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Executor Tomack12[SC] Tomack12
NC BR 210

KDR: 2.54

Score: 123m

Last Seen: Apr 14th, 2019 11:04 AM
- OFFLINE - 200.9 hour(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Miller - Outfit Leader of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot Gauss Compact S EM4 Longshot Sticky Grenade Bouncing Betty Tank Mine Blitz GD-10 C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,658,375 MLG Score: 2125
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.326%20.428%4974698950,4741.206761.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.117%0.629B+-0.045C+-2.365F--HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B10.90.238C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.778%6.557%211034613533290.0172609203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.598D2.541A**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+50.601B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.229%3.39%411010251,23924592890.503863427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%-1.201D*-0.252C-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.222C++21.50.457B+71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.91%75.713%416102980,298655620212.2462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%2.537A**0.562B+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.80.436B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.833%11.667%4121033300289220.103734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.132%-0.883D---0.573D0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.043C+4.20.126C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 16
123m370.3%402 (24.1k)365 (21.9k)2.5364208,85082,3412.64371210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351191923.045%35.026%80704:0641

25% Engineer8% Heavy Assault44% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:53 PMFeb 11th, 2016 9:12 PMApr 20th, 2019 8:39 AM (2d) (PST)Apr 14th, 2019 7:19 AM (8d) (PST)Apr 14th, 2019 7:04 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711643070.6190.2440.2172.4100.0312125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2409,82018,420371513145221,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5619.6h/234.1d 8,836 73,152 66,306 812.5k 6,894 16,169 10,547 158.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,537
Deaths:1,515
KDR:1.675
Accuracy:22.148% C+
HSR:14.978% D--
LA1 Anchor
D
Kills:1,457
Deaths:1,128
KDR:1.292
Accuracy:20.055% D-
HSR:20.865% D
EM1
C
Kills:1,164
Deaths:836
KDR:1.392
Accuracy:17.444% D
HSR:19.759% C
GD-22S
D-
Kills:1,158
Deaths:766
KDR:1.512
Accuracy:17.528% D--
HSR:17.876% D-
NC6 Gauss SAW
D
Kills:1,154
Deaths:723
KDR:1.596
Accuracy:14.790% D--
HSR:19.324% D
NC05 Jackhammer
C
Kills:759
Deaths:573
KDR:1.325
Accuracy:41.252% C
HSR:12.253% D
NC6A GODSAW
