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Maj. General Sergeant TotalDESTRUCTIONTR[FSCA] TotalDESTRUCTIONTR
TR BR 82

KDR: 2.04

Score: 9.1m

Last Seen: Feb 7th, 2020 4:02 PM
- OFFLINE - 115.4 hour(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Member of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 13
Level Progress (to 83): 32%
Level 100 Progress: 48% 643h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TRAC-5 S MRC3 Mercy MRC3 Mercy M1 Heavy Cycler M2 Mutilator AS16 NightHawk SMG-46 Armistice T4 AMP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $258,957 MLG Score: 207
Fun Score: N/A
Cheeseburgers Flipped: 1024TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.206%15.872%210812242,1800.9958881.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.272%-1.621F-0.739D--3.588T*HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.1-1.093D*18.6-0.4C--122.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.953%10.687%64212301311501380.8675594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.091%-1.334D**1.612A+0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.2-1.055D*54.3-0.338C-204.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.066%20.69%64112315835500.16338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.732F**-2.991T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.2-3.704T*8.1-1.462F42.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.207%14.572%6431229947211114.48815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%-1.096D*0.005C+-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.1-1.042D*7.6-0.571D19.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 13
9.1m386.2%254 (15.2k)227 (13.6k)2.0401411,8435,8052.4366982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123267310.524%14.819%15606:543

