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Archon Dreadnaught Tosha78rus[XPEH] Tosha78rus
VS BR 76

KDR: 2.14

Score: 63.6m

Last Seen: Apr 20th, 2019 1:18 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Leader of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
Level Progress (to 77): 80%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova FPC H-V45 Flare VE6 Eridani SX5 L100 Python AP Equinox VE2 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 1824TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.48%19.148%37335100044,5421.72470.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.095%-0.315C-0.242C-0.894D--HEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.255C*10.90.241C++44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.278%0.688%272103343613863570.314348122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.402%-1.382D**-0.839D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.9-0.444C--56.6-0.067C+176.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.506%2.296%6756102913,766246471365.58685193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%-0.624D-0.196C0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.442B7.50.406B14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.048%2.274%4461610197,960200233893.97404235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.936%-0.383C--0.533D0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.633B+140.647B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.43%77.805%446410313,2983071131.07357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%-0.239C0.699B+0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.258C*2.40.23C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.649%13.974%446210331,145190350.601681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%-0.732D--0.115C+-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.196C5.2-0.061C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
63.6m237.4%259 (15.5k)245 (14.7k)2.13982110,53951,6582.6853776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035392118.487%12.317%22805:0332

20% Combat Medic23% Engineer31% Heavy Assault18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:50 AMJan 29th, 2014 9:35 PMApr 20th, 2019 10:38 AM (8h) (PST)Apr 20th, 2019 11:21 AM (8h) (PST)Apr 20th, 2019 9:18 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511784730.4250.1980.0521.1800.072468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,07810,66428,4142512371414,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4338h/180.7d 28,182 13,615 32,674 307.2k 4,286 14,619 18,857 169.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:9,401
Deaths:6,304
KDR:1.491
Accuracy:27.638% C**
HSR:2.159% D--
Flare VE6
C
Kills:5,010
Deaths:2,722
KDR:1.841
Accuracy:20.004% C-
HSR:21.916% C
Betelgeuse 54-A
D*
Kills:3,071
Deaths:1,751
KDR:1.754
Accuracy:18.571% F-
HSR:21.231% D*
Pulsar LSW
D
Kills:1,521
Deaths:893
KDR:1.703
Accuracy:17.853% D--
HSR:18.869% D
Orion VS54
C--
Kills:1,180
Deaths:740
KDR:1.595
Accuracy:15.816% D--
HSR:21.356% C--
SVA-88
