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Major TornTR[RGM] TornTR
TR BR 64

KDR: 4.62

Score: 4.1m

Last Seen: Mar 16th, 2019 12:32 PM
- OFFLINE - 92.4 hour(s)

Battle Rank 64 - Terran Republic on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 108
Level Progress (to 65): 48%
Level 100 Progress: 22% 761h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-11CP NS-15MP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M M18 Needler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,905,273 MLG Score: 1523
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.572%21.763%6001310123,7773.270131.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.611%1.254A0.152C++0.151C++HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B11.70.183C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.071%0.946%3891310222,5368047931.7528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.639%-0.244C-0.601D0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.632B+20.80.607B+38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.691%3.049%2705210231,73810428916.5524599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.05%0.55B+0.385C**-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.789B++3.70.697B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.992%80.364%02102355015623.50319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%0.745B++0.867B*1.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.80.439B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%6.875%01102416013111.22137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.81B++-1.524F-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.70.231C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 108
4.1m262.2%323 (19.4k)279 (16.7k)4.6189910,5592,2865.0358764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025118425.313%14.518%36706:274

38% Engineer25% Heavy Assault12% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMMar 3rd, 2019 5:04 AMMar 18th, 2019 3:12 AM (2d) (PST)Mar 16th, 2019 8:33 AM (4d) (PST)Mar 16th, 2019 8:32 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041075970.7140.1550.1042.0690.0751523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2656,41735,8484396124516,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246.5h/10.3d 953 1,533 2,421 30.6k 222 1,060 1,113 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:26.451% C
HSR:20% D--
NSX Naginata
B
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% B
HSR:28.824% C++
NS-15M AE
B
Kills:167
Deaths:59
KDR:2.831
Accuracy:26.438% C++
HSR:30.539% B
T9 CARV
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% A++
HSR:28.125% B*
Kills:1,657
Deaths (as Heavy Assault):536
Deaths (to Heavy Assaults):593
KDR:3.09142
Kill Difference:1,121
Playtime:62.842 hours
Usage:25%
Score:0.862m
Score/min:229
Accuracy (listed only):26.065%
HSR (listed only):26.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
SMG-46AE Armistice
C+
Kills:241
Deaths:114
KDR:2.114
Accuracy:29.621% C+
HSR:10.788% D**
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TRAC-5
A
Kills:94
Deaths:34
KDR:2.765
Accuracy:27.784% A
HSR:12.766% D*
LC2 Lynx
B**
Kills:61
Deaths:26
KDR:2.346
Accuracy:29.020% B**
HSR:26.230% B*
