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Paragon Space Torm3nta[DIG] Torm3nta
VS BR 165

KDR: 1.72

Score: 66.6m

Last Seen: Aug 15th, 2019 4:06 PM
- OFFLINE - 79.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 C-4 Solstice VE3 Light PPA Blueshift VM5 Blueshift VM5 Supernova VPC Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 1749TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.888%16.061%43221119375,9241.664490.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.728%1.111B**-0.733D--1.337D**HEAD (~2.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.379C**12.40.13C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.754%1.157%9654121011,842175124756.76299478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.49%0.359C**-0.397C--0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.673B+21.50.595B+31.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.245%1.52%172612086,514386618831.68451346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-1.137D*-0.669D1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.247C14.1-0.126C34.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.45%2.949%1661312014,374327217971.33639243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%-0.07C+-0.375C-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.453B+23.20.42B42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.355%28.136%16611213853383460.222483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.398C---2.528F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-1.034D*6.5-1.045D*13.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.448%14.106%166112131,5103162120.477395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.17D*-0.105C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+3.70.237C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
66.6m253.8%344 (20.6k)304 (18.2k)1.71831150,91687,8281.96177165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214455825.059%10.59%26502:3024

11% Engineer76% Light Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:26 PMFeb 6th, 2015 11:12 PMAug 18th, 2019 3:14 AM (15h) (PST)Aug 15th, 2019 12:14 PM (3d) (PST)Aug 15th, 2019 12:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7212914300.6890.4010.0731.9240.070641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,26217,47825,78441244115418,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3652.8h/152.2d 21,382 15,982 32,246 421.8k 8,805 9,463 15,251 158m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:816
Deaths:740
KDR:1.103
Accuracy:21.374% C++
HSR:18.750% D-
Ursa
C*
Kills:296
Deaths:290
KDR:1.021
Accuracy:24.076% C*
HSR:18.243% D-
VE-H Maw
C
Kills:90
Deaths:86
KDR:1.047
Accuracy:23.710% C
HSR:12.222% F
Kills:1,202
Deaths (as Heavy Assault):1,116
Deaths (to Heavy Assaults):24,980
KDR:1.07706
Kill Difference:86
Playtime:89.022 hours
Usage:2%
