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Preceptor A.S.P. Operative Tosc[S3X1] Tosc
VS BR 15

KDR: 1.06

Score: 49.4m

Last Seen: Aug 4th, 2019 3:16 AM
- OFFLINE - 441.9 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Connery - Outfit Member of Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 74
Level Progress (to 16): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 SVA-88 Pulsar C VX29 Polaris Pandora VX25 VX6-7 Serpent VE92 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 747TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.567%18.531%36337117731,4551.35145-0.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.76%-0.309C-0.355C-0.081C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.085C+15.8-0.107C+65

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.537%1.688%223121147426962860.175751165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-0.432C---0.562D1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.479B+7.30.413B12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.778%2.528%97912051,345173610390.774324129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.21%-0.043C+-0.474D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.2-0.571D67.3-0.681D120.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.291%14.122%97412102,6131867451.39957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.48%-0.602D-0.102C+-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.126C5.1-0.047C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 74
49.4m449.6%415 (24.9k)368 (22.1k)1.0574651,25748,4721.3453715 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121479015.502%14.105%21902:4614

15% Combat Medic26% Engineer33% Heavy Assault20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 12:23 AMJan 18th, 2015 11:55 PMAug 20th, 2019 9:02 PM (1d) (PST)Aug 3rd, 2019 11:45 PM (18d) (PST)Aug 3rd, 2019 11:16 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5612423190.3820.3610.0541.9150.044159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,64514,49019,15523223115322,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2239h/93.3d 13,956 7,230 17,039 257.3k 6,153 6,202 5,975 75.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:3,397
Deaths:2,451
KDR:1.386
Accuracy:17.134% D--
HSR:18.193% D-
SVA-88
D-
Kills:3,061
Deaths:2,444
KDR:1.252
Accuracy:18.967% D-
HSR:17.151% D*
VX29 Polaris
D
Kills:2,261
Deaths:1,843
KDR:1.227
Accuracy:19.451% D
HSR:18.532% D
Ursa
C
Kills:1,256
Deaths:986
KDR:1.274
Accuracy:15.977% D*
HSR:22.532% C
Pulsar LSW
D*
Kills:1,179
Deaths:999
KDR:1.180
Accuracy:16.178% D*
HSR:14.758% D*
Betelgeuse 54-A
C