D-
Kills:630
Deaths:636
KDR:0.991
Accuracy:19.709% D**
HSR:21.111% D-
NS-15M AE
C
Kills:381
Deaths:392
KDR:0.972
Accuracy:23.681% C
HSR:17.848% D--
NSX Naginata
D
Kills:185
Deaths:128
KDR:1.445
Accuracy:18.303% D
HSR:16.216% F
MGR-L1 Promise
B
Kills:109
Deaths:77
KDR:1.416
Accuracy:17.327% D*
HSR:27.523% B
NC6S Gauss SAW S
B*
Kills:86
Deaths:72
KDR:1.194
Accuracy:16.970% D*
HSR:29.070% B*
Kills:9,620
Deaths (as Heavy Assault):6,846
Deaths (to Heavy Assaults):20,139
KDR:1.4052
Kill Difference:2,774
Playtime:466.442 hours
Usage:8%
Score:8.410m
Score/min:301
Accuracy (listed only):20.837%
HSR (listed only):19.711%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:20,448
Deaths:16,479
KDR:1.241
Accuracy:29.060% B**
HSR:5.688% F--
19A Fortuna
C*
Kills:4,342
Deaths:3,784
KDR:1.147
Accuracy:27.457% C*
HSR:17.757% D
AC-X11
C*
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C*
HSR:18.761% D
NSX-P Tanto
B+
Kills:1,819
Deaths:1,189
KDR:1.530
Accuracy:27.035% C*
HSR:27.927% B+
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% D
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C-
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
Warden
C
Kills:311
Deaths:298
KDR:1.044
Accuracy:24.379% C
HSR:21.222% C-
Mauler S6
C-
Kills:239
Deaths:257
KDR:0.930
Accuracy:35.406% C-
HSR:12.971% C--
NS Baron G5AE
D
Kills:213
Deaths:252
KDR:0.845
Accuracy:39.777% D
HSR:11.737% D
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% C--
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% F
HSR:10.256% D-
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F-
Kills:36,258
Deaths (as Engineer):28,484
Deaths (to Engineers):16,102
KDR:1.27293
Kill Difference:7,774
Playtime:1,429.415 hours
Usage:25%
Score:37.482m
Score/min:437
Accuracy (listed only):26.753%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:5,697
Deaths:4,321
KDR:1.318
Accuracy:26.869% B+
HSR:13.446% D
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
MGR-S1 Gladius
B+
Kills:1,583
Deaths:1,082
KDR:1.463
Accuracy:30.014% B+
HSR:20.594% C+
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Gauss Rifle S
C++
Kills:1,167
Deaths:775
KDR:1.506
Accuracy:22.467% D
HSR:21.680% C++
NC9 A-Tross
D
Kills:1,161
Deaths:982
KDR:1.182
Accuracy:20.088% D*
HSR:19.466% D
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
NS-11A
D*
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:18.114% D*
HSR:13.605% D*
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
GR-22
C+
Kills:726
Deaths:633
KDR:1.147
Accuracy:21.963% D
HSR:19.972% C+
NSX Tengu
B+
Kills:377
Deaths:447
KDR:0.843
Accuracy:38.357% C**
HSR:23.342% B+
Carnage AR
D
Kills:304
Deaths:256
KDR:1.188
Accuracy:21.457% D
HSR:13.487% D--
Mauler S6
C-
Kills:239
Deaths:257
KDR:0.930
Accuracy:35.406% C-
HSR:12.971% C--
NS Baron G5AE
D
Kills:213
Deaths:252
KDR:0.845
Accuracy:39.777% D
