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Executor World Champion TolyaNo[LPS] TolyaNo
NC BR 214

KDR: 3.57

Score: 128.6m

Last Seen: Jan 14th, 2019 7:18 PM
- OFFLINE - 22.8 hour(s)

Prestige 1, Battle Rank 100 (214 total) - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor NC6 Gauss SAW SAS-R M30 Mustang AH NC6A GODSAW Carnage AR L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,588,217 MLG Score: 4467
Fun Score: N/A
Cheeseburgers Flipped: 1985TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.044%38.049%121942980184,1203.7525-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.481%2.15A*2.681M-1.193D*HEAD ++ (~22.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.665B+80.437B17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.643%0.811%14024101818,118197327269.17832664%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.626%0.649B+-0.728D-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.848B*10.60.798B++13.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.021%1.417%13056101612,911211240406.11027320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.278%1.968A++-0.772D-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.40.726B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.785%4.745%6991610067,629197634023.85888224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.895%1.453A+0.1C+1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.68B+19.60.501B+18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.065%81.677%6992102016,04049391053.24762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.39%1.796A++0.954B*0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.432B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.714%20.392%69911021613383040.160052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.11M++1.175B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.827B++1.80.63B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
128.6m212.5%525 (31.5k)452 (27.1k)3.57366306,79285,8483.83827214 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10223050227.231%29.425%80103:1965

7% Combat Medic20% Engineer54% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 12:08 PMMay 31st, 2015 8:04 PMJan 15th, 2019 11:27 AM (2d) (PST)Jan 14th, 2019 5:05 PM (3d) (PST)Jan 14th, 2019 3:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292446851.0790.3020.3182.4480.0734467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,74714,62241,125651819147427,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4737.6h/197.4d 22,716 90,272 111,033 695.8k 10,123 14,795 20,715 264.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:58,161
Deaths:16,230
KDR:3.584
Accuracy:31.955% A++
HSR:42.852% A*
LA1 Anchor
A++
Kills:31,708
Deaths:8,815
KDR:3.597
Accuracy:32.242% A+
HSR:38.697% A++
NC6 Gauss SAW
M
Kills:14,868
Deaths:4,092
KDR:3.633
Accuracy:32.247% A*
HSR:38.741% M
NC6A GODSAW
A
Kills:8,174
Deaths:2,373
KDR:3.445
Accuracy:32.374% B++
HSR:36.592% A
EM6
A
Kills:6,350
Deaths:2,427
KDR:2.616
Accuracy:28.684% A
HSR:30.646% B**
GD-22S
A
Kills:1,910
Deaths:1,139
KDR:1.677
Accuracy:29.454% A
HSR:30.209% B**
NC05 Jackhammer
A++
Kills:1,479
