Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,055)players online:
Faber0ne (28)  Cheeserolla (14)  diamondwolf12 (6)  Growen_the_Marowak (5)  nipsgaming1 (4)  MorrisStrategy (1) 58
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

Castellan TornVS[SATA] TornVS
VS BR 62

KDR: 5.01

Score: 3.7m

Last Seen: Jul 29th, 2019 2:20 PM
- OFFLINE - 3.2 hour(s)

Battle Rank 62 - Vanu Sovereignty on Cobalt - Outfit Member of 300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 64
Level Progress (to 63): 47%
Level 100 Progress: 20% 751h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA L100 Python HESH Supernova PC NS-11CP Dual Photon Pods Eridani SX5-AE Parallax VX3-AE NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TornVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,917,783 MLG Score: 1533
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.588%22.708%6261611982,8583.498161.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%1.247B**0.255C*0.001C+HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.433B11.70.185C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.398%1.045%4112312111,8196042729.8197425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.745%0.217C++-0.503D1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.761B++15.20.714B++23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.306%1.236%2911312111,2958323615.6024546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.937%1.197B**-0.853D---0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.10.756B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.767%1.667%2141121360401421.542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.423B-0.686D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.822B++8.70.782B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.38%75.561%2143121140113003.08461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%0.115C+0.32C*-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.40.253C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.834%11.111%214112136310800.583333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-0.774D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.161C++5-0.062C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
300 Spartans[SATA] 300 Spartans
VS outfit on Cobalt

Members: 64
3.7m320.5%337 (20.2k)296 (17.8k)5.008268,4941,6965.4445762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121490127.104%13.963%37807:211