HSR:11.737% D
Reaper DMR
B**
Kills:133
Deaths:81
KDR:1.642
Accuracy:21.125% D-
HSR:32.331% B**
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% F
HSR:10.256% D-
NC1 Gauss Rifle
A++
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.913% C-
HSR:32.857% A++
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F-
Kills:19,380
Deaths (as Combat Medic):15,005
Deaths (to Combat Medics):8,033
KDR:1.29157
Kill Difference:4,375
Playtime:254.627 hours
Usage:5%
Score:5.285m
Score/min:346
Accuracy (listed only):25.965%
HSR (listed only):17.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A+
Kills:55,807
Deaths:7,078
KDR:7.885
Accuracy:51.765% A+
HSR:73.161% D--
EM4 Longshot
A*
Kills:19,800
Deaths:4,297
KDR:4.608
Accuracy:52.343% A*
HSR:81.429% B+
Blitz GD-10
B+
Kills:5,697
Deaths:4,321
KDR:1.318
Accuracy:26.869% B+
HSR:13.446% D
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
NS-44 Commissioner
B+
Kills:1,585
Deaths:1,724
KDR:0.919
Accuracy:38.374% C*
HSR:25.300% B+
MGR-S1 Gladius
B+
Kills:1,583
Deaths:1,082
KDR:1.463
Accuracy:30.014% B+
HSR:20.594% C+
NS-44LG Blackhand
B+
Kills:1,397
Deaths:367
KDR:3.807
Accuracy:50.434% B+
HSR:55.548% B+
NS-44LB Blackhand
C++
Kills:1,292
Deaths:451
KDR:2.865
Accuracy:47.697% C+
HSR:53.019% C++
NS-44L Blackhand
B**
Kills:1,224
Deaths:405
KDR:3.022
Accuracy:50.225% B**
HSR:51.797% B++
LA80
A*
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:54.655% A*
HSR:83.292% B++
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
SAS-R
A
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:48.115% A
HSR:80.977% A
NC14 Bolt Driver
M+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:54.439% M+
HSR:84.292% B**
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
AF-8 RailJack
A*
Kills:1,156
Deaths:143
KDR:8.084
Accuracy:51.070% A*
HSR:79.152% B+
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
LA3 Desperado
C**
Kills:647
Deaths:810
KDR:0.799
Accuracy:30.257% C**
HSR:19.320% C+
LA8 Rebel
C+
Kills:536
Deaths:336
KDR:1.595
Accuracy:29.534% C+
HSR:13.619% D--
NS-61 Emissary
B*
Kills:529
Deaths:585
KDR:0.904
Accuracy:34.339% B*
HSR:16.824% C++
AF-18 Stalker
C+
Kills:478
Deaths:281
KDR:1.701
Accuracy:26.216% C
HSR:20.502% C+
NC4 Mag-Shot
B**
Kills:406
Deaths:426
KDR:0.953
Accuracy:34.302% B**
HSR:10.591% D*
NSX Tengu
B+
Kills:377
Deaths:447
KDR:0.843
Accuracy:38.357% C**
HSR:23.342% B+
NSX Tomoe
C+
Kills:361
Deaths:250
KDR:1.444
Accuracy:24.369% D--
HSR:35.180% C+
NS-30 Vandal
C
Kills:320
Deaths:143
KDR:2.238
Accuracy:31.247% C
HSR:17.188% D*
NS-357 Underboss
B+
Kills:215
Deaths:256
KDR:0.840
Accuracy:41.400% B+
HSR:16.744% D
NS-45 Pilot
C
Kills:96
Deaths:142
KDR:0.676
Accuracy:24.229% D*
HSR:23.958% C
NS-AM7 Archer
A++
Kills:63
Deaths:49
KDR:1.286
Accuracy:66.503% B**
HSR:31.746% A++
NC08 Mag-Scatter
A
Kills:53
Deaths:69
KDR:0.768