Score:1.532m
Score/min:287
Accuracy (listed only):23.053%
HSR (listed only):16.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:51,189
Deaths:41,221
KDR:1.242
Accuracy:27.169% B+
HSR:16.806% D
Solstice VE3
B
Kills:8,934
Deaths:3,038
KDR:2.941
Accuracy:24.718% B
HSR:13.790% D--
Serpent VE92
B+
Kills:2,015
Deaths:1,607
KDR:1.254
Accuracy:26.782% B+
HSR:17.866% C
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.448% D*
HSR:14.106% C
NS-11C
B++
Kills:1,170
Deaths:1,249
KDR:0.937
Accuracy:27.381% B++
HSR:15.043% D
Pulsar C
B+
Kills:1,167
Deaths:960
KDR:1.216
Accuracy:27.187% B+
HSR:19.366% D
Eclipse VE3A
C**
Kills:599
Deaths:705
KDR:0.850
Accuracy:28.304% C**
HSR:16.194% D
NSX Tanto
D-
Kills:67
Deaths:102
KDR:0.657
Accuracy:21.627% D-
HSR:10.448% F--
Kills:66,651
Deaths (as Engineer):50,194
Deaths (to Engineers):17,281
KDR:1.32787
Kill Difference:16,457
Playtime:410.548 hours
Usage:11%
Score:7.360m
Score/min:299
Accuracy (listed only):26.327%
HSR (listed only):15.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:51,189
Deaths:41,221
KDR:1.242
Accuracy:27.169% B+
HSR:16.806% D
Solstice VE3
B
Kills:8,934
Deaths:3,038
KDR:2.941
Accuracy:24.718% B
HSR:13.790% D--
Serpent VE92
B+
Kills:2,015
Deaths:1,607
KDR:1.254
Accuracy:26.782% B+
HSR:17.866% C
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.448% D*
HSR:14.106% C
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,406
KDR:0.963
Accuracy:27.194% C+
HSR:13.294% D**
NS-11C
B++
Kills:1,170
Deaths:1,249
KDR:0.937
Accuracy:27.381% B++
HSR:15.043% D
Pulsar C
B+
Kills:1,167
Deaths:960
KDR:1.216
Accuracy:27.187% B+
HSR:19.366% D
Eclipse VE3A
C**
Kills:599
Deaths:705
KDR:0.850
Accuracy:28.304% C**
HSR:16.194% D
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D-
NSX Tanto
D-
Kills:67
Deaths:102
KDR:0.657
Accuracy:21.627% D-
HSR:10.448% F--
Kills:68,120
Deaths (as Light Assault):51,736
Deaths (to Light Assaults):14,702
KDR:1.31668
Kill Difference:16,384
Playtime:2,793.608 hours
Usage:76%
Score:49.977m
Score/min:298
Accuracy (listed only):26.506%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.448% D*
HSR:14.106% C
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,406
KDR:0.963
Accuracy:27.194% C+
HSR:13.294% D**
H-V45
B+
Kills:327
Deaths:325
KDR:1.006
Accuracy:26.121% B+
HSR:15.291% D-
Pulsar VS1
C+
Kills:134
Deaths:152
KDR:0.882
Accuracy:23.592% C+
HSR:13.433% D--
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D-
Kills:3,440
Deaths (as Combat Medic):3,331
Deaths (to Combat Medics):9,701
KDR:1.03272
Kill Difference:109
Playtime:37.907 hours
Usage:1%
Score:0.735m
Score/min:323
Accuracy (listed only):26.321%
HSR (listed only):13.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:3,143
Deaths:4,188
KDR:0.750
Accuracy:37.492% C++
HSR:12.886% D*
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,406
KDR:0.963
Accuracy:27.194% C+
