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Paragon TizerSozeVS[KRBR] TizerSozeVS
VS BR 183

KDR: 2.93

Score: 86m

Last Seen: Jun 12th, 2019 10:44 PM
- OFFLINE - 136 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H Solstice SF Aphelion VEX-4H Nyx VX31 Saron HRB Phaseshift VX-S C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $828,162 MLG Score: 662
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.661%26.536%70726118433,4001.826131.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.895%1.077B**0.864B*-2.183F--HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.356C**12.80.104C+35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.859%1.323%166412064,611281235611.63918129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%-1.178D*-0.826D-1.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.7-5.006T*66.6-4.341T*164.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.355%1.206%158520119029,68125791431611.5043207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.665%0.297C*-0.8D-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.682B+150.624B+23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.805%75.295%1585512059,31023211694.0112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.232%1.018B**0.518B+-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.324C*2.80.122C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.25%12.983%1585112095701242110.458568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.394B-0.314C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.203C++4.9-0C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 16
86m325.6%310 (18.6k)284 (17k)2.92761114,53439,1223.99632183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210750917.602%15.593%27407:4531

56% Engineer26% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 9:34 AMFeb 5th, 2017 2:58 PMJun 17th, 2019 3:54 PM (18h) (PST)Jun 12th, 2019 8:09 PM (6d) (PST)Jun 12th, 2019 6:44 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
807617460.3780.1290.0591.6060.115662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4153,65844,757238496717,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5048.5h/210.4d 41,810 17,859 54,565 486.6k 3,715 13,103 34,912 244.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:5,753
Deaths:4,439
KDR:1.296
Accuracy:24.262% C++
HSR:13.906% C--
Serpent VE92
C+
Kills:2,580
Deaths:1,783
KDR:1.447
Accuracy:21.460% C--
HSR:19.419% C+
Eidolon VE33
C-
Kills:2,383
Deaths:1,455
KDR:1.638
Accuracy:25.182% C-
HSR:21.989% C--
Pulsar C
C**
Kills:2,317
Deaths:1,503
KDR:1.542
Accuracy:23.427% C+
HSR:24.903% C**
NS-11C
B*
Kills:1,152
Deaths:689
KDR:1.672
Accuracy:22.886% C
HSR:24.306% B*
Solstice VE3
D
Kills:1,142
Deaths:1,121
KDR:1.019
Accuracy:20.127% D
HSR:14.011% D--
VE-LR Obelisk
B
Kills:846
