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Space Tom96[NSVS] Tom96
VS BR 130

KDR: 2.35

Score: 36.7m

Last Seen: Jan 31st, 2019 4:25 AM
- OFFLINE - 4115.1 hour(s)

Battle Rank 103 (130 total) - Vanu Sovereignty on Connery
Level Progress (to 104): 25%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Solstice VE3 Saron Laser Cannon Frag Grenade Eclipse VE3A Saron HRB-H NS-11C Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $970,776 MLG Score: 776
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.067%14.375%40325118919,7921.898510.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.555%1.346A-0.988D---1.215D*MIXED (~0.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.521B+100.298C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.074%2.492%987512095,05766520577.60451246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.571%-0.028C+0.833B++0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.449B330.378C**55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.289%3.135%419412102,29710999342.09008246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.18%1.584A+0.37C**-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.70.706B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.967%1.038%815612083,46980316044.31468216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%1.643A+-0.842D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.831B++10.90.726B++9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.326%65.795%815512091,491799211.86608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.876%1.254A-0.084C+0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.30.271C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.567%9.211%815312112,49785292.93075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%1.414A-1.071D*-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.30.518B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m285.8%638 (38.3k)554 (33.2k)2.3470550,30921,4352.60163130 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214167821.87%10.573%23103:0523

42% Engineer6% Heavy Assault11% Infiltrator35% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:37 AMOct 11th, 2016 9:33 PMMar 1st, 2019 7:52 AM (142d) (PST)Jan 31st, 2019 12:28 AM (171d) (PST)Jan 31st, 2019 12:25 AM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8491916580.7600.3240.0802.4790.107776

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,92911,46739,46246195149633,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.4h/46d 5,457 5,319 10,692 164.1k 1,302 2,781 7,111 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,053
Deaths:579
KDR:1.819
Accuracy:25.145% B+
HSR:19.278% C-
Orion VS54
B
Kills:539
Deaths:333
KDR:1.619
Accuracy:22.762% B
HSR:20.594% D
Kills:1,592
Deaths (as Heavy Assault):912
Deaths (to Heavy Assaults):5,990
KDR:1.74561
Kill Difference:680
Playtime:64.912 hours
Usage:6%
Score:1.208m
Score/min:310
