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Executor Scrim Master TolyaNo[LPS] TolyaNo
NC BR 225

KDR: 3.56

Score: 146m

Last Seen: Nov 7th, 2019 5:40 PM
- OFFLINE - 712.9 hour(s)

Prestige 1, Battle Rank 100 (225 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NC6A GODSAW NS Decimator L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,094,872 MLG Score: 4872
Fun Score: N/A
Cheeseburgers Flipped: 2117TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.139%38.748%1245451182209,6903.67284-0.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.388%2.123A*2.692M-1.074D*HEAD ++ (~22.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.666B+80.441B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.164%0.776%15114122320,628211028459.7763725%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.629%0.726B++-0.744D-1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.86B*100.812B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.204%1.306%13866122114,928230747776.47074312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.229%1.955A++-0.789D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.40.731B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.757%4.878%6801612118,015213635103.75234228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%1.435A0.094C+1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.684B+19.70.51B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.552%82.481%6802122522,82760491833.77306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.154%1.894A++0.998B*0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.545%20.68%680112261,1174697100.237811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.146M++1.167B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.836B++1.70.646B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
146m210.1%536 (32.2k)462 (27.7k)3.56297353,87899,3213.81901225 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12273519127.521%30.742%84603:1170

6% Combat Medic20% Engineer54% Heavy Assault10% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMNov 7th, 2019 12:23 PM (30d) (PST)Nov 7th, 2019 2:13 PM (30d) (PST)Nov 7th, 2019 1:40 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9502536971.1200.3140.3442.5060.0734872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,98315,17941,804671921150427,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5267.6h/219.5d 25,430 108,790 126,998 792.2k 11,067 16,630 23,100 300.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:62,350
Deaths:17,452
KDR:3.573
Accuracy:31.944% A+
HSR:43.460% A*
LA1 Anchor
A++
Kills:39,117
Deaths:11,068
KDR:3.534
Accuracy:32.409% A
HSR:39.781% A++
NC6 Gauss SAW
A**
Kills:16,124
Deaths:4,480
KDR:3.599
Accuracy:32.235% A*
HSR:39.091% A**
NC6A GODSAW
A+
Kills:9,459
Deaths:2,724
KDR:3.472
Accuracy:32.278% B+
HSR:37.763% A+
EM6
B**
Kills:6,632
Deaths:2,507
KDR:2.645
Accuracy:28.698% B**
HSR:30.956% B**
MGR-L1 Promise
A*
Kills:2,043
Deaths:544
KDR:3.756
Accuracy:31.666% A+
HSR:42.095% A*
GD-22S
B**
Kills:1,924
Deaths:1,146
KDR:1.679
Accuracy:29.477% B**
HSR:30.405% B*
EM1
B**
Kills:1,362
Deaths:724
KDR:1.881
Accuracy:27.567% B**
HSR:28.928% B**
NC6S Gauss SAW S
A
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% A
HSR:30.876% B*
NS-15 Gallows
A++
Kills:1,263
Deaths:312
KDR:4.048
Accuracy:30.347% C**
HSR:47.902% A++
NSX-P Naginata
A**
Kills:1,224
Deaths:360
