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Centurion TornVS[TRID] TornVS
VS BR 52

KDR: 5.02

Score: 2.2m

Last Seen: Oct 24th, 2018 12:22 PM
- OFFLINE - 24 hour(s)

Battle Rank 52 - Vanu Sovereignty on Cobalt
Level Progress (to 53): 99%
Level 100 Progress: 12% 726h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA NS-11CP L100 Python HESH Supernova PC NS-15MP Dual Photon Pods Parallax VX3-AE NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,937,799 MLG Score: 1549
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.498%21.943%6251010111,5543.735581.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.509%1.468A+0.216C++0.253C*HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+11.20.214C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.499%1.132%3720310181,3254737627.6042351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.373%0.107C+-0.444C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.737B++16.20.692B+25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.16%2.102%3022310186664113216.2439501%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.167%1.206B**-0.357C--0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.20.748B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.704%77.895%0110201905803.27586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+0.707B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+20.374C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m403.3%382 (22.9k)330 (19.8k)5.021814,6059175.4874652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102152228.743%12.899%37107:210

41% Engineer27% Heavy Assault11% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2016 3:52 AMApr 30th, 2017 8:06 AMOct 26th, 2018 7:01 PM (25d) (PST)Oct 24th, 2018 8:23 AM (27d) (PST)Oct 24th, 2018 8:22 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
863927710.6830.1360.0883.2040.1111549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7895,54446,2454185192719,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
112.3h/4.7d 427 594 1,083 21.6k 118 498 747 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C++
Kills:260
Deaths:82
KDR:3.171
Accuracy:27.927% C++
HSR:21.539% D-
NSX Naginata
B**
Kills:160
Deaths:43
KDR:3.721
Accuracy:26.936% B**
HSR:21.250% D-
Orion VS54
A+
Kills:160
Deaths:49
KDR:3.265
Accuracy:27.951% A+
HSR:26.875% B
Lasher X2
B*
Kills:86
Deaths:32
KDR:2.688
Accuracy:30.911% B*
HSR:2.326% D-
Flare VE6
C++
Kills:81
Deaths:28
KDR:2.893
Accuracy:22.913% C++
HSR:24.691% C++
Kills:747
Deaths (as Heavy Assault):234
Deaths (to Heavy Assaults):214
KDR:3.19231
Kill Difference:513
Playtime:30.218 hours
Usage:27%
Score:0.453m
Score/min:250
Accuracy (listed only):27.327%
HSR (listed only):19.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B
Kills:380
Deaths:123
KDR:3.089
Accuracy:30.098% B
HSR:18.684% D
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
Eridani SX5-AE
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:30.979% B
HSR:14.286% D*
NSX Tanto
C+
Kills:60
Deaths:13
KDR:4.615
Accuracy:25.252% C+
HSR:15% D**
Kills:754
Deaths (as Light Assault):253
Deaths (to Light Assaults):202
KDR:2.98024
Kill Difference:501
Playtime:19.188 hours
Usage:17%
Score:0.386m
Score/min:335
Accuracy (listed only):28.445%
HSR (listed only):17.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B
Kills:380
Deaths:123
KDR:3.089
Accuracy:30.098% B
HSR:18.684% D
Solstice VE3
B*
Kills:160
Deaths:61
KDR:2.623
Accuracy:27.451% B*
HSR:23.750% B++
NSX Tanto
C+
Kills:60
Deaths:13
KDR:4.615
Accuracy:25.252% C+
HSR:15% D**
Kills:600
Deaths (as Engineer):197
Deaths (to Engineers):162
KDR:3.04569
Kill Difference:403
Playtime:45.799 hours
Usage:41%
Score:1.093m
Score/min:398
Accuracy (listed only):27.600%
HSR (listed only):19.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C
Kills:190
Deaths:39
KDR:4.872
Accuracy:39.704% C
HSR:77.895% C-
Eridani SX5-AE
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:30.979% B
HSR:14.286% D*
NSX Tomoe
B++
Kills:85
Deaths:25
KDR:3.400
Accuracy:32.647% B++
HSR:43.529% B++
Kills:429
Deaths (as Infiltrator):120
Deaths (to Infiltrators):132
KDR:3.575
Kill Difference:309
Playtime:12.855 hours
Usage:11%
Score:0.183m
Score/min:238