Accuracy (listed only):23.954%
HSR (listed only):19.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,924
Deaths:1,047
KDR:1.838
Accuracy:23.535% C++
HSR:14.761% D-
Eclipse VE3A
B**
Kills:1,241
Deaths:696
KDR:1.783
Accuracy:31.080% B**
HSR:10.234% F-
NS-11C
A
Kills:1,224
Deaths:554
KDR:2.209
Accuracy:30.935% A
HSR:14.134% D-
Pulsar C
B**
Kills:1,212
Deaths:650
KDR:1.865
Accuracy:30.254% B**
HSR:15.347% D**
Phobos VX86
B*
Kills:1,172
Deaths:580
KDR:2.021
Accuracy:69.918% B*
HSR:8.362% D*
VX6-7
A+
Kills:1,163
Deaths:582
KDR:1.998
Accuracy:32.062% A+
HSR:12.468% D**
NS Baron G5
C+
Kills:1,161
Deaths:829
KDR:1.400
Accuracy:43.590% C+
HSR:13.523% C
Zenith VX-5
A
Kills:1,160
Deaths:575
KDR:2.017
Accuracy:31.676% A
HSR:13.362% D**
Thanatos VE70
A
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:53.017% A
HSR:9.310% D**
Solstice SF
A
Kills:1,155
Deaths:500
KDR:2.310
Accuracy:31.055% A
HSR:16.970% C+
Deimos VA29
B
Kills:165
Deaths:95
KDR:1.737
Accuracy:64.728% B
HSR:14.545% C
NS-11CB
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:29.905% B**
HSR:20.301% C+
Eidolon VE33
C--
Kills:122
Deaths:90
KDR:1.356
Accuracy:24.970% C--
HSR:14.754% D**
Kills:12,992
Deaths (as Engineer):6,770
Deaths (to Engineers):5,077
KDR:1.91905
Kill Difference:6,222
Playtime:464.806 hours
Usage:42%
Score:16.881m
Score/min:605
Accuracy (listed only):38.209%
HSR (listed only):13.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,924
Deaths:1,047
KDR:1.838
Accuracy:23.535% C++
HSR:14.761% D-
Eclipse VE3A
B**
Kills:1,241
Deaths:696
KDR:1.783
Accuracy:31.080% B**
HSR:10.234% F-
NS-11C
A
Kills:1,224
Deaths:554
KDR:2.209
Accuracy:30.935% A
HSR:14.134% D-
Pulsar C
B**
Kills:1,212
Deaths:650
KDR:1.865
Accuracy:30.254% B**
HSR:15.347% D**
MKV Suppressed
A
Kills:1,190
Deaths:697
KDR:1.707
Accuracy:32.417% A
HSR:13.025% D--
Eridani SX5
B*
Kills:1,188
Deaths:769
KDR:1.545
Accuracy:30.473% B*
HSR:10.859% D*
Phobos VX86
B*
Kills:1,172
Deaths:580
KDR:2.021
Accuracy:69.918% B*
HSR:8.362% D*
Eridani SX5G
B+
Kills:1,169
Deaths:703
KDR:1.663
Accuracy:31.258% B+
HSR:15.483% D
Skorpios
C
Kills:1,163
Deaths:803
KDR:1.448
Accuracy:26.555% C
HSR:15.563% D-
VX6-7
A+
Kills:1,163
Deaths:582
KDR:1.998
Accuracy:32.062% A+
HSR:12.468% D**
Sirius SX12
A+
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:32.185% A+
HSR:11.102% D*
NS Baron G5
C+
Kills:1,161
Deaths:829
KDR:1.400
Accuracy:43.590% C+
HSR:13.523% C
NS-7B PDW
A
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:32.481% A
HSR:14.212% D
Zenith VX-5
A
Kills:1,160
Deaths:575
KDR:2.017
Accuracy:31.676% A
HSR:13.362% D**
NS-7 PDW
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:26.754% B+
HSR:15% C-
Thanatos VE70
A
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:53.017% A
HSR:9.310% D**
Solstice SF
A
Kills:1,155
Deaths:500
KDR:2.310
Accuracy:31.055% A
HSR:16.970% C+
Deimos VA29
B
Kills:165
Deaths:95
KDR:1.737
Accuracy:64.728% B
HSR:14.545% C
NS-11CB
