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Ranger TokzNC[ouh] TokzNC
NC BR 38

KDR: 3.49

Score: 1.2m

Last Seen: Oct 15th, 2019 12:20 AM
- OFFLINE - 19.7 hour(s)

Battle Rank 38 - New Conglomerate on Emerald - Outfit Leader of Heads will roll[ouh] Heads will roll
NC outfit on Emerald

Members: 1
Level Progress (to 39): 10%
Level 100 Progress: 6% 515h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise NC6 Gauss SAW SAS-R GD-22S MGR-S1 Gladius NC05 Jackhammer NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TokzNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,736,882 MLG Score: 9382
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.387%43.252%1401612102,6754.44352-0.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.663%2.13A*3.019M++0.873B*HEAD ++ (~27.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.661B+80.432B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.632%83.577%0112152744805.59184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.173B**1.097B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.588B+1.80.452B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Heads will roll[ouh] Heads will roll
NC outfit on Emerald

Members: 1
1.2m180%572 (34.3k)469 (28.1k)3.493333,4069753.5979538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121635933.171%43.13%143102:351

84% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2018 8:39 PMMay 11th, 2019 9:42 PMOct 15th, 2019 2:32 PM (23h) (PST)Oct 14th, 2019 8:32 PM (2d) (PST)Oct 14th, 2019 8:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8972976001.3470.3860.5812.4890.0359382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,84217,80336,039812335149228,124

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
42.1h/1.8d 102 1,469 838 6.3k 40 186 89 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,203
Deaths:272
KDR:4.423
Accuracy:32.352% A+
HSR:43.225% A*
MGR-L1 Promise
A*
Kills:594
Deaths:216
KDR:2.750
Accuracy:33.418% A++
HSR:40.741% A*
NC6 Gauss SAW
M++
Kills:514
Deaths:144
KDR:3.569
Accuracy:30.594% A++
HSR:41.829% M++
GD-22S
S
Kills:165
Deaths:39
KDR:4.231
Accuracy:34.158% A*
HSR:56.364% S
Kills:2,476
Deaths (as Heavy Assault):671
Deaths (to Heavy Assaults):323
KDR:3.69001
Kill Difference:1,805
Playtime:35.399 hours
Usage:84%
Score:1.046m
Score/min:493
Accuracy (listed only):32.630%
HSR (listed only):45.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:144
Deaths:34
KDR:4.235
Accuracy:31.259% B*
HSR:47.222% M**
Kills:144
Deaths (as Light Assault):34
Deaths (to Light Assaults):171
KDR:4.23529
Kill Difference:110
Playtime:0.818 hours
Usage:2%
Score:0.007m
Score/min:151
Accuracy (listed only):31.259%
HSR (listed only):47.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:274
Deaths:45
KDR:6.089
Accuracy:42.632% B+
HSR:83.577% A+
MGR-S1 Gladius
M**
Kills:144
Deaths:34
KDR:4.235
Accuracy:31.259% B*
HSR:47.222% M**
NC4 Mag-Shot
A*
Kills:55
Deaths:36
KDR:1.528
Accuracy:32.711% B*
HSR:34.546% A*
Kills:473
Deaths (as Infiltrator):115
Deaths (to Infiltrators):119
KDR:4.11304
Kill Difference:358
Playtime:4.349 hours
Usage:10%
Score:0.098m
Score/min:376
Accuracy (listed only):35.534%
HSR (listed only):55.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:66
Deaths:19
KDR:3.474
Accuracy:45.935% B*
HSR:21.212% A+
NCM1 Scattercannon
A++
Kills:61
Deaths:20
KDR:3.050
Accuracy:53.529% A+
HSR:22.951% A++
Kills:127
Deaths (as MAX Suit):19.500
Deaths (to MAX Suits):37
KDR:6.51282
Kill Difference:107.500
Playtime:1.219 hours
Usage:3%
Score:0.033m
Score/min:456
Accuracy (listed only):49.732%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2151,2032724.423B*0.9332.352%A+43.225%A*97.8A++1B**25312.3h7.6A23.4B*
MGR-L1 Promise 6015942162.75B**0.7433.418%A++40.741%A*76.2AN/A2077.8h10.4B**31B**
NC6 Gauss SAW 5205141443.569A*0.0830.594%A++41.829%M++85.7A**1B**2606h6.9B**22.4B*
SAS-R 274274456.089A2.6042.632%B+83.577%A+76.1A++N/A2063.6h1.8B*4.2B*
GD-22S 166165394.231A+0.7434.158%A*56.364%S110M+N/A3171.5h7.4A+21.6B**
MGR-S1 Gladius 146144344.235A*0.7431.259%B*47.222%M**72A1B*2252h7.5B*24.1B++
NC05 Jackhammer 7878243.25A*0.2449.099%B+26.923%M+130M**N/A3220.6h4.2B++8.5B+
NS Decimator 10872154.8S1.3170.813%A1.389%D72A*36A*4391h4.1B+5.8B++
NCM1 Scattercannon 6666193.474B+0.0245.935%B*21.212%A+66A++N/A1521h5.1B+11.2B*
NCM1 Scattercannon 6261203.05B*0.4453.529%A+22.951%A++55.5MN/A1511.1h6.6B+12.3B++
NC4 Mag-Shot 5655361.528B**1.9732.711%B*34.546%A*91.7M**1.7A++3280.6h4.8B**14.6B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit867321.5h
Motion Spotter01180h
Recon Detection Device1650.1h
Nano-Armor Kit04410h

Check the help document for the dictionary if you want to learn more about words used here.


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