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Executor World Champion TolyaNo[LPS] TolyaNo
NC BR 217

KDR: 3.58

Score: 133.7m

Last Seen: Apr 30th, 2019 5:35 PM
- OFFLINE - 566.6 hour(s)

Prestige 1, Battle Rank 100 (217 total) - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NC6A GODSAW Carnage AR L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,727,078 MLG Score: 4578
Fun Score: N/A
Cheeseburgers Flipped: 2035TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.108%38.202%1227421155192,2113.74265-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.488%2.143A*2.669M-1.175D*HEAD ++ (~22.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+80.439B17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.894%0.821%14384119318,883201827519.35728686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.634%0.685B+-0.715D-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.853B*10.40.804B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.154%1.359%13426119113,610217142726.269319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%1.968A++-0.792D-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.40.73B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.663%4.819%6931611817,698200834113.83366226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%1.436A0.103C+1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.679B+19.70.503B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.282%81.709%6932119518,12952171323.47432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.286%1.842A++0.953B*0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.433B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.827%20.247%69311196647403640.160307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.109M++1.126B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.628B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
133.7m211.2%527 (31.6k)454 (27.2k)3.58363320,68189,4853.84628217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC11973195827.322%29.799%81403:1766

6% Combat Medic20% Engineer54% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMMay 23rd, 2019 8:25 AM (19h) (PST)Apr 30th, 2019 2:47 PM (24d) (PST)Apr 30th, 2019 1:35 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9322456871.0890.3040.3242.4520.0734578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,93314,71941,214651819147427,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4909.6h/204.6d 23,503 95,558 115,307 722.4k 10,455 15,352 21,411 274.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:59,065
Deaths:16,472
KDR:3.586
Accuracy:31.956% A+
HSR:42.965% A*
LA1 Anchor
A++
Kills:35,371
Deaths:9,883
KDR:3.579
Accuracy:32.431% A+
HSR:39.148% A++
NC6 Gauss SAW
M
Kills:14,939
Deaths:4,114
KDR:3.631
Accuracy:32.249% A*
HSR:38.771% M
NC6A GODSAW
A
Kills:8,476
Deaths:2,445
KDR:3.467
Accuracy:32.396% B+
HSR:36.751% A
EM6
A
Kills:6,557
Deaths:2,477
KDR:2.647
Accuracy:28.668% A
HSR:30.853% B**
GD-22S
A
Kills:1,910
Deaths:1,139
KDR:1.677
Accuracy:29.454% A
HSR:30.209% B*
