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Hater Titoupou[KAIN] Titoupou
NC BR 124

KDR: 1.13

Score: 32.1m

Last Seen: Oct 19th, 2017 3:04 PM
- OFFLINE - 19.7 hour(s)

Rank 124 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW Blitz GD-10 S12 Renegade LA80 AF-4 Cyclone NS-11C MKV Suppressed AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.293%21.418%5202892424,6291.077480.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.625%0.684B+0.222C++0.13C++HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.39C**11.20.213C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.218%0.853%60295058611722290.5255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.464%-0.379C--0.752D-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.315C*36.40.293C*69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.471%2.523%12059472,576289514360.889503179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.942%-0.211C-0.249C0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.122C+16.7-0.329C-26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.646%5.909%121119412,471226612361.08999200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.386C-0.504B+0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.33C**23.80.349C**51.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.352%77.65%12149483,0473556250.856621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%0.002C+0.712B++-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.411B20.361C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.638%8.719%12129507571262100.599367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.034%0.043C+-1.106D*0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*3.90.182C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
32.1m423.5%298 (17.9k)230 (13.8k)1.1324852,35946,2341.30867124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952249017.979%18.07%32503:0119

10% Combat Medic35% Engineer9% Heavy Assault24% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 7:16 PMMar 8th, 2015 7:39 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 12:34 PM (17h) (PST)Oct 19th, 2017 11:04 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351922430.3750.3310.0681.7810.046240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,09211,50814,58423204107313,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2326.9h/97d 8,146 9,461 19,846 248.7k 2,201 7,987 6,369 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C*
Kills:1,158
Deaths:741
KDR:1.563
Accuracy:22.882% C*
HSR:24.871% C
NS-15M AE
C
Kills:1,154
Deaths:986
KDR:1.170
Accuracy:22.373% C-
HSR:23.310% C
NC6 Gauss SAW
C+
Kills:580
Deaths:712
KDR:0.815
Accuracy:19.088% C+
HSR:18.793% D
NC05 Jackhammer
D-
Kills:257
Deaths:334
KDR:0.769
Accuracy:36.935% D-
HSR:8.949% D**
NC05 Jackhammer AE
