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Praetor Dreadnaught Tosha78rus[XPEH] Tosha78rus
VS BR 84

KDR: 2.15

Score: 65.9m

Last Seen: Aug 18th, 2019 4:39 PM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Leader of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 55
Level Progress (to 85): 70%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova FPC H-V45 Flare VE6 Eridani SX5 L100 Python AP Equinox VE2 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $604,233 MLG Score: 483
Fun Score: N/A
Cheeseburgers Flipped: 1863TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.696%19.163%37735117947,1691.751350.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.132%-0.298C-0.259C-0.871D--HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.26C*10.80.242C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.552%0.831%382121260214194170.423944144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%-1.374D**-0.857D---0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.6-0.396C--53-0.034C+154.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.593%2.265%6676120814,041254972435.50628194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.996%-0.626D-0.183C0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.444B7.40.408B13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.137%2.265%4371611988,035206634223.88728235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.975%-0.38C--0.539D0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.633B+14.10.648B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.427%77.614%437412103,3193221141.03042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.315%-0.237C0.69B+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.26C*2.40.231C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.232%13.933%437312111,256199470.629574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.183%-0.738D--0.131C-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.198C5.1-0.061C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 55
65.9m239.1%261 (15.7k)246 (14.8k)2.15097115,66253,7722.691284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214419818.759%12.353%23204:5934

20% Combat Medic23% Engineer32% Heavy Assault18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:50 AMJan 29th, 2014 9:35 PMAug 18th, 2019 6:09 PM (6h) (PST)Aug 18th, 2019 4:58 PM (7h) (PST)Aug 18th, 2019 12:39 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551804750.4320.2010.0531.2060.072483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,30410,79728,5072612372414,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4464.1h/186d 29,049 14,288 34,254 323k 4,373 15,110 19,410 175.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:5,222
Deaths:2,841
KDR:1.838
Accuracy:20.042% C-
HSR:21.927% C
Betelgeuse 54-A
D*
Kills:3,096
Deaths:1,766
KDR:1.753
Accuracy:18.603% F-
HSR:21.221% D*
VE-H Maw
C-
Kills:2,741
Deaths:1,294
KDR:2.118
Accuracy:22.964% C-
HSR:20.394% D
Pulsar LSW
D
Kills:1,521
Deaths:894
KDR:1.701
Accuracy:17.857% D--
HSR:18.869% D
Orion VS54
C--
Kills:1,180
Deaths:741
KDR:1.592
Accuracy:15.807% D--
HSR:21.356% C--
NS-15M1
C+
Kills:1,179
Deaths:701
KDR:1.682
Accuracy:16.478% D*
HSR:21.204% C+
SVA-88
D
Kills:1,179
Deaths:594
