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Maj. General A.S.P. Operative TobiMK[H] TobiMK
NC BR 83

KDR: 2.73

Score: 35m

Last Seen: Dec 6th, 2019 11:06 PM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
Level Progress (to 84): 81%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS 19A Fortuna NC6A GODSAW The Moonshot GD-7F NS-44 Commissioner NSX Daimyo Tempest C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,381,802 MLG Score: 4302
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.425%28.63%95746118175,4483.27735-0.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.37%2.367A*1.146B**-1.784F-HEAD ++ (~11.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.692B+7.60.464B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.532%3.664%1191122684613802610.6126323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.405A0.73B++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++4.10.673B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.032%3.571%151122684985720.0851927115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.276A-0.225C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.847B*9.20.771B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.876%85.992%156122117,2122501136.8793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.363%2.357A*1.194B**1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.681B+1.60.497B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.14%10.514%1511226837187440.446638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.04C+-0.824D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.40.31C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
35m142.5%473 (28.4k)387 (23.2k)2.73186106,83539,1072.7903783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227806724.519%34.981%85802:1950

17% Combat Medic7% Engineer16% Heavy Assault29% Infiltrator30% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2014 8:20 AMDec 19th, 2018 8:45 PMDec 7th, 2019 4:02 AM (7h) (PST)Dec 6th, 2019 8:37 PM (15h) (PST)Dec 6th, 2019 7:06 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7442764681.1810.4320.4131.7120.0214302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,66816,57628,092712625103123,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1508h/62.8d 2,288 37,372 29,278 154.9k 1,415 5,787 1,863 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M+
Kills:6,759
Deaths:1,218
KDR:5.549
Accuracy:41.603% A*
HSR:48.424% M+
LA1 Anchor
A+
Kills:1,227
Deaths:174
KDR:7.052
Accuracy:32.959% A+
HSR:30.481% B+
MGR-L1 Promise
M+
Kills:1,180
Deaths:280
KDR:4.214
Accuracy:39.320% M+
HSR:44.576% M
EM1
M**
Kills:1,176
Deaths:242
KDR:4.860
Accuracy:38.783% M++
HSR:45.833% M**
EM6
M*
Kills:1,176
Deaths:283
KDR:4.155
Accuracy:38.317% M+
HSR:46.514% M*
NS-15M2
A+
Kills:1,170
Deaths:145
KDR:8.069
Accuracy:31.875% A+
HSR:27.009% C++
NC6 Gauss SAW
A*
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:31.222% A*
HSR:27.759% B++
NC6S Gauss SAW S
A
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:30.534% A
