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Hater Titoupou[KAIN] Titoupou
NC BR 105

KDR: 0.95

Score: 21.4m

Last Seen: Mar 22nd, 2017 11:40 AM
- OFFLINE - 22.7 hour(s)

Rank 105 (118) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 119): 48%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 LA80 NS-11C AF-4AE Cyclone NS Baron G5AE NS-15M AE AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.825%17.974%4101991013,6250.8408940.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%0.448B-0.29C-0.187CHEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.308C*120.15C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.643%0.798%6429275019551380.524607360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.477%-0.329C--0.832D-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.40.408B31.30.379C**59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.799%2.183%13059242,016211212100.954094166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-0.143C-0.494D0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.166C17.8-0.408C--28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.12%4.793%14099201,836160910081.14108182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%-0.001C+0.223C++0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.506B+18.80.454B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.291%77.789%14049252,8952454241.17923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%-0.038C+0.729B++-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.394B20.349C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.983%8.274%140292770191490.766958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%-0.008C+-1.172D*0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.249C++40.158C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
21.4m419.2%262 (15.7k)207 (12.4k)0.94848431,31833,0191.13868105 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929136916.715%17.801%29803:087

38% Engineer10% Heavy Assault22% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 22nd, 2017 8:06 AM (21h) (PST)Mar 22nd, 2017 7:40 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181792390.3030.3200.0541.4710.048111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,08810,71914,3691819388312,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1721.3h/71.7d 6,280 5,575 13,149 151.9k 1,710 5,582 4,913 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,154
Deaths:986
KDR:1.170
Accuracy:22.373% C
HSR:23.310% C+
NC6 Gauss SAW
C+
Kills:558
Deaths:697
KDR:0.801
Accuracy:18.936% C+
HSR:18.996% C--
NC05 Jackhammer
D-
Kills:255
Deaths:330
KDR:0.773
Accuracy:37.063% D-
HSR:9.020% D*
NC05 Jackhammer AE
D*
Kills:202
Deaths:294
KDR:0.687
Accuracy:37.857% D*
HSR:7.426% F-
Kills:2,169
Deaths (as Heavy Assault):2,307
Deaths (to Heavy Assaults):8,293
KDR:0.94018
Kill Difference:138
Playtime:164.939 hours
Usage:10%
Score:1.785m
