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Executor Tomack12[SC] Tomack12
NC BR 208

KDR: 2.52

Score: 120m

Last Seen: Dec 10th, 2018 5:45 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (208 total) - New Conglomerate on Miller - Outfit Leader of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot Gauss Compact S EM4 Longshot Sticky Grenade Bouncing Betty Tank Mine Blitz GD-10 C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,667,132 MLG Score: 2132
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.285%20.389%4954697649,8371.211581.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.069%0.637B+-0.033C+-2.366F--HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B10.90.237C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.778%6.557%211021613498290.0174385203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.593D2.509A**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+50.601B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.215%3.395%421010121,23724202790.510946442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%-1.2D*-0.241C0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.216C++21.40.452B+70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.906%75.788%426101679,262645020112.2868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%2.53A**0.567B+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.649B+1.80.435B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.995%9.583%4221020240284510.0843585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%-0.864D---0.982D--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.138C4.70.04C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 28
120m361.4%400 (24k)363 (21.8k)2.52317204,28680,9642.62939208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221161423.04%35.368%81504:0541

26% Engineer8% Heavy Assault44% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:53 PMFeb 11th, 2016 9:12 PMDec 11th, 2018 12:02 PM (11h) (PST)Dec 10th, 2018 5:51 PM (1d) (PST)Dec 10th, 2018 1:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741643100.6180.2450.2192.3440.0312132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4629,84918,613371513141221,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5508.7h/229.5d 8,600 72,251 64,621 774.9k 6,769 15,836 10,133 156.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,530
Deaths:1,504
KDR:1.682
Accuracy:22.144% C+
HSR:15.020% D--
LA1 Anchor
D
Kills:1,421
Deaths:1,075
KDR:1.322
Accuracy:20.006% D-
HSR:20.971% D
EM1
C
Kills:1,164
Deaths:836
KDR:1.392
Accuracy:17.444% D
HSR:19.759% C
GD-22S
D-
Kills:1,158
Deaths:766
KDR:1.512
Accuracy:17.528% D--
HSR:17.876% D-
NC6 Gauss SAW
D
Kills:1,154
Deaths:723
KDR:1.596
Accuracy:14.790% D--
HSR:19.324% D
NC05 Jackhammer
C
Kills:759
Deaths:573
KDR:1.325
Accuracy:41.252% C
HSR:12.253% D