Deaths:729
KDR:2.029
Accuracy:55.565% A+
HSR:21.907% A++
EM1
B**
Kills:1,335
Deaths:719
KDR:1.857
Accuracy:27.542% B**
HSR:28.689% B**
NC6S Gauss SAW S
A+
Kills:1,302
Deaths:500
KDR:2.604
Accuracy:31.412% A+
HSR:30.876% B**
NSX Naginata
A*
Kills:1,204
Deaths:335
KDR:3.594
Accuracy:32.829% A*
HSR:34.302% B*
MGR-L1 Promise
A*
Kills:1,195
Deaths:314
KDR:3.806
Accuracy:31.423% A+
HSR:40.921% A*
NC05 Jackhammer AE
A++
Kills:1,190
Deaths:350
KDR:3.400
Accuracy:62.312% A++
HSR:23.782% A
NSX-P Naginata
A*
Kills:446
Deaths:128
KDR:3.484
Accuracy:30.192% A+
HSR:48.206% A*
Kills:129,322
Deaths (as Heavy Assault):38,151
Deaths (to Heavy Assaults):28,625
KDR:3.38974
Kill Difference:91,171
Playtime:2,558.553 hours
Usage:54%
Score:68.479m
Score/min:446
Accuracy (listed only):35.248%
HSR (listed only):34.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:8,074
Deaths:2,989
KDR:2.701
Accuracy:31.176% A
HSR:33.973% A*
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-11A
A*
Kills:1,694
Deaths:661
KDR:2.563
Accuracy:30.621% A
HSR:38.135% A*
GR-22
A++
Kills:1,306
Deaths:458
KDR:2.852
Accuracy:30.948% A
HSR:32.159% A++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
Reaper DMR
A
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:32.339% A
HSR:33.506% A
NC1 Gauss Rifle
A**
Kills:1,154
Deaths:406
KDR:2.842
Accuracy:31.725% A++
HSR:36.742% A**
LA39 Bruiser
A++
Kills:613
Deaths:216
KDR:2.838
Accuracy:78.714% A++
HSR:20.392% B**
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:27,244
Deaths (as Combat Medic):9,594
Deaths (to Combat Medics):9,293
KDR:2.83969
Kill Difference:17,650
Playtime:316.257 hours
Usage:7%
Score:8.100m
Score/min:427
Accuracy (listed only):36.578%
HSR (listed only):31.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A++
Kills:5,492
Deaths:2,149
KDR:2.556
Accuracy:32.340% A+
HSR:33.139% A++
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
GD-7F
A*
Kills:3,211
Deaths:1,644
KDR:1.953
Accuracy:31.583% A+
HSR:30.645% A*
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
AC-X11
M+
Kills:1,609
Deaths:441
KDR:3.649
Accuracy:35.861% A*
HSR:36.980% M+
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M++
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M++
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B*
LA39 Bruiser
A++
Kills:613
Deaths:216
KDR:2.838
Accuracy:78.714% A++
HSR:20.392% B**
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:34,192
Deaths (as Light Assault):14,000
Deaths (to Light Assaults):15,306
KDR:2.44229
Kill Difference:20,192
Playtime:234.099 hours
Usage:5%
Score:6.699m
Score/min:477
Accuracy (listed only):35.712%
HSR (listed only):32.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A++
Kills:5,492
Deaths:2,149
KDR:2.556
Accuracy:32.340% A+
HSR:33.139% A++
GD-7F
A*
Kills:3,211
Deaths:1,644
KDR:1.953
Accuracy:31.583% A+
HSR:30.645% A*
AC-X11
M+
Kills:1,609
Deaths:441
KDR:3.649
Accuracy:35.861% A*
HSR:36.980% M+
NSX Tanto
A+
Kills:1,513
Deaths:602
KDR:2.513
Accuracy:33.612% A+
HSR:32.122% B**
Razor GD-23
M**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:34.990% A*
HSR:39.886% M**
NSX-P Tanto
A*
Kills:1,183
Deaths:359
