Online: daguest  
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Maj. General Grand Ambassador ToadNoSTiCnC[MxSG] ToadNoSTiCnC
NC BR 87

KDR: 3.74

Score: 11.9m

Last Seen: Mar 9th, 2020 9:30 AM
- ONLINE NOW

Battle Rank 87 - New Conglomerate on Emerald
Level Progress (to 88): 80%
Level 100 Progress: 63% 261h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6 Gauss SAW AF-19 Mercenary NS-15M2 GD-22S GD-7F M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,039,130 MLG Score: 1630
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.418%19.722%60020126311,8804.02439-0.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%1.783A++-0.198C-0.309CHEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.592B+9.20.356C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.526%1.146%1435412794,014338207511.8757193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.081%-0.289C-0.396C--0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.345C**36.70.311C*69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.27%3.571%341128256238320.23431170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.022C+0.681B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.20.665B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.169%2.548%1443912742,747220148712.4299185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.792%-0.282C-0.476D0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.693B+12.30.696B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.89%69.734%14431128248931641.54259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.441B0.175C++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.46B+20.363C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.421%10.448%1443112826724900.269076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.21A*-0.844D---1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++2.30.521B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m180.5%445 (26.7k)387 (23.2k)3.7428623,7266,3394.1607587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283162928.567%13.256%37904:518

38% Engineer24% Heavy Assault29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2013 10:02 AMSep 15th, 2019 5:21 AMMar 10th, 2020 12:46 AM (76d) (PST)Mar 9th, 2020 5:34 AM (77d) (PST)Mar 9th, 2020 5:30 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9581338250.7710.2060.1021.6400.1381630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5097,96149,5484612698823,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.1h/21.4d 2,649 3,145 5,158 50.5k 230 1,520 4,240 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,290
Deaths:305
KDR:4.230
Accuracy:31.374% B**
HSR:22.171% C--
EM6
A++
Kills:1,213
Deaths:252
KDR:4.813
Accuracy:31.362% A++
HSR:22.671% C
NC6 Gauss SAW
A
Kills:1,195
Deaths:316
KDR:3.782
Accuracy:27.744% A
HSR:21.004% C-
NS-15M2
A+
Kills:1,174
Deaths:279
KDR:4.208
Accuracy:33.233% A+
HSR:24.702% C
GD-22S
B**
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:29.573% B**
HSR:19.433% D
NC6A GODSAW