D
Kills:1,168
Deaths:589
KDR:1.983
Accuracy:15.391% F
HSR:19.863% D
VX29 Polaris
C-
Kills:1,162
Deaths:699
KDR:1.662
Accuracy:17.265% D*
HSR:19.794% C-
NS-15M1
C+
Kills:1,156
Deaths:689
KDR:1.678
Accuracy:16.371% D*
HSR:21.107% C+
VE-H Maw
C-
Kills:981
Deaths:545
KDR:1.800
Accuracy:19.977% D--
HSR:22.324% C-
Ursa
C-
Kills:57
Deaths:35
KDR:1.629
Accuracy:13.996% D**
HSR:21.053% C-
Kills:24,707
Deaths (as Heavy Assault):14,967
Deaths (to Heavy Assaults):13,325
KDR:1.65077
Kill Difference:9,740
Playtime:1,359.828 hours
Usage:31%
Score:19.771m
Score/min:242
Accuracy (listed only):18.288%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:1,301
Deaths:494
KDR:2.634
Accuracy:30.467% C
HSR:25.749% D
Pandora VX25
C--
Kills:1,051
Deaths:681
KDR:1.543
Accuracy:32.191% D
HSR:13.226% C--
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Eidolon VE33
B+
Kills:90
Deaths:97
KDR:0.928
Accuracy:30.275% B+
HSR:15.556% D**
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D**
Kills:3,124
Deaths (as Engineer):1,838
Deaths (to Engineers):11,036
KDR:1.69967
Kill Difference:1,286
Playtime:984.324 hours
Usage:23%
Score:18.858m
Score/min:319
Accuracy (listed only):26.755%
HSR (listed only):16.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C-
Kills:4,977
Deaths:2,836
KDR:1.755
Accuracy:22.672% D
HSR:16.677% C-
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
Pandora VX25
C--
Kills:1,051
Deaths:681
KDR:1.543
Accuracy:32.191% D
HSR:13.226% C--
VE-S Canis
C-
Kills:497
Deaths:329
KDR:1.511
Accuracy:23.325% D
HSR:16.901% C-
Skorpios
C--
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C--
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D**
NSX Tengu
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:31.657% N/A
HSR:24% N/A
Kills:12,284
Deaths (as Light Assault):7,660
Deaths (to Light Assaults):8,989
KDR:1.60366
Kill Difference:4,624
Playtime:113.628 hours
Usage:3%
Score:1.109m
Score/min:163
Accuracy (listed only):24.063%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:4,977
Deaths:2,836
KDR:1.755
Accuracy:22.672% D
HSR:16.677% C-
Nyx VX31
C
Kills:2,225
Deaths:1,003
KDR:2.218
Accuracy:28.528% D-
HSR:26.202% C
NS-44 Commissioner
C+
Kills:2,207
Deaths:1,650
KDR:1.338
Accuracy:31.651% D
HSR:21.296% C+
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
Phaseshift VX-S
B++
Kills:1,392
Deaths:274
KDR:5.080
Accuracy:29.614% D-
HSR:84.195% B++
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
Parallax VX3
C*
Kills:1,006
Deaths:181
KDR:5.558
Accuracy:39.900% C++
HSR:79.125% C*
Manticore SX40
D
Kills:758
Deaths:571
KDR:1.328
Accuracy:24.102% D-
HSR:17.414% D
Ghost
C
Kills:737
Deaths:185
KDR:3.984
Accuracy:35.339% D
HSR:64.722% C
NS-61 Emissary
C+
Kills:525
Deaths:438
KDR:1.199
Accuracy:18.232% F
HSR:16.191% C+
VE-S Canis
C-
Kills:497
Deaths:329
KDR:1.511
Accuracy:23.325% D
HSR:16.901% C-
Skorpios
C--
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C--
Spiker
C--
Kills:249
Deaths:248
KDR:1.004
Accuracy:21.489% D*
HSR:16.868% C--
Beamer VS3
D--
Kills:238
Deaths:81
KDR:2.938
Accuracy:20.201% D--
HSR:13.445% D*
