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Immortal Dreadnaught Tosha78rus[XPEH] Tosha78rus
VS BR 70

KDR: 2.14

Score: 62.3m

Last Seen: Feb 18th, 2019 7:14 PM
- OFFLINE - 28.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Leader of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 53
Level Progress (to 71): 71%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova FPC H-V45 Flare VE6 Eridani SX5 Equinox VE2 L100 Python AP Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 1805TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.349%19.145%3703598743,1291.715620.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.039%-0.337C--0.238C-0.859D--HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.25C++10.90.24C++45.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.005%0.787%232102038113633350.27953113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%-1.516F-0.751D--0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.9-0.521D56.3-0.064C+188.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.339%2.341%6666101613,413242170075.54027191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%-0.639D-0.176C0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.432B7.50.399B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.017%2.295%4501610067,844195433234.01228236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-0.385C--0.526D0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.643B+13.60.656B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.429%77.808%450410183,2942980131.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%-0.24C0.699B+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.257C*2.40.229C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.637%14.011%450210201,142185450.615965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%-0.731D--0.104C+-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.197C5.2-0.063C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 53
62.3m237%258 (15.5k)244 (14.6k)2.13684107,51150,3132.6870870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022377018.349%12.329%22605:0531

20% Combat Medic23% Engineer31% Heavy Assault18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:50 AMJan 29th, 2014 9:35 PMFeb 19th, 2019 10:50 AM (2d) (PST)Feb 18th, 2019 4:31 PM (3d) (PST)Feb 18th, 2019 3:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6491744750.4210.1970.0521.1690.072461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,94610,42828,5182512370414,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4256.4h/177.3d 27,684 13,255 31,798 298.6k 4,225 14,298 18,481 165.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:9,023
Deaths:6,133
KDR:1.471
Accuracy:27.463% C**
HSR:2.028% D--
Flare VE6
C
Kills:4,958
Deaths:2,674
KDR:1.854
Accuracy:19.971% C-
HSR:21.904% C
Betelgeuse 54-A
D*
Kills:3,059
Deaths:1,741
KDR:1.757
Accuracy:18.563% F-
HSR:21.183% D*
Pulsar LSW
D
Kills:1,521
Deaths:893
KDR:1.703
Accuracy:17.853% D--
HSR:18.869% D
