Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (67 days). The data shown below may not be accurate.

Paragon TooJanked[AT] TooJanked
VS BR 127

KDR: 4.18

Score: 34.4m

Last Seen: Jul 22nd, 2020 5:57 PM
-

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parsec VX3-A C150 Dalton Parallax VX3 Phaseshift VX-S V10 Ghost XM98 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TooJanked



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,070,405 MLG Score: 1655
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.044%28.372%625913405,0721.377892.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%0.153C++1.092B**-0.576DHEAD ++ (~17.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.336C**10.80.24C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.346%0.392%273213471,5297539592.03054159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%0.118C+-1.088D*-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.007C+62.7-0.179C100.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.285%2.268%270613432,0728678262.38985251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.815%-0.849D---0.149C0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.248D*27.9-1.238D*58.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.258%1.409%12891813318,159802427110.1607191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.187%0.003C+-0.752D-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.44B24.40.393B43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.149%82.044%12896134319,4144828340.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%1.987A++0.965B*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.456B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.76%23.529%12891134818730430.613115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.002C+1.696A++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.346C**3.60.262C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m375.7%306 (18.4k)262 (15.7k)4.1758347,30811,3295.25854127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349359518.932%38.197%72311:387

49% Engineer7% Heavy Assault36% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2014 11:36 PMJan 4th, 2015 3:52 AMJul 27th, 2020 10:40 PM (62d) (PST)Jul 22nd, 2020 2:54 PM (67d) (PST)Jul 22nd, 2020 1:57 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
599475520.3600.0860.1381.6220.0711655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9692,82533,144225897415,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2187.6h/91.2d 12,266 18,070 19,648 212.9k 1,647 4,294 9,364 78.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:409
Deaths:348
KDR:1.175
Accuracy:17.882% D**
HSR:27.139% B*
Eidolon VE33
A+
Kills:374
Deaths:239
KDR:1.565
Accuracy:25.532% D--
HSR:40.107% A+
Pulsar C
A+
Kills:267
Deaths:89
KDR:3
Accuracy:26.677% C
HSR:35.581% A+
Thanatos VE70
A
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C
HSR:23.529% A
Kills:1,237
Deaths (as Engineer):806
Deaths (to Engineers):3,587
KDR:1.53474
Kill Difference:431
Playtime:1,068.811 hours
Usage:49%
Score:17.296m
Score/min:270
Accuracy (listed only):27.963%
HSR (listed only):31.589%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,150