Score/min:180
Accuracy (listed only):29.057%
HSR (listed only):14.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B*
Gauss Compact S
B+
Kills:751
Deaths:996
KDR:0.754
Accuracy:20.695% C-
HSR:20.506% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D*
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D-
Warden
D
Kills:283
Deaths:375
KDR:0.755
Accuracy:21.514% D
HSR:18.728% D
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Kills:6,319
Deaths (as Engineer):8,390
Deaths (to Engineers):7,238
KDR:0.75316
Kill Difference:2,071
Playtime:658.596 hours
Usage:38%
Score:9.605m
Score/min:243
Accuracy (listed only):29.553%
HSR (listed only):15.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% C--
HSR:11.085% D-
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
AC-X11
B*
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B*
HSR:24.802% B*
Gauss Compact S
B+
Kills:751
Deaths:996
KDR:0.754
Accuracy:20.695% C-
HSR:20.506% B+
AF-19 Mercenary
C+
Kills:539
Deaths:884
KDR:0.610
Accuracy:18.509% D
HSR:20.037% C+
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D*
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D-
Razor GD-23
C+
Kills:277
Deaths:630
KDR:0.440
Accuracy:19.357% D
HSR:19.134% C+
Kills:10,759
Deaths (as Light Assault):14,063
Deaths (to Light Assaults):6,261
KDR:0.76506
Kill Difference:3,304
Playtime:364.950 hours
Usage:21%
Score:4.087m
Score/min:187
Accuracy (listed only):29.001%
HSR (listed only):14.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% C--
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
EM4-AE Longshot
C++
Kills:1,079
Deaths:405
KDR:2.664
Accuracy:37.834% D
HSR:80.630% C++
NS-30 Vandal
B+
Kills:857
Deaths:819
KDR:1.046
Accuracy:29.210% D
HSR:28.705% B+
NS-44 Commissioner AE
C+
Kills:428
Deaths:587
KDR:0.729
Accuracy:32.172% D--
HSR:23.598% C+
NS-44 Commissioner
C+
Kills:415
Deaths:792
KDR:0.524
Accuracy:25.179% D*
HSR:19.759% C+
SAS-R
C**
Kills:385
Deaths:277
KDR:1.390
Accuracy:33.280% D-
HSR:68.571% C**
AF-18 Stalker
C
Kills:358
Deaths:389
KDR:0.920
Accuracy:25.869% C
HSR:15.643% D
LA3 Desperado
D-
Kills:321
Deaths:555
KDR:0.578
Accuracy:22.267% D-
HSR:10.592% D**
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% D
NC14 Bolt Driver
D-
Kills:192
Deaths:310
KDR:0.619
Accuracy:29.716% D-
HSR:61.458% D*
NC4-FB Mag-Shot
C--
Kills:123
Deaths:218
KDR:0.564
Accuracy:27.190% D-
HSR:17.073% C--
NS-AM7 Archer
B+
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B+
NS-AM7 AE/NC Archer
C-
Kills:84
Deaths:302
KDR:0.278
Accuracy:54.258% C--
HSR:21.429% C-
Kills:10,590
Deaths (as Infiltrator):12,249
Deaths (to Infiltrators):5,754
KDR:0.86456
Kill Difference:1,659
Playtime:378.868 hours
Usage:22%
Score:3.907m
Score/min:172
Accuracy (listed only):30.859%
HSR (listed only):32.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
C--
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% C--
