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Hater Tobie42[1TMI] Tobie42
TR BR 102

KDR: 1.84

Score: 19.7m

Last Seen: May 30th, 2019 8:12 PM
- OFFLINE - 39.8 hour(s)

Battle Rank 101 (102 total) - Terran Republic on Emerald
Level Progress (to 102): 92%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar HC1 Cougar C-4 AS16 NightHawk T5 AMC PDW-16 Hailstorm TSAR-42 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.038%19.555%45025119113,9661.689370.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.997%0.367C**-0.199C-0.092C+HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.28C*12.40.135C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.748%3.239%46312132475022240.491054110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%-1.383D**0.437B1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.9-7.059T*83.2-5.645T*227.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.764%5.901%60412123225041520.637624210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.872D--0.358C**-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.2-0.014C+32.40.187C++88.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.343%73.535%60412123,208774334.13936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.244%0.655B+0.419B-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.10.338C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.71%12.897%60412122,64460484.37025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%-0.152C-0.343C--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.235C++40.177C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m336.8%404 (24.2k)341 (20.5k)1.8415927,22614,7842.00859102 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121664521.201%21.171%44903:5410

12% Engineer14% Heavy Assault15% Infiltrator51% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2013 4:42 AMMay 18th, 2019 4:05 PMMay 30th, 2019 8:52 PM (138d) (PST)May 30th, 2019 7:27 PM (138d) (PST)May 30th, 2019 4:12 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021613410.4710.2560.1001.7120.038749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1379,67020,46728156103220,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
964.1h/40.2d 2,469 5,764 6,315 99k 1,588 2,384 2,184 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:650
Deaths:564
KDR:1.152
Accuracy:21.758% C
HSR:19.692% D
MSW-R
C-
Kills:582
Deaths:523
KDR:1.113
Accuracy:19.441% D
HSR:20.790% C-
NS-15M1
D
Kills:185
Deaths:145
KDR:1.276
Accuracy:19.336% D
HSR:13.514% D*
T16 Rhino
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:21.115% C+
HSR:18.056% D
TMG-50
B*
Kills:64
Deaths:85
KDR:0.753
Accuracy:25.714% B*
HSR:15.625% D*
Kills:1,553
Deaths (as Heavy Assault):1,377