Deaths:561
KDR:2.050
Accuracy:19.697% D-
HSR:26.783% C
Pulsar LSW
B+
Kills:807
Deaths:694
KDR:1.163
Accuracy:20.430% D--
HSR:33.209% B+
Kills:1,957
Deaths (as Heavy Assault):1,255
Deaths (to Heavy Assaults):2,209
KDR:1.55936
Kill Difference:702
Playtime:160.009 hours
Usage:7%
Score:3.158m
Score/min:329
Accuracy (listed only):20.063%
HSR (listed only):29.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B+
Kills:13,521
Deaths:1,268
KDR:10.663
Accuracy:47.156% B+
HSR:80.578% C++
Parallax VX3
A++
Kills:1,253
Deaths:114
KDR:10.991
Accuracy:51.040% A++
HSR:88.428% A
Phaseshift VX-S
A++
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:53.467% A++
HSR:89.138% B*
V10
A*
Kills:1,160
Deaths:59
KDR:19.661
Accuracy:57.525% A*
HSR:89.397% A
Ghost
A
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:50.479% A
HSR:80% B++
XM98
B++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:45.101% B++
HSR:79.828% B+
NS-7 PDW
B**
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C-
HSR:29.131% B**
NS-44 Commissioner
C-
Kills:475
Deaths:303
KDR:1.568
Accuracy:36.260% C-
HSR:18.526% D-
Beamer VS3
C+
Kills:415
Deaths:358
KDR:1.159
Accuracy:23.785% D
HSR:23.133% C+
Kills:21,248
Deaths (as Infiltrator):3,064
Deaths (to Infiltrators):1,310
KDR:6.93473
Kill Difference:18,184
Playtime:797.576 hours
Usage:36%
Score:10.648m
Score/min:223
Accuracy (listed only):43.366%
HSR (listed only):64.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C-
HSR:29.131% B**
Solstice VE3
B*
Kills:409
Deaths:348
KDR:1.175
Accuracy:17.882% D**
HSR:27.139% B*
Pulsar C
A+
Kills:267
Deaths:89
KDR:3
Accuracy:26.677% C
HSR:35.581% A+
Thanatos VE70
A
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C
HSR:23.529% A
Kills:1,807
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,691
KDR:1.72095
Kill Difference:757
Playtime:22.351 hours
Usage:1%
Score:0.346m
Score/min:258
Accuracy (listed only):27.950%
HSR (listed only):28.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:944
Deaths:483
KDR:1.954
Accuracy:25.481% C-
HSR:29.131% B**
Pulsar VS1
C
Kills:231
Deaths:207
KDR:1.116
Accuracy:22.303% D-
HSR:20.779% C
Equinox VE2
B*
Kills:198
Deaths:198
KDR:1
Accuracy:19.117% F-
HSR:31.313% B*
Thanatos VE70
A
Kills:187
Deaths:130
KDR:1.438
Accuracy:41.760% C
HSR:23.529% A
Kills:1,560
Deaths (as Combat Medic):1,018
Deaths (to Combat Medics):798
KDR:1.53242
Kill Difference:542
Playtime:69.242 hours
Usage:3%
Score:1.354m
Score/min:326
Accuracy (listed only):27.165%
HSR (listed only):26.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:323
Deaths:224
KDR:1.442
Accuracy:50.061% C**
HSR:6.192% B**
Blueshift VM5
C+
Kills:259
Deaths:103
KDR:2.515
Accuracy:19.948% C--
HSR:22.780% C+
Blueshift VM5
B+
Kills:258
Deaths:108
KDR:2.389
Accuracy:18.890% D
HSR:26.357% B+
Comet VM2
B+
Kills:237
Deaths:172
KDR:1.378
Accuracy:51.361% C++
HSR:5.907% B+
Quasar VM1
B*
Kills:159
Deaths:60
KDR:2.650
Accuracy:17.946% C+
HSR:25.157% B*
NS-10 Burster
B++
Kills:147
Deaths:70
KDR:2.100
Accuracy:31.989% C
HSR:7.483% B++
NS-10 Burster
C*
Kills:128
Deaths:73
KDR:1.753
Accuracy:31.573% C+
HSR:7.031% C*
Vortex VM21
C**
Kills:76
Deaths:22
KDR:3.455
