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Executor World Champion TolyaNo[LPS] TolyaNo
NC BR 212

KDR: 3.56

Score: 125.4m

Last Seen: Nov 9th, 2018 5:06 PM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 100 (212 total) - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 102
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor NC6 Gauss SAW SAS-R M30 Mustang AH Carnage AR NC6A GODSAW L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,483,133 MLG Score: 4383
Fun Score: N/A
Cheeseburgers Flipped: 1919TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.019%37.887%121342977179,0263.74743-0.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.491%2.157A*2.695M-1.218D*HEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.665B+80.437B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.557%0.817%13874101517,741194927159.09795653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.625%0.638B+-0.733D-1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.845B*10.80.795B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.021%1.428%13116101312,814208740326.13991318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.278%1.974A++-0.789D-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.40.726B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.863%4.71%7091610037,601194733973.90395224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.807%1.463A+0.104C+1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.68B+19.50.499B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.045%81.759%7092101715,38847661033.22803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.406%1.798A++0.962B*0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.80.429B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.685%19.414%70911018546369840.147608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.115M++0.999B*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.825B++1.80.625B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 102
125.4m213%524 (31.4k)451 (27.1k)3.55773297,95383,7483.82426212 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10192962827.134%29.208%79303:1965

7% Combat Medic20% Engineer54% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMNov 14th, 2018 5:56 PM (22h) (PST)Nov 9th, 2018 1:07 PM (6d) (PST)Nov 9th, 2018 1:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9272416861.0710.3010.3132.4370.0734383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,62914,45541,174641819146427,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4637.3h/193.2d 22,321 87,025 108,441 678.1k 9,894 14,436 20,392 258m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:56,265
Deaths:15,779
KDR:3.566
Accuracy:31.929% A++
HSR:42.684% A*
LA1 Anchor
A++
Kills:30,340
Deaths:8,505
KDR:3.567
Accuracy:32.247% A+
HSR:38.451% A++
NC6 Gauss SAW
M
Kills:14,549
Deaths:4,012
KDR:3.626
Accuracy:32.269% A**
HSR:38.704% M
NC6A GODSAW
A+
Kills:7,998
Deaths:2,305
KDR:3.470
Accuracy:32.312% B++
HSR:36.497% A+
EM6
A+
Kills:6,322
Deaths:2,409
KDR:2.624
Accuracy:28.678% A+
