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Commissar Space Tomtokamoto[INI] Tomtokamoto
TR BR 81

KDR: 4.77

Score: 37m

Last Seen: Jul 25th, 2020 7:03 PM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP Hellfire Rocket Pods TSAR-42 P2-120 HESH T9 CARV MSW-R MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,949,058 MLG Score: 1558
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.751%23.05%61729132016,4253.641911.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.143%1.064B**0.292C*-0.18CHEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+10.80.24C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.604%0.835%1884513447,189422331617.0355217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%-0.595D-0.678D0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.205C++40.80.233C++88.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.523%3.386%2369613435,847376234915.5505249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.768%0.24C++0.573B+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+5.20.579B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.554%2.133%9331113382,6263016918.72425379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.524D-0.577D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.697B+11.10.723B++25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.686%74.002%933413454,985569258.76098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%1.013B**0.447B-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.40.251C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.6%16.016%9332134725639730.644836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.842%1.716A++0.233C++-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+30.372C**1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37m386.8%568 (34.1k)457 (27.4k)4.7655946,3129,7185.4854981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349279824.724%18.131%44808:2018

7% Combat Medic20% Engineer16% Heavy Assault24% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2013 6:20 PMNov 30th, 2013 4:18 PMJul 28th, 2020 3:12 PM (63d) (PST)Jul 25th, 2020 4:38 PM (66d) (PST)Jul 25th, 2020 3:03 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
773796940.5720.1200.1042.6010.1001558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3594,73641,6233476156627,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1348.4h/56.2d 6,996 8,397 12,836 210.4k 1,652 3,621 8,098 62.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,196
Deaths:369
KDR:3.241
Accuracy:25.313% B
HSR:25.753% C+
MSW-R
D
Kills:1,186
Deaths:432
KDR:2.745
Accuracy:23.363% D
HSR:22.597% D
MG-H1 Watchman
B
Kills:1,186
Deaths:453
KDR:2.618
Accuracy:25.892% C+
