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Executor Advisory Tomack12[SC] Tomack12
NC BR 222

KDR: 2.61

Score: 142.2m

Last Seen: May 25th, 2020 4:56 PM
- OFFLINE - 184.8 hour(s)

Prestige 1, Battle Rank 100 (222 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot Gauss Compact S EM4 Longshot Sticky Grenade Bouncing Betty Orbital Strike Uplink Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,612,088 MLG Score: 2088
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.383%20.902%51047130254,8171.168961.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.138%0.606B+-0.031C+-2.307F--HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.395B10.90.234C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.503%5.97%211348673793290.0176595223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.634D2.244A*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+5.30.576B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.53%3.36%381013391,25026852940.465549424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.802%-1.173D*-0.281C-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.22C++22.10.451B+71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.815%75.723%386134384,673743521111.3884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%2.54A**0.558B+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.80.439B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.664%12.857%3821347350334130.104728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.827%-0.916D---0.382C--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.001C+40.172C++9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
142.2m386.8%415 (24.9k)375 (22.5k)2.61448243,10792,9852.72857222 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491426923.306%32.139%74904:0443

25% Engineer8% Heavy Assault46% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:53 PMFeb 11th, 2016 9:12 PMMay 30th, 2020 9:55 AM (69d) (PST)May 25th, 2020 4:07 PM (73d) (PST)May 25th, 2020 12:56 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981633350.6420.2460.2062.6230.0362088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8809,76920,111391512157222,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6310.5h/262.9d 10,609 78,131 78,227 993.2k 7,731 18,241 13,657 188.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:2,546
Deaths:1,522
KDR:1.673
Accuracy:22.157% D
HSR:14.965% D*
LA1 Anchor
D--
Kills:1,468
Deaths:1,146
KDR:1.281
Accuracy:20.088% F
HSR:20.981% D--
NC6A GODSAW
D*
Kills:1,182
Deaths:1,066
KDR:1.109
Accuracy:20.578% F
HSR:21.658% D*
EM1
D
Kills:1,164
Deaths:836
KDR:1.392
Accuracy:17.444% D**
HSR:19.759% D
GD-22S
D*
Kills:1,158
Deaths:766
KDR:1.512
Accuracy:17.528% F
HSR:17.876% D*
NC6 Gauss SAW
D--
Kills:1,154
Deaths:723
KDR:1.596
Accuracy:14.790% F
HSR:19.324% D--
NS-15M AE
D*
Kills:571
Deaths:564
KDR:1.012
Accuracy:22.802% D*
HSR:20.140% D*
NSX Naginata
D**
Kills:192
Deaths:131
KDR:1.466
Accuracy:18.372% D**
HSR:15.625% F-
