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Paragon Lictor TooJanked[AT] TooJanked
VS BR 125

KDR: 4.06

Score: 33.2m

Last Seen: May 27th, 2020 9:55 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parsec VX3-A C150 Dalton Parallax VX3 Ghost Phaseshift VX-S XM98 V10 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,957,815 MLG Score: 1565
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.017%28.443%626912745,0101.387432.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.703%0.134C++1.141B**-0.605DHEAD ++ (~17.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.338C**10.80.246C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.342%0.393%279212811,5277359582.07755159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.837%0.044C+-1.046D*-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.7-0.038C+62.8-0.193C100.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.325%2.289%273612772,0538508162.41246251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.821%-0.85D---0.127C0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.264D**27.9-1.251D**58.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.206%1.49%12281712667,45078941759.43038178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%0.094C+-0.697D0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.455B+21.80.393B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.597%82.373%12286127717,7064577438.6594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.179%2.13A*1.035B**0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.653B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.76%23.529%12281128218730030.623333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+1.71A++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**3.60.264C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m367.3%305 (18.3k)261 (15.7k)4.0646845,11811,1005.14261125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283337318.812%37.014%69611:307

50% Engineer7% Heavy Assault35% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2014 11:36 PMJan 4th, 2015 3:52 AMMay 27th, 2020 6:14 PM (13h) (PST)May 27th, 2020 6:08 PM (14h) (PST)May 27th, 2020 5:55 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
600475530.3540.0870.1311.5670.0721565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9992,84833,151215894415,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2123.2h/88.5d 11,965 16,700 18,658 199.6k 1,597 4,099 9,217 76.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:409
Deaths:348
KDR:1.175
Accuracy:17.882% D--
HSR:27.139% B**
Eidolon VE33
A++
Kills:374
Deaths:239
KDR:1.565
Accuracy:25.532% D
HSR:40.107% A++
Pulsar C
A++
Kills:267
Deaths:89
KDR:3
Accuracy:26.694% C*
HSR:35.581% A++
Thanatos VE70
A+
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C+
HSR:23.529% A+
Kills:1,237
Deaths (as Engineer):806
Deaths (to Engineers):3,529
KDR:1.53474
Kill Difference:431
Playtime:1,058.185 hours
Usage:50%
Score:17.039m
Score/min:268
Accuracy (listed only):27.967%
HSR (listed only):31.589%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:19.697% C
HSR:26.783% C++
Pulsar LSW
B*
Kills:787
Deaths:667
KDR:1.180
