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Commissar Sergeant TotalDESTRUCTIONTR[FSCA] TotalDESTRUCTIONTR
TR BR 78

KDR: 2.04

Score: 8m

Last Seen: Nov 16th, 2019 6:34 AM
- OFFLINE - 5.2 hour(s)

Battle Rank 78 - Terran Republic on Miller - Outfit Member of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 7
Level Progress (to 79): 32%
Level 100 Progress: 42% 728h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TRAC-5 S MRC3 Mercy MRC3 Mercy M1 Heavy Cycler M2 Mutilator AS16 NightHawk SMG-46 Armistice T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $268,965 MLG Score: 215
Fun Score: N/A
Cheeseburgers Flipped: 1003TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.858%16.091%207712121,6780.8457661.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.914%-1.599F-0.697D-3.482T*HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.6-1.07D*20-0.398C--135.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.777%11.111%67212171261421320.88111995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%-0.7D-0.201C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.3-1.383D**53.9-1.043D*193.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.827%20.69%67112185830700.188925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.68F**-2.99T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-3.625T*7.9-1.469F38.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.413%14.749%6731216895189104.71053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%-1.1D*0.35C**-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.9-1.139D*7.6-0.641D19.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 7
8m380.6%249 (14.9k)224 (13.4k)2.0425910,6485,2132.4327678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121961710.537%15.289%16106:513