MGR-L1 Promise
C
Kills:114
Deaths:89
KDR:1.281
Accuracy:17.420% F-
HSR:27.193% C
NC6S Gauss SAW S
C++
Kills:86
Deaths:72
KDR:1.194
Accuracy:16.970% F-
HSR:29.070% C++
Kills:9,635
Deaths (as Heavy Assault):6,915
Deaths (to Heavy Assaults):22,833
KDR:1.39335
Kill Difference:2,720
Playtime:500.979 hours
Usage:8%
Score:9.071m
Score/min:302
Accuracy (listed only):18.815%
HSR (listed only):20.659%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:25,297
Deaths:20,423
KDR:1.239
Accuracy:30.369% B++
HSR:5.823% F-
19A Fortuna
C+
Kills:4,444
Deaths:3,914
KDR:1.135
Accuracy:27.413% C+
HSR:18.024% D
AC-X11
C-
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C-
HSR:18.761% D-
NSX-P Tanto
C+
Kills:1,900
Deaths:1,277
KDR:1.488
Accuracy:27.003% C
HSR:28.579% C+
GD-7F
D-
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% D-
HSR:16.956% D-
NSX Tanto
C+
Kills:1,397
Deaths:1,318
KDR:1.060
Accuracy:28.807% C+
HSR:20.258% D--
AF-4A Bandit
C--
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C--
HSR:19.863% D-
Razor GD-23
D--
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D*
HSR:16.251% D--
NS-11C
C+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% C+
HSR:14.483% D--
NS Baron G5AE
D
Kills:360
Deaths:418
KDR:0.861
Accuracy:37.004% D**
HSR:13.333% D
Warden
D
Kills:330
Deaths:305
KDR:1.082
Accuracy:24.184% D--
HSR:22.727% D
NS Baron G5
D-
Kills:299
Deaths:358
KDR:0.835
Accuracy:30.399% F-
HSR:11.037% D-
Mauler S6
C
Kills:289
Deaths:320
KDR:0.903
Accuracy:34.543% D--
HSR:14.187% C
MGR-C1 Charger
C*
Kills:127
Deaths:118
KDR:1.076
Accuracy:25.870% D-
HSR:29.134% C*
AF-19 Mercenary
D
Kills:124
Deaths:160
KDR:0.775
Accuracy:20.429% D-
HSR:19.355% D
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F**
HSR:6.557% F-
Kills:41,984
Deaths (as Engineer):33,393
Deaths (to Engineers):17,442
KDR:1.25727
Kill Difference:8,591
Playtime:1,607.665 hours
Usage:25%
Score:42.861m
Score/min:444
Accuracy (listed only):26.745%
HSR (listed only):17.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:5,922
Deaths:4,544
KDR:1.303
Accuracy:26.927% C+
HSR:13.729% D
AF-4 Cyclone
C++
Kills:3,494
Deaths:2,561
KDR:1.364
Accuracy:29.250% C++
HSR:13.480% D--
MGR-S1 Gladius
C+
Kills:1,635
Deaths:1,117
KDR:1.464
Accuracy:29.912% C+
HSR:20.245% D
NS-11AB
C*
Kills:1,180
Deaths:781
KDR:1.511
Accuracy:23.680% F
HSR:29.915% C*
GR-22
C
Kills:1,177
Deaths:952
KDR:1.236
Accuracy:22.870% D--
HSR:22.005% C
NS-7 PDW
D-
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% D--
HSR:13.442% D-
Gauss Rifle S
C
Kills:1,167
Deaths:775
KDR:1.506
Accuracy:22.467% D*
HSR:21.680% C
NC9 A-Tross
D-
Kills:1,161
Deaths:982
KDR:1.182
Accuracy:20.078% F
HSR:19.466% D-
Tempest
D
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% D
HSR:16.207% D-
NS-11A
D**
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:18.096% F-
HSR:13.605% D**
MKV Suppressed
D
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% D
HSR:14.870% D-
NSX Tengu
C+
Kills:386
Deaths:459
KDR:0.841
Accuracy:38.068% C
