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Agent TornNC[91AR] TornNC
NC BR 55

KDR: 5.19

Score: 2.6m

Last Seen: Apr 13th, 2019 10:52 AM
- OFFLINE - 251.2 hour(s)

Battle Rank 55 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 995
Level Progress (to 56): 81%
Level 100 Progress: 14% 715h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH L100 Python HESH NS-11CP NS-15M AE AF-4AE Cyclone EM4-AE Longshot NSX Naginata Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,877,751 MLG Score: 1501
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.414%21.836%599910261,7543.36661.822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.958%1.231B**0.171C++0.66B+HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+10.90.237C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.242%1.001%4043210331,3995614124.9821985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.467%0.931B*-0.551D2.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.893B*80.849B*9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.859%2.303%3067310328254515117.9348543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%0.773B++-0.191C0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.10.754B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.133%77.368%0110341907702.46753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.069B**0.67B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.70.477B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 995
2.6m391.9%379 (22.7k)336 (20.2k)5.188895,6041,0805.6694555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103566124.983%13.937%34807:121

37% Engineer26% Heavy Assault12% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2016 2:50 PMApr 7th, 2019 8:30 AMApr 23rd, 2019 1:29 AM (16h) (PST)Apr 13th, 2019 6:53 AM (10d) (PST)Apr 13th, 2019 6:52 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001105900.7220.1390.1013.0920.0671501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9716,60835,3634386186420,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.4h/5.4d 519 781 1,283 24k 157 650 518 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:340
Deaths:107
KDR:3.178
Accuracy:28.000% B+
HSR:22.647% C--
NSX Naginata
B+
Kills:183
Deaths:45
KDR:4.067
Accuracy:23.105% C*
HSR:30.601% B+
NC6 Gauss SAW
A++
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.366% A++
HSR:23.125% C+
NC05 Jackhammer
B*
Kills:85
Deaths:31
KDR:2.742
Accuracy:50.476% B*
HSR:5.882% F--
Kills:768
Deaths (as Heavy Assault):220
Deaths (to Heavy Assaults):244
KDR:3.49091
Kill Difference:548
Playtime:33.262 hours
Usage:26%
Score:0.517m
Score/min:259
Accuracy (listed only):32.737%
HSR (listed only):20.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:440
Deaths:143
KDR:3.077
Accuracy:28.098% C+
HSR:17.273% D-
AF-4AE Cyclone
C
Kills:210
Deaths:73
KDR:2.877
Accuracy:28.165% C
HSR:15.238% D*
AF-19 Mercenary
B*
Kills:161
Deaths:60
KDR:2.683
Accuracy:26.746% B*
HSR:22.360% C*
GD-7F
B*
Kills:97
Deaths:30
KDR:3.233
Accuracy:28.911% B*
HSR:21.650% C**
NSX Tanto
B+
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.653% B+
HSR:25% C+
Kills:968
Deaths (as Light Assault):334
Deaths (to Light Assaults):253
KDR:2.8982
Kill Difference:634
Playtime:28.668 hours
Usage:22%
Score:0.586m
Score/min:341
Accuracy (listed only):28.115%
HSR (listed only):20.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:440
Deaths:143
KDR:3.077
Accuracy:28.098% C+
HSR:17.273% D-
AF-19 Mercenary
B*
Kills:161
Deaths:60
KDR:2.683
Accuracy:26.746% B*
HSR:22.360% C*
GD-7F
B*
Kills:97
Deaths:30
KDR:3.233
Accuracy:28.911% B*
HSR:21.650% C**
NSX Tanto
B+
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.653% B+
HSR:25% C+
Kills:758
Deaths (as Engineer):261
Deaths (to Engineers):176
KDR:2.90421
Kill Difference:497
Playtime:47.904 hours
Usage:37%
Score:1.132m
Score/min:394
Accuracy (listed only):28.102%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C
Kills:210
Deaths:73
KDR:2.877
Accuracy:28.165% C
HSR:15.238% D*
EM4-AE Longshot
C++
Kills:190
Deaths:27
KDR:7.037
Accuracy:42.133% C++
HSR:77.368% D
NSX Tomoe
C-
Kills:103
Deaths:39
KDR:2.641
Accuracy:26.222% D
HSR:32.039% C-
NC14 Bolt Driver
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:38.872% N/A
HSR:76% N/A
Kills:553
Deaths (as Infiltrator):152
Deaths (to Infiltrators):171
