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Lt. Commander Tormar[E8C] Tormar
TR BR 50

KDR: 2.9

Score: 21m

Last Seen: Oct 12th, 2019 6:16 PM
- OFFLINE - 67.4 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Miller
Level Progress (to 51): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee T9 CARV MSW-R T1 Cycler T16 Rhino T9 CARV-S TRAC-5 Burst LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,017,063 MLG Score: 813
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.246%19.688%49736118315,7662.487530.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.354%0.785B++-0.194C-1.05D*HEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.401B11.20.213C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.887%1.4%1127612134,21550917848.28094236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.629%0.169C++-0.166C1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.406B37.50.295C*58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.577%2.554%1305612134,77657110538.36427453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.607%0.343C**0.015C+-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.30.655B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.189%11.539%72312162604072740.63725595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.196%-0.372C-1.716A++2.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.383C**23.90.406B50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.847%69.289%724121566164841.02006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.335%0.132C++0.146C++-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.239C++2.70.151C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.938%8.182%722121766052631.25475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%1.104B**-1.281D**0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.50.48B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21m306.3%354 (21.2k)303 (18.2k)2.8980835,62912,2943.2070950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219260124.258%12.563%30505:3712

8% Combat Medic24% Engineer30% Heavy Assault7% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 4:41 AMMar 1st, 2019 6:36 PMOct 19th, 2019 8:12 PM (30d) (PST)Oct 12th, 2019 4:12 PM (37d) (PST)Oct 12th, 2019 2:16 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141364780.5150.1780.0651.7900.069813

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8488,16428,68431114107418,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.2h/48d 3,799 4,476 9,116 123.7k 2,229 5,103 4,756 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:21.578% B+
HSR:20.256% C-
MSW-R
B+
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:24.991% B+
HSR:18.535% D
T16 Rhino
B*
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:25.619% B*
HSR:18.190% D
T9 CARV-S
B+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.748% B+