HSR:11.085% D-
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
GR-22AE
C
Kills:799
Deaths:787
KDR:1.015
Accuracy:25.519% C
HSR:16.771% D
GD-66 Claw
C
Kills:366
Deaths:563
KDR:0.650
Accuracy:55.024% C
HSR:7.377% D*
Mauler S6
C--
Kills:335
Deaths:554
KDR:0.605
Accuracy:34.997% C--
HSR:9.254% D--
NS Baron G5
D-
Kills:299
Deaths:533
KDR:0.561
Accuracy:34.023% D-
HSR:9.365% D-
NC1 Gauss Rifle
C+
Kills:178
Deaths:295
KDR:0.603
Accuracy:19.242% D
HSR:17.978% C+
Kills:7,857
Deaths (as Combat Medic):9,997
Deaths (to Combat Medics):2,923
KDR:0.78594
Kill Difference:2,140
Playtime:91.791 hours
Usage:5%
Score:1.235m
Score/min:224
Accuracy (listed only):31.794%
HSR (listed only):12.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A++
Kills:113
Deaths:65
KDR:1.738
Accuracy:38.543% B*
HSR:19.469% A++
NCM2 Falcon
B++
Kills:100
Deaths:153
KDR:0.654
Accuracy:36.820% C+
HSR:7% B++
AF-41 Hacksaw
B*
Kills:85
Deaths:50
KDR:1.700
Accuracy:40.515% B*
HSR:8.235% F-
NCM2 Falcon
C**
Kills:69
Deaths:140
KDR:0.493
Accuracy:37.801% C
HSR:5.797% C**
NS-10 Burster
C+
Kills:68
Deaths:104
KDR:0.654
Accuracy:27.849% C+
HSR:4.412% D
Kills:945
Deaths (as MAX Suit):481.500
Deaths (to MAX Suits):1,581
KDR:1.96262
Kill Difference:463.500
Playtime:56.350 hours
Usage:3%
Score:0.789m
Score/min:233
Accuracy (listed only):34.112%
HSR (listed only):9.260%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:450
V. Kills:53 N/A
Deaths:110
KDR:4.091
Accuracy:50.619% C*
KPH:57.700 C
VKPH:6.800 D
Vortek Rotary
D--
Kills:51
V. Kills:68 74%
Deaths:315
KDR:0.162
Accuracy:29.472% C+
KPH:2.300 D*
VKPH:3 D--
Kills:501 (51 + 0)
Deaths:425
KDR:1.179
VKDR:0.285
Vehicle Kills:121
Kill Difference:76
Playtime:30.103 hours
Usage:2%
Score:0.159m
Score/min:88
Piloting Accuracy:29.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:130
V. Kills:9 N/A
Deaths:15
KDR:8.667
Accuracy:43.036% C++
KPH:52.700 C+
VKPH:3.600 D-
Kills:130 (0 + 130)
Deaths:15
KDR:8.667
VKDR:0.600
Vehicle Kills:9
Kill Difference:115
Playtime:2.468 hours
Usage:0%
Score:0.029m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:43.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C+
Kills:750
V. Kills:118 N/A
Deaths:140
KDR:5.357
Accuracy:55.692% B*
KPH:40.800 C
VKPH:6.400 C+
C75 Viper
C++
Kills:294
V. Kills:79 368%
Deaths:116
KDR:2.534
Accuracy:40.113% B+
KPH:24.200 C
VKPH:6.500 C++
Skyguard
C*
Kills:147
V. Kills:158 92%
Deaths:72
KDR:2.042
Accuracy:35.328% B**
KPH:8.800 C
VKPH:9.400 C*
L100 Python AP
B**
Kills:100
V. Kills:81 122%
Deaths:24
KDR:4.167
Accuracy:57.209% B
KPH:28.900 B+
VKPH:23.400 B**
Kills:1,291 (1,291 + 0)
Deaths:352
KDR:3.668
VKDR:1.239
Vehicle Kills:436
Kill Difference:939
Playtime:50.782 hours
Usage:3%
Score:0.563m
Score/min:185
Driving Accuracy:57.209%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:725
V. Kills:756 96%
Deaths:264
KDR:2.746
Accuracy:54.263% B++
KPH:14.900 C-
VKPH:15.500 C++
