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Executor Tomack12[SC] Tomack12
NC BR 216

KDR: 2.61

Score: 131.4m

Last Seen: Sep 13th, 2019 4:10 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 100 (216 total) - New Conglomerate on Miller - Outfit Leader of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot Gauss Compact S EM4 Longshot Sticky Grenade Bouncing Betty Orbital Strike Uplink Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,710,917 MLG Score: 2167
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.369%20.467%49946116851,4691.184261.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.136%0.619B+-0.06C+-2.333F--HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.4B10.90.238C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.657%6.061%211213663621290.018222220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.587D2.44A**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.634B+5.30.606B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.226%3.387%401012041,24025182890.492259428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%-1.198D*-0.261C-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.226C++21.50.461B+71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.85%75.688%406120884,098689520812.1952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%2.537A**0.559B+-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.80.437B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.635%12.931%4021212348305730.1138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%-0.922D---0.379C--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.003C+40.177C++9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 13
131.4m385.9%409 (24.5k)371 (22.3k)2.61016223,91085,7842.72111216 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141313123.246%34.124%79304:0841

25% Engineer8% Heavy Assault46% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:53 PMFeb 11th, 2016 9:12 PMSep 15th, 2019 6:17 AM (2d) (PST)Sep 13th, 2019 12:30 PM (3d) (PST)Sep 13th, 2019 12:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641623020.6320.2420.2162.5670.0332167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8669,69618,170381513154222,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5908h/246.2d 9,518 76,408 71,235 909.9k 7,093 16,963 11,860 164.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,542
Deaths:1,522
KDR:1.670
Accuracy:22.148% C+
HSR:14.949% D--
LA1 Anchor
D
Kills:1,457
Deaths:1,128
KDR:1.292
Accuracy:20.051% D--
HSR:20.865% D
EM1
C
Kills:1,164
Deaths:836
KDR:1.392
Accuracy:17.444% D
HSR:19.759% C
GD-22S
D-
Kills:1,158
Deaths:766
KDR:1.512
Accuracy:17.528% D--
HSR:17.876% D-
NC6 Gauss SAW
D
Kills:1,154
Deaths:723
KDR:1.596
Accuracy:14.790% D--
HSR:19.324% D
NC6A GODSAW
D-
Kills:635
Deaths:647
KDR:0.981
Accuracy:19.678% F