HSR:20.431% D
TMG-50
B+
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:25.236% B+
HSR:21.207% C-
NS-15MP
C
Kills:360
Deaths:140
KDR:2.571
Accuracy:26.107% C
HSR:21.667% D--
NS-15M1
B*
Kills:260
Deaths:96
KDR:2.708
Accuracy:27.599% B*
HSR:21.539% C+
T9A "Butcher"
C+
Kills:190
Deaths:71
KDR:2.676
Accuracy:23.998% C+
HSR:22.632% D
NS-15M AE
A
Kills:162
Deaths:34
KDR:4.765
Accuracy:32.349% A
HSR:17.901% D--
NSX Naginata
C
Kills:162
Deaths:74
KDR:2.189
Accuracy:20.392% C
HSR:21.605% D-
T32 Bull
B+
Kills:161
Deaths:64
KDR:2.516
Accuracy:26.565% B+
HSR:18.634% D
NSX-P Naginata
B
Kills:124
Deaths:41
KDR:3.024
Accuracy:24.340% C*
HSR:31.452% B
Kills:7,229
Deaths (as Heavy Assault):3,052
Deaths (to Heavy Assaults):3,385
KDR:2.36861
Kill Difference:4,177
Playtime:348.265 hours
Usage:30%
Score:5.435m
Score/min:260
Accuracy (listed only):25.294%
HSR (listed only):21.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C+
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:25.648% C+
HSR:21.466% C
LC3 Jaguar
C**
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:25.309% C**
HSR:15.690% D-
TRAC-5
B++
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.129% B++
HSR:17.241% C
NS-7 PDW
C+
Kills:849
Deaths:460
KDR:1.846
Accuracy:24.594% C+
HSR:18.139% C+
TAS-16 Blackjack
B
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B
HSR:8.222% D*
LC2 Lynx
B
Kills:348
Deaths:208
KDR:1.673
Accuracy:25.464% B
HSR:22.989% C*
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% D
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
NS-11C
B+
Kills:210
Deaths:164
KDR:1.280
Accuracy:26.525% B+
HSR:14.286% D-
NS-11CP
B++
Kills:200
Deaths:137
KDR:1.460
Accuracy:32.245% B++
HSR:18% D-
NSX Tanto
C*
Kills:162
Deaths:62
KDR:2.613
Accuracy:27.409% C*
HSR:24.691% C+
T5 AMC
A
Kills:161
Deaths:76
KDR:2.118
Accuracy:29.645% A
HSR:22.360% B+
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F--
NSX-P Tanto
C**
Kills:60
Deaths:21
KDR:2.857
Accuracy:27.273% C**
HSR:20% D-
MG-C1 Kindred
C-
Kills:60
Deaths:29
KDR:2.069
Accuracy:24.244% C-
HSR:18.333% D
NSX Tengu
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.364% N/A
HSR:16% N/A
Kills:6,690
Deaths (as Light Assault):3,701
Deaths (to Light Assaults):2,756
KDR:1.80762
Kill Difference:2,989
Playtime:294.398 hours
Usage:26%
Score:5.893m
Score/min:334
Accuracy (listed only):31.960%
HSR (listed only):16.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C+
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:25.648% C+
HSR:21.466% C
LC3 Jaguar
C**
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:25.309% C**
HSR:15.690% D-
TRAC-5
B++
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.129% B++
HSR:17.241% C
TAS-16 Blackjack
B
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B
HSR:8.222% D*
LC2 Lynx
B
Kills:348
Deaths:208
KDR:1.673
Accuracy:25.464% B