Accuracy:20.482% D
HSR:33.418% B*
Kills:1,937
Deaths (as Heavy Assault):1,228
Deaths (to Heavy Assaults):2,172
KDR:1.57736
Kill Difference:709
Playtime:158.434 hours
Usage:7%
Score:3.140m
Score/min:330
Accuracy (listed only):20.089%
HSR (listed only):30.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B++
Kills:11,813
Deaths:1,131
KDR:10.445
Accuracy:47.631% B++
HSR:80.860% C++
Parallax VX3
A++
Kills:1,253
Deaths:114
KDR:10.991
Accuracy:51.040% A++
HSR:88.428% A
Ghost
A+
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:50.479% A+
HSR:80% B**
Phaseshift VX-S
A*
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:53.467% A*
HSR:89.138% B**
XM98
B*
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:45.101% B*
HSR:79.828% B+
V10
A*
Kills:1,160
Deaths:59
KDR:19.661
Accuracy:57.525% A*
HSR:89.397% A
NS-7 PDW
A++
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C+
HSR:29.131% A++
NS-44 Commissioner
C+
Kills:475
Deaths:303
KDR:1.568
Accuracy:36.260% C+
HSR:18.526% D
Beamer VS3
C+
Kills:373
Deaths:343
KDR:1.087
Accuracy:23.170% D
HSR:23.324% C+
Kills:19,498
Deaths (as Infiltrator):2,912
Deaths (to Infiltrators):1,251
KDR:6.69574
Kill Difference:16,586
Playtime:746.262 hours
Usage:35%
Score:9.806m
Score/min:219
Accuracy (listed only):43.350%
HSR (listed only):64.292%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C+
HSR:29.131% A++
Solstice VE3
B**
Kills:409
Deaths:348
KDR:1.175
Accuracy:17.882% D--
HSR:27.139% B**
Pulsar C
A++
Kills:267
Deaths:89
KDR:3
Accuracy:26.694% C*
HSR:35.581% A++
Thanatos VE70
A+
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C+
HSR:23.529% A+
Kills:1,807
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,665
KDR:1.72095
Kill Difference:757
Playtime:22.335 hours
Usage:1%
Score:0.346m
Score/min:258
Accuracy (listed only):27.954%
HSR (listed only):28.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C+
HSR:29.131% A++
Pulsar VS1
C+
Kills:231
Deaths:207
KDR:1.116
Accuracy:22.303% C
HSR:20.779% C+
Equinox VE2
A
Kills:198
Deaths:198
KDR:1
Accuracy:19.117% D**
HSR:31.313% A
Thanatos VE70
A+
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C+
HSR:23.529% A+
Kills:1,560
Deaths (as Combat Medic):1,018
Deaths (to Combat Medics):785
KDR:1.53242
Kill Difference:542
Playtime:69.230 hours
Usage:3%
Score:1.354m
Score/min:326
Accuracy (listed only):27.165%
HSR (listed only):26.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:323
Deaths:224
KDR:1.442
Accuracy:50.061% B++
HSR:6.192% B*
Blueshift VM5
C++
Kills:259
Deaths:103
KDR:2.515
Accuracy:19.948% C
HSR:22.780% C++
Blueshift VM5
B++
Kills:258
Deaths:107
KDR:2.411
Accuracy:19.083% C
HSR:26.357% B++
Comet VM2
B++
Kills:237
Deaths:172
KDR:1.378
Accuracy:51.361% B+
HSR:5.907% B++
Quasar VM1
B*
Kills:155
Deaths:59
KDR:2.627
Accuracy:18.320% B
HSR:23.871% B*
NS-10 Burster
B+
Kills:146
Deaths:70
KDR:2.086
Accuracy:31.698% C+
HSR:7.534% B+
NS-10 Burster
C++
Kills:126
Deaths:73
KDR:1.726
Accuracy:31.297% C++
HSR:7.143% C++
Vortex VM21
B
Kills:74
Deaths:21
KDR:3.524
Accuracy:37.370% D
HSR:4.054% B
Vortex VM21
C--
Kills:51
Deaths:21
KDR:2.429
Accuracy:37.966% C--
HSR:1.961% D
Kills:1,629
Deaths (as MAX Suit):425
