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Lt. Commander Tormar[E8C] Tormar
TR BR 47

KDR: 2.87

Score: 20.6m

Last Seen: Apr 6th, 2019 12:18 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Miller
Level Progress (to 48): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee T9 CARV LC3 Jaguar T7 Mini-Chaingun MSW-R TRAC-5 T9 CARV-S TMG-50
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $975,780 MLG Score: 780
Fun Score: N/A
Cheeseburgers Flipped: 464TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.258%19.426%49134118015,3612.479580.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.398%0.799B++-0.218C-1.101D*HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.405B11.20.215C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.905%1.403%1130612084,20650617848.29586236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.628%0.165C++-0.172C1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.403B37.50.292C*58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.728%2.609%1286612084,59956010058.2125457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.67%0.364C**0.031C+-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.30.653B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.189%11.539%72312112604052670.64197597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.196%-0.37C-1.749A++2.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.379C**23.90.401B50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.933%64.464%724121056062540.894569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.66%0.142C++-0.17C-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.204C++2.80.111C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.938%8.182%722121266051231.28906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%1.112B**-1.274D**0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.50.48B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m309.6%355 (21.3k)304 (18.2k)2.8712734,57312,0413.1796447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214250324.283%12.166%29505:3712

8% Combat Medic24% Engineer30% Heavy Assault6% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 4:41 AMMar 1st, 2019 6:36 PMMay 2nd, 2019 1:33 AM (140d) (PST)Apr 6th, 2019 9:32 AM (166d) (PST)Apr 6th, 2019 8:18 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131364770.5110.1780.0621.7960.069780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7558,13828,61731114108418,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1127.5h/47d 3,713 4,206 8,795 121.5k 2,203 4,947 4,672 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:21.578% B+
HSR:20.256% C-
MSW-R
B+
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:24.991% B+
HSR:18.535% D
T9 CARV-S
B+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.748% B+
HSR:20.431% D
TMG-50
B++
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:25.236% B++
HSR:21.207% C
T16 Rhino
B*
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:25.619% B*
HSR:18.190% D
NS-15MP
C
Kills:352
Deaths:136
KDR:2.588
Accuracy:26.041% C
HSR:21.591% D--
NS-15M1
B*
Kills:260
Deaths:96
KDR:2.708
Accuracy:27.599% B*
HSR:21.539% C+
T9A "Butcher"
C+
Kills:190
