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Commissar World Champion TolyaNoTR[RO] TolyaNoTR
TR BR 80

KDR: 3.76

Score: 7.5m

Last Seen: Dec 7th, 2018 6:30 PM
- OFFLINE - 142.2 hour(s)

Battle Rank 80 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 59
Level Progress (to 81): 43%
Level 100 Progress: 40% 346h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" TMG-50 T32 Bull TSAR-42 ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,298,334 MLG Score: 5834
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.481%41.298%125910101211,8074.33443-0.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.21%1.85A++3.207M++-0.997D--HEAD ++ (~26.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+8.80.386C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.01%0.318%12111102162868249.101452512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.059C+-1.186D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.813B++11.40.784B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.404%85.227%011021968364142.65934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.004A*1.189B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 59
7.5m212.5%545 (32.7k)478 (28.7k)3.7586917,9594,7783.9792880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022177929.051%34.562%100403:186

74% Heavy Assault13% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 12:29 PMOct 6th, 2017 5:01 PMDec 12th, 2018 10:58 PM (12h) (PST)Dec 7th, 2018 3:23 PM (6d) (PST)Dec 7th, 2018 2:30 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8663375291.1380.3030.3932.5070.0415834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,93620,20831,728681824150228,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
262.9h/11d 1,054 6,207 7,572 39.6k 609 804 653 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,527
Deaths:954
KDR:3.697
Accuracy:30.950% A++
HSR:39.637% A*
NS-15M2
M+
Kills:1,953
Deaths:499
KDR:3.914
Accuracy:31.517% A+
HSR:47.363% M+
T9 CARV
A*
Kills:1,442
Deaths:538
KDR:2.680
Accuracy:26.822% A++
HSR:36.824% A*
T9A "Butcher"
M
Kills:1,298
Deaths:389
KDR:3.337
Accuracy:28.100% B*
HSR:45.917% M
TMG-50
A*
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.674% A*
HSR:38.168% A*
T32 Bull
M
Kills:1,173
Deaths:260
KDR:4.512
Accuracy:32.338% A++
HSR:42.370% M
MG-H1 Watchman
M
Kills:117
Deaths:30
KDR:3.900
Accuracy:27.603% B**
HSR:47.009% M
Kills:10,689
Deaths (as Heavy Assault):2,966
Deaths (to Heavy Assaults):1,516
KDR:3.60384
Kill Difference:7,723
Playtime:193.486 hours
Usage:74%
Score:5.352m
Score/min:461
Accuracy (listed only):29.858%
HSR (listed only):42.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A**
Kills:499
Deaths:153
KDR:3.261
Accuracy:33.179% A+
HSR:37.675% A**
TRAC-5
M
Kills:114
Deaths:81
KDR:1.407
Accuracy:30.608% A++
HSR:33.333% M
Kills:613
Deaths (as Light Assault):234
Deaths (to Light Assaults):909
KDR:2.61966
Kill Difference:379
Playtime:8.493 hours
Usage:3%
Score:0.252m
Score/min:494
Accuracy (listed only):31.893%
HSR (listed only):35.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A**
Kills:499
Deaths:153
KDR:3.261
Accuracy:33.179% A+
HSR:37.675% A**
TRAC-5
M
Kills:114
Deaths:81
KDR:1.407
Accuracy:30.608% A++
HSR:33.333% M
Kills:613
Deaths (as Engineer):234
Deaths (to Engineers):545
KDR:2.61966
Kill Difference:379
Playtime:13.250 hours
Usage:5%
Score:0.300m
Score/min:378
Accuracy (listed only):31.893%
HSR (listed only):35.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:968
Deaths:243
KDR:3.984
Accuracy:48.404% A+
HSR:85.227% A++
NS-44 Commissioner AE
A++
Kills:505
Deaths:287
KDR:1.760
Accuracy:49.470% B**
HSR:39.208% A++
Kills:1,473
Deaths (as Infiltrator):530
Deaths (to Infiltrators):751
KDR:2.77925
Kill Difference:943