HSR:13.294% D**
Spiker
D
Kills:1,195
Deaths:1,479
KDR:0.808
Accuracy:25.272% D
HSR:13.222% D--
Beamer VS3
D-
Kills:1,149
Deaths:969
KDR:1.186
Accuracy:21.321% D-
HSR:13.664% D*
Beamer VS3-FB
B+
Kills:1,057
Deaths:1,478
KDR:0.715
Accuracy:35.039% B+
HSR:13.813% D*
VA39 Spectre
C+
Kills:853
Deaths:406
KDR:2.101
Accuracy:32.355% C+
HSR:28.136% D-
NS-AM7 Archer
C
Kills:561
Deaths:667
KDR:0.841
Accuracy:55.558% C-
HSR:14.082% C
NS-45 Pilot
C+
Kills:386
Deaths:489
KDR:0.789
Accuracy:30.040% C+
HSR:12.694% F
Cerberus
C--
Kills:160
Deaths:181
KDR:0.884
Accuracy:27.942% C--
HSR:11.250% D*
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D-
NS CandyCannon 3000
D**
Kills:66
Deaths:213
KDR:0.310
Accuracy:18.154% D**
HSR:10.606% D**
Kills:10,039
Deaths (as Infiltrator):11,612
Deaths (to Infiltrators):11,160
KDR:0.86454
Kill Difference:1,573
Playtime:99.031 hours
Usage:3%
Score:1.285m
Score/min:216
Accuracy (listed only):30.692%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:6,276
Deaths:3,410
KDR:1.840
Accuracy:19.795% C++
HSR:18.563% C--
Blueshift VM5
C++
Kills:5,984
Deaths:3,410
KDR:1.755
Accuracy:20.470% C++
HSR:19.201% C
Quasar VM1
B++
Kills:588
Deaths:270
KDR:2.178
Accuracy:19.341% B++
HSR:15.986% D
Comet VM2
C**
Kills:364
Deaths:367
KDR:0.992
Accuracy:45.323% C**
HSR:3.297% C-
NS-10 Burster
B**
Kills:177
Deaths:188
KDR:0.941
Accuracy:29.917% C++
HSR:11.864% B**
Vortex VM21
B**
Kills:165
Deaths:225
KDR:0.733
Accuracy:49.802% B**
HSR:4.848% B+
NS-10 Burster
A+
Kills:161
Deaths:162
KDR:0.994
Accuracy:30.062% C+
HSR:11.180% A+
Nebula VM20
C+
Kills:156
Deaths:81
KDR:1.926
Accuracy:17.412% C+
HSR:17.308% D
Nebula VM20
C+
Kills:151
Deaths:81
KDR:1.864
Accuracy:17.742% C+
HSR:15.232% D--
Vortex VM21
B**
Kills:147
Deaths:225
KDR:0.653
Accuracy:49.834% B**
HSR:2.041% D
NS-20 Gorgon
B+
Kills:146
Deaths:112
KDR:1.304
Accuracy:24.923% C
HSR:21.918% B+
Comet VM2
B++
Kills:142
Deaths:123
KDR:1.154
Accuracy:51.648% B++
HSR:2.817% D
NS-20 Gorgon
C+
Kills:139
Deaths:112
KDR:1.241
Accuracy:24.939% C
HSR:19.425% C+
Kills:14,596
Deaths (as MAX Suit):4,383
Deaths (to MAX Suits):5,521
KDR:3.33014
Kill Difference:10,213
Playtime:219.066 hours
Usage:6%
Score:5.674m
Score/min:432
Accuracy (listed only):30.862%
HSR (listed only):12.591%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:7,931
V. Kills:530 N/A
Deaths:1,603
KDR:4.948
Accuracy:48.249% B**
KPH:62.300 B+
VKPH:4.200 B
Dual Photon Pods
A++
Kills:3,281
V. Kills:957 342%
Deaths:263
KDR:12.475
Accuracy:57.532% B++
KPH:135.500 B**
VKPH:39.500 A++
Photon A2A Missile Pods
A
Kills:390
V. Kills:387 101%
Deaths:80
KDR:4.875
Accuracy:79.173% C++
KPH:77.400 B++
VKPH:76.800 A
Saron Laser Cannon
C+
Kills:339
V. Kills:263 128%
Deaths:559
KDR:0.606
Accuracy:31.233% C+
KPH:6.400 D
VKPH:4.900 D
Maelstrom Turbo Laser
C--
Kills:291
V. Kills:294 99%
Deaths:403
KDR:0.722