Kills:585
Deaths:545
KDR:1.073
Accuracy:20.017% D**
HSR:28.718% C
NSX Naginata
C
Kills:442
Deaths:457
KDR:0.967
Accuracy:17.519% D-
HSR:25.792% C
NS-15M AE
D
Kills:283
Deaths:240
KDR:1.179
Accuracy:17.621% D**
HSR:20.495% D
Orion VS54
C
Kills:271
Deaths:78
KDR:3.474
Accuracy:16.040% D--
HSR:22.509% C
VE-H Maw
D
Kills:218
Deaths:190
KDR:1.147
Accuracy:20.485% D-
HSR:20.184% D
Kills:12,953
Deaths (as Heavy Assault):10,233
Deaths (to Heavy Assaults):13,974
KDR:1.26581
Kill Difference:2,720
Playtime:743.742 hours
Usage:33%
Score:13.662m
Score/min:306
Accuracy (listed only):17.939%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,754
Deaths:2,724
KDR:1.011
Accuracy:20.203% D-
HSR:18.083% D-
Pandora VX25
C
Kills:1,516
Deaths:1,606
KDR:0.944
Accuracy:32.688% D
HSR:14.248% C
VX6-7
D-
Kills:1,483
Deaths:1,357
KDR:1.093
Accuracy:19.887% D-
HSR:14.363% D*
Serpent VE92
C--
Kills:1,290
Deaths:1,252
KDR:1.030
Accuracy:21.216% C--
HSR:15.504% D-
Solstice SF
C**
Kills:1,250
Deaths:1,283
KDR:0.974
Accuracy:21.479% C--
HSR:18.720% C**
Solstice VE3
C
Kills:1,147
Deaths:1,121
KDR:1.023
Accuracy:19.390% D
HSR:17.611% C
Thanatos VE70
C
Kills:853
Deaths:849
KDR:1.005
Accuracy:36.643% C
HSR:13.834% C--
NSX Tanto
B+
Kills:762
Deaths:965
KDR:0.790
Accuracy:22.064% D
HSR:28.084% B+
Eidolon VE33
C+
Kills:507
Deaths:535
KDR:0.948
Accuracy:23.005% D-
HSR:24.852% C+
NS-11C
D--
Kills:439
Deaths:496
KDR:0.885
Accuracy:19.218% D--
HSR:13.895% D--
Zenith VX-5
D
Kills:342
Deaths:374
KDR:0.914
Accuracy:21.013% D-
HSR:18.421% D
Eclipse VE3A
C**
Kills:285
Deaths:385
KDR:0.740
Accuracy:19.251% F
HSR:21.404% C**
NSX-P Tanto
C
Kills:284
Deaths:394
KDR:0.721
Accuracy:23.997% C
HSR:21.831% C--
Solstice Burst
D-
Kills:189
Deaths:258
KDR:0.733
Accuracy:18.516% F
HSR:18.519% D-
Nova
C++
Kills:176
Deaths:244
KDR:0.721
Accuracy:37.325% D
HSR:15.341% C++
VE-LR Obelisk
C-
Kills:129
Deaths:63
KDR:2.048
Accuracy:26.238% D-
HSR:27.907% C-
NS Baron G5AE
C
Kills:128
Deaths:177
KDR:0.723
Accuracy:38.828% D-
HSR:14.063% C
Phobos VX86
D
Kills:68
Deaths:76
KDR:0.895
Accuracy:39.833% F
HSR:11.765% D
Kills:13,602
Deaths (as Engineer):14,159
Deaths (to Engineers):10,311
KDR:0.96066
Kill Difference:557
Playtime:592.145 hours
Usage:26%
Score:15.868m
Score/min:447
Accuracy (listed only):25.600%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:2,754
Deaths:2,724
KDR:1.011
Accuracy:20.203% D-
HSR:18.083% D-
Pandora VX25
C
Kills:1,516
Deaths:1,606
KDR:0.944
Accuracy:32.688% D
HSR:14.248% C
VX6-7
D-
Kills:1,483
Deaths:1,357
KDR:1.093
Accuracy:19.887% D-
HSR:14.363% D*
Serpent VE92
C--
Kills:1,290
Deaths:1,252
KDR:1.030
Accuracy:21.216% C--
