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Executor World Champion TolyaNo[LPS] TolyaNo
NC BR 220

KDR: 3.58

Score: 138.4m

Last Seen: Aug 22nd, 2019 4:13 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (220 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NC6A GODSAW NS Decimator Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,835,915 MLG Score: 4665
Fun Score: N/A
Cheeseburgers Flipped: 2067TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.124%38.434%1235441170196,8103.70696-0.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%2.133A*2.643M-1.166D*HEAD ++ (~22.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+80.438B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.78%0.808%14484121019,312204427949.44814691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.647%0.691B+-0.709D-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.853B*10.40.804B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.089%1.32%13856120814,397222145876.4793314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%1.959A++-0.774D-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*3.40.729B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.667%4.755%6881611987,824205634543.8036226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.956%1.43A0.091C+1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.681B+19.50.506B+18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.356%81.908%6882121219,10254361393.51398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.25%1.849A++0.95B*0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.434B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.143%21.232%68811213763420480.181451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.096M++1.107B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.628B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
138.4m211.5%533 (32k)459 (27.5k)3.58253331,18792,4453.84587220 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12143297127.383%30.044%82303:1668

6% Combat Medic20% Engineer54% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMAug 22nd, 2019 4:15 PM (5h) (PST)Aug 22nd, 2019 3:40 PM (5h) (PST)Aug 22nd, 2019 12:13 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9412476941.0980.3060.3302.4770.0734665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,44214,84941,593661820149427,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5027.5h/209.5d 24,344 99,503 119,120 747.2k 10,628 15,726 22,149 283.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:60,321
Deaths:16,864
KDR:3.577
Accuracy:31.948% A+
HSR:43.196% A*
LA1 Anchor
A++
Kills:36,374
Deaths:10,201
KDR:3.566
Accuracy:32.451% A+
HSR:39.432% A++
NC6 Gauss SAW
A**
Kills:15,626
Deaths:4,312
KDR:3.624
Accuracy:32.261% A*
HSR:39.070% A**
NC6A GODSAW
A
Kills:8,960
Deaths:2,571
KDR:3.485
Accuracy:32.364% B+
HSR:37.411% A
EM6
A
Kills:6,557
Deaths:2,477
KDR:2.647
Accuracy:28.668% A
HSR:30.853% B**
GD-22S
B**
Kills:1,910
Deaths:1,139
KDR:1.677
Accuracy:29.454% B**
HSR:30.209% B*
MGR-L1 Promise
A*
Kills:1,338
Deaths:353
KDR:3.790
Accuracy:31.802% A+
HSR:41.330% A*
EM1
