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Ensign A.S.P. Operative TobiMK[H] TobiMK
NC BR 48

KDR: 2.61

Score: 28.1m

Last Seen: Jan 17th, 2019 9:17 PM
- OFFLINE - 58.1 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
Level Progress (to 49): 41%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS 19A Fortuna The Moonshot NC6A GODSAW GD-7F Tempest C-4 AF-19 Mercenary SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,779,271 MLG Score: 3021
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.296%24.604%7954298060,5473.17999-0.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.099%2.19A*0.59B+-1.643FHEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+80.436B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.532%3.664%1311102184612582610.671962323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.431A0.663B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++4.10.674B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.574%4.478%111102167882620.0758777106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.505B+0.032C+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.852B*7.30.815B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.981%82.058%116101612,3232123115.80452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%1.895A++0.97B*0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.60.485B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.14%10.514%1111021837148640.563257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.021C+-0.796D--1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.382C**3.40.309C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
28.1m144.8%429 (25.7k)351 (21.1k)2.6123184,40932,3122.6716148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022605722.959%30.089%69102:2945

19% Combat Medic7% Engineer12% Heavy Assault29% Infiltrator32% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2014 8:20 AMDec 19th, 2018 8:45 PMJan 19th, 2019 12:12 PM (13h) (PST)Jan 17th, 2019 5:22 PM (2d) (PST)Jan 17th, 2019 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6702494211.0530.4030.3171.5510.0193021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,21514,95825,25763241993121,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1336.6h/55.7d 1,916 25,398 23,170 124.4k 1,185 5,248 1,501 53.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M++
Kills:4,477
Deaths:783
KDR:5.718
Accuracy:42.166% A*
HSR:49.319% M++
NC6S Gauss SAW S
A
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:30.534% A
HSR:25.603% C**
NSX Naginata
A++
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:31.677% A++
HSR:41.638% A++
NC6 Gauss SAW
A*
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:31.222% A*
HSR:27.759% B++
GD-22S
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:27.945% B**
HSR:19.241% D
LA1 Anchor
A+
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:32.628% A+
HSR:30.311% B++
NS-15M2
A+
Kills:1,157
Deaths:137
KDR:8.445
Accuracy:31.807% A+
HSR:26.621% C*
Kills:11,431
Deaths (as Heavy Assault):2,049
Deaths (to Heavy Assaults):8,273
KDR:5.57882
Kill Difference:9,382
Playtime:160.857 hours
Usage:12%
Score:4.277m
Score/min:443
Accuracy (listed only):32.568%
HSR (listed only):31.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:4,200
Deaths:1,895
