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Colonel Sergeant TotalDESTRUCTIONTR[FSCA] TotalDESTRUCTIONTR
TR BR 72

KDR: 1.93

Score: 6.5m

Last Seen: Jul 18th, 2019 1:01 PM
- OFFLINE - 60 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Member of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 17
Level Progress (to 73): 17%
Level 100 Progress: 35% 840h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TRAC-5 S MRC3 Mercy MRC3 Mercy M2 Mutilator M1 Heavy Cycler SMG-46 Armistice AS16 NightHawk T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 759TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.952%16.273%211712071,5240.8969981.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.706%-1.599F-0.697D-3.482T*HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.4-1.07D*20-0.398C--134.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.055%5.172%4611213581221220.47154547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.7D-0.201C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.7-1.383D**81.3-1.043D*208.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.17%21.053%46112135726200.217557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.68F**-2.99T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-3.625T*7.9-1.469F38

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.436%15.429%462121252515183.45395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%-1.1D*0.35C**-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-1.139D*7.7-0.641D19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 17
6.5m381.9%245 (14.7k)222 (13.3k)1.928598,5344,4252.3071272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121447410.167%15.139%15406:371

48% Engineer21% Heavy Assault9% Infiltrator19% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 2:59 AMFeb 12th, 2015 6:23 PMJul 18th, 2019 7:09 PM (2d) (PST)Jul 18th, 2019 9:53 AM (2d) (PST)Jul 18th, 2019 9:01 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332239930.2900.1510.0441.1900.021193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,92814,3325,596179371113,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
490h/20.4d 1,675 1,292 3,808 35k 685 1,891 627 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:252
Deaths:160
KDR:1.575
Accuracy:12.702% D*
HSR:18.651% D
MG-H1 Watchman
D-
Kills:95
Deaths:82
KDR:1.159
Accuracy:11.363% F--
HSR:18.947% D-
Kills:347
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):1,001
KDR:1.43388
Kill Difference:105
Playtime:100.450 hours
Usage:21%
Score:1.011m
Score/min:168
Accuracy (listed only):12.033%
HSR (listed only):18.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:1,377
Deaths:756
KDR:1.821
Accuracy:18.934% D
HSR:9.877% D*
SMG-46 Armistice
C+
Kills:518
Deaths:425
KDR:1.219
Accuracy:12.341% F*
HSR:15.830% C+
AS16 NightHawk
C**
Kills:460
Deaths:281
KDR:1.637
Accuracy:29.177% D--
HSR:15.652% C**
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
NSX Tengu
B*
Kills:141
Deaths:113
KDR:1.248
Accuracy:22.108% F--
HSR:26.241% B*