B**
Kills:1,335
Deaths:719
KDR:1.857
Accuracy:27.542% B**
HSR:28.689% B**
NC6S Gauss SAW S
A+
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% A+
HSR:30.876% B**
NSX Naginata
A*
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A*
HSR:34.302% B*
NSX-P Naginata
A**
Kills:1,188
Deaths:346
KDR:3.434
Accuracy:30.829% A+
HSR:47.222% A**
Kills:136,115
Deaths (as Heavy Assault):39,817
Deaths (to Heavy Assaults):30,757
KDR:3.41851
Kill Difference:96,298
Playtime:2,708.820 hours
Usage:54%
Score:73.113m
Score/min:450
Accuracy (listed only):31.051%
HSR (listed only):36.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:8,079
Deaths:2,991
KDR:2.701
Accuracy:31.179% A
HSR:33.989% A++
AF-4 Cyclone
A**
Kills:5,690
Deaths:1,939
KDR:2.935
Accuracy:32.340% A
HSR:34.552% A**
MGR-S1 Gladius
M**
Kills:3,248
Deaths:842
KDR:3.857
Accuracy:33.671% A
HSR:47.445% M**
NS-11A
A*
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% A
HSR:38.135% A*
GR-22
A++
Kills:1,441
Deaths:509
KDR:2.831
Accuracy:30.990% A
HSR:33.310% A++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
Reaper DMR
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% A
HSR:33.506% B**
NC1 Gauss Rifle
A*
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% A++
HSR:36.742% A*
LA39 Bruiser
A+
Kills:763
Deaths:274
KDR:2.785
Accuracy:79.143% A+
HSR:21.232% B**
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C++
HSR:28.571% M++
Kills:28,235
Deaths (as Combat Medic):9,922
Deaths (to Combat Medics):10,037
KDR:2.8457
Kill Difference:18,313
Playtime:319.060 hours
Usage:6%
Score:8.181m
Score/min:427
Accuracy (listed only):36.640%
HSR (listed only):31.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A++
Kills:6,831
Deaths:2,526
KDR:2.704
Accuracy:32.559% A+
HSR:33.421% A++
AF-4 Cyclone
A**
Kills:5,690
Deaths:1,939
KDR:2.935
Accuracy:32.340% A
HSR:34.552% A**
GD-7F
A++
Kills:3,740
Deaths:1,832
KDR:2.041
Accuracy:31.641% A+
HSR:30.829% A++
MGR-S1 Gladius
M**
Kills:3,248
Deaths:842
KDR:3.857
Accuracy:33.671% A
HSR:47.445% M**
AC-X11
M
Kills:1,698
Deaths:491
KDR:3.458
Accuracy:35.800% A*
HSR:37.103% M
NSX Tanto
A
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A
HSR:32.122% B**
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A++
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B++
MGR-C1 Charger
A++
Kills:973
Deaths:350
KDR:2.780
Accuracy:33.377% B**
HSR:36.793% A++
LA39 Bruiser
A+
Kills:763
Deaths:274
KDR:2.785
Accuracy:79.143% A+
HSR:21.232% B**
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C++
HSR:28.571% M++
Kills:37,973
Deaths (as Light Assault):15,240
Deaths (to Light Assaults):16,665
KDR:2.49167
Kill Difference:22,733
Playtime:268.483 hours
Usage:5%
Score:7.941m
Score/min:493
Accuracy (listed only):35.653%
HSR (listed only):32.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A++
Kills:6,831
Deaths:2,526
KDR:2.704
Accuracy:32.559% A+
HSR:33.421% A++
GD-7F
A++
Kills:3,740
Deaths:1,832
KDR:2.041
Accuracy:31.641% A+
HSR:30.829% A++
AC-X11
M
Kills:1,698
Deaths:491
KDR:3.458
Accuracy:35.800% A*
HSR:37.103% M
NSX Tanto
A
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A