Accuracy:46.172% D
HSR:22.642% A
Kills:103,574
Deaths (as Infiltrator):29,074
Deaths (to Infiltrators):14,209
KDR:3.56243
Kill Difference:74,500
Playtime:2,497.651 hours
Usage:44%
Score:55.432m
Score/min:370
Accuracy (listed only):38.791%
HSR (listed only):36.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:20,448
Deaths:16,479
KDR:1.241
Accuracy:29.060% B**
HSR:5.688% F--
Blitz GD-10
B+
Kills:5,697
Deaths:4,321
KDR:1.318
Accuracy:26.869% B+
HSR:13.446% D
19A Fortuna
C*
Kills:4,342
Deaths:3,784
KDR:1.147
Accuracy:27.457% C*
HSR:17.757% D
AF-4 Cyclone
B++
Kills:2,939
Deaths:2,147
KDR:1.369
Accuracy:29.128% B++
HSR:11.841% D--
AC-X11
C*
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C*
HSR:18.761% D
NSX-P Tanto
B+
Kills:1,819
Deaths:1,189
KDR:1.530
Accuracy:27.035% C*
HSR:27.927% B+
MGR-S1 Gladius
B+
Kills:1,583
Deaths:1,082
KDR:1.463
Accuracy:30.014% B+
HSR:20.594% C+
GD-7F
C
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% C
HSR:16.956% D
NSX Tanto
B+
Kills:1,271
Deaths:1,199
KDR:1.060
Accuracy:29.110% B+
HSR:19.827% D
AF-4A Bandit
C++
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C++
HSR:19.863% C-
NS-7 PDW
C
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% C
HSR:13.442% D
Razor GD-23
D
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D
HSR:16.251% D-
NS-11C
B+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% B+
HSR:14.483% D-
Tempest
C
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% C
HSR:16.207% D
MKV Suppressed
C+
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% C+
HSR:14.870% D
NSX Tengu
B+
Kills:377
Deaths:447
KDR:0.843
Accuracy:38.357% C**
HSR:23.342% B+
Mauler S6
C-
Kills:239
Deaths:257
KDR:0.930
Accuracy:35.406% C-
HSR:12.971% C--
NS Baron G5AE
D
Kills:213
Deaths:252
KDR:0.845
Accuracy:39.777% D
HSR:11.737% D
AF-19 Mercenary
C
Kills:120
Deaths:154
KDR:0.779
Accuracy:20.468% C
HSR:18.333% C--
NS Baron G5
D-
Kills:78
Deaths:90
KDR:0.867
Accuracy:26.704% F
HSR:10.256% D-
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F-
HSR:6.557% F-
Kills:50,021
Deaths (as Light Assault):38,893
Deaths (to Light Assaults):15,993
KDR:1.28612
Kill Difference:11,128
Playtime:929.751 hours
Usage:17%
Score:15.734m
Score/min:282
Accuracy (listed only):27.399%
HSR (listed only):15.767%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:181
V. Kills:19 N/A
Deaths:22
KDR:8.227
Accuracy:38.653% C
KPH:45.700 C+
VKPH:4.800 D
AP30 Shredder
C+
Kills:68
V. Kills:45 148%
Deaths:20
KDR:3.400
Accuracy:30.630% C+
KPH:19.100 D
VKPH:12.600 D
Kills:249 (0 + 249)
Deaths:42
KDR:5.929
VKDR:1.524
Vehicle Kills:64
Kill Difference:207
Playtime:7.528 hours
Usage:0%
Score:0.119m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:30.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:61
V. Kills:25 235%
Deaths:21
KDR:2.905
Accuracy:34.778% D*
KPH:14.700 D
VKPH:6 D-
