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Executor Scrim Master TolyaNo[LPS] TolyaNo
NC BR 240

KDR: 3.58

Score: 173.6m

Last Seen: Aug 6th, 2020 10:30 AM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 100 (240 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NC6A GODSAW NS Decimator AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,984,333 MLG Score: 5583
Fun Score: N/A
Cheeseburgers Flipped: 2117TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.337%39.507%1278481301259,1983.71046-0.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%2.146A*2.766M-1.281D**HEAD ++ (~23.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.669B+7.90.445B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.625%0.735%16024134523,9542334311410.2587769%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.666%0.783B++-0.771D-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.869B*9.50.822B++11.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.579%1.234%13807134216,201252950106.40356323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.262%1.99A++-0.818D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.30.732B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.304%5.401%6491613338,424233036073.6139233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.878%1.394A0.213C++1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.672B+20.30.497B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.86%83.028%6492134729,43776692803.83844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.989%1.944A++1.028B**0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.454B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.684%21.231%649213471,4465881150.245835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.653%2.547A**1.249B**0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++20.586B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
173.6m210.4%566 (34k)487 (29.2k)3.58413433,751121,0203.82159240 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13494224928.2%31.779%89602:5676

6% Combat Medic19% Engineer48% Heavy Assault10% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMAug 7th, 2020 12:17 AM (5h) (PST)Aug 6th, 2020 8:42 AM (21h) (PST)Aug 6th, 2020 6:30 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0152747411.2180.3400.3872.7230.0765583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,91716,42944,488732023163529,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5935.7h/247.3d 28,738 137,843 151,814 969.9k 12,504 19,238 27,220 361.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:76,465
Deaths:21,167
KDR:3.612
Accuracy:32.044% B*
HSR:44.267% A+
LA1 Anchor
A
Kills:53,119
Deaths:15,112
KDR:3.515
Accuracy:32.686% B*
HSR:40.360% A
NC6 Gauss SAW
A++
Kills:18,188
Deaths:5,076
KDR:3.583
Accuracy:32.344% A
HSR:39.229% A++
NC6A GODSAW
B**
Kills:13,664
Deaths:3,923
KDR:3.483
Accuracy:32.336% C++
HSR:38.869% B**
EM6
B+
Kills:6,889
Deaths:2,586
KDR:2.664
Accuracy:28.721% B+
HSR:31.195% C**
MGR-L1 Promise
A
Kills:2,183
Deaths:592
KDR:3.688
Accuracy:31.589% B++
HSR:42.190% A
GD-22S
B+
Kills:2,096
Deaths:1,210
KDR:1.732
Accuracy:29.737% B+
HSR:31.441% B+
NS-15 Gallows
A
Kills:1,576
Deaths:400
KDR:3.940
Accuracy:30.695% C++
HSR:47.970% A
EM1
B
Kills:1,362
Deaths:724
KDR:1.881
Accuracy:27.567% B
HSR:28.928% B
NSX-P Naginata
A+
Kills:1,350
Deaths:402
KDR:3.358
Accuracy:30.622% B++
HSR:46.519% A+
NC6S Gauss SAW S
B*
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% B*
HSR:30.876% B
NSX Naginata
A
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A
HSR:34.302% C**
Kills:179,398
Deaths (as Heavy Assault):52,027
Deaths (to Heavy Assaults):32,746
KDR:3.44817