HSR:21.260% D-
NS-15M AE
C
Kills:393
Deaths:412
KDR:0.954
Accuracy:23.835% C
HSR:18.066% D--
NSX Naginata
D
Kills:185
Deaths:128
KDR:1.445
Accuracy:18.303% D
HSR:16.216% F
MGR-L1 Promise
B+
Kills:109
Deaths:79
KDR:1.380
Accuracy:17.335% D*
HSR:27.523% B+
NC6S Gauss SAW S
B++
Kills:86
Deaths:72
KDR:1.194
Accuracy:16.970% D*
HSR:29.070% B++
Kills:8,883
Deaths (as Heavy Assault):6,313
Deaths (to Heavy Assaults):20,981
KDR:1.4071
Kill Difference:2,570
Playtime:470.036 hours
Usage:8%
Score:8.442m
Score/min:299
Accuracy (listed only):18.808%
HSR (listed only):20.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:22,391
Deaths:17,860
KDR:1.254
Accuracy:29.746% B**
HSR:5.712% F-
19A Fortuna
C*
Kills:4,366
Deaths:3,813
KDR:1.145
Accuracy:27.438% C*
HSR:17.728% D
AC-X11
C*
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C*
HSR:18.761% D
NSX-P Tanto
B
Kills:1,824
Deaths:1,193
KDR:1.529
Accuracy:27.033% C**
HSR:27.961% B
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% D
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D-
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C--
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
Warden
C-
Kills:311
Deaths:298
KDR:1.044
Accuracy:24.230% C--
HSR:21.222% C-
Mauler S6
C
Kills:287
Deaths:316
KDR:0.908
Accuracy:34.517% D
HSR:14.286% C
NS Baron G5
D-
Kills:218
Deaths:248
KDR:0.879
Accuracy:29.588% D**
HSR:10.551% D-
NS Baron G5AE
D
Kills:217
Deaths:254
KDR:0.854
Accuracy:39.683% D
HSR:11.521% D
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% D
MGR-C1 Charger
B*
Kills:116
Deaths:103
KDR:1.126
Accuracy:26.268% C
HSR:30.172% B*
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:38,538
Deaths (as Engineer):30,220
Deaths (to Engineers):16,500
KDR:1.27525
Kill Difference:8,318
Playtime:1,496.192 hours
Usage:25%
Score:39.504m
Score/min:440
Accuracy (listed only):26.874%
HSR (listed only):16.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:5,856
Deaths:4,468
KDR:1.311
Accuracy:26.938% B+
HSR:13.610% D
AF-4 Cyclone
B++
Kills:2,999
Deaths:2,193
KDR:1.368
Accuracy:29.189% B++
HSR:12.037% D--
MGR-S1 Gladius
B+
Kills:1,633
Deaths:1,112
KDR:1.469
Accuracy:29.913% B+
HSR:20.269% C
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Gauss Rifle S
C++
Kills:1,167
Deaths:775
KDR:1.506
Accuracy:22.467% D
HSR:21.680% C++
NC9 A-Tross
D
Kills:1,161
Deaths:982
KDR:1.182
Accuracy:20.078% D*
HSR:19.466% D
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
NS-11A
D*
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:18.096% D*
HSR:13.605% D*
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
GR-22
C++
Kills:1,029
Deaths:840
KDR:1.225
Accuracy:22.566% C-
HSR:20.311% C++
NSX Tengu
B
Kills:379
Deaths:450
KDR:0.842
Accuracy:38.328% C**
HSR:23.219% B
Carnage AR
D
Kills:304
Deaths:256
KDR:1.188
Accuracy:21.457% D
HSR:13.487% D--