KDR:2.216
Accuracy:32.440% A++
HSR:26.238% B**
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-19 Mercenary
B++
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B++
HSR:13.866% D*
AF-4 Cyclone
A+
Kills:1,410
Deaths:595
KDR:2.370
Accuracy:32.964% A+
HSR:18.014% C+
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D
Razor GD-23
B*
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B*
HSR:12.124% F
AF-4A Bandit
B+
Kills:1,162
Deaths:709
KDR:1.639
Accuracy:27.047% B+
HSR:8.090% F--
AC-X11
B**
Kills:1,161
Deaths:621
KDR:1.870
Accuracy:29.885% B**
HSR:11.111% F-
MKV Suppressed
A
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% A
HSR:15.332% D
Gauss Compact Burst
A+
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A+
HSR:23.448% C+
NSX Tanto
A*
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A*
HSR:30.716% B*
NS-7 PDW
A++
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A++
HSR:11.322% D--
MGR-S1 Gladius
M
Kills:1,136
Deaths:211
KDR:5.384
Accuracy:40.786% M
HSR:41.373% M
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
NSX-P Tanto
M++
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M++
HSR:38.351% A++
NS-11C
S
Kills:63
Deaths:15
KDR:4.200
Accuracy:49.249% S
HSR:34.921% M+
Kills:29,787
Deaths (as Light Assault):13,457
Deaths (to Light Assaults):8,125
KDR:2.21349
Kill Difference:16,330
Playtime:427.314 hours
Usage:32%
Score:8.341m
Score/min:325
Accuracy (listed only):33.950%
HSR (listed only):20.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B**
Kills:5,522
Deaths:1,169
KDR:4.724
Accuracy:49.714% B**
HSR:80.188% C++
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
SAS-R
B**
Kills:1,840
Deaths:513
KDR:3.587
Accuracy:46.158% B**
HSR:74.946% B++
AF-4 Cyclone
A+
Kills:1,410
Deaths:595
KDR:2.370
Accuracy:32.964% A+
HSR:18.014% C+
NSX Daimyo
A**
Kills:1,395
Deaths:210
KDR:6.643
Accuracy:58.650% A**
HSR:97.850% B**
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D
LA80
B**
Kills:1,246
Deaths:325
KDR:3.834
Accuracy:46.583% B*
HSR:85.955% B**
NS-44 Commissioner
B**
Kills:1,167
Deaths:1,080
KDR:1.081
Accuracy:44.229% B**
HSR:13.196% D*
MKV Suppressed
A
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% A
HSR:15.332% D
NC14 Bolt Driver
B**
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:42.930% B**
HSR:82.155% B*
NS-30 Vandal
A++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:44.041% A++
HSR:26.121% C+
NS-357 Underboss
A++
Kills:1,160
Deaths:906
KDR:1.280
Accuracy:51.127% A++
HSR:16.897% C--
AF-18 Stalker
A*
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:38.564% A*
HSR:21.897% C*
Impetus
A+
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:43.254% A+
HSR:16.724% D**
NS-44L Blackhand
A**
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:62.856% A**
HSR:52.328% B++
AF-6 Shadow
A**
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:48.257% A**
HSR:32.845% B++
EM4 Longshot
B+
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:42.559% B+
HSR:78.966% C++
NS-61 Emissary
A*
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:42.095% A*
HSR:27.179% A++
NC4 Mag-Shot
A*
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:41.355% A*
HSR:24.073% B++
NS-7 PDW
A++
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A++
HSR:11.322% D--
MGR-S1 Gladius
M
Kills:1,136