Accuracy:25.099% D--
KPH:6.700 D
VKPH:6.700 C--
Antares LC
D-
Kills:66
V. Kills:46 140%
Deaths:117
KDR:0.564
Accuracy:24.377% D*
KPH:6.900 D-
VKPH:4.800 D--
Kills:12,298 (8,627 + 0)
Deaths:3,025
KDR:4.065
VKDR:0.819
Vehicle Kills:2,477
Kill Difference:9,273
Playtime:262.933 hours
Usage:7%
Score:3.399m
Score/min:215
Piloting Accuracy:24.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,220
V. Kills:617 197%
Deaths:327
KDR:3.731
Accuracy:53.957% C
KPH:40.100 B++
VKPH:20.300 B
C75 Viper
B++
Kills:436
V. Kills:59 N/A
Deaths:48
KDR:9.083
Accuracy:33.446% D
KPH:42.100 B++
VKPH:5.700 D
Skyguard
D
Kills:395
V. Kills:323 122%
Deaths:109
KDR:3.624
Accuracy:25.206% D
KPH:9.400 D
VKPH:7.700 D
Kills:2,051 (2,051 + 0)
Deaths:484
KDR:4.238
VKDR:2.064
Vehicle Kills:999
Kill Difference:1,567
Playtime:82.718 hours
Usage:2%
Score:1.069m
Score/min:215
Driving Accuracy:25.206%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:3,642
V. Kills:482 N/A
Deaths:516
KDR:7.058
Accuracy:51.414% C++
KPH:48.300 C*
VKPH:6.400 C
Saron HRB
C+
Kills:718
V. Kills:380 188%
Deaths:106
KDR:6.774
Accuracy:38.825% D
KPH:24.600 C+
VKPH:13 C
Supernova FPC
C**
Kills:527
V. Kills:317 166%
Deaths:174
KDR:3.029
Accuracy:50.242% C-
KPH:27.800 C*
VKPH:16.700 C**
Supernova PC
C+
Kills:294
V. Kills:83 350%
Deaths:1
KDR:294
Accuracy:47.088% C
KPH:20.600 C+
VKPH:5.800 D
E540 Halberd
B++
Kills:271
V. Kills:100 268%
Deaths:24
KDR:11.292
Accuracy:46.207% C+
KPH:39.700 B++
VKPH:14.600 C
Proton II PPA
C--
Kills:107
V. Kills:7 N/A
Deaths:14
KDR:7.643
Accuracy:22.159% C
KPH:41.100 C--
VKPH:2.700 C--
M20 Basilisk
C+
Kills:55
V. Kills:20 262%
Deaths:9
KDR:6.111
Accuracy:30.115% C+
KPH:17.900 C+
VKPH:6.500 C+
Kills:5,614 (4,463 + 1,151)
Deaths:844
KDR:6.652
VKDR:1.646
Vehicle Kills:1,389
Kill Difference:4,770
Playtime:150.409 hours
Usage:4%
Score:2.176m
Score/min:241
Driving Accuracy:47.088%
Gunner Accuracy:30.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,693
V. Kills:753 225%
Deaths:126
KDR:13.437
Accuracy:58.607% C++
KPH:66.600 B**
VKPH:29.600 B**
M40 Fury-H
C++
Kills:383
V. Kills:69 N/A
Deaths:39
KDR:9.821
Accuracy:40.540% C+
KPH:95.500 C++
VKPH:17.200 C++
Kills:2,076 (0 + 2,076)
Deaths:165
KDR:12.582
VKDR:4.982
Vehicle Kills:822
Kill Difference:1,911
Playtime:29.441 hours
Usage:1%
Score:0.657m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:40.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:345
V. Kills:109 314%
Deaths:98
KDR:3.520
Accuracy:36.943% C
KPH:18 C
VKPH:5.700 D
M40 Fury
C
Kills:271
V. Kills:48 N/A
Deaths:36
KDR:7.528
Accuracy:31.657% C--
KPH:37.500 C
VKPH:6.600 D
M20 Basilisk
C
Kills:157
V. Kills:69 224%
Deaths:51
KDR:3.078
Accuracy:36.249% C
KPH:17.200 C
VKPH:7.600 C
M40 Fury
C
Kills:109
V. Kills:24 436%
Deaths:23
KDR:4.739
Accuracy:30.776% D
KPH:44.300 C
VKPH:9.800 C
M60-G Bulldog
C
Kills:101
V. Kills:19 N/A
Deaths:28
KDR:3.607
