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Lt. Colonel TornTR[AODR] TornTR
TR BR 69

KDR: 4.66

Score: 5m

Last Seen: Jul 15th, 2020 8:24 AM
- OFFLINE - 748.4 hour(s)

Battle Rank 69 - Terran Republic on Emerald
Level Progress (to 70): 49%
Level 100 Progress: 26% 720h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-11CP NS-15MP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M SMG-46AE Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,984,086 MLG Score: 1586
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.259%21.867%5961413354,4043.200581.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.626%1.162B**0.114C+0.186C++HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.412B11.90.169C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.338%0.983%3893313462,6448349431.4762534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.503%-0.2C-0.54D0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.629B+21.30.6B+39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.692%2.656%2723313462,03312232316.6639627%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.033%0.547B+0.101C+-1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.60.709B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.35%84.065%03134679718024.40332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%0.51B+1.095B**1.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.512B+1.90.417B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%6.875%01134816015311.04575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.773B++-1.547F-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B3.70.231C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m282.7%322 (19.3k)279 (16.7k)4.6588712,5512,6945.0538269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349142424.98%15.545%38806:354

36% Engineer25% Heavy Assault12% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMMar 29th, 2020 1:51 PMAug 3rd, 2020 9:55 PM (56d) (PST)Jul 15th, 2020 4:25 AM (76d) (PST)Jul 15th, 2020 4:24 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781095690.7060.1520.1102.1890.0681586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6956,51434,1814297131416,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
296.4h/12.3d 1,064 1,951 2,972 38.9k 275 1,308 1,214 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:26.451% D
HSR:20% D**
NS-15M AE
C+
Kills:212
Deaths:71
KDR:2.986
Accuracy:25.224% D
HSR:31.604% C+
NSX Naginata
C
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% C
HSR:28.824% C
T9 CARV
B++
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% B++
HSR:28.125% C++
NSX-P Naginata
D-
Kills:160
Deaths:44
KDR:3.636
Accuracy:22.042% D-
HSR:17.500% F-
Kills:1,862
Deaths (as Heavy Assault):592
Deaths (to Heavy Assaults):682
KDR:3.14527
Kill Difference:1,270
Playtime:73.908 hours
Usage:25%
Score:0.985m
Score/min:222
Accuracy (listed only):25.018%
HSR (listed only):25.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C-
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C-
HSR:21.111% D
SMG-46AE Armistice
D--
Kills:448
Deaths:193
KDR:2.321
Accuracy:27.663% D--
HSR:14.509% D**
TRAC-5
B++
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% B++
HSR:16.770% D
NSX-P Tanto
C
Kills:161
Deaths:43
KDR:3.744
Accuracy:27.886% C
HSR:24.224% D
LC2 Lynx
C+
Kills:161
Deaths:83
KDR:1.940
Accuracy:25.975% C+
HSR:23.603% C+
FA1 Barrage
B++
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B++
HSR:6.875% F-
NSX Tanto
C+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% C+
HSR:24.375% D
NS-11C
C+
Kills:100
Deaths:27
KDR:3.704
Accuracy:26.192% C+
HSR:22% C+
TAS-16 Blackjack
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:71.765% N/A
HSR:0% N/A
Kills:2,571
Deaths (as Light Assault):977
Deaths (to Light Assaults):682
KDR:2.63153
Kill Difference:1,594
Playtime:66.220 hours
Usage:22%
Score:1.102m
Score/min:277
Accuracy (listed only):35.156%
