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Castellan TornVS[SATA] TornVS
VS BR 61

KDR: 5.05

Score: 3.5m

Last Seen: May 21st, 2019 8:40 AM
- OFFLINE - 42.9 hour(s)

Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of 300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 165
Level Progress (to 62): 37%
Level 100 Progress: 19% 769h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA L100 Python HESH Supernova PC NS-11CP Dual Photon Pods Parallax VX3-AE NS-15MP Eridani SX5-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,845,225 MLG Score: 1475
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.6%22.579%6231511812,5823.388451.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.979%1.265A0.275C*-0.091C+HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.435B11.60.185C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.398%1.045%4112311931,8196042729.8197425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.745%0.212C++-0.509D1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.761B++15.20.714B++23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.359%1.257%3009311931,2737923116.1139549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.015%1.191B**-0.833D--0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.10.754B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.767%1.667%2201119560391421.5384642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.425B-0.686D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.821B++8.70.781B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.659%72.093%2202119434412502.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.05%0.099C+0.325C*-1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.40.247C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.688%10.714%220111955610100.54902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.252C*-0.726D--1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.226C++5.20.065C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 165
3.5m325.2%333 (20k)293 (17.6k)5.049258,0991,6045.5043661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119685627.234%13.471%36707:281

37% Engineer24% Heavy Assault12% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 3:52 AMFeb 1st, 2019 8:23 PMMay 22nd, 2019 1:01 AM (22h) (PST)May 21st, 2019 4:41 AM (2d) (PST)May 21st, 2019 4:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531016520.6750.1340.0912.4630.0831475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1556,08839,0674085148517,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.1h/8.3d 730 1,091 1,837 29.6k 190 849 994 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:271
Deaths:87
KDR:3.115
Accuracy:27.596% C+
HSR:21.033% D--
Lasher X2
B++
Kills:173
Deaths:68
KDR:2.544
Accuracy:31.010% B++
HSR:3.468% C
NSX Naginata
B**
Kills:160
Deaths:43
KDR:3.721
Accuracy:26.936% B**
HSR:21.250% D-
Orion VS54
A+
Kills:160
Deaths:49
KDR:3.265
Accuracy:27.951% A+
HSR:26.875% B
Flare VE6
B+
Kills:160
Deaths:48
KDR:3.333
Accuracy:24.494% B+
HSR:26.875% B+
Pulsar LSW
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:25.110% B+
HSR:25% C++
VX29 Polaris
B++
Kills:94
Deaths:22
KDR:4.273
Accuracy:27.039% B++
HSR:18.085% D
Kills:1,178
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):340
KDR:3.23626
Kill Difference:814
Playtime:48.189 hours
Usage:24%
Score:0.641m
Score/min:222
Accuracy (listed only):27.162%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C++
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C++
HSR:19.767% C--
Eridani SX5-AE
C-
Kills:243