NC05 Jackhammer
A++
Kills:1,479
Deaths:729
KDR:2.029
Accuracy:55.565% A+
HSR:21.907% A++
MGR-L1 Promise
A*
Kills:1,338
Deaths:353
KDR:3.790
Accuracy:31.802% A+
HSR:41.330% A*
EM1
B**
Kills:1,335
Deaths:719
KDR:1.857
Accuracy:27.542% B**
HSR:28.689% B**
NC6S Gauss SAW S
A+
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% A+
HSR:30.876% B**
NSX Naginata
A*
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A*
HSR:34.302% B*
NC05 Jackhammer AE
A++
Kills:1,190
Deaths:350
KDR:3.400
Accuracy:62.312% A++
HSR:23.782% A+
NSX-P Naginata
A**
Kills:450
Deaths:130
KDR:3.462
Accuracy:30.150% A+
HSR:48.667% A**
Kills:134,616
Deaths (as Heavy Assault):39,646
Deaths (to Heavy Assaults):29,810
KDR:3.39545
Kill Difference:94,970
Playtime:2,645.283 hours
Usage:54%
Score:70.882m
Score/min:447
Accuracy (listed only):35.290%
HSR (listed only):34.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:8,079
Deaths:2,991
KDR:2.701
Accuracy:31.179% A
HSR:33.989% A*
AF-4 Cyclone
A**
Kills:5,581
Deaths:1,911
KDR:2.920
Accuracy:32.373% A
HSR:34.492% A**
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-11A
A*
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% A
HSR:38.135% A*
GR-22
A*
Kills:1,438
Deaths:509
KDR:2.825
Accuracy:30.994% A
HSR:33.310% A*
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
Reaper DMR
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% A
HSR:33.506% A
NC1 Gauss Rifle
A**
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% A++
HSR:36.742% A**
LA39 Bruiser
A+
Kills:647
Deaths:231
KDR:2.801
Accuracy:78.827% A+
HSR:20.247% B**
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:27,625
Deaths (as Combat Medic):9,737
Deaths (to Combat Medics):9,735
KDR:2.83712
Kill Difference:17,888
Playtime:319 hours
Usage:6%
Score:8.174m
Score/min:427
Accuracy (listed only):36.599%
HSR (listed only):31.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A++
Kills:6,831
Deaths:2,526
KDR:2.704
Accuracy:32.559% A+
HSR:33.421% A++
AF-4 Cyclone
A**
Kills:5,581
Deaths:1,911
KDR:2.920
Accuracy:32.373% A
HSR:34.492% A**
GD-7F
A*
Kills:3,665
Deaths:1,789
KDR:2.049
Accuracy:31.671% A+
HSR:30.696% A*
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
AC-X11
M
Kills:1,617
Deaths:441
KDR:3.667
Accuracy:35.891% A*
HSR:36.858% M
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M+
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B++
LA39 Bruiser
A+
Kills:647
Deaths:231
KDR:2.801
Accuracy:78.827% A+
HSR:20.247% B**
19A Fortuna
M+
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M+
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:36,237
Deaths (as Light Assault):14,612
Deaths (to Light Assaults):16,048
KDR:2.47995
Kill Difference:21,625
Playtime:255.307 hours
Usage:5%
Score:7.418m
Score/min:484
Accuracy (listed only):35.739%
HSR (listed only):32.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A++
Kills:6,831
Deaths:2,526
KDR:2.704
Accuracy:32.559% A+
HSR:33.421% A++
GD-7F
A*
Kills:3,665
Deaths:1,789
KDR:2.049
Accuracy:31.671% A+
HSR:30.696% A*
AC-X11
M