Accuracy:37.127% D--
HSR:3.947% C**
Vortex VM21
D
Kills:52
Deaths:22
KDR:2.364
Accuracy:37.736% D-
HSR:1.923% D
Kills:1,639
Deaths (as MAX Suit):427
Deaths (to MAX Suits):407
KDR:3.83841
Kill Difference:1,212
Playtime:67.847 hours
Usage:3%
Score:1.551m
Score/min:381
Accuracy (listed only):32.959%
HSR (listed only):11.864%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Twin-Saron LC
C
Kills:58
V. Kills:26 215%
Deaths:
KDR:
Accuracy:32.803% C
KPH:56.300 C--
VKPH:25.200 D
Kills:58 (58 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:58
Playtime:1.031 hours
Usage:0%
Score:0.030m
Score/min:487
Piloting Accuracy:32.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,466
V. Kills:2,046 169%
Deaths:75
KDR:46.213
Accuracy:35.092% C
KPH:67.200 B++
VKPH:39.700 B+
CAS30 Tank Buster
C-
Kills:893
V. Kills:614 145%
Deaths:387
KDR:2.307
Accuracy:43.672% C-
KPH:5 D
VKPH:3.400 D--
AP30 Shredder
B+
Kills:747
V. Kills:396 188%
Deaths:55
KDR:13.582
Accuracy:39.170% B+
KPH:41.200 C+
VKPH:21.800 C
L-30R Vektor
C-
Kills:636
V. Kills:311 204%
Deaths:74
KDR:8.595
Accuracy:32.818% D
KPH:6.900 D-
VKPH:3.400 C-
L105 Zephyr
B
Kills:481
V. Kills:115 415%
Deaths:46
KDR:10.457
Accuracy:52.156% B*
KPH:49.600 C
VKPH:11.800 B
L105 Zephyr PX
C++
Kills:58
V. Kills:23 242%
Deaths:3
KDR:19.333
Accuracy:58.323% C++
KPH:48 D**
VKPH:19 C++
Dual-75 Duster
C+
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:41.470% C+
KPH:56 D
VKPH:3.200 D-
Kills:6,333 (1,529 + 4,804)
Deaths:644
KDR:9.834
VKDR:5.447
Vehicle Kills:3,508
Kill Difference:5,689
Playtime:352.950 hours
Usage:16%
Score:3.227m
Score/min:152
Piloting Accuracy:32.818%
Gunner Accuracy:41.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:669
V. Kills:96 N/A
Deaths:18
KDR:37.167
Accuracy:50.657% C+
KPH:48.400 D
VKPH:6.900 D
Skyguard
C
Kills:464
V. Kills:319 145%
Deaths:56
KDR:8.286
Accuracy:30.521% C+
KPH:14.600 C
VKPH:10 C
L100 Python HEAT
C+
Kills:152
V. Kills:75 200%
Deaths:17
KDR:8.941
Accuracy:53.356% C+
KPH:28 D
VKPH:13.800 C+
C75 Viper
C
Kills:82
V. Kills:18 432%
Deaths:8
KDR:10.250
Accuracy:46.866% B
KPH:31 C-
VKPH:6.800 C
Kills:1,367 (1,367 + 0)
Deaths:99
KDR:13.808
VKDR:5.131
Vehicle Kills:508
Kill Difference:1,268
Playtime:53.686 hours
Usage:2%
Score:0.728m
Score/min:226
Driving Accuracy:46.866%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:591
V. Kills:232 254%
Deaths:28
KDR:21.107
Accuracy:53.604% B+
KPH:41.300 C**
VKPH:16.200 C
Saron HRB
A
Kills:560
V. Kills:320 174%
Deaths:71
KDR:7.887
Accuracy:58.499% A
KPH:33.200 C*
VKPH:19 C+
Supernova FPC
B+
Kills:454
V. Kills:240 188%
Deaths:61
KDR:7.443
Accuracy:58.621% B+
KPH:32.500 C+
VKPH:17.200 C+
Supernova PC
C+
Kills:251
V. Kills:74 335%
Deaths:33
KDR:7.606
Accuracy:51.158% C+
KPH:27.500 C+
VKPH:8.100 C
Kills:1,856 (705 + 1,151)
Deaths:193
KDR:9.617
VKDR:4.487
Vehicle Kills:866
Kill Difference:1,663
Playtime:54.279 hours
Usage:2%
Score:1.459m
Score/min:448
Driving Accuracy:51.158%
Gunner Accuracy:58.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:552
V. Kills:303 182%
Deaths:8
KDR:69
Accuracy:32.130% D
KPH:46.600 B+
VKPH:25.600 B
E540 Halberd-H
C
Kills:345
V. Kills:137 250%
Deaths:16
KDR:21.563