KDR:3.400
Accuracy:30.591% A+
HSR:47.141% A**
NSX Naginata
A*
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A*
HSR:34.302% B*
Kills:144,004
Deaths (as Heavy Assault):42,152
Deaths (to Heavy Assaults):32,746
KDR:3.4163
Kill Difference:101,852
Playtime:2,829.483 hours
Usage:54%
Score:76.720m
Score/min:452
Accuracy (listed only):30.954%
HSR (listed only):37.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:8,103
Deaths:3,004
KDR:2.697
Accuracy:31.181% A
HSR:33.963% A++
AF-4 Cyclone
A**
Kills:6,654
Deaths:2,249
KDR:2.959
Accuracy:32.369% A
HSR:35.783% A**
MGR-S1 Gladius
M**
Kills:3,549
Deaths:918
KDR:3.866
Accuracy:33.954% A
HSR:47.253% M**
NS-11A
A*
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% A
HSR:38.135% A*
GR-22
A++
Kills:1,485
Deaths:526
KDR:2.823
Accuracy:30.957% A
HSR:33.939% A++
MKV Suppressed
B*
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B*
HSR:23.667% B+
Blitz GD-10
B**
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% B**
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C++
Reaper DMR
B**
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% B**
HSR:33.506% B**
NS-7 PDW
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A
NC1 Gauss Rifle
A*
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% A++
HSR:36.742% A*
LA39 Bruiser
A++
Kills:1,117
Deaths:380
KDR:2.939
Accuracy:79.545% A++
HSR:20.680% B**
NSX Tengu
M++
Kills:176
Deaths:56
KDR:3.143
Accuracy:45.112% A
HSR:40.909% M++
NS Baron G5
M**
Kills:134
Deaths:40
KDR:3.350
Accuracy:45.354% C++
HSR:32.090% M**
Kills:29,960
Deaths (as Combat Medic):10,463
Deaths (to Combat Medics):10,738
KDR:2.86342
Kill Difference:19,497
Playtime:320.211 hours
Usage:6%
Score:8.219m
Score/min:428
Accuracy (listed only):36.723%
HSR (listed only):32.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A++
Kills:7,237
Deaths:2,712
KDR:2.669
Accuracy:32.498% A+
HSR:33.647% A++
AF-4 Cyclone
A**
Kills:6,654
Deaths:2,249
KDR:2.959
Accuracy:32.369% A
HSR:35.783% A**
GD-7F
A++
Kills:4,072
Deaths:2,007
KDR:2.029
Accuracy:31.672% A
HSR:30.722% A++
MGR-S1 Gladius
M**
Kills:3,549
Deaths:918
KDR:3.866
Accuracy:33.954% A
HSR:47.253% M**
AC-X11
A**
Kills:2,815
Deaths:1,029
KDR:2.736
Accuracy:34.999% A++
HSR:35.915% A**
NSX Tanto
A
Kills:1,519
Deaths:612
KDR:2.482
Accuracy:33.592% A
HSR:32.192% B**
Gauss Compact Burst
M
Kills:1,251
Deaths:408
KDR:3.066
Accuracy:31.713% B*
HSR:44.365% M
MKV Suppressed
B*
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B*
HSR:23.667% B+
Razor GD-23
M*
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M*
Gauss Compact S
M++
Kills:1,191
Deaths:355
KDR:3.355
Accuracy:33.605% A++
HSR:38.371% M++
MGR-C1 Charger
A*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:33.283% B**
HSR:37.521% A*
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
Blitz GD-10
B**
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% B**
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C++
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
AF-19 Mercenary
A
Kills:1,161
Deaths:1,638
KDR:0.709
Accuracy:29.073% A
HSR:25.495% B++
NS-7 PDW
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A
LA39 Bruiser
A++
Kills:1,117
Deaths:380
KDR:2.939
Accuracy:79.545% A++
HSR:20.680% B**
19A Fortuna
M
Kills:329
Deaths:115
KDR:2.861
Accuracy:30.138% B*
HSR:35.562% M
NSX Tengu
M++
Kills:176
Deaths:56
KDR:3.143
Accuracy:45.112% A
HSR:40.909% M++
NS Baron G5
