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Captain TornTR[69AR] TornTR
TR BR 59

KDR: 4.57

Score: 3.2m

Last Seen: Oct 7th, 2017 12:36 AM
- OFFLINE - 348.6 hour(s)

Battle Rank 59 - Terran Republic on Emerald
Level Progress (to 60): 4%
Level 100 Progress: 17% 741h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-15MP NS-11CP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M SMG-46AE Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,897,767 MLG Score: 1517
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.214%20.95%570710152,6543.197591.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.757%1.206B**0.048C+0.808B++HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.441B11.40.202C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.874%1.085%3630310191,8446233229.7419554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.57%-0.27C-0.481D0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.632B+20.60.61B+38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.051%3.79%2633210201,3728424016.3333569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.622%0.506B+0.744B++-1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.80.693B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.208%80.25%02102048112213.94262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.308%0.926B*0.861B*1.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+1.70.45B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.822%6.522%0110211389511.45263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.868B*-1.593F-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.458B+3.70.236C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m275.4%352 (21.1k)302 (18.1k)4.572537,6911,6824.9815759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102287224.393%14.875%36306:202

40% Engineer27% Heavy Assault13% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMJun 11th, 2017 5:00 AMOct 28th, 2017 6:49 PM (451d) (PST)Oct 7th, 2017 2:18 AM (473d) (PST)Oct 6th, 2017 8:36 PM (473d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7121036090.7220.1580.1072.1940.0751517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,7346,17036,5644396132418,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.5h/7.4d 688 1,144 1,781 23.4k 162 778 796 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:1,017
Deaths:324
KDR:3.139
Accuracy:26.595% C+
HSR:19.076% D*
NSX Naginata
B
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% B
HSR:28.824% C++
T9 CARV
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% A++
HSR:28.125% B*
Kills:1,347
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):447
KDR:3.2148
Kill Difference:928
Playtime:48.262 hours
Usage:27%
Score:0.730m
Score/min:252
Accuracy (listed only):25.988%
HSR (listed only):25.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:921
Deaths:323
KDR:2.851
Accuracy:28.312% C+
HSR:20.195% C-
SMG-46AE Armistice
C
Kills:190
Deaths:103
KDR:1.845
Accuracy:27.696% C
HSR:12.632% D*
FA1 Barrage
A
Kills:138
Deaths:63
KDR:2.190
Accuracy:51.822% A
HSR:6.522% F-
NSX Tanto
C**
Kills:60
Deaths:20
KDR:3
Accuracy:27.789% C**
HSR:15% D**
Kills:1,309
Deaths (as Light Assault):509
Deaths (to Light Assaults):403
KDR:2.57171
Kill Difference:800
Playtime:31.377 hours
Usage:18%
Score:0.548m
Score/min:291
Accuracy (listed only):33.905%
HSR (listed only):13.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:921
Deaths:323
KDR:2.851
Accuracy:28.312% C+
HSR:20.195% C-
FA1 Barrage
A
Kills:138
Deaths:63
KDR:2.190
Accuracy:51.822% A
HSR:6.522% F-
NSX Tanto
C**
Kills:60
Deaths:20
KDR:3
Accuracy:27.789% C**
HSR:15% D**
Kills:1,119
Deaths (as Engineer):406
Deaths (to Engineers):288
KDR:2.75616
Kill Difference:713
Playtime:70.615 hours
Usage:40%
Score:1.562m
Score/min:369
Accuracy (listed only):35.974%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C-
Kills:328
Deaths:58
KDR:5.655
Accuracy:38.216% C--
HSR:77.744% C-
SMG-46AE Armistice
C
Kills:190
Deaths:103
KDR:1.845
Accuracy:27.696% C
HSR:12.632% D*
TSAR-42
A++
Kills:153
Deaths:29
KDR:5.276
Accuracy:50.400% A++
HSR:85.621% A++
NSX Tomoe
C+
Kills:136
Deaths:44
KDR:3.091
Accuracy:27.362% C
HSR:36.029% C+
Kills:807
Deaths (as Infiltrator):234
Deaths (to Infiltrators):259
KDR:3.44872
Kill Difference:573
Playtime:22.514 hours
Usage:13%
Score:0.290m
Score/min:215
Accuracy (listed only):35.919%
