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Gunner ToadNoSTiCnC[C00K] ToadNoSTiCnC
NC BR 99

KDR: 4.61

Score: 18.4m

Last Seen: Jul 26th, 2020 11:27 PM
- OFFLINE - 17.9 hour(s)

Battle Rank 102 (99 total) - New Conglomerate on Emerald
Level Progress (to 103): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton AP30 Shredder L105 Zephyr NC6 Gauss SAW NC6A GODSAW LA1 Anchor M20 Mustang EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,886,508 MLG Score: 1508
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.35%20.917%63520132913,4153.754550.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%1.761A++-0.029C+-0.224CHEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.594B+9.10.36C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.26%1.04%1303413454,424406228410.8698194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.036%-0.314C-0.488D0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.32C*37.80.289C*72.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.951%1.724%6011348116286720.405594159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.088C+-0.501D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.77B++3.70.703B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.519%2.581%39481113388,757267397532.6754220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%-0.157C-0.469D0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.719B++11.70.71B++22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.585%70.513%39481134854639381.38931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.395B0.223C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+20.364C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.714%8.696%3948113489229110.315069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.385A*-1.192D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.768B++2.20.556B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m233.7%469 (28.1k)417 (25k)4.6053235,6827,7485.2629199 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349271726.527%11.594%30805:4314

49% Engineer20% Heavy Assault23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2013 10:02 AMApr 6th, 2020 10:53 AMJul 27th, 2020 1:18 AM (63d) (PST)Jul 26th, 2020 10:46 PM (63d) (PST)Jul 26th, 2020 7:27 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1001149860.8070.1750.0942.2760.1671508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0076,82859,179481161371025,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
736.8h/30.7d 5,095 4,137 7,444 100.6k 463 1,883 7,373 48.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,332
Deaths:386
KDR:3.451
Accuracy:27.267% B+
HSR:22.297% D
NC6A GODSAW
C
Kills:1,318
Deaths:413
KDR:3.191
Accuracy:29.914% C
HSR:26.328% D
LA1 Anchor
B+
Kills:1,315
Deaths:318
KDR:4.135
Accuracy:31.396% B+
HSR:22.434% D-
EM6
B**
Kills:1,221
Deaths:255
KDR:4.788
Accuracy:31.361% B**
HSR:22.850% D
NS-15M2
B**