C++
Kills:782
Deaths:219
KDR:3.571
Accuracy:30.294% C++
HSR:24.552% C--
EM1
B*
Kills:122
Deaths:37
KDR:3.297
Accuracy:26.705% B*
HSR:13.934% D*
Kills:6,939
Deaths (as Heavy Assault):1,673
Deaths (to Heavy Assaults):1,730
KDR:4.14764
Kill Difference:5,266
Playtime:123.836 hours
Usage:24%
Score:3.325m
Score/min:448
Accuracy (listed only):30.041%
HSR (listed only):21.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,179
Deaths:585
KDR:2.015
Accuracy:26.421% B++
HSR:16.794% D-
GD-7F
A+
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:32.252% A+
HSR:17.845% C-
AC-X11
A
Kills:771
Deaths:264
KDR:2.920
Accuracy:31.952% A
HSR:18.677% D
Gauss Compact S
A
Kills:189
Deaths:80
KDR:2.363
Accuracy:31.042% A
HSR:20.106% C**
NS-11CP
B+
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.226% B+
HSR:15.060% D**
GD-66 Claw
B*
Kills:67
Deaths:38
KDR:1.763
Accuracy:68.421% B*
HSR:10.448% D
Kills:3,532
Deaths (as Engineer):1,363
Deaths (to Engineers):1,507
KDR:2.59134
Kill Difference:2,169
Playtime:192.431 hours
Usage:38%
Score:3.928m
Score/min:340
Accuracy (listed only):37.052%
HSR (listed only):16.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,179
Deaths:585
KDR:2.015
Accuracy:26.421% B++
HSR:16.794% D-
GD-7F
A+
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:32.252% A+
HSR:17.845% C-
AC-X11
A
Kills:771
Deaths:264
KDR:2.920
Accuracy:31.952% A
HSR:18.677% D
AF-4 Cyclone
A+
Kills:371
Deaths:130
KDR:2.854
Accuracy:33.508% A+
HSR:9.973% D*
AF-4G Cyclone
B++
Kills:228
Deaths:77
KDR:2.961
Accuracy:31.086% B++
HSR:14.912% D
Gauss Compact S
A
Kills:189
Deaths:80
KDR:2.363
Accuracy:31.042% A
HSR:20.106% C**
NS-11CP
B+
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.226% B+
HSR:15.060% D**
NS-7 PDW
A++
Kills:81
Deaths:23
KDR:3.522
Accuracy:34.526% A++
HSR:16.049% C
GD-66 Claw
B*
Kills:67
Deaths:38
KDR:1.763
Accuracy:68.421% B*
HSR:10.448% D
Kills:4,212
Deaths (as Light Assault):1,593
Deaths (to Light Assaults):1,257
KDR:2.64407
Kill Difference:2,619
Playtime:148.537 hours
Usage:29%
Score:3.769m
Score/min:423
Accuracy (listed only):35.715%
HSR (listed only):15.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:371
Deaths:130
KDR:2.854
Accuracy:33.508% A+
HSR:9.973% D*
Carnage AR
A++
Kills:321
Deaths:133
KDR:2.414
Accuracy:33.268% A++
HSR:13.707% D--
AF-4G Cyclone
B++
Kills:228
Deaths:77
KDR:2.961
Accuracy:31.086% B++
HSR:14.912% D
NS-7 PDW
A++
Kills:81
Deaths:23
KDR:3.522
Accuracy:34.526% A++
HSR:16.049% C
NC1 Gauss Rifle
C**
Kills:69
Deaths:36
KDR:1.917
Accuracy:24.746% C**
HSR:11.594% D**
GD-66 Claw
B*
Kills:67
Deaths:38
KDR:1.763
Accuracy:68.421% B*
HSR:10.448% D
Kills:1,137
Deaths (as Combat Medic):437
Deaths (to Combat Medics):585
KDR:2.60183
Kill Difference:700
Playtime:12.170 hours
Usage:2%
Score:0.193m
Score/min:264
Accuracy (listed only):37.592%
HSR (listed only):12.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:489
Deaths:126
KDR:3.881
Accuracy:37.890% C*
HSR:69.734% C--
AF-4 Cyclone
A+
Kills:371
Deaths:130
KDR:2.854
