NS-30 Vandal
C+
Kills:1,345
Deaths:1,099
KDR:1.224
Accuracy:30.500% C
HSR:25.874% C+
LA80
B
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D
HSR:80.710% B
NSX Tomoe
B*
Kills:1,188
Deaths:687
KDR:1.729
Accuracy:27.850% C
HSR:44.865% B*
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B+
HSR:23.201% B++
NSX Tengu
B+
Kills:1,176
Deaths:692
KDR:1.699
Accuracy:39.413% B+
HSR:21.514% C++
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B+
AF-4AE Cyclone
C+
Kills:1,162
Deaths:948
KDR:1.226
Accuracy:28.492% C+
HSR:16.781% D--
EM4-AE Longshot
C+
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% C--
HSR:80.294% C+
AF-18 Stalker
C+
Kills:639
Deaths:610
KDR:1.048
Accuracy:27.156% C+
HSR:20.031% C+
SAS-R
C*
Kills:636
Deaths:393
KDR:1.618
Accuracy:34.422% D
HSR:69.811% C*
NS-44 Commissioner
C+
Kills:516
Deaths:896
KDR:0.576
Accuracy:25.987% D*
HSR:21.705% C+
NS-44 Commissioner AE
C
Kills:491
Deaths:643
KDR:0.764
Accuracy:32.510% D--
HSR:22.811% C
NC4 Mag-Shot
C+
Kills:399
Deaths:663
KDR:0.602
Accuracy:25.305% C
HSR:19.048% C+
NC4-FB Mag-Shot
B
Kills:329
Deaths:436
KDR:0.755
Accuracy:26.048% D--
HSR:24.316% B
LA3 Desperado
D--
Kills:328
Deaths:566
KDR:0.580
Accuracy:21.772% D--
HSR:10.976% D**
NC14 Bolt Driver
D
Kills:317
Deaths:349
KDR:0.908
Accuracy:31.787% D
HSR:68.770% D
NS-61 Emissary
B+
Kills:275
Deaths:378
KDR:0.728
Accuracy:30.911% B+
HSR:18.909% B+
NS-AM7 AE/NC Archer
C**
Kills:176
Deaths:482
KDR:0.365
Accuracy:53.454% D
HSR:22.727% C**
Tempest
C++
Kills:131
Deaths:115
KDR:1.139
Accuracy:24.364% D
HSR:21.374% C++
NS-AM7 Archer
B*
Kills:98
Deaths:382
KDR:0.257
Accuracy:44.026% F-
HSR:25.510% B*
Kills:17,514
Deaths (as Infiltrator):16,955
Deaths (to Infiltrators):9,560
KDR:1.03297
Kill Difference:559
Playtime:639.720 hours
Usage:25%
Score:8.013m
Score/min:209
Accuracy (listed only):30.775%
HSR (listed only):31.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C-
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
Reaper DMR
B+
Kills:1,300
Deaths:992
KDR:1.310
Accuracy:26.559% C*
HSR:26.923% B+
NSX Yumi
C++
Kills:1,242
Deaths:1,087
KDR:1.143
Accuracy:24.123% C-
HSR:26.248% C++
AF-4 Cyclone
B++
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.739% B+
HSR:23.201% B++
NSX Tengu
B+
Kills:1,176
Deaths:692
KDR:1.699
Accuracy:39.413% B+
HSR:21.514% C++
Carnage AR
B**
Kills:1,170
Deaths:664
KDR:1.762
Accuracy:27.886% B++
HSR:27.009% B**
NC9 A-Tross
B++
Kills:1,170
Deaths:751
KDR:1.558
Accuracy:28.185% B++
HSR:25.812% C**
NS-11A
B+
Kills:1,169
