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Archon Archon Togomalidia[KLIX] Togomalidia
VS BR 76

KDR: 2.51

Score: 7.4m

Last Seen: May 26th, 2020 7:42 AM
- OFFLINE - 47.3 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 21%
Level 100 Progress: 39% 569h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Ursa SVA-88 Orion VS54 Pulsar LSW VE-H Maw Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,573,307 MLG Score: 2057
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.097%25.228%68421132816,5613.44232-0.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.668%1.131B**0.619B+0.156C++HEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.436B11.30.206C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.307%48.431%02134722357600.386482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.202%-0.25C-1.197D*1.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.126C3.7-0.167C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.05%16.875%01134816033300.48048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.269C*0.4B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++4.50.073C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m171.4%337 (20.2k)297 (17.8k)2.5067920,1178,0252.6929676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349166625.893%22.195%57503:056

9% Combat Medic75% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 2:41 PMJan 11th, 2017 12:55 PMMay 26th, 2020 3:19 AM (183d) (PST)May 26th, 2020 4:12 AM (183d) (PST)May 26th, 2020 3:42 AM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6932094840.8110.3240.1801.4650.0432057

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,58612,52829,05849191188317,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
413.2h/17.2d 1,494 4,465 5,634 36.3k 431 1,895 1,065 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:5,040
Deaths:1,750
KDR:2.880
Accuracy:26.579% C--
HSR:29.365% D
NS-15M1
C++
Kills:2,291
Deaths:863
KDR:2.655
Accuracy:26.516% C++
HSR:24.356% C
Ursa
B+
Kills:1,265
Deaths:524
KDR:2.414
Accuracy:29.340% B+
HSR:24.506% C
SVA-88
C**
Kills:1,258
Deaths:588
KDR:2.139
Accuracy:27.766% C**
HSR:23.847% C--
Orion VS54
C
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:23.269% C
HSR:22.603% D
Pulsar LSW
C*
Kills:1,166
Deaths:469
KDR:2.486
Accuracy:27.518% C*
HSR:24.443% C-
VE-H Maw
C
Kills:779
Deaths:248
KDR:3.141
Accuracy:27.528% C
HSR:26.701% C--
Flare VE6
B+
Kills:695
Deaths:250
KDR:2.780
Accuracy:28.452% B+
HSR:29.353% C++
NSX Naginata
C+
Kills:223
Deaths:118
KDR:1.890
Accuracy:25.149% C+
HSR:25.561% D
VX29 Polaris
B
Kills:153
Deaths:48
KDR:3.188
Accuracy:28.111% B
HSR:16.994% D--
Kills:14,038
Deaths (as Heavy Assault):5,465
Deaths (to Heavy Assaults):2,303
KDR:2.56871
Kill Difference:8,573
Playtime:308.766 hours
Usage:75%
Score:5.882m
Score/min:317
Accuracy (listed only):27.023%
HSR (listed only):24.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:316
Deaths:217
KDR:1.456
Accuracy:25.423% C+
HSR:15.190% D--
Thanatos VE70
C++
Kills:160
Deaths:106
KDR:1.509
Accuracy:45.050% C++
HSR:16.875% C++
NS-11C
C
Kills:121
Deaths:91