M**
Kills:134
Deaths:40
KDR:3.350
Accuracy:45.354% C++
HSR:32.090% M**
Kills:41,869
Deaths (as Light Assault):16,785
Deaths (to Light Assaults):18,168
KDR:2.49443
Kill Difference:25,084
Playtime:291.289 hours
Usage:6%
Score:8.744m
Score/min:500
Accuracy (listed only):35.625%
HSR (listed only):32.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A++
Kills:7,237
Deaths:2,712
KDR:2.669
Accuracy:32.498% A+
HSR:33.647% A++
GD-7F
A++
Kills:4,072
Deaths:2,007
KDR:2.029
Accuracy:31.672% A
HSR:30.722% A++
AC-X11
A**
Kills:2,815
Deaths:1,029
KDR:2.736
Accuracy:34.999% A++
HSR:35.915% A**
NSX Tanto
A
Kills:1,519
Deaths:612
KDR:2.482
Accuracy:33.592% A
HSR:32.192% B**
Warden
A*
Kills:1,467
Deaths:495
KDR:2.964
Accuracy:40.436% A*
HSR:28.971% B+
Gauss Compact Burst
M
Kills:1,251
Deaths:408
KDR:3.066
Accuracy:31.713% B*
HSR:44.365% M
Razor GD-23
M*
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M*
Gauss Compact S
M++
Kills:1,191
Deaths:355
KDR:3.355
Accuracy:33.605% A++
HSR:38.371% M++
MGR-C1 Charger
A*
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:33.283% B**
HSR:37.521% A*
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
AF-19 Mercenary
A
Kills:1,161
Deaths:1,638
KDR:0.709
Accuracy:29.073% A
HSR:25.495% B++
LA39 Bruiser
A++
Kills:1,117
Deaths:380
KDR:2.939
Accuracy:79.545% A++
HSR:20.680% B**
MGR-M1 Bishop
A*
Kills:661
Deaths:191
KDR:3.461
Accuracy:43.620% A++
HSR:47.050% A*
19A Fortuna
M
Kills:329
Deaths:115
KDR:2.861
Accuracy:30.138% B*
HSR:35.562% M
NS Baron G5
M**
Kills:134
Deaths:40
KDR:3.350
Accuracy:45.354% C++
HSR:32.090% M**
Kills:28,885
Deaths (as Engineer):12,442
Deaths (to Engineers):13,661
KDR:2.32157
Kill Difference:16,443
Playtime:1,032.615 hours
Usage:20%
Score:29.718m
Score/min:480
Accuracy (listed only):37.376%
HSR (listed only):33.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:21,616
Deaths:5,226
KDR:4.136
Accuracy:47.209% A
HSR:81.676% A
AF-4 Cyclone
A**
Kills:6,654
Deaths:2,249
KDR:2.959
Accuracy:32.369% A
HSR:35.783% A**
NS-44 Commissioner AE
A
Kills:4,546
Deaths:2,655
KDR:1.712
Accuracy:51.133% A
HSR:34.602% B**
MGR-S1 Gladius
M**
Kills:3,549
Deaths:918
KDR:3.866
Accuracy:33.954% A
HSR:47.253% M**
NS-44 Commissioner
A*
Kills:3,428
Deaths:1,935
KDR:1.772
Accuracy:47.912% A
HSR:37.340% A*
NS-357 Underboss
M+
Kills:1,989
Deaths:1,428
KDR:1.393
Accuracy:47.457% A
HSR:46.958% M+
MKV Suppressed
B*
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B*
HSR:23.667% B+
NSX Daimyo
A++
Kills:1,211
Deaths:293
KDR:4.133
Accuracy:53.300% A++
HSR:96.862% B*
Blitz GD-10
B**
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% B**
NSX Tomoe
A
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B**
HSR:50.943% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C++
NS-7 PDW
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A
LA3 Desperado
B**
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B**
HSR:25.759% B*
NS-30 Vandal
B**
Kills:364
Deaths:124
KDR:2.935
Accuracy:40.728% B**
HSR:36.539% B**
NSX Tengu
M++
Kills:176
Deaths:56
KDR:3.143
Accuracy:45.112% A
HSR:40.909% M++
NS-44L Blackhand
B*
Kills:174
Deaths:129
KDR:1.349
Accuracy:44.218% C*
HSR:53.448% B*
NS-AM7 Archer
A++
Kills:135
Deaths:129
KDR:1.047
Accuracy:62.295% B+
HSR:33.333% A++
NC4 Mag-Shot
A++
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B**
HSR:33% A++
Soldier Soaker
A++
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.919% B+
