Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,490)players online:
dim_giant (15)  PierreKira (14)  InaliTsigili (7)  ascendancetv (7)  fbmarder (6)  HEKOMIn (6) 55
stats.dasanfall.com
Praetor Grouchy ToaofTime[V] ToaofTime
VS BR 83

KDR: 1.23

Score: 69.3m

Last Seen: Feb 16th, 2019 12:52 AM
- OFFLINE - 99.3 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Officer of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 84): 78%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Terminus VX-9 Supernova FPC C-4 Pulsar C VE-S Canis Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ToaofTime



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 1054TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.012%26.922%7544397955,2421.24413-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.034%1.355A0.962B*-1.588FHEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.90.234C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.713%1.351%98410181,18416384650.722392254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.445%0.136C++-0.233C-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.6-0.128C70.3-0.328C-111.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.049%2.697%225610164,560340728081.33842162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.956%0.697B+0.052C+1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.576B+7.90.371C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.002%4.907%1671610063,974332617201.19447231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%0.359C**0.138C++0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.49B+24.20.386C**36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.839%64.007%16731019539328810.16388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.928%-0.48D-0.206C0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.092C+3.4-0.08C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.871%16.652%167310193,5073072581.1416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.251%0.121C+0.423B1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.367C**3.60.262C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
69.3m328.5%401 (24.1k)308 (18.5k)1.2279898,42480,1511.4268283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022347019.426%19.456%37802:4954

19% Combat Medic26% Engineer27% Heavy Assault10% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2013 7:11 AMDec 12th, 2013 12:04 AMFeb 18th, 2019 4:51 AM (2d) (PST)Feb 15th, 2019 11:04 PM (4d) (PST)Feb 15th, 2019 8:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152372780.4370.3560.0851.5960.049376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,88714,24016,6472621596318,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3754.1h/156.4d 15,937 19,149 44,852 359.5k 5,418 9,907 11,017 116m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:4,358
Deaths:3,497
KDR:1.246
Accuracy:24.518% B++
HSR:29.188% B+
Betelgeuse 54-A
B+
Kills:3,055
Deaths:2,076
KDR:1.472
Accuracy:28.783% B+
HSR:32.504% C**
Lasher X2
B*
Kills:1,555
Deaths:1,209
KDR:1.286
Accuracy:31.960% B*
HSR:3.151% C-
Flare VE6
B++
Kills:1,334
Deaths:870
KDR:1.533
Accuracy:26.603% B++
HSR:21.964% C
Ursa
A
Kills:1,305
Deaths:643
KDR:2.030
Accuracy:30.149% A
HSR:32.184% B**
Pulsar LSW
D
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:17.274% D--
HSR:20.113% D
SVA-88
C+
Kills:1,235
Deaths:1,006
KDR:1.228
Accuracy:23.167% C+
HSR:19.271% D-
VX29 Polaris
C*
Kills:1,189
Deaths:912
KDR:1.304
Accuracy:24.696% C*
HSR:18.839% C--
VE-H Maw
B*
Kills:1,180
Deaths:938
KDR:1.258
Accuracy:30.338% B*
HSR:33.390% B*