NS-30 Vandal
C+
Kills:175
Deaths:61
KDR:2.869
Accuracy:25.786% D*
HSR:26.286% C+
XM98
C+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.071% D-
HSR:74.233% C+
NS-AM7 Archer
B+
Kills:134
Deaths:243
KDR:0.551
Accuracy:45.464% F-
HSR:20.896% B+
Cerberus
C*
Kills:122
Deaths:124
KDR:0.984
Accuracy:25.746% D-
HSR:24.590% C*
NSX Tengu
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:31.657% N/A
HSR:24% N/A
Kills:20,482
Deaths (as Infiltrator):11,528
Deaths (to Infiltrators):8,209
KDR:1.77672
Kill Difference:8,954
Playtime:781.640 hours
Usage:18%
Score:8.460m
Score/min:180
Accuracy (listed only):26.832%
HSR (listed only):30.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:6,398
Deaths:2,950
KDR:2.169
Accuracy:17.892% D*
HSR:15.739% D
Eridani SX5
C-
Kills:4,977
Deaths:2,836
KDR:1.755
Accuracy:22.672% D
HSR:16.677% C-
Equinox VE2
D--
Kills:3,365
Deaths:2,315
KDR:1.454
Accuracy:20.644% D--
HSR:14.383% D--
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,315
Deaths:946
KDR:1.390
Accuracy:19.728% D-
HSR:17.110% C+
NS-11A
D
Kills:1,306
Deaths:954
KDR:1.369
Accuracy:18.948% D*
HSR:16.769% D
Terminus VX-9
D-
Kills:1,157
Deaths:790
KDR:1.465
Accuracy:17.232% F
HSR:19.360% D-
Pulsar VS1
C+
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:18.370% D--
HSR:19.896% C+
Pandora VX25
C--
Kills:1,051
Deaths:681
KDR:1.543
Accuracy:32.191% D
HSR:13.226% C--
VE-S Canis
C-
Kills:497
Deaths:329
KDR:1.511
Accuracy:23.325% D
HSR:16.901% C-
Skorpios
C--
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% C--
Darkstar
D
Kills:142
Deaths:116
KDR:1.224
Accuracy:20.099% F
HSR:19.014% D
NS Baron G5
D
Kills:118
Deaths:179
KDR:0.659
Accuracy:28.637% D**
HSR:11.017% D
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Corvus VA55
B+
Kills:82
Deaths:82
KDR:1
Accuracy:13.330% F--
HSR:25.610% B+
NSX Tengu
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:31.657% N/A
HSR:24% N/A
Kills:25,420
Deaths (as Combat Medic):15,276
Deaths (to Combat Medics):5,739
KDR:1.66405
Kill Difference:10,144
Playtime:864.344 hours
Usage:20%
Score:11.379m
Score/min:219
Accuracy (listed only):22.641%
HSR (listed only):17.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,200
Deaths:514
KDR:2.335
Accuracy:16.325% D
HSR:22% C*
Blueshift VM5
C+
Kills:1,084
Deaths:508
KDR:2.134
Accuracy:17.055% D
HSR:21.402% C+
Comet VM2
B
Kills:710
Deaths:440
KDR:1.614
Accuracy:43.772% C++
HSR:4.930% B
Comet VM2
C**
Kills:544
Deaths:416
KDR:1.308
Accuracy:46.421% C++
HSR:4.779% C**
NS-10 Burster
C+
Kills:395
Deaths:198
KDR:1.995
Accuracy:27.149% C
HSR:5.316% C+
Nebula VM20
B*
Kills:388
Deaths:182
KDR:2.132
Accuracy:22.412% B*
HSR:23.711% B++
NS-10 Burster
C
Kills:382
Deaths:201
KDR:1.901
Accuracy:26.675% C
HSR:4.450% D
Nebula VM20
B++
Kills:340
Deaths:182
KDR:1.868
Accuracy:21.367% B++
HSR:21.765% C**
Vortex VM21
D
Kills:311
Deaths:224
KDR:1.388
Accuracy:33.387% D-
HSR:1.929% D
Vortex VM21
D
Kills:258
Deaths:229
KDR:1.127
Accuracy:34.105% D
HSR:2.713% D
Quasar VM1
C+
Kills:175
Deaths:34
KDR:5.147
Accuracy:12.176% D
HSR:17.714% C+
NS-20 Gorgon
B**
Kills:82