Mauler S6
C
Kills:287
Deaths:316
KDR:0.908
Accuracy:34.517% D
HSR:14.286% C
NS Baron G5
D-
Kills:218
Deaths:248
KDR:0.879
Accuracy:29.588% D**
HSR:10.551% D-
NS Baron G5AE
D
Kills:217
Deaths:254
KDR:0.854
Accuracy:39.683% D
HSR:11.521% D
Reaper DMR
B*
Kills:175
Deaths:117
KDR:1.496
Accuracy:20.932% D--
HSR:30.857% B*
NC1 Gauss Rifle
A++
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.575% C--
HSR:32.857% A++
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:20,188
Deaths (as Combat Medic):15,693
Deaths (to Combat Medics):8,313
KDR:1.28643
Kill Difference:4,495
Playtime:266.289 hours
Usage:5%
Score:5.595m
Score/min:350
Accuracy (listed only):26.073%
HSR (listed only):17.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:59,607
Deaths:7,363
KDR:8.095
Accuracy:51.691% A
HSR:73.288% D--
EM4 Longshot
A*
Kills:19,800
Deaths:4,297
KDR:4.608
Accuracy:52.343% A*
HSR:81.429% B+
Blitz GD-10
B+
Kills:5,856
Deaths:4,468
KDR:1.311
Accuracy:26.938% B+
HSR:13.610% D
AF-4 Cyclone
B++
Kills:2,999
Deaths:2,193
KDR:1.368
Accuracy:29.189% B++
HSR:12.037% D--
MGR-S1 Gladius
B+
Kills:1,633
Deaths:1,112
KDR:1.469
Accuracy:29.913% B+
HSR:20.269% C
NS-44 Commissioner
B+
Kills:1,592
Deaths:1,732
KDR:0.919
Accuracy:38.323% C*
HSR:25.314% B+
NS-44LG Blackhand
B*
Kills:1,474
Deaths:394
KDR:3.741
Accuracy:50.436% B*
HSR:54.613% B+
NS-44LB Blackhand
C**
Kills:1,292
Deaths:451
KDR:2.865
Accuracy:47.697% C*
HSR:53.019% C**
NS-44L Blackhand
B**
Kills:1,224
Deaths:405
KDR:3.022
Accuracy:50.225% B**
HSR:51.797% B++
LA80
A*
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:54.655% A*
HSR:83.292% B++
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
SAS-R
A+
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:48.115% A+
HSR:80.977% A
NC14 Bolt Driver
M+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:54.439% M+
HSR:84.292% B**
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
AF-8 RailJack
A*
Kills:1,156
Deaths:143
KDR:8.084
Accuracy:51.070% A*
HSR:79.152% B+
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
LA3 Desperado
C**
Kills:658
Deaths:824
KDR:0.799
Accuracy:30.244% C**
HSR:19.149% C+
LA8 Rebel
C+
Kills:536
Deaths:336
KDR:1.595
Accuracy:29.534% C+
HSR:13.619% D--
NS-61 Emissary
B**
Kills:529
Deaths:586
KDR:0.903
Accuracy:34.333% B**
HSR:16.824% C+
AF-18 Stalker
C+
Kills:478
Deaths:281
KDR:1.701
Accuracy:26.216% C
HSR:20.502% C+
NS-357 Underboss
B++
Kills:441
Deaths:677
KDR:0.651
Accuracy:42.644% B++
HSR:20.862% C+
NC4 Mag-Shot
B**
Kills:406
Deaths:426
KDR:0.953
Accuracy:34.302% B**
HSR:10.591% D**
NSX Tengu
B
Kills:379
Deaths:450
KDR:0.842
Accuracy:38.328% C**
HSR:23.219% B
NSX Tomoe
C+
Kills:361
Deaths:250
KDR:1.444
Accuracy:24.369% D--
HSR:35.180% C+
NS-30 Vandal
C
Kills:320
Deaths:143
KDR:2.238
Accuracy:31.247% C
HSR:17.188% D*
NS-45 Pilot
C
Kills:105
Deaths:155
KDR:0.677
