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Field Marshal Tkawn[0Ttt] Tkawn
TR BR 188

KDR: 2.48

Score: 92.2m

Last Seen: Dec 6th, 2018 12:55 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M AE NS-15M1 T1B Cycler T9A "Butcher" NS-44 Commissioner NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,598,225 MLG Score: 4475
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.046%39.808%103733989139,5782.99074-0.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.931%0.982B*2.976M+-0.792D-HEAD ++ (~26.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.52B+9.40.344C**26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.266%0.611%216410182,946144113422.043219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.731%-0.755D--0.918D--0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.065C+51.80.02C+119.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.482%5.631%46310191,03031576200.326259166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.917%-0.036C+1.915A++-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+6.70.462B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.468%4.968%99710151,10718226440.607241172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%0.96B*0.162C++0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.712B++15.80.597B+18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.21%82.852%998101440,8964985808.20381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%0.775B++1.032B**0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.80.428B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.81%21.212%99310191,056417720.252753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.994%0.619B+1.349A1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.587B+2.70.452B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.2m230.5%514 (30.8k)417 (25k)2.48278204,56482,3932.62481188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221381025.611%44.622%114302:4132

10% Engineer63% Heavy Assault18% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 7:44 PMApr 21st, 2018 4:11 PMDec 6th, 2018 8:07 PM (5d) (PST)Dec 5th, 2018 9:16 PM (6d) (PST)Dec 5th, 2018 8:55 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812384430.9250.3730.4132.2170.0374475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87914,26626,613562225133225,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3685.7h/153.6d 11,702 91,281 51,828 490.2k 6,960 14,428 8,076 150.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:98,517
Deaths:38,755
KDR:2.542
Accuracy:26.053% B*
HSR:40.891% A**
NS-15M AE
A++
Kills:5,388
Deaths:2,036
KDR:2.646
Accuracy:29.136% B*
HSR:40.757% A++
NS-15M1
M++
Kills:2,940
Deaths:929