Kill Difference:127,371
Playtime:2,829.483 hours
Usage:48%
Score:76.720m
Score/min:452
Accuracy (listed only):31.049%
HSR (listed only):38.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:9,006
Deaths:3,292
KDR:2.736
Accuracy:31.286% B++
HSR:35.254% B**
AF-4 Cyclone
A++
Kills:7,267
Deaths:2,439
KDR:2.980
Accuracy:32.539% B*
HSR:35.902% A++
MGR-S1 Gladius
A**
Kills:3,935
Deaths:1,037
KDR:3.795
Accuracy:34.126% B++
HSR:46.963% A**
GR-22
B**
Kills:1,708
Deaths:592
KDR:2.885
Accuracy:31.143% B++
HSR:33.841% B**
NS-11A
A
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% B+
HSR:38.135% A
NS-66 Punisher
A++
Kills:1,469
Deaths:373
KDR:3.938
Accuracy:32.528% B++
HSR:45.473% A++
NS-11P
A*
Kills:1,272
Deaths:400
KDR:3.180
Accuracy:33.462% B**
HSR:45.912% A*
MKV Suppressed
B+
Kills:1,242
Deaths:479
KDR:2.593
Accuracy:30.682% B+
HSR:23.833% C*
LA39 Bruiser
A
Kills:1,235
Deaths:413
KDR:2.990
Accuracy:79.762% A
HSR:20.729% B**
Blitz GD-10
B+
Kills:1,178
Deaths:443
KDR:2.659
Accuracy:30.169% B+
HSR:23.854% B+
NSX Tengu
A++
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:44.697% B++
HSR:37.808% A++
Tempest
B+
Kills:1,172
Deaths:476
KDR:2.462
Accuracy:30.707% B+
HSR:22.526% C+
Reaper DMR
B++
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% B++
HSR:33.506% B+
NS-7 PDW
B++
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% C**
HSR:26.357% B++
NC1 Gauss Rifle
A
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% B**
HSR:36.742% A
AF-57 Piston
A*
Kills:211
Deaths:71
KDR:2.972
Accuracy:58.116% A+
HSR:24.171% A*
NS Baron G5
M*
Kills:147
Deaths:45
KDR:3.267
Accuracy:42.435% C--
HSR:32.653% M*
MGR-A1 Vanquisher
B**
Kills:99
Deaths:32
KDR:3.094
Accuracy:32.695% B+
HSR:36.364% B**
NC9 A-Tross
A
Kills:59
Deaths:28
KDR:2.107
Accuracy:34.637% A
HSR:35.593% B**
Kills:36,347
Deaths (as Combat Medic):12,374
Deaths (to Combat Medics):13,418
KDR:2.93737
Kill Difference:23,973
Playtime:348.343 hours
Usage:6%
Score:9.342m
Score/min:447
Accuracy (listed only):36.999%
HSR (listed only):33.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B**
Kills:10,342
Deaths:3,718
KDR:2.782
Accuracy:32.552% B**
HSR:33.707% B**
AF-4 Cyclone
A++
Kills:7,267
Deaths:2,439
KDR:2.980
Accuracy:32.539% B*
HSR:35.902% A++
GD-7F
B**
Kills:6,323
Deaths:2,727
KDR:2.319
Accuracy:32.061% B*
HSR:30.887% B**
MGR-S1 Gladius
A**
Kills:3,935
Deaths:1,037
KDR:3.795
Accuracy:34.126% B++
HSR:46.963% A**
AC-X11
A++
Kills:3,793
Deaths:1,431
KDR:2.651
Accuracy:34.654% B**
HSR:34.880% A++
Gauss Compact S
A++
Kills:2,100
Deaths:824
KDR:2.549
Accuracy:35.692% A++
HSR:27.048% B**
Gauss Compact Burst
A*
Kills:1,528
Deaths:507
KDR:3.014
Accuracy:31.771% B+
HSR:44.306% A*
NSX Tanto
B*
Kills:1,519
Deaths:612
KDR:2.482
Accuracy:33.592% B*
HSR:32.192% B+
NS-66 Punisher
A++
Kills:1,469
Deaths:373
KDR:3.938
Accuracy:32.528% B++
HSR:45.473% A++
Razor GD-23
A*
Kills:1,446
Deaths:464
KDR:3.116
Accuracy:35.334% A
HSR:38.451% A*
MKV Suppressed
B+
Kills:1,242
Deaths:479
KDR:2.593
Accuracy:30.682% B+
HSR:23.833% C*
LA39 Bruiser
A
Kills:1,235
Deaths:413
KDR:2.990
Accuracy:79.762% A
HSR:20.729% B**
MGR-C1 Charger
A
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:33.283% B+
HSR:37.521% A
NSX-P Tanto
A+
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% B**
HSR:40.237% A+
Blitz GD-10
B+
Kills:1,178
Deaths:443
KDR:2.659
Accuracy:30.169% B+
HSR:23.854% B+
NSX Tengu
A++
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:44.697% B++
HSR:37.808% A++
NS-11C
B**
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% B**
HSR:25.043% B+
Tempest
B+
Kills:1,172
Deaths:476
KDR:2.462
Accuracy:30.707% B+
HSR:22.526% C+
AF-19 Mercenary
B+
Kills:1,162
Deaths:1,643
KDR:0.707