Enforcer ML85
C--
Kills:52
V. Kills:28 179%
Deaths:7
KDR:7.429
Accuracy:29.572% D*
KPH:18.400 C--
VKPH:9.900 D--
Kills:113 (61 + 52)
Deaths:28
KDR:4.036
VKDR:1.893
Vehicle Kills:53
Kill Difference:85
Playtime:6.986 hours
Usage:0%
Score:0.165m
Score/min:394
Driving Accuracy:34.778%
Gunner Accuracy:29.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:72
V. Kills:23 300%
Deaths:19
KDR:3.789
Accuracy:36.452% F--
KPH:30.300 D
VKPH:9.700 D**
Kills:72 (0 + 72)
Deaths:19
KDR:3.789
VKDR:1.211
Vehicle Kills:23
Kill Difference:53
Playtime:2.377 hours
Usage:0%
Score:0.043m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:36.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:272
V. Kills:31 N/A
Deaths:20
KDR:13.600
Accuracy:18.641% F-
KPH:47.900 C++
VKPH:5.500 D
M40 Fury
C
Kills:220
V. Kills:29 N/A
Deaths:21
KDR:10.476
Accuracy:17.757% F-
KPH:45.100 C
VKPH:5.900 D
M20 Basilisk
B+
Kills:147
V. Kills:29 N/A
Deaths:24
KDR:6.125
Accuracy:23.713% F
KPH:24.600 B+
VKPH:4.800 D
M60-G Bulldog
C
Kills:82
V. Kills:10 N/A
Deaths:12
KDR:6.833
Accuracy:15.169% F-
KPH:23.900 C
VKPH:2.900 D
M60-G Bulldog
C--
Kills:74
V. Kills:3 N/A
Deaths:11
KDR:6.727
Accuracy:14.192% F-
KPH:28 C--
VKPH:1.100 D--
M12 Kobalt
C
Kills:71
V. Kills:2 N/A
Deaths:4
KDR:17.750
Accuracy:13.016% D--
KPH:51.800 C
VKPH:1.500 D
Kills:866 (0 + 866)
Deaths:92
KDR:9.413
VKDR:1.130
Vehicle Kills:104
Kill Difference:774
Playtime:23.988 hours
Usage:0%
Score:0.424m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:13.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:297
V. Kills:9 N/A
Deaths:265
KDR:1.121
Accuracy:37.159% D--
KPH:18.400 C
VKPH:0.600 D*
Kills:297 (297 + 0)
Deaths:265
KDR:1.121
VKDR:0.034
Vehicle Kills:9
Kill Difference:32
Playtime:16.130 hours
Usage:0%
Score:0.069m
Score/min:71
Driving Accuracy:37.159%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 56,00655,8077,0787.885B++5.3551.765%A+73.161%D--68.2B++N/A220818h1.8C*3.5B*
Gauss Compact S 21,02820,44816,4791.241B+1.3029.06%B**5.688%F--29.2B+N/A111700.4h5A++17.3B**
EM4 Longshot 19,80319,8004,2974.608B+2.0752.343%A*81.429%B+38.5B+N/A181514.6h1.8B++3.4B**
Sticky Grenade 13,32413,112113112N/A13,109.4661.471%B**N/A1579.8A25.5A65048.3h1.5B++2.4B++
Bouncing Betty 11,42311,4082,7564.139C++1.6045.451%C*N/A160.2B*N/A58071.2h1.5A3.4B*
Tank Mine 9,9876,0541,3744.406B**1.8722.145%D-N/A123B79.9B+151949.2h1.3B**5.7B+
Blitz GD-10 5,7795,6974,3211.318B1.2226.869%B+13.446%D24.3C+N/A98234.9h13.3B+49.7B+
C-4 ARX 5,9984,7481,8612.551C**0.0131.019%B**N/A109.4C+28.8C68043.4h1.1B+3.5B++
19A Fortuna 4,4374,3423,7841.147C+1.3927.457%C*17.757%D16.3D-N/A58265.6h9.7C*35.3C**
Orbital Strike Uplink 4,8103,61013610N/A3,607.46715.846%UN/A1569.6U521.7U78162.3h0.9T*0.1T*
AF-4 Cyclone 2,9532,9392,1471.369C++1.1729.128%B++11.841%D--35.5C++N/A14582.7h9.2B++31.4B+