KDR:1.985
Accuracy:15.404% F
HSR:19.678% D
VX29 Polaris
C-
Kills:1,162
Deaths:699
KDR:1.662
Accuracy:17.265% D*
HSR:19.794% C-
Ursa
C
Kills:63
Deaths:41
KDR:1.537
Accuracy:14.351% D**
HSR:22.222% C
Kills:17,343
Deaths (as Heavy Assault):9,571
Deaths (to Heavy Assaults):13,909
KDR:1.81204
Kill Difference:7,772
Playtime:1,431.689 hours
Usage:32%
Score:20.984m
Score/min:244
Accuracy (listed only):17.641%
HSR (listed only):20.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:1,349
Deaths:504
KDR:2.677
Accuracy:29.728% C
HSR:25.871% D
Pandora VX25
C-
Kills:1,099
Deaths:708
KDR:1.552
Accuracy:32.476% D
HSR:13.467% C-
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
NS Baron G5
D-
Kills:119
Deaths:180
KDR:0.661
Accuracy:28.695% D**
HSR:10.924% D-
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Eidolon VE33
B+
Kills:90
Deaths:98
KDR:0.918
Accuracy:30.110% B+
HSR:15.556% D**
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D**
Phobos VX86
D--
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.174% D*
HSR:9.524% D--
Kills:3,284
Deaths (as Engineer):1,949
Deaths (to Engineers):11,381
KDR:1.68497
Kill Difference:1,335
Playtime:1,015.052 hours
Usage:23%
Score:19.501m
Score/min:320
Accuracy (listed only):28.739%
HSR (listed only):15.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C-
Kills:4,994
Deaths:2,854
KDR:1.750
Accuracy:22.676% D
HSR:16.700% C-
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,321
Deaths:951
KDR:1.389
Accuracy:19.741% D--
HSR:17.184% C+
Pandora VX25
C-
Kills:1,099
Deaths:708
KDR:1.552
Accuracy:32.476% D
HSR:13.467% C-
VE-S Canis
C-
Kills:803
Deaths:502
KDR:1.600
Accuracy:24.385% C-
HSR:14.695% D
Skorpios
D
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% D
VX6-7
D**
Kills:300
Deaths:166
KDR:1.807
Accuracy:16.178% F
HSR:12.333% D**
NS Baron G5
D-
Kills:119
Deaths:180
KDR:0.661
Accuracy:28.695% D**
HSR:10.924% D-
Serpent VE92
C+
Kills:103
Deaths:92
KDR:1.120
Accuracy:19.066% D--
HSR:19.418% C+
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Solstice VE3
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:19.186% D
HSR:11.940% D**
Phobos VX86
D--
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.174% D*
HSR:9.524% D--
NSX Tengu
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:31.683% D
HSR:20.339% C+
Kills:12,734
Deaths (as Light Assault):7,962
Deaths (to Light Assaults):9,316
KDR:1.59935
Kill Difference:4,772
Playtime:113.942 hours
Usage:3%
Score:1.111m
Score/min:163
Accuracy (listed only):25.674%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:4,994
Deaths:2,854
KDR:1.750
Accuracy:22.676% D
HSR:16.700% C-
Nyx VX31
C
Kills:2,265
Deaths:1,016
KDR:2.229
Accuracy:28.598% D-
HSR:26.181% C
NS-44 Commissioner
C+
Kills:2,238
Deaths:1,668
KDR:1.342
Accuracy:31.641% D
HSR:21.358% C+
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
Phaseshift VX-S
B++
Kills:1,392
Deaths:274
KDR:5.080
Accuracy:29.611% D-
HSR:84.195% B++
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,321
Deaths:951
KDR:1.389
Accuracy:19.741% D--
HSR:17.184% C+
Parallax VX3
C*
Kills:1,006
Deaths:181
KDR:5.558
Accuracy:39.900% C++
HSR:79.125% C*
VE-S Canis
C-
Kills:803
Deaths:502
KDR:1.600
Accuracy:24.385% C-
HSR:14.695% D
Ghost
C-
Kills:758
Deaths:189
KDR:4.011
