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Commissar World Champion TolyaNoTR[RO] TolyaNoTR
TR BR 78

KDR: 3.7

Score: 7m

Last Seen: Oct 11th, 2018 5:21 PM
- OFFLINE - 29.6 hour(s)

Battle Rank 78 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 63
Level Progress (to 79): 47%
Level 100 Progress: 37% 367h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" TMG-50 T32 Bull TSAR-42 ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,383,402 MLG Score: 5902
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.493%41.085%125310100311,3794.38159-0.678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.293%1.862A++3.202M++-1.077D*HEAD ++ (~25.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+8.80.383C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.494%0.195%9901101251367177.544122850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.001C+-1.306D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.811B++11.30.785B++18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.531%85.135%011012888346132.56647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.018A*1.187B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.453B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 63
7m210.7%539 (32.3k)472 (28.3k)3.7036616,7224,5153.9200478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013164129.806%34.631%103203:176

76% Heavy Assault11% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 12:29 PMOct 6th, 2017 5:01 PMOct 14th, 2018 11:54 AM (1d) (PST)Oct 11th, 2018 1:22 PM (4d) (PST)Oct 11th, 2018 1:21 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8563165401.1260.3040.3902.4590.0415902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,35518,93432,421681823148228,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
247.5h/10.3d 977 5,791 7,124 36.5k 572 737 610 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,468
Deaths:934
KDR:3.713
Accuracy:31.025% A++
HSR:39.792% A*
NS-15M2
M+
Kills:1,762
Deaths:450
KDR:3.916
Accuracy:31.507% A++
HSR:46.311% M+
T9 CARV
A*
Kills:1,442
Deaths:538
KDR:2.680
Accuracy:26.822% A++
HSR:36.824% A*
T9A "Butcher"
M
Kills:1,179
Deaths:359
KDR:3.284
Accuracy:28.060% B**
HSR:46.310% M
TMG-50
A*
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.674% A*
HSR:38.168% A*
T32 Bull
M
Kills:1,173
Deaths:260
KDR:4.512
Accuracy:32.338% A++
HSR:42.370% M
MG-H1 Watchman
M
Kills:117
Deaths:30
KDR:3.900
Accuracy:27.603% B**
HSR:47.009% M
Kills:10,320
Deaths (as Heavy Assault):2,867
Deaths (to Heavy Assaults):1,461
KDR:3.59958
Kill Difference:7,453
Playtime:187.209 hours
Usage:76%
Score:5.137m
Score/min:457
Accuracy (listed only):29.861%
HSR (listed only):42.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
M
Kills:485
Deaths:136
KDR:3.566
Accuracy:33.244% A++
HSR:37.938% M
TRAC-5
M
Kills:108
Deaths:71
KDR:1.521
Accuracy:31.208% A*
HSR:33.333% M
Kills:593
Deaths (as Light Assault):207
Deaths (to Light Assaults):871
KDR:2.86473
Kill Difference:386
Playtime:8.066 hours
Usage:3%
Score:0.237m
Score/min:489
Accuracy (listed only):32.226%
HSR (listed only):35.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
M
Kills:485
Deaths:136
KDR:3.566
Accuracy:33.244% A++
HSR:37.938% M
TRAC-5
M
Kills:108
Deaths:71
KDR:1.521
Accuracy:31.208% A*
HSR:33.333% M
Kills:593
Deaths (as Engineer):207
Deaths (to Engineers):504
KDR:2.86473
Kill Difference:386
Playtime:11.047 hours
Usage:4%
Score:0.234m
Score/min:353
Accuracy (listed only):32.226%
HSR (listed only):35.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:888
Deaths:225
KDR:3.947
Accuracy:48.531% A+
HSR:85.135% A++
NS-44 Commissioner AE
A++
Kills:466
Deaths:263
KDR:1.772
Accuracy:50.064% B**
HSR:38.627% A++
Kills:1,354
Deaths (as Infiltrator):488
Deaths (to Infiltrators):717
KDR:2.77459