HSR:23.057% C+
NS Baron G5AE
D
Kills:360
Deaths:418
KDR:0.861
Accuracy:37.004% D**
HSR:13.333% D
Carnage AR
D*
Kills:313
Deaths:269
KDR:1.164
Accuracy:21.439% D*
HSR:14.377% D*
NS Baron G5
D-
Kills:299
Deaths:358
KDR:0.835
Accuracy:30.399% F-
HSR:11.037% D-
Mauler S6
C
Kills:289
Deaths:320
KDR:0.903
Accuracy:34.543% D--
HSR:14.187% C
Reaper DMR
C**
Kills:175
Deaths:117
KDR:1.496
Accuracy:20.932% D**
HSR:30.857% C**
NC1 Gauss Rifle
B*
Kills:70
Deaths:32
KDR:2.188
Accuracy:20.575% D--
HSR:32.857% B*
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F**
HSR:6.557% F-
Kills:22,321
Deaths (as Combat Medic):17,335
Deaths (to Combat Medics):9,082
KDR:1.28763
Kill Difference:4,986
Playtime:315.494 hours
Usage:5%
Score:6.638m
Score/min:351
Accuracy (listed only):25.854%
HSR (listed only):18.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B**
Kills:60,182
Deaths:7,421
KDR:8.110
Accuracy:51.644% B**
HSR:73.361% D*
EM4 Longshot
A++
Kills:19,800
Deaths:4,297
KDR:4.608
Accuracy:52.343% A++
HSR:81.429% C*
Blitz GD-10
C+
Kills:5,922
Deaths:4,544
KDR:1.303
Accuracy:26.927% C+
HSR:13.729% D
AF-4 Cyclone
C++
Kills:3,494
Deaths:2,561
KDR:1.364
Accuracy:29.250% C++
HSR:13.480% D--
MGR-S1 Gladius
C+
Kills:1,635
Deaths:1,117
KDR:1.464
Accuracy:29.912% C+
HSR:20.245% D
NS-44 Commissioner
C+
Kills:1,592
Deaths:1,732
KDR:0.919
Accuracy:38.323% C+
HSR:25.314% C+
NS-44LG Blackhand
C++
Kills:1,479
Deaths:403
KDR:3.670
Accuracy:50.379% C++
HSR:54.496% C+
NS-44LB Blackhand
C++
Kills:1,292
Deaths:451
KDR:2.865
Accuracy:47.697% C+
HSR:53.019% C++
NS-44L Blackhand
B++
Kills:1,224
Deaths:405
KDR:3.022
Accuracy:50.225% B++
HSR:51.797% B++
LA80
A++
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:54.655% A++
HSR:83.292% B+
NS-7 PDW
D-
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% D--
HSR:13.442% D-
SAS-R
B**
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:48.115% B**
HSR:80.977% B**
NC14 Bolt Driver
A*
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:54.439% A*
HSR:84.292% B*
Tempest
D
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% D
HSR:16.207% D-
AF-8 RailJack
A++
Kills:1,156
Deaths:143
KDR:8.084
Accuracy:51.070% A++
HSR:79.152% C**
MKV Suppressed
D
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% D
HSR:14.870% D-
NS-357 Underboss
B+
Kills:774
Deaths:1,478
KDR:0.524
Accuracy:44.059% B+
HSR:25.194% C+
LA3 Desperado
C+
Kills:659
Deaths:828
KDR:0.796
Accuracy:30.233% C+
HSR:19.120% C-
LA8 Rebel
C-
Kills:536
Deaths:336
KDR:1.595
Accuracy:29.534% C-
HSR:13.619% D*
NS-61 Emissary
B+
Kills:532
Deaths:593
KDR:0.897
Accuracy:34.303% B+
HSR:16.729% C
AF-18 Stalker
C
Kills:478
Deaths:281
KDR:1.701
Accuracy:26.216% D-
HSR:20.502% C
NC4 Mag-Shot
B++
Kills:409
Deaths:431
KDR:0.949
Accuracy:34.214% B++
HSR:10.758% D**
NSX Tengu
C+
Kills:386
Deaths:459
KDR:0.841
Accuracy:38.068% C
HSR:23.057% C+
NSX Tomoe
D
Kills:382
Deaths:269
KDR:1.420
Accuracy:24.345% D**
HSR:35.864% D
NS-30 Vandal
D-
Kills:320
Deaths:143
KDR:2.238