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:29.905% B**
HSR:20.301% C+
Eridani SX5-AE
C+
Kills:122
Deaths:51
KDR:2.392
Accuracy:29.172% C+
HSR:25.410% C+
Kills:21,185
Deaths (as Light Assault):11,651
Deaths (to Light Assaults):3,958
KDR:1.8183
Kill Difference:9,534
Playtime:382.188 hours
Usage:35%
Score:12.483m
Score/min:544
Accuracy (listed only):35.652%
HSR (listed only):14.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:1,190
Deaths:697
KDR:1.707
Accuracy:32.417% A
HSR:13.025% D--
Eridani SX5
B*
Kills:1,188
Deaths:769
KDR:1.545
Accuracy:30.473% B*
HSR:10.859% D*
Phobos VX86
B*
Kills:1,172
Deaths:580
KDR:2.021
Accuracy:69.918% B*
HSR:8.362% D*
Eridani SX5G
B+
Kills:1,169
Deaths:703
KDR:1.663
Accuracy:31.258% B+
HSR:15.483% D
Skorpios
C
Kills:1,163
Deaths:803
KDR:1.448
Accuracy:26.555% C
HSR:15.563% D-
Sirius SX12
A+
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:32.185% A+
HSR:11.102% D*
NS Baron G5
C+
Kills:1,161
Deaths:829
KDR:1.400
Accuracy:43.590% C+
HSR:13.523% C
NS-7B PDW
A
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:32.481% A
HSR:14.212% D
NS-7 PDW
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:26.754% B+
HSR:15% C-
Thanatos VE70
A
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:53.017% A
HSR:9.310% D**
H-V45
C
Kills:381
Deaths:228
KDR:1.671
Accuracy:22.627% C
HSR:13.123% D*
Deimos VA29
B
Kills:165
Deaths:95
KDR:1.737
Accuracy:64.728% B
HSR:14.545% C
Eridani SX5-AE
C+
Kills:122
Deaths:51
KDR:2.392
Accuracy:29.172% C+
HSR:25.410% C+
Kills:12,354
Deaths (as Combat Medic):7,206
Deaths (to Combat Medics):2,233
KDR:1.7144
Kill Difference:5,148
Playtime:34.146 hours
Usage:3%
Score:1.141m
Score/min:557
Accuracy (listed only):38.090%
HSR (listed only):13.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:1,190
Deaths:697
KDR:1.707
Accuracy:32.417% A
HSR:13.025% D--
Eridani SX5
B*
Kills:1,188
Deaths:769
KDR:1.545
Accuracy:30.473% B*
HSR:10.859% D*
Eridani SX5G
B+
Kills:1,169
Deaths:703
KDR:1.663
Accuracy:31.258% B+
HSR:15.483% D
Skorpios
C
Kills:1,163
Deaths:803
KDR:1.448
Accuracy:26.555% C
HSR:15.563% D-
Sirius SX12
A+
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:32.185% A+
HSR:11.102% D*
NS-7B PDW
A
Kills:1,161
Deaths:698
KDR:1.663
Accuracy:32.481% A
HSR:14.212% D
NS-7 PDW
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:26.754% B+
HSR:15% C-
Ghost
A+
Kills:936
Deaths:336
KDR:2.786
Accuracy:48.462% A+
HSR:63.675% C-
NS-357 Underboss
D--
Kills:502
Deaths:374
KDR:1.342
Accuracy:27.096% D*
HSR:13.944% D--
Artemis VX26
B*
Kills:372
Deaths:209
KDR:1.780
Accuracy:31.573% B*
HSR:22.043% C+
Parallax VX3
B*
Kills:301
Deaths:110
KDR:2.736
Accuracy:44.525% B*
HSR:77.409% C+
Cerberus
D--
Kills:169
Deaths:121
KDR:1.397
Accuracy:9.494% T-
HSR:14.201% D--
Eridani SX5-AE
C+
Kills:122
Deaths:51
KDR:2.392
Accuracy:29.172% C+
HSR:25.410% C+
NS-44P Commissioner
D**
Kills:116
Deaths:107
KDR:1.084
Accuracy:27.582% D**