Deaths:797
KDR:1.467
Accuracy:25.925% B+
HSR:23.696% B+
MKV Suppressed
B+
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B+
AF-4AE Cyclone
C+
Kills:1,162
Deaths:948
KDR:1.226
Accuracy:28.492% C+
HSR:16.781% D--
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:1,033
KDR:1.122
Accuracy:24.669% B+
HSR:23.123% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D-
GR-22AE
C
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C
HSR:18.696% D
Mauler S6
C+
Kills:524
Deaths:696
KDR:0.753
Accuracy:39.017% C+
HSR:12.214% D
NS Baron G5
C
Kills:470
Deaths:679
KDR:0.692
Accuracy:36.444% D
HSR:12.766% C
GD-66 Claw
C
Kills:425
Deaths:616
KDR:0.690
Accuracy:55.230% C
HSR:8.471% D--
Tempest
C++
Kills:131
Deaths:115
KDR:1.139
Accuracy:24.364% D
HSR:21.374% C++
Kills:19,317
Deaths (as Combat Medic):17,884
Deaths (to Combat Medics):4,639
KDR:1.08013
Kill Difference:1,433
Playtime:320.590 hours
Usage:13%
Score:5.363m
Score/min:279
Accuracy (listed only):30.521%
HSR (listed only):19.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D*
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A
Kills:118
Deaths:69
KDR:1.710
Accuracy:38.529% B++
HSR:18.644% A
NCM2 Falcon
B++
Kills:105
Deaths:158
KDR:0.665
Accuracy:36.583% C
HSR:6.667% B++
NS-20 Gorgon
C
Kills:95
Deaths:52
KDR:1.827
Accuracy:20.405% C--
HSR:17.895% C
AF-41 Hacksaw
B++
Kills:94
Deaths:54
KDR:1.741
Accuracy:40.536% B++
HSR:11.702% D-
NS-20 Gorgon
C
Kills:88
Deaths:52
KDR:1.692
Accuracy:21.919% C
HSR:14.773% D-
NCM2 Falcon
B*
Kills:75
Deaths:145
KDR:0.517
Accuracy:37.698% C
HSR:6.667% B*
NS-10 Burster
C+
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.281% C+
HSR:4.110% D
NCM3 Raven
B+
Kills:55
Deaths:88
KDR:0.625
Accuracy:33.238% D
HSR:3.636% B+
Kills:1,213
Deaths (as MAX Suit):587
Deaths (to MAX Suits):2,277
KDR:2.06644
Kill Difference:626
Playtime:59.880 hours
Usage:2%
Score:0.861m
Score/min:240
Accuracy (listed only):31.445%
HSR (listed only):10.400%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:499
V. Kills:64 N/A
Deaths:114
KDR:4.377
Accuracy:51.334% C**
KPH:57.400 C
VKPH:7.400 D
Vortek Rotary
D-
Kills:93
V. Kills:120 77%
Deaths:366
KDR:0.254
Accuracy:30.157% C+
KPH:3.400 D-
VKPH:4.400 D-
Kills:592 (93 + 0)
Deaths:480
KDR:1.233
VKDR:0.383
Vehicle Kills:184
Kill Difference:112
Playtime:36.177 hours
Usage:1%
Score:0.217m
Score/min:100
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C*
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,090
V. Kills:146 N/A
Deaths:152
KDR:7.171