HSR:30.592% B**
GD-22S
A
Kills:1,910
Deaths:1,139
KDR:1.677
Accuracy:29.454% A
HSR:30.209% B*
NC05 Jackhammer
A++
Kills:1,479
Deaths:729
KDR:2.029
Accuracy:55.565% A+
HSR:21.907% A++
EM1
A
Kills:1,335
Deaths:719
KDR:1.857
Accuracy:27.542% A
HSR:28.689% B**
NC6S Gauss SAW S
A+
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% A+
HSR:30.876% B**
NSX Naginata
A*
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A*
HSR:34.302% B*
NC05 Jackhammer AE
A++
Kills:1,190
Deaths:350
KDR:3.400
Accuracy:62.312% A++
HSR:23.782% A
MGR-L1 Promise
A*
Kills:1,184
Deaths:305
KDR:3.882
Accuracy:31.403% A+
HSR:40.963% A*
Kills:125,078
Deaths (as Heavy Assault):37,087
Deaths (to Heavy Assaults):27,966
KDR:3.37256
Kill Difference:87,991
Playtime:2,493.723 hours
Usage:54%
Score:66.597m
Score/min:445
Accuracy (listed only):35.663%
HSR (listed only):33.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:8,057
Deaths:2,983
KDR:2.701
Accuracy:31.158% A+
HSR:33.995% A*
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-11A
A*
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% A
HSR:38.135% A*
GR-22
A++
Kills:1,306
Deaths:458
KDR:2.852
Accuracy:30.948% A+
HSR:32.159% A++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% A
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
Reaper DMR
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% A
HSR:33.506% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
NC1 Gauss Rifle
A**
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% A++
HSR:36.742% A**
LA39 Bruiser
A++
Kills:546
Deaths:196
KDR:2.786
Accuracy:78.685% A++
HSR:19.414% B**
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C**
HSR:28.571% M++
Kills:27,160
Deaths (as Combat Medic):9,568
Deaths (to Combat Medics):9,007
KDR:2.83863
Kill Difference:17,592
Playtime:315.786 hours
Usage:7%
Score:8.086m
Score/min:427
Accuracy (listed only):36.575%
HSR (listed only):31.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
AF-4A Bandit
A++
Kills:4,568
Deaths:1,866
KDR:2.448
Accuracy:32.119% A+
HSR:32.399% A++
GD-7F
A*
Kills:3,207
Deaths:1,643
KDR:1.952
Accuracy:31.583% A+
HSR:30.621% A*
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
AC-X11
M+
Kills:1,609
Deaths:441
KDR:3.649
Accuracy:35.861% A*
HSR:36.980% M+
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M++
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M++
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% A
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
AF-19 Mercenary
A+
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A+
HSR:25.563% B++
LA39 Bruiser
A++
Kills:546
Deaths:196
KDR:2.786
Accuracy:78.685% A++
HSR:19.414% B**
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C**
HSR:28.571% M++
Kills:33,197
Deaths (as Light Assault):13,696
Deaths (to Light Assaults):14,891
KDR:2.42385
Kill Difference:19,501
Playtime:223.163 hours
Usage:5%
Score:6.330m
Score/min:473
Accuracy (listed only):35.700%
HSR (listed only):32.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A++
Kills:4,568
Deaths:1,866
KDR:2.448
Accuracy:32.119% A+