HSR:34.148% B
NS-15M1
C**
Kills:1,167
Deaths:433
KDR:2.695
Accuracy:22.851% D
HSR:30.334% C**
T9 CARV-S
C*
Kills:1,160
Deaths:271
KDR:4.280
Accuracy:26.502% C*
HSR:24.052% D
NSX-P Naginata
B
Kills:497
Deaths:133
KDR:3.737
Accuracy:22.420% D
HSR:36.016% B
T9A "Butcher"
B+
Kills:267
Deaths:72
KDR:3.708
Accuracy:26.491% C+
HSR:35.955% B+
NS-15M AE
C++
Kills:199
Deaths:37
KDR:5.378
Accuracy:28.786% C++
HSR:23.116% D-
T32 Bull
B++
Kills:118
Deaths:39
KDR:3.026
Accuracy:26.222% C+
HSR:34.746% B++
Kills:6,976
Deaths (as Heavy Assault):2,239
Deaths (to Heavy Assaults):2,565
KDR:3.11568
Kill Difference:4,737
Playtime:216.087 hours
Usage:16%
Score:5.059m
Score/min:390
Accuracy (listed only):25.316%
HSR (listed only):29.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,171
Deaths:388
KDR:3.018
Accuracy:26.834% C+
HSR:19.044% D
HC1 Cougar
C+
Kills:1,141
Deaths:253
KDR:4.510
Accuracy:27.273% C+
HSR:23.313% C
TRAC-5
C++
Kills:332
Deaths:234
KDR:1.419
Accuracy:24.973% C++
HSR:18.072% C-
T5 AMC
C++
Kills:219
Deaths:80
KDR:2.738
Accuracy:27.004% C++
HSR:21.461% C+
TRS-12 Uppercut
B+
Kills:166
Deaths:79
KDR:2.101
Accuracy:66.897% B+
HSR:19.277% B+
NS Baron G5AE
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:49.521% C+
HSR:10% D*
FA1 Barrage
A+
Kills:90
Deaths:30
KDR:3
Accuracy:58.859% A+
HSR:10% D*
AMR-66
C+
Kills:89
Deaths:29
KDR:3.069
Accuracy:29.250% C+
HSR:23.596% C-
NSX-P Tanto
C+
Kills:73
Deaths:22
KDR:3.318
Accuracy:26.187% D
HSR:28.767% C+
Kills:3,371
Deaths (as Engineer):1,156
Deaths (to Engineers):1,839
KDR:2.91609
Kill Difference:2,215
Playtime:264.971 hours
Usage:20%
Score:9.134m
Score/min:575
Accuracy (listed only):37.422%
HSR (listed only):19.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,171
Deaths:388
KDR:3.018
Accuracy:26.834% C+
HSR:19.044% D
SMG-46 Armistice
C++
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:29.073% C++
HSR:8.793% D**
HC1 Cougar
C+
Kills:1,141
Deaths:253
KDR:4.510
Accuracy:27.273% C+
HSR:23.313% C
PDW-16 Hailstorm
B+
Kills:636
Deaths:215
KDR:2.958
Accuracy:30.094% B+
HSR:12.421% D-
TRAC-5
C++
Kills:332
Deaths:234
KDR:1.419
Accuracy:24.973% C++
HSR:18.072% C-
T5 AMC
C++
Kills:219
Deaths:80
KDR:2.738
Accuracy:27.004% C++
HSR:21.461% C+
MKV Suppressed
B++
Kills:172
Deaths:57
KDR:3.018
Accuracy:31.927% B++
HSR:16.861% D
TRS-12 Uppercut
B+
Kills:166
Deaths:79
KDR:2.101
Accuracy:66.897% B+
HSR:19.277% B+
MG-S1 Jackal
C*
Kills:125
Deaths:66
KDR:1.894
Accuracy:30.952% C*
HSR:12% D**
NSX-P Tengu
D--
Kills:91
Deaths:23
KDR:3.957
Accuracy:31.866% D*
HSR:16.484% D--
NS Baron G5AE
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:49.521% C+
HSR:10% D*
FA1 Barrage
A+
Kills:90
Deaths:30
KDR:3
Accuracy:58.859% A+