Orion VS54
C-
Kills:1,180
Deaths:740
KDR:1.595
Accuracy:15.816% D--
HSR:21.356% C-
SVA-88
D
Kills:1,168
Deaths:589
KDR:1.983
Accuracy:15.391% D**
HSR:19.863% D
VX29 Polaris
C
Kills:1,162
Deaths:699
KDR:1.662
Accuracy:17.265% D*
HSR:19.794% C
NS-15M1
C+
Kills:1,156
Deaths:689
KDR:1.678
Accuracy:16.371% D*
HSR:21.107% C+
VE-H Maw
C
Kills:781
Deaths:463
KDR:1.687
Accuracy:19.283% D*
HSR:23.944% C
Ursa
C
Kills:57
Deaths:35
KDR:1.629
Accuracy:13.996% D**
HSR:21.053% C
Kills:24,065
Deaths (as Heavy Assault):14,656
Deaths (to Heavy Assaults):13,024
KDR:1.64199
Kill Difference:9,409
Playtime:1,325.195 hours
Usage:31%
Score:19.239m
Score/min:242
Accuracy (listed only):18.197%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:1,255
Deaths:472
KDR:2.659
Accuracy:30.430% C
HSR:25.737% D
Pandora VX25
C-
Kills:1,048
Deaths:681
KDR:1.539
Accuracy:32.177% D
HSR:13.263% C-
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D*
Eidolon VE33
C+
Kills:66
Deaths:72
KDR:0.917
Accuracy:27.828% C+
HSR:16.667% D*
Kills:3,051
Deaths (as Engineer):1,791
Deaths (to Engineers):10,836
KDR:1.70352
Kill Difference:1,260
Playtime:965.997 hours
Usage:23%
Score:18.538m
Score/min:320
Accuracy (listed only):26.443%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:4,357
Deaths:2,504
KDR:1.740
Accuracy:22.551% D
HSR:15.928% C--
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
Pandora VX25
C-
Kills:1,048
Deaths:681
KDR:1.539
Accuracy:32.177% D
HSR:13.263% C-
Skorpios
C-
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C-
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
VE-S Canis
C+
Kills:173
Deaths:170
KDR:1.018
Accuracy:19.249% D*
HSR:19.075% C+
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D*
Kills:11,287
Deaths (as Light Assault):7,120
Deaths (to Light Assaults):8,797
KDR:1.58525
Kill Difference:4,167
Playtime:110.899 hours
Usage:3%
Score:1.079m
Score/min:162
Accuracy (listed only):23.079%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:4,357
Deaths:2,504
KDR:1.740
Accuracy:22.551% D
HSR:15.928% C--
Nyx VX31
C
Kills:2,225
Deaths:1,003
KDR:2.218
Accuracy:28.528% D--
HSR:26.202% C
NS-44 Commissioner
C+
Kills:2,153
Deaths:1,610
KDR:1.337
Accuracy:31.490% D
HSR:21.458% C+
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
Phaseshift VX-S
B++
Kills:1,392
Deaths:274
KDR:5.080
Accuracy:29.614% D-
HSR:84.195% B++
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
Parallax VX3
C*
Kills:1,006
Deaths:181
KDR:5.558
Accuracy:39.900% C++
HSR:79.125% C*
Manticore SX40
D
Kills:758
Deaths:571
KDR:1.328
Accuracy:24.102% D-
HSR:17.414% D
Ghost
C
Kills:733
Deaths:181
KDR:4.050
Accuracy:35.345% D
HSR:64.666% C
NS-61 Emissary
C+
Kills:516
Deaths:435
KDR:1.186
Accuracy:18.133% D**
HSR:16.279% C+
Skorpios
C-
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C-
Spiker
C--
Kills:245
Deaths:246
KDR:0.996
Accuracy:21.501% D*
HSR:17.143% C--
Beamer VS3
D--
Kills:233
Deaths:74
KDR:3.149
Accuracy:20.107% D--
HSR:13.305% D*
NS-30 Vandal
C+
Kills:175
