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Destroyer TonyHansen[TQRK] TonyHansen
VS BR 110

KDR: 2.44

Score: 24.1m

Last Seen: Dec 13th, 2018 7:00 PM
- OFFLINE - 49.4 hour(s)

Battle Rank 120 (110 total) - Vanu Sovereignty on Miller - Outfit Member of VANUBROTHERS[TQRK] VANUBROTHERS
VS outfit on Miller

Members: 50
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP L100 Python HEAT C75 Viper Serpent VE92 Corvus VA55 H-V45 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.544%22.089%4321010124,9120.8179851.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.735%-0.292C0.23C++0.825B++HEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.025C+14.30.001C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.18%1.702%28585101726,6211473792318.0726336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.891%0.418B-0.599D1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.40.646B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.528%13.726%61102151841920.060570155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.52D2.404A**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.7-0.949D--70.1-0.791D-159.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.704%18.792%62102029842420.70283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%-0.889D--0.864B*-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.227C5-0.026C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VANUBROTHERS[TQRK] VANUBROTHERS
VS outfit on Miller

Members: 50
24.1m420.1%292 (17.5k)248 (14.9k)2.4384135,17414,4253.26939110 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102222837.621%5.086%3906:455

28% Combat Medic69% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 9:58 PMSep 21st, 2018 11:43 AMDec 14th, 2018 12:26 PM (1d) (PST)Dec 13th, 2018 7:57 PM (2d) (PST)Dec 13th, 2018 3:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
689736160.3620.1480.0181.8820.08680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3644,40736,9572291113514,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619.9h/67.5d 11,987 1,789 13,696 182.9k 1,731 4,351 8,362 67m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,316
Deaths:1,758
KDR:0.749
Accuracy:18.782% D--
HSR:26.140% B**
Pulsar C
B*
Kills:469
Deaths:490
KDR:0.957
Accuracy:18.215% D*
HSR:27.505% B*
Solstice VE3
C
Kills:431
Deaths:861
KDR:0.501
Accuracy:19.599% D
HSR:17.633% C
Nova
C*
Kills:172
Deaths:454
KDR:0.379
Accuracy:28.104% D**
HSR:15.698% C*
NS-11C
B**
Kills:133
Deaths:274
KDR:0.485
Accuracy:16.789% D**
HSR:24.812% B**
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
Kills:2,647
Deaths (as Engineer):4,054
Deaths (to Engineers):3,479
KDR:0.65294
Kill Difference:1,407
Playtime:1,110.552 hours
Usage:69%
Score:18.413m
Score/min:276
Accuracy (listed only):23.347%
HSR (listed only):22.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,316
Deaths:1,758
KDR:0.749
Accuracy:18.782% D--
HSR:26.140% B**
Pulsar C
B*
Kills:469
Deaths:490
KDR:0.957
Accuracy:18.215% D*
HSR:27.505% B*
Solstice VE3
C
Kills:431
Deaths:861