Accuracy:24.503% D--
HSR:22.857% C
NS-AM7 Archer
A++
Kills:63
Deaths:49
KDR:1.286
Accuracy:66.503% B**
HSR:31.746% A++
NC08 Mag-Scatter
A
Kills:53
Deaths:69
KDR:0.768
Accuracy:45.767% D
HSR:22.642% A
Kills:107,975
Deaths (as Infiltrator):30,069
Deaths (to Infiltrators):14,870
KDR:3.59091
Kill Difference:77,906
Playtime:2,691.959 hours
Usage:46%
Score:61.328m
Score/min:380
Accuracy (listed only):38.826%
HSR (listed only):36.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:22,391
Deaths:17,860
KDR:1.254
Accuracy:29.746% B**
HSR:5.712% F-
Blitz GD-10
B+
Kills:5,856
Deaths:4,468
KDR:1.311
Accuracy:26.938% B+
HSR:13.610% D
19A Fortuna
C*
Kills:4,366
Deaths:3,813
KDR:1.145
Accuracy:27.438% C*
HSR:17.728% D
AF-4 Cyclone
B++
Kills:2,999
Deaths:2,193
KDR:1.368
Accuracy:29.189% B++
HSR:12.037% D--
AC-X11
C*
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C*
HSR:18.761% D
NSX-P Tanto
B
Kills:1,824
Deaths:1,193
KDR:1.529
Accuracy:27.033% C**
HSR:27.961% B
MGR-S1 Gladius
B+
Kills:1,633
Deaths:1,112
KDR:1.469
Accuracy:29.913% B+
HSR:20.269% C
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% D
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D-
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C--
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
NSX Tengu
B
Kills:379
Deaths:450
KDR:0.842
Accuracy:38.328% C**
HSR:23.219% B
Mauler S6
C
Kills:287
Deaths:316
KDR:0.908
Accuracy:34.517% D
HSR:14.286% C
NS Baron G5
D-
Kills:218
Deaths:248
KDR:0.879
Accuracy:29.588% D**
HSR:10.551% D-
NS Baron G5AE
D
Kills:217
Deaths:254
KDR:0.854
Accuracy:39.683% D
HSR:11.521% D
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% D
MGR-C1 Charger
B*
Kills:116
Deaths:103
KDR:1.126
Accuracy:26.268% C
HSR:30.172% B*
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:52,572
Deaths (as Light Assault):40,855
Deaths (to Light Assaults):16,606
KDR:1.28679
Kill Difference:11,717
Playtime:940.052 hours
Usage:16%
Score:15.912m
Score/min:282
Accuracy (listed only):27.464%
HSR (listed only):16.482%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:181
V. Kills:19 N/A
Deaths:22
KDR:8.227
Accuracy:38.653% C-
KPH:45.700 C+
VKPH:4.800 D
AP30 Shredder
C+
Kills:68
V. Kills:45 148%
Deaths:20
KDR:3.400
Accuracy:30.630% C+
KPH:19.100 D
VKPH:12.600 D
Kills:249 (0 + 249)
Deaths:42
KDR:5.929
VKDR:1.524
Vehicle Kills:64
Kill Difference:207
Playtime:7.528 hours
Usage:0%
Score:0.119m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:30.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:66
V. Kills:25 254%
Deaths:21
KDR:3.143
Accuracy:34.657% D**
KPH:15.200 D
VKPH:5.800 D-
Enforcer ML85
D
Kills:52
V. Kills:28 179%
Deaths:7
KDR:7.429
Accuracy:29.572% D**
KPH:18.400 D
VKPH:9.900 D--
Kills:118 (66 + 52)
Deaths:28
KDR:4.214
VKDR:1.893
Vehicle Kills:53
Kill Difference:90
Playtime:7.170 hours
Usage:0%