HSR (listed only):53.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C
Kills:190
Deaths:103
KDR:1.845
Accuracy:27.696% C
HSR:12.632% D*
FA1 Barrage
A
Kills:138
Deaths:63
KDR:2.190
Accuracy:51.822% A
HSR:6.522% F-
Kills:328
Deaths (as Combat Medic):166
Deaths (to Combat Medics):88
KDR:1.9759
Kill Difference:162
Playtime:1.457 hours
Usage:1%
Score:0.021m
Score/min:238
Accuracy (listed only):39.759%
HSR (listed only):9.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:104
Deaths:23
KDR:4.522
Accuracy:21.944% A++
HSR:19.231% B
M1 Heavy Cycler
A
Kills:79
Deaths:23
KDR:3.435
Accuracy:21.485% A
HSR:24.051% B**
Kills:183
Deaths (as MAX Suit):23
Deaths (to MAX Suits):65
KDR:7.95652
Kill Difference:160
Playtime:2.009 hours
Usage:1%
Score:0.061m
Score/min:506
Accuracy (listed only):21.715%
HSR (listed only):21.641%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,318
V. Kills:42 N/A
Deaths:115
KDR:11.461
Accuracy:34.121% B*
KPH:102.500 A++
VKPH:3.300 C+
Hellfire Rocket Pods
A
Kills:396
V. Kills:45 N/A
Deaths:22
KDR:18
Accuracy:58.941% A
KPH:129.400 B*
VKPH:14.700 C++
M18 Needler
A+
Kills:130
V. Kills:154 84%
Deaths:64
KDR:2.031
Accuracy:31.506% C+
KPH:16 B
VKPH:19 A+
Kills:1,844 (1,448 + 0)
Deaths:201
KDR:9.174
VKDR:1.199
Vehicle Kills:241
Kill Difference:1,643
Playtime:24.031 hours
Usage:14%
Score:0.417m
Score/min:289
Piloting Accuracy:31.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:64
V. Kills:89 71%
Deaths:20
KDR:3.200
Accuracy:64.107% A++
KPH:13.300 B*
VKPH:18.500 A**
Kills:64 (64 + 0)
Deaths:20
KDR:3.200
VKDR:4.450
Vehicle Kills:89
Kill Difference:44
Playtime:4.818 hours
Usage:3%
Score:0.064m
Score/min:222
Piloting Accuracy:64.107%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:487
V. Kills:38 N/A
Deaths:22
KDR:22.136
Accuracy:47.438% C+
KPH:85.800 A
VKPH:6.700 C
Kills:487 (487 + 0)
Deaths:22
KDR:22.136
VKDR:1.727
Vehicle Kills:38
Kill Difference:465
Playtime:5.675 hours
Usage:3%
Score:0.081m
Score/min:239
Driving Accuracy:47.438%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:885
V. Kills:197 447%
Deaths:48
KDR:18.438
Accuracy:45.680% B+
KPH:59.200 M+
VKPH:13.200 B*
Kills:885 (885 + 0)
Deaths:48
KDR:18.438
VKDR:4.104
Vehicle Kills:197
Kill Difference:837
Playtime:14.959 hours
Usage:8%
Score:0.226m
Score/min:251
Driving Accuracy:45.680%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3601,31811511.461B++6.8934.121%B*1.29%C*102.2A++3.3C+28512.9h13.6B++39.8B++
NS-15MP 1,0271,0173243.139B+1.4326.595%C+19.076%D*30D--N/A7333.9h11.1C+41.7C++
NS-11CP 9289213232.851B*1.7228.312%C+20.195%C-33.4C--N/A8227.6h11.4C*40.2C*
P2-120 HEAT 1,0828854818.438A*13.8745.68%B+5.537%A+59M+13.1B*25115h4.7B**10.2A
L100 Python HESH 5254872222.136B**17.5647.438%C+N/A85.4A6.7C2385.7h2.4B**5B*
Hellfire Rocket Pods 4413962218A13.4358.941%AN/A127.7B*14.5C++4803.1h12.5B**21.2B*
RAMS-AE .50M 328328585.655B+1.0838.216%C--77.744%C-43.7C+N/A1057.5h1.8B+4.7C++
SMG-46AE Armistice 1901901031.845C**2.7327.696%C12.632%D*25.7DN/A617.4h13.4C+48.4C+
NSX Naginata 170170433.953A**0.6223.792%B28.824%C++53.1B+N/A1193.2h9.7B++40.8B+
T9 CARV 161160523.077B**1.5027.578%A++28.125%B*44.4B**N/A1873.6h11.9B++43B*
TSAR-42 154153295.276B+0.7050.4%A++85.621%A++54.6B*N/A1352.8h1.6A3.3B**
FA1 Barrage 139138632.19B**2.3851.822%A6.522%F-37.3B+N/A1063.7h3.7B**7.2B*
NSX Tomoe 137136443.091B**1.4827.362%C36.029%C+37.8C+N/A813.6h12.3B+44.8B
M18 Needler 284130642.031C++2.5431.506%C+N/A16B19A+2258.1h117B+371.5B+
M1 Heavy Cycler 106104234.522A**0.0521.944%A++19.231%B54.7M**1.1A++1341.9h14.3B**65.3B*
M1 Heavy Cycler 8279233.435A1.1421.485%A24.051%B**41.6B**1.6A*1151.9h18.5C85.9B+
Claymore 7777419.25A++14.6835.366%C**N/A192.5B*N/A4430.4h1.1B*3.2B+
C-4 9772135.538M++0.9728.923%B++N/A180A*62.5A*13250.4h1.3B+4.5B+
CAS30 Tank Buster 15364203.2B**1.3764.107%A++N/A13.3B*18.5A**2224.8h49.7B+77.5B++
NSX Tanto 6160203A++1.5727.789%C**15%D**40B+N/A941.5h11.9B+42.9C**
Frag Grenade 5757157N/A52.4355.899%A+N/A570B+N/A17010.1h3.5B+6.2B++
Spear Anti-Vehicle Phalanx Turret 6655318.333A*13.7644.156%C++7.273%A+68.8A++13.8D2840.8h4.3B**9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0990.1h
Medical Applicator31,0860.2h
Anti-Infantry MANA Turret0680.1h
Nano-Armor Kit2688,1945.3h
Medical Kit568360.7h
Ammunition Package12240.1h
Recon Detection Device01460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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