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Primarch Space Torm3nta[DIG] Torm3nta
VS BR 98

KDR: 1.71

Score: 61.4m

Last Seen: Jan 16th, 2019 6:28 PM
- OFFLINE - 906 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller
Level Progress (to 99): 17%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 C-4 Solstice VE3 Light PPA Blueshift VM5 Blueshift VM5 Supernova VPC Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 1647TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.458%15.91%42121100168,1841.636520.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.67%1.051B**-0.735D--1.32D**HEAD (~2.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.37C**12.50.128C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.554%1.183%9834101811,408164724296.92653469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.509%0.33C**-0.386C-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.669B+21.60.592B+31.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.121%1.589%174610166,230365217961.70591347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.683%-1.147D*-0.658D0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.5-0.282C14.4-0.151C35.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.262%2.9%1711310094,207303817421.38434241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.032%-0.083C+-0.373C-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.454B+22.80.422B41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.311%27.847%17111021808347750.232384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.408C---2.576F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20-1.028D*6.5-1.035D*13.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.441%14.106%171110211,5102906120.519436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.163D*-0.085C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.022C+3.70.237C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m255.2%335 (20.1k)301 (18.1k)1.7052137,56280,6721.9569598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022402324.725%10.379%25702:3221

12% Engineer77% Light Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:26 PMFeb 6th, 2015 11:12 PMFeb 13th, 2019 5:06 PM (10d) (PST)Jan 16th, 2019 4:02 PM (38d) (PST)Jan 16th, 2019 2:28 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7252904350.6740.3950.0701.9010.071608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,51117,38126,13040244114418,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3400.1h/141.7d 20,309 14,278 29,327 387.7k 8,287 8,921 14,383 147.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:759
Deaths:686
KDR:1.106
Accuracy:21.159% C++
HSR:18.182% D-
Ursa
C**
Kills:296
Deaths:290
KDR:1.021
Accuracy:24.076% C**
HSR:18.243% D-
VE-H Maw
C
Kills:90
Deaths:86
KDR:1.047
Accuracy:23.710% C
HSR:12.222% F
Kills:1,145
Deaths (as Heavy Assault):1,062