Deaths:71
KDR:2.676
Accuracy:23.998% C+
HSR:22.632% D
NSX Naginata
C
Kills:162
Deaths:74
KDR:2.189
Accuracy:20.392% C
HSR:21.605% D-
NS-15M AE
A
Kills:162
Deaths:34
KDR:4.765
Accuracy:32.349% A
HSR:17.901% D--
T32 Bull
B+
Kills:161
Deaths:64
KDR:2.516
Accuracy:26.565% B+
HSR:18.634% D
Kills:7,097
Deaths (as Heavy Assault):3,007
Deaths (to Heavy Assaults):3,318
KDR:2.36016
Kill Difference:4,090
Playtime:343.169 hours
Usage:30%
Score:5.380m
Score/min:261
Accuracy (listed only):25.374%
HSR (listed only):20.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:25.309% B
HSR:15.690% D-
TRAC-5
B++
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.129% B++
HSR:17.241% C
TRAC-5 Burst
C+
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:25.648% C+
HSR:21.466% C
NS-7 PDW
C+
Kills:742
Deaths:417
KDR:1.779
Accuracy:24.558% C+
HSR:16.846% C+
TAS-16 Blackjack
B+
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B+
HSR:8.222% D*
LC2 Lynx
B+
Kills:288
Deaths:161
KDR:1.789
Accuracy:26.444% B+
HSR:21.875% C+
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% C--
NS-11C
B+
Kills:210
Deaths:164
KDR:1.280
Accuracy:26.525% B+
HSR:14.286% D-
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
NS-11CP
B++
Kills:200
Deaths:137
KDR:1.460
Accuracy:32.245% B++
HSR:18% D-
T5 AMC
A
Kills:161
Deaths:76
KDR:2.118
Accuracy:29.645% A
HSR:22.360% B+
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
NSX Tanto
C++
Kills:138
Deaths:53
KDR:2.604
Accuracy:27.001% C++
HSR:23.188% C
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F-
NSX Tengu
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:36.328% N/A
HSR:16% N/A
Kills:6,379
Deaths (as Light Assault):3,551
Deaths (to Light Assaults):2,682
KDR:1.7964
Kill Difference:2,828
Playtime:288.031 hours
Usage:26%
Score:5.792m
Score/min:335
Accuracy (listed only):32.820%
HSR (listed only):15.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:25.309% B
HSR:15.690% D-
TRAC-5
B++
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.129% B++
HSR:17.241% C
TRAC-5 Burst
C+
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:25.648% C+
HSR:21.466% C
TAS-16 Blackjack
B+
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B+
HSR:8.222% D*
LC2 Lynx
B+
Kills:288
Deaths:161
KDR:1.789
Accuracy:26.444% B+
HSR:21.875% C+
NS-11C
B+
Kills:210
Deaths:164
KDR:1.280
Accuracy:26.525% B+
HSR:14.286% D-
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
NS-11CP
B++
Kills:200
Deaths:137
KDR:1.460
Accuracy:32.245% B++
HSR:18% D-
T5 AMC
A
Kills:161
Deaths:76
KDR:2.118
Accuracy:29.645% A
HSR:22.360% B+
NSX Tanto
C++
Kills:138
Deaths:53
KDR:2.604
Accuracy:27.001% C++
HSR:23.188% C
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F-
Kills:5,207
Deaths (as Engineer):2,870
Deaths (to Engineers):2,280
KDR:1.81429
Kill Difference:2,337
Playtime:271.911 hours
Usage:24%
Score:5.307m
Score/min:325
Accuracy (listed only):34.422%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:742
Deaths:417
KDR:1.779
Accuracy:24.558% C+
HSR:16.846% C+
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% C--
TSAR-42
C++
Kills:171
Deaths:48
KDR:3.563
Accuracy:33.623% D
HSR:69.006% C++
T4 AMP
B*
Kills:169
Deaths:114
KDR:1.482