KDR:3.165
Accuracy:30.035% A+
HSR:44.728% M++
T9A "Butcher"
B**
Kills:2,767
Deaths:1,289
KDR:2.147
Accuracy:22.611% C
HSR:35.128% B**
NS-15M2
A**
Kills:2,489
Deaths:981
KDR:2.537
Accuracy:28.771% B**
HSR:44.516% A**
TMG-50
B**
Kills:1,676
Deaths:939
KDR:1.785
Accuracy:23.027% B
HSR:30.847% B**
T32 Bull
A+
Kills:1,517
Deaths:760
KDR:1.996
Accuracy:23.878% C++
HSR:34.278% A+
MG-H1 Watchman
M
Kills:1,466
Deaths:494
KDR:2.968
Accuracy:27.380% B*
HSR:46.385% M
T7 Mini-Chaingun
A++
Kills:1,271
Deaths:692
KDR:1.837
Accuracy:24.019% A+
HSR:20.692% A++
T9 CARV
B**
Kills:1,197
Deaths:787
KDR:1.521
Accuracy:21.790% B+
HSR:28.989% B**
NSX Naginata
A*
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:25.265% B++
HSR:45.189% A*
T9 CARV-S
A*
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:23.959% B+
HSR:37.801% A*
T16 Rhino
A+
Kills:1,159
Deaths:872
KDR:1.329
Accuracy:20.353% C+
HSR:31.493% A+
Kills:122,715
Deaths (as Heavy Assault):49,515
Deaths (to Heavy Assaults):30,148
KDR:2.47834
Kill Difference:73,200
Playtime:2,306.957 hours
Usage:63%
Score:57.825m
Score/min:418
Accuracy (listed only):25.098%
HSR (listed only):37.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:1,200
Deaths:753
KDR:1.594
Accuracy:25.113% C*
HSR:26.917% B*
TRAC-5
A++
Kills:1,170
Deaths:771
KDR:1.518
Accuracy:24.564% B++
HSR:29.658% A++
LC3 Jaguar
A+
Kills:1,167
Deaths:735
KDR:1.588
Accuracy:23.751% C++
HSR:27.764% A+
LC2 Lynx
A*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:21.344% C
HSR:32.817% A*
NSX Tengu
A**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:44.104% B**
HSR:36.035% A**
NSX Tanto
A*
Kills:1,155
Deaths:456
KDR:2.533
Accuracy:29.591% B++
HSR:40.173% A*
TAS-16 Blackjack
A
Kills:692
Deaths:366
KDR:1.891
Accuracy:67.885% B++
HSR:21.821% A
NS-11C
A*
Kills:481
Deaths:286
KDR:1.682
Accuracy:27.853% B*
HSR:31.601% A*
PDW-16 Hailstorm
A++
Kills:315
Deaths:190
KDR:1.658
Accuracy:25.349% C**
HSR:26.349% A++
AS16 NightHawk
A*
Kills:187
Deaths:106
KDR:1.764
Accuracy:42.776% B
HSR:22.995% A*
FA1 Barrage
C**
Kills:177
Deaths:157
KDR:1.127
Accuracy:33.017% D
HSR:16.949% C**
MG-S1 Jackal
M+
Kills:121
Deaths:46
KDR:2.630
Accuracy:31.047% B*
HSR:38.843% M+
NS-7 PDW
A*
Kills:120
Deaths:60
KDR:2
Accuracy:29.531% B*
HSR:31.667% A*
NS Baron G5AE
B++
Kills:76
Deaths:69
KDR:1.101
Accuracy:33.791% D*
HSR:18.421% B++
Kills:9,182
Deaths (as Light Assault):5,450
Deaths (to Light Assaults):13,502
KDR:1.68477
Kill Difference:3,732
Playtime:183.490 hours
Usage:5%
Score:5.236m
Score/min:476
Accuracy (listed only):32.837%
HSR (listed only):28.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:1,200
Deaths:753
KDR:1.594
Accuracy:25.113% C*
HSR:26.917% B*
TRAC-5
A++