KDR:3.295
Accuracy:35.115% A++
HSR:40.237% A*
Gauss Compact Burst
M++
Kills:1,177
Deaths:388
KDR:3.034
Accuracy:31.738% B**
HSR:44.180% M++
Gauss Compact S
M*
Kills:1,175
Deaths:348
KDR:3.376
Accuracy:33.597% A*
HSR:38.638% M*
NS-11C
A++
Kills:1,174
Deaths:770
KDR:1.525
Accuracy:32.970% A++
HSR:25.043% B**
NS-11CB
A+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:32.794% A+
HSR:29.002% B**
AF-19 Mercenary
A
Kills:1,154
Deaths:1,636
KDR:0.705
Accuracy:29.062% A
HSR:25.563% B*
Warden
A*
Kills:1,147
Deaths:377
KDR:3.042
Accuracy:39.444% A*
HSR:33.304% A
LA39 Bruiser
A++
Kills:613
Deaths:216
KDR:2.838
Accuracy:78.714% A++
HSR:20.392% B**
MGR-M1 Bishop
A*
Kills:399
Deaths:104
KDR:3.837
Accuracy:44.773% A++
HSR:48.622% A*
19A Fortuna
M++
Kills:261
Deaths:86
KDR:3.035
Accuracy:31.004% B**
HSR:36.782% M++
NS Baron G5
M++
Kills:112
Deaths:29
KDR:3.862
Accuracy:45.623% C*
HSR:28.571% M++
Kills:22,608
Deaths (as Engineer):10,063
Deaths (to Engineers):12,274
KDR:2.24665
Kill Difference:12,545
Playtime:944.777 hours
Usage:20%
Score:26.505m
Score/min:468
Accuracy (listed only):37.701%
HSR (listed only):33.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:14,849
Deaths:3,654
KDR:4.064
Accuracy:46.546% B**
HSR:80.463% A
AF-4 Cyclone
A**
Kills:5,371
Deaths:1,836
KDR:2.925
Accuracy:32.252% A
HSR:34.146% A**
NS-44 Commissioner AE
A
Kills:4,411
Deaths:2,553
KDR:1.728
Accuracy:51.379% A
HSR:34.709% B**
MGR-S1 Gladius
M**
Kills:2,866
Deaths:728
KDR:3.937
Accuracy:33.363% A
HSR:47.767% M**
NS-44 Commissioner
A++
Kills:2,592
Deaths:1,467
KDR:1.767
Accuracy:47.879% A+
HSR:34.838% A++
MKV Suppressed
B**
Kills:1,238
Deaths:475
KDR:2.606
Accuracy:30.726% B**
HSR:23.667% B++
NSX Daimyo
A++
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:53.305% A++
HSR:96.809% B*
Blitz GD-10
A
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:30.130% B**
HSR:23.716% A
Tempest
B**
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:30.799% B**
HSR:22.470% C**
NSX Tomoe
A
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:33.531% B*
HSR:50.943% A
NS-7 PDW
A+
Kills:1,161
Deaths:417
KDR:2.784
Accuracy:29.311% B*
HSR:26.357% A+
LA3 Desperado
B**
Kills:1,153
Deaths:726
KDR:1.588
Accuracy:35.039% B**
HSR:25.759% B**
NS-357 Underboss
M*
Kills:1,046
Deaths:684
KDR:1.529
Accuracy:47.871% A+
HSR:47.514% M*
NS-30 Vandal
A+
Kills:299
Deaths:98
KDR:3.051
Accuracy:41.924% A+
HSR:32.776% B*
NSX Tengu
M+
Kills:160
Deaths:48
KDR:3.333
Accuracy:44.370% B**
HSR:39.375% M+
NC4 Mag-Shot
A*
Kills:100
Deaths:128
KDR:0.781
Accuracy:34.271% B**
HSR:33% A*
NS-AM7 Archer
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:62.876% B+
HSR:21.519% B+
Soldier Soaker
A
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.919% B+
HSR:23.684% A
Kills:40,092
Deaths (as Infiltrator):14,482
Deaths (to Infiltrators):12,515
KDR:2.7684
Kill Difference:25,610
Playtime:423.594 hours
Usage:9%
Score:11.191m
Score/min:440
Accuracy (listed only):40.249%
HSR (listed only):38.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:5,779
Deaths:753
KDR:7.675
Accuracy:32.102% C+
HSR:16.820% B+
AF-41 Hacksaw
B++
Kills:5,671
Deaths:753
KDR:7.531
