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Primarch TomY4nkiVR[DIG] TomY4nkiVR
VS BR 99

KDR: 1.84

Score: 14.1m

Last Seen: Nov 27th, 2018 8:54 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 31%
Level 100 Progress: 75% 248h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Zenith VX-5 Solstice VE3 C-4 NS-11C Solstice Burst Pulsar C Serpent VE92 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,601,280 MLG Score: 1280
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.768%22.764%54118100429,9422.17681-0.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%0.532B+0.328C**-0.692DHEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.375C**11.10.221C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.694%2.381%491102184294730.285714114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.183B**0.711B++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.827B++13.50.744B++14.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.229%1.563%111102164604650.1059697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.038D*-0.685D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.009C+11.60.077C+26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.253%9.544%45210202415241260.459048190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%-0.732D-1.322A0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.8-0.124C+37.50.045C+95.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.398%71.5%45210201,193140540.84911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.206%0.654B+0.286C*1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.468B+2.10.35C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.855%23.693%453101928785600.33528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.7%0.954B*1.835A++1.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+3.30.329C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m185.1%322 (19.3k)268 (16.1k)1.8441240,16321,7791.9415999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022214723.533%21.034%49502:2512

12% Heavy Assault76% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2014 11:15 AMFeb 8th, 2017 7:29 PMNov 28th, 2018 7:40 AM (55d) (PST)Nov 27th, 2018 5:42 PM (56d) (PST)Nov 27th, 2018 4:54 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5242762480.7650.4150.1611.4790.0341280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,43616,57314,86346251089216,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
874.8h/36.4d 2,123 8,448 9,671 77.6k 1,264 3,593 1,776 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,588
Deaths:1,243
KDR:1.278
Accuracy:17.836% D
HSR:23.048% C+
SVA-88
D
Kills:816
Deaths:677
KDR:1.205
Accuracy:17.060% D*
HSR:20.588% D
Lasher X2
A
Kills:84
Deaths:28
KDR:3
Accuracy:35.282% A
HSR:3.571% C+
Kills:2,488
Deaths (as Heavy Assault):1,948
Deaths (to Heavy Assaults):6,505
KDR:1.27721
Kill Difference:540
Playtime:105.706 hours
Usage:12%
Score:1.453m
Score/min:229
Accuracy (listed only):23.393%
HSR (listed only):15.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B
Kills:7,968
Deaths:4,322
KDR:1.844
Accuracy:24.181% C
HSR:23.519% B
Solstice VE3
C*
Kills:4,621
Deaths:3,245
KDR:1.424
Accuracy:23.200% C++
HSR:20.667% C*
NS-11C
C*
Kills:2,192
Deaths:1,558
KDR:1.407