NC6A GODSAW
D-
Kills:628
Deaths:635
KDR:0.989
Accuracy:19.508% D**
HSR:21.019% D-
NS-15M AE
C
Kills:373
Deaths:381
KDR:0.979
Accuracy:23.520% C
HSR:17.963% D--
NSX Naginata
D
Kills:185
Deaths:128
KDR:1.445
Accuracy:18.303% D
HSR:16.216% F
MGR-L1 Promise
B+
Kills:108
Deaths:75
KDR:1.440
Accuracy:17.341% D*
HSR:27.778% B+
NC6S Gauss SAW S
B++
Kills:86
Deaths:72
KDR:1.194
Accuracy:16.970% D*
HSR:29.070% B++
Kills:9,566
Deaths (as Heavy Assault):6,768
Deaths (to Heavy Assaults):19,820
KDR:1.41342
Kill Difference:2,798
Playtime:464.218 hours
Usage:8%
Score:8.376m
Score/min:301
Accuracy (listed only):20.800%
HSR (listed only):19.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:20,023
Deaths:16,105
KDR:1.243
Accuracy:28.825% B**
HSR:5.758% F-
19A Fortuna
C**
Kills:4,341
Deaths:3,783
KDR:1.148
Accuracy:27.459% C**
HSR:17.761% C--
AC-X11
C**
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C**
HSR:18.761% C--
NSX-P Tanto
B
Kills:1,670
Deaths:1,104
KDR:1.513
Accuracy:26.842% C**
HSR:27.665% B
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% C--
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C-
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
Warden
C
Kills:311
Deaths:296
KDR:1.051
Accuracy:24.454% C
HSR:21.222% C-
NS Baron G5AE
D
Kills:212
Deaths:248
KDR:0.855
Accuracy:39.873% D
HSR:11.792% D
Mauler S6
C
Kills:179
Deaths:197
KDR:0.909
Accuracy:36.703% C
HSR:10.615% D--
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% C--
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% D**
HSR:10.256% D-
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:35,622
Deaths (as Engineer):27,958
Deaths (to Engineers):15,905
KDR:1.27413
Kill Difference:7,664
Playtime:1,409.176 hours
Usage:26%
Score:36.845m
Score/min:436
Accuracy (listed only):26.822%
HSR (listed only):15.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:5,697
Deaths:4,320
KDR:1.319
Accuracy:26.868% B+
HSR:13.446% C--
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
MGR-S1 Gladius
B+
Kills:1,510
Deaths:1,020
KDR:1.480
Accuracy:29.969% B+
HSR:21.060% C+
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Gauss Rifle S
C*
Kills:1,167
Deaths:775
KDR:1.506
Accuracy:22.467% C-
HSR:21.680% C*
NC9 A-Tross
D
Kills:1,161
Deaths:982
KDR:1.182
Accuracy:20.088% D--
HSR:19.466% D
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
NS-11A
D--
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:18.114% D*
HSR:13.605% D--
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
GR-22
C+
Kills:580
Deaths:531
KDR:1.092
Accuracy:21.688% C--
HSR:18.793% C+
NSX Tengu
B+
Kills:359
Deaths:433
KDR:0.829
Accuracy:38.127% C**
HSR:23.955% B+
Carnage AR
D
Kills:302
Deaths:252
KDR:1.198
Accuracy:21.454% D
HSR:13.576% D--
NS Baron G5AE
D
Kills:212
Deaths:248
KDR:0.855
Accuracy:39.873% D
HSR:11.792% D
Mauler S6
C
Kills:179