HSR:23.684% A++
NS-45 Pilot
A+
Kills:65
Deaths:39
KDR:1.667
Accuracy:33.998% B+
HSR:40% A+
Kills:51,135
Deaths (as Infiltrator):18,245
Deaths (to Infiltrators):14,794
KDR:2.80269
Kill Difference:32,890
Playtime:504.240 hours
Usage:10%
Score:13.842m
Score/min:458
Accuracy (listed only):40.121%
HSR (listed only):40.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,837
Deaths:765
KDR:7.630
Accuracy:32.160% C+
HSR:16.807% B+
AF-41 Hacksaw
B++
Kills:5,738
Deaths:765
KDR:7.501
Accuracy:30.386% C+
HSR:17.079% B++
AF-34 Mattock
B+
Kills:3,381
Deaths:509
KDR:6.642
Accuracy:35.543% C++
HSR:19.580% B+
AF-34 Mattock
C*
Kills:3,109
Deaths:509
KDR:6.108
Accuracy:39.256% C*
HSR:18.109% C+
NCM1 Scattercannon
B*
Kills:1,865
Deaths:292
KDR:6.387
Accuracy:45.676% B++
HSR:19.839% B*
NCM1 Scattercannon
B**
Kills:1,779
Deaths:301
KDR:5.910
Accuracy:48.561% B**
HSR:19.056% B*
AF-23 Grinder
B++
Kills:1,353
Deaths:213
KDR:6.352
Accuracy:42.802% B++
HSR:17.665% B++
AF-23 Grinder
C*
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:38.570% C+
HSR:17.557% C*
NCM2 Falcon
A
Kills:705
Deaths:226
KDR:3.119
Accuracy:53.038% A
HSR:5.816% B+
NCM2 Falcon
B**
Kills:538
Deaths:225
KDR:2.391
Accuracy:53.839% B**
HSR:6.134% B++
Kills:25,484
Deaths (as MAX Suit):2,005
Deaths (to MAX Suits):4,837
KDR:12.71022
Kill Difference:23,479
Playtime:265.133 hours
Usage:5%
Score:8.440m
Score/min:531
Accuracy (listed only):41.983%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:12,102
V. Kills:459 N/A
Deaths:798
KDR:15.165
Accuracy:63.442% B**
KPH:146.400 M
VKPH:5.600 C*
Breaker Rocket Pods
A**
Kills:7,052
V. Kills:797 N/A
Deaths:438
KDR:16.101
Accuracy:69.078% A**
KPH:155.600 B*
VKPH:17.600 C*
M20 Mustang
A+
Kills:857
V. Kills:805 106%
Deaths:378
KDR:2.267
Accuracy:30.779% C+
KPH:21.300 B+
VKPH:20 A+
Vortek Rotary
A+
Kills:617
V. Kills:571 108%
Deaths:170
KDR:3.629
Accuracy:35.909% B*
KPH:26.600 B++
VKPH:24.600 A+
Hornet Missiles
C++
Kills:422
V. Kills:384 110%
Deaths:61
KDR:6.918
Accuracy:73.544% A++
KPH:50.400 C
VKPH:45.900 C++
Kills:21,050 (13,576 + 0)
Deaths:1,845
KDR:11.409
VKDR:1.635
Vehicle Kills:3,016
Kill Difference:19,205
Playtime:199.848 hours
Usage:4%
Score:4.585m
Score/min:382
Piloting Accuracy:35.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M+
KPH:103 A++
VKPH:5.300 D
C150 Dalton
A
Kills:1,000
V. Kills:1,091 92%
Deaths:105
KDR:9.524
Accuracy:44.865% B++
KPH:39.300 C*
VKPH:42.900 A
CAS30 Tank Buster
A++
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% A+
KPH:12.400 B++
VKPH:14.500 A++
Kills:2,388 (180 + 2,208)
Deaths:246
KDR:9.707
VKDR:5.541
Vehicle Kills:1,363
Kill Difference:2,142
Playtime:51.674 hours
Usage:1%
Score:1.126m
Score/min:363
Piloting Accuracy:60.229%
Gunner Accuracy:44.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:8,188
V. Kills:472 N/A
Deaths:256
KDR:31.984
Accuracy:60.841% A
KPH:120.200 M
VKPH:6.900 C
C75 Viper
M**
Kills:1,092
V. Kills:101 N/A
Deaths:71
KDR:15.380
Accuracy:47.842% B**
KPH:97.100 M**
VKPH:9 C++
L100 Python AP
A++
Kills:1,019
V. Kills:890 114%
Deaths:166
KDR:6.139
Accuracy:70.444% A++
KPH:33.700 C++
VKPH:29.400 A++
L100 Python HEAT
A*
Kills:111
V. Kills:45 241%
Deaths:11
KDR:10.091
Accuracy:68.082% A++
KPH:55.600 A+
VKPH:22.500 A*
Kills:10,410 (10,410 + 0)
Deaths:504
KDR:20.655
VKDR:2.992
Vehicle Kills:1,508
Kill Difference:9,906
Playtime:111.570 hours
Usage:2%
Score:2.354m
Score/min:352