Deaths:61
KDR:2.869
Accuracy:25.786% D*
HSR:26.286% C+
VE-S Canis
C+
Kills:173
Deaths:170
KDR:1.018
Accuracy:19.249% D*
HSR:19.075% C+
XM98
C+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.071% D-
HSR:74.233% C+
NS-AM7 Archer
B+
Kills:125
Deaths:229
KDR:0.546
Accuracy:45.315% F-
HSR:21.600% B+
Cerberus
C*
Kills:122
Deaths:124
KDR:0.984
Accuracy:25.848% D-
HSR:24.590% C*
Kills:19,403
Deaths (as Infiltrator):10,918
Deaths (to Infiltrators):7,964
KDR:1.77716
Kill Difference:8,485
Playtime:764.643 hours
Usage:18%
Score:8.270m
Score/min:180
Accuracy (listed only):26.337%
HSR (listed only):30.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:6,369
Deaths:2,928
KDR:2.175
Accuracy:17.887% D*
HSR:15.717% D
Eridani SX5
C--
Kills:4,357
Deaths:2,504
KDR:1.740
Accuracy:22.551% D
HSR:15.928% C--
Equinox VE2
D-
Kills:3,314
Deaths:2,286
KDR:1.450
Accuracy:20.604% D--
HSR:14.363% D-
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
NS-11A
D
Kills:1,281
Deaths:937
KDR:1.367
Accuracy:18.873% D--
HSR:16.706% D
Terminus VX-9
D-
Kills:1,157
Deaths:790
KDR:1.465
Accuracy:17.232% F-
HSR:19.360% D-
Pulsar VS1
C+
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:18.370% D--
HSR:19.896% C+
Pandora VX25
C-
Kills:1,048
Deaths:681
KDR:1.539
Accuracy:32.177% D
HSR:13.263% C-
Skorpios
C-
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C-
VE-S Canis
C+
Kills:173
Deaths:170
KDR:1.018
Accuracy:19.249% D*
HSR:19.075% C+
Darkstar
D
Kills:142
Deaths:116
KDR:1.224
Accuracy:20.099% F
HSR:19.014% D
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Corvus VA55
B+
Kills:82
Deaths:82
KDR:1
Accuracy:13.330% F--
HSR:25.610% B+
Kills:24,318
Deaths (as Combat Medic):14,668
Deaths (to Combat Medics):5,563
KDR:1.65789
Kill Difference:9,650
Playtime:857.008 hours
Usage:20%
Score:11.213m
Score/min:218
Accuracy (listed only):21.807%
HSR (listed only):17.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,200
Deaths:514
KDR:2.335
Accuracy:16.325% D
HSR:22% C*
Blueshift VM5
C++
Kills:1,084
Deaths:508
KDR:2.134
Accuracy:17.055% D
HSR:21.402% C++
Comet VM2
B
Kills:710
Deaths:438
KDR:1.621
Accuracy:43.802% C++
HSR:4.930% B
Comet VM2
C*
Kills:543
Deaths:414
KDR:1.312
Accuracy:46.442% C++
HSR:4.788% C*
NS-10 Burster
C+
Kills:388
Deaths:198
KDR:1.960
Accuracy:27.193% C-
HSR:5.412% C+
NS-10 Burster
C
Kills:380
Deaths:201
KDR:1.891
Accuracy:26.702% C
HSR:4.474% D
Nebula VM20
B*
Kills:332
Deaths:155
KDR:2.142
Accuracy:22.201% B++
HSR:25% B*
Vortex VM21
D
Kills:311
Deaths:224
KDR:1.388
Accuracy:33.387% D-
HSR:1.929% D
Nebula VM20
B++
Kills:287
Deaths:155
KDR:1.852
Accuracy:21.169% B++
HSR:19.861% C+
Vortex VM21
D
Kills:258
Deaths:229
KDR:1.127
Accuracy:34.105% D
HSR:2.713% D
Quasar VM1
C+
Kills:175
Deaths:34
KDR:5.147
Accuracy:12.176% D
HSR:17.714% C+
NS-20 Gorgon
A
Kills:67
Deaths:59
KDR:1.136
Accuracy:33.985% B**
HSR:26.866% A
NS-20 Gorgon
A+
Kills:62
Deaths:59
KDR:1.051
Accuracy:33.938% B*
HSR:27.419% A+
Kills:5,797
Deaths (as MAX Suit):1,594
Deaths (to MAX Suits):2,792