Deaths:71
KDR:1.155
Accuracy:34.643% B**
HSR:23.171% B+
NS-20 Gorgon
B**
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.035% B**
HSR:23.171% B++
Kills:5,951
Deaths (as MAX Suit):1,635
Deaths (to MAX Suits):2,865
KDR:3.63976
Kill Difference:4,316
Playtime:228.472 hours
Usage:5%
Score:4.070m
Score/min:297
Accuracy (listed only):28.502%
HSR (listed only):13.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:266
V. Kills:170 156%
Deaths:172
KDR:1.547
Accuracy:23.511% D*
KPH:9.400 C-
VKPH:6 D
Light PPA
C
Kills:170
V. Kills:9 N/A
Deaths:34
KDR:5
Accuracy:35.962% D
KPH:34.300 C
VKPH:1.800 D
Dual Photon Pods
C--
Kills:143
V. Kills:59 238%
Deaths:28
KDR:5.107
Accuracy:38.196% F
KPH:27.700 D-
VKPH:11.400 C--
Photon A2A Missile Pods
D--
Kills:58
V. Kills:63 91%
Deaths:26
KDR:2.231
Accuracy:70.633% D**
KPH:11.800 D--
VKPH:12.800 D--
Kills:637 (436 + 0)
Deaths:260
KDR:2.450
VKDR:1.158
Vehicle Kills:301
Kill Difference:377
Playtime:43.364 hours
Usage:1%
Score:0.435m
Score/min:167
Piloting Accuracy:35.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,137
V. Kills:655 173%
Deaths:161
KDR:7.062
Accuracy:40.043% C*
KPH:4,093,200 U
VKPH:2,358,000 U
L105 Zephyr
C++
Kills:877
V. Kills:146 N/A
Deaths:87
KDR:10.081
Accuracy:38.143% D
KPH:51.400 C++
VKPH:8.600 C+
AP30 Shredder
U
Kills:199
V. Kills:120 164%
Deaths:52
KDR:3.827
Accuracy:28.117% D-
KPH:716,400 U
VKPH:432,000 U
Dual-75 Duster
C-
Kills:146
V. Kills:14 N/A
Deaths:16
KDR:9.125
Accuracy:31.444% D-
KPH:41.400 D-
VKPH:4 C-
Kills:2,359 (0 + 2,359)
Deaths:316
KDR:7.465
VKDR:2.959
Vehicle Kills:935
Kill Difference:2,043
Playtime:20.592 hours
Usage:0%
Score:0.870m
Score/min:704
Piloting Accuracy:N/A%
Gunner Accuracy:31.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:3,505
V. Kills:1,818 193%
Deaths:357
KDR:9.818
Accuracy:46.669% D*
KPH:31.700 C*
VKPH:16.400 C
L100 Python HESH
B+
Kills:472
V. Kills:63 N/A
Deaths:23
KDR:20.522
Accuracy:42.731% D
KPH:60 B+
VKPH:8 C+
Skyguard
C+
Kills:387
V. Kills:286 135%
Deaths:42
KDR:9.214
Accuracy:25.809% D
KPH:13.300 C+
VKPH:9.800 C+
Kills:4,364 (4,364 + 0)
Deaths:422
KDR:10.341
VKDR:5.135
Vehicle Kills:2,167
Kill Difference:3,942
Playtime:147.546 hours
Usage:3%
Score:1.841m
Score/min:208
Driving Accuracy:25.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:6,712
V. Kills:4,381 153%
Deaths:771
KDR:8.706
Accuracy:44.253% D*
KPH:23.200 C+
VKPH:15.100 C+
Supernova VPC
C+
Kills:2,446
V. Kills:466 N/A
Deaths:115
KDR:21.270
Accuracy:46.058% C--
KPH:42 C+
VKPH:8 C+
E540 Halberd
C++
Kills:1,911
V. Kills:1,065 179%
Deaths:274
KDR:6.974
Accuracy:48.081% C+
KPH:30.600 C+
VKPH:17.100 C++
Saron HRB
B+
Kills:1,457
V. Kills:779 187%
Deaths:218
KDR:6.683
Accuracy:40.836% C
KPH:30.500 B+
VKPH:16.300 C++
Proton II PPA
C**
Kills:1,023
V. Kills:71 N/A
Deaths:55
KDR:18.600
Accuracy:27.615% B+
KPH:62.300 C**
VKPH:4.300 C**
Supernova PC
C--
Kills:244
V. Kills:111 218%
Deaths:42
KDR:5.810
Accuracy:36.583% D**
KPH:14.600 D
VKPH:6.700 C--
Aphelion VEX-4
C--
Kills:131
V. Kills:89 146%
Deaths:30
KDR:4.367
Accuracy:30.005% D
KPH:20 C--
VKPH:13.600 C--
