Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,136)players online:
Sephuku (31)  MoarBassPLZ (8)  HEKOMIn (6)  pr0XY420_ (2)  Furry_Ergo (2)  DiGiTaLCLeaNeR (1) 50
stats.dasanfall.com
Commissar World Champion TolyaNoTR[RO] TolyaNoTR
TR BR 76

KDR: 3.68

Score: 6.6m

Last Seen: Aug 12th, 2018 8:02 PM
- OFFLINE - 58.8 hour(s)

Battle Rank 76 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 55
Level Progress (to 77): 81%
Level 100 Progress: 35% 377h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" TMG-50 T32 Bull TSAR-42 ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TolyaNoTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,228,278 MLG Score: 5778
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.397%40.764%12391099410,5464.41071-0.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.324%1.853A++3.185M++-1.122D*HEAD ++ (~25.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+8.80.385C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.436%0.218%9231100345865157.046152863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.012C+-1.289D**-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.812B++11.20.786B++18.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.651%85.33%011003818331102.46386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.029A*1.204B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.70.447B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 55
6.6m216.2%543 (32.6k)475 (28.5k)3.6838715,4174,1853.9053876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004150829.916%34.293%102603:196

76% Heavy Assault11% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 12:29 PMOct 6th, 2017 5:01 PMAug 15th, 2018 12:24 AM (89m) (PST)Aug 12th, 2018 6:19 PM (2d) (PST)Aug 12th, 2018 4:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8503095411.1100.3010.3812.4880.0405778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,02518,53332,492671823149228,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.4h/9.6d 927 5,287 6,627 34.5k 542 675 559 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,054
Deaths:826
KDR:3.697
Accuracy:31.063% A++
HSR:38.998% A*
NS-15M2
M
Kills:1,552
Deaths:403
KDR:3.851
Accuracy:31.558% A++
HSR:45.812% M
T9 CARV
A*
Kills:1,442
Deaths:538
KDR:2.680
Accuracy:26.822% A++
HSR:36.824% A*
T9A "Butcher"
M
Kills:1,179
Deaths:359
KDR:3.284
Accuracy:28.060% B*
HSR:46.310% M
TMG-50
A*
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.674% A*
HSR:38.168% A*
T32 Bull
M
Kills:1,173
Deaths:260
KDR:4.512
Accuracy:32.338% A++
HSR:42.370% M
MG-H1 Watchman
M**
Kills:92
Deaths:25
KDR:3.680
Accuracy:26.932% B*
HSR:54.348% M**
Kills:9,671
Deaths (as Heavy Assault):2,707
Deaths (to Heavy Assaults):1,370
KDR:3.57259
Kill Difference:6,964
Playtime:176.869 hours
Usage:76%
Score:4.868m
Score/min:459
Accuracy (listed only):29.778%
HSR (listed only):43.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A**
Kills:344
Deaths:85
KDR:4.047
Accuracy:32.441% A+
HSR:36.628% A**
TRAC-5
A**
Kills:105
Deaths:70
KDR:1.500
Accuracy:31.335% A*
HSR:32.381% A**
Kills:449
Deaths (as Light Assault):155
Deaths (to Light Assaults):791
KDR:2.89677
Kill Difference:294
Playtime:6.167 hours
Usage:3%
Score:0.185m
Score/min:501
Accuracy (listed only):31.888%
HSR (listed only):34.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A**
Kills:344
Deaths:85
KDR:4.047
Accuracy:32.441% A+
HSR:36.628% A**
TRAC-5
A**
Kills:105
Deaths:70
KDR:1.500
Accuracy:31.335% A*
HSR:32.381% A**
Kills:449
Deaths (as Engineer):155
Deaths (to Engineers):470
KDR:2.89677
Kill Difference:294
Playtime:10.223 hours
Usage:4%
Score:0.221m
Score/min:361
Accuracy (listed only):31.888%
HSR (listed only):34.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:818
Deaths:210
KDR:3.895
Accuracy:48.651% A+
HSR:85.330% A++
NS-44 Commissioner AE
A+
Kills:426
