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Raider TornNC[91AR] TornNC
NC BR 57

KDR: 5

Score: 2.9m

Last Seen: May 28th, 2019 5:11 PM
- OFFLINE - 704.9 hour(s)

Battle Rank 57 - New Conglomerate on Cobalt
Level Progress (to 58): 55%
Level 100 Progress: 15% 704h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH L100 Python HESH NS-11CP NS-15M AE AF-4AE Cyclone EM4-AE Longshot NSX Naginata Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,966,572 MLG Score: 1572
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.352%22.434%6141112022,0463.387421.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.898%1.24B**0.177C++0.625B+HEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.468B+110.236C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.253%0.989%4090212111,4155514125.2679996%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.362%0.935B*-0.547D2.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.893B*80.849B*9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.696%2.202%3130312108634715918.3617539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.992%0.76B++-0.228C-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.10.756B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.304%81.154%0212112608602.98851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.876%1.072B**0.669B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.601B+1.70.477B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.676%5.747%011212879610.90625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.448T*-2.889T-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.31B**21B**1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m376.1%379 (22.7k)336 (20.2k)4.995236,2791,2575.4272157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121373924.908%14.525%36206:451

35% Engineer25% Heavy Assault12% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2016 2:50 PMApr 7th, 2019 8:30 AMJun 9th, 2019 1:10 AM (18d) (PST)May 28th, 2019 1:14 PM (29d) (PST)May 28th, 2019 1:11 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891195700.7390.1480.1073.0180.0631572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3607,14034,2204496181420,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
141.6h/5.9d 543 912 1,424 25.6k 168 716 539 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:340
Deaths:107
KDR:3.178
Accuracy:28.000% B+
HSR:22.647% C--
NSX Naginata
B
Kills:183
Deaths:45
KDR:4.067
Accuracy:23.105% C*
HSR:30.601% B
NC6 Gauss SAW
A++
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.366% A++
HSR:23.125% C+
NS-15MP
C+
Kills:60
Deaths:17
KDR:3.529
Accuracy:25.222% C--
HSR:28.333% C+
Kills:743
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):284
KDR:3.6068
Kill Difference:537
Playtime:35.148 hours
Usage:25%
Score:0.529m
Score/min:251
Accuracy (listed only):26.423%
HSR (listed only):26.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:440
Deaths:143
KDR:3.077
Accuracy:28.098% C+
HSR:17.273% D-
AF-4AE Cyclone
C
Kills:221
Deaths:74
KDR:2.986
Accuracy:27.966% C
HSR:14.932% D*
AF-19 Mercenary
B*
Kills:161
Deaths:60
KDR:2.683
Accuracy:26.746% B*
HSR:22.360% C++
NSX Tanto
C**
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.832% C**
HSR:26.875% C*
GD-7F
B*
Kills:157
Deaths:55
KDR:2.855
Accuracy:28.964% B*
HSR:22.293% B+
LA39 Bruiser
C++
Kills:87
Deaths:40
KDR:2.175