M20 Basilisk
C
Kills:82
V. Kills:40 200%
Deaths:18
KDR:4.556
Accuracy:31.182% C++
KPH:12.500 D
VKPH:6.100 C
Kills:14,006 (9,402 + 4,604)
Deaths:1,523
KDR:9.196
VKDR:4.598
Vehicle Kills:7,002
Kill Difference:12,483
Playtime:504.508 hours
Usage:12%
Score:7.328m
Score/min:242
Driving Accuracy:36.583%
Gunner Accuracy:31.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:296
V. Kills:169 174%
Deaths:47
KDR:6.298
Accuracy:50.520% D-
KPH:27.800 D
VKPH:15.900 D
Aphelion VEX-4H
D
Kills:194
V. Kills:149 129%
Deaths:43
KDR:4.512
Accuracy:31.045% F
KPH:26.400 D
VKPH:20.300 D
Proton II PPA-H
D
Kills:167
V. Kills:10 N/A
Deaths:24
KDR:6.958
Accuracy:30.532% D
KPH:61.700 D
VKPH:3.700 D
M40 Fury-H
D
Kills:89
V. Kills:18 468%
Deaths:9
KDR:9.889
Accuracy:33.962% D-
KPH:34.800 D*
VKPH:7 D
Saron HRB-H
D
Kills:88
V. Kills:55 157%
Deaths:20
KDR:4.400
Accuracy:43.360% D**
KPH:24.300 D
VKPH:15.200 D-
M20 Basilisk-H
N/A
Kills:50
V. Kills:22 217%
Deaths:12
KDR:4.167
Accuracy:44.278% N/A
KPH:26.700 N/A
VKPH:11.700 N/A
Kills:884 (0 + 884)
Deaths:155
KDR:5.703
VKDR:2.729
Vehicle Kills:423
Kill Difference:729
Playtime:28.757 hours
Usage:1%
Score:0.506m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:44.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:214
V. Kills:34 N/A
Deaths:26
KDR:8.231
Accuracy:26.190% D--
KPH:37 C
VKPH:5.900 D
M12 Kobalt
C
Kills:137
V. Kills:13 N/A
Deaths:12
KDR:11.417
Accuracy:15.085% D
KPH:29.200 D--
VKPH:2.800 C
M12 Kobalt
B++
Kills:101
V. Kills:11 N/A
Deaths:3
KDR:33.667
Accuracy:18.737% C++
KPH:63.700 C+
VKPH:6.900 B++
M20 Basilisk
D-
Kills:93
V. Kills:39 233%
Deaths:23
KDR:4.043
Accuracy:27.192% D*
KPH:10.700 D-
VKPH:4.500 D-
M20 Basilisk
D
Kills:89
V. Kills:39 223%
Deaths:8
KDR:11.125
Accuracy:29.103% D--
KPH:13.900 D
VKPH:6.100 D
Kills:634 (0 + 634)
Deaths:72
KDR:8.806
VKDR:1.889
Vehicle Kills:136
Kill Difference:562
Playtime:27.124 hours
Usage:1%
Score:0.294m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:29.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D-
Kills:62
V. Kills:14 413%
Deaths:8
KDR:7.750
Accuracy:31.849% D**
KPH:31 D-
VKPH:7 D*
Kills:62 (0 + 62)
Deaths:8
KDR:7.750
VKDR:1.750
Vehicle Kills:14
Kill Difference:54
Playtime:1.999 hours
Usage:0%
Score:0.018m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:31.849%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 9,5009,4016,3041.491B*0.6527.638%C**2.159%D--30.7C+N/A88305.9h15.7B**56.7B++
Supernova FPC 11,0936,7127718.706B+6.5744.253%D*2.309%C+23.2C+15.1C+234289.9h4.8B+10.9C+
H-V45 6,4226,3982,9502.169B+0.0317.892%D*15.739%D21.7C-N/A68294.6h12.3B+68.8C
Flare VE6 5,0525,0102,7221.841B+0.3020.004%C-21.916%C30.8CN/A76162.9h10.6C*52.8C++
Eridani SX5 5,0064,9772,8361.755B+0.3822.672%D16.677%C-27.8CN/A92179.1h11.4B50.2C++
L100 Python AP 5,3233,5053579.818B**7.6846.669%D*3.081%C*31.7C*16.4C213110.6h5B*10.8B+
Equinox VE2 3,4663,3652,3151.454C**0.6920.644%D--14.383%D--22.3C-N/A60150.9h10.2B*49.3C++
Betelgeuse 54-A 3,0873,0711,7511.754C0.3918.571%F-21.231%D*33.4D-N/A9491.9h10.6C++57D-