Deaths:211
KDR:5.384
Accuracy:40.786% M
HSR:41.373% M
NSX Tomoe
A*
Kills:575
Deaths:70
KDR:8.214
Accuracy:39.791% A*
HSR:41.391% B+
The Executive
B**
Kills:409
Deaths:231
KDR:1.771
Accuracy:38.784% B+
HSR:31.540% B**
Kills:33,060
Deaths (as Infiltrator):11,213
Deaths (to Infiltrators):5,507
KDR:2.94836
Kill Difference:21,847
Playtime:391.239 hours
Usage:29%
Score:8.586m
Score/min:366
Accuracy (listed only):42.657%
HSR (listed only):39.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-4 Cyclone
A+
Kills:1,410
Deaths:595
KDR:2.370
Accuracy:32.964% A+
HSR:18.014% C+
NC1 Gauss Rifle
C+
Kills:1,326
Deaths:1,678
KDR:0.790
Accuracy:21.831% C+
HSR:17.949% C-
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D
Gauss Prime
A
Kills:1,233
Deaths:364
KDR:3.387
Accuracy:32.221% A
HSR:21.817% C
Carnage AR
B++
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:27.772% B++
HSR:16.068% D
MKV Suppressed
A
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% A
HSR:15.332% D
Gauss Rifle Burst
B++
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:31.067% B++
HSR:22.845% C--
NS-11P
A*
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:33.425% A*
HSR:30.889% A*
GR-22
B**
Kills:1,159
Deaths:434
KDR:2.671
Accuracy:29.644% B**
HSR:25.884% B**
Gauss Rifle S
A
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:31.275% A
HSR:15.013% D
NS-7 PDW
A++
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A++
HSR:11.322% D--
MGR-S1 Gladius
M
Kills:1,136
Deaths:211
KDR:5.384
Accuracy:40.786% M
HSR:41.373% M
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
Kills:18,511
Deaths (as Combat Medic):9,210
Deaths (to Combat Medics):3,449
KDR:2.00988
Kill Difference:9,301
Playtime:251.689 hours
Usage:19%
Score:5.084m
Score/min:337
Accuracy (listed only):32.038%
HSR (listed only):19.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:4,200
Deaths:1,895
KDR:2.216
Accuracy:32.440% A++
HSR:26.238% B**
AF-19 Mercenary
B++
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B++
HSR:13.866% D*
Razor GD-23
B*
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B*
HSR:12.124% F
AF-4A Bandit
B+
Kills:1,162
Deaths:709
KDR:1.639
Accuracy:27.047% B+
HSR:8.090% F--
AC-X11
B**
Kills:1,161
Deaths:621
KDR:1.870
Accuracy:29.885% B**
HSR:11.111% F-
Gauss Compact Burst
A+
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A+
HSR:23.448% C+
NSX Tanto
A*
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A*
HSR:30.716% B*
Warden
A**
Kills:1,158
Deaths:176
KDR:6.580
Accuracy:42.133% A**
HSR:31.002% B**
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
NSX-P Tanto
M++
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M++
HSR:38.351% A++
GD Guardian
M
Kills:372
Deaths:60
KDR:6.200
Accuracy:47.366% M
HSR:40.323% A+
NS-11C
S
Kills:63
Deaths:15
KDR:4.200
Accuracy:49.249% S
HSR:34.921% M+
Kills:22,009
Deaths (as Engineer):9,678
Deaths (to Engineers):5,200
KDR:2.27413
Kill Difference:12,331
Playtime:98.921 hours
Usage:7%
Score:1.862m
Score/min:314
Accuracy (listed only):35.884%
HSR (listed only):22.934%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:846
V. Kills:242 348%
Deaths:120
KDR:7.050
Accuracy:55.532% B+
KPH:33.500 C*
VKPH:9.600 C
Kills:846 (846 + 0)
Deaths:120
KDR:7.050
VKDR:2.017
Vehicle Kills:242
Kill Difference:726
Playtime:25.239 hours
Usage:2%
