Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (32)  Faber0ne (15)  GelosTheStrimmer (13)  spots24 (9)  fbmarder (5)  Zer0R7 (3) 77
stats.dasanfall.com
Destroyer TonyHansen[] TonyHansen
VS BR 117

KDR: 2.79

Score: 28.1m

Last Seen: Jun 16th, 2019 11:58 PM
- OFFLINE - 157.1 hour(s)

Battle Rank 120 (117 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP L100 Python HEAT C75 Viper Serpent VE92 Corvus VA55 H-V45 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TonyHansen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.383%21.892%4241111995,0750.8018641.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.825%-0.332C-0.166C++0.787B++HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.003C+14.5-0.011C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.376%1.431%33265120534,18316681086320.4934315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.908%0.485B+-0.684D1.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.757B++4.20.655B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.274%5.263%20212081529561020.15883148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.422%-0.095C+0.253C*-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.4-1.129D*88.3-1.244D*162

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.736%19.333%202120830045120.663717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%-0.894D--0.937B*-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.223C5-0.02C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.1m381.7%282 (16.9k)242 (14.5k)2.7923243,42915,5533.74571117 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121027517.704%4.345%3307:285

23% Combat Medic73% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 9:58 PMSep 21st, 2018 11:43 AMJun 16th, 2019 9:24 PM (9d) (PST)Jun 16th, 2019 7:59 PM (9d) (PST)Jun 16th, 2019 7:58 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
747646830.3730.1340.0161.7980.09876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7973,87040,9272281108614,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1938.4h/80.8d 14,828 1,887 16,021 209.1k 2,003 5,002 11,349 86.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,333
Deaths:1,798
KDR:0.741
Accuracy:18.710% D--
HSR:26.182% B**
Pulsar C
B++
Kills:469
Deaths:493
KDR:0.951
Accuracy:18.193% D*
HSR:27.505% B++
Solstice VE3
C
Kills:431
Deaths:861
KDR:0.501
Accuracy:19.599% D
HSR:17.633% C
Nova
B
Kills:174
Deaths:455
KDR:0.382
Accuracy:28.152% D**
HSR:16.667% B
NS-11C
B**
Kills:133
Deaths:274
KDR:0.485
Accuracy:16.789% D**
HSR:24.812% B**
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
Kills:2,666
Deaths (as Engineer):4,098
Deaths (to Engineers):3,849
KDR:0.65056
Kill Difference:1,432
Playtime:1,410.883 hours
Usage:73%
Score:22.381m
Score/min:264
Accuracy (listed only):23.340%
HSR (listed only):22.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,333
Deaths:1,798
KDR:0.741
Accuracy:18.710% D--
HSR:26.182% B**
Pulsar C
B++
Kills:469
Deaths:493
KDR:0.951
Accuracy:18.193% D*
HSR:27.505% B++
Solstice VE3
C
Kills:431
Deaths:861
KDR:0.501
Accuracy:19.599% D
HSR:17.633% C
NSX Tengu
C
Kills:298
Deaths:428
KDR:0.696
Accuracy:25.833% F
HSR:18.792% C
VE-S Canis
C++
Kills:226
Deaths:325
KDR:0.695
Accuracy:19.692% D*
HSR:21.681% C++
Nova
B
Kills:174
Deaths:455
KDR:0.382
Accuracy:28.152% D**