HSR:32.122% B**
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
Warden
A*
Kills:1,209
Deaths:394
KDR:3.069
Accuracy:39.829% A*
HSR:31.845% B**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A++
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B++
MGR-C1 Charger
A++
Kills:973
Deaths:350
KDR:2.780
Accuracy:33.377% B**
HSR:36.793% A++
LA39 Bruiser
A+
Kills:763
Deaths:274
KDR:2.785
Accuracy:79.143% A+
HSR:21.232% B**
MGR-M1 Bishop
A*
Kills:399
Deaths:104
KDR:3.837
Accuracy:44.773% A++
HSR:48.622% A*
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C++
HSR:28.571% M++
Kills:25,750
Deaths (as Engineer):11,103
Deaths (to Engineers):12,982
KDR:2.31919
Kill Difference:14,647
Playtime:995.221 hours
Usage:20%
Score:28.520m
Score/min:478
Accuracy (listed only):37.508%
HSR (listed only):34.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:17,911
Deaths:4,347
KDR:4.120
Accuracy:46.942% A
HSR:80.917% A
AF-4 Cyclone
A**
Kills:5,690
Deaths:1,939
KDR:2.935
Accuracy:32.340% A
HSR:34.552% A**
NS-44 Commissioner AE
A
Kills:4,510
Deaths:2,621
KDR:1.721
Accuracy:51.279% A
HSR:34.634% A
MGR-S1 Gladius
M**
Kills:3,248
Deaths:842
KDR:3.857
Accuracy:33.671% A
HSR:47.445% M**
NS-44 Commissioner
A*
Kills:3,028
Deaths:1,707
KDR:1.774
Accuracy:48.243% A+
HSR:36.394% A*
NS-357 Underboss
M++
Kills:1,464
Deaths:994
KDR:1.473
Accuracy:48.073% A
HSR:47.063% M++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
NSX Daimyo
A++
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:53.305% A++
HSR:96.809% B*
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
NSX Tomoe
A
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B**
HSR:50.943% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
LA3 Desperado
B**
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B**
HSR:25.759% B**
NS-30 Vandal
A+
Kills:299
Deaths:98
KDR:3.051
Accuracy:41.924% A+
HSR:32.776% B++
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NC4 Mag-Shot
A*
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B**
HSR:33% A*
NS-AM7 Archer
B*
Kills:91
Deaths:89
KDR:1.022
Accuracy:62.344% B+
HSR:25.275% B*
NS-44L Blackhand
B*
Kills:80
Deaths:52
KDR:1.538
Accuracy:46.409% B+
HSR:53.750% B*
Soldier Soaker
A+
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.919% B+
HSR:23.684% A+
NS-45 Pilot
A++
Kills:65
Deaths:39
KDR:1.667
Accuracy:33.998% B+
HSR:40% A++
Kills:44,965
Deaths (as Infiltrator):16,129
Deaths (to Infiltrators):13,598
KDR:2.78784
Kill Difference:28,836
Playtime:464.893 hours
Usage:9%
Score:12.460m
Score/min:447
Accuracy (listed only):40.281%
HSR (listed only):39.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,837
Deaths:765
KDR:7.630
Accuracy:32.160% C+
HSR:16.807% B+
AF-41 Hacksaw
B++
Kills:5,738
Deaths:765
KDR:7.501
Accuracy:30.386% C+
HSR:17.079% B++
AF-34 Mattock
B++
Kills:3,306
Deaths:499
KDR:6.625
Accuracy:34.911% C++
HSR:19.359% B++
AF-34 Mattock
C*
Kills:3,039
Deaths:499
KDR:6.090
Accuracy:38.691% C*
HSR:18.098% C+
NCM1 Scattercannon
B*
Kills:1,490
Deaths:219
KDR:6.804
Accuracy:42.379% B+
HSR:18.859% B*
NCM1 Scattercannon
B++
Kills:1,442
Deaths:228
KDR:6.325