Kills:1,174
Deaths:279
KDR:4.208
Accuracy:33.233% B**
HSR:24.702% D
GD-22S
B+
Kills:1,172
Deaths:280
KDR:4.186
Accuracy:29.731% B+
HSR:19.454% D--
EM1
B
Kills:202
Deaths:73
KDR:2.767
Accuracy:27.676% B
HSR:20.792% D
NS-15MP
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:26.413% N/A
HSR:14% N/A
Kills:7,784
Deaths (as Heavy Assault):2,039
Deaths (to Heavy Assaults):2,110
KDR:3.81756
Kill Difference:5,745
Playtime:150.978 hours
Usage:20%
Score:4.159m
Score/min:459
Accuracy (listed only):29.624%
HSR (listed only):21.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,180
Deaths:585
KDR:2.017
Accuracy:26.420% C++
HSR:16.864% D--
AC-X11
B++
Kills:1,172
Deaths:508
KDR:2.307
Accuracy:31.903% B++
HSR:21.843% C
GD-7F
B*
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:32.274% B*
HSR:17.885% D
Gauss Compact S
B++
Kills:191
Deaths:89
KDR:2.146
Accuracy:30.315% B++
HSR:19.895% C+
NS-11CP
C++
Kills:177
Deaths:91
KDR:1.945
Accuracy:30.968% C++
HSR:16.949% D*
GD-66 Claw
B++
Kills:92
Deaths:44
KDR:2.091
Accuracy:70.714% B++
HSR:8.696% D--
Kills:3,975
Deaths (as Engineer):1,646
Deaths (to Engineers):1,742
KDR:2.41495
Kill Difference:2,329
Playtime:361.061 hours
Usage:49%
Score:9.078m
Score/min:419
Accuracy (listed only):37.099%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,180
Deaths:585
KDR:2.017
Accuracy:26.420% C++
HSR:16.864% D--
AC-X11
B++
Kills:1,172
Deaths:508
KDR:2.307
Accuracy:31.903% B++
HSR:21.843% C
GD-7F
B*
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:32.274% B*
HSR:17.885% D
AF-4 Cyclone
B*
Kills:575
Deaths:237
KDR:2.426
Accuracy:32.701% B*
HSR:18.783% C-
AF-4G Cyclone
C**
Kills:245
Deaths:84
KDR:2.917
Accuracy:31.267% C**
HSR:16.735% D-
Gauss Compact S
B++
Kills:191
Deaths:89
KDR:2.146
Accuracy:30.315% B++
HSR:19.895% C+
NS-11CP
C++
Kills:177
Deaths:91
KDR:1.945
Accuracy:30.968% C++
HSR:16.949% D*
GD-66 Claw
B++
Kills:92
Deaths:44
KDR:2.091
Accuracy:70.714% B++
HSR:8.696% D--
NS-7 PDW
A
Kills:81
Deaths:25
KDR:3.240
Accuracy:34.339% A
HSR:16.049% D
Kills:4,876
Deaths (as Light Assault):1,992
Deaths (to Light Assaults):1,513
KDR:2.44779
Kill Difference:2,884
Playtime:166.812 hours
Usage:23%
Score:4.106m
Score/min:410
Accuracy (listed only):35.655%
HSR (listed only):17.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:575
Deaths:237
KDR:2.426
Accuracy:32.701% B*
HSR:18.783% C-
Carnage AR
B**
Kills:324
Deaths:137
KDR:2.365
Accuracy:33.230% B**
HSR:13.889% D*
AF-4G Cyclone
C**
Kills:245
Deaths:84
KDR:2.917
Accuracy:31.267% C**
HSR:16.735% D-
GD-66 Claw
B++
Kills:92
Deaths:44
KDR:2.091
Accuracy:70.714% B++
HSR:8.696% D--
NS-7 PDW
A
Kills:81
Deaths:25
KDR:3.240
Accuracy:34.339% A
HSR:16.049% D
NC1 Gauss Rifle
C
Kills:69
Deaths:36
KDR:1.917
Accuracy:24.746% C
HSR:11.594% F
Kills:1,386
Deaths (as Combat Medic):563
Deaths (to Combat Medics):707
KDR:2.46181
Kill Difference:823
Playtime:13.048 hours
Usage:2%
Score:0.196m