Deaths (to MAX Suits):405
KDR:3.83294
Kill Difference:1,204
Playtime:67.510 hours
Usage:3%
Score:1.544m
Score/min:381
Accuracy (listed only):33.012%
HSR (listed only):11.755%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Twin-Saron LC
D-
Kills:52
V. Kills:24 208%
Deaths:
KDR:
Accuracy:30.439% D-
KPH:60.800 D**
VKPH:28.100 F
Kills:52 (52 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:24
Kill Difference:52
Playtime:0.856 hours
Usage:0%
Score:0.026m
Score/min:509
Piloting Accuracy:30.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,419
V. Kills:2,033 168%
Deaths:75
KDR:45.587
Accuracy:35.079% C-
KPH:66.900 B**
VKPH:39.800 B*
CAS30 Tank Buster
C
Kills:891
V. Kills:613 145%
Deaths:387
KDR:2.302
Accuracy:43.670% C
KPH:5 D
VKPH:3.400 D-
AP30 Shredder
B++
Kills:738
V. Kills:390 189%
Deaths:55
KDR:13.418
Accuracy:39.153% B++
KPH:41 C**
VKPH:21.700 C+
L-30R Vektor
C--
Kills:636
V. Kills:311 204%
Deaths:74
KDR:8.595
Accuracy:32.818% D
KPH:6.900 D
VKPH:3.400 C--
L105 Zephyr
C*
Kills:478
V. Kills:115 412%
Deaths:46
KDR:10.391
Accuracy:51.992% B**
KPH:49.500 C+
VKPH:11.900 C*
L105 Zephyr PX
B*
Kills:58
V. Kills:23 242%
Deaths:3
KDR:19.333
Accuracy:58.323% B++
KPH:48 D*
VKPH:19 B*
Dual-75 Duster
C*
Kills:51
V. Kills:3 N/A
Deaths:4
KDR:12.750
Accuracy:40.993% C*
KPH:55.600 D
VKPH:3.300 D
Kills:6,271 (1,527 + 4,744)
Deaths:644
KDR:9.738
VKDR:5.416
Vehicle Kills:3,488
Kill Difference:5,627
Playtime:350.433 hours
Usage:17%
Score:3.210m
Score/min:153
Piloting Accuracy:32.818%
Gunner Accuracy:40.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:659
V. Kills:93 N/A
Deaths:18
KDR:36.611
Accuracy:50.398% C+
KPH:48.100 C
VKPH:6.800 C-
Skyguard
C+
Kills:460
V. Kills:317 145%
Deaths:56
KDR:8.214
Accuracy:30.565% C++
KPH:14.600 C+
VKPH:10 C+
L100 Python HEAT
C**
Kills:152
V. Kills:75 200%
Deaths:17
KDR:8.941
Accuracy:53.356% C++
KPH:28 C
VKPH:13.800 C**
C75 Viper
B++
Kills:82
V. Kills:18 432%
Deaths:8
KDR:10.250
Accuracy:46.866% B++
KPH:31 C+
VKPH:6.800 C
Kills:1,353 (1,353 + 0)
Deaths:99
KDR:13.667
VKDR:5.081
Vehicle Kills:503
Kill Difference:1,254
Playtime:53.324 hours
Usage:3%
Score:0.717m
Score/min:224
Driving Accuracy:46.866%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:560
V. Kills:320 174%
Deaths:71
KDR:7.887
Accuracy:58.596% A++
KPH:33.300 B+
VKPH:19 C*
E540 Halberd
B+
Kills:513
V. Kills:194 263%
Deaths:28
KDR:18.321
Accuracy:52.991% B+
KPH:40 B+
VKPH:15.100 C
Supernova FPC
B++
Kills:449
V. Kills:238 188%
Deaths:61
KDR:7.361
Accuracy:58.813% B++
KPH:32.500 B
VKPH:17.200 C*
Supernova PC
C++
Kills:251
V. Kills:74 335%
Deaths:33
KDR:7.606
Accuracy:51.158% C++
KPH:27.500 C++
VKPH:8.100 C
Kills:1,773 (700 + 1,073)
Deaths:193
KDR:9.187
VKDR:4.280
Vehicle Kills:826
Kill Difference:1,580
Playtime:52.567 hours
Usage:2%
Score:1.399m
Score/min:444
Driving Accuracy:51.158%
Gunner Accuracy:52.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:502
V. Kills:275 182%
Deaths:8
KDR:62.750
Accuracy:31.789% D
KPH:45.600 B+
VKPH:25 B+
E540 Halberd-H
C++
Kills:338
V. Kills:133 252%
Deaths:16
KDR:21.125
Accuracy:55.795% C
KPH:49.500 C++
VKPH:19.500 C
Saron HRB-H
C+
Kills:165
V. Kills:122 134%
Deaths:28
KDR:5.893