NS-15M1
B*
Kills:1,167
Deaths:629
KDR:1.855
Accuracy:27.061% B*
HSR:24.165% C*
Lasher X2 AE
A++
Kills:1,164
Deaths:830
KDR:1.402
Accuracy:44.449% A++
HSR:3.522% C+
NSX Naginata
A++
Kills:1,155
Deaths:781
KDR:1.479
Accuracy:32.202% A++
HSR:36.017% B**
NSX-P Naginata
A+
Kills:387
Deaths:275
KDR:1.407
Accuracy:25.845% B+
HSR:41.861% A+
Kills:20,327
Deaths (as Heavy Assault):15,086
Deaths (to Heavy Assaults):25,533
KDR:1.34741
Kill Difference:5,241
Playtime:1,015.098 hours
Usage:27%
Score:18.016m
Score/min:296
Accuracy (listed only):28.234%
HSR (listed only):24.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,948
Deaths:1,431
KDR:1.361
Accuracy:32.961% A++
HSR:33.470% A++
Eidolon VE33
A++
Kills:1,196
Deaths:1,064
KDR:1.124
Accuracy:35.945% A
HSR:39.130% A++
Pandora VX25
A+
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:48.347% B*
HSR:21.164% A+
The Little Helper
A
Kills:1,183
Deaths:1,039
KDR:1.139
Accuracy:60.886% A
HSR:15.554% C+
VX6-7
B**
Kills:1,182
Deaths:906
KDR:1.305
Accuracy:30.396% B**
HSR:24.281% B+
Serpent VE92
D
Kills:1,165
Deaths:1,545
KDR:0.754
Accuracy:20.603% D
HSR:16.223% D
Zenith VX-5
A
Kills:1,164
Deaths:811
KDR:1.435
Accuracy:32.395% A
HSR:29.725% A
NS-11C
M
Kills:1,163
Deaths:799
KDR:1.456
Accuracy:32.569% A++
HSR:34.566% M
NSX Tanto
A++
Kills:1,162
Deaths:824
KDR:1.410
Accuracy:34.179% A+
HSR:36.747% A++
Thanatos VE70
C
Kills:1,162
Deaths:1,480
KDR:0.785
Accuracy:33.904% D
HSR:14.974% C
Solstice SF
A*
Kills:1,161
Deaths:1,239
KDR:0.937
Accuracy:23.247% C+
HSR:29.199% A*
Phobos VX86
B**
Kills:1,159
Deaths:744
KDR:1.558
Accuracy:70.631% B**
HSR:13.719% C
Eclipse VE3A
A
Kills:1,158
Deaths:937
KDR:1.236
Accuracy:32.603% A
HSR:24.439% B*
Solstice VE3
B+
Kills:1,149
Deaths:1,299
KDR:0.885
Accuracy:25.935% B+
HSR:16.275% D
NSX-P Tanto
A++
Kills:95
Deaths:69
KDR:1.377
Accuracy:31.327% B**
HSR:37.895% A++
Kills:17,233
Deaths (as Engineer):15,100
Deaths (to Engineers):16,291
KDR:1.14126
Kill Difference:2,133
Playtime:987.991 hours
Usage:26%
Score:18.465m
Score/min:311
Accuracy (listed only):36.395%
HSR (listed only):25.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,948
Deaths:1,431
KDR:1.361
Accuracy:32.961% A++
HSR:33.470% A++
VE-S Canis
A+
Kills:1,804
Deaths:1,296
KDR:1.392
Accuracy:32.909% B*
HSR:33.703% A+
Skorpios
B*
Kills:1,257
Deaths:1,159
KDR:1.085
Accuracy:30.997% B*
HSR:27.049% B*
Eridani SX5
B+
Kills:1,225
Deaths:1,023
KDR:1.197
Accuracy:29.481% B+
HSR:17.143% C
Sirius SX12
C
Kills:1,188
Deaths:1,278
KDR:0.930
Accuracy:22.394% C
HSR:15.404% C
Pandora VX25
A+
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:48.347% B*
HSR:21.164% A+
The Little Helper
A
Kills:1,183
Deaths:1,039
KDR:1.139
Accuracy:60.886% A
HSR:15.554% C+
VX6-7
B**
Kills:1,182
Deaths:906
KDR:1.305
Accuracy:30.396% B**
HSR:24.281% B+
NSX Tengu
A+
Kills:1,173
Deaths:1,003
KDR:1.169
Accuracy:44.806% B**
HSR:30.179% A+
Serpent VE92
D
Kills:1,165
Deaths:1,545
KDR:0.754
Accuracy:20.603% D
HSR:16.223% D
Zenith VX-5
A
Kills:1,164
Deaths:811
KDR:1.435
Accuracy:32.395% A
HSR:29.725% A
NS-11C
M
Kills:1,163
Deaths:799
KDR:1.456
Accuracy:32.569% A++
HSR:34.566% M
NSX Tanto
A++
Kills:1,162
Deaths:824
KDR:1.410
Accuracy:34.179% A+
HSR:36.747% A++
Thanatos VE70
C
Kills:1,162
Deaths:1,480
KDR:0.785
Accuracy:33.904% D
HSR:14.974% C
Solstice SF
A*
Kills:1,161
Deaths:1,239
KDR:0.937
Accuracy:23.247% C+
HSR:29.199% A*
NS-7 PDW
B+
Kills:1,159
Deaths:940
KDR:1.233
Accuracy:26.783% B+
HSR:14.927% C-
Phobos VX86
B**
Kills:1,159
Deaths:744
KDR:1.558
Accuracy:70.631% B**
HSR:13.719% C
Eclipse VE3A
A
Kills:1,158
Deaths:937
KDR:1.236
