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Deputy Tocks[HNKS] Tocks
NC BR 44

KDR: 3.29

Score: 99.5m

Last Seen: May 10th, 2020 12:59 AM
- OFFLINE - 725.9 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Emerald
Level Progress (to 45): 69%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw GD-7F LA1 Anchor AF-4 Cyclone NC6 Gauss SAW EM6 AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,374,398 MLG Score: 1898
Fun Score: N/A
Cheeseburgers Flipped: 3709TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.242%17.574%54943130697,1843.192330.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.222%1.934A++-0.531D-0.947D--HEAD (~1.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.575B+9.80.311C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.78%1.059%197513442,07814297381.45315281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%0.164C++-0.47D0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.486B+32.30.392B51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.351%2.748%532713427,206210325773.42491280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.118%0.321C*0.16C++0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++4.90.604B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.75%3.235%2751913305,008189316302.64414307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-0.598D-0.311C0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.624B+13.40.666B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.128%81.475%2757134210,6291986275.35196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%2.135A*0.928B*0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.394B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.18%9.277%2756134311,7923353413.51685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%0.61B+-1.079D*-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.10.356C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.5m208.1%460 (27.6k)422 (25.3k)3.28654194,10359,0603.4974844 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349617228.122%17.069%48003:5960

8% Combat Medic19% Engineer29% Heavy Assault13% Infiltrator18% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:20 AMMay 2nd, 2020 12:09 AMMay 9th, 2020 9:09 PM (94d) (PST)May 9th, 2020 9:54 PM (94d) (PST)May 9th, 2020 8:59 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7702734970.8240.2510.1411.8180.0501898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,18916,35629,83349158109325,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3928.2h/163.7d 12,458 33,131 36,258 428.5k 4,921 15,346 11,812 181.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:11,440
Deaths:3,805
KDR:3.007
Accuracy:31.265% B+
HSR:25.166% D
NC6 Gauss SAW
B++
Kills:9,306
Deaths:3,207
KDR:2.902
Accuracy:28.538% B++
HSR:15.399% F
EM6
B++
Kills:6,348
Deaths:1,865
KDR:3.404
Accuracy:30.131% B++
HSR:18.179% D*
NC6A GODSAW
C+
Kills:5,200
Deaths:1,550
KDR:3.355
Accuracy:30.713% C+
HSR:24.789% D-
GD-22S
D
Kills:2,870
Deaths:1,373
KDR:2.090
Accuracy:23.180% D
HSR:15.923% D**
NS-15M1
B++
Kills:1,462
Deaths:405
KDR:3.610
Accuracy:29.547% B++
HSR:21.067% D
NS-15M AE
C*
Kills:1,233
Deaths:315
KDR:3.914
Accuracy:29.517% C*
HSR:25.791% D
EM1
B
Kills:1,199
Deaths:468
KDR:2.562
Accuracy:27.483% B
HSR:16.347% D*
NC6S Gauss SAW S
B+
Kills:1,180
Deaths:363
KDR:3.251
Accuracy:29.441% B+
HSR:15.932% D**
MGR-L1 Promise
A+
Kills:63
Deaths:29
KDR:2.172
Accuracy:32.069% B*
HSR:42.857% A+
Kills:40,301
Deaths (as Heavy Assault):13,380
Deaths (to Heavy Assaults):16,989
KDR:3.01203
Kill Difference:26,921
Playtime:1,132.293 hours
Usage:29%
Score:26.415m
Score/min:389
Accuracy (listed only):29.188%
HSR (listed only):22.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:12,620