E540 Halberd
B
Kills:225
V. Kills:220 102%
Deaths:74
KDR:3.041
Accuracy:50.303% B*
KPH:17.800 D-
VKPH:17.400 B
Enforcer ML85
D
Kills:205
V. Kills:187 109%
Deaths:66
KDR:3.106
Accuracy:34.013% D
KPH:13.300 D--
VKPH:12.200 D
Kills:1,155 (725 + 430)
Deaths:404
KDR:2.859
VKDR:2.879
Vehicle Kills:1,163
Kill Difference:751
Playtime:76.796 hours
Usage:4%
Score:1.301m
Score/min:282
Driving Accuracy:54.263%
Gunner Accuracy:34.013%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:319
V. Kills:24 N/A
Deaths:46
KDR:6.935
Accuracy:38.090% D
KPH:65.800 D
VKPH:4.900 D
M96 Mjolnir-H
C++
Kills:209
V. Kills:316 66%
Deaths:85
KDR:2.459
Accuracy:52.348% C++
KPH:26.600 C-
VKPH:40.200 C++
E540 Halberd-H
C**
Kills:140
V. Kills:103 135%
Deaths:32
KDR:4.375
Accuracy:53.225% C
KPH:30.600 C+
VKPH:22.500 C**
Kills:668 (0 + 668)
Deaths:163
KDR:4.098
VKDR:2.718
Vehicle Kills:443
Kill Difference:505
Playtime:17.280 hours
Usage:1%
Score:0.339m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:53.225%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:377
V. Kills:105 356%
Deaths:79
KDR:4.772
Accuracy:38.361% B+
KPH:39.800 C
VKPH:11.100 B+
M40 Fury
C++
Kills:267
V. Kills:81 326%
Deaths:68
KDR:3.926
Accuracy:37.303% C*
KPH:36.600 D
VKPH:11.100 C++
M12 Kobalt
B++
Kills:120
V. Kills:4 N/A
Deaths:11
KDR:10.909
Accuracy:19.663% B++
KPH:67.400 C*
VKPH:2.200 C++
M20 Basilisk
B**
Kills:103
V. Kills:79 129%
Deaths:48
KDR:2.146
Accuracy:38.048% B+
KPH:15.200 C+
VKPH:11.700 B**
M12 Kobalt
A
Kills:80
V. Kills:4 N/A
Deaths:10
KDR:8
Accuracy:20.639% B*
KPH:77.400 C**
VKPH:3.900 A
Kills:947 (0 + 947)
Deaths:216
KDR:4.384
VKDR:1.264
Vehicle Kills:273
Kill Difference:731
Playtime:26.379 hours
Usage:2%
Score:0.449m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:20.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:431
V. Kills:131 327%
Deaths:695
KDR:0.620
Accuracy:48.616% B
KPH:12.400 D
VKPH:3.800 C
Kills:431 (431 + 0)
Deaths:695
KDR:0.620
VKDR:0.188
Vehicle Kills:131
Kill Difference:264
Playtime:34.639 hours
Usage:2%
Score:0.120m
Score/min:58
Driving Accuracy:48.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:94
V. Kills:8 N/A
Deaths:18
KDR:5.222
Accuracy:32.133% B+
KPH:42.700 D
VKPH:3.600 C
Kills:94 (0 + 94)
Deaths:18
KDR:5.222
VKDR:0.444
Vehicle Kills:8
Kill Difference:76
Playtime:2.202 hours
Usage:0%
Score:0.026m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:32.133%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.1524.763%C++14.791%C20.7C+N/A5189h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.3320.739%C--11.085%D-16.6C--N/A48104.1h17.4C+84.1C+
LA80 1,2511,2396271.976D1.0335.751%D-80.71%B+25.8C-N/A6748.1h1.9B+5.3C*
NS-11C 1,2021,1751,6610.707C0.2419.699%D14.383%D17.5CN/A4967.2h14.2C++72.2C+
AF-4AE Cyclone 1,1771,1619451.229C0.2828.501%C+16.796%D40.6CN/A10128.6h10C++35C++
NS Baron G5AE 1,1671,1571,2170.951C0.0043.337%C10.545%D32.6CN/A7735.5h4.1C**9.4C+