Score/min:250
Accuracy (listed only):37.833%
HSR (listed only):14.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:575
Deaths:237
KDR:2.426
Accuracy:32.701% B*
HSR:18.783% C-
NC14 Bolt Driver
C+
Kills:546
Deaths:153
KDR:3.569
Accuracy:37.585% C+
HSR:70.513% D-
NS-44 Commissioner
C+
Kills:360
Deaths:293
KDR:1.229
Accuracy:38.321% C+
HSR:20.833% D
AF-4G Cyclone
C**
Kills:245
Deaths:84
KDR:2.917
Accuracy:31.267% C**
HSR:16.735% D-
LA3 Desperado
C+
Kills:132
Deaths:79
KDR:1.671
Accuracy:30.212% C+
HSR:15.152% D--
NS-357P Underboss
D--
Kills:111
Deaths:64
KDR:1.734
Accuracy:38.072% D--
HSR:12.613% D**
NC4 Mag-Shot
D*
Kills:92
Deaths:96
KDR:0.958
Accuracy:18.661% D**
HSR:11.957% D*
NS-7 PDW
A
Kills:81
Deaths:25
KDR:3.240
Accuracy:34.339% A
HSR:16.049% D
Kills:2,142
Deaths (as Infiltrator):1,031
Deaths (to Infiltrators):916
KDR:2.07759
Kill Difference:1,111
Playtime:26.497 hours
Usage:4%
Score:0.379m
Score/min:238
Accuracy (listed only):32.645%
HSR (listed only):22.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:475
Deaths:105
KDR:4.524
Accuracy:29.376% D--
HSR:13.895% C-
NCM1 Scattercannon
D
Kills:411
Deaths:107
KDR:3.841
Accuracy:32.664% D--
HSR:13.382% D
AF-34 Mattock
B+
Kills:244
Deaths:49
KDR:4.980
Accuracy:40.234% B+
HSR:15.984% C
AF-34 Mattock
B+
Kills:226
Deaths:49
KDR:4.612
Accuracy:42.824% B+
HSR:19.469% C++
NCM2 Falcon
B
Kills:60
Deaths:12
KDR:5
Accuracy:46.441% B
HSR:1.667% D**
Kills:1,416
Deaths (as MAX Suit):161
Deaths (to MAX Suits):450
KDR:8.79503
Kill Difference:1,255
Playtime:14.914 hours
Usage:2%
Score:0.512m
Score/min:572
Accuracy (listed only):38.308%
HSR (listed only):12.879%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:1,306
V. Kills:1,178 111%
Deaths:369
KDR:3.539
Accuracy:32.245% C**
KPH:18.400 C+
VKPH:16.600 B
M30 Mustang AH
A++
Kills:1,183
V. Kills:189 N/A
Deaths:108
KDR:10.954
Accuracy:60.495% C**
KPH:75 C+
VKPH:12 A++
Breaker Rocket Pods
B**
Kills:1,109
V. Kills:133 N/A
Deaths:47
KDR:23.596
Accuracy:61.441% B**
KPH:202.200 B*
VKPH:24.300 B+
Vortek Rotary
C*
Kills:826
V. Kills:755 109%
Deaths:217
KDR:3.806
Accuracy:34.097% C*
KPH:20.200 C
VKPH:18.400 C*
Kills:4,424 (3,315 + 0)
Deaths:741
KDR:5.970
VKDR:3.043
Vehicle Kills:2,255
Kill Difference:3,683
Playtime:133.252 hours
Usage:18%
Score:2.457m
Score/min:307
Piloting Accuracy:34.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,012
V. Kills:1,703 177%
Deaths:94
KDR:32.043
Accuracy:39.582% C*
KPH:61.300 B+
VKPH:34.700 C**
AP30 Shredder
A+
Kills:1,499
V. Kills:727 206%
Deaths:47
KDR:31.894
Accuracy:37.667% B++
KPH:69.600 A+
VKPH:33.800 A
L105 Zephyr
A++
Kills:1,479
V. Kills:541 273%
Deaths:6
KDR:246.500
Accuracy:48.274% B+
KPH:64.500 C+
VKPH:23.600 A++
Dual-75 Duster
B+
Kills:932
V. Kills:78 N/A
Deaths:3
KDR:310.667
Accuracy:40.418% C
KPH:80.400 C++
VKPH:6.700 B+
C150 Dalton
U
Kills:81
V. Kills:38 208%
Deaths:
KDR:
Accuracy:36.576% U
KPH:0 U
VKPH:0 U