Accuracy:32.603% A
HSR:24.439% B*
MKV Suppressed
B+
Kills:1,157
Deaths:1,057
KDR:1.095
Accuracy:27.963% B+
HSR:15.471% D
Solstice VE3
B+
Kills:1,149
Deaths:1,299
KDR:0.885
Accuracy:25.935% B+
HSR:16.275% D
NSX-P Tanto
A++
Kills:95
Deaths:69
KDR:1.377
Accuracy:31.327% B**
HSR:37.895% A++
Kills:25,000
Deaths (as Light Assault):21,792
Deaths (to Light Assaults):12,838
KDR:1.14721
Kill Difference:3,208
Playtime:515.705 hours
Usage:14%
Score:8.509m
Score/min:275
Accuracy (listed only):34.539%
HSR (listed only):23.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:3,005
Deaths:2,411
KDR:1.246
Accuracy:30.224% B*
HSR:29.418% B+
VE-S Canis
A+
Kills:1,804
Deaths:1,296
KDR:1.392
Accuracy:32.909% B*
HSR:33.703% A+
Skorpios
B*
Kills:1,257
Deaths:1,159
KDR:1.085
Accuracy:30.997% B*
HSR:27.049% B*
Eridani SX5
B+
Kills:1,225
Deaths:1,023
KDR:1.197
Accuracy:29.481% B+
HSR:17.143% C
Sirius SX12
C
Kills:1,188
Deaths:1,278
KDR:0.930
Accuracy:22.394% C
HSR:15.404% C
Pandora VX25
A+
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:48.347% B*
HSR:21.164% A+
H-V45
C++
Kills:1,186
Deaths:1,360
KDR:0.872
Accuracy:24.737% C++
HSR:15.093% D-
Darkstar
B+
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:28.785% B
HSR:28.233% B+
The Little Helper
A
Kills:1,183
Deaths:1,039
KDR:1.139
Accuracy:60.886% A
HSR:15.554% C+
Corvus VA55
B**
Kills:1,178
Deaths:851
KDR:1.384
Accuracy:29.704% B**
HSR:24.278% C*
NSX Tengu
A+
Kills:1,173
Deaths:1,003
KDR:1.169
Accuracy:44.806% B**
HSR:30.179% A+
Thanatos VE70
C
Kills:1,162
Deaths:1,480
KDR:0.785
Accuracy:33.904% D
HSR:14.974% C
NS-7 PDW
B+
Kills:1,159
Deaths:940
KDR:1.233
Accuracy:26.783% B+
HSR:14.927% C-
NS-11P
A+
Kills:1,159
Deaths:890
KDR:1.302
Accuracy:30.439% A+
HSR:26.575% A
Phobos VX86
B**
Kills:1,159
Deaths:744
KDR:1.558
Accuracy:70.631% B**
HSR:13.719% C
MKV Suppressed
B+
Kills:1,157
Deaths:1,057
KDR:1.095
Accuracy:27.963% B+
HSR:15.471% D
CME
A
Kills:1,155
Deaths:939
KDR:1.230
Accuracy:32.840% A
HSR:21.126% C+
Equinox VE2
A
Kills:1,153
Deaths:874
KDR:1.319
Accuracy:33.004% A
HSR:31.223% A
Pulsar VS1
C
Kills:1,140
Deaths:1,166
KDR:0.978
Accuracy:22.531% C
HSR:18.684% C
Kills:24,812
Deaths (as Combat Medic):21,301
Deaths (to Combat Medics):9,792
KDR:1.16483
Kill Difference:3,511
Playtime:712.045 hours
Usage:19%
Score:14.968m
Score/min:350
Accuracy (listed only):34.809%
HSR (listed only):21.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:1,804
Deaths:1,296
KDR:1.392
Accuracy:32.909% B*
HSR:33.703% A+
Skorpios
B*
Kills:1,257
Deaths:1,159
KDR:1.085
Accuracy:30.997% B*
HSR:27.049% B*
Eridani SX5
B+
Kills:1,225
Deaths:1,023
KDR:1.197
Accuracy:29.481% B+
HSR:17.143% C
Sirius SX12
C
Kills:1,188
Deaths:1,278
KDR:0.930
Accuracy:22.394% C
HSR:15.404% C
NSX Tengu
A+
Kills:1,173
Deaths:1,003
KDR:1.169
Accuracy:44.806% B**
HSR:30.179% A+
NS-44 Commissioner AE
B**
Kills:1,165
Deaths:1,156
KDR:1.008
Accuracy:51.079% B**
HSR:26.524% C+
NSX Tomoe
A+
Kills:1,162
Deaths:963
KDR:1.207
Accuracy:34.928% B**
HSR:51.979% A+
Artemis VX26
B+
Kills:1,161
Deaths:967
KDR:1.201
Accuracy:29.177% B+
HSR:25.065% B
NS-7 PDW
B+
Kills:1,159
Deaths:940
KDR:1.233
Accuracy:26.783% B+
HSR:14.927% C-
NS-30 Vandal
A++
Kills:1,157
Deaths:821
KDR:1.409
Accuracy:43.842% A++
HSR:30.769% B+
MKV Suppressed
B+
Kills:1,157
Deaths:1,057
KDR:1.095
Accuracy:27.963% B+
HSR:15.471% D
Nyx VX31
A+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:43.634% A+
HSR:32.266% C**
NS-44P Commissioner
B*
Kills:1,152
Deaths:1,318
KDR:0.874
Accuracy:48.741% B*
HSR:24.479% C+
Beamer VS3
B++
Kills:1,145
Deaths:1,546
KDR:0.741
Accuracy:32.580% B++