Playtime:13.260 hours
Usage:5%
Score:0.495m
Score/min:622
Accuracy (listed only):48.937%
HSR (listed only):62.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:505
Deaths:124
KDR:4.073
Accuracy:43.729% B++
HSR:3.366% C++
MRC3 Mercy
A++
Kills:457
Deaths:62
KDR:7.371
Accuracy:23.449% A+
HSR:28.884% A++
M3 Pounder HEG
B++
Kills:444
Deaths:113
KDR:3.929
Accuracy:44.830% B+
HSR:4.279% B++
MRC3 Mercy
A*
Kills:418
Deaths:62
KDR:6.742
Accuracy:22.009% A
HSR:31.579% A*
M1 Heavy Cycler
A
Kills:284
Deaths:53
KDR:5.358
Accuracy:21.109% A
HSR:26.056% A
M1 Heavy Cycler
A++
Kills:258
Deaths:64
KDR:4.031
Accuracy:22.083% A++
HSR:24.419% A+
Kills:2,366
Deaths (as MAX Suit):239
Deaths (to MAX Suits):278
KDR:9.89958
Kill Difference:2,127
Playtime:33.614 hours
Usage:13%
Score:1.146m
Score/min:568
Accuracy (listed only):29.535%
HSR (listed only):19.764%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:628
V. Kills:18 N/A
Deaths:55
KDR:11.418
Accuracy:38.010% A+
KPH:122.500 M
VKPH:3.500 C+
Kills:628 (628 + 0)
Deaths:55
KDR:11.418
VKDR:0.327
Vehicle Kills:18
Kill Difference:573
Playtime:5.127 hours
Usage:2%
Score:0.093m
Score/min:303
Piloting Accuracy:38.010%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:178
V. Kills:9 N/A
Deaths:3
KDR:59.333
Accuracy:60.893% A+
KPH:128.400 M*
VKPH:6.500 C
Kills:178 (178 + 0)
Deaths:3
KDR:59.333
VKDR:3
Vehicle Kills:9
Kill Difference:175
Playtime:1.387 hours
Usage:1%
Score:0.040m
Score/min:479
Driving Accuracy:60.893%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5463,5279543.697B++0.0630.95%A++39.637%A*75.8A++N/A19946.5h9A28.9B**
NS-15M2 1,9711,9534993.914B**0.1631.517%A+47.363%M+81A+N/A23224.1h8.7A27.6B**
T9 CARV 1,4471,4425382.68B**1.0826.822%A++36.824%A*59.8A++N/A15124.1h8.9A+33.3B**
T9A "Butcher" 1,3161,2983893.337B*0.4228.1%B*45.917%M79.1B*1.1B**26016.4h9.4B**33.3B**
TMG-50 1,1871,1792963.983M+0.2231.674%A*38.168%A*72.3A++N/A16716.3h8.4B**26.6B**
T32 Bull 1,1871,1732604.512M0.7532.338%A++42.37%M82.6A++1A24714.2h9.6B**29.6B*
TSAR-42 9829682433.984C*0.2348.404%A+85.227%A++90.5A**1.3S32110.7h1.7B**3.6B**
ML-7 9437682682.866M**0.8967.994%A5.078%A61.4M*14C**30212.5h4A5.9A+
M14 Banshee 6466285511.418B++7.6638.01%A+N/A123.1M3.5C+3035.1h11.4B*30B*
M3 Pounder HEG 5645051244.073A++0.3143.729%B++3.366%C++37.1A*4.3B+15813.6h10.4B**23.8B*
NS-44 Commissioner AE 5075052871.76B+2.0049.47%B**39.208%A++136.5A**N/A4763.7h2.5B**5B**
NS-11CB 5034991533.261A++0.5033.179%A+37.675%A**87.5A*N/A2355.7h9.7B**29.3B*
MRC3 Mercy 474457627.371A**3.6123.449%A+28.884%A++55.1A*2M*1528.3h17.6B+75B*
M3 Pounder HEG 4944441133.929A+0.1744.83%B+4.279%B++33.4A++3.8C+13713.3h12B**26.9B++
MRC3 Mercy 427418626.742A*2.9822.009%A31.579%A*50.4A++1.1B**1388.3h19.2C++87B++
Frag Grenade 2962931293N/A289.2462.162%A*N/A976.7A*10C**34230.3h2.2A+3.5A
M1 Heavy Cycler 285284535.358M1.6021.109%A26.056%A69.3M*N/A1854.1h12.1A57.4B**
NS Decimator 3742751072.57A++1.1975.968%A++2.182%C+67.1A*24.1B*5054.1h3.9B++5.1B**
M1 Heavy Cycler 264258644.031A*0.2722.083%A++24.419%A+58.6M**1.4M1674.4h13.6B**61.4B*
L100 Python HESH 187178359.333S55.5760.893%A+N/A127.1M++6.4C4781.4h1.9A+3.1A+
C-4 159147246.125M*2.3752.713%SN/A294S24C18820.5h0.9B**1.8A
MG-H1 Watchman 117117303.9A++0.1427.603%B**47.009%M73.1AN/A2441.6h12.1B*44B++
TRAC-5 115114811.407B*2.3530.608%A++33.333%M27.8B++N/A1324.1h10.8B**35.2B**
Chainblade 84814,4520.018C+3.7411.384%D**1.235%D-0.4CN/A1197.3h1.4B**12.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17140.3h
Spawn Beacon15710.3h
Nano-Armor Kit1528,0581.4h
AE Nano-Armor Kit04,4930.2h
Medical Kit2292,4105.9h
Ammunition Package0540h

Check the help document for the dictionary if you want to learn more about words used here.


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