Deaths:197
KDR:0.909
Accuracy:36.703% C
HSR:10.615% D--
Reaper DMR
A
Kills:125
Deaths:76
KDR:1.645
Accuracy:20.849% D--
HSR:32.800% A
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% D**
HSR:10.256% D-
NC1 Gauss Rifle
A++
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.913% C
HSR:32.857% A++
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:19,072
Deaths (as Combat Medic):14,753
Deaths (to Combat Medics):7,893
KDR:1.29275
Kill Difference:4,319
Playtime:245.662 hours
Usage:4%
Score:5.070m
Score/min:344
Accuracy (listed only):25.996%
HSR (listed only):17.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A+
Kills:54,771
Deaths:6,980
KDR:7.847
Accuracy:51.756% A+
HSR:73.221% D--
EM4 Longshot
A*
Kills:19,800
Deaths:4,297
KDR:4.608
Accuracy:52.343% A*
HSR:81.429% B+
Blitz GD-10
B+
Kills:5,697
Deaths:4,320
KDR:1.319
Accuracy:26.868% B+
HSR:13.446% C--
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
NS-44 Commissioner
B+
Kills:1,565
Deaths:1,695
KDR:0.923
Accuracy:38.257% C**
HSR:25.048% B+
MGR-S1 Gladius
B+
Kills:1,510
Deaths:1,020
KDR:1.480
Accuracy:29.969% B+
HSR:21.060% C+
NS-44LG Blackhand
B+
Kills:1,377
Deaths:345
KDR:3.991
Accuracy:50.346% B+
HSR:55.991% B+
NS-44LB Blackhand
C++
Kills:1,292
Deaths:451
KDR:2.865
Accuracy:47.697% C+
HSR:53.019% C++
NS-44L Blackhand
B**
Kills:1,224
Deaths:405
KDR:3.022
Accuracy:50.225% B**
HSR:51.797% B++
LA80
A*
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:54.655% A*
HSR:83.292% B++
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
SAS-R
A+
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:48.115% A+
HSR:80.977% A
NC14 Bolt Driver
M+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:54.439% M+
HSR:84.292% B**
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
AF-8 RailJack
A*
Kills:1,156
Deaths:143
KDR:8.084
Accuracy:51.070% A*
HSR:79.152% B+
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
LA3 Desperado
C*
Kills:581
Deaths:680
KDR:0.854
Accuracy:29.640% C*
HSR:19.105% C+
LA8 Rebel
C+
Kills:536
Deaths:336
KDR:1.595
Accuracy:29.534% C+
HSR:13.619% D--
NS-61 Emissary
B**
Kills:529
Deaths:585
KDR:0.904
Accuracy:34.339% B**
HSR:16.824% C++
AF-18 Stalker
C+
Kills:478
Deaths:281
KDR:1.701
Accuracy:26.216% C
HSR:20.502% C+
NC4 Mag-Shot
B**
Kills:406
Deaths:426
KDR:0.953
Accuracy:34.302% B**
HSR:10.591% D*
NSX Tomoe
C+
Kills:361
Deaths:250
KDR:1.444
Accuracy:24.369% D--
HSR:35.180% C+
NSX Tengu
B+
Kills:359
Deaths:433
KDR:0.829
Accuracy:38.127% C**
HSR:23.955% B+
NS-30 Vandal
C
Kills:320
Deaths:143
KDR:2.238
Accuracy:31.247% C
HSR:17.188% D*
NS-357 Underboss
C**
Kills:128
Deaths:155
KDR:0.826
Accuracy:37.880% C**
HSR:14.063% D-
NS-45 Pilot
C
Kills:85
Deaths:130
KDR:0.654
Accuracy:23.780% D*
HSR:22.353% C
NS-AM7 Archer
A++
Kills:63
Deaths:48
KDR:1.313
Accuracy:66.462% B**
HSR:31.746% A++
Kills:102,190