HSR:22.989% C*
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
NS-11C
B+
Kills:210
Deaths:164
KDR:1.280
Accuracy:26.525% B+
HSR:14.286% D-
NS-11CP
B++
Kills:200
Deaths:137
KDR:1.460
Accuracy:32.245% B++
HSR:18% D-
NSX Tanto
C*
Kills:162
Deaths:62
KDR:2.613
Accuracy:27.409% C*
HSR:24.691% C+
T5 AMC
A
Kills:161
Deaths:76
KDR:2.118
Accuracy:29.645% A
HSR:22.360% B+
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F--
NSX-P Tanto
C**
Kills:60
Deaths:21
KDR:2.857
Accuracy:27.273% C**
HSR:20% D-
MG-C1 Kindred
C-
Kills:60
Deaths:29
KDR:2.069
Accuracy:24.244% C-
HSR:18.333% D
Kills:5,411
Deaths (as Engineer):2,976
Deaths (to Engineers):2,314
KDR:1.81821
Kill Difference:2,435
Playtime:278.701 hours
Usage:24%
Score:5.443m
Score/min:325
Accuracy (listed only):33.045%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:849
Deaths:460
KDR:1.846
Accuracy:24.594% C+
HSR:18.139% C+
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% D
TSAR-42
C++
Kills:181
Deaths:51
KDR:3.549
Accuracy:33.552% D
HSR:70.166% C++
T4 AMP
B*
Kills:169
Deaths:114
KDR:1.482
Accuracy:30.989% B+
HSR:24.260% B*
NSX Tomoe
B+
Kills:160
Deaths:48
KDR:3.333
Accuracy:24.972% D-
HSR:41.250% B+
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
M77-B
C+
Kills:160
Deaths:30
KDR:5.333
Accuracy:35.282% C
HSR:75.625% C+
NSX Daimyo
C**
Kills:160
Deaths:25
KDR:6.400
Accuracy:33.430% D*
HSR:95% C**
99SV
A
Kills:160
Deaths:63
KDR:2.540
Accuracy:39.153% A
HSR:36.250% C++
TX1 Repeater
B++
Kills:120
Deaths:131
KDR:0.916
Accuracy:23.167% C
HSR:26.667% B++
NS-44 Commissioner
B
Kills:106
Deaths:64
KDR:1.656
Accuracy:39.334% B
HSR:21.698% C+
NS-357 Underboss
C+
Kills:99
Deaths:50
KDR:1.980
Accuracy:36.806% C+
HSR:16.162% D
NS-AM7 Archer
C+
Kills:67
Deaths:88
KDR:0.761
Accuracy:59.256% C+
HSR:10.448% D
NS-30 Vandal
C++
Kills:51
Deaths:16
KDR:3.188
Accuracy:34.094% C++
HSR:25.490% C+
NSX Tengu
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.364% N/A
HSR:16% N/A
Kills:2,712
Deaths (as Infiltrator):1,405
Deaths (to Infiltrators):1,883
KDR:1.93025
Kill Difference:1,307
Playtime:79.039 hours
Usage:7%
Score:1.025m
Score/min:216
Accuracy (listed only):33.584%
HSR (listed only):33.647%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:1,160
Deaths:680
KDR:1.706
Accuracy:25.652% B++
HSR:18.793% C-
NS-7 PDW
C+
Kills:849
Deaths:460
KDR:1.846
Accuracy:24.594% C+
HSR:18.139% C+
TAS-16 Blackjack
B
Kills:450
Deaths:303
KDR:1.485
Accuracy:64.306% B
HSR:8.222% D*
TAR-AE
C
Kills:229
Deaths:81
KDR:2.827
Accuracy:26.139% C
HSR:20.961% D
PDW-16 Hailstorm
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:26.657% B+
HSR:13.182% D
FA1 Barrage
B++
Kills:210
Deaths:139
KDR:1.511
Accuracy:46.951% B++
HSR:8.095% D**
Cycler TRV
C+
Kills:169
Deaths:88
KDR:1.920
Accuracy:22.532% C+
HSR:14.793% D-
TAR
C+
Kills:161
Deaths:37
KDR:4.351
Accuracy:23.261% C+
HSR:19.876% C