KDR:3.63816
Kill Difference:401
Playtime:15.456 hours
Usage:12%
Score:0.236m
Score/min:254
Accuracy (listed only):33.848%
HSR (listed only):50.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C
Kills:210
Deaths:73
KDR:2.877
Accuracy:28.165% C
HSR:15.238% D*
Kills:210
Deaths (as Combat Medic):73
Deaths (to Combat Medics):91
KDR:2.87671
Kill Difference:137
Playtime:1.603 hours
Usage:1%
Score:0.047m
Score/min:491
Accuracy (listed only):28.165%
HSR (listed only):15.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:130
Deaths:28
KDR:4.643
Accuracy:35.809% C+
HSR:16.154% C*
NCM1 Scattercannon
B**
Kills:111
Deaths:29
KDR:3.828
Accuracy:36.422% C+
HSR:19.820% B**
Kills:241
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):36
KDR:8.45614
Kill Difference:212.500
Playtime:3.855 hours
Usage:3%
Score:0.087m
Score/min:374
Accuracy (listed only):36.116%
HSR (listed only):17.987%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,327
V. Kills:31 N/A
Deaths:108
KDR:12.287
Accuracy:67.416% A+
KPH:99.400 A+
VKPH:2.300 D
M20 Mustang
A+
Kills:72
V. Kills:62 114%
Deaths:31
KDR:2.323
Accuracy:32.153% C*
KPH:23.600 B*
VKPH:20.400 A+
Kills:1,399 (1,399 + 0)
Deaths:139
KDR:10.065
VKDR:0.669
Vehicle Kills:93
Kill Difference:1,260
Playtime:16.390 hours
Usage:13%
Score:0.286m
Score/min:291
Piloting Accuracy:32.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:580
V. Kills:55 N/A
Deaths:24
KDR:24.167
Accuracy:48.478% C+
KPH:73.100 B*
VKPH:6.900 C
Kills:580 (580 + 0)
Deaths:24
KDR:24.167
VKDR:2.292
Vehicle Kills:55
Kill Difference:556
Playtime:7.935 hours
Usage:6%
Score:0.124m
Score/min:260
Driving Accuracy:48.478%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:163
V. Kills:43 370%
Deaths:17
KDR:9.588
Accuracy:45.627% C+
KPH:32.100 B**
VKPH:8.500 C+
Titan-150 AP
A
Kills:82
V. Kills:48 167%
Deaths:2
KDR:41
Accuracy:60.385% A
KPH:35.400 A
VKPH:20.700 A
E540 Halberd
A
Kills:54
V. Kills:25 208%
Deaths:5
KDR:10.800
Accuracy:49.640% B++
KPH:43 A
VKPH:19.900 B**
Kills:299 (245 + 54)
Deaths:24
KDR:12.458
VKDR:4.833
Vehicle Kills:116
Kill Difference:275
Playtime:8.647 hours
Usage:7%
Score:0.145m
Score/min:279
Driving Accuracy:60.385%
Gunner Accuracy:49.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,3581,32710812.287B*7.1067.416%A+N/A99.8A+2.3D29213.3h4.9B++7.3B++
L100 Python HESH 6355802424.167A18.9848.478%C+2.069%B+73.4B*7C2607.9h2.7B++5.6B+
NS-11CP 4414401433.077A2.1128.098%C+17.273%D-32.1C--N/A9613.7h12.3C+43.8C++
NS-15M AE 3433401073.178B+2.0128%B+22.647%C--22.5D-N/A7715.1h10.7B+38.1B+
AF-4AE Cyclone 214210732.877A2.3128.165%C15.238%D*34.4DN/A1076.1h9.5C++33.8C++
EM4-AE Longshot 190190277.037B*1.8542.133%C++77.368%D50C++N/A1393.8h1.7B+3.9B+
NSX Naginata 187183454.067M1.1223.105%C*30.601%B+32.1CN/A955.7h9.9B++42.7B+
Titan-150 HEAT 206163179.588B**4.4045.627%C+2.454%C32B**8.4C+1875.1h4.1B++9B++
AF-19 Mercenary 163161602.683A**2.5126.746%B*22.36%C*23.7BN/A896.8h10.5B++39.4B++
NC6 Gauss SAW 162160374.324M++0.8629.366%A++23.125%C+57.1AN/A2032.8h8.8B++30B++
NCM1 Scattercannon 132130284.643A0.5535.809%C+16.154%C*36.1C++N/A1123.6h5.8C++16.3C**
NCM1 Scattercannon 111111293.828A1.3636.422%C+19.82%B**30B+N/A953.7h7.1B19.5C**
NSX Tomoe 103103392.641B++2.5526.222%D32.039%C-44.8C**N/A1052.3h13.4B51.1C++
GD-7F 9997303.233A*1.9628.911%B*21.65%C**27.7C+N/A713.5h11.8B+40.7B+
NC05 Jackhammer 8685312.742A++2.4550.476%B*5.882%F--37C+N/A1412.3h3.7B**7.4B++
Titan-150 AP 13082241S35.8160.385%A3.659%B+35.7A20.9A4132.3h3.8B+6.3B**
M20 Mustang 13472312.323C*2.8732.153%C*1.389%C24B*20.7A++2893h64.8B++201.6B*
MANA Anti-Personnel Turret 6463321N/A15.8124.269%UN/A630U10U1277600.1h17.1T*70.6T*
NSX Tanto 6060282.143B**3.0528.653%B+25%C+30C+N/A732h10.8B+37.8B+
Bouncing Betty 5555318.333S13.1453.927%B**N/A275M*N/A7130.2h1.9C++3.5B*
E540 Halberd 7954510.8B+5.6149.64%B++N/A41.5A19.2B*4001.3h5.1B+10.3B++
Frag Grenade 5353153N/A47.8151.148%B*N/A530C**N/A25360.1h2.9B*5.8B*
NC14 Bolt Driver 5050133.846A1.3438.872%B+76%C*38.5B**N/A1411.3h2.5C**6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1740h
Medical Kit436630.6h
Medical Applicator23,8970.2h
Recon Detection Device01260.2h
Ammunition Package12590.1h
Nano-Armor Kit2049,8443.6h
Anti-Infantry MANA Turret0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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