HSR:32.399% A++
GD-7F
A*
Kills:3,207
Deaths:1,643
KDR:1.952
Accuracy:31.583% A+
HSR:30.621% A*
AC-X11
M+
Kills:1,609
Deaths:441
KDR:3.649
Accuracy:35.861% A*
HSR:36.980% M+
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M++
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M++
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% A
AF-19 Mercenary
A+
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A+
HSR:25.563% B++
Warden
A*
Kills:1,147
Deaths:377
KDR:3.042
Accuracy:39.444% A*
HSR:33.304% A
LA39 Bruiser
A++
Kills:546
Deaths:196
KDR:2.786
Accuracy:78.685% A++
HSR:19.414% B**
MGR-M1 Bishop
A*
Kills:399
Deaths:104
KDR:3.837
Accuracy:44.773% A++
HSR:48.622% A*
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C**
HSR:28.571% M++
Kills:21,613
Deaths (as Engineer):9,759
Deaths (to Engineers):12,061
KDR:2.21467
Kill Difference:11,854
Playtime:938.696 hours
Usage:20%
Score:26.317m
Score/min:467
Accuracy (listed only):37.686%
HSR (listed only):33.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:14,197
Deaths:3,537
KDR:4.014
Accuracy:46.501% A
HSR:80.496% A
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
NS-44 Commissioner AE
A
Kills:4,384
Deaths:2,538
KDR:1.727
Accuracy:51.363% A
HSR:34.626% B**
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-44 Commissioner
A++
Kills:2,476
Deaths:1,414
KDR:1.751
Accuracy:47.607% A+
HSR:34.653% A++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
NSX Daimyo
A++
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:53.305% A++
HSR:96.809% B*
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% A
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
NSX Tomoe
A
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B**
HSR:50.943% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
LA3 Desperado
B**
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B**
HSR:25.759% B**
NS-357 Underboss
M**
Kills:838
Deaths:567
KDR:1.478
Accuracy:48.483% A+
HSR:47.971% M**
NS-30 Vandal
A+
Kills:299
Deaths:98
KDR:3.051
Accuracy:41.924% A+
HSR:32.776% B*
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NC4 Mag-Shot
A*
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B**
HSR:33% A*
NS-AM7 Archer
B+
Kills:79
Deaths:60
KDR:1.317
Accuracy:62.903% B+
HSR:21.519% B+
Soldier Soaker
A
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.919% B+
HSR:23.684% A
Kills:39,089
Deaths (as Infiltrator):14,179
Deaths (to Infiltrators):12,179
KDR:2.75682
Kill Difference:24,910
Playtime:414.046 hours
Usage:9%
Score:10.885m
Score/min:438
Accuracy (listed only):40.266%
HSR (listed only):38.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,595
Deaths:730
KDR:7.664
Accuracy:32.217% C+
HSR:16.783% B+
AF-41 Hacksaw
B++
Kills:5,503
Deaths:730
KDR:7.538
Accuracy:30.537% C+
HSR:17.009% B++
AF-34 Mattock
B++
Kills:2,569
Deaths:425
KDR:6.045
Accuracy:35.083% C++
HSR:19.074% B++
AF-34 Mattock
C**
Kills:2,358
Deaths:425
KDR:5.548
Accuracy:38.526% C**
HSR:17.388% C+
AF-23 Grinder
B*
Kills:1,336
Deaths:210
KDR:6.362
Accuracy:42.372% B*
HSR:17.440% B++
NCM1 Scattercannon