Deaths:127
KDR:6.661
Accuracy:28.539% C--
HSR:34.870% B
Thanatos VE70
B++
Kills:570
Deaths:497
KDR:1.147
Accuracy:46.250% B++
HSR:12.983% D
Revenant
C+
Kills:492
Deaths:295
KDR:1.668
Accuracy:24.016% F
HSR:27.846% C+
NSX-P Tanto
C+
Kills:411
Deaths:275
KDR:1.495
Accuracy:24.272% C
HSR:24.818% C+
Eclipse VE3A
D
Kills:336
Deaths:272
KDR:1.235
Accuracy:23.006% D-
HSR:16.667% D
The Little Helper
C++
Kills:245
Deaths:224
KDR:1.094
Accuracy:49.062% C++
HSR:10.612% D--
Kills:18,227
Deaths (as Engineer):12,680
Deaths (to Engineers):9,566
KDR:1.43746
Kill Difference:5,547
Playtime:2,830.394 hours
Usage:56%
Score:59.811m
Score/min:352
Accuracy (listed only):27.707%
HSR (listed only):20.527%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:539
Deaths:341
KDR:1.581
Accuracy:18.951% C
HSR:23.748% C+
NSX-P Naginata
C
Kills:516
Deaths:259
KDR:1.992
Accuracy:20.768% C
HSR:26.744% C
Kills:1,055
Deaths (as Heavy Assault):600
Deaths (to Heavy Assaults):8,029
KDR:1.75833
Kill Difference:455
Playtime:216.934 hours
Usage:4%
Score:2.815m
Score/min:216
Accuracy (listed only):19.859%
HSR (listed only):25.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
A*
Kills:5,349
Deaths:888
KDR:6.024
Accuracy:36.555% B+
HSR:51.524% A*
Phaseshift VX-S
B*
Kills:4,686
Deaths:268
KDR:17.485
Accuracy:41.915% B*
HSR:82.010% B+
NS-7 PDW
C++
Kills:2,241
Deaths:1,236
KDR:1.813
Accuracy:25.591% C++
HSR:18.340% C++
Sirius SX12
B
Kills:1,637
Deaths:808
KDR:2.026
Accuracy:25.691% C*
HSR:20.220% B
Ghost
B+
Kills:1,416
Deaths:360
KDR:3.933
Accuracy:43.011% B+
HSR:62.359% D
Parallax VX3
C++
Kills:1,382
Deaths:336
KDR:4.113
Accuracy:39.880% C++
HSR:71.635% D
NS-30 Vandal
B+
Kills:1,298
Deaths:536
KDR:2.422
Accuracy:30.742% C
HSR:30.277% B+
MKV Suppressed
B+
Kills:1,206
Deaths:648
KDR:1.861
Accuracy:25.757% C+
HSR:22.305% B+
Eridani SX5
C--
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:23.562% D
HSR:16.237% C--
V10
B+
Kills:1,162
Deaths:190
KDR:6.116
Accuracy:44.452% B+
HSR:71.084% D
NS-61 Emissary
B*
Kills:1,162
Deaths:615
KDR:1.889
Accuracy:31.812% B+
HSR:21.429% B*
Artemis VX26
D
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:23.495% D-
HSR:18.292% D
Manticore SX40
B**
Kills:1,142
Deaths:827
KDR:1.381
Accuracy:36.434% B**
HSR:23.030% C*
Beamer VS3
C+
Kills:1,129
Deaths:1,364
KDR:0.828
Accuracy:27.391% C+
HSR:16.032% D-
Cerberus
B**
Kills:894
Deaths:525
KDR:1.703
Accuracy:39.048% B**
HSR:29.195% B++
NS-AM7 Archer
A
Kills:828
Deaths:1,367
KDR:0.606
Accuracy:69.089% A
HSR:10.990% D
Parsec VX3-A
D
Kills:664
Deaths:95
KDR:6.989
Accuracy:38.261% D
HSR:70.482% D*
Phantom VA23
A
Kills:562
Deaths:221
KDR:2.543
Accuracy:29.371% D-
HSR:40.392% A
VE-S Canis
C+
Kills:98
Deaths:44
KDR:2.227
Accuracy:25.176% C
HSR:20.408% C+
Kills:29,179
Deaths (as Infiltrator):11,970
Deaths (to Infiltrators):6,789