Deaths:87
KDR:2.793
Accuracy:27.412% C-
HSR:17.284% D-
Serpent VE92
B+
Kills:171
Deaths:68
KDR:2.515
Accuracy:25.859% B+
HSR:20.468% C++
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
Pandora VX25
B++
Kills:56
Deaths:19
KDR:2.947
Accuracy:46.688% B++
HSR:10.714% D--
Kills:1,544
Deaths (as Light Assault):522
Deaths (to Light Assaults):399
KDR:2.95785
Kill Difference:1,022
Playtime:43.777 hours
Usage:22%
Score:0.753m
Score/min:287
Accuracy (listed only):30.119%
HSR (listed only):19.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C++
HSR:19.767% C--
Serpent VE92
B+
Kills:171
Deaths:68
KDR:2.515
Accuracy:25.859% B+
HSR:20.468% C++
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
Pandora VX25
B++
Kills:56
Deaths:19
KDR:2.947
Accuracy:46.688% B++
HSR:10.714% D--
Kills:1,301
Deaths (as Engineer):435
Deaths (to Engineers):261
KDR:2.9908
Kill Difference:866
Playtime:73.366 hours
Usage:37%
Score:1.614m
Score/min:367
Accuracy (listed only):30.505%
HSR (listed only):19.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:284
Deaths:54
KDR:5.259
Accuracy:35.705% D-
HSR:80.282% C+
Eridani SX5-AE
C-
Kills:243
Deaths:87
KDR:2.793
Accuracy:27.412% C-
HSR:17.284% D-
NSX Tomoe
B*
Kills:119
Deaths:42
KDR:2.833
Accuracy:28.216% C+
HSR:45.378% B*
VA39 Spectre
B+
Kills:60
Deaths:12
KDR:5
Accuracy:35.564% B+
HSR:33.333% C-
NS-44 Commissioner
B++
Kills:57
Deaths:37
KDR:1.541
Accuracy:41.682% B++
HSR:26.316% B+
Kills:763
Deaths (as Infiltrator):232
Deaths (to Infiltrators):260
KDR:3.28879
Kill Difference:531
Playtime:24.981 hours
Usage:12%
Score:0.294m
Score/min:196
Accuracy (listed only):33.716%
HSR (listed only):40.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C-
Kills:243
Deaths:87
KDR:2.793
Accuracy:27.412% C-
HSR:17.284% D-
H-V45 AE
C*
Kills:75
Deaths:13
KDR:5.769
Accuracy:29.030% C*
HSR:18.667% D*
Pandora VX25
B++
Kills:56
Deaths:19
KDR:2.947
Accuracy:46.688% B++
HSR:10.714% D--
Kills:374
Deaths (as Combat Medic):119
Deaths (to Combat Medics):123
KDR:3.14286
Kill Difference:255
Playtime:3.831 hours
Usage:2%
Score:0.077m
Score/min:334
Accuracy (listed only):34.377%
HSR (listed only):15.555%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:179
Deaths:30
KDR:5.967
Accuracy:21.792% B*
HSR:15.643% D--
Quasar VM1
A+
Kills:170
Deaths:30
KDR:5.667
Accuracy:22.233% A+
HSR:24.118% B**
Kills:349
Deaths (as MAX Suit):30
Deaths (to MAX Suits):56
KDR:11.63333
Kill Difference:319
Playtime:5.356 hours
Usage:3%
Score:0.135m
Score/min:420
Accuracy (listed only):22.012%
HSR (listed only):19.880%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,285
V. Kills:42 N/A
Deaths:106
KDR:12.123
Accuracy:48.378% B**
KPH:96.900 A++
VKPH:3.200 C+
Dual Photon Pods
A*
Kills:384
V. Kills:79 480%
Deaths:13
KDR:29.539
Accuracy:68.183% A++
KPH:193.600 A*
VKPH:39.800 A++
Saron Laser Cannon
B*
Kills:150
V. Kills:122 122%
Deaths:51
KDR:2.941
Accuracy:29.207% C-
KPH:17.700 B+
VKPH:14.400 B*
Kills:1,819 (1,435 + 0)
Deaths:170
KDR:10.700
VKDR:1.429
Vehicle Kills:243
Kill Difference:1,649
Playtime:23.727 hours
Usage:12%
Score:0.427m
Score/min:300
Piloting Accuracy:29.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:663
V. Kills:49 N/A
Deaths:22
KDR:30.136
Accuracy:51.446% C**
KPH:83.400 A+
VKPH:6.200 C--
Kills:663 (663 + 0)
Deaths:22
KDR:30.136
VKDR:2.227
Vehicle Kills:49
Kill Difference:641
Playtime:7.953 hours
Usage:4%
Score:0.110m
Score/min:230
Driving Accuracy:51.446%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:511
V. Kills:118 429%
Deaths:30
KDR:17.033
Accuracy:56.049% B*
KPH:45.200 A*
VKPH:10.400 B+
