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Agent TornNC[91AR] TornNC
NC BR 53

KDR: 5.02

Score: 2.3m

Last Seen: Oct 24th, 2018 12:21 PM
- OFFLINE - 88.7 hour(s)

Battle Rank 53 - New Conglomerate on Cobalt
Level Progress (to 54): 22%
Level 100 Progress: 12% 682h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NS-11CP L100 Python HESH NS-15M AE EM4-AE Longshot NSX Naginata AF-4AE Cyclone NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,850,229 MLG Score: 1479
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.351%21.605%591710151,4953.359551.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.02%1.227B**0.143C++0.615B+HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+110.233C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.341%1.096%5562110211,1865111023.25491068%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.251M*-0.467D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.955B*4.90.907B*2.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.024%2.761%2797310196524012616.3513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%0.793B++0.091C+-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.10.754B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.133%77.368%0110211906402.96875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.067B**0.671B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.70.476B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m431.6%405 (24.3k)359 (21.5k)5.022684,6519265.4967653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102256123.636%14.492%34306:541

37% Engineer27% Heavy Assault12% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2016 2:50 PMMay 26th, 2017 4:03 PMOct 26th, 2018 11:27 PM (113d) (PST)Oct 24th, 2018 8:22 AM (116d) (PST)Oct 24th, 2018 8:21 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6951115840.7280.1450.1053.4160.0631479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6746,65735,0174496205421,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106.5h/4.4d 439 674 1,075 21.8k 132 546 405 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:340
Deaths:107
KDR:3.178
Accuracy:28.000% B+
HSR:22.647% C--
NSX Naginata
B
Kills:183
Deaths:45
KDR:4.067
Accuracy:23.105% C*
HSR:30.601% B
NC6 Gauss SAW
A++
Kills:160
Deaths:37
KDR:4.324
Accuracy:29.366% A++
HSR:23.125% C+
NC05 Jackhammer
B++
Kills:82
Deaths:30
KDR:2.733
Accuracy:50.165% B++
HSR:6.098% F--
Kills:765
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):205
KDR:3.49315
Kill Difference:546
Playtime:29.262 hours
Usage:27%
Score:0.479m
Score/min:273
Accuracy (listed only):32.659%
HSR (listed only):20.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:430
Deaths:141
KDR:3.050
Accuracy:28.052% C+
HSR:17.674% D-
AF-4AE Cyclone
C
Kills:180
Deaths:67
KDR:2.687
Accuracy:28.538% C
HSR:14.444% D**
AF-19 Mercenary
B*
Kills:133
Deaths:55
KDR:2.418
Accuracy:26.857% B*
HSR:24.060% B+
Kills:743
Deaths (as Light Assault):263
Deaths (to Light Assaults):221
KDR:2.8251
Kill Difference:480
Playtime:22.425 hours
Usage:21%
Score:0.493m
Score/min:367
Accuracy (listed only):27.816%
HSR (listed only):18.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:430
Deaths:141
KDR:3.050
Accuracy:28.052% C+
HSR:17.674% D-
AF-19 Mercenary
B*
Kills:133
Deaths:55
KDR:2.418
Accuracy:26.857% B*
HSR:24.060% B+
Kills:563
Deaths (as Engineer):196
Deaths (to Engineers):151
KDR:2.87245
Kill Difference:367
Playtime:39.926 hours
Usage:37%
Score:1.008m
Score/min:421
Accuracy (listed only):27.455%
HSR (listed only):20.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C++
Kills:190
Deaths:27
KDR:7.037
Accuracy:42.133% C++
HSR:77.368% C--
AF-4AE Cyclone
C
Kills:180
Deaths:67
KDR:2.687
Accuracy:28.538% C
HSR:14.444% D**
NSX Tomoe
C--
Kills:69
Deaths:35
KDR:1.971
Accuracy:26.722% C--
HSR:27.536% D-