LC2 Lynx
F-
Kills:84
Deaths:110
KDR:0.764
Accuracy:10.570% F*
HSR:10.714% F-
FA1 Barrage
C
Kills:65
Deaths:46
KDR:1.413
Accuracy:24.920% F
HSR:13.846% C
Kills:2,823
Deaths (as Light Assault):1,999
Deaths (to Light Assaults):691
KDR:1.41221
Kill Difference:824
Playtime:8.678 hours
Usage:2%
Score:0.042m
Score/min:81
Accuracy (listed only):18.365%
HSR (listed only):14.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:518
Deaths:425
KDR:1.219
Accuracy:12.341% F*
HSR:15.830% C+
AS16 NightHawk
C**
Kills:460
Deaths:281
KDR:1.637
Accuracy:29.177% D--
HSR:15.652% C**
NSX Tengu
B*
Kills:141
Deaths:113
KDR:1.248
Accuracy:22.108% F--
HSR:26.241% B*
FA1 Barrage
C
Kills:65
Deaths:46
KDR:1.413
Accuracy:24.920% F
HSR:13.846% C
Kills:1,184
Deaths (as Combat Medic):865
Deaths (to Combat Medics):347
KDR:1.36879
Kill Difference:319
Playtime:3.980 hours
Usage:1%
Score:0.047m
Score/min:196
Accuracy (listed only):22.136%
HSR (listed only):17.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:518
Deaths:425
KDR:1.219
Accuracy:12.341% F*
HSR:15.830% C+
T4 AMP
C++
Kills:297
Deaths:275
KDR:1.080
Accuracy:13.131% F--
HSR:20.202% C++
NSX Tengu
B*
Kills:141
Deaths:113
KDR:1.248
Accuracy:22.108% F--
HSR:26.241% B*
NS-AM7 Archer
C
Kills:100
Deaths:54
KDR:1.852
Accuracy:47.150% F
HSR:14% C
99SV
F
Kills:57
Deaths:76
KDR:0.750
Accuracy:17.170% F--
HSR:21.053% F
Kills:1,113
Deaths (as Infiltrator):943
Deaths (to Infiltrators):606
KDR:1.18028
Kill Difference:170
Playtime:45.814 hours
Usage:9%
Score:0.300m
Score/min:109
Accuracy (listed only):22.380%
HSR (listed only):19.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:1,377
Deaths:756
KDR:1.821
Accuracy:18.934% D
HSR:9.877% D*
AS16 NightHawk
C**
Kills:460
Deaths:281
KDR:1.637
Accuracy:29.177% D--
HSR:15.652% C**
TRAC-5
F
Kills:178
Deaths:268
KDR:0.664
Accuracy:10.505% F--
HSR:10.112% F
LC2 Lynx
F-
Kills:84
Deaths:110
KDR:0.764
Accuracy:10.570% F*
HSR:10.714% F-
FA1 Barrage
C
Kills:65
Deaths:46
KDR:1.413
Accuracy:24.920% F
HSR:13.846% C
Kills:2,164
Deaths (as Engineer):1,461
Deaths (to Engineers):752
KDR:1.48118
Kill Difference:703
Playtime:235.403 hours
Usage:48%
Score:3.839m
Score/min:272
Accuracy (listed only):18.821%
HSR (listed only):12.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:903
Deaths:273
KDR:3.308
Accuracy:12.267% D--
HSR:19.491% C
MRC3 Mercy
B*
Kills:839
Deaths:273
KDR:3.073
Accuracy:12.158% D--
HSR:25.268% B*
M2 Mutilator
C+
Kills:736
Deaths:306
KDR:2.405
Accuracy:10.737% D--
HSR:18.207% C+
M1 Heavy Cycler
C++
Kills:720
Deaths:309
KDR:2.330
Accuracy:10.886% D-
HSR:18.194% C++
NS-20 Gorgon
D--
Kills:68
Deaths:33
KDR:2.061
Accuracy:15.431% D**
HSR:13.235% D--
Kills:3,266
Deaths (as MAX Suit):597
Deaths (to MAX Suits):381
KDR:5.47069
Kill Difference:2,669
Playtime:95.105 hours
Usage:19%
Score:1.286m
Score/min:225
Accuracy (listed only):12.296%
HSR (listed only):18.879%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
D--
Kills:76
V. Kills:36 205%
Deaths:8
KDR:9.500
Accuracy:10.240% F--
KPH:11 D--
VKPH:5.200 D--
P525 Marauder