Accuracy:30.421% C+
HSR:17.105% B++
AF-34 Mattock
B++
Kills:2,998
Deaths:467
KDR:6.420
Accuracy:34.732% C++
HSR:19.413% B++
AF-34 Mattock
C*
Kills:2,746
Deaths:467
KDR:5.880
Accuracy:38.060% C*
HSR:18.172% C++
AF-23 Grinder
B*
Kills:1,336
Deaths:210
KDR:6.362
Accuracy:42.372% B*
HSR:17.440% B++
NCM1 Scattercannon
B+
Kills:1,166
Deaths:164
KDR:7.110
Accuracy:39.368% B+
HSR:16.124% C*
NCM1 Scattercannon
B+
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:41.640% B+
HSR:15.332% C+
AF-23 Grinder
B
Kills:1,159
Deaths:202
KDR:5.738
Accuracy:38.086% C++
HSR:17.601% B
NCM2 Falcon
A+
Kills:696
Deaths:221
KDR:3.149
Accuracy:53.617% A+
HSR:5.891% B+
NCM2 Falcon
A
Kills:531
Deaths:220
KDR:2.414
Accuracy:54.330% A
HSR:6.215% B++
Kills:23,243
Deaths (as MAX Suit):1,815
Deaths (to MAX Suits):4,340
KDR:12.80606
Kill Difference:21,428
Playtime:248.554 hours
Usage:5%
Score:7.616m
Score/min:511
Accuracy (listed only):40.473%
HSR (listed only):15.011%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:9,817
V. Kills:405 N/A
Deaths:736
KDR:13.338
Accuracy:63.750% B**
KPH:139.100 M
VKPH:5.700 C*
Breaker Rocket Pods
A**
Kills:6,883
V. Kills:759 N/A
Deaths:437
KDR:15.751
Accuracy:68.883% A**
KPH:154.900 B**
VKPH:17.100 C++
M20 Mustang
A+
Kills:801
V. Kills:778 103%
Deaths:378
KDR:2.119
Accuracy:30.819% C+
KPH:20.400 B++
VKPH:19.800 A+
Vortek Rotary
A++
Kills:617
V. Kills:571 108%
Deaths:170
KDR:3.629
Accuracy:35.909% B*
KPH:26.600 B**
VKPH:24.600 A++
Hornet Missiles
C*
Kills:407
V. Kills:375 108%
Deaths:61
KDR:6.672
Accuracy:73.786% A++
KPH:50.500 C
VKPH:46.500 C*
Kills:18,525 (11,235 + 0)
Deaths:1,782
KDR:10.396
VKDR:1.621
Vehicle Kills:2,888
Kill Difference:16,743
Playtime:185.623 hours
Usage:4%
Score:4.142m
Score/min:372
Piloting Accuracy:35.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M++
Kills:1,208
V. Kills:62 N/A
Deaths:61
KDR:19.803
Accuracy:66.608% M++
KPH:103 A++
VKPH:5.300 C--
C150 Dalton
A+
Kills:1,000
V. Kills:1,091 92%
Deaths:105
KDR:9.524
Accuracy:44.865% B+
KPH:39.300 B+
VKPH:42.900 A+
CAS30 Tank Buster
A++
Kills:180
V. Kills:210 85%
Deaths:80
KDR:2.250
Accuracy:60.229% A++
KPH:12.400 B**
VKPH:14.500 A++
Kills:2,388 (180 + 2,208)
Deaths:246
KDR:9.707
VKDR:5.541
Vehicle Kills:1,363
Kill Difference:2,142
Playtime:51.674 hours
Usage:1%
Score:1.121m
Score/min:361
Piloting Accuracy:60.229%
Gunner Accuracy:44.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:7,581
V. Kills:416 N/A
Deaths:249
KDR:30.446
Accuracy:61.473% A+
KPH:120.200 M+
VKPH:6.600 C
C75 Viper
M**
Kills:1,073
V. Kills:93 N/A
Deaths:71
KDR:15.113
Accuracy:47.370% B**
KPH:97.100 M**
VKPH:8.400 C**
L100 Python AP
A++
Kills:936
V. Kills:848 110%
Deaths:166
KDR:5.639
Accuracy:70.240% A++
KPH:32.100 C*
VKPH:29.100 A++
L100 Python HEAT
M
Kills:95
V. Kills:40 232%
Deaths:11
KDR:8.636
Accuracy:72.350% A*
KPH:55.100 A++
VKPH:23.200 M
Kills:9,685 (9,685 + 0)
Deaths:497
KDR:19.487
VKDR:2.811
Vehicle Kills:1,397
Kill Difference:9,188
Playtime:105.002 hours
Usage:2%
Score:2.167m
Score/min:344
Driving Accuracy:72.350%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:2,147
V. Kills:2,031 106%
Deaths:293
KDR:7.328
Accuracy:63.794% A++