Accuracy:26.092% D-
KPH:24.700 C
VKPH:4.600 C
M12 Kobalt
C
Kills:87
V. Kills:7 N/A
Deaths:19
KDR:4.579
Accuracy:18.885% C++
KPH:34.100 D-
VKPH:2.700 C
M12 Kobalt
C--
Kills:77
V. Kills:2 N/A
Deaths:3
KDR:25.667
Accuracy:14.524% D
KPH:50.100 C--
VKPH:1.300 D-
G40-F Ranger
D
Kills:51
V. Kills:49 102%
Deaths:17
KDR:3
Accuracy:27.256% D
KPH:8 D-
VKPH:7.700 D
Kills:1,198 (0 + 1,198)
Deaths:275
KDR:4.356
VKDR:1.189
Vehicle Kills:327
Kill Difference:923
Playtime:52.551 hours
Usage:1%
Score:0.565m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:27.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:104
V. Kills:1 N/A
Deaths:87
KDR:1.195
Accuracy:27.840% F
KPH:32.600 D
VKPH:0.300 D*
Kills:104 (104 + 0)
Deaths:87
KDR:1.195
VKDR:0.011
Vehicle Kills:1
Kill Difference:17
Playtime:3.194 hours
Usage:0%
Score:0.016m
Score/min:84
Driving Accuracy:27.840%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 52,01651,18941,2211.242C+0.4827.169%B+16.806%D37.7C++N/A1031356.6h13C++47.8B
C-4 15,01911,4045,3742.122B+0.4025.429%C+N/A163.4A++51.8A+102869.8h1.1B*4.5B+
Solstice VE3 8,9648,9343,0382.941M*1.2224.718%B13.79%D--33B*N/A122270.4h12.6B++51.1B
Light PPA 8,4617,9311,6034.948C++3.2348.249%B**1.147%C+62.3B+4.2B199127.4h12C**24.8B+
Blueshift VM5 6,3676,2763,4101.84C0.1219.795%C++18.563%C--44.1B++N/A127142.3h14.2B+71.6B+
Blueshift VM5 6,0845,9843,4101.755C0.0420.47%C++19.201%C42.1B+N/A119142.3h15.2B74.4B
Supernova VPC 4,1243,6425167.058C5.3451.414%C++1.071%C-48.3C*6.4C16475.4h3.2C++6.2C**
Frag Grenade 3,4753,43513435N/A3,433.2847.22%C*N/A602.6B+7C+17725.7h3B++6.4B++
Dual Photon Pods 4,2383,28126312.475B**10.7657.532%B++1.006%C135.6B**39.5A++70624.2h22.8C++39.6B
NS-44 Commissioner 3,1753,1434,1880.75C+0.9737.492%C++12.886%D*52B++N/A15060.5h3.5B+9.4B+
C-4 ARX 2,5482,1408522.512C**0.7930.765%B**N/A230.1A*43.9B+11179.3h1B++3.3B**
Serpent VE92 2,0472,0151,6071.254C++0.4626.782%B+17.866%C39.8B+N/A11850.6h12.6C*47.2B+
Force-Blade 2,0251,91621,2370.09A*1.6327.599%C1.357%D-2.4A++N/A6795.9h1.9B++6.7B+
E540 Halberd-H 2,4461,69312613.437B+11.7258.607%C++2.245%C**66.7B**29.6B**37525.4h5.5B+9.3B+
Pandora VX25 1,5221,5101,3121.151C+0.5727.448%D*14.106%C39.9C++N/A13537.8h3.7B++13.5C+
MKV-P Suppressed 1,3881,3541,4060.963C0.7627.194%C+13.294%D**29.9CN/A6745.3h18.5C--68C+
Auraxium Slasher 1,3641,35014,3220.094C*1.6234.367%BN/A3.2C**N/A8420.3h1.8B++5.1B+
L100 Python AP 1,8371,2203273.731C+2.0153.957%C2.951%C*40B++20.2B31530.5h5.6B10.4C**
Spiker 1,2001,1951,4790.808C+0.9125.272%D13.222%D--62.2B**N/A17719.2h6.8B+26.9B+
NS Harrower 1,1781,17311,8670.099A1.6229.708%C+N/A3.5C+N/A9335.7h1.6B*5.5B+
NS-11C 1,1911,1701,2490.937C+0.7827.381%B++15.043%D28.6C++N/A9740.9h15.9C+57.9C**
Pulsar C 1,1821,1679601.216C+0.5027.187%B+19.366%D38.8B+N/A13830.1h11.4C**42.1B+
Icikill 1,1761,1679,7140.12A1.6034.735%C**N/A4.6C+N/A11252.3h1.6B*4.7B+