36% Engineer25% Heavy Assault12% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 3:52 AMFeb 1st, 2019 8:23 PMAug 23rd, 2019 10:01 PM (9h) (PST)Jul 29th, 2019 12:15 PM (26d) (PST)Jul 29th, 2019 10:20 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491066430.6830.1360.0952.4490.0811533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9446,35038,5944186147517,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
207.2h/8.6d 740 1,186 1,931 30.4k 196 888 1,003 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:271
Deaths:87
KDR:3.115
Accuracy:27.596% C+
HSR:21.033% D--
VX29 Polaris
B++
Kills:160
Deaths:32
KDR:5
Accuracy:27.200% B++
HSR:19.375% C--
Pulsar LSW
B
Kills:160
Deaths:47
KDR:3.404
Accuracy:25.110% B
HSR:25% C++
Flare VE6
B
Kills:160
Deaths:48
KDR:3.333
Accuracy:24.494% B
HSR:26.875% B
Orion VS54
A
Kills:160
Deaths:49
KDR:3.265
Accuracy:27.951% A
HSR:26.875% C**
NSX Naginata
B*
Kills:160
Deaths:43
KDR:3.721
Accuracy:26.936% B*
HSR:21.250% D-
Kills:1,071
Deaths (as Heavy Assault):306
Deaths (to Heavy Assaults):355
KDR:3.5
Kill Difference:765
Playtime:50.819 hours
Usage:25%
Score:0.696m
Score/min:228
Accuracy (listed only):26.548%
HSR (listed only):23.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C*
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C*
HSR:19.767% D
Eridani SX5-AE
D
Kills:290
Deaths:100
KDR:2.900
Accuracy:26.938% D
HSR:18.621% D
Serpent VE92
B+
Kills:174
Deaths:69
KDR:2.522
Accuracy:25.823% B+
HSR:20.115% C+
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
NSX-P Tanto
B+
Kills:159
Deaths:56
KDR:2.839
Accuracy:28.438% B+
HSR:24.528% C+
Pandora VX25
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:46.834% B++
HSR:11.111% D--
Kills:1,760
Deaths (as Light Assault):595
Deaths (to Light Assaults):442
KDR:2.95798
Kill Difference:1,165
Playtime:46.532 hours
Usage:22%
Score:0.824m
Score/min:295
Accuracy (listed only):29.892%
HSR (listed only):19.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C*
Kills:430
Deaths:139
KDR:3.094
Accuracy:29.832% C*
HSR:19.767% D
Serpent VE92
B+
Kills:174
Deaths:69
KDR:2.522
Accuracy:25.823% B+
HSR:20.115% C+
Solstice SF
B++
Kills:162
Deaths:63
KDR:2.571
Accuracy:27.407% B++
HSR:20.988% B++
VX6-7
B+
Kills:162
Deaths:56
KDR:2.893
Accuracy:27.376% B+
HSR:16.667% D
NSX Tanto
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:28.925% B+
HSR:24.375% C+
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
NSX-P Tanto
B+
Kills:159
Deaths:56
KDR:2.839
Accuracy:28.438% B+
HSR:24.528% C+
Pandora VX25
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:46.834% B++
HSR:11.111% D--
Kills:1,470
Deaths (as Engineer):495
Deaths (to Engineers):273
KDR:2.9697
Kill Difference:975
Playtime:74.209 hours
Usage:36%
Score:1.638m
Score/min:368
Accuracy (listed only):30.261%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D
Kills:290
Deaths:100
KDR:2.900
Accuracy:26.938% D
HSR:18.621% D
Parallax VX3-AE
C+
Kills:290
Deaths:54
KDR:5.370
Accuracy:35.847% D-
HSR:80% C+
NSX Tomoe
B*
Kills:119
Deaths:42
KDR:2.833
Accuracy:28.216% C+
HSR:45.378% B*
VA39 Spectre
B+
Kills:60
Deaths:12
KDR:5
Accuracy:35.564% B+
HSR:33.333% C-
NS-44 Commissioner
B++
Kills:58
Deaths:38
KDR:1.526
Accuracy:41.123% B+
HSR:27.586% B++
NSX Daimyo
A++
Kills:51
Deaths:11
KDR:4.636
Accuracy:32.964% D*
HSR:100% A++
Kills:868
Deaths (as Infiltrator):257
Deaths (to Infiltrators):270
KDR:3.37743
Kill Difference:611
Playtime:25.543 hours
Usage:12%
Score:0.305m
Score/min:199
Accuracy (listed only):33.442%
HSR (listed only):50.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D
Kills:290
Deaths:100
KDR:2.900
Accuracy:26.938% D
HSR:18.621% D
H-V45 AE
C*
Kills:75
Deaths:13
KDR:5.769
Accuracy:29.030% C*
HSR:18.667% D*
Pandora VX25
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:46.834% B++
HSR:11.111% D--
Kills:428
Deaths (as Combat Medic):135
Deaths (to Combat Medics):125
KDR:3.17037
Kill Difference:293
Playtime:3.831 hours
Usage:2%
Score:0.077m
Score/min:334
Accuracy (listed only):34.267%
HSR (listed only):16.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:190
Deaths:33
KDR:5.758
Accuracy:21.290% B++
HSR:16.842% D-
Quasar VM1
A
Kills:182
Deaths:33
KDR:5.515
Accuracy:21.903% A
HSR:23.626% B*
Kills:372
Deaths (as MAX Suit):33
Deaths (to MAX Suits):57
KDR:11.27273
Kill Difference:339
Playtime:5.674 hours
Usage:3%
Score:0.142m
Score/min:417
Accuracy (listed only):21.596%
HSR (listed only):20.234%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,285
V. Kills:42 N/A
Deaths:106
KDR:12.123
Accuracy:48.378% B**
KPH:96.900 A+
VKPH:3.200 C+
Dual Photon Pods
A*
Kills:384
V. Kills:79 480%
Deaths:13
KDR:29.539
Accuracy:68.183% A++
KPH:193.600 A*
VKPH:39.800 A++
Saron Laser Cannon