Deaths (to Heavy Assaults):22,893
KDR:1.07815
Kill Difference:83
Playtime:84.947 hours
Usage:2%
Score:1.447m
Score/min:284
Accuracy (listed only):22.982%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:44,469
Deaths:36,929
KDR:1.204
Accuracy:26.657% B+
HSR:16.650% D
Solstice VE3
B
Kills:8,934
Deaths:3,038
KDR:2.941
Accuracy:24.717% B
HSR:13.790% D--
Serpent VE92
B++
Kills:2,015
Deaths:1,607
KDR:1.254
Accuracy:26.782% B++
HSR:17.866% C
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.441% D*
HSR:14.106% C
NS-11C
B++
Kills:1,170
Deaths:1,249
KDR:0.937
Accuracy:27.381% B++
HSR:15.043% D
Pulsar C
B+
Kills:1,167
Deaths:960
KDR:1.216
Accuracy:27.187% B+
HSR:19.366% D
Eclipse VE3A
C**
Kills:599
Deaths:705
KDR:0.850
Accuracy:28.304% C**
HSR:16.194% D
NSX Tanto
D-
Kills:67
Deaths:102
KDR:0.657
Accuracy:21.627% D-
HSR:10.448% F--
Kills:59,931
Deaths (as Engineer):45,902
Deaths (to Engineers):16,201
KDR:1.30563
Kill Difference:14,029
Playtime:398.873 hours
Usage:12%
Score:7.113m
Score/min:297
Accuracy (listed only):26.262%
HSR (listed only):15.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:44,469
Deaths:36,929
KDR:1.204
Accuracy:26.657% B+
HSR:16.650% D
Solstice VE3
B
Kills:8,934
Deaths:3,038
KDR:2.941
Accuracy:24.717% B
HSR:13.790% D--
Serpent VE92
B++
Kills:2,015
Deaths:1,607
KDR:1.254
Accuracy:26.782% B++
HSR:17.866% C
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.441% D*
HSR:14.106% C
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,405
KDR:0.964
Accuracy:27.201% C+
HSR:13.294% D*
NS-11C
B++
Kills:1,170
Deaths:1,249
KDR:0.937
Accuracy:27.381% B++
HSR:15.043% D
Pulsar C
B+
Kills:1,167
Deaths:960
KDR:1.216
Accuracy:27.187% B+
HSR:19.366% D
Eclipse VE3A
C**
Kills:599
Deaths:705
KDR:0.850
Accuracy:28.304% C**
HSR:16.194% D
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D
NSX Tanto
D-
Kills:67
Deaths:102
KDR:0.657
Accuracy:21.627% D-
HSR:10.448% F--
Kills:61,400
Deaths (as Light Assault):47,443
Deaths (to Light Assaults):13,397
KDR:1.29418
Kill Difference:13,957
Playtime:2,617.529 hours
Usage:77%
Score:45.782m
Score/min:292
Accuracy (listed only):26.455%
HSR (listed only):14.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,510
Deaths:1,312
KDR:1.151
Accuracy:27.441% D*
HSR:14.106% C
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,405
KDR:0.964
Accuracy:27.201% C+
HSR:13.294% D*
H-V45
C*
Kills:233
Deaths:250
KDR:0.932
Accuracy:25.150% C*
HSR:17.167% C--
Pulsar VS1
C+
Kills:134
Deaths:152
KDR:0.882
Accuracy:23.592% C+
HSR:13.433% D--
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D
Kills:3,346
Deaths (as Combat Medic):3,255
Deaths (to Combat Medics):8,896
KDR:1.02796
Kill Difference:91
Playtime:34.113 hours
Usage:1%
Score:0.632m
Score/min:309
Accuracy (listed only):26.127%
HSR (listed only):14.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:3,127
Deaths:4,165