Accuracy (listed only):34.444%
HSR (listed only):45.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B
Kills:154
Deaths:56
KDR:2.750
Accuracy:30.979% B
HSR:14.286% D*
H-V45 AE
B*
Kills:54
Deaths:9
KDR:6
Accuracy:31.697% B*
HSR:20.370% D-
Kills:208
Deaths (as Combat Medic):65
Deaths (to Combat Medics):78
KDR:3.2
Kill Difference:143
Playtime:1.168 hours
Usage:1%
Score:0.038m
Score/min:545
Accuracy (listed only):31.338%
HSR (listed only):17.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:112
Deaths:18
KDR:6.222
Accuracy:22.251% B**
HSR:16.071% D-
Quasar VM1
A+
Kills:96
Deaths:18
KDR:5.333
Accuracy:22.015% A+
HSR:22.917% B*
Kills:208
Deaths (as MAX Suit):18
Deaths (to MAX Suits):37
KDR:11.55556
Kill Difference:190
Playtime:2.623 hours
Usage:2%
Score:0.069m
Score/min:438
Accuracy (listed only):22.133%
HSR (listed only):19.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:958
V. Kills:32 N/A
Deaths:77
KDR:12.442
Accuracy:50.722% A
KPH:101.400 A++
VKPH:3.400 C+
Dual Photon Pods
A*
Kills:235
V. Kills:62 373%
Deaths:12
KDR:19.583
Accuracy:70.313% A*
KPH:164.200 A++
VKPH:43.300 A*
Saron Laser Cannon
A
Kills:132
V. Kills:111 118%
Deaths:47
KDR:2.809
Accuracy:28.843% C--
KPH:20 B++
VKPH:16.800 A
Kills:1,325 (1,090 + 0)
Deaths:136
KDR:9.743
VKDR:1.507
Vehicle Kills:205
Kill Difference:1,189
Playtime:17.478 hours
Usage:16%
Score:0.348m
Score/min:332
Piloting Accuracy:28.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:329
V. Kills:25 N/A
Deaths:10
KDR:32.900
Accuracy:51.280% B
KPH:88 A+
VKPH:6.700 C
Kills:329 (329 + 0)
Deaths:10
KDR:32.900
VKDR:2.500
Vehicle Kills:25
Kill Difference:319
Playtime:3.740 hours
Usage:3%
Score:0.051m
Score/min:229
Driving Accuracy:51.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:266
V. Kills:62 422%
Deaths:21
KDR:12.667
Accuracy:56.191% B*
KPH:37.900 A++
VKPH:8.800 C*
Supernova FPC
B*
Kills:71
V. Kills:41 169%
Deaths:4
KDR:17.750
Accuracy:47.551% D
KPH:31.500 B*
VKPH:18.200 B++
Proton II PPA
B*
Kills:54
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:25.868% B
KPH:79.600 B*
VKPH:2.900 C
Kills:391 (337 + 54)
Deaths:25
KDR:15.640
VKDR:4.200
Vehicle Kills:105
Kill Difference:366
Playtime:9.952 hours
Usage:9%
Score:0.141m
Score/min:236
Driving Accuracy:47.551%
Gunner Accuracy:25.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9909587712.442B*7.4250.722%AN/A101.9A++3.4C+3139.4h7.9B++15.5B++
NS-11CP 3853801233.089B**1.9330.098%B18.684%D30.6DN/A6812.4h12.2C+40.4C*
L100 Python HESH 3543291032.9A++27.8851.28%B1.52%C+88.9A++6.8C2293.7h2.1B++4B**
Supernova PC 3282662112.667B**7.6556.191%B*2.632%C*38A++8.9C*1857h4.2B++7.5B*
NS-15MP 260260823.171B+1.8527.927%C++21.539%D-24.8D*N/A6310.5h10.1B+36.1B
Dual Photon Pods 2972351219.583A*14.5670.313%A*1.277%C+167.9A++44.3A*8291.4h15.5B*22B*
Parallax VX3-AE 190190394.872C*0.1539.704%C77.895%C-37.3CN/A1035.1h2C5C+
NSX Naginata 160160433.721A*1.3026.936%B**21.25%D-40C+N/A834h11.4C**42.1B+
Solstice VE3 165160612.623M2.4027.451%B*23.75%B++28.6B++N/A1265.6h12.5B+45.6B+
Orion VS54 160160493.265A1.7627.951%A+26.875%B32C++N/A1055h9.7B**34.5B
Eridani SX5-AE 156154562.75B**2.2730.979%B14.286%D*31.4C--N/A834.9h10.8C++34.8C**
Saron Laser Cannon 243132472.809B2.2128.843%C--3.03%B+20B++16.8A2516.6h78.3B++271.3B++
Quasar VM1 113112186.222A*1.2022.251%B**16.071%D-43.1B++N/A1282.6h10.6B**47.8B*
Quasar VM1 9796185.333A**0.3122.015%A+22.917%B*36.9AN/A962.6h12.3B*55.8B+
Lasher X2 8786322.688M2.3330.911%B*2.326%D-37.4B+N/A1322.3h20.9C+67.7B+
NSX Tomoe 8585253.4B*1.6232.647%B++43.529%B++44.7C**N/A1151.9h11.9B++36.6B++
Flare VE6 8181282.893A+2.1322.913%C++24.691%C++17.2D-N/A584.7h10.6C*46.4C**
Supernova FPC 11271417.75A*12.7347.551%D2.817%C*30.9B++17.8B++3462.3h4.2B*8.9B+
NSX Tanto 6160134.615M**0.4125.252%C+15%D**50B*N/A1421.2h11.7B+46.3B+
Proton II PPA 5654154A**48.9825.868%B1.852%C77.1B++2.9C3990.7h10.5C+40.5C*
H-V45 AE 545496M++0.9831.697%B*20.37%D-60BN/A2120.9h10.8B+33.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0550h
Nano-Armor Kit1643,0963.4h
Medical Kit345220.4h
Medical Applicator02,2490.2h
Ammunition Package0890h
Recon Detection Device0900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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