Accuracy:29.069% B+
HSR:25.473% C**
NS-11CB
B++
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% B++
HSR:29.002% B+
NS-7 PDW
B++
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% C**
HSR:26.357% B++
19A Fortuna
A*
Kills:329
Deaths:115
KDR:2.861
Accuracy:30.138% B+
HSR:35.562% A*
AF-57 Piston
A*
Kills:211
Deaths:71
KDR:2.972
Accuracy:58.116% A+
HSR:24.171% A*
NS Baron G5
M*
Kills:147
Deaths:45
KDR:3.267
Accuracy:42.435% C--
HSR:32.653% M*
Kills:53,441
Deaths (as Light Assault):20,673
Deaths (to Light Assaults):22,307
KDR:2.58506
Kill Difference:32,768
Playtime:352.346 hours
Usage:6%
Score:11.737m
Score/min:555
Accuracy (listed only):36.421%
HSR (listed only):32.274%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B**
Kills:10,342
Deaths:3,718
KDR:2.782
Accuracy:32.552% B**
HSR:33.707% B**
GD-7F
B**
Kills:6,323
Deaths:2,727
KDR:2.319
Accuracy:32.061% B*
HSR:30.887% B**
AC-X11
A++
Kills:3,793
Deaths:1,431
KDR:2.651
Accuracy:34.654% B**
HSR:34.880% A++
Gauss Compact S
A++
Kills:2,100
Deaths:824
KDR:2.549
Accuracy:35.692% A++
HSR:27.048% B**
Warden
A+
Kills:1,593
Deaths:534
KDR:2.983
Accuracy:40.687% A+
HSR:27.558% C++
Gauss Compact Burst
A*
Kills:1,528
Deaths:507
KDR:3.014
Accuracy:31.771% B+
HSR:44.306% A*
NSX Tanto
B*
Kills:1,519
Deaths:612
KDR:2.482
Accuracy:33.592% B*
HSR:32.192% B+
Razor GD-23
A*
Kills:1,446
Deaths:464
KDR:3.116
Accuracy:35.334% A
HSR:38.451% A*
LA39 Bruiser
A
Kills:1,235
Deaths:413
KDR:2.990
Accuracy:79.762% A
HSR:20.729% B**
MGR-C1 Charger
A
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:33.283% B+
HSR:37.521% A
NSX-P Tanto
A+
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% B**
HSR:40.237% A+
NS-11C
B**
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% B**
HSR:25.043% B+
AF-19 Mercenary
B+
Kills:1,162
Deaths:1,643
KDR:0.707
Accuracy:29.069% B+
HSR:25.473% C**
NS-11CB
B++
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% B++
HSR:29.002% B+
MGR-M1 Bishop
A
Kills:664
Deaths:196
KDR:3.388
Accuracy:43.539% B**
HSR:46.988% A
19A Fortuna
A*
Kills:329
Deaths:115
KDR:2.861
Accuracy:30.138% B+
HSR:35.562% A*
AF-57 Piston
A*
Kills:211
Deaths:71
KDR:2.972
Accuracy:58.116% A+
HSR:24.171% A*
NS Baron G5
M*
Kills:147
Deaths:45
KDR:3.267
Accuracy:42.435% C--
HSR:32.653% M*
Kills:37,097
Deaths (as Engineer):15,386
Deaths (to Engineers):15,905
KDR:2.41109
Kill Difference:21,711
Playtime:1,098.627 hours
Usage:19%
Score:32.178m
Score/min:488
Accuracy (listed only):38.531%
HSR (listed only):32.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:28,163
Deaths:6,864
KDR:4.103
Accuracy:47.593% B*
HSR:82.413% B**
AF-4 Cyclone
A++
Kills:7,267
Deaths:2,439
KDR:2.980
Accuracy:32.539% B*
HSR:35.902% A++
NS-44 Commissioner AE
B**
Kills:5,226
Deaths:3,156
KDR:1.656
Accuracy:50.978% B**
HSR:36.586% B**
NS-44 Commissioner
A+
Kills:4,232
Deaths:2,306
KDR:1.835
Accuracy:48.563% B**
HSR:37.878% A+
MGR-S1 Gladius
A**
Kills:3,935
Deaths:1,037
KDR:3.795
Accuracy:34.126% B++
HSR:46.963% A**
NS-357 Underboss
A*
Kills:2,751
Deaths:2,025
KDR:1.359
Accuracy:47.008% B*
HSR:47.474% A*
NS-66 Punisher
A++
Kills:1,469
Deaths:373
KDR:3.938
Accuracy:32.528% B++
HSR:45.473% A++
NSX Daimyo
A+
Kills:1,274
Deaths:311
KDR:4.096
Accuracy:53.220% A+
HSR:96.625% B+
MKV Suppressed
B+
Kills:1,242
Deaths:479
KDR:2.593
Accuracy:30.682% B+
HSR:23.833% C*
NS-30 Vandal
A++
Kills:1,218
Deaths:371
KDR:3.283
Accuracy:42.775% B**
HSR:43.678% A++
Blitz GD-10
B+
Kills:1,178
Deaths:443
KDR:2.659
Accuracy:30.169% B+
HSR:23.854% B+
NSX Tengu
A++
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:44.697% B++
HSR:37.808% A++
Tempest
B+
Kills:1,172
Deaths:476
KDR:2.462
Accuracy:30.707% B+
HSR:22.526% C+
NSX Tomoe
B++
