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Major TornTR[RGM] TornTR
TR BR 65

KDR: 4.6

Score: 4.2m

Last Seen: May 12th, 2019 4:58 AM
- OFFLINE - 187.4 hour(s)

Battle Rank 65 - Terran Republic on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 32
Level Progress (to 66): 3%
Level 100 Progress: 22% 766h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-11CP NS-15MP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,926,540 MLG Score: 1540
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.616%21.847%6031411753,9643.300581.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.554%1.266A0.15C++0.187C++HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.432B11.70.18C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.039%0.939%3821311862,5558248131.1585530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.62%-0.248C-0.605D0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.633B+20.80.608B+38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.672%3.018%2632211871,75610829116.1101601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%0.567B+0.284C*-1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.70.705B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.64%80.105%02118757316023.58125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%0.688B+0.86B*2.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.441B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%6.875%01118816013611.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.807B++-1.526F-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.70.232C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 32
4.2m259.9%319 (19.1k)275 (16.5k)4.5976410,9012,3715.0109765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1189121325.349%14.723%37306:274

38% Engineer25% Heavy Assault12% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMMar 3rd, 2019 5:04 AMMay 18th, 2019 6:48 AM (2d) (PST)May 12th, 2019 3:53 AM (8d) (PST)May 12th, 2019 12:58 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981075910.7120.1550.1052.0420.0731540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9056,43935,4664396123416,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
255.1h/10.6d 980 1,605 2,502 31.3k 235 1,109 1,124 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:26.451% C
HSR:20% D--
NS-15M AE
B++
Kills:187
Deaths:61
KDR:3.066
Accuracy:26.209% C++
HSR:32.620% B++
NSX Naginata
B
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% B
HSR:28.824% C++
T9 CARV
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% A++
HSR:28.125% B*
Kills:1,677
Deaths (as Heavy Assault):538
Deaths (to Heavy Assaults):613
KDR:3.1171
Kill Difference:1,139
Playtime:63.908 hours
Usage:25%
Score:0.870m
Score/min:227
Accuracy (listed only):26.007%
HSR (listed only):27.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
SMG-46AE Armistice
C+
Kills:255
Deaths:121
KDR:2.107
Accuracy:29.631% C+
HSR:10.588% D**
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B++
Kills:80
Deaths:20
KDR:4
Accuracy:29.060% B++
HSR:22.500% C
LC2 Lynx
A
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.078% A
HSR:23.881% B+
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:2,113
Deaths (as Light Assault):776
Deaths (to Light Assaults):566
KDR:2.72294