HSR:25.603% C*
NSX Naginata
A++
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:31.677% A++
HSR:41.638% A++
GD-22S
B*
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:27.945% B*
HSR:19.241% D
Kills:17,327
Deaths (as Heavy Assault):3,315
Deaths (to Heavy Assaults):10,300
KDR:5.22685
Kill Difference:14,012
Playtime:246.236 hours
Usage:16%
Score:7.515m
Score/min:509
Accuracy (listed only):34.424%
HSR (listed only):35.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:6,115
Deaths:2,373
KDR:2.577
Accuracy:34.117% A++
HSR:29.877% A++
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-4 Cyclone
A++
Kills:2,550
Deaths:836
KDR:3.050
Accuracy:34.971% A++
HSR:28.941% A+
AF-19 Mercenary
B+
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B+
HSR:13.866% D*
AF-4A Bandit
B+
Kills:1,387
Deaths:771
KDR:1.799
Accuracy:28.100% B+
HSR:13.194% F
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D-
MGR-S1 Gladius
M
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% M
AC-X11
B*
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:29.904% B*
HSR:11.111% F-
Razor GD-23
B++
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B++
HSR:12.124% F
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
Gauss Compact Burst
A
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A
HSR:23.448% C
NSX Tanto
A*
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A*
HSR:30.716% B*
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D--
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
MGR-C1 Charger
M++
Kills:506
Deaths:129
KDR:3.922
Accuracy:43.301% M++
HSR:42.490% M
NSX-P Tanto
M+
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M+
HSR:38.351% A++
NS-11C
S
Kills:82
Deaths:24
KDR:3.417
Accuracy:46.974% S
HSR:36.585% M++
Kills:33,691
Deaths (as Light Assault):14,399
Deaths (to Light Assaults):9,514
KDR:2.33982
Kill Difference:19,292
Playtime:445.996 hours
Usage:30%
Score:9.059m
Score/min:339
Accuracy (listed only):34.614%
HSR (listed only):22.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-4 Cyclone
A++
Kills:2,550
Deaths:836
KDR:3.050
Accuracy:34.971% A++
HSR:28.941% A+
NC1 Gauss Rifle
C
Kills:1,326
Deaths:1,678
KDR:0.790
Accuracy:21.831% C
HSR:17.949% C--
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D-
Gauss Prime
A
Kills:1,233
Deaths:364
KDR:3.387
Accuracy:32.221% A
HSR:21.817% C
MGR-S1 Gladius
M
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% M
Carnage AR
B+
Kills:1,170
Deaths:717
KDR:1.632
Accuracy:27.772% B+
HSR:16.068% D
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
Gauss Rifle Burst
B+
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:31.067% B+
HSR:22.845% D
GR-22
B**
Kills:1,159
Deaths:434
KDR:2.671
Accuracy:29.644% B**
HSR:25.884% B++
NS-11P
A*
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:33.425% A*
HSR:30.889% A++
Gauss Rifle S
B**
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:31.275% B**
HSR:15.013% D-
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D--