Accuracy:31.247% D-
HSR:17.188% D*
NS-45 Pilot
D*
Kills:130
Deaths:187
KDR:0.695
Accuracy:24.554% D**
HSR:20% D*
NS-AM7 Archer
B**
Kills:65
Deaths:60
KDR:1.083
Accuracy:67.347% B**
HSR:32.308% B**
NC08 Mag-Scatter
B*
Kills:53
Deaths:69
KDR:0.768
Accuracy:45.767% D--
HSR:22.642% B*
Kills:109,513
Deaths (as Infiltrator):31,473
Deaths (to Infiltrators):16,000
KDR:3.47959
Kill Difference:78,040
Playtime:2,882.344 hours
Usage:46%
Score:66.712m
Score/min:386
Accuracy (listed only):38.891%
HSR (listed only):36.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:25,297
Deaths:20,423
KDR:1.239
Accuracy:30.369% B++
HSR:5.823% F-
Blitz GD-10
C+
Kills:5,922
Deaths:4,544
KDR:1.303
Accuracy:26.927% C+
HSR:13.729% D
19A Fortuna
C+
Kills:4,444
Deaths:3,914
KDR:1.135
Accuracy:27.413% C+
HSR:18.024% D
AF-4 Cyclone
C++
Kills:3,494
Deaths:2,561
KDR:1.364
Accuracy:29.250% C++
HSR:13.480% D--
AC-X11
C-
Kills:2,308
Deaths:1,333
KDR:1.731
Accuracy:26.097% C-
HSR:18.761% D-
NSX-P Tanto
C+
Kills:1,900
Deaths:1,277
KDR:1.488
Accuracy:27.003% C
HSR:28.579% C+
MGR-S1 Gladius
C+
Kills:1,635
Deaths:1,117
KDR:1.464
Accuracy:29.912% C+
HSR:20.245% D
GD-7F
D-
Kills:1,557
Deaths:1,084
KDR:1.436
Accuracy:22.765% D-
HSR:16.956% D-
NSX Tanto
C+
Kills:1,397
Deaths:1,318
KDR:1.060
Accuracy:28.807% C+
HSR:20.258% D--
AF-4A Bandit
C--
Kills:1,168
Deaths:982
KDR:1.189
Accuracy:25.654% C--
HSR:19.863% D-
NS-7 PDW
D-
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:23.045% D--
HSR:13.442% D-
Razor GD-23
D--
Kills:1,163
Deaths:729
KDR:1.595
Accuracy:20.416% D*
HSR:16.251% D--
NS-11C
C+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:26.076% C+
HSR:14.483% D--
Tempest
D
Kills:1,160
Deaths:793
KDR:1.463
Accuracy:25.806% D
HSR:16.207% D-
MKV Suppressed
D
Kills:1,150
Deaths:953
KDR:1.207
Accuracy:25.242% D
HSR:14.870% D-
NSX Tengu
C+
Kills:386
Deaths:459
KDR:0.841
Accuracy:38.068% C
HSR:23.057% C+
NS Baron G5AE
D
Kills:360
Deaths:418
KDR:0.861
Accuracy:37.004% D**
HSR:13.333% D
NS Baron G5
D-
Kills:299
Deaths:358
KDR:0.835
Accuracy:30.399% F-
HSR:11.037% D-
Mauler S6
C
Kills:289
Deaths:320
KDR:0.903
Accuracy:34.543% D--
HSR:14.187% C
MGR-C1 Charger
C*
Kills:127
Deaths:118
KDR:1.076
Accuracy:25.870% D-
HSR:29.134% C*
AF-19 Mercenary
D
Kills:124
Deaths:160
KDR:0.775
Accuracy:20.429% D-
HSR:19.355% D
NC12 Sweeper
F-
Kills:61
Deaths:70
KDR:0.871
Accuracy:20.891% F**
HSR:6.557% F-
Kills:56,569
Deaths (as Light Assault):44,479
Deaths (to Light Assaults):17,727
KDR:1.27181
Kill Difference:12,090
Playtime:958.005 hours
Usage:15%
Score:16.233m
Score/min:282
Accuracy (listed only):27.363%
HSR (listed only):16.710%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:181
V. Kills:19 N/A
Deaths:22
KDR:8.227
Accuracy:38.603% D
KPH:45.500 C
VKPH:4.800 D
AP30 Shredder
C+
Kills:68
V. Kills:45 148%
Deaths:20
KDR:3.400
Accuracy:30.925% C+
KPH:18.700 D
VKPH:12.400 D-
Kills:249 (0 + 249)
Deaths:42
KDR:5.929
VKDR:1.524
Vehicle Kills:64
Kill Difference:207
Playtime:7.615 hours
Usage:0%