D*
Kills:211
Deaths:307
KDR:0.687
Accuracy:38.201% D*
HSR:7.109% F
Kills:3,360
Deaths (as Heavy Assault):3,080
Deaths (to Heavy Assaults):11,434
KDR:1.09091
Kill Difference:280
Playtime:206.364 hours
Usage:9%
Score:2.349m
Score/min:190
Accuracy (listed only):27.896%
HSR (listed only):16.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C++
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C+
HSR:20.227% B+
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B++
HSR:24.802% B++
Warden
C-
Kills:559
Deaths:579
KDR:0.965
Accuracy:23.946% C-
HSR:17.889% D-
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D
Kills:361
Deaths:585
KDR:0.617
Accuracy:34.931% D
HSR:9.418% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
19A Fortuna
B**
Kills:131
Deaths:142
KDR:0.923
Accuracy:24.167% D
HSR:24.428% B**
Kills:9,897
Deaths (as Engineer):10,985
Deaths (to Engineers):9,596
KDR:0.90096
Kill Difference:1,088
Playtime:805.259 hours
Usage:35%
Score:12.376m
Score/min:256
Accuracy (listed only):30.226%
HSR (listed only):17.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B*
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.747% B+
HSR:23.201% B*
NS-11C
D
Kills:1,175
Deaths:1,661
KDR:0.707
Accuracy:19.699% D
HSR:14.383% D
MKV Suppressed
B++
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B++
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D-
Razor GD-23
B+
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:23.996% C++
HSR:21.897% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
NSX Tanto
B+
Kills:1,157
Deaths:747
KDR:1.549
Accuracy:29.456% B+
HSR:24.978% C++
AF-19 Mercenary
C++
Kills:1,156
Deaths:1,396
KDR:0.828
Accuracy:22.033% C++
HSR:21.367% C++
NSX Tengu
B+
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B+
HSR:21.044% C++
Gauss Compact S
B+
Kills:1,147
Deaths:1,258
KDR:0.912
Accuracy:22.355% C+
HSR:20.227% B+
AC-X11
B++
Kills:1,137
Deaths:977
KDR:1.164
Accuracy:28.371% B++
HSR:24.802% B++
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D
Kills:361
Deaths:585
KDR:0.617
Accuracy:34.931% D
HSR:9.418% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
19A Fortuna
B**
Kills:131
Deaths:142
KDR:0.923
Accuracy:24.167% D
HSR:24.428% B**
Kills:17,561
Deaths (as Light Assault):18,577
Deaths (to Light Assaults):8,502
KDR:0.94531
Kill Difference:1,016
Playtime:444.047 hours
Usage:19%
Score:5.161m
Score/min:194
Accuracy (listed only):29.783%
HSR (listed only):17.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
LA80
B+
Kills:1,239
Deaths:627
KDR:1.976
Accuracy:35.751% D-
HSR:80.710% B+
AF-4 Cyclone
B*
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.747% B+
HSR:23.201% B*
MKV Suppressed
B++
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B++
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D-