Accuracy:56.101% C--
KPH:49.700 C
VKPH:19.700 D
Saron HRB-H
C
Kills:165
V. Kills:122 134%
Deaths:28
KDR:5.893
Accuracy:59.528% C*
KPH:32.900 D
VKPH:24.300 C
Aphelion VEX-4H
C+
Kills:103
V. Kills:49 206%
Deaths:18
KDR:5.722
Accuracy:41.927% D
KPH:46.300 C+
VKPH:22 D
Proton II PPA-H
B+
Kills:84
V. Kills:12 N/A
Deaths:7
KDR:12
Accuracy:52.335% A+
KPH:65 D-
VKPH:9.300 B+
M12 Kobalt-H
B*
Kills:63
V. Kills:6 N/A
Deaths:3
KDR:21
Accuracy:22.516% C-
KPH:88.100 D-
VKPH:8.400 B*
M20 Basilisk-H
C+
Kills:58
V. Kills:14 387%
Deaths:8
KDR:7.250
Accuracy:47.474% C+
KPH:39.800 D
VKPH:9.600 D-
Kills:1,370 (0 + 1,370)
Deaths:88
KDR:15.568
VKDR:7.307
Vehicle Kills:643
Kill Difference:1,282
Playtime:29.486 hours
Usage:1%
Score:0.647m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:47.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:115
V. Kills:5 N/A
Deaths:6
KDR:19.167
Accuracy:19.106% C
KPH:68.900 C
VKPH:3 C
M40 Fury
C--
Kills:107
V. Kills:23 446%
Deaths:9
KDR:11.889
Accuracy:36.297% C
KPH:43.700 D
VKPH:9.400 C--
M40 Fury
C+
Kills:103
V. Kills:18 N/A
Deaths:15
KDR:6.867
Accuracy:38.705% C+
KPH:32.400 D-
VKPH:5.700 D-
M20 Basilisk
C
Kills:87
V. Kills:14 N/A
Deaths:14
KDR:6.214
Accuracy:40.281% C
KPH:14.700 D
VKPH:2.400 F
M60-G Bulldog
C++
Kills:86
V. Kills:26 319%
Deaths:12
KDR:7.167
Accuracy:45.449% B+
KPH:27.900 C--
VKPH:8.400 C++
M20 Basilisk
C
Kills:53
V. Kills:22 230%
Deaths:6
KDR:8.833
Accuracy:40.191% C
KPH:20.700 C
VKPH:8.600 C
Kills:551 (0 + 551)
Deaths:62
KDR:8.887
VKDR:1.742
Vehicle Kills:108
Kill Difference:489
Playtime:18.839 hours
Usage:1%
Score:0.317m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:40.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:208
V. Kills:77 267%
Deaths:147
KDR:1.415
Accuracy:52.682% C++
KPH:11.500 D-
VKPH:4.200 C--
M12 Kobalt-F
B++
Kills:120
V. Kills:4 N/A
Deaths:47
KDR:2.553
Accuracy:29.416% B++
KPH:21.800 D
VKPH:0.700 D-
Kills:328 (328 + 0)
Deaths:194
KDR:1.691
VKDR:0.418
Vehicle Kills:81
Kill Difference:134
Playtime:23.653 hours
Usage:1%
Score:0.124m
Score/min:87
Driving Accuracy:29.416%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:641
V. Kills:316 202%
Deaths:36
KDR:17.806
Accuracy:41.243% B+
KPH:40 B**
VKPH:19.700 B++
CAS 14-E
C+
Kills:163
V. Kills:23 N/A
Deaths:16
KDR:10.188
Accuracy:34.557% C+
KPH:43.200 D-
VKPH:6.100 C+
Pelter Rocket Pod
C
Kills:103
V. Kills:29 343%
Deaths:16
KDR:6.438
Accuracy:46.234% C
KPH:24 D*
VKPH:6.700 D**
Hellion G20
C--
Kills:51
V. Kills:31 159%
Deaths:10
KDR:5.100
Accuracy:36.849% C--
KPH:15.400 D*
VKPH:9.400 D**
VLG Missile Launcher
N/A
Kills:50
V. Kills:24 200%
Deaths:1
KDR:50
Accuracy:47.578% N/A
KPH:37.800 N/A
VKPH:18.100 N/A
Kills:1,008 (0 + 1,008)
Deaths:79
KDR:12.759
VKDR:5.354
Vehicle Kills:423
Kill Difference:929
Playtime:28.744 hours
Usage:1%
Score:0.359m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:47.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 13,58613,5211,26810.663B+6.4947.156%B+80.578%C++35.7D-N/A96379h1.8C+3.8C**
C150 Dalton 5,5123,4667546.213S42.0435.092%CN/A67.2B++39.7B+58051.6h2.6B+7.4B+
Parallax VX3 1,2541,25311410.991B**6.8251.04%A++88.428%A35.9C+N/A9634.9h1.5B**3B**