Accuracy:23.229% C+
HSR:20.164% C*
Solstice Burst
B**
Kills:2,191
Deaths:764
KDR:2.868
Accuracy:29.784% B++
HSR:30.762% B**
Pulsar C
C*
Kills:1,962
Deaths:1,187
KDR:1.653
Accuracy:25.208% C*
HSR:22.885% C+
Serpent VE92
C**
Kills:1,634
Deaths:1,091
KDR:1.498
Accuracy:23.210% C+
HSR:21.236% C**
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
NSX Tanto
B++
Kills:1,248
Deaths:578
KDR:2.159
Accuracy:26.923% C++
HSR:29.968% B++
Eridani SX5G
C+
Kills:1,186
Deaths:843
KDR:1.407
Accuracy:23.077% D--
HSR:19.899% C+
VX6-7
B
Kills:747
Deaths:434
KDR:1.721
Accuracy:24.377% C+
HSR:22.758% B
Solstice SF
B**
Kills:722
Deaths:398
KDR:1.814
Accuracy:27.106% B+
HSR:22.715% B**
Eclipse VE3A
B**
Kills:279
Deaths:128
KDR:2.180
Accuracy:24.748% C--
HSR:24.731% B**
NS-7 PDW
C+
Kills:178
Deaths:139
KDR:1.281
Accuracy:19.771% D-
HSR:16.854% C+
Phobos VX86
A*
Kills:121
Deaths:77
KDR:1.571
Accuracy:71.533% B**
HSR:28.926% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:26,503
Deaths (as Light Assault):15,689
Deaths (to Light Assaults):4,362
KDR:1.68927
Kill Difference:10,814
Playtime:661.156 hours
Usage:76%
Score:10.792m
Score/min:272
Accuracy (listed only):32.233%
HSR (listed only):22.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
Eridani SX5G
C+
Kills:1,186
Deaths:843
KDR:1.407
Accuracy:23.077% D--
HSR:19.899% C+
Pulsar VS1
A
Kills:507
Deaths:209
KDR:2.426
Accuracy:29.678% A
HSR:27.022% B*
NS-7 PDW
C+
Kills:178
Deaths:139
KDR:1.281
Accuracy:19.771% D-
HSR:16.854% C+
H-V45
B*
Kills:153
Deaths:91
KDR:1.681
Accuracy:24.495% C++
HSR:26.797% B*
Phobos VX86
A*
Kills:121
Deaths:77
KDR:1.571
Accuracy:71.533% B**
HSR:28.926% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:3,599
Deaths (as Combat Medic):2,284
Deaths (to Combat Medics):2,423
KDR:1.57574
Kill Difference:1,315
Playtime:16.631 hours
Usage:2%
Score:0.364m
Score/min:365
Accuracy (listed only):39.742%
HSR (listed only):21.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,288
Deaths:813
KDR:1.584
Accuracy:26.406% C+
HSR:14.130% D
Eridani SX5G
C+
Kills:1,186
Deaths:843
KDR:1.407
Accuracy:23.077% D--
HSR:19.899% C+
NS-44 Commissioner
B+
Kills:1,161
Deaths:972
KDR:1.194
Accuracy:40.888% B+
HSR:20.327% C
Ghost
B+
Kills:962
Deaths:218
KDR:4.413
Accuracy:41.872% B+
HSR:70.270% C*
XM98
C*
Kills:231
Deaths:72
KDR:3.208
Accuracy:32.805% D
HSR:76.623% C*
NS-45 Pilot
B+
Kills:223
Deaths:149
KDR:1.497
Accuracy:33.808% B+
HSR:29.596% B+
NS-7 PDW
C+
Kills:178
Deaths:139
KDR:1.281
Accuracy:19.771% D-
HSR:16.854% C+
Kills:5,229
Deaths (as Infiltrator):3,206
Deaths (to Infiltrators):3,692
KDR:1.631
Kill Difference:2,023
Playtime:33.572 hours
Usage:4%
Score:0.520m
Score/min:258
Accuracy (listed only):31.233%
HSR (listed only):35.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B
Kills:7,968
Deaths:4,322
KDR:1.844
Accuracy:24.181% C
HSR:23.519% B
Solstice VE3
C*
Kills:4,621
Deaths:3,245
KDR:1.424
Accuracy:23.200% C++
HSR:20.667% C*
NS-11C
C*
Kills:2,192
Deaths:1,558
KDR:1.407
Accuracy:23.229% C+
HSR:20.164% C*
Solstice Burst
B**
Kills:2,191
Deaths:764
KDR:2.868
Accuracy:29.784% B++
HSR:30.762% B**
Pulsar C
C*
Kills:1,962
Deaths:1,187
KDR:1.653
Accuracy:25.208% C*
HSR:22.885% C+
Serpent VE92
C**
Kills:1,634
Deaths:1,091
KDR:1.498
