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Commissar World Champion TolyaNoTR[RO] TolyaNoTR
TR BR 81

KDR: 3.73

Score: 7.8m

Last Seen: Apr 12th, 2019 5:23 PM
- OFFLINE - 169.8 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 60
Level Progress (to 82): 36%
Level 100 Progress: 41% 341h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9A "Butcher" T9 CARV TMG-50 T32 Bull TSAR-42 ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,274,565 MLG Score: 5815
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.487%41.24%125710102512,3694.2933-0.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.168%1.834A++3.163M++-0.942D--HEAD ++ (~26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+8.80.386C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.962%0.312%12011103464271249.042252568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+-1.185D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.812B++11.50.783B++18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.112%85.34%0110341,030396142.60101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.966A++1.193B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.459B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 60
7.8m209.7%540 (32.4k)472 (28.3k)3.731518,9155,0693.9514781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035185628.872%34.66%100103:166

74% Heavy Assault13% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 12:29 PMOct 6th, 2017 5:01 PMApr 18th, 2019 8:50 AM (1d) (PST)Apr 12th, 2019 2:59 PM (7d) (PST)Apr 12th, 2019 1:23 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8703475231.1420.3060.3962.4810.0415815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,18920,81431,375681824149228,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.1h/11.5d 1,115 6,556 7,806 41.1k 643 839 687 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,609
Deaths:980
KDR:3.683
Accuracy:30.913% A+
HSR:39.623% A*
NS-15M2
M
Kills:1,953
Deaths:499
KDR:3.914
Accuracy:31.517% A+
HSR:47.363% M
T9A "Butcher"
A*
Kills:1,612
Deaths:500
KDR:3.224
Accuracy:28.604% B*
HSR:45.099% A*
T9 CARV
A*
Kills:1,551
Deaths:569
KDR:2.726
Accuracy:26.990% A+
HSR:37.008% A*
TMG-50
A*
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.674% A++
HSR:38.168% A*
T32 Bull
M
Kills:1,173
Deaths:260
KDR:4.512
Accuracy:32.338% A++
HSR:42.370% M
MG-H1 Watchman
M
Kills:117
Deaths:30
KDR:3.900
Accuracy:27.603% B*
HSR:47.009% M
Kills:11,194
Deaths (as Heavy Assault):3,134
Deaths (to Heavy Assaults):1,608
KDR:3.57179
Kill Difference:8,060
Playtime:203.091 hours
Usage:74%
Score:5.545m
Score/min:455
Accuracy (listed only):29.948%
HSR (listed only):42.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A*
Kills:525
Deaths:164
KDR:3.201
Accuracy:33.154% A+
HSR:36.381% A*
TRAC-5
M
Kills:114
Deaths:81
KDR:1.407
Accuracy:30.607% A++
HSR:33.333% M
Kills:639
Deaths (as Light Assault):245
Deaths (to Light Assaults):951
KDR:2.60816
Kill Difference:394
Playtime:8.978 hours
Usage:3%
Score:0.260m
Score/min:483
Accuracy (listed only):31.881%
HSR (listed only):34.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:525
Deaths:164
KDR:3.201
Accuracy:33.154% A+
HSR:36.381% A*
TRAC-5
M
Kills:114
Deaths:81
KDR:1.407
Accuracy:30.607% A++
HSR:33.333% M
Kills:639
Deaths (as Engineer):245
Deaths (to Engineers):572
KDR:2.60816
Kill Difference:394
Playtime:13.602 hours
Usage:5%
Score:0.309m
Score/min:379
Accuracy (listed only):31.881%
HSR (listed only):34.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,030
Deaths:270
KDR:3.815
Accuracy:48.112% A+
HSR:85.340% A++
NS-44 Commissioner AE
A++
Kills:536
Deaths:308
KDR:1.740
Accuracy:49.354% B**
HSR:39.925% A++
Kills:1,566
Deaths (as Infiltrator):578
Deaths (to Infiltrators):809
KDR:2.70934
Kill Difference:988
Playtime:14.488 hours
Usage:5%