NS-15M1 2,5492,5371,5151.675C*0.8622.148%C+14.978%D--26.9C-N/A10594.4h14.4C65.2C+
AC-X11 2,3312,3081,3331.731B++0.8126.097%C*18.761%D27.2C+N/A10884.8h8.7B++33.2B+
Frag Grenade 2,1312,11412114N/A2,111.4655.086%AN/A1006.7A**8.1C+50742.1h2.3A+4.2B**
NSX-P Tanto 1,8701,8191,1891.53B++1.0127.035%C*27.927%B+21.7CN/A6583.8h13.2B+48.8B+
NS-44 Commissioner 1,5941,5851,7240.919C+1.6238.374%C*25.3%B+17.2DN/A7292h4.7D12.3C+
MGR-S1 Gladius 1,6061,5831,0821.463C++1.0730.014%B+20.594%C+31.2C+N/A9950.8h9.1B+30.4B+
C-4 1,8741,5685422.893B**0.3630.316%B*N/A134A26.2C+111111.7h0.9B**3.1B**
GD-7F 1,5661,5571,0841.436B+1.1022.765%C16.956%D21.9CN/A11471.1h13.2C*58C++
LA1 Anchor 1,4691,4571,1281.292C1.2420.055%D-20.865%D26.9DN/A18154.1h12.2D60.9D
NS-44LG Blackhand 1,4111,3973673.807M+1.2750.434%B+55.548%B+60.2A*N/A15023.2h4.3C+8.6B
NS-44LB Blackhand 1,2961,2924512.865A0.3347.697%C+53.019%C++50.3A++N/A13125.7h4.8C+10.1C++
NSX Tanto 1,2941,2711,1991.06C+1.4829.11%B+19.827%D18.6C--N/A4568.3h12.7C**43.5B+
MANA Anti-Vehicle Turret 2,0711,2704282.967U0.4361.047%U2.677%T*12700U8010U24454480.1h8T*13.2T*
NS-44L Blackhand 1,2301,2244053.022A+0.4950.225%B**51.797%B++58A++N/A16521.1h4.6C++9.1B+
LA80 1,2031,2031816.646B**4.1154.655%A*83.292%B++51.9B+N/A21223.2h1.7B*3B**
AF-4A Bandit 1,1851,1689821.189C+1.3525.654%C++19.863%C-14.8D-N/A5879.1h10.1B+39.5B
NS-7 PDW 1,1691,1689641.212B+1.3223.045%C13.442%D20.3CN/A10457.5h13.4B+58.2C**
SAS-R 1,1671,1672015.806A3.2748.115%A80.977%A36.1C+N/A18532.3h1.8B*3.7B*
Gauss Rifle S 1,1881,1677751.506B1.0322.467%D21.68%C++25.3CN/A7446.1h10.5B46.7C++
NC14 Bolt Driver 1,1651,1651736.734M+4.2054.439%M+84.292%B**43.5AN/A26626.8h1.7A3.1A
EM1 1,1761,1648361.392C*1.1417.444%D19.759%C27.6CN/A16542.1h14.3C+81.7C+
Razor GD-23 1,1651,1637291.595B++0.9420.416%D16.251%D-18.9CN/A14061.6h11.6B+56.9C++
NC9 A-Tross 1,1671,1619821.182C+1.3520.088%D*19.466%D22.7DN/A7151.1h10.7C53.4D
NS-11C 1,1611,1605841.986A0.5526.076%B+14.483%D-35.2B+N/A17333h11.9B++45.6B+
Tempest 1,1671,1607931.463C+1.0725.806%C16.207%D31.4DN/A9637h9.7C*37.7C++
GD-22S 1,1601,1587661.512C++1.0217.528%D--17.876%D-23.5C--N/A14049.3h11.8C+67.1C
AF-8 RailJack 1,1561,1561438.084A*5.5551.07%A*79.152%B+49A*N/A20623.6h1.8B**3.4B**
NS-11A 1,1581,1548701.326C++1.2118.114%D*13.605%D*20.8C--N/A8755.4h15.1C83.5D
NC6 Gauss SAW 1,1581,1547231.596B+0.9414.79%D--19.324%D23.2CN/A22249.8h10.4C*70.3C+
MKV Suppressed 1,1631,1509531.207C*1.3325.242%C+14.87%D19.4DN/A10859.3h14.6C++57.7C++
NS Decimator 1,0058338340.999C+1.5453.487%D-3.001%B++34.7C+7.2D--26324h4.3B8.1C++
NC05 Jackhammer 7637595731.325C++1.2141.252%C12.253%D30.2C-N/A15125.1h5.4C+13.1C+
GR-22 7347266331.147C+1.3921.963%D19.972%C+22C-N/A10133h13.7C+62.5C+
LA3 Desperado 6506478100.799C+1.7430.257%C**19.32%C+31.6C+N/A12020.5h9.5C+31.4C**
NC6A GODSAW 6366306360.991D1.5519.709%D**21.111%D-21.7D*N/A10129h11.4C+57.9D--