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
MGR-A1 Vanquisher
M++
Kills:739
Deaths:265
KDR:2.789
Accuracy:45.242% M++
HSR:46.549% M
Kills:20,480
Deaths (as Combat Medic):9,738
Deaths (to Combat Medics):4,264
KDR:2.1031
Kill Difference:10,742
Playtime:259.356 hours
Usage:17%
Score:5.349m
Score/min:344
Accuracy (listed only):33.059%
HSR (listed only):22.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:6,387
Deaths:1,289
KDR:4.955
Accuracy:50.597% A
HSR:80.789% C++
NS-44 Commissioner
A*
Kills:6,102
Deaths:3,205
KDR:1.904
Accuracy:53.434% A*
HSR:39.348% A*
NSX Daimyo
M+
Kills:5,311
Deaths:860
KDR:6.176
Accuracy:60.700% M+
HSR:98.475% A
Tempest
A
Kills:3,127
Deaths:1,132
KDR:2.762
Accuracy:32.075% A
HSR:16.821% D
AF-4 Cyclone
A++
Kills:2,550
Deaths:836
KDR:3.050
Accuracy:34.971% A++
HSR:28.941% A+
SAS-R
A
Kills:1,948
Deaths:528
KDR:3.689
Accuracy:46.734% A
HSR:75.513% B++
NS-44L Blackhand
A*
Kills:1,612
Deaths:348
KDR:4.632
Accuracy:60.555% A*
HSR:54.715% B**
Blitz GD-10
B*
Kills:1,317
Deaths:763
KDR:1.726
Accuracy:28.906% B*
HSR:12.149% D-
LA80
B**
Kills:1,246
Deaths:325
KDR:3.834
Accuracy:46.583% B++
HSR:85.955% B**
MGR-S1 Gladius
M
Kills:1,226
Deaths:233
KDR:5.262
Accuracy:40.895% A**
HSR:40.783% M
NS-357 Underboss
A++
Kills:1,196
Deaths:928
KDR:1.289
Accuracy:51.134% A++
HSR:17.977% C--
MKV Suppressed
B**
Kills:1,161
Deaths:656
KDR:1.770
Accuracy:32.064% B**
HSR:15.332% D
NC14 Bolt Driver
B**
Kills:1,160
Deaths:291
KDR:3.986
Accuracy:42.930% B**
HSR:82.155% B*
AF-18 Stalker
A*
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:38.564% A*
HSR:21.897% C++
EM4 Longshot
B+
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:42.559% B+
HSR:78.966% C++
AF-6 Shadow
A*
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:48.257% A*
HSR:32.845% B+
Impetus
A+
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:43.254% A+
HSR:16.724% F
NS-30 Vandal
A++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:44.041% A++
HSR:26.121% C+
NS-61 Emissary
A*
Kills:1,159
Deaths:203
KDR:5.709
Accuracy:42.095% A*
HSR:27.179% A++
NC4 Mag-Shot
A*
Kills:1,159
Deaths:655
KDR:1.769
Accuracy:41.355% A*
HSR:24.073% B+
NS-7 PDW
A+
Kills:1,157
Deaths:658
KDR:1.758
Accuracy:33.363% A+
HSR:11.322% D--
NSX Tomoe
A*
Kills:684
Deaths:89
KDR:7.685
Accuracy:39.307% A*
HSR:44.883% B++
The Executive
B++
Kills:424
Deaths:242
KDR:1.752
Accuracy:38.818% B++
HSR:32.547% B++
NS-AM7 Archer
S
Kills:58
Deaths:37
KDR:1.568
Accuracy:62.556% B+
HSR:67.241% S
Kills:44,784
Deaths (as Infiltrator):14,612
Deaths (to Infiltrators):6,559
KDR:3.06488
Kill Difference:30,172
Playtime:442.261 hours
Usage:29%
Score:10.979m
Score/min:414
Accuracy (listed only):43.989%
HSR (listed only):43.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:6,911
Deaths:2,598
KDR:2.660
Accuracy:31.124% B**
HSR:17.436% D
GD-7F
A++
Kills:6,115
Deaths:2,373
KDR:2.577
Accuracy:34.117% A++
HSR:29.877% A++
AF-19 Mercenary
B+
Kills:2,178
Deaths:1,907
KDR:1.142
Accuracy:25.350% B+
HSR:13.866% D*
AF-4A Bandit
B+