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B+
HSR:50.943% B++
NS-7 PDW
B++
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% C**
HSR:26.357% B++
LA3 Desperado
B++
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B++
HSR:25.759% B+
NS-44L Blackhand
B++
Kills:508
Deaths:314
KDR:1.618
Accuracy:44.026% C+
HSR:53.150% B++
NS-45 Pilot
A+
Kills:330
Deaths:234
KDR:1.410
Accuracy:38.278% B++
HSR:45.455% A+
NS-AM7 Archer
A+
Kills:171
Deaths:182
KDR:0.940
Accuracy:63.547% B++
HSR:35.088% A+
Soldier Soaker
B++
Kills:159
Deaths:111
KDR:1.432
Accuracy:43.328% B++
HSR:18.239% B++
NC4 Mag-Shot
A++
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B++
HSR:33% A++
NS-357 IA
A*
Kills:68
Deaths:66
KDR:1.030
Accuracy:56.156% B++
HSR:58.824% A*
Kills:65,120
Deaths (as Infiltrator):23,164
Deaths (to Infiltrators):18,308
KDR:2.81126
Kill Difference:41,956
Playtime:583.373 hours
Usage:10%
Score:17.049m
Score/min:487
Accuracy (listed only):41.049%
HSR (listed only):42.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:5,837
Deaths:765
KDR:7.630
Accuracy:32.160% C-
HSR:16.807% C**
AF-41 Hacksaw
B+
Kills:5,738
Deaths:765
KDR:7.501
Accuracy:30.386% C-
HSR:17.079% B+
AF-34 Mattock
B+
Kills:3,723
Deaths:549
KDR:6.781
Accuracy:37.093% C++
HSR:19.823% B+
AF-34 Mattock
C++
Kills:3,497
Deaths:549
KDR:6.370
Accuracy:40.173% C++
HSR:18.502% C+
NCM1 Scattercannon
B++
Kills:3,171
Deaths:516
KDR:6.145
Accuracy:49.441% B+
HSR:20.120% B++
NCM1 Scattercannon
B*
Kills:3,096
Deaths:525
KDR:5.897
Accuracy:51.197% B++
HSR:20.446% B*
AF-23 Grinder
B++
Kills:1,353
Deaths:213
KDR:6.352
Accuracy:42.802% B+
HSR:17.665% B++
AF-23 Grinder
C+
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:38.570% C
HSR:17.557% C+
NCM2 Falcon
B**
Kills:705
Deaths:226
KDR:3.119
Accuracy:53.038% B**
HSR:5.816% B
NCM2 Falcon
B*
Kills:538
Deaths:225
KDR:2.391
Accuracy:53.839% B*
HSR:6.134% B++
NS-20 Gorgon
A
Kills:58
Deaths:5
KDR:11.600
Accuracy:27.649% C**
HSR:31.035% A
Kills:28,895
Deaths (as MAX Suit):2,271.500
Deaths (to MAX Suits):4,837
KDR:12.72067
Kill Difference:26,623.500
Playtime:265.133 hours
Usage:4%
Score:8.440m
Score/min:531
Accuracy (listed only):41.486%
HSR (listed only):17.362%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:14,879
V. Kills:567 N/A
Deaths:798
KDR:18.645
Accuracy:63.389% B++
KPH:152.300 A+
VKPH:5.800 C+
Breaker Rocket Pods
A*
Kills:7,408
V. Kills:859 N/A
Deaths:438
KDR:16.913
Accuracy:69.351% A*
KPH:159.100 B+
VKPH:18.400 C++
M20 Mustang
B*
Kills:1,050
V. Kills:902 116%
Deaths:378
KDR:2.778
Accuracy:30.797% C+
KPH:23.900 C*
VKPH:20.500 B*
Vortek Rotary
B*
Kills:617
V. Kills:571 108%
Deaths:170
KDR:3.629
Accuracy:35.905% B+
KPH:26.600 C++
VKPH:24.600 B*
Hornet Missiles
C+
Kills:548
V. Kills:475 115%
Deaths:61
KDR:8.984
Accuracy:73.640% A+
KPH:53.400 D
VKPH:46.300 C+
Kills:24,502 (16,546 + 0)
Deaths:1,845
KDR:13.280
VKDR:1.829
Vehicle Kills:3,374
Kill Difference:22,657
Playtime:221.652 hours
Usage:4%
Score:5.221m
Score/min:393
Piloting Accuracy:35.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M
KPH:103 B*
VKPH:5.300 D
C150 Dalton
B++
Kills:1,002
V. Kills:1,092 92%
Deaths:105
KDR:9.543
Accuracy:44.888% B++
KPH:39.400 C
VKPH:42.900 B++
CAS30 Tank Buster
A
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% B**
KPH:12.400 B+
VKPH:14.500 A
Kills:2,390 (180 + 2,210)
Deaths:246
KDR:9.715
VKDR:5.545
Vehicle Kills:1,364
Kill Difference:2,144
Playtime:51.680 hours
Usage:1%
Score:1.135m
Score/min:366
Piloting Accuracy:60.229%
Gunner Accuracy:44.888%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:8,991
V. Kills:552 N/A
Deaths:256
KDR:35.121
Accuracy:61.059% B**
KPH:121.200 A*
VKPH:7.400 D
C75 Viper
A*