Accuracy:45.130% B++
HSR:17.406% B+
AF-23 Grinder
B*
Kills:1,353
Deaths:213
KDR:6.352
Accuracy:42.802% B*
HSR:17.665% B++
AF-23 Grinder
C**
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:38.570% C+
HSR:17.557% C**
NCM2 Falcon
A+
Kills:705
Deaths:226
KDR:3.119
Accuracy:53.020% A+
HSR:5.816% B+
NCM2 Falcon
B**
Kills:536
Deaths:225
KDR:2.382
Accuracy:53.806% B**
HSR:6.157% B++
Kills:24,625
Deaths (as MAX Suit):1,922
Deaths (to MAX Suits):4,591
KDR:12.81217
Kill Difference:22,703
Playtime:258.803 hours
Usage:5%
Score:8.191m
Score/min:527
Accuracy (listed only):41.186%
HSR (listed only):15.480%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:10,873
V. Kills:433 N/A
Deaths:798
KDR:13.625
Accuracy:63.814% B**
KPH:143.300 M+
VKPH:5.700 C**
Breaker Rocket Pods
A**
Kills:6,965
V. Kills:772 N/A
Deaths:438
KDR:15.902
Accuracy:68.921% A**
KPH:155.100 B++
VKPH:17.200 C++
M20 Mustang
A+
Kills:857
V. Kills:805 106%
Deaths:378
KDR:2.267
Accuracy:30.779% C+
KPH:21.300 B++
VKPH:20 A+
Vortek Rotary
A++
Kills:617
V. Kills:571 108%
Deaths:170
KDR:3.629
Accuracy:35.909% B*
KPH:26.600 B*
VKPH:24.600 A++
Hornet Missiles
C*
Kills:422
V. Kills:384 110%
Deaths:61
KDR:6.918
Accuracy:73.569% A++
KPH:50.400 C
VKPH:45.900 C*
Kills:19,734 (12,347 + 0)
Deaths:1,845
KDR:10.696
VKDR:1.607
Vehicle Kills:2,965
Kill Difference:17,889
Playtime:192.612 hours
Usage:4%
Score:4.372m
Score/min:378
Piloting Accuracy:35.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M++
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M++
KPH:103 A++
VKPH:5.300 D
C150 Dalton
A+
Kills:1,000
V. Kills:1,091 92%
Deaths:105
KDR:9.524
Accuracy:44.865% B+
KPH:39.300 B
VKPH:42.900 A+
CAS30 Tank Buster
A++
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% A+
KPH:12.400 B*
VKPH:14.500 A++
Kills:2,388 (180 + 2,208)
Deaths:246
KDR:9.707
VKDR:5.541
Vehicle Kills:1,363
Kill Difference:2,142
Playtime:51.674 hours
Usage:1%
Score:1.124m
Score/min:362
Piloting Accuracy:60.229%
Gunner Accuracy:44.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:8,003
V. Kills:453 N/A
Deaths:256
KDR:31.262
Accuracy:60.956% A+
KPH:120.200 M+
VKPH:6.800 C
C75 Viper
M**
Kills:1,073
V. Kills:93 N/A
Deaths:71
KDR:15.113
Accuracy:47.370% B**
KPH:97.100 M**
VKPH:8.400 C++
L100 Python AP
A++
Kills:947
V. Kills:854 111%
Deaths:166
KDR:5.705
Accuracy:70.270% A++
KPH:32.300 C+
VKPH:29.100 A++
L100 Python HEAT
A*
Kills:111
V. Kills:45 241%
Deaths:11
KDR:10.091
Accuracy:68.082% A++
KPH:55.600 A++
VKPH:22.500 A*
Kills:10,134 (10,134 + 0)
Deaths:504
KDR:20.107
VKDR:2.867
Vehicle Kills:1,445
Kill Difference:9,630
Playtime:108.957 hours
Usage:2%
Score:2.293m
Score/min:351
Driving Accuracy:68.082%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:3,200
V. Kills:2,530 126%
Deaths:318
KDR:10.063
Accuracy:63.962% A++
KPH:34.300 B**
VKPH:27.100 M
Titan-150 HEAT
M**
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% A**
KPH:29.300 B++
VKPH:22.600 M**
Enforcer ML85
A*
Kills:630
V. Kills:602 104%
Deaths:87
KDR:7.241
Accuracy:60.869% A**
KPH:31.700 B**
VKPH:30.300 A*
Titan-150 HESH
A**
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B**