Deaths (as Infiltrator):28,535
Deaths (to Infiltrators):13,980
KDR:3.58122
Kill Difference:73,655
Playtime:2,427.503 hours
Usage:44%
Score:53.543m
Score/min:368
Accuracy (listed only):38.328%
HSR (listed only):36.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:20,023
Deaths:16,105
KDR:1.243
Accuracy:28.825% B**
HSR:5.758% F-
Blitz GD-10
B+
Kills:5,697
Deaths:4,320
KDR:1.319
Accuracy:26.868% B+
HSR:13.446% C--
19A Fortuna
C**
Kills:4,341
Deaths:3,783
KDR:1.148
Accuracy:27.459% C**
HSR:17.761% C--
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
AC-X11
C**
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C**
HSR:18.761% C--
NSX-P Tanto
B
Kills:1,670
Deaths:1,104
KDR:1.513
Accuracy:26.842% C**
HSR:27.665% B
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% C--
MGR-S1 Gladius
B+
Kills:1,510
Deaths:1,020
KDR:1.480
Accuracy:29.969% B+
HSR:21.060% C+
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C-
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
NSX Tengu
B+
Kills:359
Deaths:433
KDR:0.829
Accuracy:38.127% C**
HSR:23.955% B+
NS Baron G5AE
D
Kills:212
Deaths:248
KDR:0.855
Accuracy:39.873% D
HSR:11.792% D
Mauler S6
C
Kills:179
Deaths:197
KDR:0.909
Accuracy:36.703% C
HSR:10.615% D--
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% C--
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% D**
HSR:10.256% D-
NC12 Sweeper
F
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F
Kills:49,294
Deaths (as Light Assault):38,292
Deaths (to Light Assaults):15,774
KDR:1.28732
Kill Difference:11,002
Playtime:919.319 hours
Usage:17%
Score:15.514m
Score/min:281
Accuracy (listed only):27.432%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:303
Deaths:166
KDR:1.825
Accuracy:20.374% D*
HSR:18.152% B*
AF-41 Hacksaw
B*
Kills:265
Deaths:162
KDR:1.636
Accuracy:20.184% D--
HSR:17.359% B*
NCM1 Scattercannon
A
Kills:93
Deaths:65
KDR:1.431
Accuracy:24.223% D*
HSR:20.430% A
NCM1 Scattercannon
C
Kills:78
Deaths:67
KDR:1.164
Accuracy:19.016% F
HSR:14.103% C
NS-10 Burster
D*
Kills:57
Deaths:77
KDR:0.740
Accuracy:22.523% D*
HSR:1.754% D*
NS-10 Burster
D--
Kills:51
Deaths:75
KDR:0.680
Accuracy:22.452% D--
HSR:0% F
Kills:847
Deaths (as MAX Suit):306
Deaths (to MAX Suits):4,835
KDR:2.76797
Kill Difference:541
Playtime:27.778 hours
Usage:1%
Score:0.644m
Score/min:386
Accuracy (listed only):21.462%
HSR (listed only):11.966%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:181
V. Kills:19 N/A
Deaths:22
KDR:8.227
Accuracy:38.653% C-
KPH:45.700 C+
VKPH:4.800 D
AP30 Shredder
C++
Kills:66
V. Kills:44 147%
Deaths:20
KDR:3.300
Accuracy:30.689% C++
KPH:19 D
VKPH:12.600 D
Kills:247 (0 + 247)
Deaths:42
KDR:5.881
VKDR:1.500
Vehicle Kills:63
Kill Difference:205
Playtime:7.446 hours
Usage:0%
Score:0.118m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:30.689%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:61
