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Paragon Tokila[D4RK] Tokila
VS BR 110

KDR: 0.9

Score: 23.9m

Last Seen: Sep 15th, 2018 9:42 PM
- OFFLINE - 5328 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 C-4 Betelgeuse 54-A Pulsar LSW Sirius SX12 Pandora VX25 NS-15M2 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.385%17.565%37626102315,0300.898655-0.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.479%0.056C+-0.485D-0.446C--HEAD ++ (~6.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.153C++13.50.053C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.579%0.627%48110483198031980.39726160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.297C-0.895D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.74B++14.50.726B++27.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.885%1.611%109710421,86217277131.07755261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%-1.172D*-0.636D1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.4-0.381C-15.4-0.23C38

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.397%1.345%534104544611283370.39539132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.348%0.206C++-0.766D--0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.405B27.20.314C*43.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.333%60%5321047290178830.162192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.187%-0.704D--0.466D-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.289C3.9-0.214C8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.065%11.841%53410451,7821371251.29978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.635%1.051B**-0.538D-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*5.1-0.057C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.9m453.4%282 (16.9k)265 (15.9k)0.89644931,40835,0361.12767110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS104958118.849%11.478%21602:3510

38% Engineer43% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 7:40 AMMar 20th, 2018 3:52 AMOct 15th, 2018 10:38 AM (192d) (PST)Sep 15th, 2018 6:47 PM (222d) (PST)Sep 15th, 2018 5:42 PM (222d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4752302450.3470.3870.0401.8200.05470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,51813,80814,71021232109315,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1508h/62.8d 8,101 3,605 12,151 164.6k 3,731 3,144 4,907 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,664
Deaths:362
KDR:4.597
Accuracy:21.035% C
HSR:16.466% D*
Betelgeuse 54-A
D*
Kills:1,418
Deaths:1,566
KDR:0.905
Accuracy:20.375% D**
HSR:21.298% D*
Pulsar LSW
C-
Kills:1,310
Deaths:632
KDR:2.073
Accuracy:20.796% C-
HSR:12.137% F