Kills:1,387
Deaths:771
KDR:1.799
Accuracy:28.100% B+
HSR:13.194% F
AC-X11
B*
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:29.904% B*
HSR:11.111% F-
Razor GD-23
B++
Kills:1,163
Deaths:640
KDR:1.817
Accuracy:28.255% B++
HSR:12.124% F
Gauss Compact Burst
A
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.908% A
HSR:23.448% C
NSX Tanto
A*
Kills:1,159
Deaths:151
KDR:7.676
Accuracy:37.750% A*
HSR:30.716% B*
Warden
A**
Kills:1,158
Deaths:176
KDR:6.580
Accuracy:42.133% A**
HSR:31.002% B*
Mauler S6
C++
Kills:837
Deaths:502
KDR:1.667
Accuracy:41.140% C++
HSR:10.514% D--
MGR-C1 Charger
M++
Kills:506
Deaths:129
KDR:3.922
Accuracy:43.301% M++
HSR:42.490% M
NSX-P Tanto
M+
Kills:485
Deaths:73
KDR:6.644
Accuracy:40.851% M+
HSR:38.351% A++
GD Guardian
M
Kills:374
Deaths:61
KDR:6.131
Accuracy:47.441% M
HSR:40.374% A
NS-11C
S
Kills:82
Deaths:24
KDR:3.417
Accuracy:46.974% S
HSR:36.585% M++
Kills:24,685
Deaths (as Engineer):10,358
Deaths (to Engineers):6,017
KDR:2.38318
Kill Difference:14,327
Playtime:106.781 hours
Usage:7%
Score:2.093m
Score/min:327
Accuracy (listed only):36.453%
HSR (listed only):25.078%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:846
V. Kills:242 348%
Deaths:120
KDR:7.050
Accuracy:55.532% B+
KPH:33.500 C++
VKPH:9.600 C--
Kills:846 (846 + 0)
Deaths:120
KDR:7.050
VKDR:2.017
Vehicle Kills:242
Kill Difference:726
Playtime:25.239 hours
Usage:2%
Score:0.221m
Score/min:146
Driving Accuracy:55.532%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:84
V. Kills:26 311%
Deaths:7
KDR:12
Accuracy:50.032% B**
KPH:34.700 A
VKPH:10.700 D-
Kills:84 (0 + 84)
Deaths:7
KDR:12
VKDR:3.714
Vehicle Kills:26
Kill Difference:77
Playtime:2.423 hours
Usage:0%
Score:0.033m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:50.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:449
V. Kills:31 N/A
Deaths:128
KDR:3.508
Accuracy:56.126% B+
KPH:84.700 M++
VKPH:5.900 C+
Kills:449 (449 + 0)
Deaths:128
KDR:3.508
VKDR:0.242
Vehicle Kills:31
Kill Difference:321
Playtime:5.299 hours
Usage:0%
Score:0.060m
Score/min:189
Driving Accuracy:56.126%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:95
V. Kills:1 N/A
Deaths:1
KDR:95
Accuracy:44.203% A++
KPH:171.500 M
VKPH:1.800 D*
Kills:95 (0 + 95)
Deaths:1
KDR:95
VKDR:1
Vehicle Kills:1
Kill Difference:94
Playtime:0.554 hours
Usage:0%
Score:0.014m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:44.203%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
19A Fortuna 6,9356,9112,5982.66A0.0731.124%B**17.436%D69.8AN/A16299h8.1B*26B*
NC6A GODSAW 6,8336,7591,2185.549A++2.8241.603%A*48.424%M+160.9M++1.8B**40142h6.2B14.8B**
The Moonshot 6,3946,3871,2894.955C++2.2250.597%A80.789%C++95.3A++N/A22667h1.5B**3B**
GD-7F 6,1766,1152,3732.577A++0.1534.117%A++29.877%A++86.2A*N/A21770.9h9.7B**28.4B*
NS-44 Commissioner 6,1356,1023,2051.904B*0.8353.434%A*39.348%A*106.1MN/A30157.5h2.9B**5.4B**
NSX Daimyo 5,3115,3118606.176B**3.4460.7%M+98.475%A145.5M++N/A40436.5h1.6A2.6A
Tempest 3,1323,1271,1322.762B**0.0332.075%A16.821%D95A++N/A21532.9h8B**25.1B**