Kills:1,170
Deaths:771
KDR:1.518
Accuracy:24.564% B++
HSR:29.658% A++
LC3 Jaguar
A+
Kills:1,167
Deaths:735
KDR:1.588
Accuracy:23.751% C++
HSR:27.764% A+
LC2 Lynx
A*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:21.344% C
HSR:32.817% A*
NSX Tanto
A*
Kills:1,155
Deaths:456
KDR:2.533
Accuracy:29.591% B++
HSR:40.173% A*
TAS-16 Blackjack
A
Kills:692
Deaths:366
KDR:1.891
Accuracy:67.885% B++
HSR:21.821% A
NS-11C
A*
Kills:481
Deaths:286
KDR:1.682
Accuracy:27.853% B*
HSR:31.601% A*
AMR-66
A++
Kills:296
Deaths:140
KDR:2.114
Accuracy:28.653% B
HSR:36.149% A++
AS16 NightHawk
A*
Kills:187
Deaths:106
KDR:1.764
Accuracy:42.776% B
HSR:22.995% A*
FA1 Barrage
C**
Kills:177
Deaths:157
KDR:1.127
Accuracy:33.017% D
HSR:16.949% C**
MG-HBR1 Dragoon
A*
Kills:124
Deaths:49
KDR:2.531
Accuracy:37.704% B++
HSR:50% A*
NS Baron G5AE
B++
Kills:76
Deaths:69
KDR:1.101
Accuracy:33.791% D*
HSR:18.421% B++
Kills:7,886
Deaths (as Engineer):4,805
Deaths (to Engineers):11,783
KDR:1.64121
Kill Difference:3,081
Playtime:371.693 hours
Usage:10%
Score:11.135m
Score/min:499
Accuracy (listed only):33.004%
HSR (listed only):29.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:33,569
Deaths:7,712
KDR:4.353
Accuracy:41.686% B+
HSR:83.723% A++
NS-44 Commissioner
A+
Kills:2,762
Deaths:2,438
KDR:1.133
Accuracy:42.400% B*
HSR:32.440% A+
NS-357 Underboss
A++
Kills:2,444
Deaths:2,027
KDR:1.206
Accuracy:42.877% B*
HSR:33.838% A++
M77-B
B**
Kills:1,278
Deaths:299
KDR:4.274
Accuracy:36.974% C+
HSR:83.725% B**
Bighorn .50M
A
Kills:1,181
Deaths:210
KDR:5.624
Accuracy:37.533% D-
HSR:87.214% A
RAMS .50M
B**
Kills:1,177
Deaths:312
KDR:3.772
Accuracy:38.700% C+
HSR:86.831% B**
NSX Tomoe
A++
Kills:1,163
Deaths:322
KDR:3.612
Accuracy:29.676% C++
HSR:54.170% A++
NSX Tengu
A**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:44.104% B**
HSR:36.035% A**
SR-7
B*
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:39.100% C+
HSR:86.109% B*
99SV
B++
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:33.051% C**
HSR:41.710% B++
NSX Daimyo
B+
Kills:1,147
Deaths:307
KDR:3.736
Accuracy:43.720% B
HSR:95.379% B+
NS-44L Blackhand
B+
Kills:479
Deaths:401
KDR:1.195
Accuracy:43.238% C*
HSR:49.269% B+
PDW-16 Hailstorm
A++
Kills:315
Deaths:190
KDR:1.658
Accuracy:25.349% C**
HSR:26.349% A++
TRAP-M1
A
Kills:227
Deaths:114
KDR:1.991
Accuracy:27.594% C
HSR:35.683% A
Soldier Soaker
A
Kills:135
Deaths:114
KDR:1.184
Accuracy:45.827% A
HSR:22.963% B**
MG-S1 Jackal
M+
Kills:121
Deaths:46
KDR:2.630
Accuracy:31.047% B*
HSR:38.843% M+
NS-7 PDW
A*
Kills:120
Deaths:60
KDR:2
Accuracy:29.531% B*
HSR:31.667% A*
T4 AMP
A*
Kills:114
Deaths:107
KDR:1.065
Accuracy:27.644% C++
HSR:33.333% A*
TX1 Repeater
M++
Kills:65
Deaths:98