Kills:1,092
V. Kills:101 N/A
Deaths:71
KDR:15.380
Accuracy:47.842% B++
KPH:97.100 A*
VKPH:9 C+
L100 Python AP
A
Kills:1,089
V. Kills:921 118%
Deaths:166
KDR:6.560
Accuracy:70.279% A++
KPH:34.900 C-
VKPH:29.500 A
L100 Python HEAT
M*
Kills:400
V. Kills:167 238%
Deaths:11
KDR:36.364
Accuracy:71.406% A++
KPH:83.600 A++
VKPH:34.900 M*
Kills:11,572 (11,572 + 0)
Deaths:504
KDR:22.960
VKDR:3.454
Vehicle Kills:1,741
Kill Difference:11,068
Playtime:121.369 hours
Usage:2%
Score:2.622m
Score/min:360
Driving Accuracy:71.406%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,455
V. Kills:2,657 130%
Deaths:318
KDR:10.865
Accuracy:63.963% A+
KPH:35.100 C*
VKPH:27 A++
Titan-150 HEAT
A*
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% A*
KPH:29.300 C++
VKPH:22.600 A*
Enforcer ML85
A+
Kills:654
V. Kills:614 106%
Deaths:87
KDR:7.517
Accuracy:60.569% A*
KPH:32.200 B+
VKPH:30.300 A+
Titan-150 HESH
A++
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B++
KPH:82.400 A++
VKPH:7.800 C-
E540 Halberd
B++
Kills:223
V. Kills:92 240%
Deaths:12
KDR:18.583
Accuracy:52.220% B++
KPH:42.700 B+
VKPH:17.600 C++
Kills:5,506 (4,629 + 877)
Deaths:537
KDR:10.253
VKDR:7.330
Vehicle Kills:3,936
Kill Difference:4,969
Playtime:153.140 hours
Usage:3%
Score:4.251m
Score/min:463
Driving Accuracy:57.184%
Gunner Accuracy:52.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,310
V. Kills:63 N/A
Deaths:86
KDR:15.233
Accuracy:49.736% C--
KPH:132.300 C++
VKPH:6.400 C-
Enforcer ML65-H
S
Kills:482
V. Kills:818 59%
Deaths:38
KDR:12.684
Accuracy:83.645% M+
KPH:52.300 B+
VKPH:88.700 S
M12 Kobalt-H
B*
Kills:226
V. Kills:4 N/A
Deaths:3
KDR:75.333
Accuracy:27.647% B*
KPH:166.900 B
VKPH:3 D
M40 Fury-H
M++
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C+
KPH:265 M++
VKPH:18.900 C++
Kills:2,102 (0 + 2,102)
Deaths:128
KDR:16.422
VKDR:6.961
Vehicle Kills:891
Kill Difference:1,974
Playtime:20.793 hours
Usage:0%
Score:0.895m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:42.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.504% A
KPH:93.900 A
VKPH:22.700 M
M20 Basilisk
A*
Kills:588
V. Kills:135 432%
Deaths:38
KDR:15.474
Accuracy:59.930% A*
KPH:48.100 A+
VKPH:11 B+
M12 Kobalt
A+
Kills:385
V. Kills:4 N/A
Deaths:12
KDR:32.083
Accuracy:27.773% A+
KPH:94.600 B
VKPH:1 D*
M40 Fury
C**
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% C**
KPH:66.400 C++
VKPH:10.700 C+
G30 Walker
M++
Kills:312
V. Kills:254 122%
Deaths:33
KDR:9.455
Accuracy:48.309% A**
KPH:37.100 A
VKPH:30.200 M++
M12 Kobalt
A++
Kills:132
V. Kills:2 N/A
Deaths:4
KDR:33
Accuracy:26.972% A++
KPH:100.800 B+
VKPH:1.500 D-
M20 Basilisk
B*
Kills:99
V. Kills:51 190%
Deaths:21
KDR:4.714
Accuracy:57.300% A++
KPH:26.600 C++
VKPH:13.700 B*
Kills:2,997 (0 + 2,997)
Deaths:210
KDR:14.271
VKDR:3.695
Vehicle Kills:776
Kill Difference:2,787
Playtime:47.016 hours
Usage:1%
Score:1.151m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:57.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:57
V. Kills: N/A
Deaths:5
KDR:11.400
Accuracy:36.760% B+
KPH:42.700 D-
VKPH:0 F-
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:0
Vehicle Kills:0
Kill Difference:52
Playtime:1.334 hours
Usage:0%
Score:0.014m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:36.760%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 77,31576,46521,1673.612C**0.0332.044%B*44.267%A+82.8C**N/A215923.3h8.9B*27.7B++
LA1 Anchor 53,78853,11915,1123.515C*0.0732.686%B*40.36%A84B1.1C*224632.7h7.6B**23.2B*
SAS-R 28,44128,1636,8644.103C++0.5247.593%B*82.413%B**80.1B+N/A219351.4h1.7B*3.6B*
NC6 Gauss SAW 18,39018,1885,0763.583B*0.0032.344%A39.229%A++80.4B+N/A231226.2h6.7B*20.7B++
M30 Mustang AH 15,44614,87979818.645B++15.0663.389%B++N/A152.3A+5.8C+37697.7h4.1B**6.4B**