NS-30 Vandal
C++
Kills:1,160
Deaths:990
KDR:1.172
Accuracy:30.593% C
HSR:26.552% C++
NSX Tomoe
B*
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:27.957% C
HSR:44.866% B*
EM4-AE Longshot
C++
Kills:1,157
Deaths:434
KDR:2.666
Accuracy:37.810% D
HSR:80.294% C++
NSX Tengu
B+
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B+
HSR:21.044% C++
NS-44 Commissioner AE
C+
Kills:478
Deaths:630
KDR:0.759
Accuracy:32.527% D--
HSR:23.222% C+
NS-44 Commissioner
C
Kills:426
Deaths:805
KDR:0.529
Accuracy:25.255% D*
HSR:19.249% C
SAS-R
C*
Kills:397
Deaths:282
KDR:1.408
Accuracy:33.423% D-
HSR:68.514% C*
AF-18 Stalker
C
Kills:364
Deaths:391
KDR:0.931
Accuracy:25.936% C
HSR:15.385% D
LA3 Desperado
D--
Kills:322
Deaths:557
KDR:0.578
Accuracy:22.234% D--
HSR:10.870% D*
NC4 Mag-Shot
C
Kills:300
Deaths:575
KDR:0.522
Accuracy:24.283% C
HSR:15% D
NC14 Bolt Driver
D
Kills:254
Deaths:323
KDR:0.786
Accuracy:30.573% D
HSR:64.961% D-
NC4-FB Mag-Shot
C+
Kills:212
Deaths:337
KDR:0.629
Accuracy:24.866% D*
HSR:19.340% C+
NS-AM7 AE/NC Archer
C-
Kills:108
Deaths:393
KDR:0.275
Accuracy:53.269% C-
HSR:19.444% C-
NS-61 Emissary
C+
Kills:98
Deaths:116
KDR:0.845
Accuracy:28.196% C+
HSR:9.184% D*
NS-AM7 Archer
B*
Kills:86
Deaths:345
KDR:0.249
Accuracy:42.728% F-
HSR:27.907% B*
Kills:15,983
Deaths (as Infiltrator):15,645
Deaths (to Infiltrators):8,409
KDR:1.0216
Kill Difference:338
Playtime:563.241 hours
Usage:24%
Score:7.196m
Score/min:213
Accuracy (listed only):30.616%
HSR (listed only):30.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,839
Deaths:2,298
KDR:0.800
Accuracy:24.763% C++
HSR:14.791% C
Blitz GD-10
D
Kills:1,723
Deaths:2,805
KDR:0.614
Accuracy:20.739% D
HSR:11.085% D-
AF-4 Cyclone
B*
Kills:1,181
Deaths:673
KDR:1.755
Accuracy:27.747% B+
HSR:23.201% B*
MKV Suppressed
B++
Kills:1,169
Deaths:779
KDR:1.501
Accuracy:26.259% C++
HSR:22.669% B++
AF-4AE Cyclone
C+
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:28.501% C+
HSR:16.796% D-
Reaper DMR
B+
Kills:1,158
Deaths:898
KDR:1.290
Accuracy:26.624% B
HSR:26.511% B+
NS Baron G5AE
C
Kills:1,157
Deaths:1,217
KDR:0.951
Accuracy:43.337% C
HSR:10.545% D
NSX Yumi
C+
Kills:1,156
Deaths:1,014
KDR:1.140
Accuracy:24.205% C-
HSR:25.865% C+
GR-22AE
C
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:26.238% C
HSR:18.696% D
NSX Tengu
B+
Kills:1,150
Deaths:671
KDR:1.714
Accuracy:39.530% B+
HSR:21.044% C++
NS-11A
B+
Kills:835
Deaths:561
KDR:1.488
Accuracy:26.290% B+
HSR:22.515% B+
NC1 Gauss Rifle
B+
Kills:527
Deaths:575
KDR:0.917
Accuracy:22.146% C+
HSR:23.150% B+
GD-66 Claw
C
Kills:418
Deaths:603
KDR:0.693
Accuracy:55.159% C
HSR:8.373% D--
NS Baron G5
D
Kills:361
Deaths:585
KDR:0.617
Accuracy:34.931% D
HSR:9.418% D--
Mauler S6
C--
Kills:339
Deaths:561
KDR:0.604
Accuracy:35.263% C--
HSR:9.145% D*
Kills:15,324