KDR:0.663
Accuracy:24.891% C++
HSR:41.539% M++
Kills:49,774
Deaths (as Infiltrator):15,754
Deaths (to Infiltrators):11,751
KDR:3.15945
Kill Difference:34,020
Playtime:667.643 hours
Usage:18%
Score:13.607m
Score/min:340
Accuracy (listed only):36.050%
HSR (listed only):52.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B**
Kills:2,772
Deaths:1,376
KDR:2.015
Accuracy:25.150% C+
HSR:35.173% B**
NSX Tengu
A**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:44.104% B**
HSR:36.035% A**
T1 Cycler
A++
Kills:796
Deaths:471
KDR:1.690
Accuracy:24.859% B++
HSR:32.035% A++
TAS-16 Blackjack
A
Kills:692
Deaths:366
KDR:1.891
Accuracy:67.885% B++
HSR:21.821% A
PDW-16 Hailstorm
A++
Kills:315
Deaths:190
KDR:1.658
Accuracy:25.349% C**
HSR:26.349% A++
AS16 NightHawk
A*
Kills:187
Deaths:106
KDR:1.764
Accuracy:42.776% B
HSR:22.995% A*
FA1 Barrage
C**
Kills:177
Deaths:157
KDR:1.127
Accuracy:33.017% D
HSR:16.949% C**
NS-11A
M++
Kills:126
Deaths:63
KDR:2
Accuracy:29.861% A
HSR:42.857% M++
MG-S1 Jackal
M+
Kills:121
Deaths:46
KDR:2.630
Accuracy:31.047% B*
HSR:38.843% M+
NS-7 PDW
A*
Kills:120
Deaths:60
KDR:2
Accuracy:29.531% B*
HSR:31.667% A*
TORQ-9
B
Kills:103
Deaths:69
KDR:1.493
Accuracy:25.864% B
HSR:25.243% C**
NS Baron G5AE
B++
Kills:76
Deaths:69
KDR:1.101
Accuracy:33.791% D*
HSR:18.421% B++
Kills:6,645
Deaths (as Combat Medic):3,511
Deaths (to Combat Medics):6,651
KDR:1.89262
Kill Difference:3,134
Playtime:113.629 hours
Usage:3%
Score:2.711m
Score/min:398
Accuracy (listed only):34.436%
HSR (listed only):29.032%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:491
Deaths:258
KDR:1.903
Accuracy:42.455% C**
HSR:5.703% A++
M3 Pounder HEG
B+
Kills:483
Deaths:260
KDR:1.858
Accuracy:41.345% B+
HSR:3.106% C+
MRC3 Mercy
B**
Kills:430
Deaths:199
KDR:2.161
Accuracy:21.967% B**
HSR:26.279% B**
MRC3 Mercy
A++
Kills:394
Deaths:199
KDR:1.980
Accuracy:21.494% B**
HSR:29.949% A++
M6 Onslaught
B+
Kills:111
Deaths:58
KDR:1.914
Accuracy:17.239% C+
HSR:21.622% B+
M6 Onslaught
A+
Kills:95
Deaths:58
KDR:1.638
Accuracy:15.873% C+
HSR:26.316% A+
Kills:2,004
Deaths (as MAX Suit):516
Deaths (to MAX Suits):4,073
KDR:3.88372
Kill Difference:1,488
Playtime:40.514 hours
Usage:1%
Score:1.679m
Score/min:691
Accuracy (listed only):26.729%
HSR (listed only):18.829%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,165
V. Kills:46 N/A
Deaths:210
KDR:5.548
Accuracy:29.574% C+
KPH:67.300 B*
VKPH:2.700 C
Hellfire Rocket Pods
C++
Kills:850
V. Kills:230 368%
Deaths:180
KDR:4.722
Accuracy:56.031% B**
KPH:55.800 C
VKPH:15.100 C++
M18 Rotary
C+
Kills:557
V. Kills:646 86%
Deaths:642
KDR:0.868
Accuracy:26.776% D
KPH:8 C--
VKPH:9.300 C+
M18 Needler
C++
Kills:374
V. Kills:356 105%
Deaths:327