HSR:24.367% C*
NS-44 Commissioner
B+
Kills:544
Deaths:807
KDR:0.674
Accuracy:35.422% C+
HSR:26.103% B+
Parallax VX3
C-
Kills:248
Deaths:133
KDR:1.865
Accuracy:35.039% D
HSR:74.194% C-
XM98
D
Kills:229
Deaths:177
KDR:1.294
Accuracy:32.738% D
HSR:61.572% D**
NS-AM7 Archer
C++
Kills:141
Deaths:531
KDR:0.266
Accuracy:59.727% C++
HSR:17.021% C+
Soldier Soaker
B+
Kills:112
Deaths:131
KDR:0.855
Accuracy:40.191% B+
HSR:14.286% C+
VA39 Spectre
C--
Kills:62
Deaths:85
KDR:0.729
Accuracy:27.514% D
HSR:32.258% C--
Manticore SX40
C
Kills:60
Deaths:119
KDR:0.504
Accuracy:24.108% D-
HSR:20% C
NS CandyCannon 3000
B+
Kills:53
Deaths:95
KDR:0.558
Accuracy:41.638% B+
HSR:16.981% D--
Kills:18,510
Deaths (as Infiltrator):17,468
Deaths (to Infiltrators):9,136
KDR:1.05965
Kill Difference:1,042
Playtime:373.997 hours
Usage:10%
Score:6.003m
Score/min:268
Accuracy (listed only):36.168%
HSR (listed only):28.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:1,168
Deaths:665
KDR:1.756
Accuracy:16.819% C*
HSR:18.065% C+
Blueshift VM5
A*
Kills:1,163
Deaths:584
KDR:1.991
Accuracy:28.945% A*
HSR:27.687% A
Blueshift VM5
A++
Kills:1,161
Deaths:614
KDR:1.891
Accuracy:29.087% A++
HSR:27.476% B**
Cosmos VM3
B+
Kills:1,158
Deaths:584
KDR:1.983
Accuracy:18.987% B+
HSR:16.494% D
Comet VM2
C++
Kills:383
Deaths:437
KDR:0.876
Accuracy:43.696% C++
HSR:4.178% C+
Comet VM2
B*
Kills:377
Deaths:388
KDR:0.972
Accuracy:46.256% C++
HSR:6.101% B*
Nebula VM20
B**
Kills:186
Deaths:69
KDR:2.696
Accuracy:23.113% B**
HSR:25.807% B**
NS-10 Burster
A++
Kills:110
Deaths:147
KDR:0.748
Accuracy:29.754% C++
HSR:15.455% A++
NS-10 Burster
M
Kills:103
Deaths:103
KDR:1
Accuracy:33.864% B+
HSR:15.534% M
Nebula VM20
M**
Kills:102
Deaths:51
KDR:2
Accuracy:21.237% B+
HSR:41.177% M**
Vortex VM21
A++
Kills:65
Deaths:44
KDR:1.477
Accuracy:57.606% A++
HSR:1.538% D--
Vortex VM21
A++
Kills:63
Deaths:44
KDR:1.432
Accuracy:58.244% A++
HSR:4.762% B
Kills:6,039
Deaths (as MAX Suit):1,865
Deaths (to MAX Suits):4,828
KDR:3.23807
Kill Difference:4,174
Playtime:131.958 hours
Usage:4%
Score:3.388m
Score/min:428
Accuracy (listed only):33.967%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:628
V. Kills:99 N/A
Deaths:125
KDR:5.024
Accuracy:57.373% B+
KPH:88.300 C*
VKPH:13.900 C
Saron Laser Cannon
B**
Kills:268
V. Kills:227 118%
Deaths:666
KDR:0.402
Accuracy:37.818% B**
KPH:5.900 D
VKPH:5 D
Light PPA
C++
Kills:159
V. Kills:12 N/A
Deaths:78
KDR:2.038
Accuracy:41.353% C++
KPH:36.100 C
VKPH:2.700 C
Maelstrom Turbo Laser
C++
Kills:129
V. Kills:90 142%
Deaths:262
KDR:0.492
Accuracy:31.923% C++
KPH:6.300 D
VKPH:4.400 D-
Kills:1,184 (556 + 0)
Deaths:1,131
KDR:1.047
VKDR:0.378
Vehicle Kills:428
Kill Difference:53
Playtime:77.061 hours
Usage:2%
Score:0.615m
Score/min:133
Piloting Accuracy:31.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C--
Kills:88
V. Kills:6 N/A
Deaths:6
KDR:14.667
Accuracy:32.815% D
KPH:52.100 D
VKPH:3.600 C--
L105 Zephyr
C+
Kills:75
V. Kills:4 N/A
Deaths:10
KDR:7.500
Accuracy:40.734% C
KPH:48.800 C+
VKPH:2.600 D--
Kills:163 (0 + 163)
Deaths:16
KDR:10.188
VKDR:0.625
Vehicle Kills:10
Kill Difference:147
Playtime:3.226 hours
Usage:0%
Score:0.042m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:40.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:427
V. Kills:119 356%
Deaths:84
KDR:5.083
Accuracy:46.140% B++
KPH:24 C
VKPH:6.700 C
L100 Python AP
B**
Kills:409
V. Kills:341 120%
Deaths:146
KDR:2.801
Accuracy:64.286% B*
KPH:28.600 C+
VKPH:23.800 B**
Skyguard
D
Kills:55
V. Kills:42 128%
Deaths:29
KDR:1.897
Accuracy:29.693% C++
KPH:9.800 D
VKPH:7.500 D
LB00 Python AP
B+