Deaths (as Combat Medic):15,227
Deaths (to Combat Medics):4,011
KDR:1.00637
Kill Difference:97
Playtime:239.413 hours
Usage:10%
Score:4.169m
Score/min:290
Accuracy (listed only):30.782%
HSR (listed only):17.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:272
Deaths:254
KDR:1.071
Accuracy:28.838% D-
HSR:10.662% D--
AF-23 Grinder
D
Kills:238
Deaths:197
KDR:1.208
Accuracy:28.418% D
HSR:9.244% D**
AF-41 Hacksaw
A+
Kills:116
Deaths:68
KDR:1.706
Accuracy:38.072% B++
HSR:18.966% A+
NCM2 Falcon
B+
Kills:104
Deaths:158
KDR:0.658
Accuracy:36.366% C
HSR:6.731% B+
AF-41 Hacksaw
B++
Kills:90
Deaths:53
KDR:1.698
Accuracy:39.797% B++
HSR:11.111% D--
NS-20 Gorgon
C+
Kills:84
Deaths:49
KDR:1.714
Accuracy:20.694% C--
HSR:19.048% C+
NS-20 Gorgon
C
Kills:82
Deaths:49
KDR:1.673
Accuracy:22.348% C
HSR:15.854% D
NCM2 Falcon
B++
Kills:75
Deaths:145
KDR:0.517
Accuracy:37.496% C
HSR:6.667% B++
NS-10 Burster
C+
Kills:73
Deaths:105
KDR:0.695
Accuracy:28.087% C+
HSR:4.110% D
NCM3 Raven
B++
Kills:52
Deaths:86
KDR:0.605
Accuracy:33.035% D
HSR:3.846% B++
Kills:1,186
Deaths (as MAX Suit):582
Deaths (to MAX Suits):2,094
KDR:2.0378
Kill Difference:604
Playtime:58.938 hours
Usage:3%
Score:0.848m
Score/min:240
Accuracy (listed only):31.315%
HSR (listed only):10.624%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:493
V. Kills:63 N/A
Deaths:114
KDR:4.325
Accuracy:51.269% C**
KPH:57.300 C
VKPH:7.300 D
Vortek Rotary
D
Kills:93
V. Kills:120 77%
Deaths:366
KDR:0.254
Accuracy:30.157% C+
KPH:3.400 D-
VKPH:4.400 D
Kills:586 (93 + 0)
Deaths:480
KDR:1.221
VKDR:0.381
Vehicle Kills:183
Kill Difference:106
Playtime:36.083 hours
Usage:2%
Score:0.214m
Score/min:99
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:188
V. Kills:11 N/A
Deaths:21
KDR:8.952
Accuracy:44.981% C**
KPH:59 C*
VKPH:3.500 D-
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:0.524
Vehicle Kills:11
Kill Difference:167
Playtime:3.184 hours
Usage:0%
Score:0.044m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:44.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,090
V. Kills:146 N/A
Deaths:152
KDR:7.171
Accuracy:54.404% B*
KPH:49.200 C+
VKPH:6.600 C+
C75 Viper
C++
Kills:301
V. Kills:83 358%
Deaths:116
KDR:2.595
Accuracy:39.960% B
KPH:24.400 C
VKPH:6.700 C++
Skyguard
C+
Kills:189
V. Kills:181 104%
Deaths:85
KDR:2.224
Accuracy:34.979% B*
KPH:9.300 C
VKPH:8.900 C+
L100 Python AP
B++
Kills:163
V. Kills:105 154%
Deaths:36
KDR:4.528
Accuracy:56.022% C*
KPH:31.900 B++
VKPH:20.600 B+
Kills:1,743 (1,743 + 0)
Deaths:389
KDR:4.481
VKDR:1.324
Vehicle Kills:515
Kill Difference:1,354
Playtime:59.892 hours
Usage:3%
Score:0.736m
Score/min:205
Driving Accuracy:56.022%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:833
V. Kills:860 97%
Deaths:287
KDR:2.902
Accuracy:55.163% B++
KPH:15.800 D
VKPH:16.300 C**
Enforcer ML85
