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Director General A.S.P. Operative TobiMK[H] TobiMK
NC BR 99

KDR: 2.83

Score: 40.6m

Last Seen: May 17th, 2020 5:26 PM
- OFFLINE - 322.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-44 Commissioner NSX Daimyo 19A Fortuna The Moonshot GD-7F AF-4 Cyclone LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,592,770 MLG Score: 5270
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.244%31.241%107048129687,1123.39089-0.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.805%2.517A**1.526A+-2.072F--HEAD ++ (~14.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.711B++7.30.486B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.401%3.651%1131134384914592630.581905322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.392A0.743B++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.10.672B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.538%5.921%23213421521054760.144212197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%0.953B*0.339C**-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.875B*70.826B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.977%87.36%236133819,9602754137.24501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.423%2.566A**1.307A1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.692B+1.60.501B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.14%10.514%2311343837216540.386427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.052C+-0.838D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.378C**3.40.309C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m134.2%511 (30.7k)418 (25.1k)2.82615123,15543,5772.8851599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344968825.616%37.558%96202:1451

16% Combat Medic7% Engineer20% Heavy Assault29% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2014 8:20 AMMay 15th, 2020 3:41 PMMay 30th, 2020 12:08 AM (35d) (PST)May 17th, 2020 3:07 PM (47d) (PST)May 17th, 2020 1:26 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962925041.2670.4480.4761.7300.0235270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,78917,49530,294762729104125,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.6h/67.5d 2,571 46,255 34,180 168.2k 1,577 6,237 2,216 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M
Kills:10,058
Deaths:1,849
KDR:5.440
Accuracy:42.092% A++
HSR:48.479% M
LA1 Anchor
A*
Kills:3,596
Deaths:683
KDR:5.265
Accuracy:37.641% A*
HSR:45.217% A*
MGR-L1 Promise
M
Kills:1,180
Deaths:280
KDR:4.214
Accuracy:39.320% M
HSR:44.576% A*
EM6
M+
Kills:1,176
Deaths:283
KDR:4.155
Accuracy:38.317% M
HSR:46.514% M+
EM1
M++
Kills:1,176
Deaths:242
KDR:4.860
Accuracy:38.783% M+
HSR:45.833% M++
NS-15M2
A
Kills:1,170
Deaths:145
KDR:8.069
Accuracy:31.875% A
HSR:27.009% C+
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:30.534% B**
HSR:25.603% C+
NC6 Gauss SAW
A++
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:31.222% A++
HSR:27.759% B+
NSX Naginata
A+
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:31.677% A+
HSR:41.638% A+
GD-22S
B++
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:27.945% B++