B+
Kills:1,166
Deaths:164
KDR:7.110
Accuracy:39.368% B+
HSR:16.124% C*
NCM1 Scattercannon
B+
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:41.640% B+
HSR:15.332% C+
AF-23 Grinder
C**
Kills:1,159
Deaths:202
KDR:5.738
Accuracy:38.086% C++
HSR:17.601% C**
NCM2 Falcon
A+
Kills:690
Deaths:219
KDR:3.151
Accuracy:53.625% A+
HSR:5.942% B+
NCM2 Falcon
A
Kills:522
Deaths:218
KDR:2.395
Accuracy:54.339% A
HSR:6.322% B++
Kills:22,059
Deaths (as MAX Suit):1,748
Deaths (to MAX Suits):4,255
KDR:12.61957
Kill Difference:20,311
Playtime:240.286 hours
Usage:5%
Score:7.232m
Score/min:502
Accuracy (listed only):40.579%
HSR (listed only):14.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:9,461
V. Kills:396 N/A
Deaths:710
KDR:13.325
Accuracy:63.775% B**
KPH:137.600 M+
VKPH:5.800 C**
Breaker Rocket Pods
A**
Kills:6,865
V. Kills:759 N/A
Deaths:437
KDR:15.709
Accuracy:68.880% A**
KPH:154.600 B*
VKPH:17.100 C++
M20 Mustang
A+
Kills:801
V. Kills:778 103%
Deaths:378
KDR:2.119
Accuracy:30.819% C++
KPH:20.400 B+
VKPH:19.800 A+
Vortek Rotary
A++
Kills:614
V. Kills:569 108%
Deaths:169
KDR:3.633
Accuracy:35.938% B**
KPH:26.600 B**
VKPH:24.600 A++
Hornet Missiles
C**
Kills:407
V. Kills:375 108%
Deaths:61
KDR:6.672
Accuracy:73.786% A++
KPH:50.500 C
VKPH:46.500 C**
Kills:18,148 (10,876 + 0)
Deaths:1,755
KDR:10.341
VKDR:1.639
Vehicle Kills:2,877
Kill Difference:16,393
Playtime:183.663 hours
Usage:4%
Score:4.085m
Score/min:371
Piloting Accuracy:35.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M+
KPH:103 A++
VKPH:5.300 C--
C150 Dalton
A+
Kills:1,000
V. Kills:1,091 92%
Deaths:105
KDR:9.524
Accuracy:44.865% B+
KPH:39.300 B+
VKPH:42.900 A+
CAS30 Tank Buster
A++
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% A+
KPH:12.400 B**
VKPH:14.500 A++
Kills:2,388 (180 + 2,208)
Deaths:246
KDR:9.707
VKDR:5.541
Vehicle Kills:1,363
Kill Difference:2,142
Playtime:51.674 hours
Usage:1%
Score:1.120m
Score/min:361
Piloting Accuracy:60.229%
Gunner Accuracy:44.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:7,484
V. Kills:408 N/A
Deaths:244
KDR:30.672
Accuracy:61.477% A+
KPH:120.300 M+
VKPH:6.600 C
C75 Viper
M**
Kills:1,073
V. Kills:93 N/A
Deaths:71
KDR:15.113
Accuracy:47.370% B**
KPH:97.100 M**
VKPH:8.400 C**
L100 Python AP
A++
Kills:936
V. Kills:848 110%
Deaths:166
KDR:5.639
Accuracy:70.240% A++
KPH:32.100 C*
VKPH:29.100 A++
L100 Python HEAT
M
Kills:95
V. Kills:40 232%
Deaths:11
KDR:8.636
Accuracy:72.350% A*
KPH:55.100 A++
VKPH:23.200 M
Kills:9,588 (9,588 + 0)
Deaths:492
KDR:19.488
VKDR:2.823
Vehicle Kills:1,389
Kill Difference:9,096
Playtime:104.114 hours
Usage:2%
Score:2.149m
Score/min:344
Driving Accuracy:72.350%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:2,147
V. Kills:2,031 106%
Deaths:293
KDR:7.328
Accuracy:63.794% A++
KPH:29.200 B++
VKPH:27.600 M+
Titan-150 HEAT
M**
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% M
KPH:29.300 B*
VKPH:22.600 M**
Enforcer ML85
A*
Kills:621
V. Kills:597 104%
Deaths:87
KDR:7.138
Accuracy:60.823% A*
KPH:31.500 B**
VKPH:30.300 A*
Titan-150 HESH
A**