Accuracy:35.283% D
HSR:64.248% C-
Manticore SX40
D
Kills:758
Deaths:571
KDR:1.328
Accuracy:24.102% D
HSR:17.414% D
NS-61 Emissary
C+
Kills:531
Deaths:442
KDR:1.201
Accuracy:18.282% D**
HSR:16.384% C+
Skorpios
D
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% D
Spiker
C--
Kills:250
Deaths:250
KDR:1
Accuracy:21.610% D*
HSR:17.200% C--
Beamer VS3
D*
Kills:238
Deaths:81
KDR:2.938
Accuracy:20.201% D*
HSR:13.445% D*
NS-30 Vandal
C+
Kills:175
Deaths:61
KDR:2.869
Accuracy:25.786% D*
HSR:26.286% C+
XM98
C+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.071% D-
HSR:74.233% C+
NS-AM7 Archer
C**
Kills:142
Deaths:268
KDR:0.530
Accuracy:46.455% F
HSR:19.718% C**
Cerberus
C++
Kills:122
Deaths:124
KDR:0.984
Accuracy:25.746% D-
HSR:24.590% C++
NSX Tengu
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:31.683% D
HSR:20.339% C+
Kills:20,927
Deaths (as Infiltrator):11,796
Deaths (to Infiltrators):8,537
KDR:1.77408
Kill Difference:9,131
Playtime:790.567 hours
Usage:18%
Score:8.583m
Score/min:181
Accuracy (listed only):26.945%
HSR (listed only):30.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:6,412
Deaths:2,959
KDR:2.167
Accuracy:17.896% D*
HSR:15.767% D
Eridani SX5
C-
Kills:4,994
Deaths:2,854
KDR:1.750
Accuracy:22.676% D
HSR:16.700% C-
Equinox VE2
D-
Kills:3,404
Deaths:2,359
KDR:1.443
Accuracy:20.645% D--
HSR:14.336% D-
Sirius SX12
D-
Kills:1,985
Deaths:1,061
KDR:1.871
Accuracy:20.097% D-
HSR:12.897% D-
NS-11A
D
Kills:1,418
Deaths:1,031
KDR:1.375
Accuracy:19.148% D--
HSR:17.631% D
MKV Suppressed
C+
Kills:1,325
Deaths:854
KDR:1.552
Accuracy:21.900% D
HSR:18.642% C+
NS-7 PDW
C+
Kills:1,321
Deaths:951
KDR:1.389
Accuracy:19.741% D--
HSR:17.184% C+
Terminus VX-9
D-
Kills:1,157
Deaths:790
KDR:1.465
Accuracy:17.232% F-
HSR:19.360% D-
Pulsar VS1
C+
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:18.370% D--
HSR:19.896% C+
Pandora VX25
C-
Kills:1,099
Deaths:708
KDR:1.552
Accuracy:32.476% D
HSR:13.467% C-
VE-S Canis
C-
Kills:803
Deaths:502
KDR:1.600
Accuracy:24.385% C-
HSR:14.695% D
Skorpios
D
Kills:402
Deaths:338
KDR:1.189
Accuracy:20.140% F-
HSR:17.662% D
Darkstar
D
Kills:143
Deaths:118
KDR:1.212
Accuracy:20.076% F
HSR:18.881% D
NS Baron G5
D-
Kills:119
Deaths:180
KDR:0.661
Accuracy:28.695% D**
HSR:10.924% D-
Thanatos VE70
A
Kills:94
Deaths:99
KDR:0.949
Accuracy:38.038% C+
HSR:22.340% A
Corvus VA55
B
Kills:82
Deaths:82
KDR:1
Accuracy:13.330% F--
HSR:25.610% B
Phobos VX86
D--
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.174% D*
HSR:9.524% D--
NSX Tengu
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:31.683% D
HSR:20.339% C+
Kills:26,036
Deaths (as Combat Medic):15,710
Deaths (to Combat Medics):5,966
KDR:1.65729
Kill Difference:10,326
Playtime:871.947 hours
Usage:20%
Score:11.518m
Score/min:220
Accuracy (listed only):23.983%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,200
Deaths:514
KDR:2.335
Accuracy:16.325% D
HSR:22% C++
Blueshift VM5
C+
Kills:1,084
Deaths:508
KDR:2.134
Accuracy:17.055% D
HSR:21.402% C+
Comet VM2
B
Kills:717
Deaths:446
KDR:1.608
Accuracy:44.438% C++
HSR:4.881% B
Comet VM2
C*
Kills:545
Deaths:422
KDR:1.291
Accuracy:47.044% C*
HSR:4.771% C*
Nebula VM20
B*
Kills:501
Deaths:232
KDR:2.159
Accuracy:22.800% B*
HSR:24.751% B*
Nebula VM20
B++