C
Kills:303
V. Kills:287 105%
Deaths:94
KDR:3.223
Accuracy:38.642% C
KPH:15.700 D
VKPH:14.900 C
E540 Halberd
C*
Kills:242
V. Kills:236 102%
Deaths:83
KDR:2.916
Accuracy:50.361% B++
KPH:17.700 D-
VKPH:17.300 C*
Titan-150 HESH
M++
Kills:202
V. Kills:40 N/A
Deaths:9
KDR:22.444
Accuracy:60.334% A+
KPH:88.300 M
VKPH:17.500 M++
Kills:1,580 (1,035 + 545)
Deaths:473
KDR:3.340
VKDR:3.008
Vehicle Kills:1,423
Kill Difference:1,107
Playtime:87.786 hours
Usage:4%
Score:1.684m
Score/min:320
Driving Accuracy:60.334%
Gunner Accuracy:50.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:517
V. Kills:29 N/A
Deaths:56
KDR:9.232
Accuracy:41.382% C
KPH:84.700 C-
VKPH:4.800 D
M96 Mjolnir-H
C++
Kills:278
V. Kills:394 70%
Deaths:126
KDR:2.206
Accuracy:52.976% C**
KPH:27.200 D
VKPH:38.500 C++
E540 Halberd-H
C**
Kills:178
V. Kills:128 138%
Deaths:40
KDR:4.450
Accuracy:53.544% C
KPH:31.900 C+
VKPH:22.900 C**
Kills:973 (0 + 973)
Deaths:222
KDR:4.383
VKDR:2.482
Vehicle Kills:551
Kill Difference:751
Playtime:21.916 hours
Usage:1%
Score:0.474m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:381
V. Kills:105 359%
Deaths:80
KDR:4.763
Accuracy:38.246% B
KPH:39.600 C
VKPH:10.900 B+
M40 Fury
C++
Kills:270
V. Kills:82 325%
Deaths:70
KDR:3.857
Accuracy:37.562% C*
KPH:36.700 D
VKPH:11.200 C++
M12 Kobalt
B++
Kills:236
V. Kills:4 N/A
Deaths:22
KDR:10.727
Accuracy:20.317% B++
KPH:86.300 B++
VKPH:1.500 C--
M20 Basilisk
B**
Kills:132
V. Kills:87 150%
Deaths:54
KDR:2.444
Accuracy:38.729% C**
KPH:17.600 C+
VKPH:11.600 B**
M12 Kobalt
B**
Kills:105
V. Kills:5 N/A
Deaths:11
KDR:9.545
Accuracy:20.469% B++
KPH:79.600 C**
VKPH:3.800 B**
M20 Basilisk
B++
Kills:54
V. Kills:44 120%
Deaths:27
KDR:2
Accuracy:33.690% C
KPH:14.300 C-
VKPH:11.700 B++
G30 Walker
D
Kills:53
V. Kills:36 143%
Deaths:18
KDR:2.944
Accuracy:23.318% D
KPH:10.200 D
VKPH:6.900 D
Kills:1,231 (0 + 1,231)
Deaths:282
KDR:4.365
VKDR:1.287
Vehicle Kills:363
Kill Difference:949
Playtime:37.475 hours
Usage:2%
Score:0.609m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:23.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,627
V. Kills:54 N/A
Deaths:622
KDR:2.616
Accuracy:51.832% B**
KPH:77.700 B*
VKPH:2.600 B*
M12 Kobalt-F
B*
Kills:1,145
V. Kills:48 N/A
Deaths:763
KDR:1.501
Accuracy:28.389% B**
KPH:44.300 B*
VKPH:1.900 B*
M40 Fury-F
B+
Kills:911
V. Kills:297 306%
Deaths:1,018
KDR:0.895
Accuracy:51.074% B+
KPH:19.200 C
VKPH:6.300 B+
Kills:3,683 (3,683 + 0)
Deaths:2,403
KDR:1.533
VKDR:0.166
Vehicle Kills:399
Kill Difference:1,280
Playtime:94.187 hours
Usage:4%
Score:0.789m
Score/min:140
Driving Accuracy:51.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:156
V. Kills:9 N/A
Deaths:22
KDR:7.091
Accuracy:31.485% C++
KPH:58 C
VKPH:3.300 C--
Kills:156 (0 + 156)
Deaths:22
KDR:7.091
VKDR:0.409
Vehicle Kills:9