HSR:12.931% D**
Phaseshift VX-S
C+
Kills:108
Deaths:48
KDR:2.250
Accuracy:36.352% C+
HSR:73.148% C+
Beamer VS3
C-
Kills:94
Deaths:68
KDR:1.382
Accuracy:7.928% T
HSR:19.149% C-
VA39 Spectre
B+
Kills:85
Deaths:19
KDR:4.474
Accuracy:34.966% B+
HSR:36.471% C+
NS-30 Vandal
A++
Kills:72
Deaths:39
KDR:1.846
Accuracy:43.072% A++
HSR:16.667% D*
XM98
C++
Kills:61
Deaths:44
KDR:1.386
Accuracy:38.289% C++
HSR:68.853% D
Kills:11,131
Deaths (as Infiltrator):6,446
Deaths (to Infiltrators):2,695
KDR:1.72681
Kill Difference:4,685
Playtime:121.046 hours
Usage:11%
Score:3.822m
Score/min:526
Accuracy (listed only):31.086%
HSR (listed only):28.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:580
Deaths:177
KDR:3.277
Accuracy:20.363% B**
HSR:17.759% C+
Cosmos VM3
B*
Kills:493
Deaths:165
KDR:2.988
Accuracy:20.548% B*
HSR:16.836% C--
Nebula VM20
B+
Kills:312
Deaths:74
KDR:4.216
Accuracy:21.573% B+
HSR:22.756% B+
Nebula VM20
B+
Kills:270
Deaths:74
KDR:3.649
Accuracy:20.850% B+
HSR:20.370% C+
Comet VM2
A
Kills:134
Deaths:81
KDR:1.654
Accuracy:46.078% B
HSR:6.716% A
Comet VM2
M+
Kills:77
Deaths:72
KDR:1.069
Accuracy:48.561% B
HSR:10.390% M+
Kills:1,866
Deaths (as MAX Suit):321.500
Deaths (to MAX Suits):1,271
KDR:5.80404
Kill Difference:1,544.500
Playtime:30.733 hours
Usage:3%
Score:1.160m
Score/min:629
Accuracy (listed only):29.662%
HSR (listed only):15.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,491
V. Kills:947 157%
Deaths:492
KDR:3.030
Accuracy:36.207% B*
KPH:25.500 B**
VKPH:16.200 B**
Light PPA
M
Kills:1,197
V. Kills:116 N/A
Deaths:160
KDR:7.481
Accuracy:50.896% A
KPH:96.900 A++
VKPH:9.400 M
Dual Photon Pods
A+
Kills:1,125
V. Kills:207 N/A
Deaths:106
KDR:10.613
Accuracy:65.566% A+
KPH:132.800 B**
VKPH:24.400 B+
Hornet Missiles
A+
Kills:1,117
V. Kills:392 284%
Deaths:199
KDR:5.613
Accuracy:75.138% A+
KPH:65.600 C+
VKPH:23 D
Maelstrom Turbo Laser
B+
Kills:1,085
V. Kills:613 177%
Deaths:446
KDR:2.433
Accuracy:32.875% C**
KPH:23.400 B+
VKPH:13.200 B
Kills:6,015 (3,773 + 0)
Deaths:1,403
KDR:4.287
VKDR:1.622
Vehicle Kills:2,275
Kill Difference:4,612
Playtime:142.775 hours
Usage:13%
Score:5.019m
Score/min:586
Piloting Accuracy:32.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:986
V. Kills:348 283%
Deaths:57
KDR:17.298
Accuracy:56.226% A++
KPH:3,549,600 U
VKPH:1,252,800 U
CAS30 Tank Buster
C+
Kills:159
V. Kills:138 114%
Deaths:138
KDR:1.152
Accuracy:41.844% C
KPH:7.300 C+
VKPH:6.300 C+
AP30 Shredder
U
Kills:147
V. Kills:49 294%
Deaths:11
KDR:13.364
Accuracy:31.474% C-
KPH:529,200 U
VKPH:176,400 U
L105 Zephyr
U
Kills:64
V. Kills:5 N/A
Deaths:5
KDR:12.800
Accuracy:49.080% B++
KPH:230,400 U
VKPH:18,000 U
L105 Zephyr PX
U
Kills:61
V. Kills:6 N/A
Deaths:3
KDR:20.333
Accuracy:61.042% B*
KPH:219,600 U
VKPH:21,600 U
Kills:1,417 (159 + 1,258)
Deaths:214
KDR:6.621
VKDR:2.551
Vehicle Kills:546
Kill Difference:1,203
Playtime:21.771 hours
Usage:2%
Score:0.767m
Score/min:587
Piloting Accuracy:41.844%