NS Campion 1,1681,16210,4950.111B**1.6131.689%C+N/A4.4C+N/A13266h1.6B**5.1B++
Beamer VS3 1,1521,1499691.186B+0.5321.321%D-13.664%D*58.6A+N/A19919.6h6.5B*30.6C++
Rocklet Rifle 1,8721,1171,3020.858C**0.8647.487%DN/A30.7C*20.7C31136.4h32.8B+69C*
Tank Mine 1,5981,0982334.712B**2.9933.215%C+N/A154.6B**70.4C**11977.1h1.8C*5.4B+
Beamer VS3-FB 1,0711,0571,4780.715C-1.0035.039%B+13.813%D*70.9B*N/A22014.9h8C++22.7B+
Lumine Edge 1,0111,0061,2620.797M0.9228.992%C++19.483%B+33.1M+N/A8930.4h1.2B+4B+
VA39 Spectre 8598534062.101B+0.3832.355%C+28.136%D-32.3B++N/A11226.4h6.5C+20.1C++
Orion VS54 8328167401.103C+0.6221.374%C++18.75%D-33.7C++N/A24624.2h13.6C+63.5C+
Saron HRB 1,0987181066.774B5.0638.825%D1.811%C*24.6C+13C25029.2h18.3B++47.2B
Eclipse VE3A 6075997050.85C0.8728.304%C**16.194%D28.1CN/A8821.3h16.2D*57.2C-
Quasar VM1 5895882702.178B+0.4619.341%B++15.986%D32B++N/A14718.4h14B+72.3B+
NS-AM7 Archer 6465616670.841B*0.8855.558%C-14.082%C13.2A2C-7242.4h11.1B*20B*
The Slasher 5645595,4360.103B**1.6233.207%C+N/A3.6C++N/A10155.5h1.9B+5.7C++
MAX Punch 5495384,3830.123C++1.6037.946%C--N/A2.7B+N/A8202.1h1.8C++4.8C++
Supernova FPC 8445271743.029C1.3150.242%C-2.467%C++27.7C*16.7C**47119h5.7C+11.4C
Spear Anti-Vehicle Phalanx Turret 725458499.347B7.6346.479%C*3.057%C--39.5C++23C++35411.6h8.9C++19.2C**
MANA Anti-Vehicle Turret 8064472901.541C0.1854.76%C++N/A4470S3590M++19034450.1h10.5D-19.2C+
C75 Viper 495436489.083B**7.3633.446%DN/A41.9B++5.7D29410.4h10.2B++30.4B+
Skyguard 7183951093.624C**1.9125.206%D1.266%D9.4D7.7D12441.9h163.8D-649.8D--
Photon A2A Missile Pods 777390804.875C+3.1679.173%C++N/A78B++77.4A9805h8.8C+11.2C+
NS-45 Pilot 3933864890.789C0.9330.04%C+12.694%F53.6C++1B+1487.2h6.8B22.6C**
M40 Fury-H 452383399.821C+8.1040.54%C+1.828%B++95.8C++17.3C*3514h12D29.6D-
Comet VM2 4013643670.992C++0.7345.323%C**3.297%C-16.1B*1.6D*12222.6h14.2B*31.3B++
M20 Basilisk 454345983.52C**1.8036.943%C5.507%C+18C5.7D15719.2h107.7C+291.6C+
Saron Laser Cannon 6023395590.606C1.1131.233%C+2.655%B6.4D4.9D8553.2h149.5C+478.7C+
H-V45 3343273251.006C+0.7126.121%B+15.291%D-27.9C+N/A15811.7h17.8D**68.1C
Ursa 2972962901.021C0.7024.076%C*18.243%D-37C+N/A1458h13.8D57.5C+
Supernova PC 3772941294U292.2847.088%CN/A20.6C+5.8D29514.3h3.9B*8.4B++
Maelstrom Turbo Laser 5852914030.722C1.0025.099%D--1.375%D6.7D6.7C--8943.6h116.3C+463.3C
Proximity Mine 277276743.73C+2.0141.624%C+N/A120C+N/A4692.3h2.1C--5C+
E540 Halberd 3712712411.292C*9.5746.207%C+2.583%C++39.9B++14.7C3616.8h5.5C**11.9C*
M40 Fury 319271367.528C**5.8131.657%C--1.845%C++37.6C6.7C--1877.2h16.3C+51.4C
MANA Anti-Personnel Turret 1971941041.865N/A0.1517.103%UN/A1940U30U6306300.1h28.1T*164.1T*
NS Decimator 2171882000.94C+0.7861.756%C++N/A36.9C++5.7D*4705.1h4.4C**7.1B
Lancer VS22 3621783900.456C1.2663.578%C**N/A9.1C--9.4C--19219.6h45.3D71.3D
NS-10 Burster 2611771880.941C+0.7829.917%C++11.864%B**10.3A++4.9B*12017.2h87.4B**292.3B*