Kill Difference:1,337
Playtime:54.275 hours
Usage:21%
Score:0.880m
Score/min:270
Accuracy (listed only):31.494%
HSR (listed only):18.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B++
Kills:80
Deaths:20
KDR:4
Accuracy:29.060% B++
HSR:22.500% C
LC2 Lynx
A
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.078% A
HSR:23.881% B+
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:1,858
Deaths (as Engineer):655
Deaths (to Engineers):398
KDR:2.83664
Kill Difference:1,203
Playtime:96.821 hours
Usage:38%
Score:1.930m
Score/min:332
Accuracy (listed only):31.760%
HSR (listed only):19.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
D
Kills:413
Deaths:81
KDR:5.099
Accuracy:36.990% D
HSR:77.724% D
SMG-46AE Armistice
C+
Kills:255
Deaths:121
KDR:2.107
Accuracy:29.631% C+
HSR:10.588% D**
NSX Tomoe
C++
Kills:160
Deaths:53
KDR:3.019
Accuracy:27.386% C
HSR:37.500% C++
TSAR-42
A++
Kills:160
Deaths:29
KDR:5.517
Accuracy:49.905% A++
HSR:86.250% A++
NS-44 Commissioner
B
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.876% C*
HSR:24.138% B
Kills:1,046
Deaths (as Infiltrator):318
Deaths (to Infiltrators):348
KDR:3.28931
Kill Difference:728
Playtime:29.941 hours
Usage:12%
Score:0.364m
Score/min:203
Accuracy (listed only):36.358%
HSR (listed only):47.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:255
Deaths:121
KDR:2.107
Accuracy:29.631% C+
HSR:10.588% D**
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TAR-AE
C*
Kills:116
Deaths:47
KDR:2.468
Accuracy:28.427% C*
HSR:15.517% D**
Kills:531
Deaths (as Combat Medic):241
Deaths (to Combat Medics):145
KDR:2.20332
Kill Difference:290
Playtime:4.879 hours
Usage:2%
Score:0.067m
Score/min:227
Accuracy (listed only):36.405%
HSR (listed only):10.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:167
Deaths:45
KDR:3.711
Accuracy:21.611% A++
HSR:22.755% B**
M1 Heavy Cycler
B**
Kills:135
Deaths:45
KDR:3
Accuracy:20.848% B**
HSR:22.222% B++
Kills:302
Deaths (as MAX Suit):45
Deaths (to MAX Suits):83
KDR:6.71111
Kill Difference:257
Playtime:3.844 hours
Usage:2%
Score:0.104m
Score/min:452
Accuracy (listed only):21.229%
HSR (listed only):22.488%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,500
V. Kills:44 N/A
Deaths:131
KDR:11.450
Accuracy:33.706% B++
KPH:96.200 A++
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:791
V. Kills:81 N/A
Deaths:42
KDR:18.833
Accuracy:58.535% A
KPH:124.900 B*
VKPH:12.800 C+
M18 Needler
A+
Kills:264
V. Kills:230 114%
Deaths:92
KDR:2.870
Accuracy:30.808% C
KPH:21.600 B**
VKPH:18.800 A+
Kills:2,555 (1,764 + 0)
Deaths:265
KDR:9.642
VKDR:1.340
Vehicle Kills:355
Kill Difference:2,290
Playtime:34.141 hours
Usage:13%
Score:0.549m
Score/min:268
Piloting Accuracy:30.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:71
V. Kills:96 73%
Deaths:20
KDR:3.550
Accuracy:65.500% A*
KPH:14.300 B**
VKPH:19.400 M
L-24R Spur
B++
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:40.101% C+
KPH:49.600 B++
VKPH:0.900 C--
Kills:129 (129 + 0)
Deaths:24
KDR:5.375
VKDR:4.042
Vehicle Kills:97
Kill Difference:105
Playtime:6.120 hours
Usage:2%
Score:0.072m
Score/min:195
Piloting Accuracy:40.101%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:795
V. Kills:70 N/A
Deaths:35
KDR:22.714
Accuracy:48.565% C+
KPH:86.500 A+
VKPH:7.600 C+
Kills:795 (795 + 0)
Deaths:35