KDR:0.751
Accuracy:37.494% C++
HSR:12.792% D*
MKV-P Suppressed
C+
Kills:1,354
Deaths:1,405
KDR:0.964
Accuracy:27.201% C+
HSR:13.294% D*
Spiker
D
Kills:1,195
Deaths:1,479
KDR:0.808
Accuracy:25.272% D
HSR:13.222% D--
Beamer VS3
D-
Kills:1,149
Deaths:969
KDR:1.186
Accuracy:21.321% D-
HSR:13.664% D*
VA39 Spectre
C+
Kills:808
Deaths:372
KDR:2.172
Accuracy:32.311% C+
HSR:27.847% D-
NS-AM7 Archer
C
Kills:488
Deaths:598
KDR:0.816
Accuracy:54.682% D
HSR:13.934% C
NS-45 Pilot
C
Kills:386
Deaths:489
KDR:0.789
Accuracy:30.040% C
HSR:12.694% D**
Beamer VS3-FB
B+
Kills:277
Deaths:420
KDR:0.660
Accuracy:35.339% B+
HSR:14.440% D*
Cerberus
C--
Kills:160
Deaths:181
KDR:0.884
Accuracy:27.942% C--
HSR:11.250% D*
Sirius SX12
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:27.249% B+
HSR:13.044% D
NS CandyCannon 3000
D**
Kills:66
Deaths:213
KDR:0.310
Accuracy:18.154% F
HSR:10.606% D**
Kills:9,125
Deaths (as Infiltrator):10,427
Deaths (to Infiltrators):10,253
KDR:0.87513
Kill Difference:1,302
Playtime:93.277 hours
Usage:3%
Score:1.200m
Score/min:214
Accuracy (listed only):30.637%
HSR (listed only):14.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:5,705
Deaths:3,139
KDR:1.817
Accuracy:19.563% C++
HSR:18.125% C--
Blueshift VM5
C++
Kills:5,399
Deaths:3,139
KDR:1.720
Accuracy:20.204% C++
HSR:18.948% C
Quasar VM1
B*
Kills:588
Deaths:270
KDR:2.178
Accuracy:19.341% B*
HSR:15.986% C--
Comet VM2
C**
Kills:359
Deaths:365
KDR:0.984
Accuracy:44.911% C**
HSR:3.343% C-
NS-10 Burster
B**
Kills:172
Deaths:182
KDR:0.945
Accuracy:30.012% C++
HSR:11.628% B**
NS-10 Burster
A
Kills:158
Deaths:156
KDR:1.013
Accuracy:30.216% C++
HSR:10.760% A
Vortex VM21
B**
Kills:158
Deaths:216
KDR:0.731
Accuracy:49.647% B**
HSR:5.063% B+
Vortex VM21
B**
Kills:138
Deaths:216
KDR:0.639
Accuracy:49.707% B**
HSR:2.174% D
Comet VM2
B+
Kills:135
Deaths:121
KDR:1.116
Accuracy:50.831% B+
HSR:2.963% D
NS-20 Gorgon
B+
Kills:126
Deaths:97
KDR:1.299
Accuracy:23.155% C--
HSR:22.222% B+
NS-20 Gorgon
C
Kills:115
Deaths:97
KDR:1.186
Accuracy:23.249% C-
HSR:18.261% C
Nebula VM20
C--
Kills:92
Deaths:56
KDR:1.643
Accuracy:15.631% C--
HSR:16.304% D-
Nebula VM20
D
Kills:85
Deaths:56
KDR:1.518
Accuracy:15.941% D
HSR:15.294% D--
Kills:13,230
Deaths (as MAX Suit):4,055
Deaths (to MAX Suits):5,128
KDR:3.26264
Kill Difference:9,175
Playtime:206.319 hours
Usage:6%
Score:5.186m
Score/min:419
Accuracy (listed only):30.185%
HSR (listed only):12.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:7,565
V. Kills:505 N/A
Deaths:1,542
KDR:4.906
Accuracy:48.330% B**
KPH:62.300 B+
VKPH:4.200 C**
Dual Photon Pods
A++
Kills:3,223
V. Kills:952 338%
Deaths:257
KDR:12.541
Accuracy:57.420% B+
KPH:134.500 B**
VKPH:39.700 A++
Photon A2A Missile Pods
B**
Kills:372
V. Kills:377 98%
Deaths:79
KDR:4.709
Accuracy:80.736% C++
KPH:74.500 B++
VKPH:75.500 B**
Saron Laser Cannon
C+
Kills:329
V. Kills:257 128%