Kills:1,617
Deaths:441
KDR:3.667
Accuracy:35.891% A*
HSR:36.858% M
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M+
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M+
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% A
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B++
Warden
A*
Kills:1,147
Deaths:377
KDR:3.042
Accuracy:39.444% A*
HSR:33.304% A
LA39 Bruiser
A+
Kills:647
Deaths:231
KDR:2.801
Accuracy:78.827% A+
HSR:20.247% B**
MGR-M1 Bishop
A*
Kills:399
Deaths:104
KDR:3.837
Accuracy:44.773% A++
HSR:48.622% A*
19A Fortuna
M+
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:24,443
Deaths (as Engineer):10,600
Deaths (to Engineers):12,643
KDR:2.30594
Kill Difference:13,843
Playtime:969.608 hours
Usage:20%
Score:27.238m
Score/min:468
Accuracy (listed only):37.729%
HSR (listed only):33.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:16,938
Deaths:4,105
KDR:4.126
Accuracy:46.840% A
HSR:80.647% A
AF-4 Cyclone
A**
Kills:5,581
Deaths:1,911
KDR:2.920
Accuracy:32.373% A
HSR:34.492% A**
NS-44 Commissioner AE
A
Kills:4,505
Deaths:2,614
KDR:1.723
Accuracy:51.322% A
HSR:34.606% B**
NS-44 Commissioner
A*
Kills:2,896
Deaths:1,634
KDR:1.772
Accuracy:48.139% A+
HSR:35.981% A*
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-357 Underboss
M*
Kills:1,292
Deaths:863
KDR:1.497
Accuracy:48.214% A+
HSR:47.368% M*
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
NSX Daimyo
A++
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:53.305% A++
HSR:96.809% B*
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C*
NSX Tomoe
A
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B**
HSR:50.943% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
LA3 Desperado
B**
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B**
HSR:25.759% B**
NS-30 Vandal
A+
Kills:299
Deaths:98
KDR:3.051
Accuracy:41.924% A+
HSR:32.776% B*
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NC4 Mag-Shot
A*
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B**
HSR:33% A*
NS-AM7 Archer
B*
Kills:88
Deaths:79
KDR:1.114
Accuracy:62.865% B+
HSR:25% B*
Soldier Soaker
A
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.919% B+
HSR:23.684% A
Kills:43,044
Deaths (as Infiltrator):15,433
Deaths (to Infiltrators):13,125
KDR:2.78909
Kill Difference:27,611
Playtime:453.484 hours
Usage:9%
Score:12.033m
Score/min:442
Accuracy (listed only):40.302%
HSR (listed only):39.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,837
Deaths:765
KDR:7.630
Accuracy:32.160% C+
HSR:16.807% B+
AF-41 Hacksaw
B++
Kills:5,738
Deaths:765
KDR:7.501
Accuracy:30.386% C+
HSR:17.079% B++
AF-34 Mattock
B++
Kills:3,292
Deaths:495
KDR:6.651
Accuracy:34.523% C++
HSR:19.411% B++
AF-34 Mattock
C*
Kills:3,021
Deaths:495
KDR:6.103
Accuracy:38.315% C*
HSR:18.107% C++
AF-23 Grinder
B*
Kills:1,353
Deaths:213
KDR:6.352
Accuracy:42.802% B*
HSR:17.665% B++
NCM1 Scattercannon
B+
Kills:1,186
Deaths:172
KDR:6.895
Accuracy:39.647% B
HSR:16.779% B+
NCM1 Scattercannon
B+
Kills:1,183
Deaths:181
KDR:6.536
Accuracy:41.936% B+