Score:0.167m
Score/min:388
Driving Accuracy:34.657%
Gunner Accuracy:29.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:72
V. Kills:23 300%
Deaths:19
KDR:3.789
Accuracy:36.452% F*
KPH:30.300 D
VKPH:9.700 D**
Kills:72 (0 + 72)
Deaths:19
KDR:3.789
VKDR:1.211
Vehicle Kills:23
Kill Difference:53
Playtime:2.377 hours
Usage:0%
Score:0.044m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:36.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:272
V. Kills:31 N/A
Deaths:20
KDR:13.600
Accuracy:18.641% F-
KPH:47.800 C++
VKPH:5.500 D
M40 Fury
C
Kills:220
V. Kills:29 N/A
Deaths:21
KDR:10.476
Accuracy:17.757% F-
KPH:45.100 C
VKPH:5.900 D
M20 Basilisk
B+
Kills:147
V. Kills:29 N/A
Deaths:24
KDR:6.125
Accuracy:23.709% F
KPH:24.400 B+
VKPH:4.800 D
M60-G Bulldog
C
Kills:82
V. Kills:10 N/A
Deaths:12
KDR:6.833
Accuracy:15.169% F-
KPH:23.900 C
VKPH:2.900 D
M60-G Bulldog
C--
Kills:74
V. Kills:3 N/A
Deaths:11
KDR:6.727
Accuracy:14.192% F--
KPH:28 C--
VKPH:1.100 D*
M12 Kobalt
C
Kills:72
V. Kills:2 N/A
Deaths:4
KDR:18
Accuracy:13.010% D--
KPH:52.300 C
VKPH:1.500 D
Kills:867 (0 + 867)
Deaths:92
KDR:9.424
VKDR:1.130
Vehicle Kills:104
Kill Difference:775
Playtime:24.044 hours
Usage:0%
Score:0.431m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:13.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:297
V. Kills:9 N/A
Deaths:266
KDR:1.117
Accuracy:37.159% D--
KPH:18.200 C
VKPH:0.600 D*
Kills:297 (297 + 0)
Deaths:266
KDR:1.117
VKDR:0.034
Vehicle Kills:9
Kill Difference:31
Playtime:16.350 hours
Usage:0%
Score:0.069m
Score/min:71
Driving Accuracy:37.159%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 59,81259,6077,3638.095B*5.4851.691%A73.288%D--69B++N/A224863.4h1.8C++3.5B++
Gauss Compact S 23,13222,39117,8601.254B+1.3629.746%B**5.712%F-29.7B+1A111754h5.1A++17B**
EM4 Longshot 19,80319,8004,2974.608B+2.0052.343%A*81.429%B+38.5B+N/A182514.6h1.8B++3.4B**
Sticky Grenade 14,88114,618114618N/A14,615.3962.246%B**N/A1571.8A28.3A+63179.3h1.5B++2.4B++
Bouncing Betty 11,65911,6422,8104.143C++1.5345.115%C*N/A160.4B*N/A57972.6h1.5A3.4B*
Orbital Strike Uplink 8,7666,69023345N/A3,342.39799.545%UN/A2158.1U669.7U110613.1h0.8T*0.1T*
Tank Mine 10,1766,2111,3884.475B**1.8622.09%D-N/A125.2B+79.9B+152949.6h1.2B**5.6B+
Blitz GD-10 5,9405,8564,4681.311B1.3026.938%B+13.61%D24.4CN/A99239.8h13.3B+49.5B+
C-4 ARX 6,1294,8661,9252.528C**0.0831.017%B**N/A110.1C+28.6C68544.2h1.1B+3.5B*
19A Fortuna 4,4624,3663,8131.145C+1.4727.438%C*17.728%D16.3D-N/A58268.1h9.7C*35.4C**
AF-4 Cyclone 3,0152,9992,1931.368C++1.2429.189%B++12.037%D--35.9C++N/A14783.5h9.2B++31.4B+
NS-15M1 2,5542,5421,5221.67C++0.9422.148%C+14.949%D--26.7C-N/A10495.3h14.5C--65.3C+
AC-X11 2,3312,3081,3331.731B++0.8826.097%C*18.761%D27.2C+N/A10984.8h8.7B++33.2B+
Frag Grenade 2,2032,18112181N/A2,178.3955.363%AN/A991.4A*10C**52002.2h2.3A+4.2A