KDR:22.714
VKDR:2
Vehicle Kills:70
Kill Difference:760
Playtime:9.186 hours
Usage:4%
Score:0.123m
Score/min:223
Driving Accuracy:48.565%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:961
V. Kills:214 447%
Deaths:55
KDR:17.473
Accuracy:45.962% B+
KPH:57.600 M+
VKPH:12.800 B++
Kills:961 (961 + 0)
Deaths:55
KDR:17.473
VKDR:3.891
Vehicle Kills:214
Kill Difference:906
Playtime:16.694 hours
Usage:7%
Score:0.240m
Score/min:239
Driving Accuracy:45.962%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5441,50013111.45B++6.8533.706%B++1.333%B96.2A++2.8C26015.6h13.9B++41.1B++
NS-11CP 1,1801,1704172.806B*1.7928.434%C+21.111%C33DN/A7935.5h11.8C++41.4C++
NS-15MP 1,1741,1603823.037B1.5626.451%C20%D--30.1D--N/A7238.6h11.4C43C+
P2-120 HEAT 1,1759615517.473A*12.8845.962%B+5.203%A57.5M12.8B++23916.7h4.8B**10.5B**
L100 Python HESH 8657953522.714B**18.1248.565%C+N/A86.4A+7.6C+2239.2h2.3B**4.8B*
Hellfire Rocket Pods 8727914218.833A+14.2458.535%AN/A125.6B*12.9C+3856.3h12.3B+21.1B*
RAMS-AE .50M 414413815.099C**0.5036.99%D77.724%D40.5CN/A9410.2h1.8B+4.9C+
M18 Needler 494264922.87B+1.7330.808%CN/A21.6B**18.9A+21712.2h85.3B++276.8B++
SMG-46AE Armistice 2562551212.107B+2.4929.631%C+10.588%D**29DN/A678.8h14.3C48.4C+
NS-15M AE 189187613.066B+1.5326.209%C++32.62%B++21.7D--N/A518.6h10.5B+40.2B+
NSX Naginata 170170433.953A**0.6423.792%B28.824%C++53.1B+N/A1203.2h9.7B++40.8B+
M1 Heavy Cycler 170167453.711A++0.8921.611%A++22.755%B**52.2M++N/A1343.2h14.1B**65.2B*
TRAC-5 164161612.639A**1.9628.182%A16.77%C23.7B+N/A776.8h12.8B+45.6B++
FA1 Barrage 161160732.192B**2.4151.157%B**6.875%F38.1B++N/A1094.2h3.7B**7.3B*
NSX Tomoe 161160533.019B++1.5827.386%C37.5%C++38.1C+N/A824.2h12.3B+44.7B
T9 CARV 161160523.077B**1.5227.578%A++28.125%B*43.2B*N/A1973.7h11.9B++43B++
NSX Tanto 161160433.721M0.8829.153%B+24.375%C+34C++N/A804.7h11.9B+41B+
TSAR-42 161160295.517B+0.9249.905%A++86.25%A++55.2B*N/A1422.9h1.6A3.3B**
M1 Heavy Cycler 140135453B*1.6020.848%B**22.222%B++42.2B**1.6A*1153.2h16.8C++80.6B++
C-4 153122254.88A**0.2830.886%B**N/A203.3M+51.7A+12070.6h1.2B++3.8B*
TAR-AE 118116472.468B+2.1328.427%C*15.517%D**35.2C--N/A753.3h13.3C--46.7C+
Claymore 9393518.6A++14.0033.544%C+N/A186B++N/A4460.5h1.1B*3.4B+
NSX-P Tanto 8080204M*0.6029.06%B++22.5%C61.5A++N/A1311.3h9.4B**32.2B**
Frag Grenade 7776176N/A71.4056.716%A++N/A760A10B17870.1h3.5B+6.2B++
NS Decimator 12071242.958A*1.6465.203%B+N/A39.4B+27.2A+3331.8h5.4C8.3C+
CAS30 Tank Buster 16771203.55A1.0565.5%A*N/A14.2B**19.2M2195h48.2B+73.6B++
LC2 Lynx 6867272.481B**2.1229.078%A23.881%B+20.9CN/A703.2h16C+55.2B+
Orbital Strike Uplink 8961161N/A56.401800%UN/A610U280U638100.1h0.6T*0T*
NS-11C 6060144.286M**0.3127.255%B++21.667%B+37.5B+N/A881.6h11.7B++42.9B++
NS-44 Commissioner 5958341.706B++2.8937.876%C*24.138%B36.3C++N/A1181.6h3.7C**9.7B+
L-24R Spur 5958414.5A+9.9040.101%C+3.448%B**48.3B++N/A961.2h16.4C*40.8B
Spear Anti-Vehicle Phalanx Turret 7057414.25A9.6548.237%B+7.018%A+63.3A+14.4D2710.9h5.3B+10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator45,9090.4h
Motion Spotter01500.1h
Ammunition Package13720.1h
Nano-Armor Kit33111,1387h
Medical Kit731,0741h
Anti-Infantry MANA Turret0740.1h
Recon Detection Device01510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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