Accuracy:30.989% B+
HSR:24.260% B*
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
99SV
A
Kills:160
Deaths:63
KDR:2.540
Accuracy:39.153% A
HSR:36.250% C++
M77-B
C+
Kills:160
Deaths:30
KDR:5.333
Accuracy:35.282% C
HSR:75.625% C+
TX1 Repeater
B*
Kills:120
Deaths:131
KDR:0.916
Accuracy:23.167% C
HSR:26.667% B*
NS-44 Commissioner
B
Kills:103
Deaths:64
KDR:1.609
Accuracy:39.346% B
HSR:20.388% C
NS-357 Underboss
C+
Kills:99
Deaths:50
KDR:1.980
Accuracy:36.806% C+
HSR:16.162% D
NSX Daimyo
C
Kills:69
Deaths:14
KDR:4.929
Accuracy:31.262% F
HSR:92.754% C
NSX Tomoe
B+
Kills:68
Deaths:31
KDR:2.194
Accuracy:28.104% C+
HSR:42.647% B+
NS-AM7 Archer
C++
Kills:67
Deaths:88
KDR:0.761
Accuracy:59.256% C++
HSR:10.448% D
NS-30 Vandal
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:33.921% N/A
HSR:26% N/A
NSX Tengu
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:36.328% N/A
HSR:16% N/A
Kills:2,408
Deaths (as Infiltrator):1,329
Deaths (to Infiltrators):1,842
KDR:1.81189
Kill Difference:1,079
Playtime:73.280 hours
Usage:6%
Score:0.933m
Score/min:212
Accuracy (listed only):33.638%
HSR (listed only):33.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,160
Deaths:680
KDR:1.706
Accuracy:25.652% B++
HSR:18.793% C-
NS-7 PDW
C+
Kills:742
Deaths:417
KDR:1.779
Accuracy:24.558% C+
HSR:16.846% C+
TAS-16 Blackjack
B+
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B+
HSR:8.222% D*
TAR-AE
C
Kills:229
Deaths:81
KDR:2.827
Accuracy:26.139% C
HSR:20.961% D
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% C--
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
Cycler TRV
C+
Kills:169
Deaths:88
KDR:1.920
Accuracy:22.532% C+
HSR:14.793% D
TAR
C+
Kills:161
Deaths:37
KDR:4.351
Accuracy:23.261% C+
HSR:19.876% C
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
T1B Cycler
C+
Kills:160
Deaths:62
KDR:2.581
Accuracy:25.730% C+
HSR:25.625% C
NS-11P
A*
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.110% B+
HSR:33.750% A*
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F-
NSX Tengu
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:36.328% N/A
HSR:16% N/A
Kills:3,941
Deaths (as Combat Medic):2,151
Deaths (to Combat Medics):1,001
KDR:1.83217
Kill Difference:1,790
Playtime:87.560 hours
Usage:8%
Score:1.957m
Score/min:372
Accuracy (listed only):32.521%
HSR (listed only):16.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:872
Deaths:270
KDR:3.230
Accuracy:18.249% B*
HSR:14.220% D--
M2 Mutilator
B++
Kills:798
Deaths:267
KDR:2.989
Accuracy:17.738% B++
HSR:18.045% C+
M3 Pounder HEG
C
Kills:515
Deaths:178
KDR:2.893
Accuracy:33.272% D
HSR:2.718% C
M3 Pounder HEG
C**
Kills:431
Deaths:180
KDR:2.394
Accuracy:34.525% D
HSR:3.480% C**
Kills:2,616
Deaths (as MAX Suit):447.500
Deaths (to MAX Suits):687
KDR:5.84581
Kill Difference:2,168.500
Playtime:58.153 hours
Usage:5%
Score:1.206m
Score/min:346
Accuracy (listed only):25.946%
HSR (listed only):9.616%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:2,145
V. Kills:140 N/A
Deaths:301
KDR:7.126
Accuracy:29.562% C+
KPH:51.600 C**
VKPH:3.400 C+
Hellfire Rocket Pods
A+
Kills:1,010
V. Kills:197 N/A
Deaths:48
KDR:21.042
Accuracy:58.403% A
KPH:145.200 B**
VKPH:28.300 A+
M18 Needler
C**