HSR:15.504% D-
Solstice SF
C**
Kills:1,250
Deaths:1,283
KDR:0.974
Accuracy:21.479% C--
HSR:18.720% C**
Solstice VE3
C
Kills:1,147
Deaths:1,121
KDR:1.023
Accuracy:19.390% D
HSR:17.611% C
Thanatos VE70
C
Kills:853
Deaths:849
KDR:1.005
Accuracy:36.643% C
HSR:13.834% C--
NS-7 PDW
C+
Kills:823
Deaths:952
KDR:0.864
Accuracy:23.319% C
HSR:16.889% C+
NSX Tanto
B+
Kills:762
Deaths:965
KDR:0.790
Accuracy:22.064% D
HSR:28.084% B+
Eridani SX5
D
Kills:749
Deaths:959
KDR:0.781
Accuracy:21.417% D--
HSR:15.220% D
MKV Suppressed
C-
Kills:747
Deaths:958
KDR:0.780
Accuracy:22.008% D
HSR:16.868% C-
Sirius SX12
D
Kills:732
Deaths:706
KDR:1.037
Accuracy:20.966% D
HSR:11.339% D--
NS-11C
D--
Kills:439
Deaths:496
KDR:0.885
Accuracy:19.218% D--
HSR:13.895% D--
Zenith VX-5
D
Kills:342
Deaths:374
KDR:0.914
Accuracy:21.013% D-
HSR:18.421% D
Eclipse VE3A
C**
Kills:285
Deaths:385
KDR:0.740
Accuracy:19.251% F
HSR:21.404% C**
NSX-P Tanto
C
Kills:284
Deaths:394
KDR:0.721
Accuracy:23.997% C
HSR:21.831% C--
Solstice Burst
D-
Kills:189
Deaths:258
KDR:0.733
Accuracy:18.516% F
HSR:18.519% D-
Nova
C++
Kills:176
Deaths:244
KDR:0.721
Accuracy:37.325% D
HSR:15.341% C++
NS Baron G5AE
C
Kills:128
Deaths:177
KDR:0.723
Accuracy:38.828% D-
HSR:14.063% C
NSX Tengu
C++
Kills:102
Deaths:164
KDR:0.622
Accuracy:27.178% D**
HSR:21.569% C++
Phobos VX86
D
Kills:68
Deaths:76
KDR:0.895
Accuracy:39.833% F
HSR:11.765% D
Kills:16,119
Deaths (as Light Assault):17,300
Deaths (to Light Assaults):7,638
KDR:0.93173
Kill Difference:1,181
Playtime:451.389 hours
Usage:20%
Score:8.860m
Score/min:327
Accuracy (listed only):25.068%
HSR (listed only):17.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,516
Deaths:1,606
KDR:0.944
Accuracy:32.688% D
HSR:14.248% C
H-V45
D
Kills:1,174
Deaths:1,346
KDR:0.872
Accuracy:19.948% D-
HSR:16.354% D
Pulsar VS1
C*
Kills:1,158
Deaths:1,327
KDR:0.873
Accuracy:21.677% C
HSR:22.366% C*
Corvus VA55
C-
Kills:1,157
Deaths:1,216
KDR:0.951
Accuracy:20.643% D
HSR:20.052% C-
CME
C
Kills:1,037
Deaths:1,088
KDR:0.953
Accuracy:22.872% D
HSR:20.347% C
Thanatos VE70
C
Kills:853
Deaths:849
KDR:1.005
Accuracy:36.643% C
HSR:13.834% C--
NS-7 PDW
C+
Kills:823
Deaths:952
KDR:0.864
Accuracy:23.319% C
HSR:16.889% C+
Eridani SX5
D
Kills:749
Deaths:959
KDR:0.781
Accuracy:21.417% D--
HSR:15.220% D
MKV Suppressed
C-
Kills:747
Deaths:958
KDR:0.780
Accuracy:22.008% D
HSR:16.868% C-
Sirius SX12
D
Kills:732
Deaths:706
KDR:1.037
Accuracy:20.966% D
HSR:11.339% D--
Equinox VE2 Burst
D-
Kills:245
Deaths:280
KDR:0.875
Accuracy:22.062% D--
HSR:20.816% D-
NS-11A
B+
Kills:234
Deaths:239
KDR:0.979
Accuracy:21.687% D
HSR:25.214% B+
NS-11P
C
Kills:231
Deaths:298