KDR:1.144
Accuracy:31.983% C+
KPH:10.300 C
VKPH:9.800 C++
Coyote Missiles
B++
Kills:103
V. Kills:98 104%
Deaths:31
KDR:3.323
Accuracy:56.267% B+
KPH:37.800 C+
VKPH:36 B++
Tomcat A2AM Pods
B+
Kills:53
V. Kills:64 82%
Deaths:15
KDR:3.533
Accuracy:71.644% D*
KPH:48.100 C+
VKPH:58.100 B+
Kills:3,102 (2,096 + 0)
Deaths:1,405
KDR:2.208
VKDR:1.025
Vehicle Kills:1,440
Kill Difference:1,697
Playtime:142.060 hours
Usage:4%
Score:3.153m
Score/min:370
Piloting Accuracy:31.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:60
V. Kills:4 N/A
Deaths:9
KDR:6.667
Accuracy:52.666% A
KPH:48.100 C+
VKPH:3.200 D--
Kills:60 (0 + 60)
Deaths:9
KDR:6.667
VKDR:0.444
Vehicle Kills:4
Kill Difference:51
Playtime:1.248 hours
Usage:0%
Score:0.027m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:52.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:78
V. Kills:10 N/A
Deaths:3
KDR:26
Accuracy:48.039% C+
KPH:57.200 C*
VKPH:7.300 C+
Kills:78 (78 + 0)
Deaths:3
KDR:26
VKDR:3.333
Vehicle Kills:10
Kill Difference:75
Playtime:1.364 hours
Usage:0%
Score:0.065m
Score/min:793
Driving Accuracy:48.039%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:772
V. Kills:541 142%
Deaths:136
KDR:5.676
Accuracy:40.994% C-
KPH:28.300 C+
VKPH:19.900 B+
E540 Halberd
C**
Kills:645
V. Kills:410 157%
Deaths:120
KDR:5.375
Accuracy:49.612% B**
KPH:21.500 C-
VKPH:13.700 C**
P2-120 HEAT
A++
Kills:180
V. Kills:40 439%
Deaths:15
KDR:12
Accuracy:36.460% D
KPH:46.800 A++
VKPH:10.400 C++
Kills:1,597 (952 + 645)
Deaths:271
KDR:5.893
VKDR:3.657
Vehicle Kills:991
Kill Difference:1,326
Playtime:61.077 hours
Usage:2%
Score:2.340m
Score/min:638
Driving Accuracy:36.460%
Gunner Accuracy:49.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:246
V. Kills:11 N/A
Deaths:18
KDR:13.667
Accuracy:37.504% B
KPH:101.200 C+
VKPH:4.500 D
E540 Halberd-H
B+
Kills:81
V. Kills:26 300%
Deaths:13
KDR:6.231
Accuracy:60.500% B
KPH:51.200 B+
VKPH:16.400 D
G20 Vulcan-H
C+
Kills:63
V. Kills:58 107%
Deaths:34
KDR:1.853
Accuracy:59.533% A+
KPH:27.300 D
VKPH:25.100 C+
MR11 Gatekeeper-H
D
Kills:62
V. Kills:63 97%
Deaths:22
KDR:2.818
Accuracy:54.072% C*
KPH:20.600 D
VKPH:21 D
Kills:452 (0 + 452)
Deaths:87
KDR:5.195
VKDR:1.816
Vehicle Kills:158
Kill Difference:365
Playtime:9.328 hours
Usage:0%
Score:0.265m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:54.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:153
V. Kills:28 N/A
Deaths:34
KDR:4.500
Accuracy:41.334% B++
KPH:41.800 C+
VKPH:7.600 C
M40 Fury
C
Kills:65
V. Kills:17 361%
Deaths:12
KDR:5.417
Accuracy:39.414% B+
KPH:33.900 D
VKPH:8.900 C
M12 Kobalt
B**
Kills:63
V. Kills:1 N/A
Deaths:10
KDR:6.300
Accuracy:22.640% B**
KPH:40.200 D-
VKPH:0.600 D--
M12 Kobalt
A+
