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Ranger TooFatToSquat[SBW] TooFatToSquat
NC BR 41

KDR: 5.48

Score: 12.5m

Last Seen: May 12th, 2019 6:59 PM
- OFFLINE - 1573.3 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Emerald
Level Progress (to 42): 48%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW NS-44 Commissioner NS-15M2 NC6 Gauss SAW GD-7F EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,480,572 MLG Score: 15572
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.944%39.26%137227118727,0915.74084-0.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.945%2.685M2.805M+-1.496FHEAD ++ (~21.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.74B++6.80.526B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.008%0.8%54211213250105482.38095510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.92M+-0.729D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.938B*6.50.878B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.591%80.205%02121210,0583971325.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.42%2.347A*0.853B*-1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.67B+1.70.481B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.072%28.654%02121252039831.30653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%2.037A*2.766M-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.30.531B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m232%689 (41.3k)554 (33.2k)5.4776739,8617,2775.5777141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214525333.704%47.626%160503:069

53% Heavy Assault33% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2016 4:06 PMDec 24th, 2016 9:16 PMJun 10th, 2019 7:43 PM (36d) (PST)May 12th, 2019 3:46 PM (65d) (PST)May 12th, 2019 2:59 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0722398331.7660.3220.8414.1630.02915572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,33014,33349,9971061950250233,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
376.1h/15.7d 728 18,984 9,511 94k 194 2,173 644 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,196
Deaths:1,457
KDR:6.312
Accuracy:34.382% A++
HSR:40.061% A++
NC6A GODSAW
A*
Kills:5,341
Deaths:729
KDR:7.326
Accuracy:36.080% A
HSR:41.715% A*
NS-15M2
A**
Kills:1,844
Deaths:298
KDR:6.188
Accuracy:33.702% A++
HSR:45.174% A**
NC6 Gauss SAW
A*
Kills:1,265
Deaths:185
KDR:6.838
Accuracy:31.192% A*
HSR:37.549% A*
EM6
M++
Kills:1,191
Deaths:193
KDR:6.171
Accuracy:33.742% A*
HSR:44.668% M++
GD-22S
A*
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:34.344% A*
HSR:37.446% A++
Kills:19,996
Deaths (as Heavy Assault):3,023
Deaths (to Heavy Assaults):2,260
KDR:6.61462
Kill Difference:16,973
Playtime:201.080 hours
Usage:53%
Score:6.946m
Score/min:576
Accuracy (listed only):33.907%
HSR (listed only):41.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,198
Deaths:196
KDR:6.112
Accuracy:36.445% A**
HSR:27.713% A
AF-4 Cyclone
A*
Kills:680
Deaths:129
KDR:5.271
Accuracy:36.244% A*
HSR:29.559% A++
LA39 Bruiser
M
Kills:468
Deaths:125
KDR:3.744
Accuracy:68.101% B+
HSR:29.487% M
AC-X11
A*
Kills:433
Deaths:82
KDR:5.280
Accuracy:33.728% A++
HSR:34.642% A*
AF-19 Mercenary
A*
Kills:161
Deaths:31
KDR:5.194
Accuracy:34.124% A*
HSR:29.814% A+
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Blitz GD-10
M
Kills:106
Deaths:27
KDR:3.926
Accuracy:35.411% A*
HSR:32.076% M
AF-4A Bandit
A++
Kills:88
Deaths:19
KDR:4.632
Accuracy:34.242% A++
HSR:25% B
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% B**
Kills:3,318
Deaths (as Light Assault):645
Deaths (to Light Assaults):1,464
KDR:5.14419
Kill Difference:2,673
Playtime:21.398 hours
Usage:6%
Score:0.816m
Score/min:635
Accuracy (listed only):41.487%