Score:0.119m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:30.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:67
V. Kills:25 258%
Deaths:21
KDR:3.190
Accuracy:34.503% F
KPH:15.200 D--
VKPH:5.700 D--
Enforcer ML85
D
Kills:52
V. Kills:28 179%
Deaths:7
KDR:7.429
Accuracy:29.572% F
KPH:18.400 D
VKPH:9.900 D--
Kills:119 (67 + 52)
Deaths:28
KDR:4.250
VKDR:1.893
Vehicle Kills:53
Kill Difference:91
Playtime:7.231 hours
Usage:0%
Score:0.170m
Score/min:391
Driving Accuracy:34.503%
Gunner Accuracy:29.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:75
V. Kills:25 288%
Deaths:19
KDR:3.947
Accuracy:37.275% F*
KPH:30.900 D-
VKPH:10.300 D**
Kills:75 (0 + 75)
Deaths:19
KDR:3.947
VKDR:1.316
Vehicle Kills:25
Kill Difference:56
Playtime:2.431 hours
Usage:0%
Score:0.048m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:37.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:272
V. Kills:31 N/A
Deaths:20
KDR:13.600
Accuracy:18.641% F--
KPH:47.800 C
VKPH:5.500 D--
M40 Fury
D
Kills:220
V. Kills:29 N/A
Deaths:21
KDR:10.476
Accuracy:17.757% F--
KPH:45.100 D
VKPH:5.900 D--
M20 Basilisk
C+
Kills:153
V. Kills:29 N/A
Deaths:24
KDR:6.375
Accuracy:24.237% F-
KPH:24.200 C+
VKPH:4.600 D-
M60-G Bulldog
D
Kills:83
V. Kills:10 N/A
Deaths:12
KDR:6.917
Accuracy:15.228% F--
KPH:24.200 D
VKPH:2.900 D
M60-G Bulldog
D-
Kills:74
V. Kills:3 N/A
Deaths:11
KDR:6.727
Accuracy:14.193% T
KPH:27.900 D-
VKPH:1.100 D**
M12 Kobalt
D
Kills:72
V. Kills:2 N/A
Deaths:4
KDR:18
Accuracy:13.010% D**
KPH:52.100 D
VKPH:1.400 D--
Kills:874 (0 + 874)
Deaths:92
KDR:9.500
VKDR:1.130
Vehicle Kills:104
Kill Difference:782
Playtime:24.346 hours
Usage:0%
Score:0.437m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:13.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:302
V. Kills:11 N/A
Deaths:306
KDR:0.987
Accuracy:37.389% D*
KPH:16.800 D
VKPH:0.600 D*
Kills:302 (302 + 0)
Deaths:306
KDR:0.987
VKDR:0.036
Vehicle Kills:11
Kill Difference:4
Playtime:17.951 hours
Usage:0%
Score:0.071m
Score/min:66
Driving Accuracy:37.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 60,39060,1827,4218.11A5.5051.644%B**73.361%D*69.1C*N/A224870.7h1.8C3.5B+
Gauss Compact S 26,19825,29720,4231.239C++1.3830.369%B++5.823%F-30.4C+1.1B112832.2h5.1A+16.7B**
EM4 Longshot 19,80319,8004,2974.608C++1.9952.343%A++81.429%C*38.5C+N/A182514.6h1.8B+3.4B*
Sticky Grenade 17,40617,057117057N/A17,054.3962.292%B*N/A1536.7B**31.4B**599611.1h1.5B++2.4B++
Bouncing Betty 12,09212,0732,9384.109C+1.4945.147%C+N/A161B+N/A58075h1.5B**3.4B+
Orbital Strike Uplink 13,16310,08625043N/A5,040.39863.333%UN/A2801.7U854.7U135313.6h0.7T*0.1T*
Tank Mine 10,4966,4661,4394.493B+1.8821.998%D*N/A126.8C+79B151851h1.2B**5.6C+
Blitz GD-10 6,0065,9224,5441.303C+1.3126.927%C+13.729%D24.5DN/A100241.6h13.3C++49.4C++
C-4 ARX 6,2384,9621,9722.516C++0.1031.026%B+N/A110.5C28.4C-68644.9h1.1C*3.5B+
19A Fortuna 4,5434,4443,9141.135C1.4827.413%C+18.024%D16D--N/A57277.4h9.8C35.8C+
AF-4 Cyclone 3,5173,4942,5611.364C1.2529.25%C++13.48%D--34.2C--N/A137102.3h9.1B+31B+