HSR:16.667% B
NS-7 PDW
D
Kills:146
Deaths:322
KDR:0.453
Accuracy:16.698% D**
HSR:14.384% D
NS-11C
B**
Kills:133
Deaths:274
KDR:0.485
Accuracy:16.789% D**
HSR:24.812% B**
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
Kills:3,336
Deaths (as Light Assault):5,173
Deaths (to Light Assaults):2,192
KDR:0.64489
Kill Difference:1,837
Playtime:22.832 hours
Usage:1%
Score:0.105m
Score/min:77
Accuracy (listed only):22.474%
HSR (listed only):21.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:298
Deaths:428
KDR:0.696
Accuracy:25.833% F
HSR:18.792% C
VE-S Canis
C++
Kills:226
Deaths:325
KDR:0.695
Accuracy:19.692% D*
HSR:21.681% C++
NS-7 PDW
D
Kills:146
Deaths:322
KDR:0.453
Accuracy:16.698% D**
HSR:14.384% D
Kills:670
Deaths (as Infiltrator):1,075
Deaths (to Infiltrators):2,345
KDR:0.62326
Kill Difference:405
Playtime:22.548 hours
Usage:1%
Score:0.040m
Score/min:30
Accuracy (listed only):20.741%
HSR (listed only):18.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:807
Deaths:1,218
KDR:0.663
Accuracy:21.231% D
HSR:18.587% D
H-V45
C--
Kills:679
Deaths:774
KDR:0.877
Accuracy:20.058% D-
HSR:17.231% C--
Terminus VX-9
C
Kills:434
Deaths:663
KDR:0.655
Accuracy:20.178% D*
HSR:23.502% C
Pulsar VS1
C+
Kills:338
Deaths:575
KDR:0.588
Accuracy:21.988% C
HSR:20.710% C+
NSX Tengu
C
Kills:298
Deaths:428
KDR:0.696
Accuracy:25.833% F
HSR:18.792% C
VE-S Canis
C++
Kills:226
Deaths:325
KDR:0.695
Accuracy:19.692% D*
HSR:21.681% C++
Nova
B
Kills:174
Deaths:455
KDR:0.382
Accuracy:28.152% D**
HSR:16.667% B
NS-7 PDW
D
Kills:146
Deaths:322
KDR:0.453
Accuracy:16.698% D**
HSR:14.384% D
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
NS-11P
C+
Kills:79
Deaths:152
KDR:0.520
Accuracy:19.386% D
HSR:18.987% C+
Kills:3,307
Deaths (as Combat Medic):5,129
Deaths (to Combat Medics):1,283
KDR:0.64477
Kill Difference:1,822
Playtime:455.492 hours
Usage:23%
Score:5.429m
Score/min:199
Accuracy (listed only):23.181%
HSR (listed only):19.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:102
Deaths:104
KDR:0.981
Accuracy:8.921% D**
HSR:20.588% B
Kills:102
Deaths (as MAX Suit):52
Deaths (to MAX Suits):789
KDR:1.96154
Kill Difference:50
Playtime:13.151 hours
Usage:1%
Score:0.117m
Score/min:148
Accuracy (listed only):8.921%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:16,195
V. Kills:3,358 482%
Deaths:1,087
KDR:14.899
Accuracy:48.723% C+
KPH:54.300 C++
VKPH:11.300 B*
L100 Python AP
C**
Kills:12,317
V. Kills:5,964 206%
Deaths:1,172
KDR:10.509
Accuracy:53.633% C
KPH:34 C**
VKPH:16.500 C
L100 Python HEAT
C+
Kills:3,873
V. Kills:1,111 348%
Deaths:620
KDR:6.247
Accuracy:45.940% D
KPH:29.200 C+
VKPH:8.400 D
C75 Viper
B+
Kills:1,700
V. Kills:308 N/A
Deaths:173
KDR:9.827
Accuracy:29.333% D--
KPH:38.300 B+
VKPH:6.900 C
Skyguard
C++
Kills:165
V. Kills:101 162%
Deaths:35
KDR:4.714
Accuracy:27.362% C
KPH:15.200 C++
VKPH:9.300 C+
Kills:34,250 (34,250 + 0)
Deaths:3,087
KDR:11.095
VKDR:3.512
Vehicle Kills:10,842
Kill Difference:31,163
Playtime:848.490 hours
Usage:44%
Score:9.653m
Score/min:190
Driving Accuracy:27.362%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:98
V. Kills:21 445%
Deaths:30
KDR:3.267
Accuracy:21.220% T
KPH:15.600 D
VKPH:3.300 D**
Kills:98 (98 + 0)
Deaths:30
KDR:3.267
VKDR:0.700
Vehicle Kills:21
Kill Difference:68
Playtime:6.303 hours
Usage:0%
Score:0.112m