Deaths (to Heavy Assaults):4,327
KDR:1.12781
Kill Difference:176
Playtime:130.477 hours
Usage:14%
Score:2.258m
Score/min:288
Accuracy (listed only):21.473%
HSR (listed only):17.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:2,514
Deaths:1,462
KDR:1.720
Accuracy:23.215% C+
HSR:21.122% C++
HC1 Cougar
C
Kills:2,043
Deaths:930
KDR:2.197
Accuracy:22.737% C
HSR:21.096% C
AS16 NightHawk
C+
Kills:1,618
Deaths:1,157
KDR:1.398
Accuracy:38.289% C+
HSR:12.732% C-
T5 AMC
B+
Kills:1,359
Deaths:706
KDR:1.925
Accuracy:23.018% C+
HSR:22.296% B+
NS-11C
C
Kills:1,165
Deaths:739
KDR:1.576
Accuracy:22.708% C
HSR:15.107% D
LC2 Lynx
C
Kills:1,157
Deaths:860
KDR:1.345
Accuracy:22.017% C
HSR:16.595% D-
FA1 Barrage
C+
Kills:608
Deaths:454
KDR:1.339
Accuracy:38.362% C+
HSR:14.638% C+
TRAC-5 S
C++
Kills:299
Deaths:297
KDR:1.007
Accuracy:23.537% C++
HSR:12.040% D-
MG-HBR1 Dragoon
C+
Kills:253
Deaths:142
KDR:1.782
Accuracy:32.233% C+
HSR:22.530% D
TAS-16 Blackjack
C
Kills:251
Deaths:246
KDR:1.020
Accuracy:56.882% C
HSR:9.163% D*
TRS-12 Uppercut
C
Kills:167
Deaths:130
KDR:1.285
Accuracy:49.947% D
HSR:13.773% C
NS Baron G5
D
Kills:162
Deaths:130
KDR:1.246
Accuracy:35.888% D
HSR:9.877% D--
Kills:11,596
Deaths (as Engineer):7,253
Deaths (to Engineers):2,687
KDR:1.59879
Kill Difference:4,343
Playtime:117.041 hours
Usage:12%
Score:2.498m
Score/min:356
Accuracy (listed only):32.403%
HSR (listed only):15.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:2,514
Deaths:1,462
KDR:1.720
Accuracy:23.215% C+
HSR:21.122% C++
HC1 Cougar
C
Kills:2,043
Deaths:930
KDR:2.197
Accuracy:22.737% C
HSR:21.096% C
AS16 NightHawk
C+
Kills:1,618
Deaths:1,157
KDR:1.398
Accuracy:38.289% C+
HSR:12.732% C-
T5 AMC
B+
Kills:1,359
Deaths:706
KDR:1.925
Accuracy:23.018% C+
HSR:22.296% B+
PDW-16 Hailstorm
C**
Kills:1,353
Deaths:911
KDR:1.485
Accuracy:25.401% C**
HSR:14.634% C
NS-11C
C
Kills:1,165
Deaths:739
KDR:1.576
Accuracy:22.708% C
HSR:15.107% D
LC2 Lynx
C
Kills:1,157
Deaths:860
KDR:1.345
Accuracy:22.017% C
HSR:16.595% D-
FA1 Barrage
C+
Kills:608
Deaths:454
KDR:1.339
Accuracy:38.362% C+
HSR:14.638% C+
SMG-46 Armistice
C
Kills:534
Deaths:344
KDR:1.552
Accuracy:23.689% C
HSR:14.045% C-
TRAC-5 S
C++
Kills:299
Deaths:297
KDR:1.007
Accuracy:23.537% C++
HSR:12.040% D-
TAS-16 Blackjack
C
Kills:251
Deaths:246
KDR:1.020
Accuracy:56.882% C
HSR:9.163% D*
MKV Suppressed
C+
Kills:188
Deaths:127
KDR:1.480
Accuracy:22.803% D
HSR:19.149% C+
TRS-12 Uppercut
C
Kills:167
Deaths:130
KDR:1.285
Accuracy:49.947% D
HSR:13.773% C
NS Baron G5
D
Kills:162
Deaths:130
KDR:1.246
Accuracy:35.888% D
HSR:9.877% D--
SMG-46G Armistice
C*
Kills:99
Deaths:64
KDR:1.547
Accuracy:25.452% C
HSR:19.192% C*
NS-7 PDW
B+
Kills:91
Deaths:60