KPH:29.200 B++
VKPH:27.600 M+
Titan-150 HEAT
M**
Kills:680
V. Kills:526 129%
Deaths:98
KDR:6.939
Accuracy:69.630% A**
KPH:29.300 B*
VKPH:22.600 M**
Enforcer ML85
A*
Kills:621
V. Kills:597 104%
Deaths:87
KDR:7.138
Accuracy:60.823% A**
KPH:31.500 B**
VKPH:30.300 A*
Titan-150 HESH
A**
Kills:494
V. Kills:47 N/A
Deaths:22
KDR:22.455
Accuracy:57.184% B**
KPH:82.400 A**
VKPH:7.800 C+
E540 Halberd
B**
Kills:63
V. Kills:32 191%
Deaths:11
KDR:5.727
Accuracy:53.171% B**
KPH:35.100 B+
VKPH:17.800 B+
Kills:4,005 (3,321 + 684)
Deaths:511
KDR:7.838
VKDR:6.327
Vehicle Kills:3,233
Kill Difference:3,494
Playtime:124.284 hours
Usage:3%
Score:3.423m
Score/min:459
Driving Accuracy:57.184%
Gunner Accuracy:53.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,302
V. Kills:62 N/A
Deaths:86
KDR:15.140
Accuracy:49.678% C+
KPH:132 B+
VKPH:6.300 C
Enforcer ML65-H
S
Kills:427
V. Kills:778 55%
Deaths:38
KDR:11.237
Accuracy:83.641% M+
KPH:48.900 B*
VKPH:89.100 S
M40 Fury-H
M**
Kills:84
V. Kills:6 N/A
Deaths:1
KDR:84
Accuracy:42.113% C*
KPH:265 M**
VKPH:18.900 B+
M12 Kobalt-H
B+
Kills:68
V. Kills:1 N/A
Deaths:3
KDR:22.667
Accuracy:24.313% B+
KPH:126.800 C*
VKPH:1.900 D--
Kills:1,881 (0 + 1,881)
Deaths:128
KDR:14.695
VKDR:6.617
Vehicle Kills:847
Kill Difference:1,753
Playtime:19.443 hours
Usage:0%
Score:0.832m
Score/min:713
Driving Accuracy:N/A%
Gunner Accuracy:24.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,139
V. Kills:275 413%
Deaths:75
KDR:15.187
Accuracy:48.485% A+
KPH:94.100 A++
VKPH:22.700 M+
M20 Basilisk
M
Kills:435
V. Kills:112 385%
Deaths:38
KDR:11.447
Accuracy:59.924% M
KPH:43 A*
VKPH:11.100 B**
M40 Fury
B+
Kills:342
V. Kills:55 N/A
Deaths:27
KDR:12.667
Accuracy:40.545% B+
KPH:66.500 B+
VKPH:10.700 C+
M12 Kobalt
A*
Kills:253
V. Kills:4 N/A
Deaths:12
KDR:21.083
Accuracy:29.203% A*
KPH:96.100 B**
VKPH:1.500 D
G30 Walker
M**
Kills:249
V. Kills:226 110%
Deaths:32
KDR:7.781
Accuracy:47.185% M+
KPH:32.400 A**
VKPH:29.400 M**
M12 Kobalt
A**
Kills:109
V. Kills:2 N/A
Deaths:2
KDR:54.500
Accuracy:29.196% A**
KPH:107 B**
VKPH:2 C
M20 Basilisk
B**
Kills:91
V. Kills:49 182%
Deaths:20
KDR:4.550
Accuracy:57.270% A*
KPH:26.800 B+
VKPH:14.400 B**
Kills:2,618 (0 + 2,618)
Deaths:206
KDR:12.709
VKDR:3.510
Vehicle Kills:723
Kill Difference:2,412
Playtime:42.091 hours
Usage:1%
Score:1.044m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:57.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 58,63258,16116,2303.584B**0.0131.955%A++42.852%A*76AN/A192764.9h8.9A27.7B**
LA1 Anchor 31,94831,7088,8153.597B+0.0232.242%A+38.697%A++71.6B**N/A185442.6h7.5A23.4B**
NC6 Gauss SAW 14,97814,8684,0923.633A**0.0632.247%A*38.741%M75.8A*N/A214196.2h6.7B**20.7B*
SAS-R 14,95214,8493,6544.064B+0.4946.546%B**80.463%A64.6AN/A165229.9h1.8B*3.8B*
M30 Mustang AH 10,2229,81773613.338B**9.7663.75%B**N/A139.1M5.7C*33970.6h4.1B*6.5B*
NC6A GODSAW 8,2458,1742,3733.445B+0.1332.374%B++36.592%A73B+N/A191112h6.8C*21.1B++
Carnage AR 8,1478,0742,9892.701B**0.8731.176%A33.973%A*51.9B**N/A142155.7h9.8A+31.3B**
L100 Python HESH 7,9977,58124930.446A++26.8761.473%A+1.068%D120.1M+6.6C31263.1h2A3.3A
NS Decimator 9,8807,2492,5232.873A*0.7073.608%A++3.076%B+63.5A++23.1B*380114.1h4B+5.4B**