NS-15M1 2,5582,5461,5221.673C0.9422.157%D14.965%D*26.7D-N/A10595.4h14.5D*65.3D-
AC-X11 2,3312,3081,3331.731C+0.8826.097%C-18.761%D-27.2DN/A11084.8h8.7C*33.2C+
Frag Grenade 2,2032,18112181N/A2,178.3955.35%B++N/A991.4A+10C54712.2h2.3B**4.2B*
NSX-P Tanto 1,9531,9001,2771.488C+1.1327.003%C28.579%C+21.5DN/A6688.4h13.3C+49.3C+
C-4 2,1431,8225423.362B*0.7533.13%B++N/A155.7B++27.4C126911.7h0.9B**2.7B*
MGR-S1 Gladius 1,6581,6351,1171.464C1.1529.912%C+20.245%D31.3DN/A10952.2h9.1C+30.4C++
NS-44 Commissioner 1,6021,5921,7320.919C1.7038.323%C+25.314%C+17.2D-N/A7392.5h4.7D*12.3C-
GD-7F 1,5661,5571,0841.436C+1.1822.765%D-16.956%D-21.9DN/A11771.1h13.2C-58C--
NS-44LG Blackhand 1,4931,4794033.67B+1.0650.379%C++54.496%C+59.6B**N/A15524.8h4.3D-8.5C+
LA1 Anchor 1,4811,4681,1461.281C--1.3320.088%F20.981%D--26.9D--N/A19054.5h12.2F60.8F-
NSX Tanto 1,4231,3971,3181.06D1.5528.807%C+20.258%D--18.8D-N/A4774.4h12.8C+44.3C+
NS-44LB Blackhand 1,2961,2924512.865C++0.2547.697%C+53.019%C++50.3B*N/A13125.7h4.8D--10.1C
MANA Anti-Vehicle Turret 2,0711,2704282.967U0.3561.047%UN/A12700U8010U24457400.1h8T*13.2T*
NS-44L Blackhand 1,2301,2244053.022B++0.4150.225%B++51.797%B++58B++N/A16721.1h4.6D9.1C++
LA80 1,2031,2031816.646B4.0354.655%A++83.292%B+51.9C+N/A21523.2h1.7B+3B**
NC6A GODSAW 1,2101,1821,0661.109D1.5120.578%F21.658%D*25.8D*N/A10645.8h11C+53.2D**
NS-11AB 1,1991,1807811.511C1.1023.68%F29.915%C*33.9D-N/A10334.8h13.9D*58.7F
GR-22 1,1931,1779521.236C1.3822.87%D--22.005%C25.3D-N/A10446.6h13.9D-60.8D
AF-4A Bandit 1,1851,1689821.189C1.4325.654%C--19.863%D-14.8D--N/A6079.1h10.1C+39.5C+
NS-7 PDW 1,1691,1689641.212C+1.4023.045%D--13.442%D-20.3DN/A10657.5h13.4C+58.2C
SAS-R 1,1671,1672015.806B+3.1948.115%B**80.977%B**36.1DN/A19432.3h1.8B+3.7B++
Gauss Rifle S 1,1881,1677751.506C+1.1122.467%D*21.68%C25.3DN/A7746.1h10.5C+46.7C
NC14 Bolt Driver 1,1651,1651736.734B*4.1254.439%A*84.292%B*42.4C*N/A26927.5h1.7B**3.1B**
EM1 1,1761,1648361.392C1.2217.444%D**19.759%D27.6D-N/A16842.1h14.3D-81.7D--
Razor GD-23 1,1651,1637291.595C++1.0220.416%D*16.251%D--18.9DN/A14361.6h11.6C+56.9C-
NC9 A-Tross 1,1671,1619821.182C1.4320.078%F19.466%D-22.7D--N/A7251.1h10.7D-53.4D**
NS-11C 1,1611,1605841.986B0.6326.076%C+14.483%D--35CN/A17733.1h11.9C**45.6C*
Tempest 1,1671,1607931.463C1.1525.806%D16.207%D-31.4D-N/A9737h9.7C+37.7C
GD-22S 1,1601,1587661.512C1.1017.528%F17.876%D*23.5D--N/A14549.3h11.8D67.1D*
AF-8 RailJack 1,1561,1561438.084A**5.4751.07%A++79.152%C**49B*N/A21023.6h1.8B++3.4B*
NS-11A 1,1581,1548701.326C1.2918.096%F-13.605%D**20.8D-N/A8955.5h15.1D--83.6F
NC6 Gauss SAW 1,1581,1547231.596C+1.0214.79%F19.324%D--23.2D-N/A23649.8h10.4D70.3D--
MKV Suppressed 1,1631,1509531.207C1.4125.242%D14.87%D-19.4D--N/A10959.3h14.6C57.7C
NC05 Jackhammer 9829767441.312C+1.3042%D-12.807%D35.9DN/A17327.2h5.1D12.1D
NS Decimator 1,0838948841.011C-1.6053.33%D*3.02%B**35.2C--7.4D*27225.4h4.3C+8.1C
NS-357 Underboss 7747741,4780.524D2.0944.059%B+25.194%C+4.8D*N/A20160.7h4.5D-10.2C+