HSR (listed only):28.608%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:680
Deaths:129
KDR:5.271
Accuracy:36.244% A*
HSR:29.559% A++
LA39 Bruiser
M
Kills:468
Deaths:125
KDR:3.744
Accuracy:68.101% B+
HSR:29.487% M
NC1 Gauss Rifle
B**
Kills:400
Deaths:122
KDR:3.279
Accuracy:28.772% B**
HSR:28.500% B**
Carnage AR
A*
Kills:325
Deaths:72
KDR:4.514
Accuracy:32.903% A++
HSR:35.077% A*
Reaper DMR
A*
Kills:234
Deaths:43
KDR:5.442
Accuracy:32.045% A
HSR:39.744% A*
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Blitz GD-10
M
Kills:106
Deaths:27
KDR:3.926
Accuracy:35.411% A*
HSR:32.076% M
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% B**
Kills:2,397
Deaths (as Combat Medic):554
Deaths (to Combat Medics):971
KDR:4.32671
Kill Difference:1,843
Playtime:16.483 hours
Usage:4%
Score:0.574m
Score/min:581
Accuracy (listed only):41.071%
HSR (listed only):30.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,988
Deaths:1,131
KDR:8.831
Accuracy:50.603% A++
HSR:80.086% B**
NS-44 Commissioner
A*
Kills:1,862
Deaths:717
KDR:2.597
Accuracy:52.113% A++
HSR:37.003% A*
AF-4 Cyclone
A*
Kills:680
Deaths:129
KDR:5.271
Accuracy:36.244% A*
HSR:29.559% A++
LA3 Desperado
A++
Kills:277
Deaths:141
KDR:1.965
Accuracy:36.443% A
HSR:31.047% A++
NC4 Mag-Shot
A++
Kills:159
Deaths:94
KDR:1.691
Accuracy:39.816% A++
HSR:30.818% A++
LA8 Rebel
M+
Kills:133
Deaths:57
KDR:2.333
Accuracy:45.993% A*
HSR:43.609% M+
MGR-S1 Gladius
A*
Kills:132
Deaths:24
KDR:5.500
Accuracy:37.991% A*
HSR:28.030% B*
Soldier Soaker
B**
Kills:109
Deaths:55
KDR:1.982
Accuracy:38.250% B+
HSR:21.101% B**
NS-357 Underboss
A**
Kills:108
Deaths:35
KDR:3.086
Accuracy:48.667% A+
HSR:40.741% A**
Blitz GD-10
M
Kills:106
Deaths:27
KDR:3.926
Accuracy:35.411% A*
HSR:32.076% M
NS-AM7 Archer
M++
Kills:97
Deaths:34
KDR:2.853
Accuracy:59.829% C++
HSR:45.361% M++
NS-45 Pilot
A+
Kills:78
Deaths:41
KDR:1.902
Accuracy:35.015% B+
HSR:38.462% A+
NSX Daimyo
A
Kills:70
Deaths:21
KDR:3.333
Accuracy:49.415% A
HSR:97.143% B*
Impetus
M**
Kills:61
Deaths:11
KDR:5.545
Accuracy:40.723% B**
HSR:57.377% M**
NS-44L Blackhand
A++
Kills:60
Deaths:7
KDR:8.571
Accuracy:58.402% A++
HSR:41.667% C+
Kills:13,920
Deaths (as Infiltrator):2,524
Deaths (to Infiltrators):1,069
KDR:5.51506
Kill Difference:11,396
Playtime:124.827 hours
Usage:33%
Score:3.957m
Score/min:528
Accuracy (listed only):44.328%
HSR (listed only):43.605%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,198
Deaths:196
KDR:6.112
Accuracy:36.445% A**
HSR:27.713% A
LA39 Bruiser
M
Kills:468
Deaths:125
KDR:3.744
Accuracy:68.101% B+
HSR:29.487% M
AC-X11
A*
Kills:433
Deaths:82
KDR:5.280
Accuracy:33.728% A++
HSR:34.642% A*
MGR-M1 Bishop
M
Kills:417
Deaths:80
KDR:5.213
Accuracy:42.239% A+
HSR:50.360% M
AF-19 Mercenary
A*
Kills:161
Deaths:31
KDR:5.194
Accuracy:34.124% A*
HSR:29.814% A+
AF-4A Bandit
A++
Kills:88
Deaths:19
KDR:4.632
Accuracy:34.242% A++
HSR:25% B
Warden
A*
Kills:86
Deaths:10
KDR:8.600
Accuracy:38.610% A++
HSR:40.698% A*
Mauler S6
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:57.100% A++
HSR:21.154% B**
Kills:2,903
Deaths (as Engineer):555
Deaths (to Engineers):906
KDR:5.23063
Kill Difference:2,348
Playtime:9.065 hours
Usage:2%
Score:0.205m
Score/min:377
Accuracy (listed only):43.074%
HSR (listed only):32.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:250
V. Kills:10 N/A
Deaths:22
KDR:11.364
Accuracy:65.008% A
KPH:75 B*
VKPH:3 D
Breaker Rocket Pods
B**
Kills:74
V. Kills:14 N/A
Deaths:5
KDR:14.800
Accuracy:56.116% B*
KPH:150.300 B++
VKPH:28.400 B**
Kills:324 (250 + 0)
Deaths:27
KDR:12
VKDR:0.889
Vehicle Kills:24
Kill Difference:297
Playtime:3.824 hours
Usage:1%
Score:0.068m
Score/min:299