Driving Accuracy:68.082%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:3,455
V. Kills:2,657 130%
Deaths:318
KDR:10.865
Accuracy:63.966% A++
KPH:35.100 B**
VKPH:27 M
Titan-150 HEAT
M*
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% A**
KPH:29.300 B++
VKPH:22.600 M*
Enforcer ML85
A*
Kills:649
V. Kills:612 106%
Deaths:87
KDR:7.460
Accuracy:60.574% A*
KPH:32.100 B**
VKPH:30.200 A*
Titan-150 HESH
A*
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B**
KPH:82.400 A*
VKPH:7.800 C+
E540 Halberd
A+
Kills:204
V. Kills:84 240%
Deaths:12
KDR:17
Accuracy:51.930% B**
KPH:44.200 A+
VKPH:18.200 B++
Kills:5,482 (4,629 + 853)
Deaths:537
KDR:10.209
VKDR:7.311
Vehicle Kills:3,926
Kill Difference:4,945
Playtime:152.462 hours
Usage:3%
Score:4.205m
Score/min:460
Driving Accuracy:57.184%
Gunner Accuracy:51.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,307
V. Kills:62 N/A
Deaths:86
KDR:15.198
Accuracy:49.693% C+
KPH:132.100 B+
VKPH:6.300 C
Enforcer ML65-H
S
Kills:437
V. Kills:787 55%
Deaths:38
KDR:11.500
Accuracy:83.691% M+
KPH:49.100 B*
VKPH:88.400 S
M12 Kobalt-H
A
Kills:142
V. Kills:3 N/A
Deaths:3
KDR:47.333
Accuracy:28.095% A
KPH:147.900 B++
VKPH:3.100 C--
M40 Fury-H
S
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C++
KPH:265 S
VKPH:18.900 B+
Kills:1,970 (0 + 1,970)
Deaths:128
KDR:15.391
VKDR:6.703
Vehicle Kills:858
Kill Difference:1,842
Playtime:20.066 hours
Usage:0%
Score:0.853m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:42.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.504% A+
KPH:93.900 A++
VKPH:22.700 M+
M20 Basilisk
A**
Kills:514
V. Kills:124 411%
Deaths:38
KDR:13.526
Accuracy:59.689% A**
KPH:45.800 A*
VKPH:11.100 B**
M40 Fury
B+
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% B+
KPH:66.500 B+
VKPH:10.700 C+
M12 Kobalt
A*
Kills:273
V. Kills:4 N/A
Deaths:12
KDR:22.750
Accuracy:29.224% A*
KPH:87.100 B++
VKPH:1.300 D-
G30 Walker
M**
Kills:268
V. Kills:234 114%
Deaths:33
KDR:8.121
Accuracy:47.589% M
KPH:33.700 A*
VKPH:29.500 M**
M12 Kobalt
A**
Kills:113
V. Kills:2 N/A
Deaths:4
KDR:28.250
Accuracy:28.866% A**
KPH:100.400 B*
VKPH:1.800 D
M20 Basilisk
A
Kills:97
V. Kills:51 187%
Deaths:21
KDR:4.619
Accuracy:57.580% A*
KPH:27.100 B+
VKPH:14.200 A
Kills:2,746 (0 + 2,746)
Deaths:210
KDR:13.076
VKDR:3.548
Vehicle Kills:745
Kill Difference:2,536
Playtime:44.279 hours
Usage:1%
Score:1.090m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:57.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills: N/A
Deaths:5
KDR:10
Accuracy:35.834% N/A
KPH:40.100 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:0
Vehicle Kills:0
Kill Difference:45
Playtime:1.247 hours
Usage:0%
Score:0.011m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:35.834%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 62,87962,35017,4523.573B*0.0131.944%A+43.46%A*76.9B**N/A196811h8.9B**27.8B*
LA1 Anchor 39,45639,11711,0683.534B+0.0332.409%A39.781%A++75B*N/A195521.8h7.6A23.4B*
SAS-R 21,79721,6165,2264.136B+0.5747.209%A81.676%A73.3A+N/A192294.7h1.7B**3.7B**
NC6 Gauss SAW 16,25316,1244,4803.599A++0.0432.235%A*39.091%A**76.8A*N/A219210h6.7B**20.7B*
M30 Mustang AH 12,56112,10279815.165B**11.6063.442%B**N/A146.3M5.6C*36082.7h4.1B*6.4B*
NC6A GODSAW 9,5479,4592,7243.472B++0.0932.278%B+37.763%A+75.8B+N/A198124.8h6.8C**21.2B*
NS Decimator 12,2869,0223,1242.888A*0.6774.076%A++3.126%B++64.9A++23.5B*390139h3.9B+5.3B*