KDR:3.63676
Kill Difference:4,203
Playtime:226.025 hours
Usage:5%
Score:4.005m
Score/min:295
Accuracy (listed only):28.345%
HSR (listed only):14.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:231
V. Kills:150 153%
Deaths:155
KDR:1.490
Accuracy:22.308% D**
KPH:9.100 C-
VKPH:5.900 D
Light PPA
C
Kills:150
V. Kills:7 N/A
Deaths:24
KDR:6.250
Accuracy:34.676% D-
KPH:35.700 C
VKPH:1.700 D
Dual Photon Pods
D
Kills:143
V. Kills:59 238%
Deaths:28
KDR:5.107
Accuracy:38.196% F
KPH:27.700 D-
VKPH:11.400 D
Photon A2A Missile Pods
D--
Kills:58
V. Kills:63 91%
Deaths:26
KDR:2.231
Accuracy:71.037% D**
KPH:11.800 D--
VKPH:12.800 D--
Kills:582 (381 + 0)
Deaths:233
KDR:2.498
VKDR:1.197
Vehicle Kills:279
Kill Difference:349
Playtime:39.531 hours
Usage:1%
Score:0.418m
Score/min:176
Piloting Accuracy:34.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,080
V. Kills:625 173%
Deaths:157
KDR:6.879
Accuracy:40.320% C*
KPH:3,888,000 U
VKPH:2,250,000 U
L105 Zephyr
C++
Kills:869
V. Kills:141 N/A
Deaths:86
KDR:10.105
Accuracy:38.149% C--
KPH:51.500 C++
VKPH:8.400 C+
AP30 Shredder
U
Kills:163
V. Kills:97 166%
Deaths:52
KDR:3.135
Accuracy:27.030% D--
KPH:586,800 U
VKPH:349,200 U
Dual-75 Duster
C-
Kills:146
V. Kills:14 N/A
Deaths:16
KDR:9.125
Accuracy:31.444% D-
KPH:41.400 D-
VKPH:4 C-
Kills:2,258 (0 + 2,258)
Deaths:311
KDR:7.260
VKDR:2.820
Vehicle Kills:877
Kill Difference:1,947
Playtime:20.416 hours
Usage:0%
Score:0.838m
Score/min:684
Piloting Accuracy:N/A%
Gunner Accuracy:31.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:3,216
V. Kills:1,712 188%
Deaths:335
KDR:9.600
Accuracy:46.237% D*
KPH:30.600 C++
VKPH:16.300 C
L100 Python HESH
B
Kills:435
V. Kills:52 N/A
Deaths:22
KDR:19.773
Accuracy:42.016% D
KPH:59.100 B
VKPH:7.100 C
Skyguard
C++
Kills:387
V. Kills:286 135%
Deaths:41
KDR:9.439
Accuracy:25.794% D
KPH:13.300 C+
VKPH:9.800 C++
Kills:4,038 (4,038 + 0)
Deaths:398
KDR:10.146
VKDR:5.151
Vehicle Kills:2,050
Kill Difference:3,640
Playtime:141.451 hours
Usage:3%
Score:1.744m
Score/min:206
Driving Accuracy:25.794%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:6,685
V. Kills:4,369 153%
Deaths:767
KDR:8.716
Accuracy:44.242% D*
KPH:23.100 C+
VKPH:15.100 C+
Supernova VPC
C++
Kills:2,446
V. Kills:466 N/A
Deaths:115
KDR:21.270
Accuracy:46.058% C--
KPH:42 C+
VKPH:8 C++
E540 Halberd
C+
Kills:1,903
V. Kills:1,061 179%
Deaths:272
KDR:6.996
Accuracy:48.041% C+
KPH:30.600 C+
VKPH:17 C+
Saron HRB
B+
Kills:1,451
V. Kills:777 187%
Deaths:217
KDR:6.687
Accuracy:40.845% C
KPH:30.500 B+
VKPH:16.300 C++
Proton II PPA
B
Kills:1,023
V. Kills:71 N/A
Deaths:55
KDR:18.600
Accuracy:27.615% B+
KPH:62.300 C*
VKPH:4.300 B
Supernova PC
C--
Kills:244
V. Kills:111 218%
Deaths:42
KDR:5.810
Accuracy:36.583% D**
KPH:14.600 D
VKPH:6.700 C--
Aphelion VEX-4
D
Kills:126
V. Kills:86 145%
Deaths:29
KDR:4.345
Accuracy:29.499% D
KPH:19.400 D
VKPH:13.200 D
M20 Basilisk
C
Kills:82
V. Kills:40 200%
Deaths:18
KDR:4.556
Accuracy:31.226% C++
KPH:12.500 D
VKPH:6.100 C
