Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,046)players online:
White_Bread904 (36)  nightmareactual1 (12)  CAMIKAZE78 (4)  FenixPearl (3)  bettershow (3)  VTGone (2) 60
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (60 days). The data shown below may not be accurate.

Major TornTR[RGM] TornTR
TR BR 65

KDR: 4.61

Score: 4.3m

Last Seen: Jun 22nd, 2019 3:17 AM
- OFFLINE - 1450.1 hour(s)

Battle Rank 65 - Terran Republic on Emerald
Level Progress (to 66): 50%
Level 100 Progress: 23% 752h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-11CP NS-15MP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M SMG-46AE Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TornTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,942,803 MLG Score: 1553
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.615%21.854%6031412004,0453.315571.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.551%1.258A0.152C++0.23C++HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.432B11.70.182C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.039%0.939%3821312112,5558248131.1585530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.62%-0.243C-0.6D0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.633B+20.80.608B+38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.733%3.001%2650212121,76610929216.2018603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.991%0.558B+0.284C*-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.70.705B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.736%80.104%02121257816023.6125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%0.714B++0.846B*2.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+1.80.445B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%6.875%01121316013611.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.798B++-1.532F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.70.232C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m260.9%323 (19.4k)279 (16.7k)4.6111111,0392,3945.0208865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214123925.156%14.902%37506:274