MKV Suppressed
C++
Kills:160
Deaths:138
KDR:1.159
Accuracy:26.116% C++
HSR:14.375% D-
T1B Cycler
C+
Kills:160
Deaths:62
KDR:2.581
Accuracy:25.730% C+
HSR:25.625% C
NS-11P
A*
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.110% B+
HSR:33.750% A*
NS Baron G5AE
C**
Kills:70
Deaths:38
KDR:1.842
Accuracy:49.434% C**
HSR:4.286% F--
NSX Tengu
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:36.364% N/A
HSR:16% N/A
Kills:4,048
Deaths (as Combat Medic):2,195
Deaths (to Combat Medics):1,015
KDR:1.84419
Kill Difference:1,853
Playtime:87.563 hours
Usage:8%
Score:1.957m
Score/min:372
Accuracy (listed only):32.527%
HSR (listed only):16.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:872
Deaths:270
KDR:3.230
Accuracy:18.249% B++
HSR:14.220% D--
M2 Mutilator
B++
Kills:798
Deaths:267
KDR:2.989
Accuracy:17.738% B++
HSR:18.045% C+
M3 Pounder HEG
C+
Kills:528
Deaths:186
KDR:2.839
Accuracy:33.568% D
HSR:3.030% C+
M3 Pounder HEG
B
Kills:449
Deaths:188
KDR:2.388
Accuracy:34.780% D
HSR:3.563% B
Kills:2,647
Deaths (as MAX Suit):455.500
Deaths (to MAX Suits):691
KDR:5.8112
Kill Difference:2,191.500
Playtime:58.746 hours
Usage:5%
Score:1.217m
Score/min:345
Accuracy (listed only):26.084%
HSR (listed only):9.715%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,154
V. Kills:140 N/A
Deaths:301
KDR:7.156
Accuracy:29.549% C+
KPH:51.600 C*
VKPH:3.400 C+
Hellfire Rocket Pods
A+
Kills:1,010
V. Kills:197 N/A
Deaths:48
KDR:21.042
Accuracy:58.403% B**
KPH:145.200 B**
VKPH:28.300 A+
M18 Needler
C**
Kills:464
V. Kills:486 95%
Deaths:224
KDR:2.071
Accuracy:39.506% A
KPH:10.600 C
VKPH:11.100 C**
Hornet Missiles
B+
Kills:432
V. Kills:251 171%
Deaths:34
KDR:12.706
Accuracy:72.092% A+
KPH:88.200 B+
VKPH:51.200 B+
M18 Rotary
C++
Kills:222
V. Kills:153 144%
Deaths:124
KDR:1.790
Accuracy:32.307% C++
KPH:11.700 C
VKPH:8 C
Tomcat A2AM Pods
A+
Kills:56
V. Kills:66 84%
Deaths:4
KDR:14
Accuracy:84.967% B*
KPH:80.500 B+
VKPH:94.900 A+
Kills:4,338 (2,840 + 0)
Deaths:735
KDR:5.902
VKDR:1.759
Vehicle Kills:1,293
Kill Difference:3,603
Playtime:117.207 hours
Usage:10%
Score:1.777m
Score/min:253
Piloting Accuracy:32.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:309
V. Kills:535 58%
Deaths:156
KDR:1.981
Accuracy:61.449% A
KPH:9.700 C*
VKPH:16.800 A*
L105 Zephyr
A*
Kills:143
V. Kills:15 N/A
Deaths:5
KDR:28.600
Accuracy:47.208% B+
KPH:107.800 A*
VKPH:11.300 B+
L-30R Vektor
M**
Kills:93
V. Kills:207 45%
Deaths:13
KDR:7.154
Accuracy:79.256% S
KPH:20.700 B**
VKPH:46.100 M**
L-24R Spur
B**
Kills:90
V. Kills:6 N/A
Deaths:1
KDR:90
Accuracy:47.559% B**
KPH:50.100 B*
VKPH:3.300 C+
C150 Dalton
A
Kills:61
V. Kills:42 142%
Deaths:10
KDR:6.100
Accuracy:52.467% A
KPH:30.800 C
VKPH:21.200 C
AP30 Shredder
B++
Kills:54
V. Kills:53 100%
Deaths:8
KDR:6.750
Accuracy:35.357% B
KPH:25.500 C
VKPH:25 B++
Kills:750 (492 + 258)
Deaths:193
KDR:3.886
VKDR:4.446