LA8 Rebel 5375363361.595B*0.9429.534%C+13.619%D--30.1C+N/A21517.8h6.6C++22.5C++
NS-61 Emissary 5355295850.904C++1.6334.339%B*16.824%C++11.9DN/A3944.4h13.9C++40.4B+
AF-18 Stalker 4804782811.701B+0.8426.216%C20.502%C+29.5C+N/A14416.2h12.5C*47.8C++
NC4 Mag-Shot 4074064260.953B+1.5834.302%B**10.591%D*41B*N/A2499.9h7.8B22.8B+
NS-15M AE 3873813920.972C--1.5623.681%C17.848%D--16.9D--N/A6622.5h14.7D--62.1C
NSX Tengu 3843774470.843C1.6938.357%C**23.342%B+17.6DN/A6721.4h14.4C+37.4C*
NSX Tomoe 3613612501.444C+1.0924.369%D--35.18%C+28.9CN/A11312.5h15.4C+63C
NS-30 Vandal 3203201432.238B0.3031.247%C17.188%D*24.4DN/A11313.1h5.9C+19C+
Warden 3163112981.044C++1.4924.379%C21.222%C-13.3C-N/A9523.4h8.7B+35.7C**
Carnage AR 3053042561.188C+1.3521.457%D13.487%D--17.9DN/A13517h14.6C68.1C
AF-41 Hacksaw 3073031661.825C+0.7120.374%D*18.152%B*34.4C*N/A1938.8h5.2B*25.4C+
M40 Fury-F 3062972651.121C+1.4237.159%D--1.347%B18.4CN/A7116.1h5.8B*15.7B++
M40 Fury 3032722013.6A+11.0618.641%F-2.941%A47.7C++5.4D4325.7h11.1B+59.4D
AF-41 Hacksaw 2672651621.636C0.9020.184%D--17.359%B*31.2C+N/A1898.5h5.8B+28.6C
Mauler S6 2402392570.93C+1.6135.406%C-12.971%C--18.7C-N/A13612.8h4.2B++11.8B
G30 Walker 3382352310.217B++7.6851.279%A+1.702%D49B*21.5B+3454.8h196.3C*382.9B++
M40 Fury 2492202110.476B++7.9417.757%F-2.273%B+44.9C5.9D3384.9h12.1C**68.2D*
NS-357 Underboss 2152152560.84C+1.7041.4%B+16.744%D12.6D-N/A5917h4.3C+10.3B+
NS Baron G5AE 2182132520.845C-1.6939.777%D11.737%D26DN/A1308.2h3.8B+9.7C+
Anti-Vehicle Grenade 2202051205N/A202.4660.957%B**N/A512.5B++37.5D47340.4h4.7B+7.7B*
NSX Naginata 1851851281.445C++1.0918.303%D16.216%F27.6C--N/A1246.7h13.6C+74.3C+
L105 Zephyr 200181228.227C+5.6938.653%CN/A45.3C+4.8D2504h5B*12.9B+
M20 Basilisk 176147246.125A++3.5923.713%F6.122%C++24.5B+4.8D2316h40.2A++169.7B*
Shrike 1971371390.986B+1.5549.615%D2.92%C++21.1C9.2C--6396.5h6.6C++13.3C+
Reaper DMR 134133811.642C++0.8921.125%D-32.331%B**23.3C--N/A1835.7h9.4C**44.5C+
AF-19 Mercenary 1201201540.779C+1.7620.468%C18.333%C--5.5D-N/A25322h12.6B61.3C*
Xiphos Anti-Personnel Phalanx Tower 1111091109B++106.4617.282%D*N/A363.3B+6.7C14500.3h6.1B+35.5B
MGR-L1 Promise 111109771.416C++1.1217.327%D*27.523%B22.2DN/A1994.9h18C--103.9D
Mag-Cutter 10810827,7920.004D2.5334.116%B+N/A0.1DN/A01709.3h1.8B++5.1B++
Rocklet Rifle 1981071130.947B+1.5949.986%CN/A18.8D16D2655.7h66.8F-133.7D**
Spear Anti-Vehicle Phalanx Tower 1551001100S97.4644.418%C--N/A125M68.8A*7620.8h1.9A+4.2A+
Hunter QCX 96961690.568C+1.9713.568%F-25%C+10.7CN/A459h6.8C++50.4D-
NS-45 Pilot 96961420.676C1.8624.229%D*23.958%C21.3DN/A874.5h9.4D38.9D--
NCM1 Scattercannon 9393651.431C--1.1124.223%D*20.43%A23.3DN/A2004h6.9C-28.4D*
NC6S Gauss SAW S 8686721.194C+1.3416.97%D*29.07%B*16.2D--N/A1645.3h13.3D78.5D
M60-G Bulldog 9282126.833B++4.3015.169%F-4.878%A24.1C2.9D1813.4h6.5B+43D*