LA3 Desperado 6626598280.796C1.8230.233%C+19.12%C-31.2C-N/A12021.1h9.5D-31.5C+
NS-15M AE 5825715641.012D1.6022.802%D*20.14%D*18D*N/A6931.8h14.4F-63.2D**
LA8 Rebel 5375363361.595B1.0229.534%C-13.619%D*30.1CN/A21617.8h6.6D22.5C
NS-61 Emissary 5385325930.897C1.7234.303%B+16.729%C11.8D-N/A4045.2h13.9C+40.5C*
AF-18 Stalker 4804782811.701C+0.9126.216%D-20.502%C29.5DN/A14616.2h12.5C47.8C
NC4 Mag-Shot 4104094310.949C+1.6734.214%B++10.758%D**38.6C++N/A24510.6h7.8C+22.8B+
NSX Tengu 3933864590.841D-1.7738.068%C23.057%C+17.5D--N/A6922.1h14.4D37.9C
NSX Tomoe 3823822691.42C1.1924.345%D**35.864%D28.9D-N/A11813.2h15.3D62.7D--
G30 Walker 5263732713.815C-11.2051.384%A+1.877%D-49.1C+20.1C+3617.6h207.7C404.1C**
NS Baron G5AE 3663604180.861D1.7537.004%D**13.333%D33.3DN/A14610.8h3.3B**9C+
Warden 3363303051.082C-1.5324.184%D--22.727%D13.8D-N/A10423.9h8.7C36.1C-
NS-30 Vandal 3203201432.238C+0.3831.247%D-17.188%D*24.4D--N/A11713.1h5.9D19D
Carnage AR 3143132691.164C1.4521.439%D*14.377%D*18D--N/A14017.4h14.5D--67.4D--
AF-41 Hacksaw 3073031661.825C0.7920.374%D**18.152%B++34.4CN/A2028.8h5.2B*25.4C+
M40 Fury-F 3133023060.987C--1.6337.389%D*1.325%B++16.8DN/A6618h5.8B+15.6B+
NS Baron G5 3012993580.835D1.7830.399%F-11.037%D-30.8DN/A1509.7h3.2B**10.4C+
Mauler S6 2912893200.903C1.7134.543%D--14.187%C20.9DN/A15113.8h3.9B+11.3C+
M40 Fury 3032722013.6B++10.9918.641%F--2.941%A++47.7C5.4D--4335.7h11.1C**59.4D**
AF-41 Hacksaw 2672651621.636C-0.9820.184%D**17.359%B+31.2C-N/A1958.5h5.8B+28.6C
M40 Fury 2492202110.476C+7.8617.757%F--2.273%B**44.9D5.9D--3394.9h12.1C+68.2F--
Spear Anti-Vehicle Phalanx Tower 3252081208U205.3941.886%D-N/A122.4B**68.8B*7861.7h2A++4.7A
Anti-Vehicle Grenade 2202051205N/A202.3961.031%B**N/A512.5B+37.5D48110.4h4.7B7.8B+
NSX Naginata 1931921311.466C1.1518.372%D**15.625%F-26.7D--N/A1347.2h13.4D-72.9D--
L105 Zephyr 200181228.227C5.6138.603%DN/A45.3C-4.8D2494h5B+13C*
Reaper DMR 1761751171.496C+1.1220.932%D**30.857%C**23.6D-N/A1907.4h9.9D47.4D*
M20 Basilisk 182153246.375B++3.7624.237%F-5.882%C+24.3C+4.6D-2386.3h41.7A+172B+
Xiphos Anti-Personnel Phalanx Tower 1431411141B**138.3917.076%D--N/A470B6.7C-17370.3h4.8B++28B+
Shrike 1971371390.986C+1.6349.615%D*2.92%C*21.1D9.2D6696.5h6.6C13.3D
NS-45 Pilot 1301301870.695D1.9224.554%D**20%D*22D--N/A925.9h8.9F36.2F-
MGR-C1 Charger 1321271181.076C-1.5425.87%D-29.134%C*18.1D--N/A957h13.5D52D
AF-19 Mercenary 1241241600.775C-1.8420.429%D-19.355%D5.4D-N/A27822.9h12.5C+61.3C
MGR-L1 Promise 116114891.281C-1.3317.42%F-27.193%C20.4D--N/A2525.6h18.3D*104.9D**
Rocklet Rifle 2071121210.926C+1.6949.764%CN/A18.4D--15.6D--2956.1h66.9T*134.4F**
Mag-Cutter 10810827,7920.004D2.6134.116%C**N/A0.1DN/A01710.1h1.8B++5.1B+
MANA Anti-Personnel Turret 9897303.233N/A0.6213.413%UN/A970U10U11118100.1h18.4T*137.2T*
Hunter QCX 96961690.568C2.0513.575%F-25%C*10.7DN/A469h6.9C++50.5D
NCM1 Scattercannon 9393651.431D--1.1824.223%F-20.43%B*23.3D*N/A2284h6.9D28.4F*
NC6S Gauss SAW S 8686721.194D1.4216.97%F-29.07%C++16.2D*N/A1775.3h13.3F-78.5F--