KDR:0.775
Accuracy:18.857% D-
HSR:16.883% C
Nova
C++
Kills:176
Deaths:244
KDR:0.721
Accuracy:37.325% D
HSR:15.341% C++
NS Baron G5AE
C
Kills:128
Deaths:177
KDR:0.723
Accuracy:38.828% D-
HSR:14.063% C
NSX Tengu
C++
Kills:102
Deaths:164
KDR:0.622
Accuracy:27.178% D**
HSR:21.569% C++
Terminus VX-9
C+
Kills:79
Deaths:108
KDR:0.731
Accuracy:22.735% D
HSR:26.582% C+
Phobos VX86
D
Kills:68
Deaths:76
KDR:0.895
Accuracy:39.833% F
HSR:11.765% D
Kills:11,209
Deaths (as Combat Medic):12,593
Deaths (to Combat Medics):5,096
KDR:0.8901
Kill Difference:1,384
Playtime:325.540 hours
Usage:15%
Score:8.279m
Score/min:424
Accuracy (listed only):26.149%
HSR (listed only):17.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:823
Deaths:952
KDR:0.864
Accuracy:23.319% C
HSR:16.889% C+
Eridani SX5
D
Kills:749
Deaths:959
KDR:0.781
Accuracy:21.417% D--
HSR:15.220% D
MKV Suppressed
C-
Kills:747
Deaths:958
KDR:0.780
Accuracy:22.008% D
HSR:16.868% C-
Sirius SX12
D
Kills:732
Deaths:706
KDR:1.037
Accuracy:20.966% D
HSR:11.339% D--
NS-61 Emissary
C
Kills:273
Deaths:328
KDR:0.832
Accuracy:23.024% D-
HSR:14.286% C
NS-357 Underboss
D-
Kills:142
Deaths:211
KDR:0.673
Accuracy:29.372% D-
HSR:12.676% D*
NS-44 Commissioner
C
Kills:110
Deaths:140
KDR:0.786
Accuracy:34.161% C
HSR:10% F
NSX Tengu
C++
Kills:102
Deaths:164
KDR:0.622
Accuracy:27.178% D**
HSR:21.569% C++
Kills:3,678
Deaths (as Infiltrator):4,418
Deaths (to Infiltrators):6,832
KDR:0.8325
Kill Difference:740
Playtime:29.945 hours
Usage:1%
Score:0.339m
Score/min:189
Accuracy (listed only):25.181%
HSR (listed only):14.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:648
Deaths:290
KDR:2.234
Accuracy:15.715% C
HSR:17.438% C
Cosmos VM3
C+
Kills:564
Deaths:273
KDR:2.066
Accuracy:16.813% C+
HSR:18.972% C+
Blueshift VM5
C-
Kills:440
Deaths:229
KDR:1.921
Accuracy:13.422% D*
HSR:18.636% C-
Blueshift VM5
D
Kills:351
Deaths:185
KDR:1.897
Accuracy:13.573% D*
HSR:17.664% D
Quasar VM1
D-
Kills:287
Deaths:140
KDR:2.050
Accuracy:11.607% D-
HSR:12.544% D*
Comet VM2
B**
Kills:161
Deaths:241
KDR:0.668
Accuracy:52.350% B**
HSR:4.348% C++
Comet VM2
B*
Kills:108
Deaths:196
KDR:0.551
Accuracy:52.733% B*
HSR:2.778% D
NS-10 Burster
C++
Kills:81
Deaths:83
KDR:0.976
Accuracy:29.978% C++
HSR:3.704% D
NS-10 Burster
C+
Kills:61
Deaths:65
KDR:0.938
Accuracy:29.323% C+
HSR:1.639% D*
Kills:2,701
Deaths (as MAX Suit):851
Deaths (to MAX Suits):3,091
KDR:3.17391
Kill Difference:1,850
Playtime:93.508 hours
Usage:4%
Score:2.380m
Score/min:424
Accuracy (listed only):26.168%
HSR (listed only):10.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:88
V. Kills:59 147%
Deaths:19
KDR:4.632