HSR:15.469% C+
AF-23 Grinder
C**
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:38.570% C+
HSR:17.557% C**
NCM2 Falcon
A+
Kills:703
Deaths:222
KDR:3.167
Accuracy:53.049% A+
HSR:5.832% B+
NCM2 Falcon
A
Kills:535
Deaths:221
KDR:2.421
Accuracy:53.807% A
HSR:6.168% B+
Kills:24,027
Deaths (as MAX Suit):1,867
Deaths (to MAX Suits):4,460
KDR:12.86931
Kill Difference:22,160
Playtime:254.867 hours
Usage:5%
Score:7.969m
Score/min:521
Accuracy (listed only):40.520%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:10,535
V. Kills:423 N/A
Deaths:777
KDR:13.559
Accuracy:63.818% B**
KPH:142 M+
VKPH:5.700 C*
Breaker Rocket Pods
A**
Kills:6,930
V. Kills:766 N/A
Deaths:438
KDR:15.822
Accuracy:68.879% A**
KPH:155.100 B*
VKPH:17.100 C++
M20 Mustang
A+
Kills:801
V. Kills:778 103%
Deaths:378
KDR:2.119
Accuracy:30.819% C+
KPH:20.400 B+
VKPH:19.800 A+
Vortek Rotary
A++
Kills:617
V. Kills:571 108%
Deaths:170
KDR:3.629
Accuracy:35.909% B*
KPH:26.600 B**
VKPH:24.600 A++
Hornet Missiles
C*
Kills:407
V. Kills:375 108%
Deaths:61
KDR:6.672
Accuracy:73.786% A++
KPH:50.500 C
VKPH:46.500 C*
Kills:19,290 (11,953 + 0)
Deaths:1,824
KDR:10.576
VKDR:1.597
Vehicle Kills:2,913
Kill Difference:17,466
Playtime:189.451 hours
Usage:4%
Score:4.255m
Score/min:374
Piloting Accuracy:35.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M+
KPH:103 A++
VKPH:5.300 C--
C150 Dalton
A+
Kills:1,000
V. Kills:1,091 92%
Deaths:105
KDR:9.524
Accuracy:44.865% B+
KPH:39.300 B+
VKPH:42.900 A+
CAS30 Tank Buster
A++
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% A++
KPH:12.400 B*
VKPH:14.500 A++
Kills:2,388 (180 + 2,208)
Deaths:246
KDR:9.707
VKDR:5.541
Vehicle Kills:1,363
Kill Difference:2,142
Playtime:51.674 hours
Usage:1%
Score:1.122m
Score/min:362
Piloting Accuracy:60.229%
Gunner Accuracy:44.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:7,793
V. Kills:436 N/A
Deaths:255
KDR:30.561
Accuracy:61.373% A+
KPH:120.500 M+
VKPH:6.700 C
C75 Viper
M**
Kills:1,073
V. Kills:93 N/A
Deaths:71
KDR:15.113
Accuracy:47.370% B**
KPH:97.100 M**
VKPH:8.400 C*
L100 Python AP
A++
Kills:936
V. Kills:848 110%
Deaths:166
KDR:5.639
Accuracy:70.240% A++
KPH:32.100 C++
VKPH:29.100 A++
L100 Python HEAT
M
Kills:95
V. Kills:40 232%
Deaths:11
KDR:8.636
Accuracy:72.350% A*
KPH:55.100 A++
VKPH:23.200 M
Kills:9,897 (9,897 + 0)
Deaths:503
KDR:19.676
VKDR:2.817
Vehicle Kills:1,417
Kill Difference:9,394
Playtime:106.564 hours
Usage:2%
Score:2.219m
Score/min:347
Driving Accuracy:72.350%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:2,634
V. Kills:2,243 117%
Deaths:318
KDR:8.283
Accuracy:64.135% A++
KPH:31.700 B*
VKPH:27 A**
Titan-150 HEAT
M**
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% A**
KPH:29.300 B*
VKPH:22.600 M**
Enforcer ML85
A++
Kills:623
V. Kills:599 104%
Deaths:87
KDR:7.161
Accuracy:60.811% A**
KPH:31.500 B*
VKPH:30.200 A++
Titan-150 HESH
A**
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B**
KPH:82.400 A**
VKPH:7.800 C+
E540 Halberd
A
Kills:69
V. Kills:33 203%
Deaths:12
KDR:5.750
Accuracy:54.156% A