Breaker Rocket Pods 7,6426,88343715.751A12.1868.883%A**N/A155B**17.1C++50344.4h8.1A11.8B**
EM6 6,4046,3502,4272.616B++0.9628.684%A30.646%B**57.3B++N/A164110.8h8.1B**28.4B++
AF-41 Hacksaw 5,8395,7797537.675A*4.1032.102%C+16.82%B+69MN/A20883.7h4.9B**15.4B*
AF-41 Hacksaw 5,7295,6717537.531A++3.9630.421%C+17.105%B++67.8A**N/A20283.7h4.9B*16.1B++
AF-4A Bandit 5,5655,4922,1492.556B**1.0232.34%A+33.139%A++56B*N/A14198.1h8.4B**26.1B*
AF-4 Cyclone 5,4025,3711,8362.925A0.6532.252%A34.146%A**64.7A+N/A17883h7.7A23.9B*
C-4 ARX 5,1354,5369914.577A+1.0035.594%A**N/A278.3M++36.7C++106116.3h1B+2.7A
NS-44 Commissioner AE 4,4334,4112,5531.728B+1.8551.379%A34.709%B**136.6MN/A36232.3h2.6B*5.1B*
Frag Grenade 4,3074,27514275N/A4,271.4366.517%M+N/A1096.2M8.2C++38113.9h2.1A+3.2A+
Sticky Grenade 4,2174,18214182N/A4,178.4375.949%A**N/A2460M+20.6B*76381.7h1.1B**1.4B**
GD-7F 3,2473,2111,6441.953B**1.6231.583%A+30.645%A*40.5B++N/A12279.3h10.3B*32.6B*
AF-34 Mattock 3,0272,9984676.42B**2.8534.732%C++19.413%B++72.1A++N/A19241.6h4.7B++13.4B++
Hawk GD-68 3,9612,9321,7941.634A+1.9474.803%A++3.99%B++38.6A*13.5B+31976h5.5B**7.4A+
MGR-S1 Gladius 2,8812,8667283.937A++0.3633.363%A47.767%M**87.9A++N/A24932.6h6.7B**20B**
AF-34 Mattock 2,7682,7464675.88B**2.3138.06%C*18.172%C++66A+N/A17841.6h5.6B+14.6B+
Tank Mine 4,2692,6323188.277M++4.7030.942%C+N/A212.3A*132A**183412.4h1.4B*4.6B**
NS-44 Commissioner 2,6052,5921,4671.767B*1.8147.879%A+34.838%A++126.4M**N/A38620.5h2.6A5.4B**
Shrike 2,9162,3821,2421.918A*1.6672.424%A++4.366%B*56.7M+12.7C++45442h4.1A5.6A+
Titan-150 AP 4,1782,1472937.328C**3.7563.794%A++1.258%D-29.2B++27.6M+39773.5h4.8C++7.5B++
GD-22S 1,9311,9101,1391.677C*1.9029.454%A30.209%B**55.4B*N/A29634.5h8.2B**27.9B*
NS-11A 1,7071,6946612.563B*1.0130.621%A38.135%A*52.8B**N/A17232.1h9.7A+31.8B**
AC-X11 1,6291,6094413.649M+0.0835.861%A*36.98%M+87.4M++1.1A*26218.4h7B**19.6B*
NSX Tanto 1,5221,5136022.513A1.0633.612%A+32.122%B**50.4B*N/A12430h9.7B*29B+
NC05 Jackhammer 1,4841,4797292.029B++1.5455.565%A+21.907%A++64B**N/A24723.1h3.6B**6.5B*
C-4 1,6021,3793693.737A++0.1651.905%SN/A306.4S49.6A+29454.5h1.1B*2.1A
Bouncing Betty 1,3481,3482545.307B+1.7354.626%AN/A217.4A*N/A6356.2h1.8B+3.3B**
AF-23 Grinder 1,3441,3362106.362A+2.7942.372%B*17.44%B++55.4A++N/A17024.1h5.2B++12.2B**
EM1 1,3501,3357191.857B++1.7227.542%B**28.689%B**54.9B*N/A20724.3h9.9B+35.8B++
GR-22 1,3181,3064582.852A0.7230.948%A32.159%A++54B**N/A19224.2h9.6A+30.9B**
NC6S Gauss SAW S 1,3131,3025002.604B**0.9731.412%A+30.876%B**64.8B++N/A18420.1h8.5B**27.1B++
C85 Canister-H 1,3641,3028615.14C++11.5749.678%C+13.979%B++131.5B+6.3C5259.9h4.4B++8.9B*
MANA Anti-Personnel Turret 1,3031,2943214.031N/A0.4629.747%UN/A12940U90U28114700.1h17.9T*60.1T*
Auraxium Mag-Cutter 1,3091,24650,2440.025C+3.5523.677%C2.087%D0.5CN/A12335.9h1.5B**6.5B
MKV Suppressed 1,2511,2384752.606A++0.9730.726%B**23.667%B++55.3B**N/A15222.4h11B++35.7B++
Razor GD-23 1,2441,2263743.278M0.3034.99%A*39.886%M**74.8M+1.1A*22916.4h8.1A23B**
L105 Zephyr 1,2701,2086119.803B*16.2366.608%M++N/A103.2A++5.3C--31611.7h4.1B**6.1A
NSX Naginata 1,2081,2043353.594A*0.0232.829%A*34.302%B*70.8AN/A19317h8.5B**25.7B**