Supernova VPC 2,9122,44611521.27B**19.1346.058%C--1.635%C++42C+8C+16458.3h3.3C++7.1C+
Proximity Mine 2,3462,3442987.866A5.7344.401%C**N/A225.4A*N/A68010.4h1.8B+3.9B++
Nyx VX31 2,2352,2251,0032.218C*0.0828.528%D-26.202%C18.3DN/A54121.4h6.2C21.7C
NS-44 Commissioner 2,2172,2071,6501.338B+0.8031.651%D21.296%C+40.1C**N/A11455h3.3B+10.4C**
C-4 2,9442,2041,2301.792C**0.3520.299%D--N/A90.3C**30.3C++70124.4h1.3B+6.5C+
C-4 ARX 2,5572,1231,1441.856C+0.2822.669%D-N/A137.9B+28.2C63215.4h1.3C+5.7C
Sirius SX12 1,9951,9851,0611.871B*0.2720.097%D-12.897%D-24.8C+N/A10180.2h12.9B+64.3C++
E540 Halberd 2,9761,9112746.974C+4.8348.081%C+2.878%C**30.6C+17.1C++29962.4h6.1C+12.6C++
Pulsar LSW 1,5331,5218931.703C*0.4417.853%D--18.869%D28.9C-N/A9052.7h11.5B+64.2C+
Frag Grenade 1,4851,46911469N/A1,466.8640.448%DN/A587.6B+6.4C17892.5h3B*7.3B+
Saron HRB 2,2361,4572186.683B4.5440.836%C1.647%C++30.5B+16.3C++29747.7h15.5B**38B*
Phaseshift VX-S 1,3971,3922745.08B*2.9429.614%D-84.195%B++18.4DN/A4975.8h2.5B+8.3C*
MKV Suppressed 1,3311,3258541.552B++0.5921.9%D18.642%C+31C+N/A8942.7h13.2B+60.3C++
NS-7 PDW 1,3191,3159461.39B++0.7519.728%D-17.11%C+25.3C+N/A8651.9h13.1B+66.2C++
NS-11A 1,3211,3069541.369C++0.7718.948%D*16.769%D27C+N/A6648.3h13.9C++73.5C
VE-LR Obelisk 1,3251,3014942.634B+0.4930.467%C25.749%D36.1C++N/A8536h5.8B+19.1B+
S1 1,7151,2078121.486A+0.6549.721%D-2.983%C++25.6C++10.8C22847.2h6.4C**12.8C+
Blueshift VM5 1,2121,2005142.335C++0.2016.325%D22%C*32.9C+N/A10336.5h12.1A74.2B
Orion VS54 1,1921,1807401.595C++0.5415.816%D--21.356%C--23.5CN/A13550.3h12.4C**78.5C+
SVA-88 1,1741,1685891.983C++0.1615.391%F19.863%D31.3C--N/A10537.3h12C++78D
VX29 Polaris 1,1651,1626991.662C*0.4817.265%D*19.794%C-35.3CN/A11332.9h11.6B67.2C+
Terminus VX-9 1,1691,1577901.465C++0.6717.232%F19.36%D-22.6DN/A5951.1h12.6C++73D
Pulsar VS1 1,1651,1566971.659B++0.4818.37%D--19.896%C+23.4C+N/A8049.3h13B+70.6C+
NS-15M1 1,1661,1566891.678C*0.4616.371%D*21.107%C+28.3CN/A8940.9h12.9C++78.8C
C150 Dalton 1,7921,1371617.062C*4.9240.043%C*N/A11370U6550U49931500.1h4.4C+11C**
Blueshift VM5 1,0921,0845082.134C+0.0117.055%D21.402%C+30.9C+N/A9435.1h13.3B**77.7B
NS Decimator 1,5001,0721,0541.017C+1.1246.983%F2.239%C+20.7D-8.2D-17851.9h5.5C11.7D--
Pandora VX25 1,0561,0516811.543B+0.6032.191%D13.226%C--18.2DN/A6457.7h5.1C15.8C
Proton II PPA 1,0941,0235518.6B16.4627.615%B+1.76%C62.4C**4.3C**18516.4h10.5C+38B+
Parallax VX3 1,0061,0061815.558B++3.4239.9%C++79.125%C*22.7CN/A6744.4h2.3C+5.8C++
VE-H Maw 9899815451.8C*0.3419.977%D--22.324%C-33.3C-N/A9929.5h10.3C**51.4C+
L105 Zephyr 1,0238778710.08C++7.9438.143%DN/A51.3C++8.5C+21017.1h5.8B+15.2C*
Nemesis VSH9 1,4818696391.36A0.7857.132%D1.956%C13.3C9.3C+15265.5h7.9C*13.8C+
Manticore SX40 7677585711.327B0.8124.102%D-17.414%D46.8B*N/A13916.2h6.1B++25.2B
Ghost 7457371853.984B+1.8435.339%D64.722%C24.6DN/A7729.9h2.5C7.1C
Tank Mine 1,0777241843.935B++1.8031.627%C+N/A129.3B+63C+12575.6h2.2C6.9C
Comet VM2 9317104401.614B*0.5343.772%C++4.93%B14B+4.4C++10550.7h15.9B++36.4B++
Force-Blade 70160517,7790.034B2.1131.486%C++N/A0.5C+N/A11288.1h2.8C+8.9C**
Anti-Vehicle Grenade 5865511551N/A548.8660.505%B**N/A612.2B**38.9D23410.9h3.6B**6B**