NSX-P Tanto 1,8751,8241,1931.529B++1.0827.033%C**27.961%B21.7CN/A6684.1h13.2B+48.8B+
C-4 1,9741,6625423.066A0.4631.539%B**N/A142.1A26.7C+117911.7h0.9A3B**
MGR-S1 Gladius 1,6561,6331,1121.469C++1.1429.913%B+20.269%C31.4C+N/A10552h9.1B+30.3B+
NS-44 Commissioner 1,6021,5921,7320.919C+1.6938.323%C*25.314%B+17.2DN/A7392.5h4.7D12.3C+
GD-7F 1,5661,5571,0841.436B+1.1722.765%C16.956%D21.9CN/A11571.1h13.2C*58C++
NS-44LG Blackhand 1,4881,4743943.741A*1.1350.436%B*54.613%B+60.2M+N/A15624.5h4.3C++8.5B+
LA1 Anchor 1,4691,4571,1281.292C1.3220.051%D--20.865%D26.9DN/A18554.1h12.2D60.9D
NS-44LB Blackhand 1,2961,2924512.865A+0.2547.697%C*53.019%C**50.3A+N/A13125.7h4.8C+10.1C++
NSX Tanto 1,2941,2711,1991.06C+1.5529.11%B+19.827%D-18.6DN/A4668.3h12.7C**43.5C**
MANA Anti-Vehicle Turret 2,0711,2704282.967S0.3661.047%M**2.677%D*12700U8010U24455900.1h8A+13.2A*
NS-44L Blackhand 1,2301,2244053.022A+0.4150.225%B**51.797%B++58A++N/A16621.1h4.6C+9.1B+
LA80 1,2031,2031816.646A4.0454.655%A*83.292%B++51.9B+N/A21423.2h1.7B*3B**
AF-4A Bandit 1,1851,1689821.189C+1.4225.654%C++19.863%C--14.8D-N/A5979.1h10.1B+39.5B
NS-7 PDW 1,1691,1689641.212B1.4023.045%C13.442%D20.3CN/A10557.5h13.4B+58.2C**
SAS-R 1,1671,1672015.806A3.2048.115%A+80.977%A36.1C+N/A18832.3h1.8B*3.7B**
Gauss Rifle S 1,1881,1677751.506B1.1022.467%D21.68%C++25.3CN/A7646.1h10.5B46.7C++
NC14 Bolt Driver 1,1651,1651736.734M++4.1254.439%M+84.292%B**43AN/A26727.1h1.7A3.1A
EM1 1,1761,1648361.392C*1.2217.444%D19.759%C27.6CN/A16642.1h14.3C+81.7C+
Razor GD-23 1,1651,1637291.595B++1.0220.416%D16.251%D-18.9CN/A14161.6h11.6B+56.9C++
NC9 A-Tross 1,1671,1619821.182C+1.4320.078%D*19.466%D22.7DN/A7151.1h10.7C53.4D
Tempest 1,1671,1607931.463C+1.1525.806%C16.207%D31.4DN/A9637h9.7C**37.7C++
NS-11C 1,1611,1605841.986B**0.6226.076%B+14.483%D-35.2B+N/A17633h11.9B++45.6B+
GD-22S 1,1601,1587661.512C+1.1017.528%D--17.876%D-23.5DN/A14249.3h11.8C+67.1C-
AF-8 RailJack 1,1561,1561438.084A*5.4751.07%A*79.152%B+49A*N/A20823.6h1.8B**3.4B**
NC6 Gauss SAW 1,1581,1547231.596B+1.0114.79%D--19.324%D23.2CN/A22849.8h10.4C++70.3C
NS-11A 1,1581,1548701.326C+1.2818.096%D*13.605%D*20.8C--N/A8855.5h15.1C83.6D
MKV Suppressed 1,1631,1509531.207C*1.4025.242%C+14.87%D19.4DN/A10959.3h14.6C++57.7C++
GR-22 1,0421,0298401.225C+1.3922.566%C-20.311%C++24.7CN/A10541.6h13.7C+60.9C+
NS Decimator 1,0068348341C+1.6153.479%D--2.998%B++34.8C+7.2D--26824h4.3B8C++
NC05 Jackhammer 7637595731.325C++1.2941.252%C12.253%D30.2C-N/A15425.1h5.4C+13.1C+
LA3 Desperado 6616588240.799C+1.8130.244%C**19.149%C+31.3C+N/A11921h9.5C+31.5C**
NC6A GODSAW 6416356470.981D1.6319.678%F21.26%D-21.7D*N/A10629.2h11.4C+58D--
LA8 Rebel 5375363361.595B*1.0229.534%C+13.619%D--30.1C+N/A21517.8h6.6C+22.5C++
NS-61 Emissary 5355295860.903C++1.7134.333%B**16.824%C+11.9DN/A4044.4h13.9C++40.4B+
AF-18 Stalker 4804782811.701B0.9126.216%C20.502%C+29.5C+N/A14516.2h12.5C++47.8C++