KPH:82.400 A**
VKPH:7.800 C+
E540 Halberd
A+
Kills:173
V. Kills:69 247%
Deaths:12
KDR:14.417
Accuracy:54.259% A
KPH:46 A+
VKPH:18.300 B++
Kills:5,177 (4,374 + 803)
Deaths:537
KDR:9.641
VKDR:7.028
Vehicle Kills:3,774
Kill Difference:4,640
Playtime:146.248 hours
Usage:3%
Score:4.068m
Score/min:464
Driving Accuracy:57.184%
Gunner Accuracy:54.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,302
V. Kills:62 N/A
Deaths:86
KDR:15.140
Accuracy:49.678% C+
KPH:132 B+
VKPH:6.300 C
Enforcer ML65-H
S
Kills:428
V. Kills:779 55%
Deaths:38
KDR:11.263
Accuracy:83.660% M+
KPH:49 B*
VKPH:89.100 S
M12 Kobalt-H
B+
Kills:85
V. Kills:1 N/A
Deaths:3
KDR:28.333
Accuracy:23.604% C**
KPH:134.500 B+
VKPH:1.600 D--
M40 Fury-H
M**
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C++
KPH:265 M**
VKPH:18.900 B+
Kills:1,899 (0 + 1,899)
Deaths:128
KDR:14.836
VKDR:6.625
Vehicle Kills:848
Kill Difference:1,771
Playtime:19.549 hours
Usage:0%
Score:0.839m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:42.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.504% A+
KPH:94 A++
VKPH:22.700 M
M20 Basilisk
M
Kills:474
V. Kills:118 398%
Deaths:38
KDR:12.474
Accuracy:59.731% M
KPH:44.800 A*
VKPH:11.200 B**
M40 Fury
B+
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% B+
KPH:66.500 B+
VKPH:10.700 C+
M12 Kobalt
A*
Kills:261
V. Kills:4 N/A
Deaths:12
KDR:21.750
Accuracy:29.120% A*
KPH:93 B*
VKPH:1.400 D
G30 Walker
M*
Kills:257
V. Kills:229 112%
Deaths:33
KDR:7.788
Accuracy:47.196% M+
KPH:33 A*
VKPH:29.400 M*
M12 Kobalt
A**
Kills:112
V. Kills:2 N/A
Deaths:4
KDR:28
Accuracy:28.925% A**
KPH:101 B*
VKPH:1.800 D
M20 Basilisk
A
Kills:91
V. Kills:49 182%
Deaths:21
KDR:4.333
Accuracy:57.219% A*
KPH:26.700 B+
VKPH:14.400 A
Kills:2,676 (0 + 2,676)
Deaths:210
KDR:12.743
VKDR:3.486
Vehicle Kills:732
Kill Difference:2,466
Playtime:42.953 hours
Usage:1%
Score:1.067m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:57.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 60,82360,32116,8643.577B**0.0131.948%A+43.196%A*76.4B**N/A195789.1h8.9B**27.8B*
LA1 Anchor 36,67136,37410,2013.566B+0.0232.451%A+39.432%A++73.7B*N/A191493.3h7.6A23.3B*
SAS-R 18,04817,9114,3474.12B+0.5446.942%A80.917%A68.1AN/A177262.9h1.8B*3.8B**
NC6 Gauss SAW 15,74415,6264,3123.624A*0.0432.261%A*39.07%A**76.6A*N/A217204h6.7B**20.7B*
M30 Mustang AH 11,30610,87379813.625B**10.0463.814%B**N/A143.3M+5.7C**35175.9h4.1B*6.4B*
NC6A GODSAW 9,0408,9602,5713.485B++0.1032.364%B+37.411%A74.9B+N/A195119.7h6.8C*21.1B++
NS Decimator 11,1808,1902,8252.899A*0.6873.903%A++3.04%B++64.3A++23.5B*388127.3h3.9B+5.3B**
Carnage AR 8,1528,0792,9912.701B**0.8831.179%A33.989%A++51.9B**N/A143155.8h9.8A+31.3B**
L100 Python HESH 8,4568,00325631.262A*27.6860.956%A+1.05%C--120.2M+6.8C31866.6h2.1A3.4A
Breaker Rocket Pods 7,7376,96543815.902A12.3268.921%A**N/A155.1B++17.2C++50444.9h8.2A11.9B**
AF-4A Bandit 6,9216,8312,5262.704B**0.8832.559%A+33.421%A++59.5B*N/A155114.9h8.5B**26.2B**
EM6 6,6166,5572,4772.647B++0.9428.668%A30.853%B**57.7B+N/A165113.7h8.1B**28.4B*
AF-41 Hacksaw 5,8985,8377657.63A*4.0532.16%C+16.807%B+69A**N/A20984.6h5B**15.4B*