NS-15M2
D-
Kills:1,197
Deaths:1,746
KDR:0.686
Accuracy:19.430% D-
HSR:19.048% D-
SVA-88
C
Kills:1,186
Deaths:1,612
KDR:0.736
Accuracy:21.680% C
HSR:20.995% D
VX29 Polaris
D
Kills:1,165
Deaths:1,665
KDR:0.700
Accuracy:18.924% D-
HSR:18.541% D
Orion VS54
C-
Kills:1,162
Deaths:1,042
KDR:1.115
Accuracy:18.472% C-
HSR:18.503% D-
Lasher X2
C
Kills:782
Deaths:1,022
KDR:0.765
Accuracy:21.576% D
HSR:3.325% C
NSX Naginata
C--
Kills:316
Deaths:507
KDR:0.623
Accuracy:19.502% C--
HSR:18.038% D**
VE-H Maw
B+
Kills:305
Deaths:459
KDR:0.664
Accuracy:28.808% B+
HSR:13.115% D**
Kills:10,505
Deaths (as Heavy Assault):10,613
Deaths (to Heavy Assaults):10,577
KDR:0.98982
Kill Difference:108
Playtime:643.334 hours
Usage:43%
Score:8.721m
Score/min:226
Accuracy (listed only):21.060%
HSR (listed only):16.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:1,217
Deaths:720
KDR:1.690
Accuracy:56.964% A++
HSR:11.586% D-
Solstice SF
C
Kills:750
Deaths:1,435
KDR:0.523
Accuracy:20.792% D
HSR:15.733% C
NS-11C
C++
Kills:732
Deaths:1,218
KDR:0.601
Accuracy:24.353% C++
HSR:15.027% D
Thanatos VE70
B+
Kills:298
Deaths:398
KDR:0.749
Accuracy:44.092% B+
HSR:11.745% D-
Pulsar C
C+
Kills:276
Deaths:550
KDR:0.502
Accuracy:23.095% C
HSR:22.826% C+
Serpent VE92
C
Kills:186
Deaths:394
KDR:0.472
Accuracy:21.074% D
HSR:18.280% C
VX6-7
D
Kills:175
Deaths:307
KDR:0.570
Accuracy:21.401% D
HSR:13.143% D*
Solstice VE3
D-
Kills:167
Deaths:76
KDR:2.197
Accuracy:18.495% D-
HSR:13.174% D*
Solstice Burst
D--
Kills:157
Deaths:119
KDR:1.319
Accuracy:21.258% D--
HSR:15.287% D*
Deimos VA29
C**
Kills:140
Deaths:151
KDR:0.927
Accuracy:63.801% C**
HSR:12.143% D
Phobos VX86
C
Kills:127
Deaths:224
KDR:0.567
Accuracy:46.200% D--
HSR:14.173% C
Eidolon VE33
C+
Kills:58
Deaths:75
KDR:0.773
Accuracy:18.397% F
HSR:25.862% C+
Kills:4,283
Deaths (as Engineer):5,667
Deaths (to Engineers):7,606
KDR:0.75578
Kill Difference:1,384
Playtime:576.608 hours
Usage:38%
Score:10.423m
Score/min:301
Accuracy (listed only):31.660%
HSR (listed only):15.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,307
Deaths:1,368
KDR:0.955
Accuracy:23.670% C+
HSR:13.389% D
Pandora VX25
A++
Kills:1,217
Deaths:720
KDR:1.690
Accuracy:56.964% A++
HSR:11.586% D-
Solstice SF
C
Kills:750
Deaths:1,435
KDR:0.523
Accuracy:20.792% D
HSR:15.733% C
NS-11C
C++
Kills:732
Deaths:1,218
KDR:0.601
Accuracy:24.353% C++
HSR:15.027% D
NS-7 PDW
B
Kills:701
Deaths:1,231
KDR:0.569
Accuracy:26.568% B
HSR:18.545% C++
Thanatos VE70
B+
Kills:298
Deaths:398
KDR:0.749
Accuracy:44.092% B+
HSR:11.745% D-
Pulsar C
C+
Kills:276
Deaths:550
KDR:0.502
Accuracy:23.095% C
HSR:22.826% C+
MKV Suppressed
C+
Kills:200
Deaths:319
KDR:0.627
Accuracy:24.865% C+