L100 Python HESH 8,6608,18825631.984A*28.4260.841%A1.05%C-120.2M6.9C31868.1h2.1B**3.4A
Carnage AR 8,1778,1033,0042.697B**0.8731.181%A33.963%A++51.9B*N/A143156.2h9.8A31.4B**
AF-4A Bandit 7,3297,2372,7122.669A0.8932.498%A+33.647%A++60.6B*N/A158119.4h8.5B*26.2B**
Breaker Rocket Pods 7,8497,05243816.1B**12.5469.078%A**N/A155.7B*17.6C*50745.3h8.3B**12B**
AF-4 Cyclone 6,6976,6542,2492.959A0.6032.369%A35.783%A**69AN/A19196.5h7.7B**23.7B*
EM6 6,6926,6322,5072.645B+0.9228.698%B**30.956%B**57.8B+N/A166114.8h8.1B**28.4B*
AF-41 Hacksaw 5,8985,8377657.63M+4.0732.16%C+16.807%B+69A**N/A20984.6h5B*15.4B*
AF-41 Hacksaw 5,7985,7387657.501M3.9430.386%C+17.079%B++67.8A**N/A20384.6h4.9B*16.1B++
C-4 ARX 6,3355,6331,2104.655A+1.0936.204%A**N/A280.2M++34.9C++105520.1h0.9B**2.6A+
Sticky Grenade 4,7774,72814728N/A4,724.4476.936%MN/A2488.4M*25.8B**77111.9h1.1B**1.4B**
Frag Grenade 4,7544,70714707N/A4,703.4466.879%M+N/A1148M++11.5B39394.1h2.1A++3.1A+
NS-44 Commissioner AE 4,5684,5462,6551.712B+1.8551.133%A34.602%B**133.7A**N/A35834h2.6B*5.1B*
GD-7F 4,1194,0722,0072.029B**1.5331.672%A30.722%A++45.3B+N/A13589.9h10.3B*32.5B*
MGR-S1 Gladius 3,5663,5499183.866A++0.3033.954%A47.253%M**91.9A++N/A25938.6h6.7B**19.6B*
Titan-150 AP 6,1123,45531810.865B+7.3063.966%A++N/A35.1B**27M40098.4h4.2B6.5B**
NS-44 Commissioner 3,4463,4281,9351.772B++1.7947.912%A37.34%A*135M**N/A40725.4h2.6A5.4B**
AF-34 Mattock 3,4133,3815096.642B**3.0835.543%C++19.58%B+72.6A++N/A20346.6h4.9B++13.7B++
AF-34 Mattock 3,1393,1095096.108B**2.5539.256%C*18.109%C+66.7A+N/A19046.6h5.8B++14.8B++
Hawk GD-68 3,9672,9361,7951.636A++1.9374.791%A++3.985%B*38.6A13.6B++32176h5.5A7.4A+
Tank Mine 4,5612,8483438.303M+4.7431.267%C+N/A209.4A*126A*175813.6h1.4B*4.5B**
AC-X11 2,8532,8151,0292.736A++0.8334.999%A++35.915%A**82.3A*1.1A23834.2h7.2B**20.5B*
Shrike 2,9162,3821,2421.918A*1.6472.424%A++4.366%B**56.6M12.7C+46842.1h4.1A5.6A
MGR-L1 Promise 2,0692,0435443.756A++0.1931.666%A+42.095%A*98.2A*1.3B+30720.8h9A28.5B*
NS-357 Underboss 1,9971,9891,4281.393B+2.1747.457%A46.958%M+124.3A**N/A37616h3A6.3B**
GD-22S 1,9451,9241,1461.679C++1.8829.477%B**30.405%B*55.6B++N/A30434.6h8.2B**27.9B*
NCM1 Scattercannon 1,8751,8652926.387A2.8245.676%B++19.839%B*59AN/A17231.6h5.7B12.5B++
NCM1 Scattercannon 1,7931,7793015.91A++2.3548.561%B**19.056%B*55.8A**N/A18231.9h6.4B++13.1B++
NS-11A 1,7071,6946612.563B**1.0030.621%A38.135%A*52.8B*N/A17632.1h9.7A31.8B**
Auraxium Mag-Cutter 1,6331,56763,1390.025C+3.5423.993%C-2.234%D0.6CN/A12755.3h1.5B**6.3B+
NSX Tanto 1,5281,5196122.482A+1.0833.592%A32.192%B**50.5B++N/A12630.1h9.8B++29.1B*
GR-22 1,5001,4855262.823B**0.7430.957%A33.939%A++55.4B**N/A19726.8h9.6A31.1B**
NC05 Jackhammer 1,4841,4797292.029B++1.5355.565%A+21.907%A+64B+N/A25423.1h3.6B**6.5B*
Warden 1,4931,4674952.964A+0.6040.436%A*28.971%B+61.9A**1.1B++19123.7h5A12.5A
C-4 1,6871,4533693.938A++0.3854.457%SN/A322.9S52A+31784.5h1.1B*2A
EM1 1,3771,3627241.881B++1.6827.567%B**28.928%B**54.7B++N/A21224.9h9.8B**35.7B++
Bouncing Betty 1,3551,3552555.314B+1.7554.574%AN/A215.1A++N/A6346.3h1.8B+3.3B**
AF-23 Grinder 1,3611,3532136.352A+2.7942.802%B++17.665%B++55.5A++N/A17224.4h5.3B++12.3B**
C85 Canister-H 1,3691,3078615.198C**11.6449.693%C+14.002%B*132B+6.3C5279.9h4.5B*9B*
NC6S Gauss SAW S 1,3131,3025002.604B**0.9631.412%A30.876%B*64.8B++N/A18920.1h8.5B**27.1B++
MANA Anti-Personnel Turret 1,3051,2963224.025N/A0.4629.771%UN/A12960U90U28779700.1h17.9T*60T*