HSR:19.241% D-
Kills:22,995
Deaths (as Heavy Assault):4,455
Deaths (to Heavy Assaults):11,669
KDR:5.16162
Kill Difference:18,540
Playtime:319.867 hours
Usage:20%
Score:11.547m
Score/min:602
Accuracy (listed only):34.941%
HSR (listed only):37.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:6,540
Deaths:2,473
KDR:2.645
Accuracy:34.392% A++
HSR:30.612% A++
AF-4 Cyclone
A*
Kills:3,623
Deaths:1,012
KDR:3.580
Accuracy:36.082% A++
HSR:34.336% A*
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-19 Mercenary
B+
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B+
HSR:13.866% D**
AF-4A Bandit
C**
Kills:1,387
Deaths:771
KDR:1.799
Accuracy:28.100% C**
HSR:13.194% F
Blitz GD-10
B++
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B++
HSR:12.149% D-
MGR-S1 Gladius
A**
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% A*
AC-X11
B++
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:29.904% B++
HSR:11.111% F-
Razor GD-23
B+
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B+
HSR:12.124% F
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
Gauss Compact Burst
A
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A
HSR:23.448% C
NSX Tanto
A++
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A++
HSR:30.716% B+
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D*
Mauler S6
C+
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C+
HSR:10.514% D--
MGR-C1 Charger
M++
Kills:506
Deaths:129
KDR:3.922
Accuracy:43.301% M++
HSR:42.490% M
NSX-P Tanto
M
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M
HSR:38.351% A++
NS-11C
S
Kills:82
Deaths:24
KDR:3.417
Accuracy:46.974% S
HSR:36.585% M
Kills:35,189
Deaths (as Light Assault):14,675
Deaths (to Light Assaults):10,435
KDR:2.39789
Kill Difference:20,514
Playtime:448.150 hours
Usage:28%
Score:9.164m
Score/min:341
Accuracy (listed only):34.691%
HSR (listed only):22.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,623
Deaths:1,012
KDR:3.580
Accuracy:36.082% A++
HSR:34.336% A*
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
NC1 Gauss Rifle
C
Kills:1,335
Deaths:1,683
KDR:0.793
Accuracy:21.897% C
HSR:18.277% C--
Blitz GD-10
B++
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B++
HSR:12.149% D-
Gauss Prime
B**
Kills:1,241
Deaths:366
KDR:3.391
Accuracy:32.226% B**
HSR:21.837% C
MGR-S1 Gladius
A**
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% A*
Carnage AR
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:27.772% B+
HSR:16.068% D
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
Gauss Rifle Burst
B+
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:31.067% B+
HSR:22.845% D
Gauss Rifle S
B**
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:31.275% B**
HSR:15.013% D-
NS-11P
A++
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:33.425% A++
HSR:30.889% B**
GR-22
B*
Kills:1,159
Deaths:434
KDR:2.671
Accuracy:29.644% B*
HSR:25.884% B++
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D*
Mauler S6
C+
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C+
HSR:10.514% D--
MGR-A1 Vanquisher
M++
Kills:739
Deaths:265
KDR:2.789
Accuracy:45.242% M++
HSR:46.549% M