HSR:10% D*
NSX-P Tanto
C+
Kills:73
Deaths:22
KDR:3.318
Accuracy:26.187% D
HSR:28.767% C+
Kills:5,466
Deaths (as Light Assault):2,131
Deaths (to Light Assaults):2,034
KDR:2.56499
Kill Difference:3,335
Playtime:418.743 hours
Usage:31%
Score:12.118m
Score/min:482
Accuracy (listed only):35.497%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:1,660
Deaths:250
KDR:6.640
Accuracy:44.287% C**
HSR:78.434% B++
RAMS .50M
B**
Kills:1,163
Deaths:119
KDR:9.773
Accuracy:45.427% B+
HSR:87.446% B**
SMG-46 Armistice
C++
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:29.073% C++
HSR:8.793% D**
M77-B
B+
Kills:1,160
Deaths:107
KDR:10.841
Accuracy:41.039% C++
HSR:81.638% B+
NS-44 Commissioner
B
Kills:1,031
Deaths:692
KDR:1.490
Accuracy:43.324% B
HSR:14.743% D*
99SV
B++
Kills:1,002
Deaths:134
KDR:7.478
Accuracy:39.023% B++
HSR:42.216% B++
NS-30 Vandal
C+
Kills:959
Deaths:278
KDR:3.450
Accuracy:34.055% C
HSR:28.676% C+
PDW-16 Hailstorm
B+
Kills:636
Deaths:215
KDR:2.958
Accuracy:30.094% B+
HSR:12.421% D-
SOAS-20
C+
Kills:178
Deaths:36
KDR:4.944
Accuracy:30.130% C+
HSR:15.730% D--
MKV Suppressed
B++
Kills:172
Deaths:57
KDR:3.018
Accuracy:31.927% B++
HSR:16.861% D
HSR-1
C+
Kills:164
Deaths:35
KDR:4.686
Accuracy:34.776% C--
HSR:29.878% C+
MG-S1 Jackal
C*
Kills:125
Deaths:66
KDR:1.894
Accuracy:30.952% C*
HSR:12% D**
NS-61 "Ravenous" Emissary
B+
Kills:122
Deaths:55
KDR:2.218
Accuracy:36.953% B+
HSR:21.312% C
NSX-P Tengu
D--
Kills:91
Deaths:23
KDR:3.957
Accuracy:31.866% D*
HSR:16.484% D--
TX1 Repeater
B+
Kills:73
Deaths:91
KDR:0.802
Accuracy:29.097% B+
HSR:20.548% C
Kills:9,696
Deaths (as Infiltrator):2,801
Deaths (to Infiltrators):1,444
KDR:3.46162
Kill Difference:6,895
Playtime:322.269 hours
Usage:24%
Score:7.749m
Score/min:401
Accuracy (listed only):35.468%
HSR (listed only):32.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:25.837% C+
HSR:23.524% C
SMG-46 Armistice
C++
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:29.073% C++
HSR:8.793% D**
PDW-16 Hailstorm
B+
Kills:636
Deaths:215
KDR:2.958
Accuracy:30.094% B+
HSR:12.421% D-
Cycler TRV
C++
Kills:586
Deaths:229
KDR:2.559
Accuracy:26.066% C+
HSR:25.085% C++
T1 Cycler
B*
Kills:264
Deaths:70
KDR:3.771
Accuracy:26.617% C*
HSR:32.576% B*
SABR-13
C++
Kills:206
Deaths:59
KDR:3.492
Accuracy:28.142% C+
HSR:31.068% C++
MKV Suppressed
B++
Kills:172
Deaths:57
KDR:3.018
Accuracy:31.927% B++
HSR:16.861% D
TRS-12 Uppercut
B+
Kills:166
Deaths:79
KDR:2.101
Accuracy:66.897% B+
HSR:19.277% B+
MG-S1 Jackal
C*
Kills:125
Deaths:66
KDR:1.894
Accuracy:30.952% C*
HSR:12% D**
NSX-P Tengu
D--
Kills:91
Deaths:23
KDR:3.957
Accuracy:31.866% D*
HSR:16.484% D--
NS Baron G5AE
C+
Kills:90
Deaths:41
KDR:2.195
Accuracy:49.521% C+