47% Engineer20% Heavy Assault9% Infiltrator21% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 2:59 AMFeb 12th, 2015 6:23 PMNov 16th, 2019 9:29 AM (12h) (PST)Nov 16th, 2019 2:34 AM (19h) (PST)Nov 16th, 2019 2:34 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
336244920.2980.1460.0461.2180.022215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,14614,6665,480189373113,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
595h/24.8d 2,034 1,628 5,157 43.5k 814 2,412 776 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:252
Deaths:161
KDR:1.565
Accuracy:12.478% D**
HSR:18.651% D
MG-H1 Watchman
D-
Kills:116
Deaths:94
KDR:1.234
Accuracy:10.893% F--
HSR:18.966% D-
Kills:368
Deaths (as Heavy Assault):255
Deaths (to Heavy Assaults):1,202
KDR:1.44314
Kill Difference:113
Playtime:117.768 hours
Usage:20%
Score:1.149m
Score/min:163
Accuracy (listed only):11.686%
HSR (listed only):18.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:1,602
Deaths:856
KDR:1.872
Accuracy:19.384% D
HSR:9.363% D*
AS16 NightHawk
C++
Kills:775
Deaths:512
KDR:1.514
Accuracy:28.731% D*
HSR:14.968% C++
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F--
HSR:26.897% B**
LC2 Lynx
F-
Kills:112
Deaths:126
KDR:0.889
Accuracy:10.698% F*
HSR:10.714% F-
FA1 Barrage
C
Kills:66
Deaths:49
KDR:1.347
Accuracy:24.401% F
HSR:13.636% C
TAS-16 Blackjack
C-
Kills:54
Deaths:48
KDR:1.125
Accuracy:32.007% F--
HSR:12.963% C-
Kills:3,460
Deaths (as Light Assault):2,409
Deaths (to Light Assaults):781
KDR:1.43628
Kill Difference:1,051
Playtime:10.258 hours
Usage:2%
Score:0.049m
Score/min:80
Accuracy (listed only):19.977%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
T4 AMP
C+
Kills:376
Deaths:336
KDR:1.119
Accuracy:12.767% F--
HSR:19.681% C+
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F--
HSR:26.897% B**
NS-AM7 Archer
D
Kills:116
Deaths:64
KDR:1.813
Accuracy:48.103% D**
HSR:12.069% D
99SV
F
Kills:58
Deaths:76
KDR:0.763
Accuracy:16.827% F--
HSR:20.690% F
Kills:1,223
Deaths (as Infiltrator):1,026
Deaths (to Infiltrators):710
KDR:1.19201
Kill Difference:197
Playtime:55.399 hours
Usage:9%
Score:0.348m
Score/min:105
Accuracy (listed only):22.358%
HSR (listed only):19.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:1,602
Deaths:856
KDR:1.872
Accuracy:19.384% D
HSR:9.363% D*
AS16 NightHawk
C++
Kills:775
Deaths:512
KDR:1.514
Accuracy:28.731% D*
HSR:14.968% C++
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
LC2 Lynx
F-
Kills:112
Deaths:126
KDR:0.889
Accuracy:10.698% F*
HSR:10.714% F-
FA1 Barrage
C
Kills:66
Deaths:49
KDR:1.347
Accuracy:24.401% F
HSR:13.636% C
TAS-16 Blackjack
C-
Kills:54
Deaths:48
KDR:1.125
Accuracy:32.007% F--
HSR:12.963% C-
Kills:2,787
Deaths (as Engineer):1,859
Deaths (to Engineers):820
KDR:1.49919
Kill Difference:928
Playtime:280.716 hours
Usage:47%
Score:4.664m
Score/min:277
Accuracy (listed only):20.954%
HSR (listed only):11.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:775
Deaths:512
KDR:1.514
Accuracy:28.731% D*
HSR:14.968% C++
SMG-46 Armistice
C+
Kills:528
Deaths:431
KDR:1.225
Accuracy:12.244% F*
HSR:15.720% C+
NSX Tengu
B**
Kills:145
Deaths:119
KDR:1.218
Accuracy:21.850% F--
HSR:26.897% B**
FA1 Barrage
C
Kills:66
Deaths:49
KDR:1.347
Accuracy:24.401% F
HSR:13.636% C
TAS-16 Blackjack
C-
Kills:54
Deaths:48
KDR:1.125
Accuracy:32.007% F--
HSR:12.963% C-
Kills:1,568
Deaths (as Combat Medic):1,159
Deaths (to Combat Medics):395
KDR:1.35289
Kill Difference:409
Playtime:4.244 hours
Usage:1%
Score:0.048m
Score/min:188
Accuracy (listed only):23.847%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,241
Deaths:382
KDR:3.249
Accuracy:12.265% D--
HSR:20.548% C+
MRC3 Mercy
B++
Kills:1,202
Deaths:393
KDR:3.059
Accuracy:12.055% D--
HSR:24.709% B++
M1 Heavy Cycler
C++
Kills:848
Deaths:347
KDR:2.444
Accuracy:11.016% D
HSR:18.396% C++
M2 Mutilator
C
Kills:842
Deaths:355
KDR:2.372
Accuracy:10.685% D--
HSR:17.815% C
NS-20 Gorgon
D-
Kills:129
Deaths:67
KDR:1.925
Accuracy:17.507% D*