Score:0.221m
Score/min:146
Driving Accuracy:55.532%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:67
V. Kills:19 335%
Deaths:7
KDR:9.571
Accuracy:41.574% C++
KPH:35.100 A
VKPH:9.900 D--
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:2.714
Vehicle Kills:19
Kill Difference:60
Playtime:1.911 hours
Usage:0%
Score:0.026m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:41.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M**
Kills:448
V. Kills:31 N/A
Deaths:128
KDR:3.500
Accuracy:56.107% B++
KPH:85.100 M**
VKPH:5.900 C+
Kills:448 (448 + 0)
Deaths:128
KDR:3.500
VKDR:0.242
Vehicle Kills:31
Kill Difference:320
Playtime:5.262 hours
Usage:0%
Score:0.060m
Score/min:190
Driving Accuracy:56.107%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
19A Fortuna 6,9356,9112,5982.66A0.0531.124%B**17.436%D69.8A++N/A16299h8.1B*26B**
The Moonshot 5,5285,5221,1694.724C+2.1149.714%B**80.188%C++91.3A++N/A21560.5h1.5A3.1B**
NC6A GODSAW 4,5314,4777835.718A++3.1142.166%A*49.319%M++159.9M**1.9B++39028h6.1C**14.5B**
GD-7F 4,2314,2001,8952.216A0.4032.44%A++26.238%B**70.6A*N/A17759.5h9.8B**30.2B*
Tempest 3,1323,1271,1322.762B**0.1532.075%A16.821%D95A*N/A21532.9h8B**25.1B**
C-4 2,9992,5626144.173A*1.5630.139%B*N/A179.2A*30.6C++83614.3h1B**3.3B**
AF-19 Mercenary 2,1872,1781,9071.142B+1.4725.35%B++13.866%D*30.1B*N/A11072.4h10.9B++43B+
SAS-R 1,8421,8405133.587C**0.9746.158%B**74.946%B++56.6B*N/A14832.5h1.7B**3.8B*
AF-4 Cyclone 1,4231,4105952.37B*0.2432.964%A+18.014%C+66.2A+N/A23821.3h9B*27.3B*
NSX Daimyo 1,3951,3952106.643B**4.0358.65%A**97.85%B**123.5MN/A30911.3h1.6A2.7A
NC1 Gauss Rifle 1,3411,3261,6780.79C+1.8221.831%C+17.949%C-19.7CN/A6467.2h12.1B+55.6C**
Blitz GD-10 1,3201,3177631.726B*0.8928.906%B*12.149%D54.2AN/A15724.3h13.1B+45.5B+
LA80 1,2461,2463253.834C*1.2246.583%B*85.955%B**50.9B+N/A13524.5h1.6B**3.5B*
Gauss Prime 1,2401,2333643.387A+0.7732.221%A21.817%C81.1A++N/A17915.2h8.5A26.4A
Auraxium Mag-Cutter 1,2011,17517,8730.066B++2.5539.355%B*N/A1.7BN/A4711.2h1.6B*4.1B+
Carnage AR 1,1771,1707171.632C**0.9827.772%B++16.068%D39B+N/A12130h11.1B**40.1B*
NS-44 Commissioner 1,1701,1671,0801.081C++1.5344.229%B**13.196%D*47.2B+N/A14624.7h3.4B+7.7B++
Razor GD-23 1,1631,1636401.817B**0.8028.255%B*12.124%F48.5A+N/A15024h9.3B**32.8B++
AF-4A Bandit 1,1631,1627091.639C**0.9727.047%B+8.09%F--46.5B+N/A18225h9.5B+35.2B+
AC-X11 1,1621,1616211.87B*0.7429.885%B**11.111%F-49B**N/A12523.7h7.9B++26.5B++
MKV Suppressed 1,1661,1616561.77B*0.8432.064%A15.332%D67.1A++N/A18417.3h10.9B++33.9B++
NC14 Bolt Driver 1,1631,1602913.986A1.3742.93%B**82.155%B*50A++N/A15923.2h1.9B**4.4B**
NC6S Gauss SAW S 1,1611,1601567.436S4.8230.534%A25.603%C**102.7A++N/A23111.3h7.8A25.6B++
Gauss Compact Burst 1,1621,1603313.505B*0.8933.908%A+23.448%C+84.1A++N/A18313.8h8.2B**24.1B++
NS-30 Vandal 1,1611,1601945.979A**3.3744.041%A++26.121%C+106.4M++N/A22110.9h3.7A+8.5B**
NS-357 Underboss 1,1641,1609061.28B1.3351.127%A++16.897%C--65.9B**N/A16117.6h3.7B+7.3B**
NSX Naginata 1,1641,1602025.743S3.1331.677%A++41.638%A++123.4M*N/A2829.4h8.4B**26.5B*
NC6 Gauss SAW 1,1641,1602045.686S3.0731.222%A*27.759%B++87.2M+N/A33113.3h6.4A20.6B*
AF-18 Stalker 1,1611,1601926.042S3.4338.564%A*21.897%C*123.4SN/A3009.4h8.5A+22.1A
Impetus 1,1681,1605702.035C*0.5843.254%A+16.724%D**57.7B*N/A14820.1h4B++9.3B*