HSR:10% D*
FA1 Barrage
A+
Kills:90
Deaths:30
KDR:3
Accuracy:58.859% A+
HSR:10% D*
NS-11P
C++
Kills:76
Deaths:16
KDR:4.750
Accuracy:28.211% C++
HSR:11.842% F
PSA-02 Diamondback
D
Kills:53
Deaths:21
KDR:2.524
Accuracy:26.774% D
HSR:15.094% F-
Kills:4,884
Deaths (as Combat Medic):2,031
Deaths (to Combat Medics):910
KDR:2.40473
Kill Difference:2,853
Playtime:95.597 hours
Usage:7%
Score:2.167m
Score/min:378
Accuracy (listed only):35.060%
HSR (listed only):17.502%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:327
Deaths:87
KDR:3.759
Accuracy:18.191% B
HSR:21.713% B+
M2 Mutilator
C*
Kills:226
Deaths:54
KDR:4.185
Accuracy:18.038% C*
HSR:18.142% C
M3 Pounder HEG
B**
Kills:218
Deaths:57
KDR:3.825
Accuracy:43.500% C+
HSR:4.587% B**
MRC3 Mercy
C+
Kills:191
Deaths:32
KDR:5.969
Accuracy:19.612% C+
HSR:14.660% D**
M3 Pounder HEG
C+
Kills:174
Deaths:42
KDR:4.143
Accuracy:45.686% C+
HSR:2.874% C
MRC3 Mercy
C+
Kills:94
Deaths:15
KDR:6.267
Accuracy:19.893% C+
HSR:18.085% D-
Kills:1,230
Deaths (as MAX Suit):143.500
Deaths (to MAX Suits):491
KDR:8.57143
Kill Difference:1,086.500
Playtime:21.661 hours
Usage:2%
Score:0.753m
Score/min:579
Accuracy (listed only):27.486%
HSR (listed only):13.343%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,687
V. Kills:171 N/A
Deaths:121
KDR:22.207
Accuracy:29.645% C
KPH:85.900 B+
VKPH:5.500 B+
Hellfire Rocket Pods
A*
Kills:1,666
V. Kills:319 N/A
Deaths:20
KDR:83.300
Accuracy:52.501% C+
KPH:212.100 B**
VKPH:40.600 A*
M18 Needler
C**
Kills:1,162
V. Kills:1,140 102%
Deaths:190
KDR:6.116
Accuracy:29.816% C--
KPH:15.700 C
VKPH:15.400 C**
M18 Rotary
C-
Kills:947
V. Kills:907 104%
Deaths:235
KDR:4.030
Accuracy:27.958% D-
KPH:10.900 D
VKPH:10.400 C-
Hornet Missiles
B++
Kills:724
V. Kills:358 202%
Deaths:23
KDR:31.478
Accuracy:68.901% B++
KPH:100.300 C**
VKPH:49.600 C+
Coyote Missiles
B+
Kills:160
V. Kills:141 113%
Deaths:10
KDR:16
Accuracy:55.846% C+
KPH:47.200 C
VKPH:41.600 B+
Tomcat A2AM Pods
C+
Kills:55
V. Kills:66 82%
Deaths:4
KDR:13.750
Accuracy:82.629% B+
KPH:40.400 D
VKPH:48.500 C+
Kills:7,401 (4,796 + 0)
Deaths:603
KDR:12.274
VKDR:5.144
Vehicle Kills:3,102
Kill Difference:6,798
Playtime:212.405 hours
Usage:16%
Score:5.748m
Score/min:451
Piloting Accuracy:27.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:773
V. Kills:41 N/A
Deaths:
KDR:
Accuracy:38.122% C
KPH:68.300 B*
VKPH:3.600 B
CAS30 Tank Buster
A
Kills:727
V. Kills:712 102%
Deaths:104
KDR:6.990
Accuracy:51.795% C++
KPH:14.400 B++
VKPH:14.100 A
C150 Dalton
B
Kills:271
V. Kills:232 116%
Deaths:24
KDR:11.292
Accuracy:41.114% C++
KPH:44.200 C+
VKPH:37.800 B
L105 Zephyr
C+
Kills:125
V. Kills:33 368%
Deaths:14
KDR:8.929
Accuracy:41.604% C-
KPH:36.400 D
VKPH:9.600 C+
