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Major TornTR[RGM] TornTR
TR BR 65

KDR: 4.61

Score: 4.4m

Last Seen: Sep 9th, 2019 1:46 AM
- OFFLINE - 137.9 hour(s)

Battle Rank 65 - Terran Republic on Emerald
Level Progress (to 66): 88%
Level 100 Progress: 23% 751h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-11CP NS-15MP P2-120 HEAT L100 Python HESH Hellfire Rocket Pods RAMS-AE .50M SMG-46AE Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,940,301 MLG Score: 1551
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.59%21.838%6031412134,0803.266611.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.552%1.24B**0.132C++0.234C++HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.431B11.70.183C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.982%0.974%3833312242,5678148331.3049530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.637%-0.244C-0.561D0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.634B+20.80.609B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.805%2.954%2696212251,79410929216.4587612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%0.559B+0.272C*-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.70.706B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.049%81.747%03122464116323.90854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.015%0.614B+0.95B*1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+1.80.422B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.157%6.875%01122616013611.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.791B++-1.537F-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.70.233C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m259.8%322 (19.3k)278 (16.7k)4.6059911,2342,4395.0118965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227126125.119%14.901%37406:274

38% Engineer25% Heavy Assault12% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 7:24 AMMar 3rd, 2019 5:04 AMSep 9th, 2019 10:00 AM (94d) (PST)Sep 8th, 2019 10:28 PM (95d) (PST)Sep 8th, 2019 9:46 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6961095870.7160.1550.1072.0480.0721551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7386,56635,1724396123416,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.5h/10.9d 990 1,674 2,599 32.1k 243 1,138 1,134 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:26.451% C
HSR:20% D*
NS-15M AE
B+
Kills:192
Deaths:64
KDR:3
Accuracy:26.023% C++
HSR:31.771% B+
NSX Naginata
C**
Kills:170
Deaths:43
KDR:3.953
Accuracy:23.792% C**
HSR:28.824% C++
T9 CARV
A+
Kills:160
Deaths:52
KDR:3.077
Accuracy:27.578% A+
HSR:28.125% B++
Kills:1,682
Deaths (as Heavy Assault):541
Deaths (to Heavy Assaults):624
KDR:3.10906
Kill Difference:1,141
Playtime:65.814 hours
Usage:25%
Score:0.897m
Score/min:227
Accuracy (listed only):25.961%
HSR (listed only):27.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
SMG-46AE Armistice
C+
Kills:285
Deaths:133
KDR:2.143
Accuracy:29.503% C+
HSR:10.877% D**
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C-
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B+
Kills:153
Deaths:39
KDR:3.923
Accuracy:28.127% B+
HSR:24.183% C+
LC2 Lynx
B*
Kills:75
Deaths:30
KDR:2.500
Accuracy:28.337% B*
HSR:24% B
NS-11C
B+
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B+
HSR:21.667% B+
Kills:2,224
Deaths (as Light Assault):810
Deaths (to Light Assaults):600
KDR:2.74568
Kill Difference:1,414
Playtime:56.161 hours
Usage:21%
Score:0.921m
Score/min:273
Accuracy (listed only):31.268%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.434% C+