V. Kills:25 235%
Deaths:21
KDR:2.905
Accuracy:34.778% D*
KPH:14.700 D
VKPH:6 D
Enforcer ML85
C--
Kills:52
V. Kills:28 179%
Deaths:7
KDR:7.429
Accuracy:29.572% D**
KPH:18.400 C--
VKPH:9.900 D--
Kills:113 (61 + 52)
Deaths:28
KDR:4.036
VKDR:1.893
Vehicle Kills:53
Kill Difference:85
Playtime:6.986 hours
Usage:0%
Score:0.165m
Score/min:394
Driving Accuracy:34.778%
Gunner Accuracy:29.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:72
V. Kills:23 300%
Deaths:19
KDR:3.789
Accuracy:36.452% F--
KPH:30.300 C--
VKPH:9.700 D**
Kills:72 (0 + 72)
Deaths:19
KDR:3.789
VKDR:1.211
Vehicle Kills:23
Kill Difference:53
Playtime:2.377 hours
Usage:0%
Score:0.043m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:36.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:272
V. Kills:31 N/A
Deaths:20
KDR:13.600
Accuracy:18.641% F-
KPH:48 C++
VKPH:5.500 D
M40 Fury
C
Kills:220
V. Kills:29 N/A
Deaths:21
KDR:10.476
Accuracy:17.757% F-
KPH:45.100 C
VKPH:5.900 D
M20 Basilisk
B+
Kills:147
V. Kills:29 N/A
Deaths:24
KDR:6.125
Accuracy:23.621% F
KPH:24.700 B+
VKPH:4.900 D
M60-G Bulldog
C
Kills:82
V. Kills:10 N/A
Deaths:12
KDR:6.833
Accuracy:15.169% F-
KPH:23.900 C
VKPH:2.900 D
M60-G Bulldog
C-
Kills:74
V. Kills:3 N/A
Deaths:11
KDR:6.727
Accuracy:14.050% F-
KPH:28.100 C-
VKPH:1.100 D*
M12 Kobalt
C
Kills:71
V. Kills:2 N/A
Deaths:4
KDR:17.750
Accuracy:13.016% D-
KPH:51.900 C
VKPH:1.500 D
Kills:866 (0 + 866)
Deaths:92
KDR:9.413
VKDR:1.130
Vehicle Kills:104
Kill Difference:774
Playtime:23.929 hours
Usage:0%
Score:0.423m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:13.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:297
V. Kills:9 N/A
Deaths:265
KDR:1.121
Accuracy:37.159% D--
KPH:18.500 C
VKPH:0.600 D*
Kills:297 (297 + 0)
Deaths:265
KDR:1.121
VKDR:0.034
Vehicle Kills:9
Kill Difference:32
Playtime:16.084 hours
Usage:0%
Score:0.069m
Score/min:71
Driving Accuracy:37.159%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 54,96954,7716,9807.847B++5.3251.756%A+73.221%D--68.1B++N/A220804.6h1.8C*3.5B*
Gauss Compact S 20,57520,02316,1051.243B+1.2828.825%B**5.758%F-29.2B++N/A112685.2h5A++17.5B**
EM4 Longshot 19,80319,8004,2974.608B+2.0852.343%A*81.429%B+38.5B+N/A181514.6h1.8B++3.4B**
Sticky Grenade 12,72412,535112535N/A12,532.4861.125%B*N/A1566.9B**23.6A65218h1.5B++2.4B++
Bouncing Betty 11,33611,3222,7344.141C++1.6245.569%C*N/A161.1B*N/A58370.3h1.5A3.3B*
Tank Mine 9,9346,0131,3684.395B**1.8722.177%D-N/A122.7B+80B+151949h1.3B**5.7B+
Blitz GD-10 5,7795,6974,3201.319C**1.2026.868%B+13.446%C--24.3C+N/A98234.9h13.3B+49.7B+
C-4 ARX 5,9134,6781,8382.545B0.0231.059%AN/A109C+28.8C67942.9h1.1B+3.5B*
19A Fortuna 4,4364,3413,7831.148C+1.3827.459%C**17.761%C--16.4D-N/A58265.5h9.7C*35.3B
AF-4 Cyclone 2,9532,9392,1471.369C++1.1529.128%B++11.841%D--35.5C++N/A14482.7h9.2B++31.4B++