AP30 Shredder
C
Kills:124
V. Kills:86 143%
Deaths:13
KDR:9.538
Accuracy:24.296% D*
KPH:29.400 C
VKPH:20.400 C
Kills:2,020 (1,500 + 520)
Deaths:155
KDR:13.032
VKDR:7.123
Vehicle Kills:1,104
Kill Difference:1,865
Playtime:75.432 hours
Usage:6%
Score:1.459m
Score/min:322
Piloting Accuracy:51.795%
Gunner Accuracy:24.296%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:495
V. Kills:47 N/A
Deaths:6
KDR:82.500
Accuracy:52.994% C++
KPH:76.600 C*
VKPH:7.300 D
L100 Python HEAT
C
Kills:267
V. Kills:80 330%
Deaths:13
KDR:20.539
Accuracy:43.423% D*
KPH:38.400 C
VKPH:11.500 D
L100 Python AP
C*
Kills:173
V. Kills:77 222%
Deaths:7
KDR:24.714
Accuracy:56.403% C+
KPH:45.700 C*
VKPH:20.400 C+
Skyguard
C+
Kills:71
V. Kills:43 161%
Deaths:4
KDR:17.750
Accuracy:23.283% D*
KPH:16.100 C+
VKPH:9.800 C
Kills:1,006 (1,006 + 0)
Deaths:30
KDR:33.533
VKDR:8.233
Vehicle Kills:247
Kill Difference:976
Playtime:21.612 hours
Usage:2%
Score:0.486m
Score/min:375
Driving Accuracy:23.283%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:2,511
V. Kills:1,641 153%
Deaths:124
KDR:20.250
Accuracy:46.667% C+
KPH:40.100 C+
VKPH:26.200 B++
P2-120 HESH
B+
Kills:1,234
V. Kills:127 N/A
Deaths:30
KDR:41.133
Accuracy:36.616% D--
KPH:81.500 B+
VKPH:8.400 C--
P2-120 HEAT
B+
Kills:1,167
V. Kills:333 349%
Deaths:79
KDR:14.772
Accuracy:40.369% C-
KPH:42.300 B+
VKPH:12.100 C+
P525 Marauder
B**
Kills:315
V. Kills:15 N/A
Deaths:6
KDR:52.500
Accuracy:27.482% B+
KPH:123.300 B**
VKPH:5.900 B
E540 Halberd
B++
Kills:213
V. Kills:114 185%
Deaths:9
KDR:23.667
Accuracy:45.606% C++
KPH:33 C++
VKPH:17.700 B++
G30 Vulcan
C
Kills:68
V. Kills:28 234%
Deaths:12
KDR:5.667
Accuracy:27.292% D
KPH:23.200 C
VKPH:9.600 D-
Kills:5,508 (4,912 + 596)
Deaths:260
KDR:21.185
VKDR:8.685
Vehicle Kills:2,258
Kill Difference:5,248
Playtime:117.277 hours
Usage:9%
Score:3.626m
Score/min:515
Driving Accuracy:40.369%
Gunner Accuracy:27.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:981
V. Kills:38 N/A
Deaths:19
KDR:51.632
Accuracy:36.024% C
KPH:151.600 B+
VKPH:5.900 C-
G20 Vulcan-H
D--
Kills:55
V. Kills:40 134%
Deaths:7
KDR:7.857
Accuracy:44.815% D
KPH:24 D*
VKPH:17.400 D--
Kills:1,036 (0 + 1,036)
Deaths:26
KDR:39.846
VKDR:3
Vehicle Kills:78
Kill Difference:1,010
Playtime:8.769 hours
Usage:1%
Score:0.373m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:44.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:172
V. Kills:10 N/A
Deaths:7
KDR:24.571
Accuracy:42.545% C*
KPH:70.400 B**
VKPH:4.100 D
M12 Kobalt
C++
Kills:156
V. Kills:5 N/A
Deaths:6
KDR:26
Accuracy:18.348% C
KPH:86.100 C++
VKPH:2.800 C
M40 Fury
C+
Kills:65
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:28.521% D*
KPH:58.500 C+
VKPH:6.300 D--