Vehicle Kills:858
Kill Difference:557
Playtime:43.579 hours
Usage:4%
Score:0.452m
Score/min:173
Piloting Accuracy:47.559%
Gunner Accuracy:35.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,100
V. Kills:99 N/A
Deaths:73
KDR:15.069
Accuracy:55.166% B++
KPH:79.200 B**
VKPH:7.100 C
C75 Viper
A*
Kills:497
V. Kills:68 N/A
Deaths:33
KDR:15.061
Accuracy:42.366% C**
KPH:65.200 A*
VKPH:8.900 C++
L100 Python HEAT
B*
Kills:127
V. Kills:30 410%
Deaths:5
KDR:25.400
Accuracy:46.927% C--
KPH:46.200 B*
VKPH:10.900 C
Kills:1,724 (1,724 + 0)
Deaths:111
KDR:15.532
VKDR:1.775
Vehicle Kills:197
Kill Difference:1,613
Playtime:24.253 hours
Usage:2%
Score:0.383m
Score/min:263
Driving Accuracy:46.927%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:1,120
V. Kills:102 N/A
Deaths:35
KDR:32
Accuracy:40.196% C
KPH:72.900 B**
VKPH:6.600 C--
P2-120 HEAT
A
Kills:1,090
V. Kills:270 402%
Deaths:97
KDR:11.237
Accuracy:43.871% C++
KPH:41.700 A
VKPH:10.300 C+
P2-120 AP
B+
Kills:842
V. Kills:452 186%
Deaths:70
KDR:12.029
Accuracy:45.953% C+
KPH:37.500 B+
VKPH:20.100 B+
Kills:3,052 (3,052 + 0)
Deaths:202
KDR:15.109
VKDR:4.079
Vehicle Kills:824
Kill Difference:2,850
Playtime:63.953 hours
Usage:6%
Score:0.910m
Score/min:237
Driving Accuracy:45.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:113
V. Kills: N/A
Deaths:3
KDR:37.667
Accuracy:23.600% B+
KPH:109.200 C+
VKPH:0 F
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:0
Vehicle Kills:0
Kill Difference:110
Playtime:1.035 hours
Usage:0%
Score:0.017m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:23.600%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2942,1543017.156C++4.2629.549%C+N/A51.7C*3.4C+19941.7h15.1B+51.2B+
T9 CARV 1,1731,1706771.728B+1.1721.578%B+20.256%C-21.7CN/A8053.8h11B*51.1B+
MSW-R 1,1651,1605112.27C++0.6324.991%B+18.535%D28.9C-N/A11540.1h10B*40.2B+
T1 Cycler 1,1681,1606801.706B+1.1925.652%B++18.793%C-26.4C++N/A11043.9h11.6B**45.4B*
T16 Rhino 1,1631,1604202.762A+0.1425.619%B*18.19%D33C+N/A7935.1h10.2B++39.6B++
T9 CARV-S 1,1721,1604992.325B+0.5724.748%B+20.431%D28.2C--N/A6841.1h11.6B46.9B+
TRAC-5 Burst 1,1681,1603833.029B+0.1325.648%C+21.466%C43.4C++N/A10326.7h11.4B+44.6B+
LC3 Jaguar 1,1661,1606641.747B1.1525.309%C**15.69%D-21.7CN/A7453.4h12.3C*48.5B+
TMG-50 1,1671,1604252.729A+0.1725.236%B+21.207%C-37.7C++N/A9930.8h9.1B*36.3B++
T7 Mini-Chaingun 1,1631,1606681.737B*1.1620.588%B++10.604%D33C+N/A11835.1h11.7B*56.9B++
TRAC-5 1,1641,1607521.543B**1.3625.129%B++17.241%C16.9C+N/A7268.7h11.6B*46B++
P2-120 HESH 1,2221,1203532A+29.1040.196%CN/A72.7B*6.6C--20915.4h3.6B**8.9B++
L100 Python HESH 1,1991,1007315.068B+12.1755.166%B++2.636%B**79.1B**7.1C26713.9h2.5B*4.5B**
P2-120 HEAT 1,3601,0909711.237B**8.3443.871%C++4.404%B*41.8A10.3C+22726.1h4.8B**10.8B**
Hellfire Rocket Pods 1,2071,0104821.042A++18.1458.403%B**N/A144.3B**28.1A+6007h15.5B26.6B+