Deaths:544
KDR:0.605
Accuracy:30.914% C+
KPH:6.300 D
VKPH:4.900 D
Maelstrom Turbo Laser
C--
Kills:291
V. Kills:294 99%
Deaths:403
KDR:0.722
Accuracy:25.099% D--
KPH:6.700 D
VKPH:6.700 C--
Antares LC
D-
Kills:66
V. Kills:46 140%
Deaths:117
KDR:0.564
Accuracy:24.377% D*
KPH:6.900 D-
VKPH:4.800 D--
Kills:11,846 (8,251 + 0)
Deaths:2,942
KDR:4.027
VKDR:0.826
Vehicle Kills:2,431
Kill Difference:8,904
Playtime:255.398 hours
Usage:8%
Score:3.307m
Score/min:216
Piloting Accuracy:24.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,011
V. Kills:551 183%
Deaths:298
KDR:3.393
Accuracy:53.253% C
KPH:36.300 B+
VKPH:19.800 B
C75 Viper
B++
Kills:435
V. Kills:59 N/A
Deaths:47
KDR:9.255
Accuracy:33.498% D
KPH:42.200 B++
VKPH:5.700 C--
Skyguard
C--
Kills:383
V. Kills:316 121%
Deaths:108
KDR:3.546
Accuracy:25.223% D
KPH:9.200 D
VKPH:7.600 C--
Kills:1,829 (1,829 + 0)
Deaths:453
KDR:4.038
VKDR:2.044
Vehicle Kills:926
Kill Difference:1,376
Playtime:79.708 hours
Usage:2%
Score:0.971m
Score/min:203
Driving Accuracy:25.223%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:3,602
V. Kills:477 N/A
Deaths:508
KDR:7.091
Accuracy:51.328% C++
KPH:48.100 C**
VKPH:6.400 C
Saron HRB
C+
Kills:704
V. Kills:377 186%
Deaths:104
KDR:6.769
Accuracy:38.616% D
KPH:24.400 C+
VKPH:13.100 C
Supernova FPC
B
Kills:505
V. Kills:308 163%
Deaths:168
KDR:3.006
Accuracy:50.034% C-
KPH:27.100 C**
VKPH:16.500 B
Supernova PC
C+
Kills:294
V. Kills:83 350%
Deaths:1
KDR:294
Accuracy:47.088% C
KPH:20.600 C+
VKPH:5.800 D
E540 Halberd
B+
Kills:238
V. Kills:91 259%
Deaths:23
KDR:10.348
Accuracy:45.803% C
KPH:36.900 B+
VKPH:14.100 C
Proton II PPA
C
Kills:104
V. Kills:6 N/A
Deaths:14
KDR:7.429
Accuracy:21.618% C
KPH:40.400 C--
VKPH:2.300 D
M20 Basilisk
C+
Kills:55
V. Kills:20 262%
Deaths:9
KDR:6.111
Accuracy:29.988% C+
KPH:17.900 C+
VKPH:6.500 C+
Kills:5,502 (4,401 + 1,101)
Deaths:827
KDR:6.653
VKDR:1.647
Vehicle Kills:1,362
Kill Difference:4,675
Playtime:148.718 hours
Usage:4%
Score:2.093m
Score/min:235
Driving Accuracy:47.088%
Gunner Accuracy:29.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,629
V. Kills:728 223%
Deaths:120
KDR:13.575
Accuracy:58.607% C++
KPH:65.900 B**
VKPH:29.500 B**
M40 Fury-H
C++
Kills:383
V. Kills:69 N/A
Deaths:39
KDR:9.821
Accuracy:40.551% C+
KPH:97.300 C++
VKPH:17.500 C++
Kills:2,012 (0 + 2,012)
Deaths:159
KDR:12.654
VKDR:5.013
Vehicle Kills:797
Kill Difference:1,853
Playtime:28.654 hours
Usage:1%
Score:0.634m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:40.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:322
V. Kills:104 307%
Deaths:91
KDR:3.538
Accuracy:36.818% C
KPH:17.700 C
VKPH:5.700 D
M40 Fury
C
Kills:271
V. Kills:48 N/A
Deaths:36
KDR:7.528
Accuracy:31.329% D
KPH:38.400 C
VKPH:6.800 C--
M20 Basilisk
C
Kills:145
V. Kills:66 216%
Deaths:47
KDR:3.085
Accuracy:36.151% C
KPH:17.100 C
VKPH:7.800 C
M40 Fury
C