Kills:13,960 (9,375 + 4,585)
Deaths:1,515
KDR:9.215
VKDR:4.608
Vehicle Kills:6,981
Kill Difference:12,445
Playtime:503.893 hours
Usage:12%
Score:7.296m
Score/min:241
Driving Accuracy:36.583%
Gunner Accuracy:31.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:296
V. Kills:169 174%
Deaths:47
KDR:6.298
Accuracy:50.596% D-
KPH:27.800 D
VKPH:15.900 D
Aphelion VEX-4H
D
Kills:194
V. Kills:149 129%
Deaths:43
KDR:4.512
Accuracy:31.045% F
KPH:26.400 D
VKPH:20.300 D
Proton II PPA-H
D
Kills:167
V. Kills:10 N/A
Deaths:24
KDR:6.958
Accuracy:30.532% D
KPH:61.700 D
VKPH:3.700 D
M40 Fury-H
D
Kills:89
V. Kills:18 468%
Deaths:9
KDR:9.889
Accuracy:33.962% D-
KPH:34.800 D*
VKPH:7 D
Saron HRB-H
D
Kills:88
V. Kills:55 157%
Deaths:20
KDR:4.400
Accuracy:43.360% D**
KPH:24.300 D
VKPH:15.200 D-
M20 Basilisk-H
N/A
Kills:50
V. Kills:22 217%
Deaths:12
KDR:4.167
Accuracy:44.278% N/A
KPH:26.700 N/A
VKPH:11.700 N/A
Kills:884 (0 + 884)
Deaths:155
KDR:5.703
VKDR:2.729
Vehicle Kills:423
Kill Difference:729
Playtime:28.726 hours
Usage:1%
Score:0.502m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:44.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:214
V. Kills:34 N/A
Deaths:26
KDR:8.231
Accuracy:26.190% D*
KPH:37.100 C
VKPH:5.900 D
M12 Kobalt
C
Kills:136
V. Kills:13 N/A
Deaths:12
KDR:11.333
Accuracy:15.129% D
KPH:29.100 D--
VKPH:2.800 C
M12 Kobalt
A++
Kills:101
V. Kills:11 N/A
Deaths:3
KDR:33.667
Accuracy:18.957% C*
KPH:65 C+
VKPH:7.100 A++
M20 Basilisk
D-
Kills:93
V. Kills:39 233%
Deaths:23
KDR:4.043
Accuracy:27.132% D*
KPH:10.800 D-
VKPH:4.500 D-
M20 Basilisk
D
Kills:89
V. Kills:39 223%
Deaths:8
KDR:11.125
Accuracy:28.931% D--
KPH:13.900 D
VKPH:6.100 D
Kills:633 (0 + 633)
Deaths:72
KDR:8.792
VKDR:1.889
Vehicle Kills:136
Kill Difference:561
Playtime:27.040 hours
Usage:1%
Score:0.292m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:28.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D-
Kills:62
V. Kills:14 413%
Deaths:8
KDR:7.750
Accuracy:31.849% F
KPH:31 D-
VKPH:7 D*
Kills:62 (0 + 62)
Deaths:8
KDR:7.750
VKDR:1.750
Vehicle Kills:14
Kill Difference:54
Playtime:1.999 hours
Usage:0%
Score:0.018m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:31.849%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 9,1089,0236,1331.471B*0.6727.463%C**2.028%D--29.8C+N/A86302.3h15.7B*57.2B++
Supernova FPC 11,0546,6857678.716B+6.5844.242%D*2.319%C+23.1C+15.1C+233289.6h4.8B+10.9C+
H-V45 6,3936,3692,9282.175B+0.0417.887%D*15.717%D21.7CN/A68293.5h12.3B+68.9C
Flare VE6 4,9994,9582,6741.854B+0.2819.971%C-21.904%C30.7CN/A76161.6h10.5C*52.8C++
Eridani SX5 4,3774,3572,5041.74B+0.4022.551%D15.928%C--27.1CN/A91161h11.3B50.3C++
Equinox VE2 3,4133,3142,2861.45C**0.6920.604%D--14.363%D-22.1CN/A60149.8h10.2B*49.5C*
L100 Python AP 4,9283,2163359.6A7.4646.237%D*3.296%C*30.6C++16.3C211105h5.1B++11.1C**
Betelgeuse 54-A 3,0753,0591,7411.757C0.3818.563%F-21.183%D*33.4D-N/A9391.6h10.6C++57D-
Supernova VPC 2,9122,44611521.27B**19.1346.058%C--1.635%C++42C+8C++16458.3h3.3C++7.1C+