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:1,946
Deaths (as Light Assault):721
Deaths (to Light Assaults):547
KDR:2.69903
Kill Difference:1,225
Playtime:50.198 hours
Usage:20%
Score:0.829m
Score/min:275
Accuracy (listed only):31.775%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TRAC-5
A
Kills:94
Deaths:34
KDR:2.765
Accuracy:27.784% A
HSR:12.766% D*
LC2 Lynx
B**
Kills:61
Deaths:26
KDR:2.346
Accuracy:29.020% B**
HSR:26.230% B*
NS-11C
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B++
HSR:21.667% B+
Kills:1,705
Deaths (as Engineer):607
Deaths (to Engineers):384
KDR:2.8089
Kill Difference:1,098
Playtime:94.812 hours
Usage:38%
Score:1.910m
Score/min:336
Accuracy (listed only):32.134%
HSR (listed only):18.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C--
Kills:390
Deaths:74
KDR:5.270
Accuracy:37.286% D
HSR:77.949% C--
SMG-46AE Armistice
C+
Kills:241
Deaths:114
KDR:2.114
Accuracy:29.621% C+
HSR:10.788% D**
TSAR-42
A++
Kills:160
Deaths:29
KDR:5.517
Accuracy:49.905% A++
HSR:86.250% A++
NSX Tomoe
C++
Kills:160
Deaths:53
KDR:3.019
Accuracy:27.386% C
HSR:37.500% C++
NS-44 Commissioner
C**
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.876% C*
HSR:24.138% C**
Kills:1,009
Deaths (as Infiltrator):304
Deaths (to Infiltrators):335
KDR:3.31908
Kill Difference:705
Playtime:28.592 hours
Usage:12%
Score:0.351m
Score/min:205
Accuracy (listed only):36.415%
HSR (listed only):47.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:241
Deaths:114
KDR:2.114
Accuracy:29.621% C+
HSR:10.788% D**
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TAR-AE
C*
Kills:116
Deaths:47
KDR:2.468
Accuracy:28.427% C*
HSR:15.517% D*
Kills:517
Deaths (as Combat Medic):234
Deaths (to Combat Medics):138
KDR:2.2094
Kill Difference:283
Playtime:4.872 hours
Usage:2%
Score:0.067m
Score/min:228
Accuracy (listed only):36.402%
HSR (listed only):11.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:166
Deaths:43
KDR:3.860
Accuracy:21.789% A++
HSR:22.892% B**
M1 Heavy Cycler
A
Kills:132
Deaths:43
KDR:3.070
Accuracy:21.080% A
HSR:21.970% B+
Kills:298
Deaths (as MAX Suit):43
Deaths (to MAX Suits):80
KDR:6.93023
Kill Difference:255
Playtime:3.792 hours
Usage:2%
Score:0.103m
Score/min:454
Accuracy (listed only):21.434%
HSR (listed only):22.431%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,494
V. Kills:44 N/A
Deaths:130
KDR:11.492
Accuracy:33.738% B++
KPH:96.800 A++
VKPH:2.900 C
Hellfire Rocket Pods
A
Kills:781
V. Kills:81 N/A
Deaths:39
KDR:20.026
Accuracy:58.662% A
KPH:125.700 B*
VKPH:13 C+
M18 Needler
A+
Kills:261
V. Kills:228 114%
Deaths:92
KDR:2.837
Accuracy:30.891% C
KPH:21.600 B*
VKPH:18.900 A+
Kills:2,536 (1,755 + 0)
Deaths:261
KDR:9.716
VKDR:1.352
Vehicle Kills:353
Kill Difference:2,275
Playtime:33.717 hours
Usage:14%
Score:0.545m
Score/min:270
Piloting Accuracy:30.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:71
V. Kills:96 73%
Deaths:20
KDR:3.550
Accuracy:65.500% A*
KPH:14.300 B**
VKPH:19.400 M
Kills:71 (71 + 0)
Deaths:20
KDR:3.550
VKDR:4.800
Vehicle Kills:96
Kill Difference:51
Playtime:4.952 hours
Usage:2%
Score:0.065m
Score/min:219
Piloting Accuracy:65.500%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:782
V. Kills:68 N/A
Deaths:35
KDR:22.343