Kills:51
V. Kills:27 182%
Deaths:7
KDR:7.286
Accuracy:71.609% A+
KPH:46.200 C
VKPH:24.500 B+
Kills:942 (942 + 0)
Deaths:266
KDR:3.541
VKDR:1.989
Vehicle Kills:529
Kill Difference:676
Playtime:38.838 hours
Usage:1%
Score:0.639m
Score/min:274
Driving Accuracy:71.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,598
V. Kills:1,876 138%
Deaths:754
KDR:3.446
Accuracy:63.014% B**
KPH:23.400 C+
VKPH:16.900 B+
Supernova PC
C*
Kills:916
V. Kills:385 237%
Deaths:234
KDR:3.915
Accuracy:59.405% B**
KPH:21.600 C+
VKPH:9.100 C*
Saron HRB
C**
Kills:839
V. Kills:591 142%
Deaths:225
KDR:3.729
Accuracy:47.962% B+
KPH:26 C++
VKPH:18.300 C**
E540 Halberd
B
Kills:365
V. Kills:214 170%
Deaths:70
KDR:5.214
Accuracy:50.814% B+
KPH:32.300 C++
VKPH:19 B
Proton II PPA
C++
Kills:261
V. Kills:14 N/A
Deaths:25
KDR:10.440
Accuracy:24.421% C++
KPH:53.400 C+
VKPH:2.900 C
Supernova VPC
B++
Kills:155
V. Kills:41 369%
Deaths:28
KDR:5.536
Accuracy:63.996% A+
KPH:37.900 C
VKPH:10 B++
M12 Kobalt
A++
Kills:87
V. Kills:1 N/A
Deaths:8
KDR:10.875
Accuracy:18.547% B++
KPH:130.500 A++
VKPH:1.500 D
Aphelion VEX-4
A
Kills:74
V. Kills:75 97%
Deaths:18
KDR:4.111
Accuracy:45.677% A+
KPH:27.100 C++
VKPH:27.400 A
Kills:5,295 (3,669 + 1,626)
Deaths:1,362
KDR:3.888
VKDR:2.347
Vehicle Kills:3,197
Kill Difference:3,933
Playtime:209.208 hours
Usage:6%
Score:3.739m
Score/min:298
Driving Accuracy:63.996%
Gunner Accuracy:45.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:163
V. Kills:8 N/A
Deaths:27
KDR:6.037
Accuracy:34.193% C
KPH:62.100 D
VKPH:3 D--
E540 Halberd-H
C+
Kills:150
V. Kills:91 163%
Deaths:26
KDR:5.769
Accuracy:61.650% B+
KPH:33.700 C--
VKPH:20.400 C+
Saron HRB-H
C+
Kills:134
V. Kills:100 133%
Deaths:47
KDR:2.851
Accuracy:55.907% C+
KPH:32.800 C
VKPH:24.500 C+
Aphelion VEX-4H
B+
Kills:66
V. Kills:48 135%
Deaths:29
KDR:2.276
Accuracy:51.528% B++
KPH:44.100 C*
VKPH:32.100 B+
G40-F Ranger
D-
Kills:65
V. Kills:39 163%
Deaths:11
KDR:5.909
Accuracy:33.409% C++
KPH:23.700 D--
VKPH:14.200 D-
Kills:578 (0 + 578)
Deaths:140
KDR:4.129
VKDR:2.043
Vehicle Kills:286
Kill Difference:438
Playtime:15.398 hours
Usage:0%
Score:0.321m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:33.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:500
V. Kills:111 446%
Deaths:71
KDR:7.042
Accuracy:46.366% B**
KPH:63.100 B++
VKPH:14 B**
M12 Kobalt
B++
Kills:422
V. Kills:11 N/A
Deaths:45
KDR:9.378
Accuracy:21.900% B++
KPH:82.300 B+
VKPH:2.100 C--
M40 Fury
B**
Kills:238
V. Kills:68 345%
Deaths:59
KDR:4.034
Accuracy:47.007% B**
KPH:65.300 B+
VKPH:18.600 B**
M20 Basilisk
C**
Kills:189
V. Kills:72 259%
Deaths:38
KDR:4.974
Accuracy:47.249% B*
KPH:23 C*
VKPH:8.800 C**
M12 Kobalt
B+
Kills:189
V. Kills:10 N/A
Deaths:23
KDR:8.217
Accuracy:20.334% B+
KPH:89.100 B+
VKPH:4.700 B+
M60-G Bulldog
C++
Kills:134
V. Kills:35 372%
Deaths:32
KDR:4.188
Accuracy:42.031% B++
KPH:24.200 C
VKPH:6.300 C++
M60-G Bulldog
A
Kills:131
V. Kills:57 226%
Deaths:51
KDR:2.569
Accuracy:54.275% A++
KPH:36.300 C+
VKPH:15.800 A
M20 Basilisk
B*
Kills:112
V. Kills:61 181%
Deaths:33
KDR:3.394
Accuracy:46.618% B*
KPH:25.600 B
VKPH:13.900 B*
G30 Walker
A
Kills:60
V. Kills:42 140%
Deaths:42
KDR:1.429
Accuracy:46.306% A**
KPH:22.300 B**
VKPH:15.600 A
Kills:1,975 (0 + 1,975)
Deaths:394
KDR:5.013
VKDR:1.185
Vehicle Kills:467
Kill Difference:1,581
Playtime:43.244 hours
Usage:1%
Score:0.840m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:46.306%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:101
V. Kills:37 266%
Deaths:143
KDR:0.706
Accuracy:51.375% C*
KPH:9 D-
VKPH:3.300 D
Kills:101 (101 + 0)
Deaths:143
KDR:0.706