B*
Kills:150
V. Kills:122 122%
Deaths:51
KDR:2.941
Accuracy:29.207% C
KPH:17.700 B+
VKPH:14.400 B*
Kills:1,819 (1,435 + 0)
Deaths:170
KDR:10.700
VKDR:1.429
Vehicle Kills:243
Kill Difference:1,649
Playtime:23.727 hours
Usage:11%
Score:0.427m
Score/min:300
Piloting Accuracy:29.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:672
V. Kills:49 N/A
Deaths:23
KDR:29.217
Accuracy:51.253% C**
KPH:83.600 A+
VKPH:6.100 D
Kills:672 (672 + 0)
Deaths:23
KDR:29.217
VKDR:2.130
Vehicle Kills:49
Kill Difference:649
Playtime:8.034 hours
Usage:4%
Score:0.112m
Score/min:233
Driving Accuracy:51.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:514
V. Kills:119 428%
Deaths:30
KDR:17.133
Accuracy:56.051% B++
KPH:44.700 A*
VKPH:10.400 B+
Supernova FPC
B**
Kills:109
V. Kills:56 191%
Deaths:5
KDR:21.800
Accuracy:48.383% D
KPH:37 B**
VKPH:19 B++
Supernova VPC
A*
Kills:67
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:57.321% B++
KPH:86.500 A*
VKPH:9 C**
Proton II PPA
B*
Kills:62
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:26.759% B+
KPH:80.200 B*
VKPH:2.600 D
Kills:752 (690 + 62)
Deaths:35
KDR:21.486
VKDR:5.257
Vehicle Kills:184
Kill Difference:717
Playtime:15.988 hours
Usage:8%
Score:0.258m
Score/min:269
Driving Accuracy:57.321%
Gunner Accuracy:26.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:40.767% B+
KPH:144.100 A
VKPH:4.800 C-
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:2
Vehicle Kills:2
Kill Difference:59
Playtime:0.417 hours
Usage:0%
Score:0.012m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:40.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,3271,28510612.123A+7.1148.378%B**N/A96.6A+3.2C+28313.3h8.1B+16.7B++
L100 Python HESH 7216722329.217A++24.2151.253%C**N/A84A+6.1D2338h2.2B++4.3B**
Supernova PC 6335143017.133A++12.1256.051%B++1.556%D44.7A*10.3B+22311.5h4B*7.2B**
NS-11CP 4354301393.094A1.9129.832%C*19.767%D29.7DN/A6614.5h12.2C+40.8C*
Dual Photon Pods 4633841329.538M**24.5368.183%A++1.042%C192A*39.5A++7962h13.7B**20.2B**
Eridani SX5-AE 2922901002.9B**2.1126.938%D18.621%D34.1C--N/A1048.5h11C++40.8C+
Parallax VX3-AE 290290545.37B+0.3635.847%D-80%C+34.5DN/A958.4h1.9C+5.4C
NS-15MP 272271873.115B1.8927.596%C+21.033%D--24D*N/A6211.3h10.2B37C*
Quasar VM1 192190335.758A++0.7521.29%B++16.842%D-39.6BN/A1494.8h13.1C**61.4B+
Quasar VM1 184182335.515M0.5121.903%A23.626%B*37.9B**N/A1074.8h14.1B+64.2B+
Serpent VE92 175174692.522A2.4925.823%B+20.115%C+26.4C+N/A966.6h12.2B47.1B+
Lasher X2 177173682.544A*2.4631.01%B++3.468%C37.6BN/A1124.6h22.3C-71.9B
Solstice SF 165162632.571A++2.4427.407%B++20.988%B++24.9C**N/A966.5h12.3C++44.8B+
VX6-7 164162562.893A2.1227.376%B+16.667%D31.8C+N/A1085.1h13.1C+47.7B
VX29 Polaris 160160325M++0.0127.2%B++19.375%C--29.1C--N/A1085.5h12.7C+46.5B+
Pulsar LSW 160160473.404A++1.6025.11%B25%C++30.2C-N/A805.3h10.8B+42.8B+
Flare VE6 160160483.333A++1.6824.494%B26.875%B21.3DN/A727.5h11.9C48.5C*
Orion VS54 160160493.265A1.7427.951%A26.875%C**32C+N/A1265h9.7B**34.5B
NSX Naginata 160160433.721A*1.2926.936%B*21.25%D-37.2C+N/A794.3h11.4C**42.1B+
NSX Tanto 161160295.517S0.5128.925%B+24.375%C+48.5B++N/A1193.3h14.1C++48.7C*
Solstice VE3 165160612.623M+2.3927.451%B*23.75%B++28.1B+N/A1435.7h12.5B++45.6B+
NSX-P Tanto 161159562.839A*2.1728.438%B+24.528%C+51.3B**N/A1383.1h11.9B++41.7B++
Saron Laser Cannon 272150512.941B+2.0729.207%C2.667%B17.6B+14.4B*2098.5h79.5B++272.1B++
NSX Tomoe 119119422.833B*2.1828.216%C+45.378%B*32.2CN/A803.7h13.5C**47.9C*
Supernova FPC 165109521.8A*16.7948.383%D1.835%C37.6B**19.3B++3972.9h3.7B**7.7B++
C-4 126104234.522A*0.4932.343%B**N/A208M+44B**11440.5h0.9B**2.9B**
H-V45 AE 7675135.769M++0.7629.03%C*18.667%D*46.9C+N/A1431.6h11.9C++41.1C*
Supernova VPC 7467167S61.9957.321%B++N/A83.8A*8.8C*3080.8h2.7B++4.8B++
M12 Kobalt 6866166A++60.9915.449%D*13.636%D-60D-1.8D--1411.1h17C*109.9C
Pandora VX25 6363222.864A+2.1446.834%B++11.111%D--45C*N/A1301.4h5C10.8C**
Proton II PPA 6462162M++56.9926.759%B+1.613%C-77.5B++2.5D4280.8h10.9C+40.8C*
VA39 Spectre 6060125M0.0135.564%B+33.333%C-40B**N/A1131.5h4.5B*12.7B*
Proton II PPA-H 6260160S54.9940.767%B+1.667%C+150A5C4670.4h8.7B+21.3B+
NS-44 Commissioner 5958381.526B+3.4841.123%B+27.586%B++20.7C--N/A692.8h3.9C++9.5B+
Frag Grenade 5454154N/A48.9950.351%B++N/A540C*N/A19280.1h4C+7.9C**
NSX Daimyo 5151114.636B+0.3732.964%D*100%A++34DN/A841.5h2.3B+7.1C+
Proximity Mine 505086.25B*1.2443.674%C*N/A125C++N/A3720.4h2.1C--4.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01040.1h
Ammunition Package13970.1h
Nano-Armor Kit2468,3065.2h
Medical Kit568780.8h
Medical Applicator13,3090.2h
Recon Detection Device01530.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.75s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.