Comet VM2 7245444161.308B+0.8346.421%C++4.779%C**11.9C++3.9D8945.7h21B+45.3B+
NS-61 Emissary 5295254381.199B+0.9418.232%F16.191%C+66.5A*N/A1947.9h10.1B+55.5C++
VE-S Canis 5044973291.511C**0.6323.325%D16.901%C-21DN/A7423.7h11.9C*51.1C+
L100 Python HESH 5354722320.522B*18.3842.731%DN/A59.7B+8C+2877.9h3B+7C**
NS Annihilator 9244692481.891M*0.2576.498%D*N/A12.6B+12.3B**18037.1h8A10.4B**
Skorpios 4084023381.189C+0.9520.14%F-17.662%C--13D*N/A3631h13.6D--67.4F-
NS-10 Burster 7013951981.995B**0.1427.149%C5.316%C+6.3B4.9B*9363h105.5B**388.8B++
Nebula VM20 3973881822.132C++0.0122.412%B*23.711%B++43.1B+1B*1639h13B**58.1B*
Skyguard 673387429.214M7.0725.809%D1.55%C13.3C+9.8C+16629.1h108.1B+418.8C*
NS-10 Burster 6703822011.9A0.2426.675%C4.45%D5.8C++4.4B+9165.8h114.2B+428B
Spear Anti-Vehicle Phalanx Turret 5653772614.5B**12.3641.915%C6.631%A32.5C16.2C--33911.6h8.1B+19.2B
Nebula VM20 3493401821.868C+0.2721.367%B++21.765%C**37.8B1B*1399h14.1B++66.1B++
Vortex VM21 6263112241.388C**0.7533.387%D-1.929%D5.8D5.9C+8353.2h36.7C**110.1C++
MAX Punch 3113041,6350.186B+1.9541.587%CN/A1.4C+N/A4213.4h1.9C++4.5C++
M20 Basilisk 494303319.774B+7.6345.596%D3.63%C-25.3D15.9C-18912h99.6B+218.4C++
VX6-7 3043001661.807B+0.3316.178%F12.333%D**11D-N/A5927.3h13.6C+84D
MANA Anti-Vehicle Turret 5373001172.564C++0.4249.153%C-4%B+3000C+2370C16459850.1h7.5C++15.4C+
E540 Halberd-H 465296476.298C+4.1650.52%D-1.689%C+27.7D15.8D26210.7h6.9C+13.6C--
Lancer VS22 6012722241.214B++0.9349.493%D**N/A8.6D10.4C-16531.5h20.8C**42C++
Maelstrom Turbo Laser 4362661721.547C+0.5923.511%D*N/A9.4C-6D11128.3h84.2B+358.3C++
Auraxium Force-Blade 27026517,3050.015C--2.1213.652%D*11.698%B*0.3DN/A1985h2.1C++15.5D
Vortex VM21 5252582291.127C**1.0134.105%D2.713%D4.7D4.9C+7154.7h45.9C**134.7C++
Spiker 2532492481.004C+1.1421.489%D*16.868%C--34.1C+N/A957.3h7B+32.6C++
Supernova PC 355244425.81C++3.6736.583%D**1.23%D-14.6D6.6D27216.7h5.2C*14.3C--
Beamer VS3 240238812.938M+0.8020.201%D--13.445%D*43.3B*N/A2495.5h6.7B++33C++
M40 Fury 248214268.231B6.0926.19%D--2.804%A36.9C5.9D2055.8h10.3B++39.4C**
AP30 Shredder 319199523.827C1.6928.117%D-1.508%C--1990U1200U11667300.1h96.4C++342.8C
Aphelion VEX-4H 343194434.512C+2.3731.045%F2.577%C26.6D20.4D3527.3h54.4C**175.3C
NSX Masamune 2561761301.354B++0.7954.489%CN/A23.5C10.7C1497.5h16C29.3C
Quasar VM1 180175345.147A**3.0112.176%D17.714%C+17.7C-N/A1549.9h11.5B**94.2C**
NS-30 Vandal 175175612.869B*0.7325.786%D*26.286%C+19.7D-N/A738.9h6.7C--25.8D
Light PPA 179170345C++2.8635.962%D1.176%C+34C1.8D2155h13.2C*36.8C++
Proton II PPA-H 177167246.958C4.8230.532%D1.796%C++61.9D3.7D2402.7h8.7B+28.4C++
Lumine Edge 1631639,2310.018C2.129.565%F17.791%C**0.3DN/A1497.3h1.4C++14.2D-
XM98 163163562.911B0.7731.071%D-74.233%C+20.6CN/A1247.9h2.7C+8.8C
Dual-75 Duster 160146169.125C+6.9931.444%D-N/A41.7D-4C-1843.5h6.6C-21D
Dual Photon Pods 202143285.107C+2.9738.196%FN/A27.5D-11.3D4015.2h28.7C-75.1D-
Darkstar 1441421161.224C0.9220.099%F19.014%D30.2DN/A994.7h15.1D75.1D*
M12 Kobalt 1501371211.417C+9.2815.085%D16.058%C29.1D--2.8C1084.7h21.6C143.2C+