51% Engineer18% Heavy Assault9% Infiltrator19% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 2:59 AMFeb 12th, 2015 6:23 PMFeb 8th, 2020 1:15 PM (11d) (PST)Feb 7th, 2020 1:12 PM (12d) (PST)Feb 7th, 2020 12:02 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3372311060.2960.1450.0441.2280.022207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,19913,8466,353189374113,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.1h/27.8d 2,302 1,755 6,096 49.1k 884 2,635 866 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:252
Deaths:161
KDR:1.565
Accuracy:12.478% D*
HSR:18.651% D
MG-H1 Watchman
D-
Kills:119
Deaths:95
KDR:1.253
Accuracy:10.845% F--
HSR:19.328% D-
Kills:371
Deaths (as Heavy Assault):256
Deaths (to Heavy Assaults):1,348
KDR:1.44922
Kill Difference:115
Playtime:120.429 hours
Usage:18%
Score:1.171m
Score/min:162
Accuracy (listed only):11.662%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:1,880
Deaths:988
KDR:1.903
Accuracy:19.310% D
HSR:8.936% D*
AS16 NightHawk
C+
Kills:826
Deaths:558
KDR:1.480
Accuracy:28.635% D*
HSR:14.770% C+
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
LC2 Lynx
D--
Kills:214
Deaths:206
KDR:1.039
Accuracy:11.622% F--
HSR:15.421% D--
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F-
HSR:26.897% B**
FA1 Barrage
C
Kills:66
Deaths:50
KDR:1.320
Accuracy:23.847% F
HSR:13.636% C
TAS-16 Blackjack
C--
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.024% F--
HSR:12.727% C--
Kills:3,892
Deaths (as Light Assault):2,669
Deaths (to Light Assaults):849
KDR:1.45822
Kill Difference:1,223
Playtime:10.561 hours
Usage:2%
Score:0.050m
Score/min:78
Accuracy (listed only):19.755%
HSR (listed only):14.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
T4 AMP
C++
Kills:503
Deaths:469
KDR:1.072
Accuracy:12.880% F--
HSR:20.278% C++
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F-
HSR:26.897% B**
NS-AM7 Archer
C--
Kills:129
Deaths:72
KDR:1.792
Accuracy:47.160% F
HSR:13.178% C--
99SV
F
Kills:58
Deaths:76
KDR:0.763
Accuracy:16.066% F*
HSR:20.690% F
Kills:1,363
Deaths (as Infiltrator):1,167
Deaths (to Infiltrators):815
KDR:1.16795
Kill Difference:196
Playtime:62.145 hours
Usage:9%
Score:0.379m
Score/min:102
Accuracy (listed only):22.040%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:1,880
Deaths:988
KDR:1.903
Accuracy:19.310% D
HSR:8.936% D*
AS16 NightHawk
C+
Kills:826
Deaths:558
KDR:1.480
Accuracy:28.635% D*
HSR:14.770% C+
AMR-66
D-
Kills:257
Deaths:81
KDR:3.173
Accuracy:21.959% D-
HSR:8.949% F--
LC2 Lynx
D--
Kills:214
Deaths:206
KDR:1.039
Accuracy:11.622% F--
HSR:15.421% D--
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
FA1 Barrage
C
Kills:66
Deaths:50
KDR:1.320
Accuracy:23.847% F
HSR:13.636% C
TAS-16 Blackjack
C--
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.024% F--
HSR:12.727% C--
Kills:3,476
Deaths (as Engineer):2,200
Deaths (to Engineers):882
KDR:1.58
Kill Difference:1,276
Playtime:339.241 hours
Usage:51%
Score:5.648m
Score/min:277
Accuracy (listed only):20.843%
HSR (listed only):12.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:826
Deaths:558
KDR:1.480
Accuracy:28.635% D*
HSR:14.770% C+
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F-
HSR:26.897% B**
FA1 Barrage
C
Kills:66
Deaths:50
KDR:1.320
Accuracy:23.847% F
HSR:13.636% C
TAS-16 Blackjack
C--
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.024% F--
HSR:12.727% C--
Kills:1,620
Deaths (as Combat Medic):1,207
Deaths (to Combat Medics):438
KDR:1.34217
Kill Difference:413
Playtime:4.308 hours
Usage:1%
Score:0.048m
Score/min:186
Accuracy (listed only):23.320%
HSR (listed only):16.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,241
Deaths:382
KDR:3.249
Accuracy:12.265% D--
HSR:20.548% C+
MRC3 Mercy
B++
Kills:1,202
Deaths:393
KDR:3.059
Accuracy:12.055% D--
HSR:24.709% B++
M1 Heavy Cycler
C++
Kills:894
Deaths:366
KDR:2.443
Accuracy:11.001% D
HSR:18.568% C++
M2 Mutilator
C
Kills:864
Deaths:374
KDR:2.310
Accuracy:10.624% D--
HSR:17.708% C
NS-20 Gorgon
D
Kills:133
Deaths:71
KDR:1.873
Accuracy:17.466% D--