NS Annihilator 2761731411.227A+0.4983.405%B++N/A16.3A9.7B+25010.6h9B**10.8B**
Vortex VM21 2471652250.733C0.9949.802%B**4.848%B+11.1B++5.5C*9314.9h51C++102.5B
NS-10 Burster 2211611620.994C+0.7230.062%C+11.18%A+11A*4.1C++10914.6h84.4A+280.8B**
Cerberus 1621601810.884C+0.8327.942%C--11.25%D*36.4C+N/A924.4h5.9C*21.1C+
M20 Basilisk 226157513.078C++1.3636.249%C5.096%C+17.3C7.6C2099.1h116.1C+320.2C+
Nebula VM20 157156811.926C+0.2117.412%C+17.308%D42.2B+N/A2363.7h16.5C+95C++
Nebula VM20 154151811.864C+0.1517.742%C+15.232%D--41.9B+N/A2243.6h17.2C+97.1C++
Vortex VM21 2181472250.653C-1.0749.834%B**2.041%D9.9C++4.8C-7714.9h56C112.4C++
NS-20 Gorgon 1501461121.304C*0.4124.923%C21.918%B+29.2B**N/A1065h27.1B++108.9B++
S1 2081441131.274B**0.4460.468%B+2.083%C-23.2C+10.3C6406.2h6.6C++11C**
Comet VM2 1731421231.154C*0.5651.648%B++2.817%D20.9A+4.6C+1836.8h16.8B*32.5B*
NS-20 Gorgon 1501391121.241C++0.4824.939%C19.425%C+27.8B*2.2B++1105h28.8B+115.5B+
Pulsar VS1 1361341520.882C+0.8423.592%C+13.433%D--27.9C++N/A4184.8h15.7C+66.4C++
Sirius SX12 1161151360.846C+0.8727.249%B+13.044%D-21.7CN/A2915.3h18.1D66.5C++
M40 Fury 133109234.739C3.0230.776%DN/A43.6C9.6C2532.5h17.1C55.5D
Proton II PPA 114107147.643C5.9222.159%CN/A41.2C--2.7C--1772.6h13.9D--62.6D
S12 Renegade 105104871.195C0.5227.84%F8.654%B**32.5DN/A843.2h3.8C13.7D--
M60-G Bulldog 120101283.607C1.8926.092%D-2.97%C++24.6C4.6C1734.1h6.8B+26.1C+
M60-A Bulldog 11699166.188C4.4736.459%D--5.051%A*19D3.3C965.2h7.7D21.1D--
M60-A Bulldog 11097128.083C6.3637.444%D--3.093%B++20.6D2.8C-944.7h7.8D-20.7D--
Aspis Anti-Aircraft Phalanx Turret 18996137.385A+5.6726.934%C*1.042%D13.3B+12.9B+2557.2h130.8B+485.4B+
VE-H Maw 9190861.047C0.6723.71%C12.222%F42.9C+N/A3232.1h11.9C50.2C+
M12 Kobalt 9487194.579D2.8618.885%C++16.092%C-34.8D-2.8C2252.5h30.7F162.6C
M12 Kobalt 7977325.667B+23.9514.524%D14.286%D-51.3C--1.3D-2691.5h22.5C--155.1C
NSX Tanto 67671020.657C-1.0621.627%D-10.448%F--19.1C--N/A1233.5h20.6D-95.2D
NS CandyCannon 3000 66662130.31C--1.4118.154%D**10.606%D**10.8C-N/A246.1h6.3D-35F-
Antares LC 112661170.564D1.1524.377%D*4.545%A*6.9D-4.8D--909.5h143.6C+589C
Fatestealer 55552750.2T*1.5226.346%D--12.727%D--8.1DN/A256.8h1.7A++6.4C**
M20 Basilisk 755596.111A++4.3930.115%C+3.636%D17.7C+6.5C+1603.1h84.9C+281.9C++
G40-F Ranger 10051173C1.2827.256%DN/A8D-7.7D1316.4h206.9D--759D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon497,4145.3h
Anti-Vehicle MANA Turret561,6684.1h
Nano-Armor Kit716742,41755.7h
Nanite Revive Grenade08000.2h
Medical Applicator245100,7679.9h
Spitfire Auto-Turret257951.2h
Restoration Kit281,5363h
Aphelion VEX-4H0570h
Smoke Grenade03120.1h
Recon Detection Device482,7765.7h
Ammunition Package231,7741.9h
Anti-Infantry MANA Turret284631.6h
VE-S Canis02140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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