Gunner Accuracy:61.042%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:252
V. Kills:79 315%
Deaths:12
KDR:21
Accuracy:62.682% B**
KPH:47.500 A
VKPH:14.900 B++
C75 Viper
A++
Kills:190
V. Kills:45 413%
Deaths:16
KDR:11.875
Accuracy:49.511% B**
KPH:60.700 A++
VKPH:14.400 A
Kills:442 (442 + 0)
Deaths:28
KDR:15.786
VKDR:4.429
Vehicle Kills:124
Kill Difference:414
Playtime:8.434 hours
Usage:1%
Score:0.219m
Score/min:434
Driving Accuracy:49.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:1,070
V. Kills:332 321%
Deaths:100
KDR:10.700
Accuracy:62.116% A+
KPH:43.500 A*
VKPH:13.500 A+
Supernova FPC
A*
Kills:785
V. Kills:441 178%
Deaths:69
KDR:11.377
Accuracy:54.368% C++
KPH:45.300 A++
VKPH:25.400 A*
E540 Halberd
B
Kills:126
V. Kills:61 203%
Deaths:6
KDR:21
Accuracy:50.215% B
KPH:30.500 C+
VKPH:14.800 C
Kills:1,981 (1,855 + 126)
Deaths:175
KDR:11.320
VKDR:4.766
Vehicle Kills:834
Kill Difference:1,806
Playtime:46.082 hours
Usage:4%
Score:1.558m
Score/min:563
Driving Accuracy:54.368%
Gunner Accuracy:50.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:1,234
V. Kills:794 155%
Deaths:91
KDR:13.560
Accuracy:62.974% B*
KPH:42.300 B
VKPH:27.200 B
Proton II PPA-H
A*
Kills:554
V. Kills:29 N/A
Deaths:30
KDR:18.467
Accuracy:47.610% B**
KPH:182.500 A*
VKPH:9.600 B*
E540 Halberd-H
B**
Kills:422
V. Kills:190 221%
Deaths:19
KDR:22.211
Accuracy:65.340% B**
KPH:52.500 B+
VKPH:23.600 C*
Aphelion VEX-4H
B++
Kills:173
V. Kills:152 113%
Deaths:12
KDR:14.417
Accuracy:45.850% C+
KPH:40 C+
VKPH:35.100 B++
Kills:2,383 (0 + 2,383)
Deaths:152
KDR:15.678
VKDR:7.664
Vehicle Kills:1,165
Kill Difference:2,231
Playtime:44.547 hours
Usage:4%
Score:1.405m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:45.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:94
V. Kills:5 N/A
Deaths:123
KDR:0.764
Accuracy:31.640% D*
KPH:21.800 D--
VKPH:1.200 D
Kills:94 (94 + 0)
Deaths:123
KDR:0.764
VKDR:0.041
Vehicle Kills:5
Kill Difference:29
Playtime:4.312 hours
Usage:0%
Score:0.027m
Score/min:105
Driving Accuracy:31.640%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,2542,4208772.759B**0.4120.055%D--N/A101.3B+34.9B+97823.9h1.1B*5.7C*
Solstice VE3 1,9481,9241,0471.838A+0.5123.535%C++14.761%D-30.3B++N/A11463.6h12.1B++51.5B
Saron Laser Cannon 2,4381,4914923.03B+0.6836.207%B*2.884%B+25.5B**16.2B**48258.5h55B**151.9B**
Frag Grenade 1,2741,26511265N/A1,262.6549.389%B+N/A903.6A++6.4C42171.4h2.4A4.9B**
Eclipse VE3A 1,2471,2416961.783C++0.5631.08%B**10.234%F-63B*N/A37419.7h8.7A27.9B**
Saron HRB-H 2,0281,2349113.56A++11.2162.974%B*N/A42.4B27.3B56029.1h19.4B++30.9B*
NS-11C 1,2301,2245542.209A0.1430.935%A14.134%D-63.1A++N/A28619.4h9.7B**31.4B**
Pulsar C 1,2151,2126501.865B+0.4830.254%B**15.347%D**45.2B++N/A18126.8h8.5B**28B*
Light PPA 1,3131,1971607.481B5.1350.896%A1.086%C96.5A++9.4M71112.4h8.5B+16.7B++
MKV Suppressed 1,1911,1906971.707B*0.6432.417%A13.025%D--68A++N/A28617.5h10.6B*32.7B++