HSR:18% C
Serpent VE92
C
Kills:186
Deaths:394
KDR:0.472
Accuracy:21.074% D
HSR:18.280% C
VX6-7
D
Kills:175
Deaths:307
KDR:0.570
Accuracy:21.401% D
HSR:13.143% D*
Solstice VE3
D-
Kills:167
Deaths:76
KDR:2.197
Accuracy:18.495% D-
HSR:13.174% D*
Solstice Burst
D--
Kills:157
Deaths:119
KDR:1.319
Accuracy:21.258% D--
HSR:15.287% D*
Deimos VA29
C**
Kills:140
Deaths:151
KDR:0.927
Accuracy:63.801% C**
HSR:12.143% D
Phobos VX86
C
Kills:127
Deaths:224
KDR:0.567
Accuracy:46.200% D--
HSR:14.173% C
NSX Tengu
C+
Kills:60
Deaths:141
KDR:0.426
Accuracy:33.814% C
HSR:20% C+
Kills:6,493
Deaths (as Light Assault):8,651
Deaths (to Light Assaults):4,965
KDR:0.75055
Kill Difference:2,158
Playtime:69.894 hours
Usage:5%
Score:1.141m
Score/min:272
Accuracy (listed only):31.363%
HSR (listed only):15.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,307
Deaths:1,368
KDR:0.955
Accuracy:23.670% C+
HSR:13.389% D
Pandora VX25
A++
Kills:1,217
Deaths:720
KDR:1.690
Accuracy:56.964% A++
HSR:11.586% D-
NS-7 PDW
B
Kills:701
Deaths:1,231
KDR:0.569
Accuracy:26.568% B
HSR:18.545% C++
Terminus VX-9
C+
Kills:390
Deaths:689
KDR:0.566
Accuracy:25.140% C+
HSR:24.872% C+
Thanatos VE70
B+
Kills:298
Deaths:398
KDR:0.749
Accuracy:44.092% B+
HSR:11.745% D-
Pulsar VS1
C
Kills:225
Deaths:449
KDR:0.501
Accuracy:22.136% C
HSR:13.333% D--
MKV Suppressed
C+
Kills:200
Deaths:319
KDR:0.627
Accuracy:24.865% C+
HSR:18% C
H-V45
D
Kills:167
Deaths:312
KDR:0.535
Accuracy:18.429% D*
HSR:16.168% D
Deimos VA29
C**
Kills:140
Deaths:151
KDR:0.927
Accuracy:63.801% C**
HSR:12.143% D
Phobos VX86
C
Kills:127
Deaths:224
KDR:0.567
Accuracy:46.200% D--
HSR:14.173% C
CME
C--
Kills:120
Deaths:281
KDR:0.427
Accuracy:23.945% C--
HSR:15.833% D--
NSX Tengu
C+
Kills:60
Deaths:141
KDR:0.426
Accuracy:33.814% C
HSR:20% C+
Kills:4,952
Deaths (as Combat Medic):6,283
Deaths (to Combat Medics):3,525
KDR:0.78816
Kill Difference:1,331
Playtime:51.720 hours
Usage:3%
Score:0.943m
Score/min:304
Accuracy (listed only):34.135%
HSR (listed only):15.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,307
Deaths:1,368
KDR:0.955
Accuracy:23.670% C+
HSR:13.389% D
NS-7 PDW
B
Kills:701
Deaths:1,231
KDR:0.569
Accuracy:26.568% B
HSR:18.545% C++
MKV Suppressed
C+
Kills:200
Deaths:319
KDR:0.627
Accuracy:24.865% C+
HSR:18% C
V10
D**
Kills:186
Deaths:119
KDR:1.563
Accuracy:30.565% D**
HSR:64.516% D**
Artemis VX26
B+
Kills:172
Deaths:298
KDR:0.577
Accuracy:20.842% D*
HSR:26.163% B+
NS-44 Commissioner
B+
Kills:151
Deaths:265
KDR:0.570
Accuracy:39.954% B+
HSR:17.219% D
Beamer VS3
B**
Kills:123
Deaths:134
KDR:0.918
Accuracy:33.626% B**
HSR:19.512% C
XM98
D--
Kills:104
Deaths:73
KDR:1.425
Accuracy:30.037% D--