Deaths:5,449
KDR:2.316
Accuracy:31.370% B++
HSR:14.525% D*
AF-57 Piston
C++
Kills:5,672
Deaths:2,771
KDR:2.047
Accuracy:44.800% C++
HSR:7.070% F-
AF-19 Mercenary
A
Kills:1,917
Deaths:653
KDR:2.936
Accuracy:33.036% A
HSR:19.979% D
AC-X11
B**
Kills:1,539
Deaths:544
KDR:2.829
Accuracy:33.633% B**
HSR:18.129% D--
GD-66 Claw
C+
Kills:1,479
Deaths:565
KDR:2.618
Accuracy:62.000% C+
HSR:12.170% D
19A Fortuna
B**
Kills:1,423
Deaths:572
KDR:2.488
Accuracy:32.549% B**
HSR:14.687% D*
Razor GD-23
A
Kills:1,330
Deaths:442
KDR:3.009
Accuracy:34.459% A
HSR:15.790% D*
Gauss Compact S
B*
Kills:1,243
Deaths:613
KDR:2.028
Accuracy:31.223% B*
HSR:15.366% D
AF-4A Bandit
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:33.689% A
HSR:12.121% F-
NS-11C
B*
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:31.921% B*
HSR:13.699% D*
LA39 Bruiser
C+
Kills:1,163
Deaths:497
KDR:2.340
Accuracy:65.924% C+
HSR:9.802% D-
NS Baron G5AE
C--
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:45.947% C--
HSR:10.517% D--
Mauler S6
B++
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:51.451% B++
HSR:8.534% D*
NC12 Sweeper
B+
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:50.255% B+
HSR:11.293% D
The Brawler
B+
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:59.934% B+
HSR:14.594% C++
Warden
B++
Kills:1,143
Deaths:453
KDR:2.523
Accuracy:35.943% B++
HSR:29.221% C**
MGR-M1 Bishop
B*
Kills:148
Deaths:56
KDR:2.643
Accuracy:42.340% B*
HSR:31.081% C
Gauss Compact Burst
B*
Kills:69
Deaths:38
KDR:1.816
Accuracy:31.702% B+
HSR:34.783% B*
Kills:36,740
Deaths (as Engineer):15,099
Deaths (to Engineers):12,165
KDR:2.43327
Kill Difference:21,641
Playtime:739.909 hours
Usage:19%
Score:18.170m
Score/min:409
Accuracy (listed only):41.787%
HSR (listed only):16.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:12,620
Deaths:5,449
KDR:2.316
Accuracy:31.370% B++
HSR:14.525% D*
AF-4 Cyclone
A++
Kills:10,360
Deaths:3,048
KDR:3.399
Accuracy:37.577% A++
HSR:11.245% D**
AF-57 Piston
C++
Kills:5,672
Deaths:2,771
KDR:2.047
Accuracy:44.800% C++
HSR:7.070% F-
AF-19 Mercenary
A
Kills:1,917
Deaths:653
KDR:2.936
Accuracy:33.036% A
HSR:19.979% D
Blitz GD-10
B**
Kills:1,581
Deaths:650
KDR:2.432
Accuracy:32.775% B**
HSR:7.590% D**
AC-X11
B**
Kills:1,539
Deaths:544
KDR:2.829
Accuracy:33.633% B**
HSR:18.129% D--
GD-66 Claw
C+
Kills:1,479
Deaths:565
KDR:2.618
Accuracy:62.000% C+
HSR:12.170% D
Tempest
B++
Kills:1,465
Deaths:564
KDR:2.598
Accuracy:31.571% B++
HSR:14.335% D*
19A Fortuna
B**
Kills:1,423
Deaths:572
KDR:2.488
Accuracy:32.549% B**
HSR:14.687% D*
Razor GD-23
A
Kills:1,330
Deaths:442
KDR:3.009
Accuracy:34.459% A
HSR:15.790% D*
AF-4G Cyclone
C**
Kills:1,324
Deaths:450
KDR:2.942
Accuracy:31.369% C**
HSR:13.369% D*
Gauss Compact S
B*
Kills:1,243
Deaths:613
KDR:2.028
Accuracy:31.223% B*
HSR:15.366% D
AF-4A Bandit
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:33.689% A
HSR:12.121% F-
NS-11C
B*
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:31.921% B*
HSR:13.699% D*
LA39 Bruiser
C+
Kills:1,163
Deaths:497
KDR:2.340
Accuracy:65.924% C+
HSR:9.802% D-
NS-7 PDW
B**
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:32.763% B**
HSR:18.777% C
NS Baron G5AE
C--
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:45.947% C--
HSR:10.517% D--
MKV Suppressed
B*
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:32.746% B*
HSR:15.345% D-
Mauler S6
B++
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:51.451% B++
HSR:8.534% D*
NC12 Sweeper
B+
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:50.255% B+
HSR:11.293% D
The Brawler
B+
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:59.934% B+
HSR:14.594% C++
MGR-S1 Gladius
A
Kills:806
Deaths:235
KDR:3.430
Accuracy:37.867% A