Kills:7,003 (0 + 7,003)
Deaths:150
KDR:46.687
VKDR:20.580
Vehicle Kills:3,087
Kill Difference:6,853
Playtime:105.196 hours
Usage:14%
Score:2.847m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:36.576%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:709
V. Kills:430 165%
Deaths:63
KDR:11.254
Accuracy:53.948% B*
KPH:33.400 C+
VKPH:20.200 B+
C85 Canister
C*
Kills:162
V. Kills:11 N/A
Deaths:3
KDR:54
Accuracy:62.265% A*
KPH:84 C+
VKPH:5.700 C*
Enforcer ML85
B+
Kills:155
V. Kills:109 141%
Deaths:14
KDR:11.071
Accuracy:45.846% C*
KPH:33 B+
VKPH:23.200 B+
150mm Titan-R HEAT
U
Kills:116
V. Kills:41 276%
Deaths:4
KDR:29
Accuracy:41.951% U
KPH:25.400 U
VKPH:9 U
M12 Kobalt
B*
Kills:54
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.751% A*
KPH:60.300 C
VKPH:3.300 B*
Kills:1,196 (116 + 1,080)
Deaths:84
KDR:14.238
VKDR:7.071
Vehicle Kills:594
Kill Difference:1,112
Playtime:33.334 hours
Usage:5%
Score:0.540m
Score/min:270
Driving Accuracy:41.951%
Gunner Accuracy:24.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:599
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:21.340% C-
KPH:97.600 D
VKPH:4.200 C
M60-G Bulldog-H
S
Kills:126
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:69.476% A++
KPH:319.200 S
VKPH:48.100 M*
G40-F Ranger
C--
Kills:113
V. Kills:61 182%
Deaths:
KDR:
Accuracy:31.224% D
KPH:31.300 C--
VKPH:16.900 D
E540 Halberd-H
C-
Kills:65
V. Kills:18 342%
Deaths:1
KDR:65
Accuracy:53.644% D
KPH:42.300 C-
VKPH:11.700 D**
C85 Canister-H
A*
Kills:59
V. Kills:11 N/A
Deaths:7
KDR:8.429
Accuracy:56.997% C**
KPH:90.600 D
VKPH:16.900 A*
Kills:962 (0 + 962)
Deaths:8
KDR:120.250
VKDR:16.875
Vehicle Kills:135
Kill Difference:954
Playtime:12.337 hours
Usage:2%
Score:0.220m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:56.997%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:590
V. Kills:24 N/A
Deaths:4
KDR:147.500
Accuracy:18.145% C-
KPH:112.300 B++
VKPH:4.600 B**
M12 Kobalt
A**
Kills:304
V. Kills:16 N/A
Deaths:1
KDR:304
Accuracy:16.200% D
KPH:133 B**
VKPH:7 A**
M40 Fury
A**
Kills:75
V. Kills:10 N/A
Deaths:4
KDR:18.750
Accuracy:40.235% C**
KPH:128.800 A**
VKPH:17.200 A+
M40 Fury
M*
Kills:64
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:38.132% C+
KPH:163.200 M*
VKPH:7.600 D
M60-G Bulldog
A
Kills:57
V. Kills:9 N/A
Deaths:1
KDR:57
Accuracy:47.775% B**
KPH:69.600 A
VKPH:11 B+
Kills:1,090 (0 + 1,090)
Deaths:10
KDR:109
VKDR:6.200
Vehicle Kills:62
Kill Difference:1,080
Playtime:9.336 hours
Usage:1%
Score:0.283m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:47.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:67
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:36.197% B
KPH:111.200 B+
VKPH:5 C
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:67
Playtime:0.603 hours
Usage:0%
Score:0.011m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:36.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,7153,0129432.043A*27.4439.582%C*N/A61.3B+34.7C**54449.1h2.1B*5.2B**