HSR:51.923% F*
NSX Tengu
C+
Kills:60
Deaths:141
KDR:0.426
Accuracy:33.814% C
HSR:20% C+
Kills:3,004
Deaths (as Infiltrator):3,948
Deaths (to Infiltrators):4,574
KDR:0.76089
Kill Difference:944
Playtime:132.128 hours
Usage:9%
Score:2.015m
Score/min:254
Accuracy (listed only):29.327%
HSR (listed only):27.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:260
Deaths:235
KDR:1.106
Accuracy:14.066% D-
HSR:16.923% D
Nebula VM20
D
Kills:233
Deaths:206
KDR:1.131
Accuracy:13.132% D*
HSR:17.597% D
Cosmos VM3
C+
Kills:153
Deaths:113
KDR:1.354
Accuracy:15.893% C+
HSR:15.033% D-
Cosmos VM3
C
Kills:145
Deaths:113
KDR:1.283
Accuracy:15.447% C
HSR:15.172% D--
Vortex VM21
C+
Kills:61
Deaths:86
KDR:0.709
Accuracy:39.993% C+
HSR:1.639% D-
Blueshift VM5
D*
Kills:60
Deaths:61
KDR:0.984
Accuracy:14.475% D*
HSR:15% D*
Blueshift VM5
D-
Kills:57
Deaths:61
KDR:0.934
Accuracy:14.878% D-
HSR:14.035% D*
Vortex VM21
C++
Kills:55
Deaths:87
KDR:0.632
Accuracy:41.508% C++
HSR:1.818% D--
Kills:1,024
Deaths (as MAX Suit):481
Deaths (to MAX Suits):2,047
KDR:2.1289
Kill Difference:543
Playtime:37.623 hours
Usage:2%
Score:0.691m
Score/min:306
Accuracy (listed only):21.174%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:319
V. Kills:33 N/A
Deaths:323
KDR:0.988
Accuracy:34.579% D-
KPH:25.800 D
VKPH:2.700 C
Dual Photon Pods
C+
Kills:96
V. Kills:47 200%
Deaths:56
KDR:1.714
Accuracy:46.096% D
KPH:37.600 D
VKPH:18.400 C+
Kills:415 (319 + 0)
Deaths:379
KDR:1.095
VKDR:0.211
Vehicle Kills:80
Kill Difference:36
Playtime:14.907 hours
Usage:1%
Score:0.118m
Score/min:132
Piloting Accuracy:34.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:219
V. Kills:103 211%
Deaths:50
KDR:4.380
Accuracy:48.570% B**
KPH:788,400 U
VKPH:370,800 U
L105 Zephyr
U
Kills:55
V. Kills:20 262%
Deaths:30
KDR:1.833
Accuracy:31.339% D**
KPH:198,000 U
VKPH:72,000 U
Kills:274 (0 + 274)
Deaths:80
KDR:3.425
VKDR:1.538
Vehicle Kills:123
Kill Difference:194
Playtime:0.001 hours
Usage:0%
Score:0.141m
Score/min:2,823,420
Piloting Accuracy:N/A%
Gunner Accuracy:31.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:631
V. Kills:70 N/A
Deaths:125
KDR:5.048
Accuracy:43.071% D
KPH:42.600 C
VKPH:4.700 D--
L100 Python HEAT
C**
Kills:514
V. Kills:234 219%
Deaths:187
KDR:2.749
Accuracy:53.566% C*
KPH:28.200 C+
VKPH:12.800 C**
C75 Viper
C++
Kills:132
V. Kills:23 N/A
Deaths:33
KDR:4
Accuracy:29.691% D--
KPH:31.400 C++
VKPH:5.500 D
Skyguard
C-
Kills:131
V. Kills:115 113%
Deaths:83
KDR:1.578
Accuracy:24.435% D-
KPH:8.900 D
VKPH:7.900 C-
L100 Python AP
D
Kills:106
V. Kills:80 131%
Deaths:68
KDR:1.559
Accuracy:54.247% C
KPH:19 D-
VKPH:14.400 D
Kills:1,514 (1,514 + 0)
Deaths:496
KDR:3.052
VKDR:1.052