KDR:2.43768
Kill Difference:17,209
Playtime:1,324.809 hours
Usage:26%
Score:13.183m
Score/min:166
Accuracy (listed only):34.591%
HSR (listed only):36.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:5,753
Deaths:4,439
KDR:1.296
Accuracy:24.262% C++
HSR:13.906% C--
Serpent VE92
C+
Kills:2,580
Deaths:1,783
KDR:1.447
Accuracy:21.460% C--
HSR:19.419% C+
Pulsar C
C**
Kills:2,317
Deaths:1,503
KDR:1.542
Accuracy:23.427% C+
HSR:24.903% C**
NS-7 PDW
C++
Kills:2,241
Deaths:1,236
KDR:1.813
Accuracy:25.591% C++
HSR:18.340% C++
Sirius SX12
B
Kills:1,637
Deaths:808
KDR:2.026
Accuracy:25.691% C*
HSR:20.220% B
MKV Suppressed
B+
Kills:1,206
Deaths:648
KDR:1.861
Accuracy:25.757% C+
HSR:22.305% B+
Eridani SX5
C--
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:23.562% D
HSR:16.237% C--
NS-11C
B*
Kills:1,152
Deaths:689
KDR:1.672
Accuracy:22.886% C
HSR:24.306% B*
Solstice VE3
D
Kills:1,142
Deaths:1,121
KDR:1.019
Accuracy:20.127% D
HSR:14.011% D--
Thanatos VE70
B++
Kills:570
Deaths:497
KDR:1.147
Accuracy:46.250% B++
HSR:12.983% D
NSX-P Tanto
C+
Kills:411
Deaths:275
KDR:1.495
Accuracy:24.272% C
HSR:24.818% C+
Eclipse VE3A
D
Kills:336
Deaths:272
KDR:1.235
Accuracy:23.006% D-
HSR:16.667% D
The Little Helper
C++
Kills:245
Deaths:224
KDR:1.094
Accuracy:49.062% C++
HSR:10.612% D--
VE-S Canis
C+
Kills:98
Deaths:44
KDR:2.227
Accuracy:25.176% C
HSR:20.408% C+
Kills:20,852
Deaths (as Light Assault):14,292
Deaths (to Light Assaults):7,017
KDR:1.459
Kill Difference:6,560
Playtime:547.484 hours
Usage:11%
Score:6.698m
Score/min:204
Accuracy (listed only):27.181%
HSR (listed only):18.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:2,241
Deaths:1,236
KDR:1.813
Accuracy:25.591% C++
HSR:18.340% C++
Sirius SX12
B
Kills:1,637
Deaths:808
KDR:2.026
Accuracy:25.691% C*
HSR:20.220% B
MKV Suppressed
B+
Kills:1,206
Deaths:648
KDR:1.861
Accuracy:25.757% C+
HSR:22.305% B+
Pulsar VS1
C+
Kills:1,164
Deaths:793
KDR:1.468
Accuracy:23.029% C+
HSR:17.955% C-
Eridani SX5
C--
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:23.562% D
HSR:16.237% C--
Thanatos VE70
B++
Kills:570
Deaths:497
KDR:1.147
Accuracy:46.250% B++
HSR:12.983% D
The Little Helper
C++
Kills:245
Deaths:224
KDR:1.094
Accuracy:49.062% C++
HSR:10.612% D--
H-V45
B+
Kills:169
Deaths:113
KDR:1.496
Accuracy:22.395% C
HSR:24.260% B+
VE-S Canis
C+
Kills:98
Deaths:44
KDR:2.227
Accuracy:25.176% C
HSR:20.408% C+
Kills:8,494
Deaths (as Combat Medic):5,116
Deaths (to Combat Medics):3,100
KDR:1.66028
Kill Difference:3,378
Playtime:148.310 hours
Usage:3%
Score:3.536m
Score/min:397
Accuracy (listed only):29.613%
HSR (listed only):18.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:60
V. Kills:52 113%
Deaths:7
KDR:8.571
Accuracy:40.637% B*
KPH:28.800 C+
VKPH:25 B+
C150 Dalton
N/A
Kills:50
V. Kills:41 119%
Deaths:12