MGR-L1 Promise 1,2011,1953143.806A++0.2331.423%A+40.921%A*91.2A++N/A29613.1h8.9A28.4B**
NSX Daimyo 1,1911,1912894.121C**0.5553.305%A++96.809%B*66.9B++N/A15617.8h2.1B++4B*
NC05 Jackhammer AE 1,1961,1903503.4A+0.1762.312%A++23.782%A72.1B+N/A18216.5h3.3B**5.3B**
NSX-P Tanto 1,1991,1833593.295M0.2835.115%A++40.237%A*74.9A**1B+19515.8h10.2B**29B**
Gauss Compact Burst 1,1931,1773883.034B+0.5431.738%B**44.18%M++94.9A*1.3A++24012.4h8B**25.2B+
Gauss Compact S 1,1921,1753483.376M+0.2033.597%A*38.638%M*82.7S1.2A*26214.2h8.5B*25.2B*
NS-11C 1,1881,1747701.525B+2.0532.97%A++25.043%B**27.6C++N/A9642.6h10.3B**31.1B**
Blitz GD-10 1,1761,1684402.655A++0.9230.13%B**23.716%A59.6A++N/A21519.6h11.1B**37B*
NCM1 Scattercannon 1,1721,1661647.11A**3.5439.368%B+16.124%C*50.9B**N/A13822.9h5.2B+13.2B++
Tempest 1,1791,1664742.46B*1.1130.799%B**22.47%C**49C++N/A13223.8h7.4A+23.9A
NSX Tomoe 1,1761,1663533.303A0.2733.531%B*50.943%A58.3B*N/A20520h10.5B**31.3B*
NS-11CB 1,1741,1625402.152B**1.4232.794%A+29.002%B**39.5BN/A10929.4h9.4B**28.6B*
NCM1 Scattercannon 1,1701,1611736.711M+3.1441.64%B+15.332%C+50A*N/A16323.2h5.5B**13.3B++
NS-7 PDW 1,1681,1614172.784A*0.7929.311%B*26.357%A+59.8A++N/A18519.4h10.4B**35.3B*
Reaper DMR 1,1691,1614172.784B+0.7932.339%A33.506%A59.8AN/A18719.4h6.9A+21.4B**
AF-23 Grinder 1,1671,1592025.738A2.1638.086%C++17.601%B48.7B**N/A15723.8h5.3B*13.9B++
AF-19 Mercenary 1,1721,1541,6360.705C+2.8729.062%A25.563%B*16.1C+N/A12671.8h10.2B*35.1B++
NC1 Gauss Rifle 1,1721,1544062.842A++0.7331.725%A++36.742%A**60.1A**N/A29319.2h7.8A++24.6A
LA3 Desperado 1,1551,1537261.588B*1.9935.039%B**25.759%B**124SN/A3439.3h5.8A16.6B**
Warden 1,1551,1473773.042A*0.5339.444%A*33.304%A58.5A**N/A17319.6h5.4A+13.7B**
M40 Fury 1,4141,1397515.187A++11.6148.485%A+N/A94.1A++22.7M+49312.1h11.9B24.6B++
C75 Viper 1,1661,0737115.113A**11.5447.37%B**1.398%C+97.5M**8.5C**41811h6A12.8A
NS-357 Underboss 1,0501,0466841.529B+2.0447.871%A+47.514%M*126M++N/A3688.3h2.9A6B**
C150 Dalton 2,0911,0001059.524B+5.9544.865%B+N/A39.4B+43A++45825.4h2.4B**5.3A
L100 Python AP 1,7849361665.639C**2.0770.24%A++3.098%C++32.2C*29.1A++36929.1h7.2C10.3B+
M20 Mustang 1,5798013782.119C*1.4530.819%C+N/A20.4B++19.8A+28039.3h77.9B+252.9B++
NCM2 Falcon 8826962213.149A*0.4253.617%A+5.891%B+28.2A*7.5A17424.7h7.6B*14.2B*
Titan-150 HEAT 1,206680986.939B+3.3769.63%A**2.647%C+29.3B*22.7M**42023.2h6C8.6B++
Enforcer ML85 1,218621877.138B+3.5660.823%A**1.127%D31.5B**30.3A*74619.7h13.1C+21.5B**
Vortek Rotary 1,1886171703.629B++0.0635.909%B*1.459%D26.6B**24.6A++31023.2h55.1B+153.3B++
LA39 Bruiser 6176132162.838A+0.7478.714%A++20.392%B**103.9M+N/A2935.9h1.8B**2.3B*
NCM2 Falcon 7135312202.414A*1.1654.33%A6.215%B++21.5A++7.4B**13924.7h10.1B*18.5B*
Titan-150 HESH 5414942222.455A18.8857.184%B**2.632%B++82.3A**7.8C+3246h2.4B*4.3B**
NSX-P Naginata 4524461283.484A0.0930.192%A+48.206%A*106.2A*1.4B+4154.2h8.7B**28.7B**
M20 Basilisk 5474353811.447S7.8759.924%M7.356%B+43.1A*11.1B**32710.1h63.3B+105.6A
Enforcer ML65-H 1,2054273811.237A*7.6683.641%M+N/A49.1B*89.4S9428.7h34.2F--40.9D-
Hornet Missiles 782407616.672B3.1073.786%A++N/A50.2C46.3C*5668.1h10.6C*14.4B+