Accuracy:54.404% B++
KPH:49.200 C+
VKPH:6.600 C
C75 Viper
C+
Kills:316
V. Kills:90 347%
Deaths:118
KDR:2.678
Accuracy:40.139% C**
KPH:24.800 C
VKPH:7.100 C+
L100 Python AP
B**
Kills:293
V. Kills:154 189%
Deaths:44
KDR:6.659
Accuracy:57.788% B
KPH:40.200 B**
VKPH:21.100 B+
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:86
KDR:2.198
Accuracy:34.968% B**
KPH:9.300 D
VKPH:8.900 C+
Kills:1,888 (1,888 + 0)
Deaths:400
KDR:4.720
VKDR:1.428
Vehicle Kills:571
Kill Difference:1,488
Playtime:62.579 hours
Usage:2%
Score:0.790m
Score/min:210
Driving Accuracy:34.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:833
V. Kills:860 97%
Deaths:287
KDR:2.902
Accuracy:55.163% B++
KPH:15.800 D
VKPH:16.300 B
Enforcer ML85
C+
Kills:355
V. Kills:318 111%
Deaths:103
KDR:3.447
Accuracy:39.227% C
KPH:17.500 D
VKPH:15.700 C+
Titan-150 HESH
A++
Kills:278
V. Kills:57 479%
Deaths:17
KDR:16.353
Accuracy:55.635% B**
KPH:75 A++
VKPH:15.400 A++
E540 Halberd
B
Kills:261
V. Kills:248 105%
Deaths:86
KDR:3.035
Accuracy:49.934% B++
KPH:18 D--
VKPH:17.100 B
Kills:1,727 (1,111 + 616)
Deaths:493
KDR:3.503
VKDR:3.008
Vehicle Kills:1,483
Kill Difference:1,234
Playtime:91.073 hours
Usage:4%
Score:1.743m
Score/min:319
Driving Accuracy:55.635%
Gunner Accuracy:49.934%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:518
V. Kills:29 N/A
Deaths:56
KDR:9.250
Accuracy:41.531% D
KPH:84.800 C
VKPH:4.700 D
M96 Mjolnir-H
B+
Kills:318
V. Kills:414 77%
Deaths:132
KDR:2.409
Accuracy:53.150% B+
KPH:29.500 D-
VKPH:38.400 B+
E540 Halberd-H
C*
Kills:182
V. Kills:129 140%
Deaths:41
KDR:4.439
Accuracy:53.486% C
KPH:32.400 C
VKPH:22.900 C*
M12 Kobalt-H
B
Kills:121
V. Kills:5 N/A
Deaths:2
KDR:60.500
Accuracy:22.502% C++
KPH:133.500 C*
VKPH:5.500 B
Kills:1,139 (0 + 1,139)
Deaths:231
KDR:4.931
VKDR:2.498
Vehicle Kills:577
Kill Difference:908
Playtime:23.418 hours
Usage:1%
Score:0.531m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:22.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:384
V. Kills:107 356%
Deaths:80
KDR:4.800
Accuracy:38.256% B
KPH:39.600 C
VKPH:11 B
M12 Kobalt
B+
Kills:289
V. Kills:8 N/A
Deaths:27
KDR:10.704
Accuracy:20.030% B+
KPH:83.700 B+
VKPH:2.300 C+
M40 Fury
C++
Kills:273
V. Kills:82 329%
Deaths:70
KDR:3.900
Accuracy:37.484% C*
KPH:36.900 D
VKPH:11.100 C++
M20 Basilisk
B**
Kills:147
V. Kills:91 160%
Deaths:54
KDR:2.722
Accuracy:39.380% C**
KPH:18.600 C+
VKPH:11.500 B**
M12 Kobalt
B+
Kills:117
V. Kills:5 N/A
Deaths:12
KDR:9.750
Accuracy:20.574% B++
KPH:75.800 C++
VKPH:3.200 B+
M20 Basilisk