NS-15M AE 1,1701,1549861.17C0.2222.373%C23.31%C+31.5DN/A7436.6h12.8C57.2C+
AC-X11 1,1531,1379771.164C*0.2228.371%B*24.802%B*32.9B+N/A11034.6h9.3B+32.8B+
EM4-AE Longshot 1,0831,0794052.664C-1.7237.834%D80.63%C++40.1CN/A9126.9h1.8B4.8C++
NS-30 Vandal 8698578191.046C0.1029.21%D28.705%B+26.7C-N/A6832.1h5.3B18C++
GR-22AE 8147997871.015C0.0725.519%C16.771%D30.5C--N/A6826.2h12.1C++47.5C+
Gauss Compact S 7717519960.754C+0.1920.695%C-20.506%B+14.6CN/A4051.6h10.8C*52.3C++
L100 Python HE 8687501405.357C-4.4155.692%B*2%C40.8C6.4C+13018.4h3.1C*5.5B+
C-4 1,1097366891.068C+0.1222.382%C+N/A50.4C25.5C49914.6h1.3B++5.9B+
Titan-150 AP 1,4817252642.746C1.8054.263%B++2.483%D-14.9C-15.5C++29748.8h6.4C11.9C++
NC6 Gauss SAW 5645586970.801C0.1518.936%C+18.996%C--21.6CN/A9625.8h10.5C++55.4C*
AF-19 Mercenary 5475398840.61C0.3418.509%D20.037%C+14.6C+N/A6236.9h11.9B+64.1C*
Frag Grenade 5185161516N/A515.0552.095%B**N/A573.3C**2.2D-18040.9h3.3B+6.3B++
Breaker Rocket Pods 5034501104.091C3.1450.619%C*N/A57.7C6.8D2187.8h12.5B+24.6B+
M40 Fury-F 5624316950.62C0.3348.616%B1.16%C+12.5D3.8C5834.6h9.9C++20.3C**
NS-44 Commissioner AE 4374285870.729C-0.2232.172%D--23.598%C+19.5D-N/A5022h4.3D--13.3D-
NS-44 Commissioner 4274157920.524C0.4225.179%D*19.759%C+14.6DN/A4528.5h5.7D**22.6D**
SAS-R 3903852771.39C0.4433.28%D-68.571%C**27.9CN/A9013.8h2.2C**6.5C+
M40 Fury 482377794.772C3.8238.361%B+1.592%C39.7C11.1B+3179.5h15C39.2C++
GD-66 Claw 3713665630.65C-0.3055.024%C7.377%D*22DN/A5816.6h3.1D5.6C
AF-18 Stalker 3593583890.92C0.0325.869%C15.643%D30.3C+N/A8111.8h11.9C*46.2C*
Mauler S6 3393355540.605C0.3434.997%C--9.254%D--19C-N/A6217.6h5C+14.4C+
LA3 Desperado 3303215550.578C0.3722.267%D-10.592%D**14.8DN/A4221.7h11.6D--51.9D--
C85 Canister-H 343319466.935C5.9938.09%D10.658%D66.5D5C--1814.8h5.1C++13.4C+
NC4 Mag-Shot 3133005750.522C0.4324.283%C15%D14.2C--N/A4821.2h10.2C42.1C+
Shrike 3942995500.544C+0.4056.056%C+4.013%B+20.3C+6.5D-16314.7h5.4B+9.7B+
NS Baron G5 3052995330.561D0.3934.023%D-9.365%D-15.9D-N/A4518.8h5.9D*17.5C+
C75 Viper 3732941162.534C1.5940.113%B+1.701%C++24.1C6.5C++17412.2h14C+35C*
Warden 2882833750.755C+0.1921.514%D18.728%D17.6C+N/A5816.1h8.5B+39.4C++
Razor GD-23 2842776300.44C--0.5119.357%D19.134%C+11.6DN/A5223.9h15.6D80.4C
NCM1 Scattercannon 2812722541.071C0.1228.838%D10.662%D--16.1C--N/A5416.9h9.3C--32.2D
M40 Fury 348267683.926C-2.9837.303%C*N/A36.6D11.1C++3377.3h16.2D43.5C
NC05 Jackhammer 2602553300.773C0.1837.063%D-9.02%D*26.3C--N/A939.7h5.9D15.8D
AF-23 Grinder 2412381971.208C0.2628.418%D9.244%D**18D-N/A5413.2h8.5D--30.1D*
E540 Halberd 445225743.041C-2.0950.303%B*N/A17.9D17.5B36012.6h8.5D**16.9C
M96 Mjolnir-H 525209852.459C++1.5152.348%C++N/A26.5C-40C++4397.9h56.2C+107.4C++
Enforcer ML85 392205663.106C2.1634.013%DN/A13.3D--12.1D17315.4h14.9C43.8D
NC05 Jackhammer AE 2072022940.687D0.2637.857%D*7.426%F-19.2D*N/A4110.5h6.3F16.6D**
Tank Mine 3571991671.192D0.2454.292%A++N/A40.6D*32.2D*6324.9h3.5F--6.5C*