NS-15 Gallows 1,2831,2633124.048B++0.4930.347%C**47.902%A++127.6A2B**3679.9h9B**29.5B*
Gauss Compact Burst 1,2681,2514083.066B*0.5031.713%B*44.365%M95.5A++1.3B**24313.1h8A25.2B**
MKV Suppressed 1,2511,2384752.606A*0.9630.726%B*23.667%B+55.3B**N/A15422.4h11B*35.7B+
Razor GD-23 1,2441,2263743.278M++0.2834.99%A*39.886%M*74.8M1.1A++23616.4h8.1A23B*
NSX-P Naginata 1,2431,2243603.4A*0.1630.591%A+47.141%A**116.6A*1.8B*34510.5h8.5B**27.6B**
NC05 Jackhammer AE 1,2231,2173673.316A0.2562.055%A++23.747%A+72.9B+N/A18616.7h3.3A5.3B*
NSX Daimyo 1,2111,2112934.133C**0.5753.3%A++96.862%B*65.8B+N/A15618.4h2.1B++4B*
L105 Zephyr 1,2701,2086119.803B++16.2466.608%M+N/A103.2A++5.3D31711.7h4.1A6.1A
NSX Naginata 1,2081,2043353.594A*0.0332.829%A*34.302%B*70.8B**N/A19917h8.5B*25.7B*
Gauss Compact S 1,2081,1913553.355A**0.2133.605%A++38.371%M++82.7M**1.2A27414.4h8.5B++25.2B*
MGR-C1 Charger 1,2001,1864172.844A*0.7233.283%B**37.521%A*110.8M+1.3B++32510.7h8.3A24.9B**
NSX-P Tanto 1,1991,1833593.295M+0.2735.115%A++40.237%A*74.9A*1B+20515.8h10.2B*29B**
AF-23 Grinder 1,1871,1792055.751A2.1938.57%C+17.557%C*48.9B**N/A15924.1h5.4B*13.9B++
NS-11C 1,1881,1747701.525B+2.0432.97%A++25.043%B**27.6C+N/A9842.6h10.3B**31.1B**
Blitz GD-10 1,1761,1684402.655A+0.9130.13%B**23.716%B**59.6AN/A22319.6h11.1B*37B++
NSX Tomoe 1,1761,1663533.303A0.2633.531%B**50.943%A58.3B++N/A20720h10.5B**31.3B*
Tempest 1,1791,1664742.46B++1.1030.799%B**22.47%C++49C++N/A13323.8h7.4A+23.9A
NS-11CB 1,1741,1625402.152B**1.4132.794%A+29.002%B**39.5BN/A10929.4h9.4A28.6B*
Reaper DMR 1,1691,1614172.784B+0.7832.339%B**33.506%B**59.8B**N/A19419.4h6.9A+21.4B**
AF-19 Mercenary 1,1791,1611,6380.709C+2.8529.073%A25.495%B++15.9CN/A13273.2h10.2B*35.1B++
NS-7 PDW 1,1681,1614172.784A**0.7829.311%B*26.357%A59.8A+N/A19219.4h10.4B**35.3B*
NC1 Gauss Rifle 1,1721,1544062.842A+0.7231.725%A++36.742%A*60.1A*N/A31619.2h7.8A++24.6A
LA3 Desperado 1,1551,1537261.588B*1.9735.039%B**25.759%B*124M**N/A3469.3h5.8A16.6B**
M40 Fury 1,4141,1397515.187A+11.6248.504%A+N/A94.1A++22.7M+49412.1h12B24.6B++
LA39 Bruiser 1,1271,1173802.939A++0.6279.545%A++20.68%B**115.2M++1B*3169.7h1.7A2.2B*
C75 Viper 1,1931,0927115.38M11.8247.842%B**1.374%C+97.5M**9C++42911.2h6.1A+12.8A
L100 Python AP 1,9091,0191666.139C++2.5870.444%A++2.944%B+33.7C++29.5A++38030.2h7C-9.9C**
C150 Dalton 2,0911,0001059.524B5.9644.865%B++N/A39.4C*43A45925.4h2.4B**5.3A
M20 Mustang 1,6628573782.267C++1.3030.779%C+N/A21.3B+20A+28940.3h75.5B+245.4B+
NCM2 Falcon 8927052263.119A++0.4453.038%A5.816%B+27.6A+7.3A17225.5h7.6B*14.4B*
Titan-150 HEAT 1,206680986.939B+3.3869.63%A**2.647%C+29.3B++22.7M*42723.2h6C8.6B++
MGR-M1 Bishop 6676611913.461B*0.1043.62%A++47.05%A*78.7A**N/A2308.4h4A+9.3B**
Enforcer ML85 1,261649877.46B+3.9060.574%A*1.079%D32.1B**30.3A*78720.2h12.8C++21.2B**
Vortek Rotary 1,1886171703.629B+0.0735.909%B*1.459%C-26.6B++24.6A+31123.2h55.1B+153.3B+
NCM2 Falcon 7205382252.391A++1.1753.839%B**6.134%B++21.1A7.1B**13825.5h10.1B*18.8B*
M20 Basilisk 6385143813.526S9.9659.689%A**7.588%B++45.9A*11.1B**33011.2h59.2B**99.2A
Titan-150 HESH 5414942222.455B**18.8957.184%B**2.632%B++82.3A*7.8C+3346h2.4B**4.3B**
Enforcer ML65-H 1,2244373811.5A*7.9483.691%M+N/A49.1B*88.4S9358.9h34.2F--40.9D-
Hornet Missiles 806422616.918C*3.3673.544%A++N/A50.2C45.7C++5768.4h10.6C*14.4B+
NS-30 Vandal 3673641242.935B++0.6340.728%B**36.539%B**56.9B++N/A1996.4h4.2B**10.4B**