AF-41 Hacksaw 5,7985,7387657.501A++3.9230.386%C+17.079%B++67.8A**N/A20384.6h4.9B*16.1B++
AF-4 Cyclone 5,7235,6901,9392.935A0.6532.34%A34.552%A**65.6AN/A18386.8h7.7A23.9B*
C-4 ARX 5,8175,1601,1134.636A+1.0536.013%A**N/A275.9M++35.1C+105118.7h1B++2.7A+
NS-44 Commissioner AE 4,5324,5102,6211.721B+1.8651.279%A34.634%A134.6MN/A35933.5h2.6B*5.1B*
Frag Grenade 4,5114,47414474N/A4,470.4266.648%M+N/A1118.5M+9.3C++39194h2.1A+3.2A+
Sticky Grenade 4,4164,37414374N/A4,370.4276.212%MN/A2430M++23.3B**77151.8h1.1B**1.4B**
GD-7F 3,7833,7401,8322.041B**1.5431.641%A+30.829%A++43.4B+N/A12986.1h10.3B**32.5B*
AF-34 Mattock 3,3373,3064996.625B**3.0434.911%C++19.359%B++72.7A++N/A20245.5h4.7B*13.5B++
MGR-S1 Gladius 3,2633,2488423.857A++0.2733.671%A47.445%M**90A++N/A25336.1h6.7B**19.8B*
Titan-150 AP 5,7303,20031810.063B+6.4863.962%A++N/A34.3B**27.1M40493.4h4.2B6.6B**
AF-34 Mattock 3,0673,0394996.09B**2.5138.691%C*18.098%C+66.8A+N/A18945.5h5.6B++14.6B++
NS-44 Commissioner 3,0463,0281,7071.774B++1.8148.243%A+36.394%A*131.1M**N/A39623.1h2.6A5.4B**
Hawk GD-68 3,9642,9341,7951.635A+1.9574.79%A++3.988%B*38.6M+13.6B++32076h5.5A7.4A+
Tank Mine 4,4572,7713298.422M+4.8431.137%C+N/A209.9A*127.7A*178813.2h1.4B*4.5B**
Shrike 2,9162,3821,2421.918A*1.6672.424%A++4.366%B**56.7M+12.7C+46342h4.1A5.6A+
GD-22S 1,9311,9101,1391.677C++1.9129.454%B**30.209%B*55.4B++N/A30234.5h8.2B**27.9B*
AC-X11 1,7201,6984913.458A**0.1235.8%A*37.103%M82.4A**1.1A++25520.6h7.1B**19.7B**
NS-11A 1,7071,6946612.563B*1.0230.621%A38.135%A*52.8B**N/A17332.1h9.7A+31.8B**
NSX Tanto 1,5221,5136022.513A+1.0733.612%A32.122%B**50.4B++N/A12530h9.7B++29B+
NCM1 Scattercannon 1,5001,4902196.804A**3.2242.379%B+18.859%B*56.4AN/A16226.4h5.3B+12.5B++
NC05 Jackhammer 1,4841,4797292.029B*1.5555.565%A21.907%A++64B*N/A25123.1h3.6B**6.5B*
NS-357 Underboss 1,4701,4649941.473B+2.1148.073%A47.063%M++124.1MN/A37211.8h2.9A6.1B**
NCM1 Scattercannon 1,4541,4422286.325M+2.7445.13%B++17.406%B+54A**N/A17826.7h5.8B*12.9B++
GR-22 1,4561,4415092.831B**0.7530.99%A33.31%A++54.8B**N/A19326.3h9.6A+31.1B**
Auraxium Mag-Cutter 1,4921,42756,6420.025C+3.5623.361%C-2.313%D0.6CN/A12565.4h1.5B**6.5B+
C-4 1,6431,4163693.837A++0.2553.373%SN/A314.7S50.4A+30684.5h1.1B*2A+
AF-23 Grinder 1,3611,3532136.352A+2.7742.802%B*17.665%B++55.5A++N/A17124.4h5.3B++12.3B**
Bouncing Betty 1,3511,3512545.319B+1.7454.605%AN/A217.9A*N/A6376.2h1.8B+3.3B**
MGR-L1 Promise 1,3481,3383533.79A*0.2131.802%A+41.33%A*91.6A++N/A30514.6h8.9A28.1B**
EM1 1,3501,3357191.857B++1.7327.542%B**28.689%B**54.9B*N/A21124.3h9.9B+35.8B++
NC6S Gauss SAW S 1,3131,3025002.604B**0.9831.412%A+30.876%B**64.8B*N/A18820.1h8.5B**27.1B++
C85 Canister-H 1,3641,3028615.14C**11.5649.678%C+13.979%B*131.5B+6.3C5269.9h4.4B*8.9B*
MANA Anti-Personnel Turret 1,3051,2963224.025N/A0.4429.771%UN/A12960U90U28453800.1h17.9T*60T*
MKV Suppressed 1,2511,2384752.606A*0.9830.726%B**23.667%B++55.3B**N/A15322.4h11B*35.7B++
Razor GD-23 1,2441,2263743.278M0.3034.99%A*39.886%M**74.8M1.1A*23316.4h8.1A23B**
Warden 1,2181,2093943.069A++0.5139.829%A*31.845%B**60.5A*N/A18720h5.2A+13.2B**
L105 Zephyr 1,2701,2086119.803B*16.2266.608%M++N/A103.2A++5.3D31611.7h4.1A6.1A