Kills:109
V. Kills:24 436%
Deaths:23
KDR:4.739
Accuracy:30.610% D
KPH:44.500 C
VKPH:9.800 C
M60-G Bulldog
C
Kills:98
V. Kills:19 N/A
Deaths:28
KDR:3.500
Accuracy:25.790% D--
KPH:24.500 C
VKPH:4.700 C
M12 Kobalt
C
Kills:75
V. Kills:6 N/A
Deaths:17
KDR:4.412
Accuracy:16.508% C
KPH:32.900 D-
VKPH:2.600 C
M12 Kobalt
C-
Kills:74
V. Kills:2 N/A
Deaths:3
KDR:24.667
Accuracy:14.486% D
KPH:54 C-
VKPH:1.500 D-
G40-F Ranger
N/A
Kills:50
V. Kills:49 100%
Deaths:17
KDR:2.941
Accuracy:27.133% N/A
KPH:7.900 N/A
VKPH:7.800 N/A
Kills:1,144 (0 + 1,144)
Deaths:262
KDR:4.366
VKDR:1.214
Vehicle Kills:318
Kill Difference:882
Playtime:50.083 hours
Usage:1%
Score:0.537m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:27.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:100
V. Kills:1 N/A
Deaths:85
KDR:1.176
Accuracy:27.863% F
KPH:32.100 D
VKPH:0.300 D*
Kills:100 (100 + 0)
Deaths:85
KDR:1.176
VKDR:0.012
Vehicle Kills:1
Kill Difference:15
Playtime:3.119 hours
Usage:0%
Score:0.015m
Score/min:83
Driving Accuracy:27.863%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 45,13344,46936,9291.204C+0.5026.657%B+16.65%D36C*N/A981234.5h13.1C++49B
C-4 14,96311,3575,3582.12B+0.4125.368%C+N/A163.2A++51.8A+102269.6h1.1B*4.5B++
Solstice VE3 8,9648,9343,0382.941M++1.2424.717%B13.79%D--33B*N/A121270.4h12.6B+51.1B
Light PPA 8,0707,5651,5424.906C++3.2048.33%B**1.176%C+62.4B+4.2C**200121.3h11.9B24.6B+
Blueshift VM5 5,7865,7053,1391.817C+0.1119.563%C++18.125%C--43.1B++N/A124132.4h14.2B+72.6B+
Blueshift VM5 5,4925,3993,1391.72C0.0120.204%C++18.948%C40.8B+N/A115132.4h15.4B76B
Supernova VPC 4,0793,6025087.091C5.3951.328%C++1.083%C--48.1C**6.4C16274.9h3.2C*6.2C**
Dual Photon Pods 4,1753,22325712.541B**10.8457.42%B+1.024%C134.3B**39.7A++70624h22.8C++39.7B
Frag Grenade 3,2013,16713167N/A3,165.2946.891%C**N/A609B+6.5C+17485.2h3B++6.4B++
NS-44 Commissioner 3,1593,1274,1650.751C+0.9537.494%C++12.792%D*52.1B++N/A15060h3.5B+9.4B+
Serpent VE92 2,0472,0151,6071.254C*0.4526.782%B++17.866%C39.8B+N/A11650.6h12.6C**47.2B+
Force-Blade 2,0241,91521,2280.09A*1.6227.625%C+1.358%D-2.4A++N/A6795.7h1.9B++6.7B+
E540 Halberd-H 2,3571,62912013.575B+11.8758.607%C++2.333%C**66B**29.5B**37024.7h5.5B+9.4B+
Pandora VX25 1,5221,5101,3121.151C+0.5527.441%D*14.106%C39.9C++N/A13237.8h3.7B++13.5C+
MKV-P Suppressed 1,3881,3541,4050.964C0.7427.201%C+13.294%D*29.9CN/A6745.3h18.5C-67.9C+
Auraxium Slasher 1,3641,35014,3220.094A1.6134.431%BN/A3.2B+N/A8420.3h1.8B++5.1B+
Spiker 1,2001,1951,4790.808C+0.9025.272%D13.222%D--62.2B*N/A17719.2h6.8B+26.9B+
NS Harrower 1,1781,17311,8670.099B**1.6129.708%C+N/A3.5C+N/A9335.5h1.6B*5.5B
NS-11C 1,1911,1701,2490.937C+0.7727.381%B++15.043%D28.6C++N/A9440.9h15.9C+57.9C**
Pulsar C 1,1821,1679601.216C+0.4927.187%B+19.366%D38.8B+N/A13430.1h11.4C**42.1B
Icikill 1,1731,1649,6700.12A1.5934.706%C**N/A4.6C+N/A11250.8h1.7B*4.8B+