Accuracy:49.782% A
KPH:316,800 U
VKPH:212,400 U
Kills:88 (0 + 88)
Deaths:19
KDR:4.632
VKDR:3.105
Vehicle Kills:59
Kill Difference:69
Playtime:0.001 hours
Usage:0%
Score:0.076m
Score/min:2,288,280
Piloting Accuracy:N/A%
Gunner Accuracy:49.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:101
V. Kills:51 194%
Deaths:28
KDR:3.607
Accuracy:54.810% C**
KPH:25.200 C
VKPH:12.700 C*
C75 Viper
D*
Kills:82
V. Kills:20 390%
Deaths:21
KDR:3.905
Accuracy:28.001% D*
KPH:6.800 D*
VKPH:1.700 D**
Skyguard
D
Kills:73
V. Kills:56 128%
Deaths:26
KDR:2.808
Accuracy:23.398% D--
KPH:9.500 D
VKPH:7.300 D
Kills:256 (256 + 0)
Deaths:75
KDR:3.413
VKDR:1.693
Vehicle Kills:127
Kill Difference:181
Playtime:23.737 hours
Usage:1%
Score:0.337m
Score/min:236
Driving Accuracy:23.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:361
V. Kills:227 158%
Deaths:81
KDR:4.457
Accuracy:39.282% C--
KPH:17.600 D
VKPH:11.100 C--
Supernova PC
D
Kills:291
V. Kills:129 224%
Deaths:96
KDR:3.031
Accuracy:40.616% D-
KPH:13.100 D-
VKPH:5.800 D
E540 Halberd
D
Kills:75
V. Kills:52 142%
Deaths:7
KDR:10.714
Accuracy:45.673% C
KPH:18.300 D*
VKPH:12.700 D
Proton II PPA
D-
Kills:58
V. Kills:4 N/A
Deaths:9
KDR:6.444
Accuracy:18.448% D-
KPH:30.100 D-
VKPH:2.100 D-
M20 Basilisk
N/A
Kills:50
V. Kills:28 172%
Deaths:8
KDR:6.250
Accuracy:22.553% N/A
KPH:8.400 N/A
VKPH:4.700 N/A
Kills:835 (291 + 544)
Deaths:201
KDR:4.154
VKDR:2.189
Vehicle Kills:440
Kill Difference:634
Playtime:54.713 hours
Usage:2%
Score:0.755m
Score/min:230
Driving Accuracy:40.616%
Gunner Accuracy:22.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:112
V. Kills:79 140%
Deaths:23
KDR:4.870
Accuracy:55.220% C
KPH:21.400 D*
VKPH:15.100 D
Saron HRB-H
D*
Kills:59
V. Kills:39 148%
Deaths:25
KDR:2.360
Accuracy:45.355% D*
KPH:14.600 D**
VKPH:9.700 D*
Kills:171 (0 + 171)
Deaths:48
KDR:3.563
VKDR:2.458
Vehicle Kills:118
Kill Difference:123
Playtime:9.276 hours
Usage:0%
Score:0.206m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:45.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:298
V. Kills:204 145%
Deaths:104
KDR:2.865
Accuracy:36.604% C
KPH:9.600 D--
VKPH:6.600 C
M20 Basilisk
C-
Kills:157
V. Kills:113 138%
Deaths:45
KDR:3.489
Accuracy:34.365% C--
KPH:10 D--
VKPH:7.200 C-
M60-G Bulldog
C--
Kills:125
V. Kills:41 298%
Deaths:33
KDR:3.788
Accuracy:36.076% C++
KPH:12.900 D--
VKPH:4.200 C--
M40 Fury
D--
Kills:90
V. Kills:18 474%
Deaths:20
KDR:4.500
Accuracy:27.245% D--
KPH:15.600 D*
VKPH:3.100 D*
M40 Fury
D
Kills:76
V. Kills:11 N/A
Deaths:5
KDR:15.200
Accuracy:29.642% D
KPH:27.900 D--
VKPH:4 D*
M60-G Bulldog
C-
Kills:69
V. Kills:24 276%
Deaths:23
KDR:3
Accuracy:39.988% C**