NSX Naginata 1,2081,2043353.594A*0.0132.829%A*34.302%B*70.8B**N/A19617h8.5B**25.7B*
NSX Daimyo 1,1911,1912894.121B0.5453.305%A++96.809%B*66.2B+N/A15618h2.1B++4B**
NC05 Jackhammer AE 1,1961,1903503.4A+0.1862.312%A++23.782%A++72.1B+N/A18316.5h3.3A5.3B*
NSX-P Naginata 1,2071,1883463.434A++0.1530.829%A+47.222%A**117.6A**1.9B**34210.1h8.4A27.3B**
NSX-P Tanto 1,1991,1833593.295M0.2935.115%A++40.237%A*74.9A*1B++19915.8h10.2B**29B**
AF-23 Grinder 1,1871,1792055.751A2.1738.57%C+17.557%C**48.9B**N/A15824.1h5.4B*13.9B++
Gauss Compact Burst 1,1931,1773883.034B++0.5531.738%B**44.18%M94.9A*1.3A++24112.4h8B**25.2B+
Gauss Compact S 1,1921,1753483.376M0.2133.597%A++38.638%M*82.7S1.2A++26914.2h8.5B*25.2B*
NS-11C 1,1881,1747701.525B+2.0632.97%A++25.043%B**27.6C++N/A9742.6h10.3B**31.1B**
Blitz GD-10 1,1761,1684402.655A++0.9330.13%B**23.716%A59.6A+N/A22019.6h11.1B**37B++
NSX Tomoe 1,1761,1663533.303B**0.2833.531%B**50.943%A58.3B*N/A20620h10.5B**31.3B*
Tempest 1,1791,1664742.46B**1.1230.799%B**22.47%C*49C++N/A13223.8h7.4A+23.9A
NS-11CB 1,1741,1625402.152B*1.4332.794%A+29.002%B**39.5BN/A10929.4h9.4B**28.6B*
NS-7 PDW 1,1681,1614172.784A*0.8029.311%B*26.357%A+59.8A++N/A18919.4h10.4B**35.3B*
Reaper DMR 1,1691,1614172.784B+0.8032.339%A33.506%B**59.8B**N/A19019.4h6.9A+21.4B**
AF-19 Mercenary 1,1721,1541,6360.705C+2.8829.062%A25.563%B++15.9CN/A12972.6h10.2B*35.1B*
NC1 Gauss Rifle 1,1721,1544062.842A++0.7431.725%A++36.742%A*60.1A*N/A30619.2h7.8A++24.6A
LA3 Desperado 1,1551,1537261.588B*1.9935.039%B**25.759%B**124M**N/A3459.3h5.8A16.6B**
M40 Fury 1,4141,1397515.187A++11.6048.504%A+N/A94.1A*22.7M49412.1h12C**24.6B++
C75 Viper 1,1661,0737115.113M11.5347.37%B**1.398%C+97.5M**8.5C++42511h6A12.8A
C150 Dalton 2,0911,0001059.524B+5.9444.865%B+N/A39.4B43A+45925.4h2.4B**5.3A
MGR-C1 Charger 9879733502.78A++0.8033.377%B**36.793%A++106.9M+1.5B**3259.1h8.4A25.1B**
L100 Python AP 1,8019471665.705C++2.1270.27%A++3.062%B32.3C+29.1A++37929.3h7.2C--10.2C*
M20 Mustang 1,6628573782.267C*1.3230.779%C+N/A21.3B++20A+28940.3h75.5B+245.4B++
LA39 Bruiser 7717632742.785A+0.8079.143%A+21.232%B**107.5M+1.1A3247.1h1.8B**2.3B*
NCM2 Falcon 8927052263.119A++0.4653.02%A+5.816%B+27.8A++7.4A17225.4h7.6B*14.3B*
Titan-150 HEAT 1,206680986.939B+3.3669.63%A**2.647%C+29.3B++22.7M**42523.2h6C8.6B++
Enforcer ML85 1,232630877.241B+3.6660.869%A**1.111%D-31.7B**30.3A*79619.9h13C+21.4B**
Vortek Rotary 1,1886171703.629B*0.0535.909%B*1.459%C--26.6B*24.6A++31123.2h55.1B+153.3B++
NCM2 Falcon 7185362252.382A++1.2053.806%B**6.157%B++21.1A+7.2B**13825.4h10.1B*18.8B*
Titan-150 HESH 5414942222.455B**18.8757.184%B**2.632%B++82.3A**7.8C+3306h2.4B**4.3B**
M20 Basilisk 5924743812.474S8.8959.731%M7.384%B+44.7A*11.1B**33210.6h60.9B**102A
Enforcer ML65-H 1,2074283811.263A*7.6883.66%M+N/A49.2B*89.5S9448.7h34.2F--40.9D--
Hornet Missiles 806422616.918B3.3473.569%A++N/A50.2C45.7C*5728.4h10.6C*14.4B++
MGR-M1 Bishop 4043991043.837A0.2544.773%A++48.622%A*81.4A**1B++2244.9h3.9A+8.8A
M40 Fury 3973422712.667B**9.0840.545%B+2.047%C*67.1B+10.8C+3645.1h11.3B27.8B+
NS-30 Vandal 301299983.051B*0.5341.924%A+32.776%B++54.4B++N/A1925.5h4.2B**10B**