KDR:0.501
Accuracy:19.599% D
HSR:17.633% C
NSX Tengu
C
Kills:298
Deaths:428
KDR:0.696
Accuracy:25.833% F
HSR:18.792% C
VE-S Canis
C++
Kills:226
Deaths:307
KDR:0.736
Accuracy:19.656% D*
HSR:21.681% C++
Nova
C*
Kills:172
Deaths:454
KDR:0.379
Accuracy:28.104% D**
HSR:15.698% C*
NS-11C
B**
Kills:133
Deaths:274
KDR:0.485
Accuracy:16.789% D**
HSR:24.812% B**
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
Kills:3,171
Deaths (as Light Assault):4,789
Deaths (to Light Assaults):2,056
KDR:0.66214
Kill Difference:1,618
Playtime:21.204 hours
Usage:1%
Score:0.103m
Score/min:81
Accuracy (listed only):23.197%
HSR (listed only):21.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:807
Deaths:1,218
KDR:0.663
Accuracy:21.231% D
HSR:18.587% D
H-V45
C-
Kills:679
Deaths:774
KDR:0.877
Accuracy:20.058% D
HSR:17.231% C-
Terminus VX-9
C
Kills:434
Deaths:663
KDR:0.655
Accuracy:20.178% D*
HSR:23.502% C
Pulsar VS1
C+
Kills:338
Deaths:575
KDR:0.588
Accuracy:21.988% C
HSR:20.710% C+
NSX Tengu
C
Kills:298
Deaths:428
KDR:0.696
Accuracy:25.833% F
HSR:18.792% C
VE-S Canis
C++
Kills:226
Deaths:307
KDR:0.736
Accuracy:19.656% D*
HSR:21.681% C++
Nova
C*
Kills:172
Deaths:454
KDR:0.379
Accuracy:28.104% D**
HSR:15.698% C*
Phobos VX86
B**
Kills:126
Deaths:217
KDR:0.581
Accuracy:38.597% F
HSR:23.016% B**
NS-11P
C+
Kills:79
Deaths:152
KDR:0.520
Accuracy:19.386% D
HSR:18.987% C+
Kills:3,159
Deaths (as Combat Medic):4,788
Deaths (to Combat Medics):1,234
KDR:0.65977
Kill Difference:1,629
Playtime:455.489 hours
Usage:28%
Score:5.429m
Score/min:199
Accuracy (listed only):23.892%
HSR (listed only):19.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:102
Deaths:104
KDR:0.981
Accuracy:8.921% D**
HSR:20.588% B+
Kills:102
Deaths (as MAX Suit):52
Deaths (to MAX Suits):773
KDR:1.96154
Kill Difference:50
Playtime:13.151 hours
Usage:1%
Score:0.117m
Score/min:148
Accuracy (listed only):8.921%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:15,736
V. Kills:3,274 480%
Deaths:1,063
KDR:14.803
Accuracy:48.659% C+
KPH:54.300 C++
VKPH:11.300 B*
L100 Python AP
C+
Kills:5,965
V. Kills:3,357 178%
Deaths:868
KDR:6.872
Accuracy:54.174% C
KPH:28.300 C+
VKPH:15.900 C
L100 Python HEAT
C+
Kills:3,122
V. Kills:862 362%
Deaths:550
KDR:5.676
Accuracy:44.300% D
KPH:27.700 C+
VKPH:7.600 D-
C75 Viper
B+
Kills:1,700
V. Kills:308 N/A
Deaths:173
KDR:9.827
Accuracy:29.332% D--
KPH:38.300 B+
VKPH:6.900 C+
Skyguard
C*
Kills:165
V. Kills:101 162%
Deaths:35
KDR:4.714
Accuracy:27.362% C
KPH:15.400 C*
VKPH:9.400 C+
Kills:26,688 (26,688 + 0)
Deaths:2,689
KDR:9.925
VKDR:2.939
Vehicle Kills:7,902
Kill Difference:23,999
Playtime:668.401 hours
Usage:41%
Score:7.592m
Score/min:189
Driving Accuracy:27.362%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:98
V. Kills:21 445%
Deaths:30
KDR:3.267
Accuracy:21.220% T
KPH:15.600 D
VKPH:3.300 D**
Kills:98 (98 + 0)
Deaths:30
KDR:3.267
VKDR:0.700
Vehicle Kills:21
Kill Difference:68
Playtime:6.303 hours
Usage:0%
Score:0.095m
Score/min:252
Driving Accuracy:21.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:83