Reaper DMR
M**
Kills:669
Deaths:196
KDR:3.413
Accuracy:45.278% M**
HSR:55.904% M**
Kills:22,239
Deaths (as Combat Medic):10,117
Deaths (to Combat Medics):4,879
KDR:2.19818
Kill Difference:12,122
Playtime:265.551 hours
Usage:16%
Score:5.572m
Score/min:350
Accuracy (listed only):33.897%
HSR (listed only):24.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:8,821
Deaths:4,236
KDR:2.082
Accuracy:55.503% A*
HSR:40.381% A*
NSX Daimyo
M+
Kills:7,618
Deaths:1,215
KDR:6.270
Accuracy:60.979% M+
HSR:98.412% B**
The Moonshot
B**
Kills:6,828
Deaths:1,372
KDR:4.977
Accuracy:50.855% B**
HSR:80.975% C++
AF-4 Cyclone
A*
Kills:3,623
Deaths:1,012
KDR:3.580
Accuracy:36.082% A++
HSR:34.336% A*
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
SAS-R
B**
Kills:1,948
Deaths:528
KDR:3.689
Accuracy:46.734% B**
HSR:75.513% B+
NS-44L Blackhand
A*
Kills:1,868
Deaths:462
KDR:4.043
Accuracy:60.179% A*
HSR:54.497% B*
Blitz GD-10
B++
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B++
HSR:12.149% D-
LA80
B**
Kills:1,246
Deaths:325
KDR:3.834
Accuracy:46.583% B++
HSR:85.955% B**
MGR-S1 Gladius
A**
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% A*
NS-357 Underboss
A+
Kills:1,197
Deaths:928
KDR:1.290
Accuracy:51.122% A+
HSR:18.045% D
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
NS-30 Vandal
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:44.041% A+
HSR:26.121% C+
EM4 Longshot
B+
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:42.559% B+
HSR:78.966% C+
NC14 Bolt Driver
B**
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:42.930% B**
HSR:82.155% B*
AF-6 Shadow
A*
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:48.257% A*
HSR:32.845% B+
Impetus
A
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:43.254% A
HSR:16.724% F
AF-18 Stalker
A*
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:38.564% A*
HSR:21.897% C++
NC4 Mag-Shot
A*
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:41.355% A*
HSR:24.073% B++
NS-61 Emissary
A*
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:42.095% A*
HSR:27.179% A+
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D*
NS-44P Commissioner
A**
Kills:798
Deaths:278
KDR:2.871
Accuracy:65.789% A**
HSR:46.491% A++
NSX Tomoe
A*
Kills:684
Deaths:90
KDR:7.600
Accuracy:39.307% A*
HSR:44.883% B+
The Executive
B++
Kills:424
Deaths:242
KDR:1.752
Accuracy:38.818% B+
HSR:32.547% B++
NS-AM7 Archer
S
Kills:65
Deaths:54
KDR:1.204
Accuracy:62.912% B+
HSR:69.231% S
Kills:52,386
Deaths (as Infiltrator):16,667
Deaths (to Infiltrators):7,226
KDR:3.1431
Kill Difference:35,719
Playtime:469.294 hours
Usage:29%
Score:12.170m
Score/min:432
Accuracy (listed only):45.009%
HSR (listed only):43.505%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:6,540
Deaths:2,473
KDR:2.645
Accuracy:34.392% A++
HSR:30.612% A++
AF-19 Mercenary
B+
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B+
HSR:13.866% D**
AF-4A Bandit
C**
Kills:1,387
Deaths:771
KDR:1.799
Accuracy:28.100% C**
HSR:13.194% F
NS-30 Tranquility
M
Kills:1,181
Deaths:305
KDR:3.872
Accuracy:56.157% M
HSR:52.583% A+
AC-X11
B++
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:29.904% B++