Accuracy:23.210% C+
HSR:21.236% C**
NSX Tanto
B++
Kills:1,248
Deaths:578
KDR:2.159
Accuracy:26.923% C++
HSR:29.968% B++
VX6-7
B
Kills:747
Deaths:434
KDR:1.721
Accuracy:24.377% C+
HSR:22.758% B
Solstice SF
B**
Kills:722
Deaths:398
KDR:1.814
Accuracy:27.106% B+
HSR:22.715% B**
Eclipse VE3A
B**
Kills:279
Deaths:128
KDR:2.180
Accuracy:24.748% C--
HSR:24.731% B**
Phobos VX86
A*
Kills:121
Deaths:77
KDR:1.571
Accuracy:71.533% B**
HSR:28.926% A*
Thanatos VE70
B
Kills:108
Deaths:88
KDR:1.227
Accuracy:42.976% B
HSR:17.593% C**
Deimos VA29
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:80% A++
HSR:24.138% A
Kills:23,851
Deaths (as Engineer):13,894
Deaths (to Engineers):2,729
KDR:1.71664
Kill Difference:9,957
Playtime:19.649 hours
Usage:2%
Score:0.295m
Score/min:251
Accuracy (listed only):34.344%
HSR (listed only):23.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:910
Deaths:472
KDR:1.928
Accuracy:19.158% C+
HSR:22.308% C**
Blueshift VM5
C**
Kills:624
Deaths:296
KDR:2.108
Accuracy:20.952% C**
HSR:21.635% C++
Quasar VM1
A++
Kills:323
Deaths:176
KDR:1.835
Accuracy:15.574% C+
HSR:26.316% A++
Kills:1,857
Deaths (as MAX Suit):472
Deaths (to MAX Suits):866
KDR:3.93432
Kill Difference:1,385
Playtime:38.428 hours
Usage:4%
Score:0.655m
Score/min:284
Accuracy (listed only):18.561%
HSR (listed only):23.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:101
V. Kills:14 N/A
Deaths:2
KDR:50.500
Accuracy:66.474% A++
KPH:204.700 A**
VKPH:28.400 B*
Light PPA
B**
Kills:84
V. Kills:5 N/A
Deaths:14
KDR:6
Accuracy:48.694% B**
KPH:61 B+
VKPH:3.600 C++
Saron Laser Cannon
C*
Kills:80
V. Kills:53 148%
Deaths:43
KDR:1.860
Accuracy:32.437% C++
KPH:14.900 C*
VKPH:9.900 C++
Kills:265 (164 + 0)
Deaths:59
KDR:4.492
VKDR:1.220
Vehicle Kills:72
Kill Difference:206
Playtime:7.242 hours
Usage:1%
Score:0.104m
Score/min:239
Piloting Accuracy:32.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:220
V. Kills:36 N/A
Deaths:9
KDR:24.444
Accuracy:55.637% B++
KPH:90.100 A++
VKPH:14.700 A++
C75 Viper
C**
Kills:64
V. Kills:14 427%
Deaths:15
KDR:4.267
Accuracy:30.229% D--
KPH:34.900 C**
VKPH:7.600 C+
Kills:284 (284 + 0)
Deaths:24
KDR:11.833
VKDR:2.083
Vehicle Kills:50
Kill Difference:260
Playtime:4.279 hours
Usage:0%
Score:0.082m
Score/min:319
Driving Accuracy:30.229%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:129
V. Kills:4 N/A
Deaths:10
KDR:12.900
Accuracy:16.779% C
KPH:68.600 C++
VKPH:2.100 C--
M20 Basilisk
B+
Kills:112
V. Kills:29 373%
Deaths:24
KDR:4.667
Accuracy:35.560% C
KPH:25.700 B+
VKPH:6.700 C
Kills:241 (0 + 241)
Deaths:34
KDR:7.088
VKDR:0.971
Vehicle Kills:33
Kill Difference:207
Playtime:6.233 hours
Usage:1%
Score:0.064m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:35.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Zenith VX-5 8,0707,9684,3221.844B++0.0024.181%C23.519%B47.8B+N/A114166.7h11.3B+46.7B
Solstice VE3 4,6714,6213,2451.424B**0.4223.2%C++20.667%C*38.6AN/A112119.8h12.2B++52.5B
C-4 2,9302,4618692.832B**0.9925.342%C+N/A175.8A*33.5C**75614h1.3B+5.1B+
NS-11C 2,2182,1921,5581.407B+0.4423.229%C+20.164%C*34.7B+N/A8063.1h12.9B+55.4B
Solstice Burst 2,2122,1917642.868B**1.0229.784%B++30.762%B**84.9A++N/A20825.8h10.2B**34.1B*
Pulsar C 1,9761,9621,1871.653B0.1925.208%C*22.885%C+43.1B++N/A10945.5h10B+39.6B+