NC6A GODSAW 13,84213,6643,9233.483C++0.1032.336%C++38.869%B**84.9C++1.1C241160.9h6.7C**20.8B+
NS Decimator 15,67911,5084,0602.834B*0.7574.068%A+3.015%B**67.5B**24.5B405170.4h3.8C*5.1B+
AF-4A Bandit 10,52810,3423,7182.782B+0.8032.552%B**33.707%B**72.4B1.3B+192142.9h8.2B*25.3B*
Carnage AR 9,0919,0063,2922.736B+0.8531.286%B++35.254%B**54.9C++N/A151164.1h9.7B**31.1B*
L100 Python HESH 9,5438,99125635.121A31.5461.059%B**N/A121.2A*7.4D32574.2h2.1A3.4B**
C-4 ARX 8,3467,4941,4945.016A1.4336.992%A++N/A311M35.4C+112424.1h0.9B*2.3B*
Breaker Rocket Pods 8,2677,40843816.913B++13.3369.351%A*N/A159B+18.4C++52346.6h8.3B*12B*
AF-4 Cyclone 7,3177,2672,4392.979B*0.6132.539%B*35.902%A++71.7BN/A209101.3h7.7B**23.6B*
EM6 6,9656,8892,5862.664C*0.9228.721%B+31.195%C**58.9C+N/A174116.9h8.2B*28.5B+
GD-7F 6,4106,3232,7272.319C**1.2732.061%B*30.887%B**58.8C++N/A182107.5h9.8B++30.7B++
AF-41 Hacksaw 5,8985,8377657.63A4.0532.16%C-16.807%C**69A++N/A21084.6h5B*15.4B+
Frag Grenade 5,8695,78815788N/A5,784.4268.502%A**N/A1231.5M17.2B+43264.7h2A+2.9A
AF-41 Hacksaw 5,7985,7387657.501A3.9230.386%C-17.079%B+67.8A++N/A20484.6h4.9B++16.1B+
Sticky Grenade 5,3505,28215282N/A5,278.4277.527%MN/A2515.2M++32.4A78072.1h1.1A1.4B**
NS-44 Commissioner AE 5,2515,2263,1561.656C++1.9350.978%B**36.586%B**132.6A++N/A36539.4h2.6B**5.1B*
NS-44 Commissioner 4,2544,2322,3061.835B+1.7548.563%B**37.878%A+142A**N/A43429.8h2.5B**5.2B*
MGR-S1 Gladius 3,9553,9351,0373.795B+0.2134.126%B++46.963%A**94.8B+N/A27941.5h6.7B+19.6B+
AC-X11 3,8563,7931,4312.651B+0.9334.654%B**34.88%A++84.5B**1.4B*24244.9h7.1B**20.5B*
AF-34 Mattock 3,7603,7235496.781B+3.2037.093%C++19.823%B+72.4B*N/A20951.4h5.3B+14.3B+
AF-34 Mattock 3,5333,4975496.37B+2.7940.173%C++18.502%C+68B*N/A19751.4h6.1B+15.1B+
Titan-150 AP 6,1123,45531810.865C++7.2863.963%A+N/A35.1C*27A++40498.4h4.2C+6.5B+
NCM1 Scattercannon 3,2053,1715166.145A*2.5649.441%B+20.12%B++65.7B++N/A19848.3h5.9C+11.9B+
NCM1 Scattercannon 3,1403,0965255.897A*2.3151.197%B++20.446%B*63.7A+N/A20648.6h6.2B+12.1B++
Tank Mine 4,8093,0313628.373A**4.7931.339%C--N/A209A122.6A++171914.5h1.4B*4.4B++
Hawk GD-68 3,9902,9511,7991.64B++1.9474.762%A+3.965%B++38.6A++13.6C*32476.4h5.5B**7.4A
NS-357 Underboss 2,7622,7512,0251.359C++2.2347.008%B*47.474%A*129.2A+N/A38921.3h3B**6.3B*
Shrike 2,9162,3821,2421.918B**1.6772.426%A++4.366%A56.6A++12.7C48042.1h4.1B**5.6A
MGR-L1 Promise 2,2162,1835923.688A0.1031.589%B++42.19%A99.7B++1.5C*35721.9h9B++28.5B+
Gauss Compact S 2,1842,1008242.549A+1.0435.692%A++27.048%B**78.7A+3.1M25926.7h6.7B**18.8B*
GD-22S 2,1192,0961,2101.732C+1.8529.737%B+31.441%B+58.4C+N/A32435.9h8.2B++27.6B+
Auraxium Mag-Cutter 1,7901,72368,6550.025C+3.5624.564%C-2.205%D0.6C-N/A22906.6h1.5B*6.2B+
GR-22 1,7311,7085922.885B+0.7031.143%B++33.841%B**59.7C*N/A22428.6h9.5B**30.5B++
NS-11A 1,7071,6946612.563B+1.0230.621%B+38.135%A52.8C++N/A18232.1h9.7B**31.8B*
Warden 1,6251,5935342.983A+0.6040.687%A+27.558%C++62.7B++1.3B*21325.4h4.9B**12B**
C-4 1,8401,5913694.312A+0.7358.196%M**N/A353.6M**55.3A+35634.5h1B*1.8B**
NS-15 Gallows 1,6011,5764003.94B+0.3630.695%C++47.97%A130.2B++2.1B37212.1h8.9B*28.8B+
Gauss Compact Burst 1,5491,5285073.014C*0.5731.771%B+44.306%A*99.2B*1.4B**25115.4h8.1B*25.5B++
NSX Tanto 1,5281,5196122.482B*1.1033.592%B*32.192%B+50.5C+N/A13130.1h9.8B++29.1B++
NC05 Jackhammer 1,4841,4797292.029B+1.5655.565%B*21.907%B**64C+N/A26823.1h3.6B**6.5B*
NS-66 Punisher 1,4821,4693733.938A++0.3532.528%B++45.473%A++154.6A++1.4B*4159.5h8.1B**25B**
Razor GD-23 1,4781,4464643.116B**0.4735.334%A38.451%A*79B**1.7A++25518.3h8.2B*23.2B++
Bouncing Betty 1,3941,3942615.341B+1.7654.488%B++N/A217.8A+N/A6556.4h1.8C++3.3B++