Proximity Mine 2,3372,3352957.915A5.7844.509%C**N/A224.5A*N/A68110.4h1.7B++3.9B++
Nyx VX31 2,2352,2251,0032.218C++0.0828.528%D--26.202%C18.3D-N/A54121.3h6.2C21.7C-
C-4 2,9392,2001,2301.789C**0.3520.257%D--N/A90.2C**30.3C++69624.4h1.3B+6.5C+
NS-44 Commissioner 2,1632,1531,6101.337B+0.8031.49%D21.458%C+41.6BN/A11951.8h3.3B++10.4C**
C-4 ARX 2,5342,1041,1251.87C+0.2722.651%D-N/A138.4B+28.3C63115.2h1.3C+5.7C
Sirius SX12 1,9951,9851,0611.871B*0.2720.097%D-12.897%D-24.8C+N/A10180.1h12.9B+64.3C++
E540 Halberd 2,9641,9032726.996C+4.8648.041%C+2.89%C*30.5C+17C+29962.3h6.1C+12.6C++
Pulsar LSW 1,5331,5218931.703C*0.4317.853%D--18.869%D28.9C-N/A9052.7h11.5B+64.2C+
Saron HRB 2,2281,4512176.687B4.5540.845%C1.654%C+30.5B+16.3C++29647.6h15.5B**38B*
Frag Grenade 1,4361,42411424N/A1,421.8639.935%DN/A593.3B+5C--17832.4h2.9B*7.3B+
Phaseshift VX-S 1,3971,3922745.08B*2.9429.614%D-84.195%B++18.4C-N/A4975.8h2.5B+8.3C*
MKV Suppressed 1,3311,3258541.552B+0.5821.9%D18.642%C+31C+N/A8942.7h13.2B60.3C++
NS-7 PDW 1,3191,3159461.39B++0.7519.728%D-17.11%C+25.3C+N/A8651.9h13.1B+66.2C++
NS-11A 1,2931,2819371.367C++0.7718.873%D--16.706%D26.8C+N/A6547.8h14C++74C
VE-LR Obelisk 1,2791,2554722.659B+0.5230.43%C25.737%D36.2C++N/A8334.7h5.8B+19B+
Blueshift VM5 1,2121,2005142.335C+0.2016.325%D22%C*32.9C+N/A10236.5h12.1B**74.2B
Orion VS54 1,1921,1807401.595C*0.5415.816%D--21.356%C-23.5CN/A13450.3h12.4C**78.5C+
SVA-88 1,1741,1685891.983C++0.1515.391%D**19.863%D31.3C--N/A10437.3h12C++78D
VX29 Polaris 1,1651,1626991.662C*0.4717.265%D*19.794%C35.3CN/A11332.9h11.6B67.2C+
Terminus VX-9 1,1691,1577901.465C++0.6717.232%F-19.36%D-22.6DN/A5851.1h12.6C++73D-
NS-15M1 1,1661,1566891.678C*0.4616.371%D*21.107%C+28.3CN/A8940.9h12.9C+78.8C
Pulsar VS1 1,1651,1566971.659B++0.4818.37%D--19.896%C+23.4C+N/A7949.3h13B+70.6C+
S1 1,5751,1187521.487A0.6549.146%D-3.131%C*25.2C+10.3C22744.4h6.2B12.6C+
Blueshift VM5 1,0921,0845082.134C+0.0017.055%D21.402%C++30.9C+N/A9435.1h13.3B*77.7B
C150 Dalton 1,7051,0801576.879C++4.7440.32%C*N/A10800U6250U48287200.1h4.5C+11.1C**
NS Decimator 1,4981,0701,0501.019C+1.1247.04%F2.243%C+20.7D-8.3D-17751.7h5.5C11.7D--
Pandora VX25 1,0531,0486811.539B0.6032.177%D13.263%C-18.2DN/A6457.6h5.1C15.9C
Proton II PPA 1,0941,0235518.6B16.4627.615%B+1.76%C62.4C*4.3B18516.4h10.5C+38B
Parallax VX3 1,0061,0061815.558B++3.4239.9%C++79.125%C*22.7CN/A6744.4h2.3C+5.8C*
Nemesis VSH9 1,4818696391.36A0.7857.132%D1.956%C13.3C+9.3C+15165.5h7.9C*13.8C+
L105 Zephyr 1,0108698610.105C*7.9738.149%C--N/A51.4C++8.3C+21116.9h5.7B+15C**
VE-H Maw 7877814631.687C++0.4519.283%D*23.944%C32.7C--N/A10223.9h10.5C*54.7C
Manticore SX40 7677585711.327B+0.8124.102%D-17.414%D46.8B++N/A13916.2h6.1B++25.2B
Ghost 7417331814.05B+1.9135.345%D64.666%C24.6C--N/A7629.8h2.5C+7.1C
Tank Mine 1,0657161684.262B*2.1331.351%C+N/A132.6B+64.6C++12695.4h2.2C6.9C
Comet VM2 9317104381.621B*0.5243.802%C++4.93%B14B+4.4C++10550.6h15.9B++36.4B+
Force-Blade 70160517,7610.034B2.1031.498%C++N/A0.5C+N/A11287.5h2.8C+8.9C**