HSR:11.111% F-
Razor GD-23
B+
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B+
HSR:12.124% F
Gauss Compact Burst
A
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A
HSR:23.448% C
NSX Tanto
A++
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A++
HSR:30.716% B+
Warden
A*
Kills:1,158
Deaths:176
KDR:6.580
Accuracy:42.133% A*
HSR:31.002% B*
Mauler S6
C+
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C+
HSR:10.514% D--
MGR-C1 Charger
M++
Kills:506
Deaths:129
KDR:3.922
Accuracy:43.301% M++
HSR:42.490% M
NSX-P Tanto
M
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M
HSR:38.351% A++
GD Guardian
M+
Kills:405
Deaths:72
KDR:5.625
Accuracy:48.139% M+
HSR:42.469% A
NS-11C
S
Kills:82
Deaths:24
KDR:3.417
Accuracy:46.974% S
HSR:36.585% M
Kills:26,322
Deaths (as Engineer):10,774
Deaths (to Engineers):6,519
KDR:2.4431
Kill Difference:15,548
Playtime:109.253 hours
Usage:7%
Score:2.144m
Score/min:327
Accuracy (listed only):37.832%
HSR (listed only):27.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:849
V. Kills:243 348%
Deaths:120
KDR:7.075
Accuracy:55.401% B+
KPH:33.500 C+
VKPH:9.600 C--
Kills:849 (849 + 0)
Deaths:120
KDR:7.075
VKDR:2.025
Vehicle Kills:243
Kill Difference:729
Playtime:25.372 hours
Usage:2%
Score:0.222m
Score/min:146
Driving Accuracy:55.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:85
V. Kills:26 315%
Deaths:7
KDR:12.143
Accuracy:49.811% B**
KPH:34 B**
VKPH:10.400 D--
E540 Halberd
B
Kills:67
V. Kills:16 394%
Deaths:7
KDR:9.571
Accuracy:39.081% D-
KPH:35.300 B
VKPH:8.400 D*
Kills:152 (0 + 152)
Deaths:14
KDR:10.857
VKDR:3
Vehicle Kills:42
Kill Difference:138
Playtime:4.398 hours
Usage:0%
Score:0.063m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:39.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M+
Kills:473
V. Kills:37 N/A
Deaths:137
KDR:3.453
Accuracy:56.762% B++
KPH:82 M+
VKPH:6.400 C+
Kills:473 (473 + 0)
Deaths:137
KDR:3.453
VKDR:0.270
Vehicle Kills:37
Kill Difference:336
Playtime:5.766 hours
Usage:0%
Score:0.066m
Score/min:190
Driving Accuracy:56.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:95
V. Kills:1 N/A
Deaths:1
KDR:95
Accuracy:43.600% A++
KPH:147.700 A++
VKPH:1.600 D**
Kills:95 (0 + 95)
Deaths:1
KDR:95
VKDR:1
Vehicle Kills:1
Kill Difference:94
Playtime:0.644 hours
Usage:0%
Score:0.015m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:43.600%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,17510,0581,8495.44B**2.6142.092%A++48.479%M171.9M2B++43558.5h6.1B14.5B**
NS-44 Commissioner 8,8698,8214,2362.082B*0.7455.503%A*40.381%A*118.4MN/A35874.5h2.9B*5.2B**
NSX Daimyo 7,6187,6181,2156.27B++3.4460.979%M+98.412%B**153.6MN/A41649.6h1.6A2.5A
19A Fortuna 6,9356,9112,5982.66B**0.1731.124%B**17.436%D69.8B**N/A16299h8.1B*26B*
The Moonshot 6,8356,8281,3724.977C++2.1550.855%B**80.975%C++97.3A++N/A23070.2h1.5B**3B**
GD-7F 6,6126,5402,4732.645B**0.1834.392%A++30.612%A++89.2A++1B+22973.3h9.6B**28.1B**
AF-4 Cyclone 3,6633,6231,0123.58A+0.7536.082%A++34.336%A*110.5A*1.2B**35432.8h7.8B**21.8B**
LA1 Anchor 3,6583,5966835.265B**2.4437.641%A*45.217%A*150.5M+2.6A**44923.9h7.1A18.9B**