KDR:1.330
Accuracy:24.976% C
HSR:16.529% D
NS Baron G5
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:47.789% C+
HSR:13.592% C
Sirius SX12
B+
Kills:52
Deaths:41
KDR:1.268
Accuracy:29.448% B+
HSR:9.615% D*
Kills:752
Deaths (as Light Assault):515
Deaths (to Light Assaults):1,551
KDR:1.46019
Kill Difference:237
Playtime:19.242 hours
Usage:5%
Score:0.219m
Score/min:190
Accuracy (listed only):34.537%
HSR (listed only):14.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:390
Deaths:142
KDR:2.746
Accuracy:32.128% B+
HSR:19.744% D
Beamer VS3
C+
Kills:218
Deaths:205
KDR:1.063
Accuracy:28.776% C+
HSR:20.184% C--
VA39 Spectre
D
Kills:118
Deaths:71
KDR:1.662
Accuracy:30.449% D
HSR:31.356% D
Ghost
C+
Kills:105
Deaths:39
KDR:2.692
Accuracy:42.333% C+
HSR:67.619% D
NS-44 Commissioner
C+
Kills:88
Deaths:78
KDR:1.128
Accuracy:39.697% C+
HSR:14.773% D*
Sirius SX12
B+
Kills:52
Deaths:41
KDR:1.268
Accuracy:29.448% B+
HSR:9.615% D*
Kills:971
Deaths (as Infiltrator):576
Deaths (to Infiltrators):1,327
KDR:1.68576
Kill Difference:395
Playtime:27.279 hours
Usage:7%
Score:0.314m
Score/min:192
Accuracy (listed only):33.805%
HSR (listed only):27.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:459
Deaths:186
KDR:2.468
Accuracy:28.614% C*
HSR:21.569% C--
Corvus VA55
B+
Kills:350
Deaths:180
KDR:1.944
Accuracy:29.910% B+
HSR:20.857% D
CME
B+
Kills:273
Deaths:133
KDR:2.053
Accuracy:30.438% B+
HSR:20.513% D
Pulsar VS1
B++
Kills:182
Deaths:114
KDR:1.596
Accuracy:30.476% B++
HSR:17.582% D
Thanatos VE70
C++
Kills:160
Deaths:106
KDR:1.509
Accuracy:45.050% C++
HSR:16.875% C++
NS Baron G5
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:47.789% C+
HSR:13.592% C
H-V45
C++
Kills:74
Deaths:28
KDR:2.643
Accuracy:27.049% C+
HSR:25.676% C++
VE-A Lacerta
B**
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.320% B++
HSR:38.462% B**
Sirius SX12
B+
Kills:52
Deaths:41
KDR:1.268
Accuracy:29.448% B+
HSR:9.615% D*
Kills:1,718
Deaths (as Combat Medic):868
Deaths (to Combat Medics):1,035
KDR:1.97926
Kill Difference:850
Playtime:36.702 hours
Usage:9%
Score:0.707m
Score/min:321
Accuracy (listed only):33.677%
HSR (listed only):20.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:316
Deaths:217
KDR:1.456
Accuracy:25.423% C+
HSR:15.190% D--
Thanatos VE70
C++
Kills:160
Deaths:106
KDR:1.509
Accuracy:45.050% C++
HSR:16.875% C++
NS-11C
C
Kills:121
Deaths:91
KDR:1.330
Accuracy:24.976% C
HSR:16.529% D
NS Baron G5
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:47.789% C+
HSR:13.592% C
Kills:700
Deaths (as Engineer):474
Deaths (to Engineers):1,033
KDR:1.47679
Kill Difference:226
Playtime:12.953 hours
Usage:3%
Score:0.126m
Score/min:162
Accuracy (listed only):35.809%
HSR (listed only):15.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:99
Deaths:27
KDR:3.667
Accuracy:18.593% D
HSR:20.202% D
Blueshift VM5
D
Kills:90
Deaths:27
KDR:3.333
Accuracy:19.170% D
HSR:17.778% D--
Kills:189
Deaths (as MAX Suit):27
Deaths (to MAX Suits):277
KDR:7
Kill Difference:162
Playtime:7.592 hours
Usage:2%
Score:0.115m
Score/min:252
Accuracy (listed only):18.881%