B+
Kills:69
V. Kills:51 133%
Deaths:32
KDR:2.156
Accuracy:34.695% C
KPH:16.500 C
VKPH:12.200 B+
G30 Walker
D
Kills:55
V. Kills:36 149%
Deaths:18
KDR:3.056
Accuracy:23.487% D
KPH:10.300 D
VKPH:6.700 D
Kills:1,334 (0 + 1,334)
Deaths:293
KDR:4.553
VKDR:1.297
Vehicle Kills:380
Kill Difference:1,041
Playtime:39.523 hours
Usage:2%
Score:0.641m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:23.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:2,077
V. Kills:72 N/A
Deaths:797
KDR:2.606
Accuracy:51.760% B**
KPH:80.400 B++
VKPH:2.800 B++
M12 Kobalt-F
B**
Kills:1,186
V. Kills:48 N/A
Deaths:788
KDR:1.505
Accuracy:28.276% B**
KPH:44.300 B++
VKPH:1.800 B+
M40 Fury-F
C++
Kills:994
V. Kills:330 300%
Deaths:1,072
KDR:0.927
Accuracy:52.003% C**
KPH:20.100 C+
VKPH:6.700 C++
Kills:4,257 (4,257 + 0)
Deaths:2,657
KDR:1.602
VKDR:0.169
Vehicle Kills:450
Kill Difference:1,600
Playtime:102.112 hours
Usage:4%
Score:0.870m
Score/min:142
Driving Accuracy:52.003%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:281
V. Kills:18 N/A
Deaths:27
KDR:10.407
Accuracy:32.898% C+
KPH:76 C++
VKPH:4.900 C
Kills:281 (0 + 281)
Deaths:27
KDR:10.407
VKDR:0.667
Vehicle Kills:18
Kill Difference:254
Playtime:3.696 hours
Usage:0%
Score:0.058m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:32.898%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,1492,0777972.606C+1.4351.76%B**3.418%C80.5B++2.8B++17925.8h3.1C++6B+
NS-7 PDW 1,8621,8392,2980.8C+0.3824.763%C++14.791%C-20.7CN/A5389h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.5720.739%D11.085%D-16.6DN/A50104.1h17.4C84.1C
NS-30 Vandal 1,3611,3451,0991.224C0.0430.5%C25.874%C+31.4CN/A7942.8h5.4C**17.6C++
Reaper DMR 1,3131,3009921.31C+0.1326.559%C*26.923%B+42.6B+N/A10930.5h8.1B*30.4B++
NSX Yumi 1,2611,2421,0871.143C+0.0424.123%C-26.248%C++31.8C+N/A9539h10.7B+44.4C**
LA80 1,2511,2396271.976C--0.8035.751%D80.71%B25.8C--N/A6848.1h1.9B+5.3C*
NSX Tomoe 1,1941,1886871.729C++0.5527.85%C44.865%B*46.6BN/A10325.5h11.9B++42.6B+
M12 Kobalt-F 1,2341,1867881.505C+0.3328.276%B**6.239%D44.3B++1.8B+17126.8h11.6B+41.1B++
AF-4 Cyclone 1,2001,1816731.755B+0.5827.739%B+23.201%B++57.1B**N/A25220.7h9.1B++32.7B+
NSX Tengu 1,1871,1766921.699B+0.5239.413%B+21.514%C++51.1B+N/A13123h10.1B*25.5B+
NS-11C 1,2021,1751,6610.707C0.4719.695%D14.383%D17.5CN/A5267.2h14.2C*72.2C+
Carnage AR 1,1841,1706641.762B0.5827.886%B++27.009%B**42.5B+N/A14127.5h12B+43.2B++
NC9 A-Tross 1,1841,1707511.558C**0.3828.185%B++25.812%C**44.5B+N/A10826.3h8.6B++30.4B++