KDR:1.517
Accuracy:27.102% B+
HSR:14.286% D
Kills:13,608
Deaths (as Light Assault):8,617
Deaths (to Light Assaults):3,008
KDR:1.5792
Kill Difference:4,991
Playtime:489.371 hours
Usage:51%
Score:10.353m
Score/min:353
Accuracy (listed only):30.065%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,618
Deaths:1,157
KDR:1.398
Accuracy:38.289% C+
HSR:12.732% C-
PDW-16 Hailstorm
C**
Kills:1,353
Deaths:911
KDR:1.485
Accuracy:25.401% C**
HSR:14.634% C
FA1 Barrage
C+
Kills:608
Deaths:454
KDR:1.339
Accuracy:38.362% C+
HSR:14.638% C+
SMG-46 Armistice
C
Kills:534
Deaths:344
KDR:1.552
Accuracy:23.689% C
HSR:14.045% C-
TORQ-9
C**
Kills:410
Deaths:305
KDR:1.344
Accuracy:21.584% D
HSR:26.098% C**
TAS-16 Blackjack
C
Kills:251
Deaths:246
KDR:1.020
Accuracy:56.882% C
HSR:9.163% D*
MKV Suppressed
C+
Kills:188
Deaths:127
KDR:1.480
Accuracy:22.803% D
HSR:19.149% C+
TRS-12 Uppercut
C
Kills:167
Deaths:130
KDR:1.285
Accuracy:49.947% D
HSR:13.773% C
NS Baron G5
D
Kills:162
Deaths:130
KDR:1.246
Accuracy:35.888% D
HSR:9.877% D--
SMG-46G Armistice
C*
Kills:99
Deaths:64
KDR:1.547
Accuracy:25.452% C
HSR:19.192% C*
NS-7 PDW
B+
Kills:91
Deaths:60
KDR:1.517
Accuracy:27.102% B+
HSR:14.286% D
TAR
D
Kills:90
Deaths:92
KDR:0.978
Accuracy:20.974% D
HSR:12.222% D*
Cycler TRV
C++
Kills:79
Deaths:89
KDR:0.888
Accuracy:23.526% C++
HSR:16.456% D
NS-11A
C+
Kills:70
Deaths:69
KDR:1.014
Accuracy:23.807% C+
HSR:15.714% D-
Kills:5,720
Deaths (as Combat Medic):4,178
Deaths (to Combat Medics):1,621
KDR:1.36908
Kill Difference:1,542
Playtime:47.228 hours
Usage:5%
Score:0.790m
Score/min:279
Accuracy (listed only):30.979%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C**
Kills:1,353
Deaths:911
KDR:1.485
Accuracy:25.401% C**
HSR:14.634% C
TSAR-42
C*
Kills:1,336
Deaths:257
KDR:5.198
Accuracy:39.936% C*
HSR:70.210% C*
RAMS .50M
B
Kills:1,159
Deaths:147
KDR:7.884
Accuracy:40.895% B
HSR:77.481% C+
SR-7
D
Kills:551
Deaths:96
KDR:5.740
Accuracy:36.364% D
HSR:70.054% D--
SMG-46 Armistice
C
Kills:534
Deaths:344
KDR:1.552
Accuracy:23.689% C
HSR:14.045% C-
NS-30 Vandal
B++
Kills:288
Deaths:139
KDR:2.072
Accuracy:27.798% D-
HSR:32.292% B++
NS-44B Commissioner
B+
Kills:282
Deaths:312
KDR:0.904
Accuracy:34.086% C--
HSR:27.660% B+
SOAS-20
C++
Kills:232
Deaths:135
KDR:1.719
Accuracy:25.416% C--
HSR:21.983% C++
MKV Suppressed
C+
Kills:188
Deaths:127
KDR:1.480
Accuracy:22.803% D
HSR:19.149% C+
M77-B
B**
Kills:162
Deaths:32
KDR:5.063
Accuracy:35.976% C+
HSR:84.568% B**
TX1 Repeater
C+
Kills:143
Deaths:205
KDR:0.698
Accuracy:23.891% C+
HSR:20.280% C+
SMG-46G Armistice
C*
Kills:99
Deaths:64
KDR:1.547
Accuracy:25.452% C
HSR:19.192% C*
NS-7 PDW
B+
Kills:91
Deaths:60
KDR:1.517
Accuracy:27.102% B+
HSR:14.286% D
NS-357 Underboss