NS Baron G5 7978900.867C1.6726.704%F10.256%D-13.4D--N/A1195.8h3.7B*13.9C+
MANA Anti-Personnel Turret 7978253.12N/A0.5813.277%UN/A780U10U9122500.1h19.7T*148.1T*
NCM1 Scattercannon 8078671.164C1.3719.016%F14.103%C15.9DN/A3464.9h6.9B+36.2D
NS Annihilator 170741830.404C-2.1377.032%D--N/A5.8D--7.6C19212.7h18.4F-23.9F--
M60-G Bulldog 7774116.727C**4.1914.192%F-1.351%D--28.5C-1.2D--1752.6h6.7C**47.5F
E540 Halberd-H 9572193.789C1.2536.452%F--6.944%M**30D9.6D**3022.4h5.7B15.7D-
M12 Kobalt 7371417.75B+15.2113.016%D--5.634%F**50.7C1.4D3571.4h20.8C+159.8C
NC1 Gauss Rifle 7270322.188B**0.3520.913%C-32.857%A++33.3B+1A+12932.1h9.8B**46.9B+
AP30 Shredder 11368203.4C0.8630.63%C+5.882%M+18.9D12.5D2773.6h155.9D**509.1D*
Hawk GD-68 12865670.97B++1.5766.057%B+N/A10.3D10C+4086.3h10D15.1C
NS-AM7 Archer 6963491.286A*1.2566.503%B**31.746%A++14.3A++1.4D-1134.4h8.6B**12.9B**
NC12 Sweeper 6161700.871C1.6720.891%F-6.557%F-11.5D--N/A875.3h4.5C++21.3D**
Titan-150 HEAT 8661212.905C0.3734.778%D*6.557%A*14.5D6D-4184.2h5C*14.4C--
Spear Anti-Vehicle Phalanx Turret 1035896.444C+3.9134.926%D-3.448%C34.1C+26.5B+9411.7h9.3C+26.7C
NS-10 Burster 11157770.74C1.8022.523%D--1.754%D--4.4C4.2B+13613h184.3C818.1D
NC08 Mag-Scatter 5353690.768C+1.7746.172%D22.642%A44.2B+N/A2591.2h3.8B+8.1C++
Enforcer ML85 805277.429B+4.8929.572%D*1.923%C+18.6C--10D--3582.8h11.7B+39.5C-
NS-10 Burster 10151750.68C1.8622.452%D--N/A3.9D3.8C++13713.1h203.3D-905.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6113,2987.4h
Restoration Kit468152.1h
MGR-C1 Charger0680h
Solid Wall11010.4h
Pain Spire11460.3h
Routing Spire0940.2h
Flail Targeting Dart162422.2h
The Flail0630.3h
Nano-Armor Kit470521,05132.6h
Decoy Grenade0880h
Spawn Beacon18325,78525.4h
Anti-Vehicle MANA Turret691,8766.6h
Turret AI Module36511.5h
Repair Module27661.4h
Skywall Shield Emitter13940.8h
Structure Shield Module24141h
Cortium Silo25131.4h
Blast Wall13731.4h
Nanite Revive Grenade02,4150.7h
Medical Kit1141,8983.3h
Medical Applicator443216,86614.9h
Nanite Healing Grenade01990h
NSX Amaterasu49539534.3h
Spear Anti-Vehicle Tower12941h
NC Triumph Flare Gun33370.3h
Spitfire Auto-Turret33812,51615.5h
Welding Device07,2320.4h
Deconstruction Tool215,5641.7h
Bunker0500.4h
Rampart Wall65593.2h
Sunderer Garage11030.7h
Xiphos Anti-Personnel Tower03010.9h
Hoplon Anti-Aircraft Phalanx Tower13210.9h
Recon Detection Device43244,09878.3h
Ammunition Package35417,41510h
Anti-Infantry MANA Turret63560.8h
Elysium Spawn Tube12880.8h
Light Air Terminal01381h
Vehicle Gate31781.2h
Pillbox1980.5h
Infantry Tower01430.9h
Alarm Module0610.1h
Glaive IPC0710.4h
Lumifiber Rampart Wall1760.4h
IPC Targeting Dart52061.1h
Router45030.7h
Orbital Strike Target Designator3921,02136.8h
Hardlight Barrier266591.1h
Shield Recharging Field381,9561.1h
Smoke Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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