M12 Kobalt 2652611221.75B*18.1729.12%A*22.222%B*93.2B*1.4D3322.8h14.2B**48.9B*
19A Fortuna 262261863.035A+0.5531.004%B**36.782%M++87A*N/A3113h7.8B**25.1B**
G30 Walker 486257337.788A++4.2147.196%M+N/A32.9A*29.4M*4447.8h203.8C*431.9B**
The Slasher 29325617,6330.015D3.5724.86%DN/A0.3C-N/A1791.9h2.4C+9.8C+
Rocklet Rifle 441248962.583M**1.0058.038%B++N/A49.6A++38.6A7315h24.9B**42.8B**
M60-A Bulldog 2482381219.833M+16.2568.505%M**3.361%A*132.2S5.6C+6711.8h3.6A+5.3A+
CAS30 Tank Buster 390180802.25B*1.3360.229%A+N/A12.4B*14.5A++23014.5h45.6C++75.7B+
AF-22 Crow 208176573.088S0.4974.84%B**4.545%A+62.9S11.4C+5412.8h4A++5.3A++
E540 Halberd 2421731214.417B*10.8354.259%AN/A45.5A+18.2B++6433.8h4.7B*8.6B**
NSX Tengu 161160483.333A*0.2544.37%B**39.375%M+76.2A++N/A4632.1h7.9A17.8B*
Xiphos Anti-Personnel Phalanx Tower 1471471147A143.4217.915%D*N/A1470SN/A39890.1h0.4B*2.1B+
NS Baron G5 112112293.862M**0.2845.623%C++28.571%M++70A++N/A3461.6h3.1A6.7C++
M12 Kobalt 114112428A*24.4228.925%A**20.536%B101.8B*1.8D3891.1h15.7B+54.4B++
L100 Python HEAT 1561111110.091B++6.5168.082%A++N/A55.5A++22.5A*6182h4.8B+7B**
Spear Anti-Vehicle Phalanx Turret 1921061010.6B+7.0269.825%M5.66%B*66.3A++53.8M*12361.6h9.4C+13.4B++
M60-A Bulldog 128104617.333C+13.7544.423%C+1.923%C10.4D--2.4C-6210h6.6C14.8C+
NC4 Mag-Shot 1021001280.781C++2.8034.271%B**33%A*62.5A*1.3B**7121.6h6.1B*17.8B++
MAX Punch 97931,9530.048C3.5312.734%F--N/A0.4C--N/A1209.9h1.8C++13.8D-
M20 Basilisk 14091214.333B*0.7557.219%A*4.396%C--26.8B+14.4A4693.4h103C+180B*
NS-AM7 Archer 9691891.022A2.5662.344%B+25.275%B*11.7B**N/A1637.8h7.7B**12.3B**
M60-A Bulldog 9689108.9C5.3241.189%C4.494%A++9.2D--N/A609.7h6.4C+15.5C+
M12 Kobalt-H 8685328.333B++24.7523.604%C**29.412%A**141.7B+1.7D--4080.6h10.9B++46.2B*
M40 Fury-H 9084184S80.4242.113%C++1.19%C+280S20B++8680.3h7.2B17.1B+
Anti-Vehicle Grenade 8482182N/A78.4255.281%B+N/A820A*20D-103430.1h3A5.4B**
NS-44L Blackhand 8080521.538C**2.0446.409%B+53.75%B*80M++N/A3871h3.2B*6.8B++
Soldier Soaker 7676511.49B2.0938.919%B+23.684%A+126.7MN/A5630.6h4.7B++12.2B*
NSX Masamune 13575511.471B*2.1173.095%A++4%A++37.5B+30A+5662h14.5C+19.8C**
MANA Anti-Vehicle Turret 13967521.288B*2.2969.291%SN/A670D720D*747440.1h13.1B+19A++
NS-45 Pilot 6565391.667B1.9233.998%B+40%A++81.3B*N/A3390.8h5B**14.7B*
M40 Fury 6854318B++14.4254.522%B+N/A49.1D12.7D1981.1h11.5B+21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8319,52711.6h
Anti-Vehicle MANA Turret64310.9h
Nano-Armor Kit436743,32841.4h
Repair Module11780.6h
Turret AI Module21710.7h
AE Nano-Armor Kit401936,95248.8h
AE Medical Applicator153107,5267h
Nanite Revive Grenade01,3280.4h
Medical Kit2,97833,66372.9h
Spitfire Auto-Turret1730.1h
NC Patriot Flare Gun0600.1h
Restoration Kit486170.5h
Motion Spotter10226,36614.3h
Xiphos Anti-Personnel Tower11271h
Rampart Wall1500.5h
Deconstruction Tool03130h
Spear Anti-Vehicle Tower0690.5h
Shield Recharging Field159030.4h
Medical Applicator229148,2799.1h
Ammunition Package928,8855.7h
Anti-Infantry MANA Turret441,4472.9h
Hardlight Barrier11410.2h
Recon Detection Device98431.3h

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