Supernova FPC
B**
Kills:99
V. Kills:52 187%
Deaths:5
KDR:19.800
Accuracy:48.020% D
KPH:34.900 B**
VKPH:18.300 B++
Supernova VPC
A*
Kills:67
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:57.321% B++
KPH:86.500 A*
VKPH:9 B+
Proton II PPA
B++
Kills:62
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:26.759% B+
KPH:80.200 B++
VKPH:2.600 D
Kills:739 (677 + 62)
Deaths:35
KDR:21.114
VKDR:5.114
Vehicle Kills:179
Kill Difference:704
Playtime:15.681 hours
Usage:8%
Score:0.250m
Score/min:265
Driving Accuracy:57.321%
Gunner Accuracy:26.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:40.767% B+
KPH:144.100 A
VKPH:4.800 C
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:0.417 hours
Usage:0%
Score:0.012m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:40.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,3271,28510612.123B*7.0748.378%B**N/A96.6A++3.2C+28313.3h8.1B++16.7B++
L100 Python HESH 7126632230.136A+25.0951.446%C**N/A82.9A+6.1D2308h2.2A4.3B**
Supernova PC 6295113017.033A++11.9856.049%B*1.566%D45.2A*10.4B+22411.3h4B++7.1B*
NS-11CP 4354301393.094B**1.9629.832%C++19.767%C--29.7DN/A6614.5h12.2C+40.8C*
Dual Photon Pods 4633841329.538M**24.4968.183%A++1.042%C192A*39.5A++7962h13.7B**20.2B**
Parallax VX3-AE 284284545.259B0.2135.705%D-80.282%C+34.6DN/A948.2h1.9C++5.4C
NS-15MP 272271873.115B1.9327.596%C+21.033%D--24D*N/A6211.3h10.2B37C*
Eridani SX5-AE 245243872.793B**2.2627.412%C-17.284%D-30.8DN/A897.9h11.3C++41.1C+
Quasar VM1 181179305.967A*0.9221.792%B*15.643%D--39.8B+N/A1514.5h13C**59.8B+
Lasher X2 177173682.544A**2.5131.01%B++3.468%C37.6B+N/A1114.6h22.3C-71.9B
Serpent VE92 172171682.515A2.5325.859%B+20.468%C++26.7C+N/A956.4h12.3B47.6B+
Quasar VM1 172170305.667M+0.6222.233%A+24.118%B**37.8AN/A1074.5h14B63.1B+
Solstice SF 165162632.571A++2.4827.407%B++20.988%B++24.9BN/A966.5h12.3C++44.8B+
VX6-7 164162562.893A2.1627.376%B+16.667%D31.8C+N/A1085.1h13.1C+47.7B
NSX Naginata 160160433.721A*1.3326.936%B**21.25%D-37.2C+N/A794.3h11.4C**42.1B+
NSX Tanto 161160295.517S0.4728.925%B+24.375%C+48.5B++N/A1173.3h14.1C++48.7B
Orion VS54 160160493.265B**1.7827.951%A+26.875%B32C+N/A1225h9.7B**34.5B
Flare VE6 160160483.333A*1.7224.494%B+26.875%B+21.3DN/A707.5h11.9C48.5C*
Solstice VE3 165160612.623M2.4327.451%B*23.75%B++28.1B+N/A1405.7h12.5B++45.6B+
Pulsar LSW 160160473.404A+1.6525.11%B+25%C++30.2C-N/A795.3h10.8B+42.8B+
Saron Laser Cannon 272150512.941B+2.1129.207%C-2.667%C*17.6B+14.4B*2098.5h79.5B++272.1B++
NSX Tomoe 119119422.833B+2.2228.216%C+45.378%B*32.2CN/A803.7h13.5C**47.9C*
Supernova FPC 15199519.8A*14.7548.02%D2.02%C35.4B**18.6B*3722.8h3.9B**8.2B++
VX29 Polaris 9494224.273A**0.7827.039%B++18.085%D21.4D-N/A594.4h12.1C*44.6B+
C-4 11392214.381A*0.6732.841%AN/A184A**42B*10910.5h1B**2.9B**
H-V45 AE 7675135.769M+0.7229.03%C*18.667%D*46.9C+N/A1431.6h11.9C++41.1C**
Supernova VPC 7467167S61.9557.321%B++N/A83.8A*8.8B3080.8h2.7B+4.8B++
Proton II PPA 6462162M56.9526.759%B+1.613%C-77.5B++2.5D4280.8h10.9C40.8C*
VA39 Spectre 6060125A*0.0535.564%B+33.333%C-40AN/A1131.5h4.5B*12.7B*
Proton II PPA-H 6260160S54.9540.767%B+1.667%C+150A5C4670.4h8.7B+21.3B+
NS-44 Commissioner 5857371.541B+3.5141.682%B++26.316%B+21.1C-N/A672.7h3.9C++9.4B+
Pandora VX25 5656192.947A++2.1046.688%B++10.714%D--43.1C**N/A1271.3h5.2C11.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01040.1h
Ammunition Package13900.1h
Nano-Armor Kit2467,5685.1h
Medical Kit518500.8h
Medical Applicator13,3090.2h
Recon Detection Device01530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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