M2 Mutilator 8838722703.23B**0.3318.249%B++14.22%D--28.3C++N/A9330.8h14.9B*81.5B+
NS-7 PDW 8548494601.846A1.0524.594%C+18.139%C+22.4CN/A7037.9h13.3B+54.1B
P2-120 AP 1,2948427012.029B++9.1345.953%C+3.563%B37.4B+20.1B+26822.5h5.7B+12.3B+
M2 Mutilator 8137982672.989B*0.0917.738%B++18.045%C+25.7C+N/A8631.1h15.8B+88.9B+
M3 Pounder HEG 5895281862.839B*0.0633.568%D3.03%C+24.7B++2.9C11421.4h13.6B++40.7C**
C75 Viper 5654973315.061M+12.1642.366%C**N/A65.4A*8.9C++2797.6h6.6B**15.6B**
M18 Needler 9504642242.071C+0.8339.506%A3.233%B*10.6C11.1C**23443.9h147.9C*374.3B+
TAS-16 Blackjack 4514503031.485C**1.4164.306%B8.222%D*40.9C+N/A13411h2B*3.1B+
M3 Pounder HEG 5094491882.388B+0.5134.78%D3.563%B20.8C++2.8D9521.6h16.7B+47.9C++
Hornet Missiles 6834323412.706B*9.8172.092%A+1.852%B+88.2B+51.2B+6124.9h8.7B+12.1B*
Claymore 4234231922.263M19.3641.863%B**N/A211.5AN/A5652h1.1B*2.7B*
C-4 4863651392.626B*0.2729.822%B++N/A117.7B++39B++10213.1h1.5C+4.9B+
NS-15MP 3613601402.571C++0.3326.107%C21.667%D--19.1D*N/A5118.8h10.6C*40.8C++
LC2 Lynx 3513482081.673B+1.2325.464%B22.989%C*21.2CN/A7516.4h13.8B+54B+
Sticky Grenade 3453411341N/A338.1059.949%B*N/A1705A+20B+46790.2h1.4B*2.3B*
CAS30 Tank Buster 8443091561.981C*0.9261.449%AN/A9.7C*16.8A*13531.9h67.1C109.3B
NS-15M1 262260962.708B*0.1927.599%B*21.539%C+33.3CN/A1087.8h10.2B*37B++
TAR-AE 230229812.827B++0.0726.139%C20.961%D36.3C-N/A726.3h13.1C50.3C+
M18 Rotary 3752221241.79C+1.1132.307%C++5.405%A*11.7C8.1C12419h88.5B+273.9B+
PDW-16 Hailstorm 2252201022.157A0.7426.657%B+13.182%D36.1BN/A1286.1h12.2B++45.9B+
FA1 Barrage 2122101391.511B+1.3946.951%B++8.095%D**33.3C**N/A1706.3h3.7B**7.8B*
NS-11C 2112101641.28B1.6226.525%B+14.286%D-15.3C--N/A5013.7h13.7C**51.5B+
NS-11CP 2032001371.46C+1.4432.245%B++18%D-16.7D--N/A4812h14.8D-45.8C+
T9A "Butcher" 191190712.676B+0.2223.998%C+22.632%D35.8DN/A1165.3h11.3C++46.9C*
TSAR-42 182181513.549C++0.6533.552%D70.166%C++31.8CN/A1175.7h2.3C++6.7C+
Frag Grenade 1801791179N/A176.1051.762%B*N/A596.7B+3.3D--20610.3h3.4B+6.7B+
Cycler TRV 170169881.92B++0.9822.532%C+14.793%D-27.3CN/A1236.2h11.3B++50.1B+
T4 AMP 1731691141.482B+1.4230.989%B+24.26%B*15.9DN/A4510.6h11.8B++38.1B++
ASP-30 Grounder 2641671740.96B1.9461.555%C+1.796%D21.4B+12.4C**2647.8h6.9B+11.2B+
NSX Tanto 164162622.613A+0.2927.409%C*24.691%C+37.7C*N/A984.3h12B+43.8B+
NS-15M AE 165162344.765A1.8732.349%A17.901%D--31.8DN/A1935.1h8.3A25.5B*
NSX Naginata 164162742.189B*0.7120.392%C21.605%D-28.9C-N/A805.6h11.5C**56.6C*
TAR 162161374.351A*1.4523.261%C+19.876%C32.2C+N/A1395h12.7C**54.6C**
T5 AMC 162161762.118A+0.7829.645%A22.36%B+40.3B**N/A2014h11.5B*38.8B*
T32 Bull 163161642.516B*0.3826.565%B+18.634%D24.8DN/A986.5h11.1B+41.9B+
NSX Tomoe 160160483.333A0.4324.972%D-41.25%B+34CN/A1064.7h12.6B+50.4C++
MKV Suppressed 1601601381.159C++1.7426.116%C++14.375%D-12.8D-N/A6112.5h13.3B50.8C**
T1B Cycler 160160622.581C**0.3225.73%C+25.625%C39CN/A1264.1h13.3C+51.8C+