Accuracy:59.528% B+
KPH:32.900 C
VKPH:24.300 C+
Aphelion VEX-4H
C++
Kills:103
V. Kills:49 206%
Deaths:18
KDR:5.722
Accuracy:41.722% D
KPH:46.400 C++
VKPH:22.100 D
Proton II PPA-H
B*
Kills:83
V. Kills:12 N/A
Deaths:7
KDR:11.857
Accuracy:52.363% A++
KPH:64.900 D
VKPH:9.400 B*
M12 Kobalt-H
A
Kills:63
V. Kills:6 N/A
Deaths:3
KDR:21
Accuracy:22.516% C
KPH:88.100 D
VKPH:8.400 A
M20 Basilisk-H
C**
Kills:58
V. Kills:14 387%
Deaths:8
KDR:7.250
Accuracy:47.474% C**
KPH:39.800 C--
VKPH:9.600 D
Kills:1,312 (0 + 1,312)
Deaths:88
KDR:14.909
VKDR:6.943
Vehicle Kills:611
Kill Difference:1,224
Playtime:28.516 hours
Usage:1%
Score:0.619m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:47.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:115
V. Kills:5 N/A
Deaths:6
KDR:19.167
Accuracy:19.106% C+
KPH:68.900 C+
VKPH:3 C
M40 Fury
C
Kills:107
V. Kills:23 446%
Deaths:9
KDR:11.889
Accuracy:36.297% C+
KPH:43.700 C--
VKPH:9.400 C
M40 Fury
C++
Kills:101
V. Kills:18 N/A
Deaths:15
KDR:6.733
Accuracy:38.011% C++
KPH:32.600 D
VKPH:5.800 D
M20 Basilisk
C+
Kills:87
V. Kills:14 N/A
Deaths:14
KDR:6.214
Accuracy:40.352% C+
KPH:14.900 D
VKPH:2.400 D**
M60-G Bulldog
B+
Kills:73
V. Kills:24 292%
Deaths:12
KDR:6.083
Accuracy:44.797% B*
KPH:24.500 C--
VKPH:8.100 B+
M20 Basilisk
C+
Kills:53
V. Kills:22 230%
Deaths:6
KDR:8.833
Accuracy:40.240% C+
KPH:20.900 C+
VKPH:8.700 C+
Kills:536 (0 + 536)
Deaths:62
KDR:8.645
VKDR:1.710
Vehicle Kills:106
Kill Difference:474
Playtime:18.591 hours
Usage:1%
Score:0.312m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:40.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:208
V. Kills:77 267%
Deaths:147
KDR:1.415
Accuracy:52.682% C**
KPH:11.500 D
VKPH:4.200 C-
M12 Kobalt-F
B*
Kills:120
V. Kills:4 N/A
Deaths:47
KDR:2.553
Accuracy:29.416% B*
KPH:21.800 C--
VKPH:0.700 D
Kills:328 (328 + 0)
Deaths:194
KDR:1.691
VKDR:0.418
Vehicle Kills:81
Kill Difference:134
Playtime:23.653 hours
Usage:1%
Score:0.124m
Score/min:87
Driving Accuracy:29.416%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:641
V. Kills:316 202%
Deaths:36
KDR:17.806
Accuracy:41.243% B+
KPH:40 B**
VKPH:19.700 B+
CAS 14-E
C+
Kills:155
V. Kills:23 N/A
Deaths:16
KDR:9.688
Accuracy:34.102% C+
KPH:41.800 D
VKPH:6.200 C+
Pelter Rocket Pod
C+
Kills:103
V. Kills:29 343%
Deaths:16
KDR:6.438
Accuracy:46.234% C+
KPH:24 D--
VKPH:6.700 D--
Hellion G20
C-
Kills:51
V. Kills:31 159%
Deaths:10
KDR:5.100
Accuracy:36.849% C-
KPH:15.400 D-
VKPH:9.400 D*
VLG Missile Launcher
N/A
Kills:50
V. Kills:24 200%
Deaths:1
KDR:50
Accuracy:47.776% N/A
KPH:38 N/A
VKPH:18.300 N/A
Kills:1,000 (0 + 1,000)
Deaths:79
KDR:12.658
VKDR:5.354
Vehicle Kills:423
Kill Difference:921
Playtime:28.669 hours
Usage:1%
Score:0.356m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:47.776%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 11,86911,8131,13110.445B**6.3847.631%B++80.86%C++34.8D-N/A94339.5h1.8C+3.7B+
C150 Dalton 5,4523,4197545.587M+41.5235.079%C-N/A66.9B**39.8B*58251.1h2.6B++7.4B++
Parallax VX3 1,2541,25311410.991A*6.9351.04%A++88.428%A35.9C++N/A9634.9h1.5B**3B**
Ghost 1,1641,1601617.205B**3.1450.479%A+80%B**35C-N/A9733.1h1.7B*3.3B**