Kills:432
Deaths:232
KDR:1.862
Accuracy:21.771% B++
HSR:23.148% B+
NS-10 Burster
C
Kills:401
Deaths:198
KDR:2.025
Accuracy:27.219% C-
HSR:5.237% C
NS-10 Burster
C
Kills:387
Deaths:201
KDR:1.925
Accuracy:26.758% C
HSR:4.393% D
Vortex VM21
D
Kills:322
Deaths:235
KDR:1.370
Accuracy:33.508% D-
HSR:2.174% D
Vortex VM21
D
Kills:268
Deaths:240
KDR:1.117
Accuracy:34.195% D
HSR:2.612% D
Quasar VM1
C
Kills:175
Deaths:34
KDR:5.147
Accuracy:12.176% D
HSR:17.714% C
NS-20 Gorgon
B*
Kills:112
Deaths:91
KDR:1.231
Accuracy:33.020% B*
HSR:25% B*
NS-20 Gorgon
B*
Kills:112
Deaths:91
KDR:1.231
Accuracy:33.606% B*
HSR:22.321% B+
Kills:6,256
Deaths (as MAX Suit):1,722
Deaths (to MAX Suits):2,967
KDR:3.63298
Kill Difference:4,534
Playtime:233.307 hours
Usage:5%
Score:4.202m
Score/min:300
Accuracy (listed only):28.455%
HSR (listed only):13.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:362
V. Kills:224 161%
Deaths:172
KDR:2.105
Accuracy:24.647% D*
KPH:11 C
VKPH:6.800 C--
Light PPA
C
Kills:240
V. Kills:15 N/A
Deaths:37
KDR:6.486
Accuracy:37.194% C--
KPH:35.800 C
VKPH:2.200 D
Dual Photon Pods
D
Kills:144
V. Kills:59 240%
Deaths:29
KDR:4.966
Accuracy:38.151% F
KPH:27.400 D-
VKPH:11.200 D
Photon A2A Missile Pods
D--
Kills:58
V. Kills:63 91%
Deaths:26
KDR:2.231
Accuracy:70.633% D*
KPH:11.800 D--
VKPH:12.800 D--
Antares LC
D--
Kills:56
V. Kills:55 100%
Deaths:61
KDR:0.918
Accuracy:20.177% F-
KPH:4.800 D--
VKPH:4.700 D--
Kills:860 (658 + 0)
Deaths:325
KDR:2.646
VKDR:1.280
Vehicle Kills:416
Kill Difference:535
Playtime:61.598 hours
Usage:1%
Score:0.551m
Score/min:149
Piloting Accuracy:20.177%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,140
V. Kills:657 173%
Deaths:162
KDR:7.037
Accuracy:39.809% C++
KPH:4,104,000 U
VKPH:2,365,200 U
L105 Zephyr
C++
Kills:877
V. Kills:146 N/A
Deaths:87
KDR:10.081
Accuracy:38.143% D
KPH:51.400 C++
VKPH:8.600 C+
Dual-75 Duster
D
Kills:244
V. Kills:16 N/A
Deaths:16
KDR:15.250
Accuracy:33.912% D
KPH:43.800 D-
VKPH:2.900 D
AP30 Shredder
U
Kills:202
V. Kills:123 163%
Deaths:53
KDR:3.811
Accuracy:28.197% D-
KPH:727,200 U
VKPH:442,800 U
Kills:2,463 (0 + 2,463)
Deaths:318
KDR:7.745
VKDR:2.962
Vehicle Kills:942
Kill Difference:2,145
Playtime:22.636 hours
Usage:1%
Score:0.901m
Score/min:663
Piloting Accuracy:N/A%
Gunner Accuracy:28.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:3,609
V. Kills:1,863 194%
Deaths:362
KDR:9.970
Accuracy:46.726% D*
KPH:31.900 C++
VKPH:16.500 C
L100 Python HESH
B+
Kills:504
V. Kills:68 N/A
Deaths:24
KDR:21
Accuracy:42.535% D
KPH:59.500 B+
VKPH:8 C+
Skyguard
C++
Kills:387
V. Kills:286 135%
Deaths:42
KDR:9.214
Accuracy:25.809% D
KPH:13.300 C+
VKPH:9.800 C++
Kills:4,500 (4,500 + 0)
Deaths:428
KDR:10.514
VKDR:5.180
Vehicle Kills:2,217
Kill Difference:4,072
Playtime:150.536 hours
Usage:3%
Score:1.885m
Score/min:209
Driving Accuracy:25.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:6,835
V. Kills:4,437 154%
Deaths:779
KDR:8.774
Accuracy:44.285% D*
KPH:23.300 C
VKPH:15.200 C+
Supernova VPC
C+
Kills:2,462
V. Kills:467 N/A
Deaths:116
KDR:21.224
Accuracy:46.076% C--
KPH:42.100 C+
VKPH:8 C+
E540 Halberd
C++
Kills:1,932
V. Kills:1,071 180%
Deaths:275
KDR:7.025
Accuracy:48.022% C+
KPH:30.600 C+
VKPH:17 C++
Saron HRB
B+
Kills:1,460
V. Kills:781 187%
Deaths:218