Kill Difference:866
Playtime:12.148 hours
Usage:5%
Score:0.425m
Score/min:584
Accuracy (listed only):49.298%
HSR (listed only):61.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:502
Deaths:124
KDR:4.048
Accuracy:43.701% B++
HSR:3.386% C++
M3 Pounder HEG
B*
Kills:443
Deaths:113
KDR:3.920
Accuracy:44.784% B+
HSR:4.289% B*
M1 Heavy Cycler
A+
Kills:284
Deaths:53
KDR:5.358
Accuracy:21.109% A
HSR:26.056% A+
M1 Heavy Cycler
A*
Kills:258
Deaths:64
KDR:4.031
Accuracy:22.083% A*
HSR:24.419% A+
MRC3 Mercy
A*
Kills:203
Deaths:28
KDR:7.250
Accuracy:23.510% A++
HSR:31.527% A*
MRC3 Mercy
A++
Kills:198
Deaths:28
KDR:7.071
Accuracy:24.819% A++
HSR:28.788% A++
Kills:1,888
Deaths (as MAX Suit):205
Deaths (to MAX Suits):251
KDR:9.20976
Kill Difference:1,683
Playtime:28.168 hours
Usage:11%
Score:0.972m
Score/min:575
Accuracy (listed only):30.001%
HSR (listed only):19.744%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:513
V. Kills:11 N/A
Deaths:45
KDR:11.400
Accuracy:37.494% A+
KPH:122.100 M
VKPH:2.600 C-
Kills:513 (513 + 0)
Deaths:45
KDR:11.400
VKDR:0.244
Vehicle Kills:11
Kill Difference:468
Playtime:4.203 hours
Usage:2%
Score:0.073m
Score/min:289
Piloting Accuracy:37.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:135
V. Kills:8 N/A
Deaths:2
KDR:67.500
Accuracy:60.890% A+
KPH:120.400 M+
VKPH:7.100 C
Kills:135 (135 + 0)
Deaths:2
KDR:67.500
VKDR:4
Vehicle Kills:8
Kill Difference:133
Playtime:1.122 hours
Usage:0%
Score:0.029m
Score/min:427
Driving Accuracy:60.890%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,4863,4689343.713B++0.0131.025%A++39.792%A*76.2A++N/A20045.5h8.9A28.8B**
NS-15M2 1,7781,7624503.916B**0.2131.507%A++46.311%M+78.3A+N/A21822.5h8.7A27.5B**
T9 CARV 1,4471,4425382.68B**1.0226.822%A++36.824%A*59.8A++N/A14924.1h8.9A+33.3B**
T9A "Butcher" 1,1931,1793593.284B++0.4228.06%B**46.31%M78.1B*N/A25215.1h9.6B**34.3B*
TMG-50 1,1871,1792963.983M+0.2831.674%A*38.168%A*72.3A++N/A16616.3h8.4B**26.6B*
T32 Bull 1,1871,1732604.512M0.8132.338%A++42.37%M82.6A++1A24614.2h9.6B**29.6B*
TSAR-42 9018882253.947C*0.2448.531%A+85.135%A++89.7A**1.3S3059.9h1.7B**3.6B**
ML-7 9437682682.866M**0.8467.994%A5.078%A61.4M++14C**30012.5h4A5.9A+
M14 Banshee 5245134511.4B++7.7037.494%A+N/A122.1M2.6C-2894.2h11.3B*30.1B*
M3 Pounder HEG 5615021244.048A++0.3443.701%B++3.386%C++36.9A*4.3B+15513.6h10.4B**23.8B*
NS-11CB 4894851363.566A**0.1433.244%A++37.938%M89.8A*N/A2385.4h9.5B**28.5B**
NS-44 Commissioner AE 4674662631.772B+1.9350.064%B**38.627%A++137.1MN/A4183.4h2.5B**5B**
M3 Pounder HEG 4934431133.92A+0.2244.784%B+4.289%B*33.3A++3.8C+13513.3h12B**26.8B++
Frag Grenade 2892861286N/A282.3061.831%A*N/A953.3A*10B33090.3h2.2A+3.6A
M1 Heavy Cycler 285284535.358A**1.6521.109%A26.056%A+69.3M++N/A1844.1h12.1A57.4B**
M1 Heavy Cycler 264258644.031A*0.3322.083%A*24.419%A+58.6M**1.4M++1674.4h13.6B**61.4B*
NS Decimator 334239902.656A*1.0576.223%A*2.51%C++68.3A*27.1A5223.5h3.7B++4.9B**
MRC3 Mercy 208203287.25A**3.5523.51%A++31.527%A*52.1A++1.3A+1473.9h18.3C**77.8B*
MRC3 Mercy 205198287.071A**3.3724.819%A++28.788%A++50.8A++1.8M+1483.9h18.6C**75.1B*
C-4 146135226.136M**2.4352.34%SN/A270S22C--18660.5h0.9B**1.7B
L100 Python HESH 143135267.5S63.8060.89%A+N/A122.7M++7.3C+4261.1h1.9A+3.2A
MG-H1 Watchman 117117303.9A++0.2027.603%B**47.009%M73.1AN/A2361.6h12.1B*44B*
TRAC-5 109108711.521B**2.1831.208%A*33.333%M30B*N/A1383.6h10.8B**34.7B**
Chainblade 79764,2340.018C+3.6911.275%D**N/A0.4CN/A1189.3h1.4B**12.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16320.3h
Spawn Beacon15550.3h
AE Nano-Armor Kit04,4930.2h
Nano-Armor Kit1022,0501.1h
Medical Kit2102,3045h
Ammunition Package0540h

Check the help document for the dictionary if you want to learn more about words used here.


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