M77-B 160160305.333A++2.4335.282%C75.625%C+32BN/A1085h2.2B+6.1B
NS-11P 160160423.81M0.9125.11%B+33.75%A*39B+N/A1334.1h10.7B**42.7B*
NSX Daimyo 160160256.4B**3.5033.43%D*95%C**45.7CN/A1353.5h2.2B+6.5C++
99SV 163160632.54B++0.3639.153%A36.25%C++29.6BN/A1075.4h4.3B*11.1B*
Spear Anti-Vehicle Phalanx Turret 218156917.333A++14.4350.698%B++5.128%B++53.8B**21.4C+5122.9h6.3B+12.4B*
Tank Mine 243152305.067A2.1732.718%C+N/A152B*91B**18481h1.8C*5.3B+
MANA Anti-Personnel Turret 149149582.569N/A0.3315.165%UN/A1490UN/A3855600.1h20.9T*138T*
NS Decimator 2371471051.4B+1.5059.604%C+2.721%B+32C19.6B+3164.6h5.3C8.9C
L105 Zephyr 158143528.6A+25.7047.208%B+N/A110A*11.5B+4721.3h5.3B+11.3B+
L100 Python HEAT 157127525.4S22.5046.927%C--N/A47B*11.1C1972.7h4.9B++10.5B+
NSX-P Naginata 125124413.024A++0.1324.34%C*31.452%B31.8C-N/A863.9h13.3C+54.7C**
TX1 Repeater 1211201310.916C**1.9823.167%C26.667%B++8.5D-N/A3914.1h10B*43.2B+
M12 Kobalt-H 113113337.667B++34.7723.6%B+23.009%B**113C+N/A2681h15.6C++66.1B
Chainblade 1131109,3890.012C2.8944.138%AN/A0.2DN/A1699h2.3B5.3B+
NS-44 Commissioner 107106641.656B++1.2439.334%B21.698%C+44.2B+N/A1922.4h3.6B+9.1B+
MANA Anti-Vehicle Turret 150101442.295B+0.6055.022%C++4.951%B+37.4C*18.1C--4292.7h6.3B++11.5B*
NS-357 Underboss 10099501.98B**0.9236.806%C+16.162%D43C++N/A1432.3h3.7B+10.2B+
L-30R Vektor 30093137.154M4.2679.256%SN/A20.7B**46M**1654.5h151.5F-191.2C*
M60-A Bulldog 12193193S90.1066.904%M++3.226%A++71.5A++21.5S3851.3h6.1C+9.1B**
L-24R Spur 9690190U87.1047.559%B**1.111%D-50B*3.3C+1461.8h23.2B48.7B
M12 Kobalt 7272172A+69.1017.584%D16.667%C120C**N/A3910.6h13.1B++74.7C**
NS Baron G5AE 7070381.842B+1.0649.434%C**4.286%F--41.2C+N/A1211.7h3.7B++7.6C++
NS-AM7 Archer 8167880.761B++2.1459.256%C+10.448%D9.4B+2C637.1h9B**15.2B**
T2 Striker 19264840.762B+2.1454.389%BN/A11.9C+23.7A**2375.4h59.8D-110C
C150 Dalton 10361106.1C+3.2052.467%AN/A30.5C21C3032h5.2C10B+
NSX-P Tanto 6060212.857A*0.0427.273%C**20%D-40B+N/A1111.5h10.1B*36.9B*
MG-C1 Kindred 6060292.069B+0.8324.244%C-18.333%D28.6CN/A932.1h9.8B+40.2B
The Slasher 60601600.375S2.5243.104%B++10%C+5.4B+N/A1311.1h2.1C**4.8C*
Tomcat A2AM Pods 12256414A++11.1084.967%B*N/A80B+94.3A+22100.7h11.6D*13.7D--
AP30 Shredder 1075486.75C+3.8535.357%B1.852%C+25.7C25.2B++4662.1h72B+203.7B++
NS-30 Vandal 5151163.188B*0.2934.094%C++25.49%C+30CN/A1011.7h5B+14.6B+
NSX Tengu 5050252B*0.9036.364%C+16%D29.4CN/A701.7h11.4B+31.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31060.5h
Nano-Armor Kit143343,86720.8h
Nanite Revive Grenade02210.1h
Medical Applicator12791,3186.1h
Spitfire Auto-Turret03770.5h
Motion Spotter31,2270.6h
Shield Recharging Field67600.3h
Ammunition Package191,3020.5h
Medical Kit1712,5862.9h
Anti-Infantry MANA Turret61690.5h
Snowman Soldier01170.1h
Recon Detection Device32180.3h

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