C-4 3,0102,5726154.182A*1.4530.252%B++N/A179.9A*30.6C++84214.3h1B**3.3B*
AF-4 Cyclone 2,5762,5508363.05A0.3234.971%A++28.941%A+91.7A*N/A30827.8h8.3B*23.8B*
AF-19 Mercenary 2,1872,1781,9071.142B+1.5925.35%B+13.866%D*30B+N/A11472.5h10.9B++43B+
SAS-R 1,9511,9485283.689B+0.9646.734%A75.513%B++58.9B*N/A15633.1h1.7B**3.7B**
NS-44L Blackhand 1,6141,6123484.632M++1.9060.555%A*54.715%B**85.3M++N/A19518.9h2.7A4.4B**
Auraxium Mag-Cutter 1,5191,48824,1970.061B*2.6738.847%B++N/A1.7C*N/A4862.5h1.7B*4.3B++
AF-4A Bandit 1,3901,3877711.799B+0.9328.1%B+13.194%F52.5B+N/A19626.4h9.2B++32.7B++
NC1 Gauss Rifle 1,3411,3261,6780.79C+1.9421.831%C17.949%C--19.7CN/A6667.2h12.1B+55.6C*
Blitz GD-10 1,3201,3177631.726B++1.0128.906%B*12.149%D-54.2B**N/A16324.3h13.1B+45.5B+
LA80 1,2461,2463253.834C++1.1046.583%B++85.955%B**50.9B+N/A13624.5h1.6B**3.5B*
Gauss Prime 1,2401,2333643.387A0.6632.221%A21.817%C81.1A++N/A18115.2h8.5A26.4A
LA1 Anchor 1,2291,2271747.052A++4.3232.959%A+30.481%B+122.7A**N/A39510h7.3A22.1B**
MGR-S1 Gladius 1,2371,2262335.262M2.5340.895%A**40.783%M155.2S1.4A+3817.9h6.7B**16.3B**
Frag Grenade 1,2041,19911199N/A1,196.2756.318%A+N/A666.1B*2.8D--21281.8h3B*5.3B**
NS-357 Underboss 1,2001,1969281.289C**1.4451.134%A++17.977%C--66.8B++N/A16417.9h3.7B+7.3B*
MGR-L1 Promise 1,2001,1802804.214A*1.4839.32%M+44.576%M129.7M++2.2A++4199.1h8.7A22.2B**
EM1 1,1891,1762424.86M**2.1338.783%M++45.833%M**158.9S1.8M*4667.4h8.3A+21.4B**
EM6 1,1951,1762834.155A+1.4238.317%M+46.514%M*152.7S2.5S3917.7h7.7A20B**
Carnage AR 1,1771,1707171.632C**1.1027.772%B+16.068%D39C**N/A12330h11.1B*40.1B++
AC-X11 1,1711,1706221.881B*0.8529.904%B*11.111%F-49.2B*N/A12923.8h7.9B*26.5B++
NS-15M2 1,1761,1701458.069M+5.3431.875%A+27.009%C++120.6A*N/A2959.7h8.9B**27.9B*
Razor GD-23 1,1631,1636401.817A0.9128.255%B++12.124%F48.5AN/A15124h9.3B**32.8B++
MKV Suppressed 1,1661,1616561.77B*0.9632.064%B**15.332%D67.1A+N/A18517.3h10.9B*33.9B+
NC6 Gauss SAW 1,1641,1602045.686M++2.9531.222%A*27.759%B++87.2A**N/A35313.3h6.4B**20.6B*
Gauss Rifle Burst 1,1631,1604342.673C**0.0631.067%B+22.845%D93.5A++N/A19112.4h8.1A26B**
NC14 Bolt Driver 1,1631,1602913.986B**1.2542.93%B**82.155%B*49.4A++N/A15923.5h1.9B**4.4B**
NC6S Gauss SAW S 1,1611,1601567.436S4.7030.534%A25.603%C*102.7A*N/A23411.3h7.8B**25.6B++
AF-18 Stalker 1,1611,1601926.042M**3.3138.564%A*21.897%C++123.4SN/A3019.4h8.5A+22.1B**
Gauss Compact Burst 1,1621,1603313.505B**0.7733.908%A23.448%C84.1A+N/A18413.8h8.2B**24.1B**
NSX Naginata 1,1641,1602025.743S3.0131.677%A++41.638%A++123.4M+N/A2889.4h8.4B*26.5B*
EM4 Longshot 1,1601,1602265.133B*2.4042.559%B+78.966%C++54.5AN/A20621.3h1.7B*4.1B++
AF-6 Shadow 1,1611,1601527.632M**4.9048.257%A*32.845%B+128.9M++N/A2829h3.7A+7.8A
Impetus 1,1681,1605702.035C++0.7043.254%A+16.724%F57.7B++N/A14920.1h4B++9.3B*
NS-30 Vandal 1,1611,1601945.979A*3.2544.041%A++26.121%C+106.4MN/A22310.9h3.7A+8.5A
GD-22S 1,1611,1594112.82B*0.0927.945%B*19.241%D71.5AN/A21816.2h8.2B**29.5B*
NS-61 Emissary 1,1611,1592035.709S2.9842.095%A*27.179%A++146.7SN/A3177.9h8.4B+20B*