M60-G Bulldog 9383126.917C++4.3015.228%F--4.819%A*24.4D2.9D1823.4h6.5C+42.6F*
NCM1 Scattercannon 8078671.164D1.4519.016%F--14.103%D15.9D--N/A3854.9h6.9C*36.2F-
E540 Halberd-H 10075193.947C-1.3337.275%F*6.667%S31.3D-10.4D**3262.4h5.8C+15.6D
Hoplon Anti-Aircraft Phalanx Tower 12875175M**72.3927.734%B+N/A250B**176.7B+18740.3h15.9B++57.3B+
NS Annihilator 170741830.404D*2.2177.032%D--N/A5.8D*7.6D19812.7h18.4F*23.9F**
M60-G Bulldog 7774116.727C4.1114.193%T1.351%D27.4D--1.1D**1812.7h6.8C+47.7T*
M12 Kobalt 7472418C15.3913.01%D**5.556%T-51.4D1.4D--4021.4h20.5C157.9D--
NC1 Gauss Rifle 7270322.188B**0.4320.575%D--32.857%B*25C--N/A11232.8h9.8B+47.7C+
AP30 Shredder 11368203.4C0.7930.925%C+5.882%M*18.9D12.5D-2743.6h163F--527.1F--
Titan-150 HEAT 9267213.19D0.5834.503%F5.97%A*15.2D--5.7D--4044.4h5.3C-15.3D*
Hawk GD-68 12865680.956C+1.6665.559%C++N/A10.2D-9.8C4126.4h10D*15.3D-
NS-AM7 Archer 7165601.083B**1.5367.347%B**32.308%B**13.8B+1.3D1294.7h9.1B*13.6B*
NS-10 Burster 11661850.718D1.9022.557%F3.279%C--4.6D-4.1C13513.4h177.6D-787.5F
NC12 Sweeper 6161700.871C-1.7420.891%F**6.557%F-11.5D*N/A905.3h4.5C21.3F*
Spear Anti-Vehicle Phalanx Turret 1035896.444C-3.8334.987%D*3.448%C+34.1D26.5C++9631.7h9.4D26.8D*
NC08 Mag-Scatter 5353690.768C1.8545.767%D--22.642%B*44.2C+N/A2761.2h3.8C++8.2C
Enforcer ML85 805277.429C+4.8129.572%F1.923%C+18.6D10D--3712.8h11.7C++39.5D--
NS-10 Burster 10151830.614D2.0022.462%FN/A3.8D--3.7C-13513.5h209.5F932.7F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon20527,77727h
Anti-Vehicle MANA Turret691,8766.6h
Nano-Armor Kit502567,58234.9h
Decoy Grenade0880h
Ordnance Dampener3570.2h
Repair Module41,0601.9h
Turret AI Module51,0072.1h
Structure Shield Module34371.1h
Skywall Shield Emitter55351.1h
Bunker0570.4h
Rampart Wall65643.2h
Sunderer Garage11170.8h
Nanite Revive Grenade02,8790.8h
Nanite Healing Grenade01990h
Medical Kit1352,3633.7h
Medical Applicator548261,36617.7h
Blast Wall15321.8h
Cortium Silo49242.2h
NSX Amaterasu49539534.3h
Motion Spotter6113,4467.4h
Restoration Kit649442.9h
Deconstruction Tool215,5641.7h
Welding Device234,9201.5h
Spear Anti-Vehicle Tower24841.4h
Hoplon Anti-Aircraft Phalanx Tower14541.1h
Xiphos Anti-Personnel Tower04341.2h
Spitfire Auto-Turret43415,85318.6h
NC Triumph Flare Gun33370.3h
Recon Detection Device57254,108110.7h
Shield Recharging Field452,0411.2h
Smoke Grenade03260.1h
Ammunition Package41122,98111.9h
Anti-Infantry MANA Turret74100.8h
Solid Wall33471.4h
Flail Targeting Dart831,5089.9h
Pain Spire45081.2h
Routing Spire02050.3h
The Flail32160.9h
Infantry Tower01891.1h
Glaive IPC0820.5h
Alarm Module0750.1h
Lumifiber Rampart Wall11040.5h
Hardlight Barrier318311.3h
Router121,0111.3h
Pillbox11220.6h
Vehicle Gate43211.8h
Elysium Spawn Tube15081.2h
Light Air Terminal02831.5h
Orbital Strike Target Designator6111,87146.9h
IPC Targeting Dart62211.3h

Check the help document for the dictionary if you want to learn more about words used here.


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