Tempest 3,1323,1271,1322.762B**0.0632.075%A16.821%D95A+N/A21532.9h8B**25.1B**
C-4 3,0132,5756164.18A++1.3530.273%B+N/A180.1A++30.6C++84914.3h1B*3.3B*
AF-19 Mercenary 2,1872,1781,9071.142C*1.6825.35%B+13.866%D**30C**N/A11772.5h10.9B+43B+
SAS-R 1,9511,9485283.689C*0.8646.734%B**75.513%B+58.9B+N/A15933.1h1.7B**3.7B*
NS-44L Blackhand 1,8711,8684624.043A*1.2260.179%A*54.497%B*87.7MN/A21221.3h2.7B**4.4B**
Auraxium Mag-Cutter 1,7621,72928,6620.06B++2.7737.292%B+N/A1.8C++N/A5968.7h1.6B*4.4B+
AF-4A Bandit 1,3901,3877711.799C**1.0328.1%C**13.194%F52.5C*N/A19726.4h9.2B+32.7B+
NC1 Gauss Rifle 1,3501,3351,6830.793C+2.0321.897%C18.277%C--19.8C-N/A6867.5h12.1C*55.4C++
Blitz GD-10 1,3201,3177631.726B+1.1028.906%B++12.149%D-54.2B++N/A16524.3h13.1B+45.5B+
LA80 1,2461,2463253.834C+1.0146.583%B++85.955%B**50.9BN/A13624.5h1.6B**3.5B*
Gauss Prime 1,2481,2413663.391A+0.5632.226%B**21.837%C81.6A+N/A18415.2h8.5A26.3A
MGR-S1 Gladius 1,2371,2262335.262A*2.4440.895%A**40.783%A*155.2M++1.4B*3947.9h6.7B**16.3B**
Frag Grenade 1,2121,20711207N/A1,204.1756.289%AN/A670.6B+2.8D--21661.8h3B+5.3B++
NS-357 Underboss 1,2011,1979281.29C++1.5451.122%A+18.045%D66.9B+N/A16717.9h3.7B+7.3B*
NS-30 Tranquility 1,2021,1813053.872B++1.0556.157%M52.583%A+142.3M+2.5A5058.3h4.3A7.7B**
MGR-L1 Promise 1,2001,1802804.214A++1.3939.32%M44.576%A*128.3A*2.2B**4349.2h8.7A22.2B**
EM6 1,1951,1762834.155B**1.3338.317%M46.514%M+152.7M*2.5A*4017.7h7.7A20B**
EM1 1,1891,1762424.86M*2.0338.783%M+45.833%M++158.9S1.8A*4797.4h8.3A+21.4B**
NS-15M2 1,1761,1701458.069M5.2431.875%A27.009%C+120.6A++N/A3009.7h8.9B**27.9B*
Carnage AR 1,1771,1707171.632C*1.1927.772%B+16.068%D39C++N/A12530h11.1B*40.1B++
AC-X11 1,1711,1706221.881B+0.9529.904%B++11.111%F-49.2B+N/A13223.8h7.9B*26.5B+
Razor GD-23 1,1631,1636401.817B**1.0128.255%B+12.124%F48.5B*N/A15424h9.3B*32.8B+
MKV Suppressed 1,1661,1616561.77B+1.0632.064%B**15.332%D67.1B**N/A18617.3h10.9B++33.9B+
Gauss Rifle Burst 1,1631,1604342.673B0.1531.067%B+22.845%D93.5AN/A19312.4h8.1B**26B*
NS-30 Vandal 1,1611,1601945.979A+3.1544.041%A+26.121%C+106.4A*N/A22410.9h3.7A8.5B**
NC6S Gauss SAW S 1,1611,1601567.436S4.6130.534%B**25.603%C+102.7A++N/A23411.3h7.8B**25.6B++
Gauss Compact Burst 1,1621,1603313.505B+0.6833.908%A23.448%C84.1B**N/A18413.8h8.2B**24.1B*
NC6 Gauss SAW 1,1641,1602045.686M**2.8631.222%A++27.759%B+86.6A++N/A36813.4h6.4B**20.6B*
EM4 Longshot 1,1601,1602265.133B+2.3142.559%B+78.966%C+54.5B**N/A20721.3h1.7B*4.1B++
NC14 Bolt Driver 1,1631,1602913.986B*1.1642.93%B**82.155%B*49.2AN/A16123.6h1.9B**4.4B*
AF-6 Shadow 1,1611,1601527.632M**4.8148.257%A*32.845%B+128.9A**N/A2839h3.7A++7.8A
NSX Naginata 1,1641,1602025.743M**2.9231.677%A+41.638%A+123.4A*N/A2909.4h8.4B**26.5B*
Impetus 1,1681,1605702.035C+0.7943.254%A16.724%F57.7B+N/A14920.1h4B+9.3B*
AF-18 Stalker 1,1611,1601926.042M*3.2238.564%A*21.897%C++123.4M**N/A3029.4h8.5A22.1B**
Gauss Rifle S 1,1641,1596901.68B+1.1531.275%B**15.013%D-48.9B++N/A13023.7h8.9B*28.4B*
NSX Tanto 1,1631,1591517.675S4.8537.75%A++30.716%B+146.7M*N/A3357.9h9.4B**24.9B**
NC4 Mag-Shot 1,1641,1596551.769A1.0641.355%A*24.073%B++57.4AN/A15320.2h5.7B*13.9B*