VKDR:0.259
Vehicle Kills:37
Kill Difference:42
Playtime:11.259 hours
Usage:0%
Score:0.047m
Score/min:70
Driving Accuracy:51.375%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,4114,3583,4971.246C+0.0224.518%B++29.188%B+30.3C+N/A108143.7h11B+44.7C*
Betelgeuse 54-A 3,1093,0552,0761.472C0.2428.783%B+32.504%C**45.5DN/A16967.2h10.9C+37.8B+
Terminus VX-9 3,0693,0052,4111.246C+0.0230.224%B*29.418%B+34.7C+N/A10786.6h11.7B38.9B+
Supernova FPC 4,4742,5987543.446C2.2263.014%B**2.733%C++23.4C+16.9B+274110.9h5.3C*8.4B++
C-4 2,6751,9761,6271.215C+0.0123.51%CN/A75.4C+26.7C+75626.2h1.4C**5.8C*
Pulsar C 1,9891,9481,4311.361C++0.1332.961%A++33.47%A++40.4B+N/A12748.2h10.8B+32.7B+
VE-S Canis 1,8541,8041,2961.392C++0.1632.909%B*33.703%A+38.6C+1.1B**11246.7h10.6B+32.2B+
Lasher X2 1,5791,5551,2091.286B+0.0631.96%B*3.151%C-35.2C*N/A13244.2h18.1B+56.6B++
Flare VE6 1,3501,3348701.533C*0.3126.603%B++21.964%C44C++N/A20030.3h9.9B+37.3B+
Ursa 1,3141,3056432.03B*0.8030.149%A32.184%B**52.4B+N/A15924.9h8.7B**28.9B*
Skorpios 1,2801,2571,1591.085C0.1430.997%B*27.049%B*26DN/A7848.3h11.2C++36.2B+
Pulsar LSW 1,2581,2431,4200.875C--0.3517.274%D--20.113%D18.4D-N/A8167.5h14.6D84.6D
SVA-88 1,2461,2351,0061.228C0.0023.167%C+19.271%D-34.7CN/A15035.6h11.8C++51.1C*
Eridani SX5 1,2501,2251,0231.197C++0.0329.481%B+17.143%C35.5C++N/A12234.5h11.7C**39.7B+
Eidolon VE33 1,2311,1961,0641.124C++0.1035.945%A39.13%A++32B+N/A9137.4h7.1B*19.8B*
VX29 Polaris 1,1961,1899121.304C+0.0824.696%C*18.839%C--38.5C+N/A11730.9h12.2C++49.5C**
Sirius SX12 1,1911,1881,2780.93C+0.3022.394%C15.404%C21.2CN/A8356h14.5C*64.7C++
Pandora VX25 1,2181,1869131.299C**0.0748.347%B*21.164%A+42.8C**1.2A11627.7h3.9B+8B++
H-V45 1,2081,1861,3600.872C0.3624.737%C++15.093%D-21.3CN/A8755.6h15.1C--60.9C+
Darkstar 1,1961,1838781.347C+0.1228.785%B28.233%B+31.9DN/A7337.1h12B+41.6B+
The Little Helper 1,2091,1831,0391.139C+0.0960.886%A15.554%C+32.9CN/A11236h4.8C+7.9B+
VX6-7 1,1981,1829061.305C+0.0830.396%B**24.281%B+28.9C+N/A9740.9h11.9B39.1B+
VE-H Maw 1,2041,1809381.258C0.0330.338%B*33.39%B*43.1CN/A12127.4h9.8B+32.2B+
Corvus VA55 1,2021,1788511.384B0.1629.704%B**24.278%C*38.2B+N/A13730.8h10.4B++34.8B*
NSX Tengu 1,1921,1731,0031.169C+0.0644.806%B**30.179%A+36.9C+N/A8731.8h10.4B++23.1B++
Frag Grenade 1,1791,17211172N/A1,170.7749.035%B+N/A532.7C*3.2D18472.2h3.3B+6.7B+
Quasar VM1 1,1891,1686651.756C*0.5316.819%C*18.065%C+25.2C*N/A10446.3h15.3C++90.9C*
NS-15M1 1,1801,1676291.855B0.6327.061%B*24.165%C*48.6BN/A16924h11.5B+42.5B+
NS-44 Commissioner AE 1,1831,1651,1561.008C+0.2251.079%B**26.524%C+61.3C*N/A17219h3B+6B++
Serpent VE92 1,1731,1651,5450.754C0.4720.603%D16.223%D15DN/A6677.9h15.2C73.6C
Zenith VX-5 1,1851,1648111.435C*0.2132.395%A29.725%A36.5C++N/A9531.9h11.9B+36.7B++
Lasher X2 AE 1,1741,1648301.402C++0.1744.449%A++3.522%C+40.8C+N/A8928.5h13.5B**30.3B**
NS-11C 1,1831,1637991.456B+0.2332.569%A++34.566%M38.5B+N/A11830.2h10.6B**32.7B*
Blueshift VM5 1,1761,1635841.991C+0.7628.945%A*27.687%A49.5B**N/A16723.5h12B**41.5B**
NSX Tanto 1,1781,1628241.41C**0.1834.179%A+36.747%A++38.5C**N/A9330.2h11B+32.1B+
Thanatos VE70 1,1741,1621,4800.785C+0.4433.904%D14.974%C19.8CN/A7558.7h4.8C++14.1C+
NSX Tomoe 1,1741,1629631.207C0.0234.928%B**51.979%A+29.8CN/A8739h12.5B+35.8B++
Solstice SF 1,1871,1611,2390.937C+0.2923.247%C+29.199%A*18.3C+N/A5663.4h10.2B43.8B+
Blueshift VM5 1,1751,1616141.891C+0.6629.087%A++27.476%B**45.4B++N/A15625.6h13.3B*45.9B**
Artemis VX26 1,1831,1619671.201C+0.0329.177%B+25.065%B24.3C-N/A7447.7h12.8C+44C*
The Slasher 1,1641,16020,8200.056C++1.1747.992%B**N/A1.5CN/A4751.5h1.8B+3.6B+
