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Signifer TornVS[SATA] TornVS
VS BR 60

KDR: 5.12

Score: 3.3m

Last Seen: Mar 23rd, 2019 5:35 AM
- OFFLINE - 52.7 hour(s)

Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Member of 300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 202
Level Progress (to 61): 29%
Level 100 Progress: 18% 780h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA L100 Python HESH Supernova PC NS-11CP Dual Photon Pods Parallax VX3-AE NS-15MP Eridani SX5-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,831,464 MLG Score: 1464
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.641%22.833%6311410192,3653.397991.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.172%1.311A0.325C*-0.258CHEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.443B11.60.19C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.415%1.074%4067310301,7696042529.4833415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.865%0.202C++-0.449C--1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.755B++15.40.706B++23.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.899%1.328%2975310301,2057421316.0667563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.837%1.181B**-0.832D--0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.852B*3.10.758B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.767%1.667%2251103260371381.5789543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.428B-0.685D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.82B++8.70.78B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.674%72.093%2252103134411502.96552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%0.099C+0.278C*-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.316C*2.40.242C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 202
3.3m333.5%332 (19.9k)293 (17.6k)5.124837,5951,4825.5971760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103380627.198%13.417%36507:381

38% Engineer24% Heavy Assault13% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 3:52 AMFeb 1st, 2019 8:23 PMMar 24th, 2019 3:44 AM (1d) (PST)Mar 23rd, 2019 1:36 AM (2d) (PST)Mar 23rd, 2019 1:35 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
755996560.6690.1310.0902.5120.0841464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2855,95739,3284085151517,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.2h/7.9d 700 1,019 1,739 28.5k 184 810 955 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:271
Deaths:87
KDR:3.115
Accuracy:27.596% C+
HSR:21.033% D--
Lasher X2
B++
Kills:166
Deaths:65
KDR:2.554
Accuracy:30.440% B++
HSR:3.614% C+
Orion VS54
A+
Kills:160
Deaths:49
KDR:3.265
Accuracy:27.951% A+
HSR:26.875% C**
Pulsar LSW
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:25.110% B+
HSR:25% C++
NSX Naginata
B*
Kills:160
Deaths:43
KDR:3.721
Accuracy:26.936% B*
HSR:21.250% D-
Flare VE6
B
Kills:160
Deaths:48
KDR:3.333
Accuracy:24.494% B
HSR:26.875% B
Kills:1,077
Deaths (as Heavy Assault):339
Deaths (to Heavy Assaults):323
KDR:3.17699
Kill Difference:738
Playtime:45.189 hours
Usage:24%
Score:0.604m
Score/min:223
Accuracy (listed only):27.088%
HSR (listed only):20.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C*
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C*
HSR:19.767% C--
Eridani SX5-AE
C-
Kills:237
Deaths:87
KDR:2.724