KDR:4.167
Accuracy:40.990% N/A
KPH:32.300 N/A
VKPH:26.500 N/A
Dual-75 Duster
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:39.183% N/A
KPH:97.100 N/A
VKPH:1.900 N/A
Kills:160 (0 + 160)
Deaths:22
KDR:7.273
VKDR:4.273
Vehicle Kills:94
Kill Difference:138
Playtime:4.145 hours
Usage:0%
Score:0.180m
Score/min:723
Piloting Accuracy:N/A%
Gunner Accuracy:39.183%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,891
V. Kills:1,675 113%
Deaths:327
KDR:5.783
Accuracy:27.869% C
KPH:13.400 C+
VKPH:11.800 B+
LB00 Python AP
C+
Kills:937
V. Kills:456 205%
Deaths:46
KDR:20.370
Accuracy:55.004% C--
KPH:45.200 C-
VKPH:22 C+
L100 Python AP
C*
Kills:936
V. Kills:838 112%
Deaths:122
KDR:7.672
Accuracy:60.290% B+
KPH:21.800 D
VKPH:19.500 C*
C75 Viper
B+
Kills:529
V. Kills:172 306%
Deaths:44
KDR:12.023
Accuracy:40.874% C++
KPH:30.800 C++
VKPH:10 B+
Kills:4,293 (4,293 + 0)
Deaths:539
KDR:7.965
VKDR:5.827
Vehicle Kills:3,141
Kill Difference:3,754
Playtime:222.401 hours
Usage:4%
Score:2.542m
Score/min:191
Driving Accuracy:40.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:10,637
V. Kills:5,506 193%
Deaths:787
KDR:13.516
Accuracy:55.541% B**
KPH:41.500 B*
VKPH:21.500 B*
Saron HRB
B+
Kills:4,855
V. Kills:3,123 155%
Deaths:740
KDR:6.561
Accuracy:48.887% B+
KPH:30.400 B+
VKPH:19.600 B+
Supernova FPC
B+
Kills:1,255
V. Kills:835 150%
Deaths:195
KDR:6.436
Accuracy:56.213% B
KPH:25.700 C++
VKPH:17.100 B+
Aphelion VEX-4
C+
Kills:527
V. Kills:355 148%
Deaths:86
KDR:6.128
Accuracy:31.213% C--
KPH:23.900 C+
VKPH:16.100 C+
Proton II PPA
C*
Kills:470
V. Kills:35 N/A
Deaths:55
KDR:8.545
Accuracy:27.498% B+
KPH:56 C+
VKPH:4.200 C*
G40-F Ranger
C
Kills:263
V. Kills:145 180%
Deaths:26
KDR:10.115
Accuracy:29.782% C
KPH:20.600 D--
VKPH:11.300 D*
Supernova VPC
B**
Kills:131
V. Kills:30 423%
Deaths:7
KDR:18.714
Accuracy:56.351% B++
KPH:50.300 B
VKPH:11.500 B**
M20 Basilisk
B**
Kills:111
V. Kills:72 152%
Deaths:27
KDR:4.111
Accuracy:37.432% B**
KPH:18.100 C+
VKPH:11.700 B**
Kills:18,249 (1,386 + 16,863)
Deaths:1,923
KDR:9.490
VKDR:5.253
Vehicle Kills:10,101
Kill Difference:16,326
Playtime:516.768 hours
Usage:10%
Score:11.744m
Score/min:379
Driving Accuracy:56.351%
Gunner Accuracy:37.432%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:8,420
V. Kills:3,709 227%
Deaths:340
KDR:24.765
Accuracy:65.451% B**
KPH:73.700 A+
VKPH:32.500 A
Aphelion VEX-4H
A
Kills:5,365
V. Kills:3,482 154%
Deaths:547
KDR:9.808
Accuracy:47.172% C++
KPH:62.700 A
VKPH:40.700 A
Proton II PPA-H
B**
Kills:1,633
V. Kills:89 N/A
Deaths:97
KDR:16.835
Accuracy:43.115% B++
KPH:139.200 B**
VKPH:7.600 B
G40-F Ranger
B+
Kills:975
V. Kills:576 169%
Deaths:38
KDR:25.658
Accuracy:29.812% C--
KPH:44.800 B+
VKPH:26.400 B+
Saron HRB-H
C+
Kills:296
V. Kills:202 146%
Deaths:46
KDR:6.435
Accuracy:60.465% B+
KPH:32.100 C