KPH:36.600 B++
VKPH:17.500 B+
Kills:4,500 (3,808 + 692)
Deaths:537
KDR:8.380
VKDR:6.421
Vehicle Kills:3,448
Kill Difference:3,963
Playtime:134.096 hours
Usage:3%
Score:3.609m
Score/min:449
Driving Accuracy:57.184%
Gunner Accuracy:54.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,302
V. Kills:62 N/A
Deaths:86
KDR:15.140
Accuracy:49.678% C+
KPH:132 B+
VKPH:6.300 C
Enforcer ML65-H
S
Kills:427
V. Kills:778 55%
Deaths:38
KDR:11.237
Accuracy:83.641% M++
KPH:48.900 B*
VKPH:89.100 S
M12 Kobalt-H
B
Kills:85
V. Kills:1 N/A
Deaths:3
KDR:28.333
Accuracy:23.604% C**
KPH:134.500 B
VKPH:1.600 D--
M40 Fury-H
S
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C*
KPH:265 S
VKPH:18.900 B++
Kills:1,898 (0 + 1,898)
Deaths:128
KDR:14.828
VKDR:6.617
Vehicle Kills:847
Kill Difference:1,770
Playtime:19.539 hours
Usage:0%
Score:0.836m
Score/min:713
Driving Accuracy:N/A%
Gunner Accuracy:42.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.507% A+
KPH:94 A++
VKPH:22.700 M+
M20 Basilisk
M
Kills:462
V. Kills:115 398%
Deaths:38
KDR:12.158
Accuracy:59.849% M
KPH:44.200 A*
VKPH:11 B**
M40 Fury
B+
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% B+
KPH:66.500 B+
VKPH:10.700 C+
M12 Kobalt
A*
Kills:260
V. Kills:4 N/A
Deaths:12
KDR:21.667
Accuracy:29.124% A*
KPH:95.400 B*
VKPH:1.500 D
G30 Walker
M*
Kills:256
V. Kills:229 111%
Deaths:33
KDR:7.758
Accuracy:47.175% M
KPH:32.900 A*
VKPH:29.500 M*
M12 Kobalt
A*
Kills:112
V. Kills:2 N/A
Deaths:3
KDR:37.333
Accuracy:28.765% A*
KPH:106.800 B**
VKPH:1.900 C--
M20 Basilisk
B**
Kills:91
V. Kills:49 182%
Deaths:21
KDR:4.333
Accuracy:57.243% A*
KPH:26.800 B+
VKPH:14.400 B**
Kills:2,662 (0 + 2,662)
Deaths:209
KDR:12.737
VKDR:3.488
Vehicle Kills:729
Kill Difference:2,453
Playtime:42.654 hours
Usage:1%
Score:1.057m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:57.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 59,54659,06516,4723.586B**0.0031.956%A+42.965%A*76.1AN/A193775.8h8.9A27.8B**
LA1 Anchor 35,65835,3719,8833.579B+0.0032.431%A+39.148%A++73.2B**N/A188483.2h7.6A23.3B**
SAS-R 17,06816,9384,1054.126B+0.5446.84%A80.647%A66.7AN/A171253.8h1.8B*3.8B*
NC6 Gauss SAW 15,04914,9394,1143.631A*0.0532.249%A*38.771%M75.4A*N/A214198h6.7B**20.7B**
M30 Mustang AH 10,95810,53577713.559B**9.9863.818%B**N/A142M+5.7C*34574.2h4.1B*6.4B*
NC6A GODSAW 8,5498,4762,4453.467B+0.1232.396%B+36.751%A73.2B+N/A192115.8h6.8C*21B++
Carnage AR 8,1528,0792,9912.701B**0.8831.179%A33.989%A*51.9B**N/A142155.8h9.8A31.3B**
L100 Python HESH 8,2297,79325530.561A++26.9861.373%A+1.039%D120.6M+6.7C31564.6h2A3.3A
NS Decimator 10,5857,7542,6682.906A*0.6873.821%A++3.031%B+64A*23.4B**384121.1h3.9B++5.3B**
Breaker Rocket Pods 7,6966,93043815.822B**12.2468.879%A**N/A155B*17.1C++50444.7h8.2A11.8B**
AF-4A Bandit 6,9216,8312,5262.704A0.8832.559%A+33.421%A++59.5B**N/A155114.9h8.5B**26.2B*
EM6 6,6166,5572,4772.647B++0.9428.668%A30.853%B**57.8B++N/A165113.5h8.1B**28.4B*
AF-41 Hacksaw 5,8985,8377657.63A++4.0532.16%C+16.807%B+69A**N/A20984.6h5B**15.4B*