KPH:15.300 D--
VKPH:5.300 C-
G30 Walker
D
Kills:56
V. Kills:28 193%
Deaths:14
KDR:4
Accuracy:25.371% D
KPH:8.500 D-
VKPH:4.300 D--
Kills:871 (0 + 871)
Deaths:244
KDR:3.570
VKDR:1.799
Vehicle Kills:439
Kill Difference:627
Playtime:76.128 hours
Usage:3%
Score:0.831m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:25.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,4453,3972,4511.386C+0.3317.134%D--18.193%D-22.6DN/A109150h14.4D*84.3D-
SVA-88 3,0913,0612,4441.252C0.1918.967%D-17.151%D*34.5CN/A15588.6h16.8F88.5D*
Pulsar C 2,7812,7542,7241.011C+0.0520.203%D-18.083%D-24.1C+N/A118114.5h13.3C65.6C
VX29 Polaris 2,2812,2611,8431.227C+0.1719.451%D18.532%D42.7C+N/A22553h14.9D76.8C-
Pandora VX25 1,5481,5161,6060.944C+0.1132.688%D14.248%C31.1CN/A11748.7h5.2C-15.8C-
VX6-7 1,4951,4831,3571.093C+0.0419.887%D-14.363%D*20.9C-N/A11570.8h15.8D79.4D
Serpent VE92 1,3151,2901,2521.03C+0.0321.216%C--15.504%D-29.9C+N/A11443.1h15.2C71.6C
Ursa 1,2791,2569861.274C+0.2215.977%D*22.532%C33C+N/A17238.1h17F106.3D**
Solstice SF 1,2761,2501,2830.974C+0.0821.479%C--18.72%C**25C**N/A12150h16.3C-76C--
Sticky Grenade 1,2211,21411214N/A1,212.9458.765%B++N/A1214B+7D61451h1.7B+2.9B+
Pulsar LSW 1,1961,1799991.18C0.1216.178%D*14.758%D*24.4DN/A12448.4h18F111.1D**
H-V45 1,1941,1741,3460.872C0.1919.948%D-16.354%D22.5CN/A9752.2h16.7D--83.9D-
Pulsar VS1 1,1741,1581,3270.873C+0.1821.677%C22.366%C*26.1C++N/A9044.4h16.3C75.2C+
Corvus VA55 1,1751,1571,2160.951C+0.1120.643%D20.052%C-25.8C+N/A14344.8h13.5C65.4C
Solstice VE3 1,1541,1471,1211.023B+0.0319.39%D17.611%C19.4C+N/A11759.1h16C++82.5C+
CME 1,0651,0371,0880.953C0.1022.872%D20.347%C22.7DN/A5945.7h17.9D*78.4D-
C-4 1,6171,0097951.269C+0.2125.666%C+N/A84.8C++51.1A+118011.9h1.7C6.5C+
Lasher X2 1,0389931,0690.929C+0.1321.885%D4.431%C**29.1C+1.3B+15134.1h28.4F129.8D-
Frag Grenade 9108811881N/A879.9451.043%B++N/A587.3B+19.3B**25371.5h3.3B+6.4B++
Thanatos VE70 8628538491.005C++0.0536.643%C13.834%C--34.3C**N/A19324.9h4.9C++13.3C++
NS-7 PDW 8468239520.864C+0.1923.319%C16.889%C+23.3C+N/A9335.3h17.3C74C+
NSX Tanto 7997629650.79C0.2722.064%D28.084%B+20.5C-1B**5437.2h16.8C76.2C
Eridani SX5 7647499590.781C0.2821.417%D--15.22%D26.7CN/A8528.1h14.6C--68.1C--
MKV Suppressed 7787479580.78C0.2822.008%D16.868%C-21.5C--N/A6634.7h17.8D80.8C
Sirius SX12 7407327061.037C+0.0220.966%D11.339%D--21.9CN/A14033.4h17.9C--85.6C
Spear Anti-Vehicle Phalanx Turret 1,110703967.323C+6.2750.631%B+4.836%B+45.9B+26.6B+54115.3h9.5C+18.8B
Cosmos VM3 6586482902.234C*1.1815.715%C17.438%C33.9C++N/A19519.1h14.3C+91C+
Proximity Mine 6066052402.521C-1.4646.435%B+N/A134.4C**N/A6574.5h2C4.3B