HSR:26.055% C+
Gauss Compact Burst
B*
Kills:69
Deaths:38
KDR:1.816
Accuracy:31.702% B+
HSR:34.783% B*
Kills:53,306
Deaths (as Light Assault):20,434
Deaths (to Light Assaults):11,152
KDR:2.60869
Kill Difference:32,872
Playtime:723.337 hours
Usage:18%
Score:17.379m
Score/min:400
Accuracy (listed only):39.590%
HSR (listed only):14.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:10,360
Deaths:3,048
KDR:3.399
Accuracy:37.577% A++
HSR:11.245% D**
AF-57 Piston
C++
Kills:5,672
Deaths:2,771
KDR:2.047
Accuracy:44.800% C++
HSR:7.070% F-
Carnage AR
B*
Kills:5,077
Deaths:1,888
KDR:2.689
Accuracy:32.159% B*
HSR:18.495% D
NC9 A-Tross
B*
Kills:1,762
Deaths:594
KDR:2.966
Accuracy:32.088% B*
HSR:17.707% D*
Blitz GD-10
B**
Kills:1,581
Deaths:650
KDR:2.432
Accuracy:32.775% B**
HSR:7.590% D**
Reaper DMR
B+
Kills:1,518
Deaths:636
KDR:2.387
Accuracy:31.813% B+
HSR:19.368% D--
GD-66 Claw
C+
Kills:1,479
Deaths:565
KDR:2.618
Accuracy:62.000% C+
HSR:12.170% D
Tempest
B++
Kills:1,465
Deaths:564
KDR:2.598
Accuracy:31.571% B++
HSR:14.335% D*
GR-22
B+
Kills:1,463
Deaths:511
KDR:2.863
Accuracy:30.193% B+
HSR:14.217% D*
AF-4G Cyclone
C**
Kills:1,324
Deaths:450
KDR:2.942
Accuracy:31.369% C**
HSR:13.369% D*
Gauss Prime
C
Kills:1,201
Deaths:521
KDR:2.305
Accuracy:27.497% C
HSR:14.238% F
NC1 Gauss Rifle
B*
Kills:1,189
Deaths:443
KDR:2.684
Accuracy:30.687% B*
HSR:16.569% D--
LA39 Bruiser
C+
Kills:1,163
Deaths:497
KDR:2.340
Accuracy:65.924% C+
HSR:9.802% D-
NS-7 PDW
B**
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:32.763% B**
HSR:18.777% C
NS Baron G5AE
C--
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:45.947% C--
HSR:10.517% D--
MKV Suppressed
B*
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:32.746% B*
HSR:15.345% D-
Mauler S6
B++
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:51.451% B++
HSR:8.534% D*
NC12 Sweeper
B+
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:50.255% B+
HSR:11.293% D
Gauss Rifle S
C*
Kills:1,160
Deaths:395
KDR:2.937
Accuracy:29.344% C*
HSR:13.966% D*
NS-11P
C*
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:28.407% C*
HSR:17.789% D-
The Brawler
B+
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:59.934% B+
HSR:14.594% C++
MGR-S1 Gladius
A
Kills:806
Deaths:235
KDR:3.430
Accuracy:37.867% A
HSR:26.055% C+
NS-11A
B+
Kills:249
Deaths:82
KDR:3.037
Accuracy:30.548% B+
HSR:23.293% C
Kills:45,586
Deaths (as Combat Medic):16,856
Deaths (to Combat Medics):7,235
KDR:2.70444
Kill Difference:28,730
Playtime:333.486 hours
Usage:8%
Score:9.909m
Score/min:495
Accuracy (listed only):38.683%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:10,360
Deaths:3,048
KDR:3.399
Accuracy:37.577% A++
HSR:11.245% D**
SAS-R
B**
Kills:2,680
Deaths:355
KDR:7.549
Accuracy:48.573% B**
HSR:74.851% C*
EM4 Longshot
A++
Kills:2,290
Deaths:203
KDR:11.281
Accuracy:51.867% A++
HSR:82.620% B+
Blitz GD-10
B**
Kills:1,581
Deaths:650
KDR:2.432
Accuracy:32.775% B**
HSR:7.590% D**
Tempest
B++
Kills:1,465
Deaths:564
KDR:2.598
Accuracy:31.571% B++
HSR:14.335% D*
AF-4G Cyclone
C**
Kills:1,324
Deaths:450
KDR:2.942
Accuracy:31.369% C**
HSR:13.369% D*
LA80
C
Kills:1,293
Deaths:305
KDR:4.239
Accuracy:41.658% C
HSR:73.241% D-
AF-8 RailJack
A*
Kills:1,214
Deaths:65
KDR:18.677
Accuracy:55.156% A*
HSR:83.443% B*
NS-44P Commissioner
B+
Kills:1,182
Deaths:840
KDR:1.407
Accuracy:48.580% B+
HSR:17.174% D*
The Moonshot
A
Kills:1,176
Deaths:70
KDR:16.800
Accuracy:53.136% A
HSR:85.374% B+
NS-7 PDW
B**
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:32.763% B**
HSR:18.777% C
MKV Suppressed
B*
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:32.746% B*
HSR:15.345% D-
NC14 Bolt Driver
A**
Kills:1,160
Deaths:73
KDR:15.890
Accuracy:54.989% A**
HSR:87.586% A
NSX Daimyo