Phaseshift VX-S 1,1661,1601298.992M*4.9353.467%A*89.138%B**27.8CN/A13941.8h1.6B**2.9B*
XM98 1,1601,1601896.138A*2.0745.101%B*79.828%B+26.1CN/A6944.4h1.8B**4.1B*
V10 1,1661,1605919.661S15.6057.525%A*89.397%A60.4B++N/A13519.2h1.5B**2.5A
Orion VS54 1,1661,1505612.05C++2.0119.697%C26.783%C++23.4C--N/A13249.2h10.2B++52C++
NS-7 PDW 9549444831.954B*2.1125.481%C+29.131%A++23.7CN/A8739.8h12.8B+50.3B
CAS30 Tank Buster 1,5048913872.302C**1.7643.67%CN/A5D3.4D-44177.8h62.4C142.8C+
Pulsar LSW 8127876671.18C-2.8820.482%D33.418%B*15.9D--N/A4849.5h13.1C-63.8C
AP30 Shredder 1,1287385513.418B+9.3539.153%B++1.355%D41C**21.7C+45518h75.6C**193B+
L100 Python HESH 7526591836.611A+32.5550.398%C+N/A48.1C6.8C-20813.7h3.2C+6.3C*
M20 Wyvern 9576413617.806A+13.7441.243%B+3.12%C40.1B**19.8B+26016h55.4B++134.4B*
L-30R Vektor 947636748.595A*4.5332.818%DN/A6.9D3.4C--4691.7h63.3C*192.9C++
Tank Mine 970626718.817M4.7528.505%C-N/A120.4C*66.2C+12215.2h1.5B++5.1B+
Saron HRB 880560717.887B+3.8258.596%A++N/A33.3B+19C*38816.8h21.8C+37.2B++
E540 Halberd 7075132818.321B+14.2652.991%B+1.365%D40.1B+15.2C27812.8h5B+9.5B++
G40-F Ranger 777502862.75S58.6931.789%DN/A45.6B+25B+38611h64.8C*203.9C+
Proximity Mine 487487539.189A+5.1238.008%DN/A53.5D**N/A1829.1h2.3D*6.2D*
L105 Zephyr 5934784610.391C+6.3351.992%B**N/A49.3C+11.9C*2989.7h7.8D14.9C++
NS-44 Commissioner 4874753031.568B+2.5036.26%C+18.526%D29CN/A8816.4h4.4C--12.1C+
Skyguard 777460568.214A4.1530.565%C++1.304%C--14.6C+10C+20131.6h108.4C**354.5B
Supernova FPC 687449617.361C+3.3058.813%B++2.673%C*32.5B17.2C*75213.8h4.4B+7.5B++
Lasher X2 4344292281.882B++2.1827.689%C+4.662%B+31.8CN/A14413.5h14.4B**52.2B+
Hyena Missile Launcher 649416894.674B**0.6137.156%B+N/A16.5C9.2C14425.2h35.7C+96.1C**
Solstice VE3 4214093481.175B+2.8917.882%D--27.139%B**8DN/A5151h14.4C*80.5C+
C-4 5893892921.332C+2.7321.612%DN/A54.8D28.2C+9387.1h1.5C+7.1C
Eidolon VE33 3813742391.565C++2.5025.532%D40.107%A++7.8D-N/A2347.7h7.2B+28.4C**
Beamer VS3 3843733431.087C**2.9823.17%D23.324%C+26.5C+N/A10514.1h9.7C+41.7C
Lumine Edge 3713713,3380.111C+3.9513.585%D*12.399%D1C-N/A3375.4h1.1B*8.3C+
E540 Halberd-H 4713381621.125B++17.0655.795%C1.775%C+49.7C++19.6C3546.8h5.4C*9.6C*
Comet VM2 4993232241.442B+2.6250.061%B++6.192%B*12.6C+6.9B**13025.6h22.8C+45.6C*
A30 Walker 465305466.63A**2.5730.174%B**1.639%C+21.3C+11.2C18814.3h123.8C++410.1B
M60-A Bulldog 371275289.821C*5.7645.097%B+N/A36.2C12.6B**3357.6h6.5D14.3C*
Pulsar C 270267893B++1.0626.694%C*35.581%A++27CN/A1599.9h9.8B+36.6B+
Blueshift VM5 2632591032.515C+1.5519.948%C22.78%C++30.8C-N/A1038.4h14.5B72.5C*
Blueshift VM5 2592581072.411C+1.6519.083%C26.357%B++30.4C-N/A1068.5h14.4C**75.3C++
Supernova PC 325251337.606C++3.5451.158%C++5.578%M27.6C++8.1C3139.1h5.4C10.5C+
Comet VM2 3742371721.378C*2.6951.361%B+5.907%B++11.3C6.5B++11021h28.6C+55.7C++
NS Decimator 3882362390.987C3.0865.123%B+1.271%D17.6D*11.3D28113.4h5.6D8.6C
Pulsar VS1 2332312071.116C+2.9522.303%C20.779%C+15DN/A6315.4h13.9C++62.2C++
M40 Fury-F 2852081471.415C2.6552.682%C**N/A11.5D4.3C-9818.1h11.8C+22.4C++
Equinox VE2 2041981981C3.0619.117%D**31.313%A11.9D--N/A4716.6h11.6C*60.7D
MANA Anti-Vehicle Turret 296192523.692C++0.3755.832%C+4.167%B*1920B+1040A**6293550.1h6.8B++12.1B++