NS-44L Blackhand 1,1601,1602115.498S2.8962.856%A**52.328%B++86.6M**N/A19213.4h2.6A4.1B**
AF-6 Shadow 1,1611,1601527.632M**5.0248.257%A**32.845%B++128.9M**N/A2819h3.7A+7.8A
Gauss Rifle Burst 1,1631,1604342.673B+0.0631.067%B++22.845%C--93.5A*N/A19012.4h8.1A26B**
EM4 Longshot 1,1601,1602265.133B++2.5242.559%B+78.966%C++54.5A+N/A20521.3h1.7B*4.1B++
NS-11P 1,1661,1593763.082A++0.4733.425%A*30.889%A*75.8MN/A18115.3h10.3A30.9A
NS-61 Emissary 1,1611,1592035.709S3.1042.095%A*27.179%A++146.7SN/A3147.9h8.4B*20B**
GD-22S 1,1611,1594112.82B*0.2127.945%B**19.241%D71.5A+N/A20916.2h8.2B**29.5B*
NC4 Mag-Shot 1,1641,1596551.769A+0.8441.355%A*24.073%B++57.4A++N/A14920.2h5.7B**13.9B+
GR-22 1,1611,1594342.671B**0.0629.644%B**25.884%B**93.5M++N/A21412.4h9.4A+31.7B**
Gauss Rifle S 1,1641,1596901.68B+0.9331.275%A15.013%D48.9AN/A12823.7h8.9B*28.4B*
NSX Tanto 1,1631,1591517.675S5.0637.75%A*30.716%B*146.7SN/A3277.9h9.4B*24.9B+
LA1 Anchor 1,1601,1581567.423A*4.8132.628%A+30.311%B++121.9M+N/A3499.5h7.3A22.3B**
Warden 1,1621,1581766.58S3.9742.133%A**31.002%B**85.1SN/A19713.6h5.2A+12.3A
NS-15M2 1,1631,1571378.445M**5.8331.807%A+26.621%C*121.8M+N/A2849.5h8.9A28B*
NS-7 PDW 1,1641,1576581.758B**0.8533.363%A++11.322%D--48.2B**N/A18124h11.5B*34.4B*
Frag Grenade 1,1491,14711147N/A1,144.3956.217%A+N/A674.7B*1.2D*20981.7h3B*5.3B*
MGR-S1 Gladius 1,1461,1362115.384M2.7740.786%M41.373%M153.5S1.4A*3657.4h6.7B**16.3B**
L100 Python HEAT 1,0888461207.05B+4.4455.532%B+3.664%B++33.6C*9.6C14625.2h4.1B++7.4B**
Mauler S6 8418375021.667B++0.9541.14%C++10.514%D--53A+N/A16215.8h3.4B**8.2B*
Mag-Cutter 74072813,4570.054B**2.5643.223%A1.786%D1.5A+N/A4498.7h1.7B*4B++
NSX Tomoe 576575708.214S5.6039.791%A*41.391%B+155.4SN/A3623.7h9.8A24.6A
Shrike 7395363491.536A+1.0862.568%B++5.037%A43.6A++16.5B+26412.3h4.1A6.6A
NSX-P Tanto 491485736.644S4.0340.851%M++38.351%A++156.5S1.9A++4573.1h9.5B**23.2A
M40 Fury-F 4794481283.5B**0.8956.107%B++N/A84.5M**5.8C+1905.3h4B**7.2B**
The Executive 4104092311.771B0.8438.784%B+31.54%B**127.8A*N/A3073.2h4.9A+12.7A+
GD Guardian 375372606.2A**3.5947.366%M40.323%A+143.1M**1.2A++3642.6h5A10.5A+
Sticky Grenade 3603601360N/A357.3964.613%AN/A1800A++N/A73210.2h1B**1.6B*
Tank Mine 272179414.366B**1.7548.128%B**N/A198.9A*103.3A+15800.9h1.9C++4A
Bouncing Betty 155155246.458B*3.8544.578%C++N/A193.8A+N/A7370.8h1.9C++4.3C**
Anti-Vehicle Grenade 1511331133N/A130.3952.384%C++N/A332.5C+45D16540.4h5.5C*10.4B
MANA Anti-Personnel Turret 110109671.627N/A0.9921.953%UN/A1090U10U3150500.1h22.1T*100.9T*
Enforcer ML85 866779.571B**6.9641.574%C++4.478%A+35.3A10D--2301.9h7.3A+17.4A
NS-11C 6663154.2M**1.5949.249%S34.921%M+70A*3.3S8500.9h9.4A19A
MANA Anti-Vehicle Turret 8059331.788C+0.8263.693%A++1.695%F*590D-210D--788950.1h6.9A+10.8M++
Carver 52525940.088C+2.5239.891%B**3.846%F1.5C-N/A435.3h1.4C++3.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52000.3h
Spawn Beacon1351,6202.8h
Nano-Armor Kit238279,56715.1h
Nanite Revive Grenade08340.2h
Medical Kit1,78211,66368.6h
Medical Applicator774407,62926.5h
G30 Walker02980.1h
Ammunition Package161,2070.9h
Shield Recharging Field402,4881.3h
Anti-Infantry MANA Turret72130.3h
Recon Detection Device20415,11221h

Check the help document for the dictionary if you want to learn more about words used here.


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