Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,312)players online:
Viking_Blonde (47)  ZugieMac (18)  BBGunOcelot (15)  GelosTheStrimmer (12)  ShrimpeHx (11)  Brainslayer199519 (4) 107
stats.dasanfall.com
Primarch TomY4nkiVR[DIG] TomY4nkiVR
VS BR 96

KDR: 1.83

Score: 13.1m

Last Seen: Nov 15th, 2018 9:19 PM
- OFFLINE - 6.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1244
Level Progress (to 97): 56%
Level 100 Progress: 70% 307h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Zenith VX-5 Solstice VE3 C-4 NS-11C Solstice Burst Pulsar C Serpent VE92 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TomY4nkiVR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,566,252 MLG Score: 1252
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.679%22.631%53618100328,7702.17017-0.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%0.5B+0.301C*-0.733D-HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.367C**11.10.216C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.229%1.563%121102064579570.110535110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.035D*-0.703D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.011C+11.60.078C+26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.827%8.889%45210192255061240.444664180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%-0.667D1.16B**0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.4-0.213C39-0.057C+96.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.553%71.279%45210191,149133840.858744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.2%0.637B+0.357C**1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+20.349C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.828%23.427%453101828681600.35049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.694%0.953B*1.857A++1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.30.331C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1244
13.1m174.8%311 (18.7k)260 (15.6k)1.832438,37620,9431.9295296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021206123.417%20.995%49202:2511

12% Heavy Assault75% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2014 11:15 AMFeb 8th, 2017 7:29 PMNov 16th, 2018 11:57 AM (1d) (PST)Nov 15th, 2018 7:08 PM (2d) (PST)Nov 15th, 2018 5:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192762430.7580.4130.1591.3830.0341252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,16716,57314,59445251083215,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
844.3h/35.2d 2,034 8,057 9,262 70.1k 1,217 3,449 1,706 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,584
Deaths:1,241
KDR:1.276
Accuracy:17.817% D
HSR:23.043% C+
SVA-88
D
Kills:816
Deaths:677
KDR:1.205
Accuracy:17.060% D*
HSR:20.588% D
Lasher X2
A+
Kills:84
Deaths:28
KDR:3
Accuracy:35.282% A+
HSR:3.571% C
Kills:2,484
Deaths (as Heavy Assault):1,946
Deaths (to Heavy Assaults):6,240
KDR:1.27646
Kill Difference:538
Playtime:105.089 hours
Usage:12%
Score:1.425m
Score/min:226
Accuracy (listed only):23.386%
HSR (listed only):15.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B
Kills:7,850
Deaths:4,272
KDR:1.838
Accuracy:24.213% C+
