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Major Warrant Officer Tomatotree[RDCN] Tomatotree
TR BR 63

KDR: 0.76

Score: 3.9m

Last Seen: Sep 14th, 2019 2:49 PM
- OFFLINE - 97.7 hour(s)

Battle Rank 63 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
Level Progress (to 64): 94%
Level 100 Progress: 21% 1036h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS LC2 Lynx T1 Cycler T9 CARV L100 Python HESH MSW-R C75 Viper Hellfire Rocket Pods P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tomatotree



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.107%20%362412109100.5712490.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.808%-0.596D-0.131C0.768B++HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.3-0.117C+15.1-0.055C+68.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
3.9m1195.8%241 (14.5k)202 (12.1k)0.7601732,2792,9980.97431663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214539.669%9.653%9306:250

12% Combat Medic68% Engineer12% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 4:00 AMJul 28th, 2018 5:21 AMSep 18th, 2019 9:45 AM (2h) (PST)Sep 14th, 2019 10:51 AM (4d) (PST)Sep 14th, 2019 10:49 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
16478860.1180.1560.0111.6250.0182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,8354,6595,17679198112,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
321h/13.4d 642 220 3,756 31.3k 519 597 338 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:183
Deaths:399
KDR:0.459
Accuracy:15.699% D
HSR:22.951% C+
MSW-R
D
Kills:142
Deaths:218
KDR:0.651
Accuracy:18.135% D-
HSR:18.310% D
Kills:325
Deaths (as Heavy Assault):617
Deaths (to Heavy Assaults):870
KDR:0.52674
Kill Difference:292
Playtime:39.726 hours
Usage:12%
Score:0.272m
Score/min:114
Accuracy (listed only):16.917%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:294
Deaths:687
KDR:0.428
Accuracy:19.558% D
HSR:16.667% D-
Kills:294
Deaths (as Light Assault):687
Deaths (to Light Assaults):545
KDR:0.42795
Kill Difference:393
Playtime:14.308 hours
Usage:4%
Score:0.070m
Score/min:82
Accuracy (listed only):19.558%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:294
Deaths:687
KDR:0.428
Accuracy:19.558% D
HSR:16.667% D-
Kills:294
Deaths (as Engineer):687
Deaths (to Engineers):487
KDR:0.42795
Kill Difference:393
Playtime:217.631 hours
Usage:68%
Score:3.061m
Score/min:234
Accuracy (listed only):19.558%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):403
KDR:0
Kill Difference:UNR
Playtime:8.300 hours
Usage:3%
Score:0.063m
Score/min:127
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:291
Deaths:658
KDR:0.442
Accuracy:18.333% D-
HSR:22.337% C++
Kills:291
Deaths (as Combat Medic):658
Deaths (to Combat Medics):229
KDR:0.44225
Kill Difference:367
Playtime:39.423 hours
Usage:12%
Score:0.423m
Score/min:179
Accuracy (listed only):18.333%
HSR (listed only):22.337%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:105
V. Kills:19 N/A
Deaths:26
KDR:4.038
Accuracy:38.796% D*
KPH:54 C
VKPH:9.800 C-
M14 Banshee
B+
Kills:54
V. Kills:4 N/A
Deaths:35
KDR:1.543
Accuracy:32.231% B+
KPH:12.900 D--
VKPH:1 D*
Kills:159 (54 + 0)
Deaths:61
KDR:2.607
VKDR:0.377
Vehicle Kills:23
Kill Difference:98
Playtime:6.115 hours
Usage:2%
Score:0.026m
Score/min:70
Piloting Accuracy:32.231%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:151
V. Kills:45 328%
Deaths:29
KDR:5.207
Accuracy:41.698% D
KPH:27.100 D--
VKPH:8.100 C+
C75 Viper
C++
Kills:108
V. Kills:53 200%
Deaths:33
KDR:3.273
Accuracy:34.986% C-
KPH:17.900 D
VKPH:8.800 C++
Kills:259 (259 + 0)
Deaths:62
KDR:4.177
VKDR:1.581
Vehicle Kills:98
Kill Difference:197
Playtime:11.597 hours
Usage:4%
Score:0.065m
Score/min:93
Driving Accuracy:34.986%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:88
V. Kills:27 314%
Deaths:17
KDR:5.176
Accuracy:29.537% F-
KPH:23.700 C--
VKPH:7.300 F
Kills:88 (88 + 0)
Deaths:17
KDR:5.176
VKDR:1.588
Vehicle Kills:27
Kill Difference:71
Playtime:3.711 hours
Usage:1%
Score:0.029m
Score/min:132
Driving Accuracy:29.537%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 3022946870.428D0.3319.558%D16.667%D-4.4D--N/A1167.5h15.3C++78.2C+
T1 Cycler 3012916580.442C--0.3218.333%D-22.337%C++8.6D--N/A2734h16.5C--90.1D
T9 CARV 1861833990.459C-0.3015.699%D22.951%C+9.9D-N/A3118.4h14.1C++89.8C+
L100 Python HESH 196151295.207C--4.4541.698%DN/A27D--8C+895.6h5.2F12.4F
MSW-R 1461422180.651C-0.1118.135%D-18.31%D12.6D--N/A3511.3h12.9C+71.2C
C75 Viper 161108333.273C+2.5134.986%C-N/A18D8.8C++966h17.6C--50.4D
Hellfire Rocket Pods 124105264.038C3.2838.796%D*N/A55.3C10C-1421.9h20.2C++52.1C++
P2-120 AP 11588175.176C+4.4229.537%F-N/A23.8C--7.3F1323.7h5.5B++18.7C
ML-7 111741420.521C0.2444.864%D**2.703%C+17.6C--8.8C--1174.2h8C-17.9D--
Claymore 7171154.733C3.9713.441%F-N/A101.4DN/A2310.7h1.1B*7.9F-
M14 Banshee 5854351.543C0.7832.231%B+N/A12.9D--1D*364.2h61F189.3D*
Orbital Strike Uplink 7551151N/A50.24419.445%UN/A127.5U60U4870.4h3T*0.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit102201,58313.6h
Turret AI Module11790.8h
Skywall Shield Emitter0710.2h
Structure Shield Module0790.2h
Repair Module01380.5h
Nanite Revive Grenade03970.1h
Medical Applicator13532,0442.9h
Cortium Silo01940.4h
Bunker0560.4h
Spitfire Auto-Turret34010.4h
Hoplon Anti-Aircraft Phalanx Tower11290.6h
Rampart Wall11971.3h
Xiphos Anti-Personnel Tower0760.3h
Welding Device08,5040.8h
Spear Anti-Vehicle Tower0910.5h
Ammunition Package151,5660.9h
Orbital Strike Target Designator18510.9h
Flail Targeting Dart5810.5h
Pain Spire0940.3h
Recon Detection Device5540.2h
Elysium Spawn Tube0640.2h

Check the help document for the dictionary if you want to learn more about words used here.


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