KDR:6.697
Accuracy:40.776% C
KPH:30.500 B+
VKPH:16.300 C++
Proton II PPA
C**
Kills:1,027
V. Kills:71 N/A
Deaths:55
KDR:18.673
Accuracy:27.608% B+
KPH:61.800 C*
VKPH:4.300 C**
Supernova PC
C--
Kills:244
V. Kills:111 218%
Deaths:42
KDR:5.810
Accuracy:36.583% D**
KPH:14.600 D
VKPH:6.700 C--
Aphelion VEX-4
C--
Kills:131
V. Kills:89 146%
Deaths:30
KDR:4.367
Accuracy:30.005% D
KPH:20 C--
VKPH:13.600 C--
M20 Basilisk
C
Kills:82
V. Kills:40 200%
Deaths:18
KDR:4.556
Accuracy:31.182% C*
KPH:12.500 D
VKPH:6.100 C
Kills:14,173 (9,541 + 4,632)
Deaths:1,533
KDR:9.245
VKDR:4.610
Vehicle Kills:7,067
Kill Difference:12,640
Playtime:508.761 hours
Usage:11%
Score:7.409m
Score/min:243
Driving Accuracy:36.583%
Gunner Accuracy:31.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:296
V. Kills:169 174%
Deaths:47
KDR:6.298
Accuracy:50.520% D-
KPH:27.800 D-
VKPH:15.900 D
Aphelion VEX-4H
D
Kills:197
V. Kills:150 130%
Deaths:43
KDR:4.581
Accuracy:31.021% F
KPH:26.700 D
VKPH:20.400 D
Proton II PPA-H
D
Kills:167
V. Kills:10 N/A
Deaths:24
KDR:6.958
Accuracy:30.327% D-
KPH:61.600 D
VKPH:3.700 D
Saron HRB-H
C--
Kills:121
V. Kills:69 173%
Deaths:21
KDR:5.762
Accuracy:45.024% D*
KPH:29.500 C--
VKPH:16.800 D
M40 Fury-H
D
Kills:89
V. Kills:18 468%
Deaths:9
KDR:9.889
Accuracy:33.962% D-
KPH:34.800 D*
VKPH:7 D
M20 Basilisk-H
N/A
Kills:50
V. Kills:22 217%
Deaths:12
KDR:4.167
Accuracy:44.278% N/A
KPH:26.700 N/A
VKPH:11.700 N/A
Kills:920 (0 + 920)
Deaths:156
KDR:5.897
VKDR:2.808
Vehicle Kills:438
Kill Difference:764
Playtime:29.264 hours
Usage:1%
Score:0.519m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:44.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:214
V. Kills:34 N/A
Deaths:26
KDR:8.231
Accuracy:26.190% D--
KPH:37 C
VKPH:5.900 D
M12 Kobalt
C
Kills:137
V. Kills:13 N/A
Deaths:12
KDR:11.417
Accuracy:15.085% D
KPH:29.200 D--
VKPH:2.800 C
M20 Basilisk
D-
Kills:101
V. Kills:42 235%
Deaths:23
KDR:4.391
Accuracy:27.490% D*
KPH:11.300 D-
VKPH:4.700 D-
M12 Kobalt
A+
Kills:101
V. Kills:11 N/A
Deaths:3
KDR:33.667
Accuracy:18.737% C*
KPH:63.700 C+
VKPH:6.900 A+
M20 Basilisk
D
Kills:89
V. Kills:39 223%
Deaths:8
KDR:11.125
Accuracy:29.738% D--
KPH:13.800 D
VKPH:6 D
Kills:642 (0 + 642)
Deaths:72
KDR:8.917
VKDR:1.931
Vehicle Kills:139
Kill Difference:570
Playtime:27.465 hours
Usage:1%
Score:0.304m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.738%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D-
Kills:62
V. Kills:14 413%
Deaths:8
KDR:7.750
Accuracy:31.849% D**
KPH:31 D-
VKPH:7 D*
Kills:62 (0 + 62)
Deaths:8
KDR:7.750
VKDR:1.750
Vehicle Kills:14
Kill Difference:54
Playtime:1.999 hours
Usage:0%
Score:0.018m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:31.849%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 9,9469,8356,5601.499B*0.6527.838%C**2.176%D--31.7C+N/A90310.5h15.8B*56.6B+
Supernova FPC 11,2726,8357798.774B+6.6244.285%D*2.268%C+23.3C15.2C+235292.8h4.8B+10.9C+
H-V45 6,4366,4122,9592.167B+0.0217.896%D*15.767%D21.7C-N/A68294.9h12.3B+68.8C
Flare VE6 5,2705,2222,8411.838B+0.3120.042%C-21.927%C31.1CN/A77167.8h10.5C*52.5C++
Eridani SX5 5,0234,9942,8541.75B+0.4022.676%D16.7%C-27.8CN/A92179.6h11.4B50.2C++
L100 Python AP 5,4723,6093629.97B**7.8246.726%D*3.02%C**31.9C++16.5C214113h5B+10.7C*