Beamer VS3 1,1521,1499691.186B+0.5221.321%D-13.664%D*58.9A++N/A19719.5h6.5B*30.6C++
Tank Mine 1,5371,0542244.705B**3.0032.881%C+N/A155B**71C**11986.8h1.8C*5.4B+
L100 Python AP 1,5621,0112983.393C+1.6953.253%C3.561%B+36.4B+19.8B29327.8h6B11.2C*
Rocklet Rifle 1,5499221,1120.829C**0.8846.2%DN/A29.9C++20.4C29630.8h31.8B+68.8C*
Lumine Edge 9079021,1360.794M+0.9129.137%C*19.291%B+32.9M++N/A8827.4h1.2B+4B+
VA39 Spectre 8138083722.172B+0.4732.311%C+27.847%D-32.2B+N/A10925.1h6.5C+20C++
Orion VS54 7727596861.106C+0.6021.159%C++18.182%D-33.4C++N/A24022.7h13.6C+64.3C++
C-4 ARX 8987442692.766B+1.0630.763%B**N/A232.5A*48.1B*11433.2h1B++3.4B++
Saron HRB 1,0817041046.769B+5.0638.616%D1.705%C++24.4C+13C24728.9h18B++46.7B+
Eclipse VE3A 6075997050.85C0.8628.304%C**16.194%D28.1CN/A8821.3h16.2D*57.2C-
Quasar VM1 5895882702.178B+0.4719.341%B*15.986%C--32B*N/A14418.4h14B+72.3B+
NS Campion 5195155,2690.098B++1.6132.907%C++N/A3.7C+N/A12137.7h1.7B**5.2B+
Supernova FPC 8135051683.006C1.3050.034%C-2.574%C++27.2C**16.6B45018.6h5.8C+11.5C+
MAX Punch 4994884,0550.12C++1.5937.366%DN/A2.6C++N/A7189.8h1.9C++5C++
NS-AM7 Archer 5604885980.816B*0.8954.682%D13.934%C12.7A1.9C-6838.5h11.3B*20.7B*
MANA Anti-Vehicle Turret 7984422871.54D0.1754.544%DN/A4420B+3560B+18788200.1h10.5B19.3C*
The Slasher 4444394,4480.099B**1.6134.285%C+N/A3.3C+N/A9134h1.9B+5.6B
C75 Viper 494435479.255B**7.5533.498%DN/A42.2B++5.7C--28710.3h10.1B++30.3B+
Spear Anti-Vehicle Phalanx Turret 680426479.064B7.3645.966%C*3.286%C-38C+22.7C++34811.2h9.1C++19.8C**
NS-45 Pilot 3933864890.789C0.9230.04%C12.694%D**54.4C*1B++1477.1h6.8B22.6C**
Skyguard 6993831083.546B+1.8425.223%D1.305%D9.2D7.6C--12241.6h167.1D-662.4D-
M40 Fury-H 452383399.821C+8.1240.551%C+1.828%B++98.2C++17.7C*3583.9h12D29.6D-
Photon A2A Missile Pods 749372794.709C++3.0080.736%C++N/A74.4B++75.4B**9615h8.6C++10.6C*
Comet VM2 3943593650.984C++0.7244.911%C**3.343%C-16.1B*1.6D*11922.3h14B*31.1B++
Saron Laser Cannon 5863295440.605C1.1030.914%C+2.736%B6.3D4.9D8552h148.6C+480.6C+
M20 Basilisk 426322913.538C**1.8336.818%C5.59%C+17.8C5.7D15518.1h109.1C+296.2C+
Ursa 2972962901.021C0.6824.076%C**18.243%D-37C+N/A1408h13.8D57.5C+
Supernova PC 3772941294U292.2947.088%CN/A20.6C+5.8D28914.3h3.9B*8.4B++
Maelstrom Turbo Laser 5852914030.722C0.9825.099%D--1.375%D6.7D6.7C--8943.6h116.3C+463.3C
Beamer VS3-FB 2812774200.66C--1.0535.339%B+14.44%D*63B+N/A1974.4h8.5C+24B
M40 Fury 319271367.528C**5.8231.329%D1.845%C++38.2C6.8C--1907.1h15.8C+50.6C+
Proximity Mine 261260673.881C+2.1841.731%C+N/A118.2C+N/A4732.2h2.1C--5C+
E540 Halberd 3292382310.348C*8.6445.803%C2.941%C**36.6B+14C-3376.5h5.8C++12.6C++
H-V45 2382332500.932C0.7725.15%C*17.167%C--25.1CN/A1659.3h18.9F-75C--
MANA Anti-Personnel Turret 1951921031.864N/A0.1617.214%UN/A1920U30U6150000.1h27.9T*162.2T*
Lancer VS22 3621783900.456C1.2563.578%C**N/A9.1C--9.4D19119.6h45.3D71.3C--