NS Annihilator 3221901151.652A**2.4180.511%C+N/A8.9C6.2D-15521.3h9.5B*11.7B*
Thanatos VE70 1901871301.438B+2.6341.76%C+23.529%A+22.8C-N/A828.2h3.6B*8.6B+
Saron HRB-H 287165285.893C++1.8359.528%B+2.424%B**33C24.4C+3985h30.3D50.8C
Quasar VM1 157155592.627B+1.4418.32%B23.871%B*24.2C+N/A1086.4h12.7B+69.1C**
CAS 14-E 178155169.688C5.6234.102%C+N/A41.9D6.2C+1793.7h51.7D**151.7D**
L100 Python HEAT 227152178.941B+4.8853.356%C++5.263%A++28.1C13.9C**3075.4h6.3C11.8C+
M20 Drake 240152344.471B0.4133.159%B+2.632%A++19D11D2108h80.2D242C
NS-10 Burster 255146702.086B+1.9831.698%C+7.534%B+6.6C++4.9B+10022.2h132.4C**417.8B
NS-10 Burster 228126731.726B+2.3431.297%C++7.143%C++5.3C4.3C*9023.9h165D527.2C
M12 Kobalt-F 124120472.553C++1.5129.416%B*24.167%A**21.8C--N/A535.5h11.6B+39.4B+
M12 Kobalt 120115619.167C+15.1019.106%C+16.522%C67.6C+2.9C2731.7h21.1C-110.2C+
M40 Fury 130107911.889B7.8236.297%C+N/A44.6C-9.6C5552.4h12.1C*33.3C*
Aphelion VEX-4H 152103185.722C++1.6641.722%D3.884%B+46.8C++22.3C--3872.2h48.4B+116.1C*
Pelter Rocket Pod 132103166.438C2.3746.234%C+N/A24D--6.7D--1024.3h25.9D-56.1C
M40 Fury 119101156.733C+2.6738.011%C++N/A32.6D5.8D4113.1h14.1C+37C++
M20 Basilisk 10187146.214B**2.1540.352%C+8.046%B*14.7D2.4D**1645.9h99.7C+247.2C++
M60-A Bulldog 10587127.25C3.1947.757%C+1.149%D--24.2D5C++2003.6h6.2C13.1C+
M60-A Bulldog 9785184.722C--0.6646.633%C+1.176%D-19.8D2.8C--1614.3h6.6C14.2C+
Proton II PPA-H 9583711.857C+7.7952.363%A++N/A63.8D9.2B*2571.3h11.6C-22.2B+
C75 Viper 10082810.25B++6.1946.866%B++1.22%C31.5C+6.9C4062.6h14.1C30.2C*
Lancer VS22 17280840.952C+3.1163.208%C**N/A8.9D10.2C2999h14.2B+22.5B+
Vortex VM21 12574213.524A0.5437.37%D4.054%B10.9C+7.5B1336.8h19.5B++52.1B+
M60-G Bulldog 9773126.083C++2.0244.797%B*1.37%D-24.3C--8B1833h9.7D*21.6C+
M12 Kobalt-H 6963321C+16.9422.516%C30.159%A*90D8.6A3030.7h16.3C+72.5C+
M20 Basilisk-H 725887.25C*3.1947.474%C**1.724%D**38.7C--9.3D1721.5h48.9C**103.1B+
L105 Zephyr PX 8158319.333C+15.2758.323%B++1.724%B*48.3D*19.2B*3101.2h8.4F--14.4D*
M20 Basilisk 755368.833A*4.7740.24%C+7.547%B*21.2C+8.8C+2412.5h89.4C**222.2B+
G40-F Ranger 7952317.333C+13.2728.034%D-N/A24.8D-12.9D--1882.1h72.1C++257.3C
Twin-Saron LC 7652152N/A47.9430.439%D-N/A57.8F26.7F-5080.9h55D180.8F
Vortex VM21 9351212.429B+1.6437.966%C--1.961%D7.5C6.2C**1086.8h29.1B+76.7B+
Dual-75 Duster 5451412.75C+8.6940.993%C*N/A56.7D3.3D2790.9h5.7C+13.8C**
Hellion G20 8251105.1B1.0436.849%C-N/A15.5D-9.4D*973.3h105.7C+286.9C+
VLG Missile Launcher 7450150B+45.9447.776%DN/A38.5D18.5C2551.3h6.7C13.9C--
Plasma Grenade 5150150N/A45.9451.163%B+N/A500C10C+38210.1h4C--7.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0311,434,605234.2h
Medical Applicator298121,41113.4h
Nanite Revive Grenade05140.1h
Spawn Beacon03170.6h
Anti-Vehicle MANA Turret81,0511.9h
Hoplon Anti-Aircraft Phalanx Tower0680h
Shield Recharging Field202,4281.3h
Recon Detection Device17630,85561.9h
Ammunition Package213,6231.7h
Anti-Infantry MANA Turret0530.1h
Nano-Repair Grenade04,3321.2h
Snowman Soldier21740.2h

Check the help document for the dictionary if you want to learn more about words used here.


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