Accuracy:27.471% C-
HSR:17.722% D-
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Serpent VE92
C*
Kills:67
Deaths:28
KDR:2.393
Accuracy:24.118% C++
HSR:20.896% C*
Kills:1,378
Deaths (as Light Assault):463
Deaths (to Light Assaults):346
KDR:2.97624
Kill Difference:915
Playtime:38.917 hours
Usage:21%
Score:0.668m
Score/min:286
Accuracy (listed only):27.511%
HSR (listed only):20.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C*
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C*
HSR:19.767% C--
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Serpent VE92
C*
Kills:67
Deaths:28
KDR:2.393
Accuracy:24.118% C++
HSR:20.896% C*
Kills:1,141
Deaths (as Engineer):376
Deaths (to Engineers):246
KDR:3.03457
Kill Difference:765
Playtime:71.651 hours
Usage:38%
Score:1.559m
Score/min:363
Accuracy (listed only):27.518%
HSR (listed only):21.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:284
Deaths:54
KDR:5.259
Accuracy:35.728% D-
HSR:80.282% C+
Eridani SX5-AE
C-
Kills:237
Deaths:87
KDR:2.724
Accuracy:27.471% C-
HSR:17.722% D-
NSX Tomoe
B*
Kills:109
Deaths:37
KDR:2.946
Accuracy:28.007% C
HSR:44.954% B*
VA39 Spectre
B+
Kills:60
Deaths:12
KDR:5
Accuracy:35.564% B+
HSR:33.333% C-
NS-44 Commissioner
B*
Kills:54
Deaths:35
KDR:1.543
Accuracy:42.270% B++
HSR:27.778% B*
Kills:744
Deaths (as Infiltrator):225
Deaths (to Infiltrators):238
KDR:3.30667
Kill Difference:519
Playtime:23.815 hours
Usage:13%
Score:0.281m
Score/min:197
Accuracy (listed only):33.808%
HSR (listed only):40.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C-
Kills:237
Deaths:87
KDR:2.724
Accuracy:27.471% C-
HSR:17.722% D-
H-V45 AE
C*
Kills:75
Deaths:13
KDR:5.769
Accuracy:29.030% C*
HSR:18.667% D*
Kills:312
Deaths (as Combat Medic):100
Deaths (to Combat Medics):121
KDR:3.12
Kill Difference:212
Playtime:3.826 hours
Usage:2%
Score:0.077m
Score/min:334
Accuracy (listed only):28.251%
HSR (listed only):18.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:176
Deaths:29
KDR:6.069
Accuracy:21.518% B*
HSR:15.341% D--
Quasar VM1
A
Kills:167
Deaths:29
KDR:5.759
Accuracy:21.845% A
HSR:23.952% B**
Kills:343
Deaths (as MAX Suit):29
Deaths (to MAX Suits):55
KDR:11.82759
Kill Difference:314
Playtime:5.229 hours
Usage:3%
Score:0.134m
Score/min:427
Accuracy (listed only):21.682%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,251
V. Kills:40 N/A
Deaths:104
KDR:12.029
Accuracy:48.737% B**
KPH:96.800 A++
VKPH:3.100 C+
Dual Photon Pods
A*
Kills:368
V. Kills:79 460%
Deaths:13
KDR:28.308
Accuracy:68.725% A++
KPH:189.900 A*
VKPH:40.800 A++
Saron Laser Cannon
B++
Kills:150
V. Kills:122 122%
Deaths:50
KDR:3
Accuracy:29.267% C-
KPH:17.700 B+
VKPH:14.400 B++
Kills:1,769 (1,401 + 0)
Deaths:167
KDR:10.593
VKDR:1.443
Vehicle Kills:241
Kill Difference:1,602
Playtime:23.326 hours
Usage:12%
Score:0.422m
Score/min:301
Piloting Accuracy:29.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:651
V. Kills:48 N/A
Deaths:20
KDR:32.550
Accuracy:51.400% C**
KPH:83.300 A+
VKPH:6.100 D
Kills:651 (651 + 0)
Deaths:20
KDR:32.550
VKDR:2.400
Vehicle Kills:48
Kill Difference:631
Playtime:7.816 hours
Usage:4%
Score:0.108m
Score/min:231
Driving Accuracy:51.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:455
V. Kills:101 446%
Deaths:28
KDR:16.250
Accuracy:55.358% B++
KPH:43.200 A*
VKPH:9.600 B+
Supernova FPC
B**