Accuracy:33.508% A+
HSR:9.973% D*
NS-44 Commissioner
C**
Kills:273
Deaths:209
KDR:1.306
Accuracy:39.552% C**
HSR:19.780% C-
AF-4G Cyclone
B++
Kills:228
Deaths:77
KDR:2.961
Accuracy:31.086% B++
HSR:14.912% D
LA3 Desperado
C*
Kills:129
Deaths:78
KDR:1.654
Accuracy:29.956% C*
HSR:14.729% D-
NS-357P Underboss
D
Kills:110
Deaths:64
KDR:1.719
Accuracy:38.253% D
HSR:12.727% D*
NC4 Mag-Shot
D*
Kills:83
Deaths:91
KDR:0.912
Accuracy:18.441% D*
HSR:10.843% D*
NS-7 PDW
A++
Kills:81
Deaths:23
KDR:3.522
Accuracy:34.526% A++
HSR:16.049% C
Kills:1,764
Deaths (as Infiltrator):798
Deaths (to Infiltrators):751
KDR:2.21053
Kill Difference:966
Playtime:21.499 hours
Usage:4%
Score:0.300m
Score/min:232
Accuracy (listed only):32.902%
HSR (listed only):21.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:475
Deaths:105
KDR:4.524
Accuracy:29.392% D--
HSR:13.895% C
NCM1 Scattercannon
C--
Kills:411
Deaths:107
KDR:3.841
Accuracy:32.682% D
HSR:13.382% C--
AF-34 Mattock
B*
Kills:119
Deaths:22
KDR:5.409
Accuracy:42.436% B*
HSR:14.286% D
AF-34 Mattock
B++
Kills:108
Deaths:22
KDR:4.909
Accuracy:43.259% B++
HSR:20.370% B+
Kills:1,113
Deaths (as MAX Suit):128
Deaths (to MAX Suits):408
KDR:8.69531
Kill Difference:985
Playtime:12.071 hours
Usage:2%
Score:0.397m
Score/min:549
Accuracy (listed only):36.942%
HSR (listed only):15.483%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,152
V. Kills:180 N/A
Deaths:108
KDR:10.667
Accuracy:60.941% B+
KPH:75.600 B++
VKPH:11.800 A++
Breaker Rocket Pods
A+
Kills:1,106
V. Kills:133 N/A
Deaths:47
KDR:23.532
Accuracy:61.399% A+
KPH:203.300 A
VKPH:24.400 B++
M20 Mustang
B**
Kills:984
V. Kills:1,012 97%
Deaths:369
KDR:2.667
Accuracy:32.278% C**
KPH:16.100 C**
VKPH:16.600 B**
Vortek Rotary
B**
Kills:772
V. Kills:729 106%
Deaths:217
KDR:3.558
Accuracy:34.139% B+
KPH:19.400 B
VKPH:18.300 B**
Kills:4,014 (2,908 + 0)
Deaths:741
KDR:5.417
VKDR:2.772
Vehicle Kills:2,054
Kill Difference:3,273
Playtime:121.511 hours
Usage:24%
Score:2.218m
Score/min:304
Piloting Accuracy:34.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:818
V. Kills:580 141%
Deaths:94
KDR:8.702
Accuracy:38.198% C+
KPH:39.700 C*
VKPH:28.100 B
AP30 Shredder
A+
Kills:605
V. Kills:293 206%
Deaths:47
KDR:12.872
Accuracy:31.241% C*
KPH:61.700 A
VKPH:29.900 A+
L105 Zephyr
C++
Kills:68
V. Kills:12 N/A
Deaths:6
KDR:11.333
Accuracy:45.143% C**
KPH:52 C+
VKPH:9.200 C++
Kills:1,491 (0 + 1,491)
Deaths:147
KDR:10.143
VKDR:6.020
Vehicle Kills:885
Kill Difference:1,344
Playtime:31.730 hours
Usage:6%
Score:0.754m
Score/min:396
Piloting Accuracy:N/A%
Gunner Accuracy:45.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:612
V. Kills:382 160%
Deaths:63
KDR:9.714
Accuracy:53.810% A
KPH:32 C++
VKPH:20 B**
C85 Canister
B
Kills:162
V. Kills:11 N/A
Deaths:3
KDR:54
Accuracy:62.461% A**
KPH:84.100 C++
VKPH:5.700 B
Enforcer ML85
B**
Kills:113
V. Kills:82 136%
Deaths:14
KDR:8.071
Accuracy:45.198% B+
KPH:30.600 B*
VKPH:22.200 B**
150mm Titan-R HEAT
D
Kills:56
V. Kills:23 233%
Deaths:4
KDR:14