AF-41 Hacksaw 5,7985,7387657.501A++3.9230.386%C+17.079%B++67.8A**N/A20384.6h4.9B*16.1B++
AF-4 Cyclone 5,6125,5811,9112.92A0.6632.373%A34.492%A**65.2AN/A18085.6h7.7B**23.8B*
C-4 ARX 5,5234,8891,0544.639A+1.0635.824%A**N/A281M*36.4C++106917.4h1B+2.7B**
NS-44 Commissioner AE 4,5274,5052,6141.723B+1.8651.322%A34.606%B**136.5A**N/A36433h2.6B*5.1B*
Frag Grenade 4,3884,35414354N/A4,350.4266.545%M+N/A1116.4M+8.7C++38303.9h2.1A+3.2A+
Sticky Grenade 4,3114,27414274N/A4,270.4276.147%MN/A2514.1M++21.8B**76691.7h1.1B**1.4B**
GD-7F 3,7083,6651,7892.049B**1.5331.671%A+30.696%A*43.3B++N/A12884.7h10.2B**32.3B*
AF-34 Mattock 3,3233,2924956.651B**3.0734.523%C++19.411%B++72.7A++N/A20245.3h4.6B*13.4B++
AF-34 Mattock 3,0493,0214956.103B**2.5238.315%C*18.107%C++66.7A+N/A18845.3h5.5B++14.5B+
Hawk GD-68 3,9642,9341,7941.635A*1.9574.797%A++3.988%B*38.6M+13.6B++32076h5.5A7.4A+
NS-44 Commissioner 2,9122,8961,6341.772B*1.8148.139%A+35.981%A*129.3M**N/A38922.4h2.6A5.4B**
MGR-S1 Gladius 2,8812,8667283.937A++0.3533.363%A47.767%M**87.9A++N/A25232.6h6.7B**20B*
Tank Mine 4,3682,7043288.244M++4.6630.963%C+N/A211.3A*130A*180112.8h1.4B*4.6B**
Titan-150 AP 4,8772,6343188.283B4.7064.135%A++1.101%D--31.7B*27A**38083.2h4.5C*7B*
Shrike 2,9162,3821,2421.918A*1.6772.424%A++4.366%B**56.7M++12.7C++45842h4.1A5.6A+
GD-22S 1,9311,9101,1391.677C++1.9129.454%A30.209%B*55.4B*N/A29934.5h8.2B**27.9B*
NS-11A 1,7071,6946612.563B**1.0230.621%A38.135%A*52.8B**N/A17232.1h9.7A+31.8B**
AC-X11 1,6371,6174413.667M0.0835.891%A*36.858%M87.9M+1.1A*26518.4h7.1B*19.7B**
NSX Tanto 1,5221,5136022.513A+1.0733.612%A+32.122%B**50.4B++N/A12530h9.7B++29B*
NC05 Jackhammer 1,4841,4797292.029B*1.5555.565%A+21.907%A++64B**N/A24923.1h3.6B**6.5B*
GR-22 1,4531,4385092.825A0.7630.994%A33.31%A*54.9B**N/A19126.2h9.6A+31.1B**
C-4 1,6251,4013693.797A++0.2152.814%SN/A311.3S49.8A+30124.5h1.1B*2A+
Auraxium Mag-Cutter 1,4261,36153,7600.025C+3.5623.174%C-2.204%D0.5C-N/A12476.3h1.5B**6.6B+
AF-23 Grinder 1,3611,3532136.352A+2.7742.802%B*17.665%B++55.5A++N/A17024.4h5.3B++12.3B**
Bouncing Betty 1,3501,3502545.315B+1.7354.56%B**N/A217.7A++N/A6346.2h1.8B3.3B*
MGR-L1 Promise 1,3481,3383533.79A++0.2131.802%A+41.33%A*91.6A++N/A29714.6h8.9A28.1B**
EM1 1,3501,3357191.857B++1.7327.542%B**28.689%B**54.9B*N/A20924.3h9.9B+35.8B*
C85 Canister-H 1,3641,3028615.14C**11.5649.678%C+13.979%B++131.5B+6.3C5269.9h4.4B*8.9B*
NC6S Gauss SAW S 1,3131,3025002.604B**0.9831.412%A+30.876%B**64.8B*N/A18620.1h8.5B*27.1B++
MANA Anti-Personnel Turret 1,3051,2963214.037N/A0.4529.77%UN/A12960U90U28292000.1h17.9T*60T*
NS-357 Underboss 1,2971,2928631.497B+2.0948.214%A+47.368%M*125.4M+N/A36910.3h2.9A6.1B**
MKV Suppressed 1,2511,2384752.606A++0.9830.726%B**23.667%B++55.3B**N/A15222.4h11B*35.7B++
Razor GD-23 1,2441,2263743.278M0.3134.99%A*39.886%M**74.8M+1.1A*23116.4h8.1A23B**
L105 Zephyr 1,2701,2086119.803B*16.2266.608%M+N/A103.2A++5.3C--31611.7h4.1A6.1A
NSX Naginata 1,2081,2043353.594A*0.0132.829%A*34.302%B*70.8B**N/A19417h8.5B**25.7B*
NSX Daimyo 1,1911,1912894.121C**0.5453.305%A++96.809%B*66.9B+N/A15717.8h2.1B++4B*