AP30 Shredder 2,2261,4994731.894B+27.2937.667%B++1.134%D69.7A+33.8A41021.5h41.9B**111.1A
L105 Zephyr 2,0201,4796246.5U241.8948.274%B+N/A64.6C+23.6A++38322.9h6.8C14C++
NC6 Gauss SAW 1,3471,3323863.451B++1.1527.267%B+22.297%D73.6B+N/A28218.1h8.5C*31.1B
NC6A GODSAW 1,3381,3184133.191C++1.4129.914%C26.328%D87.9C*1.3C+32815h8.2C++27.4C*
LA1 Anchor 1,3291,3153184.135B+0.4731.396%B+22.434%D-82.2C**N/A30116h9.3C+29.5B+
M20 Mustang 2,4841,3063693.539C+1.0732.245%C**N/A18.4C+16.6B25171h80.9C++250.8C*
EM6 1,2321,2212554.788B**0.1831.361%B**22.85%D110B**1C++39611.1h8.5B++27.3B++
M30 Mustang AH 1,3721,18310810.954C++6.3560.495%C**1.437%B+74.9C+12A++37415.8h6.1B+10.1B+
AF-19 Mercenary 1,1881,1805852.017B+2.5926.42%C++16.864%D--30.9C+N/A10038.2h10.3B39.1C**
NS-15M2 1,1771,1742794.208B+0.4033.233%B**24.702%D115.1B**N/A36110.2h9.6B++28.8B++
GD-22S 1,1791,1722804.186B*0.4229.731%B+19.454%D--85.5B++N/A31713.7h8.2B++27.7B+
AC-X11 1,1931,1725082.307C**2.3031.903%B++21.843%C47.3C+N/A13924.8h8.7C*27.2B+
GD-7F 1,1721,1633293.535B*1.0732.274%B*17.885%D65.7C**N/A22817.7h10.8B33.6B+
Breaker Rocket Pods 1,2421,1094723.596A+18.9961.441%B**N/A201.6B*24.2B+9005.5h7.5B**12.2B*
Dual-75 Duster 1,0109323310.667U306.0640.418%CN/A80.3C++6.7B+23011.6h5.8C+14.3C+
Vortek Rotary 1,5818262173.806C*0.8034.097%C*1.453%C20.2C18.5C*30040.9h55.9C++163.9C*
M60-A Bulldog 8757132356.5U351.8940.663%C*N/A50.9C**11.6B**66114h4.7B+11.6B+
E540 Halberd 1,1397096311.254C+6.6553.948%B*3.244%B33.4C+20.3B+29421.2h4.9C**9.1B+
M12 Kobalt-H 6255991599U594.3921.34%C-16.027%D98.2D4.3C+2916.1h16.3C76.2C
M12 Kobalt 6145904147.5S142.8918.145%C-15.085%D--111.3B++4.5B**4415.3h14.9B+82C**
AF-4 Cyclone 5815752372.426B+2.1832.701%B*18.783%C-56.4C+N/A21210.2h9.8C++30.1B+
NC05 Jackhammer 5715662122.67A1.9448.424%C+13.958%C-63.6C+N/A2018.9h3.8B++7.8B+
NC14 Bolt Driver 5505461533.569C++1.0437.585%C+70.513%D-51B+N/A17810.7h2B+5.4B
AF-23 Grinder 4784751054.524B+0.0829.376%D--13.895%C-54.6B*N/A1818.7h4.7B*15.9C**
M12 Kobalt 4664471447A++442.3922.318%C18.121%C+71D--3C--1846.3h15.9C++71.3C++
NCM1 Scattercannon 4134111073.841B*0.7632.664%D--13.382%D46.7B++N/A1698.8h5.7B*17.4C++
NS-44 Commissioner 3693602931.229C+3.3838.321%C+20.833%D28.3DN/A9912.7h3.3C*8.5C*
Carnage AR 3293241372.365B+2.2433.23%B**13.889%D*44.4C+N/A1487.3h12.2C+36.7B+
M12 Kobalt 3203041304U299.3916.2%D17.434%C-132.2B**7A**5832.3h11.7B**72.5B+
NS Decimator 3392551132.257B+2.3558.858%C-2.353%B47.2C++15.6C-3985.4h3.1B+5.3B+
AF-4G Cyclone 246245842.917C++1.6931.267%C**16.735%D-62.8CN/A2013.9h9.4C30C++
AF-34 Mattock 248244494.98C++0.3740.234%B+15.984%C65.9B++1.1B*2523.7h6.3C+15.8C**
AF-34 Mattock 230226494.612C++0.0142.824%B+19.469%C++61.1B+1.1B++2313.7h7.3C+17.1C**
EM1 208202732.767B+1.8427.676%B20.792%D65.2C*1.9B**2553.1h12.1C+43.6C*
Shrike 2961981341.478B+3.1355.721%C4.545%A+29.1C+14.4C+3396.8h4.9B++8.8B+