Piloting Accuracy:65.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,0019,9881,1318.831A**3.3550.603%A++80.086%B**108.4M++N/A29392.1h1.6A3.3B**
LA1 Anchor 9,2609,1961,4576.312A+0.8334.382%A++40.061%A++123.8MN/A35674.3h7.2A+21B**
NC6A GODSAW 5,3865,3417297.326A**1.8536.08%A41.715%A*141.7A**1.2B+41437.7h6.5C*18.1B*
NS-44 Commissioner 1,8721,8627172.597A+2.8852.113%A++37.003%A*152.6SN/A41612.2h2.3A+4.4A
NS-15M2 1,8581,8442986.188A**0.7133.702%A++45.174%A**118.2MN/A30615.6h8.3A24.7B**
NC6 Gauss SAW 1,2751,2651856.838S1.3631.192%A*37.549%A*104.5M*N/A30812.1h6.1A19.6B**
GD-7F 1,2101,1981966.112S0.6336.445%A**27.713%A130.2S1.3A*5189.2h9A24.7B**
EM6 1,1931,1911936.171M0.6933.742%A*44.668%M++93.8A*N/A23212.7h7.1A+20.9B**
GD-22S 1,1701,1591617.199M++1.7234.344%A*37.446%A++109.3M+1A27410.6h7.4A+21.5B**
AF-4 Cyclone 6836801295.271M+0.2136.244%A*29.559%A++121.4M**N/A3585.6h7.7A21.2B**
LA39 Bruiser 4714681253.744A**1.7368.101%B+29.487%M101.7MN/A2964.6h2.1B++3.1B+
AC-X11 437433825.28S0.2033.728%A++34.642%A*105.6M**1A+3204.1h6.7A19.9B**
MGR-M1 Bishop 422417805.213A*0.2642.239%A+50.36%M90.7M++1.1B*2274.6h3.8A+9A
NC1 Gauss Rifle 4014001223.279A*2.2028.772%B**28.5%B**71.4M+N/A2865.6h9.2A32B**
Mag-Cutter 3953887,2610.053B**5.4251.17%A++N/A1.1B++N/A3358.2h1.8B*3.5C**
Carnage AR 327325724.514A*0.9632.903%A++35.077%A*87.8MN/A2543.7h8.4A++25.5A
LA3 Desperado 2772771411.965A3.5136.443%A31.047%A++115.4M*N/A2742.4h6.1A16.6B**
NS Decimator 396266584.586S0.8963.406%B1.504%C--71.9A**35.1A*5853.7h3.8B++6.1B++
M30 Mustang AH 2602502211.364B*5.8965.008%AN/A75.8B*3D2533.3h6.5B+10B+
Reaper DMR 235234435.442A+0.0432.045%A39.744%A*80.7A*N/A2562.9h6.2A++19.5A
Shrike 279177374.784S0.6967.096%A3.39%B+63.2M*36.4M**4492.8h4.1A6.1A
AF-19 Mercenary 161161315.194S0.2834.124%A*29.814%A+70M++N/A4712.3h7.5A22B**
NC4 Mag-Shot 160159941.691A3.7939.816%A++30.818%A++113.6SN/A5011.4h5.2B**13B*
LA8 Rebel 133133572.333A++3.1445.993%A*43.609%M+190SN/A5260.7h4.1A9B**
MGR-S1 Gladius 136132245.5M+0.0237.991%A*28.03%B*120M++3.6S4661.1h6.7B**17.6B**
Soldier Soaker 109109551.982B++3.5038.25%B+21.101%B**155.7M**N/A8280.7h5.1B+13.3B*
NS-357 Underboss 108108353.086A*2.3948.667%A+40.741%A**180SN/A4700.6h2.7A+5.6A
Blitz GD-10 107106273.926M++1.5535.411%A*32.076%M106M**1A++3991h9.8A27.5B**
NS-AM7 Archer 11097342.853S2.6259.829%C++45.361%M++37.3S5A++1702.6h5.8A9.6A
AF-4A Bandit 8888194.632M+0.8534.242%A++25%B125.7M**N/A4160.7h8.6B**25B**
Warden 8686108.6S3.1238.61%A++40.698%A*95.6SN/A3770.9h4.7A++12A
NS-45 Pilot 7878411.902B+3.5835.015%B+38.462%A+156MN/A4630.5h5.9B++16.8B++
Breaker Rocket Pods 8874514.8B**9.3256.116%B*N/A148B++28B**6040.5h12B++21.4B++
Frag Grenade 7171171N/A65.5246.909%C*N/A355C--N/A15180.2h4.9D10.5C
NSX Daimyo 7070213.333C++2.1449.415%A97.143%B*77.8B**N/A2420.9h2.4C**4.9B+
C-4 7464203.2A2.2857.895%SN/A320S50A+23060.2h1.2B+2.1A+
Hawk GD-68 9762252.48M+3.0069.572%B**3.226%B+38.8M+21.9A*4301.6h7.3B+10.5B++
Impetus 6161115.545A*0.0740.723%B**57.377%M**122M**N/A3510.5h2.8A++6.8A
NS-44L Blackhand 606078.571S3.0958.402%A++41.667%C+35.3B+N/A1051.7h3.5B++6.1B*
Spear Anti-Vehicle Phalanx Turret 7660160S54.5258.858%A++N/A120S32B**6060.5h5B**8.5A
Mauler S6 5252124.333M+1.1457.1%A++21.154%B**130SN/A7270.4h3.6B**6.4B**
NC05 Jackhammer 5151182.833A+2.6459.286%A++9.804%D*127.5M*N/A10020.4h4.9C++8.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11310.1h
Medical Kit6497,30510.8h
Medical Applicator2525,7311.4h
Spitfire Auto-Turret0810.1h
Motion Spotter14490.1h
Deconstruction Tool0660h
Recon Detection Device66,6597.4h
Ammunition Package61770.1h
Shield Recharging Field121,7360.5h
Nano-Armor Kit66,6040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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