Phaseshift VX-S 1,1661,1601298.992A++4.8253.467%A++89.138%B*27.8DN/A14041.8h1.6B*2.9B**
V10 1,1661,1605919.661S15.4957.525%A*89.397%A60.4C**N/A13519.2h1.5B**2.5A
Ghost 1,1641,1601617.205B**3.0350.479%A80%B++35DN/A9833.1h1.7B+3.3B*
XM98 1,1601,1601896.138A1.9645.101%B++79.828%B+26.1C--N/A6944.4h1.8B*4.1B+
Orion VS54 1,1661,1505612.05C+2.1319.697%D-26.783%C23.4D-N/A13349.2h10.2C**52C+
NS-7 PDW 9549444831.954B2.2225.481%C-29.131%B**23.7DN/A8739.8h12.8C++50.3C+
CAS30 Tank Buster 1,5078933872.307B1.8743.672%C-N/A5D3.4D--44179.6h62.3C142.6C
Pulsar LSW 8338076941.163C--3.0120.43%D--33.209%B+15.8D*N/A4851h13.1D64C-
AP30 Shredder 1,1437475513.582B9.4139.17%B+1.339%C-41.3C+21.9C45518.1h75C++191.6B
L100 Python HESH 7656691837.167B++32.9950.657%C+N/A48.5D7D21413.8h3.2C+6.3C+
M20 Wyvern 9576413617.806B*13.6341.243%B+3.12%C40.1B**19.8B*26016h55.4B++134.4B*
Tank Mine 986637718.972M4.8028.629%DN/A122.5C+67.1C+12285.2h1.5B++5.1C*
L-30R Vektor 947636748.595A4.4232.818%DN/A6.9D-3.4C-4691.8h63.3C++192.9C
E540 Halberd 8235912821.107B16.9353.604%B+1.184%D41.3C**16.2C28114.3h5C**9.2B+
Saron HRB 880560717.887C++3.7158.499%AN/A33.1C++18.9C+38716.9h21.9C+37.5B+
G40-F Ranger 855552869M**64.8232.13%DN/A46.8B+25.7B39111.8h64.3C++200.1C+
Proximity Mine 506506578.877A4.7037.198%D-N/A53.8D**N/A1839.4h2.3D*6.3D*
L105 Zephyr 5964814610.457C++6.2852.156%B*N/A49.6C11.9B2979.7h7.8D14.9C++
NS-44 Commissioner 4874753031.568C*2.6136.26%C-18.526%D-29DN/A8816.4h4.4D-12.1C-
Skyguard 783464568.286B+4.1130.521%C+1.293%C-14.6C10C20231.8h108.3C*354.8C*
Supernova FPC 694454617.443C3.2758.621%B+2.643%B+32.4C+17.1C+77714h4.4C++7.5B+
Lasher X2 4344292281.882B+2.2927.689%C4.662%B+31.8DN/A14513.5h14.4B**52.2B+
Hyena Missile Launcher 649416894.674B+0.5037.153%BN/A16.5C-9.2C-14425.2h35.7C96.1C+
Beamer VS3 4274153581.159C*3.0223.785%D23.133%C+28.2CN/A10914.7h9.6C+40.5C
Solstice VE3 4214093481.175C++3.0017.882%D**27.139%B*8DN/A5151h14.4C+80.5C+
C-4 5923912931.334C2.8421.603%D-N/A54.3D-27.9C9417.2h1.5D7.1D
Lumine Edge 3863863,5690.108C+4.0712.985%D*12.176%D0.9C-N/A3424.6h1.1B*8.7C
Eidolon VE33 3813742391.565C+2.6125.532%D--40.107%A+7.8D--N/A2347.7h7.2C*28.4C+
E540 Halberd-H 4823451621.563C*17.3956.101%C--1.739%C*50C19.9D3566.9h5.4C++9.6C+
Comet VM2 4993232241.442C**2.7350.061%C**6.192%B**12.6C6.9B*13025.6h22.8C+45.6C+
A30 Walker 465305466.63B++2.4530.339%B*1.639%C+21.3C11.2C-18914.3h124.9C-411.6C+
M60-A Bulldog 371275289.821C+5.6545.051%B+N/A36.2C--12.6B++3367.6h6.5D*14.3C+
Pulsar C 270267893C**1.1826.677%C35.581%A+27DN/A1609.9h9.8B36.7C*
Blueshift VM5 2632591032.515C+1.6619.948%C--22.78%C+30.8DN/A1038.4h14.5C**72.5C+
Blueshift VM5 2592581082.389C+1.7918.89%D26.357%B+30DN/A1058.6h14.6C++77.2C+
Supernova PC 325251337.606C+3.4351.158%C+5.578%M+27.6C+8.1C3169.1h5.4C-10.5C
Comet VM2 3742371721.378C+2.8051.361%C++5.907%B+11.3C--6.5B+11021h28.6C55.7C+
NS Decimator 3892372390.992C-3.1864.293%C*1.266%D17.4D**11.2D-27813.6h5.6D8.7D
Pulsar VS1 2332312071.116C3.0622.303%D-20.779%C15D-N/A6415.4h13.9C62.2C
M40 Fury-F 2852081471.415C2.7652.682%C++N/A11.5D-4.3C-9818.1h11.8C+22.4C+
Equinox VE2 2041981981D3.1819.117%F-31.313%B*11.9D*N/A4716.6h11.6C+60.7D*
NS Annihilator 3271931161.664A*2.5180.44%C+N/A8.9D6.2D--15421.7h9.5B+11.8B+
