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Commando TooFatToSquat[SBW] TooFatToSquat
NC BR 35

KDR: 5.5

Score: 12.2m

Last Seen: Apr 14th, 2019 4:40 PM
- OFFLINE - 221.2 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 14
Level Progress (to 36): 90%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW NS-15M2 NS-44 Commissioner NC6 Gauss SAW EM6 GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,533,114 MLG Score: 15614
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.969%39.221%137226100926,1625.75115-0.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%2.704M2.837M+-1.138D*HEAD ++ (~21.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.741B++6.80.526B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.952%0.8%56811034250100422.5581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.9M+-0.736D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.938B*6.50.878B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.713%80.122%0210339,8803831225.7292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.464%2.358A*0.851B*-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.60.481B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.998%28.88%02103350939331.29516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.883%2.044A*2.843M+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.74B++2.30.534B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 14
12.2m232.2%692 (41.5k)556 (33.4k)5.5048438,6667,0245.6053535 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035511633.686%47.745%160803:079

53% Heavy Assault34% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2016 4:06 PMDec 24th, 2016 9:16 PMApr 23rd, 2019 2:49 PM (2h) (PST)Apr 14th, 2019 12:51 PM (9d) (PST)Apr 14th, 2019 12:40 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0712388331.7660.3210.8434.1650.02815614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,24114,26249,9791061951250233,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365h/15.2d 706 18,461 9,250 91.2k 193 2,096 615 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:8,639
Deaths:1,372
KDR:6.297
Accuracy:34.480% A++
HSR:40.063% A++
NC6A GODSAW
A*
Kills:5,210
Deaths:710
KDR:7.338
Accuracy:36.150% B**
HSR:41.728% A*
NS-15M2
A**
Kills:1,844
Deaths:298
KDR:6.188
Accuracy:33.702% A++
HSR:45.174% A**
NC6 Gauss SAW
A*
Kills:1,265
Deaths:185
KDR:6.838
Accuracy:31.192% A*
HSR:37.549% A*
EM6
M++
Kills:1,191
Deaths:193
KDR:6.171
Accuracy:33.742% A*
HSR:44.668% M++
GD-22S
A*
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:34.344% A*
HSR:37.446% A++
NC05 Jackhammer
A++
Kills:51
Deaths:18
KDR:2.833
Accuracy:59.286% A++
HSR:9.804% D*
Kills:19,359
Deaths (as Heavy Assault):2,937
Deaths (to Heavy Assaults):2,185
KDR:6.59142
Kill Difference:16,422
Playtime:194.454 hours
Usage:53%
Score:6.727m
Score/min:577
Accuracy (listed only):37.557%
HSR (listed only):36.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:36.397% A**
HSR:27.645% A+
AF-4 Cyclone
A*
Kills:678
Deaths:127
KDR:5.339
Accuracy:36.285% A*
HSR:29.499% A+
LA39 Bruiser
M+
Kills:457
Deaths:116
KDR:3.940
Accuracy:68.082% B+
HSR:29.759% M+
AC-X11
A*
Kills:394
Deaths:74
KDR:5.324
Accuracy:33.892% A++
HSR:33.503% A*
AF-19 Mercenary
A*
Kills:153
Deaths:30
KDR:5.100
Accuracy:33.733% A*
HSR:31.373% A++
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Blitz GD-10
M+
Kills:98
Deaths:24
KDR:4.083
Accuracy:35.156% A*
HSR:33.674% M+
AF-4A Bandit
A*
Kills:73
Deaths:18
KDR:4.056
Accuracy:35.618% A*
HSR:21.918% C+
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% A
Kills:3,209
Deaths (as Light Assault):615