VKPH:21.900 C+
M12 Kobalt-H
C
Kills:199
V. Kills:8 N/A
Deaths:15
KDR:13.267
Accuracy:22.763% C+
KPH:103.800 C
VKPH:4.200 C
M40 Fury-H
C++
Kills:73
V. Kills:15 456%
Deaths:6
KDR:12.167
Accuracy:39.428% C
KPH:75.900 C
VKPH:15.600 C++
G30 Walker
B**
Kills:72
V. Kills:38 185%
Deaths:2
KDR:36
Accuracy:32.745% C-
KPH:41.500 B*
VKPH:21.900 B**
Halberd-H SE
B**
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:64.175% B++
KPH:92.100 B+
VKPH:30.100 B**
Kills:17,085 (0 + 17,085)
Deaths:1,092
KDR:15.646
VKDR:7.451
Vehicle Kills:8,136
Kill Difference:15,993
Playtime:247.761 hours
Usage:5%
Score:5.674m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:64.175%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:395
V. Kills:191 206%
Deaths:100
KDR:3.950
Accuracy:35.434% C-
KPH:15.800 C
VKPH:7.600 C+
M12 Kobalt
C**
Kills:298
V. Kills:29 N/A
Deaths:19
KDR:15.684
Accuracy:16.131% C-
KPH:41.400 D
VKPH:4 C**
M40 Fury
C
Kills:288
V. Kills:89 320%
Deaths:57
KDR:5.053
Accuracy:26.108% D*
KPH:24.200 D-
VKPH:7.500 C
M20 Basilisk
C+
Kills:219
V. Kills:110 197%
Deaths:62
KDR:3.532
Accuracy:37.969% C+
KPH:19 C
VKPH:9.500 C+
M12 Kobalt
C++
Kills:162
V. Kills:12 N/A
Deaths:11
KDR:14.727
Accuracy:17.379% C+
KPH:48.400 D
VKPH:3.600 C++
M40 Fury
D
Kills:138
V. Kills:32 418%
Deaths:20
KDR:6.900
Accuracy:28.012% D--
KPH:32.200 D-
VKPH:7.500 D
M60-G Bulldog
C+
Kills:93
V. Kills:25 358%
Deaths:20
KDR:4.650
Accuracy:32.682% C
KPH:20.700 C--
VKPH:5.600 C+
G30 Walker
C*
Kills:84
V. Kills:55 150%
Deaths:20
KDR:4.200
Accuracy:29.257% C+
KPH:15.800 C+
VKPH:10.300 C*
Kills:1,677 (0 + 1,677)
Deaths:309
KDR:5.427
VKDR:1.757
Vehicle Kills:543
Kill Difference:1,368
Playtime:73.084 hours
Usage:1%
Score:0.673m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:29.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:511
V. Kills:45 N/A
Deaths:198
KDR:2.581
Accuracy:42.198% C+
KPH:25 D-
VKPH:2.200 C*
V30-F Starfall
C+
Kills:216
V. Kills:150 143%
Deaths:70
KDR:3.086
Accuracy:64.216% C*
KPH:22 C-
VKPH:15.300 C+
Kills:727 (727 + 0)
Deaths:268
KDR:2.713
VKDR:0.728
Vehicle Kills:195
Kill Difference:459
Playtime:30.201 hours
Usage:1%
Score:0.193m
Score/min:106
Driving Accuracy:64.216%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:123
V. Kills:13 N/A
Deaths:9
KDR:13.667
Accuracy:26.507% D--
KPH:59.800 C+
VKPH:6.300 C+
Pelter Rocket Pod
D
Kills:79
V. Kills:31 247%
Deaths:9
KDR:8.778
Accuracy:33.825% D*
KPH:30 D-
VKPH:11.800 D
M20 Wyvern
C--
Kills:69
V. Kills:48 141%
Deaths:17
KDR:4.059
Accuracy:34.089% C-
KPH:13.900 D
VKPH:9.700 C--
Kills:271 (0 + 271)
Deaths:35
KDR:7.743
VKDR:2.629
Vehicle Kills:92
Kill Difference:236
Playtime:9.660 hours
Usage:0%
Score:0.416m
Score/min:718
Piloting Accuracy:N/A%
Gunner Accuracy:34.089%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 16,14310,63778713.516B+10.5955.541%B**N/A41.5B*21.5B*250256.5h5.4B+9.8B++