Accuracy:62.676% C++
HSR:5.747% F
Kills:1,226
Deaths (as Light Assault):433
Deaths (to Light Assaults):331
KDR:2.83141
Kill Difference:793
Playtime:34.057 hours
Usage:24%
Score:0.721m
Score/min:353
Accuracy (listed only):33.714%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C
Kills:221
Deaths:74
KDR:2.986
Accuracy:27.966% C
HSR:14.932% D*
EM4-AE Longshot
C++
Kills:190
Deaths:27
KDR:7.037
Accuracy:42.133% C++
HSR:77.368% C--
NSX Tomoe
C
Kills:110
Deaths:41
KDR:2.683
Accuracy:26.337% D
HSR:32.727% C
NSX Daimyo
D
Kills:70
Deaths:8
KDR:8.750
Accuracy:34% D*
HSR:91.429% D
NC14 Bolt Driver
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:38.872% N/A
HSR:76% N/A
Kills:641
Deaths (as Infiltrator):163
Deaths (to Infiltrators):191
KDR:3.93252
Kill Difference:478
Playtime:16.739 hours
Usage:12%
Score:0.257m
Score/min:256
Accuracy (listed only):33.862%
HSR (listed only):58.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:440
Deaths:143
KDR:3.077
Accuracy:28.098% C+
HSR:17.273% D-
AF-19 Mercenary
B*
Kills:161
Deaths:60
KDR:2.683
Accuracy:26.746% B*
HSR:22.360% C++
NSX Tanto
C**
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.832% C**
HSR:26.875% C*
GD-7F
B*
Kills:157
Deaths:55
KDR:2.855
Accuracy:28.964% B*
HSR:22.293% B+
LA39 Bruiser
C++
Kills:87
Deaths:40
KDR:2.175
Accuracy:62.676% C++
HSR:5.747% F
Kills:1,005
Deaths (as Engineer):359
Deaths (to Engineers):191
KDR:2.79944
Kill Difference:646
Playtime:50.271 hours
Usage:35%
Score:1.181m
Score/min:392
Accuracy (listed only):34.863%
HSR (listed only):18.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C
Kills:221
Deaths:74
KDR:2.986
Accuracy:27.966% C
HSR:14.932% D*
LA39 Bruiser
C++
Kills:87
Deaths:40
KDR:2.175
Accuracy:62.676% C++
HSR:5.747% F
GR-22AE
C+
Kills:54
Deaths:8
KDR:6.750
Accuracy:26.497% C-
HSR:24.074% C+
Kills:362
Deaths (as Combat Medic):122
Deaths (to Combat Medics):97
KDR:2.96721
Kill Difference:240
Playtime:2.320 hours
Usage:2%
Score:0.062m
Score/min:443
Accuracy (listed only):39.046%
HSR (listed only):14.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:153
Deaths:33
KDR:4.636
Accuracy:36.288% C+
HSR:16.340% C*
NCM1 Scattercannon
B*
Kills:125
Deaths:34
KDR:3.676
Accuracy:37.298% C+
HSR:19.200% B*
Kills:278
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):39
KDR:8.29851
Kill Difference:244.500
Playtime:4.469 hours
Usage:3%
Score:0.105m
Score/min:392
Accuracy (listed only):36.793%
HSR (listed only):17.770%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,343
V. Kills:31 N/A
Deaths:111
KDR:12.099
Accuracy:67.119% A+
KPH:99 A+
VKPH:2.300 D
M20 Mustang
A++
Kills:72
V. Kills:62 114%
Deaths:31
KDR:2.323
Accuracy:32.153% C*
KPH:23.600 B**
VKPH:20.400 A++
Kills:1,415 (1,415 + 0)
Deaths:142
KDR:9.965
VKDR:0.655
Vehicle Kills:93
Kill Difference:1,273
Playtime:16.616 hours
Usage:12%
Score:0.289m
Score/min:290
Piloting Accuracy:32.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:71
V. Kills:1 N/A
Deaths:3
KDR:23.667
Accuracy:40.302% C*
KPH:80.600 A**
VKPH:1.100 D-
Kills:71 (71 + 0)
Deaths:3
KDR:23.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:68
Playtime:0.881 hours
Usage:1%
Score:0.009m
Score/min:171
Piloting Accuracy:40.302%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:580
V. Kills:55 N/A
Deaths:24
KDR:24.167
Accuracy:48.478% C+
KPH:73.100 B*
VKPH:6.900 C
Kills:580 (580 + 0)
Deaths:24
KDR:24.167
VKDR:2.292