HSR:23.465% B
Solstice VE3
C+
Kills:3,850
Deaths:2,815
KDR:1.368
Accuracy:22.762% C+
HSR:19.818% C+
NS-11C
C*
Kills:2,192
Deaths:1,558
KDR:1.407
Accuracy:23.229% C+
HSR:20.164% C*
Solstice Burst
B*
Kills:2,087
Deaths:731
KDR:2.855
Accuracy:29.703% B++
HSR:30.235% B*
Pulsar C
C*
Kills:1,961
Deaths:1,184
KDR:1.656
Accuracy:25.206% C*
HSR:22.897% C+
Serpent VE92
C**
Kills:1,634
Deaths:1,091
KDR:1.498
Accuracy:23.210% C+
HSR:21.236% C**
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
NSX Tanto
B++
Kills:1,245
Deaths:574
KDR:2.169
Accuracy:26.924% C*
HSR:29.960% B++
Eridani SX5G
C+
Kills:1,181
Deaths:838
KDR:1.409
Accuracy:23.050% D-
HSR:19.814% C+
VX6-7
B
Kills:740
Deaths:428
KDR:1.729
Accuracy:24.319% C+
HSR:22.703% B
Solstice SF
A
Kills:535
Deaths:287
KDR:1.864
Accuracy:27.399% B++
HSR:24.486% A
Eclipse VE3A
B**
Kills:279
Deaths:128
KDR:2.180
Accuracy:24.748% C-
HSR:24.731% B**
NS-7 PDW
D
Kills:136
Deaths:126
KDR:1.079
Accuracy:18.550% D*
HSR:13.971% D
Phobos VX86
A*
Kills:120
Deaths:76
KDR:1.579
Accuracy:71.463% B**
HSR:28.333% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:25,264
Deaths (as Light Assault):15,033
Deaths (to Light Assaults):4,208
KDR:1.68057
Kill Difference:10,231
Playtime:634.493 hours
Usage:75%
Score:9.982m
Score/min:262
Accuracy (listed only):32.135%
HSR (listed only):22.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
Eridani SX5G
C+
Kills:1,181
Deaths:838
KDR:1.409
Accuracy:23.050% D-
HSR:19.814% C+
Pulsar VS1
A
Kills:466
Deaths:190
KDR:2.453
Accuracy:29.358% A
HSR:27.682% B**
H-V45
B*
Kills:153
Deaths:91
KDR:1.681
Accuracy:24.495% C++
HSR:26.797% B*
NS-7 PDW
D
Kills:136
Deaths:126
KDR:1.079
Accuracy:18.550% D*
HSR:13.971% D
Phobos VX86
A*
Kills:120
Deaths:76
KDR:1.579
Accuracy:71.463% B**
HSR:28.333% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:3,510
Deaths (as Combat Medic):2,246
Deaths (to Combat Medics):2,329
KDR:1.56278
Kill Difference:1,264
Playtime:15.598 hours
Usage:2%
Score:0.328m
Score/min:351
Accuracy (listed only):39.537%
HSR (listed only):21.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
Eridani SX5G
C+
Kills:1,181
Deaths:838
KDR:1.409
Accuracy:23.050% D-
HSR:19.814% C+
NS-44 Commissioner
B+
Kills:1,149
Deaths:964
KDR:1.192
Accuracy:40.660% B+
HSR:20.366% C+
Ghost
B+
Kills:921
Deaths:203
KDR:4.537
Accuracy:42.084% B+
HSR:70.033% C*
XM98
C*
Kills:228
Deaths:70
KDR:3.257
Accuracy:33.033% D
HSR:76.316% C*
NS-45 Pilot
B**
Kills:159
Deaths:97
KDR:1.639
Accuracy:35.202% B++
HSR:34.591% B**
NS-7 PDW
D
Kills:136
Deaths:126
KDR:1.079
Accuracy:18.550% D*
HSR:13.971% D
Kills:5,062
Deaths (as Infiltrator):3,111
Deaths (to Infiltrators):3,520
KDR:1.62713
Kill Difference:1,951
Playtime:32.179 hours
Usage:4%
Score:0.479m
Score/min:248
Accuracy (listed only):31.284%
HSR (listed only):35.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B
Kills:7,850
Deaths:4,272
KDR:1.838
Accuracy:24.213% C+
HSR:23.465% B
Solstice VE3
C+
Kills:3,850
Deaths:2,815
KDR:1.368
Accuracy:22.762% C+
HSR:19.818% C+
NS-11C
C*
Kills:2,192
Deaths:1,558
KDR:1.407
Accuracy:23.229% C+
HSR:20.164% C*
Solstice Burst
B*
Kills:2,087
Deaths:731