NS-7 PDW 1,1741,1599401.233B+0.0126.783%B+14.927%C-28.5C++N/A10840.7h14.3C**53.5B+
NS-11P 1,1741,1598901.302C++0.0730.439%A+26.575%A34.9B+N/A9433.2h12.4B++40.6B*
Phobos VX86 1,1721,1597441.558C*0.3370.631%B**13.719%C56.5B+N/A16520.5h2.1B++2.9B++
Eclipse VE3A 1,1821,1589371.236C+0.0132.603%A24.439%B*35.2C+N/A9032.9h9B**27.8B**
Cosmos VM3 1,1751,1585841.983C+0.7618.987%B+16.494%D30C++N/A11338.6h13.5C++71B+
NS-30 Vandal 1,1781,1578211.409C+0.1843.842%A++30.769%B+40.7C++N/A10928.4h5B+11.5B*
MKV Suppressed 1,1781,1571,0571.095C+0.1327.963%B+15.471%D30.9C+N/A10237.4h14C++50.2B
Nyx VX31 1,1791,1568631.34C0.1143.634%A+32.266%C**37.5C+N/A9430.8h5.2C**11.9B++
Force-Blade 1,3071,15633,1890.035B1.1939.009%B++5.19%C0.9C*N/A31357.3h2.8C+7.1B+
CME 1,1751,1559391.23C+0.0032.84%A21.126%C+36.1C+N/A10632h12.1B+37B*
NSX Naginata 1,1791,1557811.479C++0.2532.202%A++36.017%B**38.2C+N/A14730.2h10.1B+31.4B++
Equinox VE2 1,1781,1538741.319C++0.0933.004%A31.223%A38.8C*N/A9229.7h9.3B**28.3B*
NS-44P Commissioner 1,1731,1521,3180.874C0.3548.741%B*24.479%C+38.1CN/A10630.2h3.5C++7.2B+
Solstice VE3 1,1831,1491,2990.885C*0.3425.935%B+16.275%D14.4CN/A7479.7h15.1C*58.1C**
Beamer VS3 1,1751,1451,5460.741C+0.4932.58%B++24.367%C*34.7B+N/A11633h8.8B27.1C*
Pulsar VS1 1,1551,1401,1660.978C+0.2522.531%C18.684%C20CN/A9357.1h14.1C**62.6C*
Nemesis VSH9 1,5871,0431,6650.626C+0.6070.169%B**4.219%B*18.2C++9.5C+18957.3h7.1B+10.1B*
S1 1,3789711,5600.622C+0.6166.861%B**4.016%B+21.3C8.9C--22345.5h6B+9B++
Supernova PC 1,3019162343.915C+2.6959.405%B**2.838%B21.6C+9.1C*21842.4h4.7B+8B*
Saron HRB 1,4308392253.729C2.5047.962%B+1.073%C--26.1C++18.4B41532.2h21.3C*44.4B+
Auraxium Force-Blade 79078219,0210.041C++1.1944.164%B**N/A1.3C++N/A4610.6h1.8B+4.1B+
Dual Photon Pods 7276281255.024C+3.8057.373%B+1.592%B+88.5C*13.9C4747.1h23.3C++40.6B
NS-44 Commissioner 5565448070.674C0.5535.422%C+26.103%B+28.6C+N/A11819h4.3C12.2C+
M40 Fury 611500717.042C++5.8146.366%B**N/A63.3B*14.1B**3767.9h14.2C++30.6B+
NS Decimator 7064925120.961C+0.2766.446%B++1.22%D-33.9C+14.8C+37814.5h4.3B+6.4B+
Tank Mine 6944392731.608C--0.3867.018%A**N/A72D41.8D9196.1h2.9D**4.3B**
C75 Viper 546427845.083C**3.8646.14%B++N/A24C6.7C19517.8h14.8C+32B
M12 Kobalt 433422459.378C8.1521.9%B++20.379%B+82.7B+2.2C--3255.1h19.5C++88.9B+
Anti-Vehicle Grenade 5784181418N/A416.7754.617%B+N/A261.3C--100C++22281.6h7C--12.8C+
L100 Python AP 7504091462.801C1.5764.286%B*4.89%B**28.6C+23.8B**37314.3h7.7C11.9C++
NSX-P Naginata 3893872751.407C+0.1825.845%B+41.861%A+35.2CN/A9011h10B*38.8B++
Comet VM2 5703834370.876C+0.3543.696%C++4.178%C+11C+5.4B+12134.8h23.2C+53.1C++
Comet VM2 5453773880.972C+0.2646.256%C++6.101%B*12.4C++5.5C**12230.3h21.8B+47.1B+
E540 Halberd 579365705.214C3.9950.814%B+2.74%C++32.3C++18.9B48811.3h5.3B+10.4B+
Sticky Grenade 3363361336N/A334.7754.31%C**N/A840C+N/A37040.4h1.9B+3.6B+
Proximity Mine 2982981551.923D0.7059.693%A*N/A106.4CN/A4892.8h1.7B++2.8A
Saron Laser Cannon 4952686660.402C0.8337.818%B**N/A5.9D5D9545.1h184.3C487.2C+
Proton II PPA 2752612510.44C+9.2124.421%C++N/A53.3C+2.9C1954.9h8.2B+33.7B+
Lancer AE 6092535790.437D0.7970.425%B**N/A8.6D-12.1C--18129.4h30.8C43.7C+
Parallax VX3 2482481331.865C0.6435.039%D74.194%C-22.1CN/A11111.2h2.3C+6.7C+
M40 Fury 306238594.034C-2.8147.007%B**N/A66.1B+18.9A4843.6h16.1C+34.3B
XM98 2302291771.294C0.0732.738%D61.572%D**14.2C--N/A5516.1h3.4D*10.5D--
Rocklet Rifle 4382086050.344D0.8864.91%AN/A11.2D*12.4D--17418.6h83.4T-128.5D*
Hades VSH4 3352054810.426C0.8072.883%B++1.951%C12.9C8.2C16715.9h9.2C+12.6C*
M20 Basilisk 261189384.974B**3.7547.249%B*8.466%B**23C*8.8C**2308.2h86.2B182.4B++