EM1 1,3771,3627241.881C+1.7027.567%B28.928%B54.7C+N/A21824.9h9.8B++35.7B+
AF-23 Grinder 1,3611,3532136.352B**2.7742.802%B+17.665%B++55.5B**N/A17324.4h5.3B+12.3B*
NSX-P Naginata 1,3721,3504023.358B*0.2330.622%B++46.519%A+117.4B*1.9C**37311.5h8.6B+28B+
MANA Anti-Personnel Turret 1,3241,3153234.071N/A0.4929.698%UN/A13150U90U30744200.1h17.8T*59.8T*
C85 Canister-H 1,3731,3108615.233C+11.6549.736%C--13.97%B*132.3C++6.4C-5309.9h4.5B*9B++
NC6S Gauss SAW S 1,3131,3025002.604B+0.9831.412%B*30.876%B64.8C+N/A19420.1h8.5B++27.1B++
NSX Daimyo 1,2741,2743114.096C+0.5153.22%A+96.625%B+67.1C+N/A16619h2.1B+4B++
NS-11P 1,3021,2724003.18B**0.4033.462%B**45.912%A*127.2A*3A++39010h9.7B**29.1B**
MKV Suppressed 1,2551,2424792.593B*0.9930.682%B+23.833%C*55.4C*N/A15922.4h10.9B+35.7B+
LA39 Bruiser 1,2471,2354132.99A++0.5979.762%A20.729%B**115.4A+1.1B*34310.7h1.7B**2.2B**
NS-30 Vandal 1,2571,2183713.283C++0.3042.775%B**43.678%A++92.3B**3S24913.2h4.3B++10B*
NC05 Jackhammer AE 1,2231,2173673.316B+0.2762.055%A+23.747%A+72.9CN/A19116.7h3.3B**5.3B**
L105 Zephyr 1,2701,2086119.803B16.2266.608%MN/A103.2B*5.3D31811.7h4.1B**6.1A
NSX Naginata 1,2081,2043353.594A0.0132.829%A34.302%C**70.8C++N/A21117h8.5B*25.7B*
MGR-C1 Charger 1,2001,1864172.844A0.7433.283%B+37.521%A110.8A1.3C++34910.7h8.3A24.9B**
NSX-P Tanto 1,1991,1833593.295A+0.2935.115%B**40.237%A+74.9B+1C+22015.8h10.2B29B++
AF-23 Grinder 1,1871,1792055.751B*2.1738.57%C17.557%C+48.9B+N/A16024.1h5.4B*13.9B+
Blitz GD-10 1,1871,1784432.659B*0.9330.169%B+23.854%B+60.1C**N/A24119.6h11.1B+36.9B
NSX Tengu 1,1941,1773533.334A++0.2544.697%B++37.808%A++111A1.6B+38410.6h8.7B*19.5B++
NS-11C 1,1881,1747701.525C+2.0632.97%B**25.043%B+27.6C-N/A10142.6h10.3B*31.1B*
Tempest 1,1851,1724762.462B+1.1230.707%B+22.526%C+49C-N/A13423.9h7.4B**24B*
NSX Tomoe 1,1761,1663533.303C**0.2833.531%B+50.943%B++58.3C+N/A21120h10.5B++31.3B++
AF-19 Mercenary 1,1801,1621,6430.707C-2.8829.069%B+25.473%C**15.8DN/A14773.4h10.2B35.1B
NS-11CB 1,1741,1625402.152C*1.4332.794%B++29.002%B+39.5C-N/A11029.4h9.4B**28.6B++
Reaper DMR 1,1691,1614172.784B++0.8032.339%B++33.506%B+59.8C*N/A20519.4h6.9B**21.4B**
NS-7 PDW 1,1681,1614172.784B*0.8029.311%C**26.357%B++59.8B+N/A20119.4h10.4B*35.3B+
NC1 Gauss Rifle 1,1721,1544062.842A++0.7431.725%B**36.742%A60.1B++N/A35319.2h7.8A+24.6B**
LA3 Desperado 1,1551,1537261.588B+2.0035.039%B++25.759%B+124A*N/A3549.3h5.8A+16.6B*
M40 Fury 1,4141,1397515.187B*11.6048.504%AN/A94.1A22.7M49412.1h12C++24.6B++
C75 Viper 1,1931,0927115.38A11.8047.842%B++1.374%C++97.5A*9C+43811.2h6.1B**12.8B**
L100 Python AP 2,0101,0891666.56C2.9870.279%A++2.847%B+34.9C-29.5A38431.2h6.7D*9.6C+
M20 Mustang 1,9521,0503782.778C0.8130.797%C+N/A23.9C*20.5B*29544h67.4B218.9B+
C150 Dalton 2,0941,0021059.543C+5.9644.888%B++N/A39.4C43B++46325.4h2.4B++5.3B**
The Slasher 93088833,7020.026D3.5630.98%C5.743%D0.7C-N/A21213.4h1.8B+5.8C**
NCM2 Falcon 8927052263.119B++0.4753.038%B**5.816%B27.6B++7.3B*17525.5h7.6B+14.4B*
Titan-150 HEAT 1,206680986.939C+3.3569.63%A*2.647%C+29.3C++22.7A*43023.2h6D-8.6C**
MGR-M1 Bishop 6706641963.388B+0.2043.539%B**46.988%A78.1B**N/A2558.5h4.1B**9.3B**
Enforcer ML85 1,268654877.517C++3.9360.569%A*1.07%D32.2B+30.2A+78720.3h12.8C21.1B++
Vortek Rotary 1,1886171703.629C++0.0435.905%B+1.459%C26.6C++24.6B*31423.2h55.1C++153.3B
M20 Basilisk 7235883815.474M**11.8959.93%A*8.163%B*48.2A+11.1B++32812.2h58.6B*97.8A
Hornet Missiles 1,023548618.984C+5.4073.64%A+N/A53.2D46.1C+55010.3h10.5C14.3B
NCM2 Falcon 7205382252.391B**1.1953.839%B*6.134%B++21.1B++7.1B+13925.5h10.1B++18.8B*
NS-44L Blackhand 5135083141.618C+1.9744.026%C+53.15%B++101.6A*1B**3255h3.2B++7.3B+
Titan-150 HESH 5414942222.455C**18.8757.184%B++2.632%B**82.3A++7.8C-3456h2.4B++4.3B*