V. Kills:33 244%
Deaths:25
KDR:3.320
Accuracy:36.472% C
KPH:14.300 C--
VKPH:5.700 D
M20 Basilisk
C
Kills:51
V. Kills:13 364%
Deaths:11
KDR:4.636
Accuracy:30.528% D-
KPH:18.900 C
VKPH:4.800 D-
Kills:134 (0 + 134)
Deaths:36
KDR:3.722
VKDR:1.278
Vehicle Kills:46
Kill Difference:98
Playtime:8.493 hours
Usage:1%
Score:0.121m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:30.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,01015,7361,06314.803B12.3648.659%C+N/A54.3C++11.3B*225289.6h3.3C++6.7C**
L100 Python AP 9,3225,9658686.872B+4.4354.174%C3.571%C**28.3C+15.9C172210.9h6.1B11.2C**
L100 Python HEAT 3,9843,1225505.676C**3.2444.3%D5.093%A++27.7C+7.6D-145112.8h4.3B*9.7B+
C75 Viper 2,0081,7001739.827A7.3929.332%D--1.706%C**38.3B+6.9C+15644.4h9.8B++33.5C**
Serpent VE92 1,3421,3161,7580.749C1.6918.782%D--26.14%B**9.1D-N/A27144.3h16.3D86.5D
Corvus VA55 8098071,2180.663C-1.7821.231%D18.587%D10.9D--N/A2674.2h11.9C*55.9C+
H-V45 6816797740.877C1.5620.058%D17.231%C-11.6D-N/A3658.3h12.7C**63.3C+
Pulsar C 4744694900.957C+1.4818.215%D*27.505%B*11.6DN/A4140.6h11.9C++65.4C
Terminus VX-9 4394346630.655C-1.7820.178%D*23.502%C10.5D*N/A4541.4h13.9C-69.1D
Solstice VE3 4414318610.501C1.9419.599%D17.633%C6.5DN/A2866.3h16C++81.5C+
Pulsar VS1 3403385750.588C1.8521.988%C20.71%C+11.5DN/A5129.3h13.7B+62.4C*
NSX Tengu 3072984280.696C--1.7425.833%F18.792%C8.6D*N/A3434.8h17.6D68.3D--
VE-S Canis 2302263070.736C1.7019.656%D*21.681%C++7.7D--N/A2729.5h15.2D77.5D
C-4 2742171861.167C+1.2725.749%C++N/A38.8D-10.2D*5415.6h1.7C6.5C+
Frag Grenade 1921891189N/A186.5629.722%F-N/A157.5D**2.5D--6421.2h6.6F--22.1T
Nova 1721724540.379D2.0628.104%D**15.698%C*6.3D*N/A1927.2h5.9D21.1D**
Skyguard 266165354.714B**2.2827.362%CN/A15.4C*9.4C+17310.7h92.4B*337.5B++
NS-11C 1361332740.485D1.9516.789%D**24.812%B**3.7D*N/A1735.5h20.2D--120.3D*
Phobos VX86 1271262170.581D1.8638.597%F23.016%B**9.1D*N/A2113.9h3.7F9.5D**
MANA Anti-Personnel Turret 111109631.73N/A0.7111.472%UN/A1090U20U2144100.1h16.8T*146.3T*
Quasar VM1 1061021040.981C1.468.921%D**20.588%B+10.5D--N/A399.7h20.3D*227.7D*
Supernova PC 11998303.267C0.8321.22%T6.122%M+15.6D3.3D**2526.3h3.6B**16.7D--
Spear Anti-Vehicle Phalanx Tower 12596196S93.5646.772%C2.083%D-50.5B+15.3D3441.9h6.5B*13.9B*
M20 Basilisk 11683253.32C*0.8836.472%CN/A14.3C--5.7D2015.8h98.2C++269.2C++
NS-11P 79791520.52D1.9219.386%D18.987%C+10D--N/A337.9h15.3C78.8C
M20 Basilisk 6451114.636B**2.2030.528%D-13.726%M*18.9C4.8D-3132.7h70.1B*229.7B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01990.4h
Spawn Beacon99140.8h
Nano-Armor Kit1,1891,820,621125.2h
Repair Module0900.3h
Structure Shield Module0500.2h
Cortium Silo0770.2h
Nanite Revive Grenade0790h
Medical Applicator1,119520,83244.9h
Deconstruction Tool11,7830.2h
Spear Anti-Vehicle Tower3600.4h
VS Triumph Flare Gun191,0551.8h
Spitfire Auto-Turret303,5642.5h
Rampart Wall4850.8h
Anti-Infantry MANA Turret143460.5h
Ammunition Package7012,9704.9h
IPC Targeting Dart1720.4h
Maelstrom Turbo Laser1760.1h

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