GR-22 1,1611,1594342.671B**0.0629.644%B**25.884%B++93.5MN/A21912.4h9.4A+31.7B**
NSX Tanto 1,1631,1591517.675S4.9437.75%A*30.716%B*146.7SN/A3327.9h9.4B++24.9B*
NS-11P 1,1661,1593763.082A++0.3533.425%A*30.889%A++75.8A*N/A18215.3h10.3A30.9A
NC4 Mag-Shot 1,1641,1596551.769A+0.9641.355%A*24.073%B+57.4A++N/A15220.2h5.7B*13.9B*
Gauss Rifle S 1,1641,1596901.68B+1.0531.275%B**15.013%D-48.9B**N/A12923.7h8.9B*28.4B*
Warden 1,1621,1581766.58S3.8542.133%A**31.002%B*85.1M**N/A20013.6h5.2A12.3A
NS-7 PDW 1,1641,1576581.758B**0.9733.363%A+11.322%D--48.2B**N/A18324h11.5B*34.4B*
L100 Python HEAT 1,0888461207.05C**4.3255.532%B+3.664%B*33.6C++9.6C--14625.2h4.1B*7.4B**
Mauler S6 8418375021.667B++1.0641.14%C++10.514%D--53AN/A16615.8h3.4A8.2B++
MGR-A1 Vanquisher 7587392652.789B**0.0645.242%M++46.549%M144.9M++3.7A*3315.1h6.5A++14.3A+
Mag-Cutter 74273013,5450.054B**2.6843.058%A1.781%D1.5B+N/A4501.6h1.7B++4B++
NSX Tomoe 685684897.685S4.9539.307%A*44.883%B++152SN/A3624.5h9.6A24.5B**
Shrike 7405373491.539A+1.1962.578%B++5.028%A43.7A++16.5B+27012.3h4.1A6.6B**
MGR-C1 Charger 5145061293.922M**1.1943.301%M++42.49%M133.2M**2.1A*3223.8h9.3B**21.4B**
NSX-P Tanto 491485736.644S3.9140.851%M+38.351%A++156.5S1.9A*4733.1h9.5B**23.2B**
M40 Fury-F 4804491283.508B*0.7856.126%B+N/A84.7M++5.8C+1895.3h4B*7.2B**
The Executive 4254242421.752B+0.9838.818%B++32.547%B++124.7AN/A3023.4h4.9A+12.7A++
NS Decimator 5434011952.056B**0.6870.119%B**2.244%C++66.8A++23.7B*4116h3.4B*4.8B**
GD Guardian 377374616.131A**3.4047.441%M40.374%A138.5M+1.1B**3612.7h5A10.5A+
Sticky Grenade 3603601360N/A357.2764.613%AN/A1800A++N/A74310.2h1A1.6B**
NS-03 Thumper 3343321582.101M0.6357.803%M*N/A89.7M*N/A2133.7h4.1A7A
Tank Mine 281186424.429B**1.7050.82%AN/A206.7A*105.6A+16020.9h2C+3.9A
Bouncing Betty 157157246.542B*3.8145.331%C*N/A196.3A+N/A7600.8h1.9C++4.2B
Anti-Vehicle Grenade 1511331133N/A130.2752.384%C*N/A332.5C+45D16620.4h5.5C*10.4B
MANA Anti-Personnel Turret 111110671.642N/A1.0922.084%UN/A1100U10U3332800.1h22.2T*100.5T*
CAS 14-E 9695195M**92.2744.203%A++1.053%D158.3A*1.7D**4230.6h14.1A32A+
Enforcer ML85 11084712A+9.2750.032%B**3.571%B**35A10.8D-2302.4h9.2A18.5A
NS-11C 8582243.417M0.6946.974%S36.585%M++82A*3S8701h9.6A20.4A
MANA Anti-Vehicle Turret 8059331.788C-0.9463.693%C+1.695%T-590D-210D-788950.1h6.9B++10.8B++
NS-AM7 Archer 5958371.568A**1.1662.556%B+67.241%S41.4SN/A2061.4h4.8A7.7A
Carver 56566120.092C+2.6439.896%B**7.143%D*1.6CN/A535.8h1.4C++3.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit284316,69517.5h
Decoy Grenade0540h
Anti-Vehicle MANA Turret52000.3h
Spawn Beacon1592,4203.5h
Nanite Revive Grenade08370.2h
Medical Kit2,51318,04376.3h
Medical Applicator778409,86426.6h
G30 Walker02980.1h
Shield Recharging Field402,4881.3h
Ammunition Package171,2870.9h
Anti-Infantry MANA Turret102160.3h
Recon Detection Device21617,44323.4h

Check the help document for the dictionary if you want to learn more about words used here.


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