Gauss Compact S 195191892.146B**2.4630.315%B++19.895%C+38.2C++N/A1535h11.3C--37.3C++
Frag Grenade 1841841184N/A179.3958.605%AN/A920AN/A41820.2h2.1A+3.7B**
NS-11CP 179177911.945C+2.6630.968%C++16.949%D*16.4D*N/A6410.8h14D*45.1C--
C85 Canister 173162354A49.3962.265%A*11.728%C-85.3C+5.8C**2331.9h9.8C--15.8C**
Enforcer ML85 2641551411.071B+6.4745.846%C*N/A33B+23.2B+3134.7h9.5B++20.8B++
LA3 Desperado 134132791.671B+2.9330.212%C+15.152%D--40CN/A1503.3h7.9C*26.1C*
M60-G Bulldog-H 1451261126S121.3969.476%A++1.587%B++315S47.5M*7170.4h2.4A*3.5A++
M60-A Bulldog 1371211121A*116.3956.961%B++1.653%C--75.6B**10B**4001.6h4.8B+8.4B*
150mm Titan-R HEAT 157116429U24.3941.951%UN/A25.2U8.9U1514.6h3.7T*8.8T*
G40-F Ranger 1741131113S108.3931.224%DN/A31.4C--16.9D2653.6h81.8D261.8D-
NS-357P Underboss 112111641.734C+2.8738.072%D--12.613%D**55.5DN/A1852h3.5C+9.1C--
Mag-Cutter 1111015,9150.017C4.596.648%F5.941%C++0.3DN/A1298.1h2.1B31.1D*
NC4 Mag-Shot 9492960.958C+3.6518.661%D**11.957%D*15.9DN/A655.8h7.7C+41.1D-
GD-66 Claw 9392442.091B+2.5170.714%B++8.696%D--57.5C+N/A1691.6h2.2C**3B+
Hawk GD-68 13385412.073A2.5367.647%B+8.235%M++21.8C*12.3C++2943.9h6.8B10B+
NS-7 PDW 8381253.24B**1.3734.339%A16.049%D50.6C*1.3A+3091.6h13.6C+39.7B+
M40 Fury 8575418.75A+14.1440.235%C**2.667%A+125A*16.7A+6160.6h5.9A14.7A
A30 Walker 13071125.917C++1.3126.465%CN/A17.8B14.8B++2204h124B++468.5B+
Anti-Vehicle Grenade 9371171N/A66.3954.908%C**N/A355C110C+30320.2h5C++9.2C**
NC1 Gauss Rifle 7069361.917B++2.6924.746%C11.594%F40.6C+N/A3601.7h9.5B++38.5B
CAS 14-E 7067167A++62.3936.197%B2.985%B**111.7B+5C2960.6h23.3B+64.4B+
Carver 67678180.082C+4.527.039%F-10.448%D-1.2C--N/A357.5h1.2B+17.4D**
M60-A Bulldog 8367322.333C+17.7355.292%B+2.985%B*55.8C**13.3A+4191.2h5.2C**9.4B+
E540 Halberd-H 8365165M60.3953.644%DN/A43.3C12D*2641.5h4.1C++7.6C*
M40 Fury 6764164S59.3938.132%C+1.563%C+160M++7.5D10810.4h6.3B**16.4A
C-4 866296.889M+2.2850.376%M+N/A77.5C--30C+12630.8h1.1B+2.1B**
NCM2 Falcon 6860125A+0.3946.441%B1.667%D**46.2A*6.2B+2311.3h4.4B**9.4A
C85 Canister-H 705978.429C--3.8256.997%C**1.695%F*84.3D15.7A++3590.7h7.6C13.3C+
Bastion Battery 9858158N/A53.3950.84%B+N/A72.5B**50A++5650.8h9.9B*19.5B**
M60-G Bulldog 6657157U52.3947.775%B**N/A71.3A11.3B++3520.8h5.6B+11.8B++
M12 Kobalt 5754154A49.3924.751%A*24.074%A+60C3.3B*1480.9h20.7C83.6C**
Sticky Grenade 5252152N/A47.3967.568%A+N/A520D*N/A102810.1h1A1.4B**
NS-15MP 5150351.429C-3.1826.413%D14%F-38.5D--N/A971.3h10.8C41C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit299304,81429.2h
Spawn Beacon21650.6h
Medical Kit7073,74632.9h
Medical Applicator2114,0081h
Welding Device07840h
WLT-Mandible Mining Laser01,4500.4h
Recon Detection Device65821h
Ammunition Package24180.7h
M20 Basilisk-F02020.1h
Anti-Infantry MANA Turret31920.9h

Check the help document for the dictionary if you want to learn more about words used here.


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