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B**
KPH:82.400 A**
VKPH:7.800 C+
E540 Halberd
B**
Kills:63
V. Kills:32 191%
Deaths:11
KDR:5.727
Accuracy:53.171% B**
KPH:35.100 B++
VKPH:17.800 B+
Kills:4,005 (3,321 + 684)
Deaths:511
KDR:7.838
VKDR:6.327
Vehicle Kills:3,233
Kill Difference:3,494
Playtime:124.284 hours
Usage:3%
Score:3.420m
Score/min:459
Driving Accuracy:57.184%
Gunner Accuracy:53.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,302
V. Kills:62 N/A
Deaths:86
KDR:15.140
Accuracy:49.678% C+
KPH:132 B+
VKPH:6.300 C
Enforcer ML65-H
S
Kills:427
V. Kills:778 55%
Deaths:38
KDR:11.237
Accuracy:83.641% M+
KPH:48.900 B*
VKPH:89.100 S
M40 Fury-H
S
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C**
KPH:265 S
VKPH:18.900 B++
M12 Kobalt-H
B+
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:24.491% B+
KPH:122.700 C++
VKPH:1.900 D-
Kills:1,878 (0 + 1,878)
Deaths:128
KDR:14.672
VKDR:6.617
Vehicle Kills:847
Kill Difference:1,750
Playtime:19.437 hours
Usage:0%
Score:0.830m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:24.491%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.485% A+
KPH:94.100 A++
VKPH:22.700 M+
M20 Basilisk
M
Kills:427
V. Kills:110 385%
Deaths:38
KDR:11.237
Accuracy:59.854% M
KPH:42.900 A*
VKPH:11 B*
M40 Fury
B+
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% B+
KPH:66.500 B+
VKPH:10.700 C+
G30 Walker
M**
Kills:248
V. Kills:226 109%
Deaths:32
KDR:7.750
Accuracy:47.178% M+
KPH:32.500 A**
VKPH:29.600 M**
M12 Kobalt
A**
Kills:242
V. Kills:4 N/A
Deaths:12
KDR:20.167
Accuracy:29.783% A**
KPH:99.400 B**
VKPH:1.600 D
M12 Kobalt
M+
Kills:105
V. Kills:2 N/A
Deaths:2
KDR:52.500
Accuracy:30.223% M+
KPH:110.100 B**
VKPH:2.100 C
M20 Basilisk
B**
Kills:90
V. Kills:48 184%
Deaths:20
KDR:4.500
Accuracy:56.848% A*
KPH:27 B+
VKPH:14.400 B**
Kills:2,593 (0 + 2,593)
Deaths:206
KDR:12.587
VKDR:3.495
Vehicle Kills:720
Kill Difference:2,387
Playtime:41.561 hours
Usage:1%
Score:1.034m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:56.848%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 56,70656,26515,7793.566B**0.0131.929%A++42.684%A*75.6AN/A190744.7h8.9A27.8B**
LA1 Anchor 30,56430,3408,5053.567B+0.0132.247%A+38.451%A++70.8B**N/A183428.6h7.6A23.4B**
NC6 Gauss SAW 14,65714,5494,0123.626A**0.0732.269%A**38.704%M75.7A**N/A214192.1h6.7B**20.7B**
SAS-R 14,29814,1973,5374.014B0.4646.501%A80.496%A63.7AN/A162222.7h1.8B*3.8B**
M30 Mustang AH 9,8579,46171013.325B**9.7763.775%B**N/A137.5M+5.8C**33668.8h4.2B*6.5B*
Carnage AR 8,1308,0572,9832.701B**0.8631.158%A+33.995%A*51.9B**N/A141155.3h9.7A+31.3B**
NC6A GODSAW 8,0657,9982,3053.47B+0.0932.312%B++36.497%A+72.6B+N/A190110.2h6.8C**21.1B*
L100 Python HESH 7,8927,48424430.672A++27.1161.477%A+1.082%C--120.3M+6.6C31262.2h2A+3.3A
NS Decimator 9,3686,8932,4242.844A*0.7173.494%A++3.148%B+63.5A++22.8B*375108.6h3.9B++5.4B**
Breaker Rocket Pods 7,6246,86543715.709B**12.1568.88%A**N/A154.6B*17.1C++50244.4h8.1B**11.8B**
EM6 6,3756,3222,4092.624B++0.9328.678%A+30.592%B**57.4B++N/A164110.1h8.1A28.3B*
AF-41 Hacksaw 5,6525,5957307.664A++4.1132.217%C+16.783%B+68.6MN/A20381.6h4.9B**15.3B*