Betelgeuse 54-A 6085855451.073C--0.0220.017%D**28.718%C32.5D--1.3B*13618h17.3T*86.4F**
Cosmos VM3 5715642732.066C*1.0116.813%C+18.972%C+30.7C+N/A16918.4h16.3D97.2C+
Hades VSH4 9245261,1850.444C0.6175.276%B**1.141%D15.2C+11.5C+24534.5h11.9D--15.8C-
Eidolon VE33 5175075350.948C+0.1123.005%D-24.852%C+22.2C+N/A11622.8h13.8D*60.1D--
NSX Naginata 4594424570.967C0.0917.519%D-25.792%C27.5D1.1B*6716.1h14.8C--84.3C--
Blueshift VM5 4504402291.921C+0.8613.422%D*18.636%C-22DN/A13120h17.1C127.4D
NS-11C 4504394960.885C+0.1719.218%D--13.895%D--20.5CN/A16221.4h18.1D94.4D
MANA Anti-Personnel Turret 4193923081.273N/A0.2212.086%UN/A3920U270U15691300.1h28.8T*237.9T*
NS Decimator 5993847770.494D0.5666.708%B++1.302%D26.7C--14.9C+45414.4h7D*10.5D
Saron HRB 588361814.457C+3.4039.282%C--1.108%C--17.6D11.1C--25120.5h19.4B+49.5C**
Blueshift VM5 3623511851.897C+0.8413.573%D*17.664%D21.1DN/A14116.6h17.9C-131.8D-
Zenith VX-5 3523423740.914C0.1421.013%D-18.421%D25.7CN/A10413.3h18.4D**87.4D--
NS Annihilator 5573063720.823B+0.2378.371%DN/A11.3C*9.2C*18027.2h13C16.6C-
M20 Basilisk 5022981042.865C+1.8136.604%C2.685%D*9.6D--6.6C15831.1h168.2D*459.4D*
MANA Anti-Vehicle Turret 5232922841.028C--0.0350.473%C--1.37%D*2920M++2310A++2714810.1h10.8D21.4C--
Supernova PC 420291963.031C1.9740.616%D-1.375%D13.1D-5.8D22222.2h4.7B+11.6C+
Quasar VM1 2942871402.05B+0.9911.607%D-12.544%D*12.7D-N/A12022.6h14.8C*127.3C+
Eclipse VE3A 2902853850.74C0.3219.251%F21.404%C**22.4DN/A6412.7h16.3D*84.7F-
NSX-P Tanto 2902843940.721C0.3423.997%C21.831%C--16.6C--N/A5717.1h19.6D81.6C-
NS-15M AE 2992832401.179C0.1217.621%D**20.495%D31.4D1.8A*1679h17.6F-99.7F-
NS-61 Emissary 2862733280.832C++0.2323.024%D-14.286%C46.3B**2.2M1335.9h14C++60.9C+
Orion VS54 274271783.474A2.4216.04%D--22.509%C15DN/A27718.1h18.5D*115.4C--
S1 5232635270.499C0.5665.977%B**2.662%C+15.6D15.4B39216.9h11.2F-16.9D
Equinox VE2 Burst 2562452800.875C-0.1822.062%D--20.816%D-27.5D1.2B**728.9h18.6F84.2D**
NS-11A 2422342390.979C+0.0821.687%D25.214%B+27.9C+1B**1358.4h17.2D--79.1D
NS-11P 2352312980.775C0.2818.857%D-16.883%C23.8CN/A1479.7h17.8D--94.6D-
Tank Mine 3262211501.473D0.4246.168%B*N/A96.1C45.7D16332.3h2.3D5.1B++
VE-H Maw 2262181901.147C0.0920.485%D-20.184%D30.7D1.1B+927.1h17F-83.2D*
Solstice Burst 1911892580.733C--0.3218.516%F18.519%D-18.5DN/A5410.2h16.6D89.8D*
Nova 1781762440.721C--0.3437.325%D15.341%C++22.3DN/A677.9h5.9D15.8D
Rocklet Rifle 3161683050.551C0.5145.872%D-N/A18.5D16.3D2109.1h53.4D*116.3D--
Comet VM2 3051612410.668C0.3952.35%B**4.348%C++6.8D6.1B**14423.8h52.6F*100.6D--
M20 Basilisk 270157453.489C**2.4334.365%C--3.822%D10D--7.2C-19815.7h178.3D**519F
NS-357 Underboss 1441422110.673C0.3829.372%D-12.676%D*30.9CN/A1764.6h5.2D-17.6D-