Vehicle Kills:55
Kill Difference:556
Playtime:7.935 hours
Usage:6%
Score:0.124m
Score/min:261
Driving Accuracy:48.478%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:171
V. Kills:46 364%
Deaths:17
KDR:10.059
Accuracy:45.485% C+
KPH:33.100 A
VKPH:8.900 C+
Titan-150 AP
A+
Kills:112
V. Kills:53 207%
Deaths:2
KDR:56
Accuracy:57.015% B*
KPH:39.100 A+
VKPH:18.500 B*
E540 Halberd
A
Kills:54
V. Kills:25 208%
Deaths:5
KDR:10.800
Accuracy:49.640% B++
KPH:43 A
VKPH:19.900 B**
Kills:337 (283 + 54)
Deaths:24
KDR:14.042
VKDR:5.167
Vehicle Kills:124
Kill Difference:313
Playtime:9.292 hours
Usage:7%
Score:0.154m
Score/min:276
Driving Accuracy:57.015%
Gunner Accuracy:49.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,3741,34311112.099B*7.1067.119%A+N/A98.8A+2.3D29013.6h4.9B++7.3B++
L100 Python HESH 6355802424.167A19.1748.478%C+2.069%B+73.4B*7C2617.9h2.7B++5.6B+
NS-11CP 4414401433.077B**1.9228.098%C+17.273%D-32.1DN/A9613.7h12.3C+43.8C++
NS-15M AE 3433401073.178B+1.8228%B+22.647%C--22.5D--N/A7715.1h10.7B+38.1B+
AF-4AE Cyclone 225221742.986A2.0127.966%C14.932%D*34.5DN/A1086.4h9.7C+34.6C+
EM4-AE Longshot 190190277.037B*2.0442.133%C++77.368%C--50C+N/A1393.8h1.7B+3.9B+
NSX Naginata 187183454.067A**0.9323.105%C*30.601%B32.1CN/A955.7h9.9B++42.7B+
Titan-150 HEAT 2171711710.059B**5.0645.485%C+2.339%C32.9A8.8C+1935.2h4B++8.9B++
AF-19 Mercenary 163161602.683A**2.3126.746%B*22.36%C++23.7C**N/A946.8h10.5B++39.4B++
NSX Tanto 160160612.623A+2.3727.832%C**26.875%C*40C**N/A1364h11.2B+40.2B
NC6 Gauss SAW 162160374.324M+0.6729.366%A++23.125%C+57.1AN/A2112.8h8.8B+30B++
GD-7F 159157552.855A+2.1428.964%B*22.293%B+32.7C*N/A854.8h11.6B+40.1B++
NCM1 Scattercannon 155153334.636B**0.3636.288%C+16.34%C*39.2C**N/A1183.9h5.4B+15B+
NCM1 Scattercannon 125125343.676B**1.3237.298%C+19.2%B*30.5B+N/A974.1h7B+18.8B
Titan-150 AP 165112256S51.0057.015%B*2.679%C+38.6A+18.3B++3712.9h3.4B*6A
NSX Tomoe 110110412.683B+2.3126.337%D32.727%C42.3C++N/A992.6h13.4C**51C++
NC05 Jackhammer 8988372.378B**2.6250.224%B++5.682%F--36.7C+N/A1382.4h3.8B**7.6B+
LA39 Bruiser 8887402.175B*2.8262.676%C++5.747%F87A*1A3311h2B*3.3B+
M20 Mustang 13472312.323C*2.6732.153%C*1.389%C-24B**20.7A++2893h64.8B++201.6B*
L-24R Spur 7271323.667M18.6740.302%C*1.408%C-78.9A*1.1D-1710.9h15B++37.3B+
NSX Daimyo 707088.75A++3.7534%D*91.429%D46.7C+N/A1461.5h1.9B**5.7B
C-4 8069272.556B*2.4437.576%A*N/A230M*36.7B+13830.3h0.9B**2.4A
MANA Anti-Personnel Turret 6463415.75N/A10.7524.297%UN/A630U10U1304600.1h17.3T*71.1T*
Frag Grenade 6262162N/A57.0052.691%B**N/A620B+N/A25150.1h3B*5.7B*
NS-15MP 6060173.529B+1.4725.222%C--28.333%C+13.6D**N/A314.4h11.4C+45C+
Bouncing Betty 5757319S14.0054%B**N/A285M*N/A7160.2h1.9C++3.5B*
M12 Kobalt 5454154C*49.0018.832%D18.519%C++135B+N/A3730.4h13.8B++73.3B+
E540 Halberd 7954510.8B+5.8049.64%B++N/A41.5B**19.2B*4011.3h5.1B+10.3B++
GR-22AE 545486.75M++1.7526.497%C-24.074%C+38.6CN/A1261.4h10.6B++39.9B
NC14 Bolt Driver 5050133.846A1.1538.872%B+76%C*38.5B**N/A1421.3h2.5C**6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit467220.7h
Medical Applicator35,1960.3h
Motion Spotter1870h
Recon Detection Device01260.2h
Ammunition Package12690.1h
Nano-Armor Kit2252,7233.7h
Anti-Infantry MANA Turret1550.1h
Shield Recharging Field0740h

Check the help document for the dictionary if you want to learn more about words used here.


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