NS-11A 1,1841,1697971.467C++0.2925.925%B+23.696%B+41B+N/A9828.5h12.2B+46.9B+
MKV Suppressed 1,1781,1697791.501B+0.3226.259%C++22.669%B+37.8C**N/A11630.9h12.1B+45.9B+
AF-4AE Cyclone 1,1781,1629481.226C0.0528.492%C+16.781%D--40.2CN/A10128.9h10C+35C++
NS-15M AE 1,1771,1619941.168C0.0122.279%C--23.6%C31.5DN/A7536.9h12.8C57.4C+
Razor GD-23 1,1741,1601,2590.921C+0.2623.996%C+21.897%B24.4C++N/A7047.5h10.7B++44.5B+
NC1 Gauss Rifle 1,1701,1591,0331.122C++0.0624.669%B+23.123%B+28.3BN/A9341h10.9B++44.2B++
NSX Naginata 1,1751,1587411.563C*0.3822.882%C*24.871%C39.1C+N/A8929.6h9.8B++42.8B+
EM4-AE Longshot 1,1621,1574342.666C1.4937.81%C--80.294%C+40CN/A9228.9h1.8B4.8C++
NSX Tanto 1,1671,1577471.549B+0.3729.456%B++24.978%C+48B++N/A11024.1h10.7B*36.2B++
NS Baron G5AE 1,1671,1571,2170.951C0.2343.337%C10.545%D-32.6CN/A7735.5h4.1C**9.4C+
AF-19 Mercenary 1,1741,1561,3960.828C+0.3522.033%C+21.367%C+19.1C++N/A7460.5h11.2B+51B+
GR-22AE 1,1681,1501,0421.104C0.0826.238%C18.696%D32.6C--N/A9335.3h12.2C+46.4C+
Gauss Compact S 1,1731,1471,2590.911C+0.2722.356%C+20.227%B+17.7C+N/A4864.7h9.9B44.4C**
AC-X11 1,1531,1379771.164C++0.0228.371%B++24.802%B++32.9C**N/A11734.6h9.3B+32.8B+
L100 Python HESH 1,2361,0901527.171C5.9954.404%B++2.11%B49.3C+6.6C17822.1h2.8B+5.2B++
M40 Fury-F 1,3249941,0720.927C0.2552.003%C**N/A20.1C+6.7C++10749.5h9.4B18.1B+
C-4 1,4449798401.165C+0.0122.962%CN/A55C--26.1C55117.8h1.3B+5.6C**
Titan-150 AP 1,6938332872.902C1.7255.163%B++3.001%C+15.8D16.3B34252.6h6.4C-11.5C+
Warden 8047907311.081C*0.1025.232%C19.494%D28.7B+N/A10127.5h6.8B*27.1B++
NC6 Gauss SAW 7006897990.862C0.3219.201%C+20.174%C--23.2CN/A12629.7h10C*52.2C*
AF-18 Stalker 6416396101.048C+0.1327.156%C+20.031%C+34C++N/A9318.8h11.7B+43C**
SAS-R 6426363931.618C0.4434.422%D69.811%C*34.2C+N/A11818.6h2B+5.9C*
Frag Grenade 6366321632N/A630.8252.625%B**N/A574.5B3.6D19331.1h3.3B+6.4B+
Carver 5795479,3780.058C+1.1213.456%D*17.002%C++1.5C-N/A3372.8h1.3B9.6C+
Mauler S6 5295246960.753C+0.4339.017%C+12.214%D24.4C+N/A7921.5h4.6B11.9C**
C85 Canister-H 547518569.25C+8.0741.531%D11.583%C+84.9C4.8D2686.1h4.7B+11.3B+
NS-44 Commissioner 5295168960.576C0.6025.987%D*21.705%C+15.9DN/A5532.5h5.3D*20.6D*
Breaker Rocket Pods 5634991144.377C3.2051.334%C**N/A57.4C7.4D2298.7h12.6B+24.5B+
NS-44 Commissioner AE 5014916430.764C0.4232.51%D--22.811%C20D-N/A5224.6h4.3D13.3D-
NS Baron G5 4784706790.692C--0.4936.444%D12.766%C20.3DN/A5823.2h5.4C--14.9C+
GD-66 Claw 4314256160.69C-0.4955.23%C8.471%D--23DN/A6418.5h3C--5.5C+
NC4 Mag-Shot 4123996630.602C+0.5825.305%C19.048%C+17.1CN/A5923.4h9.6C+37.8C+