NS-10 Burster 2551721820.945C++0.7630.012%C++11.628%B**10.2A++4.9B*11916.9h88.4B**294.7B*
NS Decimator 1951681720.977C+0.7361.424%C++N/A37.3C*6D*4524.5h4.4B7.2B+
NS Annihilator 2661671261.325A++0.3883.403%B++N/A17.8A++10.5B++2639.4h8.4A10A
Cerberus 1621601810.884C+0.8227.942%C--11.25%D*36.4C+N/A904.4h5.9C*21.1C++
NS-10 Burster 2181581561.013C+0.6930.216%C++10.76%A11A**4.2C**11014.3h84.5A+279.6B**
Vortex VM21 2381582160.731C+0.9749.647%B**5.063%B+10.9B*5.5C**9214.5h51.6C++103.8B+
M20 Basilisk 211145473.085C++1.3836.151%C4.138%D17.1C7.8C2108.5h115C+318C+
S1 2081441131.274B**0.4360.468%B+2.083%C-23.2C+10.3C6076.2h6.6C++11C**
Vortex VM21 2071382160.639C-1.0749.707%B**2.174%D9.6C++4.8C-7614.4h57.8C116.3C++
Comet VM2 1641351211.116C++0.5950.831%B+2.963%D20.8A+4.5C1836.5h16.5B*32.5B*
Pulsar VS1 1361341520.882C+0.8223.592%C+13.433%D--27.9C*N/A3954.8h15.7C+66.4C++
NS-20 Gorgon 129126971.299C*0.4123.155%C--22.222%B+28B**N/A964.5h25.6B*110.7B++
Sirius SX12 1161151360.846C+0.8627.249%B+13.044%D21.7CN/A2805.3h18.1D66.5C++
NS-20 Gorgon 126115971.186C+0.5223.249%C-18.261%C25.6B++2.4B**1054.5h28.5B+122.7B+
M40 Fury 133109234.739C3.0330.61%DN/A43.6C9.6C2532.5h16.9C55.2D
Proton II PPA 110104147.429C5.7221.618%CN/A40D2.3D1732.6h13.7D--63.3D
S12 Renegade 101100851.176C0.5327.863%F9%B**32.3DN/A833.1h3.8C13.7D--
M60-G Bulldog 11798283.5C1.7925.79%D--3.061%C++24.5C4.8C1744h6.7B+26.2C+
M60-A Bulldog 11598166.125C4.4236.475%D-5.102%A**19.2D3.3C985.1h7.6C--20.9D
Aspis Anti-Aircraft Phalanx Turret 18795137.308A+5.6026.883%C**1.053%D13.6B+13.1B+2567h128.7B++478.6B+
M60-A Bulldog 10694127.833C6.1337.186%D-3.191%B+20.4D2.6C--874.6h7.9D21.2D-
Nebula VM20 9392561.643C+0.0615.631%C--16.304%D-32.9C+N/A2032.8h16.7C+106.9C+
VE-H Maw 9190861.047C-0.6623.71%C12.222%F42.9C+N/A2742.1h11.9C50.2C+
Nebula VM20 8785561.518C0.1915.941%D15.294%D--31.5C+N/A1962.7h18.1C113.8C+
M12 Kobalt 8175174.412D2.7116.508%C16%C-32.6D-2.6C2162.3h27.5D*166.8C--
M12 Kobalt 7674324.667B22.9614.486%D13.514%D--52.9C-1.4D-2771.4h22.2C--153.2C
NSX Tanto 67671020.657C-1.0521.627%D-10.448%F--19.1C--N/A1123.5h20.6D-95.2D
NS CandyCannon 3000 66662130.31C--1.4018.154%F10.606%D**10.8C--N/A246.1h6.3D35F-
Antares LC 112661170.564D1.1424.377%D*4.545%A*6.9D-4.8D--899.5h143.6C+589C
M20 Basilisk 755596.111A4.4129.988%C+3.636%D17.7C+6.5C+1563.1h84C+280.2C++
G40-F Ranger 9950172.941C1.2427.133%DN/A7.9D-7.8D1316.3h208.8D-769.7D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit281,5333h
Nano-Armor Kit688722,13154.3h
Anti-Vehicle MANA Turret561,6434h
Spawn Beacon426,1244.7h
Nanite Revive Grenade06740.2h
Medical Applicator21692,2049.1h
Aphelion VEX-4H0570h
Spitfire Auto-Turret247471.1h
Ammunition Package231,6761.9h
Anti-Infantry MANA Turret284581.6h
VE-S Canis02140.1h
Recon Detection Device482,6925.6h
Smoke Grenade03120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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