Kill Difference:134
Playtime:2.692 hours
Usage:0%
Score:0.038m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:31.485%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,8621,8392,2980.8C+0.3324.763%C++14.791%C20.7CN/A5389h14.8C++60C*
Blitz GD-10 1,7551,7232,8050.614C0.5220.739%D11.085%D-16.6C--N/A50104.1h17.4C84.1C
S12 Renegade 1,6811,6276222.616C+1.4851.832%B**3.38%D77.8B*2.6B*17620.9h3.1C**6B++
LA80 1,2511,2396271.976C--0.8435.751%D-80.71%B+25.8C-N/A6748.1h1.9B+5.3C*
AF-4 Cyclone 1,2001,1816731.755B+0.6227.747%B+23.201%B*57.9AN/A25320.4h9.1B++32.7B+
NS-11C 1,2021,1751,6610.707C0.4319.699%D14.383%D17.5CN/A5167.2h14.2C*72.2C+
MKV Suppressed 1,1781,1697791.501B+0.3726.259%C++22.669%B++37.8C**N/A11630.9h12.1B+45.9B+
AF-4AE Cyclone 1,1771,1619451.229C0.1028.501%C+16.796%D-40.6CN/A10128.6h10C+35C++
NS-30 Vandal 1,1741,1609901.172C0.0430.593%C26.552%C++30.1CN/A7738.5h5.3B17.3C*
Razor GD-23 1,1741,1601,2590.921C+0.2123.996%C++21.897%B+24.4C++N/A6947.5h10.7B++44.5B+
NSX Tomoe 1,1651,1596691.732C++0.6027.957%C44.866%B*46.4C**N/A10325h11.9B++42.5B+
Reaper DMR 1,1711,1588981.29C+0.1626.624%B26.511%B+42.1B+N/A11027.5h8.1B*30.4B++
NSX Naginata 1,1751,1587411.563C++0.4322.882%C*24.871%C39.7C+N/A8929.2h9.8B++42.8B+
EM4-AE Longshot 1,1621,1574342.666C-1.5337.81%D80.294%C++40CN/A9228.9h1.8B4.8C++
NS Baron G5AE 1,1671,1571,2170.951C0.1843.337%C10.545%D32.6CN/A7735.5h4.1C**9.4C+
NSX Tanto 1,1671,1577471.549C**0.4229.456%B+24.978%C++48B+N/A10824.1h10.7B*36.2B++
NSX Yumi 1,1741,1561,0141.14C+0.0124.205%C-25.865%C+33.2C+N/A10134.8h10.7B+44.3C*
AF-19 Mercenary 1,1741,1561,3960.828C+0.3022.033%C++21.367%C++19.3C++N/A7160h11.2B+51B+
NS-15M AE 1,1701,1549861.17C0.0422.373%C-23.31%C31.5DN/A7536.6h12.8C57.2C+
GR-22AE 1,1681,1501,0421.104C0.0326.238%C18.696%D32.6C-N/A9335.3h12.2C+46.4C+
NSX Tengu 1,1601,1506711.714B+0.5839.53%B+21.044%C++51.6B+N/A13222.3h10B*25.3B+
Gauss Compact S 1,1731,1471,2580.912C+0.2222.355%C+20.227%B+17.8C+N/A4864.6h9.9B+44.4C**
M12 Kobalt-F 1,1931,1457631.501C+0.3728.389%B**6.376%D44.2B*1.9B*17425.9h11.7B+41.3B++
AC-X11 1,1531,1379771.164C++0.0328.371%B++24.802%B++32.9BN/A11534.6h9.3B+32.8B+
L100 Python HESH 1,2361,0901527.171C6.0454.404%B*2.11%C+49.3C+6.6C+17422.1h2.8B+5.2B++
C-4 1,4179588291.156C+0.0222.994%C+N/A54.4C26.1C54417.6h1.3B+5.6B+
M40 Fury-F 1,2089111,0180.895C0.2451.074%B+N/A19.2C6.3B+10547.4h9.6C*18.7B+
NS-11A 8478355611.488C*0.3626.29%B+22.515%B+39.8B+N/A9521h11.9B++45.4B++
Titan-150 AP 1,6938332872.902C1.7755.163%B++3.001%C15.8D16.3C**33752.6h6.4C-11.5C+
Frag Grenade 6216181618N/A616.8752.586%B**N/A561.8C**2.7D18821.1h3.4B6.4B+
NC6 Gauss SAW 5875807120.815C0.3219.088%C+18.793%D21.6CN/A11926.8h10.4C++54.7C*
Warden 5705595790.965C++0.1723.946%C-17.889%D-25.2BN/A10222.2h7.2B*29.9B+
NC1 Gauss Rifle 5365275750.917C+0.2222.146%C+23.15%B+21.5C+N/A9824.5h11.6B+52.5B