HSR (listed only):18.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,0855,0401,7502.88C+0.3726.579%C--29.365%D67.8C-N/A17074.3h11.4D42.8C-
NS-15M1 2,3092,2918632.655C*0.1526.516%C++24.356%C49.7CN/A12946.1h11.7C+44.3C++
Ursa 1,2821,2655242.414B++0.0929.34%B+24.506%C52.1C+N/A11924.3h10.5C+35.8C**
SVA-88 1,2661,2585882.139C+0.3727.766%C**23.847%C--46.3C-N/A10427.2h11.4C+41.2C*
Orion VS54 1,1741,1686071.924C+0.5823.269%C22.603%D34.8C--N/A10533.6h10.9C++46.7C+
Pulsar LSW 1,1771,1664692.486C**0.0227.518%C*24.443%C-47.2C-N/A11724.7h12.3C-44.6C+
VE-H Maw 7817792483.141B+0.6327.528%C26.701%C--64.9CN/A16612h9.7C+35.3C+
Flare VE6 7036952502.78B+0.2728.452%B+29.353%C++62.1C+N/A16811.2h10C+35.1C**
C-4 7175721214.727A++2.2230.83%BN/A238.3A*60.4A++11782.4h1.2C**3.8B+
NS Decimator 8185271433.685A+1.1864.486%C**N/A56.7B+31.3B**3499.3h3.8C*5.9B
NS-11A 4634591862.468B+0.0428.614%C*21.569%C--45.9C+N/A13610h12.1C++42.2C**
Artemis VX26 3933901422.746B+0.2432.128%B+19.744%D43.3C+N/A1179h11.6C+36C**
Plasma Grenade 3693641364N/A361.4949.75%C+N/A520C--7.1C14440.7h3.3C+6.6C+
Corvus VA55 3523501801.944B0.5629.91%B+20.857%D39.8C+N/A1078.8h12C40.2C*
Solstice VE3 3163162171.456B+1.0525.423%C+15.19%D--33.3C+N/A1259.5h12.6C*49.6C+
CME 2762731332.053A0.4530.438%B+20.513%D52.5C*N/A1175.2h12.3C++40.5C*
S1 4592691801.494B+1.0161.883%C*2.23%C27.7C19.6C*2589.7h7.9D-12.7C
NSX Naginata 2232231181.89C+0.6225.149%C+25.561%D49.6C-N/A1554.5h12.7D50.5C+
Beamer VS3 2212182051.063C++1.4428.776%C+20.184%C--47.4C**N/A1264.6h8.4C++29.2C*
Pulsar VS1 1841821141.596C**0.9130.476%B++17.582%D35C+N/A1285.2h14.1C46.4C**
Thanatos VE70 1601601061.509C**1.0045.05%C++16.875%C++41C+N/A1183.9h4.5C+10C++
VX29 Polaris 156153483.188B+0.6828.111%B16.994%D--54.6C1.1C**1492.8h10.7C*37.9B
NS Annihilator 217127572.228M**0.2885.273%AN/A19.8A+14.1A+1796.4h10.2C*12B+
NS-11C 123121911.33C+1.1824.976%C16.529%D22DN/A755.5h12.8C+51.3C+
VA39 Spectre 118118711.662C0.8430.449%D31.356%D28.8CN/A1034.1h4.9C*16.1C+
Ghost 105105392.692C0.1942.333%C+67.619%D32.8D-N/A1433.2h2.4D5.7C
NS Baron G5 104103601.717B++0.7947.789%C+13.592%C32.2C--N/A933.2h4.3C+9C+
Blueshift VM5 10099273.667C**1.1618.593%D20.202%D28.3DN/A763.5h13.7B+73.5C+
Lasher X2 10096631.524C++0.9842.694%A+6.25%A40C1.7C**1242.4h18.3C++42.8B++
Force-Blade 100937,9330.012C--2.4923.919%DN/A0.2C--N/A1376.4h1.9B+8C*
Blueshift VM5 9290273.333C++0.8319.17%D17.778%D--25.7D-N/A743.5h15.6C+81.4C
NS-44 Commissioner 9188781.128C+1.3839.697%C+14.773%D*51.8C+1.8A++2121.7h3.9C9.8C+
H-V45 7474282.643C**0.1427.049%C+25.676%C++49.3C+N/A2071.5h12.3C+45.5C++
VE-A Lacerta 6565203.25B++0.7434.32%B++38.462%B**72.2C++N/A4570.9h10.5C*30.7B+
Hunter QCX 5653311.71B**0.8048.315%C*26.415%B15.6C+N/A423.4h3.2B+6.7B+
Sirius SX12 5252411.268C+1.2429.448%B+9.615%D*40C+N/A2051.3h13.7C+46.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0510.1h
Motion Spotter0670.1h
Medical Applicator5543,3762.6h
Nanite Revive Grenade01210h
Recon Detection Device21580.3h
Nano-Armor Kit1426,3881.3h
Medical Kit175950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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