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:24.617% A+
KPH:56.600 C+
VKPH:2 C--
Kills:339 (0 + 339)
Deaths:63
KDR:5.381
VKDR:0.762
Vehicle Kills:48
Kill Difference:276
Playtime:8.169 hours
Usage:0%
Score:0.177m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:24.617%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 99,03098,51738,7552.542C**0.0626.053%B*40.891%A**65.3AN/A1941509.5h9.4B**36.1B*
TSAR-42 33,63233,5697,7124.353C**1.8741.686%B+83.723%A++81.8A*N/A201410.6h1.7B**4.1B*
NS-15M AE 5,4305,3882,0362.646B0.1629.136%B*40.757%A++73.4B++N/A20773.4h9.7B*33.4B++
NS-15M1 2,9542,9409293.165A0.6830.035%A+44.728%M++92.2A*N/A27531.9h9.2B**30.8B*
T1B Cycler 2,7942,7721,3762.015C*0.4725.15%C+35.173%B**44.6C++N/A12562.1h11.3B+45B+
T9A "Butcher" 2,7892,7671,2892.147C*0.3422.611%C35.128%B**56C++N/A28949.4h10B*44.3B
NS-44 Commissioner 2,7682,7622,4381.133C*1.3542.4%B*32.44%A+98.3MN/A30128.1h2.8B**6.6B*
NS-15M2 2,5022,4899812.537B+0.0528.771%B**44.516%A**60.3B++N/A24041.3h9.9B*34.3B++
NS-357 Underboss 2,4532,4442,0271.206C**1.2842.877%B*33.838%A++96.2A*N/A23825.4h3A7.1B*
The Kraken 3,4362,3988682.763B++0.2866.589%B+1.501%C-65.7B**28.4C**30636.5h3.6B+5.4B++
TMG-50 1,6881,6769391.785B+0.7023.027%B30.847%B**39.8C**N/A24842.1h9.6B++41.6B+
T32 Bull 1,5251,5177601.996B+0.4923.878%C++34.278%A+48.5B+N/A27631.3h9.7B**40.8B+
MG-H1 Watchman 1,4781,4664942.968B**0.4927.38%B*46.385%M76.4AN/A23419.2h10.3B**37.7B*
M77-B 1,2791,2782994.274A+1.7936.974%C+83.725%B**52.8A++N/A17324.2h1.8B**4.9B++
T7 Mini-Chaingun 1,2821,2716921.837B*0.6524.019%A+20.692%A++56.5AN/A31622.5h11.7B*48.8B*
HC1 Cougar 1,2121,2007531.594B+0.8925.113%C*26.917%B*27C+N/A15144.4h9.8B*39B+
T9 CARV 1,2021,1977871.521B0.9621.79%B+28.989%B**39.4B++N/A54330.4h11.6B++53.4B+
Bighorn .50M 1,1821,1812105.624C*3.1437.533%D-87.214%A66.3B*N/A14717.8h1.7B+4.5C+
RAMS .50M 1,1831,1773123.772C**1.2938.7%C+86.831%B**34.6B+N/A20034h1.7B**4.4B+
TRAC-5 1,1821,1707711.518B**0.9624.564%B++29.658%A++20.7C*N/A14556.5h11.1B**45B++
LC3 Jaguar 1,1791,1677351.588C*0.8923.751%C++27.764%A+34.1C**N/A27334.2h10.5B++44.2B+
M14 Banshee 1,2111,1652105.548C++3.0729.574%C+N/A67.3B*2.7C43517.3h11.4B*38.7B++
NSX Naginata 1,1721,1644772.44B**0.0425.265%B++45.189%A*51.3B+N/A14622.7h9.7B++38.2B+
T9 CARV-S 1,1751,1645042.31B+0.1723.959%B+37.801%A*58.2B++N/A22420h10.1B*42.1B+
NSX Tomoe 1,1661,1633223.612B**1.1329.676%C++54.17%A++72.7A+N/A17016h11.1B*37.4B++
LC2 Lynx 1,1681,1619171.266C*1.2221.344%C32.817%A*22.1C+N/A18052.6h12.8B++60.2B
NSX Tengu 1,1621,1605382.156B*0.3344.104%B**36.035%A**58.6B**N/A19819.8h9.9B*22.5B++
SR-7 1,1621,1592085.572B++3.0939.1%C+86.109%B*60.4AN/A13919.2h1.7B*4.3B+