KDR:2.855
Accuracy:29.703% B++
HSR:30.235% B*
Pulsar C
C*
Kills:1,961
Deaths:1,184
KDR:1.656
Accuracy:25.206% C*
HSR:22.897% C+
Serpent VE92
C**
Kills:1,634
Deaths:1,091
KDR:1.498
Accuracy:23.210% C+
HSR:21.236% C**
NSX Tanto
B++
Kills:1,245
Deaths:574
KDR:2.169
Accuracy:26.924% C*
HSR:29.960% B++
VX6-7
B
Kills:740
Deaths:428
KDR:1.729
Accuracy:24.319% C+
HSR:22.703% B
Solstice SF
A
Kills:535
Deaths:287
KDR:1.864
Accuracy:27.399% B++
HSR:24.486% A
Eclipse VE3A
B**
Kills:279
Deaths:128
KDR:2.180
Accuracy:24.748% C-
HSR:24.731% B**
Phobos VX86
A*
Kills:120
Deaths:76
KDR:1.579
Accuracy:71.463% B**
HSR:28.333% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:22,659
Deaths (as Engineer):13,256
Deaths (to Engineers):2,640
KDR:1.70934
Kill Difference:9,403
Playtime:19.296 hours
Usage:2%
Score:0.284m
Score/min:245
Accuracy (listed only):34.320%
HSR (listed only):23.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:907
Deaths:469
KDR:1.934
Accuracy:19.133% C+
HSR:22.271% C**
Blueshift VM5
B
Kills:620
Deaths:293
KDR:2.116
Accuracy:20.939% B
HSR:21.774% C*
Quasar VM1
A+
Kills:323
Deaths:176
KDR:1.835
Accuracy:15.574% C+
HSR:26.316% A+
Kills:1,850
Deaths (as MAX Suit):469
Deaths (to MAX Suits):848
KDR:3.94456
Kill Difference:1,381
Playtime:38.087 hours
Usage:5%
Score:0.649m
Score/min:284
Accuracy (listed only):18.549%
HSR (listed only):23.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:96
V. Kills:14 N/A
Deaths:2
KDR:48
Accuracy:66.073% A++
KPH:196.600 A*
VKPH:28.700 B**
Saron Laser Cannon
C*
Kills:76
V. Kills:51 146%
Deaths:42
KDR:1.810
Accuracy:32.616% C++
KPH:14.600 C*
VKPH:9.800 C++
Kills:172 (76 + 0)
Deaths:44
KDR:3.909
VKDR:1.477
Vehicle Kills:65
Kill Difference:128
Playtime:5.689 hours
Usage:1%
Score:0.070m
Score/min:204
Piloting Accuracy:32.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:207
V. Kills:32 N/A
Deaths:7
KDR:29.571
Accuracy:57.175% B**
KPH:93.800 A++
VKPH:14.500 A+
C75 Viper
B
Kills:64
V. Kills:14 427%
Deaths:15
KDR:4.267
Accuracy:30.229% D--
KPH:34.900 B
VKPH:7.600 C+
Kills:271 (271 + 0)
Deaths:22
KDR:12.318
VKDR:2.091
Vehicle Kills:46
Kill Difference:249
Playtime:4.042 hours
Usage:0%
Score:0.075m
Score/min:308
Driving Accuracy:30.229%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:117
V. Kills:3 N/A
Deaths:10
KDR:11.700
Accuracy:16.852% C
KPH:66.800 C++
VKPH:1.700 D
M20 Basilisk
B+
Kills:108
V. Kills:29 360%
Deaths:24
KDR:4.500
Accuracy:35.856% C
KPH:25.100 B+
VKPH:6.700 C
Kills:225 (0 + 225)
Deaths:34
KDR:6.618
VKDR:0.941
Vehicle Kills:32
Kill Difference:191
Playtime:6.051 hours
Usage:1%
Score:0.058m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:35.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 7,9507,8504,2721.838B++0.0124.213%C+23.465%B47.9B++N/A114164h11.3B+46.6B+
Solstice VE3 3,8983,8502,8151.368B*0.4622.762%C+19.818%C+36.4AN/A93105.9h12.3B++54B
C-4 2,8092,3538472.778B**0.9525.263%C+N/A174.3A*33.8B73013.5h1.3B+5.1C++
NS-11C 2,2182,1921,5581.407B+0.4323.229%C+20.164%C*34.7B+N/A8063.1h12.9B+55.4B
Solstice Burst 2,1082,0877312.855B**1.0229.703%B++30.235%B*85.2A++N/A20124.5h10.2B**34.2B*