B+
Kills:816
Deaths:170
KDR:4.800
Accuracy:45.262% C*
HSR:95.833% B+
MGR-S1 Gladius
A
Kills:806
Deaths:235
KDR:3.430
Accuracy:37.867% A
HSR:26.055% C+
NS-44 Commissioner
B**
Kills:502
Deaths:458
KDR:1.096
Accuracy:49.868% B**
HSR:20.717% D
NC4 Mag-Shot
C
Kills:345
Deaths:383
KDR:0.901
Accuracy:27.391% C
HSR:13.333% D--
LA3 Desperado
B+
Kills:302
Deaths:271
KDR:1.114
Accuracy:33.510% B+
HSR:18.212% D
AF-18 Stalker
B+
Kills:172
Deaths:60
KDR:2.867
Accuracy:28.480% C
HSR:28.488% B+
NS-357 Underboss
C+
Kills:161
Deaths:153
KDR:1.052
Accuracy:40.462% C+
HSR:15.528% D--
AF-6 Shadow
C
Kills:113
Deaths:35
KDR:3.229
Accuracy:28.482% D**
HSR:27.434% C
NS-AM7 Archer
A+
Kills:87
Deaths:100
KDR:0.870
Accuracy:58.738% C+
HSR:36.782% A+
Kills:31,350
Deaths (as Infiltrator):9,385
Deaths (to Infiltrators):6,031
KDR:3.34044
Kill Difference:21,965
Playtime:513.939 hours
Usage:13%
Score:13.068m
Score/min:424
Accuracy (listed only):41.037%
HSR (listed only):39.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:14,201
Deaths:2,050
KDR:6.927
Accuracy:33.232% C+
HSR:11.901% D-
AF-41 Hacksaw
C+
Kills:13,275
Deaths:2,050
KDR:6.476
Accuracy:36.165% C+
HSR:11.977% D-
NCM1 Scattercannon
C++
Kills:1,677
Deaths:253
KDR:6.628
Accuracy:38.088% D
HSR:17.174% C++
NCM1 Scattercannon
B+
Kills:1,604
Deaths:233
KDR:6.884
Accuracy:44.189% C++
HSR:19.140% B+
AF-23 Grinder
C*
Kills:1,245
Deaths:195
KDR:6.385
Accuracy:41.333% C*
HSR:13.735% C--
AF-23 Grinder
B
Kills:1,191
Deaths:197
KDR:6.046
Accuracy:46.218% B
HSR:16.961% C+
AF-34 Mattock
C+
Kills:1,155
Deaths:149
KDR:7.752
Accuracy:32.903% C-
HSR:16.623% C+
AF-34 Mattock
C++
Kills:1,151
Deaths:170
KDR:6.771
Accuracy:35.314% C-
HSR:19.461% C++
NCM2 Falcon
C+
Kills:597
Deaths:116
KDR:5.147
Accuracy:43.552% C+
HSR:4.690% C+
NCM3 Raven
B+
Kills:445
Deaths:124
KDR:3.589
Accuracy:38.831% C--
HSR:3.371% B+
NCM3 Raven
M
Kills:407
Deaths:125
KDR:3.256
Accuracy:39.316% C-
HSR:6.143% M
NCM2 Falcon
C++
Kills:371
Deaths:114
KDR:3.254
Accuracy:45.706% C+
HSR:4.852% C++
NS-20 Gorgon
B+
Kills:169
Deaths:42
KDR:4.024
Accuracy:29.331% B+
HSR:20.118% C
NS-20 Gorgon
B+
Kills:158
Deaths:42
KDR:3.762
Accuracy:29.913% B+
HSR:21.519% C+
NS-10 Burster
B*
Kills:122
Deaths:98
KDR:1.245
Accuracy:37.335% B+
HSR:7.377% B*
NS-10 Burster
B*
Kills:119
Deaths:98
KDR:1.214
Accuracy:37.109% B+
HSR:7.563% B*
Kills:37,887
Deaths (as MAX Suit):3,028
Deaths (to MAX Suits):4,808
KDR:12.51222
Kill Difference:34,859
Playtime:464.472 hours
Usage:12%
Score:14.564m
Score/min:523
Accuracy (listed only):38.033%
HSR (listed only):12.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,184
V. Kills:254 464%
Deaths:142
KDR:8.338
Accuracy:54.286% C*
KPH:82.200 C--
VKPH:17.600 C+
M30 Mustang AH
D
Kills:467
V. Kills:70 N/A
Deaths:164
KDR:2.848
Accuracy:60.267% C**
KPH:20.800 D--
VKPH:3.100 D
Vortek Rotary
D--
Kills:282
V. Kills:269 104%
Deaths:411
KDR:0.686
Accuracy:32.774% C+
KPH:6.200 D--
VKPH:6 D--
M20 Mustang
B+
Kills:73
V. Kills:49 146%
Deaths:108
KDR:0.676
Accuracy:34.098% B+
KPH:5.300 D--
VKPH:3.500 D*
Kills:2,006 (822 + 0)
Deaths:825
KDR:2.432
VKDR:0.778
Vehicle Kills:642
Kill Difference:1,181
Playtime:95.894 hours
Usage:2%
Score:1.296m
Score/min:225
Piloting Accuracy:34.098%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:328
V. Kills:193 169%
Deaths:48
KDR:6.833
Accuracy:21.002% D**
KPH:30.600 C
VKPH:18 C
C150 Dalton
B++
Kills:303
V. Kills:183 165%
Deaths:63
KDR:4.810
Accuracy:44.770% B++
KPH:29.200 D
VKPH:17.600 D
L105 Zephyr
C
Kills:144
V. Kills:26 N/A
Deaths:17
KDR:8.471
Accuracy:37.012% D--
KPH:45.200 C-
VKPH:8.200 C
CAS30 Tank Buster
C
Kills:72
V. Kills:68 104%
Deaths:69
KDR:1.043
Accuracy:40.813% D
KPH:7.100 C-
VKPH:6.700 C
Kills:847 (72 + 775)
Deaths:197
KDR:4.299
VKDR:2.386