C85 Canister-H 546517569.232C+8.1041.382%C11.605%C84.8C-4.8D2616.1h4.7B+11.3C**
Breaker Rocket Pods 5564931144.325C3.1951.269%C**N/A57.3C7.3D2288.6h12.5B+24.3B+
NS-44 Commissioner AE 4884786300.759C0.3732.527%D--23.222%C+19.8D-N/A5124.2h4.3D-13.2D-
NS-44 Commissioner 4384268050.529C0.6025.255%D*19.249%C14.8DN/A5128.8h5.6D**22.3D**
GD-66 Claw 4244186030.693C-0.4455.159%C8.373%D--23.6DN/A6417.7h3D5.5C+
SAS-R 4023972821.408C0.2833.423%D-68.514%C*28.2CN/A10614.1h2.2C**6.6C+
M40 Fury 486381804.763C3.6338.246%B1.837%C+39.7C10.9B+3189.6h15.1C39.4C++
AF-18 Stalker 3653643910.931C0.2025.936%C15.385%D30.6C+N/A8611.9h12C**46.1C*
NS Baron G5 3673615850.617D0.5234.931%D9.418%D--18DN/A5620.1h5.8D-16.6C+
Mauler S6 3433395610.604C0.5335.263%C--9.145%D*19C-N/A6917.8h5.1C+14.4C+
LA3 Desperado 3313225570.578C0.5522.234%D--10.87%D*14.7DN/A4421.9h11.6D--52.1C
Enforcer ML85 590303943.223C2.0938.642%C2.31%C+15.8D14.9C21219.2h15.2C--39.2C-
C75 Viper 3843011162.595C1.4639.96%B1.661%C++24.5C6.7C++19012.3h13.9C+34.9C++
NC4 Mag-Shot 3133005750.522C0.6124.283%C15%D14.2C--N/A5321.2h10.2C42.1C+
Shrike 3942995500.544C0.5956.018%C+4.013%B+20.3C6.5D-18314.7h5.4B+9.7B+
M96 Mjolnir-H 6722781262.206C1.0752.976%C**N/A27.3D38.6C++44710.2h56.1C-105.9C
NCM1 Scattercannon 2812722541.071C0.0628.838%D-10.662%D--16.1C--N/A5916.9h9.3C--32.2D
M40 Fury 352270703.857C--2.7237.562%C*N/A36.5D11.1C++3397.4h16.3D43.5C
Heartstring 2832675260.508C-0.6233.535%C-24.345%C6D--N/A2144.8h6.7C19.8C
NC05 Jackhammer 2622573340.769C-0.3636.935%D-8.949%D**25.7DN/A10110h5.9D15.9D
NC14 Bolt Driver 2572543230.786C--0.3530.573%D64.961%D-13.7DN/A6918.6h2.8C+9.3C
Tank Mine 4302541861.366C--0.2358.427%A*N/A40.3D*27.9D*5706.3h3.5F--6B+
MANA Anti-Personnel Turret 2642522141.178N/A0.0516.066%UN/A2520U120U5109900.1h31.6T*196.5T*
E540 Halberd 478242832.916C--1.7850.361%B++N/A17.8D-17.4C**36613.6h8.6F-17.2D
Spear Anti-Vehicle Phalanx Turret 359240337.273C++6.1442.456%C++5.833%B+40C++19.8C+3176h7.6C++17.8B
AF-23 Grinder 2412381971.208C0.0828.418%D9.244%D**18D-N/A5513.2h8.5D--30.1D*
M12 Kobalt 2402362210.727C+9.5920.317%B++16.525%C87.4B++1.5C--3032.7h16.1B+79.4B+
NC4-FB Mag-Shot 2162123370.629D0.5024.866%D*19.34%C+14.7D--N/A5514.4h9.2D--36.9F
NC05 Jackhammer AE 2162113070.687D0.4538.201%D*7.109%F19.2D*N/A4211h6.4F16.6D*
Titan-150 HESH 242202922.444A+21.3160.334%A+N/A87.8M17.4M++5432.3h2.3B**3.9B**
Skyguard 370189852.224C++1.0934.979%B*1.587%D9.3C8.9C+18620.3h155.9C++445.7B+
L105 Zephyr 199188218.952C+7.8244.981%C**N/A58.8C*3.4D-2323.2h5.6C**12.6B+
MANA Anti-Vehicle Turret 3251831421.289C0.1652.888%C+4.372%D1830C1420C+1870790.1h10.3T-19.4C+
E540 Halberd-H 306178404.45C3.3253.544%CN/A31.8C+22.9C**3105.6h7.4C+13.9C+
L100 Python AP 268163364.528B3.4056.022%C*5.521%B**32B++20.6B+4455.1h5.6B+9.9B++