M40 Fury 491384804.8C3.6238.256%B1.823%C++39.6C11B3169.7h15.1C39.6C++
MGR-M1 Bishop 3803792221.707C+0.5334.187%C+42.48%A40.8C+N/A859.3h4.9B++14.2B+
Enforcer ML85 6733551033.447C2.2739.227%C1.972%C+17.6D15.7C+21520.2h14.1C+35.8C+
NC4-FB Mag-Shot 3353294360.755D0.4226.048%D--24.316%B16.8D--N/A5419.6h8.6D--33D*
LA3 Desperado 3373285660.58C0.6021.772%D--10.976%D**14.7DN/A4422.3h11.6D-53.4D--
M96 Mjolnir-H 7323181322.409C-1.2353.15%B+N/A29.4D-38.3B+47810.8h52.1D98.1C
NC14 Bolt Driver 3203173490.908C--0.2731.787%D68.77%D14.3DN/A6722.2h2.7C+8.6C+
C75 Viper 4063161182.678C1.5040.139%C**1.582%C++24.7C7C+19312.8h13.9C+34.6C*
Shrike 3942995500.544C0.6456.018%C+4.013%B++20.3C6.5D-18714.7h5.4B+9.7B+
MANA Anti-Personnel Turret 3062942351.251N/A0.0717.069%UN/A2940U120U5874500.1h30.9T*180.9T*
L100 Python AP 447293446.659B*5.4857.788%B3.072%C+40.1B**21.1B+4027.3h5B++8.6B*
M12 Kobalt 2972892710.704C+9.5220.03%B+18.685%C++82.6B+2.3C+2903.5h16.7B+83.4B+
CAS 14-E 2992812710.407C9.2332.898%C+1.068%D-75.9C++4.9C2603.7h23.9B+72.5B+
Tank Mine 4632781941.433C--0.2559.987%A*N/A40.3D*26.8D*5426.9h3.4F--5.7B+
Titan-150 HESH 3352781716.353B++15.1755.635%B**N/A75.1A++15.4A++4113.7h2.5B*4.5B**
Heartstring 2922755770.477D0.7032.82%D23.636%C5.4DN/A2050.6h6.8C20.8C--
NS-61 Emissary 2822753780.728C+0.4530.911%B+18.909%B+17.5C-N/A5715.7h14.2C++46C**
M40 Fury 355273703.9D2.7237.484%C*N/A36.9D11.1C++3387.4h16.2C--43.2C+
NCM1 Scattercannon 2812722541.071C0.1128.838%D-10.662%D*16.1DN/A6116.9h9.3C--32.2D
E540 Halberd 509261863.035D1.8649.934%B++1.149%D*18D--17.1B35514.5h8.7F-17.4D-
NC05 Jackhammer 2622573340.769C-0.4136.935%D-8.949%D**25.7DN/A10310h5.9D15.9C--
Spear Anti-Vehicle Phalanx Turret 364245347.206C+6.0342.877%C+5.714%B++39.5C++19.2C+3106.2h7.7C*17.9B
AF-23 Grinder 2412381971.208C0.0328.418%D9.244%D**18D-N/A5613.2h8.5D*30.1D*
Auraxium Mag-Cutter 23922515,6330.014C-1.179.474%D**11.111%B*0.4CN/A1622.3h3D*31.4F
Sticky Grenade 2242201220N/A218.8261.368%B**N/A1100C*20A34650.2h1.6B+2.7B+
NC05 Jackhammer AE 2162113070.687D0.4938.201%D*7.109%F-19.2D*N/A4311h6.4D**16.6D*
19A Fortuna 1931922030.946C0.2322.348%D--27.083%A23.1DN/A718.3h9.3B41.4C+
MANA Anti-Vehicle Turret 3371911491.282C0.1053.533%D-N/A1910A**1460S6721500.1h10.3C--19.3D
Skyguard 370189862.198C+1.0234.968%B**1.587%C--9.3D8.9C+18820.4h156.2C--446.6C*
L105 Zephyr 199188218.952C+7.7744.981%C**N/A58.8C*3.4D-2333.2h5.6B12.6B+
E540 Halberd-H 311182414.439C3.2653.486%CN/A32.5C23C*3145.6h7.3C13.7C