Vehicle Kills:522
Kill Difference:1,018
Playtime:57.474 hours
Usage:4%
Score:0.585m
Score/min:170
Driving Accuracy:54.247%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:274
V. Kills:123 221%
Deaths:49
KDR:5.592
Accuracy:46.549% C
KPH:22.600 C++
VKPH:10.100 B+
Supernova FPC
C
Kills:74
V. Kills:63 116%
Deaths:57
KDR:1.298
Accuracy:51.181% C
KPH:15.700 D-
VKPH:13.300 C
Kills:348 (348 + 0)
Deaths:106
KDR:3.283
VKDR:1.755
Vehicle Kills:186
Kill Difference:242
Playtime:16.868 hours
Usage:1%
Score:0.247m
Score/min:244
Driving Accuracy:51.181%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:56
V. Kills:32 170%
Deaths:7
KDR:8
Accuracy:40.460% F--
KPH:38.100 C
VKPH:21.800 C+
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:4.571
Vehicle Kills:32
Kill Difference:49
Playtime:1.470 hours
Usage:0%
Score:0.032m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:40.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:97
V. Kills:18 N/A
Deaths:9
KDR:10.778
Accuracy:32.525% C
KPH:29.600 C++
VKPH:5.500 C+
M20 Basilisk
C++
Kills:74
V. Kills:51 142%
Deaths:21
KDR:3.524
Accuracy:37.737% C+
KPH:12 D
VKPH:8.200 C++
Kills:171 (0 + 171)
Deaths:30
KDR:5.700
VKDR:2.300
Vehicle Kills:69
Kill Difference:141
Playtime:9.456 hours
Usage:1%
Score:0.099m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:37.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:60
V. Kills:11 N/A
Deaths:10
KDR:6
Accuracy:46.403% A++
KPH:68.800 C+
VKPH:12.600 A++
Kills:60 (0 + 60)
Deaths:10
KDR:6
VKDR:1.100
Vehicle Kills:11
Kill Difference:50
Playtime:0.872 hours
Usage:0%
Score:0.023m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:46.403%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,6711,6643624.597M*3.7021.035%C16.466%D*29.8CN/A17455.8h9.7B+46.2C**
C-4 2,2751,5571,4671.061C0.1623.059%C-N/A79C+36.4B+61919.7h1.3B+5.8C*
Betelgeuse 54-A 1,4431,4181,5660.905D0.0120.375%D**21.298%D*27.7D--N/A7051.2h13.2D*64.8D**
Pulsar LSW 1,3161,3106322.073B+1.1820.796%C-12.137%F31.1CN/A15042.1h11.5B+55.5C++
Sirius SX12 1,3251,3071,3680.955C+0.0623.67%C+13.389%D23.3CN/A7456.2h14.1C**59.4C*
Pandora VX25 1,2261,2177201.69B+0.7956.964%A++11.586%D-30.3CN/A15340.1h5.8D-10.1B+
NS-15M2 1,2201,1971,7460.686C-0.2119.43%D-19.048%D-28.4C--N/A7842.2h14.1C72.6C
SVA-88 1,2161,1861,6120.736C--0.1621.68%C20.995%D27DN/A6543.9h12.7C+58.5C+
VX29 Polaris 1,1831,1651,6650.7D0.2018.924%D-18.541%D25.4DN/A6345.8h14.7D77.6C
Orion VS54 1,1731,1621,0421.115C+0.2218.472%C-18.503%D-25.7CN/A12545.3h13.4C+72.6C+
Proximity Mine 1,0711,0705371.993D1.1043.983%C*N/A111.5C+N/A3169.6h1.8B+4B+
Lasher X2 8117821,0220.765C0.1321.576%D3.325%C28.5C+1.1B+8527.4h22.9C--106.2C