M40 Fury 3973422712.667B**9.1040.545%B+2.047%C*67.1B+10.8C+3645.1h11.3B+27.8B+
19A Fortuna 3313291152.861A+0.7030.138%B*35.562%M88.9A*N/A3013.7h8B*26.4B*
M12 Kobalt 2772731222.75B*19.1929.224%A*21.612%B++88.1B*1.3D-3153.1h14.3B**48.9B*
Rocklet Rifle 4822721152.365M*1.2058.232%B++N/A50.4A*38.9A+7395.4h25.3B**43.4B**
G30 Walker 502268338.121A**4.5647.589%M1.119%D**33.9A*29.6M**4467.9h201.7C*423.9B**
The Slasher 29425717,6950.015D3.5524.88%DN/A0.3DN/A1794.8h2.4C+9.7C+
M60-A Bulldog 2482381219.833A*16.2768.505%M*3.361%A*132.2S5.6C6731.8h3.6A++5.3A+
E540 Halberd 2882041217B**13.4451.93%B**N/A44.3A+18.3B*6304.6h4.7B*9B**
CAS30 Tank Buster 390180802.25B+1.3160.229%A+N/A12.4B++14.5A++23214.5h45.6C++75.7B+
NSX Tengu 177176563.143A*0.4245.112%A40.909%M++76.5AN/A4542.3h8.2B**18.3B*
AF-22 Crow 208176573.088S0.4774.84%B**4.545%A++62.9A++11.4C+5452.8h4A++5.3A++
NS-44L Blackhand 1781741291.349C*2.2144.218%C*53.448%B*75.7M1.7M**2872.3h3.4B*7.6B++
Xiphos Anti-Personnel Phalanx Tower 1471471147A143.4417.915%D*N/A1470SN/A39890.1h0.4B*2.1B+
M12 Kobalt-H 145142347.333M++43.7728.095%A25.352%A+142B+3D4191h11.6B+41.4B**
NS-AM7 Archer 1441351291.047A2.5262.295%B+33.333%A++14.2AN/A1639.5h7.6B**12.2B**
NS Baron G5 134134403.35M++0.2145.354%C++32.09%M**74.4A++N/A3491.8h3.1A6.7C++
M12 Kobalt 115113428.25A*24.6928.866%A**20.354%C**102.7B**1.8D3911.1h15.7B++54.5B*
L100 Python HEAT 1561111110.091B++6.5368.082%A++N/A55.5A+22.5A*6312h4.8B+7B**
Spear Anti-Vehicle Phalanx Turret 1991101110B+6.4470%M5.455%B*68.8A++55.6M*12411.6h9.3C+13.3B*
M60-A Bulldog 128104617.333C+13.7744.423%C+1.923%C10.3D--2.4C-6210.1h6.6C+14.8C+
NC4 Mag-Shot 1021001280.781C++2.7834.271%B**33%A++62.5A++1.3B**7431.6h6.1B*17.8B++
M20 Basilisk 14897214.619B**1.0657.58%A*4.124%D26.9B+14.2A4533.6h101.4C+176.1B*
MAX Punch 97932,0360.046C3.5212.586%F--N/A0.4C--N/A1216.3h1.8C++14D
M60-A Bulldog 9689108.9C5.3441.189%C-4.494%A++9.2D-N/A599.7h6.4C+15.5C+
M40 Fury-H 9084184S80.4442.113%C++1.19%C+280S20B+8950.3h7.2B+17.1B+
Anti-Vehicle Grenade 8482182N/A78.4455.281%B+N/A820A*20D-105130.1h3A5.4B**
Soldier Soaker 7676511.49B+2.0738.919%B+23.684%A++126.7A**N/A5730.6h4.7B++12.2B*
NSX Masamune 13575511.471B*2.0973.095%A++4%A++37.5B+30A+5732h14.5C+19.8C**
MANA Anti-Vehicle Turret 13967521.288D2.2769.291%C*N/A670D-720D751090.1h13.1D*19C
NS-45 Pilot 6565391.667B1.9033.998%B+40%A+81.3B++N/A3870.8h5B**14.7B*
M12 Kobalt 5656156C++52.4420.193%C28.571%A*186.7A++N/A6200.3h10.1B**50B++
M40 Fury 6854318B+14.4454.522%B+N/A49.1D12.7D1981.1h11.5B+21.1B*
CAS 14-E 5050510C6.4435.834%B+2%C++41.7DN/A1521.2h23.5B+65.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret64310.9h
Spawn Beacon8620,31112.3h
Nano-Armor Kit447749,15141.8h
Motion Spotter11328,28715.2h
Repair Module11780.6h
Turret AI Module21710.7h
AE Nano-Armor Kit515999,52752.1h
AE Medical Applicator155108,7877h
Nanite Revive Grenade01,3360.4h
Medical Kit3,35037,09283h
Restoration Kit486170.5h
Spitfire Auto-Turret86350.6h
NC Patriot Flare Gun0600.1h
Rampart Wall1500.5h
Xiphos Anti-Personnel Tower11271h
Deconstruction Tool03130h
Spear Anti-Vehicle Tower0690.5h
Shield Recharging Field159030.4h
Medical Applicator229148,2799.1h
Ammunition Package969,5615.9h
Anti-Infantry MANA Turret441,4472.9h
Hardlight Barrier11440.2h
Recon Detection Device131,0391.6h

Check the help document for the dictionary if you want to learn more about words used here.


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