C
Kills:63
Deaths:93
KDR:0.677
Accuracy:34.282% C
HSR:15.873% D
Kills:6,481
Deaths (as Infiltrator):2,922
Deaths (to Infiltrators):1,976
KDR:2.218
Kill Difference:3,559
Playtime:145.962 hours
Usage:15%
Score:2.987m
Score/min:341
Accuracy (listed only):30.221%
HSR (listed only):35.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:229
Deaths:141
KDR:1.624
Accuracy:14.794% C-
HSR:16.157% D-
MRC3 Mercy
C--
Kills:221
Deaths:140
KDR:1.579
Accuracy:14.152% C--
HSR:13.122% D**
M3 Pounder HEG
B*
Kills:92
Deaths:55
KDR:1.673
Accuracy:31.376% D-
HSR:4.348% B*
M3 Pounder HEG
A++
Kills:74
Deaths:56
KDR:1.321
Accuracy:32.775% D-
HSR:5.405% A++
M1 Heavy Cycler
A+
Kills:56
Deaths:32
KDR:1.750
Accuracy:17.894% B*
HSR:25% A+
M2 Mutilator
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:16.424% B+
HSR:14.545% D--
Kills:727
Deaths (as MAX Suit):227
Deaths (to MAX Suits):996
KDR:3.20264
Kill Difference:500
Playtime:34.258 hours
Usage:4%
Score:0.813m
Score/min:395
Accuracy (listed only):21.236%
HSR (listed only):13.096%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:69
V. Kills:21 314%
Deaths:3
KDR:23
Accuracy:21.838% D*
KPH:63.100 A*
VKPH:19.200 C+
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:7
Vehicle Kills:21
Kill Difference:66
Playtime:1.094 hours
Usage:0%
Score:0.037m
Score/min:569
Piloting Accuracy:N/A%
Gunner Accuracy:21.838%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:130
V. Kills:118 109%
Deaths:38
KDR:3.421
Accuracy:26.115% C--
KPH:9.400 D
VKPH:8.500 C
L100 Python HESH
C++
Kills:105
V. Kills:9 N/A
Deaths:16
KDR:6.563
Accuracy:48.942% C++
KPH:29.100 D--
VKPH:2.500 D**
L100 Python AP
B
Kills:56
V. Kills:48 114%
Deaths:14
KDR:4
Accuracy:47.059% D--
KPH:23.700 D
VKPH:20.300 B
Kills:291 (291 + 0)
Deaths:68
KDR:4.279
VKDR:2.574
Vehicle Kills:175
Kill Difference:223
Playtime:19.827 hours
Usage:2%
Score:0.371m
Score/min:312
Driving Accuracy:47.059%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:61
V. Kills:28 210%
Deaths:16
KDR:3.813
Accuracy:52.059% B+
KPH:26.900 C
VKPH:12.400 D-
Kills:61 (61 + 0)
Deaths:16
KDR:3.813
VKDR:1.750
Vehicle Kills:28
Kill Difference:45
Playtime:2.264 hours
Usage:0%
Score:0.091m
Score/min:669
Driving Accuracy:52.059%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:113
V. Kills:5 N/A
Deaths:9
KDR:12.556
Accuracy:33.474% C
KPH:95.900 C+
VKPH:4.200 D
Kills:113 (0 + 113)
Deaths:9
KDR:12.556
VKDR:0.556
Vehicle Kills:5
Kill Difference:104
Playtime:1.179 hours
Usage:0%
Score:0.026m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:33.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:75
V. Kills:40 183%
Deaths:21
KDR:3.571
Accuracy:33.139% D
KPH:14.900 C--
VKPH:7.900 C+
M12 Kobalt
C--
Kills:65
V. Kills:4 N/A
