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Primarch TocksRightVersion[3GIS] TocksRightVersion
VS BR 96

KDR: 3.91

Score: 15.4m

Last Seen: Jun 29th, 2019 10:08 PM
- OFFLINE - 2778.5 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald
Level Progress (to 97): 25%
Level 100 Progress: 81% 82h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Phaseshift VX-S Orion VS54 SVA-88 Flare VE6 Ghost VX29 Polaris Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,026,067 MLG Score: 4817
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.328%27.836%78911120818,5844.8421-0.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.453%1.397A1.063B**-1.141D*HEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.498B+10.60.259C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.396%1.935%205212171551351101.13971140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.846%1.011B**-0.403C---0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++5.60.554B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.855%0.877%11511218114137800.826087141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.339C**-0.881D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.828B++8.20.794B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.637%87.686%115212173,4923301910.5818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%2.504A**1.338A0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.70.455B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m253.2%706 (42.4k)586 (35.2k)3.9119925,4246,4994.1414196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219282328.402%33.291%94604:028

7% Engineer69% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 9:46 PMDec 23rd, 2014 6:19 AMJul 28th, 2019 12:07 PM (87d) (PST)Jun 29th, 2019 7:09 PM (116d) (PST)Jun 29th, 2019 6:08 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071916160.9700.2480.3232.5680.0454817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,40111,45836,943581519154335,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437h/18.2d 1,491 8,464 7,230 67.3k 514 1,867 1,170 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,628
Deaths:2,809
KDR:3.784
Accuracy:28.452% B+
HSR:29.676% C+
Orion VS54
A
Kills:1,890
Deaths:455
KDR:4.154
Accuracy:27.264% A
HSR:30.900% B*
SVA-88
B*
Kills:1,309
Deaths:250
KDR:5.236
Accuracy:27.704% B*
HSR:24.905% C+
Flare VE6
B++
Kills:1,299
Deaths:289
KDR:4.495
Accuracy:26.868% B++
HSR:23.480% C+
VX29 Polaris
B*
Kills:1,222
Deaths:256
KDR:4.773
Accuracy:28.208% B*
HSR:23.077% C+
Pulsar LSW
B*
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:28.198% B*
HSR:24.159% C+
NS-15M AE
B*
Kills:69
Deaths:19
KDR:3.632
Accuracy:30.054% B*
HSR:30.435% B
Kills:17,576
Deaths (as Heavy Assault):4,344
Deaths (to Heavy Assaults):2,021
KDR:4.04604
Kill Difference:13,232
Playtime:302.182 hours
Usage:69%
Score:12.493m
Score/min:689
Accuracy (listed only):28.107%
HSR (listed only):26.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:550
Deaths:205
KDR:2.683
Accuracy:31.598% A
HSR:24.364% B+
Eridani SX5G
B++
Kills:141
Deaths:65
KDR:2.169
Accuracy:31.865% B++
HSR:18.440% C
Solstice VE3
M
Kills:54
Deaths:48
KDR:1.125
Accuracy:36.779% M
HSR:9.259% F-
Kills:745
Deaths (as Light Assault):318
Deaths (to Light Assaults):1,342
KDR:2.34277
Kill Difference:427
Playtime:12.493 hours
Usage:3%
Score:0.242m
Score/min:323
Accuracy (listed only):33.414%
HSR (listed only):17.354%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:550
Deaths:205
KDR:2.683
Accuracy:31.598% A
HSR:24.364% B+
Solstice VE3
M
Kills:54
Deaths:48
KDR:1.125
Accuracy:36.779% M
HSR:9.259% F-
Kills:604
Deaths (as Engineer):253
Deaths (to Engineers):1,025
KDR:2.38735
Kill Difference:351
Playtime:29.283 hours
Usage:7%
Score:0.774m
Score/min:441
Accuracy (listed only):34.189%
HSR (listed only):16.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A**
Kills:2,200
Deaths:127
KDR:17.323
Accuracy:55.141% A**
HSR:95.455% A+
Ghost
A
Kills:1,292
Deaths:230
KDR:5.617
Accuracy:47.855% A
HSR:74.458% B+
NS-44P Commissioner
B**
Kills:263
Deaths:173
KDR:1.520
Accuracy:50.527% B**
HSR:21.293% C--
Eridani SX5G
B++
Kills:141
Deaths:65
KDR:2.169
Accuracy:31.865% B++
HSR:18.440% C
Kills:3,896
Deaths (as Infiltrator):595
Deaths (to Infiltrators):708
KDR:6.5479
Kill Difference:3,301
Playtime:80.139 hours
Usage:18%
Score:1.503m
