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Maj. General World Champion TolyaNoTR[RO] TolyaNoTR
TR BR 85

KDR: 3.88

Score: 8.9m

Last Seen: May 16th, 2020 4:53 PM
- OFFLINE - 80.3 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 79%
Level 100 Progress: 47% 305h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9A "Butcher" T9 CARV MRC3 Mercy MRC3 Mercy TMG-50 T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,282,071 MLG Score: 5821
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.492%41.2%125610127313,4374.24818-0.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.066%1.79A++3.024M++-0.837D-HEAD ++ (~25.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+8.80.383C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.773%0.252%134611282795763010.46052565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.049C+-1.221D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.807B++11.50.784B++19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.084%85.852%0112821,138444142.56306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.979A++1.21B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.472B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m216.4%545 (32.7k)478 (28.7k)3.8781121,8265,6284.0987985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283218327.953%34.427%96203:188

70% Heavy Assault16% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 12:29 PMOct 6th, 2017 5:01 PMMay 21st, 2020 11:44 PM (12d) (PST)May 16th, 2020 3:03 PM (17d) (PST)May 16th, 2020 12:53 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8873944931.1750.3030.4052.6350.0435821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,20423,62029,584711824158328,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.6h/12.9d 1,242 7,514 8,669 48.9k 762 901 795 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,082
Deaths:1,124
KDR:3.632
Accuracy:30.906% A
HSR:40.176% A++
NS-15M2
A*
Kills:1,953
Deaths:499
KDR:3.914
Accuracy:31.517% B**
HSR:47.363% A*
T9A "Butcher"
A++
Kills:1,939
Deaths:587
KDR:3.303
Accuracy:28.797% B++
HSR:44.147% A++
T9 CARV
A++
Kills:1,551
Deaths:569
KDR:2.726
Accuracy:26.990% A
HSR:37.008% A++
TMG-50
A++
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.674% A++
HSR:38.168% A++
T32 Bull
A*
Kills:1,173
Deaths:260
KDR:4.512
Accuracy:32.338% A+
HSR:42.370% A*
MG-H1 Watchman
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:28.327% B*
HSR:42% A++
Kills:12,127
Deaths (as Heavy Assault):3,415
Deaths (to Heavy Assaults):1,769
KDR:3.5511
Kill Difference:8,712
Playtime:217.082 hours
Usage:70%
Score:5.950m
Score/min:457
Accuracy (listed only):30.078%
HSR (listed only):41.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A++
Kills:625
Deaths:210
KDR:2.976
Accuracy:33.238% A
HSR:36.320% A++
TRAC-5
A**
Kills:115
Deaths:93
KDR:1.237
Accuracy:30.285% A+
HSR:33.044% A**
Kills:740
Deaths (as Light Assault):303
Deaths (to Light Assaults):1,049
KDR:2.44224
Kill Difference:437
Playtime:10.274 hours
Usage:3%
Score:0.303m
Score/min:492
Accuracy (listed only):31.762%
HSR (listed only):34.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:625
Deaths:210
KDR:2.976
Accuracy:33.238% A
HSR:36.320% A++
TRAC-5
A**
Kills:115
Deaths:93
KDR:1.237
Accuracy:30.285% A+
HSR:33.044% A**
Kills:740
Deaths (as Engineer):303
Deaths (to Engineers):637
KDR:2.44224
Kill Difference:437
Playtime:15.454 hours
Usage:5%
Score:0.349m
Score/min:377
Accuracy (listed only):31.762%
HSR (listed only):34.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,138
Deaths:297
KDR:3.832
Accuracy:48.084% A
HSR:85.852% A++
NS-44 Commissioner AE
A+
Kills:570
Deaths:331
KDR:1.722
Accuracy:48.864% B++
HSR:39.298% A+
Kills:1,708
Deaths (as Infiltrator):628
Deaths (to Infiltrators):894
KDR:2.71975
Kill Difference:1,080
Playtime:15.280 hours
Usage:5%