Deaths:8
KDR:8.125
Accuracy:15.473% C
KPH:34.400 D--
VKPH:2.100 C--
Kills:140 (0 + 140)
Deaths:29
KDR:4.828
VKDR:1.517
Vehicle Kills:44
Kill Difference:111
Playtime:6.938 hours
Usage:1%
Score:0.061m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:15.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 2,5242,5141,4621.72C**0.1223.215%C+21.122%C++31C++N/A16581.1h11.5B+49.5B+
HC1 Cougar 2,0592,0439302.197B**0.3622.737%C21.096%C38.6B+N/A24152.9h10.4B++45.8B
C-4 2,4381,7016412.654B*0.8121.556%DN/A126.9B**55A++152513.4h1.3B+5.8C++
AS16 NightHawk 1,6221,6181,1571.398C*0.4438.289%C+12.732%C-37.8C++N/A15342.8h4.3C**11.1C**
T5 AMC 1,3701,3597061.925B**0.0823.018%C+22.296%B+28.4BN/A15347.8h13.7B59.5C**
PDW-16 Hailstorm 1,3581,3539111.485B+0.3625.401%C**14.634%C31C*N/A12443.6h13.7B+54.1B+
TSAR-42 1,3521,3362575.198B+3.3639.936%C*70.21%C*35.3C+N/A15737.8h2B+5.1B+
NS-11C 1,1741,1657391.576B++0.2722.708%C15.107%D29.8C++N/A10339.1h12.8B+56.6C**
RAMS .50M 1,1711,1591477.884A+6.0440.895%B77.481%C+36B+N/A15732.2h2.1C**5.2B
LC2 Lynx 1,1661,1578601.345C*0.5022.017%C16.595%D-33.9C**N/A12734.1h13.8B+62.6C**
T32 Bull 6546505641.152C+0.6921.758%C19.692%D19.6D-N/A8733.2h14.1C-64.6C+
FA1 Barrage 6116084541.339B0.5038.362%C+14.638%C+37.1B+N/A16216.4h4B*10.3B+
MSW-R 5905825231.113C0.7319.441%D20.79%C-29.5CN/A16619.7h12.1C++62.4C+
SR-7 555551965.74B*3.9036.364%D70.054%D--27.8CN/A8319.8h2.3C+6.4C+
SMG-46 Armistice 5375343441.552B+0.2923.689%C14.045%C-25C+N/A10021.4h14.6C++61.6C++
Frag Grenade 5045001500N/A498.1653.139%B**N/A555.6B4.4D26230.9h3.2B++6B*
Chainblade 53145212,2920.037B+1.8047.742%A+N/A0.7C++N/A4658.2h2.5C*5.1B+
TORQ-9 4194103051.344C++0.5021.584%D26.098%C**31.5C+N/A9913h15C++69.4C+
TRAC-5 S 3042992971.007C++0.8323.537%C++12.04%D-11.5DN/A6826.1h9.9B+42.1B+
NS-30 Vandal 2902881392.072C*0.2327.798%D-32.292%B++25.9DN/A10411.1h6.5C23.4C-
NS-44B Commissioner 2872823120.904C+0.9434.086%C--27.66%B+19.7DN/A7614.3h4C+11.6C+
NS Decimator 3632683390.791C1.0562.671%C*2.612%B+26.8C--9.5D31210h4.4C**7.1B
MG-HBR1 Dragoon 2562531421.782B+0.0632.233%C+22.53%D30.1C++N/A1248.4h6.1B+19B+
TAS-16 Blackjack 2512512461.02C+0.8256.882%C9.163%D*18.2D-N/A5713.8h3.2D-5.7C
Claymore 244244288.714B+6.8725.177%DN/A174.3B++N/A7031.4h1.2C++4.6C+
SOAS-20 2392321351.719C*0.1225.416%C--21.983%C++28.3CN/A1258.2h13.3C52.4C
MRC3 Mercy 2322291411.624C+0.2214.794%C-16.157%D-21.6C--N/A10910.6h19.5C++131.5C+
MRC3 Mercy 2232211401.579C+0.2614.152%C--13.122%D**20.5DN/A9610.8h19.4C+137.3C+
MANA Anti-Vehicle Turret 349196991.98C**0.1449.095%C--2.551%D30.6C+23.9C+4686.4h8.6C**17.5C**
MKV Suppressed 1891881271.48B+0.3622.803%D19.149%C+28.1C+N/A956.7h15.4C+67.7C+
NS-15M1 1861851451.276C+0.5719.336%D13.514%D*22.3DN/A1188.3h14.4C-74.2C