E540 Halberd-H 12,1298,42034024.765A+21.8465.451%B**N/A73.7A+32.4A366114.3h4.8B++7.3B**
Solstice SF 6,1465,7534,4391.296B1.6324.262%C++13.906%C--14.4C1B**42398.8h11.6C++47.6B
Aphelion VEX-4H 8,8475,3655479.808B+6.8847.172%C++2.442%C-62.7A40.7A42085.6h38.7B*82B*
Nyx VX31 5,4575,3498886.024A++3.1036.555%B+51.524%A*26C--N/A61206h5.5C++15.1B
Saron HRB 7,9784,8557406.561C**3.6348.887%B+N/A30.4B+19.6B+237159.5h23.7C+48.5C**
Phaseshift VX-S 4,7834,68626817.485S14.5641.915%B*82.01%B+26.1C+N/A67179.3h2.8C*6.8B+
C-4 ARX 5,4523,8141,0003.814B**0.8925.096%CN/A121.9C++52.3B**66731.3h1.1B+4.4C**
Serpent VE92 2,6342,5801,7831.447B1.4821.46%C--19.419%C+19.8C-N/A50130.4h13.5C+63C+
Eidolon VE33 2,4962,3831,4551.638B+1.2925.182%C-21.989%C--16.4CN/A44145.5h11.8D46.8C
Pulsar C 2,3722,3171,5031.542C**1.3923.427%C+24.903%C**21.9CN/A66105.6h13.7C58.6C+
NS-7 PDW 2,2812,2411,2361.813B**1.1125.591%C++18.34%C++27.9C++N/A7180.2h14.4C*56.2C**
Tank Mine 3,2572,0311,0571.921C1.0146.103%B**N/A114.1C*68.9C*105617.8h2.3D5.1B++
Skyguard 3,5661,8913275.783A2.8627.869%C1.322%D13.4C+11.8B+155141.6h150D538.2C
Proximity Mine 1,6951,6942427B**4.0735.407%D-N/A149.9B+N/A38211.3h1.8C**5.2C
Sirius SX12 1,6681,6378082.026B*0.9025.691%C*20.22%B37.8B+N/A9643.3h14.8C++57.6C*
Proton II PPA-H 1,7221,6339716.835B+13.9143.115%B++1.592%C+139.6B**7.6B35211.7h8.5B+19.8B++
C-4 2,2721,5005582.688B*0.2426.053%C++N/A82.4C+42.4B*83718.2h1.5C++5.8C*
Ghost 1,4461,4163603.933B+1.0143.011%B+62.359%D18.4D-N/A5376.8h2.8D6.6C+
Parallax VX3 1,3951,3823364.113C**1.1939.88%C++71.635%D22.2CN/A5462.3h2.8D-7.1C
Sticky Grenade 1,3841,35811358N/A1,355.0748.858%C-N/A848.8C16.3B24091.6h2C**4.2C*
NS-30 Vandal 1,3221,2985362.422B+0.5130.742%C30.277%B+21.6DN/A6060.1h6.9D22.4C-
Supernova FPC 2,0901,2551956.436C++3.5156.213%B1.036%D-25.7C++17.1B+168148.8h5.2C++9.2B
MKV Suppressed 1,2351,2066481.861B**1.0725.757%C+22.305%B+27.6C+N/A8743.7h14.2C++55.2C*
Spear Anti-Vehicle Phalanx Turret 2,5931,16810810.815B+7.8955.126%B**1.969%D--27D32.9B**26243.3h17.6F31.9D
Pulsar VS1 1,1851,1647931.468B+1.4623.029%C+17.955%C-20CN/A6058.2h18.3D--79.6C
Eridani SX5 1,1921,1647531.546B1.3823.562%D16.237%C--25.9CN/A6844.9h14.3C-60.7C
V10 1,1881,1621906.116A3.1944.452%B+71.084%D22DN/A5052.8h2.7D6C++
NS-61 Emissary 1,2161,1626151.889A+1.0431.812%B+21.429%B*23.2C+1.1A6250h13.5C*42.3B+
Artemis VX26 1,1831,1598891.304C+1.6223.495%D-18.292%D19.3DN/A5360.2h13.3C56.8C--
NS-11C 1,1881,1526891.672B*1.2622.886%C24.306%B*19.7CN/A5458.6h17C-74.1C+
Solstice VE3 1,1801,1421,1211.019B1.9120.127%D14.011%D--15CN/A6276h19C--94.6C
Manticore SX40 1,1791,1428271.381B+1.5536.434%B**23.03%C*12.5D-N/A3391.4h10D27.5C++
Beamer VS3 1,1661,1291,3640.828C++2.1027.391%C+16.032%D-17.1C-N/A4966.2h12.6D46C+