Score:0.544m
Score/min:594
Accuracy (listed only):48.474%
HSR (listed only):62.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:1,232
Deaths:163
KDR:7.558
Accuracy:22.335% B**
HSR:32.792% A*
MRC3 Mercy
A+
Kills:1,207
Deaths:163
KDR:7.405
Accuracy:21.295% B*
HSR:28.666% A+
M3 Pounder HEG
B+
Kills:516
Deaths:127
KDR:4.063
Accuracy:43.997% B+
HSR:3.295% C++
M3 Pounder HEG
B*
Kills:453
Deaths:116
KDR:3.905
Accuracy:45.009% C**
HSR:4.415% B*
M1 Heavy Cycler
A
Kills:284
Deaths:53
KDR:5.358
Accuracy:21.109% B**
HSR:26.056% A
M1 Heavy Cycler
A++
Kills:258
Deaths:64
KDR:4.031
Accuracy:22.083% A++
HSR:24.419% A
Kills:3,950
Deaths (as MAX Suit):343
Deaths (to MAX Suits):322
KDR:11.51603
Kill Difference:3,607
Playtime:50.453 hours
Usage:16%
Score:1.737m
Score/min:574
Accuracy (listed only):29.304%
HSR (listed only):19.940%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:795
V. Kills:21 N/A
Deaths:59
KDR:13.475
Accuracy:36.773% A
KPH:119 A++
VKPH:3.100 C
Kills:795 (795 + 0)
Deaths:59
KDR:13.475
VKDR:0.356
Vehicle Kills:21
Kill Difference:736
Playtime:6.683 hours
Usage:2%
Score:0.115m
Score/min:286
Piloting Accuracy:36.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:190
V. Kills:13 N/A
Deaths:4
KDR:47.500
Accuracy:62.034% A
KPH:126.100 A**
VKPH:8.600 C+
Kills:190 (190 + 0)
Deaths:4
KDR:47.500
VKDR:3.250
Vehicle Kills:13
Kill Difference:186
Playtime:1.507 hours
Usage:0%
Score:0.042m
Score/min:470
Driving Accuracy:62.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,1114,0821,1243.632B+0.2530.906%A40.176%A++76.9B**N/A20453.1h8.9A29B*
NS-15M2 1,9711,9534993.914B*0.0431.517%B**47.363%A*81B++N/A23624.1h8.7B**27.6B*
T9A "Butcher" 1,9701,9395873.303B++0.5828.797%B++44.147%A++81.5B+1.3B+24923.8h9.3B**32.4B*
T9 CARV 1,5591,5515692.726B++1.1526.99%A37.008%A++61.3B**N/A15725.3h9A33.2B*
MRC3 Mercy 1,2741,2321637.558A++3.6822.335%B**32.792%A*55.5A+1.9A++16822.2h16.2B++72.4B++
MRC3 Mercy 1,2371,2071637.405A++3.5321.295%B*28.666%A+54.4A+1.4B**16222.2h16.8B+79B++
TMG-50 1,1871,1792963.983A*0.1031.674%A++38.168%A++72.3B**N/A16816.3h8.4B*26.6B*
T32 Bull 1,1871,1732604.512A*0.6332.338%A+42.37%A*82.6A1B+24714.2h9.6B**29.6B*
TSAR-42 1,1521,1382973.832C*0.0548.084%A85.852%A++93.3A++1.1A*31612.2h1.7B**3.5B**
M14 Banshee 8167955913.475B++9.6036.773%AN/A118.7A++3.1C2866.7h11.5B++31.3B++
ML-7 9437682682.866M++1.0167.994%A5.078%A+61.4M++14C++30412.5h4A5.9A
NS-11CB 6316252102.976A++0.9033.238%A36.32%A++86.8B**N/A2297.2h9.8B**29.6B*
NS-44 Commissioner AE 5725703311.722B2.1648.864%B++39.298%A+132.6A*N/A4494.3h2.5B*5.1B*
M3 Pounder HEG 5765161274.063A0.1843.997%B+3.295%C++37.1A++4.3B+15913.9h10.4B**23.7B++
M3 Pounder HEG 5034531163.905B**0.0345.009%C**4.415%B*33.3A3.7C+13713.6h12.1B*26.8B++
NS Decimator 5574231692.503A1.3873.103%A+2.364%C*66.1A20.9B4506.4h3.8B+5.3B*
Frag Grenade 3073041304N/A300.1262.5%A*N/A1013.3A++10C+35570.3h2.2A3.5A
M1 Heavy Cycler 285284535.358A**1.4821.109%B**26.056%A69.3A**N/A1864.1h12.1A57.4B*
M1 Heavy Cycler 264258644.031A*0.1522.083%A++24.419%A58.6M++1.4A*1684.4h13.6B**61.4B*
MG-H1 Watchman 258250803.125B**0.7528.327%B*42%A++80.6B*2.6A++2353.1h11.3B*39.7B++
L100 Python HESH 203190447.5A**43.6262.034%AN/A126.7A**8.7C+4691.5h1.9A3.1A
C-4 200188335.697M1.8250%M**N/A313.3S20D18650.6h0.9B**1.8A
TRAC-5 116115931.237B+2.6430.285%A+33.044%A**26.1C*N/A1334.4h10.8B*35.7B*
Chainblade 1081055,1970.02C+3.8612.166%D**1.905%D0.5CN/A1223.1h1.4B**11.7C+
Tank Mine 685395.889A2.0154.167%AN/A176.7A50C--11960.3h1.7C**3.2A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2731,0971.6h
Spawn Beacon16190.4h
AE Nano-Armor Kit04,4930.2h
Motion Spotter27880.4h
Ammunition Package11080h
Medical Kit2692,6868.1h

Check the help document for the dictionary if you want to learn more about words used here.


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