Kills:393 (0 + 393)
Deaths:13
KDR:30.231
VKDR:1.692
Vehicle Kills:22
Kill Difference:380
Playtime:5.368 hours
Usage:0%
Score:0.156m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:28.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:96
V. Kills:2 N/A
Deaths:19
KDR:5.053
Accuracy:49.189% B+
KPH:34.100 D
VKPH:0.700 D--
M40 Fury-F
C
Kills:60
V. Kills:8 N/A
Deaths:24
KDR:2.500
Accuracy:37.453% D**
KPH:23.300 C
VKPH:3.100 D
Kills:156 (156 + 0)
Deaths:43
KDR:3.628
VKDR:0.233
Vehicle Kills:10
Kill Difference:113
Playtime:5.393 hours
Usage:0%
Score:0.043m
Score/min:132
Driving Accuracy:37.453%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,8582,68712122.207B++17.4429.645%CN/A85.8B+5.5B+48531.3h13.4B+45.3B+
P2-120 AP 4,1522,51112420.25B**15.4846.667%C+5.337%A+40.1C+26.2B++57562.6h6.3C+13.6C+
Hellfire Rocket Pods 1,9851,6662083.3S78.5352.501%C+N/A210.9B**40.4A*14117.9h17.1C+32.6C++
TSAR-42 1,6661,6602506.64B++1.8744.287%C**78.434%B++55.3C+N/A24430h1.8B+4.2B+
P2-120 HESH 1,3611,2343041.133B**36.3736.616%D--1.053%B+81.7B++8.4C--41015.1h4.4C+12.1C
T9 CARV 1,1991,1963693.241B++1.5225.313%B25.753%C+58.9C*N/A36220.3h10.7B+42.2B
MSW-R 1,1881,1864322.745C+2.0223.363%D22.597%D42.1C--N/A19828.2h10.3B44.1C++
MG-H1 Watchman 1,2121,1864532.618C++2.1525.892%C+34.148%B57.3C1.3C+19320.7h13.6C+52.6C++
LC3 Jaguar 1,1851,1713883.018B++1.7526.834%C+19.044%D30.7C-N/A14938.1h11C++41C*
TAR 1,1791,1694822.425B+2.3425.837%C+23.524%C33.6C-N/A12034.8h12.1C+46.8C++
NS-15M1 1,1741,1674332.695C*2.0722.851%D30.334%C**49.2CN/A14723.7h12.8D55.8C
P2-120 HEAT 1,5001,1677914.772B*10.0140.369%C-2.571%C42.3B+12.1C+38627.6h5.1B+12.7B+
RAMS .50M 1,1641,1631199.773A+5.0145.427%B+87.446%B**36.6C+N/A16331.8h1.7B++3.7B++
M18 Needler 2,3021,1621906.116B+1.3529.816%C--1.807%C++15.7C15.4C**39874.2h95.2C**319.4C*
SMG-46 Armistice 1,1621,1606431.804B+2.9629.073%C++8.793%D**18.8D-N/A7861.8h13.1C++44.9C*
T9 CARV-S 1,1631,1602714.28B*0.4926.502%C*24.052%D62.4C+N/A32318.6h10.6C**40.2B
M77-B 1,1671,16010710.841M**6.0841.039%C++81.638%B+55.8B++N/A21820.8h2.1C**5.1B
HC1 Cougar 1,2001,1412534.51A*0.2627.273%C+23.313%C44.2C+2.3A++15225.8h9.8B+36B
NS-44 Commissioner 1,0401,0316921.49C++3.2843.324%B14.743%D*24.5DN/A11642.1h3.6C+8.4C*
99SV 1,0131,0021347.478M*2.7139.023%B++42.216%B++56B++N/A22417.9h4.5B11.4B+
P525 Marauder-H 1,0199811951.632A*46.8736.024%CN/A150.9B+5.8C-7706.5h6B+16.6C**
NS-30 Vandal 9789592783.45C++1.3234.055%C28.676%C+49.7C1B+17219.3h5.4C+15.8C+
M18 Rotary 1,8549472354.03B0.7427.958%D-N/A10.9D10.4C-29187.1h98.1C*350.8C+
L-24R Spur 8147731773U768.2338.122%C1.294%D68.4B*3.6B21411.3h23.1C++60.7C++
CAS30 Tank Buster 1,4397271046.99A++2.2251.795%C++N/A14.5B++14.2A27150.3h34.6B+66.7B+