Equinox VE2 3,5073,4042,3591.443C*0.7120.645%D--14.336%D-22.3C-N/A60152.4h10.1B*49.1C*
Betelgeuse 54-A 3,1133,0961,7661.753C0.4018.603%F-21.221%D*33.5D-N/A9592.4h10.6C++56.9D-
VE-H Maw 2,7762,7411,2942.118B+0.0322.964%C-20.394%D40CN/A11268.5h10.3C**44.7C++
Supernova VPC 2,9292,46211621.224B*19.0746.076%C--1.665%C++42.1C+8C+16558.5h3.3C++7.1C+
Proximity Mine 2,3572,3553077.671A5.5244.397%C**N/A222.2A*N/A67510.6h1.8B4B+
Nyx VX31 2,2752,2651,0162.229C++0.0828.598%D-26.181%C18.6DN/A55122h6.2C21.6C-
NS-44 Commissioner 2,2482,2381,6681.342B0.8131.641%D21.358%C+40C*N/A11455.9h3.3B++10.4C**
C-4 2,9532,2121,2301.798C**0.3520.355%D--N/A90.7C*30.4C++70724.4h1.3B+6.4C+
C-4 ARX 2,6182,1771,1731.856C+0.2922.83%D--N/A137.8B+27.9C-63515.8h1.3C+5.6C--
Sirius SX12 1,9951,9851,0611.871B*0.2820.097%D-12.897%D-24.8C+N/A10180.2h12.9B+64.3C++
E540 Halberd 3,0031,9322757.025C+4.8748.022%C+2.899%B30.6C+17C++30063.1h6.1C+12.6C++
Pulsar LSW 1,5331,5218941.701C*0.4517.857%D--18.869%D28.9C--N/A9152.7h11.5B+64.2C+
Frag Grenade 1,4981,48111481N/A1,478.8540.427%DN/A592.4B+6.8C18162.5h3B++7.3B+
Saron HRB 2,2411,4602186.697C**4.5540.776%C1.644%C++30.5B+16.3C++29747.9h15.6B**38.2B*
NS-11A 1,4381,4181,0311.375C++0.7819.148%D--17.631%D27.5C+N/A6751.5h13.9C++72.4C
Phaseshift VX-S 1,3971,3922745.08B*2.9329.611%D-84.195%B++18.4DN/A4975.8h2.5B+8.4C*
VE-LR Obelisk 1,3731,3495042.677B+0.5329.728%C25.871%D36.1C++N/A8637.4h5.8B+19.7B
MKV Suppressed 1,3311,3258541.552B++0.6021.9%D18.642%C+31C+N/A8942.7h13.2B60.3C++
NS-7 PDW 1,3251,3219511.389B+0.7619.741%D--17.184%C+25.4C+N/A8652.1h13.1B+66.2C++
S1 1,7481,2278311.477A0.6749.852%D-2.934%C++25.5C+10.8C23148.1h6.4C*12.9C+
NS Decimator 1,6921,2061,1451.053C+1.1047.767%F2.239%C++21.7D-8.7D-18455.7h5.5C-11.4D--
Blueshift VM5 1,2121,2005142.335C+0.1816.325%D22%C++32.9C+N/A10436.5h12.1B**74.2B
Orion VS54 1,1921,1807411.592C++0.5615.807%D--21.356%C--23.5CN/A13850.3h12.4C**78.6C+
NS-15M1 1,1891,1797011.682C*0.4716.478%D*21.204%C+28.5CN/A9041.3h12.9C+78.3C
SVA-88 1,1851,1795941.985C++0.1715.404%F19.678%D31.4C--N/A10637.6h12C+77.9D
VX29 Polaris 1,1651,1626991.662C*0.4917.265%D*19.794%C-35.3CN/A11432.9h11.6B67.2C+
Terminus VX-9 1,1691,1577901.465C+0.6917.232%F-19.36%D-22.6DN/A5951.1h12.6C+73D-
Pulsar VS1 1,1651,1566971.659B++0.4918.37%D--19.896%C+23.4C+N/A8149.3h13B+70.6C+
C150 Dalton 1,7971,1401627.037C++4.8939.809%C++N/A11400U6570U50271300.1h4.4C+11.1C*
Pandora VX25 1,1041,0997081.552C*0.6032.476%D13.467%C-18.7DN/A6658.8h5.1C15.6C
Blueshift VM5 1,0921,0845082.134C+0.0217.055%D21.402%C+30.9C+N/A9435.1h13.3B*77.7C**
Proton II PPA 1,0981,0275518.673C**16.5227.608%B+1.753%C61.9C*4.3C**18516.6h10.6C+38.3B
Parallax VX3 1,0061,0061815.558B++3.4139.9%C++79.125%C*22.7CN/A6844.4h2.3C+5.8C*
L105 Zephyr 1,0238778710.08C*7.9338.143%DN/A51.3C++8.5C+21117.1h5.8B+15.2C**
Nemesis VSH9 1,4818696391.36A0.7957.132%D1.956%C13.3C+9.3C+15265.5h7.9C*13.8C+
VE-S Canis 8218035021.6B+0.5524.385%C-14.695%D24.9C-N/A8232.3h10.9B+44.8C*
Ghost 7677581894.011B+1.8635.283%D64.248%C-24.9DN/A7930.5h2.5C7.1C
Manticore SX40 7677585711.327B+0.8224.102%D17.414%D46.8B*N/A13916.2h6.1B*25.2B
Tank Mine 1,0947371923.839B++1.6931.768%C+N/A129.3B+62.6C+12625.7h2.2C-6.9C
Comet VM2 9437174461.608B*0.5444.438%C++4.881%B14B+4.4C++10551.1h16.4B++36.9B+