NC05 Jackhammer AE 1,1961,1903503.4A+0.1862.312%A++23.782%A+72.1B+N/A18216.5h3.3B**5.3B*
NCM1 Scattercannon 1,1921,1861726.895A**3.3139.647%B16.779%B+51.3B**N/A14023.1h5.2B+13.1B++
NCM1 Scattercannon 1,1931,1831816.536M+2.9541.936%B+15.469%C+50.6A*N/A16623.4h5.5B**13.2B++
NSX-P Tanto 1,1991,1833593.295M0.2935.115%A++40.237%A*74.9A*1B+19815.8h10.2B**29B**
AF-23 Grinder 1,1871,1792055.751A2.1738.57%C+17.557%C**48.9B**N/A15824.1h5.4B*13.9B++
Gauss Compact Burst 1,1931,1773883.034B+0.5531.738%B**44.18%M+94.9A*1.3A++24112.4h8B**25.2B+
Gauss Compact S 1,1921,1753483.376M0.2133.597%A*38.638%M*82.7S1.2A++26514.2h8.5B*25.2B*
NS-11C 1,1881,1747701.525B+2.0632.97%A++25.043%B**27.6C++N/A9742.6h10.3B**31.1B**
Blitz GD-10 1,1761,1684402.655A++0.9330.13%B**23.716%A59.6A+N/A21719.6h11.1B**37B*
Tempest 1,1791,1664742.46B*1.1230.799%B**22.47%C*49C++N/A13223.8h7.4A+23.9B**
NSX Tomoe 1,1761,1663533.303B*0.2833.531%B**50.943%A58.3B*N/A20520h10.5B**31.3B*
NS-11CB 1,1741,1625402.152A+1.4332.794%A+29.002%A39.5C**N/A10929.4h9.4B**28.6B*
NS-7 PDW 1,1681,1614172.784A*0.8029.311%B*26.357%A+59.8A++N/A18719.4h10.4B**35.3B*
Reaper DMR 1,1691,1614172.784B+0.8032.339%A33.506%A59.8B**N/A18819.4h6.9A+21.4B**
NC1 Gauss Rifle 1,1721,1544062.842A+0.7431.725%A++36.742%A**60.1A**N/A29919.2h7.8A++24.6A
AF-19 Mercenary 1,1721,1541,6360.705C+2.8829.062%A25.563%B++15.9C+N/A12772.5h10.2B*35.1B++
LA3 Desperado 1,1551,1537261.588B*2.0035.039%B**25.759%B**124M**N/A3449.3h5.8A+16.6B**
Warden 1,1551,1473773.042A++0.5439.444%A*33.304%A58.5A**N/A17519.6h5.4A13.7B**
M40 Fury 1,4141,1397515.187A++11.6048.507%A+N/A94.1A++22.7M+49312.1h12C**24.6B*
C75 Viper 1,1661,0737115.113M11.5347.37%B**1.398%C+97.5M**8.5C*42111h6A12.8A
C150 Dalton 2,0911,0001059.524B+5.9444.865%B+N/A39.4B+43A+45925.4h2.4B**5.3A
L100 Python AP 1,7849361665.639C*2.0670.24%A++3.098%C++32.2C++29.1A++37229.1h7.2C-10.3B
M20 Mustang 1,5798013782.119C++1.4630.819%C+N/A20.4B+19.8A+28039.3h77.9B+252.9B+
NCM2 Falcon 8907032223.167A++0.4253.049%A+5.832%B+27.8A++7.4A17125.3h7.6B*14.3B*
Titan-150 HEAT 1,206680986.939B+3.3669.63%A**2.647%C+29.3B*22.7M**42223.2h6C-8.6B++
LA39 Bruiser 6516472312.801A+0.7878.827%A+20.247%B**104.4M+N/A2986.2h1.8B**2.3B*
Enforcer ML85 1,222623877.161B+3.5860.811%A**1.124%D31.5B*30.3A++76419.8h13.1C+21.6B**
Vortek Rotary 1,1886171703.629B++0.0535.909%B*1.459%D26.6B**24.6A++31023.2h55.1B+153.3B++
NCM2 Falcon 7175352212.421A++1.1653.807%A6.168%B+21.1A+7.2B**13725.3h10.1B*18.8B*
Titan-150 HESH 5414942222.455A18.8757.184%B**2.632%B+82.3A**7.8C+3266h2.4B**4.3B**
M20 Basilisk 5774623812.158S8.5759.849%M7.359%B+44.4A*11.1B**32610.4h61.7B**103.2A
NSX-P Naginata 4564501303.462A+0.1230.15%A+48.667%A**104.7A*1.4B+4224.3h8.7B**28.7B**
Enforcer ML65-H 1,2054273811.237A++7.6583.641%M++N/A49.1B*89.4S9438.7h34.2F--40.9D-
Hornet Missiles 782407616.672B3.0973.786%A++N/A50.2C46.3C*5688.1h10.6C++14.4B++
MGR-M1 Bishop 4043991043.837A+0.2544.773%A++48.622%A*81.4A**1B++2204.9h3.9A+8.8B**
M40 Fury 3973422712.667B**9.0840.545%B+2.047%C**67.1B+10.8C+3645.1h11.3B27.8B+