VE-LR Obelisk 139129632.048C*0.9926.238%D-27.907%C-28C2.2A**834.6h10D*38.2D*
NS Baron G5AE 1301281770.723D0.3338.828%D-14.063%C23.7DN/A1325.4h6.6F-17.1C
M60-G Bulldog 166125333.788C+2.7336.076%C++1.6%D-12.9D--4.2C--2009.7h9.7D26.8C+
Lancer AE 2771221820.67C-0.3965.273%B+N/A10.5D13.4C26911.6h29.6C45.3C+
E540 Halberd-H 191112234.87C3.8155.22%C4.464%A++21.5D*15.2D4575.2h7.5C--13.6D
NS-44 Commissioner 1101101400.786C+0.2734.161%C10%F23.9CN/A1934.6h4.1C+12.1C+
Comet VM2 2031081960.551D0.5152.733%B*2.778%D7.7D6.7B**17514.1h61.3F--116.2D*
NSX Tengu 1061021640.622D0.4427.178%D**21.569%C++18.2DN/A495.6h19.6D*72.1D*
L100 Python HEAT 152101283.607C2.5554.81%C**2.97%B25.3C12.8C*3504h7.8D14.3C
NS-R3 Swarm 158931670.557C++0.5063.429%C+N/A8.2C+5.7C10211.4h32.3C-50.9C-
M40 Fury 10890204.5C3.4427.245%D--2.222%B+15.5D*3.1D*1345.8h15.1C++55.4C
C150 Dalton 14788194.632C3.5749.782%AN/A880U590U7627600.1h6.5D*13C+
C75 Viper 10282213.905C+2.8528.001%D*1.22%C6.8D*1.7D**14712h16.1C57.4D-
NS-10 Burster 14781830.976C++0.0829.978%C++3.704%D4.6C-3.8C++16517.6h224.5F-748.9D--
Aspis Anti-Aircraft Phalanx Turret 16280204C*2.9427.447%C**N/A12.5C**12.8B3866.4h147.3C*536.7B
Terminus VX-9 83791080.731C0.3322.735%D26.582%C+17.6D-N/A1394.5h20.3F**89.4F
Damascus Edge 927714,3790.005D1.0541.101%B**5.195%C0.2CN/A1461.4h2.9D-7.1B
M40 Fury 8776515.2A14.1429.642%DN/A28.1D--4.1D*2752.7h11B+37.1C*
E540 Halberd 12775710.714C*9.6645.673%C4%B**18.3D*12.7D2714.1h8.1F17.7D*
Skyguard 12973262.808C+1.7523.398%D--N/A9.5D7.3D3167.7h151D645.5D--
M60-A Bulldog 7871125.917C-4.8633.197%D**1.408%D7.8D*N/A739.1h10.3F-30.9F--
M60-G Bulldog 9369233C--1.9439.988%C**2.899%C+15.3D--5.3C-2714.5h9.8D24.6C+
Phobos VX86 7068760.895C0.1639.833%F11.765%D24.3DN/A1912.8h3.5D**8.8D**
NS-10 Burster 12161650.938C+0.1229.323%C+1.639%D*6.4B6.3A++2409.6h188.7D-643.5C-
Saron HRB-H 9859252.36C--1.3045.355%D*N/A14.8D**9.8D*2584h34.4D75.9D*
Proton II PPA 625896.444C-5.3918.448%D-3.448%A30.5D-2.1D-3311.9h12.6D68.4D--
G30 Walker 8456144C++2.9425.371%DN/A8.5D-4.2D--1726.6h224.7C+885.6C
M20 Basilisk 785086.25A++5.1922.553%D--10%A*8.3D--4.7D1266h101.5D450.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon176371h
Anti-Vehicle MANA Turret134681h
Nano-Armor Kit1,6401,413,39383.6h
Nanite Revive Grenade04,8591.4h
Medical Applicator1,588456,59936.1h
Spitfire Auto-Turret481,2091.7h
Antares LC1690h
Shield Recharging Field553,3841.2h
Ammunition Package1154,0372.3h
Medical Kit1042,4852.4h
Anti-Infantry MANA Turret441,2972h
Hardlight Barrier5820.1h
Pelter Rocket Pod0760.2h
Recon Detection Device82500.8h

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