Serpent VE92 1,6521,6341,0911.498B+0.3523.21%C+21.236%C**39.7B+N/A10141.2h11.8B+51B
Orion VS54 1,6041,5881,2431.278C+0.5717.836%D23.048%C+31.8C++N/A10649.9h11.8B+66.1C++
VE-S Canis 1,3041,2888131.584B0.2626.406%C+14.13%D43.2C++N/A11229.8h11.5C**43.6C*
NSX Tanto 1,2581,2485782.159B**0.3126.923%C++29.968%B++57.2B**N/A13121.8h11B+40.8B
Eridani SX5G 1,2061,1868431.407C+0.4423.077%D--19.899%C+35.2CN/A9833.7h12.1C+52.6C
NS-44 Commissioner 1,1731,1619721.194C**0.6540.888%B+20.327%C70.8A+N/A19016.4h2.8B**6.9B*
Ghost 9649622184.413B+2.5741.872%B+70.27%C*65.9AN/A19714.6h2B+4.7B+
Blueshift VM5 9219104721.928C+0.0819.158%C+22.308%C**29.2CN/A7731.2h17.5C-91.4C+
SVA-88 8218166771.205C0.6417.06%D*20.588%D29.5DN/A7027.7h12.2C+71.7C-
Frag Grenade 8007881788N/A786.1640.245%DN/A303.1D4.6C8872.6h4.7D11.6D
VX6-7 7557474341.721B0.1224.377%C+22.758%B51.2B*N/A12614.6h11.1B+45.7B+
Solstice SF 7317223981.814B*0.0327.106%B+22.715%B**52.7A*N/A15213.7h11.5C++42.6B+
Blueshift VM5 6366242962.108C+0.2620.952%C**21.635%C++31.5C+N/A8319.8h17.7C84.6C++
Pulsar VS1 5155072092.426A+0.5829.678%A27.022%B*62.6A*1A+2278.1h11.2B**37.6B**
Rocklet Rifle 6853642311.576A++0.2743.121%D*N/A27.4C+24.1C+29313.3h40.6C+94.1C--
Quasar VM1 3273231761.835C**0.0115.574%C+26.316%A++28.1B+N/A9011.5h13.5B+86.5C**
Eclipse VE3A 2812791282.18B0.3424.748%C--24.731%B**51.7B+N/A1375.4h11.1B+44.8C*
XM98 232231723.208B+1.3632.805%D76.623%C*34B+N/A1046.8h2.4C*7.4C+
NS-45 Pilot 2252231491.497C*0.3533.808%B+29.596%B+101.4A+N/A3132.2h5.7B*17B++
L100 Python HESH 256220924.444B**22.6055.637%B++N/A91.7A++15A++3622.4h2.4B**4.4B**
NS-7 PDW 1791781391.281B+0.5619.771%D-16.854%C+23.1C+N/A767.7h12B++60.9C*
NS-TMC-01 "His Regards" 19117014,2330.012C-1.8313.185%D--1.176%D--0.3C-N/A1489.7h2.2C*17C+
S1 2591702120.802C*1.0442.243%F4.706%B**19.3C-10.1C1728.8h7.2C+17.1D-
H-V45 156153911.681C*0.1624.495%C++26.797%B*39.2B+N/A1623.9h13.4C++54.7C*
M12 Kobalt 1331291012.9C+11.0616.779%C12.403%D*67.9C++2.1C--2491.9h16.2B+96.5B
Phobos VX86 121121771.571C**0.2771.533%B**28.926%A*75.6AN/A2191.6h2.4C*3.4C++
NS Decimator 1811131430.79C1.0541.803%F--2.655%C**22.6D13.6C2215h5.4C13D**
M20 Basilisk 141112244.667B*2.8235.56%C6.25%C*25.5B+6.6C1374.4h62.1B*174.5B++
Thanatos VE70 108108881.227B+0.6242.976%B17.593%C**33.8BN/A1903.2h4.8C++11.1B+
Dual Photon Pods 115101250.5S48.6666.474%A++N/A202A*28B*8460.5h10.2A15.4B**
Light PPA 8984146C*4.1648.694%B**2.381%A++60B+3.6C++3471.4h13.5C*27.8B
Lasher X2 8684283M++1.1635.282%A3.571%C+84M++2A+4111h12.5A+35.4B**
Spear Anti-Vehicle Phalanx Turret 1148299.111B7.2737.026%D1.22%D**37.3C+14.5D2072.2h7.6B+20.6C*
Saron Laser Cannon 13380431.86C++0.0232.437%C++N/A14.8C*9.8C++1555.4h79B++243.5B*
C75 Viper 7864154.267C++2.4230.229%D--1.563%C++35.6B7.8C+2621.8h11.6B+38.3C++
Deimos VA29 5858242.417B**0.5780%A++24.138%A72.5B**N/A4160.8h2.1B+2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1620.1h
Nano-Armor Kit1542,4862.6h
Medical Applicator4321,8931.7h
Anti-Infantry MANA Turret2600.1h
Ammunition Package55170.2h
Medical Kit759461.3h
Recon Detection Device66130.8h
A30 Walker01560h

Check the help document for the dictionary if you want to learn more about words used here.


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