AF-41 Hacksaw 5,5575,5037307.538A++3.9830.537%C+17.009%B++67.4A**N/A19781.6h4.9B*16B++
AF-4 Cyclone 5,4025,3711,8362.925A0.6332.252%A34.146%A**64.7A+N/A17883h7.7B**23.9B*
AF-4A Bandit 4,6324,5681,8662.448B**1.1132.119%A+32.399%A++52.1B++N/A13087.6h8.5B**26.4B**
NS-44 Commissioner AE 4,4064,3842,5381.727B+1.8351.363%A34.626%B**136.6MN/A36232.1h2.6B*5.1B*
C-4 ARX 4,9274,3409434.602A+1.0435.479%A*N/A278.2M++37.6C++106215.6h1B++2.8A
Frag Grenade 4,2554,22314223N/A4,219.4466.441%MN/A1111.3M+8.4C++37963.8h2.1A+3.2A
Sticky Grenade 4,1434,10814108N/A4,104.4475.737%MN/A2416.5M+20.6B*76211.7h1.1B**1.4B**
GD-7F 3,2433,2071,6431.952B**1.6131.583%A+30.621%A*40.4B++N/A12279.3h10.3B*32.6B*
Hawk GD-68 3,9612,9321,7941.634A*1.9274.803%A++3.99%B++38.6A*13.5B+31976h5.5B**7.4A
MGR-S1 Gladius 2,8812,8667283.937A++0.3833.363%A47.767%M**87.9A*N/A24632.6h6.7A20B**
Tank Mine 4,2032,5833118.305M++4.7530.886%C+N/A213.5A**133.9A**186212.1h1.4B*4.6B**
AF-34 Mattock 2,5922,5694256.045B*2.4935.083%C++19.074%B++70A+N/A18836.7h4.7B++13.4B++
NS-44 Commissioner 2,4892,4761,4141.751B*1.8147.607%A+34.653%A++126.3M**N/A38419.6h2.6A5.5B**
Shrike 2,9162,3821,2421.918A*1.6472.424%A++4.366%B*56.8M+12.7C+45141.9h4.1A5.6A+
AF-34 Mattock 2,3762,3584255.548B*1.9938.526%C**17.388%C+64.3A+N/A17336.7h5.6B+14.6B++
Titan-150 AP 4,1782,1472937.328B3.7763.794%A++1.258%D-29.2B++27.6M+39673.5h4.8C++7.5B++
GD-22S 1,9311,9101,1391.677C++1.8829.454%A30.209%B*55.4B*N/A29434.5h8.2A27.9B**
NS-11A 1,7071,6946612.563A0.9930.621%A38.135%A*52.8B**N/A17132.1h9.7A+31.8B**
AC-X11 1,6291,6094413.649M+0.0935.861%A*36.98%M+87.4M++1.1A*25918.4h7B**19.6B**
NSX Tanto 1,5221,5136022.513A+1.0433.612%A+32.122%B**50.4B*N/A12330h9.7B*29B*
NC05 Jackhammer 1,4841,4797292.029B++1.5355.565%A+21.907%A++64B**N/A24523.1h3.6B**6.5B*
C-4 1,5801,3613693.688A++0.1351.171%SN/A302.4S48.7A28774.5h1.1B*2.1B
AF-23 Grinder 1,3441,3362106.362A+2.8042.372%B*17.44%B++55.4A++N/A17024.1h5.2B++12.2B**
Bouncing Betty 1,3361,3362535.281B+1.7254.558%AN/A219A*N/A6356.1h1.8B+3.3B**
EM1 1,3501,3357191.857B++1.7027.542%A28.689%B**54.9B++N/A20624.3h9.9B+35.8B*
GR-22 1,3181,3064582.852A0.7130.948%A+32.159%A++54B**N/A18924.2h9.6A+30.9B**
C85 Canister-H 1,3641,3028615.14C++11.5849.678%C+13.979%B++131.5B+6.3C5249.9h4.4B++8.9B*
NC6S Gauss SAW S 1,3131,3025002.604B**0.9531.412%A+30.876%B**64.8B**N/A18420.1h8.5B**27.1B++
MANA Anti-Personnel Turret 1,2921,2833194.022N/A0.4629.744%UN/A12830U90U27769300.1h17.9T*60.3T*
MKV Suppressed 1,2511,2384752.606A++0.9530.726%B**23.667%B++55.3B**N/A15122.4h11B*35.7B++
Razor GD-23 1,2441,2263743.278M0.2834.99%A*39.886%M**74.8M+1.1A**22816.4h8.1A23B**
L105 Zephyr 1,2701,2086119.803B**16.2566.608%M+N/A103.2A++5.3C--31611.7h4.1B**6.1A
NSX Naginata 1,2081,2043353.594A*0.0432.829%A*34.302%B*70.8AN/A19217h8.5B**25.7B**
NSX Daimyo 1,1911,1912894.121B0.5653.305%A++96.809%B*66.9B++N/A15617.8h2.1B++4B**
NC05 Jackhammer AE 1,1961,1903503.4A+0.1662.312%A++23.782%A72.1B+N/A18116.5h3.3B**5.3B**
Auraxium Mag-Cutter 1,2491,18648,2460.025C+3.5323.887%C2.108%D0.5CN/A12253.7h1.6B*6.5B+