Vehicle Kills:470
Kill Difference:650
Playtime:34.380 hours
Usage:1%
Score:0.862m
Score/min:418
Piloting Accuracy:40.813%
Gunner Accuracy:37.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,001
V. Kills:607 N/A
Deaths:243
KDR:16.465
Accuracy:52.943% C*
KPH:56 C
VKPH:8.500 C
L100 Python AP
A
Kills:293
V. Kills:195 149%
Deaths:26
KDR:11.269
Accuracy:60.778% B+
KPH:44.400 C++
VKPH:29.600 A
L100 Python HEAT
D-
Kills:135
V. Kills:69 193%
Deaths:9
KDR:15
Accuracy:53.610% C+
KPH:17.800 D*
VKPH:9.100 D-
Skyguard
C--
Kills:81
V. Kills:67 119%
Deaths:25
KDR:3.240
Accuracy:34.735% B+
KPH:11.400 D-
VKPH:9.400 C--
C75 Viper
D-
Kills:51
V. Kills:15 319%
Deaths:10
KDR:5.100
Accuracy:25.277% F
KPH:16.500 D--
VKPH:4.900 D-
Kills:4,561 (4,561 + 0)
Deaths:313
KDR:14.572
VKDR:3.045
Vehicle Kills:953
Kill Difference:4,248
Playtime:95.852 hours
Usage:2%
Score:1.955m
Score/min:340
Driving Accuracy:25.277%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,339
V. Kills:1,511 155%
Deaths:365
KDR:6.408
Accuracy:47.526% C
KPH:32.700 C++
VKPH:21.100 B++
E540 Halberd
B
Kills:761
V. Kills:358 212%
Deaths:61
KDR:12.475
Accuracy:46.655% C+
KPH:40.400 B
VKPH:19 C**
Enforcer ML85
C*
Kills:433
V. Kills:289 149%
Deaths:72
KDR:6.014
Accuracy:41.122% C
KPH:29.300 C*
VKPH:19.600 C++
Titan-150 HEAT
C-
Kills:183
V. Kills:79 229%
Deaths:35
KDR:5.229
Accuracy:45.977% C
KPH:20.100 D
VKPH:8.700 C-
Titan-150 HESH
D*
Kills:174
V. Kills:34 N/A
Deaths:31
KDR:5.613
Accuracy:44.795% D
KPH:24.600 D*
VKPH:4.800 D*
M20 Basilisk
C++
Kills:71
V. Kills:35 197%
Deaths:18
KDR:3.944
Accuracy:24.127% D*
KPH:17.900 D
VKPH:8.800 C++
Kills:3,961 (2,696 + 1,265)
Deaths:582
KDR:6.806
VKDR:3.962
Vehicle Kills:2,306
Kill Difference:3,379
Playtime:125.305 hours
Usage:3%
Score:3.920m
Score/min:521
Driving Accuracy:44.795%
Gunner Accuracy:24.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:382
V. Kills:13 N/A
Deaths:33
KDR:11.576
Accuracy:42.249% D*
KPH:121.200 C+
VKPH:4.100 D--
M40 Fury-H
D
Kills:261
V. Kills:24 N/A
Deaths:24
KDR:10.875
Accuracy:36.629% D
KPH:66 D
VKPH:6.100 D-
Enforcer ML65-H
C+
Kills:240
V. Kills:145 164%
Deaths:24
KDR:10
Accuracy:54.058% D
KPH:40.400 C+
VKPH:24.400 D
E540 Halberd-H
D-
Kills:128
V. Kills:51 246%
Deaths:19
KDR:6.737
Accuracy:50.742% D--
KPH:29.800 D-
VKPH:11.900 D*
M60-G Bulldog-H
C
Kills:62
V. Kills:1 N/A
Deaths:4
KDR:15.500
Accuracy:44.774% D
KPH:84.100 C
VKPH:1.400 D*
Kills:1,073 (0 + 1,073)
Deaths:104
KDR:10.317
VKDR:2.250
Vehicle Kills:234
Kill Difference:969
Playtime:18.079 hours
Usage:0%
Score:0.514m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:44.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:649
V. Kills:65 N/A
Deaths:41
KDR:15.829
Accuracy:36.796% C+
KPH:77.800 B++
VKPH:7.800 C-
M40 Fury
C+
Kills:365
V. Kills:40 N/A
Deaths:25
KDR:14.600
Accuracy:34.103% C-
KPH:64.900 C+
VKPH:7.100 D-
M20 Basilisk
C
Kills:219
V. Kills:61 353%
Deaths:48
KDR:4.563
Accuracy:34.034% D-
KPH:20.600 C
VKPH:5.700 D
M60-G Bulldog
C+
Kills:169
V. Kills:24 N/A
Deaths:23
KDR:7.348
Accuracy:32.529% D
KPH:35.900 C+
VKPH:5.100 C
M12 Kobalt
A*
Kills:161
V. Kills:1 N/A
Deaths:4
KDR:40.250
Accuracy:23.782% B**
KPH:164.800 A*
VKPH:1 D*
M12 Kobalt
C++
Kills:115
V. Kills:2 N/A
Deaths:6
KDR:19.167
Accuracy:20.653% C++
KPH:61.400 C-
VKPH:1.100 D*
M20 Basilisk
D
Kills:98
V. Kills:35 272%
Deaths:26
KDR:3.769
Accuracy:30.761% D*
KPH:16.600 D
VKPH:5.900 D-
M60-G Bulldog
C
Kills:73
V. Kills:10 N/A
Deaths:8
KDR:9.125
Accuracy:38.957% C
KPH:39.900 C--
VKPH:5.500 D
Kills:1,849 (0 + 1,849)
Deaths:181
KDR:10.215
VKDR:1.315
Vehicle Kills:238
Kill Difference:1,668
Playtime:39.895 hours
Usage:1%
Score:0.827m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:38.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 14,24014,2012,0506.927B**3.6433.232%C+11.901%D-48.9B+N/A206290.5h5.2B+15.8B+