T16 Rhino 1,1681,1598721.329C*1.1520.353%C+31.493%A+27.9CN/A20641.6h12.6B62.1C**
99SV 1,1621,1582514.614A++2.1333.051%C**41.71%B++61.9MN/A19318.7h3.7A11.1B**
NSX Tanto 1,1591,1554562.533A0.0529.591%B++40.173%A*58.9B**N/A20719.6h10.4B++35.1B+
NSX Daimyo 1,1481,1473073.736C*1.2543.72%B95.379%B+66.3B++N/A14517.3h2.2B+5B+
Frag Grenade 1,1121,09611096N/A1,093.5256.449%A+N/A644.7B++9.4C++31301.7h3.2B+5.6B*
M9 SKEP Launcher 1,3181,0354812.152M+0.3367.923%C+5.217%A*54.8A15C*25418.9h3.9A++5.8A++
NS Decimator-B 1,3158615611.535C+0.9563.964%C+2.091%C39.1C20.6C+26122h5.1D7.9C--
Hellfire Rocket Pods 1,0808501804.722C2.2456.031%B**N/A55.9C15.1C++58415.2h19.7B+35.2B+
ML-7 1,2238457601.112B++1.3762.596%B++3.432%B34.6B**15.5B+46624.4h5.4B++8.7B*
ASP-30 Grounder 1,2218226021.365B**1.1266.312%B+6.326%A*31.5B*15.3B+32726.1h5.6B**8.5B**
NS Decimator 1,2318097991.013C+1.4763.825%B+4.079%A34.4C++18C*69023.5h5.3C8.3C+
T1 Cycler 8017964711.69B++0.7924.859%B++32.035%A++33.3B++N/A29823.9h11.2B**45B*
P2-120 AP 1,3137721365.676C+3.1940.994%C-5.829%A28.4C+19.9B+89127.2h7.4C++18C+
TAS-16 Blackjack 6936923661.891B++0.5967.885%B++21.821%A71.3A+N/A2559.7h2.1B++3.1B+
C-4 9456663551.876B0.6130.952%B**N/A92.5B38.8B++16637.2h1.3B+4.2B++
E540 Halberd 1,0556451205.375C+2.8949.612%B**2.791%C21.5C-13.7C**38230h5.8C*11.6B++
M18 Rotary 1,2035576420.868C1.6126.776%DN/A8C--9.3C+30369.5h136.2C++508.7C+
M3 Pounder HEG 5494912581.903C++0.5842.455%C**5.703%A++26.5B*3.1C-26318.5h12.8B*30.1B+
M3 Pounder HEG 5604832601.858C**0.6241.345%B+3.106%C+25.8B**4.1B+28618.7h12.7B++30.8B+
NS-11C 4884812861.682B*0.8027.853%B*31.601%A*29.3C*N/A17216.4h11.5B++41.4B++
NS-44L Blackhand 4794794011.195C++1.2943.238%C*49.269%B+54.4A++N/A1438.8h3.2B*7.4B++
MRC3 Mercy 4344301992.161C++0.3221.967%B**26.279%B**45.3AN/A2439.5h14.7A66.7B*
MRC3 Mercy 4003941991.98C+0.5021.494%B**29.949%A++41.5B**N/A2349.5h15.6B**72.5B*
M18 Needler 7303743271.144C+1.3431.983%C+N/A10.3C9.8C++26436.2h124.5B+389.4B+
Tank Mine 595364665.515A+3.0336.623%C*N/A104C+66C++18083.5h2.7D*7.3C-
Claymore 3433432414.292A11.8135.546%C**N/A122.5CN/A5882.8h1.2C++3.3B+
PDW-16 Hailstorm 3173151901.658B++0.8225.349%C**26.349%A++31.8C**N/A2499.9h12B++47.5B+
AMR-66 2962961402.114A+0.3728.653%B36.149%A++46.3A++N/A3036.4h6.4B**22.4B*
Anti-Vehicle Grenade 4132951295N/A292.5249.505%C+N/A327.8C131.1B+30130.9h5.6C++11.3C*
P525 Marauder-H 2572461813.667C+11.1837.504%BN/A102.5C+4.6C--4182.4h5B*13.2B*
TRAP-M1 2282271141.991C**0.4927.594%C35.683%A44.5C**N/A1695.1h8B+29B
MANA Anti-Vehicle Turret 363215762.829B++0.3557.101%B3.256%C46.7B++32.2C**9954.6h7.2B+12.7B++
AS16 NightHawk 1871871061.764B+0.7242.776%B22.995%A*51.9B*N/A5063.6h3.6B++8.5B++
Auraxium Slasher 18618241,7110.004C2.4815.174%D--3.297%D0.1DN/A01661.5h2B+13.1C+