38% Engineer25% Heavy Assault12% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMMar 3rd, 2019 5:04 AMJul 21st, 2019 5:03 PM (31d) (PST)Jun 21st, 2019 11:22 PM (60d) (PST)Jun 21st, 2019 11:17 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981085900.7150.1550.1072.0560.0731553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8536,49235,3614396123416,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
257.3h/10.7d 981 1,645 2,548 31.7k 235 1,119 1,127 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:26.451% C
HSR:20% D*
NS-15M AE
B+
Kills:189
Deaths:62
KDR:3.048
Accuracy:26.185% C++
HSR:32.275% B+
NSX Naginata
C**
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% C**
HSR:28.824% C++
T9 CARV
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% A++
HSR:28.125% B++
Kills:1,679
Deaths (as Heavy Assault):539
Deaths (to Heavy Assaults):618
KDR:3.11503
Kill Difference:1,140
Playtime:64.517 hours
Usage:25%
Score:0.878m
Score/min:227
Accuracy (listed only):26.001%
HSR (listed only):27.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
SMG-46AE Armistice
C+
Kills:285
Deaths:132
KDR:2.159
Accuracy:29.546% C+
HSR:10.877% D**
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C-
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B+
Kills:129
Deaths:27
KDR:4.778
Accuracy:28.222% B+
HSR:24.806% C+
LC2 Lynx
B**
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.078% B**
HSR:23.881% B+
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:2,192
Deaths (as Light Assault):794
Deaths (to Light Assaults):580
KDR:2.76071
Kill Difference:1,398
Playtime:55.110 hours
Usage:21%
Score:0.908m
Score/min:275
Accuracy (listed only):31.378%
HSR (listed only):18.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C-
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B+
Kills:129
Deaths:27
KDR:4.778
Accuracy:28.222% B+
HSR:24.806% C+
LC2 Lynx
B**
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.078% B**
HSR:23.881% B+
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:1,907
Deaths (as Engineer):662
Deaths (to Engineers):400
KDR:2.88066
Kill Difference:1,245
Playtime:96.942 hours
Usage:38%
Score:1.937m
Score/min:333
Accuracy (listed only):31.640%
HSR (listed only):19.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
D
Kills:418
Deaths:81
KDR:5.160
Accuracy:37.128% D
HSR:77.751% D
SMG-46AE Armistice
C+
Kills:285
Deaths:132
KDR:2.159
Accuracy:29.546% C+
HSR:10.877% D**
TSAR-42
A++
Kills:160
Deaths:29
KDR:5.517
Accuracy:49.905% A++
HSR:86.250% A++
NSX Tomoe
C+
Kills:160
Deaths:53
KDR:3.019
Accuracy:27.386% C
HSR:37.500% C+
NS-44 Commissioner
C**
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.876% C*
HSR:24.138% C**
NSX Daimyo
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:35.135% N/A
HSR:98% N/A
Kills:1,131
Deaths (as Infiltrator):341
Deaths (to Infiltrators):348
KDR:3.31672
Kill Difference:790
Playtime:30.138 hours
Usage:12%
Score:0.371m
Score/min:205
Accuracy (listed only):36.163%
HSR (listed only):55.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:285
Deaths:132
KDR:2.159
Accuracy:29.546% C+
HSR:10.877% D**
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TAR-AE
C*
Kills:116
Deaths:48
KDR:2.417
Accuracy:28.408% C*
HSR:15.517% D*
Kills:561
Deaths (as Combat Medic):253
Deaths (to Combat Medics):147
KDR:2.21739
Kill Difference:308
Playtime:5.258 hours
Usage:2%
Score:0.090m
Score/min:285
Accuracy (listed only):36.370%
HSR (listed only):11.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:183
Deaths:46
KDR:3.978
Accuracy:21.434% A++
HSR:22.951% B**
M1 Heavy Cycler
B**
Kills:147
Deaths:46
KDR:3.196
Accuracy:20.735% B**
HSR:23.810% B*
Kills:330
Deaths (as MAX Suit):46
Deaths (to MAX Suits):83
KDR:7.17391
Kill Difference:284
Playtime:3.929 hours
Usage:2%
Score:0.120m
Score/min:510
Accuracy (listed only):21.084%
HSR (listed only):23.380%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,500
V. Kills:44 N/A
Deaths:131
KDR:11.450
Accuracy:33.706% B++
KPH:96.200 A++
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:791
V. Kills:81 N/A
Deaths:42
KDR:18.833
Accuracy:58.535% A
KPH:124.900 B*
VKPH:12.800 C+
M18 Needler
A+
Kills:264
V. Kills:230 114%
Deaths:92
KDR:2.870
Accuracy:30.808% C