CAS 14-E 165156227.091C5.9631.485%C++1.282%D57.8C3.3C--2342.7h27.7C+87.9C++
Carver 1781479,0490.016C-1.127.192%F19.728%B+0.4DN/A1362.2h1.8C24.9F
NS Decimator 1701371520.901C+0.2364.507%B+3.65%B+28C+6.7D--2404.9h3.5B**5.4B**
M20 Basilisk 219132542.444C+1.3138.729%C**6.061%C+17.6C+11.6B**2187.5h111.6C+288C++
19A Fortuna 1321311420.923C0.2124.167%D24.428%B**22.6DN/A785.8h9.7C++40.3C+
Auraxium Mag-Cutter 13612811,4370.011C-1.128.421%F3.125%C-0.3C--N/A1452h3.5D*41.4F*
AF-41 Hacksaw 118116681.706C0.5738.072%B++18.966%A+32.2C++N/A1763.6h8D21.1C**
Hardlight Dagger 1191129,5870.012C--1.125.735%FN/A0.3CN/A1386.2h2.4C+41.7F-
NS-AM7 AE/NC Archer 1611083930.275C--0.8653.269%C-19.444%C-2.6D*1.3C-2741.3h16.8C+31.4C+
M12 Kobalt 110105119.545C8.4120.469%B++15.238%D80.8C**3.8B**3261.3h18.8C+91.8C**
NCM2 Falcon 1321041580.658C0.4736.366%C6.731%B+9.9C-2.7D-8410.5h11.6C+32C+
Sticky Grenade 10098198N/A96.8756.111%B+N/A980C+20M32160.1h2.1C++3.7C**
NS-61 Emissary 103981160.845C++0.2928.196%C+9.184%D*25.8C+1.3A++1153.8h17.6C62.4C+
Vortek Rotary 213933660.254C--0.8830.157%C+2.151%C3.4D-4.4D5827.5h163.1D*540.7D--
AF-41 Hacksaw 9190531.698C0.5739.797%B++11.111%D--30C+N/A1703h7.8C19.7B+
Rocklet Rifle 236903220.28D0.8552.423%C+1.111%C8.3D*13.4D*15410.9h48C+91.5C+
NS-AM7 Archer 115863450.249C--0.8842.728%F-27.907%B*2.9D1D2529.2h18.6C*43.6C+
NS-20 Gorgon 9384491.714B**0.5820.694%C--19.048%C+20.5B+2.2A+824.1h26.5B++128B+
NS-20 Gorgon 8782491.673B**0.5422.348%C15.854%D20B+1.2C+704.1h29.1B++130.3B+
NCM2 Falcon 100751450.517C-0.6237.496%C6.667%B++7.4D2.5D*6110.2h16.9C+45.1C+
NS-10 Burster 124731050.695C+0.4428.087%C+4.11%D4.7C+3.3C+6315.5h128.7B*458.1B+
Blackheart 6161830.735C0.4031.337%D-29.508%C+16.5CN/A393.7h2.6C*8.2C*
NC15 Phoenix 142591590.371D0.7647.089%D-N/A5.6D7.8D10810.6h16.9D*35.8F
M20 Basilisk 9854272C0.8733.69%C3.704%D--14.2C-11.6B+2533.8h106.8C+316.9C+
G30 Walker 8953182.944C+1.8123.318%D3.774%C10.2D6.9D1465.2h224.3C++962C+
NCM3 Raven 8752860.605C-0.5333.035%D3.846%B++6D--4D--908.7h28.4C+86C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit343180.4h
Motion Spotter575,2014.6h
Nano-Armor Kit613448,80537.3h
Spawn Beacon281,1501.7h
Anti-Vehicle MANA Turret291,0132.4h
AE Nano-Armor Kit492533,98659.2h
Medical Applicator43090,18411.8h
Medical Kit4353,83810.8h
Nanite Revive Grenade02670.1h
Nanite Healing Grenade01720h
Deconstruction Tool09370.2h
NC Triumph Flare Gun0890.1h
AE Medical Applicator363141,04713.8h
Xiphos Anti-Personnel Phalanx Tower01670h
Anti-Infantry MANA Turret427632.1h
Recon Detection Device621,3953.1h
Ammunition Package1054,7723.5h
Hardlight Barrier63540.7h
Shield Recharging Field452,7061.6h

Check the help document for the dictionary if you want to learn more about words used here.


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