Kills:464
V. Kills:486 95%
Deaths:224
KDR:2.071
Accuracy:39.519% A
KPH:10.600 C+
VKPH:11.100 C**
Hornet Missiles
A+
Kills:430
V. Kills:249 172%
Deaths:34
KDR:12.647
Accuracy:72.378% A+
KPH:87.800 B+
VKPH:50.800 B+
M18 Rotary
C++
Kills:222
V. Kills:153 144%
Deaths:124
KDR:1.790
Accuracy:32.307% C++
KPH:11.700 C+
VKPH:8 C
Tomcat A2AM Pods
A++
Kills:56
V. Kills:66 84%
Deaths:4
KDR:14
Accuracy:84.967% B*
KPH:80.500 B++
VKPH:94.900 A++
Kills:4,327 (2,831 + 0)
Deaths:735
KDR:5.887
VKDR:1.756
Vehicle Kills:1,291
Kill Difference:3,592
Playtime:116.925 hours
Usage:10%
Score:1.774m
Score/min:253
Piloting Accuracy:32.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:309
V. Kills:535 58%
Deaths:156
KDR:1.981
Accuracy:61.481% A+
KPH:9.700 C**
VKPH:16.800 A++
L105 Zephyr
A*
Kills:143
V. Kills:15 N/A
Deaths:5
KDR:28.600
Accuracy:47.208% B+
KPH:107.800 A*
VKPH:11.300 B+
L-30R Vektor
M**
Kills:93
V. Kills:207 45%
Deaths:13
KDR:7.154
Accuracy:79.256% M**
KPH:20.700 B**
VKPH:46.100 M**
AP30 Shredder
B++
Kills:54
V. Kills:53 100%
Deaths:8
KDR:6.750
Accuracy:35.357% B+
KPH:25.500 C
VKPH:25 B++
C150 Dalton
B**
Kills:52
V. Kills:36 141%
Deaths:10
KDR:5.200
Accuracy:52.113% B**
KPH:26.800 C
VKPH:18.500 C-
Kills:651 (402 + 249)
Deaths:192
KDR:3.391
VKDR:4.406
Vehicle Kills:846
Kill Difference:459
Playtime:41.724 hours
Usage:4%
Score:0.434m
Score/min:173
Piloting Accuracy:79.256%
Gunner Accuracy:52.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,100
V. Kills:99 N/A
Deaths:73
KDR:15.069
Accuracy:55.166% B++
KPH:79.200 B**
VKPH:7.100 C
C75 Viper
A*
Kills:496
V. Kills:67 N/A
Deaths:33
KDR:15.030
Accuracy:42.382% B
KPH:65.600 A*
VKPH:8.900 C*
L100 Python HEAT
B**
Kills:114
V. Kills:28 393%
Deaths:5
KDR:22.800
Accuracy:48.621% C
KPH:46.900 B**
VKPH:11.500 C+
Kills:1,710 (1,710 + 0)
Deaths:111
KDR:15.405
VKDR:1.748
Vehicle Kills:194
Kill Difference:1,599
Playtime:23.875 hours
Usage:2%
Score:0.378m
Score/min:264
Driving Accuracy:48.621%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:1,120
V. Kills:102 N/A
Deaths:35
KDR:32
Accuracy:40.196% C+
KPH:72.900 B**
VKPH:6.600 C-
P2-120 HEAT
A
Kills:1,090
V. Kills:270 402%
Deaths:97
KDR:11.237
Accuracy:43.871% C*
KPH:41.700 A
VKPH:10.300 C++
P2-120 AP
B+
Kills:679
V. Kills:407 166%
Deaths:70
KDR:9.700
Accuracy:46.717% C+
KPH:33.500 C*
VKPH:20.100 B+
Kills:2,889 (2,889 + 0)
Deaths:202
KDR:14.302
VKDR:3.856
Vehicle Kills:779
Kill Difference:2,687
Playtime:61.725 hours
Usage:5%
Score:0.870m
Score/min:235
Driving Accuracy:46.717%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:113
V. Kills: N/A
Deaths:3
KDR:37.667
Accuracy:23.600% B
KPH:109.200 C+
VKPH:0 F
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:0
Vehicle Kills:0
Kill Difference:110
Playtime:1.035 hours
Usage:0%
Score:0.017m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:23.600%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2852,1453017.126C*4.2529.562%C+N/A51.7C**3.4C+19941.5h15.1B+51.2B+
T9 CARV 1,1731,1706771.728B+1.1421.578%B+20.256%C-21.7CN/A8053.8h11B*51.1B+
LC3 Jaguar 1,1661,1606641.747C**1.1225.309%B15.69%D-21.7CN/A7453.4h12.3C**48.5B+
T7 Mini-Chaingun 1,1631,1606681.737B*1.1320.588%B++10.604%D33C+N/A11835.1h11.7B*56.9B++