Orbital Strike Uplink 3,7462,81412814N/A2,811.48660.988%UN/A1407U466U71792h1T*0.1T*
NS-15M1 2,5412,5301,5041.682C*0.8422.144%C+15.02%D--27C-N/A10593.7h14.4C-65.1C+
AC-X11 2,3312,3081,3331.731B++0.7926.097%C**18.761%C--27.2C+N/A10784.8h8.7B+33.2B+
Frag Grenade 2,0852,06912069N/A2,066.4855.093%AN/A985.2A*7.6C+50242.1h2.3A4.2B**
NSX-P Tanto 1,7181,6701,1041.513B++1.0126.842%C**27.665%B21.6C+N/A6477.4h13.2B+49.2B+
NS-44 Commissioner 1,5741,5651,6950.923C+1.6038.257%C**25.048%B+17.9DN/A7587.3h4.7D12.3C+
GD-7F 1,5661,5571,0841.436B1.0922.765%C16.956%C--21.9CN/A11471.1h13.2C*58C++
C-4 1,8441,5415422.843B**0.3229.99%B*N/A131.7A25.9C109611.7h1B**3.2B**
MGR-S1 Gladius 1,5321,5101,0201.48C++1.0429.969%B+21.06%C+31.3C+N/A9948.2h9.1B+30.3B+
LA1 Anchor 1,4331,4211,0751.322C1.2020.006%D-20.971%D27DN/A18352.6h12.3D-61.3D
NS-44LG Blackhand 1,3911,3773453.991A*1.4750.346%B+55.991%B+60.9A*N/A15222.6h4.3C++8.6B+
NS-44LB Blackhand 1,2961,2924512.865A++0.3447.697%C+53.019%C++50.3A++N/A13125.7h4.8C10.1C+
NSX Tanto 1,2941,2711,1991.06C+1.4629.11%B+19.827%D18.6DN/A4568.3h12.7C**43.5C**
MANA Anti-Vehicle Turret 2,0711,2704282.967A**0.4461.047%U2.677%D*12700M**8010S24454480.1h8C*13.2B**
NS-44L Blackhand 1,2301,2244053.022A++0.5050.225%B**51.797%B++58A*N/A16421.1h4.6C+9.1B+
LA80 1,2031,2031816.646B**4.1254.655%A*83.292%B++51.9B+N/A21223.2h1.7B*3B**
AF-4A Bandit 1,1851,1689821.189C+1.3325.654%C++19.863%C-14.8D-N/A5879.1h10.1B+39.5B+
NS-7 PDW 1,1691,1689641.212B1.3123.045%C13.442%D20.3CN/A10457.5h13.4B+58.2C**
SAS-R 1,1671,1672015.806B**3.2848.115%A+80.977%A36.1C+N/A18332.3h1.8B*3.7B**
Gauss Rifle S 1,1881,1677751.506B1.0222.467%C-21.68%C*25.3C+N/A7446.1h10.5B46.7C++
NC14 Bolt Driver 1,1651,1651736.734M+4.2154.439%M+84.292%B**43.8A+N/A26826.6h1.7A3.1A
EM1 1,1761,1648361.392C*1.1317.444%D19.759%C27.6CN/A16542.1h14.3C+81.7C+
Razor GD-23 1,1651,1637291.595B++0.9320.416%D16.251%D-18.9CN/A14061.6h11.6B+56.9C++
NC9 A-Tross 1,1671,1619821.182C+1.3420.088%D--19.466%D22.7DN/A7051.1h10.7C53.4D
Tempest 1,1671,1607931.463C+1.0625.806%C16.207%D31.4DN/A9637h9.7C*37.7C++
NS-11C 1,1611,1605841.986B**0.5426.076%B+14.483%D-35.2B+N/A17333h11.9B++45.6B+
GD-22S 1,1601,1587661.512C++1.0117.528%D--17.876%D-23.5C--N/A13949.3h11.8C+67.1C
AF-8 RailJack 1,1561,1561438.084A*5.5651.07%A*79.152%B+49A*N/A20623.6h1.8B*3.4B**
NC6 Gauss SAW 1,1581,1547231.596B+0.9314.79%D--19.324%D23.2CN/A22049.7h10.4C++70.3C+
NS-11A 1,1581,1548701.326C++1.2018.114%D*13.605%D--20.8C--N/A8755.4h15.1C83.5D
MKV Suppressed 1,1631,1509531.207C*1.3225.242%C+14.87%D19.4DN/A10859.3h14.6C++57.7C++
NS Decimator 9998298320.996C+1.5353.552%D-3.016%B+34.7C++7.1D-26323.9h4.3B+8C++
NC05 Jackhammer 7637595731.325C++1.2041.252%C12.253%D30.2C-N/A15025.1h5.4C13.1C+
NC6A GODSAW 6346286350.989C--1.5319.508%D**21.019%D-21.8D*N/A10128.8h11.2C+57.6D--
LA3 Desperado 5845816800.854C+1.6729.64%C*19.105%C+40.3C**N/A15614.4h9.5C+32.1C+