Score:0.513m
Score/min:591
Accuracy (listed only):48.733%
HSR (listed only):62.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:545
Deaths:76
KDR:7.171
Accuracy:22.663% A
HSR:31.193% A*
M3 Pounder HEG
B++
Kills:516
Deaths:127
KDR:4.063
Accuracy:43.997% B++
HSR:3.295% C++
MRC3 Mercy
A*
Kills:506
Deaths:76
KDR:6.658
Accuracy:21.367% B**
HSR:31.621% A*
M3 Pounder HEG
B*
Kills:453
Deaths:116
KDR:3.905
Accuracy:45.009% B+
HSR:4.415% B*
M1 Heavy Cycler
A+
Kills:284
Deaths:53
KDR:5.358
Accuracy:21.109% A
HSR:26.056% A+
M1 Heavy Cycler
A++
Kills:258
Deaths:64
KDR:4.031
Accuracy:22.083% A++
HSR:24.419% A+
Kills:2,562
Deaths (as MAX Suit):256
Deaths (to MAX Suits):305
KDR:10.00781
Kill Difference:2,306
Playtime:35.087 hours
Usage:13%
Score:1.193m
Score/min:567
Accuracy (listed only):29.371%
HSR (listed only):20.166%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:642
V. Kills:18 N/A
Deaths:56
KDR:11.464
Accuracy:37.962% A+
KPH:121.900 A**
VKPH:3.400 C+
Kills:642 (642 + 0)
Deaths:56
KDR:11.464
VKDR:0.321
Vehicle Kills:18
Kill Difference:586
Playtime:5.268 hours
Usage:2%
Score:0.095m
Score/min:301
Piloting Accuracy:37.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:190
V. Kills:13 N/A
Deaths:4
KDR:47.500
Accuracy:62.034% A+
KPH:126.100 M++
VKPH:8.600 C++
Kills:190 (190 + 0)
Deaths:4
KDR:47.500
VKDR:3.250
Vehicle Kills:13
Kill Difference:186
Playtime:1.507 hours
Usage:1%
Score:0.042m
Score/min:468
Driving Accuracy:62.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,6283,6099803.683B++0.0530.913%A+39.623%A*75.8A+N/A19847.6h9A29.1B**
NS-15M2 1,9711,9534993.914A+0.1831.517%A+47.363%M81AN/A23424.1h8.7A27.6B*
T9A "Butcher" 1,6331,6125003.224B++0.5128.604%B*45.099%A*79.4B*1B++24420.3h9.3B**32.7B*
T9 CARV 1,5591,5515692.726B**1.0126.99%A+37.008%A*61.3A++N/A15525.3h9A33.2B**
TMG-50 1,1871,1792963.983M++0.2531.674%A++38.168%A*72.3A++N/A16716.3h8.4B**26.6B*
T32 Bull 1,1871,1732604.512M0.7832.338%A++42.37%M82.6A++1A24714.2h9.6B**29.6B*
TSAR-42 1,0441,0302703.815C**0.0848.112%A+85.34%A++89.6A*1.2M**31211.5h1.7B**3.6B**
ML-7 9437682682.866M**0.8767.994%A5.078%A+61.4M**14C**30312.5h4A5.9A+
M14 Banshee 6606425611.464B*7.7337.962%A+N/A121.1A**3.4C+3015.3h11.5B++30.2B*
MRC3 Mercy 563545767.171A*3.4422.663%A31.193%A*58.6A*1.9M+1589.3h17.1B++75.5B*
NS-44 Commissioner AE 5385363081.74B+1.9949.354%B**39.925%A++134A*N/A4594h2.5A5.1B*
NS-11CB 5305251643.201M0.5333.154%A+36.381%A*87.5A++N/A2346h9.8B*29.4B*
M3 Pounder HEG 5765161274.063A++0.3343.997%B++3.295%C++37.1A*4.3B++15913.9h10.4B**23.7B*
MRC3 Mercy 516506766.658A*2.9321.367%B**31.621%A*54.4A*1.1B**1459.3h18.5B86.5B++
M3 Pounder HEG 5034531163.905A+0.1745.009%B+4.415%B*33.3A++3.7C+13713.6h12.1B**26.8B++
NS Decimator 4493361312.565A++1.1773.918%A++2.381%C++64.6A*21.7B++4555.2h3.9B+5.3B**
Frag Grenade 2992961296N/A292.2762.344%A**N/A986.7A*10C**34420.3h2.2A+3.5A
M1 Heavy Cycler 285284535.358M+1.6321.109%A26.056%A+69.3M++N/A1854.1h12.1A57.4B**
M1 Heavy Cycler 264258644.031A*0.3022.083%A++24.419%A+58.6M**1.4M+1674.4h13.6A61.4B**
L100 Python HESH 203190447.5M++43.7762.034%A+N/A126.7M++8.7C++4681.5h1.9A+3.1A
C-4 175163276.037M*2.3151.957%SN/A271.7S20D18610.6h0.9B**1.7A+
MG-H1 Watchman 117117303.9A++0.1727.603%B*47.009%M73.1B**N/A2481.6h12.1B*44B++
TRAC-5 115114811.407B*2.3230.607%A++33.333%M27.8B++N/A1324.1h10.8B**35.4B**
Chainblade 94914,7250.019C+3.7111.441%D**1.099%D-0.4CN/A1207.8h1.4B**12.6C+
Tank Mine 655095.556A+1.8247.619%B**N/A166.7A50C-11910.3h1.6B+3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27590.3h
Spawn Beacon15870.3h
Nano-Armor Kit1628,9421.5h
AE Nano-Armor Kit04,4930.2h
Medical Kit2452,5407.1h
Ammunition Package0540h

Check the help document for the dictionary if you want to learn more about words used here.


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