Score/min:313
Accuracy (listed only):46.347%
HSR (listed only):52.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:348
Deaths:49
KDR:7.102
Accuracy:25.153% B**
HSR:23.276% B
Blueshift VM5
B**
Kills:320
Deaths:49
KDR:6.531
Accuracy:24.563% B**
HSR:23.438% B+
Comet VM2
B**
Kills:56
Deaths:18
KDR:3.111
Accuracy:51.860% B**
HSR:3.571% C
Kills:724
Deaths (as MAX Suit):58
Deaths (to MAX Suits):518
KDR:12.48276
Kill Difference:666
Playtime:8.747 hours
Usage:2%
Score:0.358m
Score/min:683
Accuracy (listed only):33.859%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:59
V. Kills:7 N/A
Deaths:16
KDR:3.688
Accuracy:47.607% B*
KPH:21.800 D
VKPH:2.600 C
Kills:59 (59 + 0)
Deaths:16
KDR:3.688
VKDR:0.438
Vehicle Kills:7
Kill Difference:43
Playtime:2.711 hours
Usage:1%
Score:0.014m
Score/min:87
Piloting Accuracy:47.607%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:56.213% C+
KPH:28.200 C
VKPH:19 C++
Kills:55 (55 + 0)
Deaths:13
KDR:4.231
VKDR:2.846
Vehicle Kills:37
Kill Difference:42
Playtime:1.952 hours
Usage:0%
Score:0.038m
Score/min:321
Driving Accuracy:56.213%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:100
V. Kills:39 250%
Deaths:10
KDR:10
Accuracy:48.163% C+
KPH:27.100 B+
VKPH:10.600 B+
Kills:100 (100 + 0)
Deaths:10
KDR:10
VKDR:3.900
Vehicle Kills:39
Kill Difference:90
Playtime:3.693 hours
Usage:1%
Score:0.069m
Score/min:311
Driving Accuracy:48.163%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:114
V. Kills:15 N/A
Deaths:7
KDR:16.286
Accuracy:39.855% B+
KPH:97.200 A*
VKPH:12.800 B++
Kills:114 (0 + 114)
Deaths:7
KDR:16.286
VKDR:2.143
Vehicle Kills:15
Kill Difference:107
Playtime:1.173 hours
Usage:0%
Score:0.057m
Score/min:807
Driving Accuracy:N/A%
Gunner Accuracy:39.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,72510,6282,8093.784B0.1328.452%B+29.676%C+78.3BN/A338135.7h10.7C++37.6B+
Phaseshift VX-S 2,2072,20012717.323S13.4155.141%A**95.455%A+54.6AN/A14440.3h1.5B**2.8B**
Orion VS54 1,8971,8904554.154A*0.2427.264%A30.9%B*65.2A+N/A28529h10.3B*37.9C**
SVA-88 1,3101,3092505.236A*1.3227.704%B*24.905%C+75.2B**N/A37417.4h10.8B+39B+
Flare VE6 1,3151,2992894.495M**0.5826.868%B++23.48%C+66.6B*N/A52719.5h10.3C**38.2B+
Ghost 1,3041,2922305.617B**1.7147.855%A74.458%B+61.8B*N/A23720.9h2.1B+4.4B++
VX29 Polaris 1,2301,2222564.773M+0.8628.208%B*23.077%C+71.5B**N/A47617.1h11.5B+40.9B+
Pulsar LSW 1,1601,1592664.357A**0.4528.198%B*24.159%C+75.3B**N/A33715.4h9.9B*35.2B++
Nemesis VSH9 1,1026624731.4A2.5174.025%A++3.927%B*25.7B+17.1B*40525.8h7.4B+10B*
VX6-7 5595502052.683B**1.2331.598%A24.364%B+42.6BN/A12312.9h11.7B37.1B++
Blueshift VM5 353348497.102A*3.1925.153%B**23.276%B57A+N/A2726.1h14.4B++57.4B*
Blueshift VM5 326320496.531A++2.6224.563%B**23.438%B+52.5A1B+2676.1h15.4C**62.6B++
NS-44P Commissioner 2682631731.52B2.3950.527%B**21.293%C--32.5C--N/A1288.1h3.1B+6.1B++
Sticky Grenade 1701691169N/A165.0973.128%A**N/A1690A+10C149570.1h1A1.3B**
Eridani SX5G 143141652.169B+1.7431.865%B++18.44%C47C+N/A1493h9.4B*29.5B++
Anti-Vehicle Grenade 1511251125N/A121.0950.781%C+N/A312.5C65C40340.4h5.7C++11.3C*
M40 Fury 129114716.286A++12.3739.855%B+N/A95A*12.5B++8061.2h8.2B**20.6B**
S1 147105472.234M1.6862.809%B++1.905%C--43.8A17.5B++7222.4h4.6B**7.3B**
Supernova PC 1391001010B++6.0948.163%C+1%D-27B+10.5B+3113.7h4.9B10.1B
Tank Mine 14198204.9A0.9931.163%C+N/A122.5C**53.8C14100.8h1.4B*4.4B**
NS-15M AE 7169193.632B+0.2830.054%B*30.435%B76.7B++2.2M++3530.9h12.9C43C**
NS AutoBlade 71676,1100.011C--3.9028.462%C10.448%B**0.2C-N/A1366.6h3.3F11.6C+
Light PPA 6659163.688C+0.2247.607%B*N/A21.9D2.6C872.7h16.5C+34.7C*
Comet VM2 7456183.111M+0.8051.86%B**3.571%C23.3A*7.5A++2812.4h16.7B++32.2B++
Spear Anti-Vehicle Phalanx Turret 8956156S52.0958.712%A+5.357%B*62.2A+36.7A+6880.9h7.2B+12.2B*
L100 Python AP 9255134.231C+0.3256.213%C+3.636%B++27.5C18.5C++3212h6.9C+12.3C+
C-4 7554163.375A+0.5471.951%SN/A108B+42B**33290.5h1.1B*1.5A+
Solstice VE3 5554481.125B+2.7936.779%M9.259%F-13.8CN/A2403.9h15.9C++43.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon194090.5h
Nano-Armor Kit2536,3603.5h
Anti-Vehicle MANA Turret1920.3h
Medical Applicator22520h
Motion Spotter11,2941.3h
Ammunition Package8770.4h
Medical Kit4035,35813.6h

Check the help document for the dictionary if you want to learn more about words used here.


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