MANA Anti-Vehicle Turret 296192523.692C+0.4855.832%D*4.167%S1920B++1040C6319250.1h6.8C++12.1C+
Thanatos VE70 1901871301.438C*2.7441.76%C23.529%A22.8DN/A838.2h3.6B+8.6B+
Saron HRB-H 287165285.893C+1.7259.528%C*2.424%B**33D24.4C+3985h30.3D-50.8D
CAS 14-E 1861631610.188C6.0134.557%C+N/A42.9D-6.1C+1883.8h51F-147.6D*
Quasar VM1 161159602.65B1.5317.946%C+25.157%B*24.5C-N/A1096.5h12.6B70.4C++
L100 Python HEAT 227152178.941C+4.7753.356%C+5.263%A*28.1D13.9C+3095.4h6.3C--11.8C+
M20 Drake 240152344.471C0.3033.156%C++2.632%B*18.8D-10.9D2108.1h80.3D*242.1D--
NS-10 Burster 256147702.1B+2.0831.989%C7.483%B++6.6C+4.9C*10022.3h134.4C++420.2C++
NS-10 Burster 231128731.753B+2.4231.573%C+7.031%C*5.3D4.3C+9024.1h165.7D--525C
M12 Kobalt-F 124120472.553C++1.6229.416%B++24.167%M21.8DN/A535.5h11.6B39.4B+
M12 Kobalt 120115619.167C+14.9919.106%C16.522%D67.6C2.9C2831.7h21.1C--110.2C+
M40 Fury 130107911.889C++7.7136.297%CN/A44.6D9.6C-5552.4h12.1C++33.3C++
Aphelion VEX-4H 152103185.722C1.5541.927%D3.884%B46.8C+22.3D3902.2h48.9C++116.7C+
M40 Fury 121103156.867C2.6938.705%C+N/A32.2D-5.6D-4023.2h14.7C+38.1C+
Pelter Rocket Pod 132103166.438C-2.2646.234%CN/A24D*6.7D**1024.3h25.9D56.1C
M60-A Bulldog 11495127.917C3.7448.237%C+1.053%D--24.4D4.9C+2023.9h6.3C13.1C+
M20 Basilisk 10187146.214B*2.0440.281%C8.046%B*14.7D2.4F1635.9h101.2C+251.1C+
M60-G Bulldog 11286127.167C++2.9945.449%B+1.163%D--27.7C--8.4C++1953.1h8.7D--19.2C+
M60-A Bulldog 9785184.722D0.5546.633%C1.176%D--19.8D-2.8D1634.3h6.6D14.2C
Lancer VS22 17884870.966C3.2162.36%C**N/A8.8D9.9C-2909.5h14.6C**23.4B
Proton II PPA-H 9684712C7.8252.335%A+N/A64.6D-9.2B+2601.3h11.6C-22.2B
C75 Viper 10082810.25B+6.0746.866%B1.22%C+31.5C-6.9C4092.6h14.1C-30.2C+
Vortex VM21 12876223.455C+0.7237.127%D--3.947%C**11C+7.5C++1336.9h19.1B++51.6B+
M12 Kobalt-H 6963321D16.8222.516%C-30.159%A*90D-8.6B*3100.7h16.3C--72.5C
L105 Zephyr PX 8158319.333C15.1658.323%C++1.724%B++48.3D**19.2C++3101.2h8.4F--14.4F-
M20 Basilisk-H 725887.25C3.0747.474%C+1.724%D*38.7D9.3D--1721.5h48.9C++103.1C++
Twin-Saron LC 8458158N/A53.8232.803%CN/A58C--26D4861h70.7C-215.7D
M20 Basilisk 755368.833A*4.6640.191%C7.547%B++20.4C8.5C2402.6h89.5C*222.8C*
G40-F Ranger 7952317.333C13.1628.034%D-N/A24.8D-12.9D--1882.1h72.1C+257.3D
Dual-75 Duster 5552413C+8.8241.47%C+N/A57.8D3.3D-2790.9h5.8C13.9C+
Vortex VM21 9552222.364C+1.8137.736%D-1.923%D7.5C--6.2C+1086.9h28.8B+76.4C**
Hellion G20 8251105.1C++0.9236.849%C--N/A15.5D--9.4D**973.3h105.7D286.9D
VLG Missile Launcher 7450150C*45.8247.578%D-N/A38.5D-18.5C-2551.3h6.7D14D-
Plasma Grenade 5150150N/A45.8251.163%C++N/A500D10C38990.1h4D*7.7C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0561,450,060236.2h
Spawn Beacon03310.7h
Anti-Vehicle MANA Turret81,0541.9h
Nanite Revive Grenade05160.1h
Medical Applicator298121,50213.4h
Hoplon Anti-Aircraft Phalanx Tower0680h
Ammunition Package213,6331.7h
Recon Detection Device18733,35365.8h
Shield Recharging Field202,4281.3h
Anti-Infantry MANA Turret0530.1h
Snowman Soldier21740.2h
Nano-Repair Grenade04,4361.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.30s
Server spent 3.65s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.