AF-41 Hacksaw 13,31513,2752,0506.476B**3.1936.165%C+11.977%D-45.7B+N/A192290.7h6.1B+16.8B+
GD-7F 12,69412,6205,4492.316C**0.9731.37%B++14.525%D*35.8CN/A146352.6h11.6C++37B+
LA1 Anchor 11,52711,4403,8053.007C+0.2831.265%B+25.166%D69.3C+N/A238165.1h9.2C++29.5B+
AF-4 Cyclone 10,41810,3603,0483.399B**0.1137.577%A++11.245%D**82.5B++N/A325125.6h8.8B+23.3B*
NC6 Gauss SAW 9,3759,3063,2072.902B+0.3828.538%B++15.399%F53C+N/A252175.5h8.9C+31.1B
EM6 6,3666,3481,8653.404B+0.1230.131%B++18.179%D*64.8C+N/A26198h10.4C+34.4B
AF-57 Piston 5,7025,6722,7712.047B+1.2444.8%C++7.07%F-42.5CN/A189133.5h3.7B+8.2B+
NC6A GODSAW 5,2525,2001,5503.355C++0.0730.713%C+24.789%D-80.5C+N/A26364.6h7.8C++25.5B
Carnage AR 5,1385,0771,8882.689B+0.6032.159%B*18.495%D55.7C*N/A21391.2h11.6C*36.1B+
L100 Python HESH 4,6084,00124316.465C+13.1852.943%C*2.474%A56C8.5C30671.5h2.9C++5.5C**
GD-22S 2,8882,8701,3732.09C+1.2023.18%D15.923%D**28.9D-N/A16699.2h11.3D49C
NC05 Jackhammer 2,8522,8401,0412.728A0.5651.108%B11.021%D--60.2C+N/A28847.2h3.9B+7.7B+
SAS-R 2,6922,6803557.549B**4.2648.573%B**74.851%C*58C+N/A21846.2h2C++4.1B+
Titan-150 AP 3,8502,3393656.408C3.1247.526%C3.42%B*32.7C++21.1B++53271.6h3.7B7.9C*
EM4 Longshot 2,2992,29020311.281A++7.9951.867%A++82.62%B+51.9B+N/A23244.1h1.8B+3.4B*
C-4 2,9202,1541,1091.942C++1.3428.548%C+N/A84.5C30C+111025.5h1.3C+4.6C++
NS Decimator 2,7531,9541,1401.714C++1.5763.761%C++2.457%B+40.2C16.4C42948.6h4C++6.3C*
AF-19 Mercenary 1,9341,9176532.936B**0.3533.036%A19.979%D47.2BN/A25040.6h10.1B30.4B+
NC9 A-Tross 1,7691,7625942.966A0.3232.088%B*17.707%D*59.7B+N/A25629.5h8.2B+25.4B++
NCM1 Scattercannon 1,7001,6772536.628A*3.3438.088%D17.174%C++59.7B+N/A17228.1h4.6B++12.1B+
NCM1 Scattercannon 1,6261,6042336.884M3.6044.189%C++19.14%B+50.1B*N/A19032h6.3B+14.2B+
Blitz GD-10 1,5851,5816502.432B++0.8532.775%B**7.59%D**38.4CN/A21341.2h12.8C++39.2C**
AC-X11 1,5521,5395442.829B+0.4633.633%B**18.129%D--44.7C+N/A20434.4h9.4C+28.1B+
Reaper DMR 1,5261,5186362.387B+0.9031.813%B+19.368%D--60.7C**N/A31125h8.6C++26.9B+
GD-66 Claw 1,4841,4795652.618B*0.6762%C+12.17%D57.1C+N/A24425.9h2B++3.2B+
Tempest 1,4691,4655642.598B++0.6931.571%B++14.335%D*62.9C+N/A28323.3h9.6C+30.4B
GR-22 1,4711,4635112.863B+0.4230.193%B+14.217%D*58.3C*N/A29525.1h10.2B++33.8B+
NS-15M1 1,4641,4624053.61B++0.3229.547%B++21.067%D53.6CN/A22327.3h12C40.7C**
Mag-Cutter 1,4831,43932,0530.045B+3.2459.368%A*N/A0.8C+N/A41791.4h1.5B**2.6B+
19A Fortuna 1,4391,4235722.488B++0.8032.549%B**14.687%D*52.1C+N/A21527.3h10.5D32.3C*
Razor GD-23 1,3341,3304423.009B**0.2834.459%A15.79%D*54.1BN/A30124.6h10.3C**29.8B+
AF-4G Cyclone 1,3261,3244502.942C++0.3431.369%C**13.369%D*78.3C+N/A31716.9h8.9C++28.5C*
LA80 1,2941,2933054.239C+0.9541.658%C73.241%D-25.6D--N/A11450.6h2.6D**6.2D-
AF-23 Grinder 1,2631,2451956.385B**3.1041.333%C*13.735%C--53B*N/A16023.5h4.9B++11.8B*
Gauss Compact S 1,2611,2436132.028B*1.2631.223%B*15.366%D33C+N/A17537.7h9.7C+31B
NS-15M AE 1,2371,2333153.914B+0.6329.517%C*25.791%D74.7C+N/A39816.5h11.8C--39.9C+
AF-8 RailJack 1,2151,2146518.677S15.3955.156%A*83.443%B*61.3A++N/A28019.8h1.8B++3.2B**
Gauss Prime 1,2081,2015212.305C**0.9827.497%C14.238%F53.1C+N/A22722.6h10.1C*36.6C++
EM1 1,2011,1994682.562B0.7227.483%B16.347%D*51.2C+N/A24723.4h11.4C++41.4B
AF-23 Grinder 1,2051,1911976.046B**2.7646.218%B16.961%C+50.7B+N/A15623.5h5.7B+12.4B*
NC1 Gauss Rifle 1,1981,1894432.684A+0.6030.687%B*16.569%D--55.6B+N/A36221.4h9.6B++31.3B++
AF-4A Bandit 1,1931,1883793.135B++0.1533.689%A12.121%F-59.1C+N/A24520.1h9.2B27.4B++
Breaker Rocket Pods 1,4381,1841428.338C5.0554.286%C*N/A82.2C--17.6C+64114.4h15.1C27.7C+
NS-44P Commissioner 1,1891,1828401.407C+1.8848.58%B+17.174%D*38.8DN/A16330.5h3.8D-7.8C+