Solstice SF 7827501,4350.523C-0.3720.792%D15.733%C15.5CN/A5848.4h13.6C+65.3C+
NS-11C 7607321,2180.601C0.3024.353%C++15.027%D19.7CN/A5237.2h15.9C+65.4C++
NS-7 PDW 7237011,2310.569C-0.3326.568%B18.545%C++17.3C-N/A4340.5h15.7C+59C*
L100 Python HESH 7016311255.048C--4.1543.071%D1.743%C++42.6C4.7D--16314.8h3.5C++8.1C+
Frag Grenade 6216131613N/A612.1037.727%D--N/A875.7A++11.4B18580.7h2.2A+5.7B*
Nemesis VSH9 1,1295867970.735C++0.1662.266%C+1.195%D-18.7C++17.3B**21431.3h7.7C**12.3B
Sticky Grenade 5855751575N/A574.1055.874%B+N/A1150B+20B*35240.5h1.8B+3.2B+
L100 Python HEAT 7485141872.749C-1.8553.566%C*1.751%C--28.2C+12.9C**19518.2h6.3C++11.7C**
Lumine Edge 5024889,7710.05C0.8529.626%C*8.811%D*1.7CN/A6295h1.2B+4.1B+
MANA Anti-Personnel Turret 4053993011.326N/A0.4317.064%UN/A3990U60U10717700.1h23.8T*139.6T*
Terminus VX-9 3983906890.566D0.3325.14%C+24.872%C+20.4DN/A10619.1h16.4D*65.1C-
S1 6163602341.538A+0.6455.191%C+2.222%C21.3C15.1C**27716.9h6.4C**11.6C*
Tank Mine 5733581831.956C1.0626.79%C--N/A102.3C+61.4C+10113.5h1.7B+6.3C++
NS Decimator 5073516230.563D0.3357.338%C-1.425%D30.3C13.4C26711.6h4.9C+8.5C+
Light PPA 3523193230.988C--0.0934.579%D-N/A25.7D2.7C7612.4h14.5C++42C+
NSX Naginata 3223165070.623D0.2719.502%C--18.038%D**21.8DN/A5214.5h15.8D81.3C
VE-H Maw 3173054590.664D0.2328.808%B+13.115%D**24.8D1B+8812.3h14.1D-49C+
Thanatos VE70 3052983980.749C+0.1544.092%B+11.745%D-25.3C+N/A8411.8h4.9C++11.2B+
Pulsar C 2792765500.502C-0.3923.095%C22.826%C+19.9CN/A7113.9h13.7C59.2C+
Supernova PC 397274495.592C++4.7046.549%C1.095%D-22.6C++10.2B+21612.1h4.8B+10.3B
Lancer VS22 6732625980.438C0.4660.127%C+1.908%C++9.2C--14.5C*18928.4h33.6C+55.9C+
Nebula VM20 2652602351.106C--0.2114.066%D-16.923%D25.2C-N/A7710.3h20.9D*148.5D-
Nebula VM20 2382332061.131C--0.2313.132%D*17.597%D28.1CN/A898.3h18.1C137.7D
Pulsar VS1 2322254490.501C-0.4022.136%C13.333%D--13.7DN/A6216.4h19.3D*87.2C--
C150 Dalton 322219504.38C3.4848.57%B**N/A2190U1030U11442800.1h6.1D--12.5C+
MKV Suppressed 2062003190.627D0.2724.865%C+18%C17.1DN/A4311.7h15.4C+61.9C++
Spear Anti-Vehicle Phalanx Turret 336193355.514C4.6244.178%C+4.663%B44.9B+33.3B**4904.3h9.4C++21.4C++
V10 1881861191.563D0.6730.565%D**64.516%D**18.2DN/A5910.2h3.4F11.1F
Serpent VE92 1891863940.472C--0.4221.074%D18.28%C14.3DN/A5713h16.7D79C-
Force-Blade 24917619,2380.009C-0.8930.776%C++4.545%C0.3C-N/A1629.2h4D--12.9C+
VX6-7 1801753070.57C--0.3321.401%D13.143%D*6.7D--N/A2626.2h16.9D78.9C--
Artemis VX26 1761722980.577D0.3220.842%D*26.163%B+22.1C--N/A807.8h15.8D*76D*
Solstice VE3 167167762.197A*1.3018.495%D-13.174%D*13.5CN/A17712.4h14.7B79.7C+
H-V45 1701673120.535C-0.3618.429%D*16.168%D17.8DN/A629.4h14.6C79.1D