HSR (listed only):17.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C-
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C-
HSR:21.111% D
TRAC-5
B++
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% B++
HSR:16.770% D
NSX-P Tanto
C
Kills:161
Deaths:43
KDR:3.744
Accuracy:27.886% C
HSR:24.224% D
LC2 Lynx
C+
Kills:161
Deaths:83
KDR:1.940
Accuracy:25.975% C+
HSR:23.603% C+
FA1 Barrage
B++
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B++
HSR:6.875% F-
NSX Tanto
C+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% C+
HSR:24.375% D
NS-11C
C+
Kills:100
Deaths:27
KDR:3.704
Accuracy:26.192% C+
HSR:22% C+
TAS-16 Blackjack
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:71.765% N/A
HSR:0% N/A
Kills:2,123
Deaths (as Engineer):784
Deaths (to Engineers):437
KDR:2.70791
Kill Difference:1,339
Playtime:108.089 hours
Usage:36%
Score:2.153m
Score/min:332
Accuracy (listed only):36.093%
HSR (listed only):17.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
D
Kills:452
Deaths:92
KDR:4.913
Accuracy:37.472% D*
HSR:77.655% D
SMG-46AE Armistice
D--
Kills:448
Deaths:193
KDR:2.321
Accuracy:27.663% D--
HSR:14.509% D**
NSX Daimyo
B*
Kills:185
Deaths:36
KDR:5.139
Accuracy:34.752% D**
HSR:97.838% B*
TSAR-42
A+
Kills:160
Deaths:29
KDR:5.517
Accuracy:49.905% B**
HSR:86.250% A+
NSX Tomoe
C-
Kills:160
Deaths:53
KDR:3.019
Accuracy:27.386% D-
HSR:37.500% C-
NS-44 Commissioner
C+
Kills:60
Deaths:35
KDR:1.714
Accuracy:38.014% C
HSR:25% C+
Kills:1,465
Deaths (as Infiltrator):438
Deaths (to Infiltrators):393
KDR:3.34475
Kill Difference:1,027
Playtime:35.748 hours
Usage:12%
Score:0.457m
Score/min:213
Accuracy (listed only):35.865%
HSR (listed only):56.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D--
Kills:448
Deaths:193
KDR:2.321
Accuracy:27.663% D--
HSR:14.509% D**
FA1 Barrage
B++
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B++
HSR:6.875% F-
TAR-AE
C-
Kills:121
Deaths:52
KDR:2.327
Accuracy:27.510% C-
HSR:14.876% F-
TAS-16 Blackjack
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:71.765% N/A
HSR:0% N/A
Kills:779
Deaths (as Combat Medic):355
Deaths (to Combat Medics):166
KDR:2.19437
Kill Difference:424
Playtime:5.853 hours
Usage:2%
Score:0.105m
Score/min:299
Accuracy (listed only):44.524%
HSR (listed only):9.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:212
Deaths:55
KDR:3.855
Accuracy:21.498% B**
HSR:21.226% B+
M1 Heavy Cycler
B++
Kills:193
Deaths:55
KDR:3.509
Accuracy:20.986% B
HSR:24.352% B++
Kills:405
Deaths (as MAX Suit):55
Deaths (to MAX Suits):87
KDR:7.36364
Kill Difference:350
Playtime:5.006 hours
Usage:2%
Score:0.153m
Score/min:509
Accuracy (listed only):21.242%
HSR (listed only):22.789%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,500
V. Kills:44 N/A
Deaths:131
KDR:11.450
Accuracy:33.706% B+
KPH:96.200 B++
VKPH:2.800 C--
Hellfire Rocket Pods
B++
Kills:864
V. Kills:87 N/A
Deaths:42
KDR:20.571
Accuracy:58.400% B++
KPH:132 C++
VKPH:13.300 C-
M18 Needler
C++
Kills:280
V. Kills:237 118%
Deaths:92
KDR:3.043
Accuracy:31.280% C
KPH:16.200 C+
VKPH:13.700 C++
Kills:2,644 (1,780 + 0)
Deaths:265
KDR:9.977
VKDR:1.389
Vehicle Kills:368
Kill Difference:2,379
Playtime:39.446 hours
Usage:13%
Score:0.582m
Score/min:246
Piloting Accuracy:31.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:128
V. Kills:5 N/A
Deaths:4
KDR:32
Accuracy:41.336% C++
KPH:54.300 B+
VKPH:2.100 C
CAS30 Tank Buster
A*
Kills:71
V. Kills:96 73%
Deaths:20
KDR:3.550
Accuracy:65.500% A
KPH:14.200 B++
VKPH:19.200 A*
Kills:199 (199 + 0)
Deaths:24
KDR:8.292
VKDR:4.208
Vehicle Kills:101
Kill Difference:175
Playtime:7.353 hours
Usage:2%
Score:0.083m
Score/min:189
Piloting Accuracy:65.500%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:870
V. Kills:78 N/A
Deaths:35
KDR:24.857
Accuracy:49.256% C
KPH:86.400 B+
VKPH:7.800 C-
Kills:870 (870 + 0)
Deaths:35
KDR:24.857
VKDR:2.229
Vehicle Kills:78
Kill Difference:835
Playtime:10.064 hours