Eridani SX5 1,1891,1887691.545B+0.8030.473%B*10.859%D*62.2B**N/A35519.1h9.3B*30.6B++
Proximity Mine 1,1751,1724352.694C0.3552.586%B**N/A192.1A+N/A8846.1h1.3A++2.5A+
Phobos VX86 1,1731,1725802.021B+0.3369.918%B*8.362%D*80.3AN/A35114.6h1.7A2.5B++
Eridani SX5G 1,1831,1697031.663C*0.6831.258%B+15.483%D54.9C++N/A20421.3h10.5C**33.5B+
Skorpios 1,1641,1638031.448C+0.9026.555%C15.563%D-47.1C++N/A23424.7h9.9B++37.3B+
VX6-7 1,1651,1635821.998B+0.3532.062%A+12.468%D**62.9B**N/A25718.5h9.2B**28.6B**
Sirius SX12 1,1671,1625911.966B*0.3832.185%A+11.102%D*59.6A+N/A20819.5h11.3B*35.1B*
NS Baron G5 1,1661,1618291.4B+0.9543.59%C+13.523%C42.8B+N/A30527.1h3.8B*8.6C+
NS-7B PDW 1,1711,1616981.663B+0.6832.481%A14.212%D52.8B*N/A22422h11.2B*34.4B++
Zenith VX-5 1,1611,1605752.017B*0.3331.676%A13.362%D**63B**N/A17018.4h9.3A29.5B**
NS-7 PDW 1,1651,1606591.76B**0.5926.754%B+15%C-42.3B*N/A15627.4h11.7B*43.7B++
Thanatos VE70 1,1681,1605032.306A++0.0453.017%A9.31%D**73.9A*N/A30015.7h3A5.6B**
Solstice SF 1,1711,1555002.31A+0.0431.055%A16.97%C+50.7A++N/A27222.8h8.7B+28B*
Force-Blade 1,2371,13513,9890.081A++2.2744.703%AN/A2.2A++N/A10507.8h2B+4.5B++
Dual Photon Pods 1,3321,12510610.613B++8.2765.566%A+1.689%B+132.4B**24.4B+10228.5h11.4A17.4B**
Hornet Missiles 1,5091,1171995.613C++3.2775.138%A+2.238%B++65.7C+23.1C--115317h6.1B++8.1B**
Maelstrom Turbo Laser 1,6981,0854462.433C**0.0932.875%C**4.424%B**23.4B+13.2B39646.4h51.1B*155.5B*
Supernova PC 1,4021,07010010.7B*8.3562.116%A+2.056%C+43.5A*13.5A+35324.6h3.2A5.2A
NS-15M1 1,0651,0535791.819C**0.5325.145%B+19.278%C-42.6C++N/A18024.7h10.8B++43B+
C150 Dalton 1,3349865717.298A14.9556.226%A++N/A9860U3480U44036900.1h3.4B+6B**
Ghost 9489363362.786C++0.4448.462%A+63.675%C-57.4B*N/A33716.3h2B+4.1B++
Supernova FPC 1,2267856911.377B*9.0354.368%C++5.223%A++45.4A++25.5A*75117.3h3.4B**6.3B**
Quasar VM1 5815801773.277A0.9320.363%B**17.759%C+42.6A++N/A19413.6h11.5B**56.3B+
Proton II PPA-H 5835543018.467B+16.1247.61%B**1.625%C+184.7A*9.7B**6673h6.2B**13B**
Orion VS54 5465393331.619C++0.7322.762%B20.594%D46.5B+N/A34911.6h11.4B+50.2C*
NS-357 Underboss 5125023741.342B1.0127.096%D*13.944%D--41.8C+N/A23512h3.5B*13C+
Cosmos VM3 4954931652.988B+0.6420.548%B*16.836%C--42.9B*N/A18311.5h11.1B**53.9B*
MANA Anti-Personnel Turret 4514491712.626N/A0.2827.573%UN/A4490U20U14226100.1h17.2T*62.4T*
E540 Halberd-H 6124221922.211B**19.8665.34%B**N/A52.8B+23.8C**4128h4.4B*6.7B**
H-V45 3843812281.671C*0.6822.627%C13.123%D*39.3BN/A2049.7h11.1B*48.9B+
Artemis VX26 3743722091.78B+0.5731.573%B*22.043%C+47.7B++N/A3237.8h10.8B+34B++
Nebula VM20 316312744.216B**1.8721.573%B+22.756%B+67.8A*N/A4614.6h13.3B**61.8B++
Parallax VX3 3053011102.736C+0.3944.525%B*77.409%C+43B**N/A1987h1.8B*4.1B++
Hunter QCX 2892882261.274B*1.0729.879%D-20.486%C24.6B**N/A11611.7h3.2B+10.7C**
Nebula VM20 275270743.649B++1.3020.85%B+20.37%C+58.7A++1.1B**3934.6h14.7B+70.6B+
L100 Python HEAT 3312521221M**18.6562.682%B**3.175%B+47.5A14.9B++3515.3h3.9B**6.3A