TRS-12 Uppercut 1681671301.285C++0.5649.947%D13.773%C29.8CN/A1085.6h2.8C+5.6C+
NS Baron G5 1621621301.246C**0.6035.888%D9.877%D--36.8C++N/A2474.4h3.7B*10.4C+
M77-B 162162325.063A**3.2235.976%C+84.568%B**23.5C+N/A1646.9h1.8B**5.1B++
TX1 Repeater 1451432050.698C+1.1423.891%C+20.28%C+30.4C++N/A1684.7h13.8C++57.8C++
M60-A Bulldog 147138915.333C+13.4942.59%C--2.899%C**23.4C--1.5D-1485.9h5.1B+12C**
Blackheart 132132911.451B0.3917.351%F-22.727%C--19.4CN/A836.8h3.1C*18.1C--
Skyguard 248130383.421C**1.5826.115%C--N/A9.4D8.5C35113.9h150.2C-575.1D
P525 Marauder-H 118113912.556C+10.7133.474%CN/A94.2C+4.2D3701.2h4.9B*14.7B++
L100 Python HESH 114105166.563C4.7248.942%C++N/A29.2D--2.5D**1323.6h3.7C7.6C+
SMG-46G Armistice 10199641.547C**0.2925.452%C19.192%C*18DN/A805.5h14.8C58.1C+
M3 Pounder HEG 9892551.673C++0.1731.376%D-4.348%B*21.9B+1.4D*1964.2h15B+47.9C++
NS-7 PDW 9291601.517B++0.3227.102%B+14.286%D28.4C++N/A2083.2h14.9C++55.1B
TAR 9190920.978C0.8620.974%D12.222%D*18.8DN/A1514.8h12.6C**60.2C+
Cycler TRV 7979890.888C0.9523.526%C++16.456%D13.4D-N/A985.9h17D*72.4C
M20 Basilisk 11575213.571C++1.7333.139%D2.667%D*15C--8C+1675h88.5C**267.2C+
M3 Pounder HEG 8274561.321C+0.5232.775%D-5.405%A++17.6C+1.9D*1464.2h19.6C+59.7C
T2 Striker 15373890.82B++1.0266.735%A+N/A12.4C+13.6C*4555.9h31.2B*46.7B**
T16 Rhino 7372601.2C+0.6421.115%C+18.056%D22.5C--N/A1683.2h15.6C-74C+
Tank Mine 10571611.833S9.9945.018%B*N/A177.5A+85B*24930.4h1.7B3.8A+
M60-A Bulldog 757088.75C6.9138.917%D1.429%D15.9D1.1D-1184.4h6.6C16.9C-
NS-11A 7070691.014C+0.8323.807%C+15.714%D-12.7D-N/A685.5h15C63.2C+
AP30 Shredder 9069323B++21.1621.838%D*5.797%M+62.7A*19.1C+5681.1h28.3A129.5B**
M12 Kobalt 696588.125C6.2815.473%C18.462%C+34.2D--2.1C--931.9h20C129.3C+
TMG-50 6564850.753C-1.0925.714%B*15.625%D*15.6D-N/A1564.1h18.3F-71.1C+
NS-357 Underboss 6363930.677C1.1634.282%C15.873%D18DN/A853.5h4.4C+12.8C+
P2-120 AP 8961163.813C1.9752.059%B+9.836%M*26.5C12.2D-6692.3h10.4D*19.9C-
Spear Anti-Vehicle Phalanx Turret 9759115.364C3.5242.867%C+5.085%B+25.7D16.5C-4662.3h11.2C--26C
L100 Python AP 10456144C+2.1647.059%D--1.786%C-23.3D20B3592.4h6.9C14.6D
M1 Heavy Cycler 5756321.75B0.0917.894%B*25%A+17.5CN/A1233.2h28.6F--160.1C+
M2 Mutilator 5555301.833C++0.0116.424%B+14.545%D--19DN/A1202.9h28.1F**171.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93280.5h
Nano-Armor Kit120148,4938.9h
Anti-Vehicle MANA Turret85861.3h
Medical Applicator20662,1375.2h
Spitfire Auto-Turret2920.2h
Nanite Revive Grenade0900h
Motion Spotter53,3361.5h
Welding Device02400h
Recon Detection Device31600.3h
Ammunition Package24420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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