GR-22 5865805311.092C+1.4321.688%C--18.793%C+22.5C-N/A11025.8h13.6C+62.7C+
LA8 Rebel 5375363361.595B*0.9329.534%C+13.619%D--30.1C++N/A21417.8h6.6C+22.5C+
NS-61 Emissary 5355295850.904C++1.6234.339%B**16.824%C++11.9DN/A3944.4h13.9C++40.4B+
AF-18 Stalker 4804782811.701B+0.8226.216%C20.502%C+29.5C+N/A14316.2h12.5C++47.8C++
NC4 Mag-Shot 4074064260.953B1.5734.302%B**10.591%D*41B*N/A2489.9h7.8B22.8C**
NS-15M AE 3793733810.979C--1.5423.52%C17.963%D--17.4D--N/A6821.4h14.4D-61.2C
NSX Tomoe 3613612501.444C+1.0824.369%D--35.18%C+28.9CN/A11312.5h15.4C+63C
NSX Tengu 3663594330.829C1.6938.127%C**23.955%B+17DN/A6421.1h14.6C+38.4C++
NS-30 Vandal 3203201432.238C**0.2931.247%C17.188%D*24.4DN/A11313.1h5.9C+19C+
Warden 3163112961.051C++1.4724.454%C21.222%C-13.3C-N/A9423.3h8.7B+35.6C*
AF-41 Hacksaw 3073031661.825C+0.7020.374%D*18.152%B*34.4C*N/A1908.8h5.2B*25.4C+
Carnage AR 3033022521.198C+1.3321.454%D13.576%D--17.9DN/A13416.9h14.6C68.2C
M40 Fury-F 3062972651.121C+1.4037.159%D--1.347%B+18.4CN/A7116.1h5.8B*15.7B++
M40 Fury 3032722013.6A11.0818.641%F-2.941%A47.7C++5.4D4345.7h11.1B+59.4D
AF-41 Hacksaw 2672651621.636C0.8920.184%D--17.359%B*31.2C+N/A1878.5h5.8B+28.6C
M40 Fury 2492202110.476B+7.9517.757%F-2.273%B+44.9C5.9D3384.9h12.1C*68.2D*
G30 Walker 313216229.818B*7.2952.333%A+1.852%D49.1B++22C**3244.4h201.1C*384.3B+
NS Baron G5AE 2172122480.855C-1.6739.873%D11.792%D26.2DN/A1318.1h3.9B+9.7C+
Anti-Vehicle Grenade 2202051205N/A202.4860.957%B**N/A512.5B++37.5D47180.4h4.7B+7.7B++
NSX Naginata 1851851281.445C++1.0818.303%D16.216%F27.6C--N/A1226.7h13.6C74.3C
L105 Zephyr 200181228.227C+5.7038.653%C-N/A45.3C+4.8D2504h5B++12.9B+
Mauler S6 1791791970.909C++1.6136.703%C10.615%D--15.2DN/A13311.8h4.7C**12.9C++
M20 Basilisk 176147246.125A++3.6023.621%F6.122%C+24.5B+4.8D2326h39.7B*168B*
Shrike 1971371390.986B+1.5449.615%D-2.92%C+21.1C9.2C-6356.5h6.6C++13.3C+
NS-357 Underboss 1281281550.826C+1.7037.88%C**14.063%D-42.7C*N/A2113h4C**10.5B
Reaper DMR 126125761.645C++0.8820.849%D--32.8%A24C-N/A1925.2h9.5C*45.6C+
AF-19 Mercenary 1201201540.779C+1.7420.468%C18.333%C--5.5D-N/A25121.9h12.6C**61.3C*
MGR-L1 Promise 110108751.44C++1.0817.341%D*27.778%B+23DN/A1944.7h17.6C--101.5D
Mag-Cutter 10810827,7920.004D2.5234.116%B+N/A0.1DN/A01708.8h1.8B++5.1B+
Xiphos Anti-Personnel Phalanx Tower 1051031103B++100.4817.393%D*N/A343.3B+6.7C14630.3h6.3B+36.3B+
Rocklet Rifle 184991090.908B+1.6249.549%CN/A18D15.5D2535.5h68.8F--138.9F
Hunter QCX 96961690.568C+1.9613.568%F-25%C+10.7CN/A459h6.8C++50.4D--
NCM1 Scattercannon 9393651.431C-1.0924.223%D*20.43%A23.3DN/A1974h6.9C28.4D*
NC6S Gauss SAW S 8686721.194C1.3316.97%D*29.07%B++16.2D-N/A1625.3h13.3D78.5D
NS-45 Pilot 85851300.654C1.8723.78%D*22.353%C21.8DN/A923.9h9.5D-39.8D*
M60-G Bulldog 9282126.833B++4.3115.169%F-4.878%A24.1C2.9D1793.4h6.5B+43D*