Accuracy:41.270% D*
KPH:22.700 D
VKPH:9.300 D-
Kills:943 (56 + 887)
Deaths:84
KDR:11.226
VKDR:5.929
Vehicle Kills:498
Kill Difference:859
Playtime:27.191 hours
Usage:5%
Score:0.458m
Score/min:281
Driving Accuracy:41.270%
Gunner Accuracy:45.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:126
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:21.110% C+
KPH:95.100 C
VKPH:1.500 D*
C85 Canister-H
A*
Kills:58
V. Kills:11 N/A
Deaths:7
KDR:8.286
Accuracy:57.068% B+
KPH:93 C
VKPH:17.600 A*
Kills:184 (0 + 184)
Deaths:7
KDR:26.286
VKDR:1.857
Vehicle Kills:13
Kill Difference:177
Playtime:1.948 hours
Usage:0%
Score:0.030m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:57.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:149
V. Kills:5 N/A
Deaths:4
KDR:37.250
Accuracy:19.486% C*
KPH:138.300 A*
VKPH:4.600 A+
M40 Fury
M+
Kills:75
V. Kills:10 N/A
Deaths:4
KDR:18.750
Accuracy:40.235% B+
KPH:128.800 M+
VKPH:17.200 A++
M40 Fury
M**
Kills:64
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:38.132% C**
KPH:163.200 M**
VKPH:7.600 D
Kills:288 (0 + 288)
Deaths:8
KDR:36
VKDR:2.250
Vehicle Kills:18
Kill Difference:280
Playtime:2.052 hours
Usage:0%
Score:0.079m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:38.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,3031,2903054.23B+0.4931.374%B**22.171%C--83.8B**N/A30115.4h9.3B+29.5B++
EM6 1,2231,2132524.813A+1.0731.362%A++22.671%C110.3A**N/A39311h8.5B**27.2B*
NC6 Gauss SAW 1,2101,1953163.782A+0.0427.744%A21.004%C-72.4A++N/A25916.5h8.5B+30.7B++
AF-19 Mercenary 1,1871,1795852.015A1.7326.421%B++16.794%D-31B+N/A9638h10.3B++39.1B++
NS-15M2 1,1771,1742794.208B**0.4733.233%A+24.702%C115.1A++N/A35810.2h9.6B*28.8B*
GD-22S 1,1681,1632654.389A0.6529.573%B**19.433%D86.1A++N/A31813.5h8.1B**27.5B*
GD-7F 1,1691,1603283.537A+0.2132.252%A+17.845%C-65.5AN/A22517.7h10.8B++33.6B*
M30 Mustang AH 1,3321,15210810.667B+6.9260.941%B+1.476%C**75.8B++11.8A++37515.2h6B+9.8B+
Breaker Rocket Pods 1,2391,1064723.532A++19.7961.399%A+N/A204.8A+24.6B*8815.4h7.5A12.2B**
M20 Mustang 1,9969843692.667C*1.0832.278%C**N/A16.1C**16.6B**24361.1h89B275.8B+
C150 Dalton 1,398818948.702C++4.9638.198%C+N/A39.7C*28.2B38620.6h2.9B*7.6B*
NC6A GODSAW 7957822193.571B+0.1730.294%C++24.552%C--88.9B++1.5B+2658.8h8.3C++27.4B+
Vortek Rotary 1,5017722173.558B+0.1834.139%B+1.554%C--19.4B18.3B**29339.8h57.6B+168.7B+
AC-X11 7857712642.92A0.8231.952%A18.677%D58.9A1.1A+17913.1h8.5B+26.5B+
E540 Halberd 994612639.714C++5.9753.81%A3.758%B+32C++20B**29819.1h5.1B+9.4B*
AP30 Shredder 8986054712.872B+9.1331.241%C*N/A61.7A29.9A+4349.8h36.2B**115.9B**
NC05 Jackhammer 4964931652.988A++0.7548.466%B13.185%C-64B+N/A1927.7h3.7B**7.6B++
NC14 Bolt Driver 4934891263.881B++0.1437.89%C*69.734%C--53.2A++N/A1709.2h2B*5.4B++
AF-23 Grinder 4784751054.524B+0.7829.392%D--13.895%C54.6AN/A1808.7h4.7B*15.9B+
NCM1 Scattercannon 4134111073.841B*0.1032.682%D13.382%C--46.7A+N/A1668.8h5.7B*17.4B+
AF-4 Cyclone 3733711302.854B**0.8933.508%A+9.973%D*50.8B+N/A1857.3h10.3C**30.8B+