NS-61 Emissary 1,1611,1592035.709S2.8842.095%A*27.179%A+146.7SN/A3197.9h8.4B++20B*
NS-11P 1,1661,1593763.082A0.2633.425%A++30.889%B**75.8A+N/A18915.3h10.3B**30.9B**
GR-22 1,1611,1594342.671B*0.1629.644%B*25.884%B++93.5A*N/A22712.4h9.4A31.7B**
GD-22S 1,1611,1594112.82B++0.0127.945%B++19.241%D-71.5B*N/A22616.2h8.2B**29.5B*
Warden 1,1621,1581766.58M**3.7542.133%A*31.002%B*85.1M+N/A20313.6h5.2A12.3A
NS-7 PDW 1,1641,1576581.758B++1.0733.363%A+11.322%D*48.2B++N/A18424h11.5B++34.4B++
L100 Python HEAT 1,0928491207.075B4.2555.401%B+3.651%B*33.4C+9.6C--14625.4h4.1B+7.4B*
Mauler S6 8418375021.667B+1.1641.14%C+10.514%D--53B**N/A16915.8h3.4B**8.2B++
NS-44P Commissioner 8007982782.871B**0.0465.789%A**46.491%A++156.5A++N/A4925.1h2.9B+4.4B*
MGR-A1 Vanquisher 7587392652.789B**0.0445.242%M++46.549%M144.9M*3.7M+3415.1h6.5A+14.3A+
Mag-Cutter 74273013,5450.054B*2.7743.058%B**1.781%D1.5B+N/A4501.8h1.7B*4B++
NS Decimator 9686852862.395B**0.4368.873%B**1.752%C69.2A+28.6B**4259.9h3.3B*4.8B**
NSX Tomoe 685684907.6M*4.7739.307%A*44.883%B+152M**N/A3644.5h9.6B**24.5B**
Reaper DMR 6796691963.413A0.5945.278%M**55.904%M**152S2.3A*4454.4h5.9A++13A+
Shrike 7405373491.539A+1.2962.613%B++5.028%B**43.7A+16.5B+27412.3h4.1B**6.6B**
MGR-C1 Charger 5145061293.922M*1.1043.301%M++42.49%M133.2M++2.1A3373.8h9.3B**21.4B**
NSX-P Tanto 491485736.644S3.8240.851%M38.351%A++156.5S1.9A4803.1h9.5B*23.2B**
M40 Fury-F 5104731373.453B**0.6356.762%B++N/A81.6M+6.4C+1905.8h4.2B*7.4B**
The Executive 4254242421.752C**1.0738.818%B+32.547%B++124.7AN/A3023.4h4.9A+12.7B**
GD Guardian 408405725.625B**2.8048.139%M+42.469%A139.7A**1B+3812.9h5A+10.4A+
Sticky Grenade 3603601360N/A357.1764.613%AN/A1800A+N/A74730.2h1B**1.6B*
NS-03 Thumper 3343321582.101A*0.7357.803%M++N/A89.7MN/A2163.7h4.1A7A
Tank Mine 291194444.409B++1.5851.197%B**N/A194A+97B**15451h2C+3.9B**
Bouncing Betty 157157246.542B*3.7245.482%C++N/A196.3AN/A7740.8h1.9C+4.2C*
Anti-Vehicle Grenade 1511331133N/A130.1752.384%C+N/A332.5C45D16650.4h5.5C+10.4C++
MANA Anti-Personnel Turret 111110671.642N/A1.1822.084%UN/A1100U10U3433700.1h22.2T*100.5T*
CAS 14-E 9695195M++92.1743.6%A++1.053%D158.3A*1.7D*3790.6h14.1A32.4A
Enforcer ML85 11185712.143A9.3249.811%B**3.529%B**34B**10.4D--2272.5h9.3B*18.7B**
NS-11C 8582243.417A*0.5946.974%S36.585%M82A++3M**9131h9.6B**20.4B**
E540 Halberd 836779.571C++6.7439.081%D-8.955%M*35.3B8.4D*2511.9h4.1B**10.4B+
NS-AM7 Archer 6665541.204A+1.6262.912%B+69.231%S34.2SN/A1791.9h5.6B**8.9A
MANA Anti-Vehicle Turret 8059331.788U1.0463.693%D*N/A590F210F*788950.1h6.9C*10.8C+
Carver 59596140.096C+2.7340.404%B**8.475%D--1.6C-N/A536h1.4C++3.4B

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0540h
Nano-Armor Kit300320,05317.8h
Spawn Beacon1602,6853.7h
Anti-Vehicle MANA Turret52000.3h
Nanite Revive Grenade08370.2h
Medical Kit3,02522,05882.3h
Medical Applicator781412,17826.7h
G30 Walker02980.1h
Recon Detection Device22818,85625h
Shield Recharging Field402,4881.3h
Ammunition Package181,2970.9h
Anti-Infantry MANA Turret102160.3h
Nano-Repair Grenade0690h

Check the help document for the dictionary if you want to learn more about words used here.


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