Kills:439
Deaths (as Infiltrator):129
Deaths (to Infiltrators):147
KDR:3.4031
Kill Difference:310
Playtime:12.276 hours
Usage:12%
Score:0.203m
Score/min:276
Accuracy (listed only):32.464%
HSR (listed only):39.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C
Kills:180
Deaths:67
KDR:2.687
Accuracy:28.538% C
HSR:14.444% D**
Kills:180
Deaths (as Combat Medic):67
Deaths (to Combat Medics):79
KDR:2.68657
Kill Difference:113
Playtime:1.258 hours
Usage:1%
Score:0.040m
Score/min:524
Accuracy (listed only):28.538%
HSR (listed only):14.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:93
Deaths:18
KDR:5.167
Accuracy:35.294% C+
HSR:16.129% C*
NCM1 Scattercannon
B++
Kills:81
Deaths:19
KDR:4.263
Accuracy:33.465% C
HSR:18.519% B++
Kills:174
Deaths (as MAX Suit):18.500
Deaths (to MAX Suits):30
KDR:9.40541
Kill Difference:155.500
Playtime:2.930 hours
Usage:3%
Score:0.070m
Score/min:398
Accuracy (listed only):34.379%
HSR (listed only):17.324%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,186
V. Kills:29 N/A
Deaths:96
KDR:12.354
Accuracy:68.341% A++
KPH:99.400 A+
VKPH:2.400 D
Kills:1,186 (1,186 + 0)
Deaths:96
KDR:12.354
VKDR:0.302
Vehicle Kills:29
Kill Difference:1,090
Playtime:11.927 hours
Usage:11%
Score:0.217m
Score/min:304
Piloting Accuracy:68.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:421
V. Kills:33 N/A
Deaths:21
KDR:20.048
Accuracy:48.404% C+
KPH:71.200 B++
VKPH:5.600 D
Kills:421 (421 + 0)
Deaths:21
KDR:20.048
VKDR:1.571
Vehicle Kills:33
Kill Difference:400
Playtime:5.916 hours
Usage:6%
Score:0.099m
Score/min:279
Driving Accuracy:48.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:153
V. Kills:42 356%
Deaths:16
KDR:9.563
Accuracy:46.506% C+
KPH:32.400 B**
VKPH:8.900 C+
Titan-150 AP
A+
Kills:78
V. Kills:46 166%
Deaths:1
KDR:78
Accuracy:58.921% B**
KPH:35.900 A
VKPH:21.200 A+
E540 Halberd
A
Kills:54
V. Kills:25 208%
Deaths:5
KDR:10.800
Accuracy:49.640% B++
KPH:43 A
VKPH:19.900 B**
Kills:285 (231 + 54)
Deaths:22
KDR:12.955
VKDR:5.136
Vehicle Kills:113
Kill Difference:263
Playtime:8.153 hours
Usage:8%
Score:0.140m
Score/min:287
Driving Accuracy:58.921%
Gunner Accuracy:49.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,2151,1869612.354B**7.3368.341%A++1.096%C99.7A+2.4D30411.9h4.9B++7.2B++
NS-11CP 4314301413.05B**1.9728.052%C+17.674%D-32.3DN/A9613.3h12.3C+44C+
L100 Python HESH 4544212120.048B*15.0348.404%C+2.613%B**71.4B++5.6D2795.9h2.6B*5.4B+
NS-15M AE 3433401073.178B+1.8428%B+22.647%C--22.8D-N/A7814.9h10.7B+38.1B+
EM4-AE Longshot 190190277.037B*2.0142.133%C++77.368%C--50C+N/A1393.8h1.7B+3.9B+
NSX Naginata 187183454.067M0.9623.105%C*30.601%B32.1CN/A955.7h9.9B++42.7B+
AF-4AE Cyclone 183180672.687B**2.3428.538%C14.444%D**35.3DN/A1165.1h9.4C++33C++
NC6 Gauss SAW 162160374.324M++0.7029.366%A++23.125%C+57.1AN/A1982.8h8.8B+30B++
Titan-150 HEAT 195153169.563B*4.5446.506%C+2.614%C+32.6A8.9C+1924.7h4B++8.7B++
AF-19 Mercenary 135133552.418A*2.6026.857%B*24.06%B+22.5C*N/A915.9h11.2B+41.6B+
NCM1 Scattercannon 9493185.167B**0.1435.294%C+16.129%C*34.4C+N/A1202.7h5.5B15.7B+
NC05 Jackhammer 8382302.733A2.2950.165%B++6.098%F--39C+N/A1492.1h3.7B**7.4B++
NCM1 Scattercannon 8181194.263A0.7633.465%C18.519%B++28.9B+N/A992.8h6.3B++18.8B
Titan-150 AP 12478178U72.9858.921%B**3.846%B+35.5A20.9A4282.2h3.6B*6.2A
NSX Tomoe 6969351.971C**3.0526.722%C--27.536%D-40.6C++N/A1121.7h15.1C+56.4C+
MANA Anti-Personnel Turret 6463321N/A15.9824.691%UN/A630U10U1233500.1h17.1T*69.2T*
E540 Halberd 7954510.8B+5.7849.64%B++N/A41.5A19.2B*3961.3h5.1B+10.3B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit436090.5h
Medical Applicator23,7530.2h
Recon Detection Device01220.1h
Ammunition Package12320.1h
Nano-Armor Kit1242,5453h
Anti-Infantry MANA Turret0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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