Spear Anti-Vehicle Phalanx Turret 297197316.355C+5.4140.055%C+5.584%B+36.5C+18.5C2895.4h7.4C*18.6B+
NC14 Bolt Driver 1951923100.619D0.3329.716%D-61.458%D*11.6DN/A5716.5h3.1C-10.5D
MANA Anti-Personnel Turret 1931841880.979N/A0.0315.319%UN/A1840U90U3663100.1h37.4T*244T*
NC1 Gauss Rifle 1821782950.603C0.3519.242%D17.978%C+13.2DN/A6413.5h14.5C--75.6C
Heartstring 1751693120.542C-0.4126.954%D-22.485%C-9.1D-N/A2518.6h5.4C+20.1D
Skyguard 305147722.042C++1.0935.328%B**2.041%C8.8C9.4C*19116.8h163.8C+463.8B+
E540 Halberd-H 243140324.375C+3.4353.225%CN/A30.4C+22.4C**2904.6h7.5C+14.1C+
L105 Zepher 139130158.667C+7.7243.036%C++N/A52C+3.6D-1962.5h5.8C++13.5C**
MANA Anti-Vehicle Turret 2531281101.164D0.2251.991%C2.344%D1280C1250C+11323400.1h11.9D*23D**
NC4-FB Mag-Shot 1251232180.564D0.3827.19%D-17.073%C--13.8D--N/A558.9h10.1F-37.3F
M12 Kobalt 1241201110.909C+9.9619.663%B++17.5%C+66.7C*2.2C++2311.8h17.7C**90B+
AF-41 Hacksaw 115113651.738C0.7938.543%B*19.469%A++32.3C**N/A1673.5h8D20.8C**
Carver 1381078,8900.012C--0.946.946%F16.822%C*0.3CN/A1353.4h2D29.2F*
M20 Basilisk 182103482.146C+1.2038.048%B+4.854%D15.1C+11.6B**1926.8h129.2D339.5C+
NCM2 Falcon 1281001530.654C0.2936.82%C+7%B++10.1C2.8D849.9h11.6C+31.5C++
L100 Python AP 181100244.167C**3.2257.209%B3%D28.6B+23.1B*4833.5h6.2B+10.8B++
CAS 14-E 10294185.222C-4.2732.133%B+2.128%C+42.7D3.6C1942.2h36.7D114.3C-
NS-AM7 Archer 115863450.249C-0.7042.728%F-27.907%B+2.9D1D2329.2h18.6C*43.6C+
Hardlight Dagger 91857,8540.011C--0.946.643%FN/A0.3CN/A1308.9h2.7C-40F--
AF-41 Hacksaw 8685501.7C0.7540.515%B*8.235%F-29.3C+N/A1562.9h8C19.7B+
NS-AM7 AE/NC Archer 126843020.278C-0.6754.258%C--21.429%C-3.1D--1.5D3127.5h17.1C+31.6C+
M12 Kobalt 8480108C-7.0520.639%B*18.75%C++80B4A2931h18.7C+90.4B
Sticky Grenade 7977177N/A76.0555.124%C**N/A770D20M+32840.1h2C++3.7C*
NCM2 Falcon 91691400.493C-0.4637.801%C5.797%C**7.2D2.3D*599.6h17.5C46.3C+
NS-10 Burster 118681040.654C0.2927.849%C+4.412%D4.4C+3.3C+6015.3h134.6B*483.3B+
Rocklet Rifle 162612600.235C-0.7150.549%CN/A7.4D--12.3D**1298.2h50.6B+100.1B+
Blackheart 6161830.735C0.2132.041%D29.508%C+16.5CN/A393.7h2.6C**8C*
NC15 Phoenix 141581590.365D0.5847.101%D-N/A5.6D8D10310.4h16.8D*35.7F
Vortek Rotary 119513150.162C-0.7929.472%C+1.961%C--2.3D*3D--4322.3h197.6F670.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter373,2373.1h
Nano-Armor Kit607438,42636.2h
Spawn Beacon156981h
Anti-Vehicle MANA Turret278342.1h
Medical Applicator43090,18411.8h
Medical Kit2102,1195.6h
Nanite Revive Grenade01810.1h
Deployable Decon Tool01220h
AE Nano-Armor Kit345359,22040.5h
AE Medical Applicator14848,3555.1h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret376211.8h
Recon Detection Device621,3713h
Ammunition Package974,1223.2h

Check the help document for the dictionary if you want to learn more about words used here.


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