Force-Blade 70160517,7800.034B2.1231.463%C++N/A0.5CN/A11288.4h2.8C+8.9C**
Anti-Vehicle Grenade 6285861586N/A583.8559.032%B*N/A586B**42D21911h3.7B**6.2B**
Comet VM2 7265454221.291B0.8647.044%C*4.771%C*11.8C+3.9D8946.1h21.8B+46.3B+
NS-61 Emissary 5355314421.201B+0.9518.282%D**16.384%C+66.4A*N/A1968h10.1B+55.3C++
L100 Python HESH 5725042421B**18.8542.535%DN/A59.3B8C+2798.5h3C**7C*
Nebula VM20 5105012322.159C+0.0122.8%B*24.751%B*46.8B*N/A17010.7h12.6B**55.5B*
NS Annihilator 9354762491.912M++0.2476.667%D--N/A12.8B+12.3A18137.3h8A10.4B**
Nebula VM20 4444322321.862C+0.2921.771%B++23.148%B+40.4B+1.1B**14510.7h14B++64.1B++
Skorpios 4084023381.189C+0.9620.14%F-17.662%D13D*N/A3631h13.6D--67.4F-
NS-10 Burster 7104011982.025A0.1327.219%C-5.237%C6.3C**4.9B++9363.4h105B**385.8B++
Spear Anti-Vehicle Phalanx Turret 5944002615.385A13.2342.324%C6.25%A33.6C16.3C--34411.9h8B18.8B
NS-10 Burster 6783872011.925A+0.2326.758%C4.393%D5.8C+4.4B+9166.2h113.8B+425.4B
Skyguard 673387429.214M7.0625.809%D1.55%C13.3C+9.8C++16829.1h108.1B+418.8C*
Maelstrom Turbo Laser 5863621722.105C*0.0524.647%D*N/A11C6.8C--12033h78.9B+320.3C**
Lancer VS22 7043372601.296B++0.8549.078%FN/A9.7C-10.6C16334.7h18.5B37.7C*
Vortex VM21 6413222351.37C++0.7833.508%D-2.174%D6D5.9C+8354.1h36.1C**107.9C++
MAX Punch 3133061,7360.176B+1.9741.545%CN/A1.4C+N/A4218.2h1.9C++4.5C++
M20 Basilisk 497305319.839B++7.6945.595%D-3.934%C25.2D15.9C--18912.1h99.6B+218.4C*
MANA Anti-Vehicle Turret 5373001172.564B0.4149.153%C4%C+3000M++2370A++16496200.1h7.5C**15.4C**
VX6-7 3043001661.807B+0.3416.178%F12.333%D**11D-N/A5927.3h13.6C+84D
E540 Halberd-H 465296476.298C+4.1550.52%D-1.689%C+27.7D-15.8D26410.7h6.9C13.6D
Vortex VM21 5392682401.117C++1.0334.195%D2.612%D4.8D4.9C+7155.5h45C**131.6C++
Auraxium Force-Blade 27126617,4010.015C--2.1413.632%D*11.654%B++0.3C+N/A1991.5h2.1C++15.5C-
Spiker 2542502501C+1.1521.61%D*17.2%C--33.3C+N/A937.5h7.1B+32.9C++
Supernova PC 355244425.81C++3.6636.583%D**1.23%D14.6D6.6D27416.7h5.2C++14.3D
Dual-75 Duster 2602441615.25B*13.1033.912%DN/A43.6D-2.9D1895.6h6.4C18.9C
Light PPA 255240376.486B+4.3437.194%C--1.667%B++35.8C2.2D1956.7h14C++37.6C++
Beamer VS3 240238812.938M+0.7920.201%D*13.445%D*43.3B*N/A2545.5h6.7B*33C++
M40 Fury 248214268.231B+6.0826.19%D--2.804%A36.9C5.9D2055.8h10.3B++39.4C**
AP30 Shredder 325202533.811C1.6628.197%D-1.485%C-2020U1230U11860500.1h98C+347.7C
Aphelion VEX-4H 347197434.581C+2.4331.021%F2.538%C26.6D20.3D3527.4h53.8C**173.4C-
NSX Masamune 2621801331.353B++0.8054.426%CN/A23.4C10.6C1487.7h16.1C29.6C
Quasar VM1 180175345.147A**3.0012.176%D17.714%C17.7C-N/A1579.9h11.5B**94.2C*
NS-30 Vandal 175175612.869B++0.7225.786%D*26.286%C+19.7D-N/A748.9h6.7D25.8D
Proton II PPA-H 177167246.958C4.8130.327%D-1.796%C++61.9D3.7D2442.7h8.7B+28.6C++
XM98 163163562.911B+0.7631.071%D-74.233%C+20.6CN/A1277.9h2.7C+8.8C-
Lumine Edge 1631639,2310.018C2.139.565%F17.791%C*0.3DN/A1497.3h1.4C++14.2D-
Dual Photon Pods 203144294.966C+2.8238.151%FN/A27.2D-11.1D3985.3h29C--76D-
Darkstar 1451431181.212C0.9420.076%F18.881%D29.8DN/A1004.8h15.1D-75.4D*
NS-AM7 Archer 2061422680.53C++1.6246.455%F19.718%C**3D-1.4D-3147.3h24.6C52.9D
M12 Kobalt 1501371211.417C+9.2715.085%D16.058%C-29.1D--2.8C1114.7h21.6C143.2C+
Orbital Strike Uplink 1831331133U130.851166.67%UN/A665U250U30760.2h1.1T*0.1T*