NS-30 Vandal 301299983.051B++0.5341.924%A+32.776%B*54.4B++N/A1915.5h4.2B**10B**
19A Fortuna 262261863.035A+0.5531.004%B**36.782%M+87A**N/A3073h7.8B**25.1B**
M12 Kobalt 2642601221.667B*18.0829.124%A*22.308%B*96.3B**1.5D3412.7h14.3B**49B*
The Slasher 29325617,6330.015D-3.5724.86%DN/A0.3C-N/A1791.9h2.4C+9.8C+
G30 Walker 485256337.758A*4.1747.175%MN/A32.8A*29.4M*4437.8h204.1C*432.6B**
Rocklet Rifle 432242932.602M**0.9857.61%B+N/A51.5A*40.4A+7304.7h24B**41.7B**
M60-A Bulldog 2482381219.833M16.2568.505%M**3.361%A++132.2S5.6C+6681.8h3.6A+5.3A+
CAS30 Tank Buster 390180802.25B**1.3360.229%A++N/A12.4B*14.5A++22914.5h45.6C++75.7B+
AF-22 Crow 208176573.088S0.5074.84%B**4.545%A62.9M**11.4C+5372.8h4A++5.3A++
NSX Tengu 161160483.333A*0.2544.37%B**39.375%M+76.2AN/A4532.1h7.9A17.8B*
Xiphos Anti-Personnel Phalanx Tower 1471471147A143.4217.915%D*N/A1470SN/A39890.1h0.4B*2.1B+
M12 Kobalt 114112337.333M+33.7528.765%A*20.536%B112B**2C-4061h15.2B+52.8B++
NS Baron G5 112112293.862M**0.2845.623%C*28.571%M++70A++N/A3441.6h3.1A6.7C++
Spear Anti-Vehicle Phalanx Turret 1921061010.6B+7.0269.825%M5.66%B*66.3A++53.8M++12211.6h9.4C+13.4B*
M60-A Bulldog 128104617.333C++13.7544.423%C+1.923%C10.4D--2.4C-6310h6.6C-14.8C+
NC4 Mag-Shot 1021001280.781C++2.8034.271%B**33%A*62.5A*1.3B**7021.6h6.1B*17.8C++
L100 Python HEAT 13595118.636B+5.0572.35%A*N/A55.9A++23.5M6371.7h5B+6.9B**
MAX Punch 97931,8980.049C3.5312.744%F--N/A0.5C-N/A1206.3h1.8C++13.8D
M20 Basilisk 14091214.333B*0.7557.243%A*4.396%D26.8B+14.4B**4603.4h102.8C+179.6B*
M60-A Bulldog 9689108.9C5.3241.177%C-4.494%A++9.3D--N/A609.6h6.4C15.5C+
NS-AM7 Archer 9388791.114A+2.4762.865%B+25%B*11.9B**N/A1647.4h7.6B**12.1B**
M12 Kobalt-H 8685328.333A+24.7523.604%C**29.412%A**141.7B+1.7D--3930.6h10.9B++46.2B*
M40 Fury-H 9084184S80.4242.113%C*1.19%C+280S20B*8520.3h7.2C**17.1B+
Anti-Vehicle Grenade 8482182N/A78.4255.281%B+N/A820A*20D--102350.1h3A5.4B**
Soldier Soaker 7676511.49C**2.0938.919%B+23.684%A126.7MN/A5390.6h4.7B**12.2B*
NSX Masamune 13575511.471B**2.1173.095%A++4%A+37.5B+30A+5642h14.5C+19.8C**
E540 Halberd 10269125.75C+2.1754.156%A1.449%D-36.3B++17.4B+8551.9h6C+11.2B+
MANA Anti-Vehicle Turret 13967521.288C-2.3069.291%C+N/A670D720D744360.1h13.1T19C+
M40 Fury 6854318B++14.4254.522%B+N/A49.1D12.7D1981.1h11.5B+21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon7919,07511.3h
Anti-Vehicle MANA Turret64310.9h
Nano-Armor Kit436743,32841.4h
NC Patriot Flare Gun0600.1h
Repair Module11780.6h
Turret AI Module21710.7h
AE Medical Applicator153107,2627h
AE Nano-Armor Kit340898,93146.4h
Nanite Revive Grenade01,3280.4h
Medical Kit2,82732,38166.3h
Spitfire Auto-Turret1720.1h
Restoration Kit486170.5h
Motion Spotter10125,86914.1h
Xiphos Anti-Personnel Tower11271h
Rampart Wall1500.5h
Spear Anti-Vehicle Tower0690.5h
Deconstruction Tool03130h
Shield Recharging Field159030.4h
Medical Applicator229148,2799.1h
Ammunition Package928,7385.6h
Anti-Infantry MANA Turret441,4442.9h
Hardlight Barrier11100.2h
Recon Detection Device66951.1h

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