NS-AM7 AE/NC Archer 2381764820.365C0.8153.454%D22.727%C**3.6D1.3C-3148.3h13.7C*25.7C*
NS Decimator 1881501560.962C+0.2264.061%B+3.333%B++28.8C7.3D-2485.2h3.4B**5.3B**
M20 Basilisk 238147542.722C+1.5439.38%C**6.122%C+18.6C+11.5B**2207.9h106.5C+270.6C++
Tempest 1311311151.139C0.0424.364%D21.374%C++33.6C--N/A853.9h9.7C++39.9C+
M12 Kobalt-H 126121260.5M+59.3222.502%C++14.05%C-134.4C**5.6B3160.9h15.5C++68.8C**
AF-41 Hacksaw 120118691.71C0.5338.529%B++18.644%A31.9C++N/A1813.7h8.2D21.2C**
M12 Kobalt 122117129.75C8.5720.574%B++15.385%D78C*3.3B+3271.5h19.7C+96C**
Hardlight Dagger 12011310,0860.011D1.175.569%FN/A0.3CN/A1406.2h2.4C+42.7F-
NCM2 Falcon 1341051580.665C0.5136.583%C6.667%B++9.9C-2.7D-8610.6h11.7C+31.9C+
NS-AM7 Archer 131983820.257D0.9244.026%F-25.51%B*2.7D-N/A2235.9h18.7C*42.5C+
Rocklet Rifle 243953260.291D0.8952.415%C+1.053%C+8.6D**13.3D--15811.1h46.5D88.7C
NS-20 Gorgon 10595521.827B++0.6520.405%C--17.895%C20.7B+2.2A854.6h24.8B121.6B+
AF-41 Hacksaw 9594541.741C0.5640.536%B++11.702%D-30.3C+N/A1793.1h7.9C19.4B+
Vortek Rotary 213933660.254C--0.9330.157%C+2.151%C+3.4D-4.4D-5927.5h163.1D**540.7D--
NS-20 Gorgon 9488521.692B+0.5121.919%C14.773%D-19.1B1.3C+674.6h28.6C**130.3B+
NCM2 Falcon 100751450.517C-0.6637.698%C6.667%B*7.3D2.4D*6110.3h17.1C+45.4C+
NS-10 Burster 124731050.695C0.4828.281%C+4.11%D4.7C+3.3C6415.6h130.3B++460.9B+
M20 Basilisk 12069322.156C0.9834.695%C4.348%C--16.4C12.1B+2614.2h98.2C+283.1C+
Blackheart 6161830.735C0.4431.337%D--29.508%C+16.5CN/A393.7h2.6C**8.2C*
NC15 Phoenix 144601620.37D0.8147.203%D-N/A5.6D7.8C--11210.8h17F36.1F-
NCM3 Raven 9155880.625C-0.5533.238%D3.636%B+6.2D--4D--908.9h27.4C+82.4C
G30 Walker 9155183.056C+1.8823.487%D5.455%B+10.4D6.8C--1455.3h224.8C+957.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter635,5584.8h
Restoration Kit959571.6h
Nano-Armor Kit619455,28538h
Snowman Soldier7520.1h
Anti-Vehicle MANA Turret321,0562.7h
Spawn Beacon321,2511.8h
AE Nano-Armor Kit554614,79467.3h
Medical Applicator43090,18411.8h
Medical Kit4544,08711.5h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade02120.1h
NC Triumph Flare Gun0890.1h
Deconstruction Tool01,0030.2h
AE Medical Applicator473172,34017.2h
Xiphos Anti-Personnel Phalanx Tower01670h
Recon Detection Device641,4643.2h
Ammunition Package1135,3213.7h
Anti-Infantry MANA Turret468782.2h
Hardlight Barrier73880.7h
Shield Recharging Field452,7261.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.90s
Server spent 1.35s on queries, 0.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.