NC6S Gauss SAW S 1,1811,1803633.251B*0.0429.441%B+15.932%D**62.8C+N/A28118.8h9.7C++32.9B
The Moonshot 1,1771,1767016.8S13.5153.136%A85.374%B+80.5B++N/A33614.6h1.6B+3B**
NS-11C 1,1711,1683593.253A0.0331.921%B*13.699%D*49.3C++N/A25623.7h13C+40.7B+
LA39 Bruiser 1,1651,1634972.34B**0.9565.924%C+9.802%D-53.1C+N/A32521.9h2B+3B+
NS-7 PDW 1,1621,1614242.738B*0.5532.763%B**18.777%C63.4B+N/A52918.3h11B++33.7B++
NS Baron G5AE 1,1641,1604272.717B**0.5745.947%C--10.517%D--69.5C++N/A28016.7h3.7B+8C+
MKV Suppressed 1,1621,1604732.452B*0.8332.746%B*15.345%D-60.4BN/A26219.2h11.6C**35.6B+
NC14 Bolt Driver 1,1611,1607315.89M+12.6054.989%A**87.586%A57.1B*N/A37820.3h1.8B*3.2B**
Mauler S6 1,1611,1603813.045A+0.2451.451%B++8.534%D*84.1A+N/A57713.8h3.2B**6.2B**
NC12 Sweeper 1,1611,1604472.595A0.6950.255%B+11.293%D69.5B**N/A42116.7h3.1A6.2B*
Gauss Rifle S 1,1621,1603952.937B++0.3529.344%C*13.966%D*55BN/A23221.1h10.4C+35.4C++
NS-11P 1,1661,1584012.888B*0.4028.407%C*17.789%D-44.2CN/A21126.2h11.5C**40.6B
The Brawler 1,1601,1584532.556B**0.7359.934%B+14.594%C++85.1B++N/A36413.6h3B**5B*
AF-34 Mattock 1,1721,1551497.752B++4.4732.903%C-16.623%C+58.9BN/A18219.6h4.8B++14.7B+
AF-34 Mattock 1,1621,1511706.771B+3.4835.314%C-19.461%C++53.5C*N/A16921.5h5.6B++15.9B+
Warden 1,1551,1434532.523B**0.7635.943%B++29.221%C**59.5B+N/A17419.2h7B+19.5B+
NSX Daimyo 8188161704.8C*1.5145.262%C*95.833%B+70.3C+N/A17311.6h2.1B+4.7B+
Tank Mine 1,3198131964.148B+0.8638.19%C+N/A123.2C+76.7C**21636.6h1.5B++4B*
MGR-S1 Gladius 8268062353.43B+0.1437.867%A26.055%C+90.6B+2.2A+3018.9h7.3B+19.2B+
E540 Halberd 1,1197616112.475C++9.1946.655%C+3.285%B40.5B19C**51418.8h4.3B*9.2B+
Hawk GD-68 1,2947566141.231C**2.0670.342%B*3.042%C++17.2C12.2C+24244h8.4C11.9C+
Sticky Grenade 7447421742N/A738.7167.839%A+N/A2473.3M+6.7D138340.3h0.9A+1.3B**
Frag Grenade 7057011701N/A697.7145.475%DN/A637.3C++3.6D--37231.1h3.2C++7.1C+
Bouncing Betty 6886881106.255B*2.9753.698%B++N/A152.9C**N/A8804.5h1.7B+3.2B++
NC15 Phoenix 1,4926625221.268C+2.0256.303%B+N/A14.4C+18B+31746.1h8.5C**15.1B+
M40 Fury 7146494115.829B**12.5436.796%C+N/A78.2B++7.8C-4608.3h7.4B**20B*
NCM2 Falcon 7445971165.147A++1.8643.552%C+4.69%C+26.1B+6.4B+19322.9h6.7B++15.3B++
Anti-Vehicle Grenade 5635091509N/A505.7158.998%B++N/A565.6B++60C--42570.9h3.6B*6.1B*
NS-44 Commissioner 5195024581.096C+2.1949.868%B**20.717%D36.4C1.2B*16413.8h3.8C7.5B+
M30 Mustang AH 5374671642.848C--0.4460.267%C**1.071%C+20.8D--3.1D14222.5h9.9D16.4C
NCM3 Raven 6754451243.589M**0.3038.831%C--3.371%B+14.3B+7.4C++15931.2h19.3B*49.7B+
Enforcer ML85 722433726.014C+2.7341.122%C1.848%C+29.3C*19.5C++65314.8h12.2C+29.6C+
NCM3 Raven 6354071253.256M++0.0339.316%C-6.143%M13B+7.3C**15531.3h21.2B++54B+
C85 Canister-H 3953823311.576C8.2942.249%D*12.042%C**119.4C+4.1D--4843.2h4.6B*10.8B
Spear Anti-Vehicle Phalanx Turret 6133793411.147C*7.8649.182%C++3.43%C45.1C27.9C++6908.4h6.3B+12.7B+
NCM2 Falcon 4673711143.254A*0.0345.706%C+4.852%C++20.6B++5.3C+14418h10.2B+22.3B++
M40 Fury 4053652514.6B+11.3134.103%C-N/A65.2C+7.1D-4385.6h7.5B*21.9B*
NC4 Mag-Shot 3473453830.901C+2.3927.391%C13.333%D--10.7D-N/A10032.3h6.4B+23.3B
NS AutoBlade 34934510,3350.033C-3.2553.268%B+N/A0.7DN/A3470.6h2.2C+4.1B+
AP30 Shredder 521328486.833C3.5521.002%D**1.524%C-30.7C18C41110.7h45.4B*216B
Shrike 4803042451.241C*2.0558.678%C+1.974%C--20.8D12.1C59414.6h6.2C+10.5C+
C150 Dalton 486303634.81D1.5244.77%B++N/A29.1D17.6D57310.4h5.2D--11.6C
LA3 Desperado 3063022711.114C+2.1733.51%B+18.212%D21.4DN/A11314.1h8.4C+25C**
L100 Python AP 4882932611.269C+7.9860.778%B+2.048%C+44.4C++29.5A6386.6h5C+8.2C**
Vortek Rotary 5512824110.686D2.6032.774%C+2.482%B+6.3D--6D--15945.1h109.4D**333.9D--
M40 Fury-H 2852612410.875C7.5936.629%D1.533%B++65.3D6D-3864h6.3B+17.1B+