NS Baron G5 7978900.867C1.6626.704%D**10.256%D-13.4D--N/A1195.8h3.7B*13.9C+
MANA Anti-Personnel Turret 7978253.12N/A0.6013.277%UN/A780U10U8877900.1h19.7T*148.1T*
NCM1 Scattercannon 8078671.164C1.3619.016%F14.103%C15.9DN/A3404.9h6.9B+36.2D-
Spear Anti-Vehicle Phalanx Tower 11474174M**71.4845.625%C-N/A123.3M66.7A++7020.6h2A+4.3A+
M60-G Bulldog 7774116.727C**4.2014.05%F-1.351%D--28.5C-1.2D*1762.6h6.7C**47.4F
NS Annihilator 170741830.404C-2.1277.032%D--N/A5.8D--7.6C19112.7h18.4F-23.9F--
E540 Halberd-H 9572193.789C1.2736.452%F--6.944%M*30D9.6D**3012.4h5.7C**15.7D-
M12 Kobalt 7371417.75B+15.2313.016%D-5.634%F**50.7C1.4D3521.4h20.8C+159.8C
NC1 Gauss Rifle 7270322.188B**0.3420.913%C32.857%A++33.3B++1A++12952.1h9.8B**46.9B+
AP30 Shredder 11066203.3C0.7830.689%C++6.061%M++18.9D12.6D2813.5h160.4F522.8D**
Hawk GD-68 12865670.97B+1.5565.986%B+N/A10.3C--10C+4086.3h9.9D15.1C
NS-AM7 Archer 6963481.313A*1.2166.462%B**31.746%A++14.3A++1.4D1124.4h8.6B**12.9B**
NC12 Sweeper 6161700.871C1.6520.891%F-6.557%F11.5D-N/A875.3h4.5C++21.3D**
Titan-150 HEAT 8661212.905C0.3834.778%D*6.557%A*14.5D6D4184.2h5C++14.4D
Spear Anti-Vehicle Phalanx Turret 1035896.444C+3.9234.926%D-3.448%C34.1C26.5B+9401.7h9.3C+26.7C
NS-10 Burster 11157770.74C1.7822.523%D*1.754%D*4.4C4.2B13613h184.3C-818.1D-
Enforcer ML85 805277.429B+4.9129.572%D**1.923%C+18.6C--10D--3572.8h11.7B39.5C--
NS-10 Burster 10151750.68C1.8422.452%D--N/A3.9D3.8C++13713.1h203.3D--905.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6113,1787.3h
Nanite Revive Grenade02,3320.6h
Nanite Healing Grenade01990h
Anti-Vehicle MANA Turret691,8766.6h
Blast Wall13421.3h
Solid Wall1600.3h
Medical Kit1111,8623.3h
Medical Applicator424209,80514.5h
Flail Targeting Dart142032h
The Flail0560.2h
Routing Spire0640.1h
Pain Spire01120.3h
Nano-Armor Kit469511,78032.2h
Decoy Grenade0880h
Spawn Beacon17925,28025h
Sunderer Garage11000.7h
Cortium Silo14461.1h
Structure Shield Module24091h
Skywall Shield Emitter13720.8h
Repair Module27031.3h
NSX Amaterasu49539534.3h
Turret AI Module25891.4h
Spitfire Auto-Turret33312,17015.2h
Restoration Kit407631.9h
Hoplon Anti-Aircraft Phalanx Tower12960.8h
Rampart Wall65583.2h
Xiphos Anti-Personnel Tower02780.8h
Spear Anti-Vehicle Tower12660.9h
NC Triumph Flare Gun33370.3h
Deconstruction Tool215,5641.7h
Welding Device02,1750.2h
Recon Detection Device39342,07373.1h
Ammunition Package34416,6579.8h
Anti-Infantry MANA Turret63560.8h
Glaive IPC0710.4h
Elysium Spawn Tube12370.7h
Vehicle Gate31591.1h
Pillbox1940.5h
Alarm Module0580.1h
Lumifiber Rampart Wall1670.4h
Infantry Tower01330.8h
Light Air Terminal01130.9h
Router23250.5h
Orbital Strike Target Designator35685734.5h
IPC Targeting Dart52061.1h
Hardlight Barrier256231h
Shield Recharging Field311,5780.9h
Smoke Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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