Score/min:297
Driving Accuracy:21.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:94
V. Kills:34 269%
Deaths:25
KDR:3.760
Accuracy:36.645% C
KPH:14.800 C--
VKPH:5.300 D
M20 Basilisk
C
Kills:58
V. Kills:18 305%
Deaths:11
KDR:5.273
Accuracy:32.625% D
KPH:18.300 C
VKPH:5.700 D
Kills:152 (0 + 152)
Deaths:36
KDR:4.222
VKDR:1.444
Vehicle Kills:52
Kill Difference:116
Playtime:9.546 hours
Usage:0%
Score:0.140m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:32.625%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,55316,1951,08714.899C**12.1148.723%C+N/A54.3C++11.3B*224298.2h3.3C*6.7C**
L100 Python AP 18,28112,3171,17210.509A7.7253.633%C1.997%C34C**16.5C181362.5h4.6B*8.7B+
L100 Python HEAT 4,9843,8736206.247B+3.4545.94%D4.157%B**29.2C+8.4D146132.5h4.5B*9.7B+
C75 Viper 2,0081,7001739.827A7.0329.333%D--1.706%B38.3B+6.9C16644.4h9.8B++33.5C*
Serpent VE92 1,3591,3331,7980.741C2.0518.71%D--26.182%B**8.7D-N/A25153.8h16.3D87.1D
Corvus VA55 8098071,2180.663C-2.1321.231%D18.587%D10.9D--N/A2674.2h11.9C*55.9C+
H-V45 6816797740.877C1.9220.058%D-17.231%C--11.6D-N/A3658.3h12.7C**63.3C+
Pulsar C 4744694930.951C+1.8418.193%D*27.505%B++11.3DN/A4141.4h11.9C++65.5C
Terminus VX-9 4394346630.655C-2.1420.178%D*23.502%C10.5D*N/A4541.4h13.9C-69.1D
Solstice VE3 4414318610.501C2.2919.599%D17.633%C6.5DN/A3066.3h16C+81.5C+
Pulsar VS1 3403385750.588C2.2021.988%C20.71%C+11.5DN/A5129.3h13.7B+62.4C*
NSX Tengu 3072984280.696C-2.1025.833%F18.792%C8.6D--N/A3434.8h17.6D68.3D--
C-4 2972351861.263C+1.5327.146%C**N/A41.2D-10.9D*6085.7h1.7C6.1C++
VE-S Canis 2302263250.695C-2.1019.692%D*21.681%C++7.4D--N/A2630.7h15.3D77.5D-
Frag Grenade 2042011201N/A198.2129.77%F-N/A154.6D**2.3D--6291.3h6.7F--22.5T-
Nova 1741744550.382D2.4128.152%D**16.667%B6.4D*N/A1927.3h5.9D20.9D**
Skyguard 266165354.714B++1.9227.362%CN/A15.3C++9.4C+17810.8h92.4B*337.5B+
NS-7 PDW 1511463220.453D2.3416.698%D**14.384%D2.8D*N/A1052.2h20.5D*122.5D**
NS-11C 1361332740.485D2.3116.789%D**24.812%B**3.7D*N/A1735.8h20.2D*120.3D*
Phobos VX86 1271262170.581D2.2138.597%F23.016%B**9.1D*N/A2113.9h3.7F-9.5F
MANA Anti-Personnel Turret 111109631.73N/A1.0611.472%UN/A1090U20U2191500.1h16.8T*146.3T*
Quasar VM1 1061021040.981C1.818.921%D**20.588%B10.5D--N/A409.7h20.3D*227.7D*
Supernova PC 11998303.267C0.4721.22%T6.122%M+15.6D3.3D**2976.3h3.6B**16.7D*
Spear Anti-Vehicle Phalanx Tower 12596196S93.2146.772%C2.083%D-50.5B15.3D3541.9h6.5B*13.9B++
M20 Basilisk 12894253.76B+0.9736.645%C1.064%F-14.7C--5.3D2106.4h97.7C+266.7C++
NS-11P 79791520.52D2.2719.386%D18.987%C+10D--N/A337.9h15.3C78.8C
M20 Basilisk 7658115.273A2.4832.625%D12.069%A**18.1C5.6D3133.2h73B*223.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,1851h
Nano-Armor Kit1,3262,160,261147.6h
Medical Applicator1,119520,83244.9h
Rampart Wall4850.8h
Structure Shield Module0500.2h
Repair Module0900.3h
Cortium Silo0770.2h
NS Deep Freeze0760.4h
NS Patriot Flare Gun01990.4h
Nanite Revive Grenade0790h
Spitfire Auto-Turret335,3303.3h
Spear Anti-Vehicle Tower3600.4h
Deconstruction Tool11,7830.2h
VS Triumph Flare Gun191,0551.8h
Maelstrom Turbo Laser1760.1h
Ammunition Package7515,0305.7h
Anti-Infantry MANA Turret143470.5h
IPC Targeting Dart1720.4h
Bending Beacon2560.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.33s on queries, 0.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.