MGR-M1 Bishop 4043991043.837A0.2644.773%A++48.622%A*81.4A**1B++2134.9h3.9A+8.8B**
M40 Fury 3973422712.667B**9.0940.545%B+2.047%C*67.1B+10.8C+3645.1h11.3B+27.8B+
NS-30 Vandal 301299983.051B*0.5241.924%A+32.776%B*54.4B++N/A1895.5h4.2B**10B**
19A Fortuna 262261863.035A+0.5431.004%B**36.782%M++87A**N/A3003h7.8B**25.1B**
The Slasher 29325617,6330.015D3.5624.86%DN/A0.3C--N/A1791.9h2.4C+9.8C+
M12 Kobalt 2572531221.083B*17.5129.203%A*22.925%B**97.3B**1.5D3342.6h14.4B**49.2B*
G30 Walker 475249327.781A**4.2147.185%M+N/A32.3A*29.4M**4427.7h207C*438.6B**
M60-A Bulldog 2482381219.833M+16.2668.505%M**3.361%A++132.2S5.6C+6681.8h3.6A+5.3A++
Rocklet Rifle 396221733.027S0.5556.421%B+N/A53.9A*42.7A+7714.1h22.1A39.1B**
CAS30 Tank Buster 390180802.25B*1.3260.229%A++N/A12.4B**14.5A++22914.5h45.6C++75.7B+
AF-22 Crow 208176573.088S0.4974.84%B*4.545%A+62.9A*11.4C+5332.8h4A++5.3A++
NSX Tengu 161160483.333A*0.2444.37%B**39.375%M+76.2A++N/A4462.1h7.9A17.8B*
Xiphos Anti-Personnel Phalanx Tower 1471471147A+143.4317.915%D--N/A1470SN/A39890.1h0.4B+2.1B+
NS Baron G5 112112293.862M**0.2945.623%C*28.571%M++70A++N/A3321.6h3.1A6.7C+
M12 Kobalt 111109254.5S50.9329.196%A**20.184%B109B**2C4051h15.4B+52.6B*
M60-A Bulldog 128104617.333C++13.7644.596%C+1.923%C10.6D--2.4C-639.8h6.6C14.8C+
Spear Anti-Vehicle Phalanx Turret 1881031010.3B+6.7369.631%M5.825%B*68.7A++56.7M*12421.5h9.3C+13.4B*
NC4 Mag-Shot 1021001280.781C++2.7934.271%B**33%A*62.5A*1.3B**6831.6h6.1B*17.8B+
L100 Python HEAT 13595118.636B++5.0672.35%A*N/A55.9A++23.5M6211.7h5B+6.9B**
MAX Punch 96921,8460.05C3.5212.736%F--N/A0.5CN/A1200.5h1.8C++13.8D-
M20 Basilisk 14091204.55B*0.9857.27%A*4.396%D26.8B+14.4B**4583.4h102.8C+179.4B+
M60-A Bulldog 9689108.9C+5.3341.194%C4.494%A++9.3D--N/A609.6h6.4C15.4C+
M40 Fury-H 9084184S80.4342.113%C*1.19%C+280S20B++8420.3h7.2C**17.1B+
Anti-Vehicle Grenade 8482182N/A78.4355.281%B+N/A820A*20D--100670.1h3A5.4B**
NS-AM7 Archer 8479611.295A*2.2862.876%B+21.519%B+11.6B**N/A1576.8h7.4B**11.8B**
Soldier Soaker 7676511.49B2.0838.919%B+23.684%A126.7MN/A5390.6h4.7B**12.2B*
NSX Masamune 13575511.471B*2.1073.095%A++4%A+37.5B+30A+5622h14.5C+19.8C**
M12 Kobalt-H 6968322.667C*19.0924.313%B+27.941%A*136B2D-3590.5h11.1B++45.5B*
MANA Anti-Vehicle Turret 13967521.288C2.2969.291%A*N/A670D720C744010.1h13.1F--19B**
E540 Halberd 9563115.727C+2.1553.171%B**1.587%D-35B+17.8B+8231.8h6.3C11.8B+
M40 Fury 6854318B+14.4354.522%B+N/A49.1D12.7D1981.1h11.5B21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9424,41413.3h
Restoration Kit486170.5h
Nano-Armor Kit436743,32841.4h
Anti-Vehicle MANA Turret64310.9h
Spawn Beacon7818,53211h
Turret AI Module21710.7h
Repair Module11780.6h
AE Nano-Armor Kit318855,54844h
Nanite Revive Grenade01,3070.4h
Medical Kit2,63630,69759h
AE Medical Applicator150104,1526.8h
Spear Anti-Vehicle Tower0690.5h
Spitfire Auto-Turret1720.1h
Deconstruction Tool03130h
Rampart Wall1500.5h
Xiphos Anti-Personnel Tower11271h
Ammunition Package928,5265.5h
Anti-Infantry MANA Turret441,4422.9h
Medical Applicator229148,2799.1h
Hardlight Barrier0590.1h
Shield Recharging Field159030.4h
Recon Detection Device13980.7h

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