NS-357 Underboss 4414416770.651C1.9642.644%B++20.862%C+5.4D*N/A2581.3h4.3C+10B+
NC4 Mag-Shot 4074064260.953B1.6634.302%B**10.591%D**40.2B*N/A25010.1h7.8B22.8B+
NS-15M AE 3993934120.954C-1.6623.835%C18.066%D--16.7D*N/A6723.6h14.7D--61.6C
NSX Tengu 3863794500.842C1.7738.328%C**23.219%B17.7DN/A6821.4h14.3C+37.3C*
NSX Tomoe 3613612501.444C+1.1724.369%D--35.18%C+28.9C-N/A11412.5h15.4C+63C
NS-30 Vandal 3203201432.238B0.3731.247%C17.188%D*24.4DN/A11513.1h5.9C+19C+
Warden 3163112981.044C++1.5724.23%C--21.222%C-13.2C--N/A9823.5h8.7B+35.9C*
Carnage AR 3053042561.188C+1.4221.457%D13.487%D--17.9DN/A13717h14.6C68.1C
AF-41 Hacksaw 3073031661.825C+0.7920.374%D*18.152%B*34.4C**N/A1968.8h5.2B*25.4C+
G30 Walker 4282992711.074B+8.4651.314%B**2.341%C49B+21.1C*3576.1h203.5C++396.5B+
M40 Fury-F 3062972661.117C+1.4937.159%D--1.347%B+18.2CN/A7116.3h5.8B*15.7B++
Mauler S6 2892873160.908C+1.7034.517%D14.286%C20.9CN/A14613.7h3.9B*11.4B
M40 Fury 3032722013.6A+10.9918.641%F-2.941%A47.7C++5.4D4325.7h11.1B+59.4D
AF-41 Hacksaw 2672651621.636C0.9720.184%D*17.359%B*31.2C+N/A1908.5h5.8B+28.6C
M40 Fury 2492202110.476B++7.8717.757%F-2.273%B+44.9C5.9D3384.9h12.1C*68.2D*
NS Baron G5 2202182480.879C1.7329.588%D**10.551%D-27.6CN/A1457.9h3.1A10.6C+
NS Baron G5AE 2222172540.854C-1.7639.683%D11.521%D26.1DN/A1328.3h3.8B+9.6C+
Anti-Vehicle Grenade 2202051205N/A202.3960.957%B**N/A512.5B++37.5D47570.4h4.7B+7.7B*
NSX Naginata 1851851281.445C++1.1718.303%D16.216%F27.6DN/A1316.7h13.6C+74.3C
L105 Zephyr 200181228.227C+5.6238.653%C-N/A45.3C+4.8D2504h5B++12.9B+
Reaper DMR 1761751171.496C+1.1120.932%D--30.857%B*24C--N/A1827.3h9.9C+47.4C
M20 Basilisk 176147246.125A+3.5123.709%F6.122%C++24.5B+4.8D2426h40.4A++170.2B*
Shrike 1971371390.986B+1.6249.615%D-2.92%C++21.1C9.2C--6516.5h6.6C++13.3C+
Spear Anti-Vehicle Phalanx Tower 2031301130S127.3942.029%DN/A118.2A*66.4A*7141.1h2A4.8A+
AF-19 Mercenary 1201201540.779C+1.8320.468%C18.333%D5.4D-N/A26622.3h12.6C**61.3C*
Xiphos Anti-Personnel Phalanx Tower 1211191119B*116.3917.076%D*N/A396.7B++6.7C15010.3h5.7B++33.2B
MGR-C1 Charger 1211161031.126C+1.4826.268%C30.172%B*19DN/A816.1h13.8C+52.5C+
Rocklet Rifle 2051111170.949B+1.6649.843%CN/A19.1D16.2D2815.8h65.8F-132D**
MGR-L1 Promise 111109791.38C+1.2317.335%D*27.523%B+21.4DN/A2215.1h18.1D104.4D
Mag-Cutter 10810827,7920.004D2.6134.116%B+N/A0.1D-N/A01709.6h1.8B*5.1C*
NS-45 Pilot 1051051550.677C1.9324.503%D--22.857%C21.9DN/A904.8h9.5D-38.8D--
Hunter QCX 96961690.568C+2.0413.548%F-25%C+10.7CN/A459h6.8C++50.4D-
NCM1 Scattercannon 9393651.431C--1.1824.223%D*20.43%A23.3DN/A2164h6.9C28.4D*
NC6S Gauss SAW S 8686721.194C1.4216.97%D*29.07%B++16.2D--N/A1705.3h13.3D78.5D
M60-G Bulldog 9282126.833B++4.2215.169%F-4.878%A24.1C2.9D1813.4h6.5B+43D**
NCM1 Scattercannon 8078671.164C1.4519.016%F-14.103%C15.9DN/A3624.9h6.9B+36.2D-