Anti-Vehicle Grenade 5865511551N/A548.8660.505%B**N/A612.2B**38.9D23310.9h3.6B**6B**
Comet VM2 7235434141.312B0.8246.442%C++4.788%C*11.9C+3.9D8945.6h21B+45.3B+
NS-61 Emissary 5205164351.186B+0.9518.133%D**16.279%C+66.2A*N/A1937.8h10.1B+55.7C++
NS Annihilator 9174652461.89M++0.2576.488%D--N/A12.7B+12.3A18036.6h7.9A10.4B**
L100 Python HESH 4874352219.773B++17.6442.016%DN/A58.8B7C2897.4h3B+7C*
Skorpios 4084023381.189C0.9520.14%F-17.662%C-13D*N/A3631h13.6D--67.4F-
NS-10 Burster 6913881981.96B**0.1827.193%C-5.412%C+6.2C**4.8B++9362.6h106.7B**392.6B++
Skyguard 673387419.439M++7.3025.794%D1.55%C13.3C+9.9C++16629h107.9B+418.2C**
NS-10 Burster 6673802011.891A+0.2526.702%C4.474%D5.8C++4.4B+9165.3h114B+427.1B+
Spear Anti-Vehicle Phalanx Turret 5563712614.269B**12.1341.822%C6.739%A32.5C16.2C--34011.4h8B+19.2B
Nebula VM20 3403321552.142C++0.0122.201%B++25%B*42.6B+1B*1677.8h12.8B**57.6B++
Vortex VM21 6263112241.388C**0.7533.387%D-1.929%D5.8D5.9C+8353.2h36.7C**110.1C++
MAX Punch 3113041,5910.191B+1.9541.587%CN/A1.4C+N/A4211h1.9C++4.5C++
M20 Basilisk 492302319.742B+7.6145.575%D3.642%C-25.2D15.8C--18812h99.5B+218.4C*
VX6-7 3043001661.807B+0.3316.178%F12.333%D**11D-N/A5927.3h13.6C+84D
MANA Anti-Vehicle Turret 5373001172.564C+0.4349.153%D--4%B++3000C+2370C+16442950.1h7.5B+15.4B+
E540 Halberd-H 465296476.298C+4.1650.596%D-1.689%C+27.9D15.9D26110.6h6.9C+13.6C--
Nebula VM20 2942871551.852C+0.2821.169%B++19.861%C+36.8C*N/A1367.8h14.1B++66.4B++
Lancer VS22 6012722231.22B++0.9249.488%FN/A8.6D10.4C-16531.5h20.8C**42C++
Vortex VM21 5252582291.127C**1.0134.105%D2.713%D4.7D4.9C+7154.7h45.9C**134.7C*
Auraxium Force-Blade 26025516,3850.016C-2.1213.661%D*11.373%B++0.3DN/A1945.2h2.1C++15.3C-
Spiker 2492452460.996C+1.1421.501%D*17.143%C--34.5C+N/A957.1h7B+32.5C++
Supernova PC 355244425.81C++3.6736.583%D**1.23%D-14.6D6.6C--27116.7h5.2C*14.3C--
Beamer VS3 235233743.149M++1.0120.107%D--13.305%D*44B*N/A2555.3h6.6B*32.8C++
Maelstrom Turbo Laser 3812311551.49C+0.6522.308%D**N/A9.2C-6D11725.2h85B+381.2C++
M40 Fury 248214268.231B+6.0926.19%D*2.804%B**36.9C5.9D2055.8h10.3B+39.4C*
Aphelion VEX-4H 343194434.512C+2.3831.045%F2.577%C26.6D20.4D3487.3h54.4C**175.3C
NS-30 Vandal 175175612.869B++0.7325.786%D*26.286%C+19.7D-N/A728.9h6.7D25.8D
Quasar VM1 180175345.147A**3.0112.176%D17.714%C+17.7CN/A1539.9h11.5B**94.2C*
VE-S Canis 1781731701.018C+1.1219.249%D*19.075%C+10.1D-N/A4017.1h13.9C72.3C--
NSX Masamune 2491721281.344B++0.7954.504%CN/A23.2C-10.4C1477.4h16C29.4C
Proton II PPA-H 177167246.958C4.8230.532%D1.796%C+61.9D3.7D2372.7h8.7B+28.4C++
AP30 Shredder 260163523.135C1.0027.03%D--1.84%C+1630U970U10235500.1h91.5C*338.7C
XM98 163163562.911B+0.7731.071%D-74.233%C+20.6CN/A1237.9h2.7C+8.8C-
Lumine Edge 1551559,2080.017C2.129.302%F17.419%C*0.3DN/A1494.7h1.4C++14.7D--
Light PPA 157150246.25B+4.1134.676%D-1.333%C++35.7C1.7D2374.2h12.2C**35.1C++
Dual-75 Duster 160146169.125C+6.9931.444%D-N/A41.7D-4C-1843.5h6.6C-21D
Dual Photon Pods 202143285.107C+2.9738.196%FN/A27.5D-11.3D3985.2h28.7C-75.1D-