HSR:13.954% D-
NS-20 Gorgon
B+
Kills:123
Deaths:67
KDR:1.836
Accuracy:17.817% D*
HSR:21.951% B+
Kills:4,385
Deaths (as MAX Suit):805.500
Deaths (to MAX Suits):437
KDR:5.44382
Kill Difference:3,579.500
Playtime:125.675 hours
Usage:21%
Score:1.734m
Score/min:230
Accuracy (listed only):13.558%
HSR (listed only):19.562%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
D--
Kills:76
V. Kills:36 205%
Deaths:8
KDR:9.500
Accuracy:10.394% F--
KPH:10.800 D--
VKPH:5.100 D--
P525 Marauder
D--
Kills:55
V. Kills:5 N/A
Deaths:3
KDR:18.333
Accuracy:10.804% F
KPH:16.200 D**
VKPH:1.500 D--
Kills:131 (0 + 131)
Deaths:11
KDR:11.909
VKDR:3.727
Vehicle Kills:41
Kill Difference:120
Playtime:10.434 hours
Usage:2%
Score:0.041m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:10.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:73
V. Kills:24 292%
Deaths:12
KDR:6.083
Accuracy:27.728% D*
KPH:14.800 D
VKPH:4.900 D-
M12 Kobalt
B++
Kills:53
V. Kills:8 N/A
Deaths:3
KDR:17.667
Accuracy:10.364% D**
KPH:32.200 D-
VKPH:4.900 B++
Kills:126 (0 + 126)
Deaths:15
KDR:8.400
VKDR:2.133
Vehicle Kills:32
Kill Difference:111
Playtime:6.567 hours
Usage:1%
Score:0.031m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:10.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 1,7351,6028561.871B**0.1719.384%D9.363%D*21.6C++1.8M++5374.3h8.4B*43.6B+
MRC3 Mercy 1,2931,2413823.249B+1.2112.265%D--20.548%C+21.4C--N/A5857.9h17.6B+143.8C+
MRC3 Mercy 1,2491,2023933.059B+1.0212.055%D--24.709%B++20.3DN/A5659.2h19.2C*159C
M1 Heavy Cycler 8778483472.444B*0.4011.016%D18.396%C++21.3C+N/A5139.8h16.9B+153.1C+
M2 Mutilator 8618423552.372B+0.3310.685%D--17.815%C20.8C-N/A5240.4h16.8C*157.3C
AS16 NightHawk 7847755121.514C**0.5328.731%D*14.968%C++19.7DN/A5339.3h7.6F-26.3F-
SMG-46 Armistice 5395284311.225C++0.8212.244%F*15.72%C+10.9D-N/A3448.4h20.4D*166.6F*
T7 Mini-Chaingun 4264042821.433B+0.6110.934%D*12.129%C19.7D1.1B*5720.5h21.8D--199.4D*
T4 AMP 3863763361.119C++0.9212.767%F--19.681%C+11.6D-N/A2832.5h17.5C--137.3F--
T9 CARV 2562521611.565C**0.4812.478%D**18.651%D22.9CN/A9111h16.8D134.7D-
TRAC-5 1831782680.664C+1.3810.505%F--10.112%F7.1DN/A4025h18.4C-175.3F-
NSX Tengu 1471451191.218C++0.8221.85%F--26.897%B**14.6D-N/A379.9h23.4F-107.2F--
NS-20 Gorgon 149129671.925B++0.1217.507%D*13.954%D-6.8D*1.1D2519h93.8D--535.5D**
NS-20 Gorgon 141123671.836B+0.2117.817%D*21.951%B+6.4D*N/A2019.1h102.1F572.9F
NS-AM7 Archer 144116641.813M++0.2348.103%D**12.069%D6C1.5D2619.3h29D60.2D--
MG-H1 Watchman 123116941.234C+0.8110.893%F--18.966%D-9.8D*N/A3511.8h25.7F-235.9T
T2 Striker 204114821.39A*0.6537.989%D**N/A8.3C-6.6D9213.7h48.9C128.8D-
LC2 Lynx 1121121260.889C+1.1510.698%F*10.714%F-10.3D-N/A4110.9h21D*196T-
Frag Grenade 1041011101N/A98.9651.905%B**N/A505C++15B**26020.2h3.2B++6.2B++
G30 Vulcan 1127689.5B**7.4610.394%F--N/A10.9D--5.1D--727h55.9A538.3D
M20 Basilisk 9773126.083B**4.0427.728%D*4.11%D14.9C--4.9D-674.9h77.8B+280.6C+
FA1 Barrage 6766491.347B0.7024.401%F13.636%C12D-N/A495.5h9.6T39.2T-
NS Decimator 8265461.413B+0.6340.552%F*1.538%C--21.7D-5.7D*1433h4.3B10.6D
99SV 5858760.763C-1.2816.827%F--20.69%F8.3D--N/A347h7.9D**46.7T
Sticky Grenade 5756156N/A53.9669.412%A*N/A560D-10C25150.1h3.2D--4.6C+
P525 Marauder 6055318.333C++16.2910.804%FN/A16.2D**1.5D--493.4h11.7F--108T*
TAS-16 Blackjack 5454481.125C+0.9232.007%F--12.963%C-10.2D*N/A385.3h6.4T*20T*
M12 Kobalt 6153317.667C*15.6210.364%D**20.755%B+33.1D-5B*1131.6h20.9C201.5D-

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
Spawn Beacon01540.2h
Nano-Armor Kit286465,75529.9h
Anti-Vehicle MANA Turret81431.6h
AE Nano-Armor Kit738,0701.6h
Medical Applicator1711,0470.9h
Spitfire Auto-Turret49961h
Motion Spotter01140.1h
M12 Kobalt0710h
Ammunition Package339,4482.6h
Medical Kit1801,4812.4h
Anti-Infantry MANA Turret31180.5h
Recon Detection Device48792h
M20 Drake01260h

Check the help document for the dictionary if you want to learn more about words used here.


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