D--
Kills:53
V. Kills:5 N/A
Deaths:3
KDR:17.667
Accuracy:9.450% F-
KPH:16.300 D**
VKPH:1.500 D--
Kills:129 (0 + 129)
Deaths:11
KDR:11.727
VKDR:3.727
Vehicle Kills:41
Kill Difference:118
Playtime:10.173 hours
Usage:2%
Score:0.040m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:9.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:58
V. Kills:20 276%
Deaths:11
KDR:5.273
Accuracy:28.055% D*
KPH:13.700 D
VKPH:4.700 D-
Kills:58 (0 + 58)
Deaths:11
KDR:5.273
VKDR:1.818
Vehicle Kills:20
Kill Difference:47
Playtime:4.241 hours
Usage:1%
Score:0.015m
Score/min:60
Driving Accuracy:N/A%
Gunner Accuracy:28.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 1,4781,3777561.821B**0.1118.934%D9.877%D*22.3C++1.6M5461.7h8.6B*45.2B+
MRC3 Mercy 9359032733.308B+1.3812.267%D--19.491%C20.9C--N/A5743.2h17.8B+145.5C+
MRC3 Mercy 8678392733.073B+1.1412.158%D--25.268%B*19.4DN/A5343.2h19.4C++159.2C
M2 Mutilator 7517363062.405B+0.4810.737%D--18.207%C+21.3C-N/A5234.5h16.5C**153.7C
M1 Heavy Cycler 7387203092.33B*0.4010.886%D-18.194%C++20.5C+N/A4935.2h16.9B+155.7C+
SMG-46 Armistice 5285184251.219C++0.7112.341%F*15.83%C+11D-N/A3347.1h20.6D*166.6F*
AS16 NightHawk 4674602811.637B+0.2929.177%D--15.652%C**19.7DN/A5523.4h7.5F-25.7F-
T7 Mini-Chaingun 3713502601.346B+0.5811.2%D*11.714%C19.3D1.2B**5318.1h22.9D*204.6D*
T4 AMP 3062972751.08C++0.8513.131%F--20.202%C++10.3D-N/A2428.7h17.8D135.7F--
T9 CARV 2562521601.575C**0.3512.702%D*18.651%D24CN/A8710.5h16.7C--131.4D-
TRAC-5 1831782680.664C+1.2610.505%F--10.112%F7.1DN/A3725h18.4C-175.3F-
NSX Tengu 1431411131.248C++0.6822.108%F--26.241%B*15.2D-N/A389.3h23F-103.9F--
NS-AM7 Archer 125100541.852M*0.0847.15%F14%C6.2C+1.5D2716.2h28.2C--59.8D--
T2 Striker 17496741.297A++0.6338.063%D**N/A8.1C-6.6D9411.8h50.4C132.3D-
MG-H1 Watchman 10195821.159C+0.7711.363%F--18.947%D-12D--N/A447.9h25.7F-226.5F**
Frag Grenade 9089189N/A87.0751.273%B*N/A445C+5D24450.2h3.4B+6.6B++
LC2 Lynx 84841100.764C1.1610.57%F*10.714%F-9.4D-N/A388.9h21.3D*201.5T-
G30 Vulcan 1127689.5B**7.5710.24%F--N/A11D--5.2D--736.9h53.8A525D
NS-20 Gorgon 7968332.061B*0.1315.431%D**13.235%D--6.3D*1D-2210.8h90.3D--585F
FA1 Barrage 6665461.413B+0.5224.92%F13.846%C12.7D-N/A495.1h9.5F**38.2T
NS Decimator 8063421.5B+0.4342.263%F--1.587%C-25.2D6.8D--1532.5h4B+9.5C
M20 Basilisk 7858115.273B*3.3428.055%D*5.172%C13.8D4.8D-604.2h81.3B+289.7C+
99SV 5757760.75C-1.1817.17%F--21.053%F8.5D--N/A326.7h7.9D**45.9T
P525 Marauder 5853317.667C++15.749.45%F-N/A16.6D*1.6D--503.2h10.2F108T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
Spawn Beacon0700.1h
Nano-Armor Kit277425,45628.1h
Anti-Vehicle MANA Turret81431.6h
AE Nano-Armor Kit48,5770.4h
Medical Applicator1710,5010.8h
Spitfire Auto-Turret03890.3h
Motion Spotter01140.1h
M12 Kobalt01290.1h
Ammunition Package256,5001.9h
Medical Kit1631,3252.2h
Anti-Infantry MANA Turret31090.5h
Recon Detection Device37011.5h
M20 Drake01260h

Check the help document for the dictionary if you want to learn more about words used here.


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