KPH:21.600 B*
VKPH:18.800 A+
Kills:2,555 (1,764 + 0)
Deaths:265
KDR:9.642
VKDR:1.340
Vehicle Kills:355
Kill Difference:2,290
Playtime:34.141 hours
Usage:13%
Score:0.549m
Score/min:268
Piloting Accuracy:30.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:71
V. Kills:96 73%
Deaths:20
KDR:3.550
Accuracy:65.500% A++
KPH:14.300 B**
VKPH:19.400 A**
L-24R Spur
B++
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:40.101% C+
KPH:49.600 B++
VKPH:0.900 C-
Kills:129 (129 + 0)
Deaths:24
KDR:5.375
VKDR:4.042
Vehicle Kills:97
Kill Difference:105
Playtime:6.120 hours
Usage:2%
Score:0.072m
Score/min:195
Piloting Accuracy:40.101%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:805
V. Kills:71 N/A
Deaths:35
KDR:23
Accuracy:48.764% C+
KPH:86.800 A+
VKPH:7.700 C+
Kills:805 (805 + 0)
Deaths:35
KDR:23
VKDR:2.029
Vehicle Kills:71
Kill Difference:770
Playtime:9.278 hours
Usage:4%
Score:0.126m
Score/min:226
Driving Accuracy:48.764%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:961
V. Kills:214 447%
Deaths:55
KDR:17.473
Accuracy:45.962% B+
KPH:57.600 M
VKPH:12.800 B++
Kills:961 (961 + 0)
Deaths:55
KDR:17.473
VKDR:3.891
Vehicle Kills:214
Kill Difference:906
Playtime:16.694 hours
Usage:6%
Score:0.240m
Score/min:239
Driving Accuracy:45.962%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5441,50013111.45B+6.8433.706%B++1.333%B+96.2A++2.8C26015.6h13.9B++41.1B++
NS-11CP 1,1801,1704172.806B**1.8128.434%C+21.111%C33C--N/A7935.5h11.8C++41.4C*
NS-15MP 1,1741,1603823.037C**1.5726.451%C20%D*30.1D--N/A7238.6h11.4C+43C+
P2-120 HEAT 1,1759615517.473A+12.8645.962%B+5.203%A57.5M12.8B++23916.7h4.8B**10.5B**
L100 Python HESH 8768053523B**18.3948.764%C+N/A86.6A+7.6C+2269.3h2.3B**4.8B*
Hellfire Rocket Pods 8727914218.833A+14.2258.535%AN/A125.6B*12.9C+3856.3h12.3B+21.1B++
RAMS-AE .50M 419418815.16B+0.5537.128%D77.751%D40.6C+N/A9510.3h1.8B+4.9C++
SMG-46AE Armistice 2862851322.159B+2.4529.546%C+10.877%D**31DN/A789.2h14C+47.5C+
M18 Needler 494264922.87B1.7430.808%CN/A21.6B*18.9A+21712.2h85.3B++276.8B++
NS-15M AE 191189623.048B1.5626.185%C++32.275%B+21D--N/A499h10.6B+40.3B+
M1 Heavy Cycler 187183463.978A*0.6321.434%A++22.951%B**55.5M*1.2A++1603.3h13.5B**63B*
NSX Naginata 170170433.953A**0.6623.792%C**28.824%C++53.1B+N/A1213.2h9.7B++40.8B+
TRAC-5 164161612.639A**1.9728.182%A16.77%C-23.7C**N/A806.8h12.8B+45.6B++
TSAR-42 161160295.517B+0.9149.905%A++86.25%A++55.2B*N/A1432.9h1.6A3.3B**
NSX Tomoe 161160533.019B**1.5927.386%C37.5%C+38.1C+N/A824.2h12.3B+44.7B
T9 CARV 161160523.077A1.5327.578%A++28.125%B++43.2B++N/A1993.7h11.9B++43B++
FA1 Barrage 161160732.192B**2.4251.157%B**6.875%F38.1B+N/A1094.2h3.7B**7.3B*
NSX Tanto 161160433.721M0.8929.153%B+24.375%C+34C++N/A804.7h11.9B+41B
M1 Heavy Cycler 152147463.196B**1.4220.735%B**23.81%B*44.5B**1.5A++1303.3h16.2C*78.3B++
NSX-P Tanto 129129274.778S0.1728.222%B+24.806%C+67.9A++N/A1651.9h9.6B**33.9B*
C-4 157125255A**0.3930.786%B*N/A208.3M+53.3A++12120.6h1.2B+3.8B*
TAR-AE 118116482.417B++2.1928.408%C*15.517%D*34.1C-N/A733.4h13.3C-46.8C+
Claymore 9393518.6A++13.9933.544%C++N/A186B*N/A4530.5h1.1B**3.4B+
Frag Grenade 7877177N/A72.3956.66%A+N/A770A10C*18280.1h3.5B+6.1B++
NS Decimator 12071242.958A*1.6565.203%B+N/A39.4C**27.2A3331.8h5.4C8.3C+
CAS30 Tank Buster 16771203.55B**1.0665.5%A++N/A14.2B**19.2A*2195h48.2B+73.6B++
LC2 Lynx 6867272.481A2.1329.078%B**23.881%B+20.9CN/A723.2h16C+55.2B+
Orbital Strike Uplink 8961161N/A56.391800%UN/A610U280U638100.1h0.6T*0T*
NS-11C 6060144.286M**0.3327.255%B++21.667%B+37.5B+N/A891.6h11.7B++42.9B++
NS-44 Commissioner 5958341.706B++2.9137.876%C*24.138%C**36.3C++N/A1191.6h3.7C**9.7B+
L-24R Spur 5958414.5B*9.8940.101%C+3.448%B**48.3B++N/A961.2h16.4C++40.8B
Spear Anti-Vehicle Phalanx Turret 7057414.25A9.6448.237%B+7.018%A++63.3A+14.4D2710.9h5.3B*10.9B**
NSX Daimyo 5050124.167B0.4435.135%D--98%B**29.4DN/A1301.7h2.6C+7.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator49,9790.7h
Motion Spotter01500.1h
Ammunition Package13720.1h
Nano-Armor Kit33111,1917.1h
Medical Kit731,0841h
Anti-Infantry MANA Turret0740.1h
Shield Recharging Field0700h
Recon Detection Device01510.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 1.31s on queries, 1.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.