MGR-L1 Promise 1,1901,1843053.882A++0.3231.403%A+40.963%A*91.8A++N/A28512.9h8.9A28.4B**
NSX-P Tanto 1,1991,1833593.295M0.2635.115%A++40.237%A*74.9A**1B+19315.8h10.2B**29B**
Gauss Compact Burst 1,1931,1773883.034B+0.5231.738%B**44.18%M++94.9A*1.3A*23912.4h8A25.2B**
Gauss Compact S 1,1921,1753483.376M0.1833.597%A*38.638%M*82.7S1.2A++26114.2h8.5B++25.2B*
NS-11C 1,1881,1747701.525B++2.0332.97%A++25.043%B**27.6C++N/A9542.6h10.3B**31.1B**
Blitz GD-10 1,1761,1684402.655A+0.9030.13%A23.716%A59.6A++N/A21419.6h11.1B**37B*
Tempest 1,1791,1664742.46B**1.1030.799%B**22.47%C**49C++N/A13223.8h7.4A+23.9A
NSX Tomoe 1,1761,1663533.303B*0.2533.531%B**50.943%A58.3B*N/A20520h10.5B**31.3B*
NCM1 Scattercannon 1,1721,1661647.11A*3.5539.368%B+16.124%C*50.9B**N/A13722.9h5.2B+13.2B++
NS-11CB 1,1741,1625402.152B**1.4132.794%A+29.002%A39.5BN/A10829.4h9.4B**28.6B*
Reaper DMR 1,1691,1614172.784B+0.7732.339%A33.506%A59.8AN/A18619.4h6.9A+21.4B**
NCM1 Scattercannon 1,1701,1611736.711A**3.1541.64%B+15.332%C+50A*N/A16023.2h5.5B**13.3B++
NS-7 PDW 1,1681,1614172.784A*0.7729.311%B*26.357%A+59.8A++N/A18419.4h10.4B**35.3B*
AF-23 Grinder 1,1671,1592025.738A2.1838.086%C++17.601%C**48.7B**N/A15623.8h5.3B*13.9B++
NC1 Gauss Rifle 1,1721,1544062.842A++0.7231.725%A++36.742%A**60.1A**N/A28919.2h7.8A++24.6A
AF-19 Mercenary 1,1721,1541,6360.705C+2.8529.062%A+25.563%B++16.1C+N/A12571.5h10.2B*35.1B*
LA3 Desperado 1,1551,1537261.588B++1.9735.039%B**25.759%B**124M**N/A3419.3h5.8A+16.6B+
Warden 1,1551,1473773.042A*0.5239.444%A*33.304%A58.5A**N/A17119.6h5.4A13.7A
M40 Fury 1,4141,1397515.187A++11.6348.485%A+N/A94.1A++22.7M+49312.1h11.9B24.6B*
C75 Viper 1,1661,0737115.113A*11.5647.37%B**1.398%C+97.5M**8.5C**41611h6A12.8A
C150 Dalton 2,0911,0001059.524B+5.9744.865%B+N/A39.4B+43A+45825.4h2.4A5.3A+
L100 Python AP 1,7849361665.639B2.0870.24%A++3.098%C++32.2C*29.1A++36929.1h7.2C10.3B+
NS-357 Underboss 8418385671.478B+2.0848.483%A+47.971%M**121.4M+N/A3496.9h2.9A6.1B*
M20 Mustang 1,5798013782.119C*1.4430.819%C++N/A20.4B+19.8A+28039.3h77.9B+252.9B++
NCM2 Falcon 8746902193.151A++0.4153.625%A+5.942%B+28A++7.5A17424.6h7.6B*14.2B*
Titan-150 HEAT 1,206680986.939B+3.3869.63%M2.647%C29.3B*22.7M**41923.2h6C8.6B++
Enforcer ML85 1,218621877.138B+3.5860.823%A*1.127%D31.5B**30.3A*74519.7h13.1C+21.5B**
Vortek Rotary 1,1836141693.633B++0.0835.938%B**1.466%D26.6B**24.6A++31023.1h55.2B+153.5B++
LA39 Bruiser 5505461962.786A+0.7778.685%A++19.414%B**101.1A**N/A2895.4h1.8B**2.3B**
NCM2 Falcon 7015222182.394A++1.1654.339%A6.322%B++21.2A++7.3A13824.6h10.1B*18.7B*
Titan-150 HESH 5414942222.455A18.9057.184%B**2.632%B++82.3A**7.8C+3236h2.4B*4.3B**
M20 Basilisk 5374273811.237S7.6859.854%M7.26%B+42.7A*11B*32410h63.4B+105.9A
Enforcer ML65-H 1,2054273811.237A*7.6883.641%M+N/A49.1B*89.4S9428.7h34.2F--40.9D-
Hornet Missiles 782407616.672B3.1173.786%A++N/A50.2C46.3C*5658.1h10.6C++14.4B+
MGR-M1 Bishop 4043991043.837A0.2844.773%A++48.622%A*81.4A**1B++2074.9h3.9A+8.8A
M40 Fury 3973422712.667B*9.1140.545%B+2.047%C*67.1B+10.8C+3645.1h11.3B27.8B+