G40-F Ranger 1,5519753825.658A++22.7329.812%C--N/A44.7B+26.4B+32321.8h58.7B+197C*
Rocklet Rifle 2,0139677791.241B**1.6962.989%B**N/A29.3C++31.7B+36933h42.2C67C*
LB00 Python AP 1,3939374620.37B*17.4455.004%C--N/A45.3C-22C+23120.7h4.5C+8.1C
L100 Python AP 1,7749361227.672B++4.7460.29%B+1.603%D21.8D19.5C*26342.9h9.2D*15.3D
Cerberus 9288945251.703B++1.2239.048%B**29.195%B++10.3D-N/A2786.6h6.9C17.6B+
VE-LR Obelisk 8968461276.661M+3.7328.539%C--34.87%B25.3C1.5A8433.5h7.2C+25.3C+
NS-AM7 Archer 2,2208281,3670.606C**2.3269.089%A10.99%D4.3D7.2M++48194.3h45.8F-66.3D*
MANA Anti-Vehicle Turret 1,6117173891.843C*1.0864.17%C+1.116%D--7170C+8940C*19790330.1h17.1C-26.6D
M20 Basilisk 1,0216792923.414M++20.4951.149%C+3.387%C--42.7C++21.5C++43015.9h81.9B++160.1B++
Parsec VX3-A 667664956.989B++4.0638.261%D70.482%D*33DN/A8520.1h2.3D*6.1D*
Thanatos VE70 5815704971.147C**1.7846.25%B++12.983%D20.9CN/A7327.3h4.9C++10.5B+
Phantom VA23 5745622212.543B+0.3829.371%D-40.392%A20.2D-N/A5027.8h5.5D18.6D
Orion VS54 5475393411.581C++1.3518.951%C23.748%C+26.6CN/A17320.3h13.6C+71.5C+
C75 Viper 7015294412.023A++9.1040.874%C++1.512%C++30.8C++10B+25517.2h15.6C38.1C+
Aphelion VEX-4 882527866.128B+3.2031.213%C--4.175%C++23.8C16.1C+18822.1h57.9C++185.6C+
NSX-P Naginata 5335162591.992B+0.9420.768%C26.744%C34.6C1.1C++9614.9h12.8C++61.6C++
S12 Renegade 5565111982.581C+0.3542.198%C+3.131%D25D-2.2C*7520.4h4.7D*11C--
Revenant 5044922951.668C1.2624.016%F27.846%C+13D*N/A3837.9h13.8T-57.3T*
Proton II PPA 505470558.545C5.6227.498%B+2.128%C++56C+4.2C*1408.4h11.4C41.3C++
Nemesis VSH9 8764345650.768C++2.1666.044%B+N/A12C12.2C+17736.3h11.6D**17.6D--
MANA Anti-Personnel Turret 4404301702.529N/A0.4024.963%UN/A4300U100U8058800.1h23.3T*93.4T*
NSX-P Tanto 4274112751.495B+1.4324.272%C24.818%C+17.8C-N/A5123.1h18.7D76.9C
M20 Basilisk 5863951003.95B+1.0235.434%C-4.557%C--15.8C7.6C+13125h107C+302C+
M12 Kobalt 3923801623.75C+20.8222.752%C++21.053%B++122.6C**3.9C2963.1h15.5B+68.1B+
Eclipse VE3A 3443362721.235C+1.6923.006%D-16.667%D19.1DN/A6017.6h12.5C+54.4C
M12 Kobalt 3272981915.684C**12.7616.131%C-19.799%B+41.4D4C**1637.2h20.2C+125.1C+
Saron HRB-H 498296466.435C**3.5160.465%B+1.351%C+32.2C22C+4079.2h28.3C46.8C++
Lancer VS22 7612891501.927A1.0071.681%AN/A10.4C-17B+21127.8h32.8C45.8C+
Frag Grenade 2932881288N/A285.0744.316%C+N/A320D5.6C14840.9h4.8D10.8C
M40 Fury 377288575.053C2.1326.108%D*N/A24.2D-7.5C15511.9h17.2C65.8D-
G40-F Ranger 4082632610.115B7.1929.782%C1.521%B+20.5D--11.3D*15612.8h80.1C269C+
NS Annihilator 420254852.988S0.0684.7%B**N/A21.5A**14.1A*29811.8h9.1B**10.7B**
The Little Helper 2552452241.094C+1.8349.062%C++10.612%D--22.9D-N/A6210.7h5.6D11.3C+
Aspis Anti-Aircraft Phalanx Turret 4712361813.111M**10.1826.153%C++N/A15.5B*15.5B*25215.2h143.5C**548.6B
Auraxium Force-Blade 37223121,5760.011D2.9229.587%C+8.658%C**0.1DN/A02157.3h5T*17D