Accuracy:48.867% C++
KPH:89.200 A+
VKPH:7.800 C+
Kills:782 (782 + 0)
Deaths:35
KDR:22.343
VKDR:1.943
Vehicle Kills:68
Kill Difference:747
Playtime:8.772 hours
Usage:4%
Score:0.121m
Score/min:230
Driving Accuracy:48.867%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:956
V. Kills:214 445%
Deaths:55
KDR:17.382
Accuracy:45.898% B+
KPH:57.900 M
VKPH:13 B++
Kills:956 (956 + 0)
Deaths:55
KDR:17.382
VKDR:3.891
Vehicle Kills:214
Kill Difference:901
Playtime:16.501 hours
Usage:7%
Score:0.239m
Score/min:242
Driving Accuracy:45.898%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5381,49413011.492B*6.8733.738%B++1.339%B97A++2.9C26215.4h13.9B++41.1B++
NS-11CP 1,1801,1704172.806B*1.8128.434%C+21.111%C33C--N/A7935.5h11.8C++41.4C*
NS-15MP 1,1741,1603823.037B+1.5826.451%C20%D--30.1D--N/A7238.6h11.4C+43C+
P2-120 HEAT 1,1709565517.382A*12.7645.898%B+5.23%A57.9M13B++24216.5h4.8B**10.5B**
L100 Python HESH 8507823522.343B**17.7248.867%C++N/A88.9A+7.7C+2308.8h2.3B**4.7B*
Hellfire Rocket Pods 8627813920.026A++15.4158.662%AN/A126B*13.1C+3886.2h12.3B+20.9B++
RAMS-AE .50M 391390745.27B+0.6537.286%D77.949%C--41.1C+N/A969.5h1.8B+4.9C+
M18 Needler 489261922.837B1.7830.891%CN/A21.6B*18.8A+21812.1h85.8B++277.9B++
SMG-46AE Armistice 2422411142.114B+2.5029.621%C+10.788%D**28.7DN/A678.4h14.1C+47.5C++
NSX Naginata 170170433.953A**0.6723.792%B28.824%C++53.1B+N/A1203.2h9.7B++40.8B+
NS-15M AE 169167592.831B+1.7926.438%C++30.539%B21.7D-N/A517.7h10.4B+39.3B+
M1 Heavy Cycler 169166433.86A*0.7621.789%A++22.892%B**53.5M*1A+1353.1h14.1B**64.5B*
NSX Tanto 161160433.721M0.9029.153%B+24.375%C+34C++N/A804.7h11.9B+41C**
TSAR-42 161160295.517B*0.9049.905%A++86.25%A++55.2B*N/A1422.9h1.6A3.3B**
T9 CARV 161160523.077B**1.5427.578%A++28.125%B*43.2B*N/A1973.7h11.9B++43B*
NSX Tomoe 161160533.019B**1.6027.386%C37.5%C++38.1C+N/A824.2h12.3B+44.7B
FA1 Barrage 161160732.192A++2.4351.157%B**6.875%F38.1B++N/A1094.2h3.7B**7.3B*
M1 Heavy Cycler 137132433.07B**1.5521.08%A21.97%B+42.6B**1.6A*1153.1h17.1C++81.1B++
C-4 149118244.917A**0.3030.702%B*N/A196.7M51.7A+12190.6h1.2B++3.9B*
TAR-AE 118116472.468B++2.1528.427%C*15.517%D*35.2C-N/A753.3h13.3C-46.7C+
TRAC-5 9794342.765M1.8527.784%A12.766%D*18.8C++N/A795h13.6B+49B++
Claymore 9191518.2A++13.5833.013%C++N/A182B++N/A4450.5h1.1B*3.4B+
Frag Grenade 7474174N/A69.3857.208%A++N/A740B**N/A18920.1h3.4B+5.9B*
CAS30 Tank Buster 16771203.55B**1.0765.5%A*N/A14.2B**19.2M2195h48.2B+73.6B++
NS Decimator 12071242.958A**1.6665.203%B+N/A39.4B27.2A3301.8h5.4C8.3C+
LC2 Lynx 6261262.346B**2.2729.02%B**26.23%B*21.8CN/A722.8h15.1C++52.2B+
Orbital Strike Uplink 8961161N/A56.381800%UN/A610U280U638100.1h0.6T*0T*
NS-11C 6060144.286M**0.3327.255%B++21.667%B+37.5B+N/A861.6h11.7B++42.9B++
NS-44 Commissioner 5958341.706B++2.9137.876%C*24.138%C**36.3C++N/A1221.6h3.7C**9.7B+
Spear Anti-Vehicle Phalanx Turret 7057414.25A9.6348.232%B+7.018%A+63.3A+14.4D2710.9h5.3B++10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01500.1h
Medical Applicator45,9090.4h
Anti-Infantry MANA Turret0730.1h
Ammunition Package13610.1h
Nano-Armor Kit33108,8426.9h
Medical Kit681,0230.9h
Recon Detection Device01510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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