HSR:15.038% D
NS-20 Gorgon
B+
Kills:131
Deaths:71
KDR:1.845
Accuracy:17.770% D--
HSR:21.374% B+
Kills:4,465
Deaths (as MAX Suit):828.500
Deaths (to MAX Suits):461
KDR:5.38926
Kill Difference:3,636.500
Playtime:128.209 hours
Usage:19%
Score:1.776m
Score/min:231
Accuracy (listed only):13.530%
HSR (listed only):19.657%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
D--
Kills:78
V. Kills:37 205%
Deaths:8
KDR:9.750
Accuracy:10.454% F--
KPH:11.100 D--
VKPH:5.200 D*
P525 Marauder
D--
Kills:55
V. Kills:5 N/A
Deaths:3
KDR:18.333
Accuracy:10.804% F
KPH:16.200 D*
VKPH:1.500 D--
Kills:133 (0 + 133)
Deaths:11
KDR:12.091
VKDR:3.818
Vehicle Kills:42
Kill Difference:122
Playtime:10.451 hours
Usage:2%
Score:0.041m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:10.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:74
V. Kills:25 285%
Deaths:12
KDR:6.167
Accuracy:27.185% D*
KPH:14.200 D
VKPH:4.800 D-
M12 Kobalt
B+
Kills:57
V. Kills:8 N/A
Deaths:3
KDR:19
Accuracy:9.958% D**
KPH:30.900 D-
VKPH:4.300 B+
Kills:131 (0 + 131)
Deaths:15
KDR:8.733
VKDR:2.200
Vehicle Kills:33
Kill Difference:116
Playtime:7.061 hours
Usage:1%
Score:0.033m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:9.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 2,0401,8809881.903A+0.1419.31%D8.936%D*21C+1.8A**5489.4h8.6B*44.3B+
MRC3 Mercy 1,2931,2413823.249B+1.2112.265%D--20.548%C+21.4C--N/A5957.9h17.6B+143.8C+
MRC3 Mercy 1,2491,2023933.059B+1.0212.055%D--24.709%B++20.3DN/A5659.2h19.2B159C
M1 Heavy Cycler 9258943662.443B**0.4011.001%D18.568%C++21.5C++N/A5241.6h16.9B+154C+
M2 Mutilator 8838643742.31B+0.2710.624%D--17.708%C20.5C-N/A5242.2h17.1C*160.6C
AS16 NightHawk 8368265581.48C**0.5628.635%D*14.77%C+19.6DN/A5442.1h7.5F--26.3F-
SMG-46 Armistice 5395284311.225C++0.8212.244%F*15.72%C+10.9D-N/A3448.4h20.4D*166.6F*
T4 AMP 5155034691.072C++0.9712.88%F--20.278%C++13.1DN/A3438.3h17.9C138.8F-
T7 Mini-Chaingun 4264042831.428B+0.6110.915%D*12.129%C19.6D1.1B++5720.6h21.8D-199.8D*
AMR-66 287257813.173M1.1321.959%D-8.949%F--19.6C+2.3M*5113.1h8.5B38.8C+
T9 CARV 2562521611.565C**0.4812.478%D*18.651%D22.9CN/A9511h16.8C-134.7D-
LC2 Lynx 2172142061.039C+1.0011.622%F--15.421%D--11.7DN/A4118.3h21.3D*183.6F**
TRAC-5 1831782680.664C+1.3810.505%F--10.112%F7.1DN/A4325h18.4C175.3F
NSX Tengu 1471451191.218C++0.8221.85%F-26.897%B**14.6DN/A389.9h23.4F-107.2F--
NS-20 Gorgon 154133711.873B*0.1717.466%D--15.038%D6.8D*1.1D2519.6h91.8D--525.7D**
NS-20 Gorgon 151131711.845B+0.2017.77%D--21.374%B+6.7D*1D2119.6h97.2D*547.2D*
NS-AM7 Archer 159129721.792M+0.2547.16%F13.178%C--6.1C1.4D-2721.2h27.7C--58.7D--
MG-H1 Watchman 126119951.253C+0.7910.845%F--19.328%D-9.8D*N/A3612.1h25.3F-233.2T
T2 Striker 204114821.39A*0.6537.951%D**N/A8.1D6.4D-9114h49.6C130.8D-
Frag Grenade 1081051105N/A102.9651.938%B*N/A525C*15B*30230.2h3.2B++6.1B++
Sticky Grenade 8179179N/A76.9665.192%A+N/A790C20B+24270.1h2.8C-4.3C++
G30 Vulcan 1157889.75A+7.7110.454%F--N/A11D--5.2D*737.1h54.9B**525.6D
M20 Basilisk 9974126.167B**4.1327.185%D*4.054%D14.2D4.8D-665.2h79.6B+292.8C+
FA1 Barrage 6766501.32B0.7223.847%F13.636%C11.8D-N/A505.6h9.6F**40.1T-
NS Decimator 8265461.413B+0.6340.552%F*1.538%C--21.7D-5.7D*1493h4.3C**10.6D-
99SV 5858760.763C--1.2816.066%F*20.69%F7.6D--N/A347.6h8.1D**50.2T-
M12 Kobalt 6557319C**16.969.958%D**19.298%C++31.7D-4.4B+1121.8h21.5C-215.5D--
TAS-16 Blackjack 5555491.122C+0.9230.024%F--12.727%C--9.6D*N/A385.7h6.8T*22.5T*
P525 Marauder 6055318.333C++16.2910.804%FN/A16.2D*1.5D--493.4h11.7F*108T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
Nano-Armor Kit300505,55932.1h
Spawn Beacon02100.3h
Anti-Vehicle MANA Turret81441.6h
AE Nano-Armor Kit1258,6062.6h
Medical Applicator1811,3930.9h
Motion Spotter01140.1h
Spitfire Auto-Turret91,7571.6h
M12 Kobalt0710h
Ammunition Package3513,0383.6h
Medical Kit2081,6592.8h
Anti-Infantry MANA Turret31180.5h
Recon Detection Device49942.3h
M20 Drake01260h

Check the help document for the dictionary if you want to learn more about words used here.


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