Carnage AR 3263211332.414B++1.3333.268%A++13.707%D--47.2B+N/A1556.8h12.2B+36.5B*
NS-44 Commissioner 2792732091.306C*2.4439.552%C**19.78%C-35.9C+N/A1287.6h3.3B+8.3B+
AF-4G Cyclone 229228772.961B*0.7831.086%B++14.912%D69.1C**N/A2203.3h9.4C**30.2B+
Shrike 2961981341.478A2.2655.721%C+4.545%A29.1B+14.4C**3226.8h4.9B*8.8B++
Gauss Compact S 193189802.363B**1.3831.042%A20.106%C**52.5A++1.1B**2063.6h11.1C+35.6B+
NS-11CP 168166682.441B+1.3032.226%B+15.06%D**24.8D-N/A956.7h13.4D41.5C++
C85 Canister 173162354A++50.2662.461%A**11.728%C85.3C*5.8B+2321.9h9.8C-15.7B+
NS Decimator 212156642.438B**1.3060.226%C+1.282%D47.3B+17C+4323.3h3.4B++5.7B++
M60-A Bulldog 196155277.5U73.7635.418%C+N/A44.3C*11.7A2643.5h4.2B**12B++
M12 Kobalt 154149437.25A++33.5119.486%C*8.725%F--135.5A*4.5A5061.1h14.1B**72.3B+
Frag Grenade 1471471147N/A143.2656.866%AN/A735B*N/A32910.2h2.4B**4.2B**
LA3 Desperado 131129781.654B*2.0929.956%C*14.729%D-40.3C++N/A1533.2h7.9B+26.2B+
M12 Kobalt-H 1281261126M**122.2621.11%C+18.254%C++96.9C1.5D*2161.3h15.3C*72.5C*
EM1 124122373.297A++0.4526.705%B*13.934%D*64.2B**1.1A+2891.9h12.6C*47.4B+
AF-34 Mattock 121119225.409B+1.6742.436%B*14.286%D74.4A+1.3A+2781.6h5.6B13.1B++
Enforcer ML85 195113148.071B+4.3345.198%B+N/A30.5B++22.2B**3113.7h9.2B**20.4B**
NS-357P Underboss 111110641.719C++2.0238.253%D12.727%D*57.9CN/A1931.9h3.5C**9.1C+
AF-34 Mattock 109108224.909B+1.1743.259%B++20.37%B+67.5A+N/A2561.6h6.3B+14.5B+
Mag-Cutter 99894,8270.018C+3.7215.876%D--4.494%C0.4CN/A1249.1h2.1B+13C+
NC4 Mag-Shot 8583910.912C*2.8318.441%D*10.843%D*15.7DN/A585.3h8C*43.1C
M60-A Bulldog 9282182M++78.2656.386%B**2.439%C*68.3B**8.3A+4141.2h5.1B+9B++
NS-7 PDW 8381233.522A**0.2234.526%A++16.049%C54B**1.3A*3031.5h13.6C**39.3B+
Hawk GD-68 12580362.222M**1.5267.222%B++8.75%M**26.7A15B**3463h6.6B++9.8B*
M40 Fury 8575418.75A++15.0140.235%B+2.667%B**125M16.7A++6060.6h5.9A14.7B**
NC1 Gauss Rifle 7069361.917B+1.8324.746%C**11.594%D**40.6B*N/A2741.7h9.5B**38.5B++
L105 Zephyr 8068611.333C+7.5945.143%C**N/A52.3C+9.2C++2721.3h8.3D--18.5C
GD-66 Claw 6767381.763C**1.9868.421%B*10.448%D44.7C+N/A1411.5h2.3B+3.4B+
M60-A Bulldog 8367322.333C**18.5955.644%B**2.985%B++55.8B*13.3M++4221.2h5.2B+9.4B++
M40 Fury 6764164S60.2638.132%C**1.563%C160M**7.5D10810.4h6.3B**16.4B**
A30 Walker 11360125A1.2627.24%B+N/A16.7B**14.7B**2233.6h130.1B**477.6B**
C85 Canister-H 695878.286C4.5457.068%B+1.724%F*96.7C+18.3A**3460.6h7.5C+13.2C*
Anti-Vehicle Grenade 7657157N/A53.2654.511%C*N/A570B+190A30640.1h5.1C++9.3C**
150mm Titan-R HEAT 7956414C++10.2641.27%D*3.571%A+22.4D9.2D-1352.5h4.2C10.1D
Sticky Grenade 5050150N/A46.2677.778%M+N/A500D--N/A139410.1h0.7A+0.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21430.3h
Medical Kit6603,30531.8h
Medical Applicator2112,1850.9h
Recon Detection Device65481h
M12 Kobalt0560h
Ammunition Package22300.5h
Nano-Armor Kit118130,83415.8h
Anti-Infantry MANA Turret31270.5h
M20 Basilisk-F02020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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