HSR:21.111% C
TRAC-5
A
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.182% A
HSR:16.770% C-
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
NSX Tanto
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:29.153% B+
HSR:24.375% C+
NSX-P Tanto
B+
Kills:153
Deaths:39
KDR:3.923
Accuracy:28.127% B+
HSR:24.183% C+
LC2 Lynx
B*
Kills:75
Deaths:30
KDR:2.500
Accuracy:28.337% B*
HSR:24% B
NS-11C
B+
Kills:60
Deaths:14
KDR:4.286
Accuracy:27.255% B+
HSR:21.667% B+
Kills:1,939
Deaths (as Engineer):677
Deaths (to Engineers):401
KDR:2.86411
Kill Difference:1,262
Playtime:98.188 hours
Usage:38%
Score:1.953m
Score/min:332
Accuracy (listed only):31.521%
HSR (listed only):19.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
D
Kills:420
Deaths:82
KDR:5.122
Accuracy:37.125% D
HSR:77.857% D
SMG-46AE Armistice
C+
Kills:285
Deaths:133
KDR:2.143
Accuracy:29.503% C+
HSR:10.877% D**
NSX Tomoe
C++
Kills:160
Deaths:53
KDR:3.019
Accuracy:27.386% C
HSR:37.500% C++
TSAR-42
A++
Kills:160
Deaths:29
KDR:5.517
Accuracy:49.905% A++
HSR:86.250% A++
NSX Daimyo
B++
Kills:61
Deaths:13
KDR:4.692
Accuracy:35.092% D--
HSR:96.721% B++
NS-44 Commissioner
C*
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.876% C++
HSR:24.138% C*
Kills:1,144
Deaths (as Infiltrator):344
Deaths (to Infiltrators):356
KDR:3.32558
Kill Difference:800
Playtime:30.434 hours
Usage:12%
Score:0.376m
Score/min:206
Accuracy (listed only):36.148%
HSR (listed only):55.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:285
Deaths:133
KDR:2.143
Accuracy:29.503% C+
HSR:10.877% D**
FA1 Barrage
B**
Kills:160
Deaths:73
KDR:2.192
Accuracy:51.157% B**
HSR:6.875% F
TAR-AE
C*
Kills:116
Deaths:48
KDR:2.417
Accuracy:28.408% C*
HSR:15.517% D**
Kills:561
Deaths (as Combat Medic):254
Deaths (to Combat Medics):150
KDR:2.20866
Kill Difference:307
Playtime:5.258 hours
Usage:2%
Score:0.090m
Score/min:285
Accuracy (listed only):36.356%
HSR (listed only):11.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:187
Deaths:48
KDR:3.896
Accuracy:21.726% A++
HSR:22.995% B**
M1 Heavy Cycler
B**
Kills:154
Deaths:48
KDR:3.208
Accuracy:20.951% B**
HSR:23.377% B*
Kills:341
Deaths (as MAX Suit):48
Deaths (to MAX Suits):86
KDR:7.10417
Kill Difference:293
Playtime:4.251 hours
Usage:2%
Score:0.130m
Score/min:509
Accuracy (listed only):21.339%
HSR (listed only):23.186%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,500
V. Kills:44 N/A
Deaths:131
KDR:11.450
Accuracy:33.706% B++
KPH:96.200 A+
VKPH:2.800 C
Hellfire Rocket Pods
B**
Kills:802
V. Kills:83 N/A
Deaths:42
KDR:19.095
Accuracy:58.510% B**
KPH:126.700 B++
VKPH:13.100 C+
M18 Needler
A
Kills:265
V. Kills:230 115%
Deaths:92
KDR:2.880
Accuracy:30.669% C
KPH:21.300 B*
VKPH:18.500 A
Kills:2,567 (1,765 + 0)
Deaths:265
KDR:9.687
VKDR:1.347
Vehicle Kills:357
Kill Difference:2,302
Playtime:34.374 hours
Usage:13%
Score:0.551m
Score/min:267
Piloting Accuracy:30.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:71
V. Kills:96 73%
Deaths:20
KDR:3.550
Accuracy:65.500% A++
KPH:14.300 B**
VKPH:19.400 M
L-24R Spur
B*
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:40.015% C++
KPH:50.900 B*
VKPH:0.800 C
Kills:135 (135 + 0)
Deaths:24
KDR:5.625
VKDR:4.042
Vehicle Kills:97
Kill Difference:111
Playtime:6.208 hours
Usage:2%
Score:0.072m
Score/min:194
Piloting Accuracy:40.015%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:833
V. Kills:71 N/A
Deaths:35
KDR:23.800
Accuracy:48.964% C+
KPH:86.400 A
VKPH:7.400 C
Kills:833 (833 + 0)
Deaths:35