Hornet Missiles 1,0827242331.478A++26.7168.901%B++1.657%B+100.6C**49.7C+12167.2h8.2B+11.9B+
PDW-16 Hailstorm 6486362152.958B**1.8130.094%B+12.421%D-45.4C+N/A21014h12.9C*42.9B+
NS Decimator 8055932522.353B+2.4163.376%C++2.361%B+40.3C14.4C--39914.7h4C++6.2C*
Cycler TRV 5975862292.559B+2.2126.066%C+25.085%C++33.3C--N/A14217.6h14.2D-54.4C
C-4 601503965.24A++0.4718.898%D*N/A32.7D*6.4D**30415.4h1.3C+6.8D
NSX-P Naginata 5064971333.737B**1.0322.42%D36.016%B54C-1D1779.2h12.5C55.6C
L100 Python HESH 542495682.5S77.7352.994%C++1.818%B+76.2C++7.2D4386.5h2.8C**5.2B
TRAC-5 3383322341.419B3.3524.973%C++18.072%C-8.6DN/A6838.4h11.7B46.8C**
T7 Mini-Chaingun 3373291492.208B*2.5617.833%C13.374%C30.7DN/A12710.7h15.9C-89C+
M1 Heavy Cycler 327327873.759B**1.0118.191%B21.713%B+33BN/A1429.9h18C+99B
P525 Marauder 330315652.5B**47.7327.482%B+1.587%C121.2B**5.8C**5862.6h5.7B+20.8B+
C150 Dalton 5032712411.292C+6.5341.114%C++N/A44.4C+38B7886.1h4.8D11.8C--
L100 Python HEAT 3472671320.538A++15.7743.423%D*1.873%C38.1C11.4D2127h4.2B++9.7C++
T9A "Butcher" 273267723.708B+1.0626.491%C+35.955%B+86.1C*1.9B*3583.1h11.2C42.3C+
T1 Cycler 276264703.771A0.9926.617%C*32.576%B*45.5C*2.1A*2335.8h12.8C+48.2C*
M60-A Bulldog 273253928.111C+23.3551.598%C++2.372%C+52.7C++4.2C2574.8h4.3B*8.4B+
M2 Mutilator 228226544.185B++0.5818.038%C*18.142%C37C*N/A1496.1h17.5C97.3C++
T5 AMC 219219802.738A++2.0327.004%C++21.461%C+16DN/A12013.7h14C52C++
M3 Pounder HEG 248218573.825B++0.9443.5%C+4.587%B**27.3B3.8C+2678h12.9B+29.6B
E540 Halberd 327213923.667A+18.9045.606%C++2.817%C+32.8C++17.5B+7906.5h4.9B+10.7B+
SABR-13 212206593.492B++1.2728.142%C+31.068%C++50.2C++1.5B**2104.1h10.4C++36.8C*
NS-15M AE 200199375.378B**0.6128.786%C++23.116%D-82.9C++N/A6822.4h13D*45.2C
Frag Grenade 2041981198N/A193.2356.01%B**N/A990A30A++50390.2h2.4B**4.2B**
MRC3 Mercy 193191325.969B*1.2019.612%C+14.66%D**46.6BN/A2714.1h13.7B**70.1B+
SOAS-20 179178364.944A**0.1830.13%C+15.73%D--71.2B*N/A4272.5h10.8C++35.8C**
M3 Pounder HEG 186174424.143B*0.6245.686%C+2.874%C27.2C*1.9D**2366.4h15.8C++34.6C*
L100 Python AP 250173724.714B**19.9556.403%C+4.046%B**45.5C*20.3C+6193.8h4.7C++8.3C*
M60-G Bulldog 182172724.571A19.8142.545%C*2.907%C*71.7B**4.2D4812.4h4.5B**10.6B++
MKV Suppressed 172172573.018A1.7531.927%B++16.861%D53.8C++N/A2643.2h11.4B35.8B+
TRS-12 Uppercut 167166792.101B+2.6666.897%B+19.277%B+53.5C+N/A2023.1h2.3C*3.5C**
HSR-1 168164354.686B++0.0834.776%C--29.878%C+52.9C+1.3A+1483.1h5.9D17C-
Coyote Missiles 3011601016A*11.2355.846%C+N/A47.1C41.5B+11273.4h38.3C+68.6C+
M12 Kobalt 161156626C+21.2318.348%C12.18%D**86.7C++2.8C5251.8h13.1B*71.5B+
Anti-Vehicle Grenade 1641531153N/A148.2353.755%C++N/A765A+55C--58070.2h2.7A5B**