Kills:99
V. Kills:52 187%
Deaths:5
KDR:19.800
Accuracy:48.020% D
KPH:34.900 B**
VKPH:18.300 B++
Supernova VPC
A*
Kills:67
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:57.321% B++
KPH:86.500 A*
VKPH:9 B
Proton II PPA
B*
Kills:62
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:26.759% B+
KPH:80.200 B*
VKPH:2.600 D
Kills:683 (621 + 62)
Deaths:33
KDR:20.697
VKDR:4.909
Vehicle Kills:162
Kill Difference:650
Playtime:14.919 hours
Usage:8%
Score:0.225m
Score/min:252
Driving Accuracy:57.321%
Gunner Accuracy:26.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:40.767% B+
KPH:144.100 A
VKPH:4.800 C-
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:0.417 hours
Usage:0%
Score:0.012m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:40.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2911,25110412.029A6.9048.737%B**N/A97A++3.1C+28712.9h8.1B++16.6B++
L100 Python HESH 6996512032.55A++27.4351.4%C**N/A83.5A+6.2D2317.8h2.2A4.3B**
Supernova PC 5564552816.25A++11.1355.358%B++1.758%C-43.3A*9.6B+20210.5h4B*7.3B*
NS-11CP 4354301393.094B**2.0329.832%C*19.767%C--29.7DN/A6614.5h12.2C+40.8C*
Dual Photon Pods 4473681328.308M*23.1868.725%A++1.087%C193.7A*41.6A++8001.9h13.9B**20.3B**
Parallax VX3-AE 284284545.259B0.1335.728%D-80.282%C+34.6C--N/A948.2h1.9C++5.4C
NS-15MP 272271873.115B+2.0127.596%C+21.033%D--24D*N/A6211.3h10.2B+37C**
Eridani SX5-AE 239237872.724B**2.4027.471%C-17.722%D-30.4DN/A877.8h11.4C++41.4C+
Quasar VM1 178176296.069A*0.9421.518%B*15.341%D--40B+N/A1544.4h12.7B+58.8B+
Quasar VM1 169167295.759M+0.6321.845%A23.952%B**38AN/A1094.4h13.6B+62.1B+
Lasher X2 170166652.554M2.5730.44%B++3.614%C+37.7B+N/A1084.4h21.9C72.1B
Solstice SF 165162632.571A++2.5527.407%B++20.988%B++24.9BN/A966.5h12.3C++44.8B+
VX6-7 164162562.893A2.2327.376%B+16.667%D31.8C+N/A1085.1h13.1C++47.7B+
Solstice VE3 165160612.623M2.5027.451%B*23.75%B++28.1B++N/A1385.7h12.5B++45.6B+
Orion VS54 160160493.265A1.8627.951%A+26.875%C**32C+N/A1185h9.7B**34.5B
Pulsar LSW 160160473.404A++1.7225.11%B+25%C++30.2CN/A795.3h10.8B+42.8B+
NSX Naginata 160160433.721A*1.4026.936%B*21.25%D-37.2C+N/A794.3h11.4C**42.1B+
NSX Tanto 161160295.517S0.3928.925%B+24.375%C+48.5B++N/A1163.3h14.1C++48.7C*
Flare VE6 160160483.333A*1.7924.494%B26.875%B21.3DN/A707.5h11.9C48.5C*
Saron Laser Cannon 272150503B+2.1229.267%C-2.667%C**17.6B+14.4B++2098.5h79.4B++271.3B++
NSX Tomoe 109109372.946B*2.1828.007%C44.954%B*34.1C+N/A833.2h13.1B+46.9C**
Supernova FPC 15199519.8A*14.6848.02%D2.02%C35.4B**18.6B*3702.8h3.9B**8.2B++
C-4 9376184.222A*0.9032.456%AN/A190A**42.5B*11080.4h1B**3B**
H-V45 AE 7675135.769M0.6429.03%C*18.667%D*46.9C+N/A1441.6h11.9C++41.1C**
Serpent VE92 6867282.393A2.7324.118%C++20.896%C*16.8C--N/A724h12B+49.9B
Supernova VPC 7467167S61.8857.321%B++N/A83.8A*8.8C**3080.8h2.7B++4.8B++
Proton II PPA 6462162M++56.8826.759%B+1.613%C-77.5B*2.5D4280.8h10.9C+40.8C**
VA39 Spectre 6060125M0.1235.564%B+33.333%C-40AN/A1121.5h4.5B*12.7B*
Proton II PPA-H 6260160M**54.8840.767%B+1.667%C+150A5C4640.4h8.7B+21.3B+
NS-44 Commissioner 5554351.543B+3.5842.27%B++27.778%B*20C--N/A662.7h4C++9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01040.1h
Ammunition Package13770.1h
Nano-Armor Kit2465,1305h
Medical Kit507780.7h
Medical Applicator13,3090.2h
Recon Detection Device01530.2h

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