KDR:23.800
VKDR:2.029
Vehicle Kills:71
Kill Difference:798
Playtime:9.642 hours
Usage:4%
Score:0.130m
Score/min:224
Driving Accuracy:48.964%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:961
V. Kills:214 447%
Deaths:55
KDR:17.473
Accuracy:45.962% B+
KPH:57.600 M
VKPH:12.800 B+
Kills:961 (961 + 0)
Deaths:55
KDR:17.473
VKDR:3.891
Vehicle Kills:214
Kill Difference:906
Playtime:16.694 hours
Usage:6%
Score:0.240m
Score/min:239
Driving Accuracy:45.962%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5441,50013111.45B+6.8433.706%B++1.333%B+96.2A+2.8C26015.6h13.9B++41.1B++
NS-11CP 1,1801,1704172.806B*1.8028.434%C+21.111%C33C--N/A7935.5h11.8C*41.4C*
NS-15MP 1,1741,1603823.037B1.5726.451%C20%D*30.1D--N/A7238.6h11.4C+43C+
P2-120 HEAT 1,1759615517.473A*12.8745.962%B+5.203%A57.5M12.8B+23916.7h4.8B**10.5B**
L100 Python HESH 9048333523.8A19.1948.964%C+N/A86.8A7.4C2249.6h2.3B**4.7B*
Hellfire Rocket Pods 8858024219.095A+14.4958.51%B**N/A127.3B++13.2C+3906.3h12.3B+21B++
RAMS-AE .50M 421420825.122B+0.5237.125%D77.857%D40.8CN/A9610.3h1.8B4.9C+
SMG-46AE Armistice 2862851332.143B++2.4629.503%C+10.877%D**30.6DN/A789.3h14.1C+47.8C+
M18 Needler 495265922.88C**1.7330.669%CN/A21.2B++18.4A21312.5h85.4B++278.5B++
NS-15M AE 194192643B+1.6126.023%C++31.771%B+20.9D--N/A499.2h10.6B+40.9B
M1 Heavy Cycler 191187483.896A*0.7121.726%A++22.995%B**55M++1.2A++1583.4h13.9B**63.9B*
NSX Naginata 170170433.953M0.6523.792%C**28.824%C++53.1B+N/A1213.2h9.7B++40.8B+
TRAC-5 164161612.639M+1.9728.182%A16.77%C-23.7C**N/A826.8h12.8B+45.6B++
NSX Tomoe 161160533.019B**1.5927.386%C37.5%C++38.1C+N/A824.2h12.3B+44.7B
T9 CARV 161160523.077A1.5327.578%A+28.125%B++43.2B++N/A1993.7h11.9B++43B++
FA1 Barrage 161160732.192B**2.4151.157%B**6.875%F38.1B+N/A1094.2h3.7B**7.3B*
TSAR-42 161160295.517B+0.9149.905%A++86.25%A++55.2B++N/A1432.9h1.6A3.3B**
NSX Tanto 161160433.721M0.8829.153%B+24.375%C+34C++N/A804.7h11.9B+41B+
M1 Heavy Cycler 160154483.208A1.4020.951%B**23.377%B*45.3B**1.8A*1343.4h16.2B77.5B++
NSX-P Tanto 154153393.923M**0.6828.127%B+24.183%C+61.2A+N/A1532.5h9.9B**35.1B*
C-4 164132274.889A**0.2831.042%B*N/A220M+53.3A++12150.6h1.1B*3.6B*
TAR-AE 118116482.417B+2.1928.408%C*15.517%D**34.1C--N/A733.4h13.3C-46.8C+
Claymore 9494518.8A++14.1933.438%C++N/A188B*N/A4470.5h1.1B*3.4B+
Frag Grenade 8180180N/A75.3957.231%A++N/A800A+10C++18580.1h3.5B+6.1B++
LC2 Lynx 7675302.5A2.1128.337%B*24%B19.7CN/A663.8h15.5C++54.5B+
CAS30 Tank Buster 16771203.55B**1.0665.5%A++N/A14.2B**19.2M2195h48.2B+73.6B++
NS Decimator 12071242.958A*1.6565.203%B+N/A39.4C*27.2A3331.8h5.4C8.3C+
L-24R Spur 6564416B**11.3940.015%C++3.125%B**49.2B*N/A971.3h16.6B+41.4B+
NSX Daimyo 6161134.692B+0.0935.092%D--96.721%B++32.1DN/A1301.9h2.5C++7.1C+
Orbital Strike Uplink 8961161N/A56.391800%UN/A610U280U638100.1h0.6T*0T*
NS-11C 6060144.286M**0.3227.255%B+21.667%B+37.5B+N/A891.6h11.7B++42.9B++
NS-44 Commissioner 5958341.706B++2.9037.876%C++24.138%C*36.3C++N/A1201.6h3.7C**9.7B
Spear Anti-Vehicle Phalanx Turret 7057414.25A9.6448.237%B+7.018%A++63.3A+14.4D2740.9h5.3B+10.9B*
T7 Mini-Chaingun 5150172.941A**1.6624.11%A16%B++29.4CN/A1021.7h13.8B+57.3B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator49,9790.7h
Motion Spotter01500.1h
Ammunition Package13820.1h
Nano-Armor Kit33112,7247.1h
Medical Kit741,0951h
Anti-Infantry MANA Turret0740.1h
Recon Detection Device01510.2h
Shield Recharging Field0700h

Check the help document for the dictionary if you want to learn more about words used here.


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