Usage:3%
Score:0.137m
Score/min:227
Driving Accuracy:49.256%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:1,020
V. Kills:224 453%
Deaths:55
KDR:18.546
Accuracy:45.819% C++
KPH:58 A+
VKPH:12.700 C++
P2-120 HESH
C*
Kills:143
V. Kills:16 N/A
Deaths:3
KDR:47.667
Accuracy:45.548% C+
KPH:70.300 C*
VKPH:7.900 D
Kills:1,163 (1,163 + 0)
Deaths:58
KDR:20.052
VKDR:4.138
Vehicle Kills:240
Kill Difference:1,105
Playtime:19.607 hours
Usage:7%
Score:0.284m
Score/min:242
Driving Accuracy:45.548%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5441,50013111.45C++6.7933.706%B+1.333%B**96.2B++2.8C--26015.6h13.9B+41.1B+
NS-11CP 1,1801,1704172.806B+1.8528.434%C-21.111%D33D-N/A7935.5h11.8C41.4C
NS-15MP 1,1741,1603823.037C++1.6226.451%D20%D**30.1D*N/A7238.6h11.4D43C--
P2-120 HEAT 1,2441,0205518.545A+13.8945.819%C++4.902%B**58A+12.7C++24217.6h4.8B++10.4B*
L100 Python HESH 9488703524.857B+20.2049.256%CN/A86.1B+7.7C--22710.1h2.3B++4.7B+
Hellfire Rocket Pods 9518644220.571B**15.9158.4%B++N/A132.9C++13.4C-4106.5h12.4C++21.2C**
RAMS-AE .50M 453452924.913C+0.2537.472%D*77.655%D40.4DN/A9811.2h1.8C+4.8C-
SMG-46AE Armistice 4494481932.321B+2.3427.663%D--14.509%D**32.7D--N/A8313.7h14.4D-52.1D
M18 Needler 517280923.043C+1.6231.28%C1.071%C-16.2C+13.7C++17117.3h88.7B+283.5B
M1 Heavy Cycler 216212553.855B**0.8021.498%B**21.226%B+53A++1B*1544h14.3B++66.4B*
NS-15M AE 214212712.986C++1.6725.224%D31.604%C+18.6D*N/A4411.4h11C+43.6C
M1 Heavy Cycler 200193553.509B*1.1520.986%B24.352%B++48.3B+1.8A1414h15.3C++73B
NSX Daimyo 185185365.139B0.4834.752%D**97.838%B*41.1D-N/A1264.5h2.2C**6.2C
NSX Naginata 170170433.953A++0.7123.792%C28.824%C53.1CN/A1223.2h9.7B+40.8C*
TRAC-5 164161612.639A++2.0228.182%B++16.77%D23.7CN/A856.8h12.8C++45.6B
NSX-P Tanto 162161433.744A*0.9127.886%C24.224%D59.6C*N/A1512.7h9.7B+34.9B+
LC2 Lynx 162161831.94C**2.7225.975%C+23.603%C+21.2DN/A697.6h15.2C--58.6C+
T9 CARV 161160523.077B+1.5827.578%B++28.125%C++43.2CN/A2073.7h11.9C++43B
FA1 Barrage 161160732.192B+2.4751.157%B++6.875%F-38.1C+N/A1114.2h3.7B++7.3B+
NSX Tanto 161160433.721A*0.9429.153%C+24.375%D34C--N/A824.7h11.9C++41C*
NSX-P Naginata 160160443.636B**1.0222.042%D-17.5%F-31.4D-N/A725.1h11.2C+50.9C+
TSAR-42 161160295.517B+0.8649.905%B**86.25%A+55.2C+N/A1452.9h1.6B**3.3B*
NSX Tomoe 161160533.019C++1.6427.386%D-37.5%C-38.1DN/A824.2h12.3C++44.7C+
C-4 191155305.167A++0.5131.876%B+N/A221.4A++51.4A11740.7h1.1B+3.5B+
P2-120 HESH 159143347.667A+43.0145.548%C+N/A71.5C**8D2422h3.4B++7.5B+
L-24R Spur 133128432B*27.3441.336%C++1.563%C53.3B2.1C1302.4h16.6C**40.2C**
TAR-AE 123121522.327C+2.3327.51%C-14.876%F-31D--N/A713.9h13.2D*48.1D
M12 Kobalt 1211211121A++116.3417.893%D-14.876%D-134.4C++N/A4270.9h11.8B*65.8C**
Claymore 112112522.4A++17.7433.788%C+N/A186.7B+N/A4890.6h1.1B*3.3B+
NS-11C 100100273.704A+0.9526.192%C+22%C+40C+N/A972.5h11.5B+43.8C**
Frag Grenade 8180180N/A75.3456%B**N/A800B++10C18470.1h3.5C6.3C**
NS Decimator 12071242.958B**1.7065.203%BN/A39.4C27.2B+3371.8h5.4D8.3C-
CAS30 Tank Buster 16771203.55B+1.1165.5%AN/A14.2B++19.2A*2175h48.2C*73.6B+
Orbital Strike Uplink 8961161N/A56.34900%UN/A610U280U319050.1h0.6T*0.1T*
NS-44 Commissioner 6160351.714B2.9438.014%C25%C+33.3C--N/A1161.8h3.7C+9.7C+
Spear Anti-Vehicle Phalanx Turret 7158414.5B+9.8448.649%C+6.897%A++64.4B+14.4D--2860.9h5.3B*10.8B*
Tank Mine 7450510M*5.3438.819%C+N/A250A*120A++13160.2h1.8C*4.7B+
TAS-16 Blackjack 5050371.351C+3.3171.765%B+N/A38.5DN/A1371.3h2.4C+3.4C*
T7 Mini-Chaingun 5150172.941A++1.7224.11%B++16%C*29.4DN/A1031.7h13.8C+57.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit38120,6987.5h
Medical Applicator711,0560.8h
Motion Spotter02770.2h
Spitfire Auto-Turret1720.1h
Shield Recharging Field0700h
Recon Detection Device02030.3h
Ammunition Package14250.1h
Medical Kit761,1521.1h
Anti-Infantry MANA Turret0770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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