P2-120 HEAT 2201801512B**9.5236.46%D6.667%A*47.4A++10.5C++8483.8h5.5B*15.2B+
FA1 Barrage 1781771571.127C*1.3633.017%D16.949%C**28.1C++N/A3816.3h3.7B**11.3B
M40 Fury 181153344.5C2.0241.334%B++N/A41.4C+7.6C3823.7h13.7C++33.1B+
Soldier Soaker 1361351141.184C++1.3045.827%A22.963%B**90A+N/A4241.5h4.8B*10.5B**
NS-11A 127126632B++0.4829.861%A42.857%M++54.8AN/A4682.3h9.6A+32B**
MG-HBR1 Dragoon 126124492.531B*0.0537.704%B++50%A*53.9A+N/A2412.3h4.5B**11.9B**
MG-S1 Jackal 122121462.63A0.1531.047%B*38.843%M+36.7C*N/A2373.3h8.9B+28.6B*
The Slasher 1201205,9970.02D2.4633.925%C+N/A0.4C--N/A1280.5h1.4B**4.2B+
NS-7 PDW 120120602A0.4829.531%B*31.667%A*52.2AN/A6702.3h11.1B**37.7B++
Spear Anti-Vehicle Phalanx Turret 148117619.5A*17.0256.466%A3.419%C68.8A++18.2C7881.7h5.3B*9.4B**
T4 AMP 1141141071.065C++1.4227.644%C++33.333%A*54.3B**N/A2762.1h9.6B**34.6B*
M6 Onslaught 112111581.914C+0.5717.239%C+21.622%B+25.8C-N/A2384.3h17.5B+101.8B
TORQ-9 105103691.493C*0.9925.864%B25.243%C**32.2C+N/A5093.2h11.3A43.8B*
Coyote Missiles 201103313.323C+0.8456.267%B+N/A38.1C+36.3B*12252.7h37B65.7B+
M6 Onslaught 9595581.638C0.8415.873%C+26.316%A+22.1DN/A2124.3h19.6C+123.7C++
E540 Halberd-H 10781136.231C3.7560.5%BN/A50.6B16.3D3491.6h4.5B++7.4B**
L100 Python HESH 8878326A23.5248.039%C+1.282%C55.7C*7.1C+7921.4h3.1B6.5B
NS Baron G5AE 7676691.101C1.3833.791%D*18.421%B++21.7DN/A1903.5h4.2C*12.5C+
M40 Fury 8265125.417C2.9339.414%B+3.077%A34.2D8.9C4581.9h15.7C39.9C++
TX1 Repeater 6765980.663C+1.8224.891%C++41.539%M++50A1.5A++8341.3h9.7B**38.9B
G20 Vulcan-H 12163341.853C--0.6359.533%A+1.587%D-27.4D25.2C+8442.3h135.9D-228.3C++
M12 Kobalt 6463106.3C--3.8222.64%B**20.635%B+39.4D-N/A1791.6h14.8B+65.4B++
MR11 Gatekeeper-H 12562222.818C0.3454.072%C*1.613%C+20.7D21D2993h54.9B101.6B+
L105 Zephyr 646096.667C4.1852.666%A3.333%S50C+3.3D--3661.2h5.4B+10.3B++
M12 Kobalt 605878.286C5.8024.617%A+31.035%M+58C+2C--3811h14.1B*57.4B*
Tomcat A2AM Pods 11753153.533C1.0571.644%D*N/A48.2C+58.2B+19951.1h8.1C++11.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,7911.4h
Restoration Kit2750.2h
Nano-Armor Kit152344,83724.3h
Spawn Beacon398,2425.2h
Anti-Vehicle MANA Turret55150.9h
Turret AI Module1520.4h
Structure Shield Module0510.3h
Repair Module0610.2h
Nanite Revive Grenade04690.1h
Medical Applicator18887,6695.9h
Welding Device01,8370.3h
Rampart Wall21061.2h
Ammunition Package566160.6h
Shield Recharging Field348700.5h
Medical Kit2,56740,032133.6h
Anti-Infantry MANA Turret1530.1h
WLT-Howler Mining Laser317,4387h
Recon Detection Device538,73511h

Check the help document for the dictionary if you want to learn more about words used here.


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