M60-A Bulldog 157146529.2B*24.4349.448%B*3.425%M++104.3A*7.9C+5381.4h3.4A++6.8A
L105 Zephyr 158125148.929C4.1641.604%C-1.6%A++36.8D9.7C+3073.4h6.6C15.9C+
MG-S1 Jackal 128125661.894C++2.8730.952%C*12%D**40.3C-1C++1763.1h12.4D40C+
AP30 Shredder 210124139.538C4.7724.296%D*N/A29.5C20.5C5604.2h55.5B++228.6C*
NS-61 "Ravenous" Emissary 123122552.218B+2.5536.953%B+21.312%C32.1DN/A1083.8h11.5C+31.1B
T32 Bull 120118393.026B++1.7426.222%C+34.746%B++62.1C++1.1B5311.9h11C*41.8C*
The Slasher 1181031,9490.053C+4.7117.558%D*N/A0.5C-N/A3193.4h2.5C--14.2D
M60-A Bulldog 113102617C+12.2350.374%C+1.961%C35.2C3.8C2342.9h4.6B*9.2B+
S12 Renegade 9896195.053B++0.2949.189%B+6.25%B34.3DN/A1302.8h2.8C**5.8B+
MRC3 Mercy 9494156.267B**1.5019.893%C+18.085%D-39.2C+N/A2622.4h15.8B++79.3B
T2 Striker 14591243.792S0.9741.97%D*1.099%C*11.8C7C1927.7h43.1C102.6D-
NSX-P Tengu 9391233.957A++0.8131.866%D*16.484%D--50.6C1.1C+1691.8h13.2C41.5C--
NS Baron G5AE 9290412.195B+2.5749.521%C+10%D*52.9C1.2B+3421.7h4C+8.1C+
FA1 Barrage 9090303B**1.7758.859%A+10%D*45C++N/A3622h4.4C++7.4B+
AMR-66 8989293.069A+1.7029.25%C+23.596%C-26.2CN/A1553.4h8.1C+27.7C++
Tank Mine 13084146A1.2347.619%B+N/A93.3D51.1D18600.9h3F6.3D
Claymore 8383165.188C0.4255.157%A**N/A103.8D-N/A5100.8h1.5F--2.7B*
NS-11P 7776164.75A*0.0228.211%C++11.842%F63.3C**N/A6341.2h13.8D49.1C+
TX1 Repeater 7573910.802C+3.9629.097%B+20.548%C11.1D--N/A786.6h12.9C+44.3C**
NSX-P Tanto 7773223.318A++1.4526.187%D28.767%C+38.4C2.1B**1421.9h13.8C+52.5C+
Skyguard 11471417.75M**12.9823.283%D*N/A16.1C+9.8C3294.4h96C**412.3C+
G30 Vulcan 9668125.667C+0.9027.292%D5.882%A23.4C9.7D-3202.9h49.4B*180.9B++
M40 Fury 7265165S60.2328.521%D*1.538%C+59.1C+6.4D--4261.1h8.7B++30.5C**
Chainblade 86633,5500.018C4.7520.807%DN/A0.2DN/A1361.5h3.6D-17.3D
M40 Fury-F 6860242.5B+2.2737.453%D**5%S23.1C3.1D1342.6h6.6B*17.5B+
Tomcat A2AM Pods 12155413.75C**8.9882.629%B+N/A39.3D47.1C+15191.4h9.6D11.6C
G20 Vulcan-H 955577.857C++3.0944.815%D3.636%B+23.9D*17.4D--5372.3h87.8C++196C+
PSA-02 Diamondback 5653212.524B2.2426.774%D15.094%F-35.3D2B+1231.5h17.9F*66.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit159356,82533.3h
Spawn Beacon238074.2h
Anti-Vehicle MANA Turret1780.4h
Hardlight Canopy2520.2h
Ordnance Dampener2640.3h
Nanite Revive Grenade08190.2h
Medical Applicator130117,52412.2h
Motion Spotter235,3384.8h
Restoration Kit3660.2h
Auraxium Slasher10842.1h
Welding Device08820h
WLT-Mandible Mining Laser01,2872.2h
Recon Detection Device393,6357.6h
Shield Recharging Field97350.8h
Ammunition Package44912.2h
Medical Kit1592,36957h
Anti-Infantry MANA Turret5510.3h

Check the help document for the dictionary if you want to learn more about words used here.


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