Aphelion VEX-4 220131304.367C+2.2230.005%DN/A20.2C--13.7C-5496.5h56.1C*186.8C++
MANA Anti-Personnel Turret 126125542.315N/A0.1616.743%UN/A1250U10U4115900.1h22.1T*132.1T*
Cerberus 1221221240.984C+1.1725.746%D-24.59%C++23.5C-N/A905.2h4.8B*18.7C**
Saron HRB-H 190121215.762C++3.6145.024%D*3.306%A++29.5C--16.8D4084.1h21.3B+47.4C++
NS Baron G5 1191191800.661C--1.4928.695%D**10.924%D-3.2D**N/A1337.1h8.4F**29.2C
M60-A Bulldog 128114716.286C++14.1445.968%C+2.632%C**27.8C3.4C874.1h6C++13.1C*
NS-20 Gorgon 119112911.231C++0.9233.02%B*25%B*24.9B+1.6C+974.5h32.3B+97.8B++
NS-20 Gorgon 117112911.231C++0.9233.606%B*22.321%B+24.9B++1.1D994.5h33B+98.3B*
Serpent VE92 104103921.12C+1.0319.066%D--19.418%C+10.4D-N/A1249.9h13.6C+71.3C
M20 Basilisk 143101234.391B++2.2427.49%D*5.941%C++11.2D-4.7D-1899h69.5B+252.7C*
M12 Kobalt 112101333.667B*31.5218.737%C*15.842%C--63.1C+6.9A+2041.6h19C++101.6C**
Fatestealer 100100811.235S0.9236.684%C+12%D*21.3CN/A474.7h2.1B++5.7B+
Thanatos VE70 9494990.949C++1.2038.038%C+22.34%A17.7DN/A1535.3h5.7C-15.1C+
Eidolon VE33 9690980.918C+1.2330.11%B+15.556%D**12.3DN/A997.3h8.2B+27.3B+
M20 Basilisk 12889811.125S8.9729.738%D--5.618%C+13.7D6D2076.5h92.8C**312.1C+
M40 Fury-H 1078999.889C+7.7433.962%D-1.124%C+34.2D*6.9D1812.6h8.5C++25C
Corvus VA55 8282821C+1.1513.33%F--25.61%B13.4D-N/A1156.1h16.4D**122.7F*
M20 Basilisk 12282184.556B*2.4131.182%C*3.659%D12.4D6.1C1136.6h108.9D-349.3C
M40 Fury 9581711.571C+9.4239.897%D-1.235%C73.6C+12.7C--2451.1h9.6B+24B+
NS-03 Thumper 7574561.321B++0.8328.003%D-4.054%A35.2B+N/A882.1h6B++21.4B+
Solstice VE3 6867302.233A*0.0819.186%D11.94%D**6.1D-N/A28910.9h17.4C+90.9C+
Ursa 6563411.537C**0.6114.351%D**22.222%C11.3D--N/A1165.6h12.5C87.3D-
Phobos VX86 6463720.875C1.2845.174%D*9.524%D--23.3DN/A1362.7h3.7F-8.2D*
Hades VSH4 14163910.692C**1.4662.852%D1.587%C-7.4C9.2C+1878.5h16F--25.4F--
Hyena Missile Launcher 12162940.66D1.4928.078%D-N/A6.8D6.5D1329.1h57.8F-205.8F
Pelter Rocket Pod 766287.75C5.6031.849%D**3.226%A**31D-7D*1492h22.6C+71D
NSX Tengu 6259551.073C+1.0831.683%D20.339%C+8.4D*N/A337h16.8D53.1C-
Photon A2A Missile Pods 12158262.231C-0.0870.633%D*N/A11.8D--12.9D--1984.9h8.1C**11.4C+
Antares LC 11156610.918C1.2320.177%F-3.571%A4.8D--4.7D--7411.7h151.9C+753D-
Hunter QCX 5656890.629C+1.5237.526%C26.786%C++4.3D--N/A2413.1h6.4C++17.2C++
M20 Basilisk-H 7250124.167C2.0244.278%C+6%C++26.3D-11.6C-2351.9h96.6D-218.1D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret166131.8h
Nano-Armor Kit3141,103,47757.9h
Spawn Beacon202,2772.1h
Skywall Shield Emitter11080.7h
Structure Shield Module01210.6h
Repair Module11190.5h
Turret AI Module2860.5h
Nanite Revive Grenade03,2430.9h
Medical Applicator988596,78948h
Spitfire Auto-Turret62410.4h
Motion Spotter2512,1314.5h
Restoration Kit633,5431.6h
Hoplon Anti-Aircraft Phalanx Tower0600.4h
Rampart Wall21331.4h
Deconstruction Tool16,7500.5h
Welding Device04,1010.4h
Shield Recharging Field511,3590.7h
Recon Detection Device7915,92917.9h
Ammunition Package1021,7971.3h
Medical Kit1423,9162.2h
Anti-Infantry MANA Turret141180.5h
Flail Targeting Dart61662.4h
Nano-Repair Grenade0820h
WLT-Howler Mining Laser02,2310.9h
Spear Anti-Vehicle Turret1610.5h

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