NS-11A 252249823.037B*0.2530.548%B+23.293%C65.5B+N/A3033.8h9.6B**31.4B*
Enforcer ML65-H 3852402410B+6.7154.058%D3.75%A**40.7C+24.6D5585.9h11.9B+22.1C**
MAX Punch 2532253,0270.074C+3.2156.851%B*N/A0.5DN/A2434.1h3.3C+5.9C++
M20 Basilisk 280219484.563C+1.2834.034%D-6.393%C++20.7C5.8D19810.6h50.9B**149.5B++
M60-A Bulldog 2272011020.1C+16.8136.285%D*2.488%B+25.8D3.3C-1697.8h5.2C**14.4C-
MANA Anti-Vehicle Turret 418200892.247U1.0460.067%UN/A2000U2180U16635150.1h9.9T*16.5T*
Titan-150 HEAT 262183355.229C1.9445.977%C1.093%D--20.1D8.7C-5739.1h4.4C++9.5C++
Titan-150 HESH 208174315.613D2.3344.795%DN/A24.5D*4.8D*2347.1h3.8D--8.4D-
AF-18 Stalker 172172602.867B+0.4228.48%C28.488%B+59.3B+N/A2892.9h11.7C+40.9C+
M60-G Bulldog 193169237.348C*4.0632.529%D2.959%B+36C+5.1C3024.7h4.9B**15.2B+
NS-20 Gorgon 175169424.024A*0.7429.331%B+20.118%C36.7B+1.3C1034.6h24.5C**83.5B+
MANA Anti-Personnel Turret 173167533.151N/A0.1424.029%UN/A1670U60U8491900.1h28.6T*118.8T*
M12 Kobalt 162161440.25B++36.9623.782%B**9.317%F--161A++1D*7981h12.5B**52.5B++
NS-357 Underboss 1631611531.052C+2.2340.462%C+15.528%D--28.8DN/A1425.6h3.7C*9.1C*
NS-20 Gorgon 172158423.762A+0.4829.913%B+21.519%C+34.3B+3A*1044.6h26.6C**89B+
MGR-M1 Bishop 151148562.643C++0.6442.34%B*31.081%C70.5B++1.4B++2862.1h4.8B++11.4B++
L105 Zephyr 170144178.471C5.1837.012%D--N/A45C-8.1C2473.2h5.8C++15.7C+
L100 Python HEAT 204135915B*11.7153.61%C+5.185%A++17.8D*9.1D-3067.6h8D-15D*
E540 Halberd-H 179128196.737C3.4550.742%D--1.563%C+29.8D-11.9D*4454.3h5.1C+10C+
NS-10 Burster 209122981.245C2.0437.335%B+7.377%B*5.7C-4.1C15221.4h165.8C--444C++
M60-A Bulldog 148119814.875B+11.5923.871%D**N/A27.7D6.7C+3354.3h5.6C23.3D*
NS-10 Burster 204119981.214C+2.0737.109%B+7.563%B*5.4C--3.8C13322.2h176.3D-475.1C+
M12 Kobalt 117115619.167C+15.8820.653%C++13.044%D**60.5C-1.1D*3781.9h17.8C++86.4C*
Carver 1161132,2250.051C3.2431.724%C++20.354%B+1.2C--N/A392.1h1.6C-5.1C*
AF-6 Shadow 113113353.229B0.0628.482%D**27.434%C30.5D-N/A1473.7h5.2C+18.4D
M20 Basilisk 13398263.769C0.4830.761%D*2.041%D**16.6D5.9D-2605.9h59.4B**193.2B
NS-AM7 Archer 99871000.87B+2.4258.738%C+36.782%A+14B+1.9C-806.2h10.7B+18.2B++
The Slasher 87845,3370.016D-3.2720.548%D--N/A0.3C--N/A1245.4h2C**9.6C+
Skyguard 14881253.24C-0.0534.735%B+3.704%A+11.4D-9.4C--3467.1h137.8D-396.7C
Aspis Anti-Aircraft Phalanx Turret 16280302.667D0.6231.177%C*1.25%D14C+14.4C+4415.7h131.2C++420.8C**
M20 Mustang 122731080.676D-2.6134.098%B+2.74%B**5.3D--3.5D*14313.9h129.8D-380.7C--
M60-G Bulldog 837389.125C++5.8438.957%CN/A40.6C-5.6D5091.8h5.2B+13.4B+
CAS30 Tank Buster 14072691.043C2.2440.813%D1.389%B+7.1C-6.7C31810.1h61.8C-151.3C--
M20 Basilisk 10671183.944C+0.6624.127%D*1.408%F-17.8D8.8C++2744h59.4B+246.1C+
Gauss Compact Burst 6969381.816C1.4731.702%B+34.783%B*36.3DN/A2051.9h10.4C+32.9C*
NS Annihilator 187692210.312D**2.9776.315%D*N/A3.8F6.5D--14818.2h22.9T*30T*
MGR-L1 Promise 6363292.172C*1.1132.069%B*42.857%A+45C--N/A2941.4h14.5C45.2C++
M60-G Bulldog-H 6362415.5C+12.2144.774%D6.452%S88.6C1.4D*3830.7h5.1C-11.4C--
M60-A Bulldog 5753413.25C9.9631.072%F-3.774%A++19.6D1.5D1242.7h5.4C*17.2D--
C75 Viper 6651105.1C--1.8125.277%FN/A16.5D--4.8D-5443.1h11.6C+46.1D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit627676,47369.6h
Anti-Vehicle MANA Turret584394.6h
Spawn Beacon2914,88713.6h
Nanite Revive Grenade04070.1h
Medical Kit1,43918,07738.2h
Medical Applicator273142,79912.9h
Motion Spotter467,3255.7h
Deconstruction Tool12,3610.2h
Spitfire Auto-Turret62410.5h
Recon Detection Device626,22212.5h
Ammunition Package544542.3h
Anti-Infantry MANA Turret192631.6h

Check the help document for the dictionary if you want to learn more about words used here.


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