Deaths (to Light Assaults):1,417
KDR:5.21789
Kill Difference:2,594
Playtime:20.386 hours
Usage:6%
Score:0.788m
Score/min:644
Accuracy (listed only):41.584%
HSR (listed only):28.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:678
Deaths:127
KDR:5.339
Accuracy:36.285% A*
HSR:29.499% A+
LA39 Bruiser
M+
Kills:457
Deaths:116
KDR:3.940
Accuracy:68.082% B+
HSR:29.759% M+
NC1 Gauss Rifle
B**
Kills:400
Deaths:122
KDR:3.279
Accuracy:28.772% B**
HSR:28.500% B**
Carnage AR
A*
Kills:325
Deaths:72
KDR:4.514
Accuracy:32.903% A++
HSR:35.077% A*
Reaper DMR
A*
Kills:234
Deaths:43
KDR:5.442
Accuracy:32.045% A
HSR:39.744% A*
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Blitz GD-10
M+
Kills:98
Deaths:24
KDR:4.083
Accuracy:35.156% A*
HSR:33.674% M+
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% A
Kills:2,376
Deaths (as Combat Medic):540
Deaths (to Combat Medics):933
KDR:4.4
Kill Difference:1,836
Playtime:16.483 hours
Usage:5%
Score:0.574m
Score/min:581
Accuracy (listed only):41.042%
HSR (listed only):30.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,810
Deaths:1,104
KDR:8.886
Accuracy:50.727% A++
HSR:80% B**
NS-44 Commissioner
A*
Kills:1,808
Deaths:685
KDR:2.639
Accuracy:52.210% A++
HSR:36.781% A*
AF-4 Cyclone
A*
Kills:678
Deaths:127
KDR:5.339
Accuracy:36.285% A*
HSR:29.499% A+
LA3 Desperado
A++
Kills:277
Deaths:141
KDR:1.965
Accuracy:36.443% A
HSR:31.047% A++
NC4 Mag-Shot
A++
Kills:159
Deaths:94
KDR:1.691
Accuracy:39.816% A++
HSR:30.818% A++
LA8 Rebel
M++
Kills:133
Deaths:57
KDR:2.333
Accuracy:45.993% A*
HSR:43.609% M++
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Soldier Soaker
B*
Kills:109
Deaths:55
KDR:1.982
Accuracy:38.250% B+
HSR:21.101% B*
NS-357 Underboss
A**
Kills:108
Deaths:35
KDR:3.086
Accuracy:48.667% A+
HSR:40.741% A**
Blitz GD-10
M+
Kills:98
Deaths:24
KDR:4.083
Accuracy:35.156% A*
HSR:33.674% M+
NS-AM7 Archer
M++
Kills:79
Deaths:27
KDR:2.926
Accuracy:59.018% C+
HSR:44.304% M++
NS-45 Pilot
A+
Kills:78
Deaths:41
KDR:1.902
Accuracy:35.015% B+
HSR:38.462% A+
NSX Daimyo
B**
Kills:70
Deaths:21
KDR:3.333
Accuracy:49.415% B**
HSR:97.143% B**
Impetus
M**
Kills:61
Deaths:11
KDR:5.545
Accuracy:40.723% B**
HSR:57.377% M**
Kills:13,600
Deaths (as Infiltrator):2,446
Deaths (to Infiltrators):1,031
KDR:5.5601
Kill Difference:11,154
Playtime:122.386 hours
Usage:34%
Score:3.889m
Score/min:530
Accuracy (listed only):43.265%
HSR (listed only):43.756%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:36.397% A**
HSR:27.645% A+
LA39 Bruiser
M+
Kills:457
Deaths:116
KDR:3.940
Accuracy:68.082% B+
HSR:29.759% M+
MGR-M1 Bishop
A**
Kills:406
Deaths:77
KDR:5.273
Accuracy:42.439% A+
HSR:50.246% A**
AC-X11
A*
Kills:394
Deaths:74
KDR:5.324
Accuracy:33.892% A++
HSR:33.503% A*
AF-19 Mercenary
A*
Kills:153
Deaths:30
KDR:5.100
Accuracy:33.733% A*
HSR:31.373% A++
Warden
A**
Kills:86
Deaths:10
KDR:8.600
Accuracy:38.610% A++
HSR:40.698% A**
AF-4A Bandit
A*
Kills:73
Deaths:18
KDR:4.056
Accuracy:35.618% A*
HSR:21.918% C+
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% A
Kills:2,793
Deaths (as Engineer):527
Deaths (to Engineers):885
KDR:5.29981
Kill Difference:2,266
Playtime:8.145 hours
Usage:2%
Score:0.188m
Score/min:386
Accuracy (listed only):43.234%
HSR (listed only):32.037%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:250
V. Kills:10 N/A
Deaths:22
KDR:11.364
Accuracy:64.952% A
KPH:75.300 B++
VKPH:3 D
Breaker Rocket Pods
A
Kills:58
V. Kills:12 446%
Deaths:3
KDR:19.333
Accuracy:55.734% B*
KPH:151.700 B++
VKPH:31.400 A
Kills:308 (250 + 0)
Deaths:25
KDR:12.320
VKDR:0.880
Vehicle Kills:22
Kill Difference:283
Playtime:3.701 hours