C75 Viper 2351901611.875A++9.5349.511%B**N/A61.3A++14.5A5733.1h6.9A14B**
Aphelion VEX-4H 3251731214.417B**12.0745.85%C+4.046%B+40.2C+35.3B++4074.3h51.4B+112.1B+
Cerberus 1731691211.397B+0.959.494%T-14.201%D--24.9CN/A1046.8h5.4B+57.4T*
Deimos VA29 165165951.737B+0.6164.728%B14.545%C50C**N/A2353.3h2.1B+3.2B+
Tank Mine 281161562.875C++0.5352.344%A+N/A115C*85.7B*24601.4h2.5D--4.8B*
CAS30 Tank Buster 2971591381.152C+1.2041.844%C1.887%B++7.3C+6.3C+15521.8h38.8B++92.8B+
AP30 Shredder 1961471113.364B*11.0231.474%C-3.401%A1470U490U8410400.1h32.2A++102.3A
Nemesis VSH9 1881351760.767C++1.5856.041%D-2.222%C21.1C++8.3C+2386.4h4.8A+8.6B**
Comet VM2 174134811.654B**0.6946.078%B6.716%A15.4B*4.6C*1758.7h15B*32.6B++
Spear Anti-Vehicle Phalanx Turret 176134622.333A*19.9957.62%A4.478%C**121.8S38.2A+14591.1h4.1A7.1A
NS-11CB 136133691.928B+0.4229.905%B**20.301%C+36.9C*N/A833.6h10.6B*35.6B++
E540 Halberd 187126621B**18.6550.215%B5.556%A*30.7C+14.9C10294.1h4.6B**9.2B*
Eidolon VE33 123122901.356C*0.9924.97%C--14.754%D**33B+N/A1793.7h6.8B*27.2B+
Eridani SX5-AE 126122512.392B++0.0429.172%C+25.41%C+53C+1.7A*2322.3h10.4C**35.7C**
NS-44P Commissioner 1191161071.084C+1.2627.582%D**12.931%D**40C1B**1122.9h3.8C+13.7D
Phaseshift VX-S 110108482.25C0.1036.352%C+73.148%C+41.5B*N/A2062.6h2.5B+7B+
Lumine Edge 1061031,0740.096C+2.2512.703%D*24.272%A3CN/A1433.9h1.4C++11.4D
S12 Renegade 99941230.764C--1.5831.64%D*9.574%A21.9D--1.2D1054.3h3.2C**10.1C
Beamer VS3 9694681.382B*0.977.928%T19.149%C-8.9D-N/A5310.6h7.6B++96.5D--
MANA Anti-Vehicle Turret 13693561.661C+0.6953.594%C3.226%C+930C+430C-4880850.1h5.5B+10.2B++
VA39 Spectre 8885194.474A*2.1334.966%B+36.471%C+19.3CN/A1314.4h6.7C19.2C++
NS Decimator 114821000.82C1.5352.404%D--3.659%B**21D-8.2D-4003.9h5.2C9.9C--
Comet VM2 10877721.069C++1.2848.561%B10.39%M+11.5C+4.6C1196.7h23.7B+48.7B+
NS-30 Vandal 7272391.846C++0.5043.072%A++16.667%D*51.4B+N/A3361.4h4A9.2B**
Auraxium Force-Blade 69642,4310.026C2.327.491%F17.188%A+0.7C+N/A493.9h2.3C+31.1F-
L105 Zephyr 6964512.8B+10.4549.08%B++N/A640U50S2541400.1h3.8A+7.6A
XM98 6161441.386C0.9638.289%C++68.853%D24.4C+N/A1832.5h3.1D-8C
L105 Zephyr PX 6761320.333C**17.9961.042%B*N/A610U60S1455300.1h4.8C++7.9B+
The Slasher 61612000.305S2.0428.966%CN/A6.2B+N/A309.8h1.4B**4.8C++
MAX Punch 62553670.15C**2.2022.444%D**N/A2.1C++N/A926.2h1.8C++8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86480.8h
Anti-Vehicle MANA Turret192230.9h
Nano-Armor Kit860724,09068.1h
Motion Spotter94140.7h
Nanite Revive Grenade03830.1h
Medical Applicator28881,7959.2h
Restoration Kit301611h
Aphelion VEX0880h
Deconstruction Tool01060h
G40-F Ranger01100h
Recon Detection Device864,8238.3h
Ammunition Package374,1922.6h
Medical Kit312080.6h
Anti-Infantry MANA Turret356491.2h
M12 Kobalt-F01320h

Check the help document for the dictionary if you want to learn more about words used here.


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