Enforcer ML65-H 1,3004823812.684B*9.1083.645%M+N/A52.4B+88.9S9439.2h32.2T*38.4D**
L100 Python HEAT 5674001136.364M**32.7871.406%A++N/A83.3A++34.8M*5584.8h4.6C++6.4B++
M12 Kobalt 3893851232.083B+28.5027.773%A+23.117%B*93.9B1D*3234.1h13.7B*49.2B*
M40 Fury 3973422712.667C**9.0840.545%C**2.047%B++67.1C++10.8C+3655.1h11.3C*27.8B+
NS-45 Pilot 3313302341.41C+2.1738.278%B++45.455%A+137.5B**N/A4662.4h5B*13B*
19A Fortuna 3313291152.861B**0.7230.138%B+35.562%A*88.9B**N/A3143.7h8B*26.4B++
Rocklet Rifle 5523121462.137A*1.4558.934%B*N/A48.8A37.5B**7416.4h27.2B++46.1B**
G30 Walker 566312339.455A*5.8748.309%A**1.282%D**37.1A30.2M++4528.4h189.9C+393.1B**
M60-A Bulldog 2482381219.833B**16.2568.505%M++3.361%A**132.2M**5.6C6821.8h3.6A+5.3A+
M12 Kobalt-H 230226375.333M+71.7527.647%B*23.009%B*161.4C*2.9D4891.4h11.4B++41.2B++
E540 Halberd 3152231218.583B+15.0052.22%B++N/A42.9B+17.7C++5855.2h4.9C**9.3B+
AF-57 Piston 214211712.972A0.6158.116%A+24.171%A*111.1A1.6B**8801.9h3.6B+6.2B*
CAS30 Tank Buster 390180802.25C+1.3360.229%B**N/A12.4B+14.5A23514.5h45.6C**75.7B++
AF-22 Crow 208176573.088S0.5074.84%B*4.545%A62.9A**11.4C+5542.8h4B**5.3A
NS-AM7 Archer 1871711820.94B++2.6463.547%B++35.088%A+15.7B*1.5D16910.9h7.5B**11.9B**
Soldier Soaker 1591591111.432C+2.1543.328%B++18.239%B++132.5A+N/A4841.2h5.1B++11.8B*
NS Baron G5 147147453.267M*0.3242.435%C--32.653%M*73.5B*N/A3642h3.1B**7.4C++
Xiphos Anti-Personnel Phalanx Tower 1471471147B**143.4217.915%D--N/A1470M+N/A40090.1h0.4B*2.1B*
M12 Kobalt 134132433B+29.4226.972%A++21.97%B+101.5B+1.5D-3951.3h15.6B+57.7B++
Spear Anti-Vehicle Phalanx Turret 229131158.733C+5.1571.074%A*5.344%B*77.1B**57.6M12681.7h8.5C12B++
MAX Punch 1111072,3050.046C3.5413.252%F-N/A0.4DN/A2238.3h1.7C*13D--
M60-A Bulldog 129105617.5C+13.9244.281%D1.905%C10D--2.3D6010.5h6.6D14.9C--
NC4 Mag-Shot 1021001280.781C2.8034.271%B++33%A++58.8B++1.2B+8061.7h6.1B++17.8B++
MGR-A1 Vanquisher 10199323.094B+0.4932.695%B+36.364%B**123.8A++2.5A6780.8h6.6B**20.1B++
M20 Basilisk 15099214.714C++1.1357.3%A++5.051%C26.8C++13.8B*4473.7h101.1C-176.4B+
M60-A Bulldog 9991109.1C5.5241.11%D-4.396%A*8.8D*N/A5710.3h6.4C--15.5D
M40 Fury-H 9084184S80.4242.113%C+1.19%C*280M*20C**9460.3h7.2B17.1B+
Anti-Vehicle Grenade 8482182N/A78.4255.281%BN/A820A++20D-109760.1h3B**5.4B**
NSX Masamune 13575511.471B+2.1173.095%A+4%A++37.5C++30B**5842h14.5C-19.8C+
NS-357 IA 6868661.03C+2.5556.156%B++58.824%A*113.3AN/A3800.6h2.8B*4.9B*
MANA Anti-Vehicle Turret 13967521.288U2.3069.291%UN/A670U720U763640.1h13.1T*19T*
NC9 A-Tross 6159282.107B+1.4834.637%A35.593%B**84.3A2.9M++13960.7h7.4B**21.2B**
M12 Kobalt 5858158C+54.4219.763%D-27.586%A++145C*N/A6060.4h10.1A50.9B++
NS-20 Gorgon 6258511.6S8.0227.649%C**31.035%A82.9M*5.7S4280.7h13.9B++50.4B**
CAS 14-E 5757511.4C7.8236.76%B+1.754%C+43.8D-N/A1771.3h24.4B66.4B+
M40 Fury 6854318C+14.4254.522%B+N/A49.1D-12.7D1981.1h11.5B+21.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit447749,15141.8h
Spawn Beacon11221,84713.6h
Anti-Vehicle MANA Turret64310.9h
Nanite Revive Grenade01,3950.4h
Hardlight Canopy71620.4h
Ordnance Dampener231,1432h
Medical Kit4,57546,627114.8h
Rampart Wall1520.6h
Xiphos Anti-Personnel Tower11271h
Deconstruction Tool03130h
Spear Anti-Vehicle Tower0710.5h
Repair Module11790.6h
Turret AI Module21720.7h
AE Nano-Armor Kit7451,110,09158.3h
AE Medical Applicator208145,4779.2h
Spitfire Auto-Turret171,1221.1h
NC Patriot Flare Gun0600.1h
Restoration Kit486170.5h
Motion Spotter13432,43817.2h
Recon Detection Device131,0401.6h
Shield Recharging Field159030.4h
Medical Applicator229148,2799.1h
Ammunition Package11110,7376.4h
Anti-Infantry MANA Turret451,4472.9h
Hardlight Barrier31520.3h

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