MSW-R 1,1651,1605112.27C*0.6024.991%B+18.535%D28.9CN/A11440.1h10B*40.2B+
TRAC-5 1,1641,1607521.543B**1.3325.129%B++17.241%C16.9C+N/A7168.7h11.6B++46B++
T9 CARV-S 1,1721,1604992.325B*0.5524.748%B+20.431%D28.2C--N/A6841.1h11.6B46.9B+
TMG-50 1,1671,1604252.729A+0.1425.236%B++21.207%C37.7C*N/A9930.8h9.1B*36.3B++
T1 Cycler 1,1681,1606801.706B++1.1725.652%B++18.793%C-26.4C++N/A11043.9h11.6B**45.4B*
TRAC-5 Burst 1,1681,1603833.029B+0.1625.648%C+21.466%C43.4C++N/A10326.7h11.4B+44.6B+
T16 Rhino 1,1631,1604202.762A++0.1125.619%B*18.19%D33C+N/A7935.1h10.2B**39.6B*
P2-120 HESH 1,2221,1203532A+29.1340.196%C+N/A72.7B**6.6C-20915.4h3.6B**8.9B++
L100 Python HESH 1,1991,1007315.068B12.2055.166%B++2.636%B**79.1B**7.1C26513.9h2.5B*4.5B**
P2-120 HEAT 1,3601,0909711.237B++8.3743.871%C*4.404%B*41.8A10.3C++22726.1h4.8B**10.8B**
Hellfire Rocket Pods 1,2071,0104821.042A++18.1758.403%AN/A144.3B**28.1A+6007h15.5B+26.6B++
M2 Mutilator 8838722703.23B**0.3618.249%B*14.22%D--28.3C*N/A9230.8h14.9B*81.5B++
M2 Mutilator 8137982672.989B*0.1217.738%B++18.045%C+25.7C+N/A8631.1h15.8B+88.9B+
NS-7 PDW 7477424171.779B**1.0924.558%C+16.846%C+21CN/A6735.4h13.2B+53.7B+
P2-120 AP 1,086679709.7B+6.8346.717%C+4.124%B+33.6C**20.1B+26620.2h6.2B+13.3B+
M3 Pounder HEG 5725151782.893B*0.0233.272%D2.718%C24.6B*2.7C11620.9h13.4B+40.4C**
C75 Viper 5634963315.03A*12.1642.382%BN/A65.3A*8.8C++2807.6h6.6B**15.6B**
M18 Needler 9504642242.071C++0.8039.519%A3.233%B++10.6C+11.1C**23443.8h147.7C++373.8B+
TAS-16 Blackjack 4514503031.485C**1.3964.306%B+8.222%D*40.9C++N/A13411h2B*3.1B+
M3 Pounder HEG 4914311802.394B+0.4834.525%D3.48%C**20.5C*2.9D9421h16.7B48.3C++
Hornet Missiles 6794303412.647B**9.7872.378%A+1.86%B+87.8B+50.8B+6074.9h8.7B+12B*
Claymore 4154151921.842A*18.9742.105%B**N/A207.5AN/A5692h1.1B*2.7B*
C-4 4863651392.626B*0.2529.822%B++N/A117.7B*39B++10213.1h1.5C++4.9B+
NS-15MP 3533521362.588C++0.2826.041%C21.591%D--19.3D*N/A5118.2h10.6C++40.7C++
Sticky Grenade 3353311331N/A328.1359.608%B*N/A1655A+20B++46110.2h1.4B*2.3B*
CAS30 Tank Buster 8443091561.981C**0.8961.481%A+N/A9.7C**16.8A++13631.8h67.1C109.2B
LC2 Lynx 2912881611.789B+1.0826.444%B+21.875%C+20.9CN/A7713.8h12.6B++47.5B++
NS-15M1 262260962.708B**0.1627.599%B*21.539%C+33.3CN/A1087.8h10.2B*37B++
TAR-AE 230229812.827B**0.0426.139%C20.961%D36.3CN/A726.3h13.1C50.3C+
M18 Rotary 3752221241.79C++1.0832.307%C++5.405%A*11.7C+8.1C12419h88.5B+273.9B++
PDW-16 Hailstorm 2252201022.157A0.7126.657%B+13.182%C--36.1B+N/A1286.1h12.2B++45.9B+
NS-11C 2112101641.28B1.5926.525%B+14.286%D-15.3C--N/A5013.7h13.7C**51.5B+
FA1 Barrage 2122101391.511B+1.3646.951%B++8.095%D**33.3BN/A1706.3h3.7B**7.8B*
NS-11CP 2032001371.46C+1.4132.245%B++18%D-16.7D-N/A4812h14.8D-45.8C+
T9A "Butcher" 191190712.676B+0.2023.998%C+22.632%D35.8DN/A1145.3h11.3C++46.9C++
Frag Grenade 1741731173N/A170.1352.048%B**N/A576.7B+3.3D-20300.3h3.5B+6.8B+
TSAR-42 172171483.563C++0.6933.623%D69.006%C++31.1CN/A1155.5h2.3C++6.7C+
Cycler TRV 170169881.92B++0.9522.532%C+14.793%D27.3C+N/A1236.2h11.3B*50.1B+
T4 AMP 1731691141.482B+1.3930.989%B+24.26%B*15.9DN/A4510.6h11.8B*38.1B++
ASP-30 Grounder 2641671740.96B+1.9161.555%C+1.796%D21.4B+12.4C++2647.8h6.9B+11.2B+