Darkstar 1441421161.224C0.9120.099%F19.014%D30.2DN/A984.7h15.1D-75.1D**
M12 Kobalt 1491361211.333C+9.2015.129%D16.177%C28.9D--2.8C1074.7h21.6C142.6C
Aphelion VEX-4 212126294.345C+2.2129.499%DN/A19.4D13.2D5466.5h56.4C*191C+
NS-AM7 Archer 1811252290.546C*1.5945.315%F-21.6%B+2.9D-1.3D-2943.8h25C+55.2D
Cerberus 1221221240.984C+1.1525.848%D-24.59%C*23.5CN/A905.2h4.8B*18.6C**
NS Baron G5 1181181790.659C--1.4828.637%D**11.017%D3.2D**N/A1237h8.4F**29.4D
M60-A Bulldog 128114716.286C++14.1545.968%C+2.632%C**27.8C+3.4C864.1h6C++13.1C**
MANA Anti-Personnel Turret 109108442.455N/A0.3216.372%UN/A1080U10U3790600.1h22.3T*136.4T*
Serpent VE92 104103921.12C++1.0219.066%D--19.418%C+10.4D-N/A1189.9h13.6C++71.3C+
M12 Kobalt 112101333.667B++31.5318.957%C*15.842%C--63.1C+6.9A++2061.6h18.9C+99.7C**
Thanatos VE70 9494990.949C++1.1938.038%C+22.34%A17.7C--N/A1485.3h5.7C-15.1C+
M20 Basilisk 13293234.043B+1.9127.132%D*6.452%C**10.8D-4.5D-1858.6h70.4B++259.4C++
M40 Fury-H 1078999.889C+7.7533.962%D-1.124%C+34.2D*6.9D1812.6h8.5C++25C
M20 Basilisk 12889811.125S8.9928.931%D--5.618%C+13.9D6.1D1986.4h88.7B+306.5C+
Saron HRB-H 14388204.4C+2.2643.36%D**4.545%M++24.4D15.3D-4143.6h23.9C*55.2C
Corvus VA55 8282821C+1.1413.33%F--25.61%B+13.4DN/A1106.1h16.4D*122.7F*
M20 Basilisk 12282184.556B++2.4231.226%C++3.659%D12.4D6.1C1126.6h108.9D--348.8C-
M40 Fury 9581711.571C+9.4339.897%D--1.235%C73.6C+12.7C--2451.1h9.6B+24B+
Solstice VE3 6867302.233A*0.1019.186%D11.94%D*6.1DN/A27610.9h17.4C+90.9C+
NS-20 Gorgon 7267591.136C+1.0033.985%B**26.866%A21.6C**1.6C++853.1h34B+100B++
Eidolon VE33 6966720.917C+1.2227.828%C+16.667%D*11DN/A1056h8B+28.8B+
Hades VSH4 14163910.692C**1.4462.852%D1.587%C--7.4C-9.2C+1858.5h16F--25.4F*
Pelter Rocket Pod 766287.75C5.6131.849%F3.226%A*31D-7D*1482h22.6C+71C--
NS-20 Gorgon 6362591.051C+1.0933.938%B*27.419%A+20C**N/A773.1h36.8B+108.4B++
Photon A2A Missile Pods 12158262.231C--0.0971.037%D**N/A11.8D--12.9D--1954.9h8B11.3C+
Ursa 5857351.629B+0.5113.996%D**21.053%C11D--N/A1165.2h12.1C+86.5D
Hyena Missile Launcher 11156930.602D-1.5327.439%D-N/A6.4D6.3D1248.7h58.6F-213.4F-
M20 Basilisk-H 7250124.167C2.0344.278%C+6%C++26.3D-11.6C-2331.9h96.6D218.1D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit462,4631.1h
Motion Spotter2411,6904.4h
Anti-Vehicle MANA Turret166131.8h
Nano-Armor Kit2831,067,44956.1h
Flail Targeting Dart4961.4h
Spawn Beacon182,0962h
Turret AI Module1700.4h
Repair Module1920.4h
Skywall Shield Emitter1930.7h
Structure Shield Module01000.6h
Nanite Revive Grenade03,1670.9h
Medical Applicator948581,50047h
Deconstruction Tool16,7500.5h
Welding Device01,5840.2h
Spitfire Auto-Turret51610.3h
Rampart Wall21001.1h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Ammunition Package851,5211.1h
Medical Kit1152,7491.6h
Anti-Infantry MANA Turret14670.4h
WLT-Howler Mining Laser02,2310.9h
Spear Anti-Vehicle Turret1590.4h
Nano-Repair Grenade0670h
Recon Detection Device7915,82017.6h
Shield Recharging Field491,3460.7h

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