Deaths:238
KDR:1.790
Accuracy:50.118% B**
HSR:38.263% A+
Kills:1,244
Deaths (as Infiltrator):448
Deaths (to Infiltrators):669
KDR:2.77679
Kill Difference:796
Playtime:11.266 hours
Usage:5%
Score:0.404m
Score/min:598
Accuracy (listed only):49.385%
HSR (listed only):61.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:502
Deaths:124
KDR:4.048
Accuracy:43.701% B++
HSR:3.386% C++
M3 Pounder HEG
B++
Kills:443
Deaths:113
KDR:3.920
Accuracy:44.784% B+
HSR:4.289% B++
M1 Heavy Cycler
A
Kills:284
Deaths:53
KDR:5.358
Accuracy:21.109% A
HSR:26.056% A
M1 Heavy Cycler
A*
Kills:258
Deaths:64
KDR:4.031
Accuracy:22.083% A*
HSR:24.419% A+
MRC3 Mercy
A+
Kills:97
Deaths:14
KDR:6.929
Accuracy:22.406% A+
HSR:25.773% B**
MRC3 Mercy
A++
Kills:92
Deaths:14
KDR:6.571
Accuracy:23.856% A++
HSR:28.261% A+
Kills:1,676
Deaths (as MAX Suit):191
Deaths (to MAX Suits):228
KDR:8.77487
Kill Difference:1,485
Playtime:26.095 hours
Usage:11%
Score:0.912m
Score/min:582
Accuracy (listed only):29.656%
HSR (listed only):18.697%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:458
V. Kills:9 N/A
Deaths:42
KDR:10.905
Accuracy:37.436% A+
KPH:123.300 M
VKPH:2.400 D
Kills:458 (458 + 0)
Deaths:42
KDR:10.905
VKDR:0.214
Vehicle Kills:9
Kill Difference:416
Playtime:3.714 hours
Usage:2%
Score:0.067m
Score/min:300
Piloting Accuracy:37.436%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:135
V. Kills:8 N/A
Deaths:2
KDR:67.500
Accuracy:60.890% A+
KPH:120.400 M+
VKPH:7.100 C+
Kills:135 (135 + 0)
Deaths:2
KDR:67.500
VKDR:4
Vehicle Kills:8
Kill Difference:133
Playtime:1.122 hours
Usage:0%
Score:0.029m
Score/min:425
Driving Accuracy:60.890%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,0703,0548263.697B++0.0131.063%A++38.998%A*75A+N/A20040.7h8.9A28.6B**
NS-15M2 1,5641,5524033.851A0.1731.558%A++45.812%M76.1AN/A21820.4h8.6A27.3B**
T9 CARV 1,4471,4425382.68A1.0026.822%A++36.824%A*59.8A++N/A14824.1h8.9A+33.3B**
T9A "Butcher" 1,1931,1793593.284B++0.4028.06%B*46.31%M78.6B*N/A25215h9.6B**34.3B*
TMG-50 1,1871,1792963.983A**0.3031.674%A*38.168%A*72.3A++N/A16616.3h8.4B**26.6B*
T32 Bull 1,1871,1732604.512M0.8332.338%A++42.37%M82.6A++1A+24514.2h9.6B**29.6B*
TSAR-42 8288182103.895C*0.2148.651%A+85.33%A++88.9A**1.1S3139.2h1.7B**3.6B**
ML-7 9437682682.866M**0.8267.994%A5.078%B**61.4M++14B29812.5h4A5.9A
M3 Pounder HEG 5615021244.048A++0.3643.701%B++3.386%C++36.9A*4.3B+15413.6h10.4B**23.8B*
M14 Banshee 4674584210.905B++7.2237.436%A+N/A123.8M2.4D3003.7h11.2B*29.9B*
M3 Pounder HEG 4934431133.92A+0.2444.784%B+4.289%B++33.3A++3.8C+13513.3h12B**26.8B++
NS-44 Commissioner AE 4274262381.79B+1.8950.118%B**38.263%A+137.4MN/A4303.1h2.5B**5B**
NS-11CB 347344854.047S0.3632.441%A+36.628%A**86A*N/A2444h9.3B**28.5B*
M1 Heavy Cycler 285284535.358M1.6721.109%A26.056%A69.3M*N/A1844.1h12.1B**57.4B**
Frag Grenade 2802771277N/A273.3261.546%A*N/A923.3A++10B+32960.3h2.2A+3.6A
M1 Heavy Cycler 264258644.031A*0.3522.083%A*24.419%A+58.6M**1.4M++1664.4h13.6B**61.4B*
NS Decimator 260187692.71A*0.9776.503%A*3.209%B+69.3A*27A5642.7h3.7B*4.9B**
L100 Python HESH 143135267.5S63.8260.89%A+N/A122.7M+7.3C+4241.1h1.9A+3.2A
TRAC-5 106105701.5B**2.1831.335%A*32.381%A**30.9B**N/A1413.4h11B**35B**
MRC3 Mercy 10197146.929A*3.2522.406%A+25.773%B**46.2A+1.9M++1522.1h19C++84.7B++
C-4 10192127.667S3.9857.5%SN/A306.7S30C++25880.3h1B**1.7A+
MG-H1 Watchman 9292253.68A+0.0026.932%B*54.348%M**76.7AN/A2441.2h11.9B*44B++
MRC3 Mercy 9392146.571A*2.8923.856%A++28.261%A+43.8AN/A1552.1h20.1C+84.1B++
Chainblade 68663,9220.017C+3.679.924%D**N/A0.4CN/A1177h1.4B**13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15740.3h
Spawn Beacon15090.3h
AE Nano-Armor Kit04,4930.2h
Nano-Armor Kit919,5941h
Medical Kit1872,1504h
Ammunition Package0540h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 3.20s on queries, 2.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.