M12 Kobalt 199189238.217C6.9920.334%B+16.402%C90B+4.8B++5222.1h15.7B+77.2B+
Nebula VM20 190186692.696B1.4723.113%B**25.807%B**38.8BN/A1664.8h15.5C**66.9B++
NSX Masamune 2491772900.61C0.6266.244%B**1.13%D24.2C9.9C1737.3h11.5C*17.4B
MANA Anti-Personnel Turret 165164572.877N/A1.6516.871%UN/A1640U10U5674900.1h24.3T*144.3T*
Proton II PPA-H 171163276.037C-4.8134.193%C1.227%C--62.7D3.1D--2612.6h11.6C33.8C+
Light PPA 171159782.038C0.8141.353%C++1.258%C+36.1C2.7C1814.4h11.3B27.4B
Supernova VPC 196155285.536C--4.3163.996%A+N/A37.8C10B++3124.1h4.1D6.4C*
E540 Halberd-H 241150265.769C4.5461.65%B+N/A33.3C--20.2C+3464.5h6.8C+11.1C++
NS-AM7 Archer 1871415310.266C--0.9659.727%C++17.021%C+2.2D--N/A1763.3h13.3B++22.3B++
Saron HRB-H 234134472.851C1.6255.907%C+N/A32.7C24.4C+4214.1h24.1C*43.1C**
M60-G Bulldog 169134324.188C+2.9642.031%B++1.493%D-24.4C6.4C++1865.5h8.6C20.5B
MAX Punch 1481331,8650.071C1.1645.683%C+N/A1.1C+N/A4122.1h2.2C++4.8C++
M60-G Bulldog 188131512.569D1.3454.275%A++3.817%B+36.4C+15.8A3443.6h12.6F23.3C+
Maelstrom Turbo Laser 2191292620.492C0.7431.923%C++1.55%D6.3D4.4D-8720.5h135C423C+
Spear Anti-Vehicle Phalanx Turret 200127139.769B+8.5449.585%B+2.362%D-48.8B++28.1B+8572.6h9.4C+19B
Soldier Soaker 1121121310.855C0.3740.191%B+14.286%C+46.7C+N/A1602.4h6C++14.9B+
M20 Basilisk 173112333.394B2.1746.618%B*4.464%C-25.5B13.9B*3064.4h92.7C**198.9B++
NS-10 Burster 1621101470.748C0.4829.754%C++15.455%A++6C*2.8C--10418.4h114.5B+384.7B+
NS-10 Burster 1411031031C+0.2333.864%B+15.534%M7.2B++2.6D-11914.4h106.1B**313.3B**
Nebula VM20 104102512C+0.7721.237%B+41.177%M**30.9C+N/A1333.3h18C84.7C**
M40 Fury-F 1381011430.706C-0.5251.375%C*N/A8.9D-3.3D7011.3h15.2C29.5C+
NSX-P Tanto 9595691.377B+0.1531.327%B**37.895%A++29.7C++N/A1303.2h12.9B+41.1B++
MANA Anti-Vehicle Turret 17291940.968D-0.2655.022%D3.297%C**910D-810D16339400.1h9.8B17.8C*
Dual-75 Duster 9488614.667C**13.4432.815%DN/A51.8D3.5C--1701.7h5.8C++17.5C+
M12 Kobalt 8887810.875C9.6518.547%B++19.54%A+124.3A++1.4D-3380.7h13.6B++73.6B++
L105 Zephyr 7975107.5C+6.2740.734%CN/A50C++2.7D--2641.5h6.4C++15.6C*
Aphelion VEX-4 14974184.111C+2.8845.677%A+1.351%D*27.4C++27.8A4992.7h63.6C+139.3B+
Aphelion VEX-4H 11466292.276C1.0551.528%B++1.515%D--44C*32B+5891.5h55.9C*108.6B+
Vortex VM21 13365441.477B0.2557.606%A++1.538%D--11.4B+11.9A*2025.7h28.1B+48.8B+
G40-F Ranger 10465115.909C--4.6833.409%C++N/A24.1D-14.4D-1902.7h83.9C--251.2C
Vortex VM21 12663441.432B+0.2058.244%A++4.762%B11.1B*11.1M+1915.7h29.2B*50.1B++
VA39 Spectre 6262850.729C0.5027.514%D32.258%C--11.1DN/A1165.6h7.7D27.9D
G30 Walker 10260421.429D-0.2046.306%A**3.333%C22.2B**15.6A3602.7h252.4C-545B++
Manticore SX40 61601190.504C-0.7224.108%D-20%C20C-N/A973h8.3C+34.6C
Skyguard 9755291.897C0.6729.693%C++3.636%A9.8D7.5D2595.6h140.9C474.4C+
NS CandyCannon 3000 5353950.558C+0.6741.638%B+16.981%D--31.2C*N/A781.7h4.5C++10.8B+
LB00 Python AP 785177.286C--6.0671.609%A+N/A46.4C24.5B+3501.1h4.5C+6.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter355,2674.6h
Restoration Kit2,98422,34134.6h
Nano-Armor Kit1,0871,157,065116h
Anti-Vehicle MANA Turret285892.1h
Spawn Beacon769,1326.1h
AE Medical Applicator990248,24126h
AE Nano-Armor Kit283322,52936.3h
Nanite Revive Grenade02,0470.6h
Medical Applicator2,198505,94960.9h
Ammunition Package764,5812.4h
Shield Recharging Field542,3601.1h
Anti-Infantry MANA Turret616632.6h
Nano-Repair Grenade03470.1h
Snowman Soldier10540.3h
Hardlight Barrier133340.4h
Router2840.3h
Recon Detection Device1587,86515.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.18s
Server spent 1.80s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.