Usage:1%
Score:0.067m
Score/min:301
Piloting Accuracy:64.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,8229,8101,1048.886A**3.3850.727%A++80%B**108.5M++N/A29390.4h1.6A3.2B**
LA1 Anchor 8,6988,6391,3726.297A+0.7934.48%A++40.063%A++123.9MN/A35969.7h7.3A21B**
NC6A GODSAW 5,2545,2107107.338A**1.8336.15%B**41.728%A*141.6M1.2B+41536.8h6.5C*18.1B*
NS-15M2 1,8581,8442986.188M0.6833.702%A++45.174%A**118.2MN/A30615.6h8.3A24.7B**
NS-44 Commissioner 1,8171,8086852.639A++2.8752.21%A++36.781%A*153.2SN/A41711.8h2.3A+4.4A
NC6 Gauss SAW 1,2751,2651856.838S1.3331.192%A*37.549%A*104.5M*N/A30612.1h6.1A+19.6B*
EM6 1,1931,1911936.171M0.6733.742%A*44.668%M++93.8A*N/A23112.7h7.1A+20.9B*
GD-7F 1,1831,1721906.168S0.6636.397%A**27.645%A+128.8S1.2A*5219.1h9A24.6B**
GD-22S 1,1701,1591617.199M++1.6934.344%A*37.446%A++109.3M+1A27310.6h7.4A+21.5B**
AF-4 Cyclone 6816781275.339M*0.1736.285%A*29.499%A+121.1M**N/A3585.6h7.7B**21.2B**
LA39 Bruiser 4604571163.94A**1.5668.082%B+29.759%M+106.3M++N/A3074.3h2.1B++3.1B+
MGR-M1 Bishop 411406775.273A*0.2342.439%A+50.246%A**92.3M+1.1B**2254.4h3.8A+8.9B**
NC1 Gauss Rifle 4014001223.279A++2.2328.772%B**28.5%B**71.4M++N/A2835.6h9.2A32B**
AC-X11 398394745.324S0.1833.892%A++33.503%A*103.7M**1.1A*3173.8h6.7A19.7B*
Mag-Cutter 3873817,0120.054B**5.4551.465%A*N/A1.1B+N/A3348.1h1.8B++3.5B++
Carnage AR 327325724.514A*0.9932.903%A++35.077%A*87.8MN/A2533.7h8.4A++25.5A
LA3 Desperado 2772771411.965A3.5436.443%A31.047%A++115.4M**N/A2742.4h6.1A16.6B**
M30 Mustang AH 2602502211.364B*5.8664.952%AN/A75.8B*3D2543.3h6.5B+10B+
NS Decimator 361242524.654S0.8563.941%B+1.653%C-71.2A**35A*5923.4h3.9B+6.2B++
Reaper DMR 235234435.442A0.0632.045%A39.744%A*80.7A*N/A2562.9h6.2A++19.5A
Shrike 279177374.784S0.7267.096%A3.39%B+63.2M*36.4M**4472.8h4.1A6.1A
NC4 Mag-Shot 160159941.691A+3.8139.816%A++30.818%A++122.3SN/A5031.3h5.2B**13B++
AF-19 Mercenary 153153305.1S0.4033.733%A*31.373%A++66.5M++N/A4702.3h7.5A22.3B**
LA8 Rebel 133133572.333A++3.1745.993%A*43.609%M++190SN/A5240.7h4.1A9B**
MGR-S1 Gladius 136132245.5M+0.0037.991%A*28.03%B*120M++3.6S4611.1h6.7B**17.6B*
Soldier Soaker 109109551.982B*3.5238.25%B+21.101%B*155.7M*N/A8280.7h5.1B++13.3B*
NS-357 Underboss 108108353.086A*2.4248.667%A+40.741%A**180SN/A4700.6h2.7A+5.6A
Blitz GD-10 9998244.083M*1.4235.156%A*33.674%M+108.9M**1.1A**4070.9h9.8A27.8B**
Warden 8686108.6S3.1038.61%A++40.698%A**95.6SN/A3750.9h4.7A+12A
NS-AM7 Archer 9179272.926S2.5859.018%C+44.304%M++35.9S5.5A*1662.2h6.1B**10.3A
NS-45 Pilot 7878411.902B+3.6035.015%B+38.462%A+156M++N/A4620.5h5.9B++16.8B++
AF-4A Bandit 7373184.056A**1.4535.618%A*21.918%C+121.7M**N/A4620.6h8.7B*24.4B**
Frag Grenade 7171171N/A65.5047.003%C*N/A355C--N/A15070.2h4.9D10.3C+
NSX Daimyo 7070213.333C+2.1749.415%B**97.143%B**77.8B**N/A2410.9h2.4C**4.9B+
Hawk GD-68 9762252.48S3.0269.525%B**3.226%B38.8M21.9A*4281.6h7.3B+10.5B++
Impetus 6161115.545A*0.0440.723%B**57.377%M**122M**N/A3510.5h2.8A++6.8A
Spear Anti-Vehicle Phalanx Turret 7559159S53.5058.98%A+N/A118S32B**6250.5h4.9B**8.3A
Breaker Rocket Pods 7058319.333A++13.8355.734%B*N/A145B+30B**7040.4h13.2B+23.6B+
Mauler S6 5252124.333M+1.1757.1%A++21.154%A130SN/A7240.4h3.6B**6.4B**
NC05 Jackhammer 5151182.833A++2.6759.286%A++9.804%D*127.5M**N/A9960.4h4.9C++8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14490.1h
Spawn Beacon11250.1h
Medical Kit6297,08210.6h
Medical Applicator2525,7311.4h
Spitfire Auto-Turret0590h
Deconstruction Tool0660h
Recon Detection Device66,5927.3h
Shield Recharging Field121,7360.5h
Ammunition Package51490.1h
Nano-Armor Kit56,3170.4h

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