NSX Naginata 164162742.189B*0.6820.392%C21.605%D-28.9C--N/A805.6h11.5C**56.6C*
NS-15M AE 165162344.765B**1.8932.349%A17.901%D--31.8DN/A1935.1h8.3A25.5B*
T32 Bull 163161642.516B*0.3626.565%B+18.634%D24.8DN/A976.5h11.1B+41.9B+
T5 AMC 162161762.118A0.7529.645%A22.36%B+40.3B**N/A2004h11.5B*38.8B*
TAR 162161374.351A++1.4823.261%C+19.876%C32.2C+N/A1385h12.7C**54.6C**
MKV Suppressed 1601601381.159C++1.7126.116%C++14.375%D-12.8D-N/A6112.5h13.3B50.8C**
T1B Cycler 160160622.581B+0.2925.73%C+25.625%C39C+N/A1264.1h13.3C+51.8C+
NS-11P 160160423.81A**0.9425.11%B+33.75%A*39B+N/A1334.1h10.7B**42.7B*
99SV 163160632.54B+0.3339.153%A36.25%C++29.6B+N/A1045.4h4.3B*11.1B**
M77-B 160160305.333M2.4635.282%C75.625%C+32B+N/A1075h2.2B+6.1B
Spear Anti-Vehicle Phalanx Turret 218156917.333A++14.4650.596%B++5.128%B+53.8B*21.4C+5122.9h6.3B++12.4B*
Tank Mine 240150305A2.1332.625%C+N/A150B*90B**18471h1.7B5.3B+
NS Decimator 2371471051.4B+1.4759.604%C+2.721%B+32C+19.6B+3144.6h5.3C8.9C
MANA Anti-Personnel Turret 147147562.625N/A0.2515.148%UN/A1470UN/A3821000.1h21T*138.9T*
L105 Zephyr 158143528.6A+25.7347.208%B+N/A110A**11.5B+4721.3h5.3B+11.3B++
NSX Tanto 140138532.604A+0.2727.001%C++23.188%C37.3C*N/A993.7h11.7B+43.4C**
TX1 Repeater 1211201310.916C*1.9623.167%C26.667%B*8.5D--N/A3814.1h10B*43.2B+
L100 Python HEAT 142114522.8M++19.9348.621%CN/A47.5B**11.7C+2062.4h4.9B10.2B+
M12 Kobalt-H 113113337.667B**34.8023.6%B23.009%B**113C+N/A2681h15.6C++66.1B
Chainblade 1131109,3890.012C2.8644.138%AN/A0.2DN/A1698.9h2.3B+5.3B+
NS-44 Commissioner 104103641.609B+1.2639.346%B20.388%C42.9BN/A1882.4h3.6B9.2B+
MANA Anti-Vehicle Turret 150101442.295B+0.5855.022%C++4.951%B+37.4C*18.1D4282.7h6.3B++11.5B*
NS-357 Underboss 10099501.98B**0.8936.806%C+16.162%D43C++N/A1432.3h3.7B+10.2B+
L-30R Vektor 30093137.154M*4.2879.256%M**N/A20.7B**46M**1654.5h151.5D*191.2C*
M60-A Bulldog 12193193U90.1366.904%M*3.226%A++71.5A++21.5M+3851.3h6.1C+9.1B**
NS Baron G5AE 7070381.842B+1.0349.434%C**4.286%F-41.2C+N/A1211.7h3.7B++7.6C++
NSX Daimyo 6969144.929B+2.0631.262%F92.754%C36.3C--N/A1021.9h2.3B+7.5C
NSX Tomoe 6868312.194B+0.6828.104%C+42.647%B+32.4CN/A1202.1h12.3B+43.6B+
NS-AM7 Archer 8167880.761B++2.1159.256%C++10.448%D9.4B+2C-637.1h9B**15.2B**
T2 Striker 19264840.762B+2.1154.389%C**N/A11.9C+23.7A2375.4h59.8D-110C
The Slasher 60601600.375S2.5043.104%B++10%C+5.4B+N/A1311.1h2.1C**4.8C++
Tomcat A2AM Pods 12256414M11.1384.967%B*N/A80B++94.3A++22100.7h11.6D*13.7D--
AP30 Shredder 1075486.75C+3.8835.357%B+1.852%C25.7C25.2B++4662.1h72B+203.7B+
C150 Dalton 8852105.2C2.3352.113%B**N/A27.4C18.9C2871.9h5.7D10.9C*
NS-30 Vandal 5050153.333B**0.4633.921%C++26%C+29.4C-N/A1011.7h5B+14.7B+
NSX Tengu 5050242.083B*0.7936.328%C+16%D29.4CN/A701.7h11.2B+30.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31060.5h
Nano-Armor Kit137335,85620.5h
Nanite Revive Grenade02210.1h
Medical Applicator12791,3186.1h
Spitfire Auto-Turret03640.4h
Motion Spotter31,1180.6h
Shield Recharging Field67600.3h
Ammunition Package191,2570.5h
Medical Kit1622,4892.8h
Anti-Infantry MANA Turret61670.5h
Snowman Soldier01170.1h
Recon Detection Device31550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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