NS-30 Vandal 301299983.051B++0.5141.924%A+32.776%B*54.4B*N/A1885.5h4.2B**10B**
19A Fortuna 262261863.035A+0.5231.004%B**36.782%M++87A**N/A2993h7.8B**25.1B**
The Slasher 29325617,6330.015D3.5424.86%DN/A0.3C-N/A1791.9h2.4C+9.8C+
G30 Walker 474248327.75M4.1947.178%M+N/A32.6A**29.7M**4447.6h206.5C*437.8B**
M12 Kobalt 2462421220.167B++16.6129.783%A**23.554%B**100.8B**1.7C--3502.4h14.6B*49.1B**
M60-A Bulldog 2482381219.833M16.2868.505%M**3.361%A++132.2S5.6C+6681.8h3.6A+5.3A++
Rocklet Rifle 365201673S0.5656.634%B+N/A54.3A*44.3A++7893.7h22.4B**39.6B**
CAS30 Tank Buster 390180802.25B*1.3160.229%A+N/A12.4B**14.5A++22914.5h45.6C++75.7B+
AF-22 Crow 208176573.088S0.4774.84%B*4.545%B**62.9A++11.4C+5232.8h4A+5.3A++
NSX Tengu 161160483.333A*0.2244.37%B**39.375%M+76.2A++N/A4422.1h7.9A17.8B*
Xiphos Anti-Personnel Phalanx Tower 1471471147A+143.4417.915%D--N/A1470SN/A39890.1h0.4B++2.1B*
NS Baron G5 112112293.862M**0.3045.623%C**28.571%M++70A++N/A3281.6h3.1A6.7C+
M12 Kobalt 107105252.5S48.9430.223%M+20%C**105B**2C4201h15.3B+50.7B*
M60-A Bulldog 128104617.333C++13.7844.742%C+1.923%C10.8D--2.5C-659.6h6.6C14.7C+
Spear Anti-Vehicle Phalanx Turret 1881031010.3B+6.7469.527%M5.825%B*68.7A++56.7M*12471.5h9.3C+13.3B*
NC4 Mag-Shot 1021001280.781C++2.7834.271%B**33%A*62.5A*1.3A6751.6h6.1B+17.8C++
L100 Python HEAT 13595118.636B++5.0872.35%A*N/A55.9A++23.5M+6191.7h5B+6.9B**
MAX Punch 95911,7790.051C3.5112.821%F--N/A0.5CN/A2193.4h1.8C++13.7C
M20 Basilisk 13890204.5B*0.9456.848%A*4.444%C--27.3B+14.5B**4573.3h101C+177.7B++
M60-A Bulldog 9689108.9C5.3441.667%C4.494%A++9.5D--N/A619.4h6.3C+15.2C+
M40 Fury-H 9084184S80.4442.113%C**1.19%C+280S20B++8420.3h7.2C**17.1B+
Anti-Vehicle Grenade 8482182N/A78.4455.281%B+N/A820A*20D--98800.1h3A5.4B**
NS-AM7 Archer 8479601.317A*2.2462.903%B+21.519%B+11.8B**N/A1556.7h7.4B**11.8B**
Soldier Soaker 7676511.49B2.0738.919%B+23.684%A126.7MN/A5390.6h4.7B**12.2B*
NSX Masamune 13575511.471B*2.0973.095%A++4%A+37.5B+30A+5582h14.5C+19.8C*
MANA Anti-Vehicle Turret 13967521.288U2.2769.291%UN/A670U720U743290.1h13.1T*19T*
M12 Kobalt-H 6665321.667C*18.1124.491%B+27.692%A*130C*2D-3310.5h11.3B*46B*
E540 Halberd 9563115.727C+2.1753.171%B**1.587%D-35B+17.8B+8231.8h6.3C11.8B+
M40 Fury 6854318B14.4454.522%B+N/A49.1D12.7D1981.1h11.5C**21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret64310.9h
Motion Spotter9323,84113.1h
Nano-Armor Kit436743,32841.4h
Medical Kit2,48429,55551.5h
Spawn Beacon7818,10610.7h
Nanite Revive Grenade01,3060.4h
AE Medical Applicator149103,5146.7h
AE Nano-Armor Kit314843,53043.4h
Xiphos Anti-Personnel Tower11271h
Rampart Wall1500.5h
Turret AI Module21710.7h
Repair Module11780.6h
Spitfire Auto-Turret1690.1h
Restoration Kit486170.5h
Deconstruction Tool03130h
Spear Anti-Vehicle Tower0690.5h
Ammunition Package918,4245.5h
Anti-Infantry MANA Turret441,4162.8h
Medical Applicator229148,2799.1h
Hardlight Barrier0590.1h
Shield Recharging Field159030.4h
Recon Detection Device03330.6h

Check the help document for the dictionary if you want to learn more about words used here.


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