Solstice Burst 1581571191.319C+0.4221.258%D--15.287%D*20.9DN/A1057.5h13.2C*62.3C+
Cosmos VM3 1551531131.354C0.4615.893%C+15.033%D-28.9C++N/A1115.3h15.9C100.1C+
NS-44 Commissioner 1541512650.57C0.3339.954%B+17.219%D22.9CN/A756.6h4.6C-11.5C++
Cosmos VM3 1511451131.283C0.3915.447%C15.172%D--27.4C+1.1A+1045.3h16.6D-107.2C
Deimos VA29 1421401510.927C0.0363.801%C**12.143%D50BN/A3012.8h2B++3.2B+
C75 Viper 155132334C+3.1029.691%D--N/A31.4C++5.5D1664.2h10.8B++36.5C*
Skyguard 246131831.578C--0.6824.435%D-N/A9D7.9C-12814.6h145.1C593.8D
Phobos VX86 1341272240.567D0.3346.2%D--14.173%C20.5D-1.1B++646.2h3.1D-6.6D
Beamer VS3 1271231340.918C**0.0233.626%B**19.512%C19.8CN/A936.2h10.3C+30.6C++
CME 1241202810.427D-0.4723.945%C--15.833%D--14.8D-N/A528.1h20.4F-85.3D--
Rocklet Rifle 2091151640.701C+0.2055.044%C*N/A47.9A++39.2A5322.4h18.9A+34.4B**
L100 Python AP 186106681.559D0.6654.247%C1.887%C--18.9D-14.3D2165.6h9.8D*18.1D*
XM98 105104731.425C0.5330.037%D--51.923%F*13.9DN/A667.5h4.7T15.6F--
MANA Anti-Vehicle Turret 188103751.373C--0.4849.174%C-4.854%B**1030D850D4859850.1h9.5C--19.4C-
M60-G Bulldog 11597910.778A*9.8832.525%C1.031%D*29.4C++5.5C+1603.3h6.9B21.3C**
Dual Photon Pods 14396561.714D0.8246.096%DN/A36.9D18.1C+4012.6h36.5D*79.1D--
M20 Basilisk 12574213.524C**2.6337.737%C+4.054%D11.9D8.2C++1826.2h132.7D351.8C--
Supernova FPC 13774571.298D0.4051.181%C4.054%B**15.7D-13.4C3144.7h7D-13.7D
Vortex VM21 12261860.709C0.1939.993%C+1.639%D-7.3C7.3B+958.4h36.5C**91.2C**
Blueshift VM5 6160610.984D0.0914.475%D*15%D*22.2DN/A1012.7h19.7D-135.9D-
CAS 14-E 7160106C-5.1046.403%A++N/A66.7C+12.2A++4430.9h46.9D--101C++
NSX Tengu 67601410.426D0.4733.814%C20%C+18.8D2.2M**523.2h16.4C-48.6C
Eidolon VE33 5958750.773C0.1218.397%F25.862%C+11.4DN/A725.1h12.7D-69.3D**
Blueshift VM5 5757610.934D0.0414.878%D-14.035%D*21.1DN/A1142.7h21.2D**142.7D-
E540 Halberd-H 885678C+7.1040.46%F--1.786%C+37.3C21.3C+3671.5h5.3B+13.2C
L105 Zephyr 7555301.833D0.9431.339%D**N/A550U200U2674300.1h10.8F-34.3F--
Vortex VM21 12155870.632C0.2641.508%C++1.818%D--6.1C7.3B**869h44.8C**108B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret334381.4h
Motion Spotter158300.8h
Spawn Beacon322,3622.6h
Restoration Kit91350.2h
Nano-Armor Kit430387,41935.4h
Cortium Silo03730.4h
Nanite Revive Grenade01,1550.3h
Medical Applicator58790,75913.4h
Spitfire Auto-Turret308651.1h
Deconstruction Tool01,0630.2h
M12 Kobalt01530.1h
Ammunition Package844,2621.9h
Medical Kit211140.3h
Anti-Infantry MANA Turret701,5872.6h
WLT-Howler Mining Laser02,6510.4h
Nano-Repair Grenade01310h
Shield Recharging Field221,2950.6h
Recon Detection Device241,2672.2h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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