Pulsar C 1,9751,9611,1841.656B+0.1825.206%C*22.897%C+43.1B++N/A10845.5h10B++39.6B+
Serpent VE92 1,6521,6341,0911.498B+0.3323.21%C+21.236%C**39.7B+N/A10041.2h11.8B+51B
Orion VS54 1,6001,5841,2411.276C+0.5617.817%D23.043%C+31.8C++N/A10349.8h11.8B+66.1C+
VE-S Canis 1,3041,2888131.584B0.2526.406%C+14.13%D43.2C++N/A11129.8h11.5C*43.6C*
NSX Tanto 1,2551,2455742.169B**0.3426.924%C*29.96%B++57.4B**N/A13121.7h11B+40.8B+
Eridani SX5G 1,2011,1818381.409C+0.4223.05%D-19.814%C+35.1CN/A9833.6h12.2C+52.7C
NS-44 Commissioner 1,1601,1499641.192C**0.6440.66%B+20.366%C+70.9A+N/A18816.2h2.8B**6.9B*
Ghost 9239212034.537B+2.7042.084%B+70.033%C*66.7AN/A19313.8h2B+4.7B+
Blueshift VM5 9189074691.934C+0.1019.133%C+22.271%C**29.3C+N/A7731h17.4C91.2C+
SVA-88 8218166771.205C0.6317.06%D*20.588%D29.5C--N/A7027.7h12.2C+71.7C-
Frag Grenade 7687571757N/A755.1740.039%DN/A302.8D4.4C--8622.5h4.7D11.7D
VX6-7 7487404281.729B+0.1024.319%C+22.703%B51.4B*N/A12514.4h11.1B+45.7B+
Blueshift VM5 6326202932.116C+0.2820.939%B21.774%C*31.6C+N/A8219.6h17.7C84.4C*
Solstice SF 5415352871.864B**0.0327.399%B++24.486%A54.6A**N/A1309.8h11.4C*41.6B+
Pulsar VS1 4734661902.453A++0.6229.358%A27.682%B**63A**N/A2257.4h11.1B**37.8B**
Rocklet Rifle 6303312231.484A++0.3542.818%D*N/A26.3C+23.7C+27612.6h41.7C97.5D
Quasar VM1 3273231761.835C*0.0015.574%C+26.316%A+28.1B+N/A8911.5h13.5B+86.5C**
Eclipse VE3A 2812791282.18B0.3524.748%C-24.731%B**51.7B++N/A1365.4h11.1B+44.8C**
XM98 229228703.257B+1.4233.033%D76.316%C*34.5B+N/A1026.6h2.4C*7.3C+
L100 Python HESH 239207729.571A++27.7457.175%B**N/A94.1A++14.5A+3482.2h2.4B+4.3B*
S1 2591702120.802C*1.0342.243%F4.706%B**19.3C-10.1C1698.8h7.2C+17.1D-
NS-TMC-01 "His Regards" 18916813,4140.013C-1.8213.079%D--1.19%D-0.4CN/A1461.8h2.1B16.2C+
NS-45 Pilot 160159971.639B0.1935.202%B++34.591%B**99.4A+N/A2491.6h6.1B++17.3B++
H-V45 156153911.681C**0.1524.495%C++26.797%B*39.2B+N/A1573.9h13.4C+54.7C**
NS-7 PDW 1371361261.079C*0.7518.55%D*13.971%D19.2CN/A687.1h12.4B++66.7C++
Phobos VX86 120120761.579C*0.2571.463%B**28.333%A*75AN/A2151.6h2.4C*3.4B+
M12 Kobalt 1201171011.7C+9.8716.852%C11.111%D**65C+1.7D2241.8h16.2B+96.3B
M20 Basilisk 137108244.5B*2.6735.856%C6.481%C**25.1B+6.7C1334.3h63.7B*177.8B++
Thanatos VE70 108108881.227B+0.6142.976%B17.593%C**33.8BN/A1893.2h4.8C++11.1B+
NS Decimator 1701041420.732C1.1041.684%F--2.885%B+21.2D13.5C2054.9h5.8C--13.8F
Dual Photon Pods 11096248S46.1766.073%A++N/A192A*28B*7880.5h10A15.2B**
Lasher X2 8684283M++1.1735.282%A+3.571%C84M++2B+3961h12.5A+35.4B**
Spear Anti-Vehicle Phalanx Turret 1107998.778C**6.9536.446%D1.266%D**37.6C+14.8D2012.1h7.7B+21C*
Saron Laser Cannon 12776421.81C+0.0232.616%C++N/A14.6C*9.8C++1495.2h80.5B++246.9B*
C75 Viper 7864154.267C+2.4330.229%D--1.563%C++35.6B7.8C++2611.8h11.6B+38.3C++
Deimos VA29 5858242.417B**0.5880%A++24.138%A72.5AN/A3800.8h2.1B+2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1542,0312.5h
Medical Applicator3820,2831.6h
Anti-Infantry MANA Turret2600.1h
Ammunition Package55090.2h
Medical Kit709161.2h
Recon Detection Device65880.8h
A30 Walker01560h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.16s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.