MANA Anti-Personnel Turret 7978253.12N/A0.5113.252%UN/A780U10U9788800.1h19.8T*149.7T*
M60-G Bulldog 7774116.727B+4.1214.192%F--1.351%D--28.5C--1.2D*1792.6h6.7C**47.5F
NS Annihilator 170741830.404C-2.2177.032%D--N/A5.8D--7.6C19512.7h18.4F--23.9F--
E540 Halberd-H 9572193.789C1.1836.452%F*6.944%M*30D9.6D**3082.4h5.7C*15.7D-
M12 Kobalt 7472418B+15.3913.01%D--5.556%F**51.4C1.4D3801.4h20.5C+157.9C
NC1 Gauss Rifle 7270322.188B**0.4220.575%C--32.857%A++31.8B+N/A13182.2h9.8B**47.7B+
AP30 Shredder 11368203.4C0.7930.63%C+5.882%M+18.9D12.5D2773.6h155.9F509.1D**
Titan-150 HEAT 9166213.143C0.5334.657%D**6.061%A*15.3D5.8D-4064.3h5.3C+15.3D-
Hawk GD-68 12865670.97B+1.6465.824%B+N/A10.2D9.8C+4096.4h10D15.2C
NS-AM7 Archer 6963491.286A++1.3266.503%B**31.746%A++14.3A+1.4D-1244.4h8.6B**12.9B**
Hoplon Anti-Aircraft Phalanx Tower 10662162M++59.3927.188%C+N/A310M220A*17780.2h16.9B++62.1B+
NC12 Sweeper 6161700.871C1.7420.891%F-6.557%F11.5D--N/A895.3h4.5C++21.3D**
Spear Anti-Vehicle Phalanx Turret 1035896.444C+3.8334.987%D-3.448%C34.1C26.5B+9551.7h9.4C+26.8C
NS-10 Burster 11157790.722C1.8922.371%D*1.754%D*4.3C-4.1C**13413.3h185.5C--829D-
NC08 Mag-Scatter 5353690.768C1.8445.767%D22.642%A44.2B+N/A2711.2h3.8B+8.2C++
Enforcer ML85 805277.429B+4.8229.572%D**1.923%C+18.6C--10D--3592.8h11.7B+39.5C--
NS-10 Burster 10151770.662C1.9522.311%D*N/A3.8D3.8C++13513.3h204.7D--917.4D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret691,8766.6h
Spawn Beacon18426,23025.7h
Decoy Grenade0880h
Nano-Armor Kit478547,29333.8h
Skywall Shield Emitter14450.9h
Structure Shield Module34261.1h
Repair Module48771.6h
Turret AI Module58191.8h
Cortium Silo27351.8h
Nanite Revive Grenade02,5350.7h
Nanite Healing Grenade01990h
Medical Kit1171,9443.4h
Medical Applicator454225,23115.4h
Blast Wall14241.5h
NSX Amaterasu49539534.3h
Restoration Kit568962.7h
Spitfire Auto-Turret38014,19317h
Motion Spotter6113,4367.4h
Hoplon Anti-Aircraft Phalanx Tower13781h
Xiphos Anti-Personnel Tower03511h
Sunderer Garage11110.8h
Bunker0560.4h
Rampart Wall65633.2h
NC Triumph Flare Gun33370.3h
Deconstruction Tool215,5641.7h
Welding Device113,7850.9h
Spear Anti-Vehicle Tower13701.1h
Recon Detection Device49448,99894.3h
Shield Recharging Field381,9561.1h
Smoke Grenade03260.1h
Ammunition Package38020,04310.9h
Anti-Infantry MANA Turret63650.8h
Flail Targeting Dart521,0226.9h
Pain Spire12190.5h
Hardlight Barrier287091.1h
Router87291h
Routing Spire01450.2h
The Flail11520.6h
Solid Wall11970.8h
Elysium Spawn Tube14071h
Pillbox11080.5h
IPC Targeting Dart62211.3h
Orbital Strike Target Designator5081,47542.5h
Light Air Terminal02151.3h
Vehicle Gate32321.4h
Lumifiber Rampart Wall1930.5h
Alarm Module0660.1h
Glaive IPC0810.5h
Infantry Tower01621h

Check the help document for the dictionary if you want to learn more about words used here.


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