M20 Basilisk 329219623.532B0.6037.969%C+5.023%C18.9C9.5C+18611.6h118.3C311.5C+
V30-F Starfall 366216703.086B**0.1664.216%C*N/A22C-15.3C+1719.8h23.8D--37D-
M12 Kobalt-H 2071991513.267C10.3422.763%C+14.07%C-104.7C4.2C2421.9h14.1C**61.8B
Lumine Edge 2071971,8540.106C+2.8231.093%B9.137%D--0.8C-N/A3233.5h1.6C5.1C**
H-V45 1731691131.496C++1.4322.395%C24.26%B+15.4DN/A7411h18.5F-82.4D-
S1 3121671720.971B+1.9663.976%B*N/A24.9C+21.6A6276.7h10.1D**15.7D
M12 Kobalt 1741621114.727C+11.8017.379%C+14.198%D-49.1D3.6C++1773.3h21.1C121.2C+
M40 Fury 170138206.9C+3.9728.012%D--3.623%A++32.1D-7.4D2014.3h13.9C+49.7C
Supernova VPC 161131718.714B++15.7956.351%B++N/A50.4B11.5B**13582.6h3.2C++5.6B+
CAS 14-E 136123913.667C++10.7426.507%D--2.439%B++58.6C6.2C+15262.1h37.4C141D
M20 Basilisk 183111274.111B+1.1837.432%B**3.604%D18.2C+11.8B**1676.1h113.3D*302.8C+
VE-S Canis 9998442.227B*0.7025.176%C20.408%C+32.7CN/A2233h12.4C+49.3C++
M60-G Bulldog 11893204.65C++1.7232.682%C4.301%B*20.7C--5.6C+1284.5h8.8C27C+
G30 Walker 13984204.2B+1.2729.257%C+5.952%B*15.8C+10.4C*1425.3h184.6B+630.9B+
Hyena Missile Launcher 13883501.66C+1.2730.458%C-N/A15.7C10.4C+1125.3h32.2B+105.6C**
Pelter Rocket Pod 1107998.778C5.8533.825%D*1.266%C+30.4D-11.9D1382.6h52.3T*154.5T
M40 Fury-H 8873612.167C++9.2439.428%C1.37%C++73C15C++4571h10C25.4C-
G30 Walker 11072236S33.0732.745%C-2.778%D42.4B*22.4B**4821.7h135.6B+414.2B+
M20 Wyvern 11769174.059C+1.1334.089%C-5.797%B++13.8D9.6C--6895h194T-569.1T-
M60-A Bulldog 8367611.167B*8.2451.733%A+N/A55.8B++13.3A*2291.2h5.8C+11.2B++
Spear Anti-Vehicle Phalanx Tower 10365165M+62.0751.784%C++3.077%C-36.1C21.1C2811.8h10C++19.4C*
AP30 Shredder 1126078.571B5.6440.637%B*N/A28.6C+24.8B3902.1h93.7C+230.6B+
Halberd-H SE 6952152M49.0764.175%B++N/A86.7B+28.3B++3340.6h4B+6.2B*
C150 Dalton 9150124.167C1.2440.99%C*N/A33.3C+27.3C++12921.5h4.1C*10.1B+
Dual-75 Duster 5150316.667B*13.7439.183%C++N/A100B*2D--3480.5h7.9D*20.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34960.3h
Anti-Vehicle MANA Turret436,2315.6h
Decoy Grenade01820h
Nano-Armor Kit2,3433,657,219286.9h
Nanite Revive Grenade01,5040.4h
Medical Applicator588671,98951.8h
Cortium Silo01,9373h
Spitfire Auto-Turret323,8193.3h
Restoration Kit82170.2h
Welding Device023,7301.2h
Deconstruction Tool011,1880.5h
Smoke Grenade08510.2h
Recon Detection Device17438,02450.7h
Shield Recharging Field255,8921.8h
Ammunition Package5827,8808.5h
Medical Kit571,4211.2h
Anti-Infantry MANA Turret81,2441.2h
NS-10 Burster01990.4h
Nano-Repair Grenade02,2270.6h
Snowman Soldier1530.1h
Hardlight Barrier74930.6h
Orbital Strike Target Designator0640.2h
WLT-Howler Mining Laser63574,425235.2h

Check the help document for the dictionary if you want to learn more about words used here.


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