NS-AM7 Archer 1941342430.551C++1.5945.464%F-20.896%B+2.9D-1.3D-2945.5h24.2C+53.1D
Aphelion VEX-4 220131304.367C+2.2330.005%DN/A20.2C--13.7C--5496.5h56.1C**186.8C+
Cerberus 1221221240.984C+1.1625.746%D-24.59%C*23.5C-N/A905.2h4.8B*18.7C*
NS Baron G5 1181181790.659C--1.4828.637%D**11.017%D3.2D**N/A1337h8.4F**29.4D
M60-A Bulldog 128114716.286C++14.1545.968%C+2.632%B27.8C3.4C864.1h6C++13.1C**
MANA Anti-Personnel Turret 112111492.265N/A0.1316.543%UN/A1110U10U3879600.1h22.9T*138.4T*
Serpent VE92 104103921.12C++1.0219.066%D--19.418%C+10.4D-N/A1219.9h13.6C++71.3C
M12 Kobalt 112101333.667B**31.5318.737%C++15.842%C-63.1C+6.9B++2021.6h19C++101.6C*
Fatestealer 100100811.235S0.9036.684%C++12%D*21.3C+N/A474.7h2.1B*5.7B+
Thanatos VE70 9494990.949C++1.1938.038%C+22.34%A17.7C--N/A1515.3h5.7C15.1C+
M20 Basilisk 13293234.043B+1.9027.192%D*6.452%C**10.7D-4.5D-1868.7h70.7B*260.1C++
Eidolon VE33 9690970.928C+1.2130.275%B+15.556%D**12.7DN/A997.1h8.1B+26.6B+
M20 Basilisk 12889811.125S8.9929.103%D--5.618%C+13.9D6.1D1986.4h89.6B+307.8C+
M40 Fury-H 1078999.889C+7.7533.962%D-1.124%C+34.2D*6.9D1812.6h8.5C++25C
Saron HRB-H 14388204.4C+2.2643.36%D**4.545%M+24.4D15.3D-4183.6h23.9C**55.2C
NS-20 Gorgon 8882711.155C+0.9834.643%B**23.171%B+22.8B+1.7C*923.6h34.2B+98.7B++
M20 Basilisk 12282184.556A2.4231.182%C++3.659%D12.4D6.1C1126.6h108.9D--349.3C-
NS-20 Gorgon 8582711.155C+0.9835.035%B**23.171%B++22.8B+N/A903.6h34.7B+99.1B++
Corvus VA55 8282821C+1.1413.33%F--25.61%B+13.4D-N/A1116.1h16.4D**122.7F*
M40 Fury 9581711.571C+9.4339.897%D-1.235%C73.6C+12.7C--2451.1h9.6B+24B+
Solstice VE3 6867302.233A*0.0919.186%D11.94%D**6.1DN/A28010.9h17.4C+90.9C+
Hades VSH4 14163910.692C**1.4562.852%D1.587%C-7.4C-9.2C1858.5h16F--25.4F*
Pelter Rocket Pod 766287.75C5.6131.849%D**3.226%A*31D-7D*1482h22.6C+71D
Photon A2A Missile Pods 12158262.231C--0.0970.633%D**N/A11.8D--12.9D--1954.9h8.1C**11.4C+
Ursa 5857351.629B+0.5113.996%D**21.053%C-11D--N/A1185.2h12.1C+86.5D
Hyena Missile Launcher 11156930.602D--1.5427.466%D-N/A6.4D6.3D1308.7h58.8F-214F
Hunter QCX 5555860.64C+1.5037.905%C25.455%C+4.3D--N/A2312.9h6.4C++16.8C++
M20 Basilisk-H 7250124.167C2.0344.278%C+6%C++26.3D-11.6C-2331.9h96.6D218.1D
NSX Tengu 5250491.02C+1.1231.657%D24%B+7.7D*N/A286.5h18.3D-57.7D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit583,2071.4h
Motion Spotter2511,9574.5h
Nano-Armor Kit2941,082,50256.9h
Anti-Vehicle MANA Turret166131.8h
Spawn Beacon182,1662h
Turret AI Module1740.4h
Repair Module11040.5h
Skywall Shield Emitter1980.7h
Structure Shield Module01100.6h
Nanite Revive Grenade03,2050.9h
Medical Applicator969588,83647.5h
Deconstruction Tool16,7500.5h
Welding Device03,5390.3h
Spitfire Auto-Turret51930.4h
Rampart Wall21181.3h
Hoplon Anti-Aircraft Phalanx Tower0550.3h
Ammunition Package951,6421.2h
Medical Kit1173,1591.8h
Anti-Infantry MANA Turret14820.4h
Spear Anti-Vehicle Turret1600.5h
Nano-Repair Grenade0710h
WLT-Howler